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53 Commits

Author SHA1 Message Date
Kayne Ruse 12cc970bf1 Merge branch 'develop', read more
This merge covers mostly back-end refactoring, including splitting
Character into Renderable and BaseCharacter, as well as creating the
manager interface.
2014-10-18 23:45:57 +11:00
Kayne Ruse bd2fd4ee97 Merge remote-tracking branch 'origin/monsters' into develop
This branch splits Character into two classes:

* Renderable
* BaseCharacter

While also adding these two empty classes:

* LocalCharacter
* BaseMonster

This split is not used in any major way, due to implementation issues encountered in a later version of this branch. Before I can implement monsters and local/foreign characters, the types of network packets need to be expanded in yet another branch.

It also renames CleanUp to DisconnectedScreen, and simplifies it's implementation.
2014-10-18 23:31:53 +11:00
Kayne Ruse c3041d2a74 Merge branch 'disconnected' into monsters
This quick divergence ensured that the changes so far will work properly.
2014-10-10 06:57:52 +11:00
Kayne Ruse 974effd95e Implemented DisconnectedScreen, and removed CharacterMap
Project also builds, since I went through and adjusted it. It's hacky
right now, but I just want to make sure it worked. I'll give it another
pass before merging into develop.
2014-10-10 06:54:48 +11:00
Kayne Ruse f3073efa39 Renamed clean_up.*pp to disconnected_screen.*pp 2014-10-10 06:35:50 +11:00
Kayne Ruse 1761134839 Added LocalCharacter & BaseMonster 2014-10-10 06:32:53 +11:00
Kayne Ruse 7c4762852b Moved Renderable and Character into Renderable/ 2014-10-10 06:18:50 +11:00
Kayne Ruse 8dcd02aba3 Separated some character code into Renderable 2014-10-10 06:00:58 +11:00
Kayne Ruse 4d6186021f Added 'skume' sprites 2014-10-07 22:22:08 +11:00
Kayne Ruse b7847d6260 Merge branch 'fun-with-interfaces' into develop 2014-10-07 02:10:23 +11:00
Kayne Ruse 869780589f finished rewriting the room API 2014-10-07 02:08:00 +11:00
Kayne Ruse 254b97aa80 Implemented ManagerInterface in AccountManager and CharacterManager
ManagerInterface was already designed for those two anyway. The only thing
left to do is to rewrite the room API, and the whole thing should work
fine again.

I still think map data should be saved and loaded by lua code, so the
rooms will still implement lua hooks. There may be other things that can
be loaded from SQL, but I don't know what.
2014-10-07 01:23:55 +11:00
Kayne Ruse 5a42a7e36c Wrote ManagerInterface, implemented it in RoomManager
ManagerInterface is a server-side pure abstract class; all of it's methods
are defined as pure virtual methods, and as such should be defined in the
derived classes. It works correctly along side the Singleton class, but
does not implement it directly as originally planned. It should also
support variadic parameters, which still need testing.

I've implemented ManagerInterface in RoomManager, but I've also disabled a
number of the RoomManager's features, including the lua interface. The
project as a whole should build, but it won't run correctly. The variadic
parameters will be tested using the other managers.

It feels good just playing around instead of pushing forward all the time.
2014-10-07 00:55:55 +11:00
Kayne Ruse 76206a1146 Minor fix 2014-10-04 19:09:37 +10:00
Kayne Ruse 1f099a07dc Changed the command line argument's requirements 2014-10-01 02:51:56 +10:00
Kayne Ruse 356d83caf6 Merge branch 'develop', reviewed the managers' layout 2014-10-01 02:23:13 +10:00
Kayne Ruse be9ce33637 Changed a bunch of method names, including Singleton<> 2014-10-01 01:57:03 +10:00
Kayne Ruse 9b43b4641f Salvaging what I can from the failed experiment, read more
I'm salvaging the changes to AccountManager and CharacterManager that
don't break the build too badly. This won't build, but it'll be easier to
rectify.

Also, I've reduced the length of the manager's method names, and renamed
sql_utility.*pp to sql_tools.*pp
2014-10-01 01:33:38 +10:00
Kayne Ruse 6589a1a06d Merge branch 'develop' 2014-09-30 23:31:50 +10:00
Kayne Ruse db40f198be Moved heartbeat code to ServerApplication::CheckClientConnections() 2014-09-30 02:01:56 +10:00
Kayne Ruse 87ef03d512 Moved the debug island into a module 2014-09-30 00:44:54 +10:00
Kayne Ruse 8e97de6979 Added the scripts directory to lua's path
This will allow modules.
2014-09-29 23:42:40 +10:00
Kayne Ruse d4740df996 Merge branch 'develop' 2014-09-28 20:23:33 +10:00
Kayne Ruse 926871d5fe Merge branch 'master' into develop 2014-09-28 20:22:34 +10:00
Kayne Ruse c010c0da0a comment tweaks to bug tags 2014-09-28 20:22:11 +10:00
Kayne Ruse 8dc41886ef Updated the README 2014-09-28 19:50:15 +10:00
Kayne Ruse e452f2ecfc Moved sql_utility.*pp to server/ directory
Also padded setup_server.sql's formatting, for readability.
2014-09-28 03:42:16 +10:00
Kayne Ruse bfcf9a1d37 Moved the character's stats into their own database table
This will allow the to be reused elsewhere, as well as cleaning up big
blocks of code in the manager's source.

BUGFIX: The config's key-value pair overrides now work without requiring a
config file specification.
2014-09-28 03:10:39 +10:00
Kayne Ruse 59e3518dd8 Implemented command line config overrides
You can set the file to read as the config file via the command line, like
this, assuming the program supports it:

  prog -config=file.cfg

You can also override indevidual key-value pairs in the config system
using this syntax:

  prog -Ckey=value

Both commands can be used together, and you can override multiple
key-value pairs at once. To use this feature of the ConfigUtility, it must
receive argc and argv as parameters to the Load() method.
2014-09-28 02:11:26 +10:00
Kayne Ruse 58bb70d1c5 Merge branch 'develop', read more
This merge handles a number of backend features, including error handling and other types of messages. I think there's more I could've done in this time, but this is what I have nonetheless.
2014-09-13 12:01:48 +10:00
Kayne Ruse 9367bd802f Tweaked todo.txt 2014-09-13 12:01:29 +10:00
Kayne Ruse 411687b41c Added a proper disconnection message by hacking the config 2014-09-10 17:35:12 +10:00
Kayne Ruse ad2c65dc67 Remeved the commented BUGFIX tags 2014-09-10 17:00:13 +10:00
Kayne Ruse 712d94d3b2 Client now handles character rejections 2014-09-10 16:57:35 +10:00
Kayne Ruse 17b9eb7ad4 Added more rejection packets, revised some logic 2014-09-10 16:06:01 +10:00
Kayne Ruse 2c06232264 JOIN_REJECTION works, ready for the rest 2014-09-09 08:39:36 +10:00
Kayne Ruse 4c882682ed Added TextPacket 2014-09-09 08:05:50 +10:00
Kayne Ruse f581c3238f Tweaked some TODO comments 2014-09-03 04:36:02 +10:00
Kayne Ruse ceb6fe73f5 Merge branch 'develop', heartbeat systems 2014-09-03 03:25:04 +10:00
Kayne Ruse 246a5ee541 The server-side heartbeat is working and stable 2014-09-03 03:24:32 +10:00
Kayne Ruse 79c7e48139 UDPNetworkUtility accepts addresses by value, encapsulated ClientData
I started encapsulating ClientData, and I added the internals for the
heartbeat ssytem. However, when I took a look inside UDPNetworkUtility, I
realized that I didn't have to pass the IPaddresses by reference anymore.
Therefore, I've changed it to accept the addresses by value, and I'm
committing that change right away before I finish the heartbeat system.

This engine is really shaping up, I think.
2014-09-03 01:59:53 +10:00
Kayne Ruse 06922dc820 Client-side heartbeat is working 2014-09-03 01:21:17 +10:00
Kayne Ruse 5577387d61 Added basic hearbeat framework 2014-09-03 00:53:55 +10:00
Kayne Ruse d50cf5b91e Fixed shoddy packet typing 2014-09-03 00:45:08 +10:00
Kayne Ruse 6ca62db16d Merged network changes from branch 'develop', read more
After several days of trying, I decided to discard changes to the networking system:

> discard-encapsulated-packets

Instead, I've moved the packets and specialized serial functions into the same directory, and renamed them accordingly. The serialization code is only accessed by UDPNetworkUtility.

I've also removed the combat and enemy code from the network system, and reduced the number of packet types in SerialPacketType. These changes should make it easier to add more features in the future.
2014-08-31 15:35:35 +10:00
Kayne Ruse 5536bf366d Implemented the serialization switch statement 2014-08-31 15:35:14 +10:00
Kayne Ruse 094efad728 Rearranged the packet and serial code to make more sense
This mostly just reimplements the best parts of the discarded branch:

> discard-encapsulated-packets

There may still be some work needed.
2014-08-31 13:24:53 +10:00
Kayne Ruse f77aec6dd7 Merge branch 'develop' 2014-08-27 14:01:46 +10:00
Kayne Ruse d0cc5521da Merge branch 'develop' 2014-08-19 04:19:21 +10:00
Kayne Ruse e56a3d121c Merge branch 'develop' 2014-08-13 08:24:08 +10:00
Kayne Ruse 07885cca1b Merge branch 'develop' into master (read more)
Following a rather educational "game jam" using components of Tortuga, I've
made a significant number of revisions.

A brief summary:

* The entirety of the map system now have lua APIs
* The ConfigUtility handles recusive config files
* Collisions are functional
* I've added a singleton template base class, which is used by the apps
* I've decided that focusing on the engine's stability is important
* I need to push through the generated TODO list
2014-08-04 01:32:21 +10:00
Kayne Ruse 0077d501ac Merge branch 'develop' 2014-07-08 16:28:07 +10:00
Kayne Ruse ac1098fa86 Merge branch 'develop', Major API expansion 2014-06-24 02:46:39 +10:00
88 changed files with 1801 additions and 1427 deletions
+10 -7
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@@ -1,14 +1,17 @@
## Outline
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Releases
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar). The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
## Documentation ## Documentation
Tortuga's full documentation can be found in a separate branch, see [Tortuga/docs](https://github.com/Ratstail91/Tortuga/tree/docs). * [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation
For Tortuga's primary documentation, please read the [Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/Tortuga%20Game%20Design%20Document.docx?raw=true). * [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
For a list of known bugs, see the [GitHub bug tracker](https://github.com/Ratstail91/Tortuga/issues).
## External Dependencies ## External Dependencies
+11 -12
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@@ -21,7 +21,7 @@
*/ */
#include "client_application.hpp" #include "client_application.hpp"
#include "serial.hpp" #include "serial_packet.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include <stdexcept> #include <stdexcept>
@@ -38,19 +38,18 @@
#include "options_menu.hpp" #include "options_menu.hpp"
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "in_world.hpp" #include "in_world.hpp"
//#include "in_combat.hpp" #include "disconnected_screen.hpp"
#include "clean_up.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
void ClientApplication::Init(int argc, char** argv) { void ClientApplication::Init(int argc, char* argv[]) {
std::cout << "Beginning " << argv[0] << std::endl; std::cout << "Beginning " << argv[0] << std::endl;
//load the prerequisites //load the prerequisites
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc\\config.cfg"); config.Load("rsc\\config.cfg", argc, argv);
//------------------------- //-------------------------
//Initialize the APIs //Initialize the APIs
@@ -89,6 +88,7 @@ void ClientApplication::Init(int argc, char** argv) {
std::cout << "Internal sizes:" << std::endl; std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(NETWORK_VERSION);
DEBUG_OUTPUT_VAR(sizeof(Region::type_t)); DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region)); DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH); DEBUG_OUTPUT_VAR(REGION_WIDTH);
@@ -96,8 +96,10 @@ void ClientApplication::Init(int argc, char** argv) {
DEBUG_OUTPUT_VAR(REGION_DEPTH); DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE); DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE); DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR #undef DEBUG_OUTPUT_VAR
@@ -176,16 +178,13 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
activeScene = new OptionsMenu(); activeScene = new OptionsMenu();
break; break;
case SceneList::LOBBYMENU: case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex); activeScene = new LobbyMenu(&clientIndex, &accountIndex); //TODO: can I use the ConfigUtility for these parameters?
break; break;
case SceneList::INWORLD: case SceneList::INWORLD:
activeScene = new InWorld(&clientIndex, &accountIndex, &characterIndex, &characterMap); activeScene = new InWorld(&clientIndex, &accountIndex);
break; break;
// case SceneList::INCOMBAT: case SceneList::DISCONNECTEDSCREEN:
// activeScene = new InCombat(&clientIndex, &accountIndex, &characterIndex, &characterMap); activeScene = new DisconnectedScreen();
// break;
case SceneList::CLEANUP:
activeScene = new CleanUp(&clientIndex, &accountIndex, &characterIndex, &characterMap);
break; break;
default: default:
throw(std::logic_error("Failed to recognize the scene index")); throw(std::logic_error("Failed to recognize the scene index"));
+1 -5
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@@ -26,7 +26,6 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "character.hpp"
#include "singleton.hpp" #include "singleton.hpp"
@@ -35,7 +34,7 @@
class ClientApplication: public Singleton<ClientApplication> { class ClientApplication: public Singleton<ClientApplication> {
public: public:
//public methods //public methods
void Init(int argc, char** argv); void Init(int argc, char* argv[]);
void Proc(); void Proc();
void Quit(); void Quit();
@@ -54,9 +53,6 @@ private:
//shared parameters //shared parameters
int clientIndex = -1; int clientIndex = -1;
int accountIndex = -1; int accountIndex = -1;
int characterIndex = -1;
CharacterMap characterMap;
}; };
#endif #endif
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../packet ../../gameplay ../../map ../../utilities INCLUDES+=.
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -11,8 +11,8 @@ OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output #output
OUTDIR=../../.. OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a) OUT=$(addprefix $(OUTDIR)/,client.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
+7 -7
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@@ -30,25 +30,25 @@
using namespace std; using namespace std;
int main(int argc, char** argv) { int main(int argc, char* argv[]) {
try { try {
//create the singletons //create the singletons
ConfigUtility::Create(); ConfigUtility::CreateSingleton();
UDPNetworkUtility::Create(); UDPNetworkUtility::CreateSingleton();
//call the server's routines //call the server's routines
ClientApplication::Create(); ClientApplication::CreateSingleton();
ClientApplication& app = ClientApplication::GetSingleton(); ClientApplication& app = ClientApplication::GetSingleton();
app.Init(argc, argv); app.Init(argc, argv);
app.Proc(); app.Proc();
app.Quit(); app.Quit();
ClientApplication::Delete(); ClientApplication::DeleteSingleton();
//delete the singletons //delete the singletons
ConfigUtility::Delete(); ConfigUtility::DeleteSingleton();
UDPNetworkUtility::Delete(); UDPNetworkUtility::DeleteSingleton();
} }
catch(exception& e) { catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl; cerr << "Fatal exception thrown: " << e.what() << endl;
+3 -1
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@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities INCLUDES+=. client_utilities renderable scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -16,7 +16,9 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities
$(MAKE) -C scenes $(MAKE) -C scenes
$(MAKE) -C renderable
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
@@ -19,23 +19,9 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "character.hpp" #include "base_character.hpp"
void Character::Update() { void BaseCharacter::CorrectSprite() {
if (motion.x && motion.y) {
origin += motion * CHARACTER_WALKING_MOD;
}
else if (motion != 0) {
origin += motion;
}
sprite.Update(0.016);
}
void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
void Character::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use //NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) { if (motion.y > 0) {
sprite.SetYIndex(0); sprite.SetYIndex(0);
@@ -19,38 +19,23 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CHARACTER_HPP_ #ifndef BASECHARACTER_HPP_
#define CHARACTER_HPP_ #define BASECHARACTER_HPP_
//components //components
#include "character_defines.hpp" #include "character_defines.hpp"
#include "vector2.hpp" #include "renderable.hpp"
#include "bounding_box.hpp"
#include "statistics.hpp"
//graphics
#include "sprite_sheet.hpp"
//std namespace //std namespace
#include <string> #include <string>
#include <cmath>
class Character { class BaseCharacter : public Renderable {
public: public:
Character() = default; BaseCharacter() = default;
~Character() = default; virtual ~BaseCharacter() = default;
void Update();
//graphics //graphics
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite(); void CorrectSprite();
SpriteSheet* GetSprite() { return &sprite; }
//gameplay
Statistics* GetStats() { return &stats; }
//accessors and mutators
//metadata //metadata
int SetOwner(int i) { return owner = i; } int SetOwner(int i) { return owner = i; }
@@ -60,36 +45,11 @@ public:
std::string SetAvatar(std::string s) { return avatar = s; } std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; } std::string GetAvatar() const { return avatar; }
//position
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 GetOrigin() const { return origin; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 GetMotion() const { return motion; }
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
BoundingBox GetBounds() { return bounds; }
private: private:
//graphics
SpriteSheet sprite;
//base statistics
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
//metadata //metadata
int owner; int owner;
std::string handle; std::string handle;
std::string avatar; std::string avatar;
//position
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
BoundingBox bounds;
}; };
//tmp
#include <map>
typedef std::map<int, Character> CharacterMap;
#endif #endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,10 +19,5 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "serial_packet.hpp" #include "base_monster.hpp"
/* DOCS: Sanity check, read more
* Since most/all of the files in this directory are header files, I've created
* this source file as a "sanity check", to ensure that the above header files
* are written correctly via make.
*/
@@ -19,16 +19,18 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef COMBATDEFINES_HPP_ #ifndef BASEMONSTER_HPP_
#define COMBATDEFINES_HPP_ #define BASEMONSTER_HPP_
#define COMBAT_MAX_CHARACTERS 16 #include "renderable.hpp"
#define COMBAT_MAX_ENEMIES 16
enum class TerrainType { class BaseMonster {
NONE = 0, public:
GRASSLANDS, BaseMonster();
//etc. virtual ~BaseMonster();
private:
//
}; };
#endif #endif
+23
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@@ -0,0 +1,23 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "local_character.hpp"
+40
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@@ -0,0 +1,40 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef LOCALCHARACTER_HPP_
#define LOCALCHARACTER_HPP_
#include "base_character.hpp"
#include "statistics.hpp"
class LocalCharacter : public BaseCharacter {
public:
LocalCharacter() = default;
~LocalCharacter() = default;
Statistics* GetBaseStats() { return &baseStats; }
private:
Statistics baseStats;
//TODO: weapons, armour, buffs, debuffs, etc.
};
#endif
+37
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@@ -0,0 +1,37 @@
#config
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+31
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@@ -0,0 +1,31 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "renderable.hpp"
void Renderable::Update() {
origin += motion;
sprite.Update(0.016);
}
void Renderable::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
@@ -19,24 +19,38 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "serial.hpp" #ifndef RENDERABLE_HPP_
#define RENDERABLE_HPP_
#include "serial_util.hpp" #include "bounding_box.hpp"
#include "sprite_sheet.hpp"
#include "vector2.hpp"
void serializeClient(ClientPacket* packet, void* buffer) { class Renderable {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType)); public:
Renderable() = default;
virtual ~Renderable() = default;
SERIALIZE(buffer, &packet->clientIndex, sizeof(int)); virtual void Update();
SERIALIZE(buffer, &packet->accountIndex, sizeof(int)); virtual void DrawTo(SDL_Surface* const, int camX, int camY);
SERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
// SERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
}
void deserializeClient(ClientPacket* packet, void* buffer) { SpriteSheet* GetSprite() { return &sprite; }
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
DESERIALIZE(buffer, &packet->clientIndex, sizeof(int)); //position
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int)); Vector2 SetOrigin(Vector2 v) { return origin = v; }
DESERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE); Vector2 GetOrigin() const { return origin; }
// DESERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE); Vector2 SetMotion(Vector2 v) { return motion = v; }
} Vector2 GetMotion() const { return motion; }
//collision
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
BoundingBox GetBounds() { return bounds; }
protected: //TODO: should be private
SpriteSheet sprite;
Vector2 origin = {0, 0};
Vector2 motion = {0, 0};
BoundingBox bounds;
};
#endif
+1 -2
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@@ -34,8 +34,7 @@ enum class SceneList {
OPTIONSMENU, OPTIONSMENU,
LOBBYMENU, LOBBYMENU,
INWORLD, INWORLD,
INCOMBAT, DISCONNECTEDSCREEN,
CLEANUP,
}; };
#endif #endif
@@ -19,10 +19,11 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "clean_up.hpp" #include "disconnected_screen.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <stdexcept> #include <stdexcept>
@@ -30,17 +31,7 @@
//Public access members //Public access members
//------------------------- //-------------------------
CleanUp::CleanUp( DisconnectedScreen::DisconnectedScreen() {
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
@@ -60,19 +51,13 @@ CleanUp::CleanUp(
backButton.SetText("Back"); backButton.SetText("Back");
//full reset //full reset
network.Unbind(Channels::SERVER); UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
clientIndex = -1;
accountIndex = -1;
characterIndex = -1;
// combatMap.clear();
characterMap.clear();
// enemyMap.clear();
//auto return //auto return
startTick = std::chrono::steady_clock::now(); startTick = std::chrono::steady_clock::now();
} }
CleanUp::~CleanUp() { DisconnectedScreen::~DisconnectedScreen() {
// //
} }
@@ -80,43 +65,45 @@ CleanUp::~CleanUp() {
//Frame loop //Frame loop
//------------------------- //-------------------------
void CleanUp::Update() { void DisconnectedScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
//BUGFIX: Eat incoming packets //Eat incoming packets
while(network.Receive()); while(UDPNetworkUtility::GetSingleton().Receive());
} }
void CleanUp::Render(SDL_Surface* const screen) { void DisconnectedScreen::Render(SDL_Surface* const screen) {
ConfigUtility& config = ConfigUtility::GetSingleton();
backButton.DrawTo(screen); backButton.DrawTo(screen);
font.DrawStringTo("You have been disconnected.", screen, 50, 30); font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void CleanUp::QuitEvent() { void DisconnectedScreen::QuitEvent() {
SetNextScene(SceneList::QUIT); SetNextScene(SceneList::QUIT);
} }
void CleanUp::MouseMotion(SDL_MouseMotionEvent const& motion) { void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion); backButton.MouseMotion(motion);
} }
void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) { void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button); backButton.MouseButtonDown(button);
} }
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) { void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) { if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
} }
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) { void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) { switch(key.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
@@ -124,6 +111,6 @@ void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
} }
} }
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) { void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
@@ -19,11 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CLEANUP_HPP_ #ifndef DISCONNECTEDSCREEN_HPP_
#define CLEANUP_HPP_ #define DISCONNECTEDSCREEN_HPP_
//network
#include "udp_network_utility.hpp"
//graphics //graphics
#include "image.hpp" #include "image.hpp"
@@ -31,22 +28,16 @@
#include "button.hpp" #include "button.hpp"
//client //client
#include "character.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
//std namespace //std namespace
#include <chrono> #include <chrono>
class CleanUp : public BaseScene { class DisconnectedScreen : public BaseScene {
public: public:
//Public access members //Public access members
CleanUp( DisconnectedScreen();
int* const argClientIndex, ~DisconnectedScreen();
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~CleanUp();
protected: protected:
//Frame loop //Frame loop
@@ -61,13 +52,6 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
int& clientIndex;
int& accountIndex;
int& characterIndex;
CharacterMap& characterMap;
//graphics //graphics
Image image; Image image;
RasterFont font; RasterFont font;
+68 -19
View File
@@ -34,16 +34,9 @@
//Public access members //Public access members
//------------------------- //-------------------------
InWorld::InWorld( InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
clientIndex(*argClientIndex), clientIndex(*argClientIndex),
accountIndex(*argAccountIndex), accountIndex(*argAccountIndex)
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{ {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
@@ -71,7 +64,15 @@ InWorld::InWorld(
//load the tilesheet //load the tilesheet
//TODO: add the tilesheet to the map system? //TODO: add the tilesheet to the map system?
//TODO: Tile size and tile sheet should be loaded elsewhere //TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 32, 32); tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//send this player's character info
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_NEW;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//request a sync //request a sync
RequestSynchronize(); RequestSynchronize();
@@ -140,6 +141,22 @@ void InWorld::Update() {
//update the camera //update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX; camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY; camera.y = localCharacter->GetOrigin().y - camera.marginY;
//check the connection
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
RequestDisconnect();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
} }
void InWorld::FrameEnd() { void InWorld::FrameEnd() {
@@ -270,8 +287,14 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
void InWorld::HandlePacket(SerialPacket* const argPacket) { void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) { switch(argPacket->type) {
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT: case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket); HandleDisconnect(static_cast<ClientPacket*>(argPacket));
break; break;
case SerialPacketType::CHARACTER_NEW: case SerialPacketType::CHARACTER_NEW:
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket)); HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
@@ -282,6 +305,9 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
case SerialPacketType::CHARACTER_UPDATE: case SerialPacketType::CHARACTER_UPDATE:
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket)); HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break; break;
case SerialPacketType::CHARACTER_REJECTION:
HandleCharacterRejection(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::REGION_CONTENT: case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket)); HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break; break;
@@ -292,8 +318,25 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
} }
} }
void InWorld::HandleDisconnect(SerialPacket* const argPacket) { void InWorld::HandlePing(ServerPacket* const argPacket) {
SetNextScene(SceneList::CLEANUP); ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (network.GetIPAddress(Channels::SERVER)->host != argPacket->srcAddress.host) {
throw(std::runtime_error("Heartbeat message received from unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
void InWorld::HandleDisconnect(ClientPacket* const argPacket) {
//TODO: More needed in the disconnection
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been disconnected";
} }
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) { void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
@@ -302,7 +345,7 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
} }
//create the character object //create the character object
Character& newCharacter = characterMap[argPacket->characterIndex]; BaseCharacter& newCharacter = characterMap[argPacket->characterIndex];
//fill out the character's members //fill out the character's members
newCharacter.SetHandle(argPacket->handle); newCharacter.SetHandle(argPacket->handle);
@@ -319,7 +362,7 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
CHARACTER_BOUNDS_HEIGHT CHARACTER_BOUNDS_HEIGHT
}); });
(*newCharacter.GetStats()) = argPacket->stats; // (*newCharacter.GetBaseStats()) = argPacket->stats;
//bookkeeping code //bookkeeping code
newCharacter.CorrectSprite(); newCharacter.CorrectSprite();
@@ -330,7 +373,6 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
localCharacter = &newCharacter; localCharacter = &newCharacter;
//setup the camera //setup the camera
//TODO: move this?
camera.width = GetScreen()->w; camera.width = GetScreen()->w;
camera.height = GetScreen()->h; camera.height = GetScreen()->h;
@@ -354,12 +396,11 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) { void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) { if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
HandleCharacterNew(argPacket); HandleCharacterNew(argPacket);
return; return;
} }
Character& character = characterMap[argPacket->characterIndex]; BaseCharacter& character = characterMap[argPacket->characterIndex];
//other characters moving //other characters moving
if (argPacket->characterIndex != characterIndex) { if (argPacket->characterIndex != characterIndex) {
@@ -369,6 +410,14 @@ void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
} }
} }
void InWorld::HandleCharacterRejection(TextPacket* const argPacket) {
RequestDisconnect();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility& config = ConfigUtility::GetSingleton();
config["client.disconnectMessage"] = "Error: ";
config["client.disconnectMessage"] += argPacket->text;
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) { void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions //replace existing regions
regionPager.UnloadRegion(argPacket->x, argPacket->y); regionPager.UnloadRegion(argPacket->x, argPacket->y);
@@ -408,7 +457,7 @@ void InWorld::SendPlayerUpdate() {
newPacket.roomIndex = 0; //TODO: room index newPacket.roomIndex = 0; //TODO: room index
newPacket.origin = localCharacter->GetOrigin(); newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion(); newPacket.motion = localCharacter->GetMotion();
newPacket.stats = *localCharacter->GetStats(); // newPacket.stats = *localCharacter->GetBaseStats();
//TODO: gameplay components: equipment, items, buffs, debuffs //TODO: gameplay components: equipment, items, buffs, debuffs
+21 -12
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@@ -27,6 +27,7 @@
//networking //networking
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//graphics //graphics
#include "image.hpp" #include "image.hpp"
@@ -37,7 +38,8 @@
//common //common
#include "frame_rate.hpp" #include "frame_rate.hpp"
#include "character.hpp" #include "base_character.hpp"
#include "local_character.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
@@ -45,15 +47,12 @@
//STL //STL
#include <map> #include <map>
#include <chrono>
class InWorld : public BaseScene { class InWorld : public BaseScene {
public: public:
//Public access members //Public access members
InWorld( InWorld(int* const argClientIndex, int* const argAccountIndex);
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~InWorld(); ~InWorld();
protected: protected:
@@ -74,10 +73,13 @@ protected:
//Network handlers //Network handlers
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
void HandleDisconnect(SerialPacket* const); void HandlePing(ServerPacket* const);
void HandlePong(ServerPacket* const);
void HandleDisconnect(ClientPacket* const);
void HandleCharacterNew(CharacterPacket* const); void HandleCharacterNew(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const); void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterUpdate(CharacterPacket* const); void HandleCharacterUpdate(CharacterPacket* const);
void HandleCharacterRejection(TextPacket* const);
void HandleRegionContent(RegionPacket* const); void HandleRegionContent(RegionPacket* const);
//Server control //Server control
@@ -94,8 +96,8 @@ protected:
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton(); UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
int& characterIndex; int characterIndex = -1;
CharacterMap& characterMap; std::map<int, BaseCharacter> characterMap;
//graphics //graphics
Image buttonImage; Image buttonImage;
@@ -108,7 +110,8 @@ protected:
//UI //UI
Button disconnectButton; Button disconnectButton;
Button shutDownButton; Button shutDownButton;
//TODO: Review the camera
//the camera structure
struct { struct {
int x = 0, y = 0; int x = 0, y = 0;
int width = 0, height = 0; int width = 0, height = 0;
@@ -117,7 +120,13 @@ protected:
FrameRate fps; FrameRate fps;
//game //game
Character* localCharacter = nullptr; BaseCharacter* localCharacter = nullptr;
//connections
//TODO: This needs it's own utility, for both InWorld and InCombat
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
}; };
#endif #endif
+15 -12
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@@ -34,6 +34,10 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex), clientIndex(*argClientIndex),
accountIndex(*argAccountIndex) accountIndex(*argAccountIndex)
{ {
//preemptive reset
clientIndex = -1;
accountIndex = -1;
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3); image.SetClipH(image.GetClipH()/3);
@@ -63,7 +67,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
//set the server list's position //set the server list's position
listBox = {300, 50, 200, font.GetCharH()}; listBox = {300, 50, 200, font.GetCharH()};
//BUGFIX: Eat incoming packets //Eat incoming packets
while(network.Receive()); while(network.Receive());
//Initial broadcast //Initial broadcast
@@ -112,7 +116,7 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
(Uint16)listBox.w, (Uint16)listBox.h (Uint16)listBox.w, (Uint16)listBox.h
}; };
r.y += i * listBox.h; r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39)); SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
} }
//draw the server name //draw the server name
@@ -192,6 +196,9 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::JOIN_RESPONSE:
HandleJoinResponse(static_cast<ClientPacket*>(argPacket)); HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
break; break;
case SerialPacketType::JOIN_REJECTION:
HandleJoinRejection(static_cast<TextPacket*>(argPacket));
break;
//handle errors //handle errors
default: default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) )); throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
@@ -217,16 +224,12 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) { void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
clientIndex = argPacket->clientIndex; clientIndex = argPacket->clientIndex;
accountIndex = argPacket->accountIndex; accountIndex = argPacket->accountIndex;
network.Bind(&argPacket->srcAddress, Channels::SERVER); network.Bind(argPacket->srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD); SetNextScene(SceneList::INWORLD);
}
//send this player's character info void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
CharacterPacket newPacket; //TODO: Better output for join rejection
newPacket.type = SerialPacketType::CHARACTER_NEW;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
} }
//------------------------- //-------------------------
@@ -235,7 +238,7 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
void LobbyMenu::SendBroadcastRequest() { void LobbyMenu::SendBroadcastRequest() {
//broadcast to the network, or a specific server //broadcast to the network, or a specific server
SerialPacket packet; ClientPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST; packet.type = SerialPacketType::BROADCAST_REQUEST;
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet); network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
@@ -251,6 +254,6 @@ void LobbyMenu::SendJoinRequest() {
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE); strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
//join the selected server //join the selected server
network.SendTo(&selection->address, &packet); network.SendTo(selection->address, &packet);
selection = nullptr; selection = nullptr;
} }
+2
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@@ -31,6 +31,7 @@
//utilities //utilities
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
@@ -62,6 +63,7 @@ protected:
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
void HandleBroadcastResponse(ServerPacket* const); void HandleBroadcastResponse(ServerPacket* const);
void HandleJoinResponse(ClientPacket* const); void HandleJoinResponse(ClientPacket* const);
void HandleJoinRejection(TextPacket* const);
//server control //server control
void SendBroadcastRequest(); void SendBroadcastRequest();
+1 -1
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@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet ../../common/network/serial ../../common/ui ../../common/utilities INCLUDES+=. .. ../renderable ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1
View File
@@ -27,6 +27,7 @@
//the speeds that the characters move //the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 2.24; constexpr double CHARACTER_WALKING_SPEED = 2.24;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0); constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD;
//the bounds for the character objects, mapped to the default sprites //the bounds for the character objects, mapped to the default sprites
constexpr int CHARACTER_BOUNDS_X = 0; constexpr int CHARACTER_BOUNDS_X = 0;
+2 -3
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@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. packet serial ../gameplay ../map ../utilities INCLUDES+=. packet_types ../gameplay ../map ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -17,8 +17,7 @@ OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
$(MAKE) -C packet $(MAKE) -C packet_types
$(MAKE) -C serial
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
@@ -1,113 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETTYPE_HPP_
#define SERIALPACKETTYPE_HPP_
/* Key for the comments:
* request => response
*/
enum class SerialPacketType {
//default: there is something wrong
NONE = 0,
//keep alive
//ping => pong
PING = 1,
PONG = 2,
//search for the server list
//none => server name, player count, version info (and source address)
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
//try to join the server
//username, and password => client index, account index
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
JOIN_REJECTION = 7,
//mass update of all surrounding content
//character.x, character.y => packet barrage
SYNCHRONIZE = 8,
//disconnect from the server
//autentication, account index => disconnect that account
DISCONNECT = 9,
//shut down the server
//autentication => disconnect, shutdown
SHUTDOWN = 10,
//map data
//room index, region.x, region.y => room index, region.x, region.y, region content
REGION_REQUEST = 11,
REGION_CONTENT = 12,
//combat data
//TODO: system incomplete
COMBAT_NEW = 13,
COMBAT_DELETE = 14,
COMBAT_UPDATE = 15,
COMBAT_ENTER_REQUEST = 16,
COMBAT_ENTER_RESPONSE = 17,
COMBAT_EXIT_REQUEST = 18,
COMBAT_EXIT_RESPONSE = 19,
//TODO: COMBAT info
COMBAT_REJECTION = 20,
//character data
//character data => etc.
CHARACTER_NEW = 21,
CHARACTER_DELETE = 22,
CHARACTER_UPDATE = 23,
//authentication, character index => character stats
CHARACTER_STATS_REQUEST= 24,
CHARACTER_STATS_RESPONSE = 25,
//character new => character rejection, disconnect?
CHARACTER_REJECTION = 26,
//enemy data
//enemy data => etc.
ENEMY_NEW = 27,
ENEMY_DELETE = 28,
ENEMY_UPDATE = 29,
ENEMY_STATS_REQUEST = 30,
ENEMY_STATS_RESPONSE = 31,
//enemy index => enemy doens't exist
ENEMY_REJECTION= 32,
//NOTE: more packet types go here
//not used
LAST
};
#endif
@@ -0,0 +1,74 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_packet.hpp"
#include "serial_utility.hpp"
#include "serial_statistics.hpp"
void serializeCharacter(void* buffer, CharacterPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
serialCopy(&buffer, &packet->characterIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//the owner
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
//stats structure
serializeStatistics(&buffer, &packet->stats);
//gameplay components: equipment, items, buffs, debuffs...
}
void deserializeCharacter(void* buffer, CharacterPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
deserialCopy(&buffer, &packet->characterIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//the owner
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
//stats structure
deserializeStatistics(&buffer, &packet->stats);
//gameplay components: equipment, items, buffs, debuffs...
}
@@ -44,7 +44,10 @@ struct CharacterPacket : SerialPacketBase {
//gameplay //gameplay
Statistics stats; Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs //gameplay components: equipment, items, buffs, debuffs...
}; };
void serializeCharacter(void* buffer, CharacterPacket* packet);
void deserializeCharacter(void* buffer, CharacterPacket* packet);
#endif #endif
@@ -0,0 +1,40 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_packet.hpp"
#include "serial_utility.hpp"
void serializeClient(void* buffer, ClientPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
serialCopy(&buffer, &packet->clientIndex, sizeof(int));
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
serialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
}
void deserializeClient(void* buffer, ClientPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
deserialCopy(&buffer, &packet->clientIndex, sizeof(int));
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
deserialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
}
@@ -28,7 +28,9 @@ struct ClientPacket : SerialPacketBase {
int clientIndex; int clientIndex;
int accountIndex; int accountIndex;
char username[PACKET_STRING_SIZE]; char username[PACKET_STRING_SIZE];
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
}; };
void serializeClient(void* buffer, ClientPacket* packet);
void deserializeClient(void* buffer, ClientPacket* packet);
#endif #endif
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../../gameplay ../../map ../../utilities INCLUDES+=. .. ../../gameplay ../../map ../../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -19,26 +19,21 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "serial.hpp" #include "region_packet.hpp"
#include "serial_util.hpp" #include "serial_utility.hpp"
void serializeRegionFormat(RegionPacket* packet, void* buffer) { void serializeRegion(void* buffer, RegionPacket* packet) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType)); serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//format //format
SERIALIZE(buffer, &packet->roomIndex, sizeof(int)); serialCopy(&buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->x, sizeof(int)); serialCopy(&buffer, &packet->x, sizeof(int));
SERIALIZE(buffer, &packet->y, sizeof(int)); serialCopy(&buffer, &packet->y, sizeof(int));
}
void serializeRegionContent(RegionPacket* packet, void* buffer) { if (packet->type != SerialPacketType::REGION_CONTENT) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType)); return;
}
//format
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->x, sizeof(int));
SERIALIZE(buffer, &packet->y, sizeof(int));
//tiles //tiles
for (int i = 0; i < REGION_WIDTH; i++) { for (int i = 0; i < REGION_WIDTH; i++) {
@@ -51,25 +46,20 @@ void serializeRegionContent(RegionPacket* packet, void* buffer) {
} }
//solids //solids
SERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT); serialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
} }
void deserializeRegionFormat(RegionPacket* packet, void* buffer) { void deserializeRegion(void* buffer, RegionPacket* packet) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType)); deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//format //format
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int)); deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->x, sizeof(int)); deserialCopy(&buffer, &packet->x, sizeof(int));
DESERIALIZE(buffer, &packet->y, sizeof(int)); deserialCopy(&buffer, &packet->y, sizeof(int));
}
void deserializeRegionContent(RegionPacket* packet, void* buffer) { if (packet->type != SerialPacketType::REGION_CONTENT) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType)); return;
}
//format
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->x, sizeof(int));
DESERIALIZE(buffer, &packet->y, sizeof(int));
//an object to work on //an object to work on
packet->region = new Region(packet->x, packet->y); packet->region = new Region(packet->x, packet->y);
@@ -85,5 +75,5 @@ void deserializeRegionContent(RegionPacket* packet, void* buffer) {
} }
//solids //solids
DESERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT); deserialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
} }
@@ -0,0 +1,48 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPACKET_HPP_
#define REGIONPACKET_HPP_
#include "serial_packet_base.hpp"
#include "region.hpp"
#include <cmath>
//define the memory footprint for the region's members
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3;
struct RegionPacket : SerialPacketBase {
//location/identify the region
int roomIndex;
int x, y;
//the data
Region* region;
};
void serializeRegion(void* buffer, RegionPacket* packet);
void deserializeRegion(void* buffer, RegionPacket* packet);
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,21 +19,6 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef ENEMYPACKET_HPP_
#define ENEMYPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
struct EnemyPacket : SerialPacketBase { //sanity check
//identify the enemy
int enemyIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
//gameplay
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
};
#endif
@@ -22,15 +22,10 @@
#ifndef SERIALPACKETBASE_HPP_ #ifndef SERIALPACKETBASE_HPP_
#define SERIALPACKETBASE_HPP_ #define SERIALPACKETBASE_HPP_
#ifndef SERIALPACKET_HPP_
#error Cannot include this file without 'serial_packet.hpp'
#endif
#include "serial_packet_type.hpp" #include "serial_packet_type.hpp"
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
constexpr int NETWORK_VERSION = 20140701;
constexpr int PACKET_STRING_SIZE = 100; constexpr int PACKET_STRING_SIZE = 100;
struct SerialPacketBase { struct SerialPacketBase {
@@ -41,6 +36,4 @@ struct SerialPacketBase {
virtual ~SerialPacketBase() {}; virtual ~SerialPacketBase() {};
}; };
typedef SerialPacketBase SerialPacket;
#endif #endif
@@ -0,0 +1,64 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_statistics.hpp"
#include "serial_utility.hpp"
void serializeStatistics(void** buffer, Statistics* stats) {
//integers
serialCopy(buffer, &stats->level, sizeof(int));
serialCopy(buffer, &stats->exp, sizeof(int));
serialCopy(buffer, &stats->maxHP, sizeof(int));
serialCopy(buffer, &stats->health, sizeof(int));
serialCopy(buffer, &stats->maxMP, sizeof(int));
serialCopy(buffer, &stats->mana, sizeof(int));
serialCopy(buffer, &stats->attack, sizeof(int));
serialCopy(buffer, &stats->defence, sizeof(int));
serialCopy(buffer, &stats->intelligence, sizeof(int));
serialCopy(buffer, &stats->resistance, sizeof(int));
serialCopy(buffer, &stats->speed, sizeof(int));
//floats
serialCopy(buffer, &stats->accuracy, sizeof(float));
serialCopy(buffer, &stats->evasion, sizeof(float));
serialCopy(buffer, &stats->luck, sizeof(float));
}
void deserializeStatistics(void** buffer, Statistics* stats) {
//integers
deserialCopy(buffer, &stats->level, sizeof(int));
deserialCopy(buffer, &stats->exp, sizeof(int));
deserialCopy(buffer, &stats->maxHP, sizeof(int));
deserialCopy(buffer, &stats->health, sizeof(int));
deserialCopy(buffer, &stats->maxMP, sizeof(int));
deserialCopy(buffer, &stats->mana, sizeof(int));
deserialCopy(buffer, &stats->attack, sizeof(int));
deserialCopy(buffer, &stats->defence, sizeof(int));
deserialCopy(buffer, &stats->intelligence, sizeof(int));
deserialCopy(buffer, &stats->resistance, sizeof(int));
deserialCopy(buffer, &stats->speed, sizeof(int));
//floats
deserialCopy(buffer, &stats->accuracy, sizeof(float));
deserialCopy(buffer, &stats->evasion, sizeof(float));
deserialCopy(buffer, &stats->luck, sizeof(float));
}
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALSTATISTICS_HPP_
#define SERIALSTATISTICS_HPP_
#include "statistics.hpp"
void serializeStatistics(void** buffer, Statistics* stats);
void deserializeStatistics(void** buffer, Statistics* stats);
#endif
@@ -19,24 +19,24 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "serial.hpp" #include "server_packet.hpp"
#include "serial_util.hpp" #include "serial_utility.hpp"
void serializeServer(ServerPacket* packet, void* buffer) { void serializeServer(void* buffer, ServerPacket* packet) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType)); serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server //identify the server
SERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE); serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->playerCount, sizeof(int)); serialCopy(&buffer, &packet->playerCount, sizeof(int));
SERIALIZE(buffer, &packet->version, sizeof(int)); serialCopy(&buffer, &packet->version, sizeof(int));
} }
void deserializeServer(ServerPacket* packet, void* buffer) { void deserializeServer(void* buffer, ServerPacket* packet) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType)); deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server //identify the server
DESERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE); deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->playerCount, sizeof(int)); deserialCopy(&buffer, &packet->playerCount, sizeof(int));
DESERIALIZE(buffer, &packet->version, sizeof(int)); deserialCopy(&buffer, &packet->version, sizeof(int));
} }
@@ -31,4 +31,7 @@ struct ServerPacket : SerialPacketBase {
int version; int version;
}; };
void serializeServer(void* buffer, ServerPacket* packet);
void deserializeServer(void* buffer, ServerPacket* packet);
#endif #endif
@@ -19,28 +19,22 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef COMBATPACKET_HPP_ #include "text_packet.hpp"
#define COMBATPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_utility.hpp"
#include "combat_defines.hpp" void serializeText(void* buffer, TextPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
struct CombatPacket : SerialPacketBase { //content
//identify the combat instance serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
int combatIndex; serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
int difficulty; }
TerrainType terrainType;
//combatants void deserializeText(void* buffer, TextPacket* packet) {
int characterArray[COMBAT_MAX_CHARACTERS]; deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
int enemyArray[COMBAT_MAX_ENEMIES];
//location //content
int mapIndex; deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
Vector2 origin; deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
}
//TODO: gameplay components: rewards
};
#endif
@@ -19,20 +19,17 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef REGIONPACKET_HPP_ #ifndef TEXTPACKET_HPP_
#define REGIONPACKET_HPP_ #define TEXTPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "region.hpp" struct TextPacket : SerialPacketBase {
char name[PACKET_STRING_SIZE];
struct RegionPacket : SerialPacketBase { char text[PACKET_STRING_SIZE];
//location/identify the region
int roomIndex;
int x, y;
//the data
Region* region;
}; };
void serializeText(void* buffer, TextPacket* packet);
void deserializeText(void* buffer, TextPacket* packet);
#endif #endif
-182
View File
@@ -1,182 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
//simple type functions
void serializeType(SerialPacketBase* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
}
void deserializeType(SerialPacketBase* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
}
//main switch functions
void serializePacket(SerialPacketBase* packet, void* buffer) {
switch(packet->type) {
//no extra data
case SerialPacketType::NONE:
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
//all rejections
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::ENEMY_REJECTION:
case SerialPacketType::COMBAT_REJECTION:
serializeType(packet, buffer);
break;
//character info
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
serializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
break;
//client info
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
serializeClient(static_cast<ClientPacket*>(packet), buffer);
break;
//combat info
case SerialPacketType::COMBAT_NEW:
case SerialPacketType::COMBAT_DELETE:
case SerialPacketType::COMBAT_UPDATE:
case SerialPacketType::COMBAT_ENTER_REQUEST:
case SerialPacketType::COMBAT_ENTER_RESPONSE:
case SerialPacketType::COMBAT_EXIT_REQUEST:
case SerialPacketType::COMBAT_EXIT_RESPONSE:
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
break;
//enemy info
case SerialPacketType::ENEMY_NEW:
case SerialPacketType::ENEMY_DELETE:
case SerialPacketType::ENEMY_UPDATE:
case SerialPacketType::ENEMY_STATS_REQUEST:
case SerialPacketType::ENEMY_STATS_RESPONSE:
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
break;
//region info
case SerialPacketType::REGION_REQUEST:
serializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
break;
case SerialPacketType::REGION_CONTENT:
serializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
break;
//server info
case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(static_cast<ServerPacket*>(packet), buffer);
break;
}
}
void deserializePacket(SerialPacketBase* packet, void* buffer) {
//find the type, so that you can actually deserialize the packet!
deserializeType(packet, buffer);
switch(packet->type) {
//no extra data
case SerialPacketType::NONE:
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
//all rejections
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::ENEMY_REJECTION:
case SerialPacketType::COMBAT_REJECTION:
//NOTHING
break;
//character info
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
deserializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
break;
//client info
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
deserializeClient(static_cast<ClientPacket*>(packet), buffer);
break;
//combat info
case SerialPacketType::COMBAT_NEW:
case SerialPacketType::COMBAT_DELETE:
case SerialPacketType::COMBAT_UPDATE:
case SerialPacketType::COMBAT_ENTER_REQUEST:
case SerialPacketType::COMBAT_ENTER_RESPONSE:
case SerialPacketType::COMBAT_EXIT_REQUEST:
case SerialPacketType::COMBAT_EXIT_RESPONSE:
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
break;
//enemy info
case SerialPacketType::ENEMY_NEW:
case SerialPacketType::ENEMY_DELETE:
case SerialPacketType::ENEMY_UPDATE:
case SerialPacketType::ENEMY_STATS_REQUEST:
case SerialPacketType::ENEMY_STATS_RESPONSE:
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
break;
//region info
case SerialPacketType::REGION_REQUEST:
deserializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
break;
case SerialPacketType::REGION_CONTENT:
deserializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
break;
//server info
case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(static_cast<ServerPacket*>(packet), buffer);
break;
}
}
-73
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@@ -1,73 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALIZE_HPP_
#define SERIALIZE_HPP_
#include "serial_packet.hpp"
#include "region.hpp"
#include "statistics.hpp"
#include <cmath>
//Primary interface functions
void serializePacket(SerialPacketBase*, void* dest);
void deserializePacket(SerialPacketBase*, void* src);
void serializeType(SerialPacketBase*, void*);
void deserializeType(SerialPacketBase*, void*);
//utility functions, exposed
void serializeCharacter(CharacterPacket*, void*);
void serializeClient(ClientPacket*, void*);
void serializeCombat(CombatPacket*, void*);
void serializeEnemy(EnemyPacket*, void*);
void serializeRegionFormat(RegionPacket*, void*);
void serializeRegionContent(RegionPacket*, void*);
void serializeServer(ServerPacket*, void*);
void serializeStatistics(Statistics*, void*);
void deserializeCharacter(CharacterPacket*, void*);
void deserializeClient(ClientPacket*, void*);
void deserializeCombat(CombatPacket*, void*);
void deserializeEnemy(EnemyPacket*, void*);
void deserializeRegionFormat(RegionPacket*, void*);
void deserializeRegionContent(RegionPacket*, void*);
void deserializeServer(ServerPacket*, void*);
void deserializeStatistics(Statistics*, void*);
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
* Serialized packet structure:
* SerialPacketType
* room index
* X & Y position
* tile data (3 layers)
* solid data (bitset)
* The constants declared here are used for networking ONLY
*/
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
constexpr int PACKET_BUFFER_SIZE = sizeof(SerialPacketType) + sizeof(int) * 3 + REGION_TILE_FOOTPRINT + REGION_SOLID_FOOTPRINT;
#endif
@@ -1,74 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeCharacter(CharacterPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
SERIALIZE(buffer, &packet->characterIndex, sizeof(int));
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//the owner
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
//location
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
SERIALIZE(buffer, &packet->motion.x, sizeof(double));
SERIALIZE(buffer, &packet->motion.y, sizeof(double));
//stats structure
serializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
void deserializeCharacter(CharacterPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
DESERIALIZE(buffer, &packet->characterIndex, sizeof(int));
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//the owner
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
//location
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
DESERIALIZE(buffer, &packet->motion.x, sizeof(double));
DESERIALIZE(buffer, &packet->motion.y, sizeof(double));
//stats structure
deserializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
-64
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@@ -1,64 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeCombat(CombatPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the combat instance
SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
SERIALIZE(buffer, &packet->difficulty, sizeof(int));
SERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
//combatants
SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
SERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
//location
SERIALIZE(buffer, &packet->mapIndex, sizeof(int));
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
//TODO: gameplay components: rewards
}
void deserializeCombat(CombatPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the combat instance
DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
DESERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
//combatants
DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
DESERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
//location
DESERIALIZE(buffer, &packet->mapIndex, sizeof(int));
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
//TODO: gameplay components: rewards
}
-56
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@@ -1,56 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeEnemy(EnemyPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the enemy
SERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//gameplay
//stats structure
serializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
}
void deserializeEnemy(EnemyPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the enemy
DESERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//stats structure
deserializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
}
@@ -1,65 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeStatistics(Statistics* stats, void* buffer) {
//integers
SERIALIZE(buffer, &stats->level, sizeof(int));
SERIALIZE(buffer, &stats->exp, sizeof(int));
SERIALIZE(buffer, &stats->maxHP, sizeof(int));
SERIALIZE(buffer, &stats->health, sizeof(int));
SERIALIZE(buffer, &stats->maxMP, sizeof(int));
SERIALIZE(buffer, &stats->mana, sizeof(int));
SERIALIZE(buffer, &stats->attack, sizeof(int));
SERIALIZE(buffer, &stats->defence, sizeof(int));
SERIALIZE(buffer, &stats->intelligence, sizeof(int));
SERIALIZE(buffer, &stats->resistance, sizeof(int));
SERIALIZE(buffer, &stats->speed, sizeof(int));
//floats
SERIALIZE(buffer, &stats->accuracy, sizeof(float));
SERIALIZE(buffer, &stats->evasion, sizeof(float));
SERIALIZE(buffer, &stats->luck, sizeof(float));
}
void deserializeStatistics(Statistics* stats, void* buffer) {
//integers
DESERIALIZE(buffer, &stats->level, sizeof(int));
DESERIALIZE(buffer, &stats->exp, sizeof(int));
DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
DESERIALIZE(buffer, &stats->health, sizeof(int));
DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
DESERIALIZE(buffer, &stats->mana, sizeof(int));
DESERIALIZE(buffer, &stats->attack, sizeof(int));
DESERIALIZE(buffer, &stats->defence, sizeof(int));
DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
DESERIALIZE(buffer, &stats->resistance, sizeof(int));
DESERIALIZE(buffer, &stats->speed, sizeof(int));
//floats
DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
DESERIALIZE(buffer, &stats->evasion, sizeof(float));
DESERIALIZE(buffer, &stats->luck, sizeof(float));
}
@@ -22,23 +22,43 @@
#ifndef SERIALPACKET_HPP_ #ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_ #define SERIALPACKET_HPP_
#include "serial_packet_base.hpp"
#include "character_packet.hpp" #include "character_packet.hpp"
#include "client_packet.hpp" #include "client_packet.hpp"
#include "combat_packet.hpp"
#include "enemy_packet.hpp"
#include "region_packet.hpp" #include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "text_packet.hpp"
//NOTE: SerialPacket is defined in serial_packet_base.hpp //SerialPacketBase is defined in serial_packet_base.hpp
typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = 20140909;
union MaxPacket { union MaxPacket {
CharacterPacket a; CharacterPacket a;
ClientPacket b; ClientPacket b;
CombatPacket c; RegionPacket c;
EnemyPacket d; ServerPacket d;
RegionPacket e; TextPacket e;
ServerPacket f;
}; };
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket); constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
* Serialized RegionPacket structure:
* SerialPacketType
* room index (int)
* X & Y position (int)
* tile data (3 layers)
* solid data (bitset)
*/
constexpr int PACKET_BUFFER_SIZE =
sizeof(SerialPacketType) +
REGION_METADATA_FOOTPRINT +
REGION_TILE_FOOTPRINT +
REGION_SOLID_FOOTPRINT;
#endif #endif
+110
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@@ -0,0 +1,110 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETTYPE_HPP_
#define SERIALPACKETTYPE_HPP_
/* DOCS: The headers indicate what packet type is used for each message
* different messages under the same header will carry different amounts of
* valid data, but it will still be carried in that packet's format.
*/
enum class SerialPacketType {
//default: there is something wrong
NONE = 0,
//-------------------------
//ServerPacket
// name, player count, version
//-------------------------
//heartbeat
PING,
PONG,
//Used for finding available servers
BROADCAST_REQUEST,
BROADCAST_RESPONSE,
//-------------------------
//ClientPacket
// client index, account index, character index
//-------------------------
//Connecting to a server as a client
JOIN_REQUEST,
JOIN_RESPONSE,
//client requests all information from the server
SYNCHRONIZE,
//disconnect from the server
DISCONNECT,
//shut down the server
SHUTDOWN,
//-------------------------
//RegionPacket
// room index, x, y, raw data
//-------------------------
//map data
REGION_REQUEST,
REGION_CONTENT,
//-------------------------
//CharacterPacket
// handle, avatar, character index, account index,
// room index, origin, motion
// statistics
//-------------------------
//controlling characters
CHARACTER_NEW,
CHARACTER_DELETE,
CHARACTER_UPDATE,
//authentication, character index => character stats
CHARACTER_STATS_REQUEST,
CHARACTER_STATS_RESPONSE,
//-------------------------
//TextPacket
// name, text
//-------------------------
//general speech
TEXT_BROADCAST,
//rejection/error messages
SHUTDOWN_REJECTION,
JOIN_REJECTION,
CHARACTER_REJECTION,
//-------------------------
//not used
//-------------------------
LAST
};
#endif
+119
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@@ -0,0 +1,119 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_utility.hpp"
//packet types
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
#include "text_packet.hpp"
#include <cstring>
//raw memory copy
void serialCopy(void** buffer, void* data, int size) {
memcpy(*buffer, data, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
void deserialCopy(void** buffer, void* data, int size) {
memcpy(data, *buffer, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
//DOCS: The server and client MUST use the correct packet types
//main switch functions
void serializePacket(void* buffer, SerialPacketBase* packet) {
switch(packet->type) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(buffer, static_cast<ServerPacket*>(packet));
break;
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
serializeClient(buffer, static_cast<ClientPacket*>(packet));
break;
case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT:
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
break;
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
serializeText(buffer, static_cast<TextPacket*>(packet));
break;
}
}
void deserializePacket(void* buffer, SerialPacketBase* packet) {
//find the type, so that you can actually deserialize the packet!
SerialPacketType type;
memcpy(&type, buffer, sizeof(SerialPacketType));
switch(type) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(buffer, static_cast<ServerPacket*>(packet));
break;
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
break;
case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT:
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
break;
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
deserializeText(buffer, static_cast<TextPacket*>(packet));
break;
}
}
@@ -19,13 +19,19 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef SERIALIZEUTIL_HPP_ #ifndef SERIALIZEUTILITY_HPP_
#define SERIALIZEUTIL_HPP_ #define SERIALIZEUTILITY_HPP_
#include "serial_packet_base.hpp"
#include <cstring> #include <cstring>
//NOTE: The strange assignments here used in order to move the void* parameter //raw memory copy
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer = reinterpret_cast<char*>(buffer) + size; void serialCopy(void** buffer, void* data, int size);
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer = reinterpret_cast<char*>(buffer) + size; void deserialCopy(void** buffer, void* data, int size);
//primary functions
void serializePacket(void* buffer, SerialPacketBase* packet);
void deserializePacket(void* buffer, SerialPacketBase* packet);
#endif #endif
+22 -21
View File
@@ -21,12 +21,13 @@
*/ */
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial.hpp" #include "serial_packet.hpp"
#include "serial_utility.hpp"
#include <stdexcept> #include <stdexcept>
//BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network //NOTE: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: don't confuse SerialPacket with UDPpacket //NOTE: don't confuse SerialPacketBase with UDPpacket
void UDPNetworkUtility::Open(int port) { void UDPNetworkUtility::Open(int port) {
socket = SDLNet_UDP_Open(port); socket = SDLNet_UDP_Open(port);
@@ -54,11 +55,11 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
return Bind(&add, channel); return Bind(add, channel);
} }
int UDPNetworkUtility::Bind(IPaddress* add, int channel) { int UDPNetworkUtility::Bind(IPaddress add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, add); int ret = SDLNet_UDP_Bind(socket, channel, &add);
if (ret < 0) { if (ret < 0) {
throw(std::runtime_error("Failed to bind to a channel")); throw(std::runtime_error("Failed to bind to a channel"));
@@ -81,17 +82,17 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
SendTo(&add, data, len); SendTo(add, data, len);
} }
int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) { int UDPNetworkUtility::SendTo(IPaddress add, void* data, int len) {
if (len > packet->maxlen) { if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket")); throw(std::runtime_error("The buffer is to large for the UDPpacket"));
} }
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len); memcpy(packet->data, data, len);
packet->len = len; packet->len = len;
packet->address = *add; packet->address = add;
int ret = SDLNet_UDP_Send(socket, -1, packet); int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -152,23 +153,23 @@ int UDPNetworkUtility::Receive() {
} }
//------------------------- //-------------------------
//send a SerialPacket //send a SerialPacketBase
//------------------------- //-------------------------
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) { int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serialPacket) {
IPaddress add; IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) { if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
SendTo(&add, serialPacket); SendTo(add, serialPacket);
} }
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) { int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data); serializePacket(packet->data, serialPacket);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
packet->address = *add; packet->address = add;
int ret = SDLNet_UDP_Send(socket, -1, packet); int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -179,9 +180,9 @@ int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
return ret; return ret;
} }
int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) { int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data); serializePacket(packet->data, serialPacket);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
int ret = SDLNet_UDP_Send(socket, channel, packet); int ret = SDLNet_UDP_Send(socket, channel, packet);
@@ -193,9 +194,9 @@ int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
return ret; return ret;
} }
int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) { int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data); serializePacket(packet->data, serialPacket);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
int sent = 0; int sent = 0;
@@ -210,10 +211,10 @@ int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
return sent; return sent;
} }
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) { int UDPNetworkUtility::Receive(SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet); int ret = SDLNet_UDP_Recv(socket, packet);
deserializePacket(serialPacket, packet->data); deserializePacket(packet->data, serialPacket);
serialPacket->srcAddress = packet->address; serialPacket->srcAddress = packet->address;
if (ret < 0) { if (ret < 0) {
+9 -9
View File
@@ -23,7 +23,7 @@
#define UDPNETWORKUTILITY_HPP_ #define UDPNETWORKUTILITY_HPP_
//common //common
#include "serial_packet.hpp" #include "serial_packet_base.hpp"
#include "singleton.hpp" #include "singleton.hpp"
//APIs //APIs
@@ -36,7 +36,7 @@ public:
//bind to a channel //bind to a channel
int Bind(const char* ip, int port, int channel = -1); int Bind(const char* ip, int port, int channel = -1);
int Bind(IPaddress* add, int channel = -1); int Bind(IPaddress add, int channel = -1);
void Unbind(int channel); void Unbind(int channel);
IPaddress* GetIPAddress(int channel) { IPaddress* GetIPAddress(int channel) {
@@ -45,17 +45,17 @@ public:
//send a buffer //send a buffer
int SendTo(const char* ip, int port, void* data, int len); int SendTo(const char* ip, int port, void* data, int len);
int SendTo(IPaddress* add, void* data, int len); int SendTo(IPaddress add, void* data, int len);
int SendTo(int channel, void* data, int len); int SendTo(int channel, void* data, int len);
int SendToAllChannels(void* data, int len); int SendToAllChannels(void* data, int len);
int Receive(); int Receive();
//send a SerialPacket //send a SerialPacketBase
int SendTo(const char* ip, int port, SerialPacket* serialPacket); int SendTo(const char* ip, int port, SerialPacketBase* serialPacket);
int SendTo(IPaddress* add, SerialPacket* serialPacket); int SendTo(IPaddress add, SerialPacketBase* serialPacket);
int SendTo(int channel, SerialPacket* serialPacket); int SendTo(int channel, SerialPacketBase* serialPacket);
int SendToAllChannels(SerialPacket* serialPacket); int SendToAllChannels(SerialPacketBase* serialPacket);
int Receive(SerialPacket* serialPacket); int Receive(SerialPacketBase* serialPacket);
//accessors //accessors
UDPpacket* GetPacket() const { UDPpacket* GetPacket() const {
+68 -15
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@@ -22,14 +22,61 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include <cstdlib> #include <cstdlib>
#include <cstring>
#include <fstream> #include <fstream>
#include <sstream>
#include <stdexcept> #include <stdexcept>
void ConfigUtility::Load(std::string fname) { void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
//clear the stored configuration //clear the stored configuration
configMap.clear(); configMap.clear();
//pass to the recursive method
configMap = Read(fname); //use the default file
if (argc < 2) {
configMap = Read(fname);
return;
}
//some variables to use
table_t redirectedFile;
table_t cmdLineParams;
char key[256], val[256];
bool redirectUsed = false;
//reading from the command line
for (int i = 1; i < argc; ++i) {
//read from a specified config file
if (!strncmp(argv[i], "-config=", 8)) {
redirectedFile = Read(argv[i] + 8);
redirectUsed = true;
continue;
}
//set some specific values
if (!strncmp(argv[i], "-", 1)) {
//wipe the variables
memset(key, 0, 256);
memset(key, 0, 256);
//read the key-value pair
if (sscanf(argv[i], "-%[^=]=%[^\0]", key, val) != 2) {
std::ostringstream os;
os << "Failed to read a command line config argument (expected -%s=%s):" << std::endl;
os << "\targv[" << i << "]: " << argv[i] << std::endl;
os << "\tkey: " << key << std::endl;
os << "\tval: " << val << std::endl;
throw(std::runtime_error( os.str() ));
}
cmdLineParams[key] = val;
}
}
//finally, construct the final config table
if (!redirectUsed) {
redirectedFile = Read(fname);
}
configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
configMap.insert(redirectedFile.begin(), redirectedFile.end());
} }
ConfigUtility::table_t ConfigUtility::Read(std::string fname) { ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
@@ -38,10 +85,9 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
std::ifstream is(fname); std::ifstream is(fname);
if (!is.is_open()) { if (!is.is_open()) {
std::string msg; std::ostringstream os;
msg += "Failed to open a config file: "; os << "Failed to open a config file: " << fname;
msg += fname; throw(std::runtime_error( os.str() ));
throw(std::runtime_error(msg));
} }
std::string key, val; std::string key, val;
@@ -69,15 +115,23 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
getline(is, key,'='); getline(is, key,'=');
getline(is, val); getline(is, val);
//trim the strings at the start & end //eat the whitespace at the start & end
while(key.size() && isspace(*key.begin())) key.erase(0, 1); while(key.size() && isspace( *key.begin() )) {
while(val.size() && isspace(*val.begin())) val.erase(0, 1); key.erase(0, 1);
}
while(val.size() && isspace( *val.begin() )) {
val.erase(0, 1);
}
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1); while(key.size() && isspace( *(key.end()-1) )) {
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1); key.erase(key.end() - 1);
}
while(val.size() && isspace( *(val.end()-1) )) {
val.erase(val.end() - 1);
}
//disallow empty/wiped values //disallow empty/wiped pairs
if (key.size() == 0) { if (key.size() == 0 || val.size() == 0) {
continue; continue;
} }
@@ -88,7 +142,6 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
is.close(); is.close();
//load in any subordinate config files //load in any subordinate config files
//TODO: Possibility of nesting config levels?
if (retTable.find("config.next") != retTable.end()) { if (retTable.find("config.next") != retTable.end()) {
table_t subTable = Read(retTable["config.next"]); table_t subTable = Read(retTable["config.next"]);
retTable.insert(subTable.begin(), subTable.end()); retTable.insert(subTable.begin(), subTable.end());
+1 -1
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@@ -29,7 +29,7 @@
class ConfigUtility : public Singleton<ConfigUtility> { class ConfigUtility : public Singleton<ConfigUtility> {
public: public:
void Load(std::string fname); void Load(std::string fname, int argc = 0, char* argv[] = nullptr);
//convert to a type //convert to a type
std::string& String(std::string); std::string& String(std::string);
+2 -2
View File
@@ -33,13 +33,13 @@ public:
} }
return *ptr; return *ptr;
} }
static void Create() { static void CreateSingleton() {
if (ptr) { if (ptr) {
throw(std::logic_error("This singleton has already been created")); throw(std::logic_error("This singleton has already been created"));
} }
ptr = new T(); ptr = new T();
} }
static void Delete() { static void DeleteSingleton() {
if (!ptr) { if (!ptr) {
throw(std::logic_error("A non-existant singleton cannot be deleted")); throw(std::logic_error("A non-existant singleton cannot be deleted"));
} }
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+37
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@@ -0,0 +1,37 @@
local mapMaker = {}
--utility functions
function mapMaker.sqr(x) return x*x end
function mapMaker.dist(x, y, i, j) return math.sqrt(mapMaker.sqr(x - i) + mapMaker.sqr(y - j)) end
--tile macros, mapped to the tilesheet "overworld.bmp"
mapMaker.edges = {}
mapMaker.edges.north = -16
mapMaker.edges.south = 16
mapMaker.edges.east = 1
mapMaker.edges.west = -1
mapMaker.water = 18 + 3 * 0
mapMaker.sand = 18 + 3 * 1
mapMaker.plains = 18 + 3 * 2
mapMaker.grass = 18 + 3 * 3
mapMaker.dirt = 18 + 3 * 4
--custom generation systems here
function mapMaker.debugIsland(region)
for i = 1, Region.GetWidth(region) do
for j = 1, Region.GetHeight(region) do
local dist = mapMaker.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
if dist < 10 then
Region.SetTile(region, i, j, 1, mapMaker.plains)
elseif dist < 12 then
Region.SetTile(region, i, j, 1, mapMaker.sand)
else
Region.SetTile(region, i, j, 1, mapMaker.water)
Region.SetSolid(region, i, j, true)
end
end
end
end
return mapMaker
View File
View File
+5 -45
View File
@@ -1,52 +1,12 @@
print("Lua script check") print("Lua script check")
--uber lazy declarations mapMaker = require "map_maker"
function math.sqr(x) return x*x end mapSaver = require "map_saver"
function math.dist(x, y, i, j) return math.sqrt(math.sqr(x - i) + math.sqr(y - j)) end
--tile macros, mapped to the tilesheet --BUG: #35 The server fails without at least one room
local base = 14
local shift = 36
tiles = {
plains = base + shift * 0,
grass = base + shift * 1,
dirt = base + shift * 2,
sand = base + shift * 3,
water = base + shift * 4
}
--custom generation systems here
function islandGenerator(region)
io.write("Generating (", Region.GetX(region), ", ", Region.GetY(region), ")\n")
for i = 1, Region.GetWidth(region) do
for j = 1, Region.GetHeight(region) do
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
if dist < 10 then
Region.SetTile(region, i, j, 1, tiles.plains)
elseif dist < 12 then
Region.SetTile(region, i, j, 1, tiles.sand)
else
Region.SetTile(region, i, j, 1, tiles.water)
Region.SetSolid(region, i, j, true)
end
end
end
end
--Get some regions
--BUG: The server fails without at least one room
--TODO: Create rooms with names? --TODO: Create rooms with names?
newRoom = RoomManager.CreateRoom() newRoom = RoomManager.CreateRoom("overworld", "overworld.bmp")
pager = Room.GetPager(newRoom) pager = Room.GetPager(newRoom)
RegionPager.SetOnCreate(pager, islandGenerator) RegionPager.SetOnCreate(pager, mapMaker.debugIsland)
--[[
regionTable = {
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
}
]]
print("Finished the lua script") print("Finished the lua script")
+67 -32
View File
@@ -1,33 +1,51 @@
--TODO: why is the database setup script scripted, while accessing, etc. hardcoded?
--there should be a way to control the database more directly
--TODO: move this script into a hardocded Init() method?
CREATE TABLE IF NOT EXISTS Accounts ( CREATE TABLE IF NOT EXISTS Accounts (
uid INTEGER PRIMARY KEY AUTOINCREMENT, uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(100) UNIQUE, username varchar(100) UNIQUE,
--TODO: server-client security --TODO: server-client security
-- password varchar(100), -- passhash varchar(100),
blacklisted BIT DEFAULT 0, -- passsalt varchar(100),
whitelisted BIT DEFAULT 1,
mod BIT DEFAULT 0, --server controls
admin BIT DEFAULT 0 blacklisted BIT DEFAULT 0,
whitelisted BIT DEFAULT 1,
mod BIT DEFAULT 0,
admin BIT DEFAULT 0
); );
CREATE TABLE IF NOT EXISTS Characters ( CREATE TABLE IF NOT EXISTS Characters (
uid INTEGER PRIMARY KEY AUTOINCREMENT, uid INTEGER PRIMARY KEY AUTOINCREMENT,
--metadata --metadata
owner INTEGER REFERENCES Accounts(uid), owner INTEGER REFERENCES Accounts(uid),
handle varchar(100) UNIQUE, handle varchar(100) UNIQUE,
avatar varchar(100), avatar varchar(100),
birth timestamp NOT NULL DEFAULT (datetime()), birth timestamp NOT NULL DEFAULT (datetime()),
--position --position in the world
roomIndex INTEGER DEFAULT 0, roomIndex INTEGER DEFAULT 0,
originX INTEGER DEFAULT 0, originX INTEGER DEFAULT 0,
originY INTEGER DEFAULT 0, originY INTEGER DEFAULT 0,
--statistics --statistics
baseStats INTEGER REFERENCES StatisticSets(uid),
--equipment
weapon INTEGER REFERENCES WornEquipment(uid),
helmet INTEGER REFERENCES WornEquipment(uid),
armour INTEGER REFERENCES WornEquipment(uid)
--etc.
);
-------------------------
--Utility tables
-------------------------
CREATE TABLE IF NOT EXISTS StatisticSets (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
--general use statistics
level INTEGER DEFAULT 0, level INTEGER DEFAULT 0,
exp INTEGER DEFAULT 0, exp INTEGER DEFAULT 0,
maxHP INTEGER DEFAULT 0, maxHP INTEGER DEFAULT 0,
@@ -41,28 +59,45 @@ CREATE TABLE IF NOT EXISTS Characters (
speed INTEGER DEFAULT 0, speed INTEGER DEFAULT 0,
accuracy REAL DEFAULT 0.0, accuracy REAL DEFAULT 0.0,
evasion REAL DEFAULT 0.0, evasion REAL DEFAULT 0.0,
luck REAL DEFAULT 0.0, luck REAL DEFAULT 0.0
);
--equipment CREATE TABLE IF NOT EXISTS InWorldItems (
weapon INTEGER REFERENCES WornEquipment(uid), --metadata
helmet INTEGER REFERENCES WornEquipment(uid), uid INTEGER PRIMARY KEY AUTOINCREMENT,
armour INTEGER REFERENCES WornEquipment(uid) itemType INTEGER,
--etc.
--position in the world
roomIndex INTEGER DEFAULT 0,
originX INTEGER DEFAULT 0,
originY INTEGER DEFAULT 0,
--unique information
stackSize INTEGER DEFAULT 0,
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
); );
CREATE TABLE IF NOT EXISTS InventoryItems ( CREATE TABLE IF NOT EXISTS InventoryItems (
--metadata --metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT, uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER, --type owner INTEGER REFERENCES Characters(uid),
stackSize INTEGER DEFAULT 0, itemType INTEGER,
owner INTEGER REFERENCES Characters(uid)
--unique information
stackSize INTEGER DEFAULT 0,
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
); );
CREATE TABLE IF NOT EXISTS WornEquipment ( CREATE TABLE IF NOT EXISTS WornEquipment (
--metadata --metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT, uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER, --type owner INTEGER REFERENCES Characters(uid),
owner INTEGER REFERENCES Characters(uid) itemType INTEGER,
--hold all equipment info
--stat mods, special effects, etc. --unique information
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
--TODO: attached script?
); );
+59 -21
View File
@@ -31,12 +31,13 @@ static const char* CREATE_USER_ACCOUNT = "INSERT INTO Accounts (username) VALUES
static const char* LOAD_USER_ACCOUNT = "SELECT * FROM Accounts WHERE username = ?;"; static const char* LOAD_USER_ACCOUNT = "SELECT * FROM Accounts WHERE username = ?;";
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted = ?2, whitelisted = ?3, mod = ?4, admin = ?5 WHERE uid = ?1;"; static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted = ?2, whitelisted = ?3, mod = ?4, admin = ?5 WHERE uid = ?1;";
static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;"; static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;";
static const char* COUNT_USER_ACCOUNT_RECORDS = "SELECT COUNT(*) FROM Accounts;";
//------------------------- //-------------------------
//Define the public methods //Define the public methods
//------------------------- //-------------------------
int AccountManager::CreateAccount(std::string username, int clientIndex) { int AccountManager::Create(std::string username, int clientIndex) {
//create this user account, failing if it exists, leave this account in memory //create this user account, failing if it exists, leave this account in memory
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -60,10 +61,10 @@ int AccountManager::CreateAccount(std::string username, int clientIndex) {
sqlite3_finalize(statement); sqlite3_finalize(statement);
//load this account into memory //load this account into memory
return LoadAccount(username, clientIndex); return Load(username, clientIndex);
} }
int AccountManager::LoadAccount(std::string username, int clientIndex) { int AccountManager::Load(std::string username, int clientIndex) {
//load this user account, failing if it is in memory, creating it if it doesn't exist //load this user account, failing if it is in memory, creating it if it doesn't exist
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -86,13 +87,13 @@ int AccountManager::LoadAccount(std::string username, int clientIndex) {
int uid = sqlite3_column_int(statement, 0); int uid = sqlite3_column_int(statement, 0);
//check to see if this account is already loaded //check to see if this account is already loaded
if (accountMap.find(uid) != accountMap.end()) { if (elementMap.find(uid) != elementMap.end()) {
sqlite3_finalize(statement); sqlite3_finalize(statement);
return -1; return -1;
} }
//extract the data into memory //extract the data into memory
AccountData& newAccount = accountMap[uid]; AccountData& newAccount = elementMap[uid];
newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1)); newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1));
newAccount.blackListed = sqlite3_column_int(statement, 2); newAccount.blackListed = sqlite3_column_int(statement, 2);
newAccount.whiteListed = sqlite3_column_int(statement, 3); newAccount.whiteListed = sqlite3_column_int(statement, 3);
@@ -109,22 +110,22 @@ int AccountManager::LoadAccount(std::string username, int clientIndex) {
if (ret == SQLITE_DONE) { if (ret == SQLITE_DONE) {
//create the non-existant account instead //create the non-existant account instead
return CreateAccount(username, clientIndex); return Create(username, clientIndex);
} }
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadAccount: " + sqlite3_errmsg(database) )); throw(std::runtime_error(std::string() + "Unknown SQL error in LoadAccount: " + sqlite3_errmsg(database) ));
} }
int AccountManager::SaveAccount(int uid) { int AccountManager::Save(int uid) {
//save this user account from memory, replacing it if it exists in the database //save this user account from memory, replacing it if it exists in the database
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID. //DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
//this method fails if this account is not loaded //this method fails if this account is not loaded
if (accountMap.find(uid) == accountMap.end()) { if (elementMap.find(uid) == elementMap.end()) {
return -1; return -1;
} }
AccountData& account = accountMap[uid]; AccountData& account = elementMap[uid];
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
//prep //prep
@@ -158,14 +159,14 @@ int AccountManager::SaveAccount(int uid) {
return 0; return 0;
} }
void AccountManager::UnloadAccount(int uid) { void AccountManager::Unload(int uid) {
//save this user account, and then unload it //save this user account, and then unload it
//NOTE: the associated characters are unloaded externally //NOTE: the associated characters are unloaded externally
SaveAccount(uid); Save(uid);
accountMap.erase(uid); elementMap.erase(uid);
} }
void AccountManager::DeleteAccount(int uid) { void AccountManager::Delete(int uid) {
//delete a user account from the database, and remove it from memory //delete a user account from the database, and remove it from memory
//NOTE: the associated characters should be deleted externally //NOTE: the associated characters should be deleted externally
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -189,32 +190,69 @@ void AccountManager::DeleteAccount(int uid) {
//finish the routine //finish the routine
sqlite3_finalize(statement); sqlite3_finalize(statement);
accountMap.erase(uid); elementMap.erase(uid);
} }
void AccountManager::UnloadAll() { void AccountManager::UnloadAll() {
for (auto& it : accountMap) { for (auto& it : elementMap) {
SaveAccount(it.first); Save(it.first);
}
elementMap.clear();
}
void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountData>)> fn) {
//replicate std::remove_if, using custom code
std::map<int, AccountData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
Save(it->first);
it = elementMap.erase(it);
}
else {
++it;
}
} }
accountMap.clear();
} }
//------------------------- //-------------------------
//Define the accessors and mutators //Define the accessors and mutators
//------------------------- //-------------------------
AccountData* AccountManager::GetAccount(int uid) { AccountData* AccountManager::Get(int uid) {
std::map<int, AccountData>::iterator it = accountMap.find(uid); //TODO: could this load an account first?
std::map<int, AccountData>::iterator it = elementMap.find(uid);
if (it == accountMap.end()) { if (it == elementMap.end()) {
return nullptr; return nullptr;
} }
return &it->second; return &it->second;
} }
int AccountManager::GetLoadedCount() {
return elementMap.size();
}
int AccountManager::GetTotalCount() {
//a lot just to count something.
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, COUNT_USER_ACCOUNT_RECORDS, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//execute & retrieve the result
sqlite3_step(statement);
int ret = sqlite3_column_int(statement, 0);
//finish the routine
sqlite3_finalize(statement);
return ret;
}
std::map<int, AccountData>* AccountManager::GetContainer() { std::map<int, AccountData>* AccountManager::GetContainer() {
return &accountMap; return &elementMap;
} }
sqlite3* AccountManager::SetDatabase(sqlite3* db) { sqlite3* AccountManager::SetDatabase(sqlite3* db) {
+18 -11
View File
@@ -24,25 +24,33 @@
#include "account_data.hpp" #include "account_data.hpp"
#include "singleton.hpp" #include "singleton.hpp"
#include "manager_interface.hpp"
#include "sqlite3/sqlite3.h" #include "sqlite3/sqlite3.h"
#include <functional>
#include <map> #include <map>
class AccountManager : public Singleton<AccountManager> { class AccountManager:
public Singleton<AccountManager>,
public ManagerInterface<AccountData, std::string, int>
{
public: public:
//public access methods //common public methods
int CreateAccount(std::string username, int clientIndex); int Create(std::string username, int clientIndex) override;
int LoadAccount(std::string username, int clientIndex); int Load(std::string username, int clientIndex) override;
int SaveAccount(int uid); int Save(int uid) override;
void UnloadAccount(int uid); void Unload(int uid) override;
void DeleteAccount(int uid); void Delete(int uid) override;
void UnloadAll(); void UnloadAll() override;
void UnloadIf(std::function<bool(std::pair<const int, AccountData>)> fn) override;
//accessors and mutators //accessors and mutators
AccountData* GetAccount(int uid); AccountData* Get(int uid) override;
std::map<int, AccountData>* GetContainer(); int GetLoadedCount() override;
int GetTotalCount() override;
std::map<int, AccountData>* GetContainer() override;
sqlite3* SetDatabase(sqlite3* db); sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase(); sqlite3* GetDatabase();
@@ -53,7 +61,6 @@ private:
AccountManager() = default; AccountManager() = default;
~AccountManager() = default; ~AccountManager() = default;
std::map<int, AccountData> accountMap;
sqlite3* database = nullptr; sqlite3* database = nullptr;
}; };
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../../common/utilities INCLUDES+=. ../server_utilities ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+63 -90
View File
@@ -23,6 +23,7 @@
#include "sqlite3/sqlite3.h" #include "sqlite3/sqlite3.h"
#include <algorithm>
#include <stdexcept> #include <stdexcept>
//------------------------- //-------------------------
@@ -31,35 +32,16 @@
static const char* CREATE_CHARACTER = "INSERT INTO Characters (owner, handle, avatar) VALUES (?, ?, ?);"; static const char* CREATE_CHARACTER = "INSERT INTO Characters (owner, handle, avatar) VALUES (?, ?, ?);";
static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;"; static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET roomIndex = ?2, originX = ?3, originY = ?4 WHERE uid = ?1;";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET "
"roomIndex = ?2,"
"originX = ?3,"
"originY = ?4,"
"level = ?5,"
"exp = ?6,"
"maxHP = ?7,"
"health = ?8,"
"maxMP = ?9,"
"mana = ?10,"
"attack = ?11,"
"defence = ?12,"
"intelligence = ?13,"
"resistance = ?14,"
"speed = ?15,"
"accuracy = ?16,"
"evasion = ?17,"
"luck = ?18"
" WHERE uid = ?1;";
static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;"; static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
static const char* COUNT_CHARACTER_RECORDS = "SELECT COUNT(*) FROM Characters;";
//------------------------- //-------------------------
//Define the methods //Define the methods
//------------------------- //-------------------------
//NOTE: default baseStats as a parameter would be good for different beggining states or multiple classes //NOTE: default baseStats as a parameter would be good for different beggining states or multiple classes
int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) { int CharacterManager::Create(int owner, std::string handle, std::string avatar) {
//Create the character, failing if it exists //Create the character, failing if it exists
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -89,10 +71,10 @@ int CharacterManager::CreateCharacter(int owner, std::string handle, std::string
sqlite3_finalize(statement); sqlite3_finalize(statement);
//load this character into memory //load this character into memory
return LoadCharacter(owner, handle, avatar); return Load(owner, handle, avatar);
} }
int CharacterManager::LoadCharacter(int owner, std::string handle, std::string avatar) { int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
//load the specified character, creating it if it doesn't exist //load the specified character, creating it if it doesn't exist
//fail if it is already loaded, or does not belong to this account //fail if it is already loaded, or does not belong to this account
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -116,7 +98,7 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
int uid = sqlite3_column_int(statement, 0); int uid = sqlite3_column_int(statement, 0);
//check to see if this character is already loaded //check to see if this character is already loaded
if (characterMap.find(uid) != characterMap.end()) { if (elementMap.find(uid) != elementMap.end()) {
sqlite3_finalize(statement); sqlite3_finalize(statement);
return -1; return -1;
} }
@@ -128,7 +110,7 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
} }
//extract the data into memory //extract the data into memory
CharacterData& newChar = characterMap[uid]; CharacterData& newChar = elementMap[uid];
//metadata //metadata
newChar.owner = owner; newChar.owner = owner;
@@ -141,23 +123,7 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
newChar.origin.x = (double)sqlite3_column_int(statement, 6); newChar.origin.x = (double)sqlite3_column_int(statement, 6);
newChar.origin.y = (double)sqlite3_column_int(statement, 7); newChar.origin.y = (double)sqlite3_column_int(statement, 7);
//statistics //gameplay components: equipment, items, buffs, debuffs...
newChar.baseStats.level = sqlite3_column_int(statement, 8);
newChar.baseStats.exp = sqlite3_column_int(statement, 9);
newChar.baseStats.maxHP = sqlite3_column_int(statement, 10);
newChar.baseStats.health = sqlite3_column_int(statement, 11);
newChar.baseStats.maxMP = sqlite3_column_int(statement, 12);
newChar.baseStats.mana = sqlite3_column_int(statement, 13);
newChar.baseStats.attack = sqlite3_column_int(statement, 14);
newChar.baseStats.defence = sqlite3_column_int(statement, 15);
newChar.baseStats.intelligence = sqlite3_column_int(statement, 16);
newChar.baseStats.resistance = sqlite3_column_int(statement, 17);
newChar.baseStats.speed = sqlite3_column_int(statement, 18);
newChar.baseStats.accuracy = sqlite3_column_double(statement, 19);
newChar.baseStats.evasion = sqlite3_column_double(statement, 20);
newChar.baseStats.luck = sqlite3_column_double(statement, 21);
//TODO: gameplay components: equipment, items, buffs, debuffs
//finish the routine //finish the routine
sqlite3_finalize(statement); sqlite3_finalize(statement);
@@ -168,22 +134,22 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
if (ret == SQLITE_DONE) { if (ret == SQLITE_DONE) {
//create the non-existant character instead //create the non-existant character instead
return CreateCharacter(owner, handle, avatar); return Create(owner, handle, avatar);
} }
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) )); throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) ));
} }
int CharacterManager::SaveCharacter(int uid) { int CharacterManager::Save(int uid) {
//save this character from memory, replacing it if it exists in the database //save this character from memory, replacing it if it exists in the database
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID. //DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
//this method fails if this character is not loaded //this method fails if this character is not loaded
if (characterMap.find(uid) == characterMap.end()) { if (elementMap.find(uid) == elementMap.end()) {
return -1; return -1;
} }
CharacterData& character = characterMap[uid]; CharacterData& character = elementMap[uid];
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
//prep //prep
@@ -198,23 +164,7 @@ int CharacterManager::SaveCharacter(int uid) {
ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
//statistics //gameplay components: equipment, items, buffs, debuffs...
ret |= sqlite3_bind_int(statement, 5, character.baseStats.level) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 6, character.baseStats.exp) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 7, character.baseStats.maxHP) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 8, character.baseStats.health) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 9, character.baseStats.maxMP) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 10, character.baseStats.mana) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 11, character.baseStats.attack) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 12, character.baseStats.defence) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 13, character.baseStats.intelligence) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 14, character.baseStats.resistance) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 15, character.baseStats.speed) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 16, character.baseStats.accuracy) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 17, character.baseStats.evasion) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 18, character.baseStats.luck) != SQLITE_OK;
//TODO: gameplay components: equipment, items, buffs, debuffs
//check for binding errors //check for binding errors
if (ret) { if (ret) {
@@ -225,7 +175,7 @@ int CharacterManager::SaveCharacter(int uid) {
if (sqlite3_step(statement) != SQLITE_DONE) { if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong //if this fails, than something went horribly wrong
sqlite3_finalize(statement); sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when saving an account: " + sqlite3_errmsg(database)) ); throw( std::runtime_error(std::string() + "Unknown SQL error when saving a character: " + sqlite3_errmsg(database)) );
} }
sqlite3_finalize(statement); sqlite3_finalize(statement);
@@ -234,13 +184,13 @@ int CharacterManager::SaveCharacter(int uid) {
return 0; return 0;
} }
void CharacterManager::UnloadCharacter(int uid) { void CharacterManager::Unload(int uid) {
//save this character, then unload it //save this character, then unload it
SaveCharacter(uid); Save(uid);
characterMap.erase(uid); elementMap.erase(uid);
} }
void CharacterManager::DeleteCharacter(int uid) { void CharacterManager::Delete(int uid) {
//delete this character from the database, then remove it from memory //delete this character from the database, then remove it from memory
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -258,49 +208,72 @@ void CharacterManager::DeleteCharacter(int uid) {
if (sqlite3_step(statement) != SQLITE_DONE) { if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong //if this fails, than something went horribly wrong
sqlite3_finalize(statement); sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when deleting an account: " + sqlite3_errmsg(database)) ); throw( std::runtime_error(std::string() + "Unknown SQL error when deleting a character: " + sqlite3_errmsg(database)) );
} }
//finish the routine //finish the routine
sqlite3_finalize(statement); sqlite3_finalize(statement);
characterMap.erase(uid); elementMap.erase(uid);
}
void CharacterManager::UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f) {
//save this character, then unload it if the parameter returns true
for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
if (f(it)) {
SaveCharacter(it->first);
it = characterMap.erase(it);
continue;
}
it++;
}
} }
void CharacterManager::UnloadAll() { void CharacterManager::UnloadAll() {
for (auto& it : characterMap) { for (auto& it : elementMap) {
SaveCharacter(it.first); Save(it.first);
}
elementMap.clear();
}
void CharacterManager::UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn) {
std::map<int, CharacterData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
Save(it->first);
it = elementMap.erase(it);
}
else {
++it;
}
} }
characterMap.clear();
} }
//------------------------- //-------------------------
//Define the accessors and mutators //Define the accessors and mutators
//------------------------- //-------------------------
CharacterData* CharacterManager::GetCharacter(int uid) { CharacterData* CharacterManager::Get(int uid) {
std::map<int, CharacterData>::iterator it = characterMap.find(uid); std::map<int, CharacterData>::iterator it = elementMap.find(uid);
if (it == characterMap.end()) { if (it == elementMap.end()) {
return nullptr; return nullptr;
} }
return &it->second; return &it->second;
} }
int CharacterManager::GetLoadedCount() {
return elementMap.size();
}
int CharacterManager::GetTotalCount() {
//a lot just to count something.
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, COUNT_CHARACTER_RECORDS, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//execute & retrieve the result
sqlite3_step(statement);
int ret = sqlite3_column_int(statement, 0);
//finish the routine
sqlite3_finalize(statement);
return ret;
}
std::map<int, CharacterData>* CharacterManager::GetContainer() { std::map<int, CharacterData>* CharacterManager::GetContainer() {
return &characterMap; return &elementMap;
} }
sqlite3* CharacterManager::SetDatabase(sqlite3* db) { sqlite3* CharacterManager::SetDatabase(sqlite3* db) {
+18 -14
View File
@@ -24,28 +24,33 @@
#include "character_data.hpp" #include "character_data.hpp"
#include "singleton.hpp" #include "singleton.hpp"
#include "manager_interface.hpp"
#include "sqlite3/sqlite3.h" #include "sqlite3/sqlite3.h"
#include <map>
#include <functional> #include <functional>
#include <map>
class CharacterManager : public Singleton<CharacterManager> { class CharacterManager:
public Singleton<CharacterManager>,
public ManagerInterface<CharacterData, int, std::string, std::string>
{
public: public:
//public access methods //common public methods
int CreateCharacter(int owner, std::string handle, std::string avatar); int Create(int owner, std::string handle, std::string avatar) override;
int LoadCharacter(int owner, std::string handle, std::string avatar); int Load(int owner, std::string handle, std::string avatar) override;
int SaveCharacter(int uid); int Save(int uid) override;
void UnloadCharacter(int uid); void Unload(int uid) override;
void DeleteCharacter(int uid); void Delete(int uid) override;
void UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f); void UnloadAll() override;
void UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn) override;
void UnloadAll();
//accessors and mutators //accessors and mutators
CharacterData* GetCharacter(int uid); CharacterData* Get(int uid) override;
std::map<int, CharacterData>* GetContainer(); int GetLoadedCount() override;
int GetTotalCount() override;
std::map<int, CharacterData>* GetContainer() override;
sqlite3* SetDatabase(sqlite3* db); sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase(); sqlite3* GetDatabase();
@@ -56,7 +61,6 @@ private:
CharacterManager() = default; CharacterManager() = default;
~CharacterManager() = default; ~CharacterManager() = default;
std::map<int, CharacterData> characterMap;
sqlite3* database = nullptr; sqlite3* database = nullptr;
}; };
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../../common/gameplay ../../common/utilities INCLUDES+=. ../server_utilities ../../common/gameplay ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+32
View File
@@ -0,0 +1,32 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_data.hpp"
int ClientData::IncrementAttempts() {
lastBeat = Clock::now();
return attemptedBeats++;
}
int ClientData::ResetAttempts() {
lastBeat = Clock::now();
return attemptedBeats = 0;
}
+24 -2
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@@ -24,9 +24,31 @@
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
struct ClientData { #include <chrono>
//TODO: ClientManager?
class ClientData {
public:
typedef std::chrono::steady_clock Clock;
ClientData() = default;
ClientData(IPaddress add): address(add) {}
~ClientData() = default;
IPaddress SetAddress(IPaddress add) { return address = add; }
IPaddress GetAddress() { return address; }
Clock::time_point GetLastBeat() { return lastBeat; }
int GetAttempts() { return attemptedBeats; }
int IncrementAttempts();
int ResetAttempts();
private:
IPaddress address = {0,0}; IPaddress address = {0,0};
//TODO: ping system?
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
}; };
#endif #endif
+16 -13
View File
@@ -22,7 +22,10 @@
#include "server_application.hpp" #include "server_application.hpp"
//singletons //singletons
#include "account_manager.hpp"
#include "character_manager.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include "room_manager.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include <stdexcept> #include <stdexcept>
@@ -30,31 +33,31 @@
using namespace std; using namespace std;
int main(int argc, char** argv) { int main(int argc, char* argv[]) {
try { try {
//create the singletons //create the singletons
AccountManager::Create(); AccountManager::CreateSingleton();
CharacterManager::Create(); CharacterManager::CreateSingleton();
ConfigUtility::Create(); ConfigUtility::CreateSingleton();
RoomManager::Create(); RoomManager::CreateSingleton();
UDPNetworkUtility::Create(); UDPNetworkUtility::CreateSingleton();
//call the server's routines //call the server's routines
ServerApplication::Create(); ServerApplication::CreateSingleton();
ServerApplication& app = ServerApplication::GetSingleton(); ServerApplication& app = ServerApplication::GetSingleton();
app.Init(argc, argv); app.Init(argc, argv);
app.Proc(); app.Proc();
app.Quit(); app.Quit();
ServerApplication::Delete(); ServerApplication::DeleteSingleton();
//delete the singletons //delete the singletons
AccountManager::Delete(); AccountManager::DeleteSingleton();
CharacterManager::Delete(); CharacterManager::DeleteSingleton();
ConfigUtility::Delete(); ConfigUtility::DeleteSingleton();
RoomManager::Delete(); RoomManager::DeleteSingleton();
UDPNetworkUtility::Delete(); UDPNetworkUtility::DeleteSingleton();
} }
catch(exception& e) { catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl; cerr << "Fatal exception thrown: " << e.what() << endl;
+2 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. accounts characters rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/utilities INCLUDES+=. accounts characters rooms server_utilities ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3 LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -19,6 +19,7 @@ all: $(OBJ) $(OUT)
$(MAKE) -C accounts $(MAKE) -C accounts
$(MAKE) -C characters $(MAKE) -C characters
$(MAKE) -C rooms $(MAKE) -C rooms
$(MAKE) -C server_utilities
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../../common/map ../../common/utilities INCLUDES+=. ../server_utilities ../../common/map ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+22 -7
View File
@@ -29,21 +29,36 @@ static int getPager(lua_State* L) {
return 1; return 1;
} }
static int create(lua_State* L) { static int setRoomName(lua_State* L) {
//EMPTY RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
//NOTE: This can be used to set defaults for the pager room->SetRoomName(lua_tostring(L, 2));
return 0; return 0;
} }
static int unload(lua_State* L) { static int getRoomName(lua_State* L) {
//EMPTY RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushstring(L, room->GetRoomName().c_str());
return 1;
}
static int setTilesetName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
room->SetTilesetName(lua_tostring(L, 2));
return 0; return 0;
} }
static int getTilesetName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushstring(L, room->GetTilesetName().c_str());
return 1;
}
static const luaL_Reg roomLib[] = { static const luaL_Reg roomLib[] = {
{"GetPager",getPager}, {"GetPager",getPager},
{"Create", create}, {"SetRoomName", setRoomName},
{"Unload", unload}, {"GetRoomName", getRoomName},
{"SetTileset", setTilesetName},
{"GetTileset", getTilesetName},
{nullptr, nullptr} {nullptr, nullptr}
}; };
+12
View File
@@ -25,6 +25,8 @@
//map system //map system
#include "region_pager_lua.hpp" #include "region_pager_lua.hpp"
#include <string>
class RoomData { class RoomData {
public: public:
RoomData() = default; RoomData() = default;
@@ -33,11 +35,21 @@ public:
//accessors and mutators //accessors and mutators
RegionPagerLua* GetPager() { return &pager; } RegionPagerLua* GetPager() { return &pager; }
std::string SetRoomName(std::string s) { return roomName = s; }
std::string GetRoomName() { return roomName; }
std::string SetTilesetName(std::string s) { return tilesetName = s; }
std::string GetTilesetName() { return tilesetName; }
private: private:
friend class RoomManager; friend class RoomManager;
//members //members
RegionPagerLua pager; RegionPagerLua pager;
std::string roomName;
std::string tilesetName;
//TODO: pass the room name & tileset name to the clients
//TODO: lua references i.e. create, unload, etc.
}; };
#endif #endif
+53 -55
View File
@@ -29,78 +29,76 @@
//public access methods //public access methods
//------------------------- //-------------------------
int RoomManager::CreateRoom() { int RoomManager::Create() {
//create the room //create the room
RoomData* newRoom = new RoomData(); RoomData* newRoom = &elementMap[counter]; //implicitly constructs the element
newRoom->pager.SetLuaState(luaState); newRoom->pager.SetLuaState(lua);
//register the room
roomMap[counter] = newRoom;
//API hook
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
lua_getfield(luaState, -1, "Create");
lua_pushlightuserdata(luaState, newRoom);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
lua_pop(luaState, 1);
//finish the routine //finish the routine
return counter++; return counter++;
} }
void RoomManager::UnloadRoom(int uid) { int RoomManager::Load() {
//TODO: RoomManager::Load()
return -1;
}
int RoomManager::Save(int uid) {
//TODO: RoomManager::Save(uid)
return -1;
}
void RoomManager::Unload(int uid) {
//find the room //find the room
RoomData* room = FindRoom(uid); std::map<int, RoomData>::iterator it = elementMap.find(uid);
if (!room) { if (it == elementMap.end()) {
return; return;
} }
//API hook
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
lua_getfield(luaState, -1, "Unload");
lua_pushlightuserdata(luaState, room);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
lua_pop(luaState, 1);
//free the memory //free the memory
delete room; elementMap.erase(uid);
roomMap.erase(uid);
} }
RoomData* RoomManager::GetRoom(int uid) { void RoomManager::Delete(int uid) {
return FindRoom(uid); //TODO: RoomManager::Delete(int uid)
//TODO: expand this to auto-create the room //NOTE: aliased to RoomManager::Unload(int uid)
} Unload(uid);
RoomData* RoomManager::FindRoom(int uid) {
std::map<int, RoomData*>::iterator it = roomMap.find(uid);
if (it == roomMap.end()) {
return nullptr;
}
return it->second;
}
int RoomManager::PushRoom(RoomData* room) {
roomMap[counter++] = room;
return counter;
} }
void RoomManager::UnloadAll() { void RoomManager::UnloadAll() {
lua_getglobal(luaState, TORTUGA_ROOM_NAME); elementMap.clear();
}
for (auto& it : roomMap) { void RoomManager::UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) {
//API hook std::map<int, RoomData>::iterator it = elementMap.begin();
lua_getfield(luaState, -1, "Unload"); while (it != elementMap.end()) {
lua_pushlightuserdata(luaState, it.second); if (fn(*it)) {
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) { it = elementMap.erase(it);
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) )); }
else {
++it;
} }
} }
}
lua_pop(luaState, 1);
roomMap.clear(); RoomData* RoomManager::Get(int uid) {
std::map<int, RoomData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
}
int RoomManager::GetLoadedCount() {
return elementMap.size();
}
int RoomManager::GetTotalCount() {
return elementMap.size();
}
std::map<int, RoomData>* RoomManager::GetContainer() {
return &elementMap;
} }
+21 -16
View File
@@ -24,28 +24,34 @@
#include "room_data.hpp" #include "room_data.hpp"
#include "singleton.hpp" #include "singleton.hpp"
#include "manager_interface.hpp"
#include "lua/lua.hpp" #include "lua/lua.hpp"
#include <map> class RoomManager:
public Singleton<RoomManager>,
class RoomManager : public Singleton<RoomManager> { public ManagerInterface<RoomData>
{
public: public:
//public access methods //common public methods
int CreateRoom(); int Create() override;
void UnloadRoom(int uid); int Load() override;
int Save(int uid) override;
void Unload(int uid) override;
void Delete(int uid) override;
RoomData* GetRoom(int uid); void UnloadAll() override;
RoomData* FindRoom(int uid); void UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) override;
int PushRoom(RoomData*);
void UnloadAll();
//accessors and mutators //accessors and mutators
std::map<int, RoomData*>* GetContainer() { return &roomMap; } RoomData* Get(int uid) override;
int GetLoadedCount() override;
int GetTotalCount() override;
std::map<int, RoomData>* GetContainer() override;
lua_State* SetLuaState(lua_State* L) { return luaState = L; } //hooks
lua_State* GetLuaState() { return luaState; } lua_State* SetLuaState(lua_State* L) { return lua = L; }
lua_State* GetLuaState() { return lua; }
private: private:
friend Singleton<RoomManager>; friend Singleton<RoomManager>;
@@ -53,8 +59,7 @@ private:
RoomManager() = default; RoomManager() = default;
~RoomManager() = default; ~RoomManager() = default;
std::map<int, RoomData*> roomMap; lua_State* lua = nullptr;
lua_State* luaState = nullptr;
int counter = 0; int counter = 0;
}; };
+21 -21
View File
@@ -23,34 +23,34 @@
#include "room_manager.hpp" #include "room_manager.hpp"
#include <string> int createRoom(lua_State* L) {
//create & get the room
RoomManager& roomMgr = RoomManager::GetSingleton();
int uid = roomMgr.Create();
RoomData* room = roomMgr.Get(uid);
static int getRoom(lua_State* L) { //setup the room
//find, push and return the room //TODO: room parameters only set via lua, fix this
RoomData* room = RoomManager::GetSingleton().GetRoom(lua_tointeger(L, -2)); room->SetRoomName(lua_tostring(L, 1));
lua_pushlightuserdata(L, reinterpret_cast<void*>(room)); room->SetTilesetName(lua_tostring(L, 2));
return 1;
//return room, uid
lua_pushlightuserdata(L, static_cast<void*>(room));
lua_pushinteger(L, uid);
return 2;
} }
static int createRoom(lua_State* L) { int unloadRoom(lua_State* L) {
//TODO: check parameter count for the glue functions //TODO: check authorization for room deletion
RoomManager& roomMgr = RoomManager::GetSingleton();
//create, find and return the room roomMgr.Unload(lua_tointeger(L, 1));
int uid = RoomManager::GetSingleton().CreateRoom();
lua_pushlightuserdata(L, RoomManager::GetSingleton().FindRoom(uid));
return 1;
}
static int unloadRoom(lua_State* L) {
//unload the specified room
RoomManager::GetSingleton().UnloadRoom(lua_tointeger(L, -2));
return 0; return 0;
} }
static const luaL_Reg roomManagerLib[] = { static const luaL_Reg roomManagerLib[] = {
{"GetRoom",getRoom}, {"CreateRoom", createRoom},
{"CreateRoom",createRoom}, {"UnloadRoom", unloadRoom},
{"UnloadRoom",unloadRoom},
{nullptr, nullptr} {nullptr, nullptr}
}; };
+8 -3
View File
@@ -30,6 +30,7 @@
//common utilities //common utilities
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include "singleton.hpp" #include "singleton.hpp"
@@ -46,7 +47,7 @@
class ServerApplication: public Singleton<ServerApplication> { class ServerApplication: public Singleton<ServerApplication> {
public: public:
//public methods //public methods
void Init(int argc, char** argv); void Init(int argc, char* argv[]);
void Proc(); void Proc();
void Quit(); void Quit();
@@ -60,10 +61,12 @@ private:
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
//basic connections //basic connections
void HandleBroadcastRequest(SerialPacket* const); void HandlePing(ServerPacket* const);
void HandlePong(ServerPacket* const);
void HandleBroadcastRequest(ServerPacket* const);
void HandleJoinRequest(ClientPacket* const); void HandleJoinRequest(ClientPacket* const);
void HandleDisconnect(ClientPacket* const); void HandleDisconnect(ClientPacket* const);
void HandleShutdown(SerialPacket* const); void HandleShutdown(ClientPacket* const);
//map management //map management
void HandleRegionRequest(RegionPacket* const); void HandleRegionRequest(RegionPacket* const);
@@ -77,7 +80,9 @@ private:
void HandleSynchronize(ClientPacket* const); void HandleSynchronize(ClientPacket* const);
//utility methods //utility methods
void CheckClientConnections();
//TODO: a function that only sends to characters in a certain proximity //TODO: a function that only sends to characters in a certain proximity
void CleanupLostConnection(int index);
void PumpPacket(SerialPacket* const); void PumpPacket(SerialPacket* const);
void PumpCharacterUnload(int uid); void PumpCharacterUnload(int uid);
void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex); void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
+39 -9
View File
@@ -21,27 +21,26 @@
*/ */
#include "server_application.hpp" #include "server_application.hpp"
//for PACKET_BUFFER_SIZE
#include "serial.hpp"
//utility functions //utility functions
#include "sql_utility.hpp" #include "sql_tools.hpp"
#include "utility.hpp" #include "utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <chrono>
#include <iostream> #include <iostream>
#include <sstream>
#include <string> #include <string>
//------------------------- //-------------------------
//public methods //public methods
//------------------------- //-------------------------
void ServerApplication::Init(int argc, char** argv) { void ServerApplication::Init(int argc, char* argv[]) {
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed. //NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
std::cout << "Beginning " << argv[0] << std::endl; std::cout << "Beginning " << argv[0] << std::endl;
//load the prerequisites //load the prerequisites
config.Load("rsc\\config.cfg"); config.Load("rsc\\config.cfg", argc, argv);
//------------------------- //-------------------------
//Initialize the APIs //Initialize the APIs
@@ -73,8 +72,27 @@ void ServerApplication::Init(int argc, char** argv) {
throw(std::runtime_error("Failed to initialize lua")); throw(std::runtime_error("Failed to initialize lua"));
} }
luaL_openlibs(luaState); luaL_openlibs(luaState);
std::cout << "Initialized lua" << std::endl; std::cout << "Initialized lua" << std::endl;
//append config["dir.scripts"] to the module path
if (config["dir.scripts"].size() > 0) {
//get the original path
lua_getglobal(luaState, "package");
lua_getfield(luaState, -1, "path");
//build & push the message
std::ostringstream path;
path << lua_tostring(luaState, -1) << ";" << config["dir.scripts"] << "?.lua";
lua_pushstring(luaState, path.str().c_str());
//set the new path and clean up the stack
lua_setfield(luaState, -3, "path");
lua_pop(luaState, 2);
std::cout << "\tLua script directory appended" << std::endl;
}
//------------------------- //-------------------------
//Setup the objects //Setup the objects
//------------------------- //-------------------------
@@ -112,6 +130,7 @@ void ServerApplication::Init(int argc, char** argv) {
std::cout << "Internal sizes:" << std::endl; std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(NETWORK_VERSION);
DEBUG_OUTPUT_VAR(sizeof(Region::type_t)); DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region)); DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH); DEBUG_OUTPUT_VAR(REGION_WIDTH);
@@ -119,8 +138,10 @@ void ServerApplication::Init(int argc, char** argv) {
DEBUG_OUTPUT_VAR(REGION_DEPTH); DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE); DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE); DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR #undef DEBUG_OUTPUT_VAR
@@ -145,7 +166,10 @@ void ServerApplication::Proc() {
HandlePacket(packetBuffer); HandlePacket(packetBuffer);
} }
//update the internals //update the internals
//BUG: #30 Update the internals i.e. player positions //...
//Check connections
CheckClientConnections();
//give the computer a break //give the computer a break
SDL_Delay(10); SDL_Delay(10);
@@ -181,8 +205,14 @@ void ServerApplication::Quit() {
void ServerApplication::HandlePacket(SerialPacket* const argPacket) { void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) { switch(argPacket->type) {
//basic connections //basic connections
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::BROADCAST_REQUEST: case SerialPacketType::BROADCAST_REQUEST:
HandleBroadcastRequest(static_cast<SerialPacket*>(argPacket)); HandleBroadcastRequest(static_cast<ServerPacket*>(argPacket));
break; break;
case SerialPacketType::JOIN_REQUEST: case SerialPacketType::JOIN_REQUEST:
HandleJoinRequest(static_cast<ClientPacket*>(argPacket)); HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
@@ -191,7 +221,7 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
HandleDisconnect(static_cast<ClientPacket*>(argPacket)); HandleDisconnect(static_cast<ClientPacket*>(argPacket));
break; break;
case SerialPacketType::SHUTDOWN: case SerialPacketType::SHUTDOWN:
HandleShutdown(static_cast<SerialPacket*>(argPacket)); HandleShutdown(static_cast<ClientPacket*>(argPacket));
break; break;
//map management //map management
+143 -48
View File
@@ -21,35 +21,56 @@
*/ */
#include "server_application.hpp" #include "server_application.hpp"
#include <chrono>
#include <iostream> #include <iostream>
//------------------------- //-------------------------
//basic connections //basic connections
//------------------------- //-------------------------
void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) { void ServerApplication::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void ServerApplication::HandlePong(ServerPacket* const argPacket) {
//find and update the specified client
for (auto& it : clientMap) {
if (it.second.GetAddress().host == argPacket->srcAddress.host &&
it.second.GetAddress().port == argPacket->srcAddress.port
) {
it.second.ResetAttempts();
break;
}
}
}
void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
//send the server's data //send the server's data
ServerPacket newPacket; ServerPacket newPacket;
newPacket.type = SerialPacketType::BROADCAST_RESPONSE; newPacket.type = SerialPacketType::BROADCAST_RESPONSE;
strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE); strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE);
newPacket.playerCount = characterMgr.GetContainer()->size(); newPacket.playerCount = characterMgr.GetLoadedCount();
newPacket.version = NETWORK_VERSION; newPacket.version = NETWORK_VERSION;
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket)); network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
} }
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) { void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
//create the new client
ClientData newClient;
newClient.address = argPacket->srcAddress;
//load the user account //load the user account
//TODO: handle passwords //TODO: handle passwords
int accountIndex = accountMgr.LoadAccount(argPacket->username, clientIndex); int accountIndex = accountMgr.Load(argPacket->username, clientIndex);
//Cannot load
if (accountIndex < 0) { if (accountIndex < 0) {
//TODO: send rejection packet TextPacket newPacket;
std::cerr << "Error: Account already loaded: " << accountIndex << std::endl; newPacket.type = SerialPacketType::JOIN_REJECTION;
std::string msg = std::string() + "Account already loaded: " + argPacket->username;
memset(newPacket.name, 0, PACKET_STRING_SIZE);
strncpy(newPacket.text, msg.c_str(), PACKET_STRING_SIZE); //BUG: If the name is too long this would truncate it
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
return; return;
} }
@@ -59,11 +80,15 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
newPacket.clientIndex = clientIndex; newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex; newPacket.accountIndex = accountIndex;
network.SendTo(&newClient.address, static_cast<SerialPacket*>(&newPacket)); network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
//register the client
ClientData newClient;
newClient.SetAddress(argPacket->srcAddress);
clientMap[clientIndex++] = newClient;
//finished this routine //finished this routine
clientMap[clientIndex++] = newClient; std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
} }
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) { void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
@@ -80,29 +105,29 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
//forward to the specified client //forward to the specified client
network.SendTo( network.SendTo(
&clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].address, clientMap[ accountMgr.Get(argPacket->accountIndex)->GetClientIndex() ].GetAddress(),
static_cast<SerialPacket*>(argPacket) static_cast<SerialPacket*>(argPacket)
); );
//save and unload this account's characters //save and unload this account's characters
//pump the unload message to all remaining clients characterMgr.UnloadIf([&](std::pair<int, CharacterData> it) -> bool {
characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool { if (argPacket->accountIndex == it.second.GetOwner()) {
if (argPacket->accountIndex == it->second.GetOwner()) { //pump the unload message to all remaining clients
PumpCharacterUnload(it->first); PumpCharacterUnload(it.first);
return true; return true;
} }
return false; return false;
}); });
//erase the in-memory stuff //erase the in-memory stuff
clientMap.erase(accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex()); clientMap.erase(accountMgr.Get(argPacket->accountIndex)->GetClientIndex());
accountMgr.UnloadAccount(argPacket->accountIndex); accountMgr.Unload(argPacket->accountIndex);
//finished this routine //finished this routine
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl; std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
} }
void ServerApplication::HandleShutdown(SerialPacket* const argPacket) { void ServerApplication::HandleShutdown(ClientPacket* const argPacket) {
//TODO: authenticate who is shutting the server down //TODO: authenticate who is shutting the server down
/*Pseudocode: /*Pseudocode:
if sender's account -> admin is not true then if sender's account -> admin is not true then
@@ -115,7 +140,7 @@ void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
running = false; running = false;
//disconnect all clients //disconnect all clients
SerialPacket newPacket; ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT; newPacket.type = SerialPacketType::DISCONNECT;
PumpPacket(&newPacket); PumpPacket(&newPacket);
@@ -135,10 +160,11 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
newPacket.x = argPacket->x; newPacket.x = argPacket->x;
newPacket.y = argPacket->y; newPacket.y = argPacket->y;
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y); //BUG: possibly related to #35
newPacket.region = roomMgr.Get(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
//send the content //send the content
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket)); network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
} }
//------------------------- //-------------------------
@@ -146,19 +172,27 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
//------------------------- //-------------------------
void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) { void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
//BUG: #27 Characters can be created with an invalid account index
//NOTE: misnomer, try to load the character first //NOTE: misnomer, try to load the character first
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar); int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
if (characterIndex == -1) { //cannot load or create
//TODO: rejection packet if (characterIndex < 0) {
std::cerr << "Warning: Character already loaded" << std::endl; //build the error message
return; std::string msg;
} if (characterIndex == -1) {
msg += "Character already loaded: ";
}
else if (characterIndex == -2) {
msg += "Character already exists: ";
}
msg += argPacket->handle;
if (characterIndex == -2) { //create, fill and send the packet
//TODO: rejection packet TextPacket newPacket;
std::cerr << "Warning: Character already exists" << std::endl; newPacket.type = SerialPacketType::CHARACTER_REJECTION;
memset(newPacket.name, 0, PACKET_STRING_SIZE);
strncpy(newPacket.text, msg.c_str(), PACKET_STRING_SIZE);
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
return; return;
} }
@@ -173,22 +207,26 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
//NOTE: Disconnecting only unloads a character, this explicitly deletes it //NOTE: Disconnecting only unloads a character, this explicitly deletes it
//Authenticate the owner is doing this //Authenticate the owner is doing this
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar); int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
//if this is not your character //if this is not your character
if (characterIndex == -2) { if (characterIndex < 0 && characterMgr.Get(characterIndex)->GetOwner() != argPacket->accountIndex) {
//TODO: rejection packet //send the rejection packet
std::cerr << "Warning: Character cannot be deleted" << std::endl; TextPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
memset(newPacket.name, 0, PACKET_STRING_SIZE);
strncpy(newPacket.text, "Character cannot be deleted", PACKET_STRING_SIZE);
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
//unload an unneeded character //unload an unneeded character
if (characterIndex != -1) { if (characterIndex != -1) {
characterMgr.UnloadCharacter(characterIndex); characterMgr.Unload(characterIndex);
} }
return; return;
} }
//delete it //delete it
characterMgr.DeleteCharacter(characterIndex); characterMgr.Delete(characterIndex);
//TODO: success packet //TODO: success packet
@@ -197,12 +235,10 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
} }
void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) { void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) {
CharacterData* character = characterMgr.GetCharacter(argPacket->characterIndex); CharacterData* character = characterMgr.Get(argPacket->characterIndex);
//make a new character if this one doesn't exist //make a new character if this one doesn't exist
if (!character) { if (!character) {
//this isn't normal
std::cerr << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
HandleCharacterNew(argPacket); HandleCharacterNew(argPacket);
return; return;
} }
@@ -235,9 +271,8 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
newPacket.type = SerialPacketType::CHARACTER_UPDATE; newPacket.type = SerialPacketType::CHARACTER_UPDATE;
for (auto& it : *characterMgr.GetContainer()) { for (auto& it : *characterMgr.GetContainer()) {
newPacket.characterIndex = it.first;
CopyCharacterToPacket(&newPacket, it.first); CopyCharacterToPacket(&newPacket, it.first);
network.SendTo(&client.address, static_cast<SerialPacket*>(&newPacket)); network.SendTo(client.GetAddress(), static_cast<SerialPacket*>(&newPacket));
} }
//TODO: more in HandleSynchronize() //TODO: more in HandleSynchronize()
@@ -247,16 +282,76 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
//utility methods //utility methods
//------------------------- //-------------------------
void ServerApplication::CheckClientConnections() {
for (auto& it : clientMap) {
if (std::chrono::steady_clock::now() - it.second.GetLastBeat() > std::chrono::seconds(3)) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(it.second.GetAddress(), &newPacket);
it.second.IncrementAttempts();
}
if (it.second.GetAttempts() > 2) {
CleanupLostConnection(it.first);
//all iterators are invalid, so we can't continue
break;
}
}
}
void ServerApplication::CleanupLostConnection(int clientIndex) {
//NOTE: This assumes each player has only one account and character at a time
//TODO: handle multiple characters (bots, etc.)
//find the account
int accountIndex = -1;
for (auto& it : *accountMgr.GetContainer()) {
if (it.second.GetClientIndex() == clientIndex) {
accountIndex = it.first;
break;
}
}
//find the character
int characterIndex = -1;
for (auto& it : *characterMgr.GetContainer()) {
if (it.second.GetOwner() == accountIndex) {
characterIndex = it.first;
break;
}
}
//send a disconnection message just in case
ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT;
network.SendTo(clientMap[clientIndex].GetAddress(), &newPacket);
//clean up this mess
characterMgr.Unload(characterIndex);
accountMgr.Unload(accountIndex);
clientMap.erase(clientIndex);
PumpCharacterUnload(characterIndex);
//output a message
std::cerr << "Connection lost: " << std::endl;
std::cerr << "\tClient: " << clientIndex << std::endl;
std::cerr << "\tAccount: " << accountIndex << std::endl;
std::cerr << "\tCharacter: " << characterIndex << std::endl;
std::cout << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
}
//TODO: a function that only sends to characters in a certain proximity //TODO: a function that only sends to characters in a certain proximity
void ServerApplication::PumpPacket(SerialPacket* const argPacket) { void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
for (auto& it : clientMap) { for (auto& it : clientMap) {
network.SendTo(&it.second.address, argPacket); network.SendTo(it.second.GetAddress(), argPacket);
} }
} }
void ServerApplication::PumpCharacterUnload(int uid) { void ServerApplication::PumpCharacterUnload(int uid) {
//delete the client-side character(s) //delete the client-side character(s)
//NOTE: This is a strange function
CharacterPacket newPacket; CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_DELETE; newPacket.type = SerialPacketType::CHARACTER_DELETE;
newPacket.characterIndex = uid; newPacket.characterIndex = uid;
@@ -264,7 +359,7 @@ void ServerApplication::PumpCharacterUnload(int uid) {
} }
void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) { void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
CharacterData* character = characterMgr.GetCharacter(characterIndex); CharacterData* character = characterMgr.Get(characterIndex);
if (!character) { if (!character) {
throw(std::runtime_error("Failed to copy a character to a packet")); throw(std::runtime_error("Failed to copy a character to a packet"));
} }
+37
View File
@@ -0,0 +1,37 @@
#config
INCLUDES+=. ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -0,0 +1,55 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MANAGERINTERFACE_HPP_
#define MANAGERINTERFACE_HPP_
#include <functional>
#include <map>
template<typename T, typename... Arguments>
class ManagerInterface {
public:
//common public methods
virtual int Create(Arguments... parameters) = 0;
virtual int Load(Arguments... parameters) = 0;
virtual int Save(int uid) = 0;
virtual void Unload(int uid) = 0;
virtual void Delete(int uid) = 0;
virtual void UnloadAll() = 0;
virtual void UnloadIf(std::function<bool(std::pair<const int, T>)> fn) = 0;
//accessors & mutators
virtual T* Get(int uid) = 0;
virtual int GetLoadedCount() = 0;
virtual int GetTotalCount() = 0; //can be an alias of GetLoadedCount()
virtual std::map<int, T>* GetContainer() = 0;
protected:
ManagerInterface() = default;
~ManagerInterface() = default;
//members
std::map<int, T> elementMap;
};
#endif
@@ -19,7 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "sql_utility.hpp" #include "sql_tools.hpp"
#include "utility.hpp" #include "utility.hpp"
-16
View File
@@ -1,16 +0,0 @@
TODO: encapsulate the data structures
TODO: Ping-pong and keep alive system
TODO: Move the statistics into their own SQL table, instead of duplicating the structure a dozen times
TODO: Get the rooms working, even if only via hotkeys
TODO: Rejection messages
TODO: Move the map system into it's own namespace
TODO: The TileSheet class should implement the surface itself
TODO: Fix shoddy movement
TODO: make the whole thing more fault tolerant
TODO: Authentication
TODO: server is slaved to the client
TODO: Time delay for requesting region packets
TODO: command line parameters overriding config.cfg settings
TODO: A proper logging system