Compare commits
61 Commits
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| 0c6537fb36 |
@@ -6,7 +6,7 @@ This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. T
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## External Dependencies
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## External Dependencies
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||||||
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* [SDL 1.6](http://www.libsdl.org/) - Simple DirectMedia Layer API
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* [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API
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* [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
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* [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
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* [lua 5.2](http://www.lua.org/) - The lua programming language
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* [lua 5.2](http://www.lua.org/) - The lua programming language
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||||||
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
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* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
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@@ -21,15 +21,11 @@
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*/
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*/
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#include "client_application.hpp"
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#include "client_application.hpp"
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#include "serial.hpp"
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#include <stdexcept>
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#include <stdexcept>
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#include <chrono>
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#include <chrono>
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//-------------------------
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//Static declarations
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//-------------------------
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ClientApplication ClientApplication::instance;
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//-------------------------
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//-------------------------
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//Scene headers
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//Scene headers
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//-------------------------
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//-------------------------
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@@ -46,15 +42,7 @@ ClientApplication ClientApplication::instance;
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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ClientApplication::ClientApplication() {
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void ClientApplication::Init(int argc, char** argv) {
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//
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}
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ClientApplication::~ClientApplication() {
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//
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}
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void ClientApplication::Init() {
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//load the prerequisites
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//load the prerequisites
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config.Load("rsc\\config.cfg");
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config.Load("rsc\\config.cfg");
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@@ -131,10 +119,10 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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activeScene = new OptionsMenu(&config);
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activeScene = new OptionsMenu(&config);
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break;
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break;
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case SceneList::LOBBYMENU:
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&config, &network, &clientIndex);
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activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex, &characterIndex);
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break;
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break;
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case SceneList::INWORLD:
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case SceneList::INWORLD:
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activeScene = new InWorld(&config, &network, &clientIndex);
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activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex);
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break;
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break;
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case SceneList::INCOMBAT:
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case SceneList::INCOMBAT:
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activeScene = new InCombat();
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activeScene = new InCombat();
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@@ -26,19 +26,14 @@
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#include "base_scene.hpp"
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "config_utility.hpp"
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#include "network_packet.hpp"
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#include "udp_network_utility.hpp"
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#include "udp_network_utility.hpp"
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class ClientApplication {
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class ClientApplication {
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private:
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ClientApplication();
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~ClientApplication();
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static ClientApplication instance;
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public:
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public:
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static ClientApplication* GetInstance() { return &instance; }
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ClientApplication() = default;
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~ClientApplication() = default;
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void Init();
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void Init(int argc, char** argv);
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void Proc();
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void Proc();
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void Quit();
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void Quit();
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@@ -49,9 +44,12 @@ private:
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BaseScene* activeScene = nullptr;
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BaseScene* activeScene = nullptr;
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//shared parameters
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ConfigUtility config;
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ConfigUtility config;
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UDPNetworkUtility network;
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UDPNetworkUtility network;
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int clientIndex = -1; //replace with a struct?
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int clientIndex = -1;
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int accountIndex = -1;
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int characterIndex = -1;
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};
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};
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#endif
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#endif
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+5
-4
@@ -26,12 +26,13 @@
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|||||||
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using namespace std;
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using namespace std;
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int main(int, char**) {
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int main(int argc, char** argv) {
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cout << "Beginning client" << endl;
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cout << "Beginning client" << endl;
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||||||
try {
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try {
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ClientApplication::GetInstance()->Init();
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ClientApplication app;
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ClientApplication::GetInstance()->Proc();
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app.Init(argc, argv);
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ClientApplication::GetInstance()->Quit();
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app.Proc();
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||||||
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app.Quit();
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||||||
}
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}
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catch(exception& e) {
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catch(exception& e) {
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cerr << "Fatal exception thrown: " << e.what() << endl;
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cerr << "Fatal exception thrown: " << e.what() << endl;
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@@ -25,6 +25,7 @@
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#include "vector2.hpp"
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#include "vector2.hpp"
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#include "sprite_sheet.hpp"
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#include "sprite_sheet.hpp"
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//TODO: correct the PlayerCharacter class and it's movement system
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class PlayerCharacter {
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class PlayerCharacter {
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public:
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public:
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enum class Direction {
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enum class Direction {
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+123
-182
@@ -27,19 +27,16 @@
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#include <cmath>
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#include <cmath>
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#include <stdexcept>
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#include <stdexcept>
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||||||
//debugging
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#include <iostream>
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using std::cout;
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using std::endl;
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//-------------------------
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//-------------------------
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||||||
//Public access members
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//Public access members
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||||||
//-------------------------
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//-------------------------
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||||||
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InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
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InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argAccountIndex, int* const argCharacterIndex):
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config(*argConfig),
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config(*argConfig),
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network(*argNetwork),
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network(*argNetwork),
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clientIndex(*argClientIndex)
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clientIndex(*argClientIndex),
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accountIndex(*argAccountIndex),
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characterIndex(*argCharacterIndex)
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{
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{
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//setup the utility objects
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//setup the utility objects
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buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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@@ -63,29 +60,17 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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shutDownButton.SetText("Shut Down");
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shutDownButton.SetText("Shut Down");
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//load the tilesheet
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//load the tilesheet
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//TODO: add the tilesheet to the map system?
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tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
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tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
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//setup the map object
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//TODO: move this into it's own function
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mapPager.SetRegionWidth(REGION_WIDTH);
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mapPager.SetRegionHeight(REGION_HEIGHT);
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mapPager.SetRegionDepth(REGION_DEPTH);
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//create the server-side player object
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::PLAYER_NEW;
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packet.playerInfo.clientIndex = clientIndex;
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snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
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snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
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packet.playerInfo.position = {0,0};
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packet.playerInfo.motion = {0,0};
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//send it
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char buffer[PACKET_BUFFER_SIZE];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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||||||
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//request a sync
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//request a sync
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packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
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SerialPacket packet;
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||||||
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char buffer[PACKET_STRING_SIZE];
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||||||
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packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
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||||||
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packet.clientInfo.clientIndex = clientIndex;
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packet.clientInfo.accountIndex = accountIndex;
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packet.clientInfo.characterIndex = characterIndex;
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||||||
serialize(&packet, buffer);
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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@@ -106,7 +91,7 @@ void InWorld::FrameStart() {
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}
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}
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void InWorld::Update(double delta) {
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void InWorld::Update(double delta) {
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NetworkPacket packet;
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SerialPacket packet;
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||||||
|
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//suck in all waiting packets
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//suck in all waiting packets
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||||||
while(network.Receive()) {
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while(network.Receive()) {
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@@ -139,11 +124,12 @@ void InWorld::RenderFrame() {
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// SDL_FillRect(GetScreen(), 0, 0);
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// SDL_FillRect(GetScreen(), 0, 0);
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Render(GetScreen());
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Render(GetScreen());
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SDL_Flip(GetScreen());
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SDL_Flip(GetScreen());
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|
fps.Calculate();
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||||||
}
|
}
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|
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void InWorld::Render(SDL_Surface* const screen) {
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void InWorld::Render(SDL_Surface* const screen) {
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//draw the map
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//draw the map
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for (auto it = mapPager.GetContainer()->begin(); it != mapPager.GetContainer()->end(); it++) {
|
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
|
||||||
tileSheet.DrawRegionTo(screen, *it, camera.x, camera.y);
|
tileSheet.DrawRegionTo(screen, *it, camera.x, camera.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -155,10 +141,7 @@ void InWorld::Render(SDL_Surface* const screen) {
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|||||||
//draw UI
|
//draw UI
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||||||
disconnectButton.DrawTo(screen);
|
disconnectButton.DrawTo(screen);
|
||||||
shutDownButton.DrawTo(screen);
|
shutDownButton.DrawTo(screen);
|
||||||
|
|
||||||
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
|
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
|
||||||
|
|
||||||
fps.Calculate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -200,28 +183,28 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
|||||||
case SDLK_LEFT:
|
case SDLK_LEFT:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
|
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
|
||||||
SendState();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDLK_RIGHT:
|
case SDLK_RIGHT:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
|
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
|
||||||
SendState();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDLK_UP:
|
case SDLK_UP:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
|
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
|
||||||
SendState();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDLK_DOWN:
|
case SDLK_DOWN:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
|
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
|
||||||
SendState();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -233,28 +216,28 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
case SDLK_LEFT:
|
case SDLK_LEFT:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
|
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
|
||||||
SendState();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDLK_RIGHT:
|
case SDLK_RIGHT:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
|
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
|
||||||
SendState();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDLK_UP:
|
case SDLK_UP:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
|
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
|
||||||
SendState();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDLK_DOWN:
|
case SDLK_DOWN:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
|
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
|
||||||
SendState();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -264,50 +247,76 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
//Network handlers
|
//Network handlers
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void InWorld::HandlePacket(NetworkPacket packet) {
|
void InWorld::HandlePacket(SerialPacket packet) {
|
||||||
switch(packet.meta.type) {
|
switch(packet.meta.type) {
|
||||||
case NetworkPacket::Type::DISCONNECT:
|
case SerialPacket::Type::DISCONNECT:
|
||||||
HandleDisconnect(packet);
|
HandleDisconnect(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::PLAYER_NEW:
|
case SerialPacket::Type::REGION_CONTENT:
|
||||||
HandlePlayerNew(packet);
|
|
||||||
break;
|
|
||||||
case NetworkPacket::Type::PLAYER_DELETE:
|
|
||||||
HandlePlayerDelete(packet);
|
|
||||||
break;
|
|
||||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
|
||||||
HandlePlayerUpdate(packet);
|
|
||||||
break;
|
|
||||||
case NetworkPacket::Type::REGION_CONTENT:
|
|
||||||
HandleRegionContent(packet);
|
HandleRegionContent(packet);
|
||||||
break;
|
break;
|
||||||
|
case SerialPacket::Type::CHARACTER_UPDATE:
|
||||||
|
HandleCharacterUpdate(packet);
|
||||||
|
break;
|
||||||
|
case SerialPacket::Type::CHARACTER_NEW:
|
||||||
|
HandleCharacterNew(packet);
|
||||||
|
break;
|
||||||
|
case SerialPacket::Type::CHARACTER_DELETE:
|
||||||
|
HandleCharacterDelete(packet);
|
||||||
|
break;
|
||||||
//handle errors
|
//handle errors
|
||||||
default:
|
default:
|
||||||
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
|
throw(std::runtime_error(std::string() + "Unknown SerialPacket::Type encountered in InWorld: " + to_string_custom(int(packet.meta.type))));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::HandleDisconnect(NetworkPacket packet) {
|
void InWorld::HandleDisconnect(SerialPacket packet) {
|
||||||
network.Unbind(Channels::SERVER);
|
network.Unbind(Channels::SERVER);
|
||||||
clientIndex = -1;
|
clientIndex = -1;
|
||||||
|
accountIndex = -1;
|
||||||
|
characterIndex = -1;
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::HandlePlayerNew(NetworkPacket packet) {
|
void InWorld::HandleRegionContent(SerialPacket packet) {
|
||||||
if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
|
//replace existing regions
|
||||||
throw(std::runtime_error("Cannot create duplicate players"));
|
if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
|
||||||
|
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
|
||||||
|
}
|
||||||
|
regionPager.PushRegion(packet.regionInfo.region);
|
||||||
|
packet.regionInfo.region = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void InWorld::HandleCharacterUpdate(SerialPacket packet) {
|
||||||
|
if (playerCharacters.find(packet.characterInfo.characterIndex) == playerCharacters.end()) {
|
||||||
|
HandleCharacterNew(packet);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
playerCharacters[packet.playerInfo.playerIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.playerInfo.avatar, 4, 4);
|
//update only if the message didn't originate from here
|
||||||
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
|
if (packet.characterInfo.clientIndex != clientIndex) {
|
||||||
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
|
playerCharacters[packet.characterInfo.characterIndex].SetPosition(packet.characterInfo.position);
|
||||||
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
|
playerCharacters[packet.characterInfo.characterIndex].SetMotion(packet.characterInfo.motion);
|
||||||
|
}
|
||||||
|
playerCharacters[packet.characterInfo.characterIndex].ResetDirection();
|
||||||
|
}
|
||||||
|
|
||||||
|
void InWorld::HandleCharacterNew(SerialPacket packet) {
|
||||||
|
if (playerCharacters.find(packet.characterInfo.characterIndex) != playerCharacters.end()) {
|
||||||
|
throw(std::runtime_error("Cannot create duplicate characters"));
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: set the player's handle
|
||||||
|
playerCharacters[packet.characterInfo.characterIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.characterInfo.avatar, 4, 4);
|
||||||
|
playerCharacters[packet.characterInfo.characterIndex].SetPosition(packet.characterInfo.position);
|
||||||
|
playerCharacters[packet.characterInfo.characterIndex].SetMotion(packet.characterInfo.motion);
|
||||||
|
playerCharacters[packet.characterInfo.characterIndex].ResetDirection();
|
||||||
|
|
||||||
//catch this client's player object
|
//catch this client's player object
|
||||||
if (packet.playerInfo.clientIndex == clientIndex && !localCharacter) {
|
if (packet.characterInfo.characterIndex == characterIndex && !localCharacter) {
|
||||||
playerIndex = packet.playerInfo.playerIndex;
|
localCharacter = &playerCharacters[characterIndex];
|
||||||
localCharacter = &playerCharacters[playerIndex];
|
|
||||||
//setup the camera
|
//setup the camera
|
||||||
camera.width = GetScreen()->w;
|
camera.width = GetScreen()->w;
|
||||||
camera.height = GetScreen()->h;
|
camera.height = GetScreen()->h;
|
||||||
@@ -317,99 +326,74 @@ void InWorld::HandlePlayerNew(NetworkPacket packet) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::HandlePlayerDelete(NetworkPacket packet) {
|
void InWorld::HandleCharacterDelete(SerialPacket packet) {
|
||||||
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
|
//TODO: authenticate
|
||||||
throw(std::runtime_error("Cannot delete non-existant players"));
|
if (playerCharacters.find(packet.characterInfo.characterIndex) == playerCharacters.end()) {
|
||||||
|
throw(std::runtime_error("Cannot delete non-existant characters"));
|
||||||
}
|
}
|
||||||
|
|
||||||
playerCharacters.erase(packet.playerInfo.playerIndex);
|
playerCharacters.erase(packet.characterInfo.characterIndex);
|
||||||
|
|
||||||
//catch this client's player object
|
//catch this client's player object
|
||||||
if (packet.playerInfo.clientIndex == clientIndex) {
|
if (packet.characterInfo.characterIndex == characterIndex) {
|
||||||
playerIndex = -1;
|
characterIndex = -1;
|
||||||
localCharacter = nullptr;
|
localCharacter = nullptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
|
|
||||||
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
|
|
||||||
HandlePlayerNew(packet);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//update only if the message didn't originate from here
|
|
||||||
if (packet.playerInfo.clientIndex != clientIndex) {
|
|
||||||
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
|
|
||||||
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
|
|
||||||
}
|
|
||||||
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::HandleRegionContent(NetworkPacket packet) {
|
|
||||||
//replace existing regions
|
|
||||||
if (mapPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
|
|
||||||
mapPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
|
|
||||||
}
|
|
||||||
mapPager.PushRegion(packet.regionInfo.region);
|
|
||||||
packet.regionInfo.region = nullptr;
|
|
||||||
|
|
||||||
//debugging
|
|
||||||
cout << "Received region: " << packet.regionInfo.x << ", " << packet.regionInfo.y << endl;
|
|
||||||
if (mapPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
|
|
||||||
cout << "Success" << endl;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
cout << "Failure" << endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Server control
|
//Server control
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void InWorld::SendState() {
|
void InWorld::SendPlayerUpdate() {
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//pack the packet
|
//pack the packet
|
||||||
packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
packet.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
|
||||||
packet.playerInfo.clientIndex = clientIndex;
|
packet.characterInfo.clientIndex = clientIndex;
|
||||||
packet.playerInfo.playerIndex = playerIndex;
|
packet.characterInfo.accountIndex = accountIndex;
|
||||||
packet.playerInfo.position = localCharacter->GetPosition();
|
packet.characterInfo.characterIndex = characterIndex;
|
||||||
packet.playerInfo.motion = localCharacter->GetMotion();
|
packet.characterInfo.position = localCharacter->GetPosition();
|
||||||
|
packet.characterInfo.motion = localCharacter->GetMotion();
|
||||||
|
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::RequestDisconnect() {
|
void InWorld::RequestDisconnect() {
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//send a disconnect request
|
//send a disconnect request
|
||||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
||||||
packet.clientInfo.index = clientIndex;
|
packet.clientInfo.clientIndex = clientIndex;
|
||||||
|
packet.clientInfo.accountIndex = accountIndex;
|
||||||
|
packet.clientInfo.characterIndex = characterIndex;
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::RequestShutDown() {
|
void InWorld::RequestShutDown() {
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//send a shutdown request
|
//send a shutdown request
|
||||||
packet.meta.type = NetworkPacket::Type::SHUTDOWN;
|
packet.meta.type = SerialPacket::Type::SHUTDOWN;
|
||||||
packet.clientInfo.index = clientIndex;
|
packet.clientInfo.clientIndex = clientIndex;
|
||||||
|
packet.clientInfo.accountIndex = accountIndex;
|
||||||
|
packet.clientInfo.characterIndex = characterIndex;
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::RequestRegion(int x, int y) {
|
void InWorld::RequestRegion(int mapIndex, int x, int y) {
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//pack the region's data
|
//pack the region's data
|
||||||
packet.meta.type = NetworkPacket::Type::REGION_REQUEST;
|
packet.meta.type = SerialPacket::Type::REGION_REQUEST;
|
||||||
|
packet.regionInfo.mapIndex = mapIndex;
|
||||||
packet.regionInfo.x = x;
|
packet.regionInfo.x = x;
|
||||||
packet.regionInfo.y = y;
|
packet.regionInfo.y = y;
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
@@ -420,79 +404,36 @@ void InWorld::RequestRegion(int x, int y) {
|
|||||||
//Utilities
|
//Utilities
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
int InWorld::CheckBufferDistance(Region* const region) {
|
//TODO: convert this into a more generic function?; using parameters for the bounds
|
||||||
/* DOCUMENTATION
|
|
||||||
* This algorithm is extremely complex and involed, but initial tests show
|
|
||||||
* that it gives the right answers. The purpose is to determine how far off screen
|
|
||||||
* a certain region is, so that it can be unloaded when necessary.
|
|
||||||
*
|
|
||||||
* If the region is actually onscreen, then there's no reason to run the rest, so
|
|
||||||
* the algorithm corrects for the camera's location, before checking the bounds of
|
|
||||||
* the screen.
|
|
||||||
*
|
|
||||||
* The next part is tricky. If X or Y is negative, then it is divided by the
|
|
||||||
* graphical size of the regions, resulting in a usable integer, representing how
|
|
||||||
* far from the screen it is in "region units". If, however, X or Y is larger than
|
|
||||||
* 0, than first, the size of the screen is subtracted from that variable, before
|
|
||||||
* it is then divided by the graphical size of a region. Finally, to compensate for
|
|
||||||
* the off by one error, 1 is added at the end.
|
|
||||||
*
|
|
||||||
* Since only the magnitude of the distance in either direction is needed, this
|
|
||||||
* method returns the largest absolute value of X or Y.
|
|
||||||
*
|
|
||||||
* The final result of this algorithm is an integer representing how far, rounded
|
|
||||||
* up, a certain region is from the screen's edges in any direction, measured in
|
|
||||||
* "region units". This algorithm may be flawed, in which case, I recommend simply
|
|
||||||
* replacing it with a boolean check, to see if the region's distance from the player
|
|
||||||
* is larger than a certain value. This algorithm lacks the advantages I initially
|
|
||||||
* expected, so that may be beneficial at some point.
|
|
||||||
*/
|
|
||||||
|
|
||||||
//locations relative to the camera
|
|
||||||
int x = region->GetX() - camera.x;
|
|
||||||
int y = region->GetY() - camera.y;
|
|
||||||
|
|
||||||
//if the region is visible, return -1
|
|
||||||
if (x >= -mapPager.GetRegionWidth() * tileSheet.GetTileW() && x < camera.width &&
|
|
||||||
y >= -mapPager.GetRegionHeight() * tileSheet.GetTileH() && y < camera.height) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
//prune the screen's area from the algorithm; get the pseudo-indexes
|
|
||||||
if (x < 0) x /= (mapPager.GetRegionWidth() * tileSheet.GetTileW());
|
|
||||||
if (y < 0) y /= (mapPager.GetRegionHeight() * tileSheet.GetTileH());
|
|
||||||
if (x > 0) x = (x - camera.width) / (mapPager.GetRegionWidth() * tileSheet.GetTileW()) + 1;
|
|
||||||
if (y > 0) y = (y - camera.height) / (mapPager.GetRegionHeight() * tileSheet.GetTileH()) + 1;
|
|
||||||
|
|
||||||
//return the pseudo-index with the greatest magnitude
|
|
||||||
return std::max(abs(x), abs(y));
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::UpdateMap() {
|
void InWorld::UpdateMap() {
|
||||||
|
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
|
||||||
|
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
|
||||||
|
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
|
||||||
|
|
||||||
|
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
|
||||||
|
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
|
||||||
|
|
||||||
//prune distant regions
|
//prune distant regions
|
||||||
for (auto it = mapPager.GetContainer()->begin(); it != mapPager.GetContainer()->end(); /* EMPTY */) {
|
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
|
||||||
if (CheckBufferDistance(*it) > 2) {
|
//check if the region is outside off this area
|
||||||
//debugging
|
if ((*it)->GetX() < xStart || (*it)->GetX() > xEnd || (*it)->GetY() < yStart || (*it)->GetY() > yEnd) {
|
||||||
cout << "unloading: " << (*it)->GetX() << ", " << (*it)->GetY() << endl;
|
|
||||||
|
|
||||||
mapPager.UnloadRegion((*it)->GetX(), (*it)->GetY());
|
//clunky, but the alternative was time consuming
|
||||||
|
int tmpX = (*it)->GetX();
|
||||||
|
int tmpY = (*it)->GetY();
|
||||||
|
++it;
|
||||||
|
|
||||||
//reset
|
regionPager.UnloadRegion(tmpX, tmpY);
|
||||||
it = mapPager.GetContainer()->begin();
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
++it;
|
++it;
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO: make the region units official
|
//request empty regions within this zone
|
||||||
int regionUnitX = mapPager.GetRegionWidth() * tileSheet.GetTileW();
|
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
||||||
int regionUnitY = mapPager.GetRegionHeight() * tileSheet.GetTileH();
|
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
||||||
|
if (!regionPager.FindRegion(i, j)) {
|
||||||
//request empty regions, including buffers (-1 & +1 region unit)
|
RequestRegion(0, i, j);
|
||||||
for (int i = snapToBase(regionUnitX, camera.x - regionUnitX); i <= snapToBase(regionUnitX, camera.x + camera.width + regionUnitX); i += regionUnitX) {
|
|
||||||
for (int j = snapToBase(regionUnitY, camera.y - regionUnitY); j <= snapToBase(regionUnitY, camera.y + camera.height + regionUnitY); j += regionUnitY) {
|
|
||||||
if (!mapPager.FindRegion(i, j)) {
|
|
||||||
RequestRegion(i, j);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+17
-16
@@ -23,13 +23,13 @@
|
|||||||
#define INWORLD_HPP_
|
#define INWORLD_HPP_
|
||||||
|
|
||||||
//maps
|
//maps
|
||||||
#include "map_generator.hpp"
|
#include "map_allocator.hpp"
|
||||||
#include "map_file_format.hpp"
|
#include "map_file_format.hpp"
|
||||||
#include "region_pager.hpp"
|
#include "region_pager.hpp"
|
||||||
|
|
||||||
//networking
|
//networking
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "network_packet.hpp"
|
#include "serial_packet.hpp"
|
||||||
#include "serial.hpp"
|
#include "serial.hpp"
|
||||||
|
|
||||||
//graphics
|
//graphics
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
class InWorld : public BaseScene {
|
class InWorld : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const);
|
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const, int* const);
|
||||||
~InWorld();
|
~InWorld();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@@ -72,28 +72,28 @@ protected:
|
|||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//Network handlers
|
//Network handlers
|
||||||
void HandlePacket(NetworkPacket);
|
void HandlePacket(SerialPacket);
|
||||||
void HandleDisconnect(NetworkPacket);
|
void HandleDisconnect(SerialPacket);
|
||||||
void HandlePlayerNew(NetworkPacket);
|
void HandleCharacterNew(SerialPacket);
|
||||||
void HandlePlayerDelete(NetworkPacket);
|
void HandleCharacterDelete(SerialPacket);
|
||||||
void HandlePlayerUpdate(NetworkPacket);
|
void HandleCharacterUpdate(SerialPacket);
|
||||||
void HandleRegionContent(NetworkPacket);
|
void HandleRegionContent(SerialPacket);
|
||||||
|
|
||||||
//Server control
|
//Server control
|
||||||
void SendState();
|
void SendPlayerUpdate();
|
||||||
void RequestDisconnect();
|
void RequestDisconnect();
|
||||||
void RequestShutDown();
|
void RequestShutDown();
|
||||||
void RequestRegion(int x, int y);
|
void RequestRegion(int mapIndex, int x, int y);
|
||||||
|
|
||||||
//utilities
|
//utilities
|
||||||
int CheckBufferDistance(Region* const);
|
|
||||||
void UpdateMap();
|
void UpdateMap();
|
||||||
|
|
||||||
//globals
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
FrameRate fps;
|
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network;
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
|
int& accountIndex;
|
||||||
|
int& characterIndex;
|
||||||
|
|
||||||
//graphics
|
//graphics
|
||||||
Image buttonImage;
|
Image buttonImage;
|
||||||
@@ -101,21 +101,22 @@ protected:
|
|||||||
TileSheet tileSheet;
|
TileSheet tileSheet;
|
||||||
|
|
||||||
//map
|
//map
|
||||||
RegionPager<BlankGenerator, DummyFormat> mapPager;
|
RegionPager<BlankAllocator, DummyFormat> regionPager;
|
||||||
|
|
||||||
//UI
|
//UI
|
||||||
Button disconnectButton;
|
Button disconnectButton;
|
||||||
Button shutDownButton;
|
Button shutDownButton;
|
||||||
|
//TODO: Fix the camera
|
||||||
struct {
|
struct {
|
||||||
int x = 0, y = 0;
|
int x = 0, y = 0;
|
||||||
int width = 0, height = 0;
|
int width = 0, height = 0;
|
||||||
int marginX = 0, marginY = 0;
|
int marginX = 0, marginY = 0;
|
||||||
} camera;
|
} camera;
|
||||||
|
FrameRate fps;
|
||||||
|
|
||||||
//game
|
//game
|
||||||
std::map<int, PlayerCharacter> playerCharacters;
|
std::map<int, PlayerCharacter> playerCharacters;
|
||||||
PlayerCharacter* localCharacter = nullptr;
|
PlayerCharacter* localCharacter = nullptr;
|
||||||
int playerIndex = -1;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -22,6 +22,7 @@
|
|||||||
#include "lobby_menu.hpp"
|
#include "lobby_menu.hpp"
|
||||||
|
|
||||||
#include "channels.hpp"
|
#include "channels.hpp"
|
||||||
|
#include "utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
@@ -29,10 +30,12 @@
|
|||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
|
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argAccountIndex, int* const argCharacterIndex):
|
||||||
config(*argConfig),
|
config(*argConfig),
|
||||||
network(*argNetwork),
|
network(*argNetwork),
|
||||||
clientIndex(*argClientIndex)
|
clientIndex(*argClientIndex),
|
||||||
|
accountIndex(*argAccountIndex),
|
||||||
|
characterIndex(*argCharacterIndex)
|
||||||
{
|
{
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
@@ -78,7 +81,7 @@ void LobbyMenu::FrameStart() {
|
|||||||
|
|
||||||
void LobbyMenu::Update(double delta) {
|
void LobbyMenu::Update(double delta) {
|
||||||
//suck in all waiting packets
|
//suck in all waiting packets
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
while(network.Receive()) {
|
while(network.Receive()) {
|
||||||
deserialize(&packet, network.GetInData());
|
deserialize(&packet, network.GetInData());
|
||||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||||
@@ -91,9 +94,13 @@ void LobbyMenu::FrameEnd() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::Render(SDL_Surface* const screen) {
|
void LobbyMenu::Render(SDL_Surface* const screen) {
|
||||||
|
//TODO: I need a proper UI system for the entire client and the editor
|
||||||
|
//UI
|
||||||
search.DrawTo(screen);
|
search.DrawTo(screen);
|
||||||
join.DrawTo(screen);
|
join.DrawTo(screen);
|
||||||
back.DrawTo(screen);
|
back.DrawTo(screen);
|
||||||
|
|
||||||
|
//TODO: draw headers for the server list
|
||||||
for (int i = 0; i < serverInfo.size(); i++) {
|
for (int i = 0; i < serverInfo.size(); i++) {
|
||||||
//draw the selected server's highlight
|
//draw the selected server's highlight
|
||||||
if (selection == &serverInfo[i]) {
|
if (selection == &serverInfo[i]) {
|
||||||
@@ -104,6 +111,16 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
|
|||||||
|
|
||||||
//draw the server name
|
//draw the server name
|
||||||
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
|
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
|
||||||
|
|
||||||
|
//draw the player count
|
||||||
|
font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
|
||||||
|
|
||||||
|
//compatible?
|
||||||
|
if (!serverInfo[i].compatible) {
|
||||||
|
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
|
||||||
|
}
|
||||||
|
|
||||||
|
//ping?
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -126,11 +143,11 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|||||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
//the vars
|
//the vars
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//broadcast to the network, or a specific server
|
//broadcast to the network, or a specific server
|
||||||
packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
|
packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST;
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
|
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
|
||||||
|
|
||||||
@@ -139,13 +156,18 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
selection = nullptr;
|
selection = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) {
|
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
||||||
//the vars
|
//the vars
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
|
//pack the packet
|
||||||
|
packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
|
||||||
|
strncpy(packet.clientInfo.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
strncpy(packet.clientInfo.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
strncpy(packet.clientInfo.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
|
||||||
//join the selected server
|
//join the selected server
|
||||||
packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
|
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
|
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
|
||||||
selection = nullptr;
|
selection = nullptr;
|
||||||
@@ -181,24 +203,34 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::HandlePacket(NetworkPacket packet) {
|
void LobbyMenu::HandlePacket(SerialPacket packet) {
|
||||||
switch(packet.meta.type) {
|
switch(packet.meta.type) {
|
||||||
case NetworkPacket::Type::BROADCAST_RESPONSE: {
|
case SerialPacket::Type::BROADCAST_RESPONSE: {
|
||||||
|
//extract the data
|
||||||
ServerInformation server;
|
ServerInformation server;
|
||||||
server.name = packet.serverInfo.name;
|
|
||||||
server.address = packet.meta.srcAddress;
|
server.address = packet.meta.srcAddress;
|
||||||
|
server.networkVersion = packet.serverInfo.networkVersion;
|
||||||
|
server.name = packet.serverInfo.name;
|
||||||
|
server.playerCount = packet.serverInfo.playerCount;
|
||||||
|
|
||||||
|
//NOTE: Check compatibility here
|
||||||
|
server.compatible = server.networkVersion == NETWORK_VERSION;
|
||||||
|
|
||||||
|
//push
|
||||||
serverInfo.push_back(server);
|
serverInfo.push_back(server);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
case SerialPacket::Type::JOIN_RESPONSE:
|
||||||
clientIndex = packet.clientInfo.index;
|
clientIndex = packet.clientInfo.clientIndex;
|
||||||
|
accountIndex = packet.clientInfo.accountIndex;
|
||||||
|
characterIndex = packet.clientInfo.characterIndex;
|
||||||
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
|
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
|
||||||
SetNextScene(SceneList::INWORLD);
|
SetNextScene(SceneList::INWORLD);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//handle errors
|
//handle errors
|
||||||
default:
|
default:
|
||||||
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
|
throw(std::runtime_error(std::string() + "Unknown SerialPacket::Type encountered in LobbyMenu: " + to_string_custom(int(packet.meta.type))));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -22,23 +22,27 @@
|
|||||||
#ifndef LOBBYMENU_HPP_
|
#ifndef LOBBYMENU_HPP_
|
||||||
#define LOBBYMENU_HPP_
|
#define LOBBYMENU_HPP_
|
||||||
|
|
||||||
#include "base_scene.hpp"
|
//graphics & utilities
|
||||||
|
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
|
//network
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "network_packet.hpp"
|
#include "serial_packet.hpp"
|
||||||
#include "serial.hpp"
|
#include "serial.hpp"
|
||||||
|
|
||||||
|
//client
|
||||||
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
|
//STL
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
class LobbyMenu : public BaseScene {
|
class LobbyMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const);
|
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const, int* const);
|
||||||
~LobbyMenu();
|
~LobbyMenu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@@ -55,12 +59,14 @@ protected:
|
|||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
void HandlePacket(NetworkPacket);
|
void HandlePacket(SerialPacket);
|
||||||
|
|
||||||
//global
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network;
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
|
int& accountIndex;
|
||||||
|
int& characterIndex;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
Image image;
|
Image image;
|
||||||
@@ -71,8 +77,11 @@ protected:
|
|||||||
|
|
||||||
//server list
|
//server list
|
||||||
struct ServerInformation {
|
struct ServerInformation {
|
||||||
std::string name;
|
|
||||||
IPaddress address;
|
IPaddress address;
|
||||||
|
int networkVersion;
|
||||||
|
std::string name;
|
||||||
|
int playerCount;
|
||||||
|
bool compatible;
|
||||||
};
|
};
|
||||||
|
|
||||||
std::vector<ServerInformation> serverInfo;
|
std::vector<ServerInformation> serverInfo;
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ protected:
|
|||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//globals
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ protected:
|
|||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//globals
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ protected:
|
|||||||
void Update(double delta);
|
void Update(double delta);
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
//globals
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
|
|||||||
@@ -0,0 +1,75 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef BBOX_HPP_
|
||||||
|
#define BBOX_HPP_
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
//TODO: This is supposed to interact with the vector
|
||||||
|
class BBox {
|
||||||
|
public:
|
||||||
|
double x, y;
|
||||||
|
double w, h;
|
||||||
|
|
||||||
|
BBox() = default;
|
||||||
|
BBox(double i, double j, double k, double l): x(i), y(j), w(k), h(l) {};
|
||||||
|
~BBox() = default;
|
||||||
|
BBox& operator=(BBox const&) = default;
|
||||||
|
|
||||||
|
double Size() {
|
||||||
|
return std::max(w*h,0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsCollision(BBox rhs) {
|
||||||
|
return not (
|
||||||
|
x >= rhs.x + rhs.w ||
|
||||||
|
y >= rhs.y + rhs.h ||
|
||||||
|
rhs.x >= x + w ||
|
||||||
|
rhs.y >= y + h
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
BBox Intersection(BBox rhs) {
|
||||||
|
if (!IsCollision(rhs)) {
|
||||||
|
return {0, 0, 0, 0};
|
||||||
|
}
|
||||||
|
BBox ret;
|
||||||
|
ret.x = std::max(x, rhs.x);
|
||||||
|
ret.y = std::max(y, rhs.y);
|
||||||
|
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
|
||||||
|
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
double operator[](size_t i) {
|
||||||
|
if (i >= 4)
|
||||||
|
throw(std::domain_error("Out of range"));
|
||||||
|
return *(&x+i);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
//This is explicitly a POD
|
||||||
|
static_assert(std::is_pod<BBox>::value, "BBox is not a POD");
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -44,17 +44,17 @@ void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t til
|
|||||||
|
|
||||||
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
|
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
|
||||||
Region::type_t tile = 0;
|
Region::type_t tile = 0;
|
||||||
for (register int i = 0; i < region->GetWidth(); ++i) {
|
for (register int i = 0; i < REGION_WIDTH; ++i) {
|
||||||
for (register int j = 0; j < region->GetHeight(); ++j) {
|
for (register int j = 0; j < REGION_HEIGHT; ++j) {
|
||||||
for (register int k = 0; k < region->GetDepth(); ++k) {
|
for (register int k = 0; k < REGION_DEPTH; ++k) {
|
||||||
tile = region->GetTile(i, j, k);
|
tile = region->GetTile(i, j, k);
|
||||||
//0 is invisible
|
//0 is invisible
|
||||||
if (tile == 0) continue;
|
if (tile == 0) continue;
|
||||||
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
||||||
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
||||||
image.DrawTo(dest,
|
image.DrawTo(dest,
|
||||||
region->GetX() + i * image.GetClipW() - camX,
|
(region->GetX() + i) * image.GetClipW() - camX,
|
||||||
region->GetY() + j * image.GetClipH() - camY);
|
(region->GetY() + j) * image.GetClipH() - camY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,33 +19,25 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "map_generator.hpp"
|
#include "map_allocator.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
void BlankGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
|
void BlankAllocator::Create(Region** const ptr, int x, int y) {
|
||||||
(*ptr) = new Region(width, height, depth, x, y);
|
(*ptr) = new Region(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlankGenerator::Unload(Region* const ptr) {
|
void BlankAllocator::Unload(Region* const ptr) {
|
||||||
delete ptr;
|
delete ptr;
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
void PerlinGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
|
|
||||||
(*ptr) = new Region(width, height, depth, x, y);
|
|
||||||
}
|
|
||||||
|
|
||||||
void PerlinGenerator::Unload(Region* const ptr) {
|
void LuaAllocator::Create(Region** const ptr, int x, int y) {
|
||||||
delete ptr;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
void LuaGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
|
|
||||||
//something to work on
|
//something to work on
|
||||||
(*ptr) = new Region(width, height, depth, x, y);
|
(*ptr) = new Region(x, y);
|
||||||
|
|
||||||
//API hook
|
//API hook
|
||||||
lua_getglobal(state, "Region");
|
lua_getglobal(state, "map");
|
||||||
lua_getfield(state, -1, "Create");
|
lua_getfield(state, -1, "create");
|
||||||
lua_pushlightuserdata(state, *ptr);
|
lua_pushlightuserdata(state, *ptr);
|
||||||
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
|
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
|
||||||
@@ -53,10 +45,10 @@ void LuaGenerator::Create(Region** const ptr, int width, int height, int depth,
|
|||||||
lua_pop(state, 1);
|
lua_pop(state, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LuaGenerator::Unload(Region* const ptr) {
|
void LuaAllocator::Unload(Region* const ptr) {
|
||||||
//API hook
|
//API hook
|
||||||
lua_getglobal(state, "Region");
|
lua_getglobal(state, "map");
|
||||||
lua_getfield(state, -1, "Unload");
|
lua_getfield(state, -1, "unload");
|
||||||
lua_pushlightuserdata(state, ptr);
|
lua_pushlightuserdata(state, ptr);
|
||||||
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
|
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
|
||||||
@@ -19,32 +19,24 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef MAPGENERATOR_HPP_
|
#ifndef MAPALLOCATOR_HPP_
|
||||||
#define MAPGENERATOR_HPP_
|
#define MAPALLOCATOR_HPP_
|
||||||
|
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
class BlankGenerator {
|
class BlankAllocator {
|
||||||
public:
|
public:
|
||||||
void Create(Region** const, int width, int height, int depth, int x, int y);
|
void Create(Region** const, int x, int y);
|
||||||
void Unload(Region* const);
|
void Unload(Region* const);
|
||||||
private:
|
private:
|
||||||
//
|
//
|
||||||
};
|
};
|
||||||
/*
|
|
||||||
class PerlinGenerator {
|
class LuaAllocator {
|
||||||
public:
|
public:
|
||||||
void Create(Region** const, int width, int height, int depth, int x, int y);
|
void Create(Region** const, int x, int y);
|
||||||
void Unload(Region* const);
|
|
||||||
private:
|
|
||||||
//
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
class LuaGenerator {
|
|
||||||
public:
|
|
||||||
void Create(Region** const, int width, int height, int depth, int x, int y);
|
|
||||||
void Unload(Region* const);
|
void Unload(Region* const);
|
||||||
|
|
||||||
lua_State* SetLuaState(lua_State* L) { return state = L; }
|
lua_State* SetLuaState(lua_State* L) { return state = L; }
|
||||||
@@ -23,37 +23,24 @@
|
|||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
void DummyFormat::Load(Region** const ptr, int width, int height, int depth, int x, int y) {
|
void DummyFormat::Load(Region** const ptr, int x, int y) {
|
||||||
//EMPTY
|
//EMPTY
|
||||||
}
|
}
|
||||||
|
|
||||||
void DummyFormat::Save(Region* const ptr) {
|
void DummyFormat::Save(Region* const ptr) {
|
||||||
//EMPTY
|
//EMPTY
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
void VerboseFormat::Load(Region** const ptr, int x, int y) {
|
|
||||||
//TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
void VerboseFormat::Save(Region* const ptr) {
|
void LuaFormat::Load(Region** const ptr, int x, int y) {
|
||||||
//TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
void CompactFormat::Load(Region** const ptr, int x, int y) {
|
|
||||||
//TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
void CompactFormat::Save(Region* const ptr) {
|
|
||||||
//TODO
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
void LuaFormat::Load(Region** const ptr, int width, int height, int depth, int x, int y) {
|
|
||||||
//something to load into
|
//something to load into
|
||||||
(*ptr) = new Region(width, height, depth, x, y);
|
|
||||||
|
if (!(*ptr)) {
|
||||||
|
(*ptr) = new Region(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
//API hook
|
//API hook
|
||||||
lua_getglobal(state, "Region");
|
lua_getglobal(state, "map");
|
||||||
lua_getfield(state, -1, "Load");
|
lua_getfield(state, -1, "load");
|
||||||
lua_pushlightuserdata(state, *ptr);
|
lua_pushlightuserdata(state, *ptr);
|
||||||
lua_pushstring(state, saveDir.c_str());
|
lua_pushstring(state, saveDir.c_str());
|
||||||
if (lua_pcall(state, 2, 1, 0) != LUA_OK) {
|
if (lua_pcall(state, 2, 1, 0) != LUA_OK) {
|
||||||
@@ -68,8 +55,8 @@ void LuaFormat::Load(Region** const ptr, int width, int height, int depth, int x
|
|||||||
|
|
||||||
void LuaFormat::Save(Region* const ptr) {
|
void LuaFormat::Save(Region* const ptr) {
|
||||||
//API hook
|
//API hook
|
||||||
lua_getglobal(state, "Region");
|
lua_getglobal(state, "map");
|
||||||
lua_getfield(state, -1, "Save");
|
lua_getfield(state, -1, "save");
|
||||||
lua_pushlightuserdata(state, ptr);
|
lua_pushlightuserdata(state, ptr);
|
||||||
lua_pushstring(state, saveDir.c_str());
|
lua_pushstring(state, saveDir.c_str());
|
||||||
if (lua_pcall(state, 2, 0, 0) != LUA_OK) {
|
if (lua_pcall(state, 2, 0, 0) != LUA_OK) {
|
||||||
|
|||||||
@@ -30,18 +30,7 @@
|
|||||||
|
|
||||||
class DummyFormat {
|
class DummyFormat {
|
||||||
public:
|
public:
|
||||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
void Load(Region** const, int x, int y);
|
||||||
void Save(Region* const);
|
|
||||||
|
|
||||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
|
||||||
std::string GetSaveDir() { return saveDir; }
|
|
||||||
private:
|
|
||||||
std::string saveDir;
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class VerboseFormat {
|
|
||||||
public:
|
|
||||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
|
||||||
void Save(Region* const);
|
void Save(Region* const);
|
||||||
|
|
||||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
||||||
@@ -50,20 +39,12 @@ private:
|
|||||||
std::string saveDir;
|
std::string saveDir;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CompactFormat {
|
//TODO: verbose save file format
|
||||||
public:
|
//TODO: compact save file format
|
||||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
|
||||||
void Save(Region* const);
|
|
||||||
|
|
||||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
|
||||||
std::string GetSaveDir() { return saveDir; }
|
|
||||||
private:
|
|
||||||
std::string saveDir;
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
class LuaFormat {
|
class LuaFormat {
|
||||||
public:
|
public:
|
||||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
void Load(Region** const, int x, int y);
|
||||||
void Save(Region* const);
|
void Save(Region* const);
|
||||||
|
|
||||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
||||||
|
|||||||
+3
-23
@@ -21,35 +21,15 @@
|
|||||||
*/
|
*/
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
Region::Region(int argWidth, int argHeight, int argDepth, int argX, int argY):
|
Region::Region(int argX, int argY):
|
||||||
width(argWidth),
|
|
||||||
height(argHeight),
|
|
||||||
depth(argDepth),
|
|
||||||
x(argX),
|
x(argX),
|
||||||
y(argY)
|
y(argY)
|
||||||
{
|
{
|
||||||
tiles = new type_t**[width];
|
for (register int i = 0; i < REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH; ++i) {
|
||||||
for (register int i = 0; i < width; ++i) {
|
*(reinterpret_cast<type_t*>(tiles) + i) = 0;
|
||||||
tiles[i] = new type_t*[height];
|
|
||||||
for (register int j = 0; j < height; ++j) {
|
|
||||||
tiles[i][j] = new type_t[depth];
|
|
||||||
for (register int k = 0; k < depth; ++k) {
|
|
||||||
tiles[i][j][k] = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Region::~Region() {
|
|
||||||
for (register int i = 0; i < width; ++i) {
|
|
||||||
for (register int j = 0; j < height; j++) {
|
|
||||||
delete tiles[i][j];
|
|
||||||
}
|
|
||||||
delete tiles[i];
|
|
||||||
}
|
|
||||||
delete tiles;
|
|
||||||
}
|
|
||||||
|
|
||||||
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
||||||
return tiles[x][y][z] = v;
|
return tiles[x][y][z] = v;
|
||||||
}
|
}
|
||||||
|
|||||||
+3
-10
@@ -22,7 +22,6 @@
|
|||||||
#ifndef REGION_HPP_
|
#ifndef REGION_HPP_
|
||||||
#define REGION_HPP_
|
#define REGION_HPP_
|
||||||
|
|
||||||
//temporary?
|
|
||||||
#define REGION_WIDTH 20
|
#define REGION_WIDTH 20
|
||||||
#define REGION_HEIGHT 20
|
#define REGION_HEIGHT 20
|
||||||
#define REGION_DEPTH 3
|
#define REGION_DEPTH 3
|
||||||
@@ -32,26 +31,20 @@ public:
|
|||||||
typedef unsigned short type_t;
|
typedef unsigned short type_t;
|
||||||
|
|
||||||
Region() = delete;
|
Region() = delete;
|
||||||
Region(int width, int height, int depth, int x, int y);
|
Region(int x, int y);
|
||||||
~Region();
|
~Region() = default;
|
||||||
|
|
||||||
type_t SetTile(int x, int y, int z, type_t v);
|
type_t SetTile(int x, int y, int z, type_t v);
|
||||||
type_t GetTile(int x, int y, int z);
|
type_t GetTile(int x, int y, int z);
|
||||||
|
|
||||||
//accessors
|
//accessors
|
||||||
int GetWidth() const { return width; }
|
|
||||||
int GetHeight() const { return height; }
|
|
||||||
int GetDepth() const { return depth; }
|
|
||||||
int GetX() const { return x; }
|
int GetX() const { return x; }
|
||||||
int GetY() const { return y; }
|
int GetY() const { return y; }
|
||||||
private:
|
private:
|
||||||
const int width;
|
|
||||||
const int height;
|
|
||||||
const int depth;
|
|
||||||
const int x;
|
const int x;
|
||||||
const int y;
|
const int y;
|
||||||
|
|
||||||
type_t*** tiles = nullptr;
|
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -23,18 +23,6 @@
|
|||||||
|
|
||||||
#include "utility.hpp"
|
#include "utility.hpp"
|
||||||
|
|
||||||
RegionPagerBase::RegionPagerBase(int argWidth, int argHeight, int argDepth):
|
|
||||||
regionWidth(argWidth),
|
|
||||||
regionHeight(argHeight),
|
|
||||||
regionDepth(argDepth)
|
|
||||||
{
|
|
||||||
//EMPTY
|
|
||||||
}
|
|
||||||
|
|
||||||
RegionPagerBase::~RegionPagerBase() {
|
|
||||||
//EMPTY
|
|
||||||
}
|
|
||||||
|
|
||||||
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
|
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
|
||||||
Region* ptr = GetRegion(x, y);
|
Region* ptr = GetRegion(x, y);
|
||||||
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
|
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
|
||||||
@@ -47,12 +35,10 @@ Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
|
|||||||
|
|
||||||
Region* RegionPagerBase::GetRegion(int x, int y) {
|
Region* RegionPagerBase::GetRegion(int x, int y) {
|
||||||
//snap the coords
|
//snap the coords
|
||||||
x = snapToBase(regionWidth, x);
|
x = snapToBase(REGION_WIDTH, x);
|
||||||
y = snapToBase(regionHeight, y);
|
y = snapToBase(REGION_HEIGHT, y);
|
||||||
|
|
||||||
//get the region by various means
|
//get the region by various means
|
||||||
|
|
||||||
//TODO: revert this try/catch point
|
|
||||||
Region* ptr = nullptr;
|
Region* ptr = nullptr;
|
||||||
ptr = FindRegion(x, y);
|
ptr = FindRegion(x, y);
|
||||||
if (ptr) return ptr;
|
if (ptr) return ptr;
|
||||||
@@ -62,6 +48,10 @@ Region* RegionPagerBase::GetRegion(int x, int y) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::FindRegion(int x, int y) {
|
Region* RegionPagerBase::FindRegion(int x, int y) {
|
||||||
|
//snap the coords
|
||||||
|
x = snapToBase(REGION_WIDTH, x);
|
||||||
|
y = snapToBase(REGION_HEIGHT, y);
|
||||||
|
|
||||||
//find the region
|
//find the region
|
||||||
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
|
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
|
||||||
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
||||||
|
|||||||
+29
-53
@@ -29,9 +29,8 @@
|
|||||||
|
|
||||||
class RegionPagerBase {
|
class RegionPagerBase {
|
||||||
public:
|
public:
|
||||||
RegionPagerBase() = default;
|
RegionPagerBase() {};
|
||||||
RegionPagerBase(int regionWidth, int regionHeight, int regionDepth);
|
virtual ~RegionPagerBase() {};
|
||||||
virtual ~RegionPagerBase();
|
|
||||||
|
|
||||||
//tile manipulation
|
//tile manipulation
|
||||||
Region::type_t SetTile(int x, int y, int z, Region::type_t v);
|
Region::type_t SetTile(int x, int y, int z, Region::type_t v);
|
||||||
@@ -47,93 +46,70 @@ public:
|
|||||||
virtual Region* SaveRegion(int x, int y) = 0;
|
virtual Region* SaveRegion(int x, int y) = 0;
|
||||||
virtual Region* CreateRegion(int x, int y) = 0;
|
virtual Region* CreateRegion(int x, int y) = 0;
|
||||||
virtual void UnloadRegion(int x, int y) = 0;
|
virtual void UnloadRegion(int x, int y) = 0;
|
||||||
//TODO: delete?
|
//TODO: delete existing regions
|
||||||
|
|
||||||
//accessors & mutators
|
//accessors & mutators
|
||||||
//NOTE: don't change the sizes mid-program, it will cause issues
|
|
||||||
int SetRegionWidth(int i) { return regionWidth = i; }
|
|
||||||
int SetRegionHeight(int i) { return regionHeight = i; }
|
|
||||||
int SetRegionDepth(int i) { return regionDepth = i; }
|
|
||||||
|
|
||||||
int GetRegionWidth() const { return regionWidth; }
|
|
||||||
int GetRegionHeight() const { return regionHeight; }
|
|
||||||
int GetRegionDepth() const { return regionDepth; }
|
|
||||||
|
|
||||||
std::list<Region*>* GetContainer() { return ®ionList; }
|
std::list<Region*>* GetContainer() { return ®ionList; }
|
||||||
protected:
|
protected:
|
||||||
int regionWidth;
|
|
||||||
int regionHeight;
|
|
||||||
int regionDepth;
|
|
||||||
std::list<Region*> regionList;
|
std::list<Region*> regionList;
|
||||||
};
|
};
|
||||||
|
|
||||||
template<typename MapGenerator, typename MapFileFormat>
|
template<typename Allocator, typename FileFormat>
|
||||||
class RegionPager : public RegionPagerBase {
|
class RegionPager : public RegionPagerBase {
|
||||||
public:
|
public:
|
||||||
RegionPager() = default;
|
RegionPager() {};
|
||||||
RegionPager(int w, int h, int d):
|
|
||||||
RegionPagerBase(w, h, d)
|
|
||||||
{
|
|
||||||
//EMPTY
|
|
||||||
}
|
|
||||||
~RegionPager() {
|
~RegionPager() {
|
||||||
UnloadAll();
|
UnloadAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* LoadRegion(int x, int y) {
|
Region* LoadRegion(int x, int y) {
|
||||||
//snap the coords
|
//snap the coords
|
||||||
x = snapToBase(regionWidth, x);
|
x = snapToBase(REGION_WIDTH, x);
|
||||||
y = snapToBase(regionHeight, y);
|
y = snapToBase(REGION_HEIGHT, y);
|
||||||
|
|
||||||
//load the region if possible
|
//load the region if possible
|
||||||
Region* ptr = nullptr;
|
Region* ptr = nullptr;
|
||||||
format.Load(&ptr, regionWidth, regionHeight, regionDepth, x, y);
|
format.Load(&ptr, x, y);
|
||||||
if (ptr) {
|
if (ptr) {
|
||||||
regionList.push_back(ptr);
|
return PushRegion(ptr);
|
||||||
return ptr;
|
|
||||||
}
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* SaveRegion(int x, int y) {
|
Region* SaveRegion(int x, int y) {
|
||||||
//snap the coords
|
//snap the coords
|
||||||
x = snapToBase(regionWidth, x);
|
x = snapToBase(REGION_WIDTH, x);
|
||||||
y = snapToBase(regionHeight, y);
|
y = snapToBase(REGION_HEIGHT, y);
|
||||||
|
|
||||||
//find & save the region
|
//find & save the region
|
||||||
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
|
Region* ptr = FindRegion(x, y);
|
||||||
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
if (ptr) {
|
||||||
format.Save(*it);
|
format.Save(ptr);
|
||||||
return *it;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return nullptr;
|
return ptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* CreateRegion(int x, int y) {
|
Region* CreateRegion(int x, int y) {
|
||||||
//snap the coords
|
//snap the coords
|
||||||
x = snapToBase(regionWidth, x);
|
x = snapToBase(REGION_WIDTH, x);
|
||||||
y = snapToBase(regionHeight, y);
|
y = snapToBase(REGION_HEIGHT, y);
|
||||||
|
|
||||||
//create and push the object
|
//create and push the object
|
||||||
Region* ptr = nullptr;
|
Region* ptr = nullptr;
|
||||||
generator.Create(&ptr, regionWidth, regionHeight, regionDepth, x, y);
|
allocator.Create(&ptr, x, y);
|
||||||
regionList.push_back(ptr);
|
return PushRegion(ptr);
|
||||||
return ptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void UnloadRegion(int x, int y) {
|
void UnloadRegion(int x, int y) {
|
||||||
//snap the coords
|
//snap the coords
|
||||||
x = snapToBase(regionWidth, x);
|
x = snapToBase(REGION_WIDTH, x);
|
||||||
y = snapToBase(regionHeight, y);
|
y = snapToBase(REGION_HEIGHT, y);
|
||||||
|
|
||||||
|
//custom loop
|
||||||
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); /* EMPTY */) {
|
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); /* EMPTY */) {
|
||||||
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
||||||
generator.Unload(*it);
|
allocator.Unload(*it);
|
||||||
regionList.erase(it);
|
it = regionList.erase(it);
|
||||||
|
|
||||||
//reset the loop, because of reasons
|
|
||||||
it = regionList.begin();
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
++it;
|
++it;
|
||||||
@@ -141,17 +117,17 @@ public:
|
|||||||
}
|
}
|
||||||
void UnloadAll() {
|
void UnloadAll() {
|
||||||
for (auto& it : regionList) {
|
for (auto& it : regionList) {
|
||||||
generator.Unload(it);
|
allocator.Unload(it);
|
||||||
}
|
}
|
||||||
regionList.clear();
|
regionList.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
//accessors
|
//accessors
|
||||||
MapGenerator* GetGenerator() { return &generator; }
|
Allocator* GetAllocator() { return &allocator; }
|
||||||
MapFileFormat* GetFormat() { return &format; }
|
FileFormat* GetFormat() { return &format; }
|
||||||
protected:
|
protected:
|
||||||
MapGenerator generator;
|
Allocator allocator;
|
||||||
MapFileFormat format;
|
FileFormat format;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+157
-170
@@ -21,97 +21,69 @@
|
|||||||
*/
|
*/
|
||||||
#include "serial.hpp"
|
#include "serial.hpp"
|
||||||
|
|
||||||
#include "map_generator.hpp"
|
#include "map_allocator.hpp"
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Convenience Macros
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer += size;
|
||||||
|
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer += size;
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//internal serialization functions
|
//internal serialization functions
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void serializeType(NetworkPacket* packet, char* buffer) {
|
void serializeType(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeServer(NetworkPacket* packet, char* buffer) {
|
void serializeServer(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
|
||||||
memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
//server info
|
||||||
|
SERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
|
||||||
|
SERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
||||||
|
SERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeClient(NetworkPacket* packet, char* buffer) {
|
void serializeClient(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
|
||||||
memcpy(buffer, &packet->clientInfo.index, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void serializePlayer(NetworkPacket* packet, char* buffer) {
|
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
|
||||||
|
|
||||||
//indexes
|
//indexes
|
||||||
memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
SERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
|
||||||
buffer += sizeof(int);
|
SERIALIZE(buffer, &packet->clientInfo.accountIndex, sizeof(int));
|
||||||
memcpy(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
SERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//text
|
//texts
|
||||||
memcpy(buffer, packet->playerInfo.handle, PACKET_STRING_SIZE);
|
SERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
|
||||||
buffer += PACKET_STRING_SIZE;
|
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
||||||
memcpy(buffer, packet->playerInfo.avatar, PACKET_STRING_SIZE);
|
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
||||||
buffer += PACKET_STRING_SIZE;
|
|
||||||
|
|
||||||
//vectors
|
|
||||||
memcpy(buffer, &packet->playerInfo.position.x, sizeof(double));
|
|
||||||
buffer += sizeof(double);
|
|
||||||
memcpy(buffer, &packet->playerInfo.position.y, sizeof(double));
|
|
||||||
buffer += sizeof(double);
|
|
||||||
memcpy(buffer, &packet->playerInfo.motion.x, sizeof(double));
|
|
||||||
buffer += sizeof(double);
|
|
||||||
memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
|
||||||
|
|
||||||
//size
|
|
||||||
memcpy(buffer, &packet->regionInfo.width, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
memcpy(buffer, &packet->regionInfo.height, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
memcpy(buffer, &packet->regionInfo.depth, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//x & y
|
|
||||||
memcpy(buffer, &packet->regionInfo.x, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
memcpy(buffer, &packet->regionInfo.y, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void serializeRegionContent(NetworkPacket* packet, char* buffer) {
|
|
||||||
//format
|
//format
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
||||||
|
}
|
||||||
|
|
||||||
//size
|
void serializeRegionContent(SerialPacket* packet, char* buffer) {
|
||||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetWidth();
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(int);
|
|
||||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetHeight();
|
|
||||||
buffer += sizeof(int);
|
|
||||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetDepth();
|
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//x & y
|
//format
|
||||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetX();
|
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
||||||
buffer += sizeof(int);
|
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
||||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetY();
|
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//content
|
//content
|
||||||
for (register int i = 0; i < packet->regionInfo.region->GetWidth(); i++) {
|
for (register int i = 0; i < REGION_WIDTH; i++) {
|
||||||
for (register int j = 0; j < packet->regionInfo.region->GetHeight(); j++) {
|
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
for (register int k = 0; k < packet->regionInfo.region->GetDepth(); k++) {
|
for (register int k = 0; k < REGION_DEPTH; k++) {
|
||||||
*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
|
*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
|
||||||
buffer += sizeof(Region::type_t);
|
buffer += sizeof(Region::type_t);
|
||||||
}
|
}
|
||||||
@@ -119,88 +91,84 @@ void serializeRegionContent(NetworkPacket* packet, char* buffer) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void serializeCharacter(SerialPacket* packet, char* buffer) {
|
||||||
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
|
|
||||||
|
//indexes
|
||||||
|
SERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->characterInfo.accountIndex, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
|
||||||
|
|
||||||
|
//texts
|
||||||
|
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
||||||
|
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//vectors
|
||||||
|
SERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
|
||||||
|
SERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
|
||||||
|
SERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
|
||||||
|
SERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
|
||||||
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//internal deserialization functions
|
//internal deserialization functions
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void deserializeType(NetworkPacket* packet, char* buffer) {
|
void deserializeType(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeServer(NetworkPacket* packet, char* buffer) {
|
void deserializeServer(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
|
||||||
memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
|
//server info
|
||||||
|
DESERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
||||||
|
DESERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeClient(NetworkPacket* packet, char* buffer) {
|
void deserializeClient(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
|
||||||
memcpy(&packet->clientInfo.index, buffer, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializePlayer(NetworkPacket* packet, char* buffer) {
|
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
|
||||||
|
|
||||||
//indexes
|
//indexes
|
||||||
memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
|
DESERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
|
||||||
buffer += sizeof(int);
|
DESERIALIZE(buffer, &packet->clientInfo.accountIndex, sizeof(int));
|
||||||
memcpy(&packet->playerInfo.playerIndex, buffer, sizeof(int));
|
DESERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//text
|
//texts
|
||||||
memcpy(packet->playerInfo.handle, buffer, PACKET_STRING_SIZE);
|
DESERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
|
||||||
buffer += PACKET_STRING_SIZE;
|
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
||||||
memcpy(packet->playerInfo.avatar, buffer, PACKET_STRING_SIZE);
|
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
||||||
buffer += PACKET_STRING_SIZE;
|
|
||||||
|
|
||||||
//vectors
|
|
||||||
memcpy(&packet->playerInfo.position.x, buffer, sizeof(double));
|
|
||||||
buffer += sizeof(double);
|
|
||||||
memcpy(&packet->playerInfo.position.y, buffer, sizeof(double));
|
|
||||||
buffer += sizeof(double);
|
|
||||||
memcpy(&packet->playerInfo.motion.x, buffer, sizeof(double));
|
|
||||||
buffer += sizeof(double);
|
|
||||||
memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
|
||||||
|
|
||||||
//size
|
|
||||||
memcpy(&packet->regionInfo.width, buffer, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
memcpy(&packet->regionInfo.height, buffer, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
memcpy(&packet->regionInfo.depth, buffer, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//x & y
|
|
||||||
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
|
|
||||||
//format
|
//format
|
||||||
deserializeRegionFormat(packet, buffer);
|
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
||||||
buffer += sizeof(int) * 5 + sizeof(NetworkPacket::Type);
|
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
||||||
|
}
|
||||||
|
|
||||||
//content
|
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
|
||||||
BlankGenerator().Create(
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
|
|
||||||
|
//format
|
||||||
|
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
||||||
|
|
||||||
|
//an object to work on
|
||||||
|
BlankAllocator().Create(
|
||||||
&packet->regionInfo.region,
|
&packet->regionInfo.region,
|
||||||
packet->regionInfo.width,
|
|
||||||
packet->regionInfo.height,
|
|
||||||
packet->regionInfo.depth,
|
|
||||||
packet->regionInfo.x,
|
packet->regionInfo.x,
|
||||||
packet->regionInfo.y
|
packet->regionInfo.y
|
||||||
);
|
);
|
||||||
|
|
||||||
for (register int i = 0; i < packet->regionInfo.region->GetWidth(); i++) {
|
//content
|
||||||
for (register int j = 0; j < packet->regionInfo.region->GetHeight(); j++) {
|
for (register int i = 0; i < REGION_WIDTH; i++) {
|
||||||
for (register int k = 0; k < packet->regionInfo.region->GetDepth(); k++) {
|
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
|
for (register int k = 0; k < REGION_DEPTH; k++) {
|
||||||
packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
||||||
buffer += sizeof(Region::type_t);
|
buffer += sizeof(Region::type_t);
|
||||||
}
|
}
|
||||||
@@ -208,92 +176,111 @@ void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void deserializeCharacter(SerialPacket* packet, char* buffer) {
|
||||||
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
|
|
||||||
|
//indexes
|
||||||
|
DESERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->characterInfo.accountIndex, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
|
||||||
|
|
||||||
|
//texts
|
||||||
|
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
||||||
|
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//vectors
|
||||||
|
DESERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
|
||||||
|
DESERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
|
||||||
|
DESERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
|
||||||
|
DESERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
|
||||||
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//the interface functions
|
//the interface functions
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void serialize(NetworkPacket* packet, void* buffer) {
|
void serialize(SerialPacket* packet, void* buffer) {
|
||||||
switch(packet->meta.type) {
|
switch(packet->meta.type) {
|
||||||
//No extra data
|
//No extra data
|
||||||
case NetworkPacket::Type::NONE:
|
case SerialPacket::Type::NONE:
|
||||||
case NetworkPacket::Type::PING:
|
case SerialPacket::Type::PING:
|
||||||
case NetworkPacket::Type::PONG:
|
case SerialPacket::Type::PONG:
|
||||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||||
case NetworkPacket::Type::JOIN_REQUEST:
|
|
||||||
case NetworkPacket::Type::SYNCHRONIZE:
|
|
||||||
serializeType(packet, reinterpret_cast<char*>(buffer));
|
serializeType(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Server info
|
//Server info
|
||||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
case SerialPacket::Type::BROADCAST_RESPONSE:
|
||||||
serializeServer(packet, reinterpret_cast<char*>(buffer));
|
serializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Client info
|
//Client info
|
||||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
case SerialPacket::Type::JOIN_REQUEST:
|
||||||
case NetworkPacket::Type::DISCONNECT:
|
case SerialPacket::Type::JOIN_RESPONSE:
|
||||||
case NetworkPacket::Type::SHUTDOWN:
|
case SerialPacket::Type::SYNCHRONIZE:
|
||||||
|
case SerialPacket::Type::DISCONNECT:
|
||||||
|
case SerialPacket::Type::SHUTDOWN:
|
||||||
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Player info
|
|
||||||
case NetworkPacket::Type::PLAYER_NEW:
|
|
||||||
case NetworkPacket::Type::PLAYER_DELETE:
|
|
||||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
|
||||||
serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//region info
|
//region info
|
||||||
case NetworkPacket::Type::REGION_REQUEST:
|
case SerialPacket::Type::REGION_REQUEST:
|
||||||
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case NetworkPacket::Type::REGION_CONTENT:
|
case SerialPacket::Type::REGION_CONTENT:
|
||||||
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
//Character info
|
||||||
|
case SerialPacket::Type::CHARACTER_NEW:
|
||||||
|
case SerialPacket::Type::CHARACTER_DELETE:
|
||||||
|
case SerialPacket::Type::CHARACTER_UPDATE:
|
||||||
|
serializeCharacter(packet, reinterpret_cast<char*>(buffer));
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserialize(NetworkPacket* packet, void* buffer) {
|
void deserialize(SerialPacket* packet, void* buffer) {
|
||||||
//find the type, so that you can actually deserialize the packet!
|
//find the type, so that you can actually deserialize the packet!
|
||||||
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
||||||
switch(packet->meta.type) {
|
switch(packet->meta.type) {
|
||||||
//No extra data
|
//No extra data
|
||||||
case NetworkPacket::Type::NONE:
|
case SerialPacket::Type::NONE:
|
||||||
case NetworkPacket::Type::PING:
|
case SerialPacket::Type::PING:
|
||||||
case NetworkPacket::Type::PONG:
|
case SerialPacket::Type::PONG:
|
||||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||||
case NetworkPacket::Type::JOIN_REQUEST:
|
|
||||||
case NetworkPacket::Type::SYNCHRONIZE:
|
|
||||||
//NOTHING
|
//NOTHING
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Server info
|
//Server info
|
||||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
case SerialPacket::Type::BROADCAST_RESPONSE:
|
||||||
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Client info
|
//Client info
|
||||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
case SerialPacket::Type::JOIN_REQUEST:
|
||||||
case NetworkPacket::Type::DISCONNECT:
|
case SerialPacket::Type::JOIN_RESPONSE:
|
||||||
case NetworkPacket::Type::SHUTDOWN:
|
case SerialPacket::Type::SYNCHRONIZE:
|
||||||
|
case SerialPacket::Type::DISCONNECT:
|
||||||
|
case SerialPacket::Type::SHUTDOWN:
|
||||||
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Player info
|
|
||||||
case NetworkPacket::Type::PLAYER_NEW:
|
|
||||||
case NetworkPacket::Type::PLAYER_DELETE:
|
|
||||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
|
||||||
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//region info
|
//region info
|
||||||
case NetworkPacket::Type::REGION_REQUEST:
|
case SerialPacket::Type::REGION_REQUEST:
|
||||||
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case NetworkPacket::Type::REGION_CONTENT:
|
case SerialPacket::Type::REGION_CONTENT:
|
||||||
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
//Character info
|
||||||
|
case SerialPacket::Type::CHARACTER_NEW:
|
||||||
|
case SerialPacket::Type::CHARACTER_DELETE:
|
||||||
|
case SerialPacket::Type::CHARACTER_UPDATE:
|
||||||
|
deserializeCharacter(packet, reinterpret_cast<char*>(buffer));
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -22,16 +22,17 @@
|
|||||||
#ifndef SERIAL_HPP_
|
#ifndef SERIAL_HPP_
|
||||||
#define SERIAL_HPP_
|
#define SERIAL_HPP_
|
||||||
|
|
||||||
#include "network_packet.hpp"
|
#include "serial_packet.hpp"
|
||||||
|
|
||||||
/* Sending regions are the largest type of packet
|
/* NOTE: Keep the PACKET_BUFFER_SIZE up to date
|
||||||
* content: width * height * depth * sizoeof(type)
|
* NOTE: REGION_CONTENT is currently the largest type of packet
|
||||||
* map format: sizeof(int) * 5
|
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
|
||||||
|
* map format: sizeof(int) * 3
|
||||||
* metadata: sizeof(metadata)
|
* metadata: sizeof(metadata)
|
||||||
*/
|
*/
|
||||||
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 5 + sizeof(NetworkPacket::Metadata)
|
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacket::Metadata)
|
||||||
|
|
||||||
void serialize(NetworkPacket* const, void*);
|
void serialize(SerialPacket* const, void*);
|
||||||
void deserialize(NetworkPacket* const, void*);
|
void deserialize(SerialPacket* const, void*);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -19,19 +19,20 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef NETWORKPACKET_HPP_
|
#ifndef SERIALPACKET_HPP_
|
||||||
#define NETWORKPACKET_HPP_
|
#define SERIALPACKET_HPP_
|
||||||
|
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
#include "SDL/SDL_net.h"
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
|
#define NETWORK_VERSION 20140512
|
||||||
#define PACKET_STRING_SIZE 100
|
#define PACKET_STRING_SIZE 100
|
||||||
|
|
||||||
#pragma pack(push, 0)
|
#pragma pack(push, 0)
|
||||||
|
|
||||||
union NetworkPacket {
|
union SerialPacket {
|
||||||
//types of packets
|
//types of packets
|
||||||
enum class Type {
|
enum class Type {
|
||||||
//default: there is something wrong
|
//default: there is something wrong
|
||||||
@@ -41,6 +42,8 @@ union NetworkPacket {
|
|||||||
PING = 1,
|
PING = 1,
|
||||||
PONG = 2,
|
PONG = 2,
|
||||||
|
|
||||||
|
//TODO: rejection message
|
||||||
|
|
||||||
//Searching for a server to join
|
//Searching for a server to join
|
||||||
BROADCAST_REQUEST = 3,
|
BROADCAST_REQUEST = 3,
|
||||||
BROADCAST_RESPONSE = 4,
|
BROADCAST_RESPONSE = 4,
|
||||||
@@ -49,23 +52,25 @@ union NetworkPacket {
|
|||||||
JOIN_REQUEST = 5,
|
JOIN_REQUEST = 5,
|
||||||
JOIN_RESPONSE = 6,
|
JOIN_RESPONSE = 6,
|
||||||
|
|
||||||
//disconnect from the server
|
|
||||||
DISCONNECT = 7,
|
|
||||||
|
|
||||||
//mass update
|
//mass update
|
||||||
SYNCHRONIZE = 8,
|
SYNCHRONIZE = 7,
|
||||||
|
|
||||||
|
//disconnect from the server
|
||||||
|
DISCONNECT = 8,
|
||||||
|
|
||||||
//shut down the server
|
//shut down the server
|
||||||
SHUTDOWN = 9,
|
SHUTDOWN = 9,
|
||||||
|
|
||||||
//Player movement, etc.
|
|
||||||
PLAYER_NEW = 10,
|
|
||||||
PLAYER_DELETE = 11,
|
|
||||||
PLAYER_UPDATE = 12,
|
|
||||||
|
|
||||||
//map data
|
//map data
|
||||||
REGION_REQUEST = 13,
|
REGION_REQUEST = 10,
|
||||||
REGION_CONTENT = 14,
|
REGION_CONTENT = 11,
|
||||||
|
|
||||||
|
//Character movement, etc.
|
||||||
|
CHARACTER_NEW = 12,
|
||||||
|
CHARACTER_DELETE = 13,
|
||||||
|
CHARACTER_UPDATE = 14,
|
||||||
|
|
||||||
|
//TODO: combat packets
|
||||||
};
|
};
|
||||||
|
|
||||||
//metadata on the packet itself
|
//metadata on the packet itself
|
||||||
@@ -77,38 +82,45 @@ union NetworkPacket {
|
|||||||
//information about the server
|
//information about the server
|
||||||
struct ServerInformation {
|
struct ServerInformation {
|
||||||
Metadata meta;
|
Metadata meta;
|
||||||
//TODO: version info
|
int networkVersion;
|
||||||
char name[PACKET_STRING_SIZE];
|
char name[PACKET_STRING_SIZE];
|
||||||
//TODO: player count
|
int playerCount;
|
||||||
//TODO: map format
|
|
||||||
}serverInfo;
|
}serverInfo;
|
||||||
|
|
||||||
//information about the client
|
//information about the client
|
||||||
struct ClientInformation {
|
struct ClientInformation {
|
||||||
Metadata meta;
|
|
||||||
int index;
|
|
||||||
}clientInfo;
|
|
||||||
|
|
||||||
//information about a player
|
|
||||||
struct PlayerInformation {
|
|
||||||
Metadata meta;
|
Metadata meta;
|
||||||
int clientIndex;
|
int clientIndex;
|
||||||
int playerIndex;
|
int accountIndex;
|
||||||
|
int characterIndex;
|
||||||
|
char username[PACKET_STRING_SIZE];
|
||||||
char handle[PACKET_STRING_SIZE];
|
char handle[PACKET_STRING_SIZE];
|
||||||
char avatar[PACKET_STRING_SIZE];
|
char avatar[PACKET_STRING_SIZE];
|
||||||
Vector2 position;
|
}clientInfo;
|
||||||
Vector2 motion;
|
|
||||||
}playerInfo;
|
|
||||||
|
|
||||||
//map data
|
//map data
|
||||||
struct RegionInformation {
|
struct RegionInformation {
|
||||||
Metadata meta;
|
Metadata meta;
|
||||||
int width, height, depth, x, y;
|
int mapIndex;
|
||||||
|
int x, y;
|
||||||
Region* region;
|
Region* region;
|
||||||
}regionInfo;
|
}regionInfo;
|
||||||
|
|
||||||
|
//information about a character
|
||||||
|
struct CharacterInformation {
|
||||||
|
Metadata meta;
|
||||||
|
int clientIndex;
|
||||||
|
int accountIndex;
|
||||||
|
int characterIndex;
|
||||||
|
char handle[PACKET_STRING_SIZE];
|
||||||
|
char avatar[PACKET_STRING_SIZE];
|
||||||
|
int mapIndex;
|
||||||
|
Vector2 position;
|
||||||
|
Vector2 motion;
|
||||||
|
}characterInfo;
|
||||||
|
|
||||||
//defaults
|
//defaults
|
||||||
NetworkPacket() {
|
SerialPacket() {
|
||||||
meta.type = Type::NONE;
|
meta.type = Type::NONE;
|
||||||
meta.srcAddress = {0,0};
|
meta.srcAddress = {0,0};
|
||||||
}
|
}
|
||||||
@@ -20,7 +20,7 @@
|
|||||||
#define LUA_LIB
|
#define LUA_LIB
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
#include "region_api.hpp"
|
#include "map_api.hpp"
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -41,7 +41,7 @@ static const luaL_Reg loadedlibs[] = {
|
|||||||
{LUA_DBLIBNAME, luaopen_debug},
|
{LUA_DBLIBNAME, luaopen_debug},
|
||||||
|
|
||||||
/* custom libs */
|
/* custom libs */
|
||||||
{LUA_REGIONLIBNAME, luaopen_regionapi},
|
{LUA_MAPLIBNAME, luaopen_mapapi},
|
||||||
|
|
||||||
{NULL, NULL}
|
{NULL, NULL}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -0,0 +1,126 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "map_api.hpp"
|
||||||
|
|
||||||
|
//map headers
|
||||||
|
#include "map_allocator.hpp"
|
||||||
|
#include "map_file_format.hpp"
|
||||||
|
#include "region_pager.hpp"
|
||||||
|
|
||||||
|
//NOTE: When operating on a region, setTile() & getTile() *are not* zero indexed, but when operating on the entire map they *are* zero indexed.
|
||||||
|
|
||||||
|
static int setTile(lua_State* L) {
|
||||||
|
if (lua_gettop(L) == 5) {
|
||||||
|
//operating on a region
|
||||||
|
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||||
|
ptr->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
//operating on the whole map
|
||||||
|
lua_pushstring(L, "pager");
|
||||||
|
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||||
|
|
||||||
|
//assume the pager is using lua
|
||||||
|
RegionPager<LuaAllocator, LuaFormat>* pager = reinterpret_cast<RegionPager<LuaAllocator, LuaFormat>*>(lua_touserdata(L, -1));
|
||||||
|
|
||||||
|
//balance the stack
|
||||||
|
lua_pop(L, 1);
|
||||||
|
|
||||||
|
pager->SetTile(lua_tointeger(L, 1), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getTile(lua_State* L) {
|
||||||
|
if (lua_gettop(L) == 4) {
|
||||||
|
//operating on a region
|
||||||
|
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||||
|
int ret = ptr->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
|
||||||
|
lua_pushnumber(L, ret);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
//operating on the whole map
|
||||||
|
lua_pushstring(L, "pager");
|
||||||
|
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||||
|
|
||||||
|
//assume the pager is using lua
|
||||||
|
RegionPager<LuaAllocator, LuaFormat>* pager = reinterpret_cast<RegionPager<LuaAllocator, LuaFormat>*>(lua_touserdata(L, -1));
|
||||||
|
|
||||||
|
//balance the stack
|
||||||
|
lua_pop(L, 1);
|
||||||
|
|
||||||
|
int ret = pager->GetTile(lua_tointeger(L, 1), lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
|
lua_pushnumber(L, ret);
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getX(lua_State* L) {
|
||||||
|
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||||
|
lua_pushinteger(L, ptr->GetX());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getY(lua_State* L) {
|
||||||
|
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||||
|
lua_pushinteger(L, ptr->GetY());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getRegionWidth(lua_State* L) {
|
||||||
|
lua_pushinteger(L, REGION_WIDTH);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getRegionHeight(lua_State* L) {
|
||||||
|
lua_pushinteger(L, REGION_HEIGHT);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getRegionDepth(lua_State* L) {
|
||||||
|
lua_pushinteger(L, REGION_DEPTH);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int dummy(lua_State* L) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const luaL_Reg regionlib[] = {
|
||||||
|
{"create", dummy},
|
||||||
|
{"unload", dummy},
|
||||||
|
{"load", dummy},
|
||||||
|
{"save", dummy},
|
||||||
|
{"settile",setTile},
|
||||||
|
{"gettile",getTile},
|
||||||
|
{"getx",getX},
|
||||||
|
{"gety",getY},
|
||||||
|
{"getregionwidth",getRegionWidth},
|
||||||
|
{"getregionheight",getRegionHeight},
|
||||||
|
{"getregiondepth",getRegionDepth},
|
||||||
|
{nullptr, nullptr}
|
||||||
|
};
|
||||||
|
|
||||||
|
LUAMOD_API int luaopen_mapapi(lua_State* L) {
|
||||||
|
luaL_newlib(L, regionlib);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
@@ -19,12 +19,12 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef REGIONAPI_HPP_
|
#ifndef MAPAPI_HPP_
|
||||||
#define REGIONAPI_HPP_
|
#define MAPAPI_HPP_
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
#define LUA_REGIONLIBNAME "Region"
|
#define LUA_MAPLIBNAME "map"
|
||||||
LUAMOD_API int luaopen_regionapi(lua_State* L);
|
LUAMOD_API int luaopen_mapapi(lua_State* L);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,91 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "region_api.hpp"
|
|
||||||
|
|
||||||
#include "region.hpp"
|
|
||||||
|
|
||||||
static int setTile(lua_State* L) {
|
|
||||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
|
||||||
ptr->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getTile(lua_State* L) {
|
|
||||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
|
||||||
int ret = ptr->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
|
|
||||||
lua_pushnumber(L, ret);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getWidth(lua_State* L) {
|
|
||||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
|
||||||
lua_pushinteger(L, ptr->GetWidth());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getHeight(lua_State* L) {
|
|
||||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
|
||||||
lua_pushinteger(L, ptr->GetHeight());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getDepth(lua_State* L) {
|
|
||||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
|
||||||
lua_pushinteger(L, ptr->GetDepth());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getX(lua_State* L) {
|
|
||||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
|
||||||
lua_pushinteger(L, ptr->GetX());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getY(lua_State* L) {
|
|
||||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
|
||||||
lua_pushinteger(L, ptr->GetY());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int dummy(lua_State* L) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const luaL_Reg regionlib[] = {
|
|
||||||
{"SetTile",setTile},
|
|
||||||
{"GetTile",getTile},
|
|
||||||
{"GetWidth",getWidth},
|
|
||||||
{"GetHeight",getHeight},
|
|
||||||
{"GetDepth",getDepth},
|
|
||||||
{"GetX",getX},
|
|
||||||
{"GetY",getY},
|
|
||||||
{"Create", dummy},
|
|
||||||
{"Unload", dummy},
|
|
||||||
{"Load", dummy},
|
|
||||||
{"Save", dummy},
|
|
||||||
{nullptr, nullptr}
|
|
||||||
};
|
|
||||||
|
|
||||||
LUAMOD_API int luaopen_regionapi(lua_State* L) {
|
|
||||||
luaL_newlib(L, regionlib);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "sql_utility.hpp"
|
||||||
|
|
||||||
|
#include "utility.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <fstream>
|
||||||
|
#include <cstdlib>
|
||||||
|
|
||||||
|
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**), void* argPtr) {
|
||||||
|
//load the file into a string
|
||||||
|
std::ifstream is(fname);
|
||||||
|
if (!is.is_open()) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
std::string script;
|
||||||
|
getline(is, script, '\0');
|
||||||
|
is.close();
|
||||||
|
|
||||||
|
//run the SQL loaded from the file
|
||||||
|
char* errmsg = nullptr;
|
||||||
|
int ret = sqlite3_exec(db, script.c_str(), callback, argPtr, &errmsg);
|
||||||
|
if (ret != SQLITE_OK) {
|
||||||
|
//handle any errors received from the SQL
|
||||||
|
std::runtime_error e(std::string() + "SQL Script Error " + to_string_custom(ret) + ": " + errmsg);
|
||||||
|
free(errmsg);
|
||||||
|
throw(e);
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,24 +19,13 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "editor_application.hpp"
|
#ifndef SERVERUTILITY_HPP_
|
||||||
|
#define SERVERUTILITY_HPP_
|
||||||
|
|
||||||
#include <stdexcept>
|
#include "sqlite3/sqlite3.h"
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
using namespace std;
|
#include <string>
|
||||||
|
|
||||||
int main(int, char**) {
|
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**) = nullptr, void* argPtr = nullptr);
|
||||||
cout << "Beginning editor" << endl;
|
|
||||||
try {
|
#endif
|
||||||
EditorApplication::GetInstance()->Init();
|
|
||||||
EditorApplication::GetInstance()->Proc();
|
|
||||||
EditorApplication::GetInstance()->Quit();
|
|
||||||
}
|
|
||||||
catch(exception& e) {
|
|
||||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
cout << "Clean exit" << endl;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
+4
-1
@@ -22,6 +22,7 @@
|
|||||||
#ifndef VECTOR2_HPP_
|
#ifndef VECTOR2_HPP_
|
||||||
#define VECTOR2_HPP_
|
#define VECTOR2_HPP_
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
@@ -29,7 +30,6 @@ class Vector2 {
|
|||||||
public:
|
public:
|
||||||
double x, y;
|
double x, y;
|
||||||
|
|
||||||
//This is explicitly a POD
|
|
||||||
Vector2() = default;
|
Vector2() = default;
|
||||||
Vector2(double i, double j): x(i), y(j) {};
|
Vector2(double i, double j): x(i), y(j) {};
|
||||||
~Vector2() = default;
|
~Vector2() = default;
|
||||||
@@ -112,4 +112,7 @@ template<typename T> Vector2 operator/(T t, Vector2 v) { return v / t; }
|
|||||||
template<typename T> bool operator==(T t, Vector2 v) { return v == t; }
|
template<typename T> bool operator==(T t, Vector2 v) { return v == t; }
|
||||||
template<typename T> bool operator!=(T t, Vector2 v) { return v != t; }
|
template<typename T> bool operator!=(T t, Vector2 v) { return v != t; }
|
||||||
|
|
||||||
|
//This is explicitly a POD
|
||||||
|
static_assert(std::is_pod<Vector2>::value, "Vector2 is not a POD");
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,139 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "base_scene.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Static declarations
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
SDL_Surface* BaseScene::screen = nullptr;
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
BaseScene::BaseScene() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
BaseScene::~BaseScene() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Program control
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) {
|
|
||||||
if (!bpp) {
|
|
||||||
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
|
|
||||||
}
|
|
||||||
|
|
||||||
screen = SDL_SetVideoMode(w, h, bpp, flags);
|
|
||||||
|
|
||||||
if (!screen) {
|
|
||||||
throw(std::runtime_error("Failed to create the screen surface"));
|
|
||||||
}
|
|
||||||
|
|
||||||
return screen;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_Surface* BaseScene::GetScreen() {
|
|
||||||
return screen;
|
|
||||||
}
|
|
||||||
|
|
||||||
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
|
|
||||||
return nextScene = sceneIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
SceneList BaseScene::GetNextScene() const {
|
|
||||||
return nextScene;
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Frame loop
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void BaseScene::RunFrame(double delta) {
|
|
||||||
FrameStart();
|
|
||||||
HandleEvents();
|
|
||||||
Update(delta);
|
|
||||||
FrameEnd();
|
|
||||||
}
|
|
||||||
|
|
||||||
void BaseScene::RenderFrame() {
|
|
||||||
SDL_FillRect(screen, 0, 0);
|
|
||||||
Render(screen);
|
|
||||||
SDL_Flip(screen);
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Event handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void BaseScene::HandleEvents() {
|
|
||||||
SDL_Event event;
|
|
||||||
|
|
||||||
while(SDL_PollEvent(&event)) {
|
|
||||||
switch(event.type) {
|
|
||||||
case SDL_QUIT:
|
|
||||||
QuitEvent();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDL_VIDEORESIZE:
|
|
||||||
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDL_MOUSEMOTION:
|
|
||||||
MouseMotion(event.motion);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDL_MOUSEBUTTONDOWN:
|
|
||||||
MouseButtonDown(event.button);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDL_MOUSEBUTTONUP:
|
|
||||||
MouseButtonUp(event.button);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDL_KEYDOWN:
|
|
||||||
KeyDown(event.key);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SDL_KEYUP:
|
|
||||||
KeyUp(event.key);
|
|
||||||
break;
|
|
||||||
|
|
||||||
#ifdef USE_EVENT_JOYSTICK
|
|
||||||
//TODO: joystick/gamepad support
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef USE_EVENT_UNKNOWN
|
|
||||||
default:
|
|
||||||
UnknownEvent(event);
|
|
||||||
break;
|
|
||||||
#endif
|
|
||||||
}//switch
|
|
||||||
}//while
|
|
||||||
}
|
|
||||||
@@ -1,74 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef BASESCENE_HPP_
|
|
||||||
#define BASESCENE_HPP_
|
|
||||||
|
|
||||||
#include "scene_list.hpp"
|
|
||||||
|
|
||||||
#include "SDL/SDL.h"
|
|
||||||
|
|
||||||
class BaseScene {
|
|
||||||
public:
|
|
||||||
//Public access members
|
|
||||||
BaseScene();
|
|
||||||
virtual ~BaseScene();
|
|
||||||
|
|
||||||
//Program control
|
|
||||||
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
|
|
||||||
static SDL_Surface* GetScreen();
|
|
||||||
|
|
||||||
SceneList SetNextScene(SceneList sceneIndex);
|
|
||||||
SceneList GetNextScene() const;
|
|
||||||
|
|
||||||
//Frame loop
|
|
||||||
virtual void RunFrame(double delta);
|
|
||||||
virtual void RenderFrame();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
virtual void FrameStart() {}
|
|
||||||
virtual void HandleEvents();
|
|
||||||
virtual void Update(double delta) {}
|
|
||||||
virtual void FrameEnd() {}
|
|
||||||
virtual void Render(SDL_Surface* const screen) {}
|
|
||||||
|
|
||||||
//Event handlers
|
|
||||||
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
|
|
||||||
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
|
|
||||||
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
|
|
||||||
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
|
|
||||||
virtual void KeyDown(SDL_KeyboardEvent const&) {}
|
|
||||||
virtual void KeyUp(SDL_KeyboardEvent const&) {}
|
|
||||||
|
|
||||||
#ifdef USE_EVENT_JOYSTICK
|
|
||||||
//TODO: joystick/gamepad support
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef USE_EVENT_UNKNOWN
|
|
||||||
virtual void UnknownEvent(SDL_Event const&) {}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
private:
|
|
||||||
static SDL_Surface* screen;
|
|
||||||
SceneList nextScene = SceneList::CONTINUE;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,130 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial EditorApplications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "editor_application.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <chrono>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Static declarations
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
EditorApplication EditorApplication::instance;
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Scene headers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//Add the custom scene headers here
|
|
||||||
#include "editor_scene.hpp"
|
|
||||||
#include "testificate_scene.hpp"
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
EditorApplication::EditorApplication() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorApplication::~EditorApplication() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void EditorApplication::Init() {
|
|
||||||
config.Load("rsc\\config.cfg");
|
|
||||||
if (SDL_Init(SDL_INIT_VIDEO))
|
|
||||||
throw(std::runtime_error("Failed to initialize SDL"));
|
|
||||||
|
|
||||||
BaseScene::SetScreen(config.Int("screen.w"), config.Int("screen.h"));
|
|
||||||
}
|
|
||||||
|
|
||||||
void EditorApplication::Proc() {
|
|
||||||
LoadScene(SceneList::FIRST);
|
|
||||||
|
|
||||||
//prepare the time system
|
|
||||||
typedef std::chrono::steady_clock Clock;
|
|
||||||
|
|
||||||
Clock::duration delta(16 * Clock::duration::period::den / std::milli::den);
|
|
||||||
Clock::time_point simTime = Clock::now();
|
|
||||||
Clock::time_point realTime;
|
|
||||||
|
|
||||||
//The main loop
|
|
||||||
while(activeScene->GetNextScene() != SceneList::QUIT) {
|
|
||||||
//switch scenes when necessary
|
|
||||||
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
|
|
||||||
LoadScene(activeScene->GetNextScene());
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
//update the current time
|
|
||||||
realTime = Clock::now();
|
|
||||||
|
|
||||||
//simulate game time
|
|
||||||
while (simTime < realTime) {
|
|
||||||
//call each user defined function
|
|
||||||
activeScene->RunFrame(double(delta.count()) / Clock::duration::period::den);
|
|
||||||
simTime += delta;
|
|
||||||
}
|
|
||||||
|
|
||||||
//draw the game to the screen
|
|
||||||
activeScene->RenderFrame();
|
|
||||||
|
|
||||||
//give the computer a break
|
|
||||||
SDL_Delay(10);
|
|
||||||
}
|
|
||||||
|
|
||||||
UnloadScene();
|
|
||||||
}
|
|
||||||
|
|
||||||
void EditorApplication::Quit() {
|
|
||||||
SDL_Quit();
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Private access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void EditorApplication::LoadScene(SceneList sceneIndex) {
|
|
||||||
UnloadScene();
|
|
||||||
|
|
||||||
switch(sceneIndex) {
|
|
||||||
//add scene creation calls here
|
|
||||||
case SceneList::FIRST:
|
|
||||||
case SceneList::EDITORSCENE:
|
|
||||||
activeScene = new EditorScene(&config);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SceneList::TESTIFICATESCENE:
|
|
||||||
activeScene = new TestificateScene(&config);
|
|
||||||
break;
|
|
||||||
|
|
||||||
|
|
||||||
default:
|
|
||||||
throw(std::logic_error("Failed to recognize the scene index"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EditorApplication::UnloadScene() {
|
|
||||||
delete activeScene;
|
|
||||||
activeScene = nullptr;
|
|
||||||
}
|
|
||||||
@@ -1,235 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "editor_scene.hpp"
|
|
||||||
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <cstdio>
|
|
||||||
#include <iostream>
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
using namespace std;
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
EditorScene::EditorScene(ConfigUtility* const arg1):
|
|
||||||
config(*arg1)
|
|
||||||
{
|
|
||||||
//create the debugging "window"
|
|
||||||
debugInfo.CreateSurface(256, 256);
|
|
||||||
|
|
||||||
//setup the utility objects
|
|
||||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
|
||||||
|
|
||||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
|
||||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
|
||||||
|
|
||||||
//setup the menu bar
|
|
||||||
menuBar.SetFont(&font);
|
|
||||||
menuBar.SetImage(&buttonImage);
|
|
||||||
|
|
||||||
menuBar.SetEntries({
|
|
||||||
{"File", "New", "Open", "Save", "Close"},
|
|
||||||
{"Edit", "Set Tile", "Set Brush", "Script"},
|
|
||||||
{"Debug", "Debug On", "Debug Off", "Toggle", "Testificate"}
|
|
||||||
});
|
|
||||||
|
|
||||||
//setup the map
|
|
||||||
pager.SetRegionWidth(REGION_WIDTH);
|
|
||||||
pager.SetRegionHeight(REGION_HEIGHT);
|
|
||||||
pager.SetRegionDepth(REGION_DEPTH);
|
|
||||||
|
|
||||||
//debug
|
|
||||||
tsheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
|
|
||||||
for (int i = 0; i < REGION_WIDTH; i++) {
|
|
||||||
for (int j = 0; j < REGION_HEIGHT; j++) {
|
|
||||||
pager.SetTile(i, j, 0, 14);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pager.SetTile(5, 10, 1, 48);
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorScene::~EditorScene() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Frame loop
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void EditorScene::FrameStart() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void EditorScene::Update(double delta) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void EditorScene::FrameEnd() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void EditorScene::Render(SDL_Surface* const screen) {
|
|
||||||
tsheet.DrawRegionTo(screen, pager.GetRegion(0, 0), camera.x, camera.y);
|
|
||||||
/* //debug
|
|
||||||
for (int i = 0; i < pager.GetRegionWidth()*2; i++) {
|
|
||||||
for (int j = 0; j < pager.GetRegionHeight()*2; j++) {
|
|
||||||
for (int k = 0; k < pager.GetRegionDepth(); k++) {
|
|
||||||
//TODO: skip the out-of-bounds regions
|
|
||||||
tsheet.DrawTo(
|
|
||||||
screen,
|
|
||||||
i*tsheet.GetTileW()-camera.x,
|
|
||||||
j*tsheet.GetTileH()-camera.y,
|
|
||||||
pager.GetTile(i,j,k)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
//draw a big bar across the top (hackish)
|
|
||||||
buttonImage.SetClipY(0);
|
|
||||||
for (int i = 0; i < screen->w; i += buttonImage.GetClipW()) {
|
|
||||||
buttonImage.DrawTo(screen, i, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
//draw the menu bar
|
|
||||||
menuBar.DrawTo(screen);
|
|
||||||
|
|
||||||
//draw some debugging info
|
|
||||||
if (debugOpen) {
|
|
||||||
SDL_FillRect(debugInfo.GetSurface(), 0, 0);
|
|
||||||
DrawToDebugInfo(string("camera.x: ") + to_string_custom(camera.x), 0);
|
|
||||||
DrawToDebugInfo(string("camera.y: ") + to_string_custom(camera.y), 1);
|
|
||||||
debugInfo.DrawTo(screen, screen->w - debugInfo.GetClipW(), buttonImage.GetClipH());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EditorScene::DrawToDebugInfo(std::string str, int line) {
|
|
||||||
//draw the debug info on the right, with a grey background
|
|
||||||
SDL_Rect clip = {
|
|
||||||
Sint16(debugInfo.GetClipW() - str.size() * font.GetCharW()),
|
|
||||||
Sint16(font.GetCharH() * line),
|
|
||||||
Uint16(str.size() * font.GetCharW()),
|
|
||||||
Uint16(font.GetCharH())
|
|
||||||
};
|
|
||||||
SDL_FillRect(debugInfo.GetSurface(), &clip, SDL_MapRGB(debugInfo.GetSurface()->format, 64, 64, 64));
|
|
||||||
font.DrawStringTo(str, debugInfo.GetSurface(), clip.x, clip.y);
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Event handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void EditorScene::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
|
||||||
menuBar.MouseMotion(motion);
|
|
||||||
|
|
||||||
if (motion.state & SDL_BUTTON_RMASK) {
|
|
||||||
camera.x -= motion.xrel;
|
|
||||||
camera.y -= motion.yrel;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EditorScene::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|
||||||
menuBar.MouseButtonDown(button);
|
|
||||||
}
|
|
||||||
|
|
||||||
void EditorScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|
||||||
int entry, drop;
|
|
||||||
menuBar.MouseButtonUp(button, &entry, &drop);
|
|
||||||
HandleMenuOption(entry, drop);
|
|
||||||
}
|
|
||||||
|
|
||||||
void EditorScene::KeyDown(SDL_KeyboardEvent const& key) {
|
|
||||||
switch(key.keysym.sym) {
|
|
||||||
case SDLK_ESCAPE:
|
|
||||||
QuitEvent();
|
|
||||||
break;
|
|
||||||
case SDLK_SPACE:
|
|
||||||
camera.x = 0;
|
|
||||||
camera.y = 0;
|
|
||||||
break;
|
|
||||||
case SDLK_TAB:
|
|
||||||
debugOpen = !debugOpen;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EditorScene::KeyUp(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void EditorScene::HandleMenuOption(int entry, int drop) {
|
|
||||||
//manage input from the menu bar
|
|
||||||
switch(entry) {
|
|
||||||
case 0: //File
|
|
||||||
switch(drop) {
|
|
||||||
case 0:
|
|
||||||
//TODO: NEW
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
//TODO: OPEN
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
//TODO: SAVE
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
//TODO: CLOSE
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 1: //Edit
|
|
||||||
switch(drop) {
|
|
||||||
case 0:
|
|
||||||
//TODO: SET TILE
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
//TODO: SET BRUSH
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
//TODO: SCRIPT
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 2: //Debug
|
|
||||||
switch(drop) {
|
|
||||||
case 0:
|
|
||||||
debugOpen = true;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
debugOpen = false;
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
debugOpen = !debugOpen;
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
SetNextScene(SceneList::TESTIFICATESCENE);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,80 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef EDITORSCENE_HPP_
|
|
||||||
#define EDITORSCENE_HPP_
|
|
||||||
|
|
||||||
#include "base_scene.hpp"
|
|
||||||
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
#include "image.hpp"
|
|
||||||
#include "raster_font.hpp"
|
|
||||||
#include "menu_bar.hpp"
|
|
||||||
|
|
||||||
#include "region_pager.hpp"
|
|
||||||
#include "map_generator.hpp"
|
|
||||||
#include "map_file_format.hpp"
|
|
||||||
#include "tile_sheet.hpp"
|
|
||||||
|
|
||||||
class EditorScene : public BaseScene {
|
|
||||||
public:
|
|
||||||
//Public access members
|
|
||||||
EditorScene(ConfigUtility* const);
|
|
||||||
~EditorScene();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
//Frame loop
|
|
||||||
void FrameStart();
|
|
||||||
void Update(double delta);
|
|
||||||
void FrameEnd();
|
|
||||||
void Render(SDL_Surface* const);
|
|
||||||
|
|
||||||
//Event handlers
|
|
||||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
|
||||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
|
||||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
|
||||||
void KeyDown(SDL_KeyboardEvent const&);
|
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
|
||||||
|
|
||||||
//members
|
|
||||||
void HandleMenuOption(int entry, int drop);
|
|
||||||
|
|
||||||
//globals
|
|
||||||
ConfigUtility& config;
|
|
||||||
|
|
||||||
//debugging tools
|
|
||||||
void DrawToDebugInfo(std::string, int line);
|
|
||||||
Image debugInfo;
|
|
||||||
bool debugOpen = true;
|
|
||||||
|
|
||||||
RasterFont font;
|
|
||||||
Image buttonImage;
|
|
||||||
MenuBar menuBar;
|
|
||||||
|
|
||||||
struct {
|
|
||||||
int x = 0, y = 0;
|
|
||||||
} camera;
|
|
||||||
|
|
||||||
RegionPager<BlankGenerator, DummyFormat> pager;
|
|
||||||
TileSheet tsheet;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
#config
|
|
||||||
INCLUDES+=../common ../common/graphics ../common/map ../common/ui
|
|
||||||
LIBS+=../libcommon.a -lmingw32 -lSDLmain -lSDL -llua
|
|
||||||
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
|
|
||||||
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
|
|
||||||
|
|
||||||
#source
|
|
||||||
CXXSRC=$(wildcard *.cpp)
|
|
||||||
CSRC=$(wildcard *.c)
|
|
||||||
|
|
||||||
#objects
|
|
||||||
OBJDIR=obj
|
|
||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
|
||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
|
|
||||||
|
|
||||||
#output
|
|
||||||
OUTDIR=../out
|
|
||||||
OUT=$(addprefix $(OUTDIR)/,editor)
|
|
||||||
|
|
||||||
#targets
|
|
||||||
all: $(OBJ) $(OUT)
|
|
||||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUT): | $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR):
|
|
||||||
mkdir $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUTDIR):
|
|
||||||
mkdir $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR)/%.o: %.cpp
|
|
||||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
|
||||||
|
|
||||||
$(OBJDIR)/%.o: %.c
|
|
||||||
$(CC) $(CFLAGS) -c -o $@ $<
|
|
||||||
|
|
||||||
clean:
|
|
||||||
$(RM) *.o *.a *.exe
|
|
||||||
|
|
||||||
rebuild: clean all
|
|
||||||
@@ -1,91 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "testificate_scene.hpp"
|
|
||||||
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
using std::cout;
|
|
||||||
using std::endl;
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
TestificateScene::TestificateScene(ConfigUtility* const arg1):
|
|
||||||
config(*arg1)
|
|
||||||
{
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
TestificateScene::~TestificateScene() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Frame loop
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void TestificateScene::FrameStart() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestificateScene::Update(double delta) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestificateScene::FrameEnd() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestificateScene::Render(SDL_Surface* const screen) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Event handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void TestificateScene::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void TestificateScene::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestificateScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestificateScene::KeyDown(SDL_KeyboardEvent const& key) {
|
|
||||||
switch(key.keysym.sym) {
|
|
||||||
case SDLK_ESCAPE:
|
|
||||||
// QuitEvent();
|
|
||||||
SetNextScene(SceneList::EDITORSCENE);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestificateScene::KeyUp(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
@@ -1,53 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef TESTIFICATESCENE_HPP_
|
|
||||||
#define TESTIFICATESCENE_HPP_
|
|
||||||
|
|
||||||
#include "base_scene.hpp"
|
|
||||||
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
|
|
||||||
class TestificateScene : public BaseScene {
|
|
||||||
public:
|
|
||||||
//Public access members
|
|
||||||
TestificateScene(ConfigUtility* const);
|
|
||||||
~TestificateScene();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
//Frame loop
|
|
||||||
void FrameStart();
|
|
||||||
void Update(double delta);
|
|
||||||
void FrameEnd();
|
|
||||||
void Render(SDL_Surface* const);
|
|
||||||
|
|
||||||
//Event handlers
|
|
||||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
|
||||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
|
||||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
|
||||||
void KeyDown(SDL_KeyboardEvent const&);
|
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
|
||||||
|
|
||||||
//globals
|
|
||||||
ConfigUtility& config;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
#TODO: The build process needs revising
|
||||||
#for use on Windows:
|
#for use on Windows:
|
||||||
|
|
||||||
#MKDIR=mkdir
|
#MKDIR=mkdir
|
||||||
@@ -14,7 +15,6 @@ all: $(OUTDIR)
|
|||||||
$(MAKE) -C common
|
$(MAKE) -C common
|
||||||
$(MAKE) -C server
|
$(MAKE) -C server
|
||||||
$(MAKE) -C client
|
$(MAKE) -C client
|
||||||
$(MAKE) -C editor
|
|
||||||
|
|
||||||
$(OUTDIR):
|
$(OUTDIR):
|
||||||
mkdir $(OUTDIR)
|
mkdir $(OUTDIR)
|
||||||
|
|||||||
+3
-2
@@ -23,7 +23,8 @@ map.pager.height = 20
|
|||||||
map.pager.depth = 3
|
map.pager.depth = 3
|
||||||
|
|
||||||
#player options
|
#player options
|
||||||
player.handle = username
|
client.username = Kayne Ruse
|
||||||
player.avatar = elliot2.bmp
|
client.handle = Ratstail91
|
||||||
|
client.avatar = elliot2.bmp
|
||||||
|
|
||||||
#debugging
|
#debugging
|
||||||
|
|||||||
@@ -1,29 +1,27 @@
|
|||||||
print("Lua script check OK (./rsc)")
|
print("Lua script check OK (./rsc)")
|
||||||
|
|
||||||
function Region.Create(r)
|
function map.create(region)
|
||||||
print("Region:Create(r", Region.GetX(r), Region.GetY(r), ")")
|
for i = 1, map.getregionwidth() do
|
||||||
for i = 1, Region.GetWidth(r) do
|
for j = 1, map.getregionheight() do
|
||||||
for j = 1, Region.GetHeight(r) do
|
if math.abs(map.getx(region) + i -1) == math.abs(map.gety(region) + j -1) then
|
||||||
if math.abs(i) == math.abs(j) then
|
map.settile(region, i, j, 1, 50)
|
||||||
Region.SetTile(r, i, j, 1, 50)
|
|
||||||
else
|
else
|
||||||
Region.SetTile(r, i, j, 1, 14)
|
map.settile(region, i, j, 1, 14)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
print("done")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function Region.Unload(r)
|
function map.unload(region)
|
||||||
print("Region:Unload(r", Region.GetX(r), Region.GetY(r), ")")
|
--
|
||||||
end
|
end
|
||||||
|
|
||||||
--return true if file loaded, otherwise return false
|
--return true if file loaded, otherwise return false
|
||||||
function Region.Load(r, saveDir)
|
function map.load(region, dir)
|
||||||
print("Region:Load(r,", saveDir, Region.GetX(r), Region.GetY(r), ")")
|
--
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
function Region.Save(r, saveDir)
|
function map.save(region, dir)
|
||||||
print("Region:Save(r,", saveDir, Region.GetX(r), Region.GetY(r), ")")
|
--
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -3,42 +3,43 @@
|
|||||||
-------------------------
|
-------------------------
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS UserAccounts (
|
CREATE TABLE IF NOT EXISTS UserAccounts (
|
||||||
userAccountID INTEGER PRIMARY KEY AUTOINCREMENT,
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
username varchar(30) UNIQUE,
|
username varchar(100) UNIQUE,
|
||||||
password varchar(30),
|
--TODO: server-client security
|
||||||
|
-- password varchar(100),
|
||||||
blacklisted BIT DEFAULT 0,
|
blacklisted BIT DEFAULT 0,
|
||||||
whitelisted BIT DEFAULT 1
|
whitelisted BIT DEFAULT 1
|
||||||
|
-- TODO: moderator
|
||||||
);
|
);
|
||||||
|
|
||||||
-------------------------
|
-------------------------
|
||||||
--Items
|
--Items
|
||||||
-------------------------
|
-------------------------
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS GlobalItemList (
|
|
||||||
globalItemListID INTEGER PRIMARY KEY AUTOINCREMENT,
|
|
||||||
itemName varchar(30) UNIQUE,
|
|
||||||
itemImage varchar(30),
|
|
||||||
type varchar(15), --{'mundane', 'consumable', 'equipment'}
|
|
||||||
maxStackSize INTEGER, --{1-max; 0 for non-stackable}
|
|
||||||
maxUniqueCopies INTEGER --{1-max; 0 for unlimited}
|
|
||||||
);
|
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS MundaneItems (
|
CREATE TABLE IF NOT EXISTS MundaneItems (
|
||||||
mundaneItemID INTEGER PRIMARY KEY AUTOINCREMENT,
|
--metadata
|
||||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
--holds whatever
|
itemID INTEGER,
|
||||||
|
stackSize INTEGER DEFAULT 0,
|
||||||
|
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||||
);
|
);
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS Consumables (
|
CREATE TABLE IF NOT EXISTS Consumables (
|
||||||
consumableID INTEGER PRIMARY KEY AUTOINCREMENT,
|
--metadata
|
||||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
|
itemID INTEGER,
|
||||||
|
stackSize INTEGER DEFAULT 0,
|
||||||
|
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||||
--holds all consumable items info (food, potions, etc.)
|
--holds all consumable items info (food, potions, etc.)
|
||||||
);
|
);
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS Equipment (
|
CREATE TABLE IF NOT EXISTS Equipment (
|
||||||
equipmentID INTEGER PRIMARY KEY AUTOINCREMENT,
|
--metadata
|
||||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
|
itemID INTEGER,
|
||||||
|
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||||
--hold all equipment info
|
--hold all equipment info
|
||||||
|
--stat mods, special effects, etc.
|
||||||
);
|
);
|
||||||
|
|
||||||
-------------------------
|
-------------------------
|
||||||
@@ -46,28 +47,37 @@ CREATE TABLE IF NOT EXISTS Equipment (
|
|||||||
-------------------------
|
-------------------------
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS PlayerCharacters (
|
CREATE TABLE IF NOT EXISTS PlayerCharacters (
|
||||||
playerCharacterID INTEGER PRIMARY KEY AUTOINCREMENT,
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
name varchar(30) UNIQUE,
|
|
||||||
|
|
||||||
--stats
|
--metadata
|
||||||
currentLevel INTEGER DEFAULT 0,
|
owner INTEGER REFERENCES UserAccounts(uid),
|
||||||
currentExperience INTEGER DEFAULT 0,
|
handle varchar(100) UNIQUE,
|
||||||
maxHealth INTEGER DEFAULT 0,
|
avatar varchar(100),
|
||||||
maxMana INTEGER DEFAULT 0,
|
birth timestamp NOT NULL DEFAULT (datetime()),
|
||||||
currentHealth INTEGER DEFAULT 0,
|
|
||||||
currentMana INTEGER DEFAULT 0,
|
--position
|
||||||
attack INTEGER DEFAULT 0,
|
mapIndex INTEGER DEFAULT 0,
|
||||||
defence INTEGER DEFAULT 0,
|
positionX INTEGER DEFAULT 0,
|
||||||
--etc.
|
positionY INTEGER DEFAULT 0,
|
||||||
|
|
||||||
|
--statistics
|
||||||
|
level INTEGER DEFAULT 0,
|
||||||
|
exp INTEGER DEFAULT 0,
|
||||||
|
maxHP INTEGER DEFAULT 0,
|
||||||
|
health INTEGER DEFAULT 0,
|
||||||
|
maxMP INTEGER DEFAULT 0,
|
||||||
|
mana INTEGER DEFAULT 0,
|
||||||
|
attack INTEGER DEFAULT 0,
|
||||||
|
defence INTEGER DEFAULT 0,
|
||||||
|
intelligence INTEGER DEFAULT 0,
|
||||||
|
resistance INTEGER DEFAULT 0,
|
||||||
|
accuracy REAL DEFAULT 0.0,
|
||||||
|
evasion REAL DEFAULT 0.0,
|
||||||
|
luck REAL DEFAULT 0.0,
|
||||||
|
|
||||||
--equipment
|
--equipment
|
||||||
weapon INTEGER REFERENCES Equipment(equipmentID),
|
weapon INTEGER REFERENCES Equipment(uid),
|
||||||
helmet INTEGER REFERENCES Equipment(equipmentID),
|
helmet INTEGER REFERENCES Equipment(uid),
|
||||||
armour INTEGER REFERENCES Equipment(equipmentID)
|
armour INTEGER REFERENCES Equipment(uid)
|
||||||
--etc.
|
--etc.
|
||||||
);
|
);
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS PlayerInventoryItems (
|
|
||||||
characterID INTEGER REFERENCES PlayerCharacters(characterID),
|
|
||||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
|
||||||
);
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,35 +19,18 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef EDITORAPPLICATION_HPP_
|
#ifndef ACCOUNTDATA_HPP_
|
||||||
#define EDITORAPPLICATION_HPP_
|
#define ACCOUNTDATA_HPP_
|
||||||
|
|
||||||
#include "scene_list.hpp"
|
#include <string>
|
||||||
#include "base_scene.hpp"
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
|
|
||||||
class EditorApplication {
|
struct AccountData {
|
||||||
private:
|
std::string username;
|
||||||
EditorApplication();
|
//TODO: password
|
||||||
~EditorApplication();
|
bool blackListed = false;
|
||||||
static EditorApplication instance;
|
bool whiteListed = true;
|
||||||
|
|
||||||
public:
|
int clientIndex;
|
||||||
static EditorApplication* GetInstance() { return &instance; }
|
|
||||||
|
|
||||||
void Init();
|
|
||||||
void Proc();
|
|
||||||
void Quit();
|
|
||||||
|
|
||||||
private:
|
|
||||||
//Private access members
|
|
||||||
void LoadScene(SceneList sceneIndex);
|
|
||||||
void UnloadScene();
|
|
||||||
|
|
||||||
//globals
|
|
||||||
ConfigUtility config;
|
|
||||||
|
|
||||||
BaseScene* activeScene = nullptr;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,192 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "server_application.hpp"
|
||||||
|
|
||||||
|
#include "sqlite3/sqlite3.h"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Define the queries
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
static const char* CREATE_USER_ACCOUNT = "INSERT INTO UserAccounts (username) VALUES (?);";
|
||||||
|
static const char* LOAD_USER_ACCOUNT = "SELECT * FROM UserAccounts WHERE username = ?;";
|
||||||
|
static const char* SAVE_USER_ACCOUNT = "INSERT OR REPLACE INTO UserAccounts VALUES (?, ?, ?, ?);";
|
||||||
|
static const char* DELETE_USER_ACCOUNT = "DELETE FROM UserAccounts WHERE uid = ?;";
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Define the methods
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
int ServerApplication::CreateUserAccount(std::string username, int clientIndex) {
|
||||||
|
//create this user account, failing if it exists, leave this account in memory
|
||||||
|
sqlite3_stmt* statement = nullptr;
|
||||||
|
|
||||||
|
//prep
|
||||||
|
if (sqlite3_prepare_v2(database, CREATE_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//parameter
|
||||||
|
if (sqlite3_bind_text(statement, 1, username.c_str(), username.size() + 1, SQLITE_STATIC) != SQLITE_OK) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//execute
|
||||||
|
if (sqlite3_step(statement) != SQLITE_DONE) {
|
||||||
|
//if this fails, than this account exists
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
|
||||||
|
//load this account into memory
|
||||||
|
return LoadUserAccount(username, clientIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
int ServerApplication::LoadUserAccount(std::string username, int clientIndex) {
|
||||||
|
//load this user account, failing if it is in memory, creating it if it doesn't exist
|
||||||
|
sqlite3_stmt* statement = nullptr;
|
||||||
|
|
||||||
|
//prep
|
||||||
|
if (sqlite3_prepare_v2(database, LOAD_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//parameter
|
||||||
|
if (sqlite3_bind_text(statement, 1, username.c_str(), username.size() + 1, SQLITE_STATIC) != SQLITE_OK) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//execute
|
||||||
|
int ret = sqlite3_step(statement);
|
||||||
|
|
||||||
|
//process the result
|
||||||
|
if (ret == SQLITE_ROW) {
|
||||||
|
//get the index
|
||||||
|
int uid = sqlite3_column_int(statement, 0);
|
||||||
|
|
||||||
|
//check to see if this account is already loaded
|
||||||
|
if (accountMap.find(uid) != accountMap.end()) {
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
//extract the data into memory
|
||||||
|
AccountData& newAccount = accountMap[uid];
|
||||||
|
newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1));
|
||||||
|
newAccount.blackListed = sqlite3_column_int(statement, 2);
|
||||||
|
newAccount.whiteListed = sqlite3_column_int(statement, 3);
|
||||||
|
newAccount.clientIndex = clientIndex;
|
||||||
|
|
||||||
|
//finish the routine
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
return uid;
|
||||||
|
}
|
||||||
|
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
|
||||||
|
if (ret == SQLITE_DONE) {
|
||||||
|
//create the non-existant account instead
|
||||||
|
return CreateUserAccount(username, clientIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadUserAccount: " + sqlite3_errmsg(database) ));
|
||||||
|
}
|
||||||
|
|
||||||
|
int ServerApplication::SaveUserAccount(int uid) {
|
||||||
|
//save this user account from memory, replacing it if it exists in the database
|
||||||
|
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
|
||||||
|
|
||||||
|
//this method fails if this account is not loaded
|
||||||
|
if (accountMap.find(uid) == accountMap.end()) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
AccountData& account = accountMap[uid];
|
||||||
|
sqlite3_stmt* statement = nullptr;
|
||||||
|
|
||||||
|
//prep
|
||||||
|
if (sqlite3_prepare_v2(database, SAVE_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//parameters
|
||||||
|
bool ret = false;
|
||||||
|
ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_text(statement, 2, account.username.c_str(), account.username.size() + 1, SQLITE_STATIC) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 3, account.blackListed) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 4, account.whiteListed) != SQLITE_OK;
|
||||||
|
|
||||||
|
//check for binding errors
|
||||||
|
if (ret) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//execute
|
||||||
|
if (sqlite3_step(statement) != SQLITE_DONE) {
|
||||||
|
//if this fails, than something went horribly wrong
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
throw( std::runtime_error(std::string() + "Unknown SQL error when saving an account: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
|
||||||
|
//successful execution
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::UnloadUserAccount(int uid) {
|
||||||
|
//save this user account, and then unload it
|
||||||
|
//NOTE: the associated characters are unloaded externally
|
||||||
|
SaveUserAccount(uid);
|
||||||
|
accountMap.erase(uid);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::DeleteUserAccount(int uid) {
|
||||||
|
//delete a user account from the database, and remove it from memory
|
||||||
|
//NOTE: the associated characters are unloaded externally
|
||||||
|
sqlite3_stmt* statement = nullptr;
|
||||||
|
|
||||||
|
//prep
|
||||||
|
if (sqlite3_prepare_v2(database, DELETE_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//parameter
|
||||||
|
if (sqlite3_bind_int(statement, 1, uid) != SQLITE_OK) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//execute
|
||||||
|
if (sqlite3_step(statement) != SQLITE_DONE) {
|
||||||
|
//if this fails, than something went horribly wrong
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
throw( std::runtime_error(std::string() + "Unknown SQL error when deleting an account: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//finish the routine
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
accountMap.erase(uid);
|
||||||
|
}
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef CHARACTERDATA_HPP_
|
||||||
|
#define CHARACTERDATA_HPP_
|
||||||
|
|
||||||
|
//POD members
|
||||||
|
#include "bbox.hpp"
|
||||||
|
#include "vector2.hpp"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
struct CharacterData {
|
||||||
|
//metadata
|
||||||
|
int owner;
|
||||||
|
std::string handle;
|
||||||
|
std::string avatar;
|
||||||
|
|
||||||
|
//world position
|
||||||
|
int mapIndex = 0;
|
||||||
|
Vector2 position = {0.0,0.0};
|
||||||
|
Vector2 motion = {0.0,0.0};
|
||||||
|
BBox bbox = {0,0,0,0};
|
||||||
|
|
||||||
|
//statistics
|
||||||
|
int level = 0;
|
||||||
|
int exp = 0;
|
||||||
|
int maxHP = 0;
|
||||||
|
int health = 0;
|
||||||
|
int maxMP = 0;
|
||||||
|
int mana = 0;
|
||||||
|
int attack = 0;
|
||||||
|
int defence = 0;
|
||||||
|
int intelligence = 0;
|
||||||
|
int resistance = 0;
|
||||||
|
float accuracy = 0.0;
|
||||||
|
float evasion = 0.0;
|
||||||
|
float luck = 0.0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,229 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "server_application.hpp"
|
||||||
|
|
||||||
|
#include "sqlite3/sqlite3.h"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Define the queries
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
static const char* CREATE_CHARACTER = "INSERT INTO PlayerCharacters (owner, handle, avatar) VALUES (?, ?, ?);";
|
||||||
|
static const char* LOAD_CHARACTER = "SELECT * FROM PlayerCharacters WHERE handle = ?;";
|
||||||
|
static const char* SAVE_CHARACTER = "INSERT OR REPLACE INTO PlayerCharacters (uid, owner, mapIndex, positionX, positionY) VALUES (?, ?, ?, ?, ?);";
|
||||||
|
static const char* DELETE_CHARACTER = "DELETE FROM PlayerCharacters WHERE uid = ?;";
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Define the methods
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
int ServerApplication::CreateCharacter(int owner, std::string handle, std::string avatar) {
|
||||||
|
//Create the character, failing if it exists
|
||||||
|
sqlite3_stmt* statement = nullptr;
|
||||||
|
|
||||||
|
//prep
|
||||||
|
if (sqlite3_prepare_v2(database, CREATE_CHARACTER, -1, &statement, nullptr) != SQLITE_OK) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//parameters
|
||||||
|
bool ret = false;
|
||||||
|
ret |= sqlite3_bind_int(statement, 1, owner);
|
||||||
|
ret |= sqlite3_bind_text(statement, 2, handle.c_str(), handle.size() + 1, SQLITE_STATIC);
|
||||||
|
ret |= sqlite3_bind_text(statement, 3, avatar.c_str(), avatar.size() + 1, SQLITE_STATIC);
|
||||||
|
|
||||||
|
//check for binding errors
|
||||||
|
if (ret) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//execute
|
||||||
|
if (sqlite3_step(statement) != SQLITE_DONE) {
|
||||||
|
//if this fails, than this character exists
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
|
||||||
|
//load this character into memory
|
||||||
|
return LoadCharacter(owner, handle, avatar);
|
||||||
|
}
|
||||||
|
|
||||||
|
int ServerApplication::LoadCharacter(int owner, std::string handle, std::string avatar) {
|
||||||
|
//load the specified character, creating it if it doesn't exist
|
||||||
|
//fail if it is already loaded, or does not belong to this account
|
||||||
|
sqlite3_stmt* statement = nullptr;
|
||||||
|
|
||||||
|
//prep
|
||||||
|
if (sqlite3_prepare_v2(database, LOAD_CHARACTER, -1, &statement, nullptr) != SQLITE_OK) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//parameter
|
||||||
|
if (sqlite3_bind_text(statement, 1, handle.c_str(), handle.size() + 1, SQLITE_STATIC) != SQLITE_OK) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//execute
|
||||||
|
int ret = sqlite3_step(statement);
|
||||||
|
|
||||||
|
//process the result
|
||||||
|
if (ret == SQLITE_ROW) {
|
||||||
|
//get the index
|
||||||
|
int uid = sqlite3_column_int(statement, 0);
|
||||||
|
|
||||||
|
//check to see if this character is already loaded
|
||||||
|
if (characterMap.find(uid) != characterMap.end()) {
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
//check the owner
|
||||||
|
if (owner != sqlite3_column_int(statement, 1)) {
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
return -2;
|
||||||
|
}
|
||||||
|
|
||||||
|
//extract the data into memory
|
||||||
|
CharacterData& newChar = characterMap[uid];
|
||||||
|
|
||||||
|
//metadata
|
||||||
|
newChar.owner = owner;
|
||||||
|
newChar.handle = reinterpret_cast<const char*>(sqlite3_column_text(statement, 2));
|
||||||
|
newChar.avatar = reinterpret_cast<const char*>(sqlite3_column_text(statement, 3));
|
||||||
|
//Don't cache the birth
|
||||||
|
|
||||||
|
//world position
|
||||||
|
newChar.mapIndex = sqlite3_column_int(statement, 5);
|
||||||
|
newChar.position.x = (double)sqlite3_column_int(statement, 6);
|
||||||
|
newChar.position.y = (double)sqlite3_column_int(statement, 7);
|
||||||
|
|
||||||
|
//statistics
|
||||||
|
newChar.level = sqlite3_column_int(statement, 8);
|
||||||
|
newChar.exp = sqlite3_column_int(statement, 9);
|
||||||
|
newChar.maxHP = sqlite3_column_int(statement, 10);
|
||||||
|
newChar.health = sqlite3_column_int(statement, 11);
|
||||||
|
newChar.maxMP = sqlite3_column_int(statement, 12);
|
||||||
|
newChar.mana = sqlite3_column_int(statement, 13);
|
||||||
|
newChar.attack = sqlite3_column_int(statement, 14);
|
||||||
|
newChar.defence = sqlite3_column_int(statement, 15);
|
||||||
|
newChar.intelligence = sqlite3_column_int(statement, 16);
|
||||||
|
newChar.resistance = sqlite3_column_int(statement, 17);
|
||||||
|
newChar.accuracy = sqlite3_column_double(statement, 18);
|
||||||
|
newChar.evasion = sqlite3_column_double(statement, 19);
|
||||||
|
newChar.luck = sqlite3_column_double(statement, 20);
|
||||||
|
|
||||||
|
//TODO: equipment
|
||||||
|
|
||||||
|
//finish the routine
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
return uid;
|
||||||
|
}
|
||||||
|
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
|
||||||
|
if (ret == SQLITE_DONE) {
|
||||||
|
//create the non-existant character instead
|
||||||
|
return CreateCharacter(owner, handle, avatar);
|
||||||
|
}
|
||||||
|
|
||||||
|
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) ));
|
||||||
|
}
|
||||||
|
|
||||||
|
int ServerApplication::SaveCharacter(int uid) {
|
||||||
|
//save this character from memory, replacing it if it exists in the database
|
||||||
|
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
|
||||||
|
|
||||||
|
//this method fails if this character is not loaded
|
||||||
|
if (characterMap.find(uid) == characterMap.end()) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
CharacterData& character = characterMap[uid];
|
||||||
|
sqlite3_stmt* statement = nullptr;
|
||||||
|
|
||||||
|
//prep
|
||||||
|
if (sqlite3_prepare_v2(database, SAVE_CHARACTER, -1, &statement, nullptr) != SQLITE_OK) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//parameters
|
||||||
|
bool ret = false;
|
||||||
|
ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 2, character.owner) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 3, character.mapIndex) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 4, (int)character.position.x) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 5, (int)character.position.y) != SQLITE_OK;
|
||||||
|
//TODO: stats, etc.
|
||||||
|
|
||||||
|
//check for binding errors
|
||||||
|
if (ret) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//execute
|
||||||
|
if (sqlite3_step(statement) != SQLITE_DONE) {
|
||||||
|
//if this fails, than something went horribly wrong
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
throw( std::runtime_error(std::string() + "Unknown SQL error when saving an account: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
|
||||||
|
//successful execution
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::UnloadCharacter(int uid) {
|
||||||
|
//save this character, then unload it
|
||||||
|
SaveCharacter(uid);
|
||||||
|
characterMap.erase(uid);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::DeleteCharacter(int uid) {
|
||||||
|
//delete this character from the database, then remove it from memory
|
||||||
|
sqlite3_stmt* statement = nullptr;
|
||||||
|
|
||||||
|
//prep
|
||||||
|
if (sqlite3_prepare_v2(database, DELETE_CHARACTER, -1, &statement, nullptr) != SQLITE_OK) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//parameter
|
||||||
|
if (sqlite3_bind_int(statement, 1, uid) != SQLITE_OK) {
|
||||||
|
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//execute
|
||||||
|
if (sqlite3_step(statement) != SQLITE_DONE) {
|
||||||
|
//if this fails, than something went horribly wrong
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
throw( std::runtime_error(std::string() + "Unknown SQL error when deleting an account: " + sqlite3_errmsg(database)) );
|
||||||
|
}
|
||||||
|
|
||||||
|
//finish the routine
|
||||||
|
sqlite3_finalize(statement);
|
||||||
|
characterMap.erase(uid);
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,18 +19,14 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef SCENELIST_HPP_
|
#ifndef CLIENTDATA_HPP_
|
||||||
#define SCENELIST_HPP_
|
#define CLIENTDATA_HPP_
|
||||||
|
|
||||||
enum class SceneList {
|
#include "SDL/SDL_net.h"
|
||||||
//these are reserved
|
|
||||||
QUIT,
|
|
||||||
CONTINUE,
|
|
||||||
FIRST,
|
|
||||||
|
|
||||||
//custom indexes
|
struct ClientData {
|
||||||
TESTIFICATESCENE,
|
IPaddress address = {0,0};
|
||||||
EDITORSCENE,
|
static int uidCounter;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
+1
-1
@@ -33,7 +33,7 @@ int main(int argc, char** argv) {
|
|||||||
try {
|
try {
|
||||||
ServerApplication app;
|
ServerApplication app;
|
||||||
app.Init(argc, argv);
|
app.Init(argc, argv);
|
||||||
app.Loop();
|
app.Proc();
|
||||||
app.Quit();
|
app.Quit();
|
||||||
}
|
}
|
||||||
catch(exception& e) {
|
catch(exception& e) {
|
||||||
|
|||||||
@@ -1,361 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "server_application.hpp"
|
|
||||||
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <iostream>
|
|
||||||
#include <string>
|
|
||||||
#include <fstream>
|
|
||||||
|
|
||||||
using namespace std;
|
|
||||||
|
|
||||||
int runSQLScript(sqlite3* db, std::string fname) {
|
|
||||||
ifstream is(fname);
|
|
||||||
if (!is.is_open()) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
string script;
|
|
||||||
getline(is, script, '\0');
|
|
||||||
is.close();
|
|
||||||
//TODO: flesh out this error if needed
|
|
||||||
if (sqlite3_exec(db, script.c_str(), nullptr, nullptr, nullptr) != SQLITE_OK) {
|
|
||||||
return -2;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Define the public members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::Init(int argc, char** argv) {
|
|
||||||
cout << "Beginning startup" << endl;
|
|
||||||
int ret = 0;
|
|
||||||
|
|
||||||
//load config
|
|
||||||
config.Load("rsc\\config.cfg");
|
|
||||||
|
|
||||||
//Init SDL
|
|
||||||
if (SDL_Init(0)) {
|
|
||||||
throw(runtime_error("Failed to initialize SDL"));
|
|
||||||
}
|
|
||||||
cout << "Initialized SDL" << endl;
|
|
||||||
|
|
||||||
//Init SDL_net
|
|
||||||
if (SDLNet_Init()) {
|
|
||||||
throw(runtime_error("Failed to initialize SDL_net"));
|
|
||||||
}
|
|
||||||
network.Open(config.Int("server.port"), PACKET_BUFFER_SIZE);
|
|
||||||
cout << "Initialized SDL_net" << endl;
|
|
||||||
|
|
||||||
//Init SQL
|
|
||||||
ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
|
||||||
if (ret != SQLITE_OK || !database) {
|
|
||||||
throw(runtime_error(string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
|
||||||
}
|
|
||||||
cout << "Initialized SQL" << endl;
|
|
||||||
|
|
||||||
//setup the database
|
|
||||||
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
|
||||||
throw(runtime_error("Failed to initialize SQL's setup script"));
|
|
||||||
}
|
|
||||||
cout << "Initialized SQL's setup script" << endl;
|
|
||||||
|
|
||||||
//lua
|
|
||||||
luaState = luaL_newstate();
|
|
||||||
if (!luaState) {
|
|
||||||
throw(runtime_error("Failed to initialize lua"));
|
|
||||||
}
|
|
||||||
luaL_openlibs(luaState);
|
|
||||||
cout << "Initialized lua" << endl;
|
|
||||||
|
|
||||||
//run the startup script
|
|
||||||
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
|
||||||
throw(runtime_error(string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
|
||||||
}
|
|
||||||
cout << "Initialized lua's setup script" << endl;
|
|
||||||
|
|
||||||
//setup the map object
|
|
||||||
mapPager.SetRegionWidth(REGION_WIDTH);
|
|
||||||
mapPager.SetRegionHeight(REGION_HEIGHT);
|
|
||||||
mapPager.SetRegionDepth(REGION_DEPTH);
|
|
||||||
mapPager.GetGenerator()->SetLuaState(luaState);
|
|
||||||
mapPager.GetFormat()->SetLuaState(luaState);
|
|
||||||
mapPager.GetFormat()->SetSaveDir("save/mapname/");
|
|
||||||
//TODO: pass args to the generator & format as needed
|
|
||||||
//NOTE: I might need to rearrange the init process so that lua & SQL can interact
|
|
||||||
// with the map system as needed.
|
|
||||||
cout << "Initialized the map system" << endl;
|
|
||||||
cout << "\tsizeof(NetworkPacket): " << sizeof(NetworkPacket) << endl;
|
|
||||||
cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << endl;
|
|
||||||
|
|
||||||
//finalize the startup
|
|
||||||
cout << "Startup completed successfully" << endl;
|
|
||||||
|
|
||||||
//debugging
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::Loop() {
|
|
||||||
NetworkPacket packet;
|
|
||||||
while(running) {
|
|
||||||
//suck in the waiting packets & process them
|
|
||||||
while(network.Receive()) {
|
|
||||||
//get the packet
|
|
||||||
deserialize(&packet, network.GetInData());
|
|
||||||
//cache the source address
|
|
||||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
|
||||||
//we need to go deeper
|
|
||||||
HandlePacket(packet);
|
|
||||||
}
|
|
||||||
//give the computer a break
|
|
||||||
SDL_Delay(10);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::Quit() {
|
|
||||||
cout << "Shutting down" << endl;
|
|
||||||
//empty the members
|
|
||||||
mapPager.UnloadAll();
|
|
||||||
//TODO: player manager
|
|
||||||
//TODO: client manager
|
|
||||||
|
|
||||||
//APIs
|
|
||||||
lua_close(luaState);
|
|
||||||
sqlite3_close_v2(database);
|
|
||||||
network.Close();
|
|
||||||
SDLNet_Quit();
|
|
||||||
SDL_Quit();
|
|
||||||
cout << "Shutdown finished" << endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Define the uber switch
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::HandlePacket(NetworkPacket packet) {
|
|
||||||
switch(packet.meta.type) {
|
|
||||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
|
||||||
HandleBroadcastRequest(packet);
|
|
||||||
break;
|
|
||||||
case NetworkPacket::Type::JOIN_REQUEST:
|
|
||||||
HandleJoinRequest(packet);
|
|
||||||
break;
|
|
||||||
case NetworkPacket::Type::DISCONNECT:
|
|
||||||
HandleDisconnect(packet);
|
|
||||||
break;
|
|
||||||
case NetworkPacket::Type::SYNCHRONIZE:
|
|
||||||
HandleSynchronize(packet);
|
|
||||||
break;
|
|
||||||
case NetworkPacket::Type::SHUTDOWN:
|
|
||||||
HandleShutdown(packet);
|
|
||||||
break;
|
|
||||||
case NetworkPacket::Type::PLAYER_NEW:
|
|
||||||
HandlePlayerNew(packet);
|
|
||||||
break;
|
|
||||||
case NetworkPacket::Type::PLAYER_DELETE:
|
|
||||||
HandlePlayerDelete(packet);
|
|
||||||
break;
|
|
||||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
|
||||||
HandlePlayerUpdate(packet);
|
|
||||||
break;
|
|
||||||
case NetworkPacket::Type::REGION_REQUEST:
|
|
||||||
HandleRegionRequest(packet);
|
|
||||||
break;
|
|
||||||
//handle errors
|
|
||||||
default:
|
|
||||||
throw(runtime_error("Unknown NetworkPacket::Type encountered"));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Handle various network input
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
|
||||||
//send back the server's metadata
|
|
||||||
packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE;
|
|
||||||
//TODO: version info
|
|
||||||
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
|
||||||
//TODO: player count
|
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
|
||||||
serialize(&packet, buffer);
|
|
||||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
|
||||||
//register the new client
|
|
||||||
ClientEntry c;
|
|
||||||
c.address = packet.meta.srcAddress;
|
|
||||||
clientMap[clientCounter] = c;
|
|
||||||
|
|
||||||
//send the client their info
|
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
|
||||||
|
|
||||||
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
|
||||||
packet.clientInfo.index = clientCounter;
|
|
||||||
serialize(&packet, buffer);
|
|
||||||
|
|
||||||
network.Send(&clientMap[clientCounter].address, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
|
|
||||||
//finished this routine
|
|
||||||
clientCounter++;
|
|
||||||
cout << "Connect, total: " << clientMap.size() << endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
|
||||||
//disconnect the specified client
|
|
||||||
//TODO: authenticate who is disconnecting/kicking
|
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
|
||||||
serialize(&packet, buffer);
|
|
||||||
network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
clientMap.erase(packet.clientInfo.index);
|
|
||||||
|
|
||||||
//delete players from all clients
|
|
||||||
NetworkPacket delPacket;
|
|
||||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
|
||||||
|
|
||||||
erase_if(playerMap, [&](std::pair<int, PlayerEntry> it) -> bool {
|
|
||||||
//find the internal players to delete
|
|
||||||
if (it.second.clientIndex == packet.clientInfo.index) {
|
|
||||||
delPacket.playerInfo.playerIndex = it.first;
|
|
||||||
//send the delete player command to all clients
|
|
||||||
PumpPacket(delPacket);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
});
|
|
||||||
|
|
||||||
//finished this routine
|
|
||||||
cout << "Disconnect, total: " << clientMap.size() << endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
|
||||||
//send all the server's data to this client
|
|
||||||
//TODO: compensate for large distances
|
|
||||||
NetworkPacket newPacket;
|
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
|
||||||
|
|
||||||
//players
|
|
||||||
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
|
||||||
for (auto& it : playerMap) {
|
|
||||||
newPacket.playerInfo.playerIndex = it.first;
|
|
||||||
snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
|
||||||
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
|
||||||
newPacket.playerInfo.position = it.second.position;
|
|
||||||
newPacket.playerInfo.motion = it.second.motion;
|
|
||||||
serialize(&newPacket, buffer);
|
|
||||||
network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleShutdown(NetworkPacket packet) {
|
|
||||||
//end the server
|
|
||||||
running = false;
|
|
||||||
|
|
||||||
//disconnect all clients
|
|
||||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
|
||||||
PumpPacket(packet);
|
|
||||||
|
|
||||||
//finished this routine
|
|
||||||
cout << "Shutdown signal accepted" << endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
|
||||||
//create the new player object
|
|
||||||
PlayerEntry newPlayer;
|
|
||||||
newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
|
||||||
newPlayer.mapIndex = 0;
|
|
||||||
newPlayer.handle = packet.playerInfo.handle;
|
|
||||||
newPlayer.avatar = packet.playerInfo.avatar;
|
|
||||||
newPlayer.position = {0,0};
|
|
||||||
newPlayer.motion = {0,0};
|
|
||||||
|
|
||||||
//push this player
|
|
||||||
playerMap[playerCounter] = newPlayer;
|
|
||||||
|
|
||||||
//send the client their info
|
|
||||||
packet.playerInfo.playerIndex = playerCounter;
|
|
||||||
packet.playerInfo.position = playerMap[playerCounter].position;
|
|
||||||
packet.playerInfo.motion = playerMap[playerCounter].motion;
|
|
||||||
|
|
||||||
//actually send to everyone
|
|
||||||
PumpPacket(packet);
|
|
||||||
|
|
||||||
//finish this routine
|
|
||||||
playerCounter++;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
|
||||||
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
|
||||||
throw(std::runtime_error("Cannot delete a non-existant player"));
|
|
||||||
}
|
|
||||||
|
|
||||||
//delete players
|
|
||||||
erase_if(playerMap, [&](pair<int, PlayerEntry> it) -> bool {
|
|
||||||
if (it.first == packet.playerInfo.playerIndex) {
|
|
||||||
NetworkPacket delPacket;
|
|
||||||
|
|
||||||
//data to delete one specific player
|
|
||||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
|
||||||
delPacket.playerInfo.playerIndex = it.first;
|
|
||||||
|
|
||||||
//send to all
|
|
||||||
PumpPacket(delPacket);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
|
||||||
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
|
||||||
throw(std::runtime_error("Cannot update a non-existant player"));
|
|
||||||
}
|
|
||||||
|
|
||||||
//server is the slave to the clients, but only for now
|
|
||||||
playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
|
|
||||||
playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
|
|
||||||
|
|
||||||
PumpPacket(packet);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleRegionRequest(NetworkPacket packet) {
|
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
|
||||||
packet.meta.type = NetworkPacket::Type::REGION_CONTENT;
|
|
||||||
packet.regionInfo.region = mapPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
|
||||||
serialize(&packet, buffer);
|
|
||||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::PumpPacket(NetworkPacket packet) {
|
|
||||||
//I don't really like this, but it'll do for now
|
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
|
||||||
serialize(&packet, buffer);
|
|
||||||
for (auto& it : clientMap) {
|
|
||||||
network.Send(&it.second.address, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -22,13 +22,18 @@
|
|||||||
#ifndef SERVERAPPLICATION_HPP_
|
#ifndef SERVERAPPLICATION_HPP_
|
||||||
#define SERVERAPPLICATION_HPP_
|
#define SERVERAPPLICATION_HPP_
|
||||||
|
|
||||||
|
//server specific stuff
|
||||||
|
#include "client_data.hpp"
|
||||||
|
#include "account_data.hpp"
|
||||||
|
#include "character_data.hpp"
|
||||||
|
|
||||||
//maps
|
//maps
|
||||||
#include "map_generator.hpp"
|
#include "map_allocator.hpp"
|
||||||
#include "map_file_format.hpp"
|
#include "map_file_format.hpp"
|
||||||
#include "region_pager.hpp"
|
#include "region_pager.hpp"
|
||||||
|
|
||||||
//networking
|
//networking
|
||||||
#include "network_packet.hpp"
|
#include "serial_packet.hpp"
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "serial.hpp"
|
#include "serial.hpp"
|
||||||
|
|
||||||
@@ -45,19 +50,6 @@
|
|||||||
#include <map>
|
#include <map>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
struct ClientEntry {
|
|
||||||
IPaddress address;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct PlayerEntry {
|
|
||||||
int clientIndex;
|
|
||||||
int mapIndex;
|
|
||||||
std::string handle;
|
|
||||||
std::string avatar;
|
|
||||||
Vector2 position;
|
|
||||||
Vector2 motion;
|
|
||||||
};
|
|
||||||
|
|
||||||
//The main application class
|
//The main application class
|
||||||
class ServerApplication {
|
class ServerApplication {
|
||||||
public:
|
public:
|
||||||
@@ -66,46 +58,59 @@ public:
|
|||||||
~ServerApplication() = default;
|
~ServerApplication() = default;
|
||||||
|
|
||||||
void Init(int argc, char** argv);
|
void Init(int argc, char** argv);
|
||||||
void Loop();
|
void Proc();
|
||||||
void Quit();
|
void Quit();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void HandlePacket(NetworkPacket);
|
void HandlePacket(SerialPacket);
|
||||||
|
|
||||||
//high cohesion utility functions
|
//handle incoming traffic
|
||||||
void HandleBroadcastRequest(NetworkPacket);
|
void HandleBroadcastRequest(SerialPacket);
|
||||||
void HandleJoinRequest(NetworkPacket);
|
void HandleJoinRequest(SerialPacket);
|
||||||
void HandleDisconnect(NetworkPacket);
|
void HandleSynchronize(SerialPacket);
|
||||||
void HandleSynchronize(NetworkPacket);
|
void HandleDisconnect(SerialPacket);
|
||||||
void HandleShutdown(NetworkPacket);
|
void HandleShutdown(SerialPacket);
|
||||||
void HandlePlayerNew(NetworkPacket);
|
void HandleCharacterUpdate(SerialPacket);
|
||||||
void HandlePlayerDelete(NetworkPacket);
|
void HandleRegionRequest(SerialPacket);
|
||||||
void HandlePlayerUpdate(NetworkPacket);
|
|
||||||
void HandleRegionRequest(NetworkPacket);
|
|
||||||
|
|
||||||
void PumpPacket(NetworkPacket);
|
//TODO: a function that only sends to characters in a certain proximity
|
||||||
|
void PumpPacket(SerialPacket);
|
||||||
|
void PumpCharacterUnload(int uid);
|
||||||
|
|
||||||
|
//Account management
|
||||||
|
int CreateUserAccount(std::string username, int clientIndex);
|
||||||
|
int LoadUserAccount(std::string username, int clientIndex);
|
||||||
|
int SaveUserAccount(int uid);
|
||||||
|
void UnloadUserAccount(int uid);
|
||||||
|
void DeleteUserAccount(int uid);
|
||||||
|
|
||||||
|
//TODO: character management
|
||||||
|
int CreateCharacter(int owner, std::string handle, std::string avatar);
|
||||||
|
int LoadCharacter(int owner, std::string handle, std::string avatar);
|
||||||
|
int SaveCharacter(int uid);
|
||||||
|
void UnloadCharacter(int uid);
|
||||||
|
void DeleteCharacter(int uid);
|
||||||
|
|
||||||
|
//TODO: combat systems
|
||||||
|
|
||||||
|
//APIs
|
||||||
|
UDPNetworkUtility network;
|
||||||
|
sqlite3* database = nullptr;
|
||||||
|
lua_State* luaState = nullptr;
|
||||||
|
|
||||||
|
//server tables
|
||||||
|
std::map<int, ClientData> clientMap;
|
||||||
|
std::map<int, AccountData> accountMap;
|
||||||
|
std::map<int, CharacterData> characterMap;
|
||||||
|
|
||||||
//maps
|
//maps
|
||||||
RegionPager<LuaGenerator, LuaFormat> mapPager;
|
//TODO: I need to handle multiple map objects
|
||||||
|
//TODO: Unload regions that are distant from any characters
|
||||||
//networking
|
RegionPager<LuaAllocator, LuaFormat> regionPager;
|
||||||
UDPNetworkUtility network;
|
|
||||||
|
|
||||||
//database
|
|
||||||
sqlite3* database = nullptr;
|
|
||||||
|
|
||||||
//lua
|
|
||||||
lua_State* luaState = nullptr;
|
|
||||||
|
|
||||||
//misc
|
//misc
|
||||||
bool running = true;
|
bool running = true;
|
||||||
ConfigUtility config;
|
ConfigUtility config;
|
||||||
|
|
||||||
std::map<int, ClientEntry> clientMap;
|
|
||||||
std::map<int, PlayerEntry> playerMap;
|
|
||||||
|
|
||||||
int clientCounter = 0;
|
|
||||||
int playerCounter = 0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,196 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "server_application.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Handle various network input
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
|
||||||
|
//pack the server's data
|
||||||
|
packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
|
||||||
|
packet.serverInfo.networkVersion = NETWORK_VERSION;
|
||||||
|
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
||||||
|
packet.serverInfo.playerCount = characterMap.size();
|
||||||
|
|
||||||
|
//bounce this packet
|
||||||
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
serialize(&packet, buffer);
|
||||||
|
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
||||||
|
//create the new client
|
||||||
|
ClientData newClient;
|
||||||
|
newClient.address = packet.meta.srcAddress;
|
||||||
|
|
||||||
|
//load the user account
|
||||||
|
int accountIndex = LoadUserAccount(packet.clientInfo.username, ClientData::uidCounter);
|
||||||
|
if (accountIndex < 0) {
|
||||||
|
//TODO: send rejection packet
|
||||||
|
std::cerr << "Error: Account already loaded: " << accountIndex << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//load the new character
|
||||||
|
int characterIndex = LoadCharacter(accountIndex, packet.clientInfo.handle, packet.clientInfo.avatar);
|
||||||
|
if (characterIndex < 0) {
|
||||||
|
//TODO: send rejection packet
|
||||||
|
std::cerr << "Error: Character already loaded: " << characterIndex << std::endl;
|
||||||
|
UnloadUserAccount(accountIndex);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//send the client their info
|
||||||
|
packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
|
||||||
|
packet.clientInfo.clientIndex = ClientData::uidCounter;
|
||||||
|
packet.clientInfo.accountIndex = accountIndex;
|
||||||
|
packet.clientInfo.characterIndex = characterIndex;
|
||||||
|
|
||||||
|
//bounce this packet
|
||||||
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
serialize(&packet, buffer);
|
||||||
|
network.Send(&newClient.address, buffer, PACKET_BUFFER_SIZE);
|
||||||
|
|
||||||
|
//send the new character to all clients
|
||||||
|
packet.meta.type = SerialPacket::Type::CHARACTER_NEW;
|
||||||
|
packet.characterInfo.characterIndex = characterIndex;
|
||||||
|
strncpy(packet.characterInfo.handle, characterMap[characterIndex].handle.c_str(), PACKET_STRING_SIZE);
|
||||||
|
strncpy(packet.characterInfo.avatar, characterMap[characterIndex].avatar.c_str(), PACKET_STRING_SIZE);
|
||||||
|
packet.characterInfo.position = characterMap[characterIndex].position;
|
||||||
|
packet.characterInfo.motion = characterMap[characterIndex].motion;
|
||||||
|
PumpPacket(packet);
|
||||||
|
|
||||||
|
//TODO: don't send anything to a certain client until they send the OK (the sync packet? or ignore client side?)
|
||||||
|
//finished this routine
|
||||||
|
clientMap[ClientData::uidCounter++] = newClient;
|
||||||
|
std::cout << "Connect, total: " << clientMap.size() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleSynchronize(SerialPacket packet) {
|
||||||
|
//TODO: compensate for large distances
|
||||||
|
|
||||||
|
//send all the server's data to this client
|
||||||
|
SerialPacket newPacket;
|
||||||
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
|
//characters
|
||||||
|
newPacket.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
|
||||||
|
for (auto& it : characterMap) {
|
||||||
|
//TODO: update this for the expanded CharacterData structure
|
||||||
|
newPacket.characterInfo.characterIndex = it.first;
|
||||||
|
snprintf(newPacket.characterInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
||||||
|
snprintf(newPacket.characterInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
||||||
|
newPacket.characterInfo.mapIndex = it.second.mapIndex;
|
||||||
|
newPacket.characterInfo.position = it.second.position;
|
||||||
|
newPacket.characterInfo.motion = it.second.motion;
|
||||||
|
serialize(&newPacket, buffer);
|
||||||
|
network.Send(&clientMap[packet.clientInfo.clientIndex].address, buffer, PACKET_BUFFER_SIZE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleDisconnect(SerialPacket packet) {
|
||||||
|
//TODO: authenticate who is disconnecting/kicking
|
||||||
|
|
||||||
|
//forward to the specified client
|
||||||
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
serialize(&packet, buffer);
|
||||||
|
network.Send(&clientMap[accountMap[packet.clientInfo.accountIndex].clientIndex].address, buffer, PACKET_BUFFER_SIZE);
|
||||||
|
|
||||||
|
//unload client and server-side characters
|
||||||
|
for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
|
||||||
|
if (it->second.owner == packet.clientInfo.accountIndex) {
|
||||||
|
PumpCharacterUnload(it->first);
|
||||||
|
SaveCharacter(it->first);
|
||||||
|
it = characterMap.erase(it); //efficient
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
++it;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//erase the in-memory stuff
|
||||||
|
clientMap.erase(accountMap[packet.clientInfo.accountIndex].clientIndex);
|
||||||
|
UnloadUserAccount(packet.clientInfo.accountIndex);
|
||||||
|
|
||||||
|
//finished this routine
|
||||||
|
std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleShutdown(SerialPacket packet) {
|
||||||
|
//TODO: authenticate who is shutting the server down
|
||||||
|
|
||||||
|
//end the server
|
||||||
|
running = false;
|
||||||
|
|
||||||
|
//disconnect all clients
|
||||||
|
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
||||||
|
PumpPacket(packet);
|
||||||
|
|
||||||
|
//finished this routine
|
||||||
|
std::cout << "Shutdown signal accepted" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleCharacterUpdate(SerialPacket packet) {
|
||||||
|
//TODO: this should be moved elsewhere
|
||||||
|
if (characterMap.find(packet.characterInfo.characterIndex) == characterMap.end()) {
|
||||||
|
throw(std::runtime_error("Cannot update a non-existant character"));
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: the server needs it's own movement system too
|
||||||
|
characterMap[packet.characterInfo.characterIndex].position = packet.characterInfo.position;
|
||||||
|
characterMap[packet.characterInfo.characterIndex].motion = packet.characterInfo.motion;
|
||||||
|
|
||||||
|
PumpPacket(packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleRegionRequest(SerialPacket packet) {
|
||||||
|
//TODO: this should be moved elsewhere
|
||||||
|
packet.meta.type = SerialPacket::Type::REGION_CONTENT;
|
||||||
|
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
||||||
|
|
||||||
|
//send the content
|
||||||
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
serialize(&packet, buffer);
|
||||||
|
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::PumpPacket(SerialPacket packet) {
|
||||||
|
//NOTE: I don't really like this, but it'll do for now
|
||||||
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
serialize(&packet, buffer);
|
||||||
|
for (auto& it : clientMap) {
|
||||||
|
network.Send(&it.second.address, buffer, PACKET_BUFFER_SIZE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::PumpCharacterUnload(int uid) {
|
||||||
|
//delete the client-side character(s)
|
||||||
|
SerialPacket delPacket;
|
||||||
|
delPacket.meta.type = SerialPacket::Type::CHARACTER_DELETE;
|
||||||
|
delPacket.characterInfo.characterIndex = uid;
|
||||||
|
PumpPacket(delPacket);
|
||||||
|
}
|
||||||
@@ -0,0 +1,201 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "server_application.hpp"
|
||||||
|
|
||||||
|
#include "sql_utility.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Define the various UIDs
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
int ClientData::uidCounter = 0;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Define the public members
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::Init(int argc, char** argv) {
|
||||||
|
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
|
||||||
|
std::cout << "Beginning startup" << std::endl;
|
||||||
|
|
||||||
|
//initial setup
|
||||||
|
config.Load("rsc\\config.cfg");
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Initialize the APIs
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//Init SDL
|
||||||
|
if (SDL_Init(0)) {
|
||||||
|
throw(std::runtime_error("Failed to initialize SDL"));
|
||||||
|
}
|
||||||
|
std::cout << "Initialized SDL" << std::endl;
|
||||||
|
|
||||||
|
//Init SDL_net
|
||||||
|
if (SDLNet_Init()) {
|
||||||
|
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||||
|
}
|
||||||
|
network.Open(config.Int("server.port"), PACKET_BUFFER_SIZE);
|
||||||
|
std::cout << "Initialized SDL_net" << std::endl;
|
||||||
|
|
||||||
|
//Init SQL
|
||||||
|
int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
||||||
|
if (ret != SQLITE_OK || !database) {
|
||||||
|
throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
||||||
|
}
|
||||||
|
std::cout << "Initialized SQL" << std::endl;
|
||||||
|
|
||||||
|
//Init lua
|
||||||
|
luaState = luaL_newstate();
|
||||||
|
if (!luaState) {
|
||||||
|
throw(std::runtime_error("Failed to initialize lua"));
|
||||||
|
}
|
||||||
|
luaL_openlibs(luaState);
|
||||||
|
std::cout << "Initialized lua" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Setup the objects
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//setup the map object
|
||||||
|
regionPager.GetAllocator()->SetLuaState(luaState);
|
||||||
|
regionPager.GetFormat()->SetLuaState(luaState);
|
||||||
|
//TODO: config parameter
|
||||||
|
regionPager.GetFormat()->SetSaveDir("save/mapname/");
|
||||||
|
std::cout << "Prepared the map system" << std::endl;
|
||||||
|
|
||||||
|
//push the pager onto the lua registry
|
||||||
|
lua_pushstring(luaState, "pager");
|
||||||
|
lua_pushlightuserdata(luaState, reinterpret_cast<void*>(®ionPager));
|
||||||
|
lua_settable(luaState, LUA_REGISTRYINDEX);
|
||||||
|
std::cout << "Registered the map system in lua" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Run the startup scripts
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//setup the database
|
||||||
|
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
||||||
|
throw(std::runtime_error("Failed to initialize SQL's setup script"));
|
||||||
|
}
|
||||||
|
std::cout << "Completed SQL's setup script" << std::endl;
|
||||||
|
|
||||||
|
//run lua's startup script
|
||||||
|
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
||||||
|
throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
||||||
|
}
|
||||||
|
std::cout << "Completed lua's setup script" << std::endl;
|
||||||
|
|
||||||
|
//debug output
|
||||||
|
std::cout << "Internal sizes:" << std::endl;
|
||||||
|
std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
|
||||||
|
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
||||||
|
|
||||||
|
//finalize the startup
|
||||||
|
std::cout << "Startup completed successfully" << std::endl;
|
||||||
|
|
||||||
|
//debugging
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::Proc() {
|
||||||
|
SerialPacket packet;
|
||||||
|
while(running) {
|
||||||
|
//suck in the waiting packets & process them
|
||||||
|
while(network.Receive()) {
|
||||||
|
//get the packet
|
||||||
|
deserialize(&packet, network.GetInData());
|
||||||
|
//cache the source address
|
||||||
|
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||||
|
//we need to go deeper
|
||||||
|
HandlePacket(packet);
|
||||||
|
}
|
||||||
|
//update the internals
|
||||||
|
//TODO: update the internals i.e. player positions
|
||||||
|
//give the computer a break
|
||||||
|
SDL_Delay(10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::Quit() {
|
||||||
|
std::cout << "Shutting down" << std::endl;
|
||||||
|
|
||||||
|
//save the server state
|
||||||
|
for (auto& it : accountMap) {
|
||||||
|
SaveUserAccount(it.first);
|
||||||
|
}
|
||||||
|
for (auto& it : characterMap) {
|
||||||
|
SaveCharacter(it.first);
|
||||||
|
}
|
||||||
|
|
||||||
|
//empty the members
|
||||||
|
accountMap.clear();
|
||||||
|
characterMap.clear();
|
||||||
|
regionPager.UnloadAll();
|
||||||
|
|
||||||
|
//APIs
|
||||||
|
lua_close(luaState);
|
||||||
|
sqlite3_close_v2(database);
|
||||||
|
network.Close();
|
||||||
|
SDLNet_Quit();
|
||||||
|
SDL_Quit();
|
||||||
|
|
||||||
|
std::cout << "Shutdown finished" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Define the uber switch
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::HandlePacket(SerialPacket packet) {
|
||||||
|
switch(packet.meta.type) {
|
||||||
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||||
|
HandleBroadcastRequest(packet);
|
||||||
|
break;
|
||||||
|
case SerialPacket::Type::JOIN_REQUEST:
|
||||||
|
HandleJoinRequest(packet);
|
||||||
|
break;
|
||||||
|
case SerialPacket::Type::SYNCHRONIZE:
|
||||||
|
HandleSynchronize(packet);
|
||||||
|
break;
|
||||||
|
case SerialPacket::Type::DISCONNECT:
|
||||||
|
HandleDisconnect(packet);
|
||||||
|
break;
|
||||||
|
case SerialPacket::Type::SHUTDOWN:
|
||||||
|
HandleShutdown(packet);
|
||||||
|
break;
|
||||||
|
case SerialPacket::Type::CHARACTER_UPDATE:
|
||||||
|
HandleCharacterUpdate(packet);
|
||||||
|
break;
|
||||||
|
case SerialPacket::Type::REGION_REQUEST:
|
||||||
|
HandleRegionRequest(packet);
|
||||||
|
break;
|
||||||
|
//handle errors
|
||||||
|
default:
|
||||||
|
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
* I need to keep the documentation up to date. Namely, the GDD is getting out of date.
|
||||||
|
* How many lookups is the map system using?
|
||||||
|
* Add the serial packet to the network utility
|
||||||
|
|
||||||
|
--Naming conventions--
|
||||||
|
|
||||||
|
I need to define the differences between several different terms i.e. naming conventions.
|
||||||
|
I may also need to rewrite some variable names.
|
||||||
|
|
||||||
|
* User: This is the individual who is playing the game
|
||||||
|
* Player: A synonym for a user
|
||||||
|
* Character: This is the actual player character in the game
|
||||||
|
* Username: This is the name of the player; ususally kept private
|
||||||
|
* Handle: This is the name of a character
|
||||||
|
* Avatar: This is the name of the sprite used by a character
|
||||||
|
|
||||||
|
--ServerApplication's methods--
|
||||||
|
|
||||||
|
These interact with the database file, making the server a persistent system.
|
||||||
|
|
||||||
|
* CreateUserAccount
|
||||||
|
* LoadUserAccount
|
||||||
|
* SaveUserAccount
|
||||||
|
* UnloadUserAccount
|
||||||
|
* DeleteUserAccount
|
||||||
|
|
||||||
|
* CreateCharacter
|
||||||
|
* LoadCharacter
|
||||||
|
* SaveCharacter
|
||||||
|
* UnloadCharacter
|
||||||
|
* DeleteCharacter
|
||||||
|
|
||||||
|
--Battle System--
|
||||||
|
|
||||||
|
CombatPortal:
|
||||||
|
x, y
|
||||||
|
list<Character>
|
||||||
|
list<Monster>
|
||||||
|
//...
|
||||||
Reference in New Issue
Block a user