Commit Graph

256 Commits

Author SHA1 Message Date
Kayne Ruse a07e7418a6 Implemented a basic API for the server's rooms 2014-06-10 01:46:42 +10:00
Kayne Ruse 1ef5eb7a0f Pager's heavyweight API methods call the Region's counterparts 2014-06-10 00:52:19 +10:00
Kayne Ruse 135e650ec8 Moved the map API to the map directory 2014-06-10 00:38:00 +10:00
Kayne Ruse b7c12ba106 Fleshed out the pager's API 2014-06-10 00:20:51 +10:00
Kayne Ruse 2d27399fd1 Added the pager API placeholder files 2014-06-08 19:43:24 +10:00
Kayne Ruse ba83fac29f Changed map API to region API 2014-06-08 19:30:03 +10:00
Kayne Ruse b269ce5fb9 Re-added the lua hooks 2014-06-08 04:20:07 +10:00
Kayne Ruse f034c32c38 Collapsed the pager into a single file, removing lua hooks
I need to re-add the lua hooks, but it'll be easy.
2014-06-08 04:01:09 +10:00
Kayne Ruse 5175a4e40d Fleshed out and rewrote some code
Fleshed out HandleCharacterNew() and HandleCharacterDelete(), and rewrote
HandleSynchronize().
2014-06-08 02:55:56 +10:00
Kayne Ruse ee2ac0b7a9 Created MAX_PACKET_SIZE 2014-06-08 00:36:05 +10:00
Kayne Ruse 63be0ee70d The server is building, but still needs work
There is some missing character creation/unloading code, and there are a
few other issues highlighted by TODO tags, see below.

In general, 'mapIndex' has been renamed to 'roomIndex'. Multiple rooms
have not been fully implemented yet, but I'm working on it.

Other issues:

* FileFormat needs to be changed to MapLoader
* Server's character movement is still slaved to the clients

The client does not build.
2014-06-07 02:15:40 +10:00
Kayne Ruse cac273da5e Partial rewrite of server_application.cpp
I've also fixed some other issues along the way. However, the next step
requires support for multiple rooms. Finally.
2014-06-07 01:14:54 +10:00
Kayne Ruse 170096b5db Server is nearly done, only server_application.cpp is failing 2014-06-06 23:34:38 +10:00
Kayne Ruse 10e857ecd1 Added empty managers for CombatData, RoomData and EnemyData
These are just placeholders for now, but I'll flesh them out later.

I should note that the server's managers all build cleanly.
2014-06-06 23:17:57 +10:00
Kayne Ruse 5c8572d811 Rearranged the methods 2014-06-06 22:57:10 +10:00
Kayne Ruse 973a2be16b Merged server_internals.cpp and network_handlers.cpp into
server_application.cpp
2014-06-06 22:11:05 +10:00
Kayne Ruse 7fb458ddc1 Refactored the character management into a separate class 2014-06-06 21:53:17 +10:00
Kayne Ruse 310f701b0d Began modulating ServerApplication, beginning with the accounts 2014-06-06 21:43:54 +10:00
Kayne Ruse 6664f8a8bc Renamed server_connections.cpp => network_handlers.cpp 2014-06-06 21:14:41 +10:00
Kayne Ruse 2c9b0fc3e7 Committing some comment tweaks 2014-06-06 21:12:46 +10:00
Kayne Ruse 5966d7b51a Fleshed out the serialization internals 2014-06-04 23:30:20 +10:00
Kayne Ruse 46dff9b97b Implemented the minor changes into UDPNetworkPacket 2014-06-04 23:08:52 +10:00
Kayne Ruse 23364b2810 Split up the serial code, but had to gut it in the process
Since the contents of the packets are different than before, I decided to
gut the serialization code. I'll reimplement the internals soon.
2014-06-04 23:03:24 +10:00
Kayne Ruse da60fa8f94 Began reworking the network code
This commit devides SerialPacket into a series of different structures,
all decended from a common base class.

Using a union was not a good idea.
2014-06-04 21:16:51 +10:00
Kayne Ruse 0a03535ecb Replaced several lookups to the same object with a reference 2014-06-02 22:35:55 +10:00
Kayne Ruse 2bebfdfb97 Updated database control, character stats are saving
Just for the record, I don't like the way SAVE_CHARACTER is expanded like
that.
2014-06-02 22:22:51 +10:00
Kayne Ruse fb6fba9564 Removed BBox, renamed position to origin
I've replaced the BBox class with a pair of inline functions in
check_bounds.hpp. I've also renamed the 'position' variable to 'origin' in
several locations.

These changes are mostly to alleviate ambiguity.
2014-06-02 21:13:08 +10:00
Kayne Ruse d2f03b98dc Screwing around with some settings 2014-06-02 20:02:19 +10:00
Kayne Ruse 4acd350219 Added the restart scene 2014-06-02 00:45:57 +10:00
Kayne Ruse 9d83abbd38 Copied some boilerplate code from InWorld to InCombat 2014-06-01 23:42:30 +10:00
Kayne Ruse 1cfb814ee4 Added the rest of the combat info to the network code 2014-06-01 23:07:02 +10:00
Kayne Ruse 2e8a474792 Committing todo.txt 2014-05-29 00:30:25 +10:00
Kayne Ruse 93c41bb19c Merge branch 'develop'; major refactoring complete (read more)
Streamlined the build process, including:
* Restructured the common directory
* Moved the client's scenes up one level
* Removed the unused DEBUG flag, added the GRAPHICS flag
* Moved the server's data structures to the common/gameplay directory
* Data structures are now shared by the client and server

Other changes include:
* Created the StatisticData structure
* Removed the server's static variables
* Some progress on basic combat system framework
* CharacterData now has methods (derived from the delete PlayerCharacter)
* Client-side tables are now shared between the scenes
* Refactored UDPNetworkUtility, tying it to SerialPacket
* Added new structures to SerialPacket, and serialization
* Renamed and rearranged the SQL tables
* Solved a few other TODO tags
* Updated the license headers
release-0.4
2014-05-29 00:28:55 +10:00
Kayne Ruse bf922ec598 Updated the license headers
It only took me 5 months.
2014-05-29 00:16:49 +10:00
Kayne Ruse de902d2d3d Bumped the network version 2014-05-28 23:39:31 +10:00
Kayne Ruse 7b3bf24e5d Refactored UDPNetworkUtility, and tied it to SerialPacket 2014-05-28 23:22:00 +10:00
Kayne Ruse de7da81102 Solved a few items on the TODO list 2014-05-28 22:16:36 +10:00
Kayne Ruse 6428b02d85 Refactored some code from InWorld into methods in CharacterData 2014-05-28 21:25:52 +10:00
Kayne Ruse 519b8a1e36 Entire project is building cleanly again, but characters are static 2014-05-28 00:50:14 +10:00
Kayne Ruse 967f0653a1 Threaded the tables through the scenes 2014-05-27 23:59:42 +10:00
Kayne Ruse b86d393571 Moved the scenes up one directory level, subdirs no longer needed 2014-05-27 23:28:29 +10:00
Kayne Ruse 6b38501c27 Added the GRAPHICS flag, to simplify the gameplay structures 2014-05-27 23:25:07 +10:00
Kayne Ruse 5893342ad8 Removed the shared parameters structure (read more)
I've also stopped using a separate branch for sharing the CharacterData
structre. This commit won't build, mostly because I need to refactor
InWorld to handle the loss of the PlayerCharacter class.

I should probably rename SQL's tables too.
2014-05-27 22:27:30 +10:00
Kayne Ruse ac4a264f12 Merge branch 'dev-charshare' into develop (read more)
Using several branches never really works out well for me. I'm merging
these changes back into develop, because I want to undo the shared
parameters change, but that's tied up with something else. It's just
easier if I do this.
2014-05-27 21:44:55 +10:00
Kayne Ruse 43895a462a Merge branch 'dev-charshare' (early part) into develop (read more)
Moved the server's containers into the common directories, and removed the
server's static members.

This commit does build, but the next commit in 'dev-charshare' won't so
I'm merging this while I can.
2014-05-26 18:38:21 +10:00
Kayne Ruse 1bde0ed3f7 Began unifying the server and client side character classes
This commit won't build
2014-05-26 18:36:09 +10:00
Kayne Ruse d903c0df30 Removed the UID counters from the data containers 2014-05-26 17:42:55 +10:00
Kayne Ruse 9620826d65 Moved the server's data containers into common/gameplay 2014-05-26 17:29:15 +10:00
Kayne Ruse 0a71f43ef3 Implemented SharedParameters system in the client (read more)
Here are more tweaks:
* InWorld's quit event now exits to the main menu, bypassing a relayed disconnect message
* InWorld's disconnect hander no longer throws exceptions (dropped creation packet bugfix)
* CombatData's internals now point to std::pair objects
* Enemies are stored in a global list
2014-05-26 17:11:26 +10:00
Kayne Ruse a47e76845f Removed common/ from the build process, and the DEBUG flag
The common/ directory is empty, only containing more directories to be
built, and the DEBUG flag isn't being used.
2014-05-26 02:21:56 +10:00