Kayne Ruse
c021032512
The character is visible, fixed a database issue
2014-06-14 22:37:21 +10:00
Kayne Ruse
c210b99a5f
Merging a slight change to master
2014-06-14 04:08:18 +10:00
Kayne Ruse
b418ad713d
Worked these changes into the client & server (read more)
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The changes were fairly easy, and I was actually able to find and fix an
out-of-sequence bug: The destructors for the AccountManager and the
CharacterManager were using SQL code after the call to SQLite3_close_v2(),
so I added and called UnloadAll() for both of them.
2014-06-14 03:38:13 +10:00
Kayne Ruse
1bc51fe035
Removed the 'erase_if' template, that was silly
2014-06-14 03:08:33 +10:00
Kayne Ruse
793737e1ed
Experimenting with the map
2014-06-14 03:05:21 +10:00
Kayne Ruse
a11867126c
Fixed segfault in common, changed casting of packets to static_cast
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This required that I switch from using a char array for the packet buffers
to using malloc() and free(). They make more sense anyway, and I've
learned (or relearned) something about casting.
2014-06-12 03:47:49 +10:00
Kayne Ruse
955aed2224
in_world.cpp is building
2014-06-11 21:48:01 +10:00
Kayne Ruse
ee79231de0
Began bringing the client into line with the server's changes
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Several parts of the client already built correctly.
Updated LobbyMenu, it not builds.
2014-06-10 02:42:07 +10:00
Kayne Ruse
a07e7418a6
Implemented a basic API for the server's rooms
2014-06-10 01:46:42 +10:00
Kayne Ruse
1ef5eb7a0f
Pager's heavyweight API methods call the Region's counterparts
2014-06-10 00:52:19 +10:00
Kayne Ruse
135e650ec8
Moved the map API to the map directory
2014-06-10 00:38:00 +10:00
Kayne Ruse
b7c12ba106
Fleshed out the pager's API
2014-06-10 00:20:51 +10:00
Kayne Ruse
2d27399fd1
Added the pager API placeholder files
2014-06-08 19:43:24 +10:00
Kayne Ruse
ba83fac29f
Changed map API to region API
2014-06-08 19:30:03 +10:00
Kayne Ruse
b269ce5fb9
Re-added the lua hooks
2014-06-08 04:20:07 +10:00
Kayne Ruse
f034c32c38
Collapsed the pager into a single file, removing lua hooks
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I need to re-add the lua hooks, but it'll be easy.
2014-06-08 04:01:09 +10:00
Kayne Ruse
ee2ac0b7a9
Created MAX_PACKET_SIZE
2014-06-08 00:36:05 +10:00
Kayne Ruse
63be0ee70d
The server is building, but still needs work
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There is some missing character creation/unloading code, and there are a
few other issues highlighted by TODO tags, see below.
In general, 'mapIndex' has been renamed to 'roomIndex'. Multiple rooms
have not been fully implemented yet, but I'm working on it.
Other issues:
* FileFormat needs to be changed to MapLoader
* Server's character movement is still slaved to the clients
The client does not build.
2014-06-07 02:15:40 +10:00
Kayne Ruse
cac273da5e
Partial rewrite of server_application.cpp
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I've also fixed some other issues along the way. However, the next step
requires support for multiple rooms. Finally.
2014-06-07 01:14:54 +10:00
Kayne Ruse
973a2be16b
Merged server_internals.cpp and network_handlers.cpp into
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server_application.cpp
2014-06-06 22:11:05 +10:00
Kayne Ruse
310f701b0d
Began modulating ServerApplication, beginning with the accounts
2014-06-06 21:43:54 +10:00
Kayne Ruse
2c9b0fc3e7
Committing some comment tweaks
2014-06-06 21:12:46 +10:00
Kayne Ruse
5966d7b51a
Fleshed out the serialization internals
2014-06-04 23:30:20 +10:00
Kayne Ruse
46dff9b97b
Implemented the minor changes into UDPNetworkPacket
2014-06-04 23:08:52 +10:00
Kayne Ruse
23364b2810
Split up the serial code, but had to gut it in the process
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Since the contents of the packets are different than before, I decided to
gut the serialization code. I'll reimplement the internals soon.
2014-06-04 23:03:24 +10:00
Kayne Ruse
da60fa8f94
Began reworking the network code
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This commit devides SerialPacket into a series of different structures,
all decended from a common base class.
Using a union was not a good idea.
2014-06-04 21:16:51 +10:00
Kayne Ruse
0a03535ecb
Replaced several lookups to the same object with a reference
2014-06-02 22:35:55 +10:00
Kayne Ruse
2bebfdfb97
Updated database control, character stats are saving
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Just for the record, I don't like the way SAVE_CHARACTER is expanded like
that.
2014-06-02 22:22:51 +10:00
Kayne Ruse
fb6fba9564
Removed BBox, renamed position to origin
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I've replaced the BBox class with a pair of inline functions in
check_bounds.hpp. I've also renamed the 'position' variable to 'origin' in
several locations.
These changes are mostly to alleviate ambiguity.
2014-06-02 21:13:08 +10:00
Kayne Ruse
d2f03b98dc
Screwing around with some settings
2014-06-02 20:02:19 +10:00
Kayne Ruse
1cfb814ee4
Added the rest of the combat info to the network code
2014-06-01 23:07:02 +10:00
Kayne Ruse
bf922ec598
Updated the license headers
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It only took me 5 months.
2014-05-29 00:16:49 +10:00
Kayne Ruse
de902d2d3d
Bumped the network version
2014-05-28 23:39:31 +10:00
Kayne Ruse
7b3bf24e5d
Refactored UDPNetworkUtility, and tied it to SerialPacket
2014-05-28 23:22:00 +10:00
Kayne Ruse
6428b02d85
Refactored some code from InWorld into methods in CharacterData
2014-05-28 21:25:52 +10:00
Kayne Ruse
6b38501c27
Added the GRAPHICS flag, to simplify the gameplay structures
2014-05-27 23:25:07 +10:00
Kayne Ruse
5893342ad8
Removed the shared parameters structure (read more)
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I've also stopped using a separate branch for sharing the CharacterData
structre. This commit won't build, mostly because I need to refactor
InWorld to handle the loss of the PlayerCharacter class.
I should probably rename SQL's tables too.
2014-05-27 22:27:30 +10:00
Kayne Ruse
1bde0ed3f7
Began unifying the server and client side character classes
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This commit won't build
2014-05-26 18:36:09 +10:00
Kayne Ruse
d903c0df30
Removed the UID counters from the data containers
2014-05-26 17:42:55 +10:00
Kayne Ruse
9620826d65
Moved the server's data containers into common/gameplay
2014-05-26 17:29:15 +10:00
Kayne Ruse
a47e76845f
Removed common/ from the build process, and the DEBUG flag
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The common/ directory is empty, only containing more directories to be
built, and the DEBUG flag isn't being used.
2014-05-26 02:21:56 +10:00
Kayne Ruse
c2eb08bd5e
Restructured the common/ directory, and simplified the build process
2014-05-26 02:10:12 +10:00
Kayne Ruse
7b76e07231
Hooked up the new serial code, nothing broke
2014-05-26 01:08:10 +10:00
Kayne Ruse
1dd8042d3d
Added some structures to SerialPacket, and serial.cpp
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I've also created the Statistics structure for simplicity.
2014-05-26 00:49:31 +10:00
Kayne Ruse
01244005e9
Minor file renaming and tweaks
2014-05-13 00:23:04 +10:00
Kayne Ruse
1beb7cbd5d
Began adding basic authentication
2014-05-06 21:35:07 +10:00
Kayne Ruse
4ebff4a25a
Minor tweaks, prepping for a merge
2014-05-06 19:18:53 +10:00
Kayne Ruse
92fc9b4e25
Adjusted the lua's map API, requiring a large rewrite
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One the whole nothing major has changed, but I think this makes things
more logical. I just hope its stable, since I'm releasing a new tag.
2014-04-29 15:53:04 +10:00
Kayne Ruse
124cb3ad13
Did some renaming and comment tweaks
2014-04-29 06:34:23 +10:00
Kayne Ruse
6d3400d948
Merge branch 'network' (read more)
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I've refactored the network layout. Here is a brief list of changes:
* The new player object is created server-side rather than client-side
* serial.cpp now uses macros to prevent hard-to-find logic errors
* A few method definitions have been re-ordered
* SerialPacket's internals have been slightly changed
* SerialPacket now carries a datestamp defining the network protocol
* server_application.cpp has been split into two separate files
* HandleJoinRequest() has been modified to create the new player object
2014-04-29 02:14:25 +10:00