Compare commits
38 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 92fc9b4e25 | |||
| 2b8e7241c9 | |||
| 124cb3ad13 | |||
| 6d3400d948 | |||
| 5031352fe3 | |||
| 624369f147 | |||
| 9a7f7b8684 | |||
| fa9487c2f2 | |||
| 9ec1ddab99 | |||
| 6f1c2d0555 | |||
| 01b50d5590 | |||
| 9c673928e6 | |||
| d55dfb90e4 | |||
| 235a05d006 | |||
| dabb7b3b2e | |||
| e756289c2b | |||
| c534158c2e | |||
| b47191a0c1 | |||
| 6c6a025f2a | |||
| 60edc97ea5 | |||
| a5b209d9e0 | |||
| fd673a415f | |||
| 4270765146 | |||
| f56cb58dfb | |||
| f315f4bf35 | |||
| 69765de433 | |||
| 35d463d4ba | |||
| 894b46c5db | |||
| eb0b18af6f | |||
| fba183fa27 | |||
| c5a627004a | |||
| ac27fb0ca7 | |||
| be4a8311d5 | |||
| 6d32d44fa3 | |||
| 9bacfb1424 | |||
| c3464be589 | |||
| 7fe71c60d0 | |||
| 0c6537fb36 |
@@ -21,15 +21,11 @@
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*/
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#include "client_application.hpp"
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#include "serial.hpp"
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#include <stdexcept>
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#include <chrono>
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//-------------------------
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//Static declarations
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//-------------------------
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ClientApplication ClientApplication::instance;
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//-------------------------
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//Scene headers
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//-------------------------
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@@ -46,15 +42,7 @@ ClientApplication ClientApplication::instance;
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//Public access members
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//-------------------------
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ClientApplication::ClientApplication() {
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//
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}
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ClientApplication::~ClientApplication() {
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//
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}
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void ClientApplication::Init() {
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void ClientApplication::Init(int argc, char** argv) {
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//load the prerequisites
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config.Load("rsc\\config.cfg");
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@@ -131,10 +119,10 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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activeScene = new OptionsMenu(&config);
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break;
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&config, &network, &clientIndex);
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activeScene = new LobbyMenu(&config, &network, &clientIndex, &characterIndex);
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break;
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case SceneList::INWORLD:
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activeScene = new InWorld(&config, &network, &clientIndex);
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activeScene = new InWorld(&config, &network, &clientIndex, &characterIndex);
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break;
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case SceneList::INCOMBAT:
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activeScene = new InCombat();
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@@ -26,19 +26,14 @@
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "network_packet.hpp"
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#include "udp_network_utility.hpp"
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class ClientApplication {
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private:
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ClientApplication();
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~ClientApplication();
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static ClientApplication instance;
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public:
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static ClientApplication* GetInstance() { return &instance; }
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ClientApplication() = default;
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~ClientApplication() = default;
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void Init();
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void Init(int argc, char** argv);
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void Proc();
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void Quit();
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@@ -49,9 +44,11 @@ private:
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BaseScene* activeScene = nullptr;
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//shared parameters
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ConfigUtility config;
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UDPNetworkUtility network;
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int clientIndex = -1; //replace with a struct?
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int clientIndex = -1;
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int characterIndex = -1;
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};
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#endif
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+5
-4
@@ -26,12 +26,13 @@
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using namespace std;
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int main(int, char**) {
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int main(int argc, char** argv) {
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cout << "Beginning client" << endl;
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try {
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ClientApplication::GetInstance()->Init();
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ClientApplication::GetInstance()->Proc();
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ClientApplication::GetInstance()->Quit();
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ClientApplication app;
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app.Init(argc, argv);
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app.Proc();
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app.Quit();
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}
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catch(exception& e) {
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cerr << "Fatal exception thrown: " << e.what() << endl;
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@@ -25,6 +25,7 @@
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#include "vector2.hpp"
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#include "sprite_sheet.hpp"
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//TODO: correct the PlayerCharacter class and it's movement system
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class PlayerCharacter {
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public:
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enum class Direction {
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+114
-182
@@ -27,19 +27,15 @@
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#include <cmath>
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#include <stdexcept>
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//debugging
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#include <iostream>
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using std::cout;
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using std::endl;
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//-------------------------
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//Public access members
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//-------------------------
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InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
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InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argCharacterIndex):
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config(*argConfig),
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network(*argNetwork),
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clientIndex(*argClientIndex)
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clientIndex(*argClientIndex),
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characterIndex(*argCharacterIndex)
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{
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//setup the utility objects
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buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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@@ -63,29 +59,15 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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shutDownButton.SetText("Shut Down");
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//load the tilesheet
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//TODO: add the tilesheet to the map system?
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tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
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//setup the map object
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mapPager.SetRegionWidth(REGION_WIDTH);
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mapPager.SetRegionHeight(REGION_HEIGHT);
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mapPager.SetRegionDepth(REGION_DEPTH);
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//create the server-side player object
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::PLAYER_NEW;
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packet.playerInfo.clientIndex = clientIndex;
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snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
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snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
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packet.playerInfo.position = {0,0};
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packet.playerInfo.motion = {0,0};
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//send it
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char buffer[PACKET_BUFFER_SIZE];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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//request a sync
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packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
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SerialPacket packet;
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char buffer[PACKET_STRING_SIZE];
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packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
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packet.clientInfo.clientIndex = clientIndex;
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packet.clientInfo.characterIndex = characterIndex;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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@@ -106,7 +88,7 @@ void InWorld::FrameStart() {
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}
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void InWorld::Update(double delta) {
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NetworkPacket packet;
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SerialPacket packet;
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//suck in all waiting packets
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while(network.Receive()) {
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@@ -139,11 +121,12 @@ void InWorld::RenderFrame() {
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// SDL_FillRect(GetScreen(), 0, 0);
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Render(GetScreen());
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SDL_Flip(GetScreen());
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fps.Calculate();
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}
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void InWorld::Render(SDL_Surface* const screen) {
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//draw the map
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for (auto it = mapPager.GetContainer()->begin(); it != mapPager.GetContainer()->end(); it++) {
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for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
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tileSheet.DrawRegionTo(screen, *it, camera.x, camera.y);
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}
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@@ -155,10 +138,7 @@ void InWorld::Render(SDL_Surface* const screen) {
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//draw UI
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disconnectButton.DrawTo(screen);
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shutDownButton.DrawTo(screen);
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font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
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fps.Calculate();
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}
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//-------------------------
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@@ -200,28 +180,28 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
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case SDLK_LEFT:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
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SendState();
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SendPlayerUpdate();
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}
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break;
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case SDLK_RIGHT:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
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SendState();
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SendPlayerUpdate();
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}
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break;
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case SDLK_UP:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
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SendState();
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SendPlayerUpdate();
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}
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break;
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case SDLK_DOWN:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
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SendState();
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SendPlayerUpdate();
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}
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break;
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}
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@@ -233,28 +213,28 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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case SDLK_LEFT:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
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SendState();
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SendPlayerUpdate();
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}
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break;
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case SDLK_RIGHT:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
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SendState();
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SendPlayerUpdate();
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}
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break;
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case SDLK_UP:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
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SendState();
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SendPlayerUpdate();
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}
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break;
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case SDLK_DOWN:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
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SendState();
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SendPlayerUpdate();
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}
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break;
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}
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@@ -264,50 +244,76 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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//Network handlers
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//-------------------------
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void InWorld::HandlePacket(NetworkPacket packet) {
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void InWorld::HandlePacket(SerialPacket packet) {
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switch(packet.meta.type) {
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case NetworkPacket::Type::DISCONNECT:
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case SerialPacket::Type::DISCONNECT:
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HandleDisconnect(packet);
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break;
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case NetworkPacket::Type::PLAYER_NEW:
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HandlePlayerNew(packet);
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break;
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case NetworkPacket::Type::PLAYER_DELETE:
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HandlePlayerDelete(packet);
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break;
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case NetworkPacket::Type::PLAYER_UPDATE:
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HandlePlayerUpdate(packet);
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break;
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case NetworkPacket::Type::REGION_CONTENT:
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case SerialPacket::Type::REGION_CONTENT:
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HandleRegionContent(packet);
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break;
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case SerialPacket::Type::CHARACTER_UPDATE:
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HandleCharacterUpdate(packet);
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break;
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case SerialPacket::Type::CHARACTER_NEW:
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HandleCharacterNew(packet);
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break;
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case SerialPacket::Type::CHARACTER_DELETE:
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HandleCharacterDelete(packet);
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break;
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//handle errors
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default:
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throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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break;
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}
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}
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void InWorld::HandleDisconnect(NetworkPacket packet) {
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void InWorld::HandleDisconnect(SerialPacket packet) {
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network.Unbind(Channels::SERVER);
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clientIndex = -1;
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characterIndex = -1;
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SetNextScene(SceneList::MAINMENU);
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}
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void InWorld::HandlePlayerNew(NetworkPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
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throw(std::runtime_error("Cannot create duplicate players"));
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void InWorld::HandleRegionContent(SerialPacket packet) {
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//replace existing regions
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//TODO: account for map index
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if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
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regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
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}
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regionPager.PushRegion(packet.regionInfo.region);
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packet.regionInfo.region = nullptr;
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}
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void InWorld::HandleCharacterUpdate(SerialPacket packet) {
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if (playerCharacters.find(packet.characterInfo.characterIndex) == playerCharacters.end()) {
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HandleCharacterNew(packet);
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return;
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}
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playerCharacters[packet.playerInfo.playerIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.playerInfo.avatar, 4, 4);
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playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
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playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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//update only if the message didn't originate from here
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if (packet.characterInfo.clientIndex != clientIndex) {
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playerCharacters[packet.characterInfo.characterIndex].SetPosition(packet.characterInfo.position);
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playerCharacters[packet.characterInfo.characterIndex].SetMotion(packet.characterInfo.motion);
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}
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playerCharacters[packet.characterInfo.characterIndex].ResetDirection();
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}
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|
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void InWorld::HandleCharacterNew(SerialPacket packet) {
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if (playerCharacters.find(packet.characterInfo.characterIndex) != playerCharacters.end()) {
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throw(std::runtime_error("Cannot create duplicate characters"));
|
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}
|
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|
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//TODO: set the player's handle
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playerCharacters[packet.characterInfo.characterIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.characterInfo.avatar, 4, 4);
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playerCharacters[packet.characterInfo.characterIndex].SetPosition(packet.characterInfo.position);
|
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playerCharacters[packet.characterInfo.characterIndex].SetMotion(packet.characterInfo.motion);
|
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playerCharacters[packet.characterInfo.characterIndex].ResetDirection();
|
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|
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//catch this client's player object
|
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if (packet.playerInfo.clientIndex == clientIndex && !localCharacter) {
|
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playerIndex = packet.playerInfo.playerIndex;
|
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localCharacter = &playerCharacters[playerIndex];
|
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if (packet.characterInfo.characterIndex == characterIndex && !localCharacter) {
|
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localCharacter = &playerCharacters[characterIndex];
|
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|
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//setup the camera
|
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camera.width = GetScreen()->w;
|
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camera.height = GetScreen()->h;
|
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@@ -317,99 +323,68 @@ void InWorld::HandlePlayerNew(NetworkPacket packet) {
|
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}
|
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}
|
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|
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void InWorld::HandlePlayerDelete(NetworkPacket packet) {
|
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
|
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throw(std::runtime_error("Cannot delete non-existant players"));
|
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void InWorld::HandleCharacterDelete(SerialPacket packet) {
|
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if (playerCharacters.find(packet.characterInfo.characterIndex) == playerCharacters.end()) {
|
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throw(std::runtime_error("Cannot delete non-existant characters"));
|
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}
|
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|
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playerCharacters.erase(packet.playerInfo.playerIndex);
|
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playerCharacters.erase(packet.characterInfo.characterIndex);
|
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|
||||
//catch this client's player object
|
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if (packet.playerInfo.clientIndex == clientIndex) {
|
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playerIndex = -1;
|
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if (packet.characterInfo.characterIndex == characterIndex) {
|
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characterIndex = -1;
|
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localCharacter = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
|
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
|
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HandlePlayerNew(packet);
|
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return;
|
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}
|
||||
|
||||
//update only if the message didn't originate from here
|
||||
if (packet.playerInfo.clientIndex != clientIndex) {
|
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playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
|
||||
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
|
||||
}
|
||||
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
|
||||
}
|
||||
|
||||
void InWorld::HandleRegionContent(NetworkPacket packet) {
|
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//replace existing regions
|
||||
if (mapPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
|
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mapPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
|
||||
}
|
||||
mapPager.PushRegion(packet.regionInfo.region);
|
||||
packet.regionInfo.region = nullptr;
|
||||
|
||||
//debugging
|
||||
cout << "Received region: " << packet.regionInfo.x << ", " << packet.regionInfo.y << endl;
|
||||
if (mapPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
|
||||
cout << "Success" << endl;
|
||||
}
|
||||
else {
|
||||
cout << "Failure" << endl;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Server control
|
||||
//-------------------------
|
||||
|
||||
void InWorld::SendState() {
|
||||
NetworkPacket packet;
|
||||
void InWorld::SendPlayerUpdate() {
|
||||
SerialPacket packet;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//pack the packet
|
||||
packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
||||
packet.playerInfo.clientIndex = clientIndex;
|
||||
packet.playerInfo.playerIndex = playerIndex;
|
||||
packet.playerInfo.position = localCharacter->GetPosition();
|
||||
packet.playerInfo.motion = localCharacter->GetMotion();
|
||||
packet.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
|
||||
packet.characterInfo.clientIndex = clientIndex;
|
||||
packet.characterInfo.characterIndex = characterIndex;
|
||||
packet.characterInfo.position = localCharacter->GetPosition();
|
||||
packet.characterInfo.motion = localCharacter->GetMotion();
|
||||
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void InWorld::RequestDisconnect() {
|
||||
NetworkPacket packet;
|
||||
SerialPacket packet;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//send a disconnect request
|
||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
||||
packet.clientInfo.index = clientIndex;
|
||||
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
||||
packet.clientInfo.clientIndex = clientIndex;
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void InWorld::RequestShutDown() {
|
||||
NetworkPacket packet;
|
||||
SerialPacket packet;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//send a shutdown request
|
||||
packet.meta.type = NetworkPacket::Type::SHUTDOWN;
|
||||
packet.clientInfo.index = clientIndex;
|
||||
packet.meta.type = SerialPacket::Type::SHUTDOWN;
|
||||
packet.clientInfo.clientIndex = clientIndex;
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void InWorld::RequestRegion(int x, int y) {
|
||||
NetworkPacket packet;
|
||||
void InWorld::RequestRegion(int mapIndex, int x, int y) {
|
||||
SerialPacket packet;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//pack the region's data
|
||||
packet.meta.type = NetworkPacket::Type::REGION_REQUEST;
|
||||
packet.meta.type = SerialPacket::Type::REGION_REQUEST;
|
||||
packet.regionInfo.mapIndex = mapIndex;
|
||||
packet.regionInfo.x = x;
|
||||
packet.regionInfo.y = y;
|
||||
serialize(&packet, buffer);
|
||||
@@ -420,79 +395,36 @@ void InWorld::RequestRegion(int x, int y) {
|
||||
//Utilities
|
||||
//-------------------------
|
||||
|
||||
int InWorld::CheckBufferDistance(Region* const region) {
|
||||
/* DOCUMENTATION
|
||||
* This algorithm is extremely complex and involed, but initial tests show
|
||||
* that it gives the right answers. The purpose is to determine how far off screen
|
||||
* a certain region is, so that it can be unloaded when necessary.
|
||||
*
|
||||
* If the region is actually onscreen, then there's no reason to run the rest, so
|
||||
* the algorithm corrects for the camera's location, before checking the bounds of
|
||||
* the screen.
|
||||
*
|
||||
* The next part is tricky. If X or Y is negative, then it is divided by the
|
||||
* graphical size of the regions, resulting in a usable integer, representing how
|
||||
* far from the screen it is in "region units". If, however, X or Y is larger than
|
||||
* 0, than first, the size of the screen is subtracted from that variable, before
|
||||
* it is then divided by the graphical size of a region. Finally, to compensate for
|
||||
* the off by one error, 1 is added at the end.
|
||||
*
|
||||
* Since only the magnitude of the distance in either direction is needed, this
|
||||
* method returns the largest absolute value of X or Y.
|
||||
*
|
||||
* The final result of this algorithm is an integer representing how far, rounded
|
||||
* up, a certain region is from the screen's edges in any direction, measured in
|
||||
* "region units". This algorithm may be flawed, in which case, I recommend simply
|
||||
* replacing it with a boolean check, to see if the region's distance from the player
|
||||
* is larger than a certain value. This algorithm lacks the advantages I initially
|
||||
* expected, so that may be beneficial at some point.
|
||||
*/
|
||||
|
||||
//locations relative to the camera
|
||||
int x = region->GetX() - camera.x;
|
||||
int y = region->GetY() - camera.y;
|
||||
|
||||
//if the region is visible, return -1
|
||||
if (x >= -mapPager.GetRegionWidth() * tileSheet.GetTileW() && x < camera.width &&
|
||||
y >= -mapPager.GetRegionHeight() * tileSheet.GetTileH() && y < camera.height) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
//prune the screen's area from the algorithm; get the pseudo-indexes
|
||||
if (x < 0) x /= (mapPager.GetRegionWidth() * tileSheet.GetTileW());
|
||||
if (y < 0) y /= (mapPager.GetRegionHeight() * tileSheet.GetTileH());
|
||||
if (x > 0) x = (x - camera.width) / (mapPager.GetRegionWidth() * tileSheet.GetTileW()) + 1;
|
||||
if (y > 0) y = (y - camera.height) / (mapPager.GetRegionHeight() * tileSheet.GetTileH()) + 1;
|
||||
|
||||
//return the pseudo-index with the greatest magnitude
|
||||
return std::max(abs(x), abs(y));
|
||||
}
|
||||
|
||||
//TODO: convert this into a more generic function?; using parameters for the bounds
|
||||
void InWorld::UpdateMap() {
|
||||
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
|
||||
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
|
||||
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
|
||||
|
||||
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
|
||||
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
|
||||
|
||||
//prune distant regions
|
||||
for (auto it = mapPager.GetContainer()->begin(); it != mapPager.GetContainer()->end(); /* EMPTY */) {
|
||||
if (CheckBufferDistance(*it) > 2) {
|
||||
//debugging
|
||||
cout << "unloading: " << (*it)->GetX() << ", " << (*it)->GetY() << endl;
|
||||
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
|
||||
//check if the region is outside off this area
|
||||
if ((*it)->GetX() < xStart || (*it)->GetX() > xEnd || (*it)->GetY() < yStart || (*it)->GetY() > yEnd) {
|
||||
|
||||
mapPager.UnloadRegion((*it)->GetX(), (*it)->GetY());
|
||||
//clunky, but the alternative was time consuming
|
||||
int tmpX = (*it)->GetX();
|
||||
int tmpY = (*it)->GetY();
|
||||
++it;
|
||||
|
||||
//reset
|
||||
it = mapPager.GetContainer()->begin();
|
||||
regionPager.UnloadRegion(tmpX, tmpY);
|
||||
continue;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
|
||||
//TODO: make the region units official
|
||||
int regionUnitX = mapPager.GetRegionWidth() * tileSheet.GetTileW();
|
||||
int regionUnitY = mapPager.GetRegionHeight() * tileSheet.GetTileH();
|
||||
|
||||
//request empty regions, including buffers (-1 & +1 region unit)
|
||||
for (int i = snapToBase(regionUnitX, camera.x - regionUnitX); i <= snapToBase(regionUnitX, camera.x + camera.width + regionUnitX); i += regionUnitX) {
|
||||
for (int j = snapToBase(regionUnitY, camera.y - regionUnitY); j <= snapToBase(regionUnitY, camera.y + camera.height + regionUnitY); j += regionUnitY) {
|
||||
if (!mapPager.FindRegion(i, j)) {
|
||||
RequestRegion(i, j);
|
||||
//request empty regions within this zone
|
||||
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
||||
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
||||
if (!regionPager.FindRegion(i, j)) {
|
||||
RequestRegion(0, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+16
-16
@@ -23,13 +23,13 @@
|
||||
#define INWORLD_HPP_
|
||||
|
||||
//maps
|
||||
#include "map_generator.hpp"
|
||||
#include "map_allocator.hpp"
|
||||
#include "map_file_format.hpp"
|
||||
#include "region_pager.hpp"
|
||||
|
||||
//networking
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "network_packet.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
#include "serial.hpp"
|
||||
|
||||
//graphics
|
||||
@@ -52,7 +52,7 @@
|
||||
class InWorld : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const);
|
||||
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const);
|
||||
~InWorld();
|
||||
|
||||
protected:
|
||||
@@ -72,28 +72,27 @@ protected:
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//Network handlers
|
||||
void HandlePacket(NetworkPacket);
|
||||
void HandleDisconnect(NetworkPacket);
|
||||
void HandlePlayerNew(NetworkPacket);
|
||||
void HandlePlayerDelete(NetworkPacket);
|
||||
void HandlePlayerUpdate(NetworkPacket);
|
||||
void HandleRegionContent(NetworkPacket);
|
||||
void HandlePacket(SerialPacket);
|
||||
void HandleDisconnect(SerialPacket);
|
||||
void HandleCharacterNew(SerialPacket);
|
||||
void HandleCharacterDelete(SerialPacket);
|
||||
void HandleCharacterUpdate(SerialPacket);
|
||||
void HandleRegionContent(SerialPacket);
|
||||
|
||||
//Server control
|
||||
void SendState();
|
||||
void SendPlayerUpdate();
|
||||
void RequestDisconnect();
|
||||
void RequestShutDown();
|
||||
void RequestRegion(int x, int y);
|
||||
void RequestRegion(int mapIndex, int x, int y);
|
||||
|
||||
//utilities
|
||||
int CheckBufferDistance(Region* const);
|
||||
void UpdateMap();
|
||||
|
||||
//globals
|
||||
//shared parameters
|
||||
ConfigUtility& config;
|
||||
FrameRate fps;
|
||||
UDPNetworkUtility& network;
|
||||
int& clientIndex;
|
||||
int& characterIndex;
|
||||
|
||||
//graphics
|
||||
Image buttonImage;
|
||||
@@ -101,21 +100,22 @@ protected:
|
||||
TileSheet tileSheet;
|
||||
|
||||
//map
|
||||
RegionPager<BlankGenerator, DummyFormat> mapPager;
|
||||
RegionPager<BlankAllocator, DummyFormat> regionPager;
|
||||
|
||||
//UI
|
||||
Button disconnectButton;
|
||||
Button shutDownButton;
|
||||
//TODO: Fix the camera
|
||||
struct {
|
||||
int x = 0, y = 0;
|
||||
int width = 0, height = 0;
|
||||
int marginX = 0, marginY = 0;
|
||||
} camera;
|
||||
FrameRate fps;
|
||||
|
||||
//game
|
||||
std::map<int, PlayerCharacter> playerCharacters;
|
||||
PlayerCharacter* localCharacter = nullptr;
|
||||
int playerIndex = -1;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "lobby_menu.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
#include "utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
@@ -29,10 +30,11 @@
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
|
||||
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argCharacterIndex):
|
||||
config(*argConfig),
|
||||
network(*argNetwork),
|
||||
clientIndex(*argClientIndex)
|
||||
clientIndex(*argClientIndex),
|
||||
characterIndex(*argCharacterIndex)
|
||||
{
|
||||
//setup the utility objects
|
||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
@@ -78,7 +80,7 @@ void LobbyMenu::FrameStart() {
|
||||
|
||||
void LobbyMenu::Update(double delta) {
|
||||
//suck in all waiting packets
|
||||
NetworkPacket packet;
|
||||
SerialPacket packet;
|
||||
while(network.Receive()) {
|
||||
deserialize(&packet, network.GetInData());
|
||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||
@@ -91,9 +93,13 @@ void LobbyMenu::FrameEnd() {
|
||||
}
|
||||
|
||||
void LobbyMenu::Render(SDL_Surface* const screen) {
|
||||
//TODO: I need a proper UI system for the entire client and the editor
|
||||
//UI
|
||||
search.DrawTo(screen);
|
||||
join.DrawTo(screen);
|
||||
back.DrawTo(screen);
|
||||
|
||||
//TODO: draw headers for the server list
|
||||
for (int i = 0; i < serverInfo.size(); i++) {
|
||||
//draw the selected server's highlight
|
||||
if (selection == &serverInfo[i]) {
|
||||
@@ -104,6 +110,16 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
|
||||
|
||||
//draw the server name
|
||||
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
|
||||
|
||||
//draw the player count
|
||||
font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
|
||||
|
||||
//compatible?
|
||||
if (!serverInfo[i].compatible) {
|
||||
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
|
||||
}
|
||||
|
||||
//ping?
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,11 +142,11 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
//the vars
|
||||
NetworkPacket packet;
|
||||
SerialPacket packet;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//broadcast to the network, or a specific server
|
||||
packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
|
||||
packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST;
|
||||
serialize(&packet, buffer);
|
||||
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
|
||||
|
||||
@@ -139,13 +155,18 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
selection = nullptr;
|
||||
}
|
||||
|
||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) {
|
||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
||||
//the vars
|
||||
NetworkPacket packet;
|
||||
SerialPacket packet;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//pack the packet
|
||||
packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
|
||||
strncpy(packet.clientInfo.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(packet.clientInfo.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(packet.clientInfo.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||
|
||||
//join the selected server
|
||||
packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
|
||||
serialize(&packet, buffer);
|
||||
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
|
||||
selection = nullptr;
|
||||
@@ -181,24 +202,33 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//
|
||||
}
|
||||
|
||||
void LobbyMenu::HandlePacket(NetworkPacket packet) {
|
||||
void LobbyMenu::HandlePacket(SerialPacket packet) {
|
||||
switch(packet.meta.type) {
|
||||
case NetworkPacket::Type::BROADCAST_RESPONSE: {
|
||||
case SerialPacket::Type::BROADCAST_RESPONSE: {
|
||||
//extract the data
|
||||
ServerInformation server;
|
||||
server.name = packet.serverInfo.name;
|
||||
server.address = packet.meta.srcAddress;
|
||||
server.networkVersion = packet.serverInfo.networkVersion;
|
||||
server.name = packet.serverInfo.name;
|
||||
server.playerCount = packet.serverInfo.playerCount;
|
||||
|
||||
//NOTE: Check compatibility here
|
||||
server.compatible = server.networkVersion == NETWORK_VERSION;
|
||||
|
||||
//push
|
||||
serverInfo.push_back(server);
|
||||
}
|
||||
break;
|
||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
||||
clientIndex = packet.clientInfo.index;
|
||||
case SerialPacket::Type::JOIN_RESPONSE:
|
||||
clientIndex = packet.clientInfo.clientIndex;
|
||||
characterIndex = packet.clientInfo.characterIndex;
|
||||
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
|
||||
SetNextScene(SceneList::INWORLD);
|
||||
break;
|
||||
|
||||
//handle errors
|
||||
default:
|
||||
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
|
||||
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -22,23 +22,27 @@
|
||||
#ifndef LOBBYMENU_HPP_
|
||||
#define LOBBYMENU_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
//graphics & utilities
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
|
||||
//network
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "network_packet.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
#include "serial.hpp"
|
||||
|
||||
//client
|
||||
#include "base_scene.hpp"
|
||||
|
||||
//STL
|
||||
#include <vector>
|
||||
|
||||
class LobbyMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const);
|
||||
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const);
|
||||
~LobbyMenu();
|
||||
|
||||
protected:
|
||||
@@ -55,12 +59,13 @@ protected:
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
void HandlePacket(NetworkPacket);
|
||||
void HandlePacket(SerialPacket);
|
||||
|
||||
//global
|
||||
//shared parameters
|
||||
ConfigUtility& config;
|
||||
UDPNetworkUtility& network;
|
||||
int& clientIndex;
|
||||
int& characterIndex;
|
||||
|
||||
//members
|
||||
Image image;
|
||||
@@ -71,8 +76,11 @@ protected:
|
||||
|
||||
//server list
|
||||
struct ServerInformation {
|
||||
std::string name;
|
||||
IPaddress address;
|
||||
int networkVersion;
|
||||
std::string name;
|
||||
int playerCount;
|
||||
bool compatible;
|
||||
};
|
||||
|
||||
std::vector<ServerInformation> serverInfo;
|
||||
|
||||
@@ -49,7 +49,7 @@ protected:
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//globals
|
||||
//shared parameters
|
||||
ConfigUtility& config;
|
||||
|
||||
//members
|
||||
|
||||
@@ -49,7 +49,7 @@ protected:
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//globals
|
||||
//shared parameters
|
||||
ConfigUtility& config;
|
||||
|
||||
//members
|
||||
|
||||
@@ -40,7 +40,7 @@ protected:
|
||||
void Update(double delta);
|
||||
void Render(SDL_Surface* const);
|
||||
|
||||
//globals
|
||||
//shared parameters
|
||||
ConfigUtility& config;
|
||||
|
||||
//members
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef BBOX_HPP_
|
||||
#define BBOX_HPP_
|
||||
|
||||
#include <type_traits>
|
||||
#include <stdexcept>
|
||||
#include <algorithm>
|
||||
|
||||
//TODO: This is supposed to interact with the vector
|
||||
class BBox {
|
||||
public:
|
||||
double x, y;
|
||||
double w, h;
|
||||
|
||||
BBox() = default;
|
||||
BBox(double i, double j, double k, double l): x(i), y(j), w(k), h(l) {};
|
||||
~BBox() = default;
|
||||
BBox& operator=(BBox const&) = default;
|
||||
|
||||
double Size() {
|
||||
return std::max(w*h,0.0);
|
||||
}
|
||||
|
||||
bool IsCollision(BBox rhs) {
|
||||
return not (
|
||||
x >= rhs.x + rhs.w ||
|
||||
y >= rhs.y + rhs.h ||
|
||||
rhs.x >= x + w ||
|
||||
rhs.y >= y + h
|
||||
);
|
||||
}
|
||||
|
||||
BBox Intersection(BBox rhs) {
|
||||
if (!IsCollision(rhs)) {
|
||||
return {0, 0, 0, 0};
|
||||
}
|
||||
BBox ret;
|
||||
ret.x = std::max(x, rhs.x);
|
||||
ret.y = std::max(y, rhs.y);
|
||||
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
|
||||
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
|
||||
return ret;
|
||||
}
|
||||
|
||||
double operator[](size_t i) {
|
||||
if (i >= 4)
|
||||
throw(std::domain_error("Out of range"));
|
||||
return *(&x+i);
|
||||
}
|
||||
};
|
||||
|
||||
//This is explicitly a POD
|
||||
static_assert(std::is_pod<BBox>::value, "BBox is not a POD");
|
||||
|
||||
#endif
|
||||
@@ -44,17 +44,17 @@ void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t til
|
||||
|
||||
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
|
||||
Region::type_t tile = 0;
|
||||
for (register int i = 0; i < region->GetWidth(); ++i) {
|
||||
for (register int j = 0; j < region->GetHeight(); ++j) {
|
||||
for (register int k = 0; k < region->GetDepth(); ++k) {
|
||||
for (register int i = 0; i < REGION_WIDTH; ++i) {
|
||||
for (register int j = 0; j < REGION_HEIGHT; ++j) {
|
||||
for (register int k = 0; k < REGION_DEPTH; ++k) {
|
||||
tile = region->GetTile(i, j, k);
|
||||
//0 is invisible
|
||||
if (tile == 0) continue;
|
||||
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
||||
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
||||
image.DrawTo(dest,
|
||||
region->GetX() + i * image.GetClipW() - camX,
|
||||
region->GetY() + j * image.GetClipH() - camY);
|
||||
(region->GetX() + i) * image.GetClipW() - camX,
|
||||
(region->GetY() + j) * image.GetClipH() - camY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,33 +19,25 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "map_generator.hpp"
|
||||
#include "map_allocator.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
void BlankGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
|
||||
(*ptr) = new Region(width, height, depth, x, y);
|
||||
void BlankAllocator::Create(Region** const ptr, int x, int y) {
|
||||
(*ptr) = new Region(x, y);
|
||||
}
|
||||
|
||||
void BlankGenerator::Unload(Region* const ptr) {
|
||||
void BlankAllocator::Unload(Region* const ptr) {
|
||||
delete ptr;
|
||||
}
|
||||
/*
|
||||
void PerlinGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
|
||||
(*ptr) = new Region(width, height, depth, x, y);
|
||||
}
|
||||
|
||||
void PerlinGenerator::Unload(Region* const ptr) {
|
||||
delete ptr;
|
||||
}
|
||||
*/
|
||||
void LuaGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
|
||||
void LuaAllocator::Create(Region** const ptr, int x, int y) {
|
||||
//something to work on
|
||||
(*ptr) = new Region(width, height, depth, x, y);
|
||||
(*ptr) = new Region(x, y);
|
||||
|
||||
//API hook
|
||||
lua_getglobal(state, "Region");
|
||||
lua_getfield(state, -1, "Create");
|
||||
lua_getglobal(state, "map");
|
||||
lua_getfield(state, -1, "create");
|
||||
lua_pushlightuserdata(state, *ptr);
|
||||
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
|
||||
@@ -53,10 +45,10 @@ void LuaGenerator::Create(Region** const ptr, int width, int height, int depth,
|
||||
lua_pop(state, 1);
|
||||
}
|
||||
|
||||
void LuaGenerator::Unload(Region* const ptr) {
|
||||
void LuaAllocator::Unload(Region* const ptr) {
|
||||
//API hook
|
||||
lua_getglobal(state, "Region");
|
||||
lua_getfield(state, -1, "Unload");
|
||||
lua_getglobal(state, "map");
|
||||
lua_getfield(state, -1, "unload");
|
||||
lua_pushlightuserdata(state, ptr);
|
||||
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
|
||||
@@ -19,32 +19,24 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef MAPGENERATOR_HPP_
|
||||
#define MAPGENERATOR_HPP_
|
||||
#ifndef MAPALLOCATOR_HPP_
|
||||
#define MAPALLOCATOR_HPP_
|
||||
|
||||
#include "region.hpp"
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
class BlankGenerator {
|
||||
class BlankAllocator {
|
||||
public:
|
||||
void Create(Region** const, int width, int height, int depth, int x, int y);
|
||||
void Create(Region** const, int x, int y);
|
||||
void Unload(Region* const);
|
||||
private:
|
||||
//
|
||||
};
|
||||
/*
|
||||
class PerlinGenerator {
|
||||
|
||||
class LuaAllocator {
|
||||
public:
|
||||
void Create(Region** const, int width, int height, int depth, int x, int y);
|
||||
void Unload(Region* const);
|
||||
private:
|
||||
//
|
||||
};
|
||||
*/
|
||||
class LuaGenerator {
|
||||
public:
|
||||
void Create(Region** const, int width, int height, int depth, int x, int y);
|
||||
void Create(Region** const, int x, int y);
|
||||
void Unload(Region* const);
|
||||
|
||||
lua_State* SetLuaState(lua_State* L) { return state = L; }
|
||||
@@ -23,37 +23,24 @@
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
void DummyFormat::Load(Region** const ptr, int width, int height, int depth, int x, int y) {
|
||||
void DummyFormat::Load(Region** const ptr, int x, int y) {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
void DummyFormat::Save(Region* const ptr) {
|
||||
//EMPTY
|
||||
}
|
||||
/*
|
||||
void VerboseFormat::Load(Region** const ptr, int x, int y) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void VerboseFormat::Save(Region* const ptr) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void CompactFormat::Load(Region** const ptr, int x, int y) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void CompactFormat::Save(Region* const ptr) {
|
||||
//TODO
|
||||
}
|
||||
*/
|
||||
void LuaFormat::Load(Region** const ptr, int width, int height, int depth, int x, int y) {
|
||||
void LuaFormat::Load(Region** const ptr, int x, int y) {
|
||||
//something to load into
|
||||
(*ptr) = new Region(width, height, depth, x, y);
|
||||
|
||||
if (!(*ptr)) {
|
||||
(*ptr) = new Region(x, y);
|
||||
}
|
||||
|
||||
//API hook
|
||||
lua_getglobal(state, "Region");
|
||||
lua_getfield(state, -1, "Load");
|
||||
lua_getglobal(state, "map");
|
||||
lua_getfield(state, -1, "load");
|
||||
lua_pushlightuserdata(state, *ptr);
|
||||
lua_pushstring(state, saveDir.c_str());
|
||||
if (lua_pcall(state, 2, 1, 0) != LUA_OK) {
|
||||
@@ -68,8 +55,8 @@ void LuaFormat::Load(Region** const ptr, int width, int height, int depth, int x
|
||||
|
||||
void LuaFormat::Save(Region* const ptr) {
|
||||
//API hook
|
||||
lua_getglobal(state, "Region");
|
||||
lua_getfield(state, -1, "Save");
|
||||
lua_getglobal(state, "map");
|
||||
lua_getfield(state, -1, "save");
|
||||
lua_pushlightuserdata(state, ptr);
|
||||
lua_pushstring(state, saveDir.c_str());
|
||||
if (lua_pcall(state, 2, 0, 0) != LUA_OK) {
|
||||
|
||||
@@ -30,18 +30,7 @@
|
||||
|
||||
class DummyFormat {
|
||||
public:
|
||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
||||
void Save(Region* const);
|
||||
|
||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
||||
std::string GetSaveDir() { return saveDir; }
|
||||
private:
|
||||
std::string saveDir;
|
||||
};
|
||||
/*
|
||||
class VerboseFormat {
|
||||
public:
|
||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
||||
void Load(Region** const, int x, int y);
|
||||
void Save(Region* const);
|
||||
|
||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
||||
@@ -50,20 +39,12 @@ private:
|
||||
std::string saveDir;
|
||||
};
|
||||
|
||||
class CompactFormat {
|
||||
public:
|
||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
||||
void Save(Region* const);
|
||||
//TODO: verbose save file format
|
||||
//TODO: compact save file format
|
||||
|
||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
||||
std::string GetSaveDir() { return saveDir; }
|
||||
private:
|
||||
std::string saveDir;
|
||||
};
|
||||
*/
|
||||
class LuaFormat {
|
||||
public:
|
||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
||||
void Load(Region** const, int x, int y);
|
||||
void Save(Region* const);
|
||||
|
||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
||||
|
||||
+3
-23
@@ -21,33 +21,13 @@
|
||||
*/
|
||||
#include "region.hpp"
|
||||
|
||||
Region::Region(int argWidth, int argHeight, int argDepth, int argX, int argY):
|
||||
width(argWidth),
|
||||
height(argHeight),
|
||||
depth(argDepth),
|
||||
Region::Region(int argX, int argY):
|
||||
x(argX),
|
||||
y(argY)
|
||||
{
|
||||
tiles = new type_t**[width];
|
||||
for (register int i = 0; i < width; ++i) {
|
||||
tiles[i] = new type_t*[height];
|
||||
for (register int j = 0; j < height; ++j) {
|
||||
tiles[i][j] = new type_t[depth];
|
||||
for (register int k = 0; k < depth; ++k) {
|
||||
tiles[i][j][k] = 0;
|
||||
for (register int i = 0; i < REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH; ++i) {
|
||||
*(reinterpret_cast<type_t*>(tiles) + i) = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Region::~Region() {
|
||||
for (register int i = 0; i < width; ++i) {
|
||||
for (register int j = 0; j < height; j++) {
|
||||
delete tiles[i][j];
|
||||
}
|
||||
delete tiles[i];
|
||||
}
|
||||
delete tiles;
|
||||
}
|
||||
|
||||
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
||||
|
||||
+3
-10
@@ -22,7 +22,6 @@
|
||||
#ifndef REGION_HPP_
|
||||
#define REGION_HPP_
|
||||
|
||||
//temporary?
|
||||
#define REGION_WIDTH 20
|
||||
#define REGION_HEIGHT 20
|
||||
#define REGION_DEPTH 3
|
||||
@@ -32,26 +31,20 @@ public:
|
||||
typedef unsigned short type_t;
|
||||
|
||||
Region() = delete;
|
||||
Region(int width, int height, int depth, int x, int y);
|
||||
~Region();
|
||||
Region(int x, int y);
|
||||
~Region() = default;
|
||||
|
||||
type_t SetTile(int x, int y, int z, type_t v);
|
||||
type_t GetTile(int x, int y, int z);
|
||||
|
||||
//accessors
|
||||
int GetWidth() const { return width; }
|
||||
int GetHeight() const { return height; }
|
||||
int GetDepth() const { return depth; }
|
||||
int GetX() const { return x; }
|
||||
int GetY() const { return y; }
|
||||
private:
|
||||
const int width;
|
||||
const int height;
|
||||
const int depth;
|
||||
const int x;
|
||||
const int y;
|
||||
|
||||
type_t*** tiles = nullptr;
|
||||
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -23,18 +23,6 @@
|
||||
|
||||
#include "utility.hpp"
|
||||
|
||||
RegionPagerBase::RegionPagerBase(int argWidth, int argHeight, int argDepth):
|
||||
regionWidth(argWidth),
|
||||
regionHeight(argHeight),
|
||||
regionDepth(argDepth)
|
||||
{
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
RegionPagerBase::~RegionPagerBase() {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
|
||||
Region* ptr = GetRegion(x, y);
|
||||
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
|
||||
@@ -47,12 +35,10 @@ Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
|
||||
|
||||
Region* RegionPagerBase::GetRegion(int x, int y) {
|
||||
//snap the coords
|
||||
x = snapToBase(regionWidth, x);
|
||||
y = snapToBase(regionHeight, y);
|
||||
x = snapToBase(REGION_WIDTH, x);
|
||||
y = snapToBase(REGION_HEIGHT, y);
|
||||
|
||||
//get the region by various means
|
||||
|
||||
//TODO: revert this try/catch point
|
||||
Region* ptr = nullptr;
|
||||
ptr = FindRegion(x, y);
|
||||
if (ptr) return ptr;
|
||||
@@ -62,6 +48,10 @@ Region* RegionPagerBase::GetRegion(int x, int y) {
|
||||
}
|
||||
|
||||
Region* RegionPagerBase::FindRegion(int x, int y) {
|
||||
//snap the coords
|
||||
x = snapToBase(REGION_WIDTH, x);
|
||||
y = snapToBase(REGION_HEIGHT, y);
|
||||
|
||||
//find the region
|
||||
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
|
||||
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
||||
|
||||
+29
-53
@@ -29,9 +29,8 @@
|
||||
|
||||
class RegionPagerBase {
|
||||
public:
|
||||
RegionPagerBase() = default;
|
||||
RegionPagerBase(int regionWidth, int regionHeight, int regionDepth);
|
||||
virtual ~RegionPagerBase();
|
||||
RegionPagerBase() {};
|
||||
virtual ~RegionPagerBase() {};
|
||||
|
||||
//tile manipulation
|
||||
Region::type_t SetTile(int x, int y, int z, Region::type_t v);
|
||||
@@ -47,93 +46,70 @@ public:
|
||||
virtual Region* SaveRegion(int x, int y) = 0;
|
||||
virtual Region* CreateRegion(int x, int y) = 0;
|
||||
virtual void UnloadRegion(int x, int y) = 0;
|
||||
//TODO: delete?
|
||||
//TODO: delete existing regions
|
||||
|
||||
//accessors & mutators
|
||||
//NOTE: don't change the sizes mid-program, it will cause issues
|
||||
int SetRegionWidth(int i) { return regionWidth = i; }
|
||||
int SetRegionHeight(int i) { return regionHeight = i; }
|
||||
int SetRegionDepth(int i) { return regionDepth = i; }
|
||||
|
||||
int GetRegionWidth() const { return regionWidth; }
|
||||
int GetRegionHeight() const { return regionHeight; }
|
||||
int GetRegionDepth() const { return regionDepth; }
|
||||
|
||||
std::list<Region*>* GetContainer() { return ®ionList; }
|
||||
protected:
|
||||
int regionWidth;
|
||||
int regionHeight;
|
||||
int regionDepth;
|
||||
std::list<Region*> regionList;
|
||||
};
|
||||
|
||||
template<typename MapGenerator, typename MapFileFormat>
|
||||
template<typename Allocator, typename FileFormat>
|
||||
class RegionPager : public RegionPagerBase {
|
||||
public:
|
||||
RegionPager() = default;
|
||||
RegionPager(int w, int h, int d):
|
||||
RegionPagerBase(w, h, d)
|
||||
{
|
||||
//EMPTY
|
||||
}
|
||||
RegionPager() {};
|
||||
~RegionPager() {
|
||||
UnloadAll();
|
||||
}
|
||||
|
||||
Region* LoadRegion(int x, int y) {
|
||||
//snap the coords
|
||||
x = snapToBase(regionWidth, x);
|
||||
y = snapToBase(regionHeight, y);
|
||||
x = snapToBase(REGION_WIDTH, x);
|
||||
y = snapToBase(REGION_HEIGHT, y);
|
||||
|
||||
//load the region if possible
|
||||
Region* ptr = nullptr;
|
||||
format.Load(&ptr, regionWidth, regionHeight, regionDepth, x, y);
|
||||
format.Load(&ptr, x, y);
|
||||
if (ptr) {
|
||||
regionList.push_back(ptr);
|
||||
return ptr;
|
||||
return PushRegion(ptr);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Region* SaveRegion(int x, int y) {
|
||||
//snap the coords
|
||||
x = snapToBase(regionWidth, x);
|
||||
y = snapToBase(regionHeight, y);
|
||||
x = snapToBase(REGION_WIDTH, x);
|
||||
y = snapToBase(REGION_HEIGHT, y);
|
||||
|
||||
//find & save the region
|
||||
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
|
||||
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
||||
format.Save(*it);
|
||||
return *it;
|
||||
Region* ptr = FindRegion(x, y);
|
||||
if (ptr) {
|
||||
format.Save(ptr);
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
return ptr;
|
||||
}
|
||||
|
||||
Region* CreateRegion(int x, int y) {
|
||||
//snap the coords
|
||||
x = snapToBase(regionWidth, x);
|
||||
y = snapToBase(regionHeight, y);
|
||||
x = snapToBase(REGION_WIDTH, x);
|
||||
y = snapToBase(REGION_HEIGHT, y);
|
||||
|
||||
//create and push the object
|
||||
Region* ptr = nullptr;
|
||||
generator.Create(&ptr, regionWidth, regionHeight, regionDepth, x, y);
|
||||
regionList.push_back(ptr);
|
||||
return ptr;
|
||||
allocator.Create(&ptr, x, y);
|
||||
return PushRegion(ptr);
|
||||
}
|
||||
|
||||
void UnloadRegion(int x, int y) {
|
||||
//snap the coords
|
||||
x = snapToBase(regionWidth, x);
|
||||
y = snapToBase(regionHeight, y);
|
||||
x = snapToBase(REGION_WIDTH, x);
|
||||
y = snapToBase(REGION_HEIGHT, y);
|
||||
|
||||
//custom loop
|
||||
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); /* EMPTY */) {
|
||||
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
||||
generator.Unload(*it);
|
||||
regionList.erase(it);
|
||||
|
||||
//reset the loop, because of reasons
|
||||
it = regionList.begin();
|
||||
allocator.Unload(*it);
|
||||
it = regionList.erase(it);
|
||||
continue;
|
||||
}
|
||||
++it;
|
||||
@@ -141,17 +117,17 @@ public:
|
||||
}
|
||||
void UnloadAll() {
|
||||
for (auto& it : regionList) {
|
||||
generator.Unload(it);
|
||||
allocator.Unload(it);
|
||||
}
|
||||
regionList.clear();
|
||||
}
|
||||
|
||||
//accessors
|
||||
MapGenerator* GetGenerator() { return &generator; }
|
||||
MapFileFormat* GetFormat() { return &format; }
|
||||
Allocator* GetAllocator() { return &allocator; }
|
||||
FileFormat* GetFormat() { return &format; }
|
||||
protected:
|
||||
MapGenerator generator;
|
||||
MapFileFormat format;
|
||||
Allocator allocator;
|
||||
FileFormat format;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+153
-170
@@ -21,97 +21,68 @@
|
||||
*/
|
||||
#include "serial.hpp"
|
||||
|
||||
#include "map_generator.hpp"
|
||||
#include "map_allocator.hpp"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
//-------------------------
|
||||
//Convenience Macros
|
||||
//-------------------------
|
||||
|
||||
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer += size;
|
||||
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer += size;
|
||||
|
||||
//-------------------------
|
||||
//internal serialization functions
|
||||
//-------------------------
|
||||
|
||||
void serializeType(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
void serializeType(SerialPacket* packet, char* buffer) {
|
||||
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
}
|
||||
|
||||
void serializeServer(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
||||
void serializeServer(SerialPacket* packet, char* buffer) {
|
||||
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
|
||||
//server info
|
||||
SERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
|
||||
SERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
||||
SERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
||||
}
|
||||
|
||||
void serializeClient(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
memcpy(buffer, &packet->clientInfo.index, sizeof(int));
|
||||
}
|
||||
|
||||
void serializePlayer(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
void serializeClient(SerialPacket* packet, char* buffer) {
|
||||
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
|
||||
//indexes
|
||||
memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
SERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
|
||||
|
||||
//text
|
||||
memcpy(buffer, packet->playerInfo.handle, PACKET_STRING_SIZE);
|
||||
buffer += PACKET_STRING_SIZE;
|
||||
memcpy(buffer, packet->playerInfo.avatar, PACKET_STRING_SIZE);
|
||||
buffer += PACKET_STRING_SIZE;
|
||||
|
||||
//vectors
|
||||
memcpy(buffer, &packet->playerInfo.position.x, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(buffer, &packet->playerInfo.position.y, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(buffer, &packet->playerInfo.motion.x, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
||||
//texts
|
||||
SERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
|
||||
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
||||
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
||||
}
|
||||
|
||||
void serializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
|
||||
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
|
||||
//size
|
||||
memcpy(buffer, &packet->regionInfo.width, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(buffer, &packet->regionInfo.height, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(buffer, &packet->regionInfo.depth, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
|
||||
//x & y
|
||||
memcpy(buffer, &packet->regionInfo.x, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(buffer, &packet->regionInfo.y, sizeof(int));
|
||||
}
|
||||
|
||||
void serializeRegionContent(NetworkPacket* packet, char* buffer) {
|
||||
//format
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
||||
}
|
||||
|
||||
//size
|
||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetWidth();
|
||||
buffer += sizeof(int);
|
||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetHeight();
|
||||
buffer += sizeof(int);
|
||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetDepth();
|
||||
buffer += sizeof(int);
|
||||
void serializeRegionContent(SerialPacket* packet, char* buffer) {
|
||||
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
|
||||
//x & y
|
||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetX();
|
||||
buffer += sizeof(int);
|
||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetY();
|
||||
buffer += sizeof(int);
|
||||
//format
|
||||
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
||||
|
||||
//content
|
||||
for (register int i = 0; i < packet->regionInfo.region->GetWidth(); i++) {
|
||||
for (register int j = 0; j < packet->regionInfo.region->GetHeight(); j++) {
|
||||
for (register int k = 0; k < packet->regionInfo.region->GetDepth(); k++) {
|
||||
for (register int i = 0; i < REGION_WIDTH; i++) {
|
||||
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
||||
for (register int k = 0; k < REGION_DEPTH; k++) {
|
||||
*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
|
||||
buffer += sizeof(Region::type_t);
|
||||
}
|
||||
@@ -119,88 +90,82 @@ void serializeRegionContent(NetworkPacket* packet, char* buffer) {
|
||||
}
|
||||
}
|
||||
|
||||
void serializeCharacter(SerialPacket* packet, char* buffer) {
|
||||
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
|
||||
//indexes
|
||||
SERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
|
||||
SERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
|
||||
|
||||
//texts
|
||||
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
||||
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
||||
|
||||
//vectors
|
||||
SERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
|
||||
SERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
|
||||
SERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
|
||||
SERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//internal deserialization functions
|
||||
//-------------------------
|
||||
|
||||
void deserializeType(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
void deserializeType(SerialPacket* packet, char* buffer) {
|
||||
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
}
|
||||
|
||||
void deserializeServer(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
|
||||
void deserializeServer(SerialPacket* packet, char* buffer) {
|
||||
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
|
||||
//server info
|
||||
DESERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
|
||||
DESERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
||||
DESERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
||||
}
|
||||
|
||||
void deserializeClient(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
memcpy(&packet->clientInfo.index, buffer, sizeof(int));
|
||||
}
|
||||
|
||||
void deserializePlayer(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
void deserializeClient(SerialPacket* packet, char* buffer) {
|
||||
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
|
||||
//indexes
|
||||
memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(&packet->playerInfo.playerIndex, buffer, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
DESERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
|
||||
|
||||
//text
|
||||
memcpy(packet->playerInfo.handle, buffer, PACKET_STRING_SIZE);
|
||||
buffer += PACKET_STRING_SIZE;
|
||||
memcpy(packet->playerInfo.avatar, buffer, PACKET_STRING_SIZE);
|
||||
buffer += PACKET_STRING_SIZE;
|
||||
|
||||
//vectors
|
||||
memcpy(&packet->playerInfo.position.x, buffer, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(&packet->playerInfo.position.y, buffer, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(&packet->playerInfo.motion.x, buffer, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
|
||||
//texts
|
||||
DESERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
|
||||
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
||||
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
||||
}
|
||||
|
||||
void deserializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
|
||||
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
|
||||
//size
|
||||
memcpy(&packet->regionInfo.width, buffer, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(&packet->regionInfo.height, buffer, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(&packet->regionInfo.depth, buffer, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
|
||||
//x & y
|
||||
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
|
||||
}
|
||||
|
||||
void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
|
||||
//format
|
||||
deserializeRegionFormat(packet, buffer);
|
||||
buffer += sizeof(int) * 5 + sizeof(NetworkPacket::Type);
|
||||
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
||||
}
|
||||
|
||||
//content
|
||||
BlankGenerator().Create(
|
||||
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
|
||||
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
|
||||
//format
|
||||
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
||||
|
||||
//an object to work on
|
||||
BlankAllocator().Create(
|
||||
&packet->regionInfo.region,
|
||||
packet->regionInfo.width,
|
||||
packet->regionInfo.height,
|
||||
packet->regionInfo.depth,
|
||||
packet->regionInfo.x,
|
||||
packet->regionInfo.y
|
||||
);
|
||||
|
||||
for (register int i = 0; i < packet->regionInfo.region->GetWidth(); i++) {
|
||||
for (register int j = 0; j < packet->regionInfo.region->GetHeight(); j++) {
|
||||
for (register int k = 0; k < packet->regionInfo.region->GetDepth(); k++) {
|
||||
//content
|
||||
for (register int i = 0; i < REGION_WIDTH; i++) {
|
||||
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
||||
for (register int k = 0; k < REGION_DEPTH; k++) {
|
||||
packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
||||
buffer += sizeof(Region::type_t);
|
||||
}
|
||||
@@ -208,92 +173,110 @@ void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
|
||||
}
|
||||
}
|
||||
|
||||
void deserializeCharacter(SerialPacket* packet, char* buffer) {
|
||||
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
|
||||
//indexes
|
||||
DESERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
|
||||
DESERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
|
||||
|
||||
//texts
|
||||
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
||||
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
||||
|
||||
//vectors
|
||||
DESERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
|
||||
DESERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
|
||||
DESERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
|
||||
DESERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//the interface functions
|
||||
//-------------------------
|
||||
|
||||
void serialize(NetworkPacket* packet, void* buffer) {
|
||||
void serialize(SerialPacket* packet, void* buffer) {
|
||||
switch(packet->meta.type) {
|
||||
//No extra data
|
||||
case NetworkPacket::Type::NONE:
|
||||
case NetworkPacket::Type::PING:
|
||||
case NetworkPacket::Type::PONG:
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
case NetworkPacket::Type::SYNCHRONIZE:
|
||||
case SerialPacket::Type::NONE:
|
||||
case SerialPacket::Type::PING:
|
||||
case SerialPacket::Type::PONG:
|
||||
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||
serializeType(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Server info
|
||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
||||
case SerialPacket::Type::BROADCAST_RESPONSE:
|
||||
serializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Client info
|
||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
case NetworkPacket::Type::SHUTDOWN:
|
||||
case SerialPacket::Type::JOIN_REQUEST:
|
||||
case SerialPacket::Type::JOIN_RESPONSE:
|
||||
case SerialPacket::Type::SYNCHRONIZE:
|
||||
case SerialPacket::Type::DISCONNECT:
|
||||
case SerialPacket::Type::SHUTDOWN:
|
||||
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Player info
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//region info
|
||||
case NetworkPacket::Type::REGION_REQUEST:
|
||||
case SerialPacket::Type::REGION_REQUEST:
|
||||
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::REGION_CONTENT:
|
||||
case SerialPacket::Type::REGION_CONTENT:
|
||||
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Character info
|
||||
case SerialPacket::Type::CHARACTER_NEW:
|
||||
case SerialPacket::Type::CHARACTER_DELETE:
|
||||
case SerialPacket::Type::CHARACTER_UPDATE:
|
||||
serializeCharacter(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void deserialize(NetworkPacket* packet, void* buffer) {
|
||||
void deserialize(SerialPacket* packet, void* buffer) {
|
||||
//find the type, so that you can actually deserialize the packet!
|
||||
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
||||
switch(packet->meta.type) {
|
||||
//No extra data
|
||||
case NetworkPacket::Type::NONE:
|
||||
case NetworkPacket::Type::PING:
|
||||
case NetworkPacket::Type::PONG:
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
case NetworkPacket::Type::SYNCHRONIZE:
|
||||
case SerialPacket::Type::NONE:
|
||||
case SerialPacket::Type::PING:
|
||||
case SerialPacket::Type::PONG:
|
||||
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||
//NOTHING
|
||||
break;
|
||||
|
||||
//Server info
|
||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
||||
case SerialPacket::Type::BROADCAST_RESPONSE:
|
||||
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Client info
|
||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
case NetworkPacket::Type::SHUTDOWN:
|
||||
case SerialPacket::Type::JOIN_REQUEST:
|
||||
case SerialPacket::Type::JOIN_RESPONSE:
|
||||
case SerialPacket::Type::SYNCHRONIZE:
|
||||
case SerialPacket::Type::DISCONNECT:
|
||||
case SerialPacket::Type::SHUTDOWN:
|
||||
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Player info
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//region info
|
||||
case NetworkPacket::Type::REGION_REQUEST:
|
||||
case SerialPacket::Type::REGION_REQUEST:
|
||||
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::REGION_CONTENT:
|
||||
case SerialPacket::Type::REGION_CONTENT:
|
||||
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Character info
|
||||
case SerialPacket::Type::CHARACTER_NEW:
|
||||
case SerialPacket::Type::CHARACTER_DELETE:
|
||||
case SerialPacket::Type::CHARACTER_UPDATE:
|
||||
deserializeCharacter(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -22,16 +22,17 @@
|
||||
#ifndef SERIAL_HPP_
|
||||
#define SERIAL_HPP_
|
||||
|
||||
#include "network_packet.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
|
||||
/* Sending regions are the largest type of packet
|
||||
* content: width * height * depth * sizoeof(type)
|
||||
* map format: sizeof(int) * 5
|
||||
/* NOTE: Keep the PACKET_BUFFER_SIZE up to date
|
||||
* NOTE: REGION_CONTENT is currently the largest type of packet
|
||||
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
|
||||
* map format: sizeof(int) * 3
|
||||
* metadata: sizeof(metadata)
|
||||
*/
|
||||
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 5 + sizeof(NetworkPacket::Metadata)
|
||||
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacket::Metadata)
|
||||
|
||||
void serialize(NetworkPacket* const, void*);
|
||||
void deserialize(NetworkPacket* const, void*);
|
||||
void serialize(SerialPacket* const, void*);
|
||||
void deserialize(SerialPacket* const, void*);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -19,19 +19,20 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef NETWORKPACKET_HPP_
|
||||
#define NETWORKPACKET_HPP_
|
||||
#ifndef SERIALPACKET_HPP_
|
||||
#define SERIALPACKET_HPP_
|
||||
|
||||
#include "vector2.hpp"
|
||||
#include "region.hpp"
|
||||
|
||||
#include "SDL/SDL_net.h"
|
||||
|
||||
#define NETWORK_VERSION 20140428
|
||||
#define PACKET_STRING_SIZE 100
|
||||
|
||||
#pragma pack(push, 0)
|
||||
|
||||
union NetworkPacket {
|
||||
union SerialPacket {
|
||||
//types of packets
|
||||
enum class Type {
|
||||
//default: there is something wrong
|
||||
@@ -49,23 +50,25 @@ union NetworkPacket {
|
||||
JOIN_REQUEST = 5,
|
||||
JOIN_RESPONSE = 6,
|
||||
|
||||
//disconnect from the server
|
||||
DISCONNECT = 7,
|
||||
|
||||
//mass update
|
||||
SYNCHRONIZE = 8,
|
||||
SYNCHRONIZE = 7,
|
||||
|
||||
//disconnect from the server
|
||||
DISCONNECT = 8,
|
||||
|
||||
//shut down the server
|
||||
SHUTDOWN = 9,
|
||||
|
||||
//Player movement, etc.
|
||||
PLAYER_NEW = 10,
|
||||
PLAYER_DELETE = 11,
|
||||
PLAYER_UPDATE = 12,
|
||||
|
||||
//map data
|
||||
REGION_REQUEST = 13,
|
||||
REGION_CONTENT = 14,
|
||||
REGION_REQUEST = 10,
|
||||
REGION_CONTENT = 11,
|
||||
|
||||
//Character movement, etc.
|
||||
CHARACTER_NEW = 12,
|
||||
CHARACTER_DELETE = 13,
|
||||
CHARACTER_UPDATE = 14,
|
||||
|
||||
//TODO: combat packets
|
||||
};
|
||||
|
||||
//metadata on the packet itself
|
||||
@@ -77,38 +80,43 @@ union NetworkPacket {
|
||||
//information about the server
|
||||
struct ServerInformation {
|
||||
Metadata meta;
|
||||
//TODO: version info
|
||||
int networkVersion;
|
||||
char name[PACKET_STRING_SIZE];
|
||||
//TODO: player count
|
||||
//TODO: map format
|
||||
int playerCount;
|
||||
}serverInfo;
|
||||
|
||||
//information about the client
|
||||
struct ClientInformation {
|
||||
Metadata meta;
|
||||
int index;
|
||||
}clientInfo;
|
||||
|
||||
//information about a player
|
||||
struct PlayerInformation {
|
||||
Metadata meta;
|
||||
int clientIndex;
|
||||
int playerIndex;
|
||||
int characterIndex;
|
||||
char username[PACKET_STRING_SIZE];
|
||||
char handle[PACKET_STRING_SIZE];
|
||||
char avatar[PACKET_STRING_SIZE];
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
}playerInfo;
|
||||
}clientInfo;
|
||||
|
||||
//map data
|
||||
struct RegionInformation {
|
||||
Metadata meta;
|
||||
int width, height, depth, x, y;
|
||||
int mapIndex;
|
||||
int x, y;
|
||||
Region* region;
|
||||
}regionInfo;
|
||||
|
||||
//information about a character
|
||||
struct CharacterInformation {
|
||||
Metadata meta;
|
||||
int clientIndex;
|
||||
int characterIndex;
|
||||
char handle[PACKET_STRING_SIZE];
|
||||
char avatar[PACKET_STRING_SIZE];
|
||||
int mapIndex;
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
}characterInfo;
|
||||
|
||||
//defaults
|
||||
NetworkPacket() {
|
||||
SerialPacket() {
|
||||
meta.type = Type::NONE;
|
||||
meta.srcAddress = {0,0};
|
||||
}
|
||||
@@ -20,7 +20,7 @@
|
||||
#define LUA_LIB
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
#include "region_api.hpp"
|
||||
#include "map_api.hpp"
|
||||
|
||||
|
||||
/*
|
||||
@@ -41,7 +41,7 @@ static const luaL_Reg loadedlibs[] = {
|
||||
{LUA_DBLIBNAME, luaopen_debug},
|
||||
|
||||
/* custom libs */
|
||||
{LUA_REGIONLIBNAME, luaopen_regionapi},
|
||||
{LUA_MAPLIBNAME, luaopen_mapapi},
|
||||
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@@ -0,0 +1,126 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "map_api.hpp"
|
||||
|
||||
//map headers
|
||||
#include "map_allocator.hpp"
|
||||
#include "map_file_format.hpp"
|
||||
#include "region_pager.hpp"
|
||||
|
||||
//NOTE: When operating on a region, setTile() & getTile() *are not* zero indexed, but when operating on the entire map they *are* zero indexed.
|
||||
|
||||
static int setTile(lua_State* L) {
|
||||
if (lua_gettop(L) == 5) {
|
||||
//operating on a region
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
ptr->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
|
||||
}
|
||||
else {
|
||||
//operating on the whole map
|
||||
lua_pushstring(L, "pager");
|
||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||
|
||||
//assume the pager is using lua
|
||||
RegionPager<LuaAllocator, LuaFormat>* pager = reinterpret_cast<RegionPager<LuaAllocator, LuaFormat>*>(lua_touserdata(L, -1));
|
||||
|
||||
//balance the stack
|
||||
lua_pop(L, 1);
|
||||
|
||||
pager->SetTile(lua_tointeger(L, 1), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getTile(lua_State* L) {
|
||||
if (lua_gettop(L) == 4) {
|
||||
//operating on a region
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
int ret = ptr->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
|
||||
lua_pushnumber(L, ret);
|
||||
}
|
||||
else {
|
||||
//operating on the whole map
|
||||
lua_pushstring(L, "pager");
|
||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||
|
||||
//assume the pager is using lua
|
||||
RegionPager<LuaAllocator, LuaFormat>* pager = reinterpret_cast<RegionPager<LuaAllocator, LuaFormat>*>(lua_touserdata(L, -1));
|
||||
|
||||
//balance the stack
|
||||
lua_pop(L, 1);
|
||||
|
||||
int ret = pager->GetTile(lua_tointeger(L, 1), lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||
lua_pushnumber(L, ret);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getX(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
lua_pushinteger(L, ptr->GetX());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getY(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
lua_pushinteger(L, ptr->GetY());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getRegionWidth(lua_State* L) {
|
||||
lua_pushinteger(L, REGION_WIDTH);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getRegionHeight(lua_State* L) {
|
||||
lua_pushinteger(L, REGION_HEIGHT);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getRegionDepth(lua_State* L) {
|
||||
lua_pushinteger(L, REGION_DEPTH);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int dummy(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg regionlib[] = {
|
||||
{"create", dummy},
|
||||
{"unload", dummy},
|
||||
{"load", dummy},
|
||||
{"save", dummy},
|
||||
{"settile",setTile},
|
||||
{"gettile",getTile},
|
||||
{"getx",getX},
|
||||
{"gety",getY},
|
||||
{"getregionwidth",getRegionWidth},
|
||||
{"getregionheight",getRegionHeight},
|
||||
{"getregiondepth",getRegionDepth},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int luaopen_mapapi(lua_State* L) {
|
||||
luaL_newlib(L, regionlib);
|
||||
return 1;
|
||||
}
|
||||
@@ -19,12 +19,12 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef REGIONAPI_HPP_
|
||||
#define REGIONAPI_HPP_
|
||||
#ifndef MAPAPI_HPP_
|
||||
#define MAPAPI_HPP_
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
|
||||
#define LUA_REGIONLIBNAME "Region"
|
||||
LUAMOD_API int luaopen_regionapi(lua_State* L);
|
||||
#define LUA_MAPLIBNAME "map"
|
||||
LUAMOD_API int luaopen_mapapi(lua_State* L);
|
||||
|
||||
#endif
|
||||
@@ -1,91 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "region_api.hpp"
|
||||
|
||||
#include "region.hpp"
|
||||
|
||||
static int setTile(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
ptr->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getTile(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
int ret = ptr->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
|
||||
lua_pushnumber(L, ret);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getWidth(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
lua_pushinteger(L, ptr->GetWidth());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getHeight(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
lua_pushinteger(L, ptr->GetHeight());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getDepth(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
lua_pushinteger(L, ptr->GetDepth());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getX(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
lua_pushinteger(L, ptr->GetX());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getY(lua_State* L) {
|
||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
||||
lua_pushinteger(L, ptr->GetY());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int dummy(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg regionlib[] = {
|
||||
{"SetTile",setTile},
|
||||
{"GetTile",getTile},
|
||||
{"GetWidth",getWidth},
|
||||
{"GetHeight",getHeight},
|
||||
{"GetDepth",getDepth},
|
||||
{"GetX",getX},
|
||||
{"GetY",getY},
|
||||
{"Create", dummy},
|
||||
{"Unload", dummy},
|
||||
{"Load", dummy},
|
||||
{"Save", dummy},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int luaopen_regionapi(lua_State* L) {
|
||||
luaL_newlib(L, regionlib);
|
||||
return 1;
|
||||
}
|
||||
+4
-1
@@ -22,6 +22,7 @@
|
||||
#ifndef VECTOR2_HPP_
|
||||
#define VECTOR2_HPP_
|
||||
|
||||
#include <type_traits>
|
||||
#include <stdexcept>
|
||||
#include <cmath>
|
||||
|
||||
@@ -29,7 +30,6 @@ class Vector2 {
|
||||
public:
|
||||
double x, y;
|
||||
|
||||
//This is explicitly a POD
|
||||
Vector2() = default;
|
||||
Vector2(double i, double j): x(i), y(j) {};
|
||||
~Vector2() = default;
|
||||
@@ -112,4 +112,7 @@ template<typename T> Vector2 operator/(T t, Vector2 v) { return v / t; }
|
||||
template<typename T> bool operator==(T t, Vector2 v) { return v == t; }
|
||||
template<typename T> bool operator!=(T t, Vector2 v) { return v != t; }
|
||||
|
||||
//This is explicitly a POD
|
||||
static_assert(std::is_pod<Vector2>::value, "Vector2 is not a POD");
|
||||
|
||||
#endif
|
||||
|
||||
@@ -24,12 +24,6 @@
|
||||
#include <stdexcept>
|
||||
#include <chrono>
|
||||
|
||||
//-------------------------
|
||||
//Static declarations
|
||||
//-------------------------
|
||||
|
||||
EditorApplication EditorApplication::instance;
|
||||
|
||||
//-------------------------
|
||||
//Scene headers
|
||||
//-------------------------
|
||||
@@ -42,15 +36,7 @@ EditorApplication EditorApplication::instance;
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
EditorApplication::EditorApplication() {
|
||||
//
|
||||
}
|
||||
|
||||
EditorApplication::~EditorApplication() {
|
||||
//
|
||||
}
|
||||
|
||||
void EditorApplication::Init() {
|
||||
void EditorApplication::Init(int argc, char** argv) {
|
||||
config.Load("rsc\\config.cfg");
|
||||
if (SDL_Init(SDL_INIT_VIDEO))
|
||||
throw(std::runtime_error("Failed to initialize SDL"));
|
||||
|
||||
@@ -27,15 +27,11 @@
|
||||
#include "config_utility.hpp"
|
||||
|
||||
class EditorApplication {
|
||||
private:
|
||||
EditorApplication();
|
||||
~EditorApplication();
|
||||
static EditorApplication instance;
|
||||
|
||||
public:
|
||||
static EditorApplication* GetInstance() { return &instance; }
|
||||
EditorApplication() = default;
|
||||
~EditorApplication() = default;
|
||||
|
||||
void Init();
|
||||
void Init(int argc, char** argv);
|
||||
void Proc();
|
||||
void Quit();
|
||||
|
||||
|
||||
+9
-28
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -55,11 +55,6 @@ EditorScene::EditorScene(ConfigUtility* const arg1):
|
||||
{"Debug", "Debug On", "Debug Off", "Toggle", "Testificate"}
|
||||
});
|
||||
|
||||
//setup the map
|
||||
pager.SetRegionWidth(REGION_WIDTH);
|
||||
pager.SetRegionHeight(REGION_HEIGHT);
|
||||
pager.SetRegionDepth(REGION_DEPTH);
|
||||
|
||||
//debug
|
||||
tsheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
|
||||
for (int i = 0; i < REGION_WIDTH; i++) {
|
||||
@@ -92,21 +87,7 @@ void EditorScene::FrameEnd() {
|
||||
|
||||
void EditorScene::Render(SDL_Surface* const screen) {
|
||||
tsheet.DrawRegionTo(screen, pager.GetRegion(0, 0), camera.x, camera.y);
|
||||
/* //debug
|
||||
for (int i = 0; i < pager.GetRegionWidth()*2; i++) {
|
||||
for (int j = 0; j < pager.GetRegionHeight()*2; j++) {
|
||||
for (int k = 0; k < pager.GetRegionDepth(); k++) {
|
||||
//TODO: skip the out-of-bounds regions
|
||||
tsheet.DrawTo(
|
||||
screen,
|
||||
i*tsheet.GetTileW()-camera.x,
|
||||
j*tsheet.GetTileH()-camera.y,
|
||||
pager.GetTile(i,j,k)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//draw a big bar across the top (hackish)
|
||||
buttonImage.SetClipY(0);
|
||||
for (int i = 0; i < screen->w; i += buttonImage.GetClipW()) {
|
||||
@@ -189,29 +170,29 @@ void EditorScene::HandleMenuOption(int entry, int drop) {
|
||||
case 0: //File
|
||||
switch(drop) {
|
||||
case 0:
|
||||
//TODO: NEW
|
||||
//NEW
|
||||
break;
|
||||
case 1:
|
||||
//TODO: OPEN
|
||||
//OPEN
|
||||
break;
|
||||
case 2:
|
||||
//TODO: SAVE
|
||||
//SAVE
|
||||
break;
|
||||
case 3:
|
||||
//TODO: CLOSE
|
||||
//CLOSE
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 1: //Edit
|
||||
switch(drop) {
|
||||
case 0:
|
||||
//TODO: SET TILE
|
||||
//SET TILE
|
||||
break;
|
||||
case 1:
|
||||
//TODO: SET BRUSH
|
||||
//SET BRUSH
|
||||
break;
|
||||
case 2:
|
||||
//TODO: SCRIPT
|
||||
//SCRIPT
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -30,7 +30,7 @@
|
||||
#include "menu_bar.hpp"
|
||||
|
||||
#include "region_pager.hpp"
|
||||
#include "map_generator.hpp"
|
||||
#include "map_allocator.hpp"
|
||||
#include "map_file_format.hpp"
|
||||
#include "tile_sheet.hpp"
|
||||
|
||||
@@ -73,7 +73,7 @@ protected:
|
||||
int x = 0, y = 0;
|
||||
} camera;
|
||||
|
||||
RegionPager<BlankGenerator, DummyFormat> pager;
|
||||
RegionPager<BlankAllocator, DummyFormat> pager;
|
||||
TileSheet tsheet;
|
||||
};
|
||||
|
||||
|
||||
+5
-4
@@ -26,12 +26,13 @@
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main(int, char**) {
|
||||
int main(int argc, char** argv) {
|
||||
cout << "Beginning editor" << endl;
|
||||
try {
|
||||
EditorApplication::GetInstance()->Init();
|
||||
EditorApplication::GetInstance()->Proc();
|
||||
EditorApplication::GetInstance()->Quit();
|
||||
EditorApplication app;
|
||||
app.Init(argc, argv);
|
||||
app.Proc();
|
||||
app.Quit();
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#TODO: The build process needs revising
|
||||
#for use on Windows:
|
||||
|
||||
#MKDIR=mkdir
|
||||
|
||||
+3
-2
@@ -23,7 +23,8 @@ map.pager.height = 20
|
||||
map.pager.depth = 3
|
||||
|
||||
#player options
|
||||
player.handle = username
|
||||
player.avatar = elliot2.bmp
|
||||
client.username = Kayne Ruse
|
||||
client.handle = Ratstail91
|
||||
client.avatar = elliot2.bmp
|
||||
|
||||
#debugging
|
||||
|
||||
@@ -1,29 +1,32 @@
|
||||
print("Lua script check OK (./rsc)")
|
||||
|
||||
function Region.Create(r)
|
||||
print("Region:Create(r", Region.GetX(r), Region.GetY(r), ")")
|
||||
for i = 1, Region.GetWidth(r) do
|
||||
for j = 1, Region.GetHeight(r) do
|
||||
if math.abs(i) == math.abs(j) then
|
||||
Region.SetTile(r, i, j, 1, 50)
|
||||
function map.create(region)
|
||||
for i = 1, map.getregionwidth() do
|
||||
for j = 1, map.getregionheight() do
|
||||
if math.abs(map.getx(region) + i -1) == math.abs(map.gety(region) + j -1) then
|
||||
map.settile(region, i, j, 1, 50)
|
||||
else
|
||||
Region.SetTile(r, i, j, 1, 14)
|
||||
map.settile(region, i, j, 1, 14)
|
||||
end
|
||||
end
|
||||
end
|
||||
print("done")
|
||||
end
|
||||
|
||||
function Region.Unload(r)
|
||||
print("Region:Unload(r", Region.GetX(r), Region.GetY(r), ")")
|
||||
function map.unload(region)
|
||||
--
|
||||
end
|
||||
|
||||
--return true if file loaded, otherwise return false
|
||||
function Region.Load(r, saveDir)
|
||||
print("Region:Load(r,", saveDir, Region.GetX(r), Region.GetY(r), ")")
|
||||
function map.load(region, dir)
|
||||
--
|
||||
return false
|
||||
end
|
||||
|
||||
function Region.Save(r, saveDir)
|
||||
print("Region:Save(r,", saveDir, Region.GetX(r), Region.GetY(r), ")")
|
||||
function map.save(region, dir)
|
||||
--
|
||||
end
|
||||
|
||||
--debugging
|
||||
print("DEBUG: Initial tile value: ", map.gettile(0, 0, 0))
|
||||
map.settile(0, 0, 0, 86)
|
||||
map.settile(10, 10, 1, 156)
|
||||
|
||||
@@ -3,9 +3,10 @@
|
||||
-------------------------
|
||||
|
||||
CREATE TABLE IF NOT EXISTS UserAccounts (
|
||||
userAccountID INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
username varchar(30) UNIQUE,
|
||||
password varchar(30),
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
username varchar(100) UNIQUE,
|
||||
--TODO: server-client security
|
||||
-- password varchar(100),
|
||||
blacklisted BIT DEFAULT 0,
|
||||
whitelisted BIT DEFAULT 1
|
||||
);
|
||||
@@ -14,31 +15,30 @@ CREATE TABLE IF NOT EXISTS UserAccounts (
|
||||
--Items
|
||||
-------------------------
|
||||
|
||||
CREATE TABLE IF NOT EXISTS GlobalItemList (
|
||||
globalItemListID INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
itemName varchar(30) UNIQUE,
|
||||
itemImage varchar(30),
|
||||
type varchar(15), --{'mundane', 'consumable', 'equipment'}
|
||||
maxStackSize INTEGER, --{1-max; 0 for non-stackable}
|
||||
maxUniqueCopies INTEGER --{1-max; 0 for unlimited}
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS MundaneItems (
|
||||
mundaneItemID INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
||||
--holds whatever
|
||||
--metadata
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
itemID INTEGER,
|
||||
stackSize INTEGER DEFAULT 0,
|
||||
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS Consumables (
|
||||
consumableID INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
||||
--metadata
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
itemID INTEGER,
|
||||
stackSize INTEGER DEFAULT 0,
|
||||
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||
--holds all consumable items info (food, potions, etc.)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS Equipment (
|
||||
equipmentID INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
||||
--metadata
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
itemID INTEGER,
|
||||
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||
--hold all equipment info
|
||||
--stat mods, special effects, etc.
|
||||
);
|
||||
|
||||
-------------------------
|
||||
@@ -46,28 +46,37 @@ CREATE TABLE IF NOT EXISTS Equipment (
|
||||
-------------------------
|
||||
|
||||
CREATE TABLE IF NOT EXISTS PlayerCharacters (
|
||||
playerCharacterID INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
name varchar(30) UNIQUE,
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
|
||||
--stats
|
||||
currentLevel INTEGER DEFAULT 0,
|
||||
currentExperience INTEGER DEFAULT 0,
|
||||
maxHealth INTEGER DEFAULT 0,
|
||||
maxMana INTEGER DEFAULT 0,
|
||||
currentHealth INTEGER DEFAULT 0,
|
||||
currentMana INTEGER DEFAULT 0,
|
||||
--metadata
|
||||
owner INTEGER REFERENCES UserAccounts(uid),
|
||||
handle varchar(100) UNIQUE,
|
||||
avatar varchar(100),
|
||||
birth timestamp NOT NULL DEFAULT (datetime()),
|
||||
|
||||
--position
|
||||
mapIndex INTEGER DEFAULT 0,
|
||||
positionX INTEGER DEFAULT 0,
|
||||
positionY INTEGER DEFAULT 0,
|
||||
|
||||
--statistics
|
||||
level INTEGER DEFAULT 0,
|
||||
exp INTEGER DEFAULT 0,
|
||||
maxHP INTEGER DEFAULT 0,
|
||||
health INTEGER DEFAULT 0,
|
||||
maxMP INTEGER DEFAULT 0,
|
||||
mana INTEGER DEFAULT 0,
|
||||
attack INTEGER DEFAULT 0,
|
||||
defence INTEGER DEFAULT 0,
|
||||
--etc.
|
||||
intelligence INTEGER DEFAULT 0,
|
||||
resistance INTEGER DEFAULT 0,
|
||||
accuracy REAL DEFAULT 0.0,
|
||||
evasion REAL DEFAULT 0.0,
|
||||
luck REAL DEFAULT 0.0,
|
||||
|
||||
--equipment
|
||||
weapon INTEGER REFERENCES Equipment(equipmentID),
|
||||
helmet INTEGER REFERENCES Equipment(equipmentID),
|
||||
armour INTEGER REFERENCES Equipment(equipmentID)
|
||||
weapon INTEGER REFERENCES Equipment(uid),
|
||||
helmet INTEGER REFERENCES Equipment(uid),
|
||||
armour INTEGER REFERENCES Equipment(uid)
|
||||
--etc.
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS PlayerInventoryItems (
|
||||
characterID INTEGER REFERENCES PlayerCharacters(characterID),
|
||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
||||
);
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "character_data.hpp"
|
||||
|
||||
int CharacterData::uidCounter = 0;
|
||||
@@ -0,0 +1,63 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef CHARACTERDATA_HPP_
|
||||
#define CHARACTERDATA_HPP_
|
||||
|
||||
//POD members
|
||||
#include "bbox.hpp"
|
||||
#include "vector2.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
struct CharacterData {
|
||||
//metadata
|
||||
int clientIndex;
|
||||
std::string username;
|
||||
std::string handle;
|
||||
std::string avatar;
|
||||
|
||||
//world position
|
||||
int mapIndex = 0;
|
||||
Vector2 position = {0.0,0.0};
|
||||
Vector2 motion = {0.0,0.0};
|
||||
BBox bbox = {0,0,0,0};
|
||||
|
||||
//statistics
|
||||
int level = 0;
|
||||
int exp = 0;
|
||||
int maxHP = 0;
|
||||
int health = 0;
|
||||
int maxMP = 0;
|
||||
int mana = 0;
|
||||
int attack = 0;
|
||||
int defence = 0;
|
||||
int intelligence = 0;
|
||||
int resistance = 0;
|
||||
float accuracy = 0.0;
|
||||
float evasion = 0.0;
|
||||
float luck = 0.0;
|
||||
|
||||
//uid
|
||||
static int uidCounter;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,24 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "client_data.hpp"
|
||||
|
||||
int ClientData::uidCounter = 0;
|
||||
@@ -0,0 +1,32 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef CLIENTDATA_HPP_
|
||||
#define CLIENTDATA_HPP_
|
||||
|
||||
#include "SDL/SDL_net.h"
|
||||
|
||||
struct ClientData {
|
||||
IPaddress address = {0,0};
|
||||
static int uidCounter;
|
||||
};
|
||||
|
||||
#endif
|
||||
+1
-1
@@ -33,7 +33,7 @@ int main(int argc, char** argv) {
|
||||
try {
|
||||
ServerApplication app;
|
||||
app.Init(argc, argv);
|
||||
app.Loop();
|
||||
app.Proc();
|
||||
app.Quit();
|
||||
}
|
||||
catch(exception& e) {
|
||||
|
||||
@@ -1,361 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "server_application.hpp"
|
||||
|
||||
#include "utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
int runSQLScript(sqlite3* db, std::string fname) {
|
||||
ifstream is(fname);
|
||||
if (!is.is_open()) {
|
||||
return -1;
|
||||
}
|
||||
string script;
|
||||
getline(is, script, '\0');
|
||||
is.close();
|
||||
//TODO: flesh out this error if needed
|
||||
if (sqlite3_exec(db, script.c_str(), nullptr, nullptr, nullptr) != SQLITE_OK) {
|
||||
return -2;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Define the public members
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::Init(int argc, char** argv) {
|
||||
cout << "Beginning startup" << endl;
|
||||
int ret = 0;
|
||||
|
||||
//load config
|
||||
config.Load("rsc\\config.cfg");
|
||||
|
||||
//Init SDL
|
||||
if (SDL_Init(0)) {
|
||||
throw(runtime_error("Failed to initialize SDL"));
|
||||
}
|
||||
cout << "Initialized SDL" << endl;
|
||||
|
||||
//Init SDL_net
|
||||
if (SDLNet_Init()) {
|
||||
throw(runtime_error("Failed to initialize SDL_net"));
|
||||
}
|
||||
network.Open(config.Int("server.port"), PACKET_BUFFER_SIZE);
|
||||
cout << "Initialized SDL_net" << endl;
|
||||
|
||||
//Init SQL
|
||||
ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
||||
if (ret != SQLITE_OK || !database) {
|
||||
throw(runtime_error(string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
||||
}
|
||||
cout << "Initialized SQL" << endl;
|
||||
|
||||
//setup the database
|
||||
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
||||
throw(runtime_error("Failed to initialize SQL's setup script"));
|
||||
}
|
||||
cout << "Initialized SQL's setup script" << endl;
|
||||
|
||||
//lua
|
||||
luaState = luaL_newstate();
|
||||
if (!luaState) {
|
||||
throw(runtime_error("Failed to initialize lua"));
|
||||
}
|
||||
luaL_openlibs(luaState);
|
||||
cout << "Initialized lua" << endl;
|
||||
|
||||
//run the startup script
|
||||
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
||||
throw(runtime_error(string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
||||
}
|
||||
cout << "Initialized lua's setup script" << endl;
|
||||
|
||||
//setup the map object
|
||||
mapPager.SetRegionWidth(REGION_WIDTH);
|
||||
mapPager.SetRegionHeight(REGION_HEIGHT);
|
||||
mapPager.SetRegionDepth(REGION_DEPTH);
|
||||
mapPager.GetGenerator()->SetLuaState(luaState);
|
||||
mapPager.GetFormat()->SetLuaState(luaState);
|
||||
mapPager.GetFormat()->SetSaveDir("save/mapname/");
|
||||
//TODO: pass args to the generator & format as needed
|
||||
//NOTE: I might need to rearrange the init process so that lua & SQL can interact
|
||||
// with the map system as needed.
|
||||
cout << "Initialized the map system" << endl;
|
||||
cout << "\tsizeof(NetworkPacket): " << sizeof(NetworkPacket) << endl;
|
||||
cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << endl;
|
||||
|
||||
//finalize the startup
|
||||
cout << "Startup completed successfully" << endl;
|
||||
|
||||
//debugging
|
||||
//
|
||||
}
|
||||
|
||||
void ServerApplication::Loop() {
|
||||
NetworkPacket packet;
|
||||
while(running) {
|
||||
//suck in the waiting packets & process them
|
||||
while(network.Receive()) {
|
||||
//get the packet
|
||||
deserialize(&packet, network.GetInData());
|
||||
//cache the source address
|
||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||
//we need to go deeper
|
||||
HandlePacket(packet);
|
||||
}
|
||||
//give the computer a break
|
||||
SDL_Delay(10);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::Quit() {
|
||||
cout << "Shutting down" << endl;
|
||||
//empty the members
|
||||
mapPager.UnloadAll();
|
||||
//TODO: player manager
|
||||
//TODO: client manager
|
||||
|
||||
//APIs
|
||||
lua_close(luaState);
|
||||
sqlite3_close_v2(database);
|
||||
network.Close();
|
||||
SDLNet_Quit();
|
||||
SDL_Quit();
|
||||
cout << "Shutdown finished" << endl;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Define the uber switch
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandlePacket(NetworkPacket packet) {
|
||||
switch(packet.meta.type) {
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
HandleBroadcastRequest(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
HandleJoinRequest(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
HandleDisconnect(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::SYNCHRONIZE:
|
||||
HandleSynchronize(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::SHUTDOWN:
|
||||
HandleShutdown(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
HandlePlayerNew(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
HandlePlayerDelete(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
HandlePlayerUpdate(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::REGION_REQUEST:
|
||||
HandleRegionRequest(packet);
|
||||
break;
|
||||
//handle errors
|
||||
default:
|
||||
throw(runtime_error("Unknown NetworkPacket::Type encountered"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Handle various network input
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
||||
//send back the server's metadata
|
||||
packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE;
|
||||
//TODO: version info
|
||||
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
||||
//TODO: player count
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
serialize(&packet, buffer);
|
||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
||||
//register the new client
|
||||
ClientEntry c;
|
||||
c.address = packet.meta.srcAddress;
|
||||
clientMap[clientCounter] = c;
|
||||
|
||||
//send the client their info
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
||||
packet.clientInfo.index = clientCounter;
|
||||
serialize(&packet, buffer);
|
||||
|
||||
network.Send(&clientMap[clientCounter].address, buffer, PACKET_BUFFER_SIZE);
|
||||
|
||||
//finished this routine
|
||||
clientCounter++;
|
||||
cout << "Connect, total: " << clientMap.size() << endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
||||
//disconnect the specified client
|
||||
//TODO: authenticate who is disconnecting/kicking
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
serialize(&packet, buffer);
|
||||
network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
||||
clientMap.erase(packet.clientInfo.index);
|
||||
|
||||
//delete players from all clients
|
||||
NetworkPacket delPacket;
|
||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
||||
|
||||
erase_if(playerMap, [&](std::pair<int, PlayerEntry> it) -> bool {
|
||||
//find the internal players to delete
|
||||
if (it.second.clientIndex == packet.clientInfo.index) {
|
||||
delPacket.playerInfo.playerIndex = it.first;
|
||||
//send the delete player command to all clients
|
||||
PumpPacket(delPacket);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
//finished this routine
|
||||
cout << "Disconnect, total: " << clientMap.size() << endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
||||
//send all the server's data to this client
|
||||
//TODO: compensate for large distances
|
||||
NetworkPacket newPacket;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//players
|
||||
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
||||
for (auto& it : playerMap) {
|
||||
newPacket.playerInfo.playerIndex = it.first;
|
||||
snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
||||
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
||||
newPacket.playerInfo.position = it.second.position;
|
||||
newPacket.playerInfo.motion = it.second.motion;
|
||||
serialize(&newPacket, buffer);
|
||||
network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::HandleShutdown(NetworkPacket packet) {
|
||||
//end the server
|
||||
running = false;
|
||||
|
||||
//disconnect all clients
|
||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
||||
PumpPacket(packet);
|
||||
|
||||
//finished this routine
|
||||
cout << "Shutdown signal accepted" << endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
||||
//create the new player object
|
||||
PlayerEntry newPlayer;
|
||||
newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
||||
newPlayer.mapIndex = 0;
|
||||
newPlayer.handle = packet.playerInfo.handle;
|
||||
newPlayer.avatar = packet.playerInfo.avatar;
|
||||
newPlayer.position = {0,0};
|
||||
newPlayer.motion = {0,0};
|
||||
|
||||
//push this player
|
||||
playerMap[playerCounter] = newPlayer;
|
||||
|
||||
//send the client their info
|
||||
packet.playerInfo.playerIndex = playerCounter;
|
||||
packet.playerInfo.position = playerMap[playerCounter].position;
|
||||
packet.playerInfo.motion = playerMap[playerCounter].motion;
|
||||
|
||||
//actually send to everyone
|
||||
PumpPacket(packet);
|
||||
|
||||
//finish this routine
|
||||
playerCounter++;
|
||||
}
|
||||
|
||||
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
||||
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
||||
throw(std::runtime_error("Cannot delete a non-existant player"));
|
||||
}
|
||||
|
||||
//delete players
|
||||
erase_if(playerMap, [&](pair<int, PlayerEntry> it) -> bool {
|
||||
if (it.first == packet.playerInfo.playerIndex) {
|
||||
NetworkPacket delPacket;
|
||||
|
||||
//data to delete one specific player
|
||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
||||
delPacket.playerInfo.playerIndex = it.first;
|
||||
|
||||
//send to all
|
||||
PumpPacket(delPacket);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
||||
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
||||
throw(std::runtime_error("Cannot update a non-existant player"));
|
||||
}
|
||||
|
||||
//server is the slave to the clients, but only for now
|
||||
playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
|
||||
playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
|
||||
|
||||
PumpPacket(packet);
|
||||
}
|
||||
|
||||
void ServerApplication::HandleRegionRequest(NetworkPacket packet) {
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
packet.meta.type = NetworkPacket::Type::REGION_CONTENT;
|
||||
packet.regionInfo.region = mapPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
||||
serialize(&packet, buffer);
|
||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void ServerApplication::PumpPacket(NetworkPacket packet) {
|
||||
//I don't really like this, but it'll do for now
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
serialize(&packet, buffer);
|
||||
for (auto& it : clientMap) {
|
||||
network.Send(&it.second.address, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -22,13 +22,17 @@
|
||||
#ifndef SERVERAPPLICATION_HPP_
|
||||
#define SERVERAPPLICATION_HPP_
|
||||
|
||||
//server specific stuff
|
||||
#include "client_data.hpp"
|
||||
#include "character_data.hpp"
|
||||
|
||||
//maps
|
||||
#include "map_generator.hpp"
|
||||
#include "map_allocator.hpp"
|
||||
#include "map_file_format.hpp"
|
||||
#include "region_pager.hpp"
|
||||
|
||||
//networking
|
||||
#include "network_packet.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "serial.hpp"
|
||||
|
||||
@@ -43,20 +47,6 @@
|
||||
|
||||
//STL
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
struct ClientEntry {
|
||||
IPaddress address;
|
||||
};
|
||||
|
||||
struct PlayerEntry {
|
||||
int clientIndex;
|
||||
int mapIndex;
|
||||
std::string handle;
|
||||
std::string avatar;
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
};
|
||||
|
||||
//The main application class
|
||||
class ServerApplication {
|
||||
@@ -66,46 +56,44 @@ public:
|
||||
~ServerApplication() = default;
|
||||
|
||||
void Init(int argc, char** argv);
|
||||
void Loop();
|
||||
void Proc();
|
||||
void Quit();
|
||||
|
||||
private:
|
||||
void HandlePacket(NetworkPacket);
|
||||
void HandlePacket(SerialPacket);
|
||||
|
||||
//high cohesion utility functions
|
||||
void HandleBroadcastRequest(NetworkPacket);
|
||||
void HandleJoinRequest(NetworkPacket);
|
||||
void HandleDisconnect(NetworkPacket);
|
||||
void HandleSynchronize(NetworkPacket);
|
||||
void HandleShutdown(NetworkPacket);
|
||||
void HandlePlayerNew(NetworkPacket);
|
||||
void HandlePlayerDelete(NetworkPacket);
|
||||
void HandlePlayerUpdate(NetworkPacket);
|
||||
void HandleRegionRequest(NetworkPacket);
|
||||
//handle incoming traffic
|
||||
void HandleBroadcastRequest(SerialPacket);
|
||||
void HandleJoinRequest(SerialPacket);
|
||||
void HandleSynchronize(SerialPacket);
|
||||
void HandleDisconnect(SerialPacket);
|
||||
void HandleShutdown(SerialPacket);
|
||||
void HandleCharacterUpdate(SerialPacket);
|
||||
void HandleRegionRequest(SerialPacket);
|
||||
|
||||
void PumpPacket(NetworkPacket);
|
||||
//TODO: a function that only sends to characters in a certain proximity
|
||||
void PumpPacket(SerialPacket);
|
||||
|
||||
//TODO: manage the database
|
||||
//TODO: combat systems
|
||||
|
||||
//APIs
|
||||
UDPNetworkUtility network;
|
||||
sqlite3* database = nullptr;
|
||||
lua_State* luaState = nullptr;
|
||||
|
||||
//server tables
|
||||
std::map<int, ClientData> clientMap;
|
||||
std::map<int, CharacterData> characterMap;
|
||||
|
||||
//maps
|
||||
RegionPager<LuaGenerator, LuaFormat> mapPager;
|
||||
|
||||
//networking
|
||||
UDPNetworkUtility network;
|
||||
|
||||
//database
|
||||
sqlite3* database = nullptr;
|
||||
|
||||
//lua
|
||||
lua_State* luaState = nullptr;
|
||||
//TODO: I need to handle multiple map objects
|
||||
//TODO: Unload regions that are distant from any characters
|
||||
RegionPager<LuaAllocator, LuaFormat> regionPager;
|
||||
|
||||
//misc
|
||||
bool running = true;
|
||||
ConfigUtility config;
|
||||
|
||||
std::map<int, ClientEntry> clientMap;
|
||||
std::map<int, PlayerEntry> playerMap;
|
||||
|
||||
int clientCounter = 0;
|
||||
int playerCounter = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,186 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "server_application.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
//-------------------------
|
||||
//Handle various network input
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
|
||||
//pack the server's data
|
||||
packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
|
||||
packet.serverInfo.networkVersion = NETWORK_VERSION;
|
||||
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
||||
packet.serverInfo.playerCount = characterMap.size();
|
||||
|
||||
//bounce this packet
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
serialize(&packet, buffer);
|
||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
||||
//create the new client
|
||||
ClientData newClient;
|
||||
newClient.address = packet.meta.srcAddress;
|
||||
|
||||
//TODO: move this into the character management code
|
||||
//create the new character
|
||||
CharacterData newCharacter;
|
||||
newCharacter.clientIndex = ClientData::uidCounter;
|
||||
newCharacter.username = packet.clientInfo.username;
|
||||
newCharacter.handle = packet.clientInfo.handle;
|
||||
newCharacter.avatar = packet.clientInfo.avatar;
|
||||
|
||||
//send the client their info
|
||||
packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
|
||||
packet.clientInfo.clientIndex = ClientData::uidCounter;
|
||||
packet.clientInfo.characterIndex = CharacterData::uidCounter;
|
||||
|
||||
//bounce this packet
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
serialize(&packet, buffer);
|
||||
network.Send(&newClient.address, buffer, PACKET_BUFFER_SIZE);
|
||||
|
||||
//send the new character to all clients
|
||||
packet.meta.type = SerialPacket::Type::CHARACTER_NEW;
|
||||
packet.characterInfo.characterIndex = CharacterData::uidCounter;
|
||||
strncpy(packet.characterInfo.handle, newCharacter.handle.c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(packet.characterInfo.avatar, newCharacter.avatar.c_str(), PACKET_STRING_SIZE);
|
||||
packet.characterInfo.position = newCharacter.position;
|
||||
packet.characterInfo.motion = newCharacter.motion;
|
||||
PumpPacket(packet);
|
||||
|
||||
//finished this routine
|
||||
clientMap[ClientData::uidCounter] = newClient;
|
||||
characterMap[CharacterData::uidCounter] = newCharacter;
|
||||
ClientData::uidCounter++;
|
||||
CharacterData::uidCounter++;
|
||||
std::cout << "Connect, total: " << clientMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleSynchronize(SerialPacket packet) {
|
||||
//TODO: compensate for large distances
|
||||
|
||||
//send all the server's data to this client
|
||||
SerialPacket newPacket;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//characters
|
||||
newPacket.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
|
||||
for (auto& it : characterMap) {
|
||||
//TODO: update this for the expanded CharacterData structure
|
||||
newPacket.characterInfo.characterIndex = it.first;
|
||||
snprintf(newPacket.characterInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
||||
snprintf(newPacket.characterInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
||||
newPacket.characterInfo.mapIndex = it.second.mapIndex;
|
||||
newPacket.characterInfo.position = it.second.position;
|
||||
newPacket.characterInfo.motion = it.second.motion;
|
||||
serialize(&newPacket, buffer);
|
||||
network.Send(&clientMap[packet.clientInfo.clientIndex].address, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::HandleDisconnect(SerialPacket packet) {
|
||||
//TODO: authenticate who is disconnecting/kicking
|
||||
//TODO: define the difference between unloading and deletng a character
|
||||
|
||||
//disconnect the specified client
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
serialize(&packet, buffer);
|
||||
network.Send(&clientMap[packet.clientInfo.clientIndex].address, buffer, PACKET_BUFFER_SIZE);
|
||||
clientMap.erase(packet.clientInfo.clientIndex);
|
||||
|
||||
//prep the delete packet
|
||||
SerialPacket delPacket;
|
||||
delPacket.meta.type = SerialPacket::Type::CHARACTER_DELETE;
|
||||
|
||||
//delete server and client side characters
|
||||
erase_if(characterMap, [&](std::pair<int, CharacterData> it) -> bool {
|
||||
//find the internal characters to delete
|
||||
if (it.second.clientIndex == packet.clientInfo.clientIndex) {
|
||||
//send the delete characters command to all clients
|
||||
delPacket.characterInfo.characterIndex = it.first;
|
||||
PumpPacket(delPacket);
|
||||
|
||||
//delete this characters object
|
||||
return true;
|
||||
}
|
||||
|
||||
//don't delete this characters object
|
||||
return false;
|
||||
});
|
||||
|
||||
//finished this routine
|
||||
std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleShutdown(SerialPacket packet) {
|
||||
//TODO: authenticate who is shutting the server down
|
||||
|
||||
//end the server
|
||||
running = false;
|
||||
|
||||
//disconnect all clients
|
||||
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
||||
packet.clientInfo.clientIndex = -1;
|
||||
PumpPacket(packet);
|
||||
|
||||
//finished this routine
|
||||
std::cout << "Shutdown signal accepted" << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleCharacterUpdate(SerialPacket packet) {
|
||||
//TODO: this should be moved elsewhere
|
||||
if (characterMap.find(packet.characterInfo.characterIndex) == characterMap.end()) {
|
||||
throw(std::runtime_error("Cannot update a non-existant character"));
|
||||
}
|
||||
|
||||
//TODO: the server needs it's own movement system too
|
||||
characterMap[packet.characterInfo.characterIndex].position = packet.characterInfo.position;
|
||||
characterMap[packet.characterInfo.characterIndex].motion = packet.characterInfo.motion;
|
||||
|
||||
PumpPacket(packet);
|
||||
}
|
||||
|
||||
void ServerApplication::HandleRegionRequest(SerialPacket packet) {
|
||||
//TODO: this should be moved elsewhere
|
||||
packet.meta.type = SerialPacket::Type::REGION_CONTENT;
|
||||
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
||||
|
||||
//send the content
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
serialize(&packet, buffer);
|
||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void ServerApplication::PumpPacket(SerialPacket packet) {
|
||||
//NOTE: I don't really like this, but it'll do for now
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
serialize(&packet, buffer);
|
||||
for (auto& it : clientMap) {
|
||||
network.Send(&it.second.address, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,188 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "server_application.hpp"
|
||||
|
||||
#include "server_utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
//-------------------------
|
||||
//Define the public members
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::Init(int argc, char** argv) {
|
||||
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
|
||||
std::cout << "Beginning startup" << std::endl;
|
||||
|
||||
//initial setup
|
||||
config.Load("rsc\\config.cfg");
|
||||
|
||||
//-------------------------
|
||||
//Initialize the APIs
|
||||
//-------------------------
|
||||
|
||||
//Init SDL
|
||||
if (SDL_Init(0)) {
|
||||
throw(std::runtime_error("Failed to initialize SDL"));
|
||||
}
|
||||
std::cout << "Initialized SDL" << std::endl;
|
||||
|
||||
//Init SDL_net
|
||||
if (SDLNet_Init()) {
|
||||
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||
}
|
||||
network.Open(config.Int("server.port"), PACKET_BUFFER_SIZE);
|
||||
std::cout << "Initialized SDL_net" << std::endl;
|
||||
|
||||
//Init SQL
|
||||
int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
||||
if (ret != SQLITE_OK || !database) {
|
||||
throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
||||
}
|
||||
std::cout << "Initialized SQL" << std::endl;
|
||||
|
||||
//Init lua
|
||||
luaState = luaL_newstate();
|
||||
if (!luaState) {
|
||||
throw(std::runtime_error("Failed to initialize lua"));
|
||||
}
|
||||
luaL_openlibs(luaState);
|
||||
std::cout << "Initialized lua" << std::endl;
|
||||
|
||||
//-------------------------
|
||||
//Setup the objects
|
||||
//-------------------------
|
||||
|
||||
//setup the map object
|
||||
regionPager.GetAllocator()->SetLuaState(luaState);
|
||||
regionPager.GetFormat()->SetLuaState(luaState);
|
||||
//TODO: config parameter
|
||||
regionPager.GetFormat()->SetSaveDir("save/mapname/");
|
||||
std::cout << "Prepared the map system" << std::endl;
|
||||
|
||||
//push the pager onto the lua registry
|
||||
lua_pushstring(luaState, "pager");
|
||||
lua_pushlightuserdata(luaState, reinterpret_cast<void*>(®ionPager));
|
||||
lua_settable(luaState, LUA_REGISTRYINDEX);
|
||||
std::cout << "Registered the map system in lua" << std::endl;
|
||||
|
||||
//-------------------------
|
||||
//Run the startup scripts
|
||||
//-------------------------
|
||||
|
||||
//setup the database
|
||||
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
||||
throw(std::runtime_error("Failed to initialize SQL's setup script"));
|
||||
}
|
||||
std::cout << "Completed SQL's setup script" << std::endl;
|
||||
|
||||
//run lua's startup script
|
||||
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
||||
throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
||||
}
|
||||
std::cout << "Completed lua's setup script" << std::endl;
|
||||
|
||||
//debug output
|
||||
std::cout << "Internal sizes:" << std::endl;
|
||||
std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
|
||||
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
||||
|
||||
//finalize the startup
|
||||
std::cout << "Startup completed successfully" << std::endl;
|
||||
|
||||
//debugging
|
||||
//
|
||||
}
|
||||
|
||||
void ServerApplication::Proc() {
|
||||
SerialPacket packet;
|
||||
while(running) {
|
||||
//suck in the waiting packets & process them
|
||||
while(network.Receive()) {
|
||||
//get the packet
|
||||
deserialize(&packet, network.GetInData());
|
||||
//cache the source address
|
||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||
//we need to go deeper
|
||||
HandlePacket(packet);
|
||||
}
|
||||
//update the internals
|
||||
//TODO: update the internals i.e. player positions
|
||||
//give the computer a break
|
||||
SDL_Delay(10);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::Quit() {
|
||||
std::cout << "Shutting down" << std::endl;
|
||||
|
||||
//save the server state
|
||||
//TODO: save the existing players
|
||||
|
||||
//empty the members
|
||||
regionPager.UnloadAll();
|
||||
|
||||
//APIs
|
||||
lua_close(luaState);
|
||||
sqlite3_close_v2(database);
|
||||
network.Close();
|
||||
SDLNet_Quit();
|
||||
SDL_Quit();
|
||||
|
||||
std::cout << "Shutdown finished" << std::endl;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Define the uber switch
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandlePacket(SerialPacket packet) {
|
||||
switch(packet.meta.type) {
|
||||
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||
HandleBroadcastRequest(packet);
|
||||
break;
|
||||
case SerialPacket::Type::JOIN_REQUEST:
|
||||
HandleJoinRequest(packet);
|
||||
break;
|
||||
case SerialPacket::Type::SYNCHRONIZE:
|
||||
HandleSynchronize(packet);
|
||||
break;
|
||||
case SerialPacket::Type::DISCONNECT:
|
||||
HandleDisconnect(packet);
|
||||
break;
|
||||
case SerialPacket::Type::SHUTDOWN:
|
||||
HandleShutdown(packet);
|
||||
break;
|
||||
case SerialPacket::Type::CHARACTER_UPDATE:
|
||||
HandleCharacterUpdate(packet);
|
||||
break;
|
||||
case SerialPacket::Type::REGION_REQUEST:
|
||||
HandleRegionRequest(packet);
|
||||
break;
|
||||
//handle errors
|
||||
default:
|
||||
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "server_utility.hpp"
|
||||
|
||||
#include "utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <fstream>
|
||||
#include <cstdlib>
|
||||
|
||||
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**), void* argPtr) {
|
||||
//load the file into a string
|
||||
std::ifstream is(fname);
|
||||
if (!is.is_open()) {
|
||||
return -1;
|
||||
}
|
||||
std::string script;
|
||||
getline(is, script, '\0');
|
||||
is.close();
|
||||
|
||||
//run the SQL loaded from the file
|
||||
char* errmsg = nullptr;
|
||||
int ret = sqlite3_exec(db, script.c_str(), callback, argPtr, &errmsg);
|
||||
if (ret != SQLITE_OK) {
|
||||
//handle any errors received from the SQL
|
||||
std::runtime_error e(std::string() + "SQL Script Error " + to_string_custom(ret) + ": " + errmsg);
|
||||
free(errmsg);
|
||||
throw(e);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SERVERUTILITY_HPP_
|
||||
#define SERVERUTILITY_HPP_
|
||||
|
||||
#include "sqlite3/sqlite3.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**) = nullptr, void* argPtr = nullptr);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,30 @@
|
||||
I need to keep the documentation up to date. Namey, the GDD is getting out of date.
|
||||
|
||||
--Naming conventions--
|
||||
|
||||
I need to define the differences between several different terms i.e. naming conventions.
|
||||
I may also need to rewrite some variable names.
|
||||
|
||||
* User: This is the individual who is playing the game
|
||||
* Player: A synonym for a user
|
||||
* Character: This is the actual player character in the game
|
||||
* Username: This is the name of the player; ususally kept private
|
||||
* Handle: This is the name of a character
|
||||
* Avatar: This is the name of the sprite used by a character
|
||||
|
||||
--ServerApplication's methods--
|
||||
|
||||
These interact with the database file, making the server a persistent system.
|
||||
|
||||
* CreateUserAccount
|
||||
* LoadUserAccount
|
||||
* SaveUserAccount
|
||||
* UnloadUserAccount
|
||||
* DeleteUserAccount
|
||||
|
||||
* CreateCharacter
|
||||
* LoadCharacter
|
||||
* SaveCharacter
|
||||
* UnloadCharacter
|
||||
* DeleteCharacter
|
||||
|
||||
Reference in New Issue
Block a user