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@@ -1,14 +1,17 @@
|
||||
## Outline
|
||||
|
||||
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
|
||||
|
||||
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
|
||||
|
||||
## Releases
|
||||
|
||||
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
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||||
|
||||
Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
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||||
|
||||
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
|
||||
|
||||
## Documentation
|
||||
|
||||
Tortuga's full documentation can be found in a separate branch, see [Tortuga/docs](https://github.com/Ratstail91/Tortuga/tree/docs).
|
||||
For Tortuga's primary documentation, please read the [Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/Tortuga%20Game%20Design%20Document.docx?raw=true).
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||||
For a list of known bugs, see the [GitHub bug tracker](https://github.com/Ratstail91/Tortuga/issues).
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||||
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation
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||||
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
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||||
|
||||
## External Dependencies
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
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||||
*/
|
||||
#include "client_application.hpp"
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||||
|
||||
#include "serial.hpp"
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||||
#include "serial_packet.hpp"
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||||
#include "config_utility.hpp"
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||||
|
||||
#include <stdexcept>
|
||||
@@ -38,19 +38,18 @@
|
||||
#include "options_menu.hpp"
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||||
#include "lobby_menu.hpp"
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||||
#include "in_world.hpp"
|
||||
//#include "in_combat.hpp"
|
||||
#include "clean_up.hpp"
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#include "disconnected_screen.hpp"
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||||
|
||||
//-------------------------
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||||
//Public access members
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||||
//-------------------------
|
||||
|
||||
void ClientApplication::Init(int argc, char** argv) {
|
||||
void ClientApplication::Init(int argc, char* argv[]) {
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std::cout << "Beginning " << argv[0] << std::endl;
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||||
|
||||
//load the prerequisites
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ConfigUtility& config = ConfigUtility::GetSingleton();
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config.Load("rsc\\config.cfg");
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config.Load("rsc\\config.cfg", argc, argv);
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||||
|
||||
//-------------------------
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//Initialize the APIs
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||||
@@ -89,6 +88,7 @@ void ClientApplication::Init(int argc, char** argv) {
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||||
|
||||
std::cout << "Internal sizes:" << std::endl;
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||||
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||||
DEBUG_OUTPUT_VAR(NETWORK_VERSION);
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||||
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
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||||
DEBUG_OUTPUT_VAR(sizeof(Region));
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||||
DEBUG_OUTPUT_VAR(REGION_WIDTH);
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||||
@@ -96,8 +96,10 @@ void ClientApplication::Init(int argc, char** argv) {
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||||
DEBUG_OUTPUT_VAR(REGION_DEPTH);
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||||
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
|
||||
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
|
||||
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
|
||||
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
|
||||
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
|
||||
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
|
||||
|
||||
#undef DEBUG_OUTPUT_VAR
|
||||
|
||||
@@ -176,16 +178,13 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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||||
activeScene = new OptionsMenu();
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||||
break;
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||||
case SceneList::LOBBYMENU:
|
||||
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
|
||||
activeScene = new LobbyMenu(&clientIndex, &accountIndex); //TODO: can I use the ConfigUtility for these parameters?
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||||
break;
|
||||
case SceneList::INWORLD:
|
||||
activeScene = new InWorld(&clientIndex, &accountIndex, &characterIndex, &characterMap);
|
||||
activeScene = new InWorld(&clientIndex, &accountIndex);
|
||||
break;
|
||||
// case SceneList::INCOMBAT:
|
||||
// activeScene = new InCombat(&clientIndex, &accountIndex, &characterIndex, &characterMap);
|
||||
// break;
|
||||
case SceneList::CLEANUP:
|
||||
activeScene = new CleanUp(&clientIndex, &accountIndex, &characterIndex, &characterMap);
|
||||
case SceneList::DISCONNECTEDSCREEN:
|
||||
activeScene = new DisconnectedScreen();
|
||||
break;
|
||||
default:
|
||||
throw(std::logic_error("Failed to recognize the scene index"));
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "character.hpp"
|
||||
|
||||
#include "singleton.hpp"
|
||||
|
||||
@@ -35,7 +34,7 @@
|
||||
class ClientApplication: public Singleton<ClientApplication> {
|
||||
public:
|
||||
//public methods
|
||||
void Init(int argc, char** argv);
|
||||
void Init(int argc, char* argv[]);
|
||||
void Proc();
|
||||
void Quit();
|
||||
|
||||
@@ -54,9 +53,6 @@ private:
|
||||
//shared parameters
|
||||
int clientIndex = -1;
|
||||
int accountIndex = -1;
|
||||
int characterIndex = -1;
|
||||
|
||||
CharacterMap characterMap;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. ../packet ../../gameplay ../../map ../../utilities
|
||||
INCLUDES+=.
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
@@ -11,8 +11,8 @@ OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=../../..
|
||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,client.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
+7
-7
@@ -30,25 +30,25 @@
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
int main(int argc, char* argv[]) {
|
||||
try {
|
||||
//create the singletons
|
||||
ConfigUtility::Create();
|
||||
UDPNetworkUtility::Create();
|
||||
ConfigUtility::CreateSingleton();
|
||||
UDPNetworkUtility::CreateSingleton();
|
||||
|
||||
//call the server's routines
|
||||
ClientApplication::Create();
|
||||
ClientApplication::CreateSingleton();
|
||||
ClientApplication& app = ClientApplication::GetSingleton();
|
||||
|
||||
app.Init(argc, argv);
|
||||
app.Proc();
|
||||
app.Quit();
|
||||
|
||||
ClientApplication::Delete();
|
||||
ClientApplication::DeleteSingleton();
|
||||
|
||||
//delete the singletons
|
||||
ConfigUtility::Delete();
|
||||
UDPNetworkUtility::Delete();
|
||||
ConfigUtility::DeleteSingleton();
|
||||
UDPNetworkUtility::DeleteSingleton();
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||
|
||||
+3
-1
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
|
||||
INCLUDES+=. client_utilities renderable scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
|
||||
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
@@ -16,7 +16,9 @@ OUT=$(addprefix $(OUTDIR)/,client)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
$(MAKE) -C client_utilities
|
||||
$(MAKE) -C scenes
|
||||
$(MAKE) -C renderable
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
@@ -19,23 +19,9 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "character.hpp"
|
||||
#include "base_character.hpp"
|
||||
|
||||
void Character::Update() {
|
||||
if (motion.x && motion.y) {
|
||||
origin += motion * CHARACTER_WALKING_MOD;
|
||||
}
|
||||
else if (motion != 0) {
|
||||
origin += motion;
|
||||
}
|
||||
sprite.Update(0.016);
|
||||
}
|
||||
|
||||
void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
|
||||
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
|
||||
}
|
||||
|
||||
void Character::CorrectSprite() {
|
||||
void BaseCharacter::CorrectSprite() {
|
||||
//NOTE: These must correspond to the sprite sheet in use
|
||||
if (motion.y > 0) {
|
||||
sprite.SetYIndex(0);
|
||||
@@ -19,38 +19,23 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef CHARACTER_HPP_
|
||||
#define CHARACTER_HPP_
|
||||
#ifndef BASECHARACTER_HPP_
|
||||
#define BASECHARACTER_HPP_
|
||||
|
||||
//components
|
||||
#include "character_defines.hpp"
|
||||
#include "vector2.hpp"
|
||||
#include "bounding_box.hpp"
|
||||
#include "statistics.hpp"
|
||||
|
||||
//graphics
|
||||
#include "sprite_sheet.hpp"
|
||||
#include "renderable.hpp"
|
||||
|
||||
//std namespace
|
||||
#include <string>
|
||||
#include <cmath>
|
||||
|
||||
class Character {
|
||||
class BaseCharacter : public Renderable {
|
||||
public:
|
||||
Character() = default;
|
||||
~Character() = default;
|
||||
|
||||
void Update();
|
||||
BaseCharacter() = default;
|
||||
virtual ~BaseCharacter() = default;
|
||||
|
||||
//graphics
|
||||
void DrawTo(SDL_Surface* const, int camX, int camY);
|
||||
void CorrectSprite();
|
||||
SpriteSheet* GetSprite() { return &sprite; }
|
||||
|
||||
//gameplay
|
||||
Statistics* GetStats() { return &stats; }
|
||||
|
||||
//accessors and mutators
|
||||
|
||||
//metadata
|
||||
int SetOwner(int i) { return owner = i; }
|
||||
@@ -60,36 +45,11 @@ public:
|
||||
std::string SetAvatar(std::string s) { return avatar = s; }
|
||||
std::string GetAvatar() const { return avatar; }
|
||||
|
||||
//position
|
||||
Vector2 SetOrigin(Vector2 v) { return origin = v; }
|
||||
Vector2 GetOrigin() const { return origin; }
|
||||
Vector2 SetMotion(Vector2 v) { return motion = v; }
|
||||
Vector2 GetMotion() const { return motion; }
|
||||
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
|
||||
BoundingBox GetBounds() { return bounds; }
|
||||
|
||||
private:
|
||||
//graphics
|
||||
SpriteSheet sprite;
|
||||
|
||||
//base statistics
|
||||
Statistics stats;
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
|
||||
//metadata
|
||||
int owner;
|
||||
std::string handle;
|
||||
std::string avatar;
|
||||
|
||||
//position
|
||||
Vector2 origin = {0.0,0.0};
|
||||
Vector2 motion = {0.0,0.0};
|
||||
BoundingBox bounds;
|
||||
};
|
||||
|
||||
//tmp
|
||||
#include <map>
|
||||
typedef std::map<int, Character> CharacterMap;
|
||||
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,10 +19,5 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial_packet.hpp"
|
||||
#include "base_monster.hpp"
|
||||
|
||||
/* DOCS: Sanity check, read more
|
||||
* Since most/all of the files in this directory are header files, I've created
|
||||
* this source file as a "sanity check", to ensure that the above header files
|
||||
* are written correctly via make.
|
||||
*/
|
||||
@@ -19,16 +19,18 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef COMBATDEFINES_HPP_
|
||||
#define COMBATDEFINES_HPP_
|
||||
#ifndef BASEMONSTER_HPP_
|
||||
#define BASEMONSTER_HPP_
|
||||
|
||||
#define COMBAT_MAX_CHARACTERS 16
|
||||
#define COMBAT_MAX_ENEMIES 16
|
||||
#include "renderable.hpp"
|
||||
|
||||
enum class TerrainType {
|
||||
NONE = 0,
|
||||
GRASSLANDS,
|
||||
//etc.
|
||||
class BaseMonster {
|
||||
public:
|
||||
BaseMonster();
|
||||
virtual ~BaseMonster();
|
||||
|
||||
private:
|
||||
//
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,23 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "local_character.hpp"
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef LOCALCHARACTER_HPP_
|
||||
#define LOCALCHARACTER_HPP_
|
||||
|
||||
#include "base_character.hpp"
|
||||
#include "statistics.hpp"
|
||||
|
||||
class LocalCharacter : public BaseCharacter {
|
||||
public:
|
||||
LocalCharacter() = default;
|
||||
~LocalCharacter() = default;
|
||||
|
||||
Statistics* GetBaseStats() { return &baseStats; }
|
||||
|
||||
private:
|
||||
Statistics baseStats;
|
||||
//TODO: weapons, armour, buffs, debuffs, etc.
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,37 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,client.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -0,0 +1,31 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "renderable.hpp"
|
||||
|
||||
void Renderable::Update() {
|
||||
origin += motion;
|
||||
sprite.Update(0.016);
|
||||
}
|
||||
|
||||
void Renderable::DrawTo(SDL_Surface* const dest, int camX, int camY) {
|
||||
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
|
||||
}
|
||||
@@ -19,24 +19,38 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial.hpp"
|
||||
#ifndef RENDERABLE_HPP_
|
||||
#define RENDERABLE_HPP_
|
||||
|
||||
#include "serial_util.hpp"
|
||||
#include "bounding_box.hpp"
|
||||
#include "sprite_sheet.hpp"
|
||||
#include "vector2.hpp"
|
||||
|
||||
void serializeClient(ClientPacket* packet, void* buffer) {
|
||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
class Renderable {
|
||||
public:
|
||||
Renderable() = default;
|
||||
virtual ~Renderable() = default;
|
||||
|
||||
SERIALIZE(buffer, &packet->clientIndex, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
|
||||
// SERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
|
||||
}
|
||||
virtual void Update();
|
||||
virtual void DrawTo(SDL_Surface* const, int camX, int camY);
|
||||
|
||||
void deserializeClient(ClientPacket* packet, void* buffer) {
|
||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
SpriteSheet* GetSprite() { return &sprite; }
|
||||
|
||||
DESERIALIZE(buffer, &packet->clientIndex, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
|
||||
// DESERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
|
||||
}
|
||||
//position
|
||||
Vector2 SetOrigin(Vector2 v) { return origin = v; }
|
||||
Vector2 GetOrigin() const { return origin; }
|
||||
Vector2 SetMotion(Vector2 v) { return motion = v; }
|
||||
Vector2 GetMotion() const { return motion; }
|
||||
|
||||
//collision
|
||||
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
|
||||
BoundingBox GetBounds() { return bounds; }
|
||||
|
||||
protected: //TODO: should be private
|
||||
SpriteSheet sprite;
|
||||
Vector2 origin = {0, 0};
|
||||
Vector2 motion = {0, 0};
|
||||
BoundingBox bounds;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -34,8 +34,7 @@ enum class SceneList {
|
||||
OPTIONSMENU,
|
||||
LOBBYMENU,
|
||||
INWORLD,
|
||||
INCOMBAT,
|
||||
CLEANUP,
|
||||
DISCONNECTEDSCREEN,
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -19,10 +19,11 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "clean_up.hpp"
|
||||
#include "disconnected_screen.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
#include "config_utility.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
@@ -30,17 +31,7 @@
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
CleanUp::CleanUp(
|
||||
int* const argClientIndex,
|
||||
int* const argAccountIndex,
|
||||
int* const argCharacterIndex,
|
||||
CharacterMap* argCharacterMap
|
||||
):
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex),
|
||||
characterIndex(*argCharacterIndex),
|
||||
characterMap(*argCharacterMap)
|
||||
{
|
||||
DisconnectedScreen::DisconnectedScreen() {
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
|
||||
//setup the utility objects
|
||||
@@ -60,19 +51,13 @@ CleanUp::CleanUp(
|
||||
backButton.SetText("Back");
|
||||
|
||||
//full reset
|
||||
network.Unbind(Channels::SERVER);
|
||||
clientIndex = -1;
|
||||
accountIndex = -1;
|
||||
characterIndex = -1;
|
||||
// combatMap.clear();
|
||||
characterMap.clear();
|
||||
// enemyMap.clear();
|
||||
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
|
||||
|
||||
//auto return
|
||||
startTick = std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
CleanUp::~CleanUp() {
|
||||
DisconnectedScreen::~DisconnectedScreen() {
|
||||
//
|
||||
}
|
||||
|
||||
@@ -80,43 +65,45 @@ CleanUp::~CleanUp() {
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void CleanUp::Update() {
|
||||
void DisconnectedScreen::Update() {
|
||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
|
||||
//BUGFIX: Eat incoming packets
|
||||
while(network.Receive());
|
||||
//Eat incoming packets
|
||||
while(UDPNetworkUtility::GetSingleton().Receive());
|
||||
}
|
||||
|
||||
void CleanUp::Render(SDL_Surface* const screen) {
|
||||
void DisconnectedScreen::Render(SDL_Surface* const screen) {
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
|
||||
backButton.DrawTo(screen);
|
||||
font.DrawStringTo("You have been disconnected.", screen, 50, 30);
|
||||
font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void CleanUp::QuitEvent() {
|
||||
void DisconnectedScreen::QuitEvent() {
|
||||
SetNextScene(SceneList::QUIT);
|
||||
}
|
||||
|
||||
void CleanUp::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
backButton.MouseMotion(motion);
|
||||
}
|
||||
|
||||
void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
backButton.MouseButtonDown(button);
|
||||
}
|
||||
|
||||
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
@@ -124,6 +111,6 @@ void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
}
|
||||
}
|
||||
|
||||
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
@@ -19,11 +19,8 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef CLEANUP_HPP_
|
||||
#define CLEANUP_HPP_
|
||||
|
||||
//network
|
||||
#include "udp_network_utility.hpp"
|
||||
#ifndef DISCONNECTEDSCREEN_HPP_
|
||||
#define DISCONNECTEDSCREEN_HPP_
|
||||
|
||||
//graphics
|
||||
#include "image.hpp"
|
||||
@@ -31,22 +28,16 @@
|
||||
#include "button.hpp"
|
||||
|
||||
//client
|
||||
#include "character.hpp"
|
||||
#include "base_scene.hpp"
|
||||
|
||||
//std namespace
|
||||
#include <chrono>
|
||||
|
||||
class CleanUp : public BaseScene {
|
||||
class DisconnectedScreen : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
CleanUp(
|
||||
int* const argClientIndex,
|
||||
int* const argAccountIndex,
|
||||
int* const argCharacterIndex,
|
||||
CharacterMap* argCharacterMap
|
||||
);
|
||||
~CleanUp();
|
||||
DisconnectedScreen();
|
||||
~DisconnectedScreen();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
@@ -61,13 +52,6 @@ protected:
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//shared parameters
|
||||
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||
int& clientIndex;
|
||||
int& accountIndex;
|
||||
int& characterIndex;
|
||||
CharacterMap& characterMap;
|
||||
|
||||
//graphics
|
||||
Image image;
|
||||
RasterFont font;
|
||||
+68
-19
@@ -34,16 +34,9 @@
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
InWorld::InWorld(
|
||||
int* const argClientIndex,
|
||||
int* const argAccountIndex,
|
||||
int* const argCharacterIndex,
|
||||
CharacterMap* argCharacterMap
|
||||
):
|
||||
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex),
|
||||
characterIndex(*argCharacterIndex),
|
||||
characterMap(*argCharacterMap)
|
||||
accountIndex(*argAccountIndex)
|
||||
{
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
|
||||
@@ -71,7 +64,15 @@ InWorld::InWorld(
|
||||
//load the tilesheet
|
||||
//TODO: add the tilesheet to the map system?
|
||||
//TODO: Tile size and tile sheet should be loaded elsewhere
|
||||
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 32, 32);
|
||||
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
|
||||
|
||||
//send this player's character info
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
||||
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||
newPacket.accountIndex = accountIndex;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
//request a sync
|
||||
RequestSynchronize();
|
||||
@@ -140,6 +141,22 @@ void InWorld::Update() {
|
||||
//update the camera
|
||||
camera.x = localCharacter->GetOrigin().x - camera.marginX;
|
||||
camera.y = localCharacter->GetOrigin().y - camera.marginY;
|
||||
|
||||
//check the connection
|
||||
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
|
||||
if (attemptedBeats > 2) {
|
||||
RequestDisconnect();
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
|
||||
}
|
||||
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PING;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
attemptedBeats++;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::FrameEnd() {
|
||||
@@ -270,8 +287,14 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
|
||||
void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
case SerialPacketType::PING:
|
||||
HandlePing(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::PONG:
|
||||
HandlePong(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::DISCONNECT:
|
||||
HandleDisconnect(argPacket);
|
||||
HandleDisconnect(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_NEW:
|
||||
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
|
||||
@@ -282,6 +305,9 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
||||
case SerialPacketType::CHARACTER_UPDATE:
|
||||
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
HandleCharacterRejection(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
|
||||
break;
|
||||
@@ -292,8 +318,25 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
|
||||
SetNextScene(SceneList::CLEANUP);
|
||||
void InWorld::HandlePing(ServerPacket* const argPacket) {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PONG;
|
||||
network.SendTo(argPacket->srcAddress, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::HandlePong(ServerPacket* const argPacket) {
|
||||
if (network.GetIPAddress(Channels::SERVER)->host != argPacket->srcAddress.host) {
|
||||
throw(std::runtime_error("Heartbeat message received from unknown source"));
|
||||
}
|
||||
|
||||
attemptedBeats = 0;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
|
||||
void InWorld::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
//TODO: More needed in the disconnection
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been disconnected";
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||
@@ -302,7 +345,7 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||
}
|
||||
|
||||
//create the character object
|
||||
Character& newCharacter = characterMap[argPacket->characterIndex];
|
||||
BaseCharacter& newCharacter = characterMap[argPacket->characterIndex];
|
||||
|
||||
//fill out the character's members
|
||||
newCharacter.SetHandle(argPacket->handle);
|
||||
@@ -319,7 +362,7 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||
CHARACTER_BOUNDS_HEIGHT
|
||||
});
|
||||
|
||||
(*newCharacter.GetStats()) = argPacket->stats;
|
||||
// (*newCharacter.GetBaseStats()) = argPacket->stats;
|
||||
|
||||
//bookkeeping code
|
||||
newCharacter.CorrectSprite();
|
||||
@@ -330,7 +373,6 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||
localCharacter = &newCharacter;
|
||||
|
||||
//setup the camera
|
||||
//TODO: move this?
|
||||
camera.width = GetScreen()->w;
|
||||
camera.height = GetScreen()->h;
|
||||
|
||||
@@ -354,12 +396,11 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
||||
|
||||
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
|
||||
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
|
||||
HandleCharacterNew(argPacket);
|
||||
return;
|
||||
}
|
||||
|
||||
Character& character = characterMap[argPacket->characterIndex];
|
||||
BaseCharacter& character = characterMap[argPacket->characterIndex];
|
||||
|
||||
//other characters moving
|
||||
if (argPacket->characterIndex != characterIndex) {
|
||||
@@ -369,6 +410,14 @@ void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterRejection(TextPacket* const argPacket) {
|
||||
RequestDisconnect();
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
config["client.disconnectMessage"] = "Error: ";
|
||||
config["client.disconnectMessage"] += argPacket->text;
|
||||
}
|
||||
|
||||
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
|
||||
//replace existing regions
|
||||
regionPager.UnloadRegion(argPacket->x, argPacket->y);
|
||||
@@ -408,7 +457,7 @@ void InWorld::SendPlayerUpdate() {
|
||||
newPacket.roomIndex = 0; //TODO: room index
|
||||
newPacket.origin = localCharacter->GetOrigin();
|
||||
newPacket.motion = localCharacter->GetMotion();
|
||||
newPacket.stats = *localCharacter->GetStats();
|
||||
// newPacket.stats = *localCharacter->GetBaseStats();
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
|
||||
|
||||
+21
-12
@@ -27,6 +27,7 @@
|
||||
|
||||
//networking
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
|
||||
//graphics
|
||||
#include "image.hpp"
|
||||
@@ -37,7 +38,8 @@
|
||||
//common
|
||||
#include "frame_rate.hpp"
|
||||
|
||||
#include "character.hpp"
|
||||
#include "base_character.hpp"
|
||||
#include "local_character.hpp"
|
||||
|
||||
//client
|
||||
#include "base_scene.hpp"
|
||||
@@ -45,15 +47,12 @@
|
||||
//STL
|
||||
#include <map>
|
||||
|
||||
#include <chrono>
|
||||
|
||||
class InWorld : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
InWorld(
|
||||
int* const argClientIndex,
|
||||
int* const argAccountIndex,
|
||||
int* const argCharacterIndex,
|
||||
CharacterMap* argCharacterMap
|
||||
);
|
||||
InWorld(int* const argClientIndex, int* const argAccountIndex);
|
||||
~InWorld();
|
||||
|
||||
protected:
|
||||
@@ -74,10 +73,13 @@ protected:
|
||||
|
||||
//Network handlers
|
||||
void HandlePacket(SerialPacket* const);
|
||||
void HandleDisconnect(SerialPacket* const);
|
||||
void HandlePing(ServerPacket* const);
|
||||
void HandlePong(ServerPacket* const);
|
||||
void HandleDisconnect(ClientPacket* const);
|
||||
void HandleCharacterNew(CharacterPacket* const);
|
||||
void HandleCharacterDelete(CharacterPacket* const);
|
||||
void HandleCharacterUpdate(CharacterPacket* const);
|
||||
void HandleCharacterRejection(TextPacket* const);
|
||||
void HandleRegionContent(RegionPacket* const);
|
||||
|
||||
//Server control
|
||||
@@ -94,8 +96,8 @@ protected:
|
||||
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||
int& clientIndex;
|
||||
int& accountIndex;
|
||||
int& characterIndex;
|
||||
CharacterMap& characterMap;
|
||||
int characterIndex = -1;
|
||||
std::map<int, BaseCharacter> characterMap;
|
||||
|
||||
//graphics
|
||||
Image buttonImage;
|
||||
@@ -108,7 +110,8 @@ protected:
|
||||
//UI
|
||||
Button disconnectButton;
|
||||
Button shutDownButton;
|
||||
//TODO: Review the camera
|
||||
|
||||
//the camera structure
|
||||
struct {
|
||||
int x = 0, y = 0;
|
||||
int width = 0, height = 0;
|
||||
@@ -117,7 +120,13 @@ protected:
|
||||
FrameRate fps;
|
||||
|
||||
//game
|
||||
Character* localCharacter = nullptr;
|
||||
BaseCharacter* localCharacter = nullptr;
|
||||
|
||||
//connections
|
||||
//TODO: This needs it's own utility, for both InWorld and InCombat
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
Clock::time_point lastBeat = Clock::now();
|
||||
int attemptedBeats = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -34,6 +34,10 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex)
|
||||
{
|
||||
//preemptive reset
|
||||
clientIndex = -1;
|
||||
accountIndex = -1;
|
||||
|
||||
//setup the utility objects
|
||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
image.SetClipH(image.GetClipH()/3);
|
||||
@@ -63,7 +67,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
|
||||
//set the server list's position
|
||||
listBox = {300, 50, 200, font.GetCharH()};
|
||||
|
||||
//BUGFIX: Eat incoming packets
|
||||
//Eat incoming packets
|
||||
while(network.Receive());
|
||||
|
||||
//Initial broadcast
|
||||
@@ -112,7 +116,7 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
|
||||
(Uint16)listBox.w, (Uint16)listBox.h
|
||||
};
|
||||
r.y += i * listBox.h;
|
||||
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
|
||||
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
|
||||
}
|
||||
|
||||
//draw the server name
|
||||
@@ -192,6 +196,9 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
||||
case SerialPacketType::JOIN_RESPONSE:
|
||||
HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::JOIN_REJECTION:
|
||||
HandleJoinRejection(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
//handle errors
|
||||
default:
|
||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
||||
@@ -217,16 +224,12 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
||||
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
||||
clientIndex = argPacket->clientIndex;
|
||||
accountIndex = argPacket->accountIndex;
|
||||
network.Bind(&argPacket->srcAddress, Channels::SERVER);
|
||||
network.Bind(argPacket->srcAddress, Channels::SERVER);
|
||||
SetNextScene(SceneList::INWORLD);
|
||||
}
|
||||
|
||||
//send this player's character info
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
||||
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||
newPacket.accountIndex = accountIndex;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
|
||||
//TODO: Better output for join rejection
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
@@ -235,7 +238,7 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
||||
|
||||
void LobbyMenu::SendBroadcastRequest() {
|
||||
//broadcast to the network, or a specific server
|
||||
SerialPacket packet;
|
||||
ClientPacket packet;
|
||||
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
||||
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
||||
|
||||
@@ -251,6 +254,6 @@ void LobbyMenu::SendJoinRequest() {
|
||||
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
||||
|
||||
//join the selected server
|
||||
network.SendTo(&selection->address, &packet);
|
||||
network.SendTo(selection->address, &packet);
|
||||
selection = nullptr;
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
//utilities
|
||||
#include "config_utility.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
|
||||
//client
|
||||
#include "base_scene.hpp"
|
||||
@@ -62,6 +63,7 @@ protected:
|
||||
void HandlePacket(SerialPacket* const);
|
||||
void HandleBroadcastResponse(ServerPacket* const);
|
||||
void HandleJoinResponse(ClientPacket* const);
|
||||
void HandleJoinRejection(TextPacket* const);
|
||||
|
||||
//server control
|
||||
void SendBroadcastRequest();
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet ../../common/network/serial ../../common/ui ../../common/utilities
|
||||
INCLUDES+=. .. ../renderable ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
//the speeds that the characters move
|
||||
constexpr double CHARACTER_WALKING_SPEED = 2.24;
|
||||
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
|
||||
constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD;
|
||||
|
||||
//the bounds for the character objects, mapped to the default sprites
|
||||
constexpr int CHARACTER_BOUNDS_X = 0;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. packet serial ../gameplay ../map ../utilities
|
||||
INCLUDES+=. packet_types ../gameplay ../map ../utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
@@ -17,8 +17,7 @@ OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
$(MAKE) -C packet
|
||||
$(MAKE) -C serial
|
||||
$(MAKE) -C packet_types
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
|
||||
@@ -1,113 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SERIALPACKETTYPE_HPP_
|
||||
#define SERIALPACKETTYPE_HPP_
|
||||
|
||||
/* Key for the comments:
|
||||
* request => response
|
||||
*/
|
||||
|
||||
enum class SerialPacketType {
|
||||
//default: there is something wrong
|
||||
NONE = 0,
|
||||
|
||||
//keep alive
|
||||
//ping => pong
|
||||
PING = 1,
|
||||
PONG = 2,
|
||||
|
||||
//search for the server list
|
||||
//none => server name, player count, version info (and source address)
|
||||
BROADCAST_REQUEST = 3,
|
||||
BROADCAST_RESPONSE = 4,
|
||||
|
||||
//try to join the server
|
||||
//username, and password => client index, account index
|
||||
JOIN_REQUEST = 5,
|
||||
JOIN_RESPONSE = 6,
|
||||
JOIN_REJECTION = 7,
|
||||
|
||||
//mass update of all surrounding content
|
||||
//character.x, character.y => packet barrage
|
||||
SYNCHRONIZE = 8,
|
||||
|
||||
//disconnect from the server
|
||||
//autentication, account index => disconnect that account
|
||||
DISCONNECT = 9,
|
||||
|
||||
//shut down the server
|
||||
//autentication => disconnect, shutdown
|
||||
SHUTDOWN = 10,
|
||||
|
||||
//map data
|
||||
//room index, region.x, region.y => room index, region.x, region.y, region content
|
||||
REGION_REQUEST = 11,
|
||||
REGION_CONTENT = 12,
|
||||
|
||||
//combat data
|
||||
//TODO: system incomplete
|
||||
COMBAT_NEW = 13,
|
||||
COMBAT_DELETE = 14,
|
||||
COMBAT_UPDATE = 15,
|
||||
|
||||
COMBAT_ENTER_REQUEST = 16,
|
||||
COMBAT_ENTER_RESPONSE = 17,
|
||||
|
||||
COMBAT_EXIT_REQUEST = 18,
|
||||
COMBAT_EXIT_RESPONSE = 19,
|
||||
|
||||
//TODO: COMBAT info
|
||||
|
||||
COMBAT_REJECTION = 20,
|
||||
|
||||
//character data
|
||||
//character data => etc.
|
||||
CHARACTER_NEW = 21,
|
||||
CHARACTER_DELETE = 22,
|
||||
CHARACTER_UPDATE = 23,
|
||||
|
||||
//authentication, character index => character stats
|
||||
CHARACTER_STATS_REQUEST= 24,
|
||||
CHARACTER_STATS_RESPONSE = 25,
|
||||
|
||||
//character new => character rejection, disconnect?
|
||||
CHARACTER_REJECTION = 26,
|
||||
|
||||
//enemy data
|
||||
//enemy data => etc.
|
||||
ENEMY_NEW = 27,
|
||||
ENEMY_DELETE = 28,
|
||||
ENEMY_UPDATE = 29,
|
||||
|
||||
ENEMY_STATS_REQUEST = 30,
|
||||
ENEMY_STATS_RESPONSE = 31,
|
||||
|
||||
//enemy index => enemy doens't exist
|
||||
ENEMY_REJECTION= 32,
|
||||
|
||||
//NOTE: more packet types go here
|
||||
|
||||
//not used
|
||||
LAST
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,74 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "character_packet.hpp"
|
||||
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
#include "serial_statistics.hpp"
|
||||
|
||||
void serializeCharacter(void* buffer, CharacterPacket* packet) {
|
||||
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the character
|
||||
serialCopy(&buffer, &packet->characterIndex, sizeof(int));
|
||||
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
|
||||
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
|
||||
|
||||
//the owner
|
||||
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||
|
||||
//location
|
||||
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||
serialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||
serialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||
serialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||
serialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||
|
||||
//stats structure
|
||||
serializeStatistics(&buffer, &packet->stats);
|
||||
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
}
|
||||
|
||||
void deserializeCharacter(void* buffer, CharacterPacket* packet) {
|
||||
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the character
|
||||
deserialCopy(&buffer, &packet->characterIndex, sizeof(int));
|
||||
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
|
||||
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
|
||||
|
||||
//the owner
|
||||
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||
|
||||
//location
|
||||
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||
|
||||
//stats structure
|
||||
deserializeStatistics(&buffer, &packet->stats);
|
||||
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
}
|
||||
+4
-1
@@ -44,7 +44,10 @@ struct CharacterPacket : SerialPacketBase {
|
||||
//gameplay
|
||||
Statistics stats;
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
};
|
||||
|
||||
void serializeCharacter(void* buffer, CharacterPacket* packet);
|
||||
void deserializeCharacter(void* buffer, CharacterPacket* packet);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,40 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "client_packet.hpp"
|
||||
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
void serializeClient(void* buffer, ClientPacket* packet) {
|
||||
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
serialCopy(&buffer, &packet->clientIndex, sizeof(int));
|
||||
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||
serialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
|
||||
}
|
||||
|
||||
void deserializeClient(void* buffer, ClientPacket* packet) {
|
||||
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
deserialCopy(&buffer, &packet->clientIndex, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||
deserialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
|
||||
}
|
||||
+3
-1
@@ -28,7 +28,9 @@ struct ClientPacket : SerialPacketBase {
|
||||
int clientIndex;
|
||||
int accountIndex;
|
||||
char username[PACKET_STRING_SIZE];
|
||||
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
|
||||
};
|
||||
|
||||
void serializeClient(void* buffer, ClientPacket* packet);
|
||||
void deserializeClient(void* buffer, ClientPacket* packet);
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. ../../gameplay ../../map ../../utilities
|
||||
INCLUDES+=. .. ../../gameplay ../../map ../../utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
+20
-30
@@ -19,26 +19,21 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial.hpp"
|
||||
#include "region_packet.hpp"
|
||||
|
||||
#include "serial_util.hpp"
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
void serializeRegionFormat(RegionPacket* packet, void* buffer) {
|
||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
void serializeRegion(void* buffer, RegionPacket* packet) {
|
||||
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//format
|
||||
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->x, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->y, sizeof(int));
|
||||
}
|
||||
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||
serialCopy(&buffer, &packet->x, sizeof(int));
|
||||
serialCopy(&buffer, &packet->y, sizeof(int));
|
||||
|
||||
void serializeRegionContent(RegionPacket* packet, void* buffer) {
|
||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//format
|
||||
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->x, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->y, sizeof(int));
|
||||
if (packet->type != SerialPacketType::REGION_CONTENT) {
|
||||
return;
|
||||
}
|
||||
|
||||
//tiles
|
||||
for (int i = 0; i < REGION_WIDTH; i++) {
|
||||
@@ -51,25 +46,20 @@ void serializeRegionContent(RegionPacket* packet, void* buffer) {
|
||||
}
|
||||
|
||||
//solids
|
||||
SERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
||||
serialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
||||
}
|
||||
|
||||
void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
|
||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
void deserializeRegion(void* buffer, RegionPacket* packet) {
|
||||
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//format
|
||||
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->x, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->y, sizeof(int));
|
||||
}
|
||||
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->x, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->y, sizeof(int));
|
||||
|
||||
void deserializeRegionContent(RegionPacket* packet, void* buffer) {
|
||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//format
|
||||
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->x, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->y, sizeof(int));
|
||||
if (packet->type != SerialPacketType::REGION_CONTENT) {
|
||||
return;
|
||||
}
|
||||
|
||||
//an object to work on
|
||||
packet->region = new Region(packet->x, packet->y);
|
||||
@@ -85,5 +75,5 @@ void deserializeRegionContent(RegionPacket* packet, void* buffer) {
|
||||
}
|
||||
|
||||
//solids
|
||||
DESERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
||||
deserialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef REGIONPACKET_HPP_
|
||||
#define REGIONPACKET_HPP_
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
|
||||
#include "region.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
//define the memory footprint for the region's members
|
||||
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
|
||||
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
|
||||
constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3;
|
||||
|
||||
struct RegionPacket : SerialPacketBase {
|
||||
//location/identify the region
|
||||
int roomIndex;
|
||||
int x, y;
|
||||
|
||||
//the data
|
||||
Region* region;
|
||||
};
|
||||
|
||||
void serializeRegion(void* buffer, RegionPacket* packet);
|
||||
void deserializeRegion(void* buffer, RegionPacket* packet);
|
||||
|
||||
#endif
|
||||
+2
-17
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,21 +19,6 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef ENEMYPACKET_HPP_
|
||||
#define ENEMYPACKET_HPP_
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
|
||||
struct EnemyPacket : SerialPacketBase {
|
||||
//identify the enemy
|
||||
int enemyIndex;
|
||||
char handle[PACKET_STRING_SIZE];
|
||||
char avatar[PACKET_STRING_SIZE];
|
||||
|
||||
//gameplay
|
||||
Statistics stats;
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
|
||||
};
|
||||
|
||||
#endif
|
||||
//sanity check
|
||||
-7
@@ -22,15 +22,10 @@
|
||||
#ifndef SERIALPACKETBASE_HPP_
|
||||
#define SERIALPACKETBASE_HPP_
|
||||
|
||||
#ifndef SERIALPACKET_HPP_
|
||||
#error Cannot include this file without 'serial_packet.hpp'
|
||||
#endif
|
||||
|
||||
#include "serial_packet_type.hpp"
|
||||
|
||||
#include "SDL/SDL_net.h"
|
||||
|
||||
constexpr int NETWORK_VERSION = 20140701;
|
||||
constexpr int PACKET_STRING_SIZE = 100;
|
||||
|
||||
struct SerialPacketBase {
|
||||
@@ -41,6 +36,4 @@ struct SerialPacketBase {
|
||||
virtual ~SerialPacketBase() {};
|
||||
};
|
||||
|
||||
typedef SerialPacketBase SerialPacket;
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,64 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial_statistics.hpp"
|
||||
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
void serializeStatistics(void** buffer, Statistics* stats) {
|
||||
//integers
|
||||
serialCopy(buffer, &stats->level, sizeof(int));
|
||||
serialCopy(buffer, &stats->exp, sizeof(int));
|
||||
serialCopy(buffer, &stats->maxHP, sizeof(int));
|
||||
serialCopy(buffer, &stats->health, sizeof(int));
|
||||
serialCopy(buffer, &stats->maxMP, sizeof(int));
|
||||
serialCopy(buffer, &stats->mana, sizeof(int));
|
||||
serialCopy(buffer, &stats->attack, sizeof(int));
|
||||
serialCopy(buffer, &stats->defence, sizeof(int));
|
||||
serialCopy(buffer, &stats->intelligence, sizeof(int));
|
||||
serialCopy(buffer, &stats->resistance, sizeof(int));
|
||||
serialCopy(buffer, &stats->speed, sizeof(int));
|
||||
|
||||
//floats
|
||||
serialCopy(buffer, &stats->accuracy, sizeof(float));
|
||||
serialCopy(buffer, &stats->evasion, sizeof(float));
|
||||
serialCopy(buffer, &stats->luck, sizeof(float));
|
||||
}
|
||||
|
||||
void deserializeStatistics(void** buffer, Statistics* stats) {
|
||||
//integers
|
||||
deserialCopy(buffer, &stats->level, sizeof(int));
|
||||
deserialCopy(buffer, &stats->exp, sizeof(int));
|
||||
deserialCopy(buffer, &stats->maxHP, sizeof(int));
|
||||
deserialCopy(buffer, &stats->health, sizeof(int));
|
||||
deserialCopy(buffer, &stats->maxMP, sizeof(int));
|
||||
deserialCopy(buffer, &stats->mana, sizeof(int));
|
||||
deserialCopy(buffer, &stats->attack, sizeof(int));
|
||||
deserialCopy(buffer, &stats->defence, sizeof(int));
|
||||
deserialCopy(buffer, &stats->intelligence, sizeof(int));
|
||||
deserialCopy(buffer, &stats->resistance, sizeof(int));
|
||||
deserialCopy(buffer, &stats->speed, sizeof(int));
|
||||
|
||||
//floats
|
||||
deserialCopy(buffer, &stats->accuracy, sizeof(float));
|
||||
deserialCopy(buffer, &stats->evasion, sizeof(float));
|
||||
deserialCopy(buffer, &stats->luck, sizeof(float));
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SERIALSTATISTICS_HPP_
|
||||
#define SERIALSTATISTICS_HPP_
|
||||
|
||||
#include "statistics.hpp"
|
||||
|
||||
void serializeStatistics(void** buffer, Statistics* stats);
|
||||
void deserializeStatistics(void** buffer, Statistics* stats);
|
||||
|
||||
#endif
|
||||
+12
-12
@@ -19,24 +19,24 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial.hpp"
|
||||
#include "server_packet.hpp"
|
||||
|
||||
#include "serial_util.hpp"
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
void serializeServer(ServerPacket* packet, void* buffer) {
|
||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
void serializeServer(void* buffer, ServerPacket* packet) {
|
||||
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the server
|
||||
SERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
|
||||
SERIALIZE(buffer, &packet->playerCount, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->version, sizeof(int));
|
||||
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
|
||||
serialCopy(&buffer, &packet->playerCount, sizeof(int));
|
||||
serialCopy(&buffer, &packet->version, sizeof(int));
|
||||
}
|
||||
|
||||
void deserializeServer(ServerPacket* packet, void* buffer) {
|
||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
void deserializeServer(void* buffer, ServerPacket* packet) {
|
||||
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the server
|
||||
DESERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
|
||||
DESERIALIZE(buffer, &packet->playerCount, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->version, sizeof(int));
|
||||
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
|
||||
deserialCopy(&buffer, &packet->playerCount, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->version, sizeof(int));
|
||||
}
|
||||
+3
@@ -31,4 +31,7 @@ struct ServerPacket : SerialPacketBase {
|
||||
int version;
|
||||
};
|
||||
|
||||
void serializeServer(void* buffer, ServerPacket* packet);
|
||||
void deserializeServer(void* buffer, ServerPacket* packet);
|
||||
|
||||
#endif
|
||||
+14
-20
@@ -19,28 +19,22 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef COMBATPACKET_HPP_
|
||||
#define COMBATPACKET_HPP_
|
||||
#include "text_packet.hpp"
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
#include "combat_defines.hpp"
|
||||
void serializeText(void* buffer, TextPacket* packet) {
|
||||
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
struct CombatPacket : SerialPacketBase {
|
||||
//identify the combat instance
|
||||
int combatIndex;
|
||||
int difficulty;
|
||||
TerrainType terrainType;
|
||||
//content
|
||||
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
|
||||
serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
|
||||
}
|
||||
|
||||
//combatants
|
||||
int characterArray[COMBAT_MAX_CHARACTERS];
|
||||
int enemyArray[COMBAT_MAX_ENEMIES];
|
||||
void deserializeText(void* buffer, TextPacket* packet) {
|
||||
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//location
|
||||
int mapIndex;
|
||||
Vector2 origin;
|
||||
|
||||
//TODO: gameplay components: rewards
|
||||
};
|
||||
|
||||
#endif
|
||||
//content
|
||||
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
|
||||
deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
|
||||
}
|
||||
+9
-12
@@ -19,20 +19,17 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef REGIONPACKET_HPP_
|
||||
#define REGIONPACKET_HPP_
|
||||
#ifndef TEXTPACKET_HPP_
|
||||
#define TEXTPACKET_HPP_
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
|
||||
#include "region.hpp"
|
||||
|
||||
struct RegionPacket : SerialPacketBase {
|
||||
//location/identify the region
|
||||
int roomIndex;
|
||||
int x, y;
|
||||
|
||||
//the data
|
||||
Region* region;
|
||||
struct TextPacket : SerialPacketBase {
|
||||
char name[PACKET_STRING_SIZE];
|
||||
char text[PACKET_STRING_SIZE];
|
||||
};
|
||||
|
||||
#endif
|
||||
void serializeText(void* buffer, TextPacket* packet);
|
||||
void deserializeText(void* buffer, TextPacket* packet);
|
||||
|
||||
#endif
|
||||
@@ -1,182 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial.hpp"
|
||||
|
||||
#include "serial_util.hpp"
|
||||
|
||||
//simple type functions
|
||||
void serializeType(SerialPacketBase* packet, void* buffer) {
|
||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
}
|
||||
|
||||
void deserializeType(SerialPacketBase* packet, void* buffer) {
|
||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
}
|
||||
|
||||
//main switch functions
|
||||
void serializePacket(SerialPacketBase* packet, void* buffer) {
|
||||
switch(packet->type) {
|
||||
//no extra data
|
||||
case SerialPacketType::NONE:
|
||||
case SerialPacketType::PING:
|
||||
case SerialPacketType::PONG:
|
||||
case SerialPacketType::BROADCAST_REQUEST:
|
||||
|
||||
//all rejections
|
||||
case SerialPacketType::JOIN_REJECTION:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
case SerialPacketType::ENEMY_REJECTION:
|
||||
case SerialPacketType::COMBAT_REJECTION:
|
||||
|
||||
serializeType(packet, buffer);
|
||||
break;
|
||||
|
||||
//character info
|
||||
case SerialPacketType::CHARACTER_NEW:
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
case SerialPacketType::CHARACTER_UPDATE:
|
||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||
serializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
|
||||
break;
|
||||
|
||||
//client info
|
||||
case SerialPacketType::JOIN_REQUEST:
|
||||
case SerialPacketType::JOIN_RESPONSE:
|
||||
case SerialPacketType::SYNCHRONIZE:
|
||||
case SerialPacketType::DISCONNECT:
|
||||
case SerialPacketType::SHUTDOWN:
|
||||
serializeClient(static_cast<ClientPacket*>(packet), buffer);
|
||||
break;
|
||||
|
||||
//combat info
|
||||
case SerialPacketType::COMBAT_NEW:
|
||||
case SerialPacketType::COMBAT_DELETE:
|
||||
case SerialPacketType::COMBAT_UPDATE:
|
||||
|
||||
case SerialPacketType::COMBAT_ENTER_REQUEST:
|
||||
case SerialPacketType::COMBAT_ENTER_RESPONSE:
|
||||
case SerialPacketType::COMBAT_EXIT_REQUEST:
|
||||
case SerialPacketType::COMBAT_EXIT_RESPONSE:
|
||||
|
||||
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
|
||||
break;
|
||||
|
||||
//enemy info
|
||||
case SerialPacketType::ENEMY_NEW:
|
||||
case SerialPacketType::ENEMY_DELETE:
|
||||
case SerialPacketType::ENEMY_UPDATE:
|
||||
case SerialPacketType::ENEMY_STATS_REQUEST:
|
||||
case SerialPacketType::ENEMY_STATS_RESPONSE:
|
||||
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
|
||||
break;
|
||||
|
||||
//region info
|
||||
case SerialPacketType::REGION_REQUEST:
|
||||
serializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
|
||||
break;
|
||||
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
serializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
|
||||
break;
|
||||
|
||||
//server info
|
||||
case SerialPacketType::BROADCAST_RESPONSE:
|
||||
serializeServer(static_cast<ServerPacket*>(packet), buffer);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void deserializePacket(SerialPacketBase* packet, void* buffer) {
|
||||
//find the type, so that you can actually deserialize the packet!
|
||||
deserializeType(packet, buffer);
|
||||
switch(packet->type) {
|
||||
//no extra data
|
||||
case SerialPacketType::NONE:
|
||||
case SerialPacketType::PING:
|
||||
case SerialPacketType::PONG:
|
||||
case SerialPacketType::BROADCAST_REQUEST:
|
||||
|
||||
//all rejections
|
||||
case SerialPacketType::JOIN_REJECTION:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
case SerialPacketType::ENEMY_REJECTION:
|
||||
case SerialPacketType::COMBAT_REJECTION:
|
||||
|
||||
//NOTHING
|
||||
break;
|
||||
|
||||
//character info
|
||||
case SerialPacketType::CHARACTER_NEW:
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
case SerialPacketType::CHARACTER_UPDATE:
|
||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||
deserializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
|
||||
break;
|
||||
|
||||
//client info
|
||||
case SerialPacketType::JOIN_REQUEST:
|
||||
case SerialPacketType::JOIN_RESPONSE:
|
||||
case SerialPacketType::SYNCHRONIZE:
|
||||
case SerialPacketType::DISCONNECT:
|
||||
case SerialPacketType::SHUTDOWN:
|
||||
deserializeClient(static_cast<ClientPacket*>(packet), buffer);
|
||||
break;
|
||||
|
||||
//combat info
|
||||
case SerialPacketType::COMBAT_NEW:
|
||||
case SerialPacketType::COMBAT_DELETE:
|
||||
case SerialPacketType::COMBAT_UPDATE:
|
||||
|
||||
case SerialPacketType::COMBAT_ENTER_REQUEST:
|
||||
case SerialPacketType::COMBAT_ENTER_RESPONSE:
|
||||
case SerialPacketType::COMBAT_EXIT_REQUEST:
|
||||
case SerialPacketType::COMBAT_EXIT_RESPONSE:
|
||||
|
||||
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
|
||||
break;
|
||||
|
||||
//enemy info
|
||||
case SerialPacketType::ENEMY_NEW:
|
||||
case SerialPacketType::ENEMY_DELETE:
|
||||
case SerialPacketType::ENEMY_UPDATE:
|
||||
case SerialPacketType::ENEMY_STATS_REQUEST:
|
||||
case SerialPacketType::ENEMY_STATS_RESPONSE:
|
||||
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
|
||||
break;
|
||||
|
||||
//region info
|
||||
case SerialPacketType::REGION_REQUEST:
|
||||
deserializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
|
||||
break;
|
||||
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
deserializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
|
||||
break;
|
||||
|
||||
//server info
|
||||
case SerialPacketType::BROADCAST_RESPONSE:
|
||||
deserializeServer(static_cast<ServerPacket*>(packet), buffer);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SERIALIZE_HPP_
|
||||
#define SERIALIZE_HPP_
|
||||
|
||||
#include "serial_packet.hpp"
|
||||
|
||||
#include "region.hpp"
|
||||
#include "statistics.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
//Primary interface functions
|
||||
void serializePacket(SerialPacketBase*, void* dest);
|
||||
void deserializePacket(SerialPacketBase*, void* src);
|
||||
|
||||
void serializeType(SerialPacketBase*, void*);
|
||||
void deserializeType(SerialPacketBase*, void*);
|
||||
|
||||
//utility functions, exposed
|
||||
void serializeCharacter(CharacterPacket*, void*);
|
||||
void serializeClient(ClientPacket*, void*);
|
||||
void serializeCombat(CombatPacket*, void*);
|
||||
void serializeEnemy(EnemyPacket*, void*);
|
||||
void serializeRegionFormat(RegionPacket*, void*);
|
||||
void serializeRegionContent(RegionPacket*, void*);
|
||||
void serializeServer(ServerPacket*, void*);
|
||||
void serializeStatistics(Statistics*, void*);
|
||||
|
||||
void deserializeCharacter(CharacterPacket*, void*);
|
||||
void deserializeClient(ClientPacket*, void*);
|
||||
void deserializeCombat(CombatPacket*, void*);
|
||||
void deserializeEnemy(EnemyPacket*, void*);
|
||||
void deserializeRegionFormat(RegionPacket*, void*);
|
||||
void deserializeRegionContent(RegionPacket*, void*);
|
||||
void deserializeServer(ServerPacket*, void*);
|
||||
void deserializeStatistics(Statistics*, void*);
|
||||
|
||||
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
|
||||
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
|
||||
* Serialized packet structure:
|
||||
* SerialPacketType
|
||||
* room index
|
||||
* X & Y position
|
||||
* tile data (3 layers)
|
||||
* solid data (bitset)
|
||||
* The constants declared here are used for networking ONLY
|
||||
*/
|
||||
|
||||
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
|
||||
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
|
||||
constexpr int PACKET_BUFFER_SIZE = sizeof(SerialPacketType) + sizeof(int) * 3 + REGION_TILE_FOOTPRINT + REGION_SOLID_FOOTPRINT;
|
||||
|
||||
#endif
|
||||
@@ -1,74 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial.hpp"
|
||||
|
||||
#include "serial_util.hpp"
|
||||
|
||||
void serializeCharacter(CharacterPacket* packet, void* buffer) {
|
||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the character
|
||||
SERIALIZE(buffer, &packet->characterIndex, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
||||
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
||||
|
||||
//the owner
|
||||
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
||||
|
||||
//location
|
||||
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
||||
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
||||
SERIALIZE(buffer, &packet->motion.x, sizeof(double));
|
||||
SERIALIZE(buffer, &packet->motion.y, sizeof(double));
|
||||
|
||||
//stats structure
|
||||
serializeStatistics(&packet->stats, buffer);
|
||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
}
|
||||
|
||||
void deserializeCharacter(CharacterPacket* packet, void* buffer) {
|
||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the character
|
||||
DESERIALIZE(buffer, &packet->characterIndex, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
||||
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
||||
|
||||
//the owner
|
||||
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
||||
|
||||
//location
|
||||
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
||||
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
||||
DESERIALIZE(buffer, &packet->motion.x, sizeof(double));
|
||||
DESERIALIZE(buffer, &packet->motion.y, sizeof(double));
|
||||
|
||||
//stats structure
|
||||
deserializeStatistics(&packet->stats, buffer);
|
||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial.hpp"
|
||||
|
||||
#include "serial_util.hpp"
|
||||
|
||||
void serializeCombat(CombatPacket* packet, void* buffer) {
|
||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the combat instance
|
||||
SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->difficulty, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
|
||||
|
||||
//combatants
|
||||
SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
|
||||
SERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
|
||||
|
||||
//location
|
||||
SERIALIZE(buffer, &packet->mapIndex, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
||||
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
||||
|
||||
//TODO: gameplay components: rewards
|
||||
}
|
||||
|
||||
void deserializeCombat(CombatPacket* packet, void* buffer) {
|
||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the combat instance
|
||||
DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
|
||||
|
||||
//combatants
|
||||
DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
|
||||
DESERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
|
||||
|
||||
//location
|
||||
DESERIALIZE(buffer, &packet->mapIndex, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
||||
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
||||
|
||||
//TODO: gameplay components: rewards
|
||||
}
|
||||
@@ -1,56 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial.hpp"
|
||||
|
||||
#include "serial_util.hpp"
|
||||
|
||||
void serializeEnemy(EnemyPacket* packet, void* buffer) {
|
||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the enemy
|
||||
SERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
||||
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
||||
|
||||
//gameplay
|
||||
|
||||
//stats structure
|
||||
serializeStatistics(&packet->stats, buffer);
|
||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
|
||||
}
|
||||
|
||||
void deserializeEnemy(EnemyPacket* packet, void* buffer) {
|
||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the enemy
|
||||
DESERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
||||
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
||||
|
||||
//stats structure
|
||||
deserializeStatistics(&packet->stats, buffer);
|
||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
|
||||
}
|
||||
@@ -1,65 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial.hpp"
|
||||
|
||||
#include "serial_util.hpp"
|
||||
|
||||
void serializeStatistics(Statistics* stats, void* buffer) {
|
||||
//integers
|
||||
SERIALIZE(buffer, &stats->level, sizeof(int));
|
||||
SERIALIZE(buffer, &stats->exp, sizeof(int));
|
||||
SERIALIZE(buffer, &stats->maxHP, sizeof(int));
|
||||
SERIALIZE(buffer, &stats->health, sizeof(int));
|
||||
SERIALIZE(buffer, &stats->maxMP, sizeof(int));
|
||||
SERIALIZE(buffer, &stats->mana, sizeof(int));
|
||||
SERIALIZE(buffer, &stats->attack, sizeof(int));
|
||||
SERIALIZE(buffer, &stats->defence, sizeof(int));
|
||||
SERIALIZE(buffer, &stats->intelligence, sizeof(int));
|
||||
SERIALIZE(buffer, &stats->resistance, sizeof(int));
|
||||
SERIALIZE(buffer, &stats->speed, sizeof(int));
|
||||
|
||||
//floats
|
||||
SERIALIZE(buffer, &stats->accuracy, sizeof(float));
|
||||
SERIALIZE(buffer, &stats->evasion, sizeof(float));
|
||||
SERIALIZE(buffer, &stats->luck, sizeof(float));
|
||||
}
|
||||
|
||||
|
||||
void deserializeStatistics(Statistics* stats, void* buffer) {
|
||||
//integers
|
||||
DESERIALIZE(buffer, &stats->level, sizeof(int));
|
||||
DESERIALIZE(buffer, &stats->exp, sizeof(int));
|
||||
DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
|
||||
DESERIALIZE(buffer, &stats->health, sizeof(int));
|
||||
DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
|
||||
DESERIALIZE(buffer, &stats->mana, sizeof(int));
|
||||
DESERIALIZE(buffer, &stats->attack, sizeof(int));
|
||||
DESERIALIZE(buffer, &stats->defence, sizeof(int));
|
||||
DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
|
||||
DESERIALIZE(buffer, &stats->resistance, sizeof(int));
|
||||
DESERIALIZE(buffer, &stats->speed, sizeof(int));
|
||||
|
||||
//floats
|
||||
DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
|
||||
DESERIALIZE(buffer, &stats->evasion, sizeof(float));
|
||||
DESERIALIZE(buffer, &stats->luck, sizeof(float));
|
||||
}
|
||||
@@ -22,23 +22,43 @@
|
||||
#ifndef SERIALPACKET_HPP_
|
||||
#define SERIALPACKET_HPP_
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
#include "character_packet.hpp"
|
||||
#include "client_packet.hpp"
|
||||
#include "combat_packet.hpp"
|
||||
#include "enemy_packet.hpp"
|
||||
#include "region_packet.hpp"
|
||||
#include "server_packet.hpp"
|
||||
#include "text_packet.hpp"
|
||||
|
||||
//NOTE: SerialPacket is defined in serial_packet_base.hpp
|
||||
//SerialPacketBase is defined in serial_packet_base.hpp
|
||||
typedef SerialPacketBase SerialPacket;
|
||||
|
||||
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
|
||||
constexpr int NETWORK_VERSION = 20140909;
|
||||
|
||||
union MaxPacket {
|
||||
CharacterPacket a;
|
||||
ClientPacket b;
|
||||
CombatPacket c;
|
||||
EnemyPacket d;
|
||||
RegionPacket e;
|
||||
ServerPacket f;
|
||||
RegionPacket c;
|
||||
ServerPacket d;
|
||||
TextPacket e;
|
||||
};
|
||||
|
||||
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
|
||||
|
||||
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
|
||||
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
|
||||
* Serialized RegionPacket structure:
|
||||
* SerialPacketType
|
||||
* room index (int)
|
||||
* X & Y position (int)
|
||||
* tile data (3 layers)
|
||||
* solid data (bitset)
|
||||
*/
|
||||
|
||||
constexpr int PACKET_BUFFER_SIZE =
|
||||
sizeof(SerialPacketType) +
|
||||
REGION_METADATA_FOOTPRINT +
|
||||
REGION_TILE_FOOTPRINT +
|
||||
REGION_SOLID_FOOTPRINT;
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,110 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SERIALPACKETTYPE_HPP_
|
||||
#define SERIALPACKETTYPE_HPP_
|
||||
|
||||
/* DOCS: The headers indicate what packet type is used for each message
|
||||
* different messages under the same header will carry different amounts of
|
||||
* valid data, but it will still be carried in that packet's format.
|
||||
*/
|
||||
|
||||
enum class SerialPacketType {
|
||||
//default: there is something wrong
|
||||
NONE = 0,
|
||||
|
||||
//-------------------------
|
||||
//ServerPacket
|
||||
// name, player count, version
|
||||
//-------------------------
|
||||
|
||||
//heartbeat
|
||||
PING,
|
||||
PONG,
|
||||
|
||||
//Used for finding available servers
|
||||
BROADCAST_REQUEST,
|
||||
BROADCAST_RESPONSE,
|
||||
|
||||
//-------------------------
|
||||
//ClientPacket
|
||||
// client index, account index, character index
|
||||
//-------------------------
|
||||
|
||||
//Connecting to a server as a client
|
||||
JOIN_REQUEST,
|
||||
JOIN_RESPONSE,
|
||||
|
||||
//client requests all information from the server
|
||||
SYNCHRONIZE,
|
||||
|
||||
//disconnect from the server
|
||||
DISCONNECT,
|
||||
|
||||
//shut down the server
|
||||
SHUTDOWN,
|
||||
|
||||
//-------------------------
|
||||
//RegionPacket
|
||||
// room index, x, y, raw data
|
||||
//-------------------------
|
||||
|
||||
//map data
|
||||
REGION_REQUEST,
|
||||
REGION_CONTENT,
|
||||
|
||||
//-------------------------
|
||||
//CharacterPacket
|
||||
// handle, avatar, character index, account index,
|
||||
// room index, origin, motion
|
||||
// statistics
|
||||
//-------------------------
|
||||
|
||||
//controlling characters
|
||||
CHARACTER_NEW,
|
||||
CHARACTER_DELETE,
|
||||
CHARACTER_UPDATE,
|
||||
|
||||
//authentication, character index => character stats
|
||||
CHARACTER_STATS_REQUEST,
|
||||
CHARACTER_STATS_RESPONSE,
|
||||
|
||||
//-------------------------
|
||||
//TextPacket
|
||||
// name, text
|
||||
//-------------------------
|
||||
|
||||
//general speech
|
||||
TEXT_BROADCAST,
|
||||
|
||||
//rejection/error messages
|
||||
SHUTDOWN_REJECTION,
|
||||
JOIN_REJECTION,
|
||||
CHARACTER_REJECTION,
|
||||
|
||||
//-------------------------
|
||||
//not used
|
||||
//-------------------------
|
||||
|
||||
LAST
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,119 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
//packet types
|
||||
#include "character_packet.hpp"
|
||||
#include "client_packet.hpp"
|
||||
#include "region_packet.hpp"
|
||||
#include "server_packet.hpp"
|
||||
#include "text_packet.hpp"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
//raw memory copy
|
||||
void serialCopy(void** buffer, void* data, int size) {
|
||||
memcpy(*buffer, data, size);
|
||||
*buffer = reinterpret_cast<char*>(*buffer) + size;
|
||||
}
|
||||
|
||||
void deserialCopy(void** buffer, void* data, int size) {
|
||||
memcpy(data, *buffer, size);
|
||||
*buffer = reinterpret_cast<char*>(*buffer) + size;
|
||||
}
|
||||
|
||||
//DOCS: The server and client MUST use the correct packet types
|
||||
|
||||
//main switch functions
|
||||
void serializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
switch(packet->type) {
|
||||
case SerialPacketType::PING:
|
||||
case SerialPacketType::PONG:
|
||||
case SerialPacketType::BROADCAST_REQUEST:
|
||||
case SerialPacketType::BROADCAST_RESPONSE:
|
||||
serializeServer(buffer, static_cast<ServerPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::JOIN_REQUEST:
|
||||
case SerialPacketType::JOIN_RESPONSE:
|
||||
case SerialPacketType::SYNCHRONIZE:
|
||||
case SerialPacketType::DISCONNECT:
|
||||
case SerialPacketType::SHUTDOWN:
|
||||
serializeClient(buffer, static_cast<ClientPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::REGION_REQUEST:
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_NEW:
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
case SerialPacketType::CHARACTER_UPDATE:
|
||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::TEXT_BROADCAST:
|
||||
case SerialPacketType::JOIN_REJECTION:
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
serializeText(buffer, static_cast<TextPacket*>(packet));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void deserializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
//find the type, so that you can actually deserialize the packet!
|
||||
SerialPacketType type;
|
||||
memcpy(&type, buffer, sizeof(SerialPacketType));
|
||||
|
||||
switch(type) {
|
||||
case SerialPacketType::PING:
|
||||
case SerialPacketType::PONG:
|
||||
case SerialPacketType::BROADCAST_REQUEST:
|
||||
case SerialPacketType::BROADCAST_RESPONSE:
|
||||
deserializeServer(buffer, static_cast<ServerPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::JOIN_REQUEST:
|
||||
case SerialPacketType::JOIN_RESPONSE:
|
||||
case SerialPacketType::SYNCHRONIZE:
|
||||
case SerialPacketType::DISCONNECT:
|
||||
case SerialPacketType::SHUTDOWN:
|
||||
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::REGION_REQUEST:
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_NEW:
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
case SerialPacketType::CHARACTER_UPDATE:
|
||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::TEXT_BROADCAST:
|
||||
case SerialPacketType::JOIN_REJECTION:
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
deserializeText(buffer, static_cast<TextPacket*>(packet));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -19,13 +19,19 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SERIALIZEUTIL_HPP_
|
||||
#define SERIALIZEUTIL_HPP_
|
||||
#ifndef SERIALIZEUTILITY_HPP_
|
||||
#define SERIALIZEUTILITY_HPP_
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
//NOTE: The strange assignments here used in order to move the void* parameter
|
||||
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer = reinterpret_cast<char*>(buffer) + size;
|
||||
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer = reinterpret_cast<char*>(buffer) + size;
|
||||
//raw memory copy
|
||||
void serialCopy(void** buffer, void* data, int size);
|
||||
void deserialCopy(void** buffer, void* data, int size);
|
||||
|
||||
//primary functions
|
||||
void serializePacket(void* buffer, SerialPacketBase* packet);
|
||||
void deserializePacket(void* buffer, SerialPacketBase* packet);
|
||||
|
||||
#endif
|
||||
@@ -21,12 +21,13 @@
|
||||
*/
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include "serial.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
//BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
|
||||
//NOTE: don't confuse SerialPacket with UDPpacket
|
||||
//NOTE: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
|
||||
//NOTE: don't confuse SerialPacketBase with UDPpacket
|
||||
|
||||
void UDPNetworkUtility::Open(int port) {
|
||||
socket = SDLNet_UDP_Open(port);
|
||||
@@ -54,11 +55,11 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
|
||||
throw(std::runtime_error("Failed to resolve a host"));
|
||||
}
|
||||
|
||||
return Bind(&add, channel);
|
||||
return Bind(add, channel);
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
|
||||
int ret = SDLNet_UDP_Bind(socket, channel, add);
|
||||
int UDPNetworkUtility::Bind(IPaddress add, int channel) {
|
||||
int ret = SDLNet_UDP_Bind(socket, channel, &add);
|
||||
|
||||
if (ret < 0) {
|
||||
throw(std::runtime_error("Failed to bind to a channel"));
|
||||
@@ -81,17 +82,17 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
|
||||
throw(std::runtime_error("Failed to resolve a host"));
|
||||
}
|
||||
|
||||
SendTo(&add, data, len);
|
||||
SendTo(add, data, len);
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) {
|
||||
int UDPNetworkUtility::SendTo(IPaddress add, void* data, int len) {
|
||||
if (len > packet->maxlen) {
|
||||
throw(std::runtime_error("The buffer is to large for the UDPpacket"));
|
||||
}
|
||||
memset(packet->data, 0, packet->maxlen);
|
||||
memcpy(packet->data, data, len);
|
||||
packet->len = len;
|
||||
packet->address = *add;
|
||||
packet->address = add;
|
||||
|
||||
int ret = SDLNet_UDP_Send(socket, -1, packet);
|
||||
|
||||
@@ -152,23 +153,23 @@ int UDPNetworkUtility::Receive() {
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//send a SerialPacket
|
||||
//send a SerialPacketBase
|
||||
//-------------------------
|
||||
|
||||
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) {
|
||||
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serialPacket) {
|
||||
IPaddress add;
|
||||
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
|
||||
throw(std::runtime_error("Failed to resolve a host"));
|
||||
}
|
||||
|
||||
SendTo(&add, serialPacket);
|
||||
SendTo(add, serialPacket);
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
|
||||
int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) {
|
||||
memset(packet->data, 0, packet->maxlen);
|
||||
serializePacket(serialPacket, packet->data);
|
||||
serializePacket(packet->data, serialPacket);
|
||||
packet->len = PACKET_BUFFER_SIZE;
|
||||
packet->address = *add;
|
||||
packet->address = add;
|
||||
|
||||
int ret = SDLNet_UDP_Send(socket, -1, packet);
|
||||
|
||||
@@ -179,9 +180,9 @@ int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
|
||||
int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) {
|
||||
memset(packet->data, 0, packet->maxlen);
|
||||
serializePacket(serialPacket, packet->data);
|
||||
serializePacket(packet->data, serialPacket);
|
||||
packet->len = PACKET_BUFFER_SIZE;
|
||||
|
||||
int ret = SDLNet_UDP_Send(socket, channel, packet);
|
||||
@@ -193,9 +194,9 @@ int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
|
||||
int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) {
|
||||
memset(packet->data, 0, packet->maxlen);
|
||||
serializePacket(serialPacket, packet->data);
|
||||
serializePacket(packet->data, serialPacket);
|
||||
packet->len = PACKET_BUFFER_SIZE;
|
||||
|
||||
int sent = 0;
|
||||
@@ -210,10 +211,10 @@ int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
|
||||
return sent;
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
|
||||
int UDPNetworkUtility::Receive(SerialPacketBase* serialPacket) {
|
||||
memset(packet->data, 0, packet->maxlen);
|
||||
int ret = SDLNet_UDP_Recv(socket, packet);
|
||||
deserializePacket(serialPacket, packet->data);
|
||||
deserializePacket(packet->data, serialPacket);
|
||||
serialPacket->srcAddress = packet->address;
|
||||
|
||||
if (ret < 0) {
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
#define UDPNETWORKUTILITY_HPP_
|
||||
|
||||
//common
|
||||
#include "serial_packet.hpp"
|
||||
#include "serial_packet_base.hpp"
|
||||
#include "singleton.hpp"
|
||||
|
||||
//APIs
|
||||
@@ -36,7 +36,7 @@ public:
|
||||
|
||||
//bind to a channel
|
||||
int Bind(const char* ip, int port, int channel = -1);
|
||||
int Bind(IPaddress* add, int channel = -1);
|
||||
int Bind(IPaddress add, int channel = -1);
|
||||
void Unbind(int channel);
|
||||
|
||||
IPaddress* GetIPAddress(int channel) {
|
||||
@@ -45,17 +45,17 @@ public:
|
||||
|
||||
//send a buffer
|
||||
int SendTo(const char* ip, int port, void* data, int len);
|
||||
int SendTo(IPaddress* add, void* data, int len);
|
||||
int SendTo(IPaddress add, void* data, int len);
|
||||
int SendTo(int channel, void* data, int len);
|
||||
int SendToAllChannels(void* data, int len);
|
||||
int Receive();
|
||||
|
||||
//send a SerialPacket
|
||||
int SendTo(const char* ip, int port, SerialPacket* serialPacket);
|
||||
int SendTo(IPaddress* add, SerialPacket* serialPacket);
|
||||
int SendTo(int channel, SerialPacket* serialPacket);
|
||||
int SendToAllChannels(SerialPacket* serialPacket);
|
||||
int Receive(SerialPacket* serialPacket);
|
||||
//send a SerialPacketBase
|
||||
int SendTo(const char* ip, int port, SerialPacketBase* serialPacket);
|
||||
int SendTo(IPaddress add, SerialPacketBase* serialPacket);
|
||||
int SendTo(int channel, SerialPacketBase* serialPacket);
|
||||
int SendToAllChannels(SerialPacketBase* serialPacket);
|
||||
int Receive(SerialPacketBase* serialPacket);
|
||||
|
||||
//accessors
|
||||
UDPpacket* GetPacket() const {
|
||||
|
||||
@@ -22,14 +22,61 @@
|
||||
#include "config_utility.hpp"
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
void ConfigUtility::Load(std::string fname) {
|
||||
void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
|
||||
//clear the stored configuration
|
||||
configMap.clear();
|
||||
//pass to the recursive method
|
||||
configMap = Read(fname);
|
||||
|
||||
//use the default file
|
||||
if (argc < 2) {
|
||||
configMap = Read(fname);
|
||||
return;
|
||||
}
|
||||
|
||||
//some variables to use
|
||||
table_t redirectedFile;
|
||||
table_t cmdLineParams;
|
||||
char key[256], val[256];
|
||||
bool redirectUsed = false;
|
||||
|
||||
//reading from the command line
|
||||
for (int i = 1; i < argc; ++i) {
|
||||
//read from a specified config file
|
||||
if (!strncmp(argv[i], "-config=", 8)) {
|
||||
redirectedFile = Read(argv[i] + 8);
|
||||
redirectUsed = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
//set some specific values
|
||||
if (!strncmp(argv[i], "-", 1)) {
|
||||
//wipe the variables
|
||||
memset(key, 0, 256);
|
||||
memset(key, 0, 256);
|
||||
|
||||
//read the key-value pair
|
||||
if (sscanf(argv[i], "-%[^=]=%[^\0]", key, val) != 2) {
|
||||
std::ostringstream os;
|
||||
os << "Failed to read a command line config argument (expected -%s=%s):" << std::endl;
|
||||
os << "\targv[" << i << "]: " << argv[i] << std::endl;
|
||||
os << "\tkey: " << key << std::endl;
|
||||
os << "\tval: " << val << std::endl;
|
||||
throw(std::runtime_error( os.str() ));
|
||||
}
|
||||
cmdLineParams[key] = val;
|
||||
}
|
||||
}
|
||||
|
||||
//finally, construct the final config table
|
||||
if (!redirectUsed) {
|
||||
redirectedFile = Read(fname);
|
||||
}
|
||||
configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
|
||||
configMap.insert(redirectedFile.begin(), redirectedFile.end());
|
||||
}
|
||||
|
||||
ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
|
||||
@@ -38,10 +85,9 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
|
||||
std::ifstream is(fname);
|
||||
|
||||
if (!is.is_open()) {
|
||||
std::string msg;
|
||||
msg += "Failed to open a config file: ";
|
||||
msg += fname;
|
||||
throw(std::runtime_error(msg));
|
||||
std::ostringstream os;
|
||||
os << "Failed to open a config file: " << fname;
|
||||
throw(std::runtime_error( os.str() ));
|
||||
}
|
||||
|
||||
std::string key, val;
|
||||
@@ -69,15 +115,23 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
|
||||
getline(is, key,'=');
|
||||
getline(is, val);
|
||||
|
||||
//trim the strings at the start & end
|
||||
while(key.size() && isspace(*key.begin())) key.erase(0, 1);
|
||||
while(val.size() && isspace(*val.begin())) val.erase(0, 1);
|
||||
//eat the whitespace at the start & end
|
||||
while(key.size() && isspace( *key.begin() )) {
|
||||
key.erase(0, 1);
|
||||
}
|
||||
while(val.size() && isspace( *val.begin() )) {
|
||||
val.erase(0, 1);
|
||||
}
|
||||
|
||||
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
|
||||
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
|
||||
while(key.size() && isspace( *(key.end()-1) )) {
|
||||
key.erase(key.end() - 1);
|
||||
}
|
||||
while(val.size() && isspace( *(val.end()-1) )) {
|
||||
val.erase(val.end() - 1);
|
||||
}
|
||||
|
||||
//disallow empty/wiped values
|
||||
if (key.size() == 0) {
|
||||
//disallow empty/wiped pairs
|
||||
if (key.size() == 0 || val.size() == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -88,7 +142,6 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
|
||||
is.close();
|
||||
|
||||
//load in any subordinate config files
|
||||
//TODO: Possibility of nesting config levels?
|
||||
if (retTable.find("config.next") != retTable.end()) {
|
||||
table_t subTable = Read(retTable["config.next"]);
|
||||
retTable.insert(subTable.begin(), subTable.end());
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
class ConfigUtility : public Singleton<ConfigUtility> {
|
||||
public:
|
||||
void Load(std::string fname);
|
||||
void Load(std::string fname, int argc = 0, char* argv[] = nullptr);
|
||||
|
||||
//convert to a type
|
||||
std::string& String(std::string);
|
||||
|
||||
@@ -33,13 +33,13 @@ public:
|
||||
}
|
||||
return *ptr;
|
||||
}
|
||||
static void Create() {
|
||||
static void CreateSingleton() {
|
||||
if (ptr) {
|
||||
throw(std::logic_error("This singleton has already been created"));
|
||||
}
|
||||
ptr = new T();
|
||||
}
|
||||
static void Delete() {
|
||||
static void DeleteSingleton() {
|
||||
if (!ptr) {
|
||||
throw(std::logic_error("A non-existant singleton cannot be deleted"));
|
||||
}
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.0 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 784 B |
Binary file not shown.
|
After Width: | Height: | Size: 768 KiB |
@@ -0,0 +1,37 @@
|
||||
local mapMaker = {}
|
||||
|
||||
--utility functions
|
||||
function mapMaker.sqr(x) return x*x end
|
||||
function mapMaker.dist(x, y, i, j) return math.sqrt(mapMaker.sqr(x - i) + mapMaker.sqr(y - j)) end
|
||||
|
||||
--tile macros, mapped to the tilesheet "overworld.bmp"
|
||||
mapMaker.edges = {}
|
||||
mapMaker.edges.north = -16
|
||||
mapMaker.edges.south = 16
|
||||
mapMaker.edges.east = 1
|
||||
mapMaker.edges.west = -1
|
||||
|
||||
mapMaker.water = 18 + 3 * 0
|
||||
mapMaker.sand = 18 + 3 * 1
|
||||
mapMaker.plains = 18 + 3 * 2
|
||||
mapMaker.grass = 18 + 3 * 3
|
||||
mapMaker.dirt = 18 + 3 * 4
|
||||
|
||||
--custom generation systems here
|
||||
function mapMaker.debugIsland(region)
|
||||
for i = 1, Region.GetWidth(region) do
|
||||
for j = 1, Region.GetHeight(region) do
|
||||
local dist = mapMaker.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
|
||||
if dist < 10 then
|
||||
Region.SetTile(region, i, j, 1, mapMaker.plains)
|
||||
elseif dist < 12 then
|
||||
Region.SetTile(region, i, j, 1, mapMaker.sand)
|
||||
else
|
||||
Region.SetTile(region, i, j, 1, mapMaker.water)
|
||||
Region.SetSolid(region, i, j, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return mapMaker
|
||||
@@ -1,52 +1,12 @@
|
||||
print("Lua script check")
|
||||
|
||||
--uber lazy declarations
|
||||
function math.sqr(x) return x*x end
|
||||
function math.dist(x, y, i, j) return math.sqrt(math.sqr(x - i) + math.sqr(y - j)) end
|
||||
mapMaker = require "map_maker"
|
||||
mapSaver = require "map_saver"
|
||||
|
||||
--tile macros, mapped to the tilesheet
|
||||
local base = 14
|
||||
local shift = 36
|
||||
tiles = {
|
||||
plains = base + shift * 0,
|
||||
grass = base + shift * 1,
|
||||
dirt = base + shift * 2,
|
||||
sand = base + shift * 3,
|
||||
water = base + shift * 4
|
||||
}
|
||||
|
||||
--custom generation systems here
|
||||
function islandGenerator(region)
|
||||
io.write("Generating (", Region.GetX(region), ", ", Region.GetY(region), ")\n")
|
||||
for i = 1, Region.GetWidth(region) do
|
||||
for j = 1, Region.GetHeight(region) do
|
||||
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
|
||||
if dist < 10 then
|
||||
Region.SetTile(region, i, j, 1, tiles.plains)
|
||||
elseif dist < 12 then
|
||||
Region.SetTile(region, i, j, 1, tiles.sand)
|
||||
else
|
||||
Region.SetTile(region, i, j, 1, tiles.water)
|
||||
Region.SetSolid(region, i, j, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Get some regions
|
||||
--BUG: The server fails without at least one room
|
||||
--BUG: #35 The server fails without at least one room
|
||||
--TODO: Create rooms with names?
|
||||
newRoom = RoomManager.CreateRoom()
|
||||
newRoom = RoomManager.CreateRoom("overworld", "overworld.bmp")
|
||||
pager = Room.GetPager(newRoom)
|
||||
RegionPager.SetOnCreate(pager, islandGenerator)
|
||||
|
||||
--[[
|
||||
regionTable = {
|
||||
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
|
||||
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
|
||||
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
|
||||
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
|
||||
}
|
||||
]]
|
||||
RegionPager.SetOnCreate(pager, mapMaker.debugIsland)
|
||||
|
||||
print("Finished the lua script")
|
||||
|
||||
@@ -1,33 +1,51 @@
|
||||
--TODO: why is the database setup script scripted, while accessing, etc. hardcoded?
|
||||
--there should be a way to control the database more directly
|
||||
--TODO: move this script into a hardocded Init() method?
|
||||
|
||||
CREATE TABLE IF NOT EXISTS Accounts (
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
username varchar(100) UNIQUE,
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
username varchar(100) UNIQUE,
|
||||
|
||||
--TODO: server-client security
|
||||
-- password varchar(100),
|
||||
blacklisted BIT DEFAULT 0,
|
||||
whitelisted BIT DEFAULT 1,
|
||||
mod BIT DEFAULT 0,
|
||||
admin BIT DEFAULT 0
|
||||
-- passhash varchar(100),
|
||||
-- passsalt varchar(100),
|
||||
|
||||
--server controls
|
||||
blacklisted BIT DEFAULT 0,
|
||||
whitelisted BIT DEFAULT 1,
|
||||
mod BIT DEFAULT 0,
|
||||
admin BIT DEFAULT 0
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS Characters (
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
|
||||
--metadata
|
||||
owner INTEGER REFERENCES Accounts(uid),
|
||||
handle varchar(100) UNIQUE,
|
||||
avatar varchar(100),
|
||||
birth timestamp NOT NULL DEFAULT (datetime()),
|
||||
owner INTEGER REFERENCES Accounts(uid),
|
||||
handle varchar(100) UNIQUE,
|
||||
avatar varchar(100),
|
||||
birth timestamp NOT NULL DEFAULT (datetime()),
|
||||
|
||||
--position
|
||||
--position in the world
|
||||
roomIndex INTEGER DEFAULT 0,
|
||||
originX INTEGER DEFAULT 0,
|
||||
originY INTEGER DEFAULT 0,
|
||||
|
||||
--statistics
|
||||
baseStats INTEGER REFERENCES StatisticSets(uid),
|
||||
|
||||
--equipment
|
||||
weapon INTEGER REFERENCES WornEquipment(uid),
|
||||
helmet INTEGER REFERENCES WornEquipment(uid),
|
||||
armour INTEGER REFERENCES WornEquipment(uid)
|
||||
--etc.
|
||||
);
|
||||
|
||||
-------------------------
|
||||
--Utility tables
|
||||
-------------------------
|
||||
|
||||
CREATE TABLE IF NOT EXISTS StatisticSets (
|
||||
--metadata
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
|
||||
--general use statistics
|
||||
level INTEGER DEFAULT 0,
|
||||
exp INTEGER DEFAULT 0,
|
||||
maxHP INTEGER DEFAULT 0,
|
||||
@@ -41,28 +59,45 @@ CREATE TABLE IF NOT EXISTS Characters (
|
||||
speed INTEGER DEFAULT 0,
|
||||
accuracy REAL DEFAULT 0.0,
|
||||
evasion REAL DEFAULT 0.0,
|
||||
luck REAL DEFAULT 0.0,
|
||||
luck REAL DEFAULT 0.0
|
||||
);
|
||||
|
||||
--equipment
|
||||
weapon INTEGER REFERENCES WornEquipment(uid),
|
||||
helmet INTEGER REFERENCES WornEquipment(uid),
|
||||
armour INTEGER REFERENCES WornEquipment(uid)
|
||||
--etc.
|
||||
CREATE TABLE IF NOT EXISTS InWorldItems (
|
||||
--metadata
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
itemType INTEGER,
|
||||
|
||||
--position in the world
|
||||
roomIndex INTEGER DEFAULT 0,
|
||||
originX INTEGER DEFAULT 0,
|
||||
originY INTEGER DEFAULT 0,
|
||||
|
||||
--unique information
|
||||
stackSize INTEGER DEFAULT 0,
|
||||
durability INTEGER DEFAULT 0,
|
||||
stats INTEGER REFERENCES StatisticSets(uid)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS InventoryItems (
|
||||
--metadata
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
itemID INTEGER, --type
|
||||
stackSize INTEGER DEFAULT 0,
|
||||
owner INTEGER REFERENCES Characters(uid)
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
owner INTEGER REFERENCES Characters(uid),
|
||||
itemType INTEGER,
|
||||
|
||||
--unique information
|
||||
stackSize INTEGER DEFAULT 0,
|
||||
durability INTEGER DEFAULT 0,
|
||||
stats INTEGER REFERENCES StatisticSets(uid)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS WornEquipment (
|
||||
--metadata
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
itemID INTEGER, --type
|
||||
owner INTEGER REFERENCES Characters(uid)
|
||||
--hold all equipment info
|
||||
--stat mods, special effects, etc.
|
||||
);
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
owner INTEGER REFERENCES Characters(uid),
|
||||
itemType INTEGER,
|
||||
|
||||
--unique information
|
||||
durability INTEGER DEFAULT 0,
|
||||
stats INTEGER REFERENCES StatisticSets(uid)
|
||||
--TODO: attached script?
|
||||
);
|
||||
|
||||
@@ -31,12 +31,13 @@ static const char* CREATE_USER_ACCOUNT = "INSERT INTO Accounts (username) VALUES
|
||||
static const char* LOAD_USER_ACCOUNT = "SELECT * FROM Accounts WHERE username = ?;";
|
||||
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted = ?2, whitelisted = ?3, mod = ?4, admin = ?5 WHERE uid = ?1;";
|
||||
static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;";
|
||||
static const char* COUNT_USER_ACCOUNT_RECORDS = "SELECT COUNT(*) FROM Accounts;";
|
||||
|
||||
//-------------------------
|
||||
//Define the public methods
|
||||
//-------------------------
|
||||
|
||||
int AccountManager::CreateAccount(std::string username, int clientIndex) {
|
||||
int AccountManager::Create(std::string username, int clientIndex) {
|
||||
//create this user account, failing if it exists, leave this account in memory
|
||||
sqlite3_stmt* statement = nullptr;
|
||||
|
||||
@@ -60,10 +61,10 @@ int AccountManager::CreateAccount(std::string username, int clientIndex) {
|
||||
sqlite3_finalize(statement);
|
||||
|
||||
//load this account into memory
|
||||
return LoadAccount(username, clientIndex);
|
||||
return Load(username, clientIndex);
|
||||
}
|
||||
|
||||
int AccountManager::LoadAccount(std::string username, int clientIndex) {
|
||||
int AccountManager::Load(std::string username, int clientIndex) {
|
||||
//load this user account, failing if it is in memory, creating it if it doesn't exist
|
||||
sqlite3_stmt* statement = nullptr;
|
||||
|
||||
@@ -86,13 +87,13 @@ int AccountManager::LoadAccount(std::string username, int clientIndex) {
|
||||
int uid = sqlite3_column_int(statement, 0);
|
||||
|
||||
//check to see if this account is already loaded
|
||||
if (accountMap.find(uid) != accountMap.end()) {
|
||||
if (elementMap.find(uid) != elementMap.end()) {
|
||||
sqlite3_finalize(statement);
|
||||
return -1;
|
||||
}
|
||||
|
||||
//extract the data into memory
|
||||
AccountData& newAccount = accountMap[uid];
|
||||
AccountData& newAccount = elementMap[uid];
|
||||
newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1));
|
||||
newAccount.blackListed = sqlite3_column_int(statement, 2);
|
||||
newAccount.whiteListed = sqlite3_column_int(statement, 3);
|
||||
@@ -109,22 +110,22 @@ int AccountManager::LoadAccount(std::string username, int clientIndex) {
|
||||
|
||||
if (ret == SQLITE_DONE) {
|
||||
//create the non-existant account instead
|
||||
return CreateAccount(username, clientIndex);
|
||||
return Create(username, clientIndex);
|
||||
}
|
||||
|
||||
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadAccount: " + sqlite3_errmsg(database) ));
|
||||
}
|
||||
|
||||
int AccountManager::SaveAccount(int uid) {
|
||||
int AccountManager::Save(int uid) {
|
||||
//save this user account from memory, replacing it if it exists in the database
|
||||
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
|
||||
|
||||
//this method fails if this account is not loaded
|
||||
if (accountMap.find(uid) == accountMap.end()) {
|
||||
if (elementMap.find(uid) == elementMap.end()) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
AccountData& account = accountMap[uid];
|
||||
AccountData& account = elementMap[uid];
|
||||
sqlite3_stmt* statement = nullptr;
|
||||
|
||||
//prep
|
||||
@@ -158,14 +159,14 @@ int AccountManager::SaveAccount(int uid) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void AccountManager::UnloadAccount(int uid) {
|
||||
void AccountManager::Unload(int uid) {
|
||||
//save this user account, and then unload it
|
||||
//NOTE: the associated characters are unloaded externally
|
||||
SaveAccount(uid);
|
||||
accountMap.erase(uid);
|
||||
Save(uid);
|
||||
elementMap.erase(uid);
|
||||
}
|
||||
|
||||
void AccountManager::DeleteAccount(int uid) {
|
||||
void AccountManager::Delete(int uid) {
|
||||
//delete a user account from the database, and remove it from memory
|
||||
//NOTE: the associated characters should be deleted externally
|
||||
sqlite3_stmt* statement = nullptr;
|
||||
@@ -189,32 +190,69 @@ void AccountManager::DeleteAccount(int uid) {
|
||||
|
||||
//finish the routine
|
||||
sqlite3_finalize(statement);
|
||||
accountMap.erase(uid);
|
||||
elementMap.erase(uid);
|
||||
}
|
||||
|
||||
void AccountManager::UnloadAll() {
|
||||
for (auto& it : accountMap) {
|
||||
SaveAccount(it.first);
|
||||
for (auto& it : elementMap) {
|
||||
Save(it.first);
|
||||
}
|
||||
elementMap.clear();
|
||||
}
|
||||
|
||||
void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountData>)> fn) {
|
||||
//replicate std::remove_if, using custom code
|
||||
std::map<int, AccountData>::iterator it = elementMap.begin();
|
||||
while (it != elementMap.end()) {
|
||||
if (fn(*it)) {
|
||||
Save(it->first);
|
||||
it = elementMap.erase(it);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
accountMap.clear();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Define the accessors and mutators
|
||||
//-------------------------
|
||||
|
||||
AccountData* AccountManager::GetAccount(int uid) {
|
||||
std::map<int, AccountData>::iterator it = accountMap.find(uid);
|
||||
AccountData* AccountManager::Get(int uid) {
|
||||
//TODO: could this load an account first?
|
||||
std::map<int, AccountData>::iterator it = elementMap.find(uid);
|
||||
|
||||
if (it == accountMap.end()) {
|
||||
if (it == elementMap.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
int AccountManager::GetLoadedCount() {
|
||||
return elementMap.size();
|
||||
}
|
||||
|
||||
int AccountManager::GetTotalCount() {
|
||||
//a lot just to count something.
|
||||
sqlite3_stmt* statement = nullptr;
|
||||
|
||||
//prep
|
||||
if (sqlite3_prepare_v2(database, COUNT_USER_ACCOUNT_RECORDS, -1, &statement, nullptr) != SQLITE_OK) {
|
||||
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
|
||||
}
|
||||
|
||||
//execute & retrieve the result
|
||||
sqlite3_step(statement);
|
||||
int ret = sqlite3_column_int(statement, 0);
|
||||
|
||||
//finish the routine
|
||||
sqlite3_finalize(statement);
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::map<int, AccountData>* AccountManager::GetContainer() {
|
||||
return &accountMap;
|
||||
return &elementMap;
|
||||
}
|
||||
|
||||
sqlite3* AccountManager::SetDatabase(sqlite3* db) {
|
||||
|
||||
@@ -24,25 +24,33 @@
|
||||
|
||||
#include "account_data.hpp"
|
||||
#include "singleton.hpp"
|
||||
#include "manager_interface.hpp"
|
||||
|
||||
#include "sqlite3/sqlite3.h"
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
|
||||
class AccountManager : public Singleton<AccountManager> {
|
||||
class AccountManager:
|
||||
public Singleton<AccountManager>,
|
||||
public ManagerInterface<AccountData, std::string, int>
|
||||
{
|
||||
public:
|
||||
//public access methods
|
||||
int CreateAccount(std::string username, int clientIndex);
|
||||
int LoadAccount(std::string username, int clientIndex);
|
||||
int SaveAccount(int uid);
|
||||
void UnloadAccount(int uid);
|
||||
void DeleteAccount(int uid);
|
||||
//common public methods
|
||||
int Create(std::string username, int clientIndex) override;
|
||||
int Load(std::string username, int clientIndex) override;
|
||||
int Save(int uid) override;
|
||||
void Unload(int uid) override;
|
||||
void Delete(int uid) override;
|
||||
|
||||
void UnloadAll();
|
||||
void UnloadAll() override;
|
||||
void UnloadIf(std::function<bool(std::pair<const int, AccountData>)> fn) override;
|
||||
|
||||
//accessors and mutators
|
||||
AccountData* GetAccount(int uid);
|
||||
std::map<int, AccountData>* GetContainer();
|
||||
AccountData* Get(int uid) override;
|
||||
int GetLoadedCount() override;
|
||||
int GetTotalCount() override;
|
||||
std::map<int, AccountData>* GetContainer() override;
|
||||
|
||||
sqlite3* SetDatabase(sqlite3* db);
|
||||
sqlite3* GetDatabase();
|
||||
@@ -53,7 +61,6 @@ private:
|
||||
AccountManager() = default;
|
||||
~AccountManager() = default;
|
||||
|
||||
std::map<int, AccountData> accountMap;
|
||||
sqlite3* database = nullptr;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. ../../common/utilities
|
||||
INCLUDES+=. ../server_utilities ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
|
||||
#include "sqlite3/sqlite3.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
@@ -31,35 +32,16 @@
|
||||
|
||||
static const char* CREATE_CHARACTER = "INSERT INTO Characters (owner, handle, avatar) VALUES (?, ?, ?);";
|
||||
static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;";
|
||||
|
||||
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET "
|
||||
"roomIndex = ?2,"
|
||||
"originX = ?3,"
|
||||
"originY = ?4,"
|
||||
"level = ?5,"
|
||||
"exp = ?6,"
|
||||
"maxHP = ?7,"
|
||||
"health = ?8,"
|
||||
"maxMP = ?9,"
|
||||
"mana = ?10,"
|
||||
"attack = ?11,"
|
||||
"defence = ?12,"
|
||||
"intelligence = ?13,"
|
||||
"resistance = ?14,"
|
||||
"speed = ?15,"
|
||||
"accuracy = ?16,"
|
||||
"evasion = ?17,"
|
||||
"luck = ?18"
|
||||
" WHERE uid = ?1;";
|
||||
|
||||
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET roomIndex = ?2, originX = ?3, originY = ?4 WHERE uid = ?1;";
|
||||
static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
|
||||
static const char* COUNT_CHARACTER_RECORDS = "SELECT COUNT(*) FROM Characters;";
|
||||
|
||||
//-------------------------
|
||||
//Define the methods
|
||||
//-------------------------
|
||||
|
||||
//NOTE: default baseStats as a parameter would be good for different beggining states or multiple classes
|
||||
int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) {
|
||||
int CharacterManager::Create(int owner, std::string handle, std::string avatar) {
|
||||
//Create the character, failing if it exists
|
||||
sqlite3_stmt* statement = nullptr;
|
||||
|
||||
@@ -89,10 +71,10 @@ int CharacterManager::CreateCharacter(int owner, std::string handle, std::string
|
||||
sqlite3_finalize(statement);
|
||||
|
||||
//load this character into memory
|
||||
return LoadCharacter(owner, handle, avatar);
|
||||
return Load(owner, handle, avatar);
|
||||
}
|
||||
|
||||
int CharacterManager::LoadCharacter(int owner, std::string handle, std::string avatar) {
|
||||
int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
|
||||
//load the specified character, creating it if it doesn't exist
|
||||
//fail if it is already loaded, or does not belong to this account
|
||||
sqlite3_stmt* statement = nullptr;
|
||||
@@ -116,7 +98,7 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
|
||||
int uid = sqlite3_column_int(statement, 0);
|
||||
|
||||
//check to see if this character is already loaded
|
||||
if (characterMap.find(uid) != characterMap.end()) {
|
||||
if (elementMap.find(uid) != elementMap.end()) {
|
||||
sqlite3_finalize(statement);
|
||||
return -1;
|
||||
}
|
||||
@@ -128,7 +110,7 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
|
||||
}
|
||||
|
||||
//extract the data into memory
|
||||
CharacterData& newChar = characterMap[uid];
|
||||
CharacterData& newChar = elementMap[uid];
|
||||
|
||||
//metadata
|
||||
newChar.owner = owner;
|
||||
@@ -141,23 +123,7 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
|
||||
newChar.origin.x = (double)sqlite3_column_int(statement, 6);
|
||||
newChar.origin.y = (double)sqlite3_column_int(statement, 7);
|
||||
|
||||
//statistics
|
||||
newChar.baseStats.level = sqlite3_column_int(statement, 8);
|
||||
newChar.baseStats.exp = sqlite3_column_int(statement, 9);
|
||||
newChar.baseStats.maxHP = sqlite3_column_int(statement, 10);
|
||||
newChar.baseStats.health = sqlite3_column_int(statement, 11);
|
||||
newChar.baseStats.maxMP = sqlite3_column_int(statement, 12);
|
||||
newChar.baseStats.mana = sqlite3_column_int(statement, 13);
|
||||
newChar.baseStats.attack = sqlite3_column_int(statement, 14);
|
||||
newChar.baseStats.defence = sqlite3_column_int(statement, 15);
|
||||
newChar.baseStats.intelligence = sqlite3_column_int(statement, 16);
|
||||
newChar.baseStats.resistance = sqlite3_column_int(statement, 17);
|
||||
newChar.baseStats.speed = sqlite3_column_int(statement, 18);
|
||||
newChar.baseStats.accuracy = sqlite3_column_double(statement, 19);
|
||||
newChar.baseStats.evasion = sqlite3_column_double(statement, 20);
|
||||
newChar.baseStats.luck = sqlite3_column_double(statement, 21);
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
|
||||
//finish the routine
|
||||
sqlite3_finalize(statement);
|
||||
@@ -168,22 +134,22 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
|
||||
|
||||
if (ret == SQLITE_DONE) {
|
||||
//create the non-existant character instead
|
||||
return CreateCharacter(owner, handle, avatar);
|
||||
return Create(owner, handle, avatar);
|
||||
}
|
||||
|
||||
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) ));
|
||||
}
|
||||
|
||||
int CharacterManager::SaveCharacter(int uid) {
|
||||
int CharacterManager::Save(int uid) {
|
||||
//save this character from memory, replacing it if it exists in the database
|
||||
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
|
||||
|
||||
//this method fails if this character is not loaded
|
||||
if (characterMap.find(uid) == characterMap.end()) {
|
||||
if (elementMap.find(uid) == elementMap.end()) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
CharacterData& character = characterMap[uid];
|
||||
CharacterData& character = elementMap[uid];
|
||||
sqlite3_stmt* statement = nullptr;
|
||||
|
||||
//prep
|
||||
@@ -198,23 +164,7 @@ int CharacterManager::SaveCharacter(int uid) {
|
||||
ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
|
||||
|
||||
//statistics
|
||||
ret |= sqlite3_bind_int(statement, 5, character.baseStats.level) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 6, character.baseStats.exp) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 7, character.baseStats.maxHP) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 8, character.baseStats.health) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 9, character.baseStats.maxMP) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 10, character.baseStats.mana) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 11, character.baseStats.attack) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 12, character.baseStats.defence) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 13, character.baseStats.intelligence) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 14, character.baseStats.resistance) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 15, character.baseStats.speed) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_double(statement, 16, character.baseStats.accuracy) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_double(statement, 17, character.baseStats.evasion) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_double(statement, 18, character.baseStats.luck) != SQLITE_OK;
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
|
||||
//check for binding errors
|
||||
if (ret) {
|
||||
@@ -225,7 +175,7 @@ int CharacterManager::SaveCharacter(int uid) {
|
||||
if (sqlite3_step(statement) != SQLITE_DONE) {
|
||||
//if this fails, than something went horribly wrong
|
||||
sqlite3_finalize(statement);
|
||||
throw( std::runtime_error(std::string() + "Unknown SQL error when saving an account: " + sqlite3_errmsg(database)) );
|
||||
throw( std::runtime_error(std::string() + "Unknown SQL error when saving a character: " + sqlite3_errmsg(database)) );
|
||||
}
|
||||
|
||||
sqlite3_finalize(statement);
|
||||
@@ -234,13 +184,13 @@ int CharacterManager::SaveCharacter(int uid) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CharacterManager::UnloadCharacter(int uid) {
|
||||
void CharacterManager::Unload(int uid) {
|
||||
//save this character, then unload it
|
||||
SaveCharacter(uid);
|
||||
characterMap.erase(uid);
|
||||
Save(uid);
|
||||
elementMap.erase(uid);
|
||||
}
|
||||
|
||||
void CharacterManager::DeleteCharacter(int uid) {
|
||||
void CharacterManager::Delete(int uid) {
|
||||
//delete this character from the database, then remove it from memory
|
||||
sqlite3_stmt* statement = nullptr;
|
||||
|
||||
@@ -258,49 +208,72 @@ void CharacterManager::DeleteCharacter(int uid) {
|
||||
if (sqlite3_step(statement) != SQLITE_DONE) {
|
||||
//if this fails, than something went horribly wrong
|
||||
sqlite3_finalize(statement);
|
||||
throw( std::runtime_error(std::string() + "Unknown SQL error when deleting an account: " + sqlite3_errmsg(database)) );
|
||||
throw( std::runtime_error(std::string() + "Unknown SQL error when deleting a character: " + sqlite3_errmsg(database)) );
|
||||
}
|
||||
|
||||
//finish the routine
|
||||
sqlite3_finalize(statement);
|
||||
characterMap.erase(uid);
|
||||
}
|
||||
|
||||
void CharacterManager::UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f) {
|
||||
//save this character, then unload it if the parameter returns true
|
||||
for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
|
||||
if (f(it)) {
|
||||
SaveCharacter(it->first);
|
||||
it = characterMap.erase(it);
|
||||
continue;
|
||||
}
|
||||
it++;
|
||||
}
|
||||
elementMap.erase(uid);
|
||||
}
|
||||
|
||||
void CharacterManager::UnloadAll() {
|
||||
for (auto& it : characterMap) {
|
||||
SaveCharacter(it.first);
|
||||
for (auto& it : elementMap) {
|
||||
Save(it.first);
|
||||
}
|
||||
elementMap.clear();
|
||||
}
|
||||
|
||||
void CharacterManager::UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn) {
|
||||
std::map<int, CharacterData>::iterator it = elementMap.begin();
|
||||
while (it != elementMap.end()) {
|
||||
if (fn(*it)) {
|
||||
Save(it->first);
|
||||
it = elementMap.erase(it);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
characterMap.clear();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Define the accessors and mutators
|
||||
//-------------------------
|
||||
|
||||
CharacterData* CharacterManager::GetCharacter(int uid) {
|
||||
std::map<int, CharacterData>::iterator it = characterMap.find(uid);
|
||||
CharacterData* CharacterManager::Get(int uid) {
|
||||
std::map<int, CharacterData>::iterator it = elementMap.find(uid);
|
||||
|
||||
if (it == characterMap.end()) {
|
||||
if (it == elementMap.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
int CharacterManager::GetLoadedCount() {
|
||||
return elementMap.size();
|
||||
}
|
||||
|
||||
int CharacterManager::GetTotalCount() {
|
||||
//a lot just to count something.
|
||||
sqlite3_stmt* statement = nullptr;
|
||||
|
||||
//prep
|
||||
if (sqlite3_prepare_v2(database, COUNT_CHARACTER_RECORDS, -1, &statement, nullptr) != SQLITE_OK) {
|
||||
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
|
||||
}
|
||||
|
||||
//execute & retrieve the result
|
||||
sqlite3_step(statement);
|
||||
int ret = sqlite3_column_int(statement, 0);
|
||||
|
||||
//finish the routine
|
||||
sqlite3_finalize(statement);
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::map<int, CharacterData>* CharacterManager::GetContainer() {
|
||||
return &characterMap;
|
||||
return &elementMap;
|
||||
}
|
||||
|
||||
sqlite3* CharacterManager::SetDatabase(sqlite3* db) {
|
||||
|
||||
@@ -24,28 +24,33 @@
|
||||
|
||||
#include "character_data.hpp"
|
||||
#include "singleton.hpp"
|
||||
#include "manager_interface.hpp"
|
||||
|
||||
#include "sqlite3/sqlite3.h"
|
||||
|
||||
#include <map>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
|
||||
class CharacterManager : public Singleton<CharacterManager> {
|
||||
class CharacterManager:
|
||||
public Singleton<CharacterManager>,
|
||||
public ManagerInterface<CharacterData, int, std::string, std::string>
|
||||
{
|
||||
public:
|
||||
//public access methods
|
||||
int CreateCharacter(int owner, std::string handle, std::string avatar);
|
||||
int LoadCharacter(int owner, std::string handle, std::string avatar);
|
||||
int SaveCharacter(int uid);
|
||||
void UnloadCharacter(int uid);
|
||||
void DeleteCharacter(int uid);
|
||||
//common public methods
|
||||
int Create(int owner, std::string handle, std::string avatar) override;
|
||||
int Load(int owner, std::string handle, std::string avatar) override;
|
||||
int Save(int uid) override;
|
||||
void Unload(int uid) override;
|
||||
void Delete(int uid) override;
|
||||
|
||||
void UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f);
|
||||
|
||||
void UnloadAll();
|
||||
void UnloadAll() override;
|
||||
void UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn) override;
|
||||
|
||||
//accessors and mutators
|
||||
CharacterData* GetCharacter(int uid);
|
||||
std::map<int, CharacterData>* GetContainer();
|
||||
CharacterData* Get(int uid) override;
|
||||
int GetLoadedCount() override;
|
||||
int GetTotalCount() override;
|
||||
std::map<int, CharacterData>* GetContainer() override;
|
||||
|
||||
sqlite3* SetDatabase(sqlite3* db);
|
||||
sqlite3* GetDatabase();
|
||||
@@ -56,7 +61,6 @@ private:
|
||||
CharacterManager() = default;
|
||||
~CharacterManager() = default;
|
||||
|
||||
std::map<int, CharacterData> characterMap;
|
||||
sqlite3* database = nullptr;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. ../../common/gameplay ../../common/utilities
|
||||
INCLUDES+=. ../server_utilities ../../common/gameplay ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "client_data.hpp"
|
||||
|
||||
int ClientData::IncrementAttempts() {
|
||||
lastBeat = Clock::now();
|
||||
return attemptedBeats++;
|
||||
}
|
||||
|
||||
int ClientData::ResetAttempts() {
|
||||
lastBeat = Clock::now();
|
||||
return attemptedBeats = 0;
|
||||
}
|
||||
+24
-2
@@ -24,9 +24,31 @@
|
||||
|
||||
#include "SDL/SDL_net.h"
|
||||
|
||||
struct ClientData {
|
||||
#include <chrono>
|
||||
|
||||
//TODO: ClientManager?
|
||||
class ClientData {
|
||||
public:
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
|
||||
ClientData() = default;
|
||||
ClientData(IPaddress add): address(add) {}
|
||||
~ClientData() = default;
|
||||
|
||||
IPaddress SetAddress(IPaddress add) { return address = add; }
|
||||
IPaddress GetAddress() { return address; }
|
||||
|
||||
Clock::time_point GetLastBeat() { return lastBeat; }
|
||||
|
||||
int GetAttempts() { return attemptedBeats; }
|
||||
int IncrementAttempts();
|
||||
int ResetAttempts();
|
||||
|
||||
private:
|
||||
IPaddress address = {0,0};
|
||||
//TODO: ping system?
|
||||
|
||||
Clock::time_point lastBeat = Clock::now();
|
||||
int attemptedBeats = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+16
-13
@@ -22,7 +22,10 @@
|
||||
#include "server_application.hpp"
|
||||
|
||||
//singletons
|
||||
#include "account_manager.hpp"
|
||||
#include "character_manager.hpp"
|
||||
#include "config_utility.hpp"
|
||||
#include "room_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
@@ -30,31 +33,31 @@
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
int main(int argc, char* argv[]) {
|
||||
try {
|
||||
//create the singletons
|
||||
AccountManager::Create();
|
||||
CharacterManager::Create();
|
||||
ConfigUtility::Create();
|
||||
RoomManager::Create();
|
||||
UDPNetworkUtility::Create();
|
||||
AccountManager::CreateSingleton();
|
||||
CharacterManager::CreateSingleton();
|
||||
ConfigUtility::CreateSingleton();
|
||||
RoomManager::CreateSingleton();
|
||||
UDPNetworkUtility::CreateSingleton();
|
||||
|
||||
//call the server's routines
|
||||
ServerApplication::Create();
|
||||
ServerApplication::CreateSingleton();
|
||||
ServerApplication& app = ServerApplication::GetSingleton();
|
||||
|
||||
app.Init(argc, argv);
|
||||
app.Proc();
|
||||
app.Quit();
|
||||
|
||||
ServerApplication::Delete();
|
||||
ServerApplication::DeleteSingleton();
|
||||
|
||||
//delete the singletons
|
||||
AccountManager::Delete();
|
||||
CharacterManager::Delete();
|
||||
ConfigUtility::Delete();
|
||||
RoomManager::Delete();
|
||||
UDPNetworkUtility::Delete();
|
||||
AccountManager::DeleteSingleton();
|
||||
CharacterManager::DeleteSingleton();
|
||||
ConfigUtility::DeleteSingleton();
|
||||
RoomManager::DeleteSingleton();
|
||||
UDPNetworkUtility::DeleteSingleton();
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||
|
||||
+2
-1
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. accounts characters rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/utilities
|
||||
INCLUDES+=. accounts characters rooms server_utilities ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
|
||||
LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
@@ -19,6 +19,7 @@ all: $(OBJ) $(OUT)
|
||||
$(MAKE) -C accounts
|
||||
$(MAKE) -C characters
|
||||
$(MAKE) -C rooms
|
||||
$(MAKE) -C server_utilities
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. ../../common/map ../../common/utilities
|
||||
INCLUDES+=. ../server_utilities ../../common/map ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
|
||||
@@ -29,21 +29,36 @@ static int getPager(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int create(lua_State* L) {
|
||||
//EMPTY
|
||||
//NOTE: This can be used to set defaults for the pager
|
||||
static int setRoomName(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
room->SetRoomName(lua_tostring(L, 2));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int unload(lua_State* L) {
|
||||
//EMPTY
|
||||
static int getRoomName(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
lua_pushstring(L, room->GetRoomName().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int setTilesetName(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
room->SetTilesetName(lua_tostring(L, 2));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getTilesetName(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
lua_pushstring(L, room->GetTilesetName().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg roomLib[] = {
|
||||
{"GetPager",getPager},
|
||||
{"Create", create},
|
||||
{"Unload", unload},
|
||||
{"SetRoomName", setRoomName},
|
||||
{"GetRoomName", getRoomName},
|
||||
{"SetTileset", setTilesetName},
|
||||
{"GetTileset", getTilesetName},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
//map system
|
||||
#include "region_pager_lua.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
class RoomData {
|
||||
public:
|
||||
RoomData() = default;
|
||||
@@ -33,11 +35,21 @@ public:
|
||||
//accessors and mutators
|
||||
RegionPagerLua* GetPager() { return &pager; }
|
||||
|
||||
std::string SetRoomName(std::string s) { return roomName = s; }
|
||||
std::string GetRoomName() { return roomName; }
|
||||
|
||||
std::string SetTilesetName(std::string s) { return tilesetName = s; }
|
||||
std::string GetTilesetName() { return tilesetName; }
|
||||
|
||||
private:
|
||||
friend class RoomManager;
|
||||
|
||||
//members
|
||||
RegionPagerLua pager;
|
||||
std::string roomName;
|
||||
std::string tilesetName;
|
||||
//TODO: pass the room name & tileset name to the clients
|
||||
//TODO: lua references i.e. create, unload, etc.
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -29,78 +29,76 @@
|
||||
//public access methods
|
||||
//-------------------------
|
||||
|
||||
int RoomManager::CreateRoom() {
|
||||
int RoomManager::Create() {
|
||||
//create the room
|
||||
RoomData* newRoom = new RoomData();
|
||||
newRoom->pager.SetLuaState(luaState);
|
||||
|
||||
//register the room
|
||||
roomMap[counter] = newRoom;
|
||||
|
||||
//API hook
|
||||
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
|
||||
lua_getfield(luaState, -1, "Create");
|
||||
lua_pushlightuserdata(luaState, newRoom);
|
||||
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||
}
|
||||
lua_pop(luaState, 1);
|
||||
RoomData* newRoom = &elementMap[counter]; //implicitly constructs the element
|
||||
newRoom->pager.SetLuaState(lua);
|
||||
|
||||
//finish the routine
|
||||
return counter++;
|
||||
}
|
||||
|
||||
void RoomManager::UnloadRoom(int uid) {
|
||||
int RoomManager::Load() {
|
||||
//TODO: RoomManager::Load()
|
||||
return -1;
|
||||
}
|
||||
|
||||
int RoomManager::Save(int uid) {
|
||||
//TODO: RoomManager::Save(uid)
|
||||
return -1;
|
||||
}
|
||||
|
||||
void RoomManager::Unload(int uid) {
|
||||
//find the room
|
||||
RoomData* room = FindRoom(uid);
|
||||
if (!room) {
|
||||
std::map<int, RoomData>::iterator it = elementMap.find(uid);
|
||||
if (it == elementMap.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
//API hook
|
||||
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
|
||||
lua_getfield(luaState, -1, "Unload");
|
||||
lua_pushlightuserdata(luaState, room);
|
||||
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||
}
|
||||
lua_pop(luaState, 1);
|
||||
|
||||
//free the memory
|
||||
delete room;
|
||||
roomMap.erase(uid);
|
||||
elementMap.erase(uid);
|
||||
}
|
||||
|
||||
RoomData* RoomManager::GetRoom(int uid) {
|
||||
return FindRoom(uid);
|
||||
//TODO: expand this to auto-create the room
|
||||
}
|
||||
|
||||
RoomData* RoomManager::FindRoom(int uid) {
|
||||
std::map<int, RoomData*>::iterator it = roomMap.find(uid);
|
||||
if (it == roomMap.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
int RoomManager::PushRoom(RoomData* room) {
|
||||
roomMap[counter++] = room;
|
||||
return counter;
|
||||
void RoomManager::Delete(int uid) {
|
||||
//TODO: RoomManager::Delete(int uid)
|
||||
//NOTE: aliased to RoomManager::Unload(int uid)
|
||||
Unload(uid);
|
||||
}
|
||||
|
||||
void RoomManager::UnloadAll() {
|
||||
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
|
||||
elementMap.clear();
|
||||
}
|
||||
|
||||
for (auto& it : roomMap) {
|
||||
//API hook
|
||||
lua_getfield(luaState, -1, "Unload");
|
||||
lua_pushlightuserdata(luaState, it.second);
|
||||
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||
void RoomManager::UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) {
|
||||
std::map<int, RoomData>::iterator it = elementMap.begin();
|
||||
while (it != elementMap.end()) {
|
||||
if (fn(*it)) {
|
||||
it = elementMap.erase(it);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lua_pop(luaState, 1);
|
||||
roomMap.clear();
|
||||
}
|
||||
RoomData* RoomManager::Get(int uid) {
|
||||
std::map<int, RoomData>::iterator it = elementMap.find(uid);
|
||||
|
||||
if (it == elementMap.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
int RoomManager::GetLoadedCount() {
|
||||
return elementMap.size();
|
||||
}
|
||||
|
||||
int RoomManager::GetTotalCount() {
|
||||
return elementMap.size();
|
||||
}
|
||||
|
||||
std::map<int, RoomData>* RoomManager::GetContainer() {
|
||||
return &elementMap;
|
||||
}
|
||||
|
||||
@@ -24,28 +24,34 @@
|
||||
|
||||
#include "room_data.hpp"
|
||||
#include "singleton.hpp"
|
||||
#include "manager_interface.hpp"
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
#include <map>
|
||||
|
||||
class RoomManager : public Singleton<RoomManager> {
|
||||
class RoomManager:
|
||||
public Singleton<RoomManager>,
|
||||
public ManagerInterface<RoomData>
|
||||
{
|
||||
public:
|
||||
//public access methods
|
||||
int CreateRoom();
|
||||
void UnloadRoom(int uid);
|
||||
//common public methods
|
||||
int Create() override;
|
||||
int Load() override;
|
||||
int Save(int uid) override;
|
||||
void Unload(int uid) override;
|
||||
void Delete(int uid) override;
|
||||
|
||||
RoomData* GetRoom(int uid);
|
||||
RoomData* FindRoom(int uid);
|
||||
int PushRoom(RoomData*);
|
||||
|
||||
void UnloadAll();
|
||||
void UnloadAll() override;
|
||||
void UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) override;
|
||||
|
||||
//accessors and mutators
|
||||
std::map<int, RoomData*>* GetContainer() { return &roomMap; }
|
||||
RoomData* Get(int uid) override;
|
||||
int GetLoadedCount() override;
|
||||
int GetTotalCount() override;
|
||||
std::map<int, RoomData>* GetContainer() override;
|
||||
|
||||
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
|
||||
lua_State* GetLuaState() { return luaState; }
|
||||
//hooks
|
||||
lua_State* SetLuaState(lua_State* L) { return lua = L; }
|
||||
lua_State* GetLuaState() { return lua; }
|
||||
|
||||
private:
|
||||
friend Singleton<RoomManager>;
|
||||
@@ -53,8 +59,7 @@ private:
|
||||
RoomManager() = default;
|
||||
~RoomManager() = default;
|
||||
|
||||
std::map<int, RoomData*> roomMap;
|
||||
lua_State* luaState = nullptr;
|
||||
lua_State* lua = nullptr;
|
||||
int counter = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -23,34 +23,34 @@
|
||||
|
||||
#include "room_manager.hpp"
|
||||
|
||||
#include <string>
|
||||
int createRoom(lua_State* L) {
|
||||
//create & get the room
|
||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||
int uid = roomMgr.Create();
|
||||
RoomData* room = roomMgr.Get(uid);
|
||||
|
||||
static int getRoom(lua_State* L) {
|
||||
//find, push and return the room
|
||||
RoomData* room = RoomManager::GetSingleton().GetRoom(lua_tointeger(L, -2));
|
||||
lua_pushlightuserdata(L, reinterpret_cast<void*>(room));
|
||||
return 1;
|
||||
//setup the room
|
||||
//TODO: room parameters only set via lua, fix this
|
||||
room->SetRoomName(lua_tostring(L, 1));
|
||||
room->SetTilesetName(lua_tostring(L, 2));
|
||||
|
||||
//return room, uid
|
||||
lua_pushlightuserdata(L, static_cast<void*>(room));
|
||||
lua_pushinteger(L, uid);
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int createRoom(lua_State* L) {
|
||||
//TODO: check parameter count for the glue functions
|
||||
|
||||
//create, find and return the room
|
||||
int uid = RoomManager::GetSingleton().CreateRoom();
|
||||
lua_pushlightuserdata(L, RoomManager::GetSingleton().FindRoom(uid));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int unloadRoom(lua_State* L) {
|
||||
//unload the specified room
|
||||
RoomManager::GetSingleton().UnloadRoom(lua_tointeger(L, -2));
|
||||
int unloadRoom(lua_State* L) {
|
||||
//TODO: check authorization for room deletion
|
||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||
roomMgr.Unload(lua_tointeger(L, 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg roomManagerLib[] = {
|
||||
{"GetRoom",getRoom},
|
||||
{"CreateRoom",createRoom},
|
||||
{"UnloadRoom",unloadRoom},
|
||||
{"CreateRoom", createRoom},
|
||||
{"UnloadRoom", unloadRoom},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
|
||||
//common utilities
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
#include "config_utility.hpp"
|
||||
#include "singleton.hpp"
|
||||
|
||||
@@ -46,7 +47,7 @@
|
||||
class ServerApplication: public Singleton<ServerApplication> {
|
||||
public:
|
||||
//public methods
|
||||
void Init(int argc, char** argv);
|
||||
void Init(int argc, char* argv[]);
|
||||
void Proc();
|
||||
void Quit();
|
||||
|
||||
@@ -60,10 +61,12 @@ private:
|
||||
void HandlePacket(SerialPacket* const);
|
||||
|
||||
//basic connections
|
||||
void HandleBroadcastRequest(SerialPacket* const);
|
||||
void HandlePing(ServerPacket* const);
|
||||
void HandlePong(ServerPacket* const);
|
||||
void HandleBroadcastRequest(ServerPacket* const);
|
||||
void HandleJoinRequest(ClientPacket* const);
|
||||
void HandleDisconnect(ClientPacket* const);
|
||||
void HandleShutdown(SerialPacket* const);
|
||||
void HandleShutdown(ClientPacket* const);
|
||||
|
||||
//map management
|
||||
void HandleRegionRequest(RegionPacket* const);
|
||||
@@ -77,7 +80,9 @@ private:
|
||||
void HandleSynchronize(ClientPacket* const);
|
||||
|
||||
//utility methods
|
||||
void CheckClientConnections();
|
||||
//TODO: a function that only sends to characters in a certain proximity
|
||||
void CleanupLostConnection(int index);
|
||||
void PumpPacket(SerialPacket* const);
|
||||
void PumpCharacterUnload(int uid);
|
||||
void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
|
||||
|
||||
+39
-9
@@ -21,27 +21,26 @@
|
||||
*/
|
||||
#include "server_application.hpp"
|
||||
|
||||
//for PACKET_BUFFER_SIZE
|
||||
#include "serial.hpp"
|
||||
|
||||
//utility functions
|
||||
#include "sql_utility.hpp"
|
||||
#include "sql_tools.hpp"
|
||||
#include "utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
//-------------------------
|
||||
//public methods
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::Init(int argc, char** argv) {
|
||||
void ServerApplication::Init(int argc, char* argv[]) {
|
||||
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
|
||||
std::cout << "Beginning " << argv[0] << std::endl;
|
||||
|
||||
//load the prerequisites
|
||||
config.Load("rsc\\config.cfg");
|
||||
config.Load("rsc\\config.cfg", argc, argv);
|
||||
|
||||
//-------------------------
|
||||
//Initialize the APIs
|
||||
@@ -73,8 +72,27 @@ void ServerApplication::Init(int argc, char** argv) {
|
||||
throw(std::runtime_error("Failed to initialize lua"));
|
||||
}
|
||||
luaL_openlibs(luaState);
|
||||
|
||||
std::cout << "Initialized lua" << std::endl;
|
||||
|
||||
//append config["dir.scripts"] to the module path
|
||||
if (config["dir.scripts"].size() > 0) {
|
||||
//get the original path
|
||||
lua_getglobal(luaState, "package");
|
||||
lua_getfield(luaState, -1, "path");
|
||||
|
||||
//build & push the message
|
||||
std::ostringstream path;
|
||||
path << lua_tostring(luaState, -1) << ";" << config["dir.scripts"] << "?.lua";
|
||||
lua_pushstring(luaState, path.str().c_str());
|
||||
|
||||
//set the new path and clean up the stack
|
||||
lua_setfield(luaState, -3, "path");
|
||||
lua_pop(luaState, 2);
|
||||
|
||||
std::cout << "\tLua script directory appended" << std::endl;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Setup the objects
|
||||
//-------------------------
|
||||
@@ -112,6 +130,7 @@ void ServerApplication::Init(int argc, char** argv) {
|
||||
|
||||
std::cout << "Internal sizes:" << std::endl;
|
||||
|
||||
DEBUG_OUTPUT_VAR(NETWORK_VERSION);
|
||||
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
|
||||
DEBUG_OUTPUT_VAR(sizeof(Region));
|
||||
DEBUG_OUTPUT_VAR(REGION_WIDTH);
|
||||
@@ -119,8 +138,10 @@ void ServerApplication::Init(int argc, char** argv) {
|
||||
DEBUG_OUTPUT_VAR(REGION_DEPTH);
|
||||
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
|
||||
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
|
||||
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
|
||||
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
|
||||
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
|
||||
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
|
||||
|
||||
#undef DEBUG_OUTPUT_VAR
|
||||
|
||||
@@ -145,7 +166,10 @@ void ServerApplication::Proc() {
|
||||
HandlePacket(packetBuffer);
|
||||
}
|
||||
//update the internals
|
||||
//BUG: #30 Update the internals i.e. player positions
|
||||
//...
|
||||
|
||||
//Check connections
|
||||
CheckClientConnections();
|
||||
|
||||
//give the computer a break
|
||||
SDL_Delay(10);
|
||||
@@ -181,8 +205,14 @@ void ServerApplication::Quit() {
|
||||
void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
//basic connections
|
||||
case SerialPacketType::PING:
|
||||
HandlePing(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::PONG:
|
||||
HandlePong(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::BROADCAST_REQUEST:
|
||||
HandleBroadcastRequest(static_cast<SerialPacket*>(argPacket));
|
||||
HandleBroadcastRequest(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::JOIN_REQUEST:
|
||||
HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
|
||||
@@ -191,7 +221,7 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
|
||||
HandleDisconnect(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::SHUTDOWN:
|
||||
HandleShutdown(static_cast<SerialPacket*>(argPacket));
|
||||
HandleShutdown(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//map management
|
||||
|
||||
+143
-48
@@ -21,35 +21,56 @@
|
||||
*/
|
||||
#include "server_application.hpp"
|
||||
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
|
||||
//-------------------------
|
||||
//basic connections
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
|
||||
void ServerApplication::HandlePing(ServerPacket* const argPacket) {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PONG;
|
||||
network.SendTo(argPacket->srcAddress, &newPacket);
|
||||
}
|
||||
|
||||
void ServerApplication::HandlePong(ServerPacket* const argPacket) {
|
||||
//find and update the specified client
|
||||
for (auto& it : clientMap) {
|
||||
if (it.second.GetAddress().host == argPacket->srcAddress.host &&
|
||||
it.second.GetAddress().port == argPacket->srcAddress.port
|
||||
) {
|
||||
it.second.ResetAttempts();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
|
||||
//send the server's data
|
||||
ServerPacket newPacket;
|
||||
|
||||
newPacket.type = SerialPacketType::BROADCAST_RESPONSE;
|
||||
strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE);
|
||||
newPacket.playerCount = characterMgr.GetContainer()->size();
|
||||
newPacket.playerCount = characterMgr.GetLoadedCount();
|
||||
newPacket.version = NETWORK_VERSION;
|
||||
|
||||
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
}
|
||||
|
||||
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
|
||||
//create the new client
|
||||
ClientData newClient;
|
||||
newClient.address = argPacket->srcAddress;
|
||||
|
||||
//load the user account
|
||||
//TODO: handle passwords
|
||||
int accountIndex = accountMgr.LoadAccount(argPacket->username, clientIndex);
|
||||
int accountIndex = accountMgr.Load(argPacket->username, clientIndex);
|
||||
|
||||
//Cannot load
|
||||
if (accountIndex < 0) {
|
||||
//TODO: send rejection packet
|
||||
std::cerr << "Error: Account already loaded: " << accountIndex << std::endl;
|
||||
TextPacket newPacket;
|
||||
newPacket.type = SerialPacketType::JOIN_REJECTION;
|
||||
std::string msg = std::string() + "Account already loaded: " + argPacket->username;
|
||||
memset(newPacket.name, 0, PACKET_STRING_SIZE);
|
||||
strncpy(newPacket.text, msg.c_str(), PACKET_STRING_SIZE); //BUG: If the name is too long this would truncate it
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -59,11 +80,15 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
|
||||
newPacket.clientIndex = clientIndex;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(&newClient.address, static_cast<SerialPacket*>(&newPacket));
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
|
||||
//register the client
|
||||
ClientData newClient;
|
||||
newClient.SetAddress(argPacket->srcAddress);
|
||||
clientMap[clientIndex++] = newClient;
|
||||
|
||||
//finished this routine
|
||||
clientMap[clientIndex++] = newClient;
|
||||
std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
||||
std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
@@ -80,29 +105,29 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
|
||||
//forward to the specified client
|
||||
network.SendTo(
|
||||
&clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].address,
|
||||
clientMap[ accountMgr.Get(argPacket->accountIndex)->GetClientIndex() ].GetAddress(),
|
||||
static_cast<SerialPacket*>(argPacket)
|
||||
);
|
||||
|
||||
//save and unload this account's characters
|
||||
//pump the unload message to all remaining clients
|
||||
characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool {
|
||||
if (argPacket->accountIndex == it->second.GetOwner()) {
|
||||
PumpCharacterUnload(it->first);
|
||||
characterMgr.UnloadIf([&](std::pair<int, CharacterData> it) -> bool {
|
||||
if (argPacket->accountIndex == it.second.GetOwner()) {
|
||||
//pump the unload message to all remaining clients
|
||||
PumpCharacterUnload(it.first);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
//erase the in-memory stuff
|
||||
clientMap.erase(accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex());
|
||||
accountMgr.UnloadAccount(argPacket->accountIndex);
|
||||
clientMap.erase(accountMgr.Get(argPacket->accountIndex)->GetClientIndex());
|
||||
accountMgr.Unload(argPacket->accountIndex);
|
||||
|
||||
//finished this routine
|
||||
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
||||
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
|
||||
void ServerApplication::HandleShutdown(ClientPacket* const argPacket) {
|
||||
//TODO: authenticate who is shutting the server down
|
||||
/*Pseudocode:
|
||||
if sender's account -> admin is not true then
|
||||
@@ -115,7 +140,7 @@ void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
|
||||
running = false;
|
||||
|
||||
//disconnect all clients
|
||||
SerialPacket newPacket;
|
||||
ClientPacket newPacket;
|
||||
newPacket.type = SerialPacketType::DISCONNECT;
|
||||
PumpPacket(&newPacket);
|
||||
|
||||
@@ -135,10 +160,11 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
||||
newPacket.x = argPacket->x;
|
||||
newPacket.y = argPacket->y;
|
||||
|
||||
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
|
||||
//BUG: possibly related to #35
|
||||
newPacket.region = roomMgr.Get(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
|
||||
|
||||
//send the content
|
||||
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
@@ -146,19 +172,27 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||
//BUG: #27 Characters can be created with an invalid account index
|
||||
//NOTE: misnomer, try to load the character first
|
||||
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
|
||||
if (characterIndex == -1) {
|
||||
//TODO: rejection packet
|
||||
std::cerr << "Warning: Character already loaded" << std::endl;
|
||||
return;
|
||||
}
|
||||
//cannot load or create
|
||||
if (characterIndex < 0) {
|
||||
//build the error message
|
||||
std::string msg;
|
||||
if (characterIndex == -1) {
|
||||
msg += "Character already loaded: ";
|
||||
}
|
||||
else if (characterIndex == -2) {
|
||||
msg += "Character already exists: ";
|
||||
}
|
||||
msg += argPacket->handle;
|
||||
|
||||
if (characterIndex == -2) {
|
||||
//TODO: rejection packet
|
||||
std::cerr << "Warning: Character already exists" << std::endl;
|
||||
//create, fill and send the packet
|
||||
TextPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
|
||||
memset(newPacket.name, 0, PACKET_STRING_SIZE);
|
||||
strncpy(newPacket.text, msg.c_str(), PACKET_STRING_SIZE);
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -173,22 +207,26 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
|
||||
//NOTE: Disconnecting only unloads a character, this explicitly deletes it
|
||||
|
||||
//Authenticate the owner is doing this
|
||||
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
|
||||
//if this is not your character
|
||||
if (characterIndex == -2) {
|
||||
//TODO: rejection packet
|
||||
std::cerr << "Warning: Character cannot be deleted" << std::endl;
|
||||
if (characterIndex < 0 && characterMgr.Get(characterIndex)->GetOwner() != argPacket->accountIndex) {
|
||||
//send the rejection packet
|
||||
TextPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
|
||||
memset(newPacket.name, 0, PACKET_STRING_SIZE);
|
||||
strncpy(newPacket.text, "Character cannot be deleted", PACKET_STRING_SIZE);
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
|
||||
//unload an unneeded character
|
||||
if (characterIndex != -1) {
|
||||
characterMgr.UnloadCharacter(characterIndex);
|
||||
characterMgr.Unload(characterIndex);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//delete it
|
||||
characterMgr.DeleteCharacter(characterIndex);
|
||||
characterMgr.Delete(characterIndex);
|
||||
|
||||
//TODO: success packet
|
||||
|
||||
@@ -197,12 +235,10 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
|
||||
}
|
||||
|
||||
void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||
CharacterData* character = characterMgr.GetCharacter(argPacket->characterIndex);
|
||||
CharacterData* character = characterMgr.Get(argPacket->characterIndex);
|
||||
|
||||
//make a new character if this one doesn't exist
|
||||
if (!character) {
|
||||
//this isn't normal
|
||||
std::cerr << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
|
||||
HandleCharacterNew(argPacket);
|
||||
return;
|
||||
}
|
||||
@@ -235,9 +271,8 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
|
||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
||||
|
||||
for (auto& it : *characterMgr.GetContainer()) {
|
||||
newPacket.characterIndex = it.first;
|
||||
CopyCharacterToPacket(&newPacket, it.first);
|
||||
network.SendTo(&client.address, static_cast<SerialPacket*>(&newPacket));
|
||||
network.SendTo(client.GetAddress(), static_cast<SerialPacket*>(&newPacket));
|
||||
}
|
||||
|
||||
//TODO: more in HandleSynchronize()
|
||||
@@ -247,16 +282,76 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
|
||||
//utility methods
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::CheckClientConnections() {
|
||||
for (auto& it : clientMap) {
|
||||
if (std::chrono::steady_clock::now() - it.second.GetLastBeat() > std::chrono::seconds(3)) {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PING;
|
||||
network.SendTo(it.second.GetAddress(), &newPacket);
|
||||
it.second.IncrementAttempts();
|
||||
}
|
||||
|
||||
if (it.second.GetAttempts() > 2) {
|
||||
CleanupLostConnection(it.first);
|
||||
//all iterators are invalid, so we can't continue
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::CleanupLostConnection(int clientIndex) {
|
||||
//NOTE: This assumes each player has only one account and character at a time
|
||||
//TODO: handle multiple characters (bots, etc.)
|
||||
|
||||
//find the account
|
||||
int accountIndex = -1;
|
||||
for (auto& it : *accountMgr.GetContainer()) {
|
||||
if (it.second.GetClientIndex() == clientIndex) {
|
||||
accountIndex = it.first;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//find the character
|
||||
int characterIndex = -1;
|
||||
for (auto& it : *characterMgr.GetContainer()) {
|
||||
if (it.second.GetOwner() == accountIndex) {
|
||||
characterIndex = it.first;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//send a disconnection message just in case
|
||||
ClientPacket newPacket;
|
||||
newPacket.type = SerialPacketType::DISCONNECT;
|
||||
network.SendTo(clientMap[clientIndex].GetAddress(), &newPacket);
|
||||
|
||||
//clean up this mess
|
||||
characterMgr.Unload(characterIndex);
|
||||
accountMgr.Unload(accountIndex);
|
||||
clientMap.erase(clientIndex);
|
||||
|
||||
PumpCharacterUnload(characterIndex);
|
||||
|
||||
//output a message
|
||||
std::cerr << "Connection lost: " << std::endl;
|
||||
std::cerr << "\tClient: " << clientIndex << std::endl;
|
||||
std::cerr << "\tAccount: " << accountIndex << std::endl;
|
||||
std::cerr << "\tCharacter: " << characterIndex << std::endl;
|
||||
std::cout << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
|
||||
}
|
||||
|
||||
//TODO: a function that only sends to characters in a certain proximity
|
||||
|
||||
void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
|
||||
for (auto& it : clientMap) {
|
||||
network.SendTo(&it.second.address, argPacket);
|
||||
network.SendTo(it.second.GetAddress(), argPacket);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::PumpCharacterUnload(int uid) {
|
||||
//delete the client-side character(s)
|
||||
//NOTE: This is a strange function
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_DELETE;
|
||||
newPacket.characterIndex = uid;
|
||||
@@ -264,7 +359,7 @@ void ServerApplication::PumpCharacterUnload(int uid) {
|
||||
}
|
||||
|
||||
void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
|
||||
CharacterData* character = characterMgr.GetCharacter(characterIndex);
|
||||
CharacterData* character = characterMgr.Get(characterIndex);
|
||||
if (!character) {
|
||||
throw(std::runtime_error("Failed to copy a character to a packet"));
|
||||
}
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
#config
|
||||
INCLUDES+=. ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,server.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -0,0 +1,55 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef MANAGERINTERFACE_HPP_
|
||||
#define MANAGERINTERFACE_HPP_
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
|
||||
template<typename T, typename... Arguments>
|
||||
class ManagerInterface {
|
||||
public:
|
||||
//common public methods
|
||||
virtual int Create(Arguments... parameters) = 0;
|
||||
virtual int Load(Arguments... parameters) = 0;
|
||||
virtual int Save(int uid) = 0;
|
||||
virtual void Unload(int uid) = 0;
|
||||
virtual void Delete(int uid) = 0;
|
||||
|
||||
virtual void UnloadAll() = 0;
|
||||
virtual void UnloadIf(std::function<bool(std::pair<const int, T>)> fn) = 0;
|
||||
|
||||
//accessors & mutators
|
||||
virtual T* Get(int uid) = 0;
|
||||
virtual int GetLoadedCount() = 0;
|
||||
virtual int GetTotalCount() = 0; //can be an alias of GetLoadedCount()
|
||||
virtual std::map<int, T>* GetContainer() = 0;
|
||||
|
||||
protected:
|
||||
ManagerInterface() = default;
|
||||
~ManagerInterface() = default;
|
||||
|
||||
//members
|
||||
std::map<int, T> elementMap;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -19,7 +19,7 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "sql_utility.hpp"
|
||||
#include "sql_tools.hpp"
|
||||
|
||||
#include "utility.hpp"
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
TODO: encapsulate the data structures
|
||||
TODO: Ping-pong and keep alive system
|
||||
TODO: Move the statistics into their own SQL table, instead of duplicating the structure a dozen times
|
||||
TODO: Get the rooms working, even if only via hotkeys
|
||||
TODO: Rejection messages
|
||||
TODO: Move the map system into it's own namespace
|
||||
TODO: The TileSheet class should implement the surface itself
|
||||
|
||||
TODO: Fix shoddy movement
|
||||
TODO: make the whole thing more fault tolerant
|
||||
TODO: Authentication
|
||||
TODO: server is slaved to the client
|
||||
|
||||
TODO: Time delay for requesting region packets
|
||||
TODO: command line parameters overriding config.cfg settings
|
||||
TODO: A proper logging system
|
||||
Reference in New Issue
Block a user