Removed the UID counters from the data containers
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@@ -28,6 +28,11 @@
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#include "statistics.hpp"
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#include <string>
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#include <cmath>
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//the speeds that the characters move
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constexpr double CHARACTER_WALKING_SPEED = 140;
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constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
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struct CharacterData {
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//metadata
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@@ -26,7 +26,6 @@
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struct ClientData {
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IPaddress address = {0,0};
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static int uidCounter;
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};
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#endif
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@@ -46,8 +46,6 @@ struct CombatData {
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//time interval
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Clock::time_point lastTick = Clock::now();
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static int uidCounter;
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};
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#endif
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@@ -43,8 +43,6 @@ struct EnemyData {
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//NOTE: these are lost when unloaded
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int tableIndex;
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int atbGauge = 0;
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static int uidCounter;
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};
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#endif
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