Kayne Ruse
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a260f29d4f
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Imported update to FrameRate
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2013-06-04 21:11:21 +10:00 |
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Kayne Ruse
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a8b798ddff
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Players are moving and animating correctly
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2013-06-04 20:39:44 +10:00 |
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Kayne Ruse
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231db701e4
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Spliced in updates to the scene system; program compiles & runs, player's don't move
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2013-06-04 20:20:56 +10:00 |
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Kayne Ruse
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6a16e341ec
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Trying to create a fixed time slice system
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2013-06-02 04:00:26 +10:00 |
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Kayne Ruse
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7866f46ed5
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packet is being sent and received, bare-bones ping-pong is working
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2013-05-20 01:02:15 +10:00 |
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Kayne Ruse
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5ade2cc98e
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Ripped out all networking systems; simply not working correctly
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2013-05-17 19:59:31 +10:00 |
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Kayne Ruse
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24e48dec53
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very buggy system working, but only works properly with one client at a time due to recv blocking
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2013-05-17 19:32:45 +10:00 |
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Kayne Ruse
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738320e88e
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Switched TestSystems and InGame
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2013-05-16 19:14:38 +10:00 |
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Kayne Ruse
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f04c7fa161
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Removed singletons
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2013-05-16 17:02:21 +10:00 |
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Kayne Ruse
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6a19d0a312
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Created the basic program flow
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2013-05-11 23:51:02 +10:00 |
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Kayne Ruse
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63aa248056
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Changed *.h files to *.hpp
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2013-05-02 20:28:12 +10:00 |
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Kayne Ruse
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79304f24b8
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Imported basics
project directory
client - scene system
server - empty main
SDL_net source
graphical resources
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2013-04-28 04:37:14 +10:00 |
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