Compare commits
75 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 6ca62db16d | |||
| 5536bf366d | |||
| 094efad728 | |||
| f77aec6dd7 | |||
| 6f4334f84d | |||
| 4ed512e0e2 | |||
| d0cc5521da | |||
| af8e7b70a0 | |||
| 8bc1326fef | |||
| dfe8c108de | |||
| 61337e29f6 | |||
| 5dea53ad50 | |||
| f52a022e64 | |||
| 0fdaa90a83 | |||
| e7ba097e6a | |||
| 3b409a8608 | |||
| ce97245131 | |||
| 59c9ba698f | |||
| 52ab9f0087 | |||
| 4ea1f8b016 | |||
| f1080151e3 | |||
| 5af0a7999c | |||
| 1e9ac9815b | |||
| 98ffcb8cd3 | |||
| 1b041d7771 | |||
| 6d98bab000 | |||
| b6c70cbc0d | |||
| e56a3d121c | |||
| 1776583e01 | |||
| 74f809a801 | |||
| 182101b592 | |||
| 07885cca1b | |||
| 956e920b7a | |||
| 908f91d674 | |||
| fd320767c5 | |||
| c830fa0537 | |||
| 10c89970cc | |||
| 0b512305a9 | |||
| 555abf9c95 | |||
| 2b3ea5eb80 | |||
| 66815016ba | |||
| 46f02dcfdd | |||
| 414a0896c9 | |||
| 0077d501ac | |||
| e946a0741d | |||
| 839c2af940 | |||
| f70241cc57 | |||
| 36d30ce39b | |||
| 28d083cba4 | |||
| 4dd4b37fc0 | |||
| 82b1b589dc | |||
| bac493c96b | |||
| d5520e83c6 | |||
| 93480be685 | |||
| 8ed308e89a | |||
| 8df1ecd804 | |||
| 8c9d071c7a | |||
| ac1098fa86 | |||
| deba324449 | |||
| 95362286f8 | |||
| f5c58bf5ad | |||
| 316db43b0a | |||
| 46ed196bf4 | |||
| 64baa63d12 | |||
| e19b6fbc23 | |||
| a64411a567 | |||
| 3662a97475 | |||
| 97aaacbc23 | |||
| 8afd0e7c8a | |||
| 82c776df83 | |||
| 924ebc2ee9 | |||
| d3bf099a98 | |||
| a6de5f9e69 | |||
| 618666de43 | |||
| 5c74ecdd72 |
@@ -8,6 +8,7 @@ This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. T
|
|||||||
|
|
||||||
Tortuga's full documentation can be found in a separate branch, see [Tortuga/docs](https://github.com/Ratstail91/Tortuga/tree/docs).
|
Tortuga's full documentation can be found in a separate branch, see [Tortuga/docs](https://github.com/Ratstail91/Tortuga/tree/docs).
|
||||||
For Tortuga's primary documentation, please read the [Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/Tortuga%20Game%20Design%20Document.docx?raw=true).
|
For Tortuga's primary documentation, please read the [Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/Tortuga%20Game%20Design%20Document.docx?raw=true).
|
||||||
|
For a list of known bugs, see the [GitHub bug tracker](https://github.com/Ratstail91/Tortuga/issues).
|
||||||
|
|
||||||
## External Dependencies
|
## External Dependencies
|
||||||
|
|
||||||
|
|||||||
@@ -19,27 +19,23 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "character_data.hpp"
|
#include "character.hpp"
|
||||||
|
|
||||||
void CharacterData::Update(double delta) {
|
void Character::Update() {
|
||||||
if (motion.x && motion.y) {
|
if (motion.x && motion.y) {
|
||||||
origin += motion * delta * CHARACTER_WALKING_MOD;
|
origin += motion * CHARACTER_WALKING_MOD;
|
||||||
}
|
}
|
||||||
else if (motion != 0) {
|
else if (motion != 0) {
|
||||||
origin += motion * delta;
|
origin += motion;
|
||||||
}
|
}
|
||||||
#ifdef GRAPHICS
|
sprite.Update(0.016);
|
||||||
sprite.Update(delta);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef GRAPHICS
|
void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
|
||||||
|
|
||||||
void CharacterData::DrawTo(SDL_Surface* const dest, int camX, int camY) {
|
|
||||||
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
|
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CharacterData::CorrectSprite() {
|
void Character::CorrectSprite() {
|
||||||
//NOTE: These must correspond to the sprite sheet in use
|
//NOTE: These must correspond to the sprite sheet in use
|
||||||
if (motion.y > 0) {
|
if (motion.y > 0) {
|
||||||
sprite.SetYIndex(0);
|
sprite.SetYIndex(0);
|
||||||
@@ -63,5 +59,3 @@ void CharacterData::CorrectSprite() {
|
|||||||
sprite.SetXIndex(0);
|
sprite.SetXIndex(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,95 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef CHARACTER_HPP_
|
||||||
|
#define CHARACTER_HPP_
|
||||||
|
|
||||||
|
//components
|
||||||
|
#include "character_defines.hpp"
|
||||||
|
#include "vector2.hpp"
|
||||||
|
#include "bounding_box.hpp"
|
||||||
|
#include "statistics.hpp"
|
||||||
|
|
||||||
|
//graphics
|
||||||
|
#include "sprite_sheet.hpp"
|
||||||
|
|
||||||
|
//std namespace
|
||||||
|
#include <string>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
class Character {
|
||||||
|
public:
|
||||||
|
Character() = default;
|
||||||
|
~Character() = default;
|
||||||
|
|
||||||
|
void Update();
|
||||||
|
|
||||||
|
//graphics
|
||||||
|
void DrawTo(SDL_Surface* const, int camX, int camY);
|
||||||
|
void CorrectSprite();
|
||||||
|
SpriteSheet* GetSprite() { return &sprite; }
|
||||||
|
|
||||||
|
//gameplay
|
||||||
|
Statistics* GetStats() { return &stats; }
|
||||||
|
|
||||||
|
//accessors and mutators
|
||||||
|
|
||||||
|
//metadata
|
||||||
|
int SetOwner(int i) { return owner = i; }
|
||||||
|
int GetOwner() { return owner; }
|
||||||
|
std::string SetHandle(std::string s) { return handle = s; }
|
||||||
|
std::string GetHandle() const { return handle; }
|
||||||
|
std::string SetAvatar(std::string s) { return avatar = s; }
|
||||||
|
std::string GetAvatar() const { return avatar; }
|
||||||
|
|
||||||
|
//position
|
||||||
|
Vector2 SetOrigin(Vector2 v) { return origin = v; }
|
||||||
|
Vector2 GetOrigin() const { return origin; }
|
||||||
|
Vector2 SetMotion(Vector2 v) { return motion = v; }
|
||||||
|
Vector2 GetMotion() const { return motion; }
|
||||||
|
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
|
||||||
|
BoundingBox GetBounds() { return bounds; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
//graphics
|
||||||
|
SpriteSheet sprite;
|
||||||
|
|
||||||
|
//base statistics
|
||||||
|
Statistics stats;
|
||||||
|
|
||||||
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
|
||||||
|
//metadata
|
||||||
|
int owner;
|
||||||
|
std::string handle;
|
||||||
|
std::string avatar;
|
||||||
|
|
||||||
|
//position
|
||||||
|
Vector2 origin = {0.0,0.0};
|
||||||
|
Vector2 motion = {0.0,0.0};
|
||||||
|
BoundingBox bounds;
|
||||||
|
};
|
||||||
|
|
||||||
|
//tmp
|
||||||
|
#include <map>
|
||||||
|
typedef std::map<int, Character> CharacterMap;
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -21,10 +21,12 @@
|
|||||||
*/
|
*/
|
||||||
#include "client_application.hpp"
|
#include "client_application.hpp"
|
||||||
|
|
||||||
#include "serial.hpp"
|
#include "serial_packet.hpp"
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Scene headers
|
//Scene headers
|
||||||
@@ -36,32 +38,80 @@
|
|||||||
#include "options_menu.hpp"
|
#include "options_menu.hpp"
|
||||||
#include "lobby_menu.hpp"
|
#include "lobby_menu.hpp"
|
||||||
#include "in_world.hpp"
|
#include "in_world.hpp"
|
||||||
#include "in_combat.hpp"
|
//#include "in_combat.hpp"
|
||||||
#include "restart.hpp"
|
#include "clean_up.hpp"
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void ClientApplication::Init(int argc, char** argv) {
|
void ClientApplication::Init(int argc, char** argv) {
|
||||||
|
std::cout << "Beginning " << argv[0] << std::endl;
|
||||||
|
|
||||||
//load the prerequisites
|
//load the prerequisites
|
||||||
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
config.Load("rsc\\config.cfg");
|
config.Load("rsc\\config.cfg");
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Initialize the APIs
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
//initialize SDL
|
//initialize SDL
|
||||||
if (SDL_Init(SDL_INIT_VIDEO)) {
|
if (SDL_Init(SDL_INIT_VIDEO)) {
|
||||||
throw(std::runtime_error("Failed to initialize SDL"));
|
throw(std::runtime_error("Failed to initialize SDL"));
|
||||||
}
|
}
|
||||||
int w = config.Int("client.screen.w");
|
std::cout << "Initialized SDL" << std::endl;
|
||||||
int h = config.Int("client.screen.h");
|
|
||||||
int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
|
|
||||||
|
|
||||||
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
|
|
||||||
|
|
||||||
//initialize SDL_net
|
//initialize SDL_net
|
||||||
if (SDLNet_Init()) {
|
if (SDLNet_Init()) {
|
||||||
throw(std::runtime_error("Failed to initialize SDL_net"));
|
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||||
}
|
}
|
||||||
network.Open(0);
|
UDPNetworkUtility::GetSingleton().Open(0);
|
||||||
|
std::cout << "Initialized SDL_net" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Setup the screen
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
int w = config.Int("client.screen.w");
|
||||||
|
int h = config.Int("client.screen.h");
|
||||||
|
int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
|
||||||
|
|
||||||
|
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
|
||||||
|
std::cout << "Initialized the screen" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//debug output
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//TODO: enable/disable these with a switch
|
||||||
|
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
|
||||||
|
|
||||||
|
std::cout << "Internal sizes:" << std::endl;
|
||||||
|
|
||||||
|
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
|
||||||
|
DEBUG_OUTPUT_VAR(sizeof(Region));
|
||||||
|
DEBUG_OUTPUT_VAR(REGION_WIDTH);
|
||||||
|
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
|
||||||
|
DEBUG_OUTPUT_VAR(REGION_DEPTH);
|
||||||
|
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
|
||||||
|
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
|
||||||
|
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
|
||||||
|
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
|
||||||
|
|
||||||
|
#undef DEBUG_OUTPUT_VAR
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//finalize the startup
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
std::cout << "Startup completed successfully" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//debugging
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//...
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClientApplication::Proc() {
|
void ClientApplication::Proc() {
|
||||||
@@ -70,7 +120,6 @@ void ClientApplication::Proc() {
|
|||||||
//prepare the time system
|
//prepare the time system
|
||||||
typedef std::chrono::steady_clock Clock;
|
typedef std::chrono::steady_clock Clock;
|
||||||
|
|
||||||
std::chrono::duration<int, std::milli> delta(16);
|
|
||||||
Clock::time_point simTime = Clock::now();
|
Clock::time_point simTime = Clock::now();
|
||||||
Clock::time_point realTime;
|
Clock::time_point realTime;
|
||||||
|
|
||||||
@@ -88,8 +137,9 @@ void ClientApplication::Proc() {
|
|||||||
//simulate game time
|
//simulate game time
|
||||||
while (simTime < realTime) {
|
while (simTime < realTime) {
|
||||||
//call each user defined function
|
//call each user defined function
|
||||||
activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den);
|
activeScene->RunFrame();
|
||||||
simTime += delta;
|
//~60 FPS
|
||||||
|
simTime += std::chrono::duration<int, std::milli>(16);
|
||||||
}
|
}
|
||||||
|
|
||||||
//draw the game to the screen
|
//draw the game to the screen
|
||||||
@@ -100,9 +150,11 @@ void ClientApplication::Proc() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ClientApplication::Quit() {
|
void ClientApplication::Quit() {
|
||||||
network.Close();
|
std::cout << "Shutting down" << std::endl;
|
||||||
|
UDPNetworkUtility::GetSingleton().Close();
|
||||||
SDLNet_Quit();
|
SDLNet_Quit();
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
|
std::cout << "Clean exit" << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -115,25 +167,25 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
|
|||||||
//add scene creation calls here
|
//add scene creation calls here
|
||||||
case SceneList::FIRST:
|
case SceneList::FIRST:
|
||||||
case SceneList::SPLASHSCREEN:
|
case SceneList::SPLASHSCREEN:
|
||||||
activeScene = new SplashScreen(&config);
|
activeScene = new SplashScreen();
|
||||||
break;
|
break;
|
||||||
case SceneList::MAINMENU:
|
case SceneList::MAINMENU:
|
||||||
activeScene = new MainMenu(&config);
|
activeScene = new MainMenu();
|
||||||
break;
|
break;
|
||||||
case SceneList::OPTIONSMENU:
|
case SceneList::OPTIONSMENU:
|
||||||
activeScene = new OptionsMenu(&config);
|
activeScene = new OptionsMenu();
|
||||||
break;
|
break;
|
||||||
case SceneList::LOBBYMENU:
|
case SceneList::LOBBYMENU:
|
||||||
activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex);
|
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
|
||||||
break;
|
break;
|
||||||
case SceneList::INWORLD:
|
case SceneList::INWORLD:
|
||||||
activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap);
|
activeScene = new InWorld(&clientIndex, &accountIndex, &characterIndex, &characterMap);
|
||||||
break;
|
break;
|
||||||
case SceneList::INCOMBAT:
|
// case SceneList::INCOMBAT:
|
||||||
activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
|
// activeScene = new InCombat(&clientIndex, &accountIndex, &characterIndex, &characterMap);
|
||||||
break;
|
// break;
|
||||||
case SceneList::RESTART:
|
case SceneList::CLEANUP:
|
||||||
activeScene = new Restart(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
|
activeScene = new CleanUp(&clientIndex, &accountIndex, &characterIndex, &characterMap);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw(std::logic_error("Failed to recognize the scene index"));
|
throw(std::logic_error("Failed to recognize the scene index"));
|
||||||
|
|||||||
@@ -25,24 +25,26 @@
|
|||||||
#include "scene_list.hpp"
|
#include "scene_list.hpp"
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "character_data.hpp"
|
#include "character.hpp"
|
||||||
#include "combat_data.hpp"
|
|
||||||
#include "enemy_data.hpp"
|
#include "singleton.hpp"
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
class ClientApplication {
|
class ClientApplication: public Singleton<ClientApplication> {
|
||||||
public:
|
public:
|
||||||
ClientApplication() = default;
|
//public methods
|
||||||
~ClientApplication() = default;
|
|
||||||
|
|
||||||
void Init(int argc, char** argv);
|
void Init(int argc, char** argv);
|
||||||
void Proc();
|
void Proc();
|
||||||
void Quit();
|
void Quit();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
friend Singleton<ClientApplication>;
|
||||||
|
|
||||||
|
ClientApplication() = default;
|
||||||
|
~ClientApplication() = default;
|
||||||
|
|
||||||
//Private access members
|
//Private access members
|
||||||
void LoadScene(SceneList sceneIndex);
|
void LoadScene(SceneList sceneIndex);
|
||||||
void UnloadScene();
|
void UnloadScene();
|
||||||
@@ -50,15 +52,11 @@ private:
|
|||||||
BaseScene* activeScene = nullptr;
|
BaseScene* activeScene = nullptr;
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
ConfigUtility config;
|
|
||||||
UDPNetworkUtility network;
|
|
||||||
int clientIndex = -1;
|
int clientIndex = -1;
|
||||||
int accountIndex = -1;
|
int accountIndex = -1;
|
||||||
int characterIndex = -1;
|
int characterIndex = -1;
|
||||||
|
|
||||||
std::map<int, CombatData> combatMap;
|
CharacterMap characterMap;
|
||||||
std::map<int, CharacterData> characterMap;
|
|
||||||
std::map<int, EnemyData> enemyMap;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,232 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "in_combat.hpp"
|
|
||||||
|
|
||||||
#include "channels.hpp"
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
InCombat::InCombat(
|
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex,
|
|
||||||
int* const argCharacterIndex,
|
|
||||||
std::map<int, CombatData>* argCombatMap,
|
|
||||||
std::map<int, CharacterData>* argCharacterMap,
|
|
||||||
std::map<int, EnemyData>* argEnemyMap
|
|
||||||
):
|
|
||||||
config(*argConfig),
|
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
|
||||||
accountIndex(*argAccountIndex),
|
|
||||||
characterIndex(*argCharacterIndex),
|
|
||||||
combatMap(*argCombatMap),
|
|
||||||
characterMap(*argCharacterMap),
|
|
||||||
enemyMap(*argEnemyMap)
|
|
||||||
{
|
|
||||||
/* //setup the utility objects
|
|
||||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
|
||||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
|
||||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
|
||||||
|
|
||||||
//pass the utility objects
|
|
||||||
backButton.SetImage(&buttonImage);
|
|
||||||
backButton.SetFont(&font);
|
|
||||||
|
|
||||||
//set the button positions
|
|
||||||
backButton.SetX(50);
|
|
||||||
backButton.SetY(50 + buttonImage.GetClipH() * 0);
|
|
||||||
|
|
||||||
//set the button texts
|
|
||||||
backButton.SetText("Back");
|
|
||||||
|
|
||||||
//request a sync
|
|
||||||
RequestSynchronize();
|
|
||||||
*/
|
|
||||||
//debug
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
InCombat::~InCombat() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Frame loop
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::FrameStart() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::Update(double delta) {
|
|
||||||
//suck in and process all waiting packets
|
|
||||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
|
||||||
while(network.Receive(packetBuffer)) {
|
|
||||||
HandlePacket(packetBuffer);
|
|
||||||
}
|
|
||||||
free(static_cast<void*>(packetBuffer));
|
|
||||||
|
|
||||||
//TODO: more
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::FrameEnd() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RenderFrame() {
|
|
||||||
SDL_FillRect(GetScreen(), 0, 0);
|
|
||||||
Render(GetScreen());
|
|
||||||
SDL_Flip(GetScreen());
|
|
||||||
fps.Calculate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::Render(SDL_Surface* const screen) {
|
|
||||||
//TODO: draw the background
|
|
||||||
|
|
||||||
//TODO: draw the characters
|
|
||||||
|
|
||||||
//TODO: draw the enemies
|
|
||||||
|
|
||||||
//TODO: draw the UI
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Event handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::QuitEvent() {
|
|
||||||
//exit the game AND the server
|
|
||||||
RequestDisconnect();
|
|
||||||
SetNextScene(SceneList::MAINMENU);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
|
|
||||||
switch(key.keysym.sym) {
|
|
||||||
case SDLK_ESCAPE:
|
|
||||||
QuitEvent();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Network handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::HandlePacket(SerialPacket* const argPacket) {
|
|
||||||
switch(argPacket->type) {
|
|
||||||
case SerialPacketType::DISCONNECT:
|
|
||||||
HandleDisconnect(argPacket);
|
|
||||||
break;
|
|
||||||
//handle errors
|
|
||||||
default:
|
|
||||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InCombat: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::HandleDisconnect(SerialPacket* const) {
|
|
||||||
SetNextScene(SceneList::RESTART);
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: more network handlers
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Server control
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::RequestSynchronize() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//request a sync
|
|
||||||
newPacket.type = SerialPacketType::SYNCHRONIZE;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::SendPlayerUpdate() {
|
|
||||||
CharacterPacket newPacket;
|
|
||||||
|
|
||||||
//pack the packet
|
|
||||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
|
||||||
|
|
||||||
newPacket.characterIndex = characterIndex;
|
|
||||||
//handle, avatar
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
// newPacket.roomIndex = localCharacter->roomIndex;
|
|
||||||
// newPacket.origin = localCharacter->origin;
|
|
||||||
// newPacket.motion = localCharacter->motion;
|
|
||||||
// newPacket.stats = localCharacter->stats;
|
|
||||||
|
|
||||||
//TODO: equipment
|
|
||||||
//TODO: items
|
|
||||||
//TODO: buffs
|
|
||||||
//TODO: debuffs
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RequestDisconnect() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//send a disconnect request
|
|
||||||
newPacket.type = SerialPacketType::DISCONNECT;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RequestShutdown() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//send a shutdown request
|
|
||||||
newPacket.type = SerialPacketType::SHUTDOWN;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
@@ -1,105 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef INCOMBAT_HPP_
|
|
||||||
#define INCOMBAT_HPP_
|
|
||||||
|
|
||||||
//network
|
|
||||||
#include "udp_network_utility.hpp"
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
#include "image.hpp"
|
|
||||||
#include "raster_font.hpp"
|
|
||||||
#include "button.hpp"
|
|
||||||
|
|
||||||
//common
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
#include "frame_rate.hpp"
|
|
||||||
|
|
||||||
#include "combat_data.hpp"
|
|
||||||
#include "character_data.hpp"
|
|
||||||
#include "enemy_data.hpp"
|
|
||||||
|
|
||||||
//client
|
|
||||||
#include "base_scene.hpp"
|
|
||||||
|
|
||||||
class InCombat : public BaseScene {
|
|
||||||
public:
|
|
||||||
//Public access members
|
|
||||||
InCombat(
|
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex,
|
|
||||||
int* const argCharacterIndex,
|
|
||||||
std::map<int, CombatData>* argCombatMap,
|
|
||||||
std::map<int, CharacterData>* argCharacterMap,
|
|
||||||
std::map<int, EnemyData>* argEnemyMap
|
|
||||||
);
|
|
||||||
~InCombat();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
//Frame loop
|
|
||||||
void FrameStart();
|
|
||||||
void Update(double delta);
|
|
||||||
void FrameEnd();
|
|
||||||
void RenderFrame();
|
|
||||||
void Render(SDL_Surface* const);
|
|
||||||
|
|
||||||
//Event handlers
|
|
||||||
void QuitEvent();
|
|
||||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
|
||||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
|
||||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
|
||||||
void KeyDown(SDL_KeyboardEvent const&);
|
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
|
||||||
|
|
||||||
//Network handlers
|
|
||||||
void HandlePacket(SerialPacket* const);
|
|
||||||
void HandleDisconnect(SerialPacket* const);
|
|
||||||
//TODO: more network handlers
|
|
||||||
|
|
||||||
//Server control
|
|
||||||
void RequestSynchronize();
|
|
||||||
void SendPlayerUpdate();
|
|
||||||
void RequestDisconnect();
|
|
||||||
void RequestShutdown();
|
|
||||||
//TODO: more
|
|
||||||
|
|
||||||
//shared parameters
|
|
||||||
ConfigUtility& config;
|
|
||||||
UDPNetworkUtility& network;
|
|
||||||
int& clientIndex;
|
|
||||||
int& accountIndex;
|
|
||||||
int& characterIndex;
|
|
||||||
std::map<int, CombatData>& combatMap;
|
|
||||||
std::map<int, CharacterData>& characterMap;
|
|
||||||
std::map<int, EnemyData>& enemyMap;
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
//TODO: graphics
|
|
||||||
|
|
||||||
//UI
|
|
||||||
//TODO: UI
|
|
||||||
FrameRate fps;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
+18
-3
@@ -21,23 +21,38 @@
|
|||||||
*/
|
*/
|
||||||
#include "client_application.hpp"
|
#include "client_application.hpp"
|
||||||
|
|
||||||
|
//singletons
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
cout << "Beginning client" << endl;
|
|
||||||
try {
|
try {
|
||||||
ClientApplication app;
|
//create the singletons
|
||||||
|
ConfigUtility::Create();
|
||||||
|
UDPNetworkUtility::Create();
|
||||||
|
|
||||||
|
//call the server's routines
|
||||||
|
ClientApplication::Create();
|
||||||
|
ClientApplication& app = ClientApplication::GetSingleton();
|
||||||
|
|
||||||
app.Init(argc, argv);
|
app.Init(argc, argv);
|
||||||
app.Proc();
|
app.Proc();
|
||||||
app.Quit();
|
app.Quit();
|
||||||
|
|
||||||
|
ClientApplication::Delete();
|
||||||
|
|
||||||
|
//delete the singletons
|
||||||
|
ConfigUtility::Delete();
|
||||||
|
UDPNetworkUtility::Delete();
|
||||||
}
|
}
|
||||||
catch(exception& e) {
|
catch(exception& e) {
|
||||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
cout << "Clean exit" << endl;
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
+4
-3
@@ -1,7 +1,7 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
|
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
|
||||||
LIBS+=../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
|
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
#source
|
#source
|
||||||
CXXSRC=$(wildcard *.cpp)
|
CXXSRC=$(wildcard *.cpp)
|
||||||
@@ -16,6 +16,7 @@ OUT=$(addprefix $(OUTDIR)/,client)
|
|||||||
|
|
||||||
#targets
|
#targets
|
||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
|
$(MAKE) -C scenes
|
||||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ enum class SceneList {
|
|||||||
LOBBYMENU,
|
LOBBYMENU,
|
||||||
INWORLD,
|
INWORLD,
|
||||||
INCOMBAT,
|
INCOMBAT,
|
||||||
RESTART,
|
CLEANUP,
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -75,10 +75,10 @@ SceneList BaseScene::GetNextScene() const {
|
|||||||
//Frame loop
|
//Frame loop
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void BaseScene::RunFrame(double delta) {
|
void BaseScene::RunFrame() {
|
||||||
FrameStart();
|
FrameStart();
|
||||||
HandleEvents();
|
HandleEvents();
|
||||||
Update(delta);
|
Update();
|
||||||
FrameEnd();
|
FrameEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -86,6 +86,7 @@ void BaseScene::RenderFrame() {
|
|||||||
SDL_FillRect(screen, 0, 0);
|
SDL_FillRect(screen, 0, 0);
|
||||||
Render(screen);
|
Render(screen);
|
||||||
SDL_Flip(screen);
|
SDL_Flip(screen);
|
||||||
|
SDL_Delay(10);
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -40,13 +40,13 @@ public:
|
|||||||
SceneList GetNextScene() const;
|
SceneList GetNextScene() const;
|
||||||
|
|
||||||
//Frame loop
|
//Frame loop
|
||||||
virtual void RunFrame(double delta);
|
virtual void RunFrame();
|
||||||
virtual void RenderFrame();
|
virtual void RenderFrame();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void FrameStart() {}
|
virtual void FrameStart() {}
|
||||||
virtual void HandleEvents();
|
virtual void HandleEvents();
|
||||||
virtual void Update(double delta) {}
|
virtual void Update() {}
|
||||||
virtual void FrameEnd() {}
|
virtual void FrameEnd() {}
|
||||||
virtual void Render(SDL_Surface* const screen) {}
|
virtual void Render(SDL_Surface* const screen) {}
|
||||||
|
|
||||||
@@ -19,9 +19,10 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "restart.hpp"
|
#include "clean_up.hpp"
|
||||||
|
|
||||||
#include "channels.hpp"
|
#include "channels.hpp"
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
@@ -29,25 +30,19 @@
|
|||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
Restart::Restart(
|
CleanUp::CleanUp(
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
std::map<int, CombatData>* argCombatMap,
|
CharacterMap* argCharacterMap
|
||||||
std::map<int, CharacterData>* argCharacterMap,
|
|
||||||
std::map<int, EnemyData>* argEnemyMap
|
|
||||||
):
|
):
|
||||||
config(*argConfig),
|
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
clientIndex(*argClientIndex),
|
||||||
accountIndex(*argAccountIndex),
|
accountIndex(*argAccountIndex),
|
||||||
characterIndex(*argCharacterIndex),
|
characterIndex(*argCharacterIndex),
|
||||||
combatMap(*argCombatMap),
|
characterMap(*argCharacterMap)
|
||||||
characterMap(*argCharacterMap),
|
|
||||||
enemyMap(*argEnemyMap)
|
|
||||||
{
|
{
|
||||||
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
|
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
image.SetClipH(image.GetClipH()/3);
|
image.SetClipH(image.GetClipH()/3);
|
||||||
@@ -69,15 +64,15 @@ Restart::Restart(
|
|||||||
clientIndex = -1;
|
clientIndex = -1;
|
||||||
accountIndex = -1;
|
accountIndex = -1;
|
||||||
characterIndex = -1;
|
characterIndex = -1;
|
||||||
combatMap.clear();
|
// combatMap.clear();
|
||||||
characterMap.clear();
|
characterMap.clear();
|
||||||
enemyMap.clear();
|
// enemyMap.clear();
|
||||||
|
|
||||||
//auto return
|
//auto return
|
||||||
startTick = std::chrono::steady_clock::now();
|
startTick = std::chrono::steady_clock::now();
|
||||||
}
|
}
|
||||||
|
|
||||||
Restart::~Restart() {
|
CleanUp::~CleanUp() {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -85,24 +80,16 @@ Restart::~Restart() {
|
|||||||
//Frame loop
|
//Frame loop
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void Restart::Update(double delta) {
|
void CleanUp::Update() {
|
||||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
|
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
|
||||||
QuitEvent();
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
|
|
||||||
while(network.Receive()) {
|
//BUGFIX: Eat incoming packets
|
||||||
//EAT INCOMING PACKETS
|
while(network.Receive());
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Restart::RenderFrame() {
|
void CleanUp::Render(SDL_Surface* const screen) {
|
||||||
SDL_FillRect(GetScreen(), 0, 0);
|
|
||||||
Render(GetScreen());
|
|
||||||
SDL_Flip(GetScreen());
|
|
||||||
fps.Calculate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Restart::Render(SDL_Surface* const screen) {
|
|
||||||
backButton.DrawTo(screen);
|
backButton.DrawTo(screen);
|
||||||
font.DrawStringTo("You have been disconnected.", screen, 50, 30);
|
font.DrawStringTo("You have been disconnected.", screen, 50, 30);
|
||||||
}
|
}
|
||||||
@@ -111,32 +98,32 @@ void Restart::Render(SDL_Surface* const screen) {
|
|||||||
//Event handlers
|
//Event handlers
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void Restart::QuitEvent() {
|
void CleanUp::QuitEvent() {
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::QUIT);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Restart::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
void CleanUp::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||||
backButton.MouseMotion(motion);
|
backButton.MouseMotion(motion);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Restart::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||||
backButton.MouseButtonDown(button);
|
backButton.MouseButtonDown(button);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Restart::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
QuitEvent();
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Restart::KeyDown(SDL_KeyboardEvent const& key) {
|
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
switch(key.keysym.sym) {
|
switch(key.keysym.sym) {
|
||||||
case SDLK_ESCAPE:
|
case SDLK_ESCAPE:
|
||||||
QuitEvent();
|
SetNextScene(SceneList::MAINMENU);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Restart::KeyUp(SDL_KeyboardEvent const& key) {
|
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
@@ -19,8 +19,8 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef RESTART_HPP_
|
#ifndef CLEANUP_HPP_
|
||||||
#define RESTART_HPP_
|
#define CLEANUP_HPP_
|
||||||
|
|
||||||
//network
|
//network
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
@@ -30,39 +30,27 @@
|
|||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
|
||||||
//common
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
#include "frame_rate.hpp"
|
|
||||||
|
|
||||||
#include "combat_data.hpp"
|
|
||||||
#include "character_data.hpp"
|
|
||||||
#include "enemy_data.hpp"
|
|
||||||
|
|
||||||
//client
|
//client
|
||||||
|
#include "character.hpp"
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
//std namespace
|
//std namespace
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
|
||||||
class Restart : public BaseScene {
|
class CleanUp : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
Restart(
|
CleanUp(
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
std::map<int, CombatData>* argCombatMap,
|
CharacterMap* argCharacterMap
|
||||||
std::map<int, CharacterData>* argCharacterMap,
|
|
||||||
std::map<int, EnemyData>* argEnemyMap
|
|
||||||
);
|
);
|
||||||
~Restart();
|
~CleanUp();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void RenderFrame();
|
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
//Event handlers
|
//Event handlers
|
||||||
@@ -74,14 +62,11 @@ protected:
|
|||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
ConfigUtility& config;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
UDPNetworkUtility& network;
|
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
int& characterIndex;
|
int& characterIndex;
|
||||||
std::map<int, CombatData>& combatMap;
|
CharacterMap& characterMap;
|
||||||
std::map<int, CharacterData>& characterMap;
|
|
||||||
std::map<int, EnemyData>& enemyMap;
|
|
||||||
|
|
||||||
//graphics
|
//graphics
|
||||||
Image image;
|
Image image;
|
||||||
@@ -89,7 +74,6 @@ protected:
|
|||||||
|
|
||||||
//UI
|
//UI
|
||||||
Button backButton;
|
Button backButton;
|
||||||
FrameRate fps;
|
|
||||||
|
|
||||||
//auto return
|
//auto return
|
||||||
std::chrono::steady_clock::time_point startTick;
|
std::chrono::steady_clock::time_point startTick;
|
||||||
@@ -23,32 +23,30 @@
|
|||||||
|
|
||||||
#include "channels.hpp"
|
#include "channels.hpp"
|
||||||
#include "utility.hpp"
|
#include "utility.hpp"
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <stdexcept>
|
#include <iostream>
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
InWorld::InWorld(
|
InWorld::InWorld(
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
std::map<int, CombatData>* argCombatMap,
|
CharacterMap* argCharacterMap
|
||||||
std::map<int, CharacterData>* argCharacterMap
|
|
||||||
):
|
):
|
||||||
config(*argConfig),
|
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
clientIndex(*argClientIndex),
|
||||||
accountIndex(*argAccountIndex),
|
accountIndex(*argAccountIndex),
|
||||||
characterIndex(*argCharacterIndex),
|
characterIndex(*argCharacterIndex),
|
||||||
combatMap(*argCombatMap),
|
|
||||||
characterMap(*argCharacterMap)
|
characterMap(*argCharacterMap)
|
||||||
{
|
{
|
||||||
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
|
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
||||||
@@ -72,7 +70,8 @@ InWorld::InWorld(
|
|||||||
|
|
||||||
//load the tilesheet
|
//load the tilesheet
|
||||||
//TODO: add the tilesheet to the map system?
|
//TODO: add the tilesheet to the map system?
|
||||||
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
|
//TODO: Tile size and tile sheet should be loaded elsewhere
|
||||||
|
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 32, 32);
|
||||||
|
|
||||||
//request a sync
|
//request a sync
|
||||||
RequestSynchronize();
|
RequestSynchronize();
|
||||||
@@ -93,27 +92,54 @@ void InWorld::FrameStart() {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::Update(double delta) {
|
void InWorld::Update() {
|
||||||
//suck in and process all waiting packets
|
//suck in and process all waiting packets
|
||||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||||
while(network.Receive(packetBuffer)) {
|
while(network.Receive(packetBuffer)) {
|
||||||
HandlePacket(packetBuffer);
|
HandlePacket(packetBuffer);
|
||||||
}
|
}
|
||||||
free(static_cast<void*>(packetBuffer));
|
delete reinterpret_cast<char*>(packetBuffer);
|
||||||
|
|
||||||
//update the characters
|
//update the characters
|
||||||
for (auto& it : characterMap) {
|
for (auto& it : characterMap) {
|
||||||
it.second.Update(delta);
|
it.second.Update();
|
||||||
}
|
|
||||||
|
|
||||||
//update the camera
|
|
||||||
if(localCharacter) {
|
|
||||||
camera.x = localCharacter->origin.x - camera.marginX;
|
|
||||||
camera.y = localCharacter->origin.y - camera.marginY;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//check the map
|
//check the map
|
||||||
UpdateMap();
|
UpdateMap();
|
||||||
|
|
||||||
|
//skip the rest
|
||||||
|
if (!localCharacter) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//check for collisions with the map
|
||||||
|
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
|
||||||
|
const int xCount = localCharacter->GetBounds().w / wallBounds.w + 1;
|
||||||
|
const int yCount = localCharacter->GetBounds().h / wallBounds.h + 1;
|
||||||
|
|
||||||
|
for (int i = -1; i <= xCount; ++i) {
|
||||||
|
for (int j = -1; j <= yCount; ++j) {
|
||||||
|
//set the wall's position
|
||||||
|
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, localCharacter->GetOrigin().x);
|
||||||
|
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, localCharacter->GetOrigin().y);
|
||||||
|
|
||||||
|
if (!regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((localCharacter->GetOrigin() + localCharacter->GetBounds()).CheckOverlap(wallBounds)) {
|
||||||
|
localCharacter->SetOrigin(localCharacter->GetOrigin() - (localCharacter->GetMotion()));
|
||||||
|
localCharacter->SetMotion({0,0});
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
|
SendPlayerUpdate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//update the camera
|
||||||
|
camera.x = localCharacter->GetOrigin().x - camera.marginX;
|
||||||
|
camera.y = localCharacter->GetOrigin().y - camera.marginY;
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::FrameEnd() {
|
void InWorld::FrameEnd() {
|
||||||
@@ -135,7 +161,7 @@ void InWorld::Render(SDL_Surface* const screen) {
|
|||||||
|
|
||||||
//draw characters
|
//draw characters
|
||||||
for (auto& it : characterMap) {
|
for (auto& it : characterMap) {
|
||||||
//TODO: drawing order according to Y origin
|
//BUG: #29 drawing order according to Y origin
|
||||||
it.second.DrawTo(screen, camera.x, camera.y);
|
it.second.DrawTo(screen, camera.x, camera.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -152,7 +178,7 @@ void InWorld::Render(SDL_Surface* const screen) {
|
|||||||
void InWorld::QuitEvent() {
|
void InWorld::QuitEvent() {
|
||||||
//exit the game AND the server
|
//exit the game AND the server
|
||||||
RequestDisconnect();
|
RequestDisconnect();
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::QUIT);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||||
@@ -175,82 +201,67 @@ void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
|
if (!localCharacter) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//hotkeys
|
||||||
switch(key.keysym.sym) {
|
switch(key.keysym.sym) {
|
||||||
case SDLK_ESCAPE: {
|
case SDLK_ESCAPE:
|
||||||
QuitEvent();
|
RequestDisconnect();
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
//player movement
|
|
||||||
case SDLK_LEFT:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDLK_RIGHT:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDLK_UP:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDLK_DOWN:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//player movement
|
||||||
|
Vector2 motion = localCharacter->GetMotion();
|
||||||
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_LEFT:
|
||||||
|
motion.x -= CHARACTER_WALKING_SPEED;
|
||||||
|
break;
|
||||||
|
case SDLK_RIGHT:
|
||||||
|
motion.x += CHARACTER_WALKING_SPEED;
|
||||||
|
break;
|
||||||
|
case SDLK_UP:
|
||||||
|
motion.y -= CHARACTER_WALKING_SPEED;
|
||||||
|
break;
|
||||||
|
case SDLK_DOWN:
|
||||||
|
motion.y += CHARACTER_WALKING_SPEED;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
localCharacter->SetMotion(motion);
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
switch(key.keysym.sym) {
|
if (!localCharacter) {
|
||||||
//player movement
|
return;
|
||||||
case SDLK_LEFT:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDLK_RIGHT:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDLK_UP:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDLK_DOWN:
|
|
||||||
if (localCharacter) {
|
|
||||||
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
|
|
||||||
localCharacter->CorrectSprite();
|
|
||||||
SendPlayerUpdate();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//player movement
|
||||||
|
Vector2 motion = localCharacter->GetMotion();
|
||||||
|
switch(key.keysym.sym) {
|
||||||
|
//NOTE: The use of min/max here are to prevent awkward movements
|
||||||
|
case SDLK_LEFT:
|
||||||
|
motion.x = std::min(motion.x + CHARACTER_WALKING_SPEED, 0.0);
|
||||||
|
break;
|
||||||
|
case SDLK_RIGHT:
|
||||||
|
motion.x = std::max(motion.x - CHARACTER_WALKING_SPEED, 0.0);
|
||||||
|
break;
|
||||||
|
case SDLK_UP:
|
||||||
|
motion.y = std::min(motion.y + CHARACTER_WALKING_SPEED, 0.0);
|
||||||
|
break;
|
||||||
|
case SDLK_DOWN:
|
||||||
|
motion.y = std::max(motion.y - CHARACTER_WALKING_SPEED, 0.0);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
localCharacter->SetMotion(motion);
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -282,7 +293,7 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
|
void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
|
||||||
SetNextScene(SceneList::RESTART);
|
SetNextScene(SceneList::CLEANUP);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||||
@@ -291,36 +302,47 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//create the character object
|
//create the character object
|
||||||
CharacterData& character = characterMap[argPacket->characterIndex];
|
Character& newCharacter = characterMap[argPacket->characterIndex];
|
||||||
|
|
||||||
//set the members
|
//fill out the character's members
|
||||||
character.handle = argPacket->handle;
|
newCharacter.SetHandle(argPacket->handle);
|
||||||
character.avatar = argPacket->avatar;
|
newCharacter.SetAvatar(argPacket->avatar);
|
||||||
character.sprite.LoadSurface(config["dir.sprites"] + character.avatar, 4, 4);
|
|
||||||
character.roomIndex = argPacket->roomIndex;
|
|
||||||
character.origin = argPacket->origin;
|
|
||||||
character.motion = argPacket->motion;
|
|
||||||
character.stats = argPacket->stats;
|
|
||||||
|
|
||||||
character.CorrectSprite();
|
newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
|
||||||
|
|
||||||
|
newCharacter.SetOrigin(argPacket->origin);
|
||||||
|
newCharacter.SetMotion(argPacket->motion);
|
||||||
|
newCharacter.SetBounds({
|
||||||
|
CHARACTER_BOUNDS_X,
|
||||||
|
CHARACTER_BOUNDS_Y,
|
||||||
|
CHARACTER_BOUNDS_WIDTH,
|
||||||
|
CHARACTER_BOUNDS_HEIGHT
|
||||||
|
});
|
||||||
|
|
||||||
|
(*newCharacter.GetStats()) = argPacket->stats;
|
||||||
|
|
||||||
|
//bookkeeping code
|
||||||
|
newCharacter.CorrectSprite();
|
||||||
|
|
||||||
//catch this client's player object
|
//catch this client's player object
|
||||||
if (argPacket->accountIndex == accountIndex && !localCharacter) {
|
if (argPacket->accountIndex == accountIndex && !localCharacter) {
|
||||||
characterIndex = argPacket->characterIndex;
|
characterIndex = argPacket->characterIndex;
|
||||||
localCharacter = &character;
|
localCharacter = &newCharacter;
|
||||||
|
|
||||||
//setup the camera
|
//setup the camera
|
||||||
|
//TODO: move this?
|
||||||
camera.width = GetScreen()->w;
|
camera.width = GetScreen()->w;
|
||||||
camera.height = GetScreen()->h;
|
camera.height = GetScreen()->h;
|
||||||
|
|
||||||
//center on the player's character
|
//center on the player's character
|
||||||
camera.marginX = (GetScreen()->w / 2 - localCharacter->sprite.GetImage()->GetClipW() / 2);
|
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
|
||||||
camera.marginY = (GetScreen()->h / 2 - localCharacter->sprite.GetImage()->GetClipH() / 2);
|
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
||||||
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
|
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
|
||||||
|
|
||||||
//catch this client's player object
|
//catch this client's player object
|
||||||
if (argPacket->characterIndex == characterIndex) {
|
if (argPacket->characterIndex == characterIndex) {
|
||||||
characterIndex = -1;
|
characterIndex = -1;
|
||||||
@@ -332,17 +354,17 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
|||||||
|
|
||||||
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||||
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
|
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
|
||||||
|
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
|
||||||
HandleCharacterNew(argPacket);
|
HandleCharacterNew(argPacket);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
CharacterData& character = characterMap[argPacket->characterIndex];
|
Character& character = characterMap[argPacket->characterIndex];
|
||||||
|
|
||||||
//other characters moving
|
//other characters moving
|
||||||
if (argPacket->characterIndex != characterIndex) {
|
if (argPacket->characterIndex != characterIndex) {
|
||||||
character.roomIndex = argPacket->roomIndex;
|
character.SetOrigin(argPacket->origin);
|
||||||
character.origin = argPacket->origin;
|
character.SetMotion(argPacket->motion);
|
||||||
character.motion = argPacket->motion;
|
|
||||||
character.CorrectSprite();
|
character.CorrectSprite();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -369,6 +391,8 @@ void InWorld::RequestSynchronize() {
|
|||||||
newPacket.clientIndex = clientIndex;
|
newPacket.clientIndex = clientIndex;
|
||||||
newPacket.accountIndex = accountIndex;
|
newPacket.accountIndex = accountIndex;
|
||||||
|
|
||||||
|
//TODO: location, range for sync request
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -379,17 +403,14 @@ void InWorld::SendPlayerUpdate() {
|
|||||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
||||||
|
|
||||||
newPacket.characterIndex = characterIndex;
|
newPacket.characterIndex = characterIndex;
|
||||||
//handle, avatar
|
//NOTE: omitting the handle and avatar here
|
||||||
newPacket.accountIndex = accountIndex;
|
newPacket.accountIndex = accountIndex;
|
||||||
newPacket.roomIndex = localCharacter->roomIndex;
|
newPacket.roomIndex = 0; //TODO: room index
|
||||||
newPacket.origin = localCharacter->origin;
|
newPacket.origin = localCharacter->GetOrigin();
|
||||||
newPacket.motion = localCharacter->motion;
|
newPacket.motion = localCharacter->GetMotion();
|
||||||
newPacket.stats = localCharacter->stats;
|
newPacket.stats = *localCharacter->GetStats();
|
||||||
|
|
||||||
//TODO: equipment
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
//TODO: items
|
|
||||||
//TODO: buffs
|
|
||||||
//TODO: debuffs
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
}
|
}
|
||||||
@@ -443,7 +464,7 @@ void InWorld::UpdateMap() {
|
|||||||
|
|
||||||
//prune distant regions
|
//prune distant regions
|
||||||
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
|
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
|
||||||
//check if the region is outside off this area
|
//check if the region is outside of this area
|
||||||
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
|
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
|
||||||
|
|
||||||
//clunky, but the alternative was time consuming
|
//clunky, but the alternative was time consuming
|
||||||
@@ -27,6 +27,7 @@
|
|||||||
|
|
||||||
//networking
|
//networking
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
|
#include "serial_packet.hpp"
|
||||||
|
|
||||||
//graphics
|
//graphics
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
@@ -35,11 +36,9 @@
|
|||||||
#include "tile_sheet.hpp"
|
#include "tile_sheet.hpp"
|
||||||
|
|
||||||
//common
|
//common
|
||||||
#include "config_utility.hpp"
|
|
||||||
#include "frame_rate.hpp"
|
#include "frame_rate.hpp"
|
||||||
|
|
||||||
#include "combat_data.hpp"
|
#include "character.hpp"
|
||||||
#include "character_data.hpp"
|
|
||||||
|
|
||||||
//client
|
//client
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
@@ -51,20 +50,17 @@ class InWorld : public BaseScene {
|
|||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
InWorld(
|
InWorld(
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
std::map<int, CombatData>* argCombatMap,
|
CharacterMap* argCharacterMap
|
||||||
std::map<int, CharacterData>* argCharacterMap
|
|
||||||
);
|
);
|
||||||
~InWorld();
|
~InWorld();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void FrameStart();
|
void FrameStart();
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void FrameEnd();
|
void FrameEnd();
|
||||||
void RenderFrame();
|
void RenderFrame();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
@@ -96,13 +92,11 @@ protected:
|
|||||||
void UpdateMap();
|
void UpdateMap();
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
ConfigUtility& config;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
UDPNetworkUtility& network;
|
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
int& characterIndex;
|
int& characterIndex;
|
||||||
std::map<int, CombatData>& combatMap;
|
CharacterMap& characterMap;
|
||||||
std::map<int, CharacterData>& characterMap;
|
|
||||||
|
|
||||||
//graphics
|
//graphics
|
||||||
Image buttonImage;
|
Image buttonImage;
|
||||||
@@ -124,7 +118,7 @@ protected:
|
|||||||
FrameRate fps;
|
FrameRate fps;
|
||||||
|
|
||||||
//game
|
//game
|
||||||
CharacterData* localCharacter = nullptr;
|
Character* localCharacter = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -30,14 +30,7 @@
|
|||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
LobbyMenu::LobbyMenu(
|
LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex
|
|
||||||
):
|
|
||||||
config(*argConfig),
|
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
clientIndex(*argClientIndex),
|
||||||
accountIndex(*argAccountIndex)
|
accountIndex(*argAccountIndex)
|
||||||
{
|
{
|
||||||
@@ -69,6 +62,12 @@ LobbyMenu::LobbyMenu(
|
|||||||
|
|
||||||
//set the server list's position
|
//set the server list's position
|
||||||
listBox = {300, 50, 200, font.GetCharH()};
|
listBox = {300, 50, 200, font.GetCharH()};
|
||||||
|
|
||||||
|
//BUGFIX: Eat incoming packets
|
||||||
|
while(network.Receive());
|
||||||
|
|
||||||
|
//Initial broadcast
|
||||||
|
SendBroadcastRequest();
|
||||||
}
|
}
|
||||||
|
|
||||||
LobbyMenu::~LobbyMenu() {
|
LobbyMenu::~LobbyMenu() {
|
||||||
@@ -83,13 +82,13 @@ void LobbyMenu::FrameStart() {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::Update(double delta) {
|
void LobbyMenu::Update() {
|
||||||
//suck in and process all waiting packets
|
//suck in and process all waiting packets
|
||||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||||
while(network.Receive(packetBuffer)) {
|
while(network.Receive(packetBuffer)) {
|
||||||
HandlePacket(packetBuffer);
|
HandlePacket(packetBuffer);
|
||||||
}
|
}
|
||||||
free(static_cast<void*>(packetBuffer));
|
delete reinterpret_cast<char*>(packetBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::FrameEnd() {
|
void LobbyMenu::FrameEnd() {
|
||||||
@@ -108,7 +107,10 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
|
|||||||
for (int i = 0; i < serverInfo.size(); i++) {
|
for (int i = 0; i < serverInfo.size(); i++) {
|
||||||
//draw the selected server's highlight
|
//draw the selected server's highlight
|
||||||
if (selection == &serverInfo[i]) {
|
if (selection == &serverInfo[i]) {
|
||||||
SDL_Rect r = listBox;
|
SDL_Rect r = {
|
||||||
|
(Sint16)listBox.x, (Sint16)listBox.y,
|
||||||
|
(Uint16)listBox.w, (Uint16)listBox.h
|
||||||
|
};
|
||||||
r.y += i * listBox.h;
|
r.y += i * listBox.h;
|
||||||
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
|
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
|
||||||
}
|
}
|
||||||
@@ -146,39 +148,19 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|||||||
|
|
||||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
//broadcast to the network, or a specific server
|
SendBroadcastRequest();
|
||||||
SerialPacket packet;
|
|
||||||
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
|
||||||
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
|
||||||
|
|
||||||
//reset the server list
|
|
||||||
serverInfo.clear();
|
|
||||||
selection = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
||||||
//pack the packet
|
SendJoinRequest();
|
||||||
ClientPacket packet;
|
|
||||||
packet.type = SerialPacketType::JOIN_REQUEST;
|
|
||||||
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//join the selected server
|
|
||||||
network.SendTo(&selection->address, &packet);
|
|
||||||
selection = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (
|
//has the user selected a server on the list?
|
||||||
//has the user selected a server on the list?
|
BoundingBox tmpBox = listBox;
|
||||||
//TODO: replace with regular collision checker
|
tmpBox.h *= serverInfo.size();
|
||||||
button.x > listBox.x &&
|
if (tmpBox.CheckOverlap({button.x, button.y})) {
|
||||||
button.x < listBox.x + listBox.w &&
|
|
||||||
button.y > listBox.y &&
|
|
||||||
button.y < listBox.y + listBox.h * serverInfo.size()
|
|
||||||
) {
|
|
||||||
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
|
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -225,7 +207,7 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
|||||||
server.playerCount = argPacket->playerCount;
|
server.playerCount = argPacket->playerCount;
|
||||||
server.version = argPacket->version;
|
server.version = argPacket->version;
|
||||||
|
|
||||||
//NOTE: Check compatibility here
|
//Checking compatibility
|
||||||
server.compatible = server.version == NETWORK_VERSION;
|
server.compatible = server.version == NETWORK_VERSION;
|
||||||
|
|
||||||
//push
|
//push
|
||||||
@@ -246,3 +228,29 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
|||||||
newPacket.accountIndex = accountIndex;
|
newPacket.accountIndex = accountIndex;
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//server control
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void LobbyMenu::SendBroadcastRequest() {
|
||||||
|
//broadcast to the network, or a specific server
|
||||||
|
ClientPacket packet;
|
||||||
|
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
||||||
|
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
||||||
|
|
||||||
|
//reset the server list
|
||||||
|
serverInfo.clear();
|
||||||
|
selection = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::SendJoinRequest() {
|
||||||
|
//pack the packet
|
||||||
|
ClientPacket packet;
|
||||||
|
packet.type = SerialPacketType::JOIN_REQUEST;
|
||||||
|
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//join the selected server
|
||||||
|
network.SendTo(&selection->address, &packet);
|
||||||
|
selection = nullptr;
|
||||||
|
}
|
||||||
@@ -26,10 +26,12 @@
|
|||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
#include "bounding_box.hpp"
|
||||||
|
|
||||||
//utilities
|
//utilities
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
|
#include "serial_packet.hpp"
|
||||||
|
|
||||||
//client
|
//client
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
@@ -40,18 +42,13 @@
|
|||||||
class LobbyMenu : public BaseScene {
|
class LobbyMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
LobbyMenu(
|
LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex
|
|
||||||
);
|
|
||||||
~LobbyMenu();
|
~LobbyMenu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void FrameStart();
|
void FrameStart();
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void FrameEnd();
|
void FrameEnd();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
@@ -67,9 +64,13 @@ protected:
|
|||||||
void HandleBroadcastResponse(ServerPacket* const);
|
void HandleBroadcastResponse(ServerPacket* const);
|
||||||
void HandleJoinResponse(ClientPacket* const);
|
void HandleJoinResponse(ClientPacket* const);
|
||||||
|
|
||||||
|
//server control
|
||||||
|
void SendBroadcastRequest();
|
||||||
|
void SendJoinRequest();
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
|
|
||||||
@@ -91,9 +92,9 @@ protected:
|
|||||||
|
|
||||||
std::vector<ServerInformation> serverInfo;
|
std::vector<ServerInformation> serverInfo;
|
||||||
|
|
||||||
//a terrible hack, forgive me
|
//NOTE: a terrible hack
|
||||||
//I'd love a proper gui system for this
|
//I'd love a proper gui system for this
|
||||||
SDL_Rect listBox;
|
BoundingBox listBox;
|
||||||
ServerInformation* selection = nullptr;
|
ServerInformation* selection = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -21,13 +21,15 @@
|
|||||||
*/
|
*/
|
||||||
#include "main_menu.hpp"
|
#include "main_menu.hpp"
|
||||||
|
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
MainMenu::MainMenu(ConfigUtility* const argConfig):
|
MainMenu::MainMenu() {
|
||||||
config(*argConfig)
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
{
|
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
image.SetClipH(image.GetClipH()/3);
|
image.SetClipH(image.GetClipH()/3);
|
||||||
@@ -70,7 +72,7 @@ void MainMenu::FrameStart() {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainMenu::Update(double delta) {
|
void MainMenu::Update() {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -101,6 +103,7 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
|
//TODO: Buttons should only register as "selected" when the left button is used
|
||||||
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
|
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
SetNextScene(SceneList::LOBBYMENU);
|
SetNextScene(SceneList::LOBBYMENU);
|
||||||
}
|
}
|
||||||
@@ -113,11 +116,7 @@ void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
switch(key.keysym.sym) {
|
//
|
||||||
case SDLK_ESCAPE:
|
|
||||||
QuitEvent();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
@@ -24,7 +24,6 @@
|
|||||||
|
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
@@ -32,13 +31,13 @@
|
|||||||
class MainMenu : public BaseScene {
|
class MainMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
MainMenu(ConfigUtility* const);
|
MainMenu();
|
||||||
~MainMenu();
|
~MainMenu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void FrameStart();
|
void FrameStart();
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void FrameEnd();
|
void FrameEnd();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
@@ -49,9 +48,6 @@ protected:
|
|||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//shared parameters
|
|
||||||
ConfigUtility& config;
|
|
||||||
|
|
||||||
//members
|
//members
|
||||||
Image image;
|
Image image;
|
||||||
RasterFont font;
|
RasterFont font;
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
#config
|
||||||
|
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
|
||||||
|
LIBS+=
|
||||||
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
#source
|
||||||
|
CXXSRC=$(wildcard *.cpp)
|
||||||
|
|
||||||
|
#objects
|
||||||
|
OBJDIR=obj
|
||||||
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
|
#output
|
||||||
|
OUTDIR=..
|
||||||
|
OUT=$(addprefix $(OUTDIR)/,client.a)
|
||||||
|
|
||||||
|
#targets
|
||||||
|
all: $(OBJ) $(OUT)
|
||||||
|
ar -crs $(OUT) $(OBJ)
|
||||||
|
|
||||||
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUT): | $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR):
|
||||||
|
mkdir $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUTDIR):
|
||||||
|
mkdir $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR)/%.o: %.cpp
|
||||||
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||||
|
|
||||||
|
clean:
|
||||||
|
$(RM) *.o *.a *.exe
|
||||||
|
|
||||||
|
rebuild: clean all
|
||||||
@@ -21,13 +21,15 @@
|
|||||||
*/
|
*/
|
||||||
#include "options_menu.hpp"
|
#include "options_menu.hpp"
|
||||||
|
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
OptionsMenu::OptionsMenu(ConfigUtility* const argConfig):
|
OptionsMenu::OptionsMenu() {
|
||||||
config(*argConfig)
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
{
|
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
image.SetClipH(image.GetClipH()/3);
|
image.SetClipH(image.GetClipH()/3);
|
||||||
@@ -57,7 +59,7 @@ void OptionsMenu::FrameStart() {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void OptionsMenu::Update(double delta) {
|
void OptionsMenu::Update() {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -24,7 +24,6 @@
|
|||||||
|
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
@@ -33,13 +32,13 @@
|
|||||||
class OptionsMenu : public BaseScene {
|
class OptionsMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
OptionsMenu(ConfigUtility* const);
|
OptionsMenu();
|
||||||
~OptionsMenu();
|
~OptionsMenu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void FrameStart();
|
void FrameStart();
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void FrameEnd();
|
void FrameEnd();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
@@ -50,9 +49,6 @@ protected:
|
|||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//shared parameters
|
|
||||||
ConfigUtility& config;
|
|
||||||
|
|
||||||
//members
|
//members
|
||||||
Image image;
|
Image image;
|
||||||
RasterFont font;
|
RasterFont font;
|
||||||
@@ -21,14 +21,14 @@
|
|||||||
*/
|
*/
|
||||||
#include "splash_screen.hpp"
|
#include "splash_screen.hpp"
|
||||||
|
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
SplashScreen::SplashScreen(ConfigUtility* const argConfig):
|
SplashScreen::SplashScreen() {
|
||||||
config(*argConfig)
|
logo.LoadSurface(ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.bmp");
|
||||||
{
|
|
||||||
logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
|
|
||||||
startTick = std::chrono::steady_clock::now();
|
startTick = std::chrono::steady_clock::now();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -40,7 +40,7 @@ SplashScreen::~SplashScreen() {
|
|||||||
//Frame loop
|
//Frame loop
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void SplashScreen::Update(double delta) {
|
void SplashScreen::Update() {
|
||||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
|
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
@@ -24,7 +24,6 @@
|
|||||||
|
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
@@ -32,17 +31,14 @@
|
|||||||
class SplashScreen : public BaseScene {
|
class SplashScreen : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
SplashScreen(ConfigUtility* const);
|
SplashScreen();
|
||||||
~SplashScreen();
|
~SplashScreen();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
//shared parameters
|
|
||||||
ConfigUtility& config;
|
|
||||||
|
|
||||||
//members
|
//members
|
||||||
std::chrono::steady_clock::time_point startTick;
|
std::chrono::steady_clock::time_point startTick;
|
||||||
Image logo;
|
Image logo;
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../packet ../../gameplay ../../map ../../utilities
|
INCLUDES+=.
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -11,7 +11,7 @@ OBJDIR=obj
|
|||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
#output
|
#output
|
||||||
OUTDIR=../../..
|
OUTDIR=../..
|
||||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||||
|
|
||||||
#targets
|
#targets
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "timer.hpp"
|
||||||
|
|
||||||
|
Timer::Timer(): start(Timer::Clock::now()) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
Timer::Timer(std::string s): name(s), start(Timer::Clock::now()) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void Timer::Start() {
|
||||||
|
start = Clock::now();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Timer::Stop() {
|
||||||
|
timeSpan = Clock::now() - start;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::ostream& operator<<(std::ostream& os, Timer& t) {
|
||||||
|
os << t.GetName() << ": ";
|
||||||
|
os << std::chrono::duration_cast<std::chrono::milliseconds>(t.GetTime()).count();
|
||||||
|
os << "ms";
|
||||||
|
return os;
|
||||||
|
}
|
||||||
@@ -19,33 +19,36 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef ENEMYMANAGER_HPP_
|
#ifndef TIMER_HPP_
|
||||||
#define ENEMYMANAGER_HPP_
|
#define TIMER_HPP_
|
||||||
|
|
||||||
#include "enemy_data.hpp"
|
#include <chrono>
|
||||||
|
#include <string>
|
||||||
|
#include <ostream>
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
class Timer {
|
||||||
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
class EnemyManager {
|
|
||||||
public:
|
public:
|
||||||
EnemyManager() = default;
|
typedef std::chrono::high_resolution_clock Clock;
|
||||||
~EnemyManager() = default;
|
|
||||||
|
|
||||||
//public access methods
|
Timer();
|
||||||
//TODO
|
Timer(std::string s);
|
||||||
|
~Timer() = default;
|
||||||
|
|
||||||
|
inline void Start();
|
||||||
|
inline void Stop();
|
||||||
|
|
||||||
//accessors and mutators
|
//accessors and mutators
|
||||||
EnemyData* GetEnemy(int uid);
|
Clock::duration GetTime() { return timeSpan; }
|
||||||
std::map<int, EnemyData>* GetContainer();
|
|
||||||
|
|
||||||
lua_State* SetLuaState(lua_State*);
|
std::string SetName(std::string s) { return name = s; }
|
||||||
lua_State* GetLuaState();
|
std::string GetName() { return name; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::map<int, EnemyData> enemyMap;
|
std::string name;
|
||||||
lua_State* luaState = nullptr;
|
Clock::time_point start;
|
||||||
|
Clock::duration timeSpan;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
std::ostream& operator<<(std::ostream& os, Timer& t);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef CHARACTERDEFINES_HPP_
|
||||||
|
#define CHARACTERDEFINES_HPP_
|
||||||
|
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
//the speeds that the characters move
|
||||||
|
constexpr double CHARACTER_WALKING_SPEED = 2.24;
|
||||||
|
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
|
||||||
|
|
||||||
|
//the bounds for the character objects, mapped to the default sprites
|
||||||
|
constexpr int CHARACTER_BOUNDS_X = 0;
|
||||||
|
constexpr int CHARACTER_BOUNDS_Y = 16;
|
||||||
|
constexpr int CHARACTER_BOUNDS_WIDTH = 32;
|
||||||
|
constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,70 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef COMBATDATA_HPP_
|
|
||||||
#define COMBATDATA_HPP_
|
|
||||||
|
|
||||||
#include "vector2.hpp"
|
|
||||||
|
|
||||||
//gameplay members
|
|
||||||
#include "character_data.hpp"
|
|
||||||
#include "enemy_data.hpp"
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
#ifdef GRAPHICS
|
|
||||||
#include "sprite_sheet.hpp"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//std namespace
|
|
||||||
#include <chrono>
|
|
||||||
#include <array>
|
|
||||||
#include <utility>
|
|
||||||
|
|
||||||
#define COMBAT_MAX_CHARACTERS 12
|
|
||||||
#define COMBAT_MAX_ENEMIES 12
|
|
||||||
|
|
||||||
struct CombatData {
|
|
||||||
enum class Terrain {
|
|
||||||
//TODO: types of combat terrains
|
|
||||||
NONE = 0,
|
|
||||||
GRASSLANDS,
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef std::chrono::steady_clock Clock;
|
|
||||||
|
|
||||||
std::array<CharacterData, COMBAT_MAX_CHARACTERS> characterArray;
|
|
||||||
std::array<EnemyData, COMBAT_MAX_ENEMIES> enemyArray;
|
|
||||||
|
|
||||||
//world interaction
|
|
||||||
int mapIndex = 0;
|
|
||||||
Vector2 origin = {0.0,0.0};
|
|
||||||
Vector2 bounds = {0.0,0.0};
|
|
||||||
|
|
||||||
//time interval
|
|
||||||
Clock::time_point lastTick = Clock::now();
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
#ifdef GRAPHICS
|
|
||||||
SpriteSheet sprite;
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -19,20 +19,16 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef ACCOUNTDATA_HPP_
|
#ifndef COMBATDEFINES_HPP_
|
||||||
#define ACCOUNTDATA_HPP_
|
#define COMBATDEFINES_HPP_
|
||||||
|
|
||||||
#include <string>
|
#define COMBAT_MAX_CHARACTERS 16
|
||||||
|
#define COMBAT_MAX_ENEMIES 16
|
||||||
|
|
||||||
struct AccountData {
|
enum class TerrainType {
|
||||||
std::string username;
|
NONE = 0,
|
||||||
//TODO: password
|
GRASSLANDS,
|
||||||
bool blackListed = false;
|
//etc.
|
||||||
bool whiteListed = true;
|
|
||||||
bool mod = false;
|
|
||||||
bool admin = false;
|
|
||||||
|
|
||||||
int clientIndex;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,62 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef ENEMYDATA_HPP_
|
|
||||||
#define ENEMYDATA_HPP_
|
|
||||||
|
|
||||||
#include "vector2.hpp"
|
|
||||||
#include "statistics.hpp"
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
#ifdef GRAPHICS
|
|
||||||
#include "sprite_sheet.hpp"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//std namespace
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
struct EnemyData {
|
|
||||||
//metadata
|
|
||||||
std::string handle;
|
|
||||||
std::string avatar;
|
|
||||||
|
|
||||||
//gameplay
|
|
||||||
Statistics stats;
|
|
||||||
|
|
||||||
//TODO: equipment
|
|
||||||
//TODO: items
|
|
||||||
//TODO: buffs
|
|
||||||
//TODO: debuffs
|
|
||||||
|
|
||||||
//TODO: rewards
|
|
||||||
|
|
||||||
//active gameplay members
|
|
||||||
//NOTE: these are lost when unloaded
|
|
||||||
#ifdef GRAPHICS
|
|
||||||
SpriteSheet sprite;
|
|
||||||
Vector2 origin = {0.0,0.0};
|
|
||||||
Vector2 bounds = {0.0,0.0};
|
|
||||||
#endif
|
|
||||||
int tableIndex;
|
|
||||||
int atbGauge = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../utilities ../graphics
|
INCLUDES+=.
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
#source
|
#source
|
||||||
CXXSRC=$(wildcard *.cpp)
|
CXXSRC=$(wildcard *.cpp)
|
||||||
|
|||||||
@@ -1,31 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "character_data.hpp"
|
|
||||||
#include "combat_data.hpp"
|
|
||||||
#include "enemy_data.hpp"
|
|
||||||
#include "statistics.hpp"
|
|
||||||
|
|
||||||
/* DOCS: Sanity check, read more
|
|
||||||
* Since most/all of the files in this directory are header files, I've created
|
|
||||||
* this source file as a "sanity check", to ensure that the above header files
|
|
||||||
* are written correctly via make.
|
|
||||||
*/
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../map
|
INCLUDES+=.
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
all:
|
all:
|
||||||
|
$(MAKE) -C debugging
|
||||||
$(MAKE) -C gameplay
|
$(MAKE) -C gameplay
|
||||||
$(MAKE) -C graphics
|
$(MAKE) -C graphics
|
||||||
$(MAKE) -C map
|
$(MAKE) -C map
|
||||||
|
|||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../utilities
|
INCLUDES+=. ../graphics ../utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
+14
-2
@@ -21,11 +21,14 @@
|
|||||||
*/
|
*/
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
#include <cmath>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
int snapToBase(int base, int x) {
|
||||||
|
return floor((double)x / base) * base;
|
||||||
|
}
|
||||||
|
|
||||||
Region::Region(int argX, int argY): x(argX), y(argY) {
|
Region::Region(int argX, int argY): x(argX), y(argY) {
|
||||||
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
|
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
|
||||||
throw(std::invalid_argument("Region location is off grid"));
|
throw(std::invalid_argument("Region location is off grid"));
|
||||||
@@ -35,6 +38,7 @@ Region::Region(int argX, int argY): x(argX), y(argY) {
|
|||||||
|
|
||||||
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
|
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
|
||||||
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
|
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
|
||||||
|
solid = rhs.solid;
|
||||||
}
|
}
|
||||||
|
|
||||||
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
||||||
@@ -44,3 +48,11 @@ Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
|||||||
Region::type_t Region::GetTile(int x, int y, int z) {
|
Region::type_t Region::GetTile(int x, int y, int z) {
|
||||||
return tiles[x][y][z];
|
return tiles[x][y][z];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Region::SetSolid(int x, int y, bool b) {
|
||||||
|
return solid[x * REGION_WIDTH + y] = b;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Region::GetSolid(int x, int y) {
|
||||||
|
return solid[x * REGION_WIDTH + y];
|
||||||
|
}
|
||||||
@@ -22,10 +22,16 @@
|
|||||||
#ifndef REGION_HPP_
|
#ifndef REGION_HPP_
|
||||||
#define REGION_HPP_
|
#define REGION_HPP_
|
||||||
|
|
||||||
|
#include <bitset>
|
||||||
|
|
||||||
|
//the region's storage format
|
||||||
constexpr int REGION_WIDTH = 20;
|
constexpr int REGION_WIDTH = 20;
|
||||||
constexpr int REGION_HEIGHT = 20;
|
constexpr int REGION_HEIGHT = 20;
|
||||||
constexpr int REGION_DEPTH = 3;
|
constexpr int REGION_DEPTH = 3;
|
||||||
|
|
||||||
|
//utility function
|
||||||
|
int snapToBase(int base, int x);
|
||||||
|
|
||||||
class Region {
|
class Region {
|
||||||
public:
|
public:
|
||||||
typedef unsigned char type_t;
|
typedef unsigned char type_t;
|
||||||
@@ -38,14 +44,20 @@ public:
|
|||||||
type_t SetTile(int x, int y, int z, type_t v);
|
type_t SetTile(int x, int y, int z, type_t v);
|
||||||
type_t GetTile(int x, int y, int z);
|
type_t GetTile(int x, int y, int z);
|
||||||
|
|
||||||
|
bool SetSolid(int x, int y, bool b);
|
||||||
|
bool GetSolid(int x, int y);
|
||||||
|
|
||||||
//accessors
|
//accessors
|
||||||
int GetX() const { return x; }
|
int GetX() const { return x; }
|
||||||
int GetY() const { return y; }
|
int GetY() const { return y; }
|
||||||
|
|
||||||
|
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; }
|
||||||
private:
|
private:
|
||||||
const int x;
|
const int x;
|
||||||
const int y;
|
const int y;
|
||||||
|
|
||||||
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
|
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
|
||||||
|
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+26
-35
@@ -37,6 +37,20 @@ static int getTile(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int setSolid(lua_State* L) {
|
||||||
|
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
||||||
|
bool ret = region->SetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_toboolean(L, 4));
|
||||||
|
lua_pushboolean(L, ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getSolid(lua_State* L) {
|
||||||
|
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
||||||
|
bool ret = region->GetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1);
|
||||||
|
lua_pushboolean(L, ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
static int getX(lua_State* L) {
|
static int getX(lua_State* L) {
|
||||||
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
||||||
lua_pushinteger(L, region->GetX());
|
lua_pushinteger(L, region->GetX());
|
||||||
@@ -64,43 +78,20 @@ static int getDepth(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int load(lua_State* L) {
|
static const luaL_Reg regionLib[] = {
|
||||||
//TODO: fill this
|
{"SetTile",setTile},
|
||||||
lua_pushboolean(L, false);
|
{"GetTile",getTile},
|
||||||
return 1;
|
{"SetSolid",setSolid},
|
||||||
}
|
{"GetSolid",getSolid},
|
||||||
|
{"GetX",getX},
|
||||||
static int save(lua_State* L) {
|
{"GetY",getY},
|
||||||
//TODO: fill this
|
{"GetWidth",getWidth},
|
||||||
return 0;
|
{"GetHeight",getHeight},
|
||||||
}
|
{"GetDepth",getDepth},
|
||||||
|
|
||||||
static int create(lua_State* L) {
|
|
||||||
//TODO: fill this
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int unload(lua_State* L) {
|
|
||||||
//TODO: fill this
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const luaL_Reg regionlib[] = {
|
|
||||||
{"settile",setTile},
|
|
||||||
{"gettile",getTile},
|
|
||||||
{"getx",getX},
|
|
||||||
{"gety",getY},
|
|
||||||
{"getwidth",getWidth},
|
|
||||||
{"getheight",getHeight},
|
|
||||||
{"getdepth",getDepth},
|
|
||||||
{"load",load},
|
|
||||||
{"save",save},
|
|
||||||
{"create",create},
|
|
||||||
{"unload",unload},
|
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
};
|
};
|
||||||
|
|
||||||
LUAMOD_API int luaopen_regionapi(lua_State* L) {
|
LUAMOD_API int openRegionAPI(lua_State* L) {
|
||||||
luaL_newlib(L, regionlib);
|
luaL_newlib(L, regionLib);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -24,7 +24,7 @@
|
|||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
#define LUA_REGIONLIBNAME "region"
|
#define TORTUGA_REGION_NAME "Region"
|
||||||
LUAMOD_API int luaopen_regionapi(lua_State* L);
|
LUAMOD_API int openRegionAPI(lua_State* L);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -19,13 +19,12 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "pager_api.hpp"
|
#include "region_pager_api.hpp"
|
||||||
|
|
||||||
#include "region_pager_lua.hpp"
|
#include "region_pager_lua.hpp"
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
//DOCS: These glue functions simply wrap RegionPagerLua's methods
|
||||||
#include <string>
|
|
||||||
|
|
||||||
static int setTile(lua_State* L) {
|
static int setTile(lua_State* L) {
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
@@ -41,6 +40,20 @@ static int getTile(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int setSolid(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
bool ret = pager->SetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_toboolean(L, 4));
|
||||||
|
lua_pushboolean(L, ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getSolid(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
bool ret = pager->GetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
|
lua_pushboolean(L, ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
static int getRegion(lua_State* L) {
|
static int getRegion(lua_State* L) {
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
@@ -48,109 +61,86 @@ static int getRegion(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int setDirectory(lua_State* L) {
|
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
|
||||||
std::string s = pager->SetDirectory(lua_tostring(L, 2));
|
|
||||||
lua_pushstring(L, s.c_str());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getDirectory(lua_State* L) {
|
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
|
||||||
std::string s = pager->GetDirectory();
|
|
||||||
lua_pushstring(L, s.c_str());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int loadRegion(lua_State* L) {
|
static int loadRegion(lua_State* L) {
|
||||||
//get the parameters
|
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
std::string s = pager->GetDirectory();
|
|
||||||
|
|
||||||
//push the parameters
|
|
||||||
lua_getglobal(L, "region");
|
|
||||||
lua_getfield(L, -1, "load");
|
|
||||||
lua_pushlightuserdata(L, region);
|
lua_pushlightuserdata(L, region);
|
||||||
lua_pushstring(L, s.c_str());
|
|
||||||
|
|
||||||
//call the method
|
|
||||||
if (lua_pcall(L, 2, 1, 0) != LUA_OK) {
|
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
|
|
||||||
}
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int saveRegion(lua_State* L) {
|
static int saveRegion(lua_State* L) {
|
||||||
//get the parameters
|
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
Region* region = pager->SaveRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
std::string s = pager->GetDirectory();
|
|
||||||
|
|
||||||
//push the parameters
|
|
||||||
lua_getglobal(L, "region");
|
|
||||||
lua_getfield(L, -1, "save");
|
|
||||||
lua_pushlightuserdata(L, region);
|
lua_pushlightuserdata(L, region);
|
||||||
lua_pushstring(L, s.c_str());
|
return 1;
|
||||||
|
|
||||||
//call the method
|
|
||||||
if (lua_pcall(L, 2, 0, 0) != LUA_OK) {
|
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static int createRegion(lua_State* L) {
|
static int createRegion(lua_State* L) {
|
||||||
//get the parameters
|
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
Region* region = pager->CreateRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
|
|
||||||
//push the parameters
|
|
||||||
lua_getglobal(L, "region");
|
|
||||||
lua_getfield(L, -1, "create");
|
|
||||||
lua_pushlightuserdata(L, region);
|
lua_pushlightuserdata(L, region);
|
||||||
//TODO: parameters
|
return 1;
|
||||||
|
|
||||||
//call the method
|
|
||||||
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
|
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static int unloadRegion(lua_State* L) {
|
static int unloadRegion(lua_State* L) {
|
||||||
//get the parameters
|
|
||||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
pager->UnloadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
std::string s = pager->GetDirectory();
|
|
||||||
|
|
||||||
//push the parameters
|
|
||||||
lua_getglobal(L, "region");
|
|
||||||
lua_getfield(L, -1, "unload");
|
|
||||||
lua_pushlightuserdata(L, region);
|
|
||||||
lua_pushstring(L, s.c_str());
|
|
||||||
|
|
||||||
//call the method
|
|
||||||
if (lua_pcall(L, 2, 0, 0) != LUA_OK) {
|
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
|
|
||||||
}
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static const luaL_Reg pagerlib[] = {
|
static int setOnLoad(lua_State* L) {
|
||||||
{"settile", setTile},
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
{"gettile", getTile},
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetLoadReference());
|
||||||
{"getregion", getRegion},
|
pager->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
{"setdirectory", setDirectory},
|
return 0;
|
||||||
{"getdirectory", getDirectory},
|
}
|
||||||
{"loadregion", loadRegion},
|
|
||||||
{"saveregion", saveRegion},
|
static int setOnSave(lua_State* L) {
|
||||||
{"createregion", createRegion},
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
{"unloadregion", unloadRegion},
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetSaveReference());
|
||||||
|
pager->SetSaveReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int setOnCreate(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetCreateReference());
|
||||||
|
pager->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int setOnUnload(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetUnloadReference());
|
||||||
|
pager->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const luaL_Reg regionPagerLib[] = {
|
||||||
|
//curry
|
||||||
|
{"SetTile", setTile},
|
||||||
|
{"GetTile", getTile},
|
||||||
|
{"SetSolid", setSolid},
|
||||||
|
{"GetSolid", getSolid},
|
||||||
|
|
||||||
|
//access and control
|
||||||
|
{"GetRegion", getRegion},
|
||||||
|
{"LoadRegion", loadRegion},
|
||||||
|
{"SaveRegion", saveRegion},
|
||||||
|
{"CreateRegion", createRegion},
|
||||||
|
{"UnloadRegion", unloadRegion},
|
||||||
|
|
||||||
|
//triggers
|
||||||
|
{"SetOnLoad",setOnLoad},
|
||||||
|
{"SetOnSave",setOnSave},
|
||||||
|
{"SetOnCreate",setOnCreate},
|
||||||
|
{"SetOnUnload",setOnUnload},
|
||||||
|
|
||||||
|
//sentinel
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
};
|
};
|
||||||
|
|
||||||
LUAMOD_API int luaopen_pagerapi(lua_State* L) {
|
LUAMOD_API int openRegionPagerAPI(lua_State* L) {
|
||||||
luaL_newlib(L, pagerlib);
|
luaL_newlib(L, regionPagerLib);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -19,12 +19,12 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef CHECKBOUNDS_HPP_
|
#ifndef REGIONPAGERAPI_HPP_
|
||||||
#define CHECKBOUNDS_HPP_
|
#define REGIONPAGERAPI_HPP_
|
||||||
|
|
||||||
#include "vector2.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point);
|
#define TORTUGA_REGION_PAGER_NAME "RegionPager"
|
||||||
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo);
|
LUAMOD_API int openRegionPagerAPI(lua_State* L);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -21,8 +21,6 @@
|
|||||||
*/
|
*/
|
||||||
#include "region_pager_base.hpp"
|
#include "region_pager_base.hpp"
|
||||||
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
@@ -36,7 +34,20 @@ Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
|
|||||||
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
|
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool RegionPagerBase::SetSolid(int x, int y, int b) {
|
||||||
|
Region* ptr = GetRegion(x, y);
|
||||||
|
return ptr->SetSolid(x - ptr->GetX(), y - ptr->GetY(), b);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RegionPagerBase::GetSolid(int x, int y) {
|
||||||
|
Region* ptr = GetRegion(x, y);
|
||||||
|
return ptr->GetSolid(x - ptr->GetX(), y - ptr->GetY());
|
||||||
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::GetRegion(int x, int y) {
|
Region* RegionPagerBase::GetRegion(int x, int y) {
|
||||||
|
x = snapToBase(REGION_WIDTH, x);
|
||||||
|
y = snapToBase(REGION_HEIGHT, y);
|
||||||
|
|
||||||
//get the region by various means
|
//get the region by various means
|
||||||
Region* ptr = nullptr;
|
Region* ptr = nullptr;
|
||||||
ptr = FindRegion(x, y);
|
ptr = FindRegion(x, y);
|
||||||
@@ -60,12 +71,12 @@ Region* RegionPagerBase::PushRegion(Region* const ptr) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::LoadRegion(int x, int y) {
|
Region* RegionPagerBase::LoadRegion(int x, int y) {
|
||||||
//TODO: load the region if possible
|
//EMPTY, intended for override
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::SaveRegion(int x, int y) {
|
Region* RegionPagerBase::SaveRegion(int x, int y) {
|
||||||
//TODO: find & save the region
|
//EMPTY, intended for override
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -78,8 +89,9 @@ Region* RegionPagerBase::CreateRegion(int x, int y) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerBase::UnloadRegion(int x, int y) {
|
void RegionPagerBase::UnloadRegion(int x, int y) {
|
||||||
//custom loop, not FindRegion()
|
regionList.remove_if([x, y](Region& region) -> bool {
|
||||||
regionList.remove_if([x, y](Region& region) -> bool { return region.GetX() == x && region.GetY() == y; });
|
return region.GetX() == x && region.GetY() == y;
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerBase::UnloadAll() {
|
void RegionPagerBase::UnloadAll() {
|
||||||
|
|||||||
@@ -35,6 +35,10 @@ public:
|
|||||||
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
|
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
|
||||||
virtual Region::type_t GetTile(int x, int y, int z);
|
virtual Region::type_t GetTile(int x, int y, int z);
|
||||||
|
|
||||||
|
//solid manipulation
|
||||||
|
virtual bool SetSolid(int x, int y, int b);
|
||||||
|
virtual bool GetSolid(int x, int y);
|
||||||
|
|
||||||
//region manipulation
|
//region manipulation
|
||||||
virtual Region* GetRegion(int x, int y);
|
virtual Region* GetRegion(int x, int y);
|
||||||
virtual Region* FindRegion(int x, int y);
|
virtual Region* FindRegion(int x, int y);
|
||||||
|
|||||||
+113
-60
@@ -21,49 +21,71 @@
|
|||||||
*/
|
*/
|
||||||
#include "region_pager_lua.hpp"
|
#include "region_pager_lua.hpp"
|
||||||
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
Region* RegionPagerLua::LoadRegion(int x, int y) {
|
Region* RegionPagerLua::LoadRegion(int x, int y) {
|
||||||
//load the region if possible
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
|
||||||
|
|
||||||
//something to work on
|
//check if this function is available
|
||||||
regionList.emplace_front(x, y);
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
//API hook
|
return nullptr;
|
||||||
lua_getglobal(luaState, "region");
|
}
|
||||||
lua_getfield(luaState, -1, "load");
|
|
||||||
lua_pushlightuserdata(luaState, ®ionList.front());
|
//something to work on
|
||||||
lua_pushstring(luaState, directory.c_str());
|
Region tmpRegion(x, y);
|
||||||
if (lua_pcall(luaState, 2, 1, 0) != LUA_OK) {
|
lua_pushlightuserdata(lua, &tmpRegion);
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
|
||||||
}
|
//call the funtion, 1 arg, 1 return
|
||||||
//success or failure
|
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
|
||||||
if (!lua_toboolean(luaState, -1)) {
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
lua_pop(luaState, 2);
|
}
|
||||||
regionList.pop_front();
|
|
||||||
|
//check the return value, success or failure
|
||||||
|
if (lua_toboolean(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
regionList.push_front(tmpRegion);
|
||||||
|
return ®ionList.front();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
lua_pop(lua, 1);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
lua_pop(luaState, 2);
|
|
||||||
return ®ionList.front();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerLua::SaveRegion(int x, int y) {
|
Region* RegionPagerLua::SaveRegion(int x, int y) {
|
||||||
//find & save the region
|
//get the pager's function from the registry
|
||||||
Region* ptr = FindRegion(x, y);
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
|
||||||
if (ptr) {
|
|
||||||
//API hook
|
//check if this function is available
|
||||||
lua_getglobal(luaState, "region");
|
if (lua_isnil(lua, -1)) {
|
||||||
lua_getfield(luaState, -1, "save");
|
lua_pop(lua, 1);
|
||||||
lua_pushlightuserdata(luaState, ptr);
|
return nullptr;
|
||||||
lua_pushstring(luaState, directory.c_str());
|
}
|
||||||
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
//find the specified region
|
||||||
}
|
Region* ptr = FindRegion(x, y);
|
||||||
lua_pop(luaState, 1);
|
if (!ptr) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
lua_pushlightuserdata(lua, ptr);
|
||||||
|
|
||||||
|
//call the function, 1 arg, 1 return
|
||||||
|
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
|
}
|
||||||
|
|
||||||
|
//check the return value, success or failure
|
||||||
|
if (lua_toboolean(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return ptr;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return nullptr;
|
||||||
}
|
}
|
||||||
return ptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerLua::CreateRegion(int x, int y) {
|
Region* RegionPagerLua::CreateRegion(int x, int y) {
|
||||||
@@ -71,56 +93,87 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
|
|||||||
throw(std::logic_error("Cannot overwrite an existing region"));
|
throw(std::logic_error("Cannot overwrite an existing region"));
|
||||||
}
|
}
|
||||||
|
|
||||||
//something to work on
|
//get the pager's function from the registry
|
||||||
regionList.emplace_front(x, y);
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, createRef);
|
||||||
|
|
||||||
//API hook
|
//check if this function is available
|
||||||
lua_getglobal(luaState, "region");
|
if (lua_isnil(lua, -1)) {
|
||||||
lua_getfield(luaState, -1, "create");
|
lua_pop(lua, 1);
|
||||||
lua_pushlightuserdata(luaState, ®ionList.front());
|
return nullptr;
|
||||||
//TODO: parameters
|
|
||||||
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
|
||||||
}
|
}
|
||||||
lua_pop(luaState, 1);
|
|
||||||
return ®ionList.front();;
|
//something to work on
|
||||||
|
Region tmpRegion(x, y);
|
||||||
|
lua_pushlightuserdata(lua, &tmpRegion);
|
||||||
|
|
||||||
|
//call the function, 1 arg, 0 return
|
||||||
|
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
|
}
|
||||||
|
|
||||||
|
//return the new region
|
||||||
|
regionList.push_front(tmpRegion);
|
||||||
|
return ®ionList.front();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerLua::UnloadRegion(int x, int y) {
|
void RegionPagerLua::UnloadRegion(int x, int y) {
|
||||||
lua_getglobal(luaState, "region");
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
|
||||||
|
|
||||||
|
//check if this function is available
|
||||||
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//run each region through this lambda
|
||||||
regionList.remove_if([&](Region& region) -> bool {
|
regionList.remove_if([&](Region& region) -> bool {
|
||||||
if (region.GetX() == x && region.GetY() == y) {
|
if (region.GetX() == x && region.GetY() == y) {
|
||||||
|
|
||||||
//API hook
|
//push a copy of the function onto the stack with the region
|
||||||
lua_getfield(luaState, -1, "unload");
|
lua_pushvalue(lua, -1);
|
||||||
lua_pushlightuserdata(luaState, ®ion);
|
lua_pushlightuserdata(lua, ®ion);
|
||||||
lua_pushstring(luaState, directory.c_str());
|
|
||||||
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
//call the function, 1 arg, 0 return
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//signal to the container
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
//signal to the container
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
lua_pop(luaState, 1);
|
//pop the base copy of the function
|
||||||
|
lua_pop(lua, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerLua::UnloadAll() {
|
void RegionPagerLua::UnloadAll() {
|
||||||
lua_getglobal(luaState, "region");
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
|
||||||
|
|
||||||
|
//check if this function is available
|
||||||
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
for (auto& it : regionList) {
|
for (auto& it : regionList) {
|
||||||
//API hook
|
//push a copy of the function onto the stack with the region
|
||||||
lua_getfield(luaState, -1, "unload");
|
lua_pushvalue(lua, -1);
|
||||||
lua_pushlightuserdata(luaState, &it);
|
lua_pushlightuserdata(lua, &it);
|
||||||
lua_pushstring(luaState, directory.c_str());
|
|
||||||
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
//call the function, 1 arg, 0 return
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lua_pop(luaState, 1);
|
//pop the base copy of the function
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
|
||||||
|
//remove from memory
|
||||||
regionList.clear();
|
regionList.clear();
|
||||||
}
|
}
|
||||||
@@ -41,14 +41,28 @@ public:
|
|||||||
|
|
||||||
void UnloadAll() override;
|
void UnloadAll() override;
|
||||||
|
|
||||||
std::string SetDirectory(std::string s) { return directory = s; }
|
//accessors & mutators
|
||||||
std::string GetDirectory() { return directory; }
|
lua_State* SetLuaState(lua_State* L) { return lua = L; }
|
||||||
|
lua_State* GetLuaState() { return lua; }
|
||||||
|
|
||||||
|
//utilities for the API
|
||||||
|
int SetLoadReference(int i) { return loadRef = i; }
|
||||||
|
int SetSaveReference(int i) { return saveRef = i; }
|
||||||
|
int SetCreateReference(int i) { return createRef = i; }
|
||||||
|
int SetUnloadReference(int i) { return unloadRef = i; }
|
||||||
|
|
||||||
|
int GetLoadReference() { return loadRef; }
|
||||||
|
int GetSaveReference() { return saveRef; }
|
||||||
|
int GetCreateReference() { return createRef; }
|
||||||
|
int GetUnloadReference() { return unloadRef; }
|
||||||
|
|
||||||
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
|
|
||||||
lua_State* GetLuaState() { return luaState; }
|
|
||||||
protected:
|
protected:
|
||||||
std::string directory;
|
lua_State* lua = nullptr;
|
||||||
lua_State* luaState = nullptr;
|
|
||||||
|
int loadRef = LUA_NOREF;
|
||||||
|
int saveRef = LUA_NOREF;
|
||||||
|
int createRef = LUA_NOREF;
|
||||||
|
int unloadRef = LUA_NOREF;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -21,24 +21,24 @@
|
|||||||
*/
|
*/
|
||||||
#include "tile_sheet.hpp"
|
#include "tile_sheet.hpp"
|
||||||
|
|
||||||
void TileSheet::Load(std::string fname, int xc, int yc) {
|
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
|
||||||
XCount = xc;
|
|
||||||
YCount = yc;
|
|
||||||
image.LoadSurface(fname);
|
image.LoadSurface(fname);
|
||||||
image.SetClipW(image.GetClipW()/XCount);
|
image.SetClipW(tileWidth);
|
||||||
image.SetClipH(image.GetClipH()/YCount);
|
image.SetClipH(tileHeight);
|
||||||
|
xCount = image.GetSurface()->w / image.GetClipW();
|
||||||
|
yCount = image.GetSurface()->h / image.GetClipH();
|
||||||
}
|
}
|
||||||
|
|
||||||
void TileSheet::Unload() {
|
void TileSheet::Unload() {
|
||||||
image.FreeSurface();
|
image.FreeSurface();
|
||||||
XCount = YCount = 0;
|
xCount = yCount = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
|
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
|
||||||
//0 is invisible
|
//0 is invisible
|
||||||
if (tile == 0) return;
|
if (tile == 0) return;
|
||||||
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
image.SetClipX((tile-1) % xCount * image.GetClipW());
|
||||||
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
image.SetClipY((tile-1) / xCount * image.GetClipH());
|
||||||
image.DrawTo(dest, x, y);
|
image.DrawTo(dest, x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -50,8 +50,8 @@ void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int
|
|||||||
tile = region->GetTile(i, j, k);
|
tile = region->GetTile(i, j, k);
|
||||||
//0 is invisible
|
//0 is invisible
|
||||||
if (tile == 0) continue;
|
if (tile == 0) continue;
|
||||||
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
image.SetClipX((tile-1) % xCount * image.GetClipW());
|
||||||
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
image.SetClipY((tile-1) / xCount * image.GetClipH());
|
||||||
image.DrawTo(dest,
|
image.DrawTo(dest,
|
||||||
(region->GetX() + i) * image.GetClipW() - camX,
|
(region->GetX() + i) * image.GetClipW() - camX,
|
||||||
(region->GetY() + j) * image.GetClipH() - camY);
|
(region->GetY() + j) * image.GetClipH() - camY);
|
||||||
@@ -31,24 +31,24 @@
|
|||||||
class TileSheet {
|
class TileSheet {
|
||||||
public:
|
public:
|
||||||
TileSheet() = default;
|
TileSheet() = default;
|
||||||
TileSheet(std::string f, int x, int y) { Load(f, x, y); }
|
TileSheet(std::string f, int w, int h) { Load(f, w, h); }
|
||||||
~TileSheet() = default;
|
~TileSheet() = default;
|
||||||
|
|
||||||
void Load(std::string fname, int XCount, int YCount);
|
void Load(std::string fname, int tileWidth, int tileHeight);
|
||||||
void Unload();
|
void Unload();
|
||||||
|
|
||||||
void DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
|
void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
|
||||||
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
|
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
|
||||||
|
|
||||||
//accessors
|
//accessors
|
||||||
Image* GetImage() { return ℑ }
|
Image* GetImage() { return ℑ }
|
||||||
int GetXCount() { return XCount; }
|
int GetXCount() { return xCount; }
|
||||||
int GetYCount() { return YCount; }
|
int GetYCount() { return yCount; }
|
||||||
int GetTileW() { return image.GetClipW(); }
|
int GetTileW() { return image.GetClipW(); }
|
||||||
int GetTileH() { return image.GetClipH(); }
|
int GetTileH() { return image.GetClipH(); }
|
||||||
private:
|
private:
|
||||||
Image image;
|
Image image;
|
||||||
int XCount = 0, YCount = 0;
|
int xCount = 0, yCount = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,75 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "tile_sheet_api.hpp"
|
||||||
|
|
||||||
|
#include "tile_sheet.hpp"
|
||||||
|
|
||||||
|
static int load(lua_State* L) {
|
||||||
|
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||||
|
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int unload(lua_State* L) {
|
||||||
|
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||||
|
sheet->Unload();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getXCount(lua_State* L) {
|
||||||
|
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||||
|
lua_pushinteger(L, sheet->GetXCount());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getYCount(lua_State* L) {
|
||||||
|
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||||
|
lua_pushinteger(L, sheet->GetYCount());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getTileW(lua_State* L) {
|
||||||
|
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||||
|
lua_pushinteger(L, sheet->GetTileW());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getTileH(lua_State* L) {
|
||||||
|
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||||
|
lua_pushinteger(L, sheet->GetTileH());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const luaL_Reg tileSheetLib[] = {
|
||||||
|
{"Load",load},
|
||||||
|
{"Unload",unload},
|
||||||
|
{"GetXCount",getXCount},
|
||||||
|
{"GetYCount",getYCount},
|
||||||
|
{"GetTileW",getTileW},
|
||||||
|
{"GetTileH",getTileH},
|
||||||
|
{nullptr, nullptr}
|
||||||
|
};
|
||||||
|
|
||||||
|
LUAMOD_API int openTileSheetAPI(lua_State* L) {
|
||||||
|
luaL_newlib(L, tileSheetLib);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
@@ -19,12 +19,12 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef PAGERAPI_HPP_
|
#ifndef TILESHEETAPI_HPP_
|
||||||
#define PAGERAPI_HPP_
|
#define TILESHEETAPI_HPP_
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
#define LUA_PAGERLIBNAME "pager"
|
#define TORTUGA_TILE_SHEET_NAME "TileSheet"
|
||||||
LUAMOD_API int luaopen_pagerapi(lua_State* L);
|
LUAMOD_API int openTileSheetAPI(lua_State* L);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. packet serial ../gameplay ../map ../utilities
|
INCLUDES+=. packet_types ../gameplay ../map ../utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -17,8 +17,7 @@ OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
|||||||
#targets
|
#targets
|
||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
ar -crs $(OUT) $(OBJ)
|
ar -crs $(OUT) $(OBJ)
|
||||||
$(MAKE) -C packet
|
$(MAKE) -C packet_types
|
||||||
$(MAKE) -C serial
|
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|
||||||
|
|||||||
@@ -1,44 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef ENEMYPACKET_HPP_
|
|
||||||
#define ENEMYPACKET_HPP_
|
|
||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
|
||||||
|
|
||||||
struct EnemyPacket : SerialPacketBase {
|
|
||||||
//identify the enemy
|
|
||||||
int enemyIndex;
|
|
||||||
char handle[PACKET_STRING_SIZE];
|
|
||||||
char avatar[PACKET_STRING_SIZE];
|
|
||||||
|
|
||||||
//gameplay
|
|
||||||
Statistics stats;
|
|
||||||
|
|
||||||
//TODO: equipment
|
|
||||||
//TODO: items
|
|
||||||
//TODO: buffs
|
|
||||||
//TODO: debuffs
|
|
||||||
|
|
||||||
//TODO: rewards
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial_packet.hpp"
|
|
||||||
|
|
||||||
/* DOCS: Sanity check, read more
|
|
||||||
* Since most/all of the files in this directory are header files, I've created
|
|
||||||
* this source file as a "sanity check", to ensure that the above header files
|
|
||||||
* are written correctly via make.
|
|
||||||
*/
|
|
||||||
@@ -1,113 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef SERIALPACKETTYPE_HPP_
|
|
||||||
#define SERIALPACKETTYPE_HPP_
|
|
||||||
|
|
||||||
/* Key for the comments:
|
|
||||||
* request => response
|
|
||||||
*/
|
|
||||||
|
|
||||||
enum class SerialPacketType {
|
|
||||||
//default: there is something wrong
|
|
||||||
NONE = 0,
|
|
||||||
|
|
||||||
//keep alive
|
|
||||||
//ping => pong
|
|
||||||
PING = 1,
|
|
||||||
PONG = 2,
|
|
||||||
|
|
||||||
//search for the server list
|
|
||||||
//none => server name, player count, version info (and source address)
|
|
||||||
BROADCAST_REQUEST = 3,
|
|
||||||
BROADCAST_RESPONSE = 4,
|
|
||||||
|
|
||||||
//try to join the server
|
|
||||||
//username, and password => client index, account index
|
|
||||||
JOIN_REQUEST = 5,
|
|
||||||
JOIN_RESPONSE = 6,
|
|
||||||
JOIN_REJECTION = 7,
|
|
||||||
|
|
||||||
//mass update of all surrounding content
|
|
||||||
//character.x, character.y => packet barrage
|
|
||||||
SYNCHRONIZE = 8,
|
|
||||||
|
|
||||||
//disconnect from the server
|
|
||||||
//autentication, account index => disconnect that account
|
|
||||||
DISCONNECT = 9,
|
|
||||||
|
|
||||||
//shut down the server
|
|
||||||
//autentication => disconnect, shutdown
|
|
||||||
SHUTDOWN = 10,
|
|
||||||
|
|
||||||
//map data
|
|
||||||
//room index, region.x, region.y => room index, region.x, region.y, region content
|
|
||||||
REGION_REQUEST = 11,
|
|
||||||
REGION_CONTENT = 12,
|
|
||||||
|
|
||||||
//combat data
|
|
||||||
//TODO: system incomplete
|
|
||||||
COMBAT_NEW = 13,
|
|
||||||
COMBAT_DELETE = 14,
|
|
||||||
COMBAT_UPDATE = 15,
|
|
||||||
|
|
||||||
COMBAT_ENTER_REQUEST = 16,
|
|
||||||
COMBAT_ENTER_RESPONSE = 17,
|
|
||||||
|
|
||||||
COMBAT_EXIT_REQUEST = 18,
|
|
||||||
COMBAT_EXIT_RESPONSE = 19,
|
|
||||||
|
|
||||||
//TODO: COMBAT info
|
|
||||||
|
|
||||||
COMBAT_REJECTION = 20,
|
|
||||||
|
|
||||||
//character data
|
|
||||||
//character data => etc.
|
|
||||||
CHARACTER_NEW = 21,
|
|
||||||
CHARACTER_DELETE = 22,
|
|
||||||
CHARACTER_UPDATE = 23,
|
|
||||||
|
|
||||||
//authentication, character index => character stats
|
|
||||||
CHARACTER_STATS_REQUEST= 24,
|
|
||||||
CHARACTER_STATS_RESPONSE = 25,
|
|
||||||
|
|
||||||
//character new => character rejection, disconnect?
|
|
||||||
CHARACTER_REJECTION = 26,
|
|
||||||
|
|
||||||
//enemy data
|
|
||||||
//enemy data => etc.
|
|
||||||
ENEMY_NEW = 27,
|
|
||||||
ENEMY_DELETE = 28,
|
|
||||||
ENEMY_UPDATE = 29,
|
|
||||||
|
|
||||||
ENEMY_STATS_REQUEST = 30,
|
|
||||||
ENEMY_STATS_RESPONSE = 31,
|
|
||||||
|
|
||||||
//enemy index => enemy doens't exist
|
|
||||||
ENEMY_REJECTION= 32,
|
|
||||||
|
|
||||||
//NOTE: more packet types go here
|
|
||||||
|
|
||||||
//not used
|
|
||||||
LAST
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,74 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "character_packet.hpp"
|
||||||
|
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
|
#include "serial_statistics.hpp"
|
||||||
|
|
||||||
|
void serializeCharacter(void* buffer, CharacterPacket* packet) {
|
||||||
|
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the character
|
||||||
|
serialCopy(&buffer, &packet->characterIndex, sizeof(int));
|
||||||
|
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
|
||||||
|
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//the owner
|
||||||
|
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||||
|
|
||||||
|
//location
|
||||||
|
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
serialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||||
|
serialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||||
|
serialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||||
|
serialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||||
|
|
||||||
|
//stats structure
|
||||||
|
serializeStatistics(&buffer, &packet->stats);
|
||||||
|
|
||||||
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeCharacter(void* buffer, CharacterPacket* packet) {
|
||||||
|
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the character
|
||||||
|
deserialCopy(&buffer, &packet->characterIndex, sizeof(int));
|
||||||
|
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
|
||||||
|
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//the owner
|
||||||
|
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||||
|
|
||||||
|
//location
|
||||||
|
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||||
|
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||||
|
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||||
|
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||||
|
|
||||||
|
//stats structure
|
||||||
|
deserializeStatistics(&buffer, &packet->stats);
|
||||||
|
|
||||||
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
}
|
||||||
+4
-4
@@ -44,10 +44,10 @@ struct CharacterPacket : SerialPacketBase {
|
|||||||
//gameplay
|
//gameplay
|
||||||
Statistics stats;
|
Statistics stats;
|
||||||
|
|
||||||
//TODO: equipment
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
//TODO: items
|
|
||||||
//TODO: buffs
|
|
||||||
//TODO: debuffs
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void serializeCharacter(void* buffer, CharacterPacket* packet);
|
||||||
|
void deserializeCharacter(void* buffer, CharacterPacket* packet);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -19,36 +19,22 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "combat_manager.hpp"
|
#include "client_packet.hpp"
|
||||||
|
|
||||||
//-------------------------
|
#include "serial_utility.hpp"
|
||||||
//public access methods
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//TODO
|
void serializeClient(void* buffer, ClientPacket* packet) {
|
||||||
|
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
//-------------------------
|
serialCopy(&buffer, &packet->clientIndex, sizeof(int));
|
||||||
//accessors and mutators
|
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||||
//-------------------------
|
serialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
CombatData* CombatManager::GetCombat(int uid) {
|
|
||||||
std::map<int, CombatData>::iterator it = combatMap.find(uid);
|
|
||||||
|
|
||||||
if (it == combatMap.end()) {
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
return &it->second;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::map<int, CombatData>* CombatManager::GetContainer() {
|
void deserializeClient(void* buffer, ClientPacket* packet) {
|
||||||
return &combatMap;
|
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
}
|
|
||||||
|
|
||||||
lua_State* CombatManager::SetLuaState(lua_State* L) {
|
deserialCopy(&buffer, &packet->clientIndex, sizeof(int));
|
||||||
return luaState = L;
|
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||||
}
|
deserialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
lua_State* CombatManager::GetLuaState() {
|
|
||||||
return luaState;
|
|
||||||
}
|
}
|
||||||
+3
-1
@@ -28,7 +28,9 @@ struct ClientPacket : SerialPacketBase {
|
|||||||
int clientIndex;
|
int clientIndex;
|
||||||
int accountIndex;
|
int accountIndex;
|
||||||
char username[PACKET_STRING_SIZE];
|
char username[PACKET_STRING_SIZE];
|
||||||
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void serializeClient(void* buffer, ClientPacket* packet);
|
||||||
|
void deserializeClient(void* buffer, ClientPacket* packet);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../../gameplay ../../map ../../utilities
|
INCLUDES+=. .. ../../gameplay ../../map ../../utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "region_packet.hpp"
|
||||||
|
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
|
void serializeRegion(void* buffer, RegionPacket* packet) {
|
||||||
|
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//format
|
||||||
|
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
serialCopy(&buffer, &packet->x, sizeof(int));
|
||||||
|
serialCopy(&buffer, &packet->y, sizeof(int));
|
||||||
|
|
||||||
|
if (packet->type != SerialPacketType::REGION_CONTENT) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//tiles
|
||||||
|
for (int i = 0; i < REGION_WIDTH; i++) {
|
||||||
|
for (int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
|
for (int k = 0; k < REGION_DEPTH; k++) {
|
||||||
|
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
|
||||||
|
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//solids
|
||||||
|
serialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeRegion(void* buffer, RegionPacket* packet) {
|
||||||
|
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//format
|
||||||
|
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
deserialCopy(&buffer, &packet->x, sizeof(int));
|
||||||
|
deserialCopy(&buffer, &packet->y, sizeof(int));
|
||||||
|
|
||||||
|
if (packet->type != SerialPacketType::REGION_CONTENT) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//an object to work on
|
||||||
|
packet->region = new Region(packet->x, packet->y);
|
||||||
|
|
||||||
|
//tiles
|
||||||
|
for (int i = 0; i < REGION_WIDTH; i++) {
|
||||||
|
for (int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
|
for (int k = 0; k < REGION_DEPTH; k++) {
|
||||||
|
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
||||||
|
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//solids
|
||||||
|
deserialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
||||||
|
}
|
||||||
+17
-15
@@ -19,28 +19,30 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef COMBATPACKET_HPP_
|
#ifndef REGIONPACKET_HPP_
|
||||||
#define COMBATPACKET_HPP_
|
#define REGIONPACKET_HPP_
|
||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
#include "combat_data.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
struct CombatPacket : SerialPacketBase {
|
#include <cmath>
|
||||||
//identify the combat instance
|
|
||||||
int combatIndex;
|
|
||||||
int difficulty;
|
|
||||||
CombatData::Terrain terrainType;
|
|
||||||
|
|
||||||
//combatants
|
//define the memory footprint for the region's members
|
||||||
int characterArray[COMBAT_MAX_CHARACTERS];
|
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
|
||||||
int enemyArray[COMBAT_MAX_ENEMIES];
|
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
|
||||||
|
constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3;
|
||||||
|
|
||||||
//location
|
struct RegionPacket : SerialPacketBase {
|
||||||
int mapIndex;
|
//location/identify the region
|
||||||
Vector2 origin;
|
int roomIndex;
|
||||||
|
int x, y;
|
||||||
|
|
||||||
//TODO: rewards
|
//the data
|
||||||
|
Region* region;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void serializeRegion(void* buffer, RegionPacket* packet);
|
||||||
|
void deserializeRegion(void* buffer, RegionPacket* packet);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
+2
-16
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,20 +19,6 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef REGIONPACKET_HPP_
|
|
||||||
#define REGIONPACKET_HPP_
|
|
||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
#include "region.hpp"
|
//sanity check
|
||||||
|
|
||||||
struct RegionPacket : SerialPacketBase {
|
|
||||||
//location/identify the region
|
|
||||||
int roomIndex;
|
|
||||||
int x, y;
|
|
||||||
|
|
||||||
//the data
|
|
||||||
Region* region;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
-7
@@ -22,15 +22,10 @@
|
|||||||
#ifndef SERIALPACKETBASE_HPP_
|
#ifndef SERIALPACKETBASE_HPP_
|
||||||
#define SERIALPACKETBASE_HPP_
|
#define SERIALPACKETBASE_HPP_
|
||||||
|
|
||||||
#ifndef SERIALPACKET_HPP_
|
|
||||||
#error Cannot include this file without 'serial_packet.hpp'
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "serial_packet_type.hpp"
|
#include "serial_packet_type.hpp"
|
||||||
|
|
||||||
#include "SDL/SDL_net.h"
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
constexpr int NETWORK_VERSION = 20140607;
|
|
||||||
constexpr int PACKET_STRING_SIZE = 100;
|
constexpr int PACKET_STRING_SIZE = 100;
|
||||||
|
|
||||||
struct SerialPacketBase {
|
struct SerialPacketBase {
|
||||||
@@ -41,6 +36,4 @@ struct SerialPacketBase {
|
|||||||
virtual ~SerialPacketBase() {};
|
virtual ~SerialPacketBase() {};
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef SerialPacketBase SerialPacket;
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "serial_statistics.hpp"
|
||||||
|
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
|
void serializeStatistics(void** buffer, Statistics* stats) {
|
||||||
|
//integers
|
||||||
|
serialCopy(buffer, &stats->level, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->exp, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->maxHP, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->health, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->maxMP, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->mana, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->attack, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->defence, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->intelligence, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->resistance, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->speed, sizeof(int));
|
||||||
|
|
||||||
|
//floats
|
||||||
|
serialCopy(buffer, &stats->accuracy, sizeof(float));
|
||||||
|
serialCopy(buffer, &stats->evasion, sizeof(float));
|
||||||
|
serialCopy(buffer, &stats->luck, sizeof(float));
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeStatistics(void** buffer, Statistics* stats) {
|
||||||
|
//integers
|
||||||
|
deserialCopy(buffer, &stats->level, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->exp, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->maxHP, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->health, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->maxMP, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->mana, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->attack, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->defence, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->intelligence, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->resistance, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->speed, sizeof(int));
|
||||||
|
|
||||||
|
//floats
|
||||||
|
deserialCopy(buffer, &stats->accuracy, sizeof(float));
|
||||||
|
deserialCopy(buffer, &stats->evasion, sizeof(float));
|
||||||
|
deserialCopy(buffer, &stats->luck, sizeof(float));
|
||||||
|
}
|
||||||
+6
-10
@@ -19,16 +19,12 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "enemy_factory_generic.hpp"
|
#ifndef SERIALSTATISTICS_HPP_
|
||||||
|
#define SERIALSTATISTICS_HPP_
|
||||||
|
|
||||||
EnemyFactoryGeneric::EnemyFactoryGeneric() : EnemyFactoryInterface() {
|
#include "statistics.hpp"
|
||||||
//EMPTY
|
|
||||||
}
|
|
||||||
|
|
||||||
EnemyFactoryGeneric::~EnemyFactoryGeneric() noexcept {
|
void serializeStatistics(void** buffer, Statistics* stats);
|
||||||
//EMPTY
|
void deserializeStatistics(void** buffer, Statistics* stats);
|
||||||
}
|
|
||||||
|
|
||||||
void EnemyFactoryGeneric::Generate(std::list<EnemyData>* container) {
|
#endif
|
||||||
//TODO: fill this out
|
|
||||||
}
|
|
||||||
+12
-12
@@ -19,24 +19,24 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "serial.hpp"
|
#include "server_packet.hpp"
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
void serializeServer(ServerPacket* packet, void* buffer) {
|
void serializeServer(void* buffer, ServerPacket* packet) {
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
//identify the server
|
//identify the server
|
||||||
SERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
|
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
|
||||||
SERIALIZE(buffer, &packet->playerCount, sizeof(int));
|
serialCopy(&buffer, &packet->playerCount, sizeof(int));
|
||||||
SERIALIZE(buffer, &packet->version, sizeof(int));
|
serialCopy(&buffer, &packet->version, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeServer(ServerPacket* packet, void* buffer) {
|
void deserializeServer(void* buffer, ServerPacket* packet) {
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
//identify the server
|
//identify the server
|
||||||
DESERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
|
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
|
||||||
DESERIALIZE(buffer, &packet->playerCount, sizeof(int));
|
deserialCopy(&buffer, &packet->playerCount, sizeof(int));
|
||||||
DESERIALIZE(buffer, &packet->version, sizeof(int));
|
deserialCopy(&buffer, &packet->version, sizeof(int));
|
||||||
}
|
}
|
||||||
+3
@@ -31,4 +31,7 @@ struct ServerPacket : SerialPacketBase {
|
|||||||
int version;
|
int version;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void serializeServer(void* buffer, ServerPacket* packet);
|
||||||
|
void deserializeServer(void* buffer, ServerPacket* packet);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,183 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
//simple type functions
|
|
||||||
void serializeType(SerialPacketBase* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeType(SerialPacketBase* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
}
|
|
||||||
|
|
||||||
//main switch functions
|
|
||||||
void serializePacket(SerialPacketBase* packet, void* buffer) {
|
|
||||||
switch(packet->type) {
|
|
||||||
//no extra data
|
|
||||||
case SerialPacketType::NONE:
|
|
||||||
case SerialPacketType::PING:
|
|
||||||
case SerialPacketType::PONG:
|
|
||||||
case SerialPacketType::BROADCAST_REQUEST:
|
|
||||||
|
|
||||||
//all rejections
|
|
||||||
case SerialPacketType::JOIN_REJECTION:
|
|
||||||
case SerialPacketType::CHARACTER_REJECTION:
|
|
||||||
case SerialPacketType::ENEMY_REJECTION:
|
|
||||||
case SerialPacketType::COMBAT_REJECTION:
|
|
||||||
|
|
||||||
serializeType(packet, buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//character info
|
|
||||||
case SerialPacketType::CHARACTER_NEW:
|
|
||||||
case SerialPacketType::CHARACTER_DELETE:
|
|
||||||
case SerialPacketType::CHARACTER_UPDATE:
|
|
||||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
|
||||||
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
|
||||||
serializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//client info
|
|
||||||
case SerialPacketType::JOIN_REQUEST:
|
|
||||||
case SerialPacketType::JOIN_RESPONSE:
|
|
||||||
case SerialPacketType::SYNCHRONIZE:
|
|
||||||
case SerialPacketType::DISCONNECT:
|
|
||||||
case SerialPacketType::SHUTDOWN:
|
|
||||||
serializeClient(static_cast<ClientPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//combat info
|
|
||||||
case SerialPacketType::COMBAT_NEW:
|
|
||||||
case SerialPacketType::COMBAT_DELETE:
|
|
||||||
case SerialPacketType::COMBAT_UPDATE:
|
|
||||||
|
|
||||||
case SerialPacketType::COMBAT_ENTER_REQUEST:
|
|
||||||
case SerialPacketType::COMBAT_ENTER_RESPONSE:
|
|
||||||
case SerialPacketType::COMBAT_EXIT_REQUEST:
|
|
||||||
case SerialPacketType::COMBAT_EXIT_RESPONSE:
|
|
||||||
|
|
||||||
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//enemy info
|
|
||||||
case SerialPacketType::ENEMY_NEW:
|
|
||||||
case SerialPacketType::ENEMY_DELETE:
|
|
||||||
case SerialPacketType::ENEMY_UPDATE:
|
|
||||||
case SerialPacketType::ENEMY_STATS_REQUEST:
|
|
||||||
case SerialPacketType::ENEMY_STATS_RESPONSE:
|
|
||||||
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//region info
|
|
||||||
case SerialPacketType::REGION_REQUEST:
|
|
||||||
serializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SerialPacketType::REGION_CONTENT:
|
|
||||||
serializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//server info
|
|
||||||
case SerialPacketType::BROADCAST_RESPONSE:
|
|
||||||
serializeServer(static_cast<ServerPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializePacket(SerialPacketBase* packet, void* buffer) {
|
|
||||||
//find the type, so that you can actually deserialize the packet!
|
|
||||||
deserializeType(packet, buffer);
|
|
||||||
switch(packet->type) {
|
|
||||||
//no extra data
|
|
||||||
case SerialPacketType::NONE:
|
|
||||||
case SerialPacketType::PING:
|
|
||||||
case SerialPacketType::PONG:
|
|
||||||
case SerialPacketType::BROADCAST_REQUEST:
|
|
||||||
|
|
||||||
//all rejections
|
|
||||||
case SerialPacketType::JOIN_REJECTION:
|
|
||||||
case SerialPacketType::CHARACTER_REJECTION:
|
|
||||||
case SerialPacketType::ENEMY_REJECTION:
|
|
||||||
case SerialPacketType::COMBAT_REJECTION:
|
|
||||||
|
|
||||||
//NOTHING
|
|
||||||
break;
|
|
||||||
|
|
||||||
//character info
|
|
||||||
case SerialPacketType::CHARACTER_NEW:
|
|
||||||
case SerialPacketType::CHARACTER_DELETE:
|
|
||||||
case SerialPacketType::CHARACTER_UPDATE:
|
|
||||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
|
||||||
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
|
||||||
deserializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//client info
|
|
||||||
case SerialPacketType::JOIN_REQUEST:
|
|
||||||
case SerialPacketType::JOIN_RESPONSE:
|
|
||||||
case SerialPacketType::SYNCHRONIZE:
|
|
||||||
case SerialPacketType::DISCONNECT:
|
|
||||||
case SerialPacketType::SHUTDOWN:
|
|
||||||
deserializeClient(static_cast<ClientPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//combat info
|
|
||||||
case SerialPacketType::COMBAT_NEW:
|
|
||||||
case SerialPacketType::COMBAT_DELETE:
|
|
||||||
case SerialPacketType::COMBAT_UPDATE:
|
|
||||||
|
|
||||||
//TODO: is this the best fit?
|
|
||||||
case SerialPacketType::COMBAT_ENTER_REQUEST:
|
|
||||||
case SerialPacketType::COMBAT_ENTER_RESPONSE:
|
|
||||||
case SerialPacketType::COMBAT_EXIT_REQUEST:
|
|
||||||
case SerialPacketType::COMBAT_EXIT_RESPONSE:
|
|
||||||
|
|
||||||
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//enemy info
|
|
||||||
case SerialPacketType::ENEMY_NEW:
|
|
||||||
case SerialPacketType::ENEMY_DELETE:
|
|
||||||
case SerialPacketType::ENEMY_UPDATE:
|
|
||||||
case SerialPacketType::ENEMY_STATS_REQUEST:
|
|
||||||
case SerialPacketType::ENEMY_STATS_RESPONSE:
|
|
||||||
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//region info
|
|
||||||
case SerialPacketType::REGION_REQUEST:
|
|
||||||
deserializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SerialPacketType::REGION_CONTENT:
|
|
||||||
deserializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//server info
|
|
||||||
case SerialPacketType::BROADCAST_RESPONSE:
|
|
||||||
deserializeServer(static_cast<ServerPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,65 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef SERIALIZE_HPP_
|
|
||||||
#define SERIALIZE_HPP_
|
|
||||||
|
|
||||||
#include "serial_packet.hpp"
|
|
||||||
|
|
||||||
#include "region.hpp"
|
|
||||||
#include "statistics.hpp"
|
|
||||||
|
|
||||||
//Primary interface functions
|
|
||||||
void serializePacket(SerialPacketBase*, void* dest);
|
|
||||||
void deserializePacket(SerialPacketBase*, void* src);
|
|
||||||
|
|
||||||
void serializeType(SerialPacketBase*, void*);
|
|
||||||
void deserializeType(SerialPacketBase*, void*);
|
|
||||||
|
|
||||||
//utility functions, exposed
|
|
||||||
void serializeCharacter(CharacterPacket*, void*);
|
|
||||||
void serializeClient(ClientPacket*, void*);
|
|
||||||
void serializeCombat(CombatPacket*, void*);
|
|
||||||
void serializeEnemy(EnemyPacket*, void*);
|
|
||||||
void serializeRegionFormat(RegionPacket*, void*);
|
|
||||||
void serializeRegionContent(RegionPacket*, void*);
|
|
||||||
void serializeServer(ServerPacket*, void*);
|
|
||||||
void serializeStatistics(Statistics*, void*);
|
|
||||||
|
|
||||||
void deserializeCharacter(CharacterPacket*, void*);
|
|
||||||
void deserializeClient(ClientPacket*, void*);
|
|
||||||
void deserializeCombat(CombatPacket*, void*);
|
|
||||||
void deserializeEnemy(EnemyPacket*, void*);
|
|
||||||
void deserializeRegionFormat(RegionPacket*, void*);
|
|
||||||
void deserializeRegionContent(RegionPacket*, void*);
|
|
||||||
void deserializeServer(ServerPacket*, void*);
|
|
||||||
void deserializeStatistics(Statistics*, void*);
|
|
||||||
|
|
||||||
/* DOCS: Keep the PACKET_BUFFER_SIZE up to date
|
|
||||||
* DOCS: REGION_CONTENT is currently the largest type of packet, read more
|
|
||||||
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
|
|
||||||
* map format: sizeof(int) * 3
|
|
||||||
* metadata: sizeof(SerialPacket::Type)
|
|
||||||
*/
|
|
||||||
|
|
||||||
constexpr int PACKET_BUFFER_SIZE = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacketType);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,80 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeCharacter(CharacterPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the character
|
|
||||||
SERIALIZE(buffer, &packet->characterIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
|
||||||
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//the owner
|
|
||||||
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
|
||||||
|
|
||||||
//location
|
|
||||||
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->motion.x, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->motion.y, sizeof(double));
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
serializeStatistics(&packet->stats, buffer);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
|
||||||
|
|
||||||
//TODO: equipment
|
|
||||||
//TODO: items
|
|
||||||
//TODO: buffs
|
|
||||||
//TODO: debuffs
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeCharacter(CharacterPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the character
|
|
||||||
DESERIALIZE(buffer, &packet->characterIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
|
||||||
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//the owner
|
|
||||||
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
|
||||||
|
|
||||||
//location
|
|
||||||
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->motion.x, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->motion.y, sizeof(double));
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
deserializeStatistics(&packet->stats, buffer);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
|
||||||
|
|
||||||
//TODO: equipment
|
|
||||||
//TODO: items
|
|
||||||
//TODO: buffs
|
|
||||||
//TODO: debuffs
|
|
||||||
}
|
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeClient(ClientPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
SERIALIZE(buffer, &packet->clientIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
|
|
||||||
// SERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeClient(ClientPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
DESERIALIZE(buffer, &packet->clientIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
|
|
||||||
// DESERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
|
|
||||||
}
|
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeCombat(CombatPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the combat instance
|
|
||||||
SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->difficulty, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
|
|
||||||
|
|
||||||
//combatants
|
|
||||||
SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
|
|
||||||
SERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
|
|
||||||
|
|
||||||
//location
|
|
||||||
SERIALIZE(buffer, &packet->mapIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
|
||||||
|
|
||||||
//TODO: rewards
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeCombat(CombatPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the combat instance
|
|
||||||
DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
|
|
||||||
|
|
||||||
//combatants
|
|
||||||
DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
|
|
||||||
DESERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
|
|
||||||
|
|
||||||
//location
|
|
||||||
DESERIALIZE(buffer, &packet->mapIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
|
||||||
|
|
||||||
//TODO: rewards
|
|
||||||
}
|
|
||||||
@@ -1,66 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeEnemy(EnemyPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the enemy
|
|
||||||
SERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
|
||||||
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//gameplay
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
serializeStatistics(&packet->stats, buffer);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
|
||||||
|
|
||||||
//TODO: equipment
|
|
||||||
//TODO: items
|
|
||||||
//TODO: buffs
|
|
||||||
//TODO: debuffs
|
|
||||||
|
|
||||||
//TODO: rewards
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeEnemy(EnemyPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the enemy
|
|
||||||
DESERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
|
||||||
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
deserializeStatistics(&packet->stats, buffer);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
|
||||||
|
|
||||||
//TODO: equipment
|
|
||||||
//TODO: items
|
|
||||||
//TODO: buffs
|
|
||||||
//TODO: debuffs
|
|
||||||
|
|
||||||
//TODO: rewards
|
|
||||||
}
|
|
||||||
@@ -1,83 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeRegionFormat(RegionPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//format
|
|
||||||
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->x, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->y, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void serializeRegionContent(RegionPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//format
|
|
||||||
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->x, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->y, sizeof(int));
|
|
||||||
|
|
||||||
//content
|
|
||||||
for (register int i = 0; i < REGION_WIDTH; i++) {
|
|
||||||
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
|
||||||
for (register int k = 0; k < REGION_DEPTH; k++) {
|
|
||||||
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//format
|
|
||||||
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->x, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->y, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeRegionContent(RegionPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//format
|
|
||||||
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->x, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->y, sizeof(int));
|
|
||||||
|
|
||||||
//an object to work on
|
|
||||||
packet->region = new Region(packet->x, packet->y);
|
|
||||||
|
|
||||||
//content
|
|
||||||
for (register int i = 0; i < REGION_WIDTH; i++) {
|
|
||||||
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
|
||||||
for (register int k = 0; k < REGION_DEPTH; k++) {
|
|
||||||
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,65 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeStatistics(Statistics* stats, void* buffer) {
|
|
||||||
//integers
|
|
||||||
SERIALIZE(buffer, &stats->level, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->exp, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->maxHP, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->health, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->maxMP, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->mana, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->attack, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->defence, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->intelligence, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->resistance, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->speed, sizeof(int));
|
|
||||||
|
|
||||||
//floats
|
|
||||||
SERIALIZE(buffer, &stats->accuracy, sizeof(float));
|
|
||||||
SERIALIZE(buffer, &stats->evasion, sizeof(float));
|
|
||||||
SERIALIZE(buffer, &stats->luck, sizeof(float));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void deserializeStatistics(Statistics* stats, void* buffer) {
|
|
||||||
//integers
|
|
||||||
DESERIALIZE(buffer, &stats->level, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->exp, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->health, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->mana, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->attack, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->defence, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->resistance, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->speed, sizeof(int));
|
|
||||||
|
|
||||||
//floats
|
|
||||||
DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
|
|
||||||
DESERIALIZE(buffer, &stats->evasion, sizeof(float));
|
|
||||||
DESERIALIZE(buffer, &stats->luck, sizeof(float));
|
|
||||||
}
|
|
||||||
@@ -22,23 +22,41 @@
|
|||||||
#ifndef SERIALPACKET_HPP_
|
#ifndef SERIALPACKET_HPP_
|
||||||
#define SERIALPACKET_HPP_
|
#define SERIALPACKET_HPP_
|
||||||
|
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
#include "character_packet.hpp"
|
#include "character_packet.hpp"
|
||||||
#include "client_packet.hpp"
|
#include "client_packet.hpp"
|
||||||
#include "combat_packet.hpp"
|
|
||||||
#include "enemy_packet.hpp"
|
|
||||||
#include "region_packet.hpp"
|
#include "region_packet.hpp"
|
||||||
#include "server_packet.hpp"
|
#include "server_packet.hpp"
|
||||||
|
|
||||||
//NOTE: SerialPacket is defined in serial_packet_base.hpp
|
//SerialPacketBase is defined in serial_packet_base.hpp
|
||||||
|
typedef SerialPacketBase SerialPacket;
|
||||||
|
|
||||||
|
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
|
||||||
|
constexpr int NETWORK_VERSION = 20140831;
|
||||||
|
|
||||||
union MaxPacket {
|
union MaxPacket {
|
||||||
CharacterPacket a;
|
CharacterPacket a;
|
||||||
ClientPacket b;
|
ClientPacket b;
|
||||||
CombatPacket c;
|
RegionPacket c;
|
||||||
EnemyPacket d;
|
ServerPacket d;
|
||||||
RegionPacket e;
|
|
||||||
ServerPacket f;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
|
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
|
||||||
|
|
||||||
|
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
|
||||||
|
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
|
||||||
|
* Serialized RegionPacket structure:
|
||||||
|
* SerialPacketType
|
||||||
|
* room index (int)
|
||||||
|
* X & Y position (int)
|
||||||
|
* tile data (3 layers)
|
||||||
|
* solid data (bitset)
|
||||||
|
*/
|
||||||
|
|
||||||
|
constexpr int PACKET_BUFFER_SIZE =
|
||||||
|
sizeof(SerialPacketType) +
|
||||||
|
REGION_METADATA_FOOTPRINT +
|
||||||
|
REGION_TILE_FOOTPRINT +
|
||||||
|
REGION_SOLID_FOOTPRINT;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,98 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef SERIALPACKETTYPE_HPP_
|
||||||
|
#define SERIALPACKETTYPE_HPP_
|
||||||
|
|
||||||
|
/* DOCS: The headers indicate what packet type is used for each message
|
||||||
|
* different messages under the same header will carry different amounts of
|
||||||
|
* valid data, but it will still be carried in that packet's format.
|
||||||
|
*/
|
||||||
|
|
||||||
|
enum class SerialPacketType {
|
||||||
|
//default: there is something wrong
|
||||||
|
NONE = 0,
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//ServerPacket
|
||||||
|
// name, player count, version
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//heartbeat
|
||||||
|
PING,
|
||||||
|
PONG,
|
||||||
|
|
||||||
|
//Used for finding available servers
|
||||||
|
BROADCAST_REQUEST,
|
||||||
|
BROADCAST_RESPONSE,
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//ClientPacket
|
||||||
|
// client index, account index, character index
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//Connecting to a server as a client
|
||||||
|
JOIN_REQUEST,
|
||||||
|
JOIN_RESPONSE,
|
||||||
|
JOIN_REJECTION,
|
||||||
|
|
||||||
|
//client requests all information from the server
|
||||||
|
SYNCHRONIZE,
|
||||||
|
|
||||||
|
//disconnect from the server
|
||||||
|
DISCONNECT,
|
||||||
|
|
||||||
|
//shut down the server
|
||||||
|
SHUTDOWN,
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//RegionPacket
|
||||||
|
// room index, x, y, raw data
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//map data
|
||||||
|
REGION_REQUEST,
|
||||||
|
REGION_CONTENT,
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//CharacterPacket
|
||||||
|
// handle, avatar, character index, account index,
|
||||||
|
// room index, origin, motion
|
||||||
|
// statistics
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//controlling characters
|
||||||
|
CHARACTER_NEW,
|
||||||
|
CHARACTER_DELETE,
|
||||||
|
CHARACTER_UPDATE,
|
||||||
|
|
||||||
|
//authentication, character index => character stats
|
||||||
|
CHARACTER_STATS_REQUEST,
|
||||||
|
CHARACTER_STATS_RESPONSE,
|
||||||
|
|
||||||
|
//reject a character request
|
||||||
|
CHARACTER_REJECTION,
|
||||||
|
|
||||||
|
//not used
|
||||||
|
LAST
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,108 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
|
//packet types
|
||||||
|
#include "character_packet.hpp"
|
||||||
|
#include "client_packet.hpp"
|
||||||
|
#include "region_packet.hpp"
|
||||||
|
#include "server_packet.hpp"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
//raw memory copy
|
||||||
|
void serialCopy(void** buffer, void* data, int size) {
|
||||||
|
memcpy(*buffer, data, size);
|
||||||
|
*buffer = reinterpret_cast<char*>(*buffer) + size;
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserialCopy(void** buffer, void* data, int size) {
|
||||||
|
memcpy(data, *buffer, size);
|
||||||
|
*buffer = reinterpret_cast<char*>(*buffer) + size;
|
||||||
|
}
|
||||||
|
|
||||||
|
//main switch functions
|
||||||
|
void serializePacket(void* buffer, SerialPacketBase* packet) {
|
||||||
|
switch(packet->type) {
|
||||||
|
case SerialPacketType::PING:
|
||||||
|
case SerialPacketType::PONG:
|
||||||
|
case SerialPacketType::BROADCAST_REQUEST:
|
||||||
|
case SerialPacketType::BROADCAST_RESPONSE:
|
||||||
|
serializeServer(buffer, static_cast<ServerPacket*>(packet));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::JOIN_REQUEST:
|
||||||
|
case SerialPacketType::JOIN_RESPONSE:
|
||||||
|
case SerialPacketType::JOIN_REJECTION:
|
||||||
|
case SerialPacketType::SYNCHRONIZE:
|
||||||
|
case SerialPacketType::DISCONNECT:
|
||||||
|
case SerialPacketType::SHUTDOWN:
|
||||||
|
serializeClient(buffer, static_cast<ClientPacket*>(packet));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::REGION_REQUEST:
|
||||||
|
case SerialPacketType::REGION_CONTENT:
|
||||||
|
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::CHARACTER_NEW:
|
||||||
|
case SerialPacketType::CHARACTER_DELETE:
|
||||||
|
case SerialPacketType::CHARACTER_UPDATE:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||||
|
case SerialPacketType::CHARACTER_REJECTION:
|
||||||
|
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializePacket(void* buffer, SerialPacketBase* packet) {
|
||||||
|
//find the type, so that you can actually deserialize the packet!
|
||||||
|
SerialPacketType type;
|
||||||
|
memcpy(&type, buffer, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
switch(type) {
|
||||||
|
case SerialPacketType::PING:
|
||||||
|
case SerialPacketType::PONG:
|
||||||
|
case SerialPacketType::BROADCAST_REQUEST:
|
||||||
|
case SerialPacketType::BROADCAST_RESPONSE:
|
||||||
|
deserializeServer(buffer, static_cast<ServerPacket*>(packet));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::JOIN_REQUEST:
|
||||||
|
case SerialPacketType::JOIN_RESPONSE:
|
||||||
|
case SerialPacketType::JOIN_REJECTION:
|
||||||
|
case SerialPacketType::SYNCHRONIZE:
|
||||||
|
case SerialPacketType::DISCONNECT:
|
||||||
|
case SerialPacketType::SHUTDOWN:
|
||||||
|
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::REGION_REQUEST:
|
||||||
|
case SerialPacketType::REGION_CONTENT:
|
||||||
|
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::CHARACTER_NEW:
|
||||||
|
case SerialPacketType::CHARACTER_DELETE:
|
||||||
|
case SerialPacketType::CHARACTER_UPDATE:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||||
|
case SerialPacketType::CHARACTER_REJECTION:
|
||||||
|
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -19,13 +19,19 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef SERIALIZEUTIL_HPP_
|
#ifndef SERIALIZEUTILITY_HPP_
|
||||||
#define SERIALIZEUTIL_HPP_
|
#define SERIALIZEUTILITY_HPP_
|
||||||
|
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
//NOTE: The strange assignments here used in order to move the void* parameter
|
//raw memory copy
|
||||||
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer = reinterpret_cast<char*>(buffer) + size;
|
void serialCopy(void** buffer, void* data, int size);
|
||||||
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer = reinterpret_cast<char*>(buffer) + size;
|
void deserialCopy(void** buffer, void* data, int size);
|
||||||
|
|
||||||
|
//primary functions
|
||||||
|
void serializePacket(void* buffer, SerialPacketBase* packet);
|
||||||
|
void deserializePacket(void* buffer, SerialPacketBase* packet);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -21,12 +21,13 @@
|
|||||||
*/
|
*/
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
#include "serial.hpp"
|
#include "serial_packet.hpp"
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
//DOCS: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
|
//BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
|
||||||
//NOTE: don't confuse SerialPacket with UDPpacket
|
//NOTE: don't confuse SerialPacketBase with UDPpacket
|
||||||
|
|
||||||
void UDPNetworkUtility::Open(int port) {
|
void UDPNetworkUtility::Open(int port) {
|
||||||
socket = SDLNet_UDP_Open(port);
|
socket = SDLNet_UDP_Open(port);
|
||||||
@@ -152,10 +153,10 @@ int UDPNetworkUtility::Receive() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//send a SerialPacket
|
//send a SerialPacketBase
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) {
|
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serialPacket) {
|
||||||
IPaddress add;
|
IPaddress add;
|
||||||
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
|
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
|
||||||
throw(std::runtime_error("Failed to resolve a host"));
|
throw(std::runtime_error("Failed to resolve a host"));
|
||||||
@@ -164,9 +165,9 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPack
|
|||||||
SendTo(&add, serialPacket);
|
SendTo(&add, serialPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
|
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacketBase* serialPacket) {
|
||||||
memset(packet->data, 0, packet->maxlen);
|
memset(packet->data, 0, packet->maxlen);
|
||||||
serializePacket(serialPacket, packet->data);
|
serializePacket(packet->data, serialPacket);
|
||||||
packet->len = PACKET_BUFFER_SIZE;
|
packet->len = PACKET_BUFFER_SIZE;
|
||||||
packet->address = *add;
|
packet->address = *add;
|
||||||
|
|
||||||
@@ -179,9 +180,9 @@ int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
|
int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) {
|
||||||
memset(packet->data, 0, packet->maxlen);
|
memset(packet->data, 0, packet->maxlen);
|
||||||
serializePacket(serialPacket, packet->data);
|
serializePacket(packet->data, serialPacket);
|
||||||
packet->len = PACKET_BUFFER_SIZE;
|
packet->len = PACKET_BUFFER_SIZE;
|
||||||
|
|
||||||
int ret = SDLNet_UDP_Send(socket, channel, packet);
|
int ret = SDLNet_UDP_Send(socket, channel, packet);
|
||||||
@@ -193,9 +194,9 @@ int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
|
int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) {
|
||||||
memset(packet->data, 0, packet->maxlen);
|
memset(packet->data, 0, packet->maxlen);
|
||||||
serializePacket(serialPacket, packet->data);
|
serializePacket(packet->data, serialPacket);
|
||||||
packet->len = PACKET_BUFFER_SIZE;
|
packet->len = PACKET_BUFFER_SIZE;
|
||||||
|
|
||||||
int sent = 0;
|
int sent = 0;
|
||||||
@@ -210,10 +211,10 @@ int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
|
|||||||
return sent;
|
return sent;
|
||||||
}
|
}
|
||||||
|
|
||||||
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
|
int UDPNetworkUtility::Receive(SerialPacketBase* serialPacket) {
|
||||||
memset(packet->data, 0, packet->maxlen);
|
memset(packet->data, 0, packet->maxlen);
|
||||||
int ret = SDLNet_UDP_Recv(socket, packet);
|
int ret = SDLNet_UDP_Recv(socket, packet);
|
||||||
deserializePacket(serialPacket, packet->data);
|
deserializePacket(packet->data, serialPacket);
|
||||||
serialPacket->srcAddress = packet->address;
|
serialPacket->srcAddress = packet->address;
|
||||||
|
|
||||||
if (ret < 0) {
|
if (ret < 0) {
|
||||||
|
|||||||
@@ -22,15 +22,15 @@
|
|||||||
#ifndef UDPNETWORKUTILITY_HPP_
|
#ifndef UDPNETWORKUTILITY_HPP_
|
||||||
#define UDPNETWORKUTILITY_HPP_
|
#define UDPNETWORKUTILITY_HPP_
|
||||||
|
|
||||||
|
//common
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
|
#include "singleton.hpp"
|
||||||
|
|
||||||
|
//APIs
|
||||||
#include "SDL/SDL_net.h"
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
#include "serial_packet.hpp"
|
class UDPNetworkUtility : public Singleton<UDPNetworkUtility> {
|
||||||
|
|
||||||
class UDPNetworkUtility {
|
|
||||||
public:
|
public:
|
||||||
UDPNetworkUtility() = default;
|
|
||||||
~UDPNetworkUtility() = default;
|
|
||||||
|
|
||||||
void Open(int port);
|
void Open(int port);
|
||||||
void Close();
|
void Close();
|
||||||
|
|
||||||
@@ -50,12 +50,12 @@ public:
|
|||||||
int SendToAllChannels(void* data, int len);
|
int SendToAllChannels(void* data, int len);
|
||||||
int Receive();
|
int Receive();
|
||||||
|
|
||||||
//send a SerialPacket
|
//send a SerialPacketBase
|
||||||
int SendTo(const char* ip, int port, SerialPacket* serialPacket);
|
int SendTo(const char* ip, int port, SerialPacketBase* serialPacket);
|
||||||
int SendTo(IPaddress* add, SerialPacket* serialPacket);
|
int SendTo(IPaddress* add, SerialPacketBase* serialPacket);
|
||||||
int SendTo(int channel, SerialPacket* serialPacket);
|
int SendTo(int channel, SerialPacketBase* serialPacket);
|
||||||
int SendToAllChannels(SerialPacket* serialPacket);
|
int SendToAllChannels(SerialPacketBase* serialPacket);
|
||||||
int Receive(SerialPacket* serialPacket);
|
int Receive(SerialPacketBase* serialPacket);
|
||||||
|
|
||||||
//accessors
|
//accessors
|
||||||
UDPpacket* GetPacket() const {
|
UDPpacket* GetPacket() const {
|
||||||
@@ -65,6 +65,11 @@ public:
|
|||||||
return socket;
|
return socket;
|
||||||
}
|
}
|
||||||
private:
|
private:
|
||||||
|
friend Singleton<UDPNetworkUtility>;
|
||||||
|
|
||||||
|
UDPNetworkUtility() = default;
|
||||||
|
~UDPNetworkUtility() = default;
|
||||||
|
|
||||||
UDPsocket socket = nullptr;
|
UDPsocket socket = nullptr;
|
||||||
UDPpacket* packet = nullptr;
|
UDPpacket* packet = nullptr;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -36,6 +36,7 @@
|
|||||||
* This class needs a rewrite.
|
* This class needs a rewrite.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
//TODO: This thing is fucking terrible, fix it and the button class
|
||||||
class MenuBar {
|
class MenuBar {
|
||||||
public:
|
public:
|
||||||
MenuBar() = default;
|
MenuBar() = default;
|
||||||
|
|||||||
@@ -0,0 +1,78 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef BOUNDINGBOX_HPP_
|
||||||
|
#define BOUNDINGBOX_HPP_
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
class BoundingBox {
|
||||||
|
public:
|
||||||
|
//This is explicitly a POD
|
||||||
|
int x, y;
|
||||||
|
int w, h;
|
||||||
|
|
||||||
|
BoundingBox() = default;
|
||||||
|
BoundingBox(int i, int j): x(i), y(j), w(0), h(0) {};
|
||||||
|
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
|
||||||
|
~BoundingBox() = default;
|
||||||
|
BoundingBox& operator=(BoundingBox const&) = default;
|
||||||
|
|
||||||
|
int Size() {
|
||||||
|
return std::max(w*h,0);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CheckOverlap(BoundingBox rhs) {
|
||||||
|
return !(
|
||||||
|
x >= rhs.x + rhs.w ||
|
||||||
|
y >= rhs.y + rhs.h ||
|
||||||
|
rhs.x >= x + w ||
|
||||||
|
rhs.y >= y + h);
|
||||||
|
}
|
||||||
|
|
||||||
|
BoundingBox CalcOverlap(BoundingBox rhs) {
|
||||||
|
if (!CheckOverlap(rhs)) {
|
||||||
|
return {0, 0, 0, 0};
|
||||||
|
}
|
||||||
|
BoundingBox ret;
|
||||||
|
ret.x = std::max(x, rhs.x);
|
||||||
|
ret.y = std::max(y, rhs.y);
|
||||||
|
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
|
||||||
|
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
//This is explicitly a POD
|
||||||
|
static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD");
|
||||||
|
|
||||||
|
#include "vector2.hpp"
|
||||||
|
|
||||||
|
//operators
|
||||||
|
inline BoundingBox operator+(BoundingBox b, Vector2 v) {
|
||||||
|
return {b.x + (int)v.x, b.y + (int)v.y, b.w, b.h};
|
||||||
|
}
|
||||||
|
inline BoundingBox operator+(Vector2 v, BoundingBox b) {
|
||||||
|
return b + v;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,40 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "check_bounds.hpp"
|
|
||||||
|
|
||||||
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point) {
|
|
||||||
return !(
|
|
||||||
point.x < origin.x ||
|
|
||||||
point.y < origin.y ||
|
|
||||||
point.x >= origin.x + bound.x ||
|
|
||||||
point.y >= origin.y + bound.y
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo) {
|
|
||||||
return !(
|
|
||||||
originOne.x >= originTwo.x + boundTwo.x ||
|
|
||||||
originOne.x + boundOne.x >= originTwo.x ||
|
|
||||||
originOne.y >= originTwo.y + boundTwo.y ||
|
|
||||||
originOne.y + boundOne.y >= originTwo.y
|
|
||||||
);
|
|
||||||
}
|
|
||||||
@@ -25,25 +25,37 @@
|
|||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
using namespace std;
|
void ConfigUtility::Load(std::string fname) {
|
||||||
|
//clear the stored configuration
|
||||||
|
configMap.clear();
|
||||||
|
//pass to the recursive method
|
||||||
|
configMap = Read(fname);
|
||||||
|
}
|
||||||
|
|
||||||
void ConfigUtility::Load(string fname) {
|
ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
|
||||||
ifstream is(fname);
|
//read in and return this file's data
|
||||||
|
table_t retTable;
|
||||||
|
std::ifstream is(fname);
|
||||||
|
|
||||||
if (!is.is_open()) {
|
if (!is.is_open()) {
|
||||||
throw(runtime_error("Failed to open config file"));
|
std::string msg;
|
||||||
|
msg += "Failed to open a config file: ";
|
||||||
|
msg += fname;
|
||||||
|
throw(std::runtime_error(msg));
|
||||||
}
|
}
|
||||||
|
|
||||||
string key, val;
|
std::string key, val;
|
||||||
|
|
||||||
for (;;) { //forever
|
while(true) { //forever
|
||||||
//eat whitespace
|
//eat whitespace
|
||||||
while(isspace(is.peek()))
|
while(isspace(is.peek())) {
|
||||||
is.ignore();
|
is.ignore();
|
||||||
|
}
|
||||||
|
|
||||||
//end of file
|
//end of file
|
||||||
if (is.eof())
|
if (is.eof()) {
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
//skip comment lines
|
//skip comment lines
|
||||||
if (is.peek() == '#') {
|
if (is.peek() == '#') {
|
||||||
@@ -64,41 +76,54 @@ void ConfigUtility::Load(string fname) {
|
|||||||
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
|
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
|
||||||
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
|
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
|
||||||
|
|
||||||
//allow empty/wiped values
|
//disallow empty/wiped values
|
||||||
if (key.size() == 0) {
|
if (key.size() == 0) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
//save the pair
|
//save the pair
|
||||||
table[key] = val;
|
retTable[key] = val;
|
||||||
}
|
}
|
||||||
|
|
||||||
is.close();
|
is.close();
|
||||||
|
|
||||||
|
//load in any subordinate config files
|
||||||
|
//TODO: Possibility of nesting config levels?
|
||||||
|
if (retTable.find("config.next") != retTable.end()) {
|
||||||
|
table_t subTable = Read(retTable["config.next"]);
|
||||||
|
retTable.insert(subTable.begin(), subTable.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
return retTable;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Convert to a type
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
std::string& ConfigUtility::String(std::string s) {
|
std::string& ConfigUtility::String(std::string s) {
|
||||||
return table[s];
|
return configMap[s];
|
||||||
}
|
}
|
||||||
|
|
||||||
int ConfigUtility::Integer(std::string s) {
|
int ConfigUtility::Integer(std::string s) {
|
||||||
std::map<std::string, std::string>::iterator it = table.find(s);
|
table_t::iterator it = configMap.find(s);
|
||||||
if (it == table.end()) {
|
if (it == configMap.end()) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
return atoi(it->second.c_str());
|
return atoi(it->second.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
double ConfigUtility::Double(std::string s) {
|
double ConfigUtility::Double(std::string s) {
|
||||||
std::map<std::string, std::string>::iterator it = table.find(s);
|
table_t::iterator it = configMap.find(s);
|
||||||
if (it == table.end()) {
|
if (it == configMap.end()) {
|
||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
return atof(it->second.c_str());
|
return atof(it->second.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ConfigUtility::Boolean(std::string s) {
|
bool ConfigUtility::Boolean(std::string s) {
|
||||||
std::map<std::string, std::string>::iterator it = table.find(s);
|
table_t::iterator it = configMap.find(s);
|
||||||
if (it == table.end()) {
|
if (it == configMap.end()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return it->second == "true";
|
return it->second == "true";
|
||||||
|
|||||||
@@ -22,14 +22,13 @@
|
|||||||
#ifndef CONFIGUTILITY_HPP_
|
#ifndef CONFIGUTILITY_HPP_
|
||||||
#define CONFIGUTILITY_HPP_
|
#define CONFIGUTILITY_HPP_
|
||||||
|
|
||||||
|
#include "singleton.hpp"
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
class ConfigUtility {
|
class ConfigUtility : public Singleton<ConfigUtility> {
|
||||||
public:
|
public:
|
||||||
ConfigUtility() = default;
|
|
||||||
ConfigUtility(std::string s) { Load(s); }
|
|
||||||
|
|
||||||
void Load(std::string fname);
|
void Load(std::string fname);
|
||||||
|
|
||||||
//convert to a type
|
//convert to a type
|
||||||
@@ -39,22 +38,21 @@ public:
|
|||||||
bool Boolean(std::string);
|
bool Boolean(std::string);
|
||||||
|
|
||||||
//shorthand
|
//shorthand
|
||||||
std::string& operator[](std::string s) {
|
inline std::string& operator[](std::string s) { return configMap[s]; }
|
||||||
return String(s);
|
inline int Int(std::string s) { return Integer(s); }
|
||||||
}
|
inline bool Bool(std::string s) { return Boolean(s); }
|
||||||
int Int(std::string s) {
|
|
||||||
return Integer(s);
|
|
||||||
}
|
|
||||||
bool Bool(std::string s) {
|
|
||||||
return Boolean(s);
|
|
||||||
}
|
|
||||||
|
|
||||||
//OO breaker
|
|
||||||
std::map<std::string, std::string>* GetMap() {
|
|
||||||
return &table;
|
|
||||||
}
|
|
||||||
private:
|
private:
|
||||||
std::map<std::string, std::string> table;
|
typedef std::map<std::string, std::string> table_t;
|
||||||
|
|
||||||
|
friend Singleton<ConfigUtility>;
|
||||||
|
|
||||||
|
ConfigUtility() = default;
|
||||||
|
~ConfigUtility() = default;
|
||||||
|
|
||||||
|
table_t Read(std::string fname);
|
||||||
|
|
||||||
|
table_t configMap;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -19,30 +19,45 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef ENEMYFACTORYINTERFACE_HPP_
|
#ifndef SINGLETON_HPP_
|
||||||
#define ENEMYFACTORYINTERFACE_HPP_
|
#define SINGLETON_HPP_
|
||||||
|
|
||||||
#include "enemy_data.hpp"
|
#include <stdexcept>
|
||||||
#include "room_data.hpp"
|
|
||||||
|
|
||||||
#include <list>
|
template<typename T>
|
||||||
|
class Singleton {
|
||||||
//NOTE: Based on biome, world difficulty, etc.
|
|
||||||
class EnemyFactoryInterface {
|
|
||||||
public:
|
public:
|
||||||
EnemyFactoryInterface() = default;
|
static T& GetSingleton() {
|
||||||
virtual ~EnemyFactoryInterface() = default;
|
if (!ptr) {
|
||||||
|
throw(std::logic_error("This singleton has not been created"));
|
||||||
|
}
|
||||||
|
return *ptr;
|
||||||
|
}
|
||||||
|
static void Create() {
|
||||||
|
if (ptr) {
|
||||||
|
throw(std::logic_error("This singleton has already been created"));
|
||||||
|
}
|
||||||
|
ptr = new T();
|
||||||
|
}
|
||||||
|
static void Delete() {
|
||||||
|
if (!ptr) {
|
||||||
|
throw(std::logic_error("A non-existant singleton cannot be deleted"));
|
||||||
|
}
|
||||||
|
delete ptr;
|
||||||
|
ptr = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
virtual void Generate(std::list<EnemyData>* container) = 0;
|
|
||||||
|
|
||||||
//control the difficulty of the room
|
|
||||||
RoomData::RoomType SetType(RoomData::RoomType t) { return type = t; }
|
|
||||||
int SetDifficulty(int d) { return difficulty = d; }
|
|
||||||
RoomData::RoomType GetType() { return type; }
|
|
||||||
int GetDifficulty() { return difficulty; }
|
|
||||||
protected:
|
protected:
|
||||||
RoomData::RoomType type;
|
Singleton() = default;
|
||||||
int difficulty;
|
Singleton(Singleton const&) = default;
|
||||||
|
Singleton(Singleton&&) = default;
|
||||||
|
~Singleton() = default;
|
||||||
|
|
||||||
|
private:
|
||||||
|
static T* ptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
T* Singleton<T>::ptr = nullptr;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -23,15 +23,6 @@
|
|||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
int snapToBase(int base, int x) {
|
|
||||||
//snap to a grid
|
|
||||||
if (x < 0) {
|
|
||||||
++x;
|
|
||||||
return x / base * base - base;
|
|
||||||
}
|
|
||||||
return x / base * base;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string truncatePath(std::string pathname) {
|
std::string truncatePath(std::string pathname) {
|
||||||
return std::string(
|
return std::string(
|
||||||
std::find_if(
|
std::find_if(
|
||||||
|
|||||||
@@ -24,7 +24,6 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
int snapToBase(int base, int x);
|
|
||||||
std::string truncatePath(std::string pathname);
|
std::string truncatePath(std::string pathname);
|
||||||
|
|
||||||
//fixing known bugs in g++
|
//fixing known bugs in g++
|
||||||
|
|||||||
@@ -41,6 +41,13 @@ public:
|
|||||||
double SquaredLength() const {
|
double SquaredLength() const {
|
||||||
return x*x+y*y;
|
return x*x+y*y;
|
||||||
}
|
}
|
||||||
|
void Normalize() {
|
||||||
|
double l = Length();
|
||||||
|
if (l == 0)
|
||||||
|
throw(std::domain_error("Divide by zero"));
|
||||||
|
x /= l;
|
||||||
|
y /= l;
|
||||||
|
}
|
||||||
|
|
||||||
//Arithmetic operators
|
//Arithmetic operators
|
||||||
Vector2 operator+(Vector2 v) const {
|
Vector2 operator+(Vector2 v) const {
|
||||||
@@ -97,15 +104,6 @@ public:
|
|||||||
template<typename T> bool operator!=(T t) { return (x != t || y != t); }
|
template<typename T> bool operator!=(T t) { return (x != t || y != t); }
|
||||||
};
|
};
|
||||||
|
|
||||||
//non-member templates (flip the order)
|
|
||||||
template<typename T> Vector2 operator+(T t, Vector2 v) { return v + t; }
|
|
||||||
template<typename T> Vector2 operator-(T t, Vector2 v) { return v - t; }
|
|
||||||
template<typename T> Vector2 operator*(T t, Vector2 v) { return v * t; }
|
|
||||||
template<typename T> Vector2 operator/(T t, Vector2 v) { return v / t; }
|
|
||||||
|
|
||||||
template<typename T> bool operator==(T t, Vector2 v) { return v == t; }
|
|
||||||
template<typename T> bool operator!=(T t, Vector2 v) { return v != t; }
|
|
||||||
|
|
||||||
//This is explicitly a POD
|
//This is explicitly a POD
|
||||||
static_assert(std::is_pod<Vector2>::value, "Vector2 is not a POD");
|
static_assert(std::is_pod<Vector2>::value, "Vector2 is not a POD");
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,15 @@
|
|||||||
|
Future versions (to be determined) may be released under a modified version of the Uplink Developer's License.
|
||||||
|
|
||||||
|
The current version of Tortuga is released under the zlib license.
|
||||||
|
|
||||||
|
Copyright (c) 2013, 2014 Kayne Ruse
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
@@ -3,10 +3,6 @@
|
|||||||
#MKDIR=mkdir
|
#MKDIR=mkdir
|
||||||
#RM=del /y
|
#RM=del /y
|
||||||
|
|
||||||
CXXFLAGS+=-static-libgcc -static-libstdc++
|
|
||||||
|
|
||||||
export
|
|
||||||
|
|
||||||
OUTDIR=out
|
OUTDIR=out
|
||||||
|
|
||||||
all: $(OUTDIR)
|
all: $(OUTDIR)
|
||||||
@@ -14,6 +10,17 @@ all: $(OUTDIR)
|
|||||||
$(MAKE) -C server
|
$(MAKE) -C server
|
||||||
$(MAKE) -C client
|
$(MAKE) -C client
|
||||||
|
|
||||||
|
debug: export CXXFLAGS+=-g
|
||||||
|
debug: clean all
|
||||||
|
|
||||||
|
release: export CXXFLAGS+=-static-libgcc -static-libstdc++
|
||||||
|
release: clean all package
|
||||||
|
|
||||||
|
#For use on my machine ONLY
|
||||||
|
package:
|
||||||
|
rar a -r -ep Tortuga.rar $(OUTDIR)/*.exe $(OUTDIR)/*.dll
|
||||||
|
rar a -r Tortuga.rar rsc/* copyright.txt
|
||||||
|
|
||||||
$(OUTDIR):
|
$(OUTDIR):
|
||||||
mkdir $(OUTDIR)
|
mkdir $(OUTDIR)
|
||||||
|
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ server.name = local
|
|||||||
server.dbname = database.db
|
server.dbname = database.db
|
||||||
|
|
||||||
#client specific settings
|
#client specific settings
|
||||||
|
#client.screen.w = 800
|
||||||
|
#client.screen.h = 600
|
||||||
client.screen.f = false
|
client.screen.f = false
|
||||||
|
|
||||||
client.username = Kayne Ruse
|
client.username = Kayne Ruse
|
||||||
|
|||||||
@@ -1,20 +1,52 @@
|
|||||||
print("Lua script check (./rsc)")
|
print("Lua script check")
|
||||||
|
|
||||||
-------------------------
|
--uber lazy declarations
|
||||||
--Map API overrides
|
function math.sqr(x) return x*x end
|
||||||
-------------------------
|
function math.dist(x, y, i, j) return math.sqrt(math.sqr(x - i) + math.sqr(y - j)) end
|
||||||
|
|
||||||
function region.create(r)
|
--tile macros, mapped to the tilesheet
|
||||||
for i = 1, region.getwidth() do
|
local base = 14
|
||||||
for j = 1, region.getheight() do
|
local shift = 36
|
||||||
if math.abs(region.getx(r) + i -1) == math.abs(region.gety(r) + j -1) then
|
tiles = {
|
||||||
region.settile(r, i, j, 1, 50)
|
plains = base + shift * 0,
|
||||||
|
grass = base + shift * 1,
|
||||||
|
dirt = base + shift * 2,
|
||||||
|
sand = base + shift * 3,
|
||||||
|
water = base + shift * 4
|
||||||
|
}
|
||||||
|
|
||||||
|
--custom generation systems here
|
||||||
|
function islandGenerator(region)
|
||||||
|
io.write("Generating (", Region.GetX(region), ", ", Region.GetY(region), ")\n")
|
||||||
|
for i = 1, Region.GetWidth(region) do
|
||||||
|
for j = 1, Region.GetHeight(region) do
|
||||||
|
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
|
||||||
|
if dist < 10 then
|
||||||
|
Region.SetTile(region, i, j, 1, tiles.plains)
|
||||||
|
elseif dist < 12 then
|
||||||
|
Region.SetTile(region, i, j, 1, tiles.sand)
|
||||||
else
|
else
|
||||||
region.settile(r, i, j, 1, 14)
|
Region.SetTile(region, i, j, 1, tiles.water)
|
||||||
|
Region.SetSolid(region, i, j, true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--signal
|
|
||||||
region.settile(r, 4, 5, 2, 86)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--Get some regions
|
||||||
|
--BUG: The server fails without at least one room
|
||||||
|
--TODO: Create rooms with names?
|
||||||
|
newRoom = RoomManager.CreateRoom()
|
||||||
|
pager = Room.GetPager(newRoom)
|
||||||
|
RegionPager.SetOnCreate(pager, islandGenerator)
|
||||||
|
|
||||||
|
--[[
|
||||||
|
regionTable = {
|
||||||
|
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
|
||||||
|
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
|
||||||
|
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
|
||||||
|
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
|
||||||
|
}
|
||||||
|
]]
|
||||||
|
|
||||||
|
print("Finished the lua script")
|
||||||
|
|||||||
@@ -19,33 +19,40 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef COMBATMANAGER_HPP_
|
#ifndef ACCOUNTDATA_HPP_
|
||||||
#define COMBATMANAGER_HPP_
|
#define ACCOUNTDATA_HPP_
|
||||||
|
|
||||||
#include "combat_data.hpp"
|
#include <string>
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
class AccountData {
|
||||||
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
class CombatManager {
|
|
||||||
public:
|
public:
|
||||||
CombatManager() = default;
|
AccountData() = default;
|
||||||
~CombatManager() = default;
|
~AccountData() = default;
|
||||||
|
|
||||||
//public access methods
|
|
||||||
//TODO
|
|
||||||
|
|
||||||
//accessors and mutators
|
//accessors and mutators
|
||||||
CombatData* GetCombat(int uid);
|
int SetClientIndex(int i) { return clientIndex = i; }
|
||||||
std::map<int, CombatData>* GetContainer();
|
int GetClientIndex() { return clientIndex; }
|
||||||
|
|
||||||
lua_State* SetLuaState(lua_State*);
|
std::string SetUsername(std::string s) { return username = s; }
|
||||||
lua_State* GetLuaState();
|
std::string GetUsername() { return username; }
|
||||||
|
|
||||||
|
//database stuff
|
||||||
|
bool GetBlackListed() { return blackListed; }
|
||||||
|
bool GetWhiteListed() { return whiteListed; }
|
||||||
|
bool GetModerator() { return mod; }
|
||||||
|
bool GetAdministrator() { return admin; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::map<int, CombatData> combatMap;
|
friend class AccountManager;
|
||||||
lua_State* luaState = nullptr;
|
|
||||||
|
int clientIndex;
|
||||||
|
std::string username;
|
||||||
|
//TODO: password
|
||||||
|
|
||||||
|
bool blackListed = false;
|
||||||
|
bool whiteListed = true;
|
||||||
|
bool mod = false;
|
||||||
|
bool admin = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -23,16 +23,14 @@
|
|||||||
#define ACCOUNTMANAGER_HPP_
|
#define ACCOUNTMANAGER_HPP_
|
||||||
|
|
||||||
#include "account_data.hpp"
|
#include "account_data.hpp"
|
||||||
|
#include "singleton.hpp"
|
||||||
|
|
||||||
#include "sqlite3/sqlite3.h"
|
#include "sqlite3/sqlite3.h"
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
class AccountManager {
|
class AccountManager : public Singleton<AccountManager> {
|
||||||
public:
|
public:
|
||||||
AccountManager() = default;
|
|
||||||
~AccountManager() { UnloadAll(); };
|
|
||||||
|
|
||||||
//public access methods
|
//public access methods
|
||||||
int CreateAccount(std::string username, int clientIndex);
|
int CreateAccount(std::string username, int clientIndex);
|
||||||
int LoadAccount(std::string username, int clientIndex);
|
int LoadAccount(std::string username, int clientIndex);
|
||||||
@@ -50,6 +48,11 @@ public:
|
|||||||
sqlite3* GetDatabase();
|
sqlite3* GetDatabase();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
friend Singleton<AccountManager>;
|
||||||
|
|
||||||
|
AccountManager() = default;
|
||||||
|
~AccountManager() = default;
|
||||||
|
|
||||||
std::map<int, AccountData> accountMap;
|
std::map<int, AccountData> accountMap;
|
||||||
sqlite3* database = nullptr;
|
sqlite3* database = nullptr;
|
||||||
};
|
};
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
#config
|
||||||
|
INCLUDES+=. ../../common/utilities
|
||||||
|
LIBS+=
|
||||||
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
#source
|
||||||
|
CXXSRC=$(wildcard *.cpp)
|
||||||
|
|
||||||
|
#objects
|
||||||
|
OBJDIR=obj
|
||||||
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
|
#output
|
||||||
|
OUTDIR=..
|
||||||
|
OUT=$(addprefix $(OUTDIR)/,server.a)
|
||||||
|
|
||||||
|
#targets
|
||||||
|
all: $(OBJ) $(OUT)
|
||||||
|
ar -crs $(OUT) $(OBJ)
|
||||||
|
|
||||||
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUT): | $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR):
|
||||||
|
mkdir $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUTDIR):
|
||||||
|
mkdir $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR)/%.o: %.cpp
|
||||||
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||||
|
|
||||||
|
clean:
|
||||||
|
$(RM) *.o *.a *.exe
|
||||||
|
|
||||||
|
rebuild: clean all
|
||||||
@@ -22,57 +22,50 @@
|
|||||||
#ifndef CHARACTERDATA_HPP_
|
#ifndef CHARACTERDATA_HPP_
|
||||||
#define CHARACTERDATA_HPP_
|
#define CHARACTERDATA_HPP_
|
||||||
|
|
||||||
|
//components
|
||||||
|
#include "character_defines.hpp"
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
#include "statistics.hpp"
|
#include "statistics.hpp"
|
||||||
|
|
||||||
//graphics
|
|
||||||
#ifdef GRAPHICS
|
|
||||||
#include "sprite_sheet.hpp"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//std namespace
|
//std namespace
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
//the speeds that the characters move
|
class CharacterData {
|
||||||
constexpr double CHARACTER_WALKING_SPEED = 140.0;
|
public:
|
||||||
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
|
CharacterData() = default;
|
||||||
|
~CharacterData() = default;
|
||||||
|
|
||||||
struct CharacterData {
|
//location and movement
|
||||||
//metadata
|
int SetRoomIndex(int i) { return roomIndex = i; }
|
||||||
int owner;
|
Vector2 SetOrigin(Vector2 v) { return origin = v; }
|
||||||
std::string handle;
|
Vector2 SetMotion(Vector2 v) { return motion = v; }
|
||||||
std::string avatar;
|
|
||||||
|
int GetRoomIndex() { return roomIndex; }
|
||||||
|
Vector2 GetOrigin() { return origin; }
|
||||||
|
Vector2 GetMotion() { return motion; }
|
||||||
|
|
||||||
|
//accessors and mutators
|
||||||
|
Statistics* GetBaseStats() { return &baseStats; }
|
||||||
|
|
||||||
|
//database stuff
|
||||||
|
int GetOwner() { return owner; }
|
||||||
|
std::string GetHandle() { return handle; }
|
||||||
|
std::string GetAvatar() { return avatar; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class CharacterManager;
|
||||||
|
|
||||||
//world position
|
//world position
|
||||||
int roomIndex = 0;
|
int roomIndex = 0;
|
||||||
Vector2 origin = {0.0,0.0};
|
Vector2 origin = {0.0,0.0};
|
||||||
Vector2 motion = {0.0,0.0};
|
Vector2 motion = {0.0,0.0};
|
||||||
Vector2 bounds = {0.0,0.0};
|
|
||||||
|
|
||||||
//base statistics
|
Statistics baseStats;
|
||||||
Statistics stats;
|
|
||||||
|
|
||||||
//TODO: equipment
|
int owner;
|
||||||
//TODO: items
|
std::string handle;
|
||||||
//TODO: buffs
|
std::string avatar;
|
||||||
//TODO: debuffs
|
|
||||||
|
|
||||||
//methods
|
|
||||||
void Update(double delta);
|
|
||||||
#ifdef GRAPHICS
|
|
||||||
void DrawTo(SDL_Surface* const, int camX, int camY);
|
|
||||||
void CorrectSprite();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//active gameplay members
|
|
||||||
//NOTE: these are lost when unloaded
|
|
||||||
#ifdef GRAPHICS
|
|
||||||
SpriteSheet sprite;
|
|
||||||
#endif
|
|
||||||
bool inCombat = false;
|
|
||||||
int atbGauge = 0;
|
|
||||||
//TODO: stored command
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user