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13 Commits

Author SHA1 Message Date
Kayne Ruse 59963a05f3 Tried, failed. I give up 2014-08-31 04:29:40 +10:00
Kayne Ruse 7d4d7817f2 I've adjusted the naming conventions for the serial code (read more)
It looks like this whole branch is fucking useless, considering that I'll
need to reimplement that massive switch statement again just to determine
which overwritten method to use. I might as well not have bothered.
2014-08-31 02:58:47 +10:00
Kayne Ruse 1c1b1e0a1f I'm trying something to fix this stupid segfault 2014-08-30 22:27:52 +10:00
Kayne Ruse 895671e30f Fixed reference error 2014-08-30 21:36:25 +10:00
Kayne Ruse cfe82c0625 BUG: Receive() is failing 2014-08-28 22:28:37 +10:00
Kayne Ruse b5ca9dc729 Updated the client to use the packet methods 2014-08-28 22:05:21 +10:00
Kayne Ruse 164247de4f Updated the server to use the packet methods 2014-08-28 21:48:29 +10:00
Kayne Ruse ac799bc583 Finished tedious encapsulation of the packet classes 2014-08-27 20:35:04 +10:00
Kayne Ruse b8bd5f9cea Changed the internal serialization conventions 2014-08-27 16:04:14 +10:00
Kayne Ruse 4b5194918b Encapsulated SerialPacket, and made adjustments to accomodate it 2014-08-27 15:35:04 +10:00
Kayne Ruse 426c3a52c2 Made a few more adjustments, the file structure should be correct now 2014-08-27 14:57:33 +10:00
Kayne Ruse 16b2a60373 Renamed serial source files 2014-08-27 14:52:36 +10:00
Kayne Ruse 6cdc3080a2 Moved packet and serial files into the same directory 2014-08-27 14:38:13 +10:00
178 changed files with 2094 additions and 5968 deletions
+8 -15
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@@ -1,17 +1,14 @@
## Outline
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Releases
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar). The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
## Documentation ## Documentation
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation Tortuga's full documentation can be found in a separate branch, see [Tortuga/docs](https://github.com/Ratstail91/Tortuga/tree/docs).
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues For Tortuga's primary documentation, please read the [Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/Tortuga%20Game%20Design%20Document.docx?raw=true).
For a list of known bugs, see the [GitHub bug tracker](https://github.com/Ratstail91/Tortuga/issues).
## External Dependencies ## External Dependencies
@@ -20,17 +17,13 @@ The most recent stable build for Windows can be found [here](https://dl.dropboxu
* [lua 5.2](http://www.lua.org/) - The lua programming language * [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine * [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Tools
* [WinRAR](http://www.rarlab.com/) - The best compression tool available IMO; only needed for distribution
## Copyright ## Copyright
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).) (Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License). The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013-2015 Kayne Ruse Copyright (c) 2013, 2014 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
-35
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@@ -1,35 +0,0 @@
This is the README for Tortuga's demo build. The source code is available at:
https://github.com/Ratstail91/Tortuga
The current build may have bugs, missing features, bugs masquerading as
features, etc. You can report a bug/feature here:
https://github.com/Ratstail91/Tortuga/issues
Please note that this game requires a functioning server to operate correctly.
Both a game server and game client are included in this package.
-------------------------
Instructions For Setup
-------------------------
1. To create a server, simply run server.exe
(a public server is provided by default)
2. To join a server, your player information must be input into rsc/config.cfg
(NOTE: This process will be streamlined later)
3. To change the config settings, open rsc/config.cfg
4. These settings must be unique for each player:
* client.username
* client.handle
5. There are currently two options for 'client.avatar':
* client.avatar = elliot2.bmp #male
* client.avatar = coa2.bmp #female
6. When you've correctly set these values, run client.exe, and select 'Start'
from the main menu; this displays the list of available servers.
7. Select the name of a server (default is 'Public') and select 'Join'.
8. Welcome to Tortuga, enjoy your stay.
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,15 +19,23 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "base_character.hpp" #include "character.hpp"
#include "config_utility.hpp" void Character::Update() {
if (motion.x && motion.y) {
origin += motion * CHARACTER_WALKING_MOD;
}
else if (motion != 0) {
origin += motion;
}
sprite.Update(0.016);
}
//------------------------- void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
//graphics sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
//------------------------- }
void BaseCharacter::CorrectSprite() { void Character::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use //NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) { if (motion.y > 0) {
sprite.SetYIndex(0); sprite.SetYIndex(0);
@@ -51,33 +59,3 @@ void BaseCharacter::CorrectSprite() {
sprite.SetXIndex(0); sprite.SetXIndex(0);
} }
} }
//-------------------------
//metadata
//-------------------------
int BaseCharacter::SetOwner(int i) {
return owner = i;
}
int BaseCharacter::GetOwner() {
return owner;
}
std::string BaseCharacter::SetHandle(std::string s) {
return handle = s;
}
std::string BaseCharacter::GetHandle() const {
return handle;
}
std::string BaseCharacter::SetAvatar(std::string s) {
avatar = s;
sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
return avatar;
}
std::string BaseCharacter::GetAvatar() const {
return avatar;
}
+95
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@@ -0,0 +1,95 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTER_HPP_
#define CHARACTER_HPP_
//components
#include "character_defines.hpp"
#include "vector2.hpp"
#include "bounding_box.hpp"
#include "statistics.hpp"
//graphics
#include "sprite_sheet.hpp"
//std namespace
#include <string>
#include <cmath>
class Character {
public:
Character() = default;
~Character() = default;
void Update();
//graphics
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite();
SpriteSheet* GetSprite() { return &sprite; }
//gameplay
Statistics* GetStats() { return &stats; }
//accessors and mutators
//metadata
int SetOwner(int i) { return owner = i; }
int GetOwner() { return owner; }
std::string SetHandle(std::string s) { return handle = s; }
std::string GetHandle() const { return handle; }
std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; }
//position
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 GetOrigin() const { return origin; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 GetMotion() const { return motion; }
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
BoundingBox GetBounds() { return bounds; }
private:
//graphics
SpriteSheet sprite;
//base statistics
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
//metadata
int owner;
std::string handle;
std::string avatar;
//position
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
BoundingBox bounds;
};
//tmp
#include <map>
typedef std::map<int, Character> CharacterMap;
#endif
+12 -18
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@@ -1,11 +1,11 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
* arising from the use of this software. * arising from the use of this software.
* *
* Permission is granted to anyone to use this software for any purpose, * Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it * including commercial ClientApplications, and to alter it and redistribute it
* freely, subject to the following restrictions: * freely, subject to the following restrictions:
* *
* 1. The origin of this software must not be misrepresented; you must not * 1. The origin of this software must not be misrepresented; you must not
@@ -21,7 +21,6 @@
*/ */
#include "client_application.hpp" #include "client_application.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include <stdexcept> #include <stdexcept>
@@ -38,18 +37,19 @@
#include "options_menu.hpp" #include "options_menu.hpp"
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "in_world.hpp" #include "in_world.hpp"
#include "disconnected_screen.hpp" //#include "in_combat.hpp"
#include "clean_up.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
void ClientApplication::Init(int argc, char* argv[]) { void ClientApplication::Init(int argc, char** argv) {
std::cout << "Beginning " << argv[0] << std::endl; std::cout << "Beginning " << argv[0] << std::endl;
//load the prerequisites //load the prerequisites
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", false, argc, argv); config.Load("rsc\\config.cfg");
//------------------------- //-------------------------
//Initialize the APIs //Initialize the APIs
@@ -88,7 +88,6 @@ void ClientApplication::Init(int argc, char* argv[]) {
std::cout << "Internal sizes:" << std::endl; std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(NETWORK_VERSION);
DEBUG_OUTPUT_VAR(sizeof(Region::type_t)); DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region)); DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH); DEBUG_OUTPUT_VAR(REGION_WIDTH);
@@ -96,10 +95,8 @@ void ClientApplication::Init(int argc, char* argv[]) {
DEBUG_OUTPUT_VAR(REGION_DEPTH); DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE); DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE); DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR #undef DEBUG_OUTPUT_VAR
@@ -137,18 +134,12 @@ void ClientApplication::Proc() {
realTime = Clock::now(); realTime = Clock::now();
//simulate game time //simulate game time
if (simTime < realTime) {
while (simTime < realTime) { while (simTime < realTime) {
//call each user defined function //call each user defined function
activeScene->RunFrame(); activeScene->RunFrame();
//~60 FPS //~60 FPS
simTime += std::chrono::duration<int, std::milli>(16); simTime += std::chrono::duration<int, std::milli>(16);
} }
}
else {
//give the machine a break
SDL_Delay(10);
}
//draw the game to the screen //draw the game to the screen
activeScene->RenderFrame(); activeScene->RenderFrame();
@@ -187,10 +178,13 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
activeScene = new LobbyMenu(&clientIndex, &accountIndex); activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break; break;
case SceneList::INWORLD: case SceneList::INWORLD:
activeScene = new InWorld(&clientIndex, &accountIndex); activeScene = new InWorld(&clientIndex, &accountIndex, &characterIndex, &characterMap);
break; break;
case SceneList::DISCONNECTEDSCREEN: // case SceneList::INCOMBAT:
activeScene = new DisconnectedScreen(); // activeScene = new InCombat(&clientIndex, &accountIndex, &characterIndex, &characterMap);
// break;
case SceneList::CLEANUP:
activeScene = new CleanUp(&clientIndex, &accountIndex, &characterIndex, &characterMap);
break; break;
default: default:
throw(std::logic_error("Failed to recognize the scene index")); throw(std::logic_error("Failed to recognize the scene index"));
+6 -2
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -26,6 +26,7 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "character.hpp"
#include "singleton.hpp" #include "singleton.hpp"
@@ -34,7 +35,7 @@
class ClientApplication: public Singleton<ClientApplication> { class ClientApplication: public Singleton<ClientApplication> {
public: public:
//public methods //public methods
void Init(int argc, char* argv[]); void Init(int argc, char** argv);
void Proc(); void Proc();
void Quit(); void Quit();
@@ -53,6 +54,9 @@ private:
//shared parameters //shared parameters
int clientIndex = -1; int clientIndex = -1;
int accountIndex = -1; int accountIndex = -1;
int characterIndex = -1;
CharacterMap characterMap;
}; };
#endif #endif
-30
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@@ -1,30 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "ip_operators.hpp"
bool operator==(IPaddress lhs, IPaddress rhs) {
return lhs.host == rhs.host && lhs.port == rhs.port;
}
bool operator!=(IPaddress lhs, IPaddress rhs) {
return !(lhs == rhs);
}
-31
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@@ -1,31 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef IPOPERATORS_HPP_
#define IPOPERATORS_HPP_
#include "SDL/SDL_net.h"
//these should've come standard
bool operator==(IPaddress lhs, IPaddress rhs);
bool operator!=(IPaddress lhs, IPaddress rhs);
#endif
-37
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@@ -1,37 +0,0 @@
#config
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,23 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "terminal_error.hpp"
@@ -1,34 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TERMINALERROR_HPP_
#define TERMINALERROR_HPP_
#include <stdexcept>
#include <string>
class terminal_error: public std::runtime_error {
public:
explicit terminal_error(const std::string& str): runtime_error(str) {}
explicit terminal_error(const char* cstr): runtime_error(cstr) {}
};
#endif
-55
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@@ -1,55 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASECHARACTER_HPP_
#define BASECHARACTER_HPP_
//components
#include "character_defines.hpp"
#include "entity.hpp"
//std namespace
#include <string>
class BaseCharacter: public Entity {
public:
BaseCharacter() = default;
virtual ~BaseCharacter() = default;
//graphics
void CorrectSprite();
//metadata
int SetOwner(int i);
int GetOwner();
std::string SetHandle(std::string s);
std::string GetHandle() const;
std::string SetAvatar(std::string s);
std::string GetAvatar() const;
protected:
//metadata
int owner;
std::string handle;
std::string avatar;
};
#endif
-63
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@@ -1,63 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "entity.hpp"
void Entity::Update() {
origin += motion;
sprite.Update(0.016);
}
void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
SpriteSheet* Entity::GetSprite() {
return &sprite;
}
//-------------------------
//accessors & mutators
//-------------------------
Vector2 Entity::SetOrigin(Vector2 v) {
return origin = v;
}
Vector2 Entity::SetMotion(Vector2 v) {
return motion = v;
}
BoundingBox Entity::SetBounds(BoundingBox b) {
return bounds = b;
}
Vector2 Entity::GetOrigin() {
return origin;
}
Vector2 Entity::GetMotion() {
return motion;
}
BoundingBox Entity::GetBounds() {
return bounds;
}
-56
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@@ -1,56 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENTITY_HPP_
#define ENTITY_HPP_
#include "bounding_box.hpp"
#include "sprite_sheet.hpp"
#include "vector2.hpp"
//The base class for all objects in the world
class Entity {
public:
virtual void Update();
virtual void DrawTo(SDL_Surface* const, int camX, int camY);
SpriteSheet* GetSprite();
//accessors & mutators
Vector2 SetOrigin(Vector2 v);
Vector2 SetMotion(Vector2 v);
BoundingBox SetBounds(BoundingBox b);
Vector2 GetOrigin();
Vector2 GetMotion();
BoundingBox GetBounds();
protected:
Entity() = default;
virtual ~Entity() = default;
SpriteSheet sprite;
Vector2 origin;
Vector2 motion;
BoundingBox bounds;
};
#endif
-76
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@@ -1,76 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "local_character.hpp"
#include <iostream>
bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList, Uint8* keyState) {
//skip this if there's no movement
if (motion == 0) {
return false;
}
//determine the simple movement based on input
Vector2 newMotion = {0, 0};
if (keyState[SDLK_w]) {
newMotion.y -= CHARACTER_WALKING_SPEED;
}
if (keyState[SDLK_a]) {
newMotion.x -= CHARACTER_WALKING_SPEED;
}
if (keyState[SDLK_s]) {
newMotion.y += CHARACTER_WALKING_SPEED;
}
if (keyState[SDLK_d]) {
newMotion.x += CHARACTER_WALKING_SPEED;
}
bool ret = false;
for(auto& box : boxList) {
if (box.CheckCollision(origin + bounds)) {
//push the character to the closest non-contact position
Vector2 shift = box.CalcShift(origin + bounds);
origin += shift;
//set any motion in that direction to zero
if (shift.x != 0) {
newMotion.x = 0;
}
if (shift.y != 0) {
newMotion.y = 0;
}
ret = true;
}
}
//handle diagonals
if (newMotion.x != 0 && newMotion.y != 0) {
newMotion *= CHARACTER_WALKING_MOD;
}
//set the new motion
motion = newMotion;
//signal for updates
return ret;
}
-42
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@@ -1,42 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef LOCALCHARACTER_HPP_
#define LOCALCHARACTER_HPP_
#include "base_character.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp"
#include <list>
class LocalCharacter: public BaseCharacter {
public:
LocalCharacter() = default;
virtual ~LocalCharacter() = default;
bool ProcessCollisionGrid(std::list<BoundingBox>, Uint8* keyState);
private:
//NOTE: NO MEMBERS
};
#endif
@@ -1,252 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//character management
//-------------------------
//DOCS: preexisting characters will result in query responses
//DOCS: new characters will result in create messages
//DOCS: this client's character will exist in both (skipped)
void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
}
//debug
std::cout << "Create, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
}
//remove this character
characterMap.erase(characterIt);
//debug
std::cout << "Delete, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
if (argPacket->accountIndex == accountIndex) {
return;
}
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Query, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterMovement(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
void InWorld::HandleCharacterAttack(CharacterPacket* const argPacket) {
//TODO: attack animation
}
//-------------------------
//monster management
//-------------------------
void InWorld::HandleMonsterCreate(MonsterPacket* const argPacket) {
//TODO
}
void InWorld::HandleMonsterDelete(MonsterPacket* const argPacket) {
//TODO
}
void InWorld::HandleMonsterQueryExists(MonsterPacket* const argPacket) {
//TODO
}
void InWorld::HandleMonsterMovement(MonsterPacket* const argPacket) {
//TODO
}
void InWorld::HandleMonsterAttack(MonsterPacket* const argPacket) {
//TODO
}
//-------------------------
//player movement
//-------------------------
void InWorld::ProcessLocalCharacterMovement() {
//character movement
if (!localCharacter) {
return;
}
Vector2 newMotion = {0, 0};
if (keyState[SDLK_w]) {
newMotion.y -= CHARACTER_WALKING_SPEED;
}
if (keyState[SDLK_a]) {
newMotion.x -= CHARACTER_WALKING_SPEED;
}
if (keyState[SDLK_s]) {
newMotion.y += CHARACTER_WALKING_SPEED;
}
if (keyState[SDLK_d]) {
newMotion.x += CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (newMotion.x != 0 && newMotion.y != 0) {
newMotion *= CHARACTER_WALKING_MOD;
}
//set the info
if (localCharacter->GetMotion() != newMotion) {
localCharacter->SetMotion(newMotion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
}
void InWorld::SendLocalCharacterMovement() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> InWorld::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
//NOTE: for loops were too dense to work with, so I've just used while loops
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
}
//increment
wallBounds.y += wallBounds.h;
}
//increment
wallBounds.x += wallBounds.w;
}
return std::move(boxList);
}
@@ -1,264 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include "ip_operators.hpp"
#include "terminal_error.hpp"
#include <chrono>
#include <sstream>
#include <stdexcept>
//-------------------------
//Basic connections
//-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
HandleDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_FORCED:
HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_CREATE:
HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
HandleCharacterQueryExists(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_MOVEMENT:
HandleCharacterMovement(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_ATTACK:
HandleCharacterAttack(static_cast<CharacterPacket*>(argPacket));
break;
//monster management
case SerialPacketType::MONSTER_CREATE:
HandleMonsterCreate(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_DELETE:
HandleMonsterDelete(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_EXISTS:
HandleMonsterQueryExists(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_MOVEMENT:
HandleMonsterMovement(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_ATTACK:
HandleMonsterAttack(static_cast<MonsterPacket*>(argPacket));
break;
//rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in InWorld: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}
void InWorld::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
//-------------------------
//Connection control
//-------------------------
void InWorld::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
}
void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) {
HandleLogoutResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) {
HandleDisconnectResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
void InWorld::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//map management
//-------------------------
void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool {
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
});
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
void InWorld::UpdateMap() {
if (roomIndex == -1) {
return;
}
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
});
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
SendRegionRequest(roomIndex, i, j);
}
}
}
}
-253
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@@ -1,253 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include "terminal_error.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <sstream>
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
keyState(SDL_GetKeyState(nullptr))
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: add the tilesheet to the map system
//TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//Send the character data
//TODO: login scene, prompt, etc.
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//query the world state
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//debug
//
}
InWorld::~InWorld() {
//unload the local data
characterMap.clear();
monsterMap.clear();
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update() {
//create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer);
//heartbeat system
CheckHeartBeat();
//update all entities
for (auto& it : characterMap) {
it.second.Update();
}
for (auto& it : monsterMap) {
it.second.Update();
}
//update the map
UpdateMap();
//skip the rest without a local character
if (!localCharacter) {
return;
}
//get the collidable boxes
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
//process the collisions
if (localCharacter->ProcessCollisionGrid(boxList, keyState)) {
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw the entities
for (auto& it : characterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
for (auto& it : monsterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
std::ostringstream msg;
msg << fps.GetFrameRate();
font.DrawStringTo(msg.str(), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//two-step logout
SendDisconnectRequest();
SetNextScene(SceneList::QUIT);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendLogoutRequest();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendShutdownRequest();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
//hotkeys & player input
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//TODO: the escape key should actually control menus and stuff
SendLogoutRequest();
return;
case SDLK_w:
case SDLK_a:
case SDLK_s:
case SDLK_d:
ProcessLocalCharacterMovement();
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_w:
case SDLK_a:
case SDLK_s:
case SDLK_d:
ProcessLocalCharacterMovement();
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
}
-37
View File
@@ -1,37 +0,0 @@
#config
INCLUDES+=. .. ../client_utilities ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+9 -9
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -30,25 +30,25 @@
using namespace std; using namespace std;
int main(int argc, char* argv[]) { int main(int argc, char** argv) {
try { try {
//create the singletons //create the singletons
ConfigUtility::CreateSingleton(); ConfigUtility::Create();
UDPNetworkUtility::CreateSingleton(); UDPNetworkUtility::Create();
//call the client's routines //call the server's routines
ClientApplication::CreateSingleton(); ClientApplication::Create();
ClientApplication& app = ClientApplication::GetSingleton(); ClientApplication& app = ClientApplication::GetSingleton();
app.Init(argc, argv); app.Init(argc, argv);
app.Proc(); app.Proc();
app.Quit(); app.Quit();
ClientApplication::DeleteSingleton(); ClientApplication::Delete();
//delete the singletons //delete the singletons
ConfigUtility::DeleteSingleton(); ConfigUtility::Delete();
UDPNetworkUtility::DeleteSingleton(); UDPNetworkUtility::Delete();
} }
catch(exception& e) { catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl; cerr << "Fatal exception thrown: " << e.what() << endl;
+4 -16
View File
@@ -1,15 +1,6 @@
#include directories #config
INCLUDES+=. client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=client.a ../libcommon.a -lSDL_net
ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32
endif
LIBS+=-lSDLmain -lSDL
#flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source #source
@@ -25,10 +16,7 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities $(MAKE) -C scenes
$(MAKE) -C entities
$(MAKE) -C gameplay_scenes
$(MAKE) -C menu_scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
-37
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@@ -1,37 +0,0 @@
#config
INCLUDES+=. .. ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+3 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -34,7 +34,8 @@ enum class SceneList {
OPTIONSMENU, OPTIONSMENU,
LOBBYMENU, LOBBYMENU,
INWORLD, INWORLD,
DISCONNECTEDSCREEN, INCOMBAT,
CLEANUP,
}; };
#endif #endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,11 +19,10 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "disconnected_screen.hpp" #include "clean_up.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <stdexcept> #include <stdexcept>
@@ -31,7 +30,17 @@
//Public access members //Public access members
//------------------------- //-------------------------
DisconnectedScreen::DisconnectedScreen() { CleanUp::CleanUp(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
@@ -51,13 +60,19 @@ DisconnectedScreen::DisconnectedScreen() {
backButton.SetText("Back"); backButton.SetText("Back");
//full reset //full reset
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER); network.Unbind(Channels::SERVER);
clientIndex = -1;
accountIndex = -1;
characterIndex = -1;
// combatMap.clear();
characterMap.clear();
// enemyMap.clear();
//auto return //auto return
startTick = std::chrono::steady_clock::now(); startTick = std::chrono::steady_clock::now();
} }
DisconnectedScreen::~DisconnectedScreen() { CleanUp::~CleanUp() {
// //
} }
@@ -65,45 +80,43 @@ DisconnectedScreen::~DisconnectedScreen() {
//Frame loop //Frame loop
//------------------------- //-------------------------
void DisconnectedScreen::Update() { void CleanUp::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
//Eat incoming packets //BUGFIX: Eat incoming packets
while(UDPNetworkUtility::GetSingleton().Receive()); while(network.Receive());
} }
void DisconnectedScreen::Render(SDL_Surface* const screen) { void CleanUp::Render(SDL_Surface* const screen) {
ConfigUtility& config = ConfigUtility::GetSingleton();
backButton.DrawTo(screen); backButton.DrawTo(screen);
font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30); font.DrawStringTo("You have been disconnected.", screen, 50, 30);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void DisconnectedScreen::QuitEvent() { void CleanUp::QuitEvent() {
SetNextScene(SceneList::QUIT); SetNextScene(SceneList::QUIT);
} }
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) { void CleanUp::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion); backButton.MouseMotion(motion);
} }
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) { void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button); backButton.MouseButtonDown(button);
} }
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) { void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) { if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
} }
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) { void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) { switch(key.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
@@ -111,6 +124,6 @@ void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
} }
} }
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) { void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,8 +19,11 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef DISCONNECTEDSCREEN_HPP_ #ifndef CLEANUP_HPP_
#define DISCONNECTEDSCREEN_HPP_ #define CLEANUP_HPP_
//network
#include "udp_network_utility.hpp"
//graphics //graphics
#include "image.hpp" #include "image.hpp"
@@ -28,16 +31,22 @@
#include "button.hpp" #include "button.hpp"
//client //client
#include "character.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
//std namespace //std namespace
#include <chrono> #include <chrono>
class DisconnectedScreen : public BaseScene { class CleanUp : public BaseScene {
public: public:
//Public access members //Public access members
DisconnectedScreen(); CleanUp(
~DisconnectedScreen(); int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~CleanUp();
protected: protected:
//Frame loop //Frame loop
@@ -52,6 +61,13 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
int& clientIndex;
int& accountIndex;
int& characterIndex;
CharacterMap& characterMap;
//graphics //graphics
Image image; Image image;
RasterFont font; RasterFont font;
+489
View File
@@ -0,0 +1,489 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include "config_utility.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: add the tilesheet to the map system?
//TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 32, 32);
//request a sync
RequestSynchronize();
//debug
//
}
InWorld::~InWorld() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update() {
//suck in and process all waiting packets
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
delete reinterpret_cast<char*>(packetBuffer);
//update the characters
for (auto& it : characterMap) {
it.second.Update();
}
//check the map
UpdateMap();
//skip the rest
if (!localCharacter) {
return;
}
//check for collisions with the map
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
const int xCount = localCharacter->GetBounds().w / wallBounds.w + 1;
const int yCount = localCharacter->GetBounds().h / wallBounds.h + 1;
for (int i = -1; i <= xCount; ++i) {
for (int j = -1; j <= yCount; ++j) {
//set the wall's position
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, localCharacter->GetOrigin().x);
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, localCharacter->GetOrigin().y);
if (!regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
continue;
}
if ((localCharacter->GetOrigin() + localCharacter->GetBounds()).CheckOverlap(wallBounds)) {
localCharacter->SetOrigin(localCharacter->GetOrigin() - (localCharacter->GetMotion()));
localCharacter->SetMotion({0,0});
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
}
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
// SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw characters
for (auto& it : characterMap) {
//BUG: #29 drawing order according to Y origin
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
SetNextScene(SceneList::QUIT);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestDisconnect();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestShutDown();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
if (!localCharacter) {
return;
}
//hotkeys
switch(key.keysym.sym) {
case SDLK_ESCAPE:
RequestDisconnect();
break;
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_LEFT:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_RIGHT:
motion.x += CHARACTER_WALKING_SPEED;
break;
case SDLK_UP:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_DOWN:
motion.y += CHARACTER_WALKING_SPEED;
break;
default:
return;
}
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
if (!localCharacter) {
return;
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
//NOTE: The use of min/max here are to prevent awkward movements
case SDLK_LEFT:
motion.x = std::min(motion.x + CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_RIGHT:
motion.x = std::max(motion.x - CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_UP:
motion.y = std::min(motion.y + CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_DOWN:
motion.y = std::max(motion.y - CHARACTER_WALKING_SPEED, 0.0);
break;
default:
return;
}
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
//-------------------------
//Network handlers
//-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->GetType()) {
case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket);
break;
case SerialPacketType::CHARACTER_NEW:
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_UPDATE:
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
break;
}
}
void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
SetNextScene(SceneList::CLEANUP);
}
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->GetCharacterIndex()) != characterMap.end()) {
throw(std::runtime_error("Cannot create duplicate characters"));
}
//create the character object
Character& newCharacter = characterMap[argPacket->GetCharacterIndex()];
//fill out the character's members
newCharacter.SetHandle(argPacket->GetHandle());
newCharacter.SetAvatar(argPacket->GetAvatar());
newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
newCharacter.SetOrigin(argPacket->GetOrigin());
newCharacter.SetMotion(argPacket->GetMotion());
newCharacter.SetBounds({
CHARACTER_BOUNDS_X,
CHARACTER_BOUNDS_Y,
CHARACTER_BOUNDS_WIDTH,
CHARACTER_BOUNDS_HEIGHT
});
*newCharacter.GetStats() = *argPacket->GetStatistics();
//bookkeeping code
newCharacter.CorrectSprite();
//catch this client's player object
if (argPacket->GetAccountIndex() == accountIndex && !localCharacter) {
characterIndex = argPacket->GetCharacterIndex();
localCharacter = &newCharacter;
//setup the camera
//TODO: move this?
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//center on the player's character
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
}
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
//catch this client's player object
if (argPacket->GetCharacterIndex() == characterIndex) {
characterIndex = -1;
localCharacter = nullptr;
}
characterMap.erase(argPacket->GetCharacterIndex());
}
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->GetCharacterIndex()) == characterMap.end()) {
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
HandleCharacterNew(argPacket);
return;
}
Character& character = characterMap[argPacket->GetCharacterIndex()];
//other characters moving
if (argPacket->GetCharacterIndex() != characterIndex) {
character.SetOrigin(argPacket->GetOrigin());
character.SetMotion(argPacket->GetMotion());
character.CorrectSprite();
}
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadRegion(argPacket->GetX(), argPacket->GetY());
regionPager.PushRegion(argPacket->GetRegion());
//clean up after the serial code
delete argPacket->GetRegion();
argPacket->SetRegion(nullptr);
}
//-------------------------
//Server control
//-------------------------
void InWorld::RequestSynchronize() {
ClientPacket newPacket;
//request a sync
newPacket.SetType(SerialPacketType::SYNCHRONIZE);
newPacket.SetClientIndex(clientIndex);
newPacket.SetAccountIndex(accountIndex);
//TODO: location, range for sync request
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendPlayerUpdate() {
CharacterPacket newPacket;
//pack the packet
newPacket.SetType(SerialPacketType::CHARACTER_UPDATE);
newPacket.SetCharacterIndex(characterIndex);
//NOTE: omitting the handle and avatar here
newPacket.SetAccountIndex(accountIndex);
newPacket.SetRoomIndex(0); //TODO: room index
newPacket.SetOrigin(localCharacter->GetOrigin());
newPacket.SetMotion(localCharacter->GetMotion());
*newPacket.GetStatistics() = *localCharacter->GetStats();
//TODO: gameplay components: equipment, items, buffs, debuffs
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestDisconnect() {
ClientPacket newPacket;
//send a disconnect request
newPacket.SetType(SerialPacketType::DISCONNECT);
newPacket.SetClientIndex(clientIndex);
newPacket.SetAccountIndex(accountIndex);
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestShutDown() {
ClientPacket newPacket;
//send a shutdown request
newPacket.SetType(SerialPacketType::SHUTDOWN);
newPacket.SetClientIndex(clientIndex);
newPacket.SetAccountIndex(accountIndex);
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestRegion(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.SetType(SerialPacketType::REGION_REQUEST);
packet.SetRoomIndex(roomIndex);
packet.SetX(x);
packet.SetY(y);
network.SendTo(Channels::SERVER, &packet);
}
//-------------------------
//Utilities
//-------------------------
//TODO: convert this into a more generic function?; using parameters for the bounds
void InWorld::UpdateMap() {
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
//check if the region is outside of this area
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
//clunky, but the alternative was time consuming
int tmpX = it->GetX();
int tmpY = it->GetY();
++it;
regionPager.UnloadRegion(tmpX, tmpY);
continue;
}
++it;
}
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
RequestRegion(0, i, j);
}
}
}
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -25,10 +25,8 @@
//maps //maps
#include "region_pager_base.hpp" #include "region_pager_base.hpp"
//utilities //networking
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp"
//graphics //graphics
#include "image.hpp" #include "image.hpp"
@@ -39,20 +37,23 @@
//common //common
#include "frame_rate.hpp" #include "frame_rate.hpp"
#include "character.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
#include "base_monster.hpp"
#include "local_character.hpp"
//STL //STL
#include <map> #include <map>
#include <chrono>
class InWorld : public BaseScene { class InWorld : public BaseScene {
public: public:
//Public access members //Public access members
InWorld(int* const argClientIndex, int* const argAccountIndex); InWorld(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~InWorld(); ~InWorld();
protected: protected:
@@ -71,51 +72,30 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//Basic connections //Network handlers
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
void HandlePing(ServerPacket* const); void HandleDisconnect(SerialPacket* const);
void HandlePong(ServerPacket* const); void HandleCharacterNew(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
//Connection control void HandleCharacterUpdate(CharacterPacket* const);
void SendLogoutRequest();
void SendDisconnectRequest();
void SendShutdownRequest();
void HandleLogoutResponse(ClientPacket* const);
void HandleDisconnectResponse(ClientPacket* const);
void HandleDisconnectForced(ClientPacket* const);
void CheckHeartBeat();
//map management
void SendRegionRequest(int roomIndex, int x, int y);
void HandleRegionContent(RegionPacket* const); void HandleRegionContent(RegionPacket* const);
//Server control
void RequestSynchronize();
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutDown();
void RequestRegion(int roomIndex, int x, int y);
//utilities
void UpdateMap(); void UpdateMap();
//character management //shared parameters
void HandleCharacterCreate(CharacterPacket* const); UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterQueryExists(CharacterPacket* const);
void HandleCharacterMovement(CharacterPacket* const);
void HandleCharacterAttack(CharacterPacket* const);
//monster management
void HandleMonsterCreate(MonsterPacket* const);
void HandleMonsterDelete(MonsterPacket* const);
void HandleMonsterQueryExists(MonsterPacket* const);
void HandleMonsterMovement(MonsterPacket* const);
void HandleMonsterAttack(MonsterPacket* const);
//player movement
void ProcessLocalCharacterMovement();
void SendLocalCharacterMovement();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//indexes
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
int characterIndex = -1; int& characterIndex;
int roomIndex = -1; CharacterMap& characterMap;
//graphics //graphics
Image buttonImage; Image buttonImage;
@@ -128,30 +108,16 @@ protected:
//UI //UI
Button disconnectButton; Button disconnectButton;
Button shutDownButton; Button shutDownButton;
FrameRate fps; //TODO: Review the camera
//the camera structure
struct { struct {
int x = 0, y = 0; int x = 0, y = 0;
int width = 0, height = 0; int width = 0, height = 0;
int marginX = 0, marginY = 0; int marginX = 0, marginY = 0;
} camera; } camera;
FrameRate fps;
//entities //game
std::map<int, BaseCharacter> characterMap; Character* localCharacter = nullptr;
std::map<int, BaseMonster> monsterMap;
LocalCharacter* localCharacter = nullptr;
//heartbeat
//TODO: Heartbeat needs it's own utility
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
//ugly references; I hate this
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
Uint8* keyState = nullptr;
}; };
#endif #endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -22,9 +22,9 @@
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <sstream>
//------------------------- //-------------------------
//Public access members //Public access members
@@ -34,10 +34,6 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex), clientIndex(*argClientIndex),
accountIndex(*argAccountIndex) accountIndex(*argAccountIndex)
{ {
//preemptive reset
clientIndex = -1;
accountIndex = -1;
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3); image.SetClipH(image.GetClipH()/3);
@@ -67,7 +63,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
//set the server list's position //set the server list's position
listBox = {300, 50, 200, font.GetCharH()}; listBox = {300, 50, 200, font.GetCharH()};
//Eat incoming packets //BUGFIX: Eat incoming packets
while(network.Receive()); while(network.Receive());
//Initial broadcast //Initial broadcast
@@ -116,16 +112,14 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
(Uint16)listBox.w, (Uint16)listBox.h (Uint16)listBox.w, (Uint16)listBox.h
}; };
r.y += i * listBox.h; r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5)); SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
} }
//draw the server name //draw the server name
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h); font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
//draw the player count //draw the player count
std::ostringstream msg; font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
msg << serverInfo[i].playerCount;
font.DrawStringTo(msg.str(), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
//compatible? //compatible?
if (!serverInfo[i].compatible) { if (!serverInfo[i].compatible) {
@@ -166,7 +160,7 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//has the user selected a server on the list? //has the user selected a server on the list?
BoundingBox tmpBox = listBox; BoundingBox tmpBox = listBox;
tmpBox.h *= serverInfo.size(); tmpBox.h *= serverInfo.size();
if (tmpBox.CheckCollision({button.x, button.y, 0, 0})) { if (tmpBox.CheckOverlap({button.x, button.y})) {
selection = &serverInfo[(button.y - listBox.y)/listBox.h]; selection = &serverInfo[(button.y - listBox.y)/listBox.h];
} }
else { else {
@@ -191,32 +185,16 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
//------------------------- //-------------------------
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) { void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) { switch(argPacket->GetType()) {
//responses
case SerialPacketType::BROADCAST_RESPONSE: case SerialPacketType::BROADCAST_RESPONSE:
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket)); HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
break; break;
case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::JOIN_RESPONSE:
HandleJoinResponse(static_cast<ClientPacket*>(argPacket)); HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
break; break;
case SerialPacketType::LOGIN_RESPONSE:
HandleLoginResponse(static_cast<ClientPacket*>(argPacket));
break;
//rejections
case SerialPacketType::JOIN_REJECTION:
HandleJoinRejection(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::LOGIN_REJECTION:
HandleLoginRejection(static_cast<TextPacket*>(argPacket));
break;
//handle errors //handle errors
default: { default:
std::ostringstream msg; throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
msg << "Unknown SerialPacketType encountered in LobbyMenu: " << static_cast<int>(argPacket->type);
throw(std::runtime_error( msg.str() ));
}
break; break;
} }
} }
@@ -224,10 +202,10 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) { void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data //extract the data
ServerInformation server; ServerInformation server;
server.address = argPacket->srcAddress; server.address = argPacket->GetAddress();
server.name = argPacket->name; server.name = argPacket->GetName();
server.playerCount = argPacket->playerCount; server.playerCount = argPacket->GetPlayerCount();
server.version = argPacket->version; server.version = argPacket->GetVersion();
//Checking compatibility //Checking compatibility
server.compatible = server.version == NETWORK_VERSION; server.compatible = server.version == NETWORK_VERSION;
@@ -237,28 +215,18 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
} }
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) { void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
//save the server's data clientIndex = argPacket->GetClientIndex();
clientIndex = argPacket->clientIndex; accountIndex = argPacket->GetAccountIndex();
network.Bind(argPacket->srcAddress, Channels::SERVER); network.Bind(argPacket->GetAddressPtr(), Channels::SERVER);
//request login data
SendLoginRequest();
}
void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
if (argPacket->clientIndex != clientIndex) {
throw(std::runtime_error("Client index invalid during login"));
}
accountIndex = argPacket->accountIndex;
SetNextScene(SceneList::INWORLD); SetNextScene(SceneList::INWORLD);
}
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) { //send this player's character info
//TODO: Better output for join rejection CharacterPacket newPacket;
} newPacket.SetType(SerialPacketType::CHARACTER_NEW);
newPacket.SetHandle(config["client.handle"].c_str());
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) { newPacket.SetAvatar(config["client.avatar"].c_str());
//TODO: Better output for login rejection newPacket.SetAccountIndex(accountIndex);
network.SendTo(Channels::SERVER, &newPacket);
} }
//------------------------- //-------------------------
@@ -267,8 +235,8 @@ void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
void LobbyMenu::SendBroadcastRequest() { void LobbyMenu::SendBroadcastRequest() {
//broadcast to the network, or a specific server //broadcast to the network, or a specific server
ClientPacket packet; ServerPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST; packet.SetType(SerialPacketType::BROADCAST_REQUEST);
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet); network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list //reset the server list
@@ -279,19 +247,10 @@ void LobbyMenu::SendBroadcastRequest() {
void LobbyMenu::SendJoinRequest() { void LobbyMenu::SendJoinRequest() {
//pack the packet //pack the packet
ClientPacket packet; ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST; packet.SetType(SerialPacketType::JOIN_REQUEST);
packet.SetUsername(config["client.username"].c_str());
//join the selected server //join the selected server
network.SendTo(selection->address, &packet); network.SendTo(&selection->address, &packet);
selection = nullptr; selection = nullptr;
} }
void LobbyMenu::SendLoginRequest() {
//NOTE: high cohesion
ClientPacket packet;
packet.type = SerialPacketType::LOGIN_REQUEST;
packet.clientIndex = clientIndex;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
network.SendTo(Channels::SERVER, &packet);
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -31,7 +31,6 @@
//utilities //utilities
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
@@ -63,14 +62,10 @@ protected:
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
void HandleBroadcastResponse(ServerPacket* const); void HandleBroadcastResponse(ServerPacket* const);
void HandleJoinResponse(ClientPacket* const); void HandleJoinResponse(ClientPacket* const);
void HandleLoginResponse(ClientPacket* const);
void HandleJoinRejection(TextPacket* const);
void HandleLoginRejection(TextPacket* const);
//server control //server control
void SendBroadcastRequest(); void SendBroadcastRequest();
void SendJoinRequest(); void SendJoinRequest();
void SendLoginRequest();
//shared parameters //shared parameters
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -84,12 +84,6 @@ void MainMenu::Render(SDL_Surface* const screen) {
startButton.DrawTo(screen); startButton.DrawTo(screen);
optionsButton.DrawTo(screen); optionsButton.DrawTo(screen);
quitButton.DrawTo(screen); quitButton.DrawTo(screen);
//text
font.DrawStringTo("Thanks for playing!", screen, 50, screen->h - 50 - image.GetClipH() * 2);
font.DrawStringTo("You can get the latest version at: ", screen, 50, screen->h - 50 - image.GetClipH() * 1);
font.DrawStringTo("https://github.com/Ratstail91/Tortuga", screen, 50, screen->h - 50 - image.GetClipH() * 0);
//TODO: replace this with a website address
} }
//------------------------- //-------------------------
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+3 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -39,7 +39,7 @@ void Timer::Stop() {
std::ostream& operator<<(std::ostream& os, Timer& t) { std::ostream& operator<<(std::ostream& os, Timer& t) {
os << t.GetName() << ": "; os << t.GetName() << ": ";
os << std::chrono::duration_cast<std::chrono::microseconds>(t.GetTime()).count(); os << std::chrono::duration_cast<std::chrono::milliseconds>(t.GetTime()).count();
os << "us"; os << "ms";
return os; return os;
} }
+3 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -34,8 +34,8 @@ public:
Timer(std::string s); Timer(std::string s);
~Timer() = default; ~Timer() = default;
void Start(); inline void Start();
void Stop(); inline void Stop();
//accessors and mutators //accessors and mutators
Clock::duration GetTime() { return timeSpan; } Clock::duration GetTime() { return timeSpan; }
+1 -6
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -27,7 +27,6 @@
//the speeds that the characters move //the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 2.24; constexpr double CHARACTER_WALKING_SPEED = 2.24;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0); constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD;
//the bounds for the character objects, mapped to the default sprites //the bounds for the character objects, mapped to the default sprites
constexpr int CHARACTER_BOUNDS_X = 0; constexpr int CHARACTER_BOUNDS_X = 0;
@@ -35,8 +34,4 @@ constexpr int CHARACTER_BOUNDS_Y = 16;
constexpr int CHARACTER_BOUNDS_WIDTH = 32; constexpr int CHARACTER_BOUNDS_WIDTH = 32;
constexpr int CHARACTER_BOUNDS_HEIGHT = 32; constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
//the character's sprite format
constexpr int CHARACTER_CELLS_X = 4;
constexpr int CHARACTER_CELLS_Y = 4;
#endif #endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,12 +19,16 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef MAPSYSTEMAPI_HPP_ #ifndef COMBATDEFINES_HPP_
#define MAPSYSTEMAPI_APP_ #define COMBATDEFINES_HPP_
#include "lua.hpp" #define COMBAT_MAX_CHARACTERS 16
#define COMBAT_MAX_ENEMIES 16
#define TORTUGA_MAP_SYSTEM_API "map_system" enum class TerrainType {
LUAMOD_API int openMapSystemAPI(lua_State* L); NONE = 0,
GRASSLANDS,
//etc.
};
#endif #endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,12 +19,24 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CHARACTERAPI_HPP_ #ifndef STATISTICS_HPP_
#define CHARACTERAPI_HPP_ #define STATISTICS_HPP_
#include "lua.hpp" struct Statistics {
int level = 0;
#define TORTUGA_CHARACTER_API "character" int exp = 0;
LUAMOD_API int openCharacterAPI(lua_State* L); int maxHP = 0;
int health = 0;
int maxMP = 0;
int mana = 0;
int attack = 0;
int defence = 0;
int intelligence = 0;
int resistance = 0;
int speed = 0;
float accuracy = 0.0;
float evasion = 0.0;
float luck = 0.0;
};
#endif #endif
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../map INCLUDES+=.
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../utilities INCLUDES+=. ../graphics ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
-55
View File
@@ -1,55 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_system_api.hpp"
//all map API headers
#include "region_api.hpp"
#include "region_pager_api.hpp"
//useful "globals"
//...
//This mimics linit.c to create a nested collection of all map modules.
static const luaL_Reg funcs[] = {
{nullptr, nullptr}
};
static const luaL_Reg libs[] = {
{"Region", openRegionAPI},
{"RegionPager", openRegionPagerAPI},
{nullptr, nullptr}
};
int openMapSystemAPI(lua_State* L) {
//create the table
luaL_newlibtable(L, libs);
//push the "global" functions
luaL_setfuncs(L, funcs, 0);
//push the substable
for (const luaL_Reg* lib = libs; lib->func; lib++) {
lib->func(L);
lua_setfield(L, -2, lib->name);
}
return 1;
}
+2 -26
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,9 +21,9 @@
*/ */
#include "region.hpp" #include "region.hpp"
#include <stdexcept>
#include <cmath> #include <cmath>
#include <cstring> #include <cstring>
#include <stdexcept>
int snapToBase(int base, int x) { int snapToBase(int base, int x) {
return floor((double)x / base) * base; return floor((double)x / base) * base;
@@ -42,41 +42,17 @@ Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
} }
Region::type_t Region::SetTile(int x, int y, int z, type_t v) { Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::SetTile() argument out of range"));
}
return tiles[x][y][z] = v; return tiles[x][y][z] = v;
} }
Region::type_t Region::GetTile(int x, int y, int z) { Region::type_t Region::GetTile(int x, int y, int z) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::GetTile() argument out of range"));
}
return tiles[x][y][z]; return tiles[x][y][z];
} }
bool Region::SetSolid(int x, int y, bool b) { bool Region::SetSolid(int x, int y, bool b) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::SetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y] = b; return solid[x * REGION_WIDTH + y] = b;
} }
bool Region::GetSolid(int x, int y) { bool Region::GetSolid(int x, int y) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::GetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y]; return solid[x * REGION_WIDTH + y];
} }
int Region::GetX() const {
return x;
}
int Region::GetY() const {
return y;
}
std::bitset<REGION_WIDTH*REGION_HEIGHT>* Region::GetSolidBitset() {
return &solid;
}
+4 -4
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -48,10 +48,10 @@ public:
bool GetSolid(int x, int y); bool GetSolid(int x, int y);
//accessors //accessors
int GetX() const; int GetX() const { return x; }
int GetY() const; int GetY() const { return y; }
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset(); std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; }
private: private:
const int x; const int x;
const int y; const int y;
+1 -3
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -85,8 +85,6 @@ static const luaL_Reg regionLib[] = {
{"GetSolid",getSolid}, {"GetSolid",getSolid},
{"GetX",getX}, {"GetX",getX},
{"GetY",getY}, {"GetY",getY},
//the global macros
{"GetWidth",getWidth}, {"GetWidth",getWidth},
{"GetHeight",getHeight}, {"GetHeight",getHeight},
{"GetDepth",getDepth}, {"GetDepth",getDepth},
+3 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -22,9 +22,9 @@
#ifndef REGIONAPI_HPP_ #ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_ #define REGIONAPI_HPP_
#include "lua.hpp" #include "lua/lua.hpp"
#define TORTUGA_REGION_NAME "region" #define TORTUGA_REGION_NAME "Region"
LUAMOD_API int openRegionAPI(lua_State* L); LUAMOD_API int openRegionAPI(lua_State* L);
#endif #endif
+2 -27
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -84,22 +84,7 @@ static int createRegion(lua_State* L) {
static int unloadRegion(lua_State* L) { static int unloadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1)); RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
pager->UnloadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
//two argument types: coords & the region itself
switch(lua_type(L, 2)) {
case LUA_TNUMBER:
pager->UnloadIf([&](Region const& region) -> bool {
int x = lua_tointeger(L, 2);
int y = lua_tointeger(L, 3);
return region.GetX() == x && region.GetY() == y;
});
break;
case LUA_TLIGHTUSERDATA:
pager->UnloadIf([&](Region const& region) -> bool {
return (&region) == lua_touserdata(L, 2);
});
break;
}
return 0; return 0;
} }
@@ -131,13 +116,6 @@ static int setOnUnload(lua_State* L) {
return 0; return 0;
} }
//debugging
static int containerSize(lua_State* L) {
RegionPagerLua* pager = static_cast<RegionPagerLua*>(lua_touserdata(L, 1));
lua_pushinteger(L, pager->GetContainer()->size());
return 1;
}
static const luaL_Reg regionPagerLib[] = { static const luaL_Reg regionPagerLib[] = {
//curry //curry
{"SetTile", setTile}, {"SetTile", setTile},
@@ -158,9 +136,6 @@ static const luaL_Reg regionPagerLib[] = {
{"SetOnCreate",setOnCreate}, {"SetOnCreate",setOnCreate},
{"SetOnUnload",setOnUnload}, {"SetOnUnload",setOnUnload},
//debugging
{"ContainerSize", containerSize},
//sentinel //sentinel
{nullptr, nullptr} {nullptr, nullptr}
}; };
+3 -3
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -22,9 +22,9 @@
#ifndef REGIONPAGERAPI_HPP_ #ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_ #define REGIONPAGERAPI_HPP_
#include "lua.hpp" #include "lua/lua.hpp"
#define TORTUGA_REGION_PAGER_NAME "region_pager" #define TORTUGA_REGION_PAGER_NAME "RegionPager"
LUAMOD_API int openRegionPagerAPI(lua_State* L); LUAMOD_API int openRegionPagerAPI(lua_State* L);
#endif #endif
+5 -11
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -24,10 +24,6 @@
#include <stdexcept> #include <stdexcept>
#include <algorithm> #include <algorithm>
RegionPagerBase::~RegionPagerBase() {
UnloadAll();
};
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) { Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y); Region* ptr = GetRegion(x, y);
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v); return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
@@ -92,14 +88,12 @@ Region* RegionPagerBase::CreateRegion(int x, int y) {
return &regionList.front(); return &regionList.front();
} }
void RegionPagerBase::UnloadIf(std::function<bool(Region const&)> fn) { void RegionPagerBase::UnloadRegion(int x, int y) {
regionList.remove_if(fn); regionList.remove_if([x, y](Region& region) -> bool {
return region.GetX() == x && region.GetY() == y;
});
} }
void RegionPagerBase::UnloadAll() { void RegionPagerBase::UnloadAll() {
regionList.clear(); regionList.clear();
} }
std::list<Region>* RegionPagerBase::GetContainer() {
return &regionList;
}
+4 -5
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -24,13 +24,12 @@
#include "region.hpp" #include "region.hpp"
#include <functional>
#include <list> #include <list>
class RegionPagerBase { class RegionPagerBase {
public: public:
RegionPagerBase() = default; RegionPagerBase() = default;
virtual ~RegionPagerBase(); virtual ~RegionPagerBase() { UnloadAll(); };
//tile manipulation //tile manipulation
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v); virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
@@ -48,12 +47,12 @@ public:
virtual Region* LoadRegion(int x, int y); virtual Region* LoadRegion(int x, int y);
virtual Region* SaveRegion(int x, int y); virtual Region* SaveRegion(int x, int y);
virtual Region* CreateRegion(int x, int y); virtual Region* CreateRegion(int x, int y);
virtual void UnloadRegion(int x, int y);
virtual void UnloadIf(std::function<bool(Region const&)> fn);
virtual void UnloadAll(); virtual void UnloadAll();
//accessors & mutators //accessors & mutators
std::list<Region>* GetContainer(); std::list<Region>* GetContainer() { return &regionList; }
protected: protected:
std::list<Region> regionList; std::list<Region> regionList;
}; };
+4 -25
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -23,20 +23,6 @@
#include <stdexcept> #include <stdexcept>
//DOCS: Load, Save and Create fail unless the lua function has been set
//DOCS: UnloadIf and UnloadAll will still continue without the function set
RegionPagerLua::~RegionPagerLua() {
//unload all regions
UnloadAll();
//clear any stored functions
luaL_unref(lua, LUA_REGISTRYINDEX, loadRef);
luaL_unref(lua, LUA_REGISTRYINDEX, saveRef);
luaL_unref(lua, LUA_REGISTRYINDEX, createRef);
luaL_unref(lua, LUA_REGISTRYINDEX, unloadRef);
}
//return the loaded region, or nullptr on failure
Region* RegionPagerLua::LoadRegion(int x, int y) { Region* RegionPagerLua::LoadRegion(int x, int y) {
//get the pager's function from the registry //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef); lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
@@ -68,7 +54,6 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
} }
} }
//return the saved region, or nullptr on failure
Region* RegionPagerLua::SaveRegion(int x, int y) { Region* RegionPagerLua::SaveRegion(int x, int y) {
//get the pager's function from the registry //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef); lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
@@ -103,7 +88,6 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
} }
} }
//return the created region, or nullptr on failure
Region* RegionPagerLua::CreateRegion(int x, int y) { Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) { if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region")); throw(std::logic_error("Cannot overwrite an existing region"));
@@ -132,26 +116,23 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
return &regionList.front(); return &regionList.front();
} }
//no return void RegionPagerLua::UnloadRegion(int x, int y) {
void RegionPagerLua::UnloadIf(std::function<bool(Region const&)> fn) {
//get the pager's function from the registry //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef); lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available //check if this function is available
if (lua_isnil(lua, -1)) { if (lua_isnil(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//remove the regions anyway
regionList.remove_if(fn);
return; return;
} }
//run each region through this lambda //run each region through this lambda
regionList.remove_if([&](Region& region) -> bool { regionList.remove_if([&](Region& region) -> bool {
if (fn(region)) { if (region.GetX() == x && region.GetY() == y) {
//push a copy of the function onto the stack with the region //push a copy of the function onto the stack with the region
lua_pushvalue(lua, -1); lua_pushvalue(lua, -1);
lua_pushlightuserdata(lua, static_cast<void*>(&region)); lua_pushlightuserdata(lua, &region);
//call the function, 1 arg, 0 return //call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) { if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
@@ -176,8 +157,6 @@ void RegionPagerLua::UnloadAll() {
//check if this function is available //check if this function is available
if (lua_isnil(lua, -1)) { if (lua_isnil(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//remove the regions anyway
regionList.clear();
return; return;
} }
+4 -5
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -24,22 +24,21 @@
#include "region_pager_base.hpp" #include "region_pager_base.hpp"
#include "lua.hpp" #include "lua/lua.hpp"
#include <functional>
#include <string> #include <string>
class RegionPagerLua : public RegionPagerBase { class RegionPagerLua : public RegionPagerBase {
public: public:
RegionPagerLua() = default; RegionPagerLua() = default;
~RegionPagerLua(); ~RegionPagerLua() = default;
//region manipulation //region manipulation
Region* LoadRegion(int x, int y) override; Region* LoadRegion(int x, int y) override;
Region* SaveRegion(int x, int y) override; Region* SaveRegion(int x, int y) override;
Region* CreateRegion(int x, int y) override; Region* CreateRegion(int x, int y) override;
void UnloadRegion(int x, int y) override;
void UnloadIf(std::function<bool(Region const&)> fn) override;
void UnloadAll() override; void UnloadAll() override;
//accessors & mutators //accessors & mutators
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+75
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@@ -0,0 +1,75 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_api.hpp"
#include "tile_sheet.hpp"
static int load(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
return 0;
}
static int unload(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Unload();
return 0;
}
static int getXCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetXCount());
return 1;
}
static int getYCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetYCount());
return 1;
}
static int getTileW(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileW());
return 1;
}
static int getTileH(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileH());
return 1;
}
static const luaL_Reg tileSheetLib[] = {
{"Load",load},
{"Unload",unload},
{"GetXCount",getXCount},
{"GetYCount",getYCount},
{"GetTileW",getTileW},
{"GetTileH",getTileH},
{nullptr, nullptr}
};
LUAMOD_API int openTileSheetAPI(lua_State* L) {
luaL_newlib(L, tileSheetLib);
return 1;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,12 +19,12 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef ENTITYAPI_HPP_ #ifndef TILESHEETAPI_HPP_
#define ENTITYAPI_HPP_ #define TILESHEETAPI_HPP_
#include "lua.hpp" #include "lua/lua.hpp"
#define TORTUGA_ENTITY_API "entity" #define TORTUGA_TILE_SHEET_NAME "TileSheet"
LUAMOD_API int openEntityAPI(lua_State* L); LUAMOD_API int openTileSheetAPI(lua_State* L);
#endif #endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -23,44 +23,50 @@
#include "serial_utility.hpp" #include "serial_utility.hpp"
void serializeCharacter(void* buffer, CharacterPacket* packet) { void CharacterPacket::Serialize(void* buffer) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); serializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the character //identify the character
serialCopy(&buffer, &packet->characterIndex, sizeof(int)); serializeCopy(&buffer, &characterIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE); serializeCopy(&buffer, handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE); serializeCopy(&buffer, avatar, PACKET_STRING_SIZE);
//the owner //the owner
serialCopy(&buffer, &packet->accountIndex, sizeof(int)); serializeCopy(&buffer, &accountIndex, sizeof(int));
//location //location
serialCopy(&buffer, &packet->roomIndex, sizeof(int)); serializeCopy(&buffer, &roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double)); serializeCopy(&buffer, &origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double)); serializeCopy(&buffer, &origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double)); serializeCopy(&buffer, &motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double)); serializeCopy(&buffer, &motion.y, sizeof(double));
//gameplay components: equipment, items, buffs, debuffs... //stats structure
serializeCopyStatistics(&buffer, &stats);
//TODO: gameplay components: equipment, items, buffs, debuffs
} }
void deserializeCharacter(void* buffer, CharacterPacket* packet) { void CharacterPacket::Deserialize(void* buffer) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the character //identify the character
deserialCopy(&buffer, &packet->characterIndex, sizeof(int)); deserializeCopy(&buffer, &characterIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE); deserializeCopy(&buffer, handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE); deserializeCopy(&buffer, avatar, PACKET_STRING_SIZE);
//the owner //the owner
deserialCopy(&buffer, &packet->accountIndex, sizeof(int)); deserializeCopy(&buffer, &accountIndex, sizeof(int));
//location //location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int)); deserializeCopy(&buffer, &roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double)); deserializeCopy(&buffer, &origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double)); deserializeCopy(&buffer, &origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double)); deserializeCopy(&buffer, &motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double)); deserializeCopy(&buffer, &motion.y, sizeof(double));
//gameplay components: equipment, items, buffs, debuffs... //stats structure
deserializeCopyStatistics(&buffer, &stats);
//TODO: gameplay components: equipment, items, buffs, debuffs
} }
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -25,26 +25,63 @@
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "vector2.hpp" #include "vector2.hpp"
#include "statistics.hpp"
struct CharacterPacket : SerialPacketBase { #include <cstring>
class CharacterPacket : public SerialPacketBase {
public:
CharacterPacket() {}
~CharacterPacket() {}
//indentity
int SetCharacterIndex(int i) { return characterIndex = i; }
const char* SetHandle(const char* s)
{ return strncpy(handle, s, PACKET_STRING_SIZE); }
const char* SetAvatar(const char* s)
{ return strncpy(handle, s, PACKET_STRING_SIZE); }
int SetAccountIndex(int i) { return accountIndex = i; }
int GetCharacterIndex() { return characterIndex; }
const char* GetHandle() { return handle; }
const char* GetAvatar() { return avatar; }
int GetAccountIndex() { return accountIndex; }
//location
int SetRoomIndex(int i) { return roomIndex = i; }
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
int GetRoomIndex() { return roomIndex; }
Vector2 GetOrigin() { return origin; }
Vector2 GetMotion() { return motion; }
//gameplay
Statistics* GetStatistics() { return &stats; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//identify the character //identify the character
int characterIndex; int characterIndex;
char handle[PACKET_STRING_SIZE]; char handle[PACKET_STRING_SIZE+1];
char avatar[PACKET_STRING_SIZE]; char avatar[PACKET_STRING_SIZE+1];
//the owner //the owner
int accountIndex; int accountIndex;
//TODO: Authentication token?
//location //location
int roomIndex; int roomIndex;
Vector2 origin; Vector2 origin;
Vector2 motion; Vector2 motion;
//gameplay components: equipment, items, buffs, debuffs... //gameplay
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
}; };
void serializeCharacter(void* buffer, CharacterPacket* packet);
void deserializeCharacter(void* buffer, CharacterPacket* packet);
#endif #endif
+11 -11
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -23,18 +23,18 @@
#include "serial_utility.hpp" #include "serial_utility.hpp"
void serializeClient(void* buffer, ClientPacket* packet) { void ClientPacket::Serialize(void* buffer) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); serializeCopy(&buffer, &type, sizeof(SerialPacketType));
serialCopy(&buffer, &packet->clientIndex, sizeof(int)); serializeCopy(&buffer, &clientIndex, sizeof(int));
serialCopy(&buffer, &packet->accountIndex, sizeof(int)); serializeCopy(&buffer, &accountIndex, sizeof(int));
serialCopy(&buffer, packet->username, PACKET_STRING_SIZE); serializeCopy(&buffer, username, PACKET_STRING_SIZE);
} }
void deserializeClient(void* buffer, ClientPacket* packet) { void ClientPacket::Deserialize(void* buffer) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
deserialCopy(&buffer, &packet->clientIndex, sizeof(int)); deserializeCopy(&buffer, &clientIndex, sizeof(int));
deserialCopy(&buffer, &packet->accountIndex, sizeof(int)); deserializeCopy(&buffer, &accountIndex, sizeof(int));
deserialCopy(&buffer, packet->username, PACKET_STRING_SIZE); deserializeCopy(&buffer, username, PACKET_STRING_SIZE);
} }
+24 -6
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -24,13 +24,31 @@
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
struct ClientPacket : SerialPacketBase { #include <cstring>
class ClientPacket : public SerialPacketBase {
public:
ClientPacket() {}
~ClientPacket() {}
//accessors & mutators
int SetClientIndex(int i) { return clientIndex = i; }
int SetAccountIndex(int i) { return accountIndex = i; }
const char* SetUsername(const char* s)
{ return strncpy(username, s, PACKET_STRING_SIZE); }
int GetClientIndex() { return clientIndex; }
int GetAccountIndex() { return accountIndex; }
const char* GetUsername() { return username; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
int clientIndex; int clientIndex;
int accountIndex; int accountIndex;
char username[PACKET_STRING_SIZE]; char username[PACKET_STRING_SIZE+1];
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
}; };
void serializeClient(void* buffer, ClientPacket* packet);
void deserializeClient(void* buffer, ClientPacket* packet);
#endif #endif
@@ -1,76 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "monster_packet.hpp"
#include "serial_utility.hpp"
void serializeMonster(void* buffer, MonsterPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the monster
serialCopy(&buffer, &packet->monsterIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
//attack data
//TODO
}
void deserializeMonster(void* buffer, MonsterPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the monster
deserialCopy(&buffer, &packet->monsterIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
//attack data
//TODO
}
@@ -1,48 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MONSTERPACKET_HPP_
#define MONSTERPACKET_HPP_
#include "serial_packet_base.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp"
struct MonsterPacket : SerialPacketBase {
//identify the monster
int monsterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
BoundingBox bounds;
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
//TODO: attack data
};
void serializeMonster(void* buffer, MonsterPacket* packet);
void deserializeMonster(void* buffer, MonsterPacket* packet);
#endif
+18 -18
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -23,15 +23,15 @@
#include "serial_utility.hpp" #include "serial_utility.hpp"
void serializeRegion(void* buffer, RegionPacket* packet) { void RegionPacket::Serialize(void* buffer) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); serializeCopy(&buffer, &type, sizeof(SerialPacketType));
//format //format
serialCopy(&buffer, &packet->roomIndex, sizeof(int)); serializeCopy(&buffer, &roomIndex, sizeof(int));
serialCopy(&buffer, &packet->x, sizeof(int)); serializeCopy(&buffer, &x, sizeof(int));
serialCopy(&buffer, &packet->y, sizeof(int)); serializeCopy(&buffer, &y, sizeof(int));
if (packet->type != SerialPacketType::REGION_CONTENT) { if (type != SerialPacketType::REGION_CONTENT) {
return; return;
} }
@@ -39,41 +39,41 @@ void serializeRegion(void* buffer, RegionPacket* packet) {
for (int i = 0; i < REGION_WIDTH; i++) { for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) { for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) { for (int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k); *reinterpret_cast<Region::type_t*>(buffer) = region->GetTile(i, j, k);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t); buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
} }
} }
} }
//solids //solids
serialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT); serializeCopy(&buffer, region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
} }
void deserializeRegion(void* buffer, RegionPacket* packet) { void RegionPacket::Deserialize(void* buffer) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
//format //format
deserialCopy(&buffer, &packet->roomIndex, sizeof(int)); deserializeCopy(&buffer, &roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->x, sizeof(int)); deserializeCopy(&buffer, &x, sizeof(int));
deserialCopy(&buffer, &packet->y, sizeof(int)); deserializeCopy(&buffer, &y, sizeof(int));
if (packet->type != SerialPacketType::REGION_CONTENT) { if (type != SerialPacketType::REGION_CONTENT) {
return; return;
} }
//an object to work on //an object to work on
packet->region = new Region(packet->x, packet->y); region = new Region(x, y);
//tiles //tiles
for (int i = 0; i < REGION_WIDTH; i++) { for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) { for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) { for (int k = 0; k < REGION_DEPTH; k++) {
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer)); region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t); buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
} }
} }
} }
//solids //solids
deserialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT); deserializeCopy(&buffer, region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
} }
+24 -5
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -27,13 +27,35 @@
#include "region.hpp" #include "region.hpp"
#include <cmath> #include <cmath>
#include <cstring>
//define the memory footprint for the region's members //define the memory footprint for the region's members
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH; constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0); constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3; constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3;
struct RegionPacket : SerialPacketBase { class RegionPacket : public SerialPacketBase {
public:
RegionPacket() {}
~RegionPacket() {}
//location
int SetRoomIndex(int i) { return roomIndex = i; }
int SetX(int i) { return x = i; }
int SetY(int i) { return y = i; }
int GetRoomIndex() { return roomIndex; }
int GetX() { return x; }
int GetY() { return y; }
//the region itself
Region* SetRegion(Region* r) { return region = r; }
Region* GetRegion() { return region; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//location/identify the region //location/identify the region
int roomIndex; int roomIndex;
int x, y; int x, y;
@@ -42,7 +64,4 @@ struct RegionPacket : SerialPacketBase {
Region* region; Region* region;
}; };
void serializeRegion(void* buffer, RegionPacket* packet);
void deserializeRegion(void* buffer, RegionPacket* packet);
#endif #endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,4 +21,4 @@
*/ */
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
//sanity check //NOTE: This is a sanity check
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -26,14 +26,28 @@
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
//The packets use a char array for string storage
constexpr int PACKET_STRING_SIZE = 100; constexpr int PACKET_STRING_SIZE = 100;
struct SerialPacketBase { class SerialPacketBase {
//members public:
SerialPacketType SetType(SerialPacketType t) { return type = t; }
SerialPacketType GetType() { return type; }
IPaddress GetAddress() { return srcAddress; }
IPaddress* GetAddressPtr() { return &srcAddress; }
SerialPacketBase() {};
virtual ~SerialPacketBase() {};
virtual void Serialize(void* buffer) = 0;
virtual void Deserialize(void* buffer) = 0;
protected:
friend class UDPNetworkUtility;
SerialPacketType type; SerialPacketType type;
IPaddress srcAddress; IPaddress srcAddress;
virtual ~SerialPacketBase() {};
}; };
#endif #endif
+11 -11
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -23,20 +23,20 @@
#include "serial_utility.hpp" #include "serial_utility.hpp"
void serializeServer(void* buffer, ServerPacket* packet) { void ServerPacket::Serialize(void* buffer) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); serializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the server //identify the server
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE); serializeCopy(&buffer, name, PACKET_STRING_SIZE);
serialCopy(&buffer, &packet->playerCount, sizeof(int)); serializeCopy(&buffer, &playerCount, sizeof(int));
serialCopy(&buffer, &packet->version, sizeof(int)); serializeCopy(&buffer, &version, sizeof(int));
} }
void deserializeServer(void* buffer, ServerPacket* packet) { void ServerPacket::Deserialize(void* buffer) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the server //identify the server
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE); deserializeCopy(&buffer, name, PACKET_STRING_SIZE);
deserialCopy(&buffer, &packet->playerCount, sizeof(int)); deserializeCopy(&buffer, &playerCount, sizeof(int));
deserialCopy(&buffer, &packet->version, sizeof(int)); deserializeCopy(&buffer, &version, sizeof(int));
} }
+22 -6
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -24,14 +24,30 @@
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
struct ServerPacket : SerialPacketBase { #include <cstring>
class ServerPacket : public SerialPacketBase {
public:
ServerPacket() {}
~ServerPacket() {}
const char* SetName(const char* s)
{ return strncpy(name, s, PACKET_STRING_SIZE); }
int SetPlayerCount(int i) { return playerCount = i; }
int SetVersion(int i) { return version = i; }
const char* GetName() { return name; }
int GetPlayerCount() { return playerCount; }
int GetVersion() { return version; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//identify the server //identify the server
char name[PACKET_STRING_SIZE]; char name[PACKET_STRING_SIZE+1];
int playerCount; int playerCount;
int version; int version;
}; };
void serializeServer(void* buffer, ServerPacket* packet);
void deserializeServer(void* buffer, ServerPacket* packet);
#endif #endif
@@ -1,40 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_packet.hpp"
#include "serial_utility.hpp"
void serializeText(void* buffer, TextPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//content
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
}
void deserializeText(void* buffer, TextPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//content
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
}
@@ -1,35 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TEXTPACKET_HPP_
#define TEXTPACKET_HPP_
#include "serial_packet_base.hpp"
struct TextPacket : SerialPacketBase {
char name[PACKET_STRING_SIZE];
char text[PACKET_STRING_SIZE];
};
void serializeText(void* buffer, TextPacket* packet);
void deserializeText(void* buffer, TextPacket* packet);
#endif
+11 -10
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -22,30 +22,31 @@
#ifndef SERIALPACKET_HPP_ #ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_ #define SERIALPACKET_HPP_
/* DOCS: serial_packet.hpp is used to define a number of required constants.
* These are used extensively by the server and client
*/
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "character_packet.hpp" #include "character_packet.hpp"
#include "client_packet.hpp" #include "client_packet.hpp"
#include "monster_packet.hpp"
#include "region_packet.hpp" #include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "text_packet.hpp"
//SerialPacketBase is defined in serial_packet_base.hpp //SerialPacketBase is defined in serial_packet_base.hpp
typedef SerialPacketBase SerialPacket; typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients //DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = -1; constexpr int NETWORK_VERSION = 20140831;
union MaxPacket { //_MaxPacket Should not be used
union _MaxPacket {
CharacterPacket a; CharacterPacket a;
ClientPacket b; ClientPacket b;
MonsterPacket c; RegionPacket c;
RegionPacket d; ServerPacket d;
ServerPacket e;
TextPacket f;
}; };
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket); constexpr int MAX_PACKET_SIZE = sizeof(_MaxPacket);
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data /* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type * DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
+19 -71
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -27,10 +27,9 @@
* valid data, but it will still be carried in that packet's format. * valid data, but it will still be carried in that packet's format.
*/ */
//TODO: This needs to be smoothed out
enum class SerialPacketType { enum class SerialPacketType {
//default: there is something wrong //default: there is something wrong
NONE, NONE = 0,
//------------------------- //-------------------------
//ServerPacket //ServerPacket
@@ -47,28 +46,22 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//ClientPacket //ClientPacket
// client index, account index, username // client index, account index, character index
//------------------------- //-------------------------
//Connecting to a server as a client //Connecting to a server as a client
JOIN_REQUEST, JOIN_REQUEST,
JOIN_RESPONSE, JOIN_RESPONSE,
JOIN_REJECTION,
//client requests all information from the server
SYNCHRONIZE,
//disconnect from the server //disconnect from the server
DISCONNECT_REQUEST, DISCONNECT,
DISCONNECT_RESPONSE,
DISCONNECT_FORCED,
//load the account
LOGIN_REQUEST,
LOGIN_RESPONSE,
//unload the account
LOGOUT_REQUEST,
LOGOUT_RESPONSE,
//shut down the server //shut down the server
SHUTDOWN_REQUEST, SHUTDOWN,
//------------------------- //-------------------------
//RegionPacket //RegionPacket
@@ -76,74 +69,29 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//map data //map data
REGION_REQUEST, //NOTE: technically a query REGION_REQUEST,
REGION_CONTENT, REGION_CONTENT,
//------------------------- //-------------------------
//CharacterPacket //CharacterPacket
// character index, // handle, avatar, character index, account index,
// handle, avatar, // room index, origin, motion
// account index (owner),
// room index, origin, motion,
// statistics // statistics
//------------------------- //-------------------------
//character management //controlling characters
CHARACTER_CREATE, CHARACTER_NEW,
CHARACTER_DELETE, CHARACTER_DELETE,
CHARACTER_LOAD, CHARACTER_UPDATE,
CHARACTER_UNLOAD,
//find out info from the server //authentication, character index => character stats
QUERY_CHARACTER_EXISTS, CHARACTER_STATS_REQUEST,
QUERY_CHARACTER_STATS, CHARACTER_STATS_RESPONSE,
QUERY_CHARACTER_LOCATION,
//set the info in the server //reject a character request
CHARACTER_MOVEMENT,
CHARACTER_ATTACK,
//admin control
// ADMIN_SET_CHARACTER_ORIGIN,
//-------------------------
//MonsterPacket
// monster index,
// handle, avatar, hitbox
// room index, origin, motion
// TODO: attack data
//-------------------------
MONSTER_CREATE,
MONSTER_DELETE,
QUERY_MONSTER_EXISTS, //a list of monsters in a room
QUERY_MONSTER_STATS, //statistics of a specific monster type or instance
QUERY_MONSTER_LOCATION, //umm...
MONSTER_MOVEMENT, //monster movement
MONSTER_ATTACK,
//-------------------------
//TextPacket
// name, text
//-------------------------
//general speech
TEXT_BROADCAST,
//rejection/error messages
JOIN_REJECTION,
LOGIN_REJECTION,
REGION_REJECTION,
CHARACTER_REJECTION, CHARACTER_REJECTION,
MONSTER_REJECTION,
SHUTDOWN_REJECTION,
//-------------------------
//not used //not used
//-------------------------
LAST LAST
}; };
+85 -100
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,142 +21,127 @@
*/ */
#include "serial_utility.hpp" #include "serial_utility.hpp"
//packet types #include "serial_packet_type.hpp"
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "monster_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "text_packet.hpp" #include "client_packet.hpp"
#include "region_packet.hpp"
#include "character_packet.hpp"
#include <cstring> #include <cstring>
//raw memory copy void serializePacket(SerialPacketBase* packet, void* data) {
void serialCopy(void** buffer, void* data, int size) { switch(packet->GetType()) {
memcpy(*buffer, data, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
void deserialCopy(void** buffer, void* data, int size) {
memcpy(data, *buffer, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
//DOCS: The server and client MUST use the correct packet types
//main switch functions
void serializePacket(void* buffer, SerialPacketBase* packet) {
switch(packet->type) {
case SerialPacketType::PING: case SerialPacketType::PING:
case SerialPacketType::PONG: case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST: case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE: case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(buffer, static_cast<ServerPacket*>(packet)); static_cast<ServerPacket*>(packet)->Serialize(data);
break; break;
case SerialPacketType::JOIN_REQUEST: case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST: case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::DISCONNECT_RESPONSE: case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT_FORCED: case SerialPacketType::DISCONNECT:
case SerialPacketType::LOGIN_REQUEST: case SerialPacketType::SHUTDOWN:
case SerialPacketType::LOGIN_RESPONSE: static_cast<ClientPacket*>(packet)->Serialize(data);
case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::SHUTDOWN_REQUEST:
serializeClient(buffer, static_cast<ClientPacket*>(packet));
break; break;
case SerialPacketType::REGION_REQUEST: case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT: case SerialPacketType::REGION_CONTENT:
serializeRegion(buffer, static_cast<RegionPacket*>(packet)); static_cast<RegionPacket*>(packet)->Serialize(data);
break; break;
case SerialPacketType::CHARACTER_CREATE: case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE: case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_LOAD: case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_UNLOAD: case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::QUERY_CHARACTER_EXISTS: case SerialPacketType::CHARACTER_STATS_RESPONSE:
case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_MOVEMENT:
case SerialPacketType::CHARACTER_ATTACK:
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::MONSTER_CREATE:
case SerialPacketType::MONSTER_DELETE:
case SerialPacketType::QUERY_MONSTER_EXISTS:
case SerialPacketType::QUERY_MONSTER_STATS:
case SerialPacketType::QUERY_MONSTER_LOCATION:
case SerialPacketType::MONSTER_MOVEMENT:
case SerialPacketType::MONSTER_ATTACK:
serializeMonster(buffer, static_cast<MonsterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION: case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::MONSTER_REJECTION: static_cast<CharacterPacket*>(packet)->Serialize(data);
case SerialPacketType::SHUTDOWN_REJECTION:
serializeText(buffer, static_cast<TextPacket*>(packet));
break; break;
} }
} }
void deserializePacket(void* buffer, SerialPacketBase* packet) { void deserializePacket(SerialPacketBase* packet, void* data) {
//find the type, so that you can actually deserialize the packet! //get the type
SerialPacketType type; SerialPacketType type;
memcpy(&type, buffer, sizeof(SerialPacketType)); memcpy(&type, data, sizeof(SerialPacketType));
switch(type) { switch(type) {
case SerialPacketType::PING: case SerialPacketType::PING:
case SerialPacketType::PONG: case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST: case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE: case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(buffer, static_cast<ServerPacket*>(packet)); static_cast<ServerPacket*>(packet)->Deserialize(data);
break; break;
case SerialPacketType::JOIN_REQUEST: case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST: case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::DISCONNECT_RESPONSE: case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT_FORCED: case SerialPacketType::DISCONNECT:
case SerialPacketType::LOGIN_REQUEST: case SerialPacketType::SHUTDOWN:
case SerialPacketType::LOGIN_RESPONSE: static_cast<ClientPacket*>(packet)->Deserialize(data);
case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::SHUTDOWN_REQUEST:
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
break; break;
case SerialPacketType::REGION_REQUEST: case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT: case SerialPacketType::REGION_CONTENT:
deserializeRegion(buffer, static_cast<RegionPacket*>(packet)); static_cast<RegionPacket*>(packet)->Deserialize(data);
break; break;
case SerialPacketType::CHARACTER_CREATE: case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE: case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_LOAD: case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_UNLOAD: case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::QUERY_CHARACTER_EXISTS: case SerialPacketType::CHARACTER_STATS_RESPONSE:
case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_MOVEMENT:
case SerialPacketType::CHARACTER_ATTACK:
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::MONSTER_CREATE:
case SerialPacketType::MONSTER_DELETE:
case SerialPacketType::QUERY_MONSTER_EXISTS:
case SerialPacketType::QUERY_MONSTER_STATS:
case SerialPacketType::QUERY_MONSTER_LOCATION:
case SerialPacketType::MONSTER_MOVEMENT:
case SerialPacketType::MONSTER_ATTACK:
deserializeMonster(buffer, static_cast<MonsterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION: case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::MONSTER_REJECTION: static_cast<CharacterPacket*>(packet)->Deserialize(data);
case SerialPacketType::SHUTDOWN_REJECTION:
deserializeText(buffer, static_cast<TextPacket*>(packet));
break; break;
} }
} }
void serializeCopy(void** bufferHead, void* data, int size) {
memcpy(*bufferHead, data, size);
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
}
void deserializeCopy(void** bufferHead, void* data, int size) {
memcpy(data, *bufferHead, size);
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
}
void serializeCopyStatistics(void** bufferHead, Statistics* stats) {
//integers
serializeCopy(bufferHead, &stats->level, sizeof(int));
serializeCopy(bufferHead, &stats->exp, sizeof(int));
serializeCopy(bufferHead, &stats->maxHP, sizeof(int));
serializeCopy(bufferHead, &stats->health, sizeof(int));
serializeCopy(bufferHead, &stats->maxMP, sizeof(int));
serializeCopy(bufferHead, &stats->mana, sizeof(int));
serializeCopy(bufferHead, &stats->attack, sizeof(int));
serializeCopy(bufferHead, &stats->defence, sizeof(int));
serializeCopy(bufferHead, &stats->intelligence, sizeof(int));
serializeCopy(bufferHead, &stats->resistance, sizeof(int));
serializeCopy(bufferHead, &stats->speed, sizeof(int));
//floats
serializeCopy(bufferHead, &stats->accuracy, sizeof(float));
serializeCopy(bufferHead, &stats->evasion, sizeof(float));
serializeCopy(bufferHead, &stats->luck, sizeof(float));
}
void deserializeCopyStatistics(void** bufferHead, Statistics* stats) {
//integers
deserializeCopy(bufferHead, &stats->level, sizeof(int));
deserializeCopy(bufferHead, &stats->exp, sizeof(int));
deserializeCopy(bufferHead, &stats->maxHP, sizeof(int));
deserializeCopy(bufferHead, &stats->health, sizeof(int));
deserializeCopy(bufferHead, &stats->maxMP, sizeof(int));
deserializeCopy(bufferHead, &stats->mana, sizeof(int));
deserializeCopy(bufferHead, &stats->attack, sizeof(int));
deserializeCopy(bufferHead, &stats->defence, sizeof(int));
deserializeCopy(bufferHead, &stats->intelligence, sizeof(int));
deserializeCopy(bufferHead, &stats->resistance, sizeof(int));
deserializeCopy(bufferHead, &stats->speed, sizeof(int));
//floats
deserializeCopy(bufferHead, &stats->accuracy, sizeof(float));
deserializeCopy(bufferHead, &stats->evasion, sizeof(float));
deserializeCopy(bufferHead, &stats->luck, sizeof(float));
}
+13 -8
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -24,14 +24,19 @@
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include <cstring> #include "statistics.hpp"
//raw memory copy //NOTE: The naming conventions here are fucking terrible
void serialCopy(void** buffer, void* data, int size);
void deserialCopy(void** buffer, void* data, int size);
//primary functions //BUGFIX: There's really no way to escape this :(
void serializePacket(void* buffer, SerialPacketBase* packet); void serializePacket(SerialPacketBase* packet, void* data);
void deserializePacket(void* buffer, SerialPacketBase* packet); void deserializePacket(SerialPacketBase* packet, void* data);
//raw memcpy
void serializeCopy(void** bufferHead, void* data, int size);
void deserializeCopy(void** bufferHead, void* data, int size);
void serializeCopyStatistics(void** bufferHead, Statistics* stats);
void deserializeCopyStatistics(void** bufferHead, Statistics* stats);
#endif #endif
+24 -22
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,13 +21,12 @@
*/ */
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "serial_utility.hpp" #include "serial_utility.hpp"
#include <stdexcept> #include <stdexcept>
//DOCS: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network //BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: don't confuse SerialPacketBase with UDPpacket //NOTE: don't confuse SerialPacket with UDPpacket
void UDPNetworkUtility::Open(int port) { void UDPNetworkUtility::Open(int port) {
socket = SDLNet_UDP_Open(port); socket = SDLNet_UDP_Open(port);
@@ -55,11 +54,11 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
return Bind(add, channel); return Bind(&add, channel);
} }
int UDPNetworkUtility::Bind(IPaddress add, int channel) { int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, &add); int ret = SDLNet_UDP_Bind(socket, channel, add);
if (ret < 0) { if (ret < 0) {
throw(std::runtime_error("Failed to bind to a channel")); throw(std::runtime_error("Failed to bind to a channel"));
@@ -82,17 +81,17 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
SendTo(add, data, len); SendTo(&add, data, len);
} }
int UDPNetworkUtility::SendTo(IPaddress add, void* data, int len) { int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) {
if (len > packet->maxlen) { if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket")); throw(std::runtime_error("The buffer is to large for the UDPpacket"));
} }
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len); memcpy(packet->data, data, len);
packet->len = len; packet->len = len;
packet->address = add; packet->address = *add;
int ret = SDLNet_UDP_Send(socket, -1, packet); int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -153,23 +152,23 @@ int UDPNetworkUtility::Receive() {
} }
//------------------------- //-------------------------
//send a SerialPacketBase //send a SerialPacket
//------------------------- //-------------------------
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serialPacket) { int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) {
IPaddress add; IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) { if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
SendTo(add, serialPacket); SendTo(&add, serialPacket);
} }
int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) { int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket); serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
packet->address = add; packet->address = *add;
int ret = SDLNet_UDP_Send(socket, -1, packet); int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -180,9 +179,9 @@ int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) {
return ret; return ret;
} }
int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) { int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket); serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
int ret = SDLNet_UDP_Send(socket, channel, packet); int ret = SDLNet_UDP_Send(socket, channel, packet);
@@ -194,9 +193,9 @@ int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) {
return ret; return ret;
} }
int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) { int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket); serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
int sent = 0; int sent = 0;
@@ -211,11 +210,14 @@ int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) {
return sent; return sent;
} }
int UDPNetworkUtility::Receive(SerialPacketBase* serialPacket) { int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet); int ret = SDLNet_UDP_Recv(socket, packet);
deserializePacket(packet->data, serialPacket); if (ret > 0) {
//BUG: This simply fails
deserializePacket(serialPacket, packet->data);
serialPacket->srcAddress = packet->address; serialPacket->srcAddress = packet->address;
}
if (ret < 0) { if (ret < 0) {
throw(std::runtime_error("Unknown network error occured")); throw(std::runtime_error("Unknown network error occured"));
+10 -10
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -23,7 +23,7 @@
#define UDPNETWORKUTILITY_HPP_ #define UDPNETWORKUTILITY_HPP_
//common //common
#include "serial_packet_base.hpp" #include "serial_packet.hpp"
#include "singleton.hpp" #include "singleton.hpp"
//APIs //APIs
@@ -36,7 +36,7 @@ public:
//bind to a channel //bind to a channel
int Bind(const char* ip, int port, int channel = -1); int Bind(const char* ip, int port, int channel = -1);
int Bind(IPaddress add, int channel = -1); int Bind(IPaddress* add, int channel = -1);
void Unbind(int channel); void Unbind(int channel);
IPaddress* GetIPAddress(int channel) { IPaddress* GetIPAddress(int channel) {
@@ -45,17 +45,17 @@ public:
//send a buffer //send a buffer
int SendTo(const char* ip, int port, void* data, int len); int SendTo(const char* ip, int port, void* data, int len);
int SendTo(IPaddress add, void* data, int len); int SendTo(IPaddress* add, void* data, int len);
int SendTo(int channel, void* data, int len); int SendTo(int channel, void* data, int len);
int SendToAllChannels(void* data, int len); int SendToAllChannels(void* data, int len);
int Receive(); int Receive();
//send a SerialPacketBase //send a SerialPacket
int SendTo(const char* ip, int port, SerialPacketBase* serialPacket); int SendTo(const char* ip, int port, SerialPacket* serialPacket);
int SendTo(IPaddress add, SerialPacketBase* serialPacket); int SendTo(IPaddress* add, SerialPacket* serialPacket);
int SendTo(int channel, SerialPacketBase* serialPacket); int SendTo(int channel, SerialPacket* serialPacket);
int SendToAllChannels(SerialPacketBase* serialPacket); int SendToAllChannels(SerialPacket* serialPacket);
int Receive(SerialPacketBase* serialPacket); int Receive(SerialPacket* serialPacket);
//accessors //accessors
UDPpacket* GetPacket() const { UDPpacket* GetPacket() const {
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+15 -17
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -22,8 +22,6 @@
#ifndef BOUNDINGBOX_HPP_ #ifndef BOUNDINGBOX_HPP_
#define BOUNDINGBOX_HPP_ #define BOUNDINGBOX_HPP_
#include "vector2.hpp"
#include <type_traits> #include <type_traits>
#include <algorithm> #include <algorithm>
@@ -34,15 +32,16 @@ public:
int w, h; int w, h;
BoundingBox() = default; BoundingBox() = default;
BoundingBox(int i, int j): x(i), y(j), w(0), h(0) {};
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {}; BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
~BoundingBox() = default; ~BoundingBox() = default;
BoundingBox& operator=(BoundingBox const&) = default; BoundingBox& operator=(BoundingBox const&) = default;
int Size() { int Size() {
return (w-x) * (h-y); return std::max(w*h,0);
} }
bool CheckCollision(BoundingBox rhs) { bool CheckOverlap(BoundingBox rhs) {
return !( return !(
x >= rhs.x + rhs.w || x >= rhs.x + rhs.w ||
y >= rhs.y + rhs.h || y >= rhs.y + rhs.h ||
@@ -50,25 +49,24 @@ public:
rhs.y >= y + h); rhs.y >= y + h);
} }
Vector2 CalcShift(BoundingBox rhs) { BoundingBox CalcOverlap(BoundingBox rhs) {
if (!CheckCollision(rhs)) { if (!CheckOverlap(rhs)) {
return {0, 0}; return {0, 0, 0, 0};
} }
BoundingBox ret;
//DOCS: Given two BoundingBox objects, how does the other have to move so that they are no longer colliding? ret.x = std::max(x, rhs.x);
Vector2 horizontal = {0, 0}; ret.y = std::max(y, rhs.y);
Vector2 vertical = {0, 0}; ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
horizontal.x = std::abs(x + w - rhs.x) < std::abs(rhs.x + rhs.w - x) ? x + w - rhs.x -1 : -(rhs.x + rhs.w - x -1); return ret;
vertical.y = std::abs(y + h - rhs.x) < std::abs(rhs.y + rhs.h - y) ? y + h - rhs.y -1 : -(rhs.y + rhs.h - y -1);
return std::abs(vertical.y) < std::abs(horizontal.x) ? vertical : horizontal;
} }
}; };
//This is explicitly a POD //This is explicitly a POD
static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD"); static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD");
#include "vector2.hpp"
//operators //operators
inline BoundingBox operator+(BoundingBox b, Vector2 v) { inline BoundingBox operator+(BoundingBox b, Vector2 v) {
return {b.x + (int)v.x, b.y + (int)v.y, b.w, b.h}; return {b.x + (int)v.x, b.y + (int)v.y, b.w, b.h};
+18 -76
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -22,77 +22,26 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include <cstdlib> #include <cstdlib>
#include <cstring>
#include <fstream> #include <fstream>
#include <sstream>
#include <stdexcept> #include <stdexcept>
void ConfigUtility::Load(std::string fname, bool skipMissingFile, int argc, char* argv[]) { void ConfigUtility::Load(std::string fname) {
//clear the stored configuration //clear the stored configuration
configMap.clear(); configMap.clear();
//pass to the recursive method
//use the default file configMap = Read(fname);
if (argc < 2) {
configMap = Read(fname, skipMissingFile);
return;
}
//some variables to use
table_t redirectedFile;
table_t cmdLineParams;
char key[256], val[256];
bool redirectUsed = false;
//reading from the command line
for (int i = 1; i < argc; ++i) {
//read from a specified config file
if (!strncmp(argv[i], "-config=", 8)) {
//older specified files take precedence
table_t tmp = Read(argv[i] + 8, skipMissingFile);
redirectedFile.insert(tmp.begin(), tmp.end());
redirectUsed = true;
continue;
}
//set some specific values
if (!strncmp(argv[i], "-", 1)) {
//wipe the variables
memset(key, 0, 256);
memset(key, 0, 256);
//read the key-value pair
if (sscanf(argv[i], "-%[^=]=%[^\0]", key, val) != 2) {
std::ostringstream os;
os << "Failed to read a command line config argument (expected -%s=%s):" << std::endl;
os << "\targv[" << i << "]: " << argv[i] << std::endl;
os << "\tkey: " << key << std::endl;
os << "\tval: " << val << std::endl;
throw(std::runtime_error( os.str() ));
}
cmdLineParams[key] = val;
}
}
//finally, construct the final config table
if (!redirectUsed) {
redirectedFile = Read(fname, skipMissingFile);
}
configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
configMap.insert(redirectedFile.begin(), redirectedFile.end());
} }
ConfigUtility::table_t ConfigUtility::Read(std::string fname, bool skipMissingFile) { ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
//read in and return this file's data //read in and return this file's data
table_t retTable; table_t retTable;
std::ifstream is(fname); std::ifstream is(fname);
if (!is.is_open()) { if (!is.is_open()) {
if (skipMissingFile) { std::string msg;
return {}; //empty table msg += "Failed to open a config file: ";
} msg += fname;
std::ostringstream os; throw(std::runtime_error(msg));
os << "Failed to open a config file: " << fname;
throw(std::runtime_error( os.str() ));
} }
std::string key, val; std::string key, val;
@@ -120,23 +69,15 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname, bool skipMissingFi
getline(is, key,'='); getline(is, key,'=');
getline(is, val); getline(is, val);
//eat the whitespace at the start & end //trim the strings at the start & end
while(key.size() && isspace( *key.begin() )) { while(key.size() && isspace(*key.begin())) key.erase(0, 1);
key.erase(0, 1); while(val.size() && isspace(*val.begin())) val.erase(0, 1);
}
while(val.size() && isspace( *val.begin() )) {
val.erase(0, 1);
}
while(key.size() && isspace( *(key.end()-1) )) { while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
key.erase(key.end() - 1); while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
}
while(val.size() && isspace( *(val.end()-1) )) {
val.erase(val.end() - 1);
}
//disallow empty/wiped pairs //disallow empty/wiped values
if (key.size() == 0 || val.size() == 0) { if (key.size() == 0) {
continue; continue;
} }
@@ -147,8 +88,9 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname, bool skipMissingFi
is.close(); is.close();
//load in any subordinate config files //load in any subordinate config files
//TODO: Possibility of nesting config levels?
if (retTable.find("config.next") != retTable.end()) { if (retTable.find("config.next") != retTable.end()) {
table_t subTable = Read(retTable["config.next"], skipMissingFile); table_t subTable = Read(retTable["config.next"]);
retTable.insert(subTable.begin(), subTable.end()); retTable.insert(subTable.begin(), subTable.end());
} }
+7 -4
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -27,9 +27,9 @@
#include <map> #include <map>
#include <string> #include <string>
class ConfigUtility: public Singleton<ConfigUtility> { class ConfigUtility : public Singleton<ConfigUtility> {
public: public:
void Load(std::string fname, bool skipMissingFile = false, int argc = 0, char* argv[] = nullptr); void Load(std::string fname);
//convert to a type //convert to a type
std::string& String(std::string); std::string& String(std::string);
@@ -47,7 +47,10 @@ private:
friend Singleton<ConfigUtility>; friend Singleton<ConfigUtility>;
table_t Read(std::string fname, bool skipMissingFile); ConfigUtility() = default;
~ConfigUtility() = default;
table_t Read(std::string fname);
table_t configMap; table_t configMap;
}; };
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+3 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -33,13 +33,13 @@ public:
} }
return *ptr; return *ptr;
} }
static void CreateSingleton() { static void Create() {
if (ptr) { if (ptr) {
throw(std::logic_error("This singleton has already been created")); throw(std::logic_error("This singleton has already been created"));
} }
ptr = new T(); ptr = new T();
} }
static void DeleteSingleton() { static void Delete() {
if (!ptr) { if (!ptr) {
throw(std::logic_error("A non-existant singleton cannot be deleted")); throw(std::logic_error("A non-existant singleton cannot be deleted"));
} }
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,11 +19,12 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "sql_tools.hpp" #include "sql_utility.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <fstream> #include <fstream>
#include <sstream>
#include <cstdlib> #include <cstdlib>
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**), void* argPtr) { int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**), void* argPtr) {
@@ -41,10 +42,9 @@ int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char*
int ret = sqlite3_exec(db, script.c_str(), callback, argPtr, &errmsg); int ret = sqlite3_exec(db, script.c_str(), callback, argPtr, &errmsg);
if (ret != SQLITE_OK) { if (ret != SQLITE_OK) {
//handle any errors received from the SQL //handle any errors received from the SQL
std::ostringstream msg; std::runtime_error e(std::string() + "SQL Script Error " + to_string_custom(ret) + ": " + errmsg);
msg << "SQL Script Error " << ret << ": " << errmsg;
free(errmsg); free(errmsg);
throw(std::runtime_error( msg.str() )); throw(e);
} }
return ret; return ret;
} }
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -22,7 +22,7 @@
#ifndef SERVERUTILITY_HPP_ #ifndef SERVERUTILITY_HPP_
#define SERVERUTILITY_HPP_ #define SERVERUTILITY_HPP_
#include "sqlite3.h" #include "sqlite3/sqlite3.h"
#include <string> #include <string>
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,28 +19,32 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "entity.hpp" #include "utility.hpp"
int Entity::SetRoomIndex(int i) { #include <algorithm>
return roomIndex = i;
std::string truncatePath(std::string pathname) {
return std::string(
std::find_if(
pathname.rbegin(),
pathname.rend(),
[](char ch) -> bool {
//windows only
return ch == '/' || ch == '\\';
// //unix only
// return ch == '/';
}).base(),
pathname.end());
} }
Vector2 Entity::SetOrigin(Vector2 v) { std::string to_string_custom(int i) {
return origin = v; char buffer[20];
snprintf(buffer, 20, "%d", i);
return std::string(buffer);
} }
Vector2 Entity::SetMotion(Vector2 v) { int to_integer_custom(std::string s) {
return motion = v; int ret = 0;
} sscanf(s.c_str(), "%d", &ret);
return ret;
int Entity::GetRoomIndex() const {
return roomIndex;
}
Vector2 Entity::GetOrigin() const {
return origin;
}
Vector2 Entity::GetMotion() const {
return motion;
} }

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