Commit Graph

13 Commits

Author SHA1 Message Date
Kayne Ruse 0cfb47e641 Fixed FPS counter 2013-06-04 21:28:00 +10:00
Kayne Ruse a260f29d4f Imported update to FrameRate 2013-06-04 21:11:21 +10:00
Kayne Ruse a8b798ddff Players are moving and animating correctly 2013-06-04 20:39:44 +10:00
Kayne Ruse 231db701e4 Spliced in updates to the scene system; program compiles & runs, player's don't move 2013-06-04 20:20:56 +10:00
Kayne Ruse 6a16e341ec Trying to create a fixed time slice system 2013-06-02 04:00:26 +10:00
Kayne Ruse 7866f46ed5 packet is being sent and received, bare-bones ping-pong is working 2013-05-20 01:02:15 +10:00
Kayne Ruse 5ade2cc98e Ripped out all networking systems; simply not working correctly 2013-05-17 19:59:31 +10:00
Kayne Ruse 24e48dec53 very buggy system working, but only works properly with one client at a time due to recv blocking 2013-05-17 19:32:45 +10:00
Kayne Ruse 738320e88e Switched TestSystems and InGame 2013-05-16 19:14:38 +10:00
Kayne Ruse f04c7fa161 Removed singletons 2013-05-16 17:02:21 +10:00
Kayne Ruse 6a19d0a312 Created the basic program flow 2013-05-11 23:51:02 +10:00
Kayne Ruse 63aa248056 Changed *.h files to *.hpp 2013-05-02 20:28:12 +10:00
Kayne Ruse 79304f24b8 Imported basics
project directory
client - scene system
server - empty main
SDL_net source
graphical resources
2013-04-28 04:37:14 +10:00