Worked these changes into the client & server (read more)
The changes were fairly easy, and I was actually able to find and fix an out-of-sequence bug: The destructors for the AccountManager and the CharacterManager were using SQL code after the call to SQLite3_close_v2(), so I added and called UnloadAll() for both of them.
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@@ -54,6 +54,11 @@ Region* RegionPagerBase::FindRegion(int x, int y) {
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return it != regionList.end() ? &(*it) : nullptr;
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}
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Region* RegionPagerBase::PushRegion(Region* const ptr) {
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regionList.push_front(*ptr);
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return ®ionList.front();
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}
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Region* RegionPagerBase::LoadRegion(int x, int y) {
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//TODO: load the region if possible
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return nullptr;
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@@ -38,6 +38,7 @@ public:
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//region manipulation
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virtual Region* GetRegion(int x, int y);
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virtual Region* FindRegion(int x, int y);
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virtual Region* PushRegion(Region* const);
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virtual Region* LoadRegion(int x, int y);
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virtual Region* SaveRegion(int x, int y);
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