Compare commits
44 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 6ca62db16d | |||
| 5536bf366d | |||
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| 66815016ba | |||
| 46f02dcfdd | |||
| 0077d501ac | |||
| ac1098fa86 |
@@ -15,7 +15,6 @@ Out/
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|||||||
*.o
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*.o
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||||||
*.a
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*.a
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||||||
*.exe
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*.exe
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||||||
*.diff
|
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||||||
|
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||||||
#Shell files
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#Shell files
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||||||
*.bat
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*.bat
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||||||
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|||||||
@@ -21,14 +21,14 @@
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|||||||
*/
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*/
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||||||
#include "character.hpp"
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#include "character.hpp"
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||||||
|
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||||||
void Character::Update(double delta) {
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void Character::Update() {
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||||||
if (motion.x && motion.y) {
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if (motion.x && motion.y) {
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||||||
origin += motion * delta * CHARACTER_WALKING_MOD;
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origin += motion * CHARACTER_WALKING_MOD;
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||||||
}
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}
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||||||
else if (motion != 0) {
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else if (motion != 0) {
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origin += motion * delta;
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origin += motion;
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}
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}
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sprite.Update(delta);
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sprite.Update(0.016);
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||||||
}
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}
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||||||
|
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||||||
void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
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void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
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+12
-3
@@ -26,6 +26,7 @@
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#include "character_defines.hpp"
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#include "character_defines.hpp"
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#include "vector2.hpp"
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#include "vector2.hpp"
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#include "bounding_box.hpp"
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#include "bounding_box.hpp"
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#include "statistics.hpp"
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|
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||||||
//graphics
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//graphics
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#include "sprite_sheet.hpp"
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#include "sprite_sheet.hpp"
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@@ -39,13 +40,16 @@ public:
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Character() = default;
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Character() = default;
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~Character() = default;
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~Character() = default;
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||||||
|
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void Update(double delta);
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void Update();
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||||||
|
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//graphics
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//graphics
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||||||
void DrawTo(SDL_Surface* const, int camX, int camY);
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void DrawTo(SDL_Surface* const, int camX, int camY);
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||||||
void CorrectSprite();
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void CorrectSprite();
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||||||
SpriteSheet* GetSprite() { return &sprite; }
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SpriteSheet* GetSprite() { return &sprite; }
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|
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||||||
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//gameplay
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||||||
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Statistics* GetStats() { return &stats; }
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||||||
|
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||||||
//accessors and mutators
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//accessors and mutators
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||||||
|
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||||||
//metadata
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//metadata
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||||||
@@ -61,13 +65,18 @@ public:
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|||||||
Vector2 GetOrigin() const { return origin; }
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Vector2 GetOrigin() const { return origin; }
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||||||
Vector2 SetMotion(Vector2 v) { return motion = v; }
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Vector2 SetMotion(Vector2 v) { return motion = v; }
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||||||
Vector2 GetMotion() const { return motion; }
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Vector2 GetMotion() const { return motion; }
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||||||
BoundingBox SetBoundingBox(BoundingBox b) { return bounds = b; }
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BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
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||||||
BoundingBox GetBoundingBox() const { return bounds; }
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BoundingBox GetBounds() { return bounds; }
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||||||
|
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||||||
private:
|
private:
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||||||
//graphics
|
//graphics
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||||||
SpriteSheet sprite;
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SpriteSheet sprite;
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||||||
|
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||||||
|
//base statistics
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||||||
|
Statistics stats;
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||||||
|
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||||||
|
//TODO: gameplay components: equipment, items, buffs, debuffs
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||||||
|
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||||||
//metadata
|
//metadata
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||||||
int owner;
|
int owner;
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||||||
std::string handle;
|
std::string handle;
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||||||
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|||||||
@@ -21,7 +21,8 @@
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|||||||
*/
|
*/
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||||||
#include "client_application.hpp"
|
#include "client_application.hpp"
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||||||
|
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||||||
#include "serial.hpp"
|
#include "serial_packet.hpp"
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||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
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||||||
#include <chrono>
|
#include <chrono>
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||||||
@@ -37,7 +38,7 @@
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|||||||
#include "options_menu.hpp"
|
#include "options_menu.hpp"
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||||||
#include "lobby_menu.hpp"
|
#include "lobby_menu.hpp"
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||||||
#include "in_world.hpp"
|
#include "in_world.hpp"
|
||||||
#include "in_combat.hpp"
|
//#include "in_combat.hpp"
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||||||
#include "clean_up.hpp"
|
#include "clean_up.hpp"
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -47,6 +48,10 @@
|
|||||||
void ClientApplication::Init(int argc, char** argv) {
|
void ClientApplication::Init(int argc, char** argv) {
|
||||||
std::cout << "Beginning " << argv[0] << std::endl;
|
std::cout << "Beginning " << argv[0] << std::endl;
|
||||||
|
|
||||||
|
//load the prerequisites
|
||||||
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
|
config.Load("rsc\\config.cfg");
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Initialize the APIs
|
//Initialize the APIs
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -61,83 +66,45 @@ void ClientApplication::Init(int argc, char** argv) {
|
|||||||
if (SDLNet_Init()) {
|
if (SDLNet_Init()) {
|
||||||
throw(std::runtime_error("Failed to initialize SDL_net"));
|
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||||
}
|
}
|
||||||
network.Open(0);
|
UDPNetworkUtility::GetSingleton().Open(0);
|
||||||
std::cout << "Initialized SDL_net" << std::endl;
|
std::cout << "Initialized SDL_net" << std::endl;
|
||||||
|
|
||||||
//initialize lua
|
|
||||||
lua = luaL_newstate();
|
|
||||||
if (!lua) {
|
|
||||||
throw(std::runtime_error("Failed to initialize lua"));
|
|
||||||
}
|
|
||||||
luaL_openlibs(lua);
|
|
||||||
std::cout << "Initialized lua" << std::endl;
|
|
||||||
|
|
||||||
//run the setup script
|
|
||||||
if (luaL_dofile(lua, "rsc\\setup.lua")) {
|
|
||||||
throw(std::runtime_error("Failed to initialize lua's startup script"));
|
|
||||||
}
|
|
||||||
std::cout << "Initialized lua's setup script" << std::endl;
|
|
||||||
|
|
||||||
//place the config table onto the stack
|
|
||||||
lua_getglobal(lua, "config");
|
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Setup the screen
|
//Setup the screen
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
//get each field
|
int w = config.Int("client.screen.w");
|
||||||
lua_getfield(lua, -1, "client");
|
int h = config.Int("client.screen.h");
|
||||||
lua_getfield(lua, -1, "screen");
|
int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
|
||||||
lua_getfield(lua, -1, "width");
|
|
||||||
lua_getfield(lua, -2, "height");
|
|
||||||
lua_getfield(lua, -3, "fullscreen");
|
|
||||||
|
|
||||||
int w = lua_tointeger(lua, -3);
|
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
|
||||||
int h = lua_tointeger(lua, -2);
|
|
||||||
int f = lua_toboolean(lua, -1);
|
|
||||||
|
|
||||||
//pop the screen members
|
|
||||||
lua_pop(lua, 5);
|
|
||||||
|
|
||||||
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f ?
|
|
||||||
SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN :
|
|
||||||
SDL_HWSURFACE|SDL_DOUBLEBUF);
|
|
||||||
std::cout << "Initialized the screen" << std::endl;
|
std::cout << "Initialized the screen" << std::endl;
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//debug output
|
//debug output
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
lua_getfield(lua, -1, "debug");
|
//TODO: enable/disable these with a switch
|
||||||
|
|
||||||
if (lua_toboolean(lua, -1)) {
|
|
||||||
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
|
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
|
||||||
|
|
||||||
std::cout << "Internal sizes:" << std::endl;
|
std::cout << "Internal sizes:" << std::endl;
|
||||||
|
|
||||||
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
|
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
|
||||||
DEBUG_OUTPUT_VAR(sizeof(Region));
|
DEBUG_OUTPUT_VAR(sizeof(Region));
|
||||||
DEBUG_OUTPUT_VAR(REGION_WIDTH);
|
DEBUG_OUTPUT_VAR(REGION_WIDTH);
|
||||||
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
|
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
|
||||||
DEBUG_OUTPUT_VAR(REGION_DEPTH);
|
DEBUG_OUTPUT_VAR(REGION_DEPTH);
|
||||||
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
|
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
|
||||||
DEBUG_OUTPUT_VAR(REGION_FOOTPRINT);
|
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
|
||||||
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
|
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
|
||||||
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
|
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
|
||||||
|
|
||||||
#undef DEBUG_OUTPUT_VAR
|
#undef DEBUG_OUTPUT_VAR
|
||||||
}
|
|
||||||
|
|
||||||
//pop the debug value
|
|
||||||
lua_pop(lua, 1);
|
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//finalize the startup
|
//finalize the startup
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
//pop the config table
|
|
||||||
lua_pop(lua, 1);
|
|
||||||
|
|
||||||
std::cout << "Startup completed successfully" << std::endl;
|
std::cout << "Startup completed successfully" << std::endl;
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -153,7 +120,6 @@ void ClientApplication::Proc() {
|
|||||||
//prepare the time system
|
//prepare the time system
|
||||||
typedef std::chrono::steady_clock Clock;
|
typedef std::chrono::steady_clock Clock;
|
||||||
|
|
||||||
std::chrono::duration<int, std::milli> delta(16);
|
|
||||||
Clock::time_point simTime = Clock::now();
|
Clock::time_point simTime = Clock::now();
|
||||||
Clock::time_point realTime;
|
Clock::time_point realTime;
|
||||||
|
|
||||||
@@ -171,8 +137,9 @@ void ClientApplication::Proc() {
|
|||||||
//simulate game time
|
//simulate game time
|
||||||
while (simTime < realTime) {
|
while (simTime < realTime) {
|
||||||
//call each user defined function
|
//call each user defined function
|
||||||
activeScene->RunFrame(constexpr(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den));
|
activeScene->RunFrame();
|
||||||
simTime += delta;
|
//~60 FPS
|
||||||
|
simTime += std::chrono::duration<int, std::milli>(16);
|
||||||
}
|
}
|
||||||
|
|
||||||
//draw the game to the screen
|
//draw the game to the screen
|
||||||
@@ -184,8 +151,7 @@ void ClientApplication::Proc() {
|
|||||||
|
|
||||||
void ClientApplication::Quit() {
|
void ClientApplication::Quit() {
|
||||||
std::cout << "Shutting down" << std::endl;
|
std::cout << "Shutting down" << std::endl;
|
||||||
lua_close(lua);
|
UDPNetworkUtility::GetSingleton().Close();
|
||||||
network.Close();
|
|
||||||
SDLNet_Quit();
|
SDLNet_Quit();
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
std::cout << "Clean exit" << std::endl;
|
std::cout << "Clean exit" << std::endl;
|
||||||
@@ -201,25 +167,25 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
|
|||||||
//add scene creation calls here
|
//add scene creation calls here
|
||||||
case SceneList::FIRST:
|
case SceneList::FIRST:
|
||||||
case SceneList::SPLASHSCREEN:
|
case SceneList::SPLASHSCREEN:
|
||||||
activeScene = new SplashScreen(lua);
|
activeScene = new SplashScreen();
|
||||||
break;
|
break;
|
||||||
case SceneList::MAINMENU:
|
case SceneList::MAINMENU:
|
||||||
activeScene = new MainMenu(lua);
|
activeScene = new MainMenu();
|
||||||
break;
|
break;
|
||||||
case SceneList::OPTIONSMENU:
|
case SceneList::OPTIONSMENU:
|
||||||
activeScene = new OptionsMenu(lua);
|
activeScene = new OptionsMenu();
|
||||||
break;
|
break;
|
||||||
case SceneList::LOBBYMENU:
|
case SceneList::LOBBYMENU:
|
||||||
activeScene = new LobbyMenu(lua, network, characterMap);
|
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
|
||||||
break;
|
break;
|
||||||
case SceneList::INWORLD:
|
case SceneList::INWORLD:
|
||||||
activeScene = new InWorld(lua, network, characterMap);
|
activeScene = new InWorld(&clientIndex, &accountIndex, &characterIndex, &characterMap);
|
||||||
break;
|
|
||||||
case SceneList::INCOMBAT:
|
|
||||||
activeScene = new InCombat(lua, network, characterMap);
|
|
||||||
break;
|
break;
|
||||||
|
// case SceneList::INCOMBAT:
|
||||||
|
// activeScene = new InCombat(&clientIndex, &accountIndex, &characterIndex, &characterMap);
|
||||||
|
// break;
|
||||||
case SceneList::CLEANUP:
|
case SceneList::CLEANUP:
|
||||||
activeScene = new CleanUp(lua, network, characterMap);
|
activeScene = new CleanUp(&clientIndex, &accountIndex, &characterIndex, &characterMap);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw(std::logic_error("Failed to recognize the scene index"));
|
throw(std::logic_error("Failed to recognize the scene index"));
|
||||||
|
|||||||
@@ -28,20 +28,23 @@
|
|||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "character.hpp"
|
#include "character.hpp"
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "singleton.hpp"
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
class ClientApplication {
|
class ClientApplication: public Singleton<ClientApplication> {
|
||||||
public:
|
public:
|
||||||
ClientApplication() = default;
|
//public methods
|
||||||
~ClientApplication() = default;
|
|
||||||
|
|
||||||
void Init(int argc, char** argv);
|
void Init(int argc, char** argv);
|
||||||
void Proc();
|
void Proc();
|
||||||
void Quit();
|
void Quit();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
friend Singleton<ClientApplication>;
|
||||||
|
|
||||||
|
ClientApplication() = default;
|
||||||
|
~ClientApplication() = default;
|
||||||
|
|
||||||
//Private access members
|
//Private access members
|
||||||
void LoadScene(SceneList sceneIndex);
|
void LoadScene(SceneList sceneIndex);
|
||||||
void UnloadScene();
|
void UnloadScene();
|
||||||
@@ -49,8 +52,6 @@ private:
|
|||||||
BaseScene* activeScene = nullptr;
|
BaseScene* activeScene = nullptr;
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
lua_State* lua = nullptr;
|
|
||||||
UDPNetworkUtility network;
|
|
||||||
int clientIndex = -1;
|
int clientIndex = -1;
|
||||||
int accountIndex = -1;
|
int accountIndex = -1;
|
||||||
int characterIndex = -1;
|
int characterIndex = -1;
|
||||||
|
|||||||
@@ -1,85 +0,0 @@
|
|||||||
/* $Id: linit.c,v 1.32, modified
|
|
||||||
* Initialization of libraries for lua.c and other clients
|
|
||||||
* See Copyright Notice in lua.h
|
|
||||||
*
|
|
||||||
* If you embed Lua in your program and need to open the standard
|
|
||||||
* libraries, call luaL_openlibs in your program. If you need a
|
|
||||||
* different set of libraries, copy this file to your project and edit
|
|
||||||
* it to suit your needs.
|
|
||||||
*
|
|
||||||
* Modified for use in Tortuga, renamed to linit.cpp
|
|
||||||
* Modifications are released under the zlib license:
|
|
||||||
*
|
|
||||||
* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#define linit_c
|
|
||||||
#define LUA_LIB
|
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
#include "region_api.hpp"
|
|
||||||
#include "region_pager_api.hpp"
|
|
||||||
#include "tile_sheet_api.hpp"
|
|
||||||
|
|
||||||
//these libs are loaded by lua.c and are readily available to any Lua program
|
|
||||||
static const luaL_Reg loadedlibs[] = {
|
|
||||||
//Standard libs
|
|
||||||
{"_G", luaopen_base},
|
|
||||||
{LUA_LOADLIBNAME, luaopen_package},
|
|
||||||
{LUA_COLIBNAME, luaopen_coroutine},
|
|
||||||
{LUA_TABLIBNAME, luaopen_table},
|
|
||||||
{LUA_IOLIBNAME, luaopen_io},
|
|
||||||
{LUA_OSLIBNAME, luaopen_os},
|
|
||||||
{LUA_STRLIBNAME, luaopen_string},
|
|
||||||
{LUA_BITLIBNAME, luaopen_bit32},
|
|
||||||
{LUA_MATHLIBNAME, luaopen_math},
|
|
||||||
{LUA_DBLIBNAME, luaopen_debug},
|
|
||||||
|
|
||||||
//Tortuga's API
|
|
||||||
{TORTUGA_REGION_NAME, openRegionAPI},
|
|
||||||
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
|
|
||||||
{TORTUGA_TILE_SHEET_NAME, openTileSheetAPI},
|
|
||||||
|
|
||||||
{NULL, NULL}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//these libs are preloaded and must be required before used
|
|
||||||
static const luaL_Reg preloadedlibs[] = {
|
|
||||||
{NULL, NULL}
|
|
||||||
};
|
|
||||||
|
|
||||||
LUALIB_API void luaL_openlibs (lua_State *L) {
|
|
||||||
const luaL_Reg *lib;
|
|
||||||
//call open functions from 'loadedlibs' and set results to global table
|
|
||||||
for (lib = loadedlibs; lib->func; lib++) {
|
|
||||||
luaL_requiref(L, lib->name, lib->func, 1);
|
|
||||||
lua_pop(L, 1); //remove lib
|
|
||||||
}
|
|
||||||
//add open functions from 'preloadedlibs' into 'package.preload' table
|
|
||||||
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
|
|
||||||
for (lib = preloadedlibs; lib->func; lib++) {
|
|
||||||
lua_pushcfunction(L, lib->func);
|
|
||||||
lua_setfield(L, -2, lib->name);
|
|
||||||
}
|
|
||||||
lua_pop(L, 1); //remove _PRELOAD table
|
|
||||||
}
|
|
||||||
+18
-1
@@ -21,6 +21,10 @@
|
|||||||
*/
|
*/
|
||||||
#include "client_application.hpp"
|
#include "client_application.hpp"
|
||||||
|
|
||||||
|
//singletons
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
@@ -28,10 +32,23 @@ using namespace std;
|
|||||||
|
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
try {
|
try {
|
||||||
ClientApplication app;
|
//create the singletons
|
||||||
|
ConfigUtility::Create();
|
||||||
|
UDPNetworkUtility::Create();
|
||||||
|
|
||||||
|
//call the server's routines
|
||||||
|
ClientApplication::Create();
|
||||||
|
ClientApplication& app = ClientApplication::GetSingleton();
|
||||||
|
|
||||||
app.Init(argc, argv);
|
app.Init(argc, argv);
|
||||||
app.Proc();
|
app.Proc();
|
||||||
app.Quit();
|
app.Quit();
|
||||||
|
|
||||||
|
ClientApplication::Delete();
|
||||||
|
|
||||||
|
//delete the singletons
|
||||||
|
ConfigUtility::Delete();
|
||||||
|
UDPNetworkUtility::Delete();
|
||||||
}
|
}
|
||||||
catch(exception& e) {
|
catch(exception& e) {
|
||||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||||
|
|||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
|
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
|
||||||
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
|
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
@@ -75,10 +75,10 @@ SceneList BaseScene::GetNextScene() const {
|
|||||||
//Frame loop
|
//Frame loop
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void BaseScene::RunFrame(double delta) {
|
void BaseScene::RunFrame() {
|
||||||
FrameStart();
|
FrameStart();
|
||||||
HandleEvents();
|
HandleEvents();
|
||||||
Update(delta);
|
Update();
|
||||||
FrameEnd();
|
FrameEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -86,6 +86,7 @@ void BaseScene::RenderFrame() {
|
|||||||
SDL_FillRect(screen, 0, 0);
|
SDL_FillRect(screen, 0, 0);
|
||||||
Render(screen);
|
Render(screen);
|
||||||
SDL_Flip(screen);
|
SDL_Flip(screen);
|
||||||
|
SDL_Delay(10);
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|||||||
@@ -40,13 +40,13 @@ public:
|
|||||||
SceneList GetNextScene() const;
|
SceneList GetNextScene() const;
|
||||||
|
|
||||||
//Frame loop
|
//Frame loop
|
||||||
virtual void RunFrame(double delta);
|
virtual void RunFrame();
|
||||||
virtual void RenderFrame();
|
virtual void RenderFrame();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void FrameStart() {}
|
virtual void FrameStart() {}
|
||||||
virtual void HandleEvents();
|
virtual void HandleEvents();
|
||||||
virtual void Update(double delta) {}
|
virtual void Update() {}
|
||||||
virtual void FrameEnd() {}
|
virtual void FrameEnd() {}
|
||||||
virtual void Render(SDL_Surface* const screen) {}
|
virtual void Render(SDL_Surface* const screen) {}
|
||||||
|
|
||||||
|
|||||||
+26
-44
@@ -22,6 +22,7 @@
|
|||||||
#include "clean_up.hpp"
|
#include "clean_up.hpp"
|
||||||
|
|
||||||
#include "channels.hpp"
|
#include "channels.hpp"
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
@@ -29,43 +30,23 @@
|
|||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
CleanUp::CleanUp(lua_State* L, UDPNetworkUtility& aNetwork, CharacterMap& aCharacterMap):
|
CleanUp::CleanUp(
|
||||||
lua(L),
|
int* const argClientIndex,
|
||||||
network(aNetwork),
|
int* const argAccountIndex,
|
||||||
characterMap(aCharacterMap)
|
int* const argCharacterIndex,
|
||||||
|
CharacterMap* argCharacterMap
|
||||||
|
):
|
||||||
|
clientIndex(*argClientIndex),
|
||||||
|
accountIndex(*argAccountIndex),
|
||||||
|
characterIndex(*argCharacterIndex),
|
||||||
|
characterMap(*argCharacterMap)
|
||||||
{
|
{
|
||||||
//get the config table
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
lua_getglobal(lua, "config");
|
|
||||||
|
|
||||||
//TODO: I need to figure out an alternative to loading these over and over again
|
|
||||||
//get the directories
|
|
||||||
lua_getfield(lua, -1, "dir");
|
|
||||||
lua_getfield(lua, -1, "interface");
|
|
||||||
lua_getfield(lua, -2, "fonts");
|
|
||||||
|
|
||||||
std::string interfaceDir = lua_tostring(lua, -2);
|
|
||||||
std::string fontsDir = lua_tostring(lua, -1);
|
|
||||||
|
|
||||||
lua_pop(lua, 3);
|
|
||||||
|
|
||||||
//clear the indicies
|
|
||||||
lua_getfield(lua, -1, "client");
|
|
||||||
|
|
||||||
lua_pushnil(lua);
|
|
||||||
lua_pushnil(lua);
|
|
||||||
lua_pushnil(lua);
|
|
||||||
|
|
||||||
lua_setfield(lua, -4, "clientIndex");
|
|
||||||
lua_setfield(lua, -3, "accountIndex");
|
|
||||||
lua_setfield(lua, -2, "characterIndex");
|
|
||||||
|
|
||||||
//pop the remaining objects from the stack
|
|
||||||
lua_pop(lua, 2);
|
|
||||||
|
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(interfaceDir + "button_menu.bmp");
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
image.SetClipH(image.GetClipH()/3);
|
image.SetClipH(image.GetClipH()/3);
|
||||||
font.LoadSurface(fontsDir + "pk_white_8.bmp");
|
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||||
|
|
||||||
//pass the utility objects
|
//pass the utility objects
|
||||||
backButton.SetImage(&image);
|
backButton.SetImage(&image);
|
||||||
@@ -80,7 +61,12 @@ CleanUp::CleanUp(lua_State* L, UDPNetworkUtility& aNetwork, CharacterMap& aChara
|
|||||||
|
|
||||||
//full reset
|
//full reset
|
||||||
network.Unbind(Channels::SERVER);
|
network.Unbind(Channels::SERVER);
|
||||||
|
clientIndex = -1;
|
||||||
|
accountIndex = -1;
|
||||||
|
characterIndex = -1;
|
||||||
|
// combatMap.clear();
|
||||||
characterMap.clear();
|
characterMap.clear();
|
||||||
|
// enemyMap.clear();
|
||||||
|
|
||||||
//auto return
|
//auto return
|
||||||
startTick = std::chrono::steady_clock::now();
|
startTick = std::chrono::steady_clock::now();
|
||||||
@@ -94,7 +80,7 @@ CleanUp::~CleanUp() {
|
|||||||
//Frame loop
|
//Frame loop
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void CleanUp::Update(double delta) {
|
void CleanUp::Update() {
|
||||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
|
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
@@ -103,13 +89,6 @@ void CleanUp::Update(double delta) {
|
|||||||
while(network.Receive());
|
while(network.Receive());
|
||||||
}
|
}
|
||||||
|
|
||||||
void CleanUp::RenderFrame() {
|
|
||||||
SDL_FillRect(GetScreen(), 0, 0);
|
|
||||||
Render(GetScreen());
|
|
||||||
SDL_Flip(GetScreen());
|
|
||||||
fps.Calculate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void CleanUp::Render(SDL_Surface* const screen) {
|
void CleanUp::Render(SDL_Surface* const screen) {
|
||||||
backButton.DrawTo(screen);
|
backButton.DrawTo(screen);
|
||||||
font.DrawStringTo("You have been disconnected.", screen, 50, 30);
|
font.DrawStringTo("You have been disconnected.", screen, 50, 30);
|
||||||
@@ -132,14 +111,17 @@ void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
if (backButton.MouseButtonUp(button) == Button::State::HOVER &&
|
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
button.button & SDL_BUTTON_LMASK) {
|
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
|
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
//
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
SetNextScene(SceneList::MAINMENU);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
|
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
|
|||||||
+16
-13
@@ -25,18 +25,14 @@
|
|||||||
//network
|
//network
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
//graphics & ui
|
//graphics
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
#include "frame_rate.hpp"
|
|
||||||
|
|
||||||
//client
|
//client
|
||||||
#include "base_scene.hpp"
|
|
||||||
#include "character.hpp"
|
#include "character.hpp"
|
||||||
|
#include "base_scene.hpp"
|
||||||
//APIs
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
//std namespace
|
//std namespace
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
@@ -44,13 +40,17 @@
|
|||||||
class CleanUp : public BaseScene {
|
class CleanUp : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
CleanUp(lua_State*, UDPNetworkUtility&, CharacterMap&);
|
CleanUp(
|
||||||
|
int* const argClientIndex,
|
||||||
|
int* const argAccountIndex,
|
||||||
|
int* const argCharacterIndex,
|
||||||
|
CharacterMap* argCharacterMap
|
||||||
|
);
|
||||||
~CleanUp();
|
~CleanUp();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void RenderFrame();
|
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
//Event handlers
|
//Event handlers
|
||||||
@@ -62,15 +62,18 @@ protected:
|
|||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
lua_State* lua = nullptr;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
UDPNetworkUtility& network;
|
int& clientIndex;
|
||||||
|
int& accountIndex;
|
||||||
|
int& characterIndex;
|
||||||
CharacterMap& characterMap;
|
CharacterMap& characterMap;
|
||||||
|
|
||||||
//graphics & ui
|
//graphics
|
||||||
Image image;
|
Image image;
|
||||||
RasterFont font;
|
RasterFont font;
|
||||||
|
|
||||||
|
//UI
|
||||||
Button backButton;
|
Button backButton;
|
||||||
FrameRate fps;
|
|
||||||
|
|
||||||
//auto return
|
//auto return
|
||||||
std::chrono::steady_clock::time_point startTick;
|
std::chrono::steady_clock::time_point startTick;
|
||||||
|
|||||||
@@ -1,221 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "in_combat.hpp"
|
|
||||||
|
|
||||||
#include "channels.hpp"
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
InCombat::InCombat(
|
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex,
|
|
||||||
int* const argCharacterIndex,
|
|
||||||
CharacterMap* argCharacterMap
|
|
||||||
):
|
|
||||||
config(*argConfig),
|
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
|
||||||
accountIndex(*argAccountIndex),
|
|
||||||
characterIndex(*argCharacterIndex),
|
|
||||||
characterMap(*argCharacterMap)
|
|
||||||
{
|
|
||||||
/* //setup the utility objects
|
|
||||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
|
||||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
|
||||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
|
||||||
|
|
||||||
//pass the utility objects
|
|
||||||
backButton.SetImage(&buttonImage);
|
|
||||||
backButton.SetFont(&font);
|
|
||||||
|
|
||||||
//set the button positions
|
|
||||||
backButton.SetX(50);
|
|
||||||
backButton.SetY(50 + buttonImage.GetClipH() * 0);
|
|
||||||
|
|
||||||
//set the button texts
|
|
||||||
backButton.SetText("Back");
|
|
||||||
|
|
||||||
//request a sync
|
|
||||||
RequestSynchronize();
|
|
||||||
*/
|
|
||||||
//debug
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
InCombat::~InCombat() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Frame loop
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::FrameStart() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::Update(double delta) {
|
|
||||||
//suck in and process all waiting packets
|
|
||||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
|
||||||
while(network.Receive(packetBuffer)) {
|
|
||||||
HandlePacket(packetBuffer);
|
|
||||||
}
|
|
||||||
free(static_cast<void*>(packetBuffer));
|
|
||||||
|
|
||||||
//TODO: more
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::FrameEnd() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RenderFrame() {
|
|
||||||
SDL_FillRect(GetScreen(), 0, 0);
|
|
||||||
Render(GetScreen());
|
|
||||||
SDL_Flip(GetScreen());
|
|
||||||
fps.Calculate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::Render(SDL_Surface* const screen) {
|
|
||||||
//TODO: draw the background
|
|
||||||
|
|
||||||
//TODO: draw the characters
|
|
||||||
|
|
||||||
//TODO: draw the enemies
|
|
||||||
|
|
||||||
//TODO: draw the UI
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Event handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::QuitEvent() {
|
|
||||||
//exit the game AND the server
|
|
||||||
RequestDisconnect();
|
|
||||||
SetNextScene(SceneList::QUIT);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Network handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::HandlePacket(SerialPacket* const argPacket) {
|
|
||||||
switch(argPacket->type) {
|
|
||||||
case SerialPacketType::DISCONNECT:
|
|
||||||
HandleDisconnect(argPacket);
|
|
||||||
break;
|
|
||||||
//handle errors
|
|
||||||
default:
|
|
||||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InCombat: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::HandleDisconnect(SerialPacket* const) {
|
|
||||||
SetNextScene(SceneList::CLEANUP);
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: more network handlers
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Server control
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::RequestSynchronize() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//request a sync
|
|
||||||
newPacket.type = SerialPacketType::SYNCHRONIZE;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::SendPlayerUpdate() {
|
|
||||||
CharacterPacket newPacket;
|
|
||||||
|
|
||||||
//pack the packet
|
|
||||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
|
||||||
|
|
||||||
newPacket.characterIndex = characterIndex;
|
|
||||||
//handle, avatar
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
// newPacket.roomIndex = localCharacter->roomIndex;
|
|
||||||
// newPacket.origin = localCharacter->origin;
|
|
||||||
// newPacket.motion = localCharacter->motion;
|
|
||||||
// newPacket.stats = localCharacter->stats;
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RequestDisconnect() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//send a disconnect request
|
|
||||||
newPacket.type = SerialPacketType::DISCONNECT;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RequestShutdown() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//send a shutdown request
|
|
||||||
newPacket.type = SerialPacketType::SHUTDOWN;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
@@ -1,97 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef INCOMBAT_HPP_
|
|
||||||
#define INCOMBAT_HPP_
|
|
||||||
|
|
||||||
//network
|
|
||||||
#include "udp_network_utility.hpp"
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
#include "image.hpp"
|
|
||||||
#include "raster_font.hpp"
|
|
||||||
#include "button.hpp"
|
|
||||||
|
|
||||||
//common
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
#include "frame_rate.hpp"
|
|
||||||
|
|
||||||
#include "character.hpp"
|
|
||||||
|
|
||||||
//client
|
|
||||||
#include "base_scene.hpp"
|
|
||||||
|
|
||||||
class InCombat : public BaseScene {
|
|
||||||
public:
|
|
||||||
//Public access members
|
|
||||||
InCombat(
|
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex,
|
|
||||||
int* const argCharacterIndex,
|
|
||||||
CharacterMap* argCharacterMap
|
|
||||||
);
|
|
||||||
~InCombat();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
//Frame loop
|
|
||||||
void FrameStart();
|
|
||||||
void Update(double delta);
|
|
||||||
void FrameEnd();
|
|
||||||
void RenderFrame();
|
|
||||||
void Render(SDL_Surface* const);
|
|
||||||
|
|
||||||
//Event handlers
|
|
||||||
void QuitEvent();
|
|
||||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
|
||||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
|
||||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
|
||||||
void KeyDown(SDL_KeyboardEvent const&);
|
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
|
||||||
|
|
||||||
//Network handlers
|
|
||||||
void HandlePacket(SerialPacket* const);
|
|
||||||
void HandleDisconnect(SerialPacket* const);
|
|
||||||
|
|
||||||
//Server control
|
|
||||||
void RequestSynchronize();
|
|
||||||
void SendPlayerUpdate();
|
|
||||||
void RequestDisconnect();
|
|
||||||
void RequestShutdown();
|
|
||||||
|
|
||||||
//shared parameters
|
|
||||||
ConfigUtility& config;
|
|
||||||
UDPNetworkUtility& network;
|
|
||||||
int& clientIndex;
|
|
||||||
int& accountIndex;
|
|
||||||
int& characterIndex;
|
|
||||||
CharacterMap& characterMap;
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
//TODO: graphics
|
|
||||||
|
|
||||||
//UI
|
|
||||||
//TODO: UI
|
|
||||||
FrameRate fps;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
+43
-87
@@ -23,6 +23,7 @@
|
|||||||
|
|
||||||
#include "channels.hpp"
|
#include "channels.hpp"
|
||||||
#include "utility.hpp"
|
#include "utility.hpp"
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
@@ -34,74 +35,18 @@
|
|||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
InWorld::InWorld(
|
InWorld::InWorld(
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
CharacterMap* argCharacterMap
|
CharacterMap* argCharacterMap
|
||||||
):
|
):
|
||||||
config(*argConfig),
|
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
clientIndex(*argClientIndex),
|
||||||
accountIndex(*argAccountIndex),
|
accountIndex(*argAccountIndex),
|
||||||
characterIndex(*argCharacterIndex),
|
characterIndex(*argCharacterIndex),
|
||||||
characterMap(*argCharacterMap)
|
characterMap(*argCharacterMap)
|
||||||
{
|
{
|
||||||
//register the pager
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
|
|
||||||
lua_pushlightuserdata(lua, &pager);
|
|
||||||
lua_settable(L, LUA_REGISTRYINDEX);
|
|
||||||
|
|
||||||
//register the tilesheet
|
|
||||||
lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
|
|
||||||
lua_pushlightuserdata(lua, &tileSheet);
|
|
||||||
lua_settable(L, LUA_REGISTRYINDEX);
|
|
||||||
|
|
||||||
//setup the component objecrs
|
|
||||||
pager.SetLuaState(lua);
|
|
||||||
|
|
||||||
//get the config info
|
|
||||||
lua_getglobal(lua, "config");
|
|
||||||
lua_getfield(lua, -1, "dir");
|
|
||||||
lua_getfield(lua, -1, "fonts");
|
|
||||||
std::string fonts = lua_tostring(lua, -1);
|
|
||||||
lua_getfield(lua, -2, "interface");
|
|
||||||
std::string interface = lua_tostring(lua, -1);
|
|
||||||
lua_getfield(lua, -3, "sprites");
|
|
||||||
std::string sprites = lua_tostring(lua, -1);
|
|
||||||
lua_getfield(lua, -4, "scripts");
|
|
||||||
std::string scripts = lua_tostring(lua, -1);
|
|
||||||
lua_pop(lua, 6);
|
|
||||||
|
|
||||||
//run the additional scripts
|
|
||||||
if (luaL_dofile(lua, (scripts + "in_world.lua").c_str())) {
|
|
||||||
throw(std::runtime_error(std::string() + "Failed to run in_world.lua: " + lua_tostring(lua, -1) ));
|
|
||||||
}
|
|
||||||
|
|
||||||
//setup the utility objects
|
|
||||||
buttonImage.LoadSurface(interface + "button_menu.bmp");
|
|
||||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
|
||||||
font.LoadSurface(fonts + "pk_white_8.bmp");
|
|
||||||
|
|
||||||
//pass the utility objects
|
|
||||||
backButton.SetImage(&buttonImage);
|
|
||||||
backButton.SetFont(&font);
|
|
||||||
|
|
||||||
//set the button positions
|
|
||||||
backButton.SetX(50);
|
|
||||||
backButton.SetY(50 + buttonImage.GetClipH() * 0);
|
|
||||||
|
|
||||||
//set the button texts
|
|
||||||
backButton.SetText("Back");
|
|
||||||
|
|
||||||
//entities
|
|
||||||
character.GetSprite()->LoadSurface(sprites + "elliot2.bmp", 4, 4);
|
|
||||||
character.SetBoundingBox({0, 0,
|
|
||||||
character.GetSprite()->GetImage()->GetClipW(),
|
|
||||||
character.GetSprite()->GetImage()->GetClipH()
|
|
||||||
});
|
|
||||||
//-------------------------
|
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
||||||
@@ -125,7 +70,8 @@ InWorld::InWorld(
|
|||||||
|
|
||||||
//load the tilesheet
|
//load the tilesheet
|
||||||
//TODO: add the tilesheet to the map system?
|
//TODO: add the tilesheet to the map system?
|
||||||
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
|
//TODO: Tile size and tile sheet should be loaded elsewhere
|
||||||
|
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 32, 32);
|
||||||
|
|
||||||
//request a sync
|
//request a sync
|
||||||
RequestSynchronize();
|
RequestSynchronize();
|
||||||
@@ -135,13 +81,7 @@ InWorld::InWorld(
|
|||||||
}
|
}
|
||||||
|
|
||||||
InWorld::~InWorld() {
|
InWorld::~InWorld() {
|
||||||
//unregister the map components
|
//
|
||||||
lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
|
|
||||||
lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
|
|
||||||
lua_pushnil(lua);
|
|
||||||
lua_settable(lua, LUA_REGISTRYINDEX);
|
|
||||||
lua_pushnil(lua);
|
|
||||||
lua_settable(lua, LUA_REGISTRYINDEX);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -152,51 +92,54 @@ void InWorld::FrameStart() {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::Update(double delta) {
|
void InWorld::Update() {
|
||||||
//suck in and process all waiting packets
|
//suck in and process all waiting packets
|
||||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||||
while(network.Receive(packetBuffer)) {
|
while(network.Receive(packetBuffer)) {
|
||||||
HandlePacket(packetBuffer);
|
HandlePacket(packetBuffer);
|
||||||
}
|
}
|
||||||
free(static_cast<void*>(packetBuffer));
|
delete reinterpret_cast<char*>(packetBuffer);
|
||||||
|
|
||||||
//update the characters
|
//update the characters
|
||||||
for (auto& it : characterMap) {
|
for (auto& it : characterMap) {
|
||||||
it.second.Update(delta);
|
it.second.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
//check the map
|
||||||
|
UpdateMap();
|
||||||
|
|
||||||
|
//skip the rest
|
||||||
|
if (!localCharacter) {
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO: Check collisions here
|
|
||||||
//check for collisions with the map
|
//check for collisions with the map
|
||||||
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
|
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
|
||||||
const int xCount = character.GetBoundingBox().w / wallBounds.w + 1;
|
const int xCount = localCharacter->GetBounds().w / wallBounds.w + 1;
|
||||||
const int yCount = character.GetBoundingBox().h / wallBounds.h + 1;
|
const int yCount = localCharacter->GetBounds().h / wallBounds.h + 1;
|
||||||
|
|
||||||
for (int i = -1; i <= xCount; ++i) {
|
for (int i = -1; i <= xCount; ++i) {
|
||||||
for (int j = -1; j <= yCount; ++j) {
|
for (int j = -1; j <= yCount; ++j) {
|
||||||
//set the wall's position
|
//set the wall's position
|
||||||
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, character.GetOrigin().x);
|
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, localCharacter->GetOrigin().x);
|
||||||
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, character.GetOrigin().y);
|
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, localCharacter->GetOrigin().y);
|
||||||
|
|
||||||
if (!pager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
|
if (!regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((character.GetOrigin() + character.GetBoundingBox()).CheckOverlap(wallBounds)) {
|
if ((localCharacter->GetOrigin() + localCharacter->GetBounds()).CheckOverlap(wallBounds)) {
|
||||||
character.SetOrigin(character.GetOrigin() - (character.GetMotion() * delta));
|
localCharacter->SetOrigin(localCharacter->GetOrigin() - (localCharacter->GetMotion()));
|
||||||
character.SetMotion({0,0});
|
localCharacter->SetMotion({0,0});
|
||||||
character.CorrectSprite();
|
localCharacter->CorrectSprite();
|
||||||
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//update the camera
|
//update the camera
|
||||||
if(localCharacter) {
|
camera.x = localCharacter->GetOrigin().x - camera.marginX;
|
||||||
camera.x = localCharacter->GetOrigin().x - camera.marginX;
|
camera.y = localCharacter->GetOrigin().y - camera.marginY;
|
||||||
camera.y = localCharacter->GetOrigin().y - camera.marginY;
|
|
||||||
}
|
|
||||||
|
|
||||||
//check the map
|
|
||||||
UpdateMap();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::FrameEnd() {
|
void InWorld::FrameEnd() {
|
||||||
@@ -262,6 +205,13 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//hotkeys
|
||||||
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
RequestDisconnect();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
//player movement
|
//player movement
|
||||||
Vector2 motion = localCharacter->GetMotion();
|
Vector2 motion = localCharacter->GetMotion();
|
||||||
switch(key.keysym.sym) {
|
switch(key.keysym.sym) {
|
||||||
@@ -358,10 +308,16 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
|||||||
newCharacter.SetHandle(argPacket->handle);
|
newCharacter.SetHandle(argPacket->handle);
|
||||||
newCharacter.SetAvatar(argPacket->avatar);
|
newCharacter.SetAvatar(argPacket->avatar);
|
||||||
|
|
||||||
newCharacter.GetSprite()->LoadSurface(config["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
|
newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
|
||||||
|
|
||||||
newCharacter.SetOrigin(argPacket->origin);
|
newCharacter.SetOrigin(argPacket->origin);
|
||||||
newCharacter.SetMotion(argPacket->motion);
|
newCharacter.SetMotion(argPacket->motion);
|
||||||
|
newCharacter.SetBounds({
|
||||||
|
CHARACTER_BOUNDS_X,
|
||||||
|
CHARACTER_BOUNDS_Y,
|
||||||
|
CHARACTER_BOUNDS_WIDTH,
|
||||||
|
CHARACTER_BOUNDS_HEIGHT
|
||||||
|
});
|
||||||
|
|
||||||
(*newCharacter.GetStats()) = argPacket->stats;
|
(*newCharacter.GetStats()) = argPacket->stats;
|
||||||
|
|
||||||
|
|||||||
+14
-21
@@ -22,28 +22,26 @@
|
|||||||
#ifndef INWORLD_HPP_
|
#ifndef INWORLD_HPP_
|
||||||
#define INWORLD_HPP_
|
#define INWORLD_HPP_
|
||||||
|
|
||||||
//map stuff
|
//maps
|
||||||
#include "tile_sheet.hpp"
|
#include "region_pager_base.hpp"
|
||||||
#include "region_pager_lua.hpp"
|
|
||||||
|
|
||||||
//networking
|
//networking
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
|
#include "serial_packet.hpp"
|
||||||
|
|
||||||
//graphics & ui
|
//graphics
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
#include "tile_sheet.hpp"
|
||||||
|
|
||||||
//utilities
|
//common
|
||||||
#include "frame_rate.hpp"
|
#include "frame_rate.hpp"
|
||||||
#include "timer.hpp"
|
|
||||||
|
#include "character.hpp"
|
||||||
|
|
||||||
//client
|
//client
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
#include "character.hpp"
|
|
||||||
|
|
||||||
//APIs
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
//STL
|
//STL
|
||||||
#include <map>
|
#include <map>
|
||||||
@@ -52,8 +50,6 @@ class InWorld : public BaseScene {
|
|||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
InWorld(
|
InWorld(
|
||||||
ConfigUtility* const argConfig,
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
@@ -64,7 +60,7 @@ public:
|
|||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void FrameStart();
|
void FrameStart();
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void FrameEnd();
|
void FrameEnd();
|
||||||
void RenderFrame();
|
void RenderFrame();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
@@ -95,10 +91,8 @@ protected:
|
|||||||
//utilities
|
//utilities
|
||||||
void UpdateMap();
|
void UpdateMap();
|
||||||
|
|
||||||
//TODO: Streamline this with lua
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
ConfigUtility& config;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
UDPNetworkUtility& network;
|
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
int& characterIndex;
|
int& characterIndex;
|
||||||
@@ -117,11 +111,10 @@ protected:
|
|||||||
Button shutDownButton;
|
Button shutDownButton;
|
||||||
//TODO: Review the camera
|
//TODO: Review the camera
|
||||||
struct {
|
struct {
|
||||||
struct {
|
int x = 0, y = 0;
|
||||||
int x, y;
|
int width = 0, height = 0;
|
||||||
}origin, margin;
|
int marginX = 0, marginY = 0;
|
||||||
}camera;
|
} camera;
|
||||||
|
|
||||||
FrameRate fps;
|
FrameRate fps;
|
||||||
|
|
||||||
//game
|
//game
|
||||||
|
|||||||
@@ -30,25 +30,14 @@
|
|||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
LobbyMenu::LobbyMenu(lua_State* L, UDPNetworkUtility& aNetwork):
|
LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
|
||||||
lua(L),
|
clientIndex(*argClientIndex),
|
||||||
network(aNetwork)
|
accountIndex(*argAccountIndex)
|
||||||
{
|
{
|
||||||
//get the config info
|
|
||||||
lua_getglobal(lua, "config");
|
|
||||||
lua_getfield(lua, -1, "dir");
|
|
||||||
lua_getfield(lua, -1, "interface");
|
|
||||||
lua_getfield(lua, -2, "fonts");
|
|
||||||
|
|
||||||
std::string interfaceDir = lua_tostring(lua, -2);
|
|
||||||
std::string fontsDir = lua_tostring(lua, -1);
|
|
||||||
|
|
||||||
lua_pop(lua, 4);
|
|
||||||
|
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(interfaceDir + "button_menu.bmp");
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
image.SetClipH(image.GetClipH()/3);
|
image.SetClipH(image.GetClipH()/3);
|
||||||
font.LoadSurface(fontsDir + "pk_white_8.bmp");
|
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||||
|
|
||||||
//pass the utility objects
|
//pass the utility objects
|
||||||
search.SetImage(&image);
|
search.SetImage(&image);
|
||||||
@@ -76,6 +65,9 @@ LobbyMenu::LobbyMenu(lua_State* L, UDPNetworkUtility& aNetwork):
|
|||||||
|
|
||||||
//BUGFIX: Eat incoming packets
|
//BUGFIX: Eat incoming packets
|
||||||
while(network.Receive());
|
while(network.Receive());
|
||||||
|
|
||||||
|
//Initial broadcast
|
||||||
|
SendBroadcastRequest();
|
||||||
}
|
}
|
||||||
|
|
||||||
LobbyMenu::~LobbyMenu() {
|
LobbyMenu::~LobbyMenu() {
|
||||||
@@ -90,13 +82,13 @@ void LobbyMenu::FrameStart() {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::Update(double delta) {
|
void LobbyMenu::Update() {
|
||||||
//suck in and process all waiting packets
|
//suck in and process all waiting packets
|
||||||
SerialPacket* packetBuffer = new SerialPacket();
|
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||||
while(network.Receive(packetBuffer)) {
|
while(network.Receive(packetBuffer)) {
|
||||||
HandlePacket(packetBuffer);
|
HandlePacket(packetBuffer);
|
||||||
}
|
}
|
||||||
delete packetBuffer;
|
delete reinterpret_cast<char*>(packetBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::FrameEnd() {
|
void LobbyMenu::FrameEnd() {
|
||||||
@@ -115,7 +107,10 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
|
|||||||
for (int i = 0; i < serverInfo.size(); i++) {
|
for (int i = 0; i < serverInfo.size(); i++) {
|
||||||
//draw the selected server's highlight
|
//draw the selected server's highlight
|
||||||
if (selection == &serverInfo[i]) {
|
if (selection == &serverInfo[i]) {
|
||||||
SDL_Rect r = listBox;
|
SDL_Rect r = {
|
||||||
|
(Sint16)listBox.x, (Sint16)listBox.y,
|
||||||
|
(Uint16)listBox.w, (Uint16)listBox.h
|
||||||
|
};
|
||||||
r.y += i * listBox.h;
|
r.y += i * listBox.h;
|
||||||
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
|
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
|
||||||
}
|
}
|
||||||
@@ -152,70 +147,33 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
//prep
|
|
||||||
lua_getglobal(lua, "config");
|
|
||||||
|
|
||||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
//get the set parameters
|
SendBroadcastRequest();
|
||||||
lua_getfield(lua, -1, "server");
|
|
||||||
lua_getfield(lua, -1, "host");
|
|
||||||
lua_getfield(lua, -2, "port");
|
|
||||||
|
|
||||||
//broadcast to the network, or a specific server
|
|
||||||
SerialPacket packet;
|
|
||||||
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
|
||||||
network.SendTo(lua_tostring(lua, -2), lua_tointeger(lua, -1), &packet);
|
|
||||||
|
|
||||||
//reset the server list
|
|
||||||
serverInfo.clear();
|
|
||||||
selection = nullptr;
|
|
||||||
|
|
||||||
//clear the parameters
|
|
||||||
lua_pop(lua, 3);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
||||||
//get the parameters
|
SendJoinRequest();
|
||||||
lua_getfield(lua, -1, "client");
|
|
||||||
lua_getfield(lua, -1, "username");
|
|
||||||
|
|
||||||
//pack the packet
|
|
||||||
ClientPacket packet;
|
|
||||||
packet.type = SerialPacketType::JOIN_REQUEST;
|
|
||||||
strncpy(packet.username, lua_tostring(lua, -1), PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//join the selected server
|
|
||||||
network.SendTo(&selection->address, &packet);
|
|
||||||
selection = nullptr;
|
|
||||||
|
|
||||||
//clear the parameters
|
|
||||||
lua_pop(lua, 2);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (
|
//has the user selected a server on the list?
|
||||||
//has the user selected a server on the list?
|
BoundingBox tmpBox = listBox;
|
||||||
//TODO: replace with regular collision checker
|
tmpBox.h *= serverInfo.size();
|
||||||
button.x > listBox.x &&
|
if (tmpBox.CheckOverlap({button.x, button.y})) {
|
||||||
button.x < listBox.x + listBox.w &&
|
|
||||||
button.y > listBox.y &&
|
|
||||||
button.y < listBox.y + listBox.h * serverInfo.size()
|
|
||||||
) {
|
|
||||||
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
|
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
selection = nullptr;
|
selection = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
//clear the parameters
|
|
||||||
lua_pop(lua, 1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
//
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
SetNextScene(SceneList::MAINMENU);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
@@ -229,10 +187,10 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
||||||
switch(argPacket->type) {
|
switch(argPacket->type) {
|
||||||
case SerialPacketType::BROADCAST_RESPONSE:
|
case SerialPacketType::BROADCAST_RESPONSE:
|
||||||
HandleBroadcastResponse(dynamic_cast<ServerPacket*>(argPacket));
|
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
|
||||||
break;
|
break;
|
||||||
case SerialPacketType::JOIN_RESPONSE:
|
case SerialPacketType::JOIN_RESPONSE:
|
||||||
HandleJoinResponse(dynamic_cast<ClientPacket*>(argPacket));
|
HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
|
||||||
break;
|
break;
|
||||||
//handle errors
|
//handle errors
|
||||||
default:
|
default:
|
||||||
@@ -257,25 +215,42 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
||||||
lua_getglobal(lua, "config");
|
clientIndex = argPacket->clientIndex;
|
||||||
lua_getfield(lua, -1, "client");
|
accountIndex = argPacket->accountIndex;
|
||||||
lua_getfield(lua, -1, "handle");
|
|
||||||
lua_getfield(lua, -2, "avatar");
|
|
||||||
|
|
||||||
lua_pushinteger(lua, argPacket->clientIndex);
|
|
||||||
lua_pushinteger(lua, argPacket->accountIndex);
|
|
||||||
lua_setfield(lua, -5, "accountIndex");
|
|
||||||
lua_setfield(lua, -4, "clientIndex");
|
|
||||||
network.Bind(&argPacket->srcAddress, Channels::SERVER);
|
network.Bind(&argPacket->srcAddress, Channels::SERVER);
|
||||||
SetNextScene(SceneList::INWORLD);
|
SetNextScene(SceneList::INWORLD);
|
||||||
|
|
||||||
//send this player's character info
|
//send this player's character info
|
||||||
CharacterPacket newPacket;
|
CharacterPacket newPacket;
|
||||||
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
||||||
strncpy(newPacket.handle, lua_tostring(lua, -2), PACKET_STRING_SIZE);
|
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||||
strncpy(newPacket.avatar, lua_tostring(lua, -1), PACKET_STRING_SIZE);
|
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||||
newPacket.accountIndex = argPacket->accountIndex;
|
newPacket.accountIndex = accountIndex;
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
|
}
|
||||||
lua_pop(lua, 4);
|
|
||||||
|
//-------------------------
|
||||||
|
//server control
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void LobbyMenu::SendBroadcastRequest() {
|
||||||
|
//broadcast to the network, or a specific server
|
||||||
|
ClientPacket packet;
|
||||||
|
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
||||||
|
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
||||||
|
|
||||||
|
//reset the server list
|
||||||
|
serverInfo.clear();
|
||||||
|
selection = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::SendJoinRequest() {
|
||||||
|
//pack the packet
|
||||||
|
ClientPacket packet;
|
||||||
|
packet.type = SerialPacketType::JOIN_REQUEST;
|
||||||
|
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//join the selected server
|
||||||
|
network.SendTo(&selection->address, &packet);
|
||||||
|
selection = nullptr;
|
||||||
}
|
}
|
||||||
@@ -26,29 +26,29 @@
|
|||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
#include "bounding_box.hpp"
|
||||||
|
|
||||||
//utilities
|
//utilities
|
||||||
|
#include "config_utility.hpp"
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
|
#include "serial_packet.hpp"
|
||||||
|
|
||||||
//client
|
//client
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
//APIs
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
//STL
|
//STL
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
class LobbyMenu : public BaseScene {
|
class LobbyMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
LobbyMenu(lua_State*, UDPNetworkUtility&);
|
LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
|
||||||
~LobbyMenu();
|
~LobbyMenu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void FrameStart();
|
void FrameStart();
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void FrameEnd();
|
void FrameEnd();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
@@ -64,9 +64,15 @@ protected:
|
|||||||
void HandleBroadcastResponse(ServerPacket* const);
|
void HandleBroadcastResponse(ServerPacket* const);
|
||||||
void HandleJoinResponse(ClientPacket* const);
|
void HandleJoinResponse(ClientPacket* const);
|
||||||
|
|
||||||
|
//server control
|
||||||
|
void SendBroadcastRequest();
|
||||||
|
void SendJoinRequest();
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
lua_State* lua = nullptr;
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
|
int& clientIndex;
|
||||||
|
int& accountIndex;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
Image image;
|
Image image;
|
||||||
@@ -86,9 +92,9 @@ protected:
|
|||||||
|
|
||||||
std::vector<ServerInformation> serverInfo;
|
std::vector<ServerInformation> serverInfo;
|
||||||
|
|
||||||
//a terrible hack, forgive me
|
//NOTE: a terrible hack
|
||||||
//TODO: I'd love a proper gui system for this
|
//I'd love a proper gui system for this
|
||||||
SDL_Rect listBox;
|
BoundingBox listBox;
|
||||||
ServerInformation* selection = nullptr;
|
ServerInformation* selection = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
+10
-17
@@ -21,26 +21,19 @@
|
|||||||
*/
|
*/
|
||||||
#include "main_menu.hpp"
|
#include "main_menu.hpp"
|
||||||
|
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
MainMenu::MainMenu(lua_State* L): lua(L) {
|
MainMenu::MainMenu() {
|
||||||
//get the config info
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
lua_getglobal(lua, "config");
|
|
||||||
lua_getfield(lua, -1, "dir");
|
|
||||||
lua_getfield(lua, -1, "interface");
|
|
||||||
lua_getfield(lua, -2, "fonts");
|
|
||||||
|
|
||||||
std::string interfaceDir = lua_tostring(lua, -2);
|
|
||||||
std::string fontsDir = lua_tostring(lua, -1);
|
|
||||||
|
|
||||||
lua_pop(lua, 4);
|
|
||||||
|
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(interfaceDir + "button_menu.bmp");
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
image.SetClipH(image.GetClipH()/3);
|
image.SetClipH(image.GetClipH()/3);
|
||||||
font.LoadSurface(fontsDir + "pk_white_8.bmp");
|
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||||
|
|
||||||
//pass the utility objects
|
//pass the utility objects
|
||||||
startButton.SetImage(&image);
|
startButton.SetImage(&image);
|
||||||
@@ -79,7 +72,7 @@ void MainMenu::FrameStart() {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainMenu::Update(double delta) {
|
void MainMenu::Update() {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -110,14 +103,14 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
|
//TODO: Buttons should only register as "selected" when the left button is used
|
||||||
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
|
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
SetNextScene(SceneList::INWORLD);
|
SetNextScene(SceneList::LOBBYMENU);
|
||||||
}
|
}
|
||||||
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
|
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
SetNextScene(SceneList::OPTIONSMENU);
|
SetNextScene(SceneList::OPTIONSMENU);
|
||||||
}
|
}
|
||||||
if (quitButton.MouseButtonUp(button) == Button::State::HOVER &&
|
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
button.button & SDL_BUTTON_LMASK) {
|
|
||||||
QuitEvent();
|
QuitEvent();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,18 +28,16 @@
|
|||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
class MainMenu : public BaseScene {
|
class MainMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
MainMenu(lua_State* L);
|
MainMenu();
|
||||||
~MainMenu();
|
~MainMenu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void FrameStart();
|
void FrameStart();
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void FrameEnd();
|
void FrameEnd();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
@@ -50,9 +48,6 @@ protected:
|
|||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//shared parameters
|
|
||||||
lua_State* lua = nullptr;
|
|
||||||
|
|
||||||
//members
|
//members
|
||||||
Image image;
|
Image image;
|
||||||
RasterFont font;
|
RasterFont font;
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet ../../common/network/serial ../../common/ui ../../common/utilities
|
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
@@ -21,26 +21,19 @@
|
|||||||
*/
|
*/
|
||||||
#include "options_menu.hpp"
|
#include "options_menu.hpp"
|
||||||
|
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
OptionsMenu::OptionsMenu(lua_State* L): lua(L) {
|
OptionsMenu::OptionsMenu() {
|
||||||
//get the config info
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
lua_getglobal(lua, "config");
|
|
||||||
lua_getfield(lua, -1, "dir");
|
|
||||||
lua_getfield(lua, -1, "interface");
|
|
||||||
lua_getfield(lua, -2, "fonts");
|
|
||||||
|
|
||||||
std::string interfaceDir = lua_tostring(lua, -2);
|
|
||||||
std::string fontsDir = lua_tostring(lua, -1);
|
|
||||||
|
|
||||||
lua_pop(lua, 4);
|
|
||||||
|
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(interfaceDir + "button_menu.bmp");
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
image.SetClipH(image.GetClipH()/3);
|
image.SetClipH(image.GetClipH()/3);
|
||||||
font.LoadSurface(fontsDir + "pk_white_8.bmp");
|
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||||
|
|
||||||
//pass the utility objects
|
//pass the utility objects
|
||||||
backButton.SetImage(&image);
|
backButton.SetImage(&image);
|
||||||
@@ -66,7 +59,7 @@ void OptionsMenu::FrameStart() {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void OptionsMenu::Update(double delta) {
|
void OptionsMenu::Update() {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -93,14 +86,17 @@ void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
if (backButton.MouseButtonUp(button) == Button::State::HOVER &&
|
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
button.button & SDL_BUTTON_LMASK) {
|
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
//
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
SetNextScene(SceneList::MAINMENU);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
|
|||||||
@@ -28,19 +28,17 @@
|
|||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
//TODO: The options screen needs to be USED
|
//TODO: The options screen needs to be USED
|
||||||
class OptionsMenu : public BaseScene {
|
class OptionsMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
OptionsMenu(lua_State* L);
|
OptionsMenu();
|
||||||
~OptionsMenu();
|
~OptionsMenu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void FrameStart();
|
void FrameStart();
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void FrameEnd();
|
void FrameEnd();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
@@ -51,9 +49,6 @@ protected:
|
|||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//shared parameters
|
|
||||||
lua_State* lua = nullptr;
|
|
||||||
|
|
||||||
//members
|
//members
|
||||||
Image image;
|
Image image;
|
||||||
RasterFont font;
|
RasterFont font;
|
||||||
|
|||||||
@@ -21,21 +21,14 @@
|
|||||||
*/
|
*/
|
||||||
#include "splash_screen.hpp"
|
#include "splash_screen.hpp"
|
||||||
|
|
||||||
#include <string>
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
SplashScreen::SplashScreen(lua_State* L): lua(L) {
|
SplashScreen::SplashScreen() {
|
||||||
//get the config info
|
logo.LoadSurface(ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.bmp");
|
||||||
lua_getglobal(lua, "config");
|
|
||||||
lua_getfield(lua, -1, "dir");
|
|
||||||
lua_getfield(lua, -1, "logos");
|
|
||||||
std::string logos = lua_tostring(lua, -1);
|
|
||||||
lua_pop(lua, 3);
|
|
||||||
|
|
||||||
logo.LoadSurface(logos + "krstudios.bmp");
|
|
||||||
startTick = std::chrono::steady_clock::now();
|
startTick = std::chrono::steady_clock::now();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -47,7 +40,7 @@ SplashScreen::~SplashScreen() {
|
|||||||
//Frame loop
|
//Frame loop
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void SplashScreen::Update(double delta) {
|
void SplashScreen::Update() {
|
||||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
|
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,24 +26,19 @@
|
|||||||
|
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
|
||||||
class SplashScreen : public BaseScene {
|
class SplashScreen : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
SplashScreen(lua_State* L);
|
SplashScreen();
|
||||||
~SplashScreen();
|
~SplashScreen();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
//shared parameters
|
|
||||||
lua_State* lua = nullptr;
|
|
||||||
|
|
||||||
//members
|
//members
|
||||||
std::chrono::steady_clock::time_point startTick;
|
std::chrono::steady_clock::time_point startTick;
|
||||||
Image logo;
|
Image logo;
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ OBJDIR=obj
|
|||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
#output
|
#output
|
||||||
OUTDIR=..
|
OUTDIR=../..
|
||||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||||
|
|
||||||
#targets
|
#targets
|
||||||
|
|||||||
@@ -21,9 +21,25 @@
|
|||||||
*/
|
*/
|
||||||
#include "timer.hpp"
|
#include "timer.hpp"
|
||||||
|
|
||||||
|
Timer::Timer(): start(Timer::Clock::now()) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
Timer::Timer(std::string s): name(s), start(Timer::Clock::now()) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void Timer::Start() {
|
||||||
|
start = Clock::now();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Timer::Stop() {
|
||||||
|
timeSpan = Clock::now() - start;
|
||||||
|
}
|
||||||
|
|
||||||
std::ostream& operator<<(std::ostream& os, Timer& t) {
|
std::ostream& operator<<(std::ostream& os, Timer& t) {
|
||||||
os << t.GetName() << ": ";
|
os << t.GetName() << ": ";
|
||||||
os << std::chrono::duration_cast<std::chrono::nanoseconds>(t.GetTime()).count();
|
os << std::chrono::duration_cast<std::chrono::milliseconds>(t.GetTime()).count();
|
||||||
os << "ns";
|
os << "ms";
|
||||||
return os;
|
return os;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,15 +30,15 @@ class Timer {
|
|||||||
public:
|
public:
|
||||||
typedef std::chrono::high_resolution_clock Clock;
|
typedef std::chrono::high_resolution_clock Clock;
|
||||||
|
|
||||||
Timer() = default;
|
Timer();
|
||||||
Timer(std::string s) : name(s), start(Clock::now()) {};
|
Timer(std::string s);
|
||||||
~Timer() = default;
|
~Timer() = default;
|
||||||
|
|
||||||
inline void Start() { start = Clock::now(); }
|
inline void Start();
|
||||||
inline void Stop() { time = Clock::now() - start; }
|
inline void Stop();
|
||||||
|
|
||||||
//accessors and mutators
|
//accessors and mutators
|
||||||
Clock::duration GetTime() { return time; }
|
Clock::duration GetTime() { return timeSpan; }
|
||||||
|
|
||||||
std::string SetName(std::string s) { return name = s; }
|
std::string SetName(std::string s) { return name = s; }
|
||||||
std::string GetName() { return name; }
|
std::string GetName() { return name; }
|
||||||
@@ -46,7 +46,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
std::string name;
|
std::string name;
|
||||||
Clock::time_point start;
|
Clock::time_point start;
|
||||||
Clock::duration time;
|
Clock::duration timeSpan;
|
||||||
};
|
};
|
||||||
|
|
||||||
std::ostream& operator<<(std::ostream& os, Timer& t);
|
std::ostream& operator<<(std::ostream& os, Timer& t);
|
||||||
|
|||||||
@@ -25,11 +25,13 @@
|
|||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
//the speeds that the characters move
|
//the speeds that the characters move
|
||||||
constexpr double CHARACTER_WALKING_SPEED = 140.0;
|
constexpr double CHARACTER_WALKING_SPEED = 2.24;
|
||||||
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
|
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
|
||||||
|
|
||||||
//the bounding boxes for the characters
|
//the bounds for the character objects, mapped to the default sprites
|
||||||
constexpr double CHARACTER_BOUNDS_WIDTH = 32.0;
|
constexpr int CHARACTER_BOUNDS_X = 0;
|
||||||
constexpr double CHARACTER_BOUNDS_HEIGHT = 32.0;
|
constexpr int CHARACTER_BOUNDS_Y = 16;
|
||||||
|
constexpr int CHARACTER_BOUNDS_WIDTH = 32;
|
||||||
|
constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../map
|
INCLUDES+=.
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../utilities ../graphics
|
INCLUDES+=. ../graphics ../utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
@@ -21,11 +21,14 @@
|
|||||||
*/
|
*/
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
#include <cmath>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
int snapToBase(int base, int x) {
|
||||||
|
return floor((double)x / base) * base;
|
||||||
|
}
|
||||||
|
|
||||||
Region::Region(int argX, int argY): x(argX), y(argY) {
|
Region::Region(int argX, int argY): x(argX), y(argY) {
|
||||||
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
|
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
|
||||||
throw(std::invalid_argument("Region location is off grid"));
|
throw(std::invalid_argument("Region location is off grid"));
|
||||||
|
|||||||
@@ -23,15 +23,14 @@
|
|||||||
#define REGION_HPP_
|
#define REGION_HPP_
|
||||||
|
|
||||||
#include <bitset>
|
#include <bitset>
|
||||||
#include <cmath>
|
|
||||||
|
|
||||||
//the region's storage format
|
//the region's storage format
|
||||||
constexpr int REGION_WIDTH = 20;
|
constexpr int REGION_WIDTH = 20;
|
||||||
constexpr int REGION_HEIGHT = 20;
|
constexpr int REGION_HEIGHT = 20;
|
||||||
constexpr int REGION_DEPTH = 3;
|
constexpr int REGION_DEPTH = 3;
|
||||||
|
|
||||||
//the size of the solid map
|
//utility function
|
||||||
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
|
int snapToBase(int base, int x);
|
||||||
|
|
||||||
class Region {
|
class Region {
|
||||||
public:
|
public:
|
||||||
@@ -61,7 +60,4 @@ private:
|
|||||||
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
|
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
|
||||||
};
|
};
|
||||||
|
|
||||||
//the memory footprint of the tile and solid data; not including any metadata
|
|
||||||
constexpr int REGION_FOOTPRINT = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + REGION_SOLID_FOOTPRINT;
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -78,27 +78,6 @@ static int getDepth(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int load(lua_State* L) {
|
|
||||||
//EMPTY
|
|
||||||
lua_pushboolean(L, false);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int save(lua_State* L) {
|
|
||||||
//EMPTY
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int create(lua_State* L) {
|
|
||||||
//EMPTY
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int unload(lua_State* L) {
|
|
||||||
//EMPTY
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const luaL_Reg regionLib[] = {
|
static const luaL_Reg regionLib[] = {
|
||||||
{"SetTile",setTile},
|
{"SetTile",setTile},
|
||||||
{"GetTile",getTile},
|
{"GetTile",getTile},
|
||||||
@@ -109,10 +88,6 @@ static const luaL_Reg regionLib[] = {
|
|||||||
{"GetWidth",getWidth},
|
{"GetWidth",getWidth},
|
||||||
{"GetHeight",getHeight},
|
{"GetHeight",getHeight},
|
||||||
{"GetDepth",getDepth},
|
{"GetDepth",getDepth},
|
||||||
{"Load",load},
|
|
||||||
{"Save",save},
|
|
||||||
{"Create",create},
|
|
||||||
{"Unload",unload},
|
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -24,13 +24,6 @@
|
|||||||
#include "region_pager_lua.hpp"
|
#include "region_pager_lua.hpp"
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
static int getRegionPager(lua_State* L) {
|
|
||||||
lua_pushstring(L, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
|
|
||||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
|
||||||
}
|
|
||||||
|
|
||||||
//DOCS: These glue functions simply wrap RegionPagerLua's methods
|
//DOCS: These glue functions simply wrap RegionPagerLua's methods
|
||||||
|
|
||||||
static int setTile(lua_State* L) {
|
static int setTile(lua_State* L) {
|
||||||
@@ -95,17 +88,55 @@ static int unloadRegion(lua_State* L) {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int setOnLoad(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetLoadReference());
|
||||||
|
pager->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int setOnSave(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetSaveReference());
|
||||||
|
pager->SetSaveReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int setOnCreate(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetCreateReference());
|
||||||
|
pager->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int setOnUnload(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetUnloadReference());
|
||||||
|
pager->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
static const luaL_Reg regionPagerLib[] = {
|
static const luaL_Reg regionPagerLib[] = {
|
||||||
{"GetRegionPager", getRegionPager},
|
//curry
|
||||||
{"SetTile", setTile},
|
{"SetTile", setTile},
|
||||||
{"GetTile", getTile},
|
{"GetTile", getTile},
|
||||||
{"SetSolid", setSolid},
|
{"SetSolid", setSolid},
|
||||||
{"GetSolid", getSolid},
|
{"GetSolid", getSolid},
|
||||||
|
|
||||||
|
//access and control
|
||||||
{"GetRegion", getRegion},
|
{"GetRegion", getRegion},
|
||||||
{"LoadRegion", loadRegion},
|
{"LoadRegion", loadRegion},
|
||||||
{"SaveRegion", saveRegion},
|
{"SaveRegion", saveRegion},
|
||||||
{"CreateRegion", createRegion},
|
{"CreateRegion", createRegion},
|
||||||
{"UnloadRegion", unloadRegion},
|
{"UnloadRegion", unloadRegion},
|
||||||
|
|
||||||
|
//triggers
|
||||||
|
{"SetOnLoad",setOnLoad},
|
||||||
|
{"SetOnSave",setOnSave},
|
||||||
|
{"SetOnCreate",setOnCreate},
|
||||||
|
{"SetOnUnload",setOnUnload},
|
||||||
|
|
||||||
|
//sentinel
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,6 @@
|
|||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
#define TORTUGA_REGION_PAGER_PSEUDO_INDEX "RegionPagerPseudoIndex"
|
|
||||||
#define TORTUGA_REGION_PAGER_NAME "RegionPager"
|
#define TORTUGA_REGION_PAGER_NAME "RegionPager"
|
||||||
LUAMOD_API int openRegionPagerAPI(lua_State* L);
|
LUAMOD_API int openRegionPagerAPI(lua_State* L);
|
||||||
|
|
||||||
|
|||||||
@@ -21,8 +21,6 @@
|
|||||||
*/
|
*/
|
||||||
#include "region_pager_base.hpp"
|
#include "region_pager_base.hpp"
|
||||||
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
@@ -73,12 +71,12 @@ Region* RegionPagerBase::PushRegion(Region* const ptr) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::LoadRegion(int x, int y) {
|
Region* RegionPagerBase::LoadRegion(int x, int y) {
|
||||||
//TODO: load the region if possible
|
//EMPTY, intended for override
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::SaveRegion(int x, int y) {
|
Region* RegionPagerBase::SaveRegion(int x, int y) {
|
||||||
//TODO: find & save the region
|
//EMPTY, intended for override
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -91,8 +89,9 @@ Region* RegionPagerBase::CreateRegion(int x, int y) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerBase::UnloadRegion(int x, int y) {
|
void RegionPagerBase::UnloadRegion(int x, int y) {
|
||||||
//custom loop, not FindRegion()
|
regionList.remove_if([x, y](Region& region) -> bool {
|
||||||
regionList.remove_if([x, y](Region& region) -> bool { return region.GetX() == x && region.GetY() == y; });
|
return region.GetX() == x && region.GetY() == y;
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerBase::UnloadAll() {
|
void RegionPagerBase::UnloadAll() {
|
||||||
|
|||||||
@@ -21,47 +21,71 @@
|
|||||||
*/
|
*/
|
||||||
#include "region_pager_lua.hpp"
|
#include "region_pager_lua.hpp"
|
||||||
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
Region* RegionPagerLua::LoadRegion(int x, int y) {
|
Region* RegionPagerLua::LoadRegion(int x, int y) {
|
||||||
//load the region if possible
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
|
||||||
|
|
||||||
|
//check if this function is available
|
||||||
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
//something to work on
|
//something to work on
|
||||||
Region tmpRegion(x, y);
|
Region tmpRegion(x, y);
|
||||||
|
|
||||||
//API hook
|
|
||||||
lua_getglobal(lua, "Region");
|
|
||||||
lua_getfield(lua, -1, "Load");
|
|
||||||
lua_pushlightuserdata(lua, &tmpRegion);
|
lua_pushlightuserdata(lua, &tmpRegion);
|
||||||
|
|
||||||
|
//call the funtion, 1 arg, 1 return
|
||||||
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
|
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
}
|
}
|
||||||
//success or failure
|
|
||||||
if (!lua_toboolean(lua, -1)) {
|
//check the return value, success or failure
|
||||||
lua_pop(lua, 2);
|
if (lua_toboolean(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
regionList.push_front(tmpRegion);
|
||||||
|
return ®ionList.front();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
lua_pop(lua, 1);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
lua_pop(lua, 2);
|
|
||||||
regionList.push_front(tmpRegion);
|
|
||||||
return ®ionList.front();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerLua::SaveRegion(int x, int y) {
|
Region* RegionPagerLua::SaveRegion(int x, int y) {
|
||||||
//find & save the region
|
//get the pager's function from the registry
|
||||||
Region* ptr = FindRegion(x, y);
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
|
||||||
if (ptr) {
|
|
||||||
//API hook
|
//check if this function is available
|
||||||
lua_getglobal(lua, "Region");
|
if (lua_isnil(lua, -1)) {
|
||||||
lua_getfield(lua, -1, "Save");
|
|
||||||
lua_pushlightuserdata(lua, ptr);
|
|
||||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
|
||||||
}
|
|
||||||
lua_pop(lua, 1);
|
lua_pop(lua, 1);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
//find the specified region
|
||||||
|
Region* ptr = FindRegion(x, y);
|
||||||
|
if (!ptr) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
lua_pushlightuserdata(lua, ptr);
|
||||||
|
|
||||||
|
//call the function, 1 arg, 1 return
|
||||||
|
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
|
}
|
||||||
|
|
||||||
|
//check the return value, success or failure
|
||||||
|
if (lua_toboolean(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return ptr;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return nullptr;
|
||||||
}
|
}
|
||||||
return ptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerLua::CreateRegion(int x, int y) {
|
Region* RegionPagerLua::CreateRegion(int x, int y) {
|
||||||
@@ -69,55 +93,87 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
|
|||||||
throw(std::logic_error("Cannot overwrite an existing region"));
|
throw(std::logic_error("Cannot overwrite an existing region"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, createRef);
|
||||||
|
|
||||||
|
//check if this function is available
|
||||||
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
//something to work on
|
//something to work on
|
||||||
Region tmpRegion(x, y);
|
Region tmpRegion(x, y);
|
||||||
|
|
||||||
//API hook
|
|
||||||
lua_getglobal(lua, "Region");
|
|
||||||
lua_getfield(lua, -1, "Create");
|
|
||||||
lua_pushlightuserdata(lua, &tmpRegion);
|
lua_pushlightuserdata(lua, &tmpRegion);
|
||||||
//TODO: parameters
|
|
||||||
|
//call the function, 1 arg, 0 return
|
||||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
}
|
}
|
||||||
lua_pop(lua, 1);
|
|
||||||
|
//return the new region
|
||||||
regionList.push_front(tmpRegion);
|
regionList.push_front(tmpRegion);
|
||||||
return ®ionList.front();
|
return ®ionList.front();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerLua::UnloadRegion(int x, int y) {
|
void RegionPagerLua::UnloadRegion(int x, int y) {
|
||||||
lua_getglobal(lua, "Region");
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
|
||||||
|
|
||||||
|
//check if this function is available
|
||||||
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//run each region through this lambda
|
||||||
regionList.remove_if([&](Region& region) -> bool {
|
regionList.remove_if([&](Region& region) -> bool {
|
||||||
if (region.GetX() == x && region.GetY() == y) {
|
if (region.GetX() == x && region.GetY() == y) {
|
||||||
|
|
||||||
//API hook
|
//push a copy of the function onto the stack with the region
|
||||||
lua_getfield(lua, -1, "Unload");
|
lua_pushvalue(lua, -1);
|
||||||
lua_pushlightuserdata(lua, ®ion);
|
lua_pushlightuserdata(lua, ®ion);
|
||||||
|
|
||||||
|
//call the function, 1 arg, 0 return
|
||||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//signal to the container
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
//signal to the container
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
//pop the base copy of the function
|
||||||
lua_pop(lua, 1);
|
lua_pop(lua, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerLua::UnloadAll() {
|
void RegionPagerLua::UnloadAll() {
|
||||||
lua_getglobal(lua, "Region");
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
|
||||||
|
|
||||||
|
//check if this function is available
|
||||||
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
for (auto& it : regionList) {
|
for (auto& it : regionList) {
|
||||||
//API hook
|
//push a copy of the function onto the stack with the region
|
||||||
lua_getfield(lua, -1, "Unload");
|
lua_pushvalue(lua, -1);
|
||||||
lua_pushlightuserdata(lua, &it);
|
lua_pushlightuserdata(lua, &it);
|
||||||
|
|
||||||
|
//call the function, 1 arg, 0 return
|
||||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//pop the base copy of the function
|
||||||
lua_pop(lua, 1);
|
lua_pop(lua, 1);
|
||||||
|
|
||||||
|
//remove from memory
|
||||||
regionList.clear();
|
regionList.clear();
|
||||||
}
|
}
|
||||||
@@ -44,8 +44,25 @@ public:
|
|||||||
//accessors & mutators
|
//accessors & mutators
|
||||||
lua_State* SetLuaState(lua_State* L) { return lua = L; }
|
lua_State* SetLuaState(lua_State* L) { return lua = L; }
|
||||||
lua_State* GetLuaState() { return lua; }
|
lua_State* GetLuaState() { return lua; }
|
||||||
|
|
||||||
|
//utilities for the API
|
||||||
|
int SetLoadReference(int i) { return loadRef = i; }
|
||||||
|
int SetSaveReference(int i) { return saveRef = i; }
|
||||||
|
int SetCreateReference(int i) { return createRef = i; }
|
||||||
|
int SetUnloadReference(int i) { return unloadRef = i; }
|
||||||
|
|
||||||
|
int GetLoadReference() { return loadRef; }
|
||||||
|
int GetSaveReference() { return saveRef; }
|
||||||
|
int GetCreateReference() { return createRef; }
|
||||||
|
int GetUnloadReference() { return unloadRef; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
lua_State* lua = nullptr;
|
lua_State* lua = nullptr;
|
||||||
|
|
||||||
|
int loadRef = LUA_NOREF;
|
||||||
|
int saveRef = LUA_NOREF;
|
||||||
|
int createRef = LUA_NOREF;
|
||||||
|
int unloadRef = LUA_NOREF;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -23,12 +23,6 @@
|
|||||||
|
|
||||||
#include "tile_sheet.hpp"
|
#include "tile_sheet.hpp"
|
||||||
|
|
||||||
static int getTileSheet(lua_State* L) {
|
|
||||||
lua_pushstring(L, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
|
|
||||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int load(lua_State* L) {
|
static int load(lua_State* L) {
|
||||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||||
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
|
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
|
||||||
@@ -66,7 +60,6 @@ static int getTileH(lua_State* L) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static const luaL_Reg tileSheetLib[] = {
|
static const luaL_Reg tileSheetLib[] = {
|
||||||
{"GetTileSheet",getTileSheet},
|
|
||||||
{"Load",load},
|
{"Load",load},
|
||||||
{"Unload",unload},
|
{"Unload",unload},
|
||||||
{"GetXCount",getXCount},
|
{"GetXCount",getXCount},
|
||||||
|
|||||||
@@ -24,7 +24,6 @@
|
|||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
#define TORTUGA_TILE_SHEET_PSEUDO_INDEX "TileSheetPseudoIndex"
|
|
||||||
#define TORTUGA_TILE_SHEET_NAME "TileSheet"
|
#define TORTUGA_TILE_SHEET_NAME "TileSheet"
|
||||||
LUAMOD_API int openTileSheetAPI(lua_State* L);
|
LUAMOD_API int openTileSheetAPI(lua_State* L);
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. packet serial ../gameplay ../map ../utilities
|
INCLUDES+=. packet_types ../gameplay ../map ../utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -17,8 +17,7 @@ OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
|||||||
#targets
|
#targets
|
||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
ar -crs $(OUT) $(OBJ)
|
ar -crs $(OUT) $(OBJ)
|
||||||
$(MAKE) -C packet
|
$(MAKE) -C packet_types
|
||||||
$(MAKE) -C serial
|
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|
||||||
|
|||||||
@@ -1,113 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef SERIALPACKETTYPE_HPP_
|
|
||||||
#define SERIALPACKETTYPE_HPP_
|
|
||||||
|
|
||||||
/* Key for the comments:
|
|
||||||
* request => response
|
|
||||||
*/
|
|
||||||
|
|
||||||
enum class SerialPacketType {
|
|
||||||
//default: there is something wrong
|
|
||||||
NONE = 0,
|
|
||||||
|
|
||||||
//keep alive
|
|
||||||
//ping => pong
|
|
||||||
PING = 1,
|
|
||||||
PONG = 2,
|
|
||||||
|
|
||||||
//search for the server list
|
|
||||||
//none => server name, player count, version info (and source address)
|
|
||||||
BROADCAST_REQUEST = 3,
|
|
||||||
BROADCAST_RESPONSE = 4,
|
|
||||||
|
|
||||||
//try to join the server
|
|
||||||
//username, and password => client index, account index
|
|
||||||
JOIN_REQUEST = 5,
|
|
||||||
JOIN_RESPONSE = 6,
|
|
||||||
JOIN_REJECTION = 7,
|
|
||||||
|
|
||||||
//mass update of all surrounding content
|
|
||||||
//character.x, character.y => packet barrage
|
|
||||||
SYNCHRONIZE = 8,
|
|
||||||
|
|
||||||
//disconnect from the server
|
|
||||||
//autentication, account index => disconnect that account
|
|
||||||
DISCONNECT = 9,
|
|
||||||
|
|
||||||
//shut down the server
|
|
||||||
//autentication => disconnect, shutdown
|
|
||||||
SHUTDOWN = 10,
|
|
||||||
|
|
||||||
//map data
|
|
||||||
//room index, region.x, region.y => room index, region.x, region.y, region content
|
|
||||||
REGION_REQUEST = 11,
|
|
||||||
REGION_CONTENT = 12,
|
|
||||||
|
|
||||||
//combat data
|
|
||||||
//TODO: system incomplete
|
|
||||||
COMBAT_NEW = 13,
|
|
||||||
COMBAT_DELETE = 14,
|
|
||||||
COMBAT_UPDATE = 15,
|
|
||||||
|
|
||||||
COMBAT_ENTER_REQUEST = 16,
|
|
||||||
COMBAT_ENTER_RESPONSE = 17,
|
|
||||||
|
|
||||||
COMBAT_EXIT_REQUEST = 18,
|
|
||||||
COMBAT_EXIT_RESPONSE = 19,
|
|
||||||
|
|
||||||
//TODO: COMBAT info
|
|
||||||
|
|
||||||
COMBAT_REJECTION = 20,
|
|
||||||
|
|
||||||
//character data
|
|
||||||
//character data => etc.
|
|
||||||
CHARACTER_NEW = 21,
|
|
||||||
CHARACTER_DELETE = 22,
|
|
||||||
CHARACTER_UPDATE = 23,
|
|
||||||
|
|
||||||
//authentication, character index => character stats
|
|
||||||
CHARACTER_STATS_REQUEST= 24,
|
|
||||||
CHARACTER_STATS_RESPONSE = 25,
|
|
||||||
|
|
||||||
//character new => character rejection, disconnect?
|
|
||||||
CHARACTER_REJECTION = 26,
|
|
||||||
|
|
||||||
//enemy data
|
|
||||||
//enemy data => etc.
|
|
||||||
ENEMY_NEW = 27,
|
|
||||||
ENEMY_DELETE = 28,
|
|
||||||
ENEMY_UPDATE = 29,
|
|
||||||
|
|
||||||
ENEMY_STATS_REQUEST = 30,
|
|
||||||
ENEMY_STATS_RESPONSE = 31,
|
|
||||||
|
|
||||||
//enemy index => enemy doens't exist
|
|
||||||
ENEMY_REJECTION= 32,
|
|
||||||
|
|
||||||
//NOTE: more packet types go here
|
|
||||||
|
|
||||||
//not used
|
|
||||||
LAST
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,74 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "character_packet.hpp"
|
||||||
|
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
|
#include "serial_statistics.hpp"
|
||||||
|
|
||||||
|
void serializeCharacter(void* buffer, CharacterPacket* packet) {
|
||||||
|
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the character
|
||||||
|
serialCopy(&buffer, &packet->characterIndex, sizeof(int));
|
||||||
|
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
|
||||||
|
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//the owner
|
||||||
|
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||||
|
|
||||||
|
//location
|
||||||
|
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
serialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||||
|
serialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||||
|
serialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||||
|
serialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||||
|
|
||||||
|
//stats structure
|
||||||
|
serializeStatistics(&buffer, &packet->stats);
|
||||||
|
|
||||||
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeCharacter(void* buffer, CharacterPacket* packet) {
|
||||||
|
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the character
|
||||||
|
deserialCopy(&buffer, &packet->characterIndex, sizeof(int));
|
||||||
|
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
|
||||||
|
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//the owner
|
||||||
|
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||||
|
|
||||||
|
//location
|
||||||
|
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||||
|
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||||
|
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||||
|
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||||
|
|
||||||
|
//stats structure
|
||||||
|
deserializeStatistics(&buffer, &packet->stats);
|
||||||
|
|
||||||
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
}
|
||||||
+3
@@ -47,4 +47,7 @@ struct CharacterPacket : SerialPacketBase {
|
|||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void serializeCharacter(void* buffer, CharacterPacket* packet);
|
||||||
|
void deserializeCharacter(void* buffer, CharacterPacket* packet);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -19,36 +19,22 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "enemy_manager.hpp"
|
#include "client_packet.hpp"
|
||||||
|
|
||||||
//-------------------------
|
#include "serial_utility.hpp"
|
||||||
//public access methods
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//TODO
|
void serializeClient(void* buffer, ClientPacket* packet) {
|
||||||
|
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
//-------------------------
|
serialCopy(&buffer, &packet->clientIndex, sizeof(int));
|
||||||
//accessors and mutators
|
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||||
//-------------------------
|
serialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
EnemyData* EnemyManager::GetEnemy(int uid) {
|
|
||||||
std::map<int, EnemyData>::iterator it = enemyMap.find(uid);
|
|
||||||
|
|
||||||
if (it == enemyMap.end()) {
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
return &it->second;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::map<int, EnemyData>* EnemyManager::GetContainer() {
|
void deserializeClient(void* buffer, ClientPacket* packet) {
|
||||||
return &enemyMap;
|
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
}
|
|
||||||
|
|
||||||
lua_State* EnemyManager::SetLuaState(lua_State* L) {
|
deserialCopy(&buffer, &packet->clientIndex, sizeof(int));
|
||||||
return luaState = L;
|
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||||
}
|
deserialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
lua_State* EnemyManager::GetLuaState() {
|
|
||||||
return luaState;
|
|
||||||
}
|
}
|
||||||
+3
-1
@@ -28,7 +28,9 @@ struct ClientPacket : SerialPacketBase {
|
|||||||
int clientIndex;
|
int clientIndex;
|
||||||
int accountIndex;
|
int accountIndex;
|
||||||
char username[PACKET_STRING_SIZE];
|
char username[PACKET_STRING_SIZE];
|
||||||
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void serializeClient(void* buffer, ClientPacket* packet);
|
||||||
|
void deserializeClient(void* buffer, ClientPacket* packet);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../../gameplay ../../map ../../utilities
|
INCLUDES+=. .. ../../gameplay ../../map ../../utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "region_packet.hpp"
|
||||||
|
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
|
void serializeRegion(void* buffer, RegionPacket* packet) {
|
||||||
|
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//format
|
||||||
|
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
serialCopy(&buffer, &packet->x, sizeof(int));
|
||||||
|
serialCopy(&buffer, &packet->y, sizeof(int));
|
||||||
|
|
||||||
|
if (packet->type != SerialPacketType::REGION_CONTENT) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//tiles
|
||||||
|
for (int i = 0; i < REGION_WIDTH; i++) {
|
||||||
|
for (int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
|
for (int k = 0; k < REGION_DEPTH; k++) {
|
||||||
|
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
|
||||||
|
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//solids
|
||||||
|
serialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeRegion(void* buffer, RegionPacket* packet) {
|
||||||
|
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//format
|
||||||
|
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
deserialCopy(&buffer, &packet->x, sizeof(int));
|
||||||
|
deserialCopy(&buffer, &packet->y, sizeof(int));
|
||||||
|
|
||||||
|
if (packet->type != SerialPacketType::REGION_CONTENT) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//an object to work on
|
||||||
|
packet->region = new Region(packet->x, packet->y);
|
||||||
|
|
||||||
|
//tiles
|
||||||
|
for (int i = 0; i < REGION_WIDTH; i++) {
|
||||||
|
for (int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
|
for (int k = 0; k < REGION_DEPTH; k++) {
|
||||||
|
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
||||||
|
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//solids
|
||||||
|
deserialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
||||||
|
}
|
||||||
+17
-15
@@ -19,28 +19,30 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef COMBATPACKET_HPP_
|
#ifndef REGIONPACKET_HPP_
|
||||||
#define COMBATPACKET_HPP_
|
#define REGIONPACKET_HPP_
|
||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
#include "combat_defines.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
struct CombatPacket : SerialPacketBase {
|
#include <cmath>
|
||||||
//identify the combat instance
|
|
||||||
int combatIndex;
|
|
||||||
int difficulty;
|
|
||||||
TerrainType terrainType;
|
|
||||||
|
|
||||||
//combatants
|
//define the memory footprint for the region's members
|
||||||
int characterArray[COMBAT_MAX_CHARACTERS];
|
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
|
||||||
int enemyArray[COMBAT_MAX_ENEMIES];
|
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
|
||||||
|
constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3;
|
||||||
|
|
||||||
//location
|
struct RegionPacket : SerialPacketBase {
|
||||||
int mapIndex;
|
//location/identify the region
|
||||||
Vector2 origin;
|
int roomIndex;
|
||||||
|
int x, y;
|
||||||
|
|
||||||
//TODO: gameplay components: rewards
|
//the data
|
||||||
|
Region* region;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void serializeRegion(void* buffer, RegionPacket* packet);
|
||||||
|
void deserializeRegion(void* buffer, RegionPacket* packet);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
+2
-16
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,20 +19,6 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef REGIONPACKET_HPP_
|
|
||||||
#define REGIONPACKET_HPP_
|
|
||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
#include "region.hpp"
|
//sanity check
|
||||||
|
|
||||||
struct RegionPacket : SerialPacketBase {
|
|
||||||
//location/identify the region
|
|
||||||
int roomIndex;
|
|
||||||
int x, y;
|
|
||||||
|
|
||||||
//the data
|
|
||||||
Region* region;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
-7
@@ -22,15 +22,10 @@
|
|||||||
#ifndef SERIALPACKETBASE_HPP_
|
#ifndef SERIALPACKETBASE_HPP_
|
||||||
#define SERIALPACKETBASE_HPP_
|
#define SERIALPACKETBASE_HPP_
|
||||||
|
|
||||||
#ifndef SERIALPACKET_HPP_
|
|
||||||
#error Cannot include this file without 'serial_packet.hpp'
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "serial_packet_type.hpp"
|
#include "serial_packet_type.hpp"
|
||||||
|
|
||||||
#include "SDL/SDL_net.h"
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
constexpr int NETWORK_VERSION = 20140701;
|
|
||||||
constexpr int PACKET_STRING_SIZE = 100;
|
constexpr int PACKET_STRING_SIZE = 100;
|
||||||
|
|
||||||
struct SerialPacketBase {
|
struct SerialPacketBase {
|
||||||
@@ -41,6 +36,4 @@ struct SerialPacketBase {
|
|||||||
virtual ~SerialPacketBase() {};
|
virtual ~SerialPacketBase() {};
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef SerialPacketBase SerialPacket;
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "serial_statistics.hpp"
|
||||||
|
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
|
void serializeStatistics(void** buffer, Statistics* stats) {
|
||||||
|
//integers
|
||||||
|
serialCopy(buffer, &stats->level, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->exp, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->maxHP, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->health, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->maxMP, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->mana, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->attack, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->defence, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->intelligence, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->resistance, sizeof(int));
|
||||||
|
serialCopy(buffer, &stats->speed, sizeof(int));
|
||||||
|
|
||||||
|
//floats
|
||||||
|
serialCopy(buffer, &stats->accuracy, sizeof(float));
|
||||||
|
serialCopy(buffer, &stats->evasion, sizeof(float));
|
||||||
|
serialCopy(buffer, &stats->luck, sizeof(float));
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeStatistics(void** buffer, Statistics* stats) {
|
||||||
|
//integers
|
||||||
|
deserialCopy(buffer, &stats->level, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->exp, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->maxHP, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->health, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->maxMP, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->mana, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->attack, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->defence, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->intelligence, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->resistance, sizeof(int));
|
||||||
|
deserialCopy(buffer, &stats->speed, sizeof(int));
|
||||||
|
|
||||||
|
//floats
|
||||||
|
deserialCopy(buffer, &stats->accuracy, sizeof(float));
|
||||||
|
deserialCopy(buffer, &stats->evasion, sizeof(float));
|
||||||
|
deserialCopy(buffer, &stats->luck, sizeof(float));
|
||||||
|
}
|
||||||
+9
-7
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -19,10 +19,12 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "serial_packet.hpp"
|
#ifndef SERIALSTATISTICS_HPP_
|
||||||
|
#define SERIALSTATISTICS_HPP_
|
||||||
|
|
||||||
/* DOCS: Sanity check, read more
|
#include "statistics.hpp"
|
||||||
* Since most/all of the files in this directory are header files, I've created
|
|
||||||
* this source file as a "sanity check", to ensure that the above header files
|
void serializeStatistics(void** buffer, Statistics* stats);
|
||||||
* are written correctly via make.
|
void deserializeStatistics(void** buffer, Statistics* stats);
|
||||||
*/
|
|
||||||
|
#endif
|
||||||
+12
-12
@@ -19,24 +19,24 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "serial.hpp"
|
#include "server_packet.hpp"
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
void serializeServer(ServerPacket* packet, void* buffer) {
|
void serializeServer(void* buffer, ServerPacket* packet) {
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
//identify the server
|
//identify the server
|
||||||
SERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
|
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
|
||||||
SERIALIZE(buffer, &packet->playerCount, sizeof(int));
|
serialCopy(&buffer, &packet->playerCount, sizeof(int));
|
||||||
SERIALIZE(buffer, &packet->version, sizeof(int));
|
serialCopy(&buffer, &packet->version, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeServer(ServerPacket* packet, void* buffer) {
|
void deserializeServer(void* buffer, ServerPacket* packet) {
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
//identify the server
|
//identify the server
|
||||||
DESERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
|
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
|
||||||
DESERIALIZE(buffer, &packet->playerCount, sizeof(int));
|
deserialCopy(&buffer, &packet->playerCount, sizeof(int));
|
||||||
DESERIALIZE(buffer, &packet->version, sizeof(int));
|
deserialCopy(&buffer, &packet->version, sizeof(int));
|
||||||
}
|
}
|
||||||
+3
@@ -31,4 +31,7 @@ struct ServerPacket : SerialPacketBase {
|
|||||||
int version;
|
int version;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void serializeServer(void* buffer, ServerPacket* packet);
|
||||||
|
void deserializeServer(void* buffer, ServerPacket* packet);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,37 +0,0 @@
|
|||||||
#config
|
|
||||||
INCLUDES+=. ../packet ../../gameplay ../../map ../../utilities
|
|
||||||
LIBS+=
|
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
|
||||||
|
|
||||||
#source
|
|
||||||
CXXSRC=$(wildcard *.cpp)
|
|
||||||
|
|
||||||
#objects
|
|
||||||
OBJDIR=obj
|
|
||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
|
||||||
|
|
||||||
#output
|
|
||||||
OUTDIR=../../..
|
|
||||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
|
||||||
|
|
||||||
#targets
|
|
||||||
all: $(OBJ) $(OUT)
|
|
||||||
ar -crs $(OUT) $(OBJ)
|
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUT): | $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR):
|
|
||||||
mkdir $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUTDIR):
|
|
||||||
mkdir $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR)/%.o: %.cpp
|
|
||||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
|
||||||
|
|
||||||
clean:
|
|
||||||
$(RM) *.o *.a *.exe
|
|
||||||
|
|
||||||
rebuild: clean all
|
|
||||||
@@ -1,182 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
//simple type functions
|
|
||||||
void serializeType(SerialPacketBase* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeType(SerialPacketBase* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
}
|
|
||||||
|
|
||||||
//main switch functions
|
|
||||||
void serializePacket(SerialPacketBase* packet, void* buffer) {
|
|
||||||
switch(packet->type) {
|
|
||||||
//no extra data
|
|
||||||
case SerialPacketType::NONE:
|
|
||||||
case SerialPacketType::PING:
|
|
||||||
case SerialPacketType::PONG:
|
|
||||||
case SerialPacketType::BROADCAST_REQUEST:
|
|
||||||
|
|
||||||
//all rejections
|
|
||||||
case SerialPacketType::JOIN_REJECTION:
|
|
||||||
case SerialPacketType::CHARACTER_REJECTION:
|
|
||||||
case SerialPacketType::ENEMY_REJECTION:
|
|
||||||
case SerialPacketType::COMBAT_REJECTION:
|
|
||||||
|
|
||||||
serializeType(packet, buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//character info
|
|
||||||
case SerialPacketType::CHARACTER_NEW:
|
|
||||||
case SerialPacketType::CHARACTER_DELETE:
|
|
||||||
case SerialPacketType::CHARACTER_UPDATE:
|
|
||||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
|
||||||
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
|
||||||
serializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//client info
|
|
||||||
case SerialPacketType::JOIN_REQUEST:
|
|
||||||
case SerialPacketType::JOIN_RESPONSE:
|
|
||||||
case SerialPacketType::SYNCHRONIZE:
|
|
||||||
case SerialPacketType::DISCONNECT:
|
|
||||||
case SerialPacketType::SHUTDOWN:
|
|
||||||
serializeClient(static_cast<ClientPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//combat info
|
|
||||||
case SerialPacketType::COMBAT_NEW:
|
|
||||||
case SerialPacketType::COMBAT_DELETE:
|
|
||||||
case SerialPacketType::COMBAT_UPDATE:
|
|
||||||
|
|
||||||
case SerialPacketType::COMBAT_ENTER_REQUEST:
|
|
||||||
case SerialPacketType::COMBAT_ENTER_RESPONSE:
|
|
||||||
case SerialPacketType::COMBAT_EXIT_REQUEST:
|
|
||||||
case SerialPacketType::COMBAT_EXIT_RESPONSE:
|
|
||||||
|
|
||||||
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//enemy info
|
|
||||||
case SerialPacketType::ENEMY_NEW:
|
|
||||||
case SerialPacketType::ENEMY_DELETE:
|
|
||||||
case SerialPacketType::ENEMY_UPDATE:
|
|
||||||
case SerialPacketType::ENEMY_STATS_REQUEST:
|
|
||||||
case SerialPacketType::ENEMY_STATS_RESPONSE:
|
|
||||||
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//region info
|
|
||||||
case SerialPacketType::REGION_REQUEST:
|
|
||||||
serializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SerialPacketType::REGION_CONTENT:
|
|
||||||
serializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//server info
|
|
||||||
case SerialPacketType::BROADCAST_RESPONSE:
|
|
||||||
serializeServer(static_cast<ServerPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializePacket(SerialPacketBase* packet, void* buffer) {
|
|
||||||
//find the type, so that you can actually deserialize the packet!
|
|
||||||
deserializeType(packet, buffer);
|
|
||||||
switch(packet->type) {
|
|
||||||
//no extra data
|
|
||||||
case SerialPacketType::NONE:
|
|
||||||
case SerialPacketType::PING:
|
|
||||||
case SerialPacketType::PONG:
|
|
||||||
case SerialPacketType::BROADCAST_REQUEST:
|
|
||||||
|
|
||||||
//all rejections
|
|
||||||
case SerialPacketType::JOIN_REJECTION:
|
|
||||||
case SerialPacketType::CHARACTER_REJECTION:
|
|
||||||
case SerialPacketType::ENEMY_REJECTION:
|
|
||||||
case SerialPacketType::COMBAT_REJECTION:
|
|
||||||
|
|
||||||
//NOTHING
|
|
||||||
break;
|
|
||||||
|
|
||||||
//character info
|
|
||||||
case SerialPacketType::CHARACTER_NEW:
|
|
||||||
case SerialPacketType::CHARACTER_DELETE:
|
|
||||||
case SerialPacketType::CHARACTER_UPDATE:
|
|
||||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
|
||||||
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
|
||||||
deserializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//client info
|
|
||||||
case SerialPacketType::JOIN_REQUEST:
|
|
||||||
case SerialPacketType::JOIN_RESPONSE:
|
|
||||||
case SerialPacketType::SYNCHRONIZE:
|
|
||||||
case SerialPacketType::DISCONNECT:
|
|
||||||
case SerialPacketType::SHUTDOWN:
|
|
||||||
deserializeClient(static_cast<ClientPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//combat info
|
|
||||||
case SerialPacketType::COMBAT_NEW:
|
|
||||||
case SerialPacketType::COMBAT_DELETE:
|
|
||||||
case SerialPacketType::COMBAT_UPDATE:
|
|
||||||
|
|
||||||
case SerialPacketType::COMBAT_ENTER_REQUEST:
|
|
||||||
case SerialPacketType::COMBAT_ENTER_RESPONSE:
|
|
||||||
case SerialPacketType::COMBAT_EXIT_REQUEST:
|
|
||||||
case SerialPacketType::COMBAT_EXIT_RESPONSE:
|
|
||||||
|
|
||||||
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//enemy info
|
|
||||||
case SerialPacketType::ENEMY_NEW:
|
|
||||||
case SerialPacketType::ENEMY_DELETE:
|
|
||||||
case SerialPacketType::ENEMY_UPDATE:
|
|
||||||
case SerialPacketType::ENEMY_STATS_REQUEST:
|
|
||||||
case SerialPacketType::ENEMY_STATS_RESPONSE:
|
|
||||||
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//region info
|
|
||||||
case SerialPacketType::REGION_REQUEST:
|
|
||||||
deserializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SerialPacketType::REGION_CONTENT:
|
|
||||||
deserializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//server info
|
|
||||||
case SerialPacketType::BROADCAST_RESPONSE:
|
|
||||||
deserializeServer(static_cast<ServerPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,67 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef SERIALIZE_HPP_
|
|
||||||
#define SERIALIZE_HPP_
|
|
||||||
|
|
||||||
#include "serial_packet.hpp"
|
|
||||||
|
|
||||||
#include "region.hpp"
|
|
||||||
#include "statistics.hpp"
|
|
||||||
|
|
||||||
//Primary interface functions
|
|
||||||
void serializePacket(SerialPacketBase*, void* dest);
|
|
||||||
void deserializePacket(SerialPacketBase*, void* src);
|
|
||||||
|
|
||||||
void serializeType(SerialPacketBase*, void*);
|
|
||||||
void deserializeType(SerialPacketBase*, void*);
|
|
||||||
|
|
||||||
//utility functions, exposed
|
|
||||||
void serializeCharacter(CharacterPacket*, void*);
|
|
||||||
void serializeClient(ClientPacket*, void*);
|
|
||||||
void serializeCombat(CombatPacket*, void*);
|
|
||||||
void serializeEnemy(EnemyPacket*, void*);
|
|
||||||
void serializeRegionFormat(RegionPacket*, void*);
|
|
||||||
void serializeRegionContent(RegionPacket*, void*);
|
|
||||||
void serializeServer(ServerPacket*, void*);
|
|
||||||
void serializeStatistics(Statistics*, void*);
|
|
||||||
|
|
||||||
void deserializeCharacter(CharacterPacket*, void*);
|
|
||||||
void deserializeClient(ClientPacket*, void*);
|
|
||||||
void deserializeCombat(CombatPacket*, void*);
|
|
||||||
void deserializeEnemy(EnemyPacket*, void*);
|
|
||||||
void deserializeRegionFormat(RegionPacket*, void*);
|
|
||||||
void deserializeRegionContent(RegionPacket*, void*);
|
|
||||||
void deserializeServer(ServerPacket*, void*);
|
|
||||||
void deserializeStatistics(Statistics*, void*);
|
|
||||||
|
|
||||||
/* DOCS: Keep PACKET_BUFFER_SIZE up to date
|
|
||||||
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest type of packet, read more
|
|
||||||
* The metadata used are:
|
|
||||||
* SerialPacketType
|
|
||||||
* room index
|
|
||||||
* X & Y positon
|
|
||||||
* The rest is taken up by the Regions's content.
|
|
||||||
*/
|
|
||||||
|
|
||||||
constexpr int PACKET_BUFFER_SIZE = sizeof(SerialPacketType) + sizeof(int) * 3 + REGION_FOOTPRINT;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,74 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeCharacter(CharacterPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the character
|
|
||||||
SERIALIZE(buffer, &packet->characterIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
|
||||||
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//the owner
|
|
||||||
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
|
||||||
|
|
||||||
//location
|
|
||||||
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->motion.x, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->motion.y, sizeof(double));
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
serializeStatistics(&packet->stats, buffer);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeCharacter(CharacterPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the character
|
|
||||||
DESERIALIZE(buffer, &packet->characterIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
|
||||||
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//the owner
|
|
||||||
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
|
||||||
|
|
||||||
//location
|
|
||||||
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->motion.x, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->motion.y, sizeof(double));
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
deserializeStatistics(&packet->stats, buffer);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
|
||||||
}
|
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeClient(ClientPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
SERIALIZE(buffer, &packet->clientIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
|
|
||||||
// SERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeClient(ClientPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
DESERIALIZE(buffer, &packet->clientIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
|
|
||||||
// DESERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
|
|
||||||
}
|
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeCombat(CombatPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the combat instance
|
|
||||||
SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->difficulty, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
|
|
||||||
|
|
||||||
//combatants
|
|
||||||
SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
|
|
||||||
SERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
|
|
||||||
|
|
||||||
//location
|
|
||||||
SERIALIZE(buffer, &packet->mapIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
|
||||||
|
|
||||||
//TODO: gameplay components: rewards
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeCombat(CombatPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the combat instance
|
|
||||||
DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
|
|
||||||
|
|
||||||
//combatants
|
|
||||||
DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
|
|
||||||
DESERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
|
|
||||||
|
|
||||||
//location
|
|
||||||
DESERIALIZE(buffer, &packet->mapIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
|
||||||
|
|
||||||
//TODO: gameplay components: rewards
|
|
||||||
}
|
|
||||||
@@ -1,56 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeEnemy(EnemyPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the enemy
|
|
||||||
SERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
|
||||||
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//gameplay
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
serializeStatistics(&packet->stats, buffer);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeEnemy(EnemyPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the enemy
|
|
||||||
DESERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
|
||||||
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
deserializeStatistics(&packet->stats, buffer);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
|
|
||||||
}
|
|
||||||
@@ -1,89 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeRegionFormat(RegionPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//format
|
|
||||||
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->x, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->y, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void serializeRegionContent(RegionPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//format
|
|
||||||
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->x, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->y, sizeof(int));
|
|
||||||
|
|
||||||
//tiles
|
|
||||||
for (register int i = 0; i < REGION_WIDTH; i++) {
|
|
||||||
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
|
||||||
for (register int k = 0; k < REGION_DEPTH; k++) {
|
|
||||||
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//solids
|
|
||||||
SERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//format
|
|
||||||
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->x, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->y, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeRegionContent(RegionPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//format
|
|
||||||
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->x, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->y, sizeof(int));
|
|
||||||
|
|
||||||
//an object to work on
|
|
||||||
packet->region = new Region(packet->x, packet->y);
|
|
||||||
|
|
||||||
//tiles
|
|
||||||
for (register int i = 0; i < REGION_WIDTH; i++) {
|
|
||||||
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
|
||||||
for (register int k = 0; k < REGION_DEPTH; k++) {
|
|
||||||
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//solids
|
|
||||||
DESERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
|
||||||
}
|
|
||||||
@@ -1,65 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeStatistics(Statistics* stats, void* buffer) {
|
|
||||||
//integers
|
|
||||||
SERIALIZE(buffer, &stats->level, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->exp, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->maxHP, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->health, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->maxMP, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->mana, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->attack, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->defence, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->intelligence, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->resistance, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->speed, sizeof(int));
|
|
||||||
|
|
||||||
//floats
|
|
||||||
SERIALIZE(buffer, &stats->accuracy, sizeof(float));
|
|
||||||
SERIALIZE(buffer, &stats->evasion, sizeof(float));
|
|
||||||
SERIALIZE(buffer, &stats->luck, sizeof(float));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void deserializeStatistics(Statistics* stats, void* buffer) {
|
|
||||||
//integers
|
|
||||||
DESERIALIZE(buffer, &stats->level, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->exp, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->health, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->mana, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->attack, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->defence, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->resistance, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->speed, sizeof(int));
|
|
||||||
|
|
||||||
//floats
|
|
||||||
DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
|
|
||||||
DESERIALIZE(buffer, &stats->evasion, sizeof(float));
|
|
||||||
DESERIALIZE(buffer, &stats->luck, sizeof(float));
|
|
||||||
}
|
|
||||||
@@ -22,23 +22,41 @@
|
|||||||
#ifndef SERIALPACKET_HPP_
|
#ifndef SERIALPACKET_HPP_
|
||||||
#define SERIALPACKET_HPP_
|
#define SERIALPACKET_HPP_
|
||||||
|
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
#include "character_packet.hpp"
|
#include "character_packet.hpp"
|
||||||
#include "client_packet.hpp"
|
#include "client_packet.hpp"
|
||||||
#include "combat_packet.hpp"
|
|
||||||
#include "enemy_packet.hpp"
|
|
||||||
#include "region_packet.hpp"
|
#include "region_packet.hpp"
|
||||||
#include "server_packet.hpp"
|
#include "server_packet.hpp"
|
||||||
|
|
||||||
//NOTE: SerialPacket is defined in serial_packet_base.hpp
|
//SerialPacketBase is defined in serial_packet_base.hpp
|
||||||
|
typedef SerialPacketBase SerialPacket;
|
||||||
|
|
||||||
|
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
|
||||||
|
constexpr int NETWORK_VERSION = 20140831;
|
||||||
|
|
||||||
union MaxPacket {
|
union MaxPacket {
|
||||||
CharacterPacket a;
|
CharacterPacket a;
|
||||||
ClientPacket b;
|
ClientPacket b;
|
||||||
CombatPacket c;
|
RegionPacket c;
|
||||||
EnemyPacket d;
|
ServerPacket d;
|
||||||
RegionPacket e;
|
|
||||||
ServerPacket f;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
|
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
|
||||||
|
|
||||||
|
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
|
||||||
|
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
|
||||||
|
* Serialized RegionPacket structure:
|
||||||
|
* SerialPacketType
|
||||||
|
* room index (int)
|
||||||
|
* X & Y position (int)
|
||||||
|
* tile data (3 layers)
|
||||||
|
* solid data (bitset)
|
||||||
|
*/
|
||||||
|
|
||||||
|
constexpr int PACKET_BUFFER_SIZE =
|
||||||
|
sizeof(SerialPacketType) +
|
||||||
|
REGION_METADATA_FOOTPRINT +
|
||||||
|
REGION_TILE_FOOTPRINT +
|
||||||
|
REGION_SOLID_FOOTPRINT;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,98 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef SERIALPACKETTYPE_HPP_
|
||||||
|
#define SERIALPACKETTYPE_HPP_
|
||||||
|
|
||||||
|
/* DOCS: The headers indicate what packet type is used for each message
|
||||||
|
* different messages under the same header will carry different amounts of
|
||||||
|
* valid data, but it will still be carried in that packet's format.
|
||||||
|
*/
|
||||||
|
|
||||||
|
enum class SerialPacketType {
|
||||||
|
//default: there is something wrong
|
||||||
|
NONE = 0,
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//ServerPacket
|
||||||
|
// name, player count, version
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//heartbeat
|
||||||
|
PING,
|
||||||
|
PONG,
|
||||||
|
|
||||||
|
//Used for finding available servers
|
||||||
|
BROADCAST_REQUEST,
|
||||||
|
BROADCAST_RESPONSE,
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//ClientPacket
|
||||||
|
// client index, account index, character index
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//Connecting to a server as a client
|
||||||
|
JOIN_REQUEST,
|
||||||
|
JOIN_RESPONSE,
|
||||||
|
JOIN_REJECTION,
|
||||||
|
|
||||||
|
//client requests all information from the server
|
||||||
|
SYNCHRONIZE,
|
||||||
|
|
||||||
|
//disconnect from the server
|
||||||
|
DISCONNECT,
|
||||||
|
|
||||||
|
//shut down the server
|
||||||
|
SHUTDOWN,
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//RegionPacket
|
||||||
|
// room index, x, y, raw data
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//map data
|
||||||
|
REGION_REQUEST,
|
||||||
|
REGION_CONTENT,
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//CharacterPacket
|
||||||
|
// handle, avatar, character index, account index,
|
||||||
|
// room index, origin, motion
|
||||||
|
// statistics
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//controlling characters
|
||||||
|
CHARACTER_NEW,
|
||||||
|
CHARACTER_DELETE,
|
||||||
|
CHARACTER_UPDATE,
|
||||||
|
|
||||||
|
//authentication, character index => character stats
|
||||||
|
CHARACTER_STATS_REQUEST,
|
||||||
|
CHARACTER_STATS_RESPONSE,
|
||||||
|
|
||||||
|
//reject a character request
|
||||||
|
CHARACTER_REJECTION,
|
||||||
|
|
||||||
|
//not used
|
||||||
|
LAST
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,108 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
|
//packet types
|
||||||
|
#include "character_packet.hpp"
|
||||||
|
#include "client_packet.hpp"
|
||||||
|
#include "region_packet.hpp"
|
||||||
|
#include "server_packet.hpp"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
//raw memory copy
|
||||||
|
void serialCopy(void** buffer, void* data, int size) {
|
||||||
|
memcpy(*buffer, data, size);
|
||||||
|
*buffer = reinterpret_cast<char*>(*buffer) + size;
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserialCopy(void** buffer, void* data, int size) {
|
||||||
|
memcpy(data, *buffer, size);
|
||||||
|
*buffer = reinterpret_cast<char*>(*buffer) + size;
|
||||||
|
}
|
||||||
|
|
||||||
|
//main switch functions
|
||||||
|
void serializePacket(void* buffer, SerialPacketBase* packet) {
|
||||||
|
switch(packet->type) {
|
||||||
|
case SerialPacketType::PING:
|
||||||
|
case SerialPacketType::PONG:
|
||||||
|
case SerialPacketType::BROADCAST_REQUEST:
|
||||||
|
case SerialPacketType::BROADCAST_RESPONSE:
|
||||||
|
serializeServer(buffer, static_cast<ServerPacket*>(packet));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::JOIN_REQUEST:
|
||||||
|
case SerialPacketType::JOIN_RESPONSE:
|
||||||
|
case SerialPacketType::JOIN_REJECTION:
|
||||||
|
case SerialPacketType::SYNCHRONIZE:
|
||||||
|
case SerialPacketType::DISCONNECT:
|
||||||
|
case SerialPacketType::SHUTDOWN:
|
||||||
|
serializeClient(buffer, static_cast<ClientPacket*>(packet));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::REGION_REQUEST:
|
||||||
|
case SerialPacketType::REGION_CONTENT:
|
||||||
|
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::CHARACTER_NEW:
|
||||||
|
case SerialPacketType::CHARACTER_DELETE:
|
||||||
|
case SerialPacketType::CHARACTER_UPDATE:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||||
|
case SerialPacketType::CHARACTER_REJECTION:
|
||||||
|
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializePacket(void* buffer, SerialPacketBase* packet) {
|
||||||
|
//find the type, so that you can actually deserialize the packet!
|
||||||
|
SerialPacketType type;
|
||||||
|
memcpy(&type, buffer, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
switch(type) {
|
||||||
|
case SerialPacketType::PING:
|
||||||
|
case SerialPacketType::PONG:
|
||||||
|
case SerialPacketType::BROADCAST_REQUEST:
|
||||||
|
case SerialPacketType::BROADCAST_RESPONSE:
|
||||||
|
deserializeServer(buffer, static_cast<ServerPacket*>(packet));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::JOIN_REQUEST:
|
||||||
|
case SerialPacketType::JOIN_RESPONSE:
|
||||||
|
case SerialPacketType::JOIN_REJECTION:
|
||||||
|
case SerialPacketType::SYNCHRONIZE:
|
||||||
|
case SerialPacketType::DISCONNECT:
|
||||||
|
case SerialPacketType::SHUTDOWN:
|
||||||
|
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::REGION_REQUEST:
|
||||||
|
case SerialPacketType::REGION_CONTENT:
|
||||||
|
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::CHARACTER_NEW:
|
||||||
|
case SerialPacketType::CHARACTER_DELETE:
|
||||||
|
case SerialPacketType::CHARACTER_UPDATE:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||||
|
case SerialPacketType::CHARACTER_REJECTION:
|
||||||
|
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -19,13 +19,19 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef SERIALIZEUTIL_HPP_
|
#ifndef SERIALIZEUTILITY_HPP_
|
||||||
#define SERIALIZEUTIL_HPP_
|
#define SERIALIZEUTILITY_HPP_
|
||||||
|
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
//NOTE: The strange assignments here used in order to move the void* parameter
|
//raw memory copy
|
||||||
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer = reinterpret_cast<char*>(buffer) + size;
|
void serialCopy(void** buffer, void* data, int size);
|
||||||
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer = reinterpret_cast<char*>(buffer) + size;
|
void deserialCopy(void** buffer, void* data, int size);
|
||||||
|
|
||||||
|
//primary functions
|
||||||
|
void serializePacket(void* buffer, SerialPacketBase* packet);
|
||||||
|
void deserializePacket(void* buffer, SerialPacketBase* packet);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -21,12 +21,13 @@
|
|||||||
*/
|
*/
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
#include "serial.hpp"
|
#include "serial_packet.hpp"
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
//BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
|
//BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
|
||||||
//NOTE: don't confuse SerialPacket with UDPpacket
|
//NOTE: don't confuse SerialPacketBase with UDPpacket
|
||||||
|
|
||||||
void UDPNetworkUtility::Open(int port) {
|
void UDPNetworkUtility::Open(int port) {
|
||||||
socket = SDLNet_UDP_Open(port);
|
socket = SDLNet_UDP_Open(port);
|
||||||
@@ -152,10 +153,10 @@ int UDPNetworkUtility::Receive() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//send a SerialPacket
|
//send a SerialPacketBase
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) {
|
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serialPacket) {
|
||||||
IPaddress add;
|
IPaddress add;
|
||||||
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
|
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
|
||||||
throw(std::runtime_error("Failed to resolve a host"));
|
throw(std::runtime_error("Failed to resolve a host"));
|
||||||
@@ -164,9 +165,9 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPack
|
|||||||
SendTo(&add, serialPacket);
|
SendTo(&add, serialPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
|
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacketBase* serialPacket) {
|
||||||
memset(packet->data, 0, packet->maxlen);
|
memset(packet->data, 0, packet->maxlen);
|
||||||
serializePacket(serialPacket, packet->data);
|
serializePacket(packet->data, serialPacket);
|
||||||
packet->len = PACKET_BUFFER_SIZE;
|
packet->len = PACKET_BUFFER_SIZE;
|
||||||
packet->address = *add;
|
packet->address = *add;
|
||||||
|
|
||||||
@@ -179,9 +180,9 @@ int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
|
int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) {
|
||||||
memset(packet->data, 0, packet->maxlen);
|
memset(packet->data, 0, packet->maxlen);
|
||||||
serializePacket(serialPacket, packet->data);
|
serializePacket(packet->data, serialPacket);
|
||||||
packet->len = PACKET_BUFFER_SIZE;
|
packet->len = PACKET_BUFFER_SIZE;
|
||||||
|
|
||||||
int ret = SDLNet_UDP_Send(socket, channel, packet);
|
int ret = SDLNet_UDP_Send(socket, channel, packet);
|
||||||
@@ -193,9 +194,9 @@ int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
|
int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) {
|
||||||
memset(packet->data, 0, packet->maxlen);
|
memset(packet->data, 0, packet->maxlen);
|
||||||
serializePacket(serialPacket, packet->data);
|
serializePacket(packet->data, serialPacket);
|
||||||
packet->len = PACKET_BUFFER_SIZE;
|
packet->len = PACKET_BUFFER_SIZE;
|
||||||
|
|
||||||
int sent = 0;
|
int sent = 0;
|
||||||
@@ -210,10 +211,10 @@ int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
|
|||||||
return sent;
|
return sent;
|
||||||
}
|
}
|
||||||
|
|
||||||
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
|
int UDPNetworkUtility::Receive(SerialPacketBase* serialPacket) {
|
||||||
memset(packet->data, 0, packet->maxlen);
|
memset(packet->data, 0, packet->maxlen);
|
||||||
int ret = SDLNet_UDP_Recv(socket, packet);
|
int ret = SDLNet_UDP_Recv(socket, packet);
|
||||||
deserializePacket(serialPacket, packet->data);
|
deserializePacket(packet->data, serialPacket);
|
||||||
serialPacket->srcAddress = packet->address;
|
serialPacket->srcAddress = packet->address;
|
||||||
|
|
||||||
if (ret < 0) {
|
if (ret < 0) {
|
||||||
|
|||||||
@@ -22,15 +22,15 @@
|
|||||||
#ifndef UDPNETWORKUTILITY_HPP_
|
#ifndef UDPNETWORKUTILITY_HPP_
|
||||||
#define UDPNETWORKUTILITY_HPP_
|
#define UDPNETWORKUTILITY_HPP_
|
||||||
|
|
||||||
|
//common
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
|
#include "singleton.hpp"
|
||||||
|
|
||||||
|
//APIs
|
||||||
#include "SDL/SDL_net.h"
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
#include "serial_packet.hpp"
|
class UDPNetworkUtility : public Singleton<UDPNetworkUtility> {
|
||||||
|
|
||||||
class UDPNetworkUtility {
|
|
||||||
public:
|
public:
|
||||||
UDPNetworkUtility() = default;
|
|
||||||
~UDPNetworkUtility() = default;
|
|
||||||
|
|
||||||
void Open(int port);
|
void Open(int port);
|
||||||
void Close();
|
void Close();
|
||||||
|
|
||||||
@@ -50,12 +50,12 @@ public:
|
|||||||
int SendToAllChannels(void* data, int len);
|
int SendToAllChannels(void* data, int len);
|
||||||
int Receive();
|
int Receive();
|
||||||
|
|
||||||
//send a SerialPacket
|
//send a SerialPacketBase
|
||||||
int SendTo(const char* ip, int port, SerialPacket* serialPacket);
|
int SendTo(const char* ip, int port, SerialPacketBase* serialPacket);
|
||||||
int SendTo(IPaddress* add, SerialPacket* serialPacket);
|
int SendTo(IPaddress* add, SerialPacketBase* serialPacket);
|
||||||
int SendTo(int channel, SerialPacket* serialPacket);
|
int SendTo(int channel, SerialPacketBase* serialPacket);
|
||||||
int SendToAllChannels(SerialPacket* serialPacket);
|
int SendToAllChannels(SerialPacketBase* serialPacket);
|
||||||
int Receive(SerialPacket* serialPacket);
|
int Receive(SerialPacketBase* serialPacket);
|
||||||
|
|
||||||
//accessors
|
//accessors
|
||||||
UDPpacket* GetPacket() const {
|
UDPpacket* GetPacket() const {
|
||||||
@@ -65,6 +65,11 @@ public:
|
|||||||
return socket;
|
return socket;
|
||||||
}
|
}
|
||||||
private:
|
private:
|
||||||
|
friend Singleton<UDPNetworkUtility>;
|
||||||
|
|
||||||
|
UDPNetworkUtility() = default;
|
||||||
|
~UDPNetworkUtility() = default;
|
||||||
|
|
||||||
UDPsocket socket = nullptr;
|
UDPsocket socket = nullptr;
|
||||||
UDPpacket* packet = nullptr;
|
UDPpacket* packet = nullptr;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ public:
|
|||||||
int w, h;
|
int w, h;
|
||||||
|
|
||||||
BoundingBox() = default;
|
BoundingBox() = default;
|
||||||
|
BoundingBox(int i, int j): x(i), y(j), w(0), h(0) {};
|
||||||
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
|
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
|
||||||
~BoundingBox() = default;
|
~BoundingBox() = default;
|
||||||
BoundingBox& operator=(BoundingBox const&) = default;
|
BoundingBox& operator=(BoundingBox const&) = default;
|
||||||
@@ -62,7 +63,7 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
//This is explicitly a POD
|
//This is explicitly a POD
|
||||||
static_assert(std::is_pod<Vector2>::value, "BoundingBox is not a POD");
|
static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD");
|
||||||
|
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,130 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <fstream>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
void ConfigUtility::Load(std::string fname) {
|
||||||
|
//clear the stored configuration
|
||||||
|
configMap.clear();
|
||||||
|
//pass to the recursive method
|
||||||
|
configMap = Read(fname);
|
||||||
|
}
|
||||||
|
|
||||||
|
ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
|
||||||
|
//read in and return this file's data
|
||||||
|
table_t retTable;
|
||||||
|
std::ifstream is(fname);
|
||||||
|
|
||||||
|
if (!is.is_open()) {
|
||||||
|
std::string msg;
|
||||||
|
msg += "Failed to open a config file: ";
|
||||||
|
msg += fname;
|
||||||
|
throw(std::runtime_error(msg));
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string key, val;
|
||||||
|
|
||||||
|
while(true) { //forever
|
||||||
|
//eat whitespace
|
||||||
|
while(isspace(is.peek())) {
|
||||||
|
is.ignore();
|
||||||
|
}
|
||||||
|
|
||||||
|
//end of file
|
||||||
|
if (is.eof()) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
//skip comment lines
|
||||||
|
if (is.peek() == '#') {
|
||||||
|
while(is.peek() != '\n' && !is.eof()) {
|
||||||
|
is.ignore();
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
//read in the pair
|
||||||
|
getline(is, key,'=');
|
||||||
|
getline(is, val);
|
||||||
|
|
||||||
|
//trim the strings at the start & end
|
||||||
|
while(key.size() && isspace(*key.begin())) key.erase(0, 1);
|
||||||
|
while(val.size() && isspace(*val.begin())) val.erase(0, 1);
|
||||||
|
|
||||||
|
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
|
||||||
|
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
|
||||||
|
|
||||||
|
//disallow empty/wiped values
|
||||||
|
if (key.size() == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
//save the pair
|
||||||
|
retTable[key] = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
is.close();
|
||||||
|
|
||||||
|
//load in any subordinate config files
|
||||||
|
//TODO: Possibility of nesting config levels?
|
||||||
|
if (retTable.find("config.next") != retTable.end()) {
|
||||||
|
table_t subTable = Read(retTable["config.next"]);
|
||||||
|
retTable.insert(subTable.begin(), subTable.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
return retTable;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Convert to a type
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
std::string& ConfigUtility::String(std::string s) {
|
||||||
|
return configMap[s];
|
||||||
|
}
|
||||||
|
|
||||||
|
int ConfigUtility::Integer(std::string s) {
|
||||||
|
table_t::iterator it = configMap.find(s);
|
||||||
|
if (it == configMap.end()) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return atoi(it->second.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
double ConfigUtility::Double(std::string s) {
|
||||||
|
table_t::iterator it = configMap.find(s);
|
||||||
|
if (it == configMap.end()) {
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
|
return atof(it->second.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ConfigUtility::Boolean(std::string s) {
|
||||||
|
table_t::iterator it = configMap.find(s);
|
||||||
|
if (it == configMap.end()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return it->second == "true";
|
||||||
|
}
|
||||||
@@ -19,21 +19,40 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef ENEMYPACKET_HPP_
|
#ifndef CONFIGUTILITY_HPP_
|
||||||
#define ENEMYPACKET_HPP_
|
#define CONFIGUTILITY_HPP_
|
||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
#include "singleton.hpp"
|
||||||
|
|
||||||
struct EnemyPacket : SerialPacketBase {
|
#include <map>
|
||||||
//identify the enemy
|
#include <string>
|
||||||
int enemyIndex;
|
|
||||||
char handle[PACKET_STRING_SIZE];
|
|
||||||
char avatar[PACKET_STRING_SIZE];
|
|
||||||
|
|
||||||
//gameplay
|
class ConfigUtility : public Singleton<ConfigUtility> {
|
||||||
Statistics stats;
|
public:
|
||||||
|
void Load(std::string fname);
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
|
//convert to a type
|
||||||
|
std::string& String(std::string);
|
||||||
|
int Integer(std::string);
|
||||||
|
double Double(std::string);
|
||||||
|
bool Boolean(std::string);
|
||||||
|
|
||||||
|
//shorthand
|
||||||
|
inline std::string& operator[](std::string s) { return configMap[s]; }
|
||||||
|
inline int Int(std::string s) { return Integer(s); }
|
||||||
|
inline bool Bool(std::string s) { return Boolean(s); }
|
||||||
|
|
||||||
|
private:
|
||||||
|
typedef std::map<std::string, std::string> table_t;
|
||||||
|
|
||||||
|
friend Singleton<ConfigUtility>;
|
||||||
|
|
||||||
|
ConfigUtility() = default;
|
||||||
|
~ConfigUtility() = default;
|
||||||
|
|
||||||
|
table_t Read(std::string fname);
|
||||||
|
|
||||||
|
table_t configMap;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -19,33 +19,45 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef ENEMYMANAGER_HPP_
|
#ifndef SINGLETON_HPP_
|
||||||
#define ENEMYMANAGER_HPP_
|
#define SINGLETON_HPP_
|
||||||
|
|
||||||
#include "enemy_data.hpp"
|
#include <stdexcept>
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
template<typename T>
|
||||||
|
class Singleton {
|
||||||
#include <map>
|
|
||||||
|
|
||||||
class EnemyManager {
|
|
||||||
public:
|
public:
|
||||||
EnemyManager() = default;
|
static T& GetSingleton() {
|
||||||
~EnemyManager() = default;
|
if (!ptr) {
|
||||||
|
throw(std::logic_error("This singleton has not been created"));
|
||||||
|
}
|
||||||
|
return *ptr;
|
||||||
|
}
|
||||||
|
static void Create() {
|
||||||
|
if (ptr) {
|
||||||
|
throw(std::logic_error("This singleton has already been created"));
|
||||||
|
}
|
||||||
|
ptr = new T();
|
||||||
|
}
|
||||||
|
static void Delete() {
|
||||||
|
if (!ptr) {
|
||||||
|
throw(std::logic_error("A non-existant singleton cannot be deleted"));
|
||||||
|
}
|
||||||
|
delete ptr;
|
||||||
|
ptr = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
//public access methods
|
protected:
|
||||||
//TODO
|
Singleton() = default;
|
||||||
|
Singleton(Singleton const&) = default;
|
||||||
//accessors and mutators
|
Singleton(Singleton&&) = default;
|
||||||
EnemyData* GetEnemy(int uid);
|
~Singleton() = default;
|
||||||
std::map<int, EnemyData>* GetContainer();
|
|
||||||
|
|
||||||
lua_State* SetLuaState(lua_State*);
|
|
||||||
lua_State* GetLuaState();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::map<int, EnemyData> enemyMap;
|
static T* ptr;
|
||||||
lua_State* luaState = nullptr;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
T* Singleton<T>::ptr = nullptr;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -23,19 +23,6 @@
|
|||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
int snapToBase(int base, int x) {
|
|
||||||
//snap to a grid
|
|
||||||
if (x < 0) {
|
|
||||||
++x;
|
|
||||||
return x / base * base - base;
|
|
||||||
}
|
|
||||||
return x / base * base;
|
|
||||||
}
|
|
||||||
|
|
||||||
double snapToBase(double base, double x) {
|
|
||||||
return floor(x / base) * base;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string truncatePath(std::string pathname) {
|
std::string truncatePath(std::string pathname) {
|
||||||
return std::string(
|
return std::string(
|
||||||
std::find_if(
|
std::find_if(
|
||||||
|
|||||||
@@ -24,9 +24,6 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
int snapToBase(int base, int x);
|
|
||||||
double snapToBase(double base, double x);
|
|
||||||
|
|
||||||
std::string truncatePath(std::string pathname);
|
std::string truncatePath(std::string pathname);
|
||||||
|
|
||||||
//fixing known bugs in g++
|
//fixing known bugs in g++
|
||||||
|
|||||||
@@ -0,0 +1,15 @@
|
|||||||
|
Future versions (to be determined) may be released under a modified version of the Uplink Developer's License.
|
||||||
|
|
||||||
|
The current version of Tortuga is released under the zlib license.
|
||||||
|
|
||||||
|
Copyright (c) 2013, 2014 Kayne Ruse
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
@@ -3,11 +3,6 @@
|
|||||||
#MKDIR=mkdir
|
#MKDIR=mkdir
|
||||||
#RM=del /y
|
#RM=del /y
|
||||||
|
|
||||||
#CXXFLAGS+=-static-libgcc -static-libstdc++ -g -fno-inline-functions -Wall
|
|
||||||
CXXFLAGS+=-static-libgcc -static-libstdc++
|
|
||||||
|
|
||||||
export
|
|
||||||
|
|
||||||
OUTDIR=out
|
OUTDIR=out
|
||||||
|
|
||||||
all: $(OUTDIR)
|
all: $(OUTDIR)
|
||||||
@@ -15,6 +10,17 @@ all: $(OUTDIR)
|
|||||||
$(MAKE) -C server
|
$(MAKE) -C server
|
||||||
$(MAKE) -C client
|
$(MAKE) -C client
|
||||||
|
|
||||||
|
debug: export CXXFLAGS+=-g
|
||||||
|
debug: clean all
|
||||||
|
|
||||||
|
release: export CXXFLAGS+=-static-libgcc -static-libstdc++
|
||||||
|
release: clean all package
|
||||||
|
|
||||||
|
#For use on my machine ONLY
|
||||||
|
package:
|
||||||
|
rar a -r -ep Tortuga.rar $(OUTDIR)/*.exe $(OUTDIR)/*.dll
|
||||||
|
rar a -r Tortuga.rar rsc/* copyright.txt
|
||||||
|
|
||||||
$(OUTDIR):
|
$(OUTDIR):
|
||||||
mkdir $(OUTDIR)
|
mkdir $(OUTDIR)
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,31 @@
|
|||||||
|
#configuration of the programs
|
||||||
|
|
||||||
|
#server specific settings
|
||||||
|
server.host = 255.255.255.255
|
||||||
|
server.port = 21795
|
||||||
|
server.name = local
|
||||||
|
|
||||||
|
server.dbname = database.db
|
||||||
|
|
||||||
|
#client specific settings
|
||||||
|
#client.screen.w = 800
|
||||||
|
#client.screen.h = 600
|
||||||
|
client.screen.f = false
|
||||||
|
|
||||||
|
client.username = Kayne Ruse
|
||||||
|
client.handle = Ratstail91
|
||||||
|
client.avatar = elliot2.bmp
|
||||||
|
|
||||||
|
#directories
|
||||||
|
dir.fonts = rsc/graphics/fonts/
|
||||||
|
dir.logos = rsc/graphics/logos/
|
||||||
|
dir.sprites = rsc/graphics/sprites/
|
||||||
|
dir.tilesets = rsc/graphics/tilesets/
|
||||||
|
dir.interface = rsc/graphics/interface/
|
||||||
|
dir.scripts = rsc/scripts/
|
||||||
|
dir.maps = rsc/maps/
|
||||||
|
|
||||||
|
#map system
|
||||||
|
map.savename = servermap
|
||||||
|
|
||||||
|
#debugging
|
||||||
@@ -4,15 +4,7 @@ print("Lua script check")
|
|||||||
function math.sqr(x) return x*x end
|
function math.sqr(x) return x*x end
|
||||||
function math.dist(x, y, i, j) return math.sqrt(math.sqr(x - i) + math.sqr(y - j)) end
|
function math.dist(x, y, i, j) return math.sqrt(math.sqr(x - i) + math.sqr(y - j)) end
|
||||||
|
|
||||||
--objects to work on
|
--tile macros, mapped to the tilesheet
|
||||||
--TODO: sheet is not accessable in the server
|
|
||||||
local sheet = TileSheet.GetTileSheet()
|
|
||||||
local pager = RegionPager.GetRegionPager()
|
|
||||||
|
|
||||||
--the selected tilesheet
|
|
||||||
TileSheet.Load(sheet, config.dir.tilesets .. "terrain.bmp", 32, 32)
|
|
||||||
|
|
||||||
--tile macros, mapped to this tilesheet
|
|
||||||
local base = 14
|
local base = 14
|
||||||
local shift = 36
|
local shift = 36
|
||||||
tiles = {
|
tiles = {
|
||||||
@@ -23,12 +15,11 @@ tiles = {
|
|||||||
water = base + shift * 4
|
water = base + shift * 4
|
||||||
}
|
}
|
||||||
|
|
||||||
--TODO: could set custom generation systems here, that differ from the global generators, etc.
|
--custom generation systems here
|
||||||
--TODO: I need a way to allow for different generation algorithms for different pager objects
|
function islandGenerator(region)
|
||||||
--TODO: This design requires only one pager, but this is not good.
|
io.write("Generating (", Region.GetX(region), ", ", Region.GetY(region), ")\n")
|
||||||
function Region.Create(region)
|
for i = 1, Region.GetWidth(region) do
|
||||||
for i = 1, Region.GetWidth() do
|
for j = 1, Region.GetHeight(region) do
|
||||||
for j = 1, Region.GetHeight() do
|
|
||||||
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
|
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
|
||||||
if dist < 10 then
|
if dist < 10 then
|
||||||
Region.SetTile(region, i, j, 1, tiles.plains)
|
Region.SetTile(region, i, j, 1, tiles.plains)
|
||||||
@@ -42,4 +33,20 @@ function Region.Create(region)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--Get some regions
|
||||||
|
--BUG: The server fails without at least one room
|
||||||
|
--TODO: Create rooms with names?
|
||||||
|
newRoom = RoomManager.CreateRoom()
|
||||||
|
pager = Room.GetPager(newRoom)
|
||||||
|
RegionPager.SetOnCreate(pager, islandGenerator)
|
||||||
|
|
||||||
|
--[[
|
||||||
|
regionTable = {
|
||||||
|
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
|
||||||
|
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
|
||||||
|
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
|
||||||
|
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
|
||||||
|
}
|
||||||
|
]]
|
||||||
|
|
||||||
print("Finished the lua script")
|
print("Finished the lua script")
|
||||||
@@ -1,60 +0,0 @@
|
|||||||
--[[
|
|
||||||
--reroute the program while in development
|
|
||||||
config = {debug = true}
|
|
||||||
dofile("../rsc/setup.lua")
|
|
||||||
--]]
|
|
||||||
|
|
||||||
--catch the debug signal if the program was rerouted
|
|
||||||
local debug = false
|
|
||||||
if config ~= nil then
|
|
||||||
debug = config.debug
|
|
||||||
end
|
|
||||||
|
|
||||||
--the program's configuration
|
|
||||||
config = {
|
|
||||||
--common stuff
|
|
||||||
debug = debug,
|
|
||||||
dir = {
|
|
||||||
fonts = "rsc/graphics/fonts/",
|
|
||||||
logos = "rsc/graphics/logos/",
|
|
||||||
sprites = "rsc/graphics/sprites/",
|
|
||||||
tilesets = "rsc/graphics/tilesets/",
|
|
||||||
interface = "rsc/graphics/interface/",
|
|
||||||
scripts = "rsc/scripts/",
|
|
||||||
maps = "rsc/maps/"
|
|
||||||
},
|
|
||||||
|
|
||||||
--client specific stuff
|
|
||||||
client = {
|
|
||||||
screen = {
|
|
||||||
width = 800,
|
|
||||||
height = 600,
|
|
||||||
fullscreen = false
|
|
||||||
},
|
|
||||||
username = "Kayne",
|
|
||||||
handle = "Ratstail91",
|
|
||||||
avatar = "elliot2.bmp",
|
|
||||||
|
|
||||||
--NOTE: these generally go here
|
|
||||||
-- clientIndex
|
|
||||||
-- accountIndex
|
|
||||||
-- characterIndex
|
|
||||||
},
|
|
||||||
|
|
||||||
--server specific stuff
|
|
||||||
server = {
|
|
||||||
mapname = "mapsave",
|
|
||||||
host = "255.255.255.255",
|
|
||||||
port = 21795,
|
|
||||||
name = "local",
|
|
||||||
dbname = "database.db"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
--development environment
|
|
||||||
if config.debug then
|
|
||||||
for k, v in pairs(config.dir) do
|
|
||||||
config.dir[k] = string.format("../%s", v)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
@@ -24,15 +24,35 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
struct AccountData {
|
class AccountData {
|
||||||
|
public:
|
||||||
|
AccountData() = default;
|
||||||
|
~AccountData() = default;
|
||||||
|
|
||||||
|
//accessors and mutators
|
||||||
|
int SetClientIndex(int i) { return clientIndex = i; }
|
||||||
|
int GetClientIndex() { return clientIndex; }
|
||||||
|
|
||||||
|
std::string SetUsername(std::string s) { return username = s; }
|
||||||
|
std::string GetUsername() { return username; }
|
||||||
|
|
||||||
|
//database stuff
|
||||||
|
bool GetBlackListed() { return blackListed; }
|
||||||
|
bool GetWhiteListed() { return whiteListed; }
|
||||||
|
bool GetModerator() { return mod; }
|
||||||
|
bool GetAdministrator() { return admin; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class AccountManager;
|
||||||
|
|
||||||
|
int clientIndex;
|
||||||
std::string username;
|
std::string username;
|
||||||
//TODO: password
|
//TODO: password
|
||||||
|
|
||||||
bool blackListed = false;
|
bool blackListed = false;
|
||||||
bool whiteListed = true;
|
bool whiteListed = true;
|
||||||
bool mod = false;
|
bool mod = false;
|
||||||
bool admin = false;
|
bool admin = false;
|
||||||
|
|
||||||
int clientIndex;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -23,16 +23,14 @@
|
|||||||
#define ACCOUNTMANAGER_HPP_
|
#define ACCOUNTMANAGER_HPP_
|
||||||
|
|
||||||
#include "account_data.hpp"
|
#include "account_data.hpp"
|
||||||
|
#include "singleton.hpp"
|
||||||
|
|
||||||
#include "sqlite3/sqlite3.h"
|
#include "sqlite3/sqlite3.h"
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
class AccountManager {
|
class AccountManager : public Singleton<AccountManager> {
|
||||||
public:
|
public:
|
||||||
AccountManager() = default;
|
|
||||||
~AccountManager() { UnloadAll(); };
|
|
||||||
|
|
||||||
//public access methods
|
//public access methods
|
||||||
int CreateAccount(std::string username, int clientIndex);
|
int CreateAccount(std::string username, int clientIndex);
|
||||||
int LoadAccount(std::string username, int clientIndex);
|
int LoadAccount(std::string username, int clientIndex);
|
||||||
@@ -50,6 +48,11 @@ public:
|
|||||||
sqlite3* GetDatabase();
|
sqlite3* GetDatabase();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
friend Singleton<AccountManager>;
|
||||||
|
|
||||||
|
AccountManager() = default;
|
||||||
|
~AccountManager() = default;
|
||||||
|
|
||||||
std::map<int, AccountData> accountMap;
|
std::map<int, AccountData> accountMap;
|
||||||
sqlite3* database = nullptr;
|
sqlite3* database = nullptr;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=.
|
INCLUDES+=. ../../common/utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
@@ -31,27 +31,41 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
struct CharacterData {
|
class CharacterData {
|
||||||
//metadata
|
public:
|
||||||
int owner;
|
CharacterData() = default;
|
||||||
std::string handle;
|
~CharacterData() = default;
|
||||||
std::string avatar;
|
|
||||||
|
//location and movement
|
||||||
|
int SetRoomIndex(int i) { return roomIndex = i; }
|
||||||
|
Vector2 SetOrigin(Vector2 v) { return origin = v; }
|
||||||
|
Vector2 SetMotion(Vector2 v) { return motion = v; }
|
||||||
|
|
||||||
|
int GetRoomIndex() { return roomIndex; }
|
||||||
|
Vector2 GetOrigin() { return origin; }
|
||||||
|
Vector2 GetMotion() { return motion; }
|
||||||
|
|
||||||
|
//accessors and mutators
|
||||||
|
Statistics* GetBaseStats() { return &baseStats; }
|
||||||
|
|
||||||
|
//database stuff
|
||||||
|
int GetOwner() { return owner; }
|
||||||
|
std::string GetHandle() { return handle; }
|
||||||
|
std::string GetAvatar() { return avatar; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class CharacterManager;
|
||||||
|
|
||||||
//world position
|
//world position
|
||||||
int roomIndex = 0;
|
int roomIndex = 0;
|
||||||
Vector2 origin = {0.0,0.0};
|
Vector2 origin = {0.0,0.0};
|
||||||
Vector2 motion = {0.0,0.0};
|
Vector2 motion = {0.0,0.0};
|
||||||
|
|
||||||
//base statistics
|
Statistics baseStats;
|
||||||
Statistics stats;
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
int owner;
|
||||||
|
std::string handle;
|
||||||
//active gameplay members
|
std::string avatar;
|
||||||
//NOTE: these are lost when unloaded
|
|
||||||
bool inCombat = false;
|
|
||||||
int atbGauge = 0;
|
|
||||||
//TODO: stored command
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
|
|||||||
//Define the methods
|
//Define the methods
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
//NOTE: default stats as a parameter would be good for different beggining states or multiple classes
|
//NOTE: default baseStats as a parameter would be good for different beggining states or multiple classes
|
||||||
int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) {
|
int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) {
|
||||||
//Create the character, failing if it exists
|
//Create the character, failing if it exists
|
||||||
sqlite3_stmt* statement = nullptr;
|
sqlite3_stmt* statement = nullptr;
|
||||||
@@ -142,20 +142,20 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
|
|||||||
newChar.origin.y = (double)sqlite3_column_int(statement, 7);
|
newChar.origin.y = (double)sqlite3_column_int(statement, 7);
|
||||||
|
|
||||||
//statistics
|
//statistics
|
||||||
newChar.stats.level = sqlite3_column_int(statement, 8);
|
newChar.baseStats.level = sqlite3_column_int(statement, 8);
|
||||||
newChar.stats.exp = sqlite3_column_int(statement, 9);
|
newChar.baseStats.exp = sqlite3_column_int(statement, 9);
|
||||||
newChar.stats.maxHP = sqlite3_column_int(statement, 10);
|
newChar.baseStats.maxHP = sqlite3_column_int(statement, 10);
|
||||||
newChar.stats.health = sqlite3_column_int(statement, 11);
|
newChar.baseStats.health = sqlite3_column_int(statement, 11);
|
||||||
newChar.stats.maxMP = sqlite3_column_int(statement, 12);
|
newChar.baseStats.maxMP = sqlite3_column_int(statement, 12);
|
||||||
newChar.stats.mana = sqlite3_column_int(statement, 13);
|
newChar.baseStats.mana = sqlite3_column_int(statement, 13);
|
||||||
newChar.stats.attack = sqlite3_column_int(statement, 14);
|
newChar.baseStats.attack = sqlite3_column_int(statement, 14);
|
||||||
newChar.stats.defence = sqlite3_column_int(statement, 15);
|
newChar.baseStats.defence = sqlite3_column_int(statement, 15);
|
||||||
newChar.stats.intelligence = sqlite3_column_int(statement, 16);
|
newChar.baseStats.intelligence = sqlite3_column_int(statement, 16);
|
||||||
newChar.stats.resistance = sqlite3_column_int(statement, 17);
|
newChar.baseStats.resistance = sqlite3_column_int(statement, 17);
|
||||||
newChar.stats.speed = sqlite3_column_int(statement, 18);
|
newChar.baseStats.speed = sqlite3_column_int(statement, 18);
|
||||||
newChar.stats.accuracy = sqlite3_column_double(statement, 19);
|
newChar.baseStats.accuracy = sqlite3_column_double(statement, 19);
|
||||||
newChar.stats.evasion = sqlite3_column_double(statement, 20);
|
newChar.baseStats.evasion = sqlite3_column_double(statement, 20);
|
||||||
newChar.stats.luck = sqlite3_column_double(statement, 21);
|
newChar.baseStats.luck = sqlite3_column_double(statement, 21);
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
|
||||||
@@ -199,20 +199,20 @@ int CharacterManager::SaveCharacter(int uid) {
|
|||||||
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
|
||||||
|
|
||||||
//statistics
|
//statistics
|
||||||
ret |= sqlite3_bind_int(statement, 5, character.stats.level) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 5, character.baseStats.level) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 6, character.stats.exp) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 6, character.baseStats.exp) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 7, character.stats.maxHP) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 7, character.baseStats.maxHP) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 8, character.stats.health) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 8, character.baseStats.health) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 9, character.stats.maxMP) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 9, character.baseStats.maxMP) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 10, character.stats.mana) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 10, character.baseStats.mana) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 11, character.stats.attack) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 11, character.baseStats.attack) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 12, character.stats.defence) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 12, character.baseStats.defence) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 13, character.stats.intelligence) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 13, character.baseStats.intelligence) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 14, character.stats.resistance) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 14, character.baseStats.resistance) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 15, character.stats.speed) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 15, character.baseStats.speed) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_double(statement, 16, character.stats.accuracy) != SQLITE_OK;
|
ret |= sqlite3_bind_double(statement, 16, character.baseStats.accuracy) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_double(statement, 17, character.stats.evasion) != SQLITE_OK;
|
ret |= sqlite3_bind_double(statement, 17, character.baseStats.evasion) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_double(statement, 18, character.stats.luck) != SQLITE_OK;
|
ret |= sqlite3_bind_double(statement, 18, character.baseStats.luck) != SQLITE_OK;
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
|
||||||
|
|||||||
@@ -23,17 +23,15 @@
|
|||||||
#define CHARACTERMANAGER_HPP_
|
#define CHARACTERMANAGER_HPP_
|
||||||
|
|
||||||
#include "character_data.hpp"
|
#include "character_data.hpp"
|
||||||
|
#include "singleton.hpp"
|
||||||
|
|
||||||
#include "sqlite3/sqlite3.h"
|
#include "sqlite3/sqlite3.h"
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
|
||||||
class CharacterManager {
|
class CharacterManager : public Singleton<CharacterManager> {
|
||||||
public:
|
public:
|
||||||
CharacterManager() = default;
|
|
||||||
~CharacterManager() { UnloadAll(); };
|
|
||||||
|
|
||||||
//public access methods
|
//public access methods
|
||||||
int CreateCharacter(int owner, std::string handle, std::string avatar);
|
int CreateCharacter(int owner, std::string handle, std::string avatar);
|
||||||
int LoadCharacter(int owner, std::string handle, std::string avatar);
|
int LoadCharacter(int owner, std::string handle, std::string avatar);
|
||||||
@@ -53,6 +51,11 @@ public:
|
|||||||
sqlite3* GetDatabase();
|
sqlite3* GetDatabase();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
friend Singleton<CharacterManager>;
|
||||||
|
|
||||||
|
CharacterManager() = default;
|
||||||
|
~CharacterManager() = default;
|
||||||
|
|
||||||
std::map<int, CharacterData> characterMap;
|
std::map<int, CharacterData> characterMap;
|
||||||
sqlite3* database = nullptr;
|
sqlite3* database = nullptr;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,52 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef COMBATDATA_HPP_
|
|
||||||
#define COMBATDATA_HPP_
|
|
||||||
|
|
||||||
#include "vector2.hpp"
|
|
||||||
#include "combat_defines.hpp"
|
|
||||||
|
|
||||||
//gameplay members
|
|
||||||
#include "character_data.hpp"
|
|
||||||
#include "enemy_data.hpp"
|
|
||||||
|
|
||||||
//std namespace
|
|
||||||
#include <chrono>
|
|
||||||
#include <array>
|
|
||||||
#include <utility>
|
|
||||||
|
|
||||||
struct CombatData {
|
|
||||||
typedef std::chrono::steady_clock Clock;
|
|
||||||
|
|
||||||
std::array<CharacterData, COMBAT_MAX_CHARACTERS> characterArray;
|
|
||||||
std::array<EnemyData, COMBAT_MAX_ENEMIES> enemyArray;
|
|
||||||
|
|
||||||
//world interaction
|
|
||||||
int mapIndex = 0;
|
|
||||||
Vector2 origin = {0.0,0.0};
|
|
||||||
Vector2 bounds = {0.0,0.0};
|
|
||||||
|
|
||||||
//time interval
|
|
||||||
Clock::time_point lastTick = Clock::now();
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,54 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "combat_manager.hpp"
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//public access methods
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//TODO
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//accessors and mutators
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
CombatData* CombatManager::GetCombat(int uid) {
|
|
||||||
std::map<int, CombatData>::iterator it = combatMap.find(uid);
|
|
||||||
|
|
||||||
if (it == combatMap.end()) {
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
return &it->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::map<int, CombatData>* CombatManager::GetContainer() {
|
|
||||||
return &combatMap;
|
|
||||||
}
|
|
||||||
|
|
||||||
lua_State* CombatManager::SetLuaState(lua_State* L) {
|
|
||||||
return luaState = L;
|
|
||||||
}
|
|
||||||
|
|
||||||
lua_State* CombatManager::GetLuaState() {
|
|
||||||
return luaState;
|
|
||||||
}
|
|
||||||
@@ -1,51 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef COMBATMANAGER_HPP_
|
|
||||||
#define COMBATMANAGER_HPP_
|
|
||||||
|
|
||||||
#include "combat_data.hpp"
|
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
class CombatManager {
|
|
||||||
public:
|
|
||||||
CombatManager() = default;
|
|
||||||
~CombatManager() = default;
|
|
||||||
|
|
||||||
//public access methods
|
|
||||||
//TODO
|
|
||||||
|
|
||||||
//accessors and mutators
|
|
||||||
CombatData* GetCombat(int uid);
|
|
||||||
std::map<int, CombatData>* GetContainer();
|
|
||||||
|
|
||||||
lua_State* SetLuaState(lua_State*);
|
|
||||||
lua_State* GetLuaState();
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::map<int, CombatData> combatMap;
|
|
||||||
lua_State* luaState = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,37 +0,0 @@
|
|||||||
#config
|
|
||||||
INCLUDES+=. ../../common/gameplay ../../common/utilities ../characters ../enemies
|
|
||||||
LIBS+=
|
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
|
||||||
|
|
||||||
#source
|
|
||||||
CXXSRC=$(wildcard *.cpp)
|
|
||||||
|
|
||||||
#objects
|
|
||||||
OBJDIR=obj
|
|
||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
|
||||||
|
|
||||||
#output
|
|
||||||
OUTDIR=..
|
|
||||||
OUT=$(addprefix $(OUTDIR)/,server.a)
|
|
||||||
|
|
||||||
#targets
|
|
||||||
all: $(OBJ) $(OUT)
|
|
||||||
ar -crs $(OUT) $(OBJ)
|
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUT): | $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR):
|
|
||||||
mkdir $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUTDIR):
|
|
||||||
mkdir $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR)/%.o: %.cpp
|
|
||||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
|
||||||
|
|
||||||
clean:
|
|
||||||
$(RM) *.o *.a *.exe
|
|
||||||
|
|
||||||
rebuild: clean all
|
|
||||||
@@ -1,47 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef ENEMYDATA_HPP_
|
|
||||||
#define ENEMYDATA_HPP_
|
|
||||||
|
|
||||||
#include "vector2.hpp"
|
|
||||||
#include "statistics.hpp"
|
|
||||||
|
|
||||||
//std namespace
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
struct EnemyData {
|
|
||||||
//metadata
|
|
||||||
std::string handle;
|
|
||||||
std::string avatar;
|
|
||||||
|
|
||||||
//gameplay
|
|
||||||
Statistics stats;
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
|
|
||||||
|
|
||||||
//active gameplay members
|
|
||||||
//NOTE: these are lost when unloaded
|
|
||||||
int tableIndex;
|
|
||||||
int atbGauge = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,37 +0,0 @@
|
|||||||
#config
|
|
||||||
INCLUDES+=. ../mapgen ../../common/gameplay ../../common/map ../../common/utilities
|
|
||||||
LIBS+=
|
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
|
||||||
|
|
||||||
#source
|
|
||||||
CXXSRC=$(wildcard *.cpp)
|
|
||||||
|
|
||||||
#objects
|
|
||||||
OBJDIR=obj
|
|
||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
|
||||||
|
|
||||||
#output
|
|
||||||
OUTDIR=..
|
|
||||||
OUT=$(addprefix $(OUTDIR)/,server.a)
|
|
||||||
|
|
||||||
#targets
|
|
||||||
all: $(OBJ) $(OUT)
|
|
||||||
ar -crs $(OUT) $(OBJ)
|
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUT): | $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR):
|
|
||||||
mkdir $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUTDIR):
|
|
||||||
mkdir $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR)/%.o: %.cpp
|
|
||||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
|
||||||
|
|
||||||
clean:
|
|
||||||
$(RM) *.o *.a *.exe
|
|
||||||
|
|
||||||
rebuild: clean all
|
|
||||||
+4
-2
@@ -38,8 +38,9 @@
|
|||||||
|
|
||||||
#include "region_api.hpp"
|
#include "region_api.hpp"
|
||||||
#include "region_pager_api.hpp"
|
#include "region_pager_api.hpp"
|
||||||
|
#include "tile_sheet_api.hpp"
|
||||||
#include "room_api.hpp"
|
#include "room_api.hpp"
|
||||||
#include "room_mgr_api.hpp"
|
#include "room_manager_api.hpp"
|
||||||
|
|
||||||
//these libs are loaded by lua.c and are readily available to any Lua program
|
//these libs are loaded by lua.c and are readily available to any Lua program
|
||||||
static const luaL_Reg loadedlibs[] = {
|
static const luaL_Reg loadedlibs[] = {
|
||||||
@@ -58,8 +59,9 @@ static const luaL_Reg loadedlibs[] = {
|
|||||||
//Tortuga's API
|
//Tortuga's API
|
||||||
{TORTUGA_REGION_NAME, openRegionAPI},
|
{TORTUGA_REGION_NAME, openRegionAPI},
|
||||||
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
|
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
|
||||||
|
{TORTUGA_TILE_SHEET_NAME, openTileSheetAPI},
|
||||||
{TORTUGA_ROOM_NAME, openRoomAPI},
|
{TORTUGA_ROOM_NAME, openRoomAPI},
|
||||||
{TORTUGA_ROOM_MGR_NAME, openRoomMgrAPI},
|
{TORTUGA_ROOM_MANAGER_NAME, openRoomManagerAPI},
|
||||||
|
|
||||||
{NULL, NULL}
|
{NULL, NULL}
|
||||||
};
|
};
|
||||||
|
|||||||
+24
-1
@@ -21,6 +21,10 @@
|
|||||||
*/
|
*/
|
||||||
#include "server_application.hpp"
|
#include "server_application.hpp"
|
||||||
|
|
||||||
|
//singletons
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
@@ -28,10 +32,29 @@ using namespace std;
|
|||||||
|
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
try {
|
try {
|
||||||
ServerApplication app;
|
//create the singletons
|
||||||
|
AccountManager::Create();
|
||||||
|
CharacterManager::Create();
|
||||||
|
ConfigUtility::Create();
|
||||||
|
RoomManager::Create();
|
||||||
|
UDPNetworkUtility::Create();
|
||||||
|
|
||||||
|
//call the server's routines
|
||||||
|
ServerApplication::Create();
|
||||||
|
ServerApplication& app = ServerApplication::GetSingleton();
|
||||||
|
|
||||||
app.Init(argc, argv);
|
app.Init(argc, argv);
|
||||||
app.Proc();
|
app.Proc();
|
||||||
app.Quit();
|
app.Quit();
|
||||||
|
|
||||||
|
ServerApplication::Delete();
|
||||||
|
|
||||||
|
//delete the singletons
|
||||||
|
AccountManager::Delete();
|
||||||
|
CharacterManager::Delete();
|
||||||
|
ConfigUtility::Delete();
|
||||||
|
RoomManager::Delete();
|
||||||
|
UDPNetworkUtility::Delete();
|
||||||
}
|
}
|
||||||
catch(exception& e) {
|
catch(exception& e) {
|
||||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||||
|
|||||||
+1
-3
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. accounts characters combat enemies mapgen mapgen/generators rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/utilities
|
INCLUDES+=. accounts characters rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
|
||||||
LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
|
LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -18,8 +18,6 @@ OUT=$(addprefix $(OUTDIR)/,server)
|
|||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
$(MAKE) -C accounts
|
$(MAKE) -C accounts
|
||||||
$(MAKE) -C characters
|
$(MAKE) -C characters
|
||||||
$(MAKE) -C combat
|
|
||||||
$(MAKE) -C enemies
|
|
||||||
$(MAKE) -C rooms
|
$(MAKE) -C rooms
|
||||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../mapgen ../mapgen/generators ../../common/map
|
INCLUDES+=. ../../common/map ../../common/utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
@@ -25,26 +25,25 @@
|
|||||||
|
|
||||||
static int getPager(lua_State* L) {
|
static int getPager(lua_State* L) {
|
||||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||||
lua_pushlightuserdata(L, reinterpret_cast<void*>(&room->pager));
|
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetPager()) );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int onCreate(lua_State* L) {
|
static int create(lua_State* L) {
|
||||||
//TODO: onCreate()
|
//EMPTY
|
||||||
|
//NOTE: This can be used to set defaults for the pager
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int onUnload(lua_State* L) {
|
static int unload(lua_State* L) {
|
||||||
//TODO: onUnload()
|
//EMPTY
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO: parameters
|
|
||||||
|
|
||||||
static const luaL_Reg roomLib[] = {
|
static const luaL_Reg roomLib[] = {
|
||||||
{"GetPager",getPager},
|
{"GetPager",getPager},
|
||||||
{"OnCreate", onCreate},
|
{"Create", create},
|
||||||
{"OnUnload", onUnload},
|
{"Unload", unload},
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -25,12 +25,19 @@
|
|||||||
//map system
|
//map system
|
||||||
#include "region_pager_lua.hpp"
|
#include "region_pager_lua.hpp"
|
||||||
|
|
||||||
struct RoomData {
|
class RoomData {
|
||||||
|
public:
|
||||||
|
RoomData() = default;
|
||||||
|
~RoomData() = default;
|
||||||
|
|
||||||
|
//accessors and mutators
|
||||||
|
RegionPagerLua* GetPager() { return &pager; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class RoomManager;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
RegionPagerLua pager;
|
RegionPagerLua pager;
|
||||||
|
|
||||||
//TODO: collision map
|
|
||||||
//TODO: NPCs?
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user