Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 6ca62db16d | |||
| 5536bf366d | |||
| 094efad728 | |||
| f77aec6dd7 | |||
| d0cc5521da | |||
| e56a3d121c | |||
| 07885cca1b | |||
| 0077d501ac | |||
| ac1098fa86 |
@@ -21,6 +21,7 @@
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*/
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#include "client_application.hpp"
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#include "serial_packet.hpp"
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#include "config_utility.hpp"
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#include <stdexcept>
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+42
-42
@@ -269,7 +269,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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//-------------------------
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void InWorld::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->GetType()) {
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switch(argPacket->type) {
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case SerialPacketType::DISCONNECT:
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HandleDisconnect(argPacket);
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break;
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@@ -287,7 +287,7 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
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break;
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//handle errors
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default:
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) ));
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break;
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}
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}
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@@ -297,21 +297,21 @@ void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
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}
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void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
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if (characterMap.find(argPacket->GetCharacterIndex()) != characterMap.end()) {
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if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
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throw(std::runtime_error("Cannot create duplicate characters"));
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}
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//create the character object
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Character& newCharacter = characterMap[argPacket->GetCharacterIndex()];
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Character& newCharacter = characterMap[argPacket->characterIndex];
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//fill out the character's members
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newCharacter.SetHandle(argPacket->GetHandle());
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newCharacter.SetAvatar(argPacket->GetAvatar());
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newCharacter.SetHandle(argPacket->handle);
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newCharacter.SetAvatar(argPacket->avatar);
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newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
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newCharacter.SetOrigin(argPacket->GetOrigin());
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newCharacter.SetMotion(argPacket->GetMotion());
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newCharacter.SetOrigin(argPacket->origin);
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newCharacter.SetMotion(argPacket->motion);
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newCharacter.SetBounds({
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CHARACTER_BOUNDS_X,
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CHARACTER_BOUNDS_Y,
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@@ -319,14 +319,14 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
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CHARACTER_BOUNDS_HEIGHT
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});
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*newCharacter.GetStats() = *argPacket->GetStatistics();
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(*newCharacter.GetStats()) = argPacket->stats;
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//bookkeeping code
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newCharacter.CorrectSprite();
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//catch this client's player object
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if (argPacket->GetAccountIndex() == accountIndex && !localCharacter) {
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characterIndex = argPacket->GetCharacterIndex();
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if (argPacket->accountIndex == accountIndex && !localCharacter) {
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characterIndex = argPacket->characterIndex;
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localCharacter = &newCharacter;
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//setup the camera
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@@ -344,39 +344,39 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
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//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
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//catch this client's player object
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if (argPacket->GetCharacterIndex() == characterIndex) {
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if (argPacket->characterIndex == characterIndex) {
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characterIndex = -1;
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localCharacter = nullptr;
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}
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characterMap.erase(argPacket->GetCharacterIndex());
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characterMap.erase(argPacket->characterIndex);
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}
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void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
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if (characterMap.find(argPacket->GetCharacterIndex()) == characterMap.end()) {
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if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
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std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
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HandleCharacterNew(argPacket);
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return;
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}
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Character& character = characterMap[argPacket->GetCharacterIndex()];
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Character& character = characterMap[argPacket->characterIndex];
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//other characters moving
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if (argPacket->GetCharacterIndex() != characterIndex) {
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character.SetOrigin(argPacket->GetOrigin());
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character.SetMotion(argPacket->GetMotion());
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if (argPacket->characterIndex != characterIndex) {
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character.SetOrigin(argPacket->origin);
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character.SetMotion(argPacket->motion);
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character.CorrectSprite();
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}
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}
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void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
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//replace existing regions
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regionPager.UnloadRegion(argPacket->GetX(), argPacket->GetY());
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regionPager.PushRegion(argPacket->GetRegion());
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regionPager.UnloadRegion(argPacket->x, argPacket->y);
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regionPager.PushRegion(argPacket->region);
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//clean up after the serial code
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delete argPacket->GetRegion();
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argPacket->SetRegion(nullptr);
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delete argPacket->region;
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argPacket->region = nullptr;
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}
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//-------------------------
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@@ -387,9 +387,9 @@ void InWorld::RequestSynchronize() {
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ClientPacket newPacket;
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//request a sync
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newPacket.SetType(SerialPacketType::SYNCHRONIZE);
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newPacket.SetClientIndex(clientIndex);
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newPacket.SetAccountIndex(accountIndex);
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newPacket.type = SerialPacketType::SYNCHRONIZE;
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newPacket.clientIndex = clientIndex;
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newPacket.accountIndex = accountIndex;
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//TODO: location, range for sync request
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@@ -400,15 +400,15 @@ void InWorld::SendPlayerUpdate() {
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CharacterPacket newPacket;
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//pack the packet
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newPacket.SetType(SerialPacketType::CHARACTER_UPDATE);
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newPacket.type = SerialPacketType::CHARACTER_UPDATE;
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newPacket.SetCharacterIndex(characterIndex);
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newPacket.characterIndex = characterIndex;
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//NOTE: omitting the handle and avatar here
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newPacket.SetAccountIndex(accountIndex);
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newPacket.SetRoomIndex(0); //TODO: room index
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newPacket.SetOrigin(localCharacter->GetOrigin());
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newPacket.SetMotion(localCharacter->GetMotion());
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*newPacket.GetStatistics() = *localCharacter->GetStats();
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newPacket.accountIndex = accountIndex;
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newPacket.roomIndex = 0; //TODO: room index
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newPacket.origin = localCharacter->GetOrigin();
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newPacket.motion = localCharacter->GetMotion();
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newPacket.stats = *localCharacter->GetStats();
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//TODO: gameplay components: equipment, items, buffs, debuffs
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@@ -419,9 +419,9 @@ void InWorld::RequestDisconnect() {
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ClientPacket newPacket;
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//send a disconnect request
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newPacket.SetType(SerialPacketType::DISCONNECT);
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newPacket.SetClientIndex(clientIndex);
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newPacket.SetAccountIndex(accountIndex);
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newPacket.type = SerialPacketType::DISCONNECT;
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newPacket.clientIndex = clientIndex;
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newPacket.accountIndex = accountIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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}
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@@ -430,9 +430,9 @@ void InWorld::RequestShutDown() {
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ClientPacket newPacket;
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//send a shutdown request
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newPacket.SetType(SerialPacketType::SHUTDOWN);
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newPacket.SetClientIndex(clientIndex);
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newPacket.SetAccountIndex(accountIndex);
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newPacket.type = SerialPacketType::SHUTDOWN;
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newPacket.clientIndex = clientIndex;
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newPacket.accountIndex = accountIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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}
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@@ -441,10 +441,10 @@ void InWorld::RequestRegion(int roomIndex, int x, int y) {
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RegionPacket packet;
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//pack the region's data
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packet.SetType(SerialPacketType::REGION_REQUEST);
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packet.SetRoomIndex(roomIndex);
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packet.SetX(x);
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packet.SetY(y);
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packet.type = SerialPacketType::REGION_REQUEST;
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packet.roomIndex = roomIndex;
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packet.x = x;
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packet.y = y;
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network.SendTo(Channels::SERVER, &packet);
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}
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@@ -27,6 +27,7 @@
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//networking
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#include "udp_network_utility.hpp"
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#include "serial_packet.hpp"
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//graphics
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#include "image.hpp"
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@@ -185,7 +185,7 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
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//-------------------------
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void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->GetType()) {
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switch(argPacket->type) {
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case SerialPacketType::BROADCAST_RESPONSE:
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HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
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break;
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@@ -194,7 +194,7 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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break;
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//handle errors
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default:
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
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break;
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}
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}
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@@ -202,10 +202,10 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
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//extract the data
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ServerInformation server;
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server.address = argPacket->GetAddress();
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server.name = argPacket->GetName();
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server.playerCount = argPacket->GetPlayerCount();
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server.version = argPacket->GetVersion();
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server.address = argPacket->srcAddress;
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server.name = argPacket->name;
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server.playerCount = argPacket->playerCount;
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server.version = argPacket->version;
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//Checking compatibility
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server.compatible = server.version == NETWORK_VERSION;
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@@ -215,17 +215,17 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
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}
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void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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clientIndex = argPacket->GetClientIndex();
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accountIndex = argPacket->GetAccountIndex();
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network.Bind(argPacket->GetAddressPtr(), Channels::SERVER);
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clientIndex = argPacket->clientIndex;
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accountIndex = argPacket->accountIndex;
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network.Bind(&argPacket->srcAddress, Channels::SERVER);
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SetNextScene(SceneList::INWORLD);
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//send this player's character info
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CharacterPacket newPacket;
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newPacket.SetType(SerialPacketType::CHARACTER_NEW);
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newPacket.SetHandle(config["client.handle"].c_str());
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newPacket.SetAvatar(config["client.avatar"].c_str());
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newPacket.SetAccountIndex(accountIndex);
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newPacket.type = SerialPacketType::CHARACTER_NEW;
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strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
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strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
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newPacket.accountIndex = accountIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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}
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@@ -235,8 +235,8 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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void LobbyMenu::SendBroadcastRequest() {
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//broadcast to the network, or a specific server
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ServerPacket packet;
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packet.SetType(SerialPacketType::BROADCAST_REQUEST);
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ClientPacket packet;
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packet.type = SerialPacketType::BROADCAST_REQUEST;
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network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
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//reset the server list
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@@ -247,8 +247,8 @@ void LobbyMenu::SendBroadcastRequest() {
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void LobbyMenu::SendJoinRequest() {
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//pack the packet
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ClientPacket packet;
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packet.SetType(SerialPacketType::JOIN_REQUEST);
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packet.SetUsername(config["client.username"].c_str());
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packet.type = SerialPacketType::JOIN_REQUEST;
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strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
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//join the selected server
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network.SendTo(&selection->address, &packet);
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@@ -31,6 +31,7 @@
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//utilities
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "serial_packet.hpp"
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//client
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#include "base_scene.hpp"
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@@ -23,50 +23,52 @@
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#include "serial_utility.hpp"
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void CharacterPacket::Serialize(void* buffer) {
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serializeCopy(&buffer, &type, sizeof(SerialPacketType));
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#include "serial_statistics.hpp"
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void serializeCharacter(void* buffer, CharacterPacket* packet) {
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serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
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//identify the character
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serializeCopy(&buffer, &characterIndex, sizeof(int));
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serializeCopy(&buffer, handle, PACKET_STRING_SIZE);
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serializeCopy(&buffer, avatar, PACKET_STRING_SIZE);
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serialCopy(&buffer, &packet->characterIndex, sizeof(int));
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serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
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serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
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//the owner
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serializeCopy(&buffer, &accountIndex, sizeof(int));
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serialCopy(&buffer, &packet->accountIndex, sizeof(int));
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//location
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serializeCopy(&buffer, &roomIndex, sizeof(int));
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serializeCopy(&buffer, &origin.x, sizeof(double));
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serializeCopy(&buffer, &origin.y, sizeof(double));
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serializeCopy(&buffer, &motion.x, sizeof(double));
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serializeCopy(&buffer, &motion.y, sizeof(double));
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serialCopy(&buffer, &packet->roomIndex, sizeof(int));
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serialCopy(&buffer, &packet->origin.x, sizeof(double));
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serialCopy(&buffer, &packet->origin.y, sizeof(double));
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serialCopy(&buffer, &packet->motion.x, sizeof(double));
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serialCopy(&buffer, &packet->motion.y, sizeof(double));
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//stats structure
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serializeCopyStatistics(&buffer, &stats);
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serializeStatistics(&buffer, &packet->stats);
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//TODO: gameplay components: equipment, items, buffs, debuffs
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}
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void CharacterPacket::Deserialize(void* buffer) {
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deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
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void deserializeCharacter(void* buffer, CharacterPacket* packet) {
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deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
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//identify the character
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deserializeCopy(&buffer, &characterIndex, sizeof(int));
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deserializeCopy(&buffer, handle, PACKET_STRING_SIZE);
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deserializeCopy(&buffer, avatar, PACKET_STRING_SIZE);
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deserialCopy(&buffer, &packet->characterIndex, sizeof(int));
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deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
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deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
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//the owner
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deserializeCopy(&buffer, &accountIndex, sizeof(int));
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deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
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//location
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deserializeCopy(&buffer, &roomIndex, sizeof(int));
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deserializeCopy(&buffer, &origin.x, sizeof(double));
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deserializeCopy(&buffer, &origin.y, sizeof(double));
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deserializeCopy(&buffer, &motion.x, sizeof(double));
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deserializeCopy(&buffer, &motion.y, sizeof(double));
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deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
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deserialCopy(&buffer, &packet->origin.x, sizeof(double));
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deserialCopy(&buffer, &packet->origin.y, sizeof(double));
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deserialCopy(&buffer, &packet->motion.x, sizeof(double));
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deserialCopy(&buffer, &packet->motion.y, sizeof(double));
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//stats structure
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deserializeCopyStatistics(&buffer, &stats);
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deserializeStatistics(&buffer, &packet->stats);
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//TODO: gameplay components: equipment, items, buffs, debuffs
|
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}
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@@ -27,48 +27,11 @@
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#include "vector2.hpp"
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#include "statistics.hpp"
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|
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#include <cstring>
|
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|
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class CharacterPacket : public SerialPacketBase {
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public:
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CharacterPacket() {}
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~CharacterPacket() {}
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|
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//indentity
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int SetCharacterIndex(int i) { return characterIndex = i; }
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const char* SetHandle(const char* s)
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{ return strncpy(handle, s, PACKET_STRING_SIZE); }
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const char* SetAvatar(const char* s)
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{ return strncpy(handle, s, PACKET_STRING_SIZE); }
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int SetAccountIndex(int i) { return accountIndex = i; }
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|
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int GetCharacterIndex() { return characterIndex; }
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const char* GetHandle() { return handle; }
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const char* GetAvatar() { return avatar; }
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|
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int GetAccountIndex() { return accountIndex; }
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//location
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int SetRoomIndex(int i) { return roomIndex = i; }
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Vector2 SetOrigin(Vector2 v) { return origin = v; }
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Vector2 SetMotion(Vector2 v) { return motion = v; }
|
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|
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int GetRoomIndex() { return roomIndex; }
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Vector2 GetOrigin() { return origin; }
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Vector2 GetMotion() { return motion; }
|
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|
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//gameplay
|
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Statistics* GetStatistics() { return &stats; }
|
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|
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virtual void Serialize(void* buffer) override;
|
||||
virtual void Deserialize(void* buffer) override;
|
||||
|
||||
private:
|
||||
struct CharacterPacket : SerialPacketBase {
|
||||
//identify the character
|
||||
int characterIndex;
|
||||
char handle[PACKET_STRING_SIZE+1];
|
||||
char avatar[PACKET_STRING_SIZE+1];
|
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char handle[PACKET_STRING_SIZE];
|
||||
char avatar[PACKET_STRING_SIZE];
|
||||
|
||||
//the owner
|
||||
int accountIndex;
|
||||
@@ -84,4 +47,7 @@ private:
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
};
|
||||
|
||||
void serializeCharacter(void* buffer, CharacterPacket* packet);
|
||||
void deserializeCharacter(void* buffer, CharacterPacket* packet);
|
||||
|
||||
#endif
|
||||
@@ -23,18 +23,18 @@
|
||||
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
void ClientPacket::Serialize(void* buffer) {
|
||||
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
|
||||
void serializeClient(void* buffer, ClientPacket* packet) {
|
||||
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
serializeCopy(&buffer, &clientIndex, sizeof(int));
|
||||
serializeCopy(&buffer, &accountIndex, sizeof(int));
|
||||
serializeCopy(&buffer, username, PACKET_STRING_SIZE);
|
||||
serialCopy(&buffer, &packet->clientIndex, sizeof(int));
|
||||
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||
serialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
|
||||
}
|
||||
|
||||
void ClientPacket::Deserialize(void* buffer) {
|
||||
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
|
||||
void deserializeClient(void* buffer, ClientPacket* packet) {
|
||||
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
deserializeCopy(&buffer, &clientIndex, sizeof(int));
|
||||
deserializeCopy(&buffer, &accountIndex, sizeof(int));
|
||||
deserializeCopy(&buffer, username, PACKET_STRING_SIZE);
|
||||
deserialCopy(&buffer, &packet->clientIndex, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
|
||||
deserialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
|
||||
}
|
||||
|
||||
@@ -24,31 +24,13 @@
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
class ClientPacket : public SerialPacketBase {
|
||||
public:
|
||||
ClientPacket() {}
|
||||
~ClientPacket() {}
|
||||
|
||||
//accessors & mutators
|
||||
int SetClientIndex(int i) { return clientIndex = i; }
|
||||
int SetAccountIndex(int i) { return accountIndex = i; }
|
||||
const char* SetUsername(const char* s)
|
||||
{ return strncpy(username, s, PACKET_STRING_SIZE); }
|
||||
|
||||
int GetClientIndex() { return clientIndex; }
|
||||
int GetAccountIndex() { return accountIndex; }
|
||||
const char* GetUsername() { return username; }
|
||||
|
||||
virtual void Serialize(void* buffer) override;
|
||||
virtual void Deserialize(void* buffer) override;
|
||||
|
||||
private:
|
||||
struct ClientPacket : SerialPacketBase {
|
||||
int clientIndex;
|
||||
int accountIndex;
|
||||
char username[PACKET_STRING_SIZE+1];
|
||||
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
|
||||
char username[PACKET_STRING_SIZE];
|
||||
};
|
||||
|
||||
void serializeClient(void* buffer, ClientPacket* packet);
|
||||
void deserializeClient(void* buffer, ClientPacket* packet);
|
||||
|
||||
#endif
|
||||
@@ -23,15 +23,15 @@
|
||||
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
void RegionPacket::Serialize(void* buffer) {
|
||||
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
|
||||
void serializeRegion(void* buffer, RegionPacket* packet) {
|
||||
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//format
|
||||
serializeCopy(&buffer, &roomIndex, sizeof(int));
|
||||
serializeCopy(&buffer, &x, sizeof(int));
|
||||
serializeCopy(&buffer, &y, sizeof(int));
|
||||
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||
serialCopy(&buffer, &packet->x, sizeof(int));
|
||||
serialCopy(&buffer, &packet->y, sizeof(int));
|
||||
|
||||
if (type != SerialPacketType::REGION_CONTENT) {
|
||||
if (packet->type != SerialPacketType::REGION_CONTENT) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -39,41 +39,41 @@ void RegionPacket::Serialize(void* buffer) {
|
||||
for (int i = 0; i < REGION_WIDTH; i++) {
|
||||
for (int j = 0; j < REGION_HEIGHT; j++) {
|
||||
for (int k = 0; k < REGION_DEPTH; k++) {
|
||||
*reinterpret_cast<Region::type_t*>(buffer) = region->GetTile(i, j, k);
|
||||
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
|
||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//solids
|
||||
serializeCopy(&buffer, region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
||||
serialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
||||
}
|
||||
|
||||
void RegionPacket::Deserialize(void* buffer) {
|
||||
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
|
||||
void deserializeRegion(void* buffer, RegionPacket* packet) {
|
||||
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//format
|
||||
deserializeCopy(&buffer, &roomIndex, sizeof(int));
|
||||
deserializeCopy(&buffer, &x, sizeof(int));
|
||||
deserializeCopy(&buffer, &y, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->x, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->y, sizeof(int));
|
||||
|
||||
if (type != SerialPacketType::REGION_CONTENT) {
|
||||
if (packet->type != SerialPacketType::REGION_CONTENT) {
|
||||
return;
|
||||
}
|
||||
|
||||
//an object to work on
|
||||
region = new Region(x, y);
|
||||
packet->region = new Region(packet->x, packet->y);
|
||||
|
||||
//tiles
|
||||
for (int i = 0; i < REGION_WIDTH; i++) {
|
||||
for (int j = 0; j < REGION_HEIGHT; j++) {
|
||||
for (int k = 0; k < REGION_DEPTH; k++) {
|
||||
region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
||||
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//solids
|
||||
deserializeCopy(&buffer, region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
||||
deserialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
||||
}
|
||||
@@ -27,35 +27,13 @@
|
||||
#include "region.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
||||
//define the memory footprint for the region's members
|
||||
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
|
||||
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
|
||||
constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3;
|
||||
|
||||
class RegionPacket : public SerialPacketBase {
|
||||
public:
|
||||
RegionPacket() {}
|
||||
~RegionPacket() {}
|
||||
|
||||
//location
|
||||
int SetRoomIndex(int i) { return roomIndex = i; }
|
||||
int SetX(int i) { return x = i; }
|
||||
int SetY(int i) { return y = i; }
|
||||
|
||||
int GetRoomIndex() { return roomIndex; }
|
||||
int GetX() { return x; }
|
||||
int GetY() { return y; }
|
||||
|
||||
//the region itself
|
||||
Region* SetRegion(Region* r) { return region = r; }
|
||||
Region* GetRegion() { return region; }
|
||||
|
||||
virtual void Serialize(void* buffer) override;
|
||||
virtual void Deserialize(void* buffer) override;
|
||||
|
||||
private:
|
||||
struct RegionPacket : SerialPacketBase {
|
||||
//location/identify the region
|
||||
int roomIndex;
|
||||
int x, y;
|
||||
@@ -64,4 +42,7 @@ private:
|
||||
Region* region;
|
||||
};
|
||||
|
||||
void serializeRegion(void* buffer, RegionPacket* packet);
|
||||
void deserializeRegion(void* buffer, RegionPacket* packet);
|
||||
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -21,4 +21,4 @@
|
||||
*/
|
||||
#include "serial_packet_base.hpp"
|
||||
|
||||
//NOTE: This is a sanity check
|
||||
//sanity check
|
||||
@@ -26,28 +26,14 @@
|
||||
|
||||
#include "SDL/SDL_net.h"
|
||||
|
||||
//The packets use a char array for string storage
|
||||
constexpr int PACKET_STRING_SIZE = 100;
|
||||
|
||||
class SerialPacketBase {
|
||||
public:
|
||||
SerialPacketType SetType(SerialPacketType t) { return type = t; }
|
||||
SerialPacketType GetType() { return type; }
|
||||
|
||||
IPaddress GetAddress() { return srcAddress; }
|
||||
IPaddress* GetAddressPtr() { return &srcAddress; }
|
||||
|
||||
SerialPacketBase() {};
|
||||
virtual ~SerialPacketBase() {};
|
||||
|
||||
virtual void Serialize(void* buffer) = 0;
|
||||
virtual void Deserialize(void* buffer) = 0;
|
||||
|
||||
protected:
|
||||
friend class UDPNetworkUtility;
|
||||
|
||||
struct SerialPacketBase {
|
||||
//members
|
||||
SerialPacketType type;
|
||||
IPaddress srcAddress;
|
||||
|
||||
virtual ~SerialPacketBase() {};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial_statistics.hpp"
|
||||
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
void serializeStatistics(void** buffer, Statistics* stats) {
|
||||
//integers
|
||||
serialCopy(buffer, &stats->level, sizeof(int));
|
||||
serialCopy(buffer, &stats->exp, sizeof(int));
|
||||
serialCopy(buffer, &stats->maxHP, sizeof(int));
|
||||
serialCopy(buffer, &stats->health, sizeof(int));
|
||||
serialCopy(buffer, &stats->maxMP, sizeof(int));
|
||||
serialCopy(buffer, &stats->mana, sizeof(int));
|
||||
serialCopy(buffer, &stats->attack, sizeof(int));
|
||||
serialCopy(buffer, &stats->defence, sizeof(int));
|
||||
serialCopy(buffer, &stats->intelligence, sizeof(int));
|
||||
serialCopy(buffer, &stats->resistance, sizeof(int));
|
||||
serialCopy(buffer, &stats->speed, sizeof(int));
|
||||
|
||||
//floats
|
||||
serialCopy(buffer, &stats->accuracy, sizeof(float));
|
||||
serialCopy(buffer, &stats->evasion, sizeof(float));
|
||||
serialCopy(buffer, &stats->luck, sizeof(float));
|
||||
}
|
||||
|
||||
void deserializeStatistics(void** buffer, Statistics* stats) {
|
||||
//integers
|
||||
deserialCopy(buffer, &stats->level, sizeof(int));
|
||||
deserialCopy(buffer, &stats->exp, sizeof(int));
|
||||
deserialCopy(buffer, &stats->maxHP, sizeof(int));
|
||||
deserialCopy(buffer, &stats->health, sizeof(int));
|
||||
deserialCopy(buffer, &stats->maxMP, sizeof(int));
|
||||
deserialCopy(buffer, &stats->mana, sizeof(int));
|
||||
deserialCopy(buffer, &stats->attack, sizeof(int));
|
||||
deserialCopy(buffer, &stats->defence, sizeof(int));
|
||||
deserialCopy(buffer, &stats->intelligence, sizeof(int));
|
||||
deserialCopy(buffer, &stats->resistance, sizeof(int));
|
||||
deserialCopy(buffer, &stats->speed, sizeof(int));
|
||||
|
||||
//floats
|
||||
deserialCopy(buffer, &stats->accuracy, sizeof(float));
|
||||
deserialCopy(buffer, &stats->evasion, sizeof(float));
|
||||
deserialCopy(buffer, &stats->luck, sizeof(float));
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SERIALSTATISTICS_HPP_
|
||||
#define SERIALSTATISTICS_HPP_
|
||||
|
||||
#include "statistics.hpp"
|
||||
|
||||
void serializeStatistics(void** buffer, Statistics* stats);
|
||||
void deserializeStatistics(void** buffer, Statistics* stats);
|
||||
|
||||
#endif
|
||||
@@ -23,20 +23,20 @@
|
||||
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
void ServerPacket::Serialize(void* buffer) {
|
||||
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
|
||||
void serializeServer(void* buffer, ServerPacket* packet) {
|
||||
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the server
|
||||
serializeCopy(&buffer, name, PACKET_STRING_SIZE);
|
||||
serializeCopy(&buffer, &playerCount, sizeof(int));
|
||||
serializeCopy(&buffer, &version, sizeof(int));
|
||||
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
|
||||
serialCopy(&buffer, &packet->playerCount, sizeof(int));
|
||||
serialCopy(&buffer, &packet->version, sizeof(int));
|
||||
}
|
||||
|
||||
void ServerPacket::Deserialize(void* buffer) {
|
||||
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
|
||||
void deserializeServer(void* buffer, ServerPacket* packet) {
|
||||
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the server
|
||||
deserializeCopy(&buffer, name, PACKET_STRING_SIZE);
|
||||
deserializeCopy(&buffer, &playerCount, sizeof(int));
|
||||
deserializeCopy(&buffer, &version, sizeof(int));
|
||||
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
|
||||
deserialCopy(&buffer, &packet->playerCount, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->version, sizeof(int));
|
||||
}
|
||||
|
||||
@@ -24,30 +24,14 @@
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
class ServerPacket : public SerialPacketBase {
|
||||
public:
|
||||
ServerPacket() {}
|
||||
~ServerPacket() {}
|
||||
|
||||
const char* SetName(const char* s)
|
||||
{ return strncpy(name, s, PACKET_STRING_SIZE); }
|
||||
int SetPlayerCount(int i) { return playerCount = i; }
|
||||
int SetVersion(int i) { return version = i; }
|
||||
|
||||
const char* GetName() { return name; }
|
||||
int GetPlayerCount() { return playerCount; }
|
||||
int GetVersion() { return version; }
|
||||
|
||||
virtual void Serialize(void* buffer) override;
|
||||
virtual void Deserialize(void* buffer) override;
|
||||
|
||||
private:
|
||||
struct ServerPacket : SerialPacketBase {
|
||||
//identify the server
|
||||
char name[PACKET_STRING_SIZE+1];
|
||||
char name[PACKET_STRING_SIZE];
|
||||
int playerCount;
|
||||
int version;
|
||||
};
|
||||
|
||||
void serializeServer(void* buffer, ServerPacket* packet);
|
||||
void deserializeServer(void* buffer, ServerPacket* packet);
|
||||
|
||||
#endif
|
||||
@@ -22,10 +22,6 @@
|
||||
#ifndef SERIALPACKET_HPP_
|
||||
#define SERIALPACKET_HPP_
|
||||
|
||||
/* DOCS: serial_packet.hpp is used to define a number of required constants.
|
||||
* These are used extensively by the server and client
|
||||
*/
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
#include "character_packet.hpp"
|
||||
#include "client_packet.hpp"
|
||||
@@ -38,15 +34,14 @@ typedef SerialPacketBase SerialPacket;
|
||||
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
|
||||
constexpr int NETWORK_VERSION = 20140831;
|
||||
|
||||
//_MaxPacket Should not be used
|
||||
union _MaxPacket {
|
||||
union MaxPacket {
|
||||
CharacterPacket a;
|
||||
ClientPacket b;
|
||||
RegionPacket c;
|
||||
ServerPacket d;
|
||||
};
|
||||
|
||||
constexpr int MAX_PACKET_SIZE = sizeof(_MaxPacket);
|
||||
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
|
||||
|
||||
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
|
||||
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
|
||||
|
||||
@@ -21,22 +21,33 @@
|
||||
*/
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
#include "serial_packet_type.hpp"
|
||||
|
||||
#include "server_packet.hpp"
|
||||
//packet types
|
||||
#include "character_packet.hpp"
|
||||
#include "client_packet.hpp"
|
||||
#include "region_packet.hpp"
|
||||
#include "character_packet.hpp"
|
||||
#include "server_packet.hpp"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
void serializePacket(SerialPacketBase* packet, void* data) {
|
||||
switch(packet->GetType()) {
|
||||
//raw memory copy
|
||||
void serialCopy(void** buffer, void* data, int size) {
|
||||
memcpy(*buffer, data, size);
|
||||
*buffer = reinterpret_cast<char*>(*buffer) + size;
|
||||
}
|
||||
|
||||
void deserialCopy(void** buffer, void* data, int size) {
|
||||
memcpy(data, *buffer, size);
|
||||
*buffer = reinterpret_cast<char*>(*buffer) + size;
|
||||
}
|
||||
|
||||
//main switch functions
|
||||
void serializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
switch(packet->type) {
|
||||
case SerialPacketType::PING:
|
||||
case SerialPacketType::PONG:
|
||||
case SerialPacketType::BROADCAST_REQUEST:
|
||||
case SerialPacketType::BROADCAST_RESPONSE:
|
||||
static_cast<ServerPacket*>(packet)->Serialize(data);
|
||||
serializeServer(buffer, static_cast<ServerPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::JOIN_REQUEST:
|
||||
case SerialPacketType::JOIN_RESPONSE:
|
||||
@@ -44,11 +55,11 @@ void serializePacket(SerialPacketBase* packet, void* data) {
|
||||
case SerialPacketType::SYNCHRONIZE:
|
||||
case SerialPacketType::DISCONNECT:
|
||||
case SerialPacketType::SHUTDOWN:
|
||||
static_cast<ClientPacket*>(packet)->Serialize(data);
|
||||
serializeClient(buffer, static_cast<ClientPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::REGION_REQUEST:
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
static_cast<RegionPacket*>(packet)->Serialize(data);
|
||||
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_NEW:
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
@@ -56,22 +67,22 @@ void serializePacket(SerialPacketBase* packet, void* data) {
|
||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
static_cast<CharacterPacket*>(packet)->Serialize(data);
|
||||
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void deserializePacket(SerialPacketBase* packet, void* data) {
|
||||
//get the type
|
||||
void deserializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
//find the type, so that you can actually deserialize the packet!
|
||||
SerialPacketType type;
|
||||
memcpy(&type, data, sizeof(SerialPacketType));
|
||||
memcpy(&type, buffer, sizeof(SerialPacketType));
|
||||
|
||||
switch(type) {
|
||||
case SerialPacketType::PING:
|
||||
case SerialPacketType::PONG:
|
||||
case SerialPacketType::BROADCAST_REQUEST:
|
||||
case SerialPacketType::BROADCAST_RESPONSE:
|
||||
static_cast<ServerPacket*>(packet)->Deserialize(data);
|
||||
deserializeServer(buffer, static_cast<ServerPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::JOIN_REQUEST:
|
||||
case SerialPacketType::JOIN_RESPONSE:
|
||||
@@ -79,11 +90,11 @@ void deserializePacket(SerialPacketBase* packet, void* data) {
|
||||
case SerialPacketType::SYNCHRONIZE:
|
||||
case SerialPacketType::DISCONNECT:
|
||||
case SerialPacketType::SHUTDOWN:
|
||||
static_cast<ClientPacket*>(packet)->Deserialize(data);
|
||||
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::REGION_REQUEST:
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
static_cast<RegionPacket*>(packet)->Deserialize(data);
|
||||
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_NEW:
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
@@ -91,57 +102,7 @@ void deserializePacket(SerialPacketBase* packet, void* data) {
|
||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
static_cast<CharacterPacket*>(packet)->Deserialize(data);
|
||||
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void serializeCopy(void** bufferHead, void* data, int size) {
|
||||
memcpy(*bufferHead, data, size);
|
||||
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
|
||||
}
|
||||
|
||||
void deserializeCopy(void** bufferHead, void* data, int size) {
|
||||
memcpy(data, *bufferHead, size);
|
||||
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
|
||||
}
|
||||
|
||||
void serializeCopyStatistics(void** bufferHead, Statistics* stats) {
|
||||
//integers
|
||||
serializeCopy(bufferHead, &stats->level, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->exp, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->maxHP, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->health, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->maxMP, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->mana, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->attack, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->defence, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->intelligence, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->resistance, sizeof(int));
|
||||
serializeCopy(bufferHead, &stats->speed, sizeof(int));
|
||||
|
||||
//floats
|
||||
serializeCopy(bufferHead, &stats->accuracy, sizeof(float));
|
||||
serializeCopy(bufferHead, &stats->evasion, sizeof(float));
|
||||
serializeCopy(bufferHead, &stats->luck, sizeof(float));
|
||||
}
|
||||
|
||||
void deserializeCopyStatistics(void** bufferHead, Statistics* stats) {
|
||||
//integers
|
||||
deserializeCopy(bufferHead, &stats->level, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->exp, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->maxHP, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->health, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->maxMP, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->mana, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->attack, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->defence, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->intelligence, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->resistance, sizeof(int));
|
||||
deserializeCopy(bufferHead, &stats->speed, sizeof(int));
|
||||
|
||||
//floats
|
||||
deserializeCopy(bufferHead, &stats->accuracy, sizeof(float));
|
||||
deserializeCopy(bufferHead, &stats->evasion, sizeof(float));
|
||||
deserializeCopy(bufferHead, &stats->luck, sizeof(float));
|
||||
}
|
||||
}
|
||||
@@ -24,19 +24,14 @@
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
|
||||
#include "statistics.hpp"
|
||||
#include <cstring>
|
||||
|
||||
//NOTE: The naming conventions here are fucking terrible
|
||||
//raw memory copy
|
||||
void serialCopy(void** buffer, void* data, int size);
|
||||
void deserialCopy(void** buffer, void* data, int size);
|
||||
|
||||
//BUGFIX: There's really no way to escape this :(
|
||||
void serializePacket(SerialPacketBase* packet, void* data);
|
||||
void deserializePacket(SerialPacketBase* packet, void* data);
|
||||
|
||||
//raw memcpy
|
||||
void serializeCopy(void** bufferHead, void* data, int size);
|
||||
void deserializeCopy(void** bufferHead, void* data, int size);
|
||||
|
||||
void serializeCopyStatistics(void** bufferHead, Statistics* stats);
|
||||
void deserializeCopyStatistics(void** bufferHead, Statistics* stats);
|
||||
//primary functions
|
||||
void serializePacket(void* buffer, SerialPacketBase* packet);
|
||||
void deserializePacket(void* buffer, SerialPacketBase* packet);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -21,12 +21,13 @@
|
||||
*/
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include "serial_packet.hpp"
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
//BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
|
||||
//NOTE: don't confuse SerialPacket with UDPpacket
|
||||
//NOTE: don't confuse SerialPacketBase with UDPpacket
|
||||
|
||||
void UDPNetworkUtility::Open(int port) {
|
||||
socket = SDLNet_UDP_Open(port);
|
||||
@@ -152,10 +153,10 @@ int UDPNetworkUtility::Receive() {
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//send a SerialPacket
|
||||
//send a SerialPacketBase
|
||||
//-------------------------
|
||||
|
||||
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) {
|
||||
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serialPacket) {
|
||||
IPaddress add;
|
||||
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
|
||||
throw(std::runtime_error("Failed to resolve a host"));
|
||||
@@ -164,9 +165,9 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPack
|
||||
SendTo(&add, serialPacket);
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
|
||||
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacketBase* serialPacket) {
|
||||
memset(packet->data, 0, packet->maxlen);
|
||||
serializePacket(serialPacket, packet->data);
|
||||
serializePacket(packet->data, serialPacket);
|
||||
packet->len = PACKET_BUFFER_SIZE;
|
||||
packet->address = *add;
|
||||
|
||||
@@ -179,9 +180,9 @@ int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
|
||||
int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) {
|
||||
memset(packet->data, 0, packet->maxlen);
|
||||
serializePacket(serialPacket, packet->data);
|
||||
serializePacket(packet->data, serialPacket);
|
||||
packet->len = PACKET_BUFFER_SIZE;
|
||||
|
||||
int ret = SDLNet_UDP_Send(socket, channel, packet);
|
||||
@@ -193,9 +194,9 @@ int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
|
||||
int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) {
|
||||
memset(packet->data, 0, packet->maxlen);
|
||||
serializePacket(serialPacket, packet->data);
|
||||
serializePacket(packet->data, serialPacket);
|
||||
packet->len = PACKET_BUFFER_SIZE;
|
||||
|
||||
int sent = 0;
|
||||
@@ -210,14 +211,11 @@ int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
|
||||
return sent;
|
||||
}
|
||||
|
||||
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
|
||||
int UDPNetworkUtility::Receive(SerialPacketBase* serialPacket) {
|
||||
memset(packet->data, 0, packet->maxlen);
|
||||
int ret = SDLNet_UDP_Recv(socket, packet);
|
||||
if (ret > 0) {
|
||||
//BUG: This simply fails
|
||||
deserializePacket(serialPacket, packet->data);
|
||||
serialPacket->srcAddress = packet->address;
|
||||
}
|
||||
deserializePacket(packet->data, serialPacket);
|
||||
serialPacket->srcAddress = packet->address;
|
||||
|
||||
if (ret < 0) {
|
||||
throw(std::runtime_error("Unknown network error occured"));
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
#define UDPNETWORKUTILITY_HPP_
|
||||
|
||||
//common
|
||||
#include "serial_packet.hpp"
|
||||
#include "serial_packet_base.hpp"
|
||||
#include "singleton.hpp"
|
||||
|
||||
//APIs
|
||||
@@ -50,12 +50,12 @@ public:
|
||||
int SendToAllChannels(void* data, int len);
|
||||
int Receive();
|
||||
|
||||
//send a SerialPacket
|
||||
int SendTo(const char* ip, int port, SerialPacket* serialPacket);
|
||||
int SendTo(IPaddress* add, SerialPacket* serialPacket);
|
||||
int SendTo(int channel, SerialPacket* serialPacket);
|
||||
int SendToAllChannels(SerialPacket* serialPacket);
|
||||
int Receive(SerialPacket* serialPacket);
|
||||
//send a SerialPacketBase
|
||||
int SendTo(const char* ip, int port, SerialPacketBase* serialPacket);
|
||||
int SendTo(IPaddress* add, SerialPacketBase* serialPacket);
|
||||
int SendTo(int channel, SerialPacketBase* serialPacket);
|
||||
int SendToAllChannels(SerialPacketBase* serialPacket);
|
||||
int Receive(SerialPacketBase* serialPacket);
|
||||
|
||||
//accessors
|
||||
UDPpacket* GetPacket() const {
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
|
||||
//common utilities
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
#include "config_utility.hpp"
|
||||
#include "singleton.hpp"
|
||||
|
||||
|
||||
@@ -21,8 +21,6 @@
|
||||
*/
|
||||
#include "server_application.hpp"
|
||||
|
||||
#include "serial_packet.hpp"
|
||||
|
||||
//utility functions
|
||||
#include "sql_utility.hpp"
|
||||
#include "utility.hpp"
|
||||
@@ -178,7 +176,7 @@ void ServerApplication::Quit() {
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->GetType()) {
|
||||
switch(argPacket->type) {
|
||||
//basic connections
|
||||
case SerialPacketType::BROADCAST_REQUEST:
|
||||
HandleBroadcastRequest(static_cast<SerialPacket*>(argPacket));
|
||||
@@ -224,7 +222,7 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
|
||||
//handle errors
|
||||
default: {
|
||||
std::string msg = "Unknown SerialPacketType encountered in the server: ";
|
||||
msg += to_string_custom(static_cast<int>(argPacket->GetType()));
|
||||
msg += to_string_custom(static_cast<int>(argPacket->type));
|
||||
throw(std::runtime_error(msg));
|
||||
}
|
||||
break;
|
||||
|
||||
+43
-43
@@ -31,22 +31,22 @@ void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
|
||||
//send the server's data
|
||||
ServerPacket newPacket;
|
||||
|
||||
newPacket.SetType(SerialPacketType::BROADCAST_RESPONSE);
|
||||
newPacket.SetName(config["server.name"].c_str());
|
||||
newPacket.SetPlayerCount(characterMgr.GetContainer()->size());
|
||||
newPacket.SetVersion(NETWORK_VERSION);
|
||||
newPacket.type = SerialPacketType::BROADCAST_RESPONSE;
|
||||
strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE);
|
||||
newPacket.playerCount = characterMgr.GetContainer()->size();
|
||||
newPacket.version = NETWORK_VERSION;
|
||||
|
||||
network.SendTo(argPacket->GetAddressPtr(), static_cast<SerialPacket*>(&newPacket));
|
||||
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
}
|
||||
|
||||
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
|
||||
//create the new client
|
||||
ClientData newClient;
|
||||
newClient.address = argPacket->GetAddress();
|
||||
newClient.address = argPacket->srcAddress;
|
||||
|
||||
//load the user account
|
||||
//TODO: handle passwords
|
||||
int accountIndex = accountMgr.LoadAccount(argPacket->GetUsername(), clientIndex);
|
||||
int accountIndex = accountMgr.LoadAccount(argPacket->username, clientIndex);
|
||||
if (accountIndex < 0) {
|
||||
//TODO: send rejection packet
|
||||
std::cerr << "Error: Account already loaded: " << accountIndex << std::endl;
|
||||
@@ -55,9 +55,9 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
|
||||
|
||||
//send the client their info
|
||||
ClientPacket newPacket;
|
||||
newPacket.SetType(SerialPacketType::JOIN_RESPONSE);
|
||||
newPacket.SetClientIndex(clientIndex);
|
||||
newPacket.SetAccountIndex(accountIndex);
|
||||
newPacket.type = SerialPacketType::JOIN_RESPONSE;
|
||||
newPacket.clientIndex = clientIndex;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(&newClient.address, static_cast<SerialPacket*>(&newPacket));
|
||||
|
||||
@@ -80,14 +80,14 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
|
||||
//forward to the specified client
|
||||
network.SendTo(
|
||||
&clientMap[ accountMgr.GetAccount(argPacket->GetAccountIndex())->GetClientIndex() ].address,
|
||||
&clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].address,
|
||||
static_cast<SerialPacket*>(argPacket)
|
||||
);
|
||||
|
||||
//save and unload this account's characters
|
||||
//pump the unload message to all remaining clients
|
||||
characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool {
|
||||
if (argPacket->GetAccountIndex() == it->second.GetOwner()) {
|
||||
if (argPacket->accountIndex == it->second.GetOwner()) {
|
||||
PumpCharacterUnload(it->first);
|
||||
return true;
|
||||
}
|
||||
@@ -95,8 +95,8 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
});
|
||||
|
||||
//erase the in-memory stuff
|
||||
clientMap.erase(accountMgr.GetAccount(argPacket->GetAccountIndex())->GetClientIndex());
|
||||
accountMgr.UnloadAccount(argPacket->GetAccountIndex());
|
||||
clientMap.erase(accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex());
|
||||
accountMgr.UnloadAccount(argPacket->accountIndex);
|
||||
|
||||
//finished this routine
|
||||
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
||||
@@ -115,8 +115,8 @@ void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
|
||||
running = false;
|
||||
|
||||
//disconnect all clients
|
||||
ServerPacket newPacket;
|
||||
newPacket.SetType(SerialPacketType::DISCONNECT);
|
||||
SerialPacket newPacket;
|
||||
newPacket.type = SerialPacketType::DISCONNECT;
|
||||
PumpPacket(&newPacket);
|
||||
|
||||
//finished this routine
|
||||
@@ -130,15 +130,15 @@ void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
|
||||
void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
||||
RegionPacket newPacket;
|
||||
|
||||
newPacket.SetType(SerialPacketType::REGION_CONTENT);
|
||||
newPacket.SetRoomIndex(argPacket->GetRoomIndex());
|
||||
newPacket.SetX(argPacket->GetX());
|
||||
newPacket.SetY(argPacket->GetY());
|
||||
newPacket.type = SerialPacketType::REGION_CONTENT;
|
||||
newPacket.roomIndex = argPacket->roomIndex;
|
||||
newPacket.x = argPacket->x;
|
||||
newPacket.y = argPacket->y;
|
||||
|
||||
newPacket.SetRegion(roomMgr.GetRoom(argPacket->GetRoomIndex())->GetPager()->GetRegion(argPacket->GetX(), argPacket->GetY() ));
|
||||
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
|
||||
|
||||
//send the content
|
||||
network.SendTo(argPacket->GetAddressPtr(), static_cast<SerialPacket*>(&newPacket));
|
||||
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
@@ -148,7 +148,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
||||
void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||
//BUG: #27 Characters can be created with an invalid account index
|
||||
//NOTE: misnomer, try to load the character first
|
||||
int characterIndex = characterMgr.LoadCharacter(argPacket->GetAccountIndex(), argPacket->GetHandle(), argPacket->GetAvatar());
|
||||
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
|
||||
if (characterIndex == -1) {
|
||||
//TODO: rejection packet
|
||||
@@ -164,7 +164,7 @@ void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||
|
||||
//send this new character to all clients
|
||||
CharacterPacket newPacket;
|
||||
newPacket.SetType(SerialPacketType::CHARACTER_NEW);
|
||||
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
||||
CopyCharacterToPacket(&newPacket, characterIndex);
|
||||
PumpPacket(&newPacket);
|
||||
}
|
||||
@@ -173,7 +173,7 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
|
||||
//NOTE: Disconnecting only unloads a character, this explicitly deletes it
|
||||
|
||||
//Authenticate the owner is doing this
|
||||
int characterIndex = characterMgr.LoadCharacter(argPacket->GetAccountIndex(), argPacket->GetHandle(), argPacket->GetAvatar());
|
||||
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
|
||||
//if this is not your character
|
||||
if (characterIndex == -2) {
|
||||
@@ -197,7 +197,7 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
|
||||
}
|
||||
|
||||
void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||
CharacterData* character = characterMgr.GetCharacter(argPacket->GetCharacterIndex());
|
||||
CharacterData* character = characterMgr.GetCharacter(argPacket->characterIndex);
|
||||
|
||||
//make a new character if this one doesn't exist
|
||||
if (!character) {
|
||||
@@ -208,11 +208,11 @@ void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket)
|
||||
}
|
||||
|
||||
//accept client-side logic
|
||||
character->SetRoomIndex(argPacket->GetRoomIndex());
|
||||
character->SetOrigin(argPacket->GetOrigin());
|
||||
character->SetMotion(argPacket->GetMotion());
|
||||
character->SetRoomIndex(argPacket->roomIndex);
|
||||
character->SetOrigin(argPacket->origin);
|
||||
character->SetMotion(argPacket->motion);
|
||||
|
||||
*character->GetBaseStats() = *argPacket->GetStatistics();
|
||||
*character->GetBaseStats() = argPacket->stats;
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
|
||||
@@ -228,14 +228,14 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
|
||||
//NOTE: I quite dislike this function
|
||||
|
||||
//send all of the server's data to this client
|
||||
ClientData& client = clientMap[argPacket->GetClientIndex()];
|
||||
ClientData& client = clientMap[argPacket->clientIndex];
|
||||
|
||||
//send all characters
|
||||
CharacterPacket newPacket;
|
||||
newPacket.SetType(SerialPacketType::CHARACTER_UPDATE);
|
||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
||||
|
||||
for (auto& it : *characterMgr.GetContainer()) {
|
||||
newPacket.SetCharacterIndex(it.first);
|
||||
newPacket.characterIndex = it.first;
|
||||
CopyCharacterToPacket(&newPacket, it.first);
|
||||
network.SendTo(&client.address, static_cast<SerialPacket*>(&newPacket));
|
||||
}
|
||||
@@ -258,8 +258,8 @@ void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
|
||||
void ServerApplication::PumpCharacterUnload(int uid) {
|
||||
//delete the client-side character(s)
|
||||
CharacterPacket newPacket;
|
||||
newPacket.SetType(SerialPacketType::CHARACTER_DELETE);
|
||||
newPacket.SetCharacterIndex(uid);
|
||||
newPacket.type = SerialPacketType::CHARACTER_DELETE;
|
||||
newPacket.characterIndex = uid;
|
||||
PumpPacket(static_cast<SerialPacket*>(&newPacket));
|
||||
}
|
||||
|
||||
@@ -270,12 +270,12 @@ void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int
|
||||
}
|
||||
|
||||
//TODO: keep this up to date when the character changes
|
||||
packet->SetCharacterIndex(characterIndex);
|
||||
packet->SetHandle(character->GetHandle().c_str());
|
||||
packet->SetAvatar(character->GetAvatar().c_str());
|
||||
packet->SetAccountIndex(character->GetOwner());
|
||||
packet->SetRoomIndex(character->GetRoomIndex());
|
||||
packet->SetOrigin(character->GetOrigin());
|
||||
packet->SetMotion(character->GetMotion());
|
||||
*packet->GetStatistics() = *character->GetBaseStats();
|
||||
packet->characterIndex = characterIndex;
|
||||
strncpy(packet->handle, character->GetHandle().c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(packet->avatar, character->GetAvatar().c_str(), PACKET_STRING_SIZE);
|
||||
packet->accountIndex = character->GetOwner();
|
||||
packet->roomIndex = character->GetRoomIndex();
|
||||
packet->origin = character->GetOrigin();
|
||||
packet->motion = character->GetMotion();
|
||||
packet->stats = *character->GetBaseStats();
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
TODO: Reduce the verbosity of the network packets
|
||||
TODO: Sort out the *_cast<> stuff
|
||||
TODO: encapsulate the data structures
|
||||
TODO: Ping-pong and keep alive system
|
||||
TODO: Move the statistics into their own SQL table, instead of duplicating the structure a dozen times
|
||||
|
||||
Reference in New Issue
Block a user