Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f978cff98f | |||
| 35363c05c3 | |||
| a8eb67d619 | |||
| 67c8bb6f11 | |||
| 03f1723d88 |
@@ -15,6 +15,7 @@ Out/
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*.o
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*.a
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*.exe
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*.diff
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#Shell files
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*.bat
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+4
-12
@@ -25,7 +25,7 @@
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//components
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#include "character_defines.hpp"
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#include "vector2.hpp"
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#include "statistics.hpp"
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#include "bounding_box.hpp"
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//graphics
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#include "sprite_sheet.hpp"
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@@ -46,9 +46,6 @@ public:
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void CorrectSprite();
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SpriteSheet* GetSprite() { return &sprite; }
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//gameplay
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Statistics* GetStats() { return &stats; }
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//accessors and mutators
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//metadata
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@@ -64,18 +61,13 @@ public:
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Vector2 GetOrigin() const { return origin; }
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Vector2 SetMotion(Vector2 v) { return motion = v; }
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Vector2 GetMotion() const { return motion; }
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Vector2 SetBounds(Vector2 v) { return bounds = v; }
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Vector2 GetBounds() const { return bounds; }
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BoundingBox SetBoundingBox(BoundingBox b) { return bounds = b; }
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BoundingBox GetBoundingBox() const { return bounds; }
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private:
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//graphics
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SpriteSheet sprite;
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//base statistics
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Statistics stats;
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//TODO: gameplay components: equipment, items, buffs, debuffs
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//metadata
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int owner;
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std::string handle;
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@@ -84,7 +76,7 @@ private:
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//position
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Vector2 origin = {0.0,0.0};
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Vector2 motion = {0.0,0.0};
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Vector2 bounds = {CHARACTER_BOUNDS_WIDTH,CHARACTER_BOUNDS_HEIGHT};
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BoundingBox bounds;
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};
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//tmp
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@@ -47,9 +47,6 @@
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void ClientApplication::Init(int argc, char** argv) {
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std::cout << "Beginning " << argv[0] << std::endl;
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//load the prerequisites
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config.Load("rsc\\config.cfg");
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//-------------------------
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//Initialize the APIs
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//-------------------------
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@@ -67,22 +64,53 @@ void ClientApplication::Init(int argc, char** argv) {
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network.Open(0);
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std::cout << "Initialized SDL_net" << std::endl;
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//initialize lua
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lua = luaL_newstate();
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if (!lua) {
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throw(std::runtime_error("Failed to initialize lua"));
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}
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luaL_openlibs(lua);
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std::cout << "Initialized lua" << std::endl;
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//run the setup script
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if (luaL_dofile(lua, "rsc\\setup.lua")) {
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throw(std::runtime_error("Failed to initialize lua's startup script"));
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}
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std::cout << "Initialized lua's setup script" << std::endl;
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//place the config table onto the stack
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lua_getglobal(lua, "config");
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//-------------------------
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//Setup the screen
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//-------------------------
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int w = config.Int("client.screen.w");
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int h = config.Int("client.screen.h");
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int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
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//get each field
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lua_getfield(lua, -1, "client");
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lua_getfield(lua, -1, "screen");
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lua_getfield(lua, -1, "width");
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lua_getfield(lua, -2, "height");
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lua_getfield(lua, -3, "fullscreen");
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BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
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int w = lua_tointeger(lua, -3);
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int h = lua_tointeger(lua, -2);
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int f = lua_toboolean(lua, -1);
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//pop the screen members
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lua_pop(lua, 5);
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BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f ?
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SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN :
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SDL_HWSURFACE|SDL_DOUBLEBUF);
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std::cout << "Initialized the screen" << std::endl;
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//-------------------------
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//debug output
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//-------------------------
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//TODO: enable/disable these with a switch
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lua_getfield(lua, -1, "debug");
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if (lua_toboolean(lua, -1)) {
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#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
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std::cout << "Internal sizes:" << std::endl;
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@@ -98,11 +126,18 @@ void ClientApplication::Init(int argc, char** argv) {
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DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
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#undef DEBUG_OUTPUT_VAR
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}
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//pop the debug value
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lua_pop(lua, 1);
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//-------------------------
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//finalize the startup
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//-------------------------
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//pop the config table
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lua_pop(lua, 1);
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std::cout << "Startup completed successfully" << std::endl;
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//-------------------------
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@@ -136,7 +171,7 @@ void ClientApplication::Proc() {
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//simulate game time
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while (simTime < realTime) {
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//call each user defined function
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activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den);
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activeScene->RunFrame(constexpr(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den));
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simTime += delta;
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}
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@@ -149,6 +184,7 @@ void ClientApplication::Proc() {
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void ClientApplication::Quit() {
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std::cout << "Shutting down" << std::endl;
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lua_close(lua);
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network.Close();
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SDLNet_Quit();
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SDL_Quit();
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@@ -165,25 +201,25 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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//add scene creation calls here
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case SceneList::FIRST:
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case SceneList::SPLASHSCREEN:
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activeScene = new SplashScreen(&config);
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activeScene = new SplashScreen(lua);
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break;
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case SceneList::MAINMENU:
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activeScene = new MainMenu(&config);
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activeScene = new MainMenu(lua);
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break;
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case SceneList::OPTIONSMENU:
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activeScene = new OptionsMenu(&config);
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activeScene = new OptionsMenu(lua);
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break;
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex);
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activeScene = new LobbyMenu(lua, network, characterMap);
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break;
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case SceneList::INWORLD:
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activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
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activeScene = new InWorld(lua, network, characterMap);
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break;
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case SceneList::INCOMBAT:
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activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
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activeScene = new InCombat(lua, network, characterMap);
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break;
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case SceneList::CLEANUP:
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activeScene = new CleanUp(&config, &network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
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activeScene = new CleanUp(lua, network, characterMap);
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break;
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default:
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throw(std::logic_error("Failed to recognize the scene index"));
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@@ -25,10 +25,11 @@
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#include "scene_list.hpp"
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "character.hpp"
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#include "lua/lua.hpp"
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#include <map>
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class ClientApplication {
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@@ -48,7 +49,7 @@ private:
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BaseScene* activeScene = nullptr;
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//shared parameters
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ConfigUtility config;
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lua_State* lua = nullptr;
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UDPNetworkUtility network;
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int clientIndex = -1;
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int accountIndex = -1;
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@@ -0,0 +1,85 @@
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/* $Id: linit.c,v 1.32, modified
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* Initialization of libraries for lua.c and other clients
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* See Copyright Notice in lua.h
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*
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* If you embed Lua in your program and need to open the standard
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* libraries, call luaL_openlibs in your program. If you need a
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* different set of libraries, copy this file to your project and edit
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* it to suit your needs.
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*
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* Modified for use in Tortuga, renamed to linit.cpp
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* Modifications are released under the zlib license:
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*
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* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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||||
* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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||||
* appreciated but is not required.
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*
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||||
* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#define linit_c
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#define LUA_LIB
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#include "lua/lua.hpp"
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#include "region_api.hpp"
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#include "region_pager_api.hpp"
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#include "tile_sheet_api.hpp"
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//these libs are loaded by lua.c and are readily available to any Lua program
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static const luaL_Reg loadedlibs[] = {
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//Standard libs
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{"_G", luaopen_base},
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{LUA_LOADLIBNAME, luaopen_package},
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{LUA_COLIBNAME, luaopen_coroutine},
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{LUA_TABLIBNAME, luaopen_table},
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{LUA_IOLIBNAME, luaopen_io},
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{LUA_OSLIBNAME, luaopen_os},
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{LUA_STRLIBNAME, luaopen_string},
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{LUA_BITLIBNAME, luaopen_bit32},
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{LUA_MATHLIBNAME, luaopen_math},
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{LUA_DBLIBNAME, luaopen_debug},
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//Tortuga's API
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{TORTUGA_REGION_NAME, openRegionAPI},
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{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
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{TORTUGA_TILE_SHEET_NAME, openTileSheetAPI},
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{NULL, NULL}
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};
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//these libs are preloaded and must be required before used
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static const luaL_Reg preloadedlibs[] = {
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{NULL, NULL}
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};
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LUALIB_API void luaL_openlibs (lua_State *L) {
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const luaL_Reg *lib;
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//call open functions from 'loadedlibs' and set results to global table
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for (lib = loadedlibs; lib->func; lib++) {
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luaL_requiref(L, lib->name, lib->func, 1);
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lua_pop(L, 1); //remove lib
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}
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//add open functions from 'preloadedlibs' into 'package.preload' table
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luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
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for (lib = preloadedlibs; lib->func; lib++) {
|
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lua_pushcfunction(L, lib->func);
|
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lua_setfield(L, -2, lib->name);
|
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}
|
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lua_pop(L, 1); //remove _PRELOAD table
|
||||
}
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+37
-23
@@ -29,25 +29,43 @@
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||||
//Public access members
|
||||
//-------------------------
|
||||
|
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CleanUp::CleanUp(
|
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ConfigUtility* const argConfig,
|
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UDPNetworkUtility* const argNetwork,
|
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int* const argClientIndex,
|
||||
int* const argAccountIndex,
|
||||
int* const argCharacterIndex,
|
||||
CharacterMap* argCharacterMap
|
||||
):
|
||||
config(*argConfig),
|
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network(*argNetwork),
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex),
|
||||
characterIndex(*argCharacterIndex),
|
||||
characterMap(*argCharacterMap)
|
||||
CleanUp::CleanUp(lua_State* L, UDPNetworkUtility& aNetwork, CharacterMap& aCharacterMap):
|
||||
lua(L),
|
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network(aNetwork),
|
||||
characterMap(aCharacterMap)
|
||||
{
|
||||
//get the config table
|
||||
lua_getglobal(lua, "config");
|
||||
|
||||
//TODO: I need to figure out an alternative to loading these over and over again
|
||||
//get the directories
|
||||
lua_getfield(lua, -1, "dir");
|
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lua_getfield(lua, -1, "interface");
|
||||
lua_getfield(lua, -2, "fonts");
|
||||
|
||||
std::string interfaceDir = lua_tostring(lua, -2);
|
||||
std::string fontsDir = lua_tostring(lua, -1);
|
||||
|
||||
lua_pop(lua, 3);
|
||||
|
||||
//clear the indicies
|
||||
lua_getfield(lua, -1, "client");
|
||||
|
||||
lua_pushnil(lua);
|
||||
lua_pushnil(lua);
|
||||
lua_pushnil(lua);
|
||||
|
||||
lua_setfield(lua, -4, "clientIndex");
|
||||
lua_setfield(lua, -3, "accountIndex");
|
||||
lua_setfield(lua, -2, "characterIndex");
|
||||
|
||||
//pop the remaining objects from the stack
|
||||
lua_pop(lua, 2);
|
||||
|
||||
//setup the utility objects
|
||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
image.LoadSurface(interfaceDir + "button_menu.bmp");
|
||||
image.SetClipH(image.GetClipH()/3);
|
||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||
font.LoadSurface(fontsDir + "pk_white_8.bmp");
|
||||
|
||||
//pass the utility objects
|
||||
backButton.SetImage(&image);
|
||||
@@ -62,12 +80,7 @@ CleanUp::CleanUp(
|
||||
|
||||
//full reset
|
||||
network.Unbind(Channels::SERVER);
|
||||
clientIndex = -1;
|
||||
accountIndex = -1;
|
||||
characterIndex = -1;
|
||||
// combatMap.clear();
|
||||
characterMap.clear();
|
||||
// enemyMap.clear();
|
||||
|
||||
//auto return
|
||||
startTick = std::chrono::steady_clock::now();
|
||||
@@ -83,7 +96,7 @@ CleanUp::~CleanUp() {
|
||||
|
||||
void CleanUp::Update(double delta) {
|
||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
|
||||
QuitEvent();
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
|
||||
//BUGFIX: Eat incoming packets
|
||||
@@ -119,7 +132,8 @@ void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
}
|
||||
|
||||
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
if (backButton.MouseButtonUp(button) == Button::State::HOVER &&
|
||||
button.button & SDL_BUTTON_LMASK) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,19 +25,18 @@
|
||||
//network
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
//graphics
|
||||
//graphics & ui
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
//common
|
||||
#include "config_utility.hpp"
|
||||
#include "frame_rate.hpp"
|
||||
|
||||
#include "character.hpp"
|
||||
|
||||
//client
|
||||
#include "base_scene.hpp"
|
||||
#include "character.hpp"
|
||||
|
||||
//APIs
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
//std namespace
|
||||
#include <chrono>
|
||||
@@ -45,14 +44,7 @@
|
||||
class CleanUp : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
CleanUp(
|
||||
ConfigUtility* const argConfig,
|
||||
UDPNetworkUtility* const argNetwork,
|
||||
int* const argClientIndex,
|
||||
int* const argAccountIndex,
|
||||
int* const argCharacterIndex,
|
||||
CharacterMap* argCharacterMap
|
||||
);
|
||||
CleanUp(lua_State*, UDPNetworkUtility&, CharacterMap&);
|
||||
~CleanUp();
|
||||
|
||||
protected:
|
||||
@@ -70,18 +62,13 @@ protected:
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//shared parameters
|
||||
ConfigUtility& config;
|
||||
lua_State* lua = nullptr;
|
||||
UDPNetworkUtility& network;
|
||||
int& clientIndex;
|
||||
int& accountIndex;
|
||||
int& characterIndex;
|
||||
CharacterMap& characterMap;
|
||||
|
||||
//graphics
|
||||
//graphics & ui
|
||||
Image image;
|
||||
RasterFont font;
|
||||
|
||||
//UI
|
||||
Button backButton;
|
||||
FrameRate fps;
|
||||
|
||||
|
||||
@@ -48,6 +48,60 @@ InWorld::InWorld(
|
||||
characterIndex(*argCharacterIndex),
|
||||
characterMap(*argCharacterMap)
|
||||
{
|
||||
//register the pager
|
||||
lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
|
||||
lua_pushlightuserdata(lua, &pager);
|
||||
lua_settable(L, LUA_REGISTRYINDEX);
|
||||
|
||||
//register the tilesheet
|
||||
lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
|
||||
lua_pushlightuserdata(lua, &tileSheet);
|
||||
lua_settable(L, LUA_REGISTRYINDEX);
|
||||
|
||||
//setup the component objecrs
|
||||
pager.SetLuaState(lua);
|
||||
|
||||
//get the config info
|
||||
lua_getglobal(lua, "config");
|
||||
lua_getfield(lua, -1, "dir");
|
||||
lua_getfield(lua, -1, "fonts");
|
||||
std::string fonts = lua_tostring(lua, -1);
|
||||
lua_getfield(lua, -2, "interface");
|
||||
std::string interface = lua_tostring(lua, -1);
|
||||
lua_getfield(lua, -3, "sprites");
|
||||
std::string sprites = lua_tostring(lua, -1);
|
||||
lua_getfield(lua, -4, "scripts");
|
||||
std::string scripts = lua_tostring(lua, -1);
|
||||
lua_pop(lua, 6);
|
||||
|
||||
//run the additional scripts
|
||||
if (luaL_dofile(lua, (scripts + "in_world.lua").c_str())) {
|
||||
throw(std::runtime_error(std::string() + "Failed to run in_world.lua: " + lua_tostring(lua, -1) ));
|
||||
}
|
||||
|
||||
//setup the utility objects
|
||||
buttonImage.LoadSurface(interface + "button_menu.bmp");
|
||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
||||
font.LoadSurface(fonts + "pk_white_8.bmp");
|
||||
|
||||
//pass the utility objects
|
||||
backButton.SetImage(&buttonImage);
|
||||
backButton.SetFont(&font);
|
||||
|
||||
//set the button positions
|
||||
backButton.SetX(50);
|
||||
backButton.SetY(50 + buttonImage.GetClipH() * 0);
|
||||
|
||||
//set the button texts
|
||||
backButton.SetText("Back");
|
||||
|
||||
//entities
|
||||
character.GetSprite()->LoadSurface(sprites + "elliot2.bmp", 4, 4);
|
||||
character.SetBoundingBox({0, 0,
|
||||
character.GetSprite()->GetImage()->GetClipW(),
|
||||
character.GetSprite()->GetImage()->GetClipH()
|
||||
});
|
||||
//-------------------------
|
||||
//setup the utility objects
|
||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
||||
@@ -81,7 +135,13 @@ InWorld::InWorld(
|
||||
}
|
||||
|
||||
InWorld::~InWorld() {
|
||||
//
|
||||
//unregister the map components
|
||||
lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
|
||||
lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
|
||||
lua_pushnil(lua);
|
||||
lua_settable(lua, LUA_REGISTRYINDEX);
|
||||
lua_pushnil(lua);
|
||||
lua_settable(lua, LUA_REGISTRYINDEX);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
@@ -106,6 +166,28 @@ void InWorld::Update(double delta) {
|
||||
}
|
||||
|
||||
//TODO: Check collisions here
|
||||
//check for collisions with the map
|
||||
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
|
||||
const int xCount = character.GetBoundingBox().w / wallBounds.w + 1;
|
||||
const int yCount = character.GetBoundingBox().h / wallBounds.h + 1;
|
||||
|
||||
for (int i = -1; i <= xCount; ++i) {
|
||||
for (int j = -1; j <= yCount; ++j) {
|
||||
//set the wall's position
|
||||
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, character.GetOrigin().x);
|
||||
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, character.GetOrigin().y);
|
||||
|
||||
if (!pager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((character.GetOrigin() + character.GetBoundingBox()).CheckOverlap(wallBounds)) {
|
||||
character.SetOrigin(character.GetOrigin() - (character.GetMotion() * delta));
|
||||
character.SetMotion({0,0});
|
||||
character.CorrectSprite();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//update the camera
|
||||
if(localCharacter) {
|
||||
|
||||
+15
-11
@@ -22,26 +22,28 @@
|
||||
#ifndef INWORLD_HPP_
|
||||
#define INWORLD_HPP_
|
||||
|
||||
//maps
|
||||
#include "region_pager_base.hpp"
|
||||
//map stuff
|
||||
#include "tile_sheet.hpp"
|
||||
#include "region_pager_lua.hpp"
|
||||
|
||||
//networking
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
//graphics
|
||||
//graphics & ui
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
#include "tile_sheet.hpp"
|
||||
|
||||
//common
|
||||
#include "config_utility.hpp"
|
||||
//utilities
|
||||
#include "frame_rate.hpp"
|
||||
|
||||
#include "character.hpp"
|
||||
#include "timer.hpp"
|
||||
|
||||
//client
|
||||
#include "base_scene.hpp"
|
||||
#include "character.hpp"
|
||||
|
||||
//APIs
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
//STL
|
||||
#include <map>
|
||||
@@ -93,6 +95,7 @@ protected:
|
||||
//utilities
|
||||
void UpdateMap();
|
||||
|
||||
//TODO: Streamline this with lua
|
||||
//shared parameters
|
||||
ConfigUtility& config;
|
||||
UDPNetworkUtility& network;
|
||||
@@ -114,10 +117,11 @@ protected:
|
||||
Button shutDownButton;
|
||||
//TODO: Review the camera
|
||||
struct {
|
||||
int x = 0, y = 0;
|
||||
int width = 0, height = 0;
|
||||
int marginX = 0, marginY = 0;
|
||||
struct {
|
||||
int x, y;
|
||||
}origin, margin;
|
||||
}camera;
|
||||
|
||||
FrameRate fps;
|
||||
|
||||
//game
|
||||
|
||||
@@ -30,21 +30,25 @@
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
LobbyMenu::LobbyMenu(
|
||||
ConfigUtility* const argConfig,
|
||||
UDPNetworkUtility* const argNetwork,
|
||||
int* const argClientIndex,
|
||||
int* const argAccountIndex
|
||||
):
|
||||
config(*argConfig),
|
||||
network(*argNetwork),
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex)
|
||||
LobbyMenu::LobbyMenu(lua_State* L, UDPNetworkUtility& aNetwork):
|
||||
lua(L),
|
||||
network(aNetwork)
|
||||
{
|
||||
//get the config info
|
||||
lua_getglobal(lua, "config");
|
||||
lua_getfield(lua, -1, "dir");
|
||||
lua_getfield(lua, -1, "interface");
|
||||
lua_getfield(lua, -2, "fonts");
|
||||
|
||||
std::string interfaceDir = lua_tostring(lua, -2);
|
||||
std::string fontsDir = lua_tostring(lua, -1);
|
||||
|
||||
lua_pop(lua, 4);
|
||||
|
||||
//setup the utility objects
|
||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
image.LoadSurface(interfaceDir + "button_menu.bmp");
|
||||
image.SetClipH(image.GetClipH()/3);
|
||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||
font.LoadSurface(fontsDir + "pk_white_8.bmp");
|
||||
|
||||
//pass the utility objects
|
||||
search.SetImage(&image);
|
||||
@@ -88,11 +92,11 @@ void LobbyMenu::FrameStart() {
|
||||
|
||||
void LobbyMenu::Update(double delta) {
|
||||
//suck in and process all waiting packets
|
||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
||||
SerialPacket* packetBuffer = new SerialPacket();
|
||||
while(network.Receive(packetBuffer)) {
|
||||
HandlePacket(packetBuffer);
|
||||
}
|
||||
free(static_cast<void*>(packetBuffer));
|
||||
delete packetBuffer;
|
||||
}
|
||||
|
||||
void LobbyMenu::FrameEnd() {
|
||||
@@ -148,26 +152,44 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
}
|
||||
|
||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
//prep
|
||||
lua_getglobal(lua, "config");
|
||||
|
||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
//get the set parameters
|
||||
lua_getfield(lua, -1, "server");
|
||||
lua_getfield(lua, -1, "host");
|
||||
lua_getfield(lua, -2, "port");
|
||||
|
||||
//broadcast to the network, or a specific server
|
||||
SerialPacket packet;
|
||||
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
||||
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
||||
network.SendTo(lua_tostring(lua, -2), lua_tointeger(lua, -1), &packet);
|
||||
|
||||
//reset the server list
|
||||
serverInfo.clear();
|
||||
selection = nullptr;
|
||||
|
||||
//clear the parameters
|
||||
lua_pop(lua, 3);
|
||||
}
|
||||
|
||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
||||
//get the parameters
|
||||
lua_getfield(lua, -1, "client");
|
||||
lua_getfield(lua, -1, "username");
|
||||
|
||||
//pack the packet
|
||||
ClientPacket packet;
|
||||
packet.type = SerialPacketType::JOIN_REQUEST;
|
||||
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(packet.username, lua_tostring(lua, -1), PACKET_STRING_SIZE);
|
||||
|
||||
//join the selected server
|
||||
network.SendTo(&selection->address, &packet);
|
||||
selection = nullptr;
|
||||
|
||||
//clear the parameters
|
||||
lua_pop(lua, 2);
|
||||
}
|
||||
|
||||
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
@@ -187,6 +209,9 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
else {
|
||||
selection = nullptr;
|
||||
}
|
||||
|
||||
//clear the parameters
|
||||
lua_pop(lua, 1);
|
||||
}
|
||||
|
||||
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
@@ -204,10 +229,10 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
case SerialPacketType::BROADCAST_RESPONSE:
|
||||
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
|
||||
HandleBroadcastResponse(dynamic_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::JOIN_RESPONSE:
|
||||
HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
|
||||
HandleJoinResponse(dynamic_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
//handle errors
|
||||
default:
|
||||
@@ -232,16 +257,25 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
||||
}
|
||||
|
||||
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
||||
clientIndex = argPacket->clientIndex;
|
||||
accountIndex = argPacket->accountIndex;
|
||||
lua_getglobal(lua, "config");
|
||||
lua_getfield(lua, -1, "client");
|
||||
lua_getfield(lua, -1, "handle");
|
||||
lua_getfield(lua, -2, "avatar");
|
||||
|
||||
lua_pushinteger(lua, argPacket->clientIndex);
|
||||
lua_pushinteger(lua, argPacket->accountIndex);
|
||||
lua_setfield(lua, -5, "accountIndex");
|
||||
lua_setfield(lua, -4, "clientIndex");
|
||||
network.Bind(&argPacket->srcAddress, Channels::SERVER);
|
||||
SetNextScene(SceneList::INWORLD);
|
||||
|
||||
//send this player's character info
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
||||
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||
newPacket.accountIndex = accountIndex;
|
||||
strncpy(newPacket.handle, lua_tostring(lua, -2), PACKET_STRING_SIZE);
|
||||
strncpy(newPacket.avatar, lua_tostring(lua, -1), PACKET_STRING_SIZE);
|
||||
newPacket.accountIndex = argPacket->accountIndex;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
lua_pop(lua, 4);
|
||||
}
|
||||
@@ -28,24 +28,21 @@
|
||||
#include "button.hpp"
|
||||
|
||||
//utilities
|
||||
#include "config_utility.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
//client
|
||||
#include "base_scene.hpp"
|
||||
|
||||
//APIs
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
//STL
|
||||
#include <vector>
|
||||
|
||||
class LobbyMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
LobbyMenu(
|
||||
ConfigUtility* const argConfig,
|
||||
UDPNetworkUtility* const argNetwork,
|
||||
int* const argClientIndex,
|
||||
int* const argAccountIndex
|
||||
);
|
||||
LobbyMenu(lua_State*, UDPNetworkUtility&);
|
||||
~LobbyMenu();
|
||||
|
||||
protected:
|
||||
@@ -68,10 +65,8 @@ protected:
|
||||
void HandleJoinResponse(ClientPacket* const);
|
||||
|
||||
//shared parameters
|
||||
ConfigUtility& config;
|
||||
lua_State* lua = nullptr;
|
||||
UDPNetworkUtility& network;
|
||||
int& clientIndex;
|
||||
int& accountIndex;
|
||||
|
||||
//members
|
||||
Image image;
|
||||
@@ -92,7 +87,7 @@ protected:
|
||||
std::vector<ServerInformation> serverInfo;
|
||||
|
||||
//a terrible hack, forgive me
|
||||
//I'd love a proper gui system for this
|
||||
//TODO: I'd love a proper gui system for this
|
||||
SDL_Rect listBox;
|
||||
ServerInformation* selection = nullptr;
|
||||
};
|
||||
|
||||
@@ -25,13 +25,22 @@
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
MainMenu::MainMenu(ConfigUtility* const argConfig):
|
||||
config(*argConfig)
|
||||
{
|
||||
MainMenu::MainMenu(lua_State* L): lua(L) {
|
||||
//get the config info
|
||||
lua_getglobal(lua, "config");
|
||||
lua_getfield(lua, -1, "dir");
|
||||
lua_getfield(lua, -1, "interface");
|
||||
lua_getfield(lua, -2, "fonts");
|
||||
|
||||
std::string interfaceDir = lua_tostring(lua, -2);
|
||||
std::string fontsDir = lua_tostring(lua, -1);
|
||||
|
||||
lua_pop(lua, 4);
|
||||
|
||||
//setup the utility objects
|
||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
image.LoadSurface(interfaceDir + "button_menu.bmp");
|
||||
image.SetClipH(image.GetClipH()/3);
|
||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||
font.LoadSurface(fontsDir + "pk_white_8.bmp");
|
||||
|
||||
//pass the utility objects
|
||||
startButton.SetImage(&image);
|
||||
@@ -102,12 +111,13 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
|
||||
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::LOBBYMENU);
|
||||
SetNextScene(SceneList::INWORLD);
|
||||
}
|
||||
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::OPTIONSMENU);
|
||||
}
|
||||
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
if (quitButton.MouseButtonUp(button) == Button::State::HOVER &&
|
||||
button.button & SDL_BUTTON_LMASK) {
|
||||
QuitEvent();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,15 +24,16 @@
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
class MainMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
MainMenu(ConfigUtility* const);
|
||||
MainMenu(lua_State* L);
|
||||
~MainMenu();
|
||||
|
||||
protected:
|
||||
@@ -50,7 +51,7 @@ protected:
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//shared parameters
|
||||
ConfigUtility& config;
|
||||
lua_State* lua = nullptr;
|
||||
|
||||
//members
|
||||
Image image;
|
||||
|
||||
@@ -25,13 +25,22 @@
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
OptionsMenu::OptionsMenu(ConfigUtility* const argConfig):
|
||||
config(*argConfig)
|
||||
{
|
||||
OptionsMenu::OptionsMenu(lua_State* L): lua(L) {
|
||||
//get the config info
|
||||
lua_getglobal(lua, "config");
|
||||
lua_getfield(lua, -1, "dir");
|
||||
lua_getfield(lua, -1, "interface");
|
||||
lua_getfield(lua, -2, "fonts");
|
||||
|
||||
std::string interfaceDir = lua_tostring(lua, -2);
|
||||
std::string fontsDir = lua_tostring(lua, -1);
|
||||
|
||||
lua_pop(lua, 4);
|
||||
|
||||
//setup the utility objects
|
||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
image.LoadSurface(interfaceDir + "button_menu.bmp");
|
||||
image.SetClipH(image.GetClipH()/3);
|
||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||
font.LoadSurface(fontsDir + "pk_white_8.bmp");
|
||||
|
||||
//pass the utility objects
|
||||
backButton.SetImage(&image);
|
||||
@@ -84,7 +93,8 @@ void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
}
|
||||
|
||||
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
if (backButton.MouseButtonUp(button) == Button::State::HOVER &&
|
||||
button.button & SDL_BUTTON_LMASK) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,16 +24,17 @@
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
//TODO: The options screen needs to be USED
|
||||
class OptionsMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
OptionsMenu(ConfigUtility* const);
|
||||
OptionsMenu(lua_State* L);
|
||||
~OptionsMenu();
|
||||
|
||||
protected:
|
||||
@@ -51,7 +52,7 @@ protected:
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//shared parameters
|
||||
ConfigUtility& config;
|
||||
lua_State* lua = nullptr;
|
||||
|
||||
//members
|
||||
Image image;
|
||||
|
||||
@@ -21,14 +21,21 @@
|
||||
*/
|
||||
#include "splash_screen.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
SplashScreen::SplashScreen(ConfigUtility* const argConfig):
|
||||
config(*argConfig)
|
||||
{
|
||||
logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
|
||||
SplashScreen::SplashScreen(lua_State* L): lua(L) {
|
||||
//get the config info
|
||||
lua_getglobal(lua, "config");
|
||||
lua_getfield(lua, -1, "dir");
|
||||
lua_getfield(lua, -1, "logos");
|
||||
std::string logos = lua_tostring(lua, -1);
|
||||
lua_pop(lua, 3);
|
||||
|
||||
logo.LoadSurface(logos + "krstudios.bmp");
|
||||
startTick = std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
|
||||
@@ -24,15 +24,16 @@
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
#include "image.hpp"
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
class SplashScreen : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
SplashScreen(ConfigUtility* const);
|
||||
SplashScreen(lua_State* L);
|
||||
~SplashScreen();
|
||||
|
||||
protected:
|
||||
@@ -41,7 +42,7 @@ protected:
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//shared parameters
|
||||
ConfigUtility& config;
|
||||
lua_State* lua = nullptr;
|
||||
|
||||
//members
|
||||
std::chrono::steady_clock::time_point startTick;
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. ../utilities
|
||||
INCLUDES+=. ../utilities ../graphics
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
|
||||
+12
-13
@@ -78,28 +78,27 @@ static int getDepth(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int onLoad(lua_State* L) {
|
||||
//TODO: onLoad()
|
||||
static int load(lua_State* L) {
|
||||
//EMPTY
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int onSave(lua_State* L) {
|
||||
//TODO: onSave()
|
||||
static int save(lua_State* L) {
|
||||
//EMPTY
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int onCreate(lua_State* L) {
|
||||
//TODO: onCreate()
|
||||
static int create(lua_State* L) {
|
||||
//EMPTY
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int onUnload(lua_State* L) {
|
||||
//TODO: onUnload()
|
||||
static int unload(lua_State* L) {
|
||||
//EMPTY
|
||||
return 0;
|
||||
}
|
||||
|
||||
//TODO: wrappers for the collision map
|
||||
static const luaL_Reg regionLib[] = {
|
||||
{"SetTile",setTile},
|
||||
{"GetTile",getTile},
|
||||
@@ -110,10 +109,10 @@ static const luaL_Reg regionLib[] = {
|
||||
{"GetWidth",getWidth},
|
||||
{"GetHeight",getHeight},
|
||||
{"GetDepth",getDepth},
|
||||
{"OnLoad",onLoad},
|
||||
{"OnSave",onSave},
|
||||
{"OnCreate",onCreate},
|
||||
{"OnUnload",onUnload},
|
||||
{"Load",load},
|
||||
{"Save",save},
|
||||
{"Create",create},
|
||||
{"Unload",unload},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
|
||||
@@ -24,10 +24,14 @@
|
||||
#include "region_pager_lua.hpp"
|
||||
#include "region.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
//DOCS: These functions are just wrappers for the RegionPagerLua class
|
||||
static int getRegionPager(lua_State* L) {
|
||||
lua_pushstring(L, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
|
||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||
}
|
||||
|
||||
//DOCS: These glue functions simply wrap RegionPagerLua's methods
|
||||
|
||||
static int setTile(lua_State* L) {
|
||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||
@@ -64,20 +68,6 @@ static int getRegion(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int setDirectory(lua_State* L) {
|
||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||
std::string s = pager->SetDirectory(lua_tostring(L, 2));
|
||||
lua_pushstring(L, s.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getDirectory(lua_State* L) {
|
||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||
std::string s = pager->GetDirectory();
|
||||
lua_pushstring(L, s.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int loadRegion(lua_State* L) {
|
||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||
Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||
@@ -105,14 +95,13 @@ static int unloadRegion(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg pagerlib[] = {
|
||||
static const luaL_Reg regionPagerLib[] = {
|
||||
{"GetRegionPager", getRegionPager},
|
||||
{"SetTile", setTile},
|
||||
{"GetTile", getTile},
|
||||
{"SetSolid", setSolid},
|
||||
{"GetSolid", getSolid},
|
||||
{"GetRegion", getRegion},
|
||||
{"SetDirectory", setDirectory},
|
||||
{"GetDirectory", getDirectory},
|
||||
{"LoadRegion", loadRegion},
|
||||
{"SaveRegion", saveRegion},
|
||||
{"CreateRegion", createRegion},
|
||||
@@ -121,6 +110,6 @@ static const luaL_Reg pagerlib[] = {
|
||||
};
|
||||
|
||||
LUAMOD_API int openRegionPagerAPI(lua_State* L) {
|
||||
luaL_newlib(L, pagerlib);
|
||||
luaL_newlib(L, regionPagerLib);
|
||||
return 1;
|
||||
}
|
||||
@@ -19,11 +19,12 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef PAGERAPI_HPP_
|
||||
#define PAGERAPI_HPP_
|
||||
#ifndef REGIONPAGERAPI_HPP_
|
||||
#define REGIONPAGERAPI_HPP_
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
#define TORTUGA_REGION_PAGER_PSEUDO_INDEX "RegionPagerPseudoIndex"
|
||||
#define TORTUGA_REGION_PAGER_NAME "RegionPager"
|
||||
LUAMOD_API int openRegionPagerAPI(lua_State* L);
|
||||
|
||||
|
||||
@@ -47,6 +47,9 @@ bool RegionPagerBase::GetSolid(int x, int y) {
|
||||
}
|
||||
|
||||
Region* RegionPagerBase::GetRegion(int x, int y) {
|
||||
x = snapToBase(REGION_WIDTH, x);
|
||||
y = snapToBase(REGION_HEIGHT, y);
|
||||
|
||||
//get the region by various means
|
||||
Region* ptr = nullptr;
|
||||
ptr = FindRegion(x, y);
|
||||
|
||||
@@ -32,19 +32,18 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
|
||||
Region tmpRegion(x, y);
|
||||
|
||||
//API hook
|
||||
lua_getglobal(luaState, "Region");
|
||||
lua_getfield(luaState, -1, "OnLoad");
|
||||
lua_pushlightuserdata(luaState, &tmpRegion);
|
||||
lua_pushstring(luaState, directory.c_str());
|
||||
if (lua_pcall(luaState, 2, 1, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||
lua_getglobal(lua, "Region");
|
||||
lua_getfield(lua, -1, "Load");
|
||||
lua_pushlightuserdata(lua, &tmpRegion);
|
||||
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||
}
|
||||
//success or failure
|
||||
if (!lua_toboolean(luaState, -1)) {
|
||||
lua_pop(luaState, 2);
|
||||
if (!lua_toboolean(lua, -1)) {
|
||||
lua_pop(lua, 2);
|
||||
return nullptr;
|
||||
}
|
||||
lua_pop(luaState, 2);
|
||||
lua_pop(lua, 2);
|
||||
regionList.push_front(tmpRegion);
|
||||
return ®ionList.front();
|
||||
}
|
||||
@@ -54,14 +53,13 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
|
||||
Region* ptr = FindRegion(x, y);
|
||||
if (ptr) {
|
||||
//API hook
|
||||
lua_getglobal(luaState, "Region");
|
||||
lua_getfield(luaState, -1, "OnSave");
|
||||
lua_pushlightuserdata(luaState, ptr);
|
||||
lua_pushstring(luaState, directory.c_str());
|
||||
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||
lua_getglobal(lua, "Region");
|
||||
lua_getfield(lua, -1, "Save");
|
||||
lua_pushlightuserdata(lua, ptr);
|
||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||
}
|
||||
lua_pop(luaState, 1);
|
||||
lua_pop(lua, 1);
|
||||
}
|
||||
return ptr;
|
||||
}
|
||||
@@ -75,30 +73,29 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
|
||||
Region tmpRegion(x, y);
|
||||
|
||||
//API hook
|
||||
lua_getglobal(luaState, "Region");
|
||||
lua_getfield(luaState, -1, "OnCreate");
|
||||
lua_pushlightuserdata(luaState, &tmpRegion);
|
||||
lua_getglobal(lua, "Region");
|
||||
lua_getfield(lua, -1, "Create");
|
||||
lua_pushlightuserdata(lua, &tmpRegion);
|
||||
//TODO: parameters
|
||||
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||
}
|
||||
lua_pop(luaState, 1);
|
||||
lua_pop(lua, 1);
|
||||
regionList.push_front(tmpRegion);
|
||||
return ®ionList.front();
|
||||
}
|
||||
|
||||
void RegionPagerLua::UnloadRegion(int x, int y) {
|
||||
lua_getglobal(luaState, "Region");
|
||||
lua_getglobal(lua, "Region");
|
||||
|
||||
regionList.remove_if([&](Region& region) -> bool {
|
||||
if (region.GetX() == x && region.GetY() == y) {
|
||||
|
||||
//API hook
|
||||
lua_getfield(luaState, -1, "OnUnload");
|
||||
lua_pushlightuserdata(luaState, ®ion);
|
||||
lua_pushstring(luaState, directory.c_str());
|
||||
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||
lua_getfield(lua, -1, "Unload");
|
||||
lua_pushlightuserdata(lua, ®ion);
|
||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -106,22 +103,21 @@ void RegionPagerLua::UnloadRegion(int x, int y) {
|
||||
return false;
|
||||
});
|
||||
|
||||
lua_pop(luaState, 1);
|
||||
lua_pop(lua, 1);
|
||||
}
|
||||
|
||||
void RegionPagerLua::UnloadAll() {
|
||||
lua_getglobal(luaState, "Region");
|
||||
lua_getglobal(lua, "Region");
|
||||
|
||||
for (auto& it : regionList) {
|
||||
//API hook
|
||||
lua_getfield(luaState, -1, "OnUnload");
|
||||
lua_pushlightuserdata(luaState, &it);
|
||||
lua_pushstring(luaState, directory.c_str());
|
||||
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||
lua_getfield(lua, -1, "Unload");
|
||||
lua_pushlightuserdata(lua, &it);
|
||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||
}
|
||||
}
|
||||
|
||||
lua_pop(luaState, 1);
|
||||
lua_pop(lua, 1);
|
||||
regionList.clear();
|
||||
}
|
||||
@@ -42,14 +42,10 @@ public:
|
||||
void UnloadAll() override;
|
||||
|
||||
//accessors & mutators
|
||||
std::string SetDirectory(std::string s) { return directory = s; }
|
||||
std::string GetDirectory() { return directory; }
|
||||
|
||||
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
|
||||
lua_State* GetLuaState() { return luaState; }
|
||||
lua_State* SetLuaState(lua_State* L) { return lua = L; }
|
||||
lua_State* GetLuaState() { return lua; }
|
||||
protected:
|
||||
std::string directory;
|
||||
lua_State* luaState = nullptr;
|
||||
lua_State* lua = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -21,24 +21,24 @@
|
||||
*/
|
||||
#include "tile_sheet.hpp"
|
||||
|
||||
void TileSheet::Load(std::string fname, int xc, int yc) {
|
||||
XCount = xc;
|
||||
YCount = yc;
|
||||
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
|
||||
image.LoadSurface(fname);
|
||||
image.SetClipW(image.GetClipW()/XCount);
|
||||
image.SetClipH(image.GetClipH()/YCount);
|
||||
image.SetClipW(tileWidth);
|
||||
image.SetClipH(tileHeight);
|
||||
xCount = image.GetSurface()->w / image.GetClipW();
|
||||
yCount = image.GetSurface()->h / image.GetClipH();
|
||||
}
|
||||
|
||||
void TileSheet::Unload() {
|
||||
image.FreeSurface();
|
||||
XCount = YCount = 0;
|
||||
xCount = yCount = 0;
|
||||
}
|
||||
|
||||
void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
|
||||
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
|
||||
//0 is invisible
|
||||
if (tile == 0) return;
|
||||
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
||||
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
||||
image.SetClipX((tile-1) % xCount * image.GetClipW());
|
||||
image.SetClipY((tile-1) / xCount * image.GetClipH());
|
||||
image.DrawTo(dest, x, y);
|
||||
}
|
||||
|
||||
@@ -50,8 +50,8 @@ void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int
|
||||
tile = region->GetTile(i, j, k);
|
||||
//0 is invisible
|
||||
if (tile == 0) continue;
|
||||
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
||||
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
||||
image.SetClipX((tile-1) % xCount * image.GetClipW());
|
||||
image.SetClipY((tile-1) / xCount * image.GetClipH());
|
||||
image.DrawTo(dest,
|
||||
(region->GetX() + i) * image.GetClipW() - camX,
|
||||
(region->GetY() + j) * image.GetClipH() - camY);
|
||||
@@ -31,24 +31,24 @@
|
||||
class TileSheet {
|
||||
public:
|
||||
TileSheet() = default;
|
||||
TileSheet(std::string f, int x, int y) { Load(f, x, y); }
|
||||
TileSheet(std::string f, int w, int h) { Load(f, w, h); }
|
||||
~TileSheet() = default;
|
||||
|
||||
void Load(std::string fname, int XCount, int YCount);
|
||||
void Load(std::string fname, int tileWidth, int tileHeight);
|
||||
void Unload();
|
||||
|
||||
void DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
|
||||
void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
|
||||
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
|
||||
|
||||
//accessors
|
||||
Image* GetImage() { return ℑ }
|
||||
int GetXCount() { return XCount; }
|
||||
int GetYCount() { return YCount; }
|
||||
int GetXCount() { return xCount; }
|
||||
int GetYCount() { return yCount; }
|
||||
int GetTileW() { return image.GetClipW(); }
|
||||
int GetTileH() { return image.GetClipH(); }
|
||||
private:
|
||||
Image image;
|
||||
int XCount = 0, YCount = 0;
|
||||
int xCount = 0, yCount = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,82 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "tile_sheet_api.hpp"
|
||||
|
||||
#include "tile_sheet.hpp"
|
||||
|
||||
static int getTileSheet(lua_State* L) {
|
||||
lua_pushstring(L, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
|
||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int load(lua_State* L) {
|
||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int unload(lua_State* L) {
|
||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||
sheet->Unload();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getXCount(lua_State* L) {
|
||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, sheet->GetXCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getYCount(lua_State* L) {
|
||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, sheet->GetYCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getTileW(lua_State* L) {
|
||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, sheet->GetTileW());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getTileH(lua_State* L) {
|
||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, sheet->GetTileH());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg tileSheetLib[] = {
|
||||
{"GetTileSheet",getTileSheet},
|
||||
{"Load",load},
|
||||
{"Unload",unload},
|
||||
{"GetXCount",getXCount},
|
||||
{"GetYCount",getYCount},
|
||||
{"GetTileW",getTileW},
|
||||
{"GetTileH",getTileH},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openTileSheetAPI(lua_State* L) {
|
||||
luaL_newlib(L, tileSheetLib);
|
||||
return 1;
|
||||
}
|
||||
@@ -19,12 +19,13 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef CHECKBOUNDS_HPP_
|
||||
#define CHECKBOUNDS_HPP_
|
||||
#ifndef TILESHEETAPI_HPP_
|
||||
#define TILESHEETAPI_HPP_
|
||||
|
||||
#include "vector2.hpp"
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point);
|
||||
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo);
|
||||
#define TORTUGA_TILE_SHEET_PSEUDO_INDEX "TileSheetPseudoIndex"
|
||||
#define TORTUGA_TILE_SHEET_NAME "TileSheet"
|
||||
LUAMOD_API int openTileSheetAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
@@ -1,40 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "check_bounds.hpp"
|
||||
|
||||
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point) {
|
||||
return !(
|
||||
point.x < origin.x ||
|
||||
point.y < origin.y ||
|
||||
point.x >= origin.x + bound.x ||
|
||||
point.y >= origin.y + bound.y
|
||||
);
|
||||
}
|
||||
|
||||
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo) {
|
||||
return !(
|
||||
originOne.x >= originTwo.x + boundTwo.x ||
|
||||
originOne.x + boundOne.x >= originTwo.x ||
|
||||
originOne.y >= originTwo.y + boundTwo.y ||
|
||||
originOne.y + boundOne.y >= originTwo.y
|
||||
);
|
||||
}
|
||||
@@ -1,105 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "config_utility.hpp"
|
||||
|
||||
#include <cstdlib>
|
||||
#include <fstream>
|
||||
#include <stdexcept>
|
||||
|
||||
using namespace std;
|
||||
|
||||
void ConfigUtility::Load(string fname) {
|
||||
ifstream is(fname);
|
||||
|
||||
if (!is.is_open()) {
|
||||
throw(runtime_error("Failed to open config file"));
|
||||
}
|
||||
|
||||
string key, val;
|
||||
|
||||
for (;;) { //forever
|
||||
//eat whitespace
|
||||
while(isspace(is.peek()))
|
||||
is.ignore();
|
||||
|
||||
//end of file
|
||||
if (is.eof())
|
||||
break;
|
||||
|
||||
//skip comment lines
|
||||
if (is.peek() == '#') {
|
||||
while(is.peek() != '\n' && !is.eof()) {
|
||||
is.ignore();
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
//read in the pair
|
||||
getline(is, key,'=');
|
||||
getline(is, val);
|
||||
|
||||
//trim the strings at the start & end
|
||||
while(key.size() && isspace(*key.begin())) key.erase(0, 1);
|
||||
while(val.size() && isspace(*val.begin())) val.erase(0, 1);
|
||||
|
||||
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
|
||||
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
|
||||
|
||||
//allow empty/wiped values
|
||||
if (key.size() == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//save the pair
|
||||
table[key] = val;
|
||||
}
|
||||
|
||||
is.close();
|
||||
}
|
||||
|
||||
std::string& ConfigUtility::String(std::string s) {
|
||||
return table[s];
|
||||
}
|
||||
|
||||
int ConfigUtility::Integer(std::string s) {
|
||||
std::map<std::string, std::string>::iterator it = table.find(s);
|
||||
if (it == table.end()) {
|
||||
return 0;
|
||||
}
|
||||
return atoi(it->second.c_str());
|
||||
}
|
||||
|
||||
double ConfigUtility::Double(std::string s) {
|
||||
std::map<std::string, std::string>::iterator it = table.find(s);
|
||||
if (it == table.end()) {
|
||||
return 0.0;
|
||||
}
|
||||
return atof(it->second.c_str());
|
||||
}
|
||||
|
||||
bool ConfigUtility::Boolean(std::string s) {
|
||||
std::map<std::string, std::string>::iterator it = table.find(s);
|
||||
if (it == table.end()) {
|
||||
return false;
|
||||
}
|
||||
return it->second == "true";
|
||||
}
|
||||
@@ -1,60 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef CONFIGUTILITY_HPP_
|
||||
#define CONFIGUTILITY_HPP_
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
class ConfigUtility {
|
||||
public:
|
||||
ConfigUtility() = default;
|
||||
ConfigUtility(std::string s) { Load(s); }
|
||||
|
||||
void Load(std::string fname);
|
||||
|
||||
//convert to a type
|
||||
std::string& String(std::string);
|
||||
int Integer(std::string);
|
||||
double Double(std::string);
|
||||
bool Boolean(std::string);
|
||||
|
||||
//shorthand
|
||||
std::string& operator[](std::string s) {
|
||||
return String(s);
|
||||
}
|
||||
int Int(std::string s) {
|
||||
return Integer(s);
|
||||
}
|
||||
bool Bool(std::string s) {
|
||||
return Boolean(s);
|
||||
}
|
||||
|
||||
//OO breaker
|
||||
std::map<std::string, std::string>* GetMap() {
|
||||
return &table;
|
||||
}
|
||||
private:
|
||||
std::map<std::string, std::string> table;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,29 +0,0 @@
|
||||
#configuration of the programs
|
||||
|
||||
#server specific settings
|
||||
server.host = 255.255.255.255
|
||||
server.port = 21795
|
||||
server.name = local
|
||||
|
||||
server.dbname = database.db
|
||||
|
||||
#client specific settings
|
||||
client.screen.f = false
|
||||
|
||||
client.username = Kayne Ruse
|
||||
client.handle = Ratstail91
|
||||
client.avatar = elliot2.bmp
|
||||
|
||||
#directories
|
||||
dir.fonts = rsc/graphics/fonts/
|
||||
dir.logos = rsc/graphics/logos/
|
||||
dir.sprites = rsc/graphics/sprites/
|
||||
dir.tilesets = rsc/graphics/tilesets/
|
||||
dir.interface = rsc/graphics/interface/
|
||||
dir.scripts = rsc/scripts/
|
||||
dir.maps = rsc/maps/
|
||||
|
||||
#map system
|
||||
map.savename = servermap
|
||||
|
||||
#debugging
|
||||
@@ -1,45 +1,45 @@
|
||||
print("Lua script check")
|
||||
|
||||
--uber lazy declarations
|
||||
function square(x) return x*x end
|
||||
function distance(x, y, i, j) return math.sqrt(square(x - i) + square(y - j)) end
|
||||
function math.sqr(x) return x*x end
|
||||
function math.dist(x, y, i, j) return math.sqrt(math.sqr(x - i) + math.sqr(y - j)) end
|
||||
|
||||
--tile macros, mapped to the tilesheet
|
||||
--objects to work on
|
||||
--TODO: sheet is not accessable in the server
|
||||
local sheet = TileSheet.GetTileSheet()
|
||||
local pager = RegionPager.GetRegionPager()
|
||||
|
||||
--the selected tilesheet
|
||||
TileSheet.Load(sheet, config.dir.tilesets .. "terrain.bmp", 32, 32)
|
||||
|
||||
--tile macros, mapped to this tilesheet
|
||||
local base = 14
|
||||
local shift = 36
|
||||
plains = base + shift * 0
|
||||
grass = base + shift * 1
|
||||
dirt = base + shift * 2
|
||||
sand = base + shift * 3
|
||||
tiles = {
|
||||
plains = base + shift * 0,
|
||||
grass = base + shift * 1,
|
||||
dirt = base + shift * 2,
|
||||
sand = base + shift * 3,
|
||||
water = base + shift * 4
|
||||
|
||||
--Overwrite the original OnCreate with my own version
|
||||
Region.hcOnCreate = Region.OnCreate
|
||||
Region.OnCreate = function(region)
|
||||
local ret = Region.hcOnCreate(region) --best practices
|
||||
for i = 1, Region.GetWidth() do
|
||||
for j = 1, Region.GetHeight() do
|
||||
local dist = distance(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
|
||||
if dist < 10 then
|
||||
Region.SetTile(region, i, j, 1, plains)
|
||||
elseif dist < 12 then
|
||||
Region.SetTile(region, i, j, 1, sand)
|
||||
else
|
||||
Region.SetTile(region, i, j, 1, water)
|
||||
end
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
--Get some regions
|
||||
newRoom = RoomMgr.CreateRoom("overworld")
|
||||
pager = Room.GetPager(newRoom)
|
||||
regionTable = {
|
||||
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
|
||||
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
|
||||
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
|
||||
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
|
||||
}
|
||||
|
||||
--TODO: could set custom generation systems here, that differ from the global generators, etc.
|
||||
--TODO: I need a way to allow for different generation algorithms for different pager objects
|
||||
--TODO: This design requires only one pager, but this is not good.
|
||||
function Region.Create(region)
|
||||
for i = 1, Region.GetWidth() do
|
||||
for j = 1, Region.GetHeight() do
|
||||
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
|
||||
if dist < 10 then
|
||||
Region.SetTile(region, i, j, 1, tiles.plains)
|
||||
elseif dist < 12 then
|
||||
Region.SetTile(region, i, j, 1, tiles.sand)
|
||||
else
|
||||
Region.SetTile(region, i, j, 1, tiles.water)
|
||||
Region.SetSolid(region, i, j, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
print("Finished the lua script")
|
||||
@@ -0,0 +1,60 @@
|
||||
--[[
|
||||
--reroute the program while in development
|
||||
config = {debug = true}
|
||||
dofile("../rsc/setup.lua")
|
||||
--]]
|
||||
|
||||
--catch the debug signal if the program was rerouted
|
||||
local debug = false
|
||||
if config ~= nil then
|
||||
debug = config.debug
|
||||
end
|
||||
|
||||
--the program's configuration
|
||||
config = {
|
||||
--common stuff
|
||||
debug = debug,
|
||||
dir = {
|
||||
fonts = "rsc/graphics/fonts/",
|
||||
logos = "rsc/graphics/logos/",
|
||||
sprites = "rsc/graphics/sprites/",
|
||||
tilesets = "rsc/graphics/tilesets/",
|
||||
interface = "rsc/graphics/interface/",
|
||||
scripts = "rsc/scripts/",
|
||||
maps = "rsc/maps/"
|
||||
},
|
||||
|
||||
--client specific stuff
|
||||
client = {
|
||||
screen = {
|
||||
width = 800,
|
||||
height = 600,
|
||||
fullscreen = false
|
||||
},
|
||||
username = "Kayne",
|
||||
handle = "Ratstail91",
|
||||
avatar = "elliot2.bmp",
|
||||
|
||||
--NOTE: these generally go here
|
||||
-- clientIndex
|
||||
-- accountIndex
|
||||
-- characterIndex
|
||||
},
|
||||
|
||||
--server specific stuff
|
||||
server = {
|
||||
mapname = "mapsave",
|
||||
host = "255.255.255.255",
|
||||
port = 21795,
|
||||
name = "local",
|
||||
dbname = "database.db"
|
||||
}
|
||||
}
|
||||
|
||||
--development environment
|
||||
if config.debug then
|
||||
for k, v in pairs(config.dir) do
|
||||
config.dir[k] = string.format("../%s", v)
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user