Commit Graph

346 Commits

Author SHA1 Message Date
Kayne Ruse 30aa11c083 Brought client into line with server
Also added a new config file for developing over multiple machines.
2016-03-21 22:06:25 +11:00
Kayne Ruse c2197d5e71 Removed some empty methods 2016-03-21 20:12:44 +11:00
Kayne Ruse 13e67746b4 Renamed monsters to creatures in the code 2016-03-21 19:49:41 +11:00
Kayne Ruse a86a41ad46 Renamed monster files to creatures 2016-03-21 19:28:49 +11:00
Kayne Ruse fd11f4e0e6 Moved server/server_utilities up one directory
Also modified makefiles to account for the change.
2016-03-21 19:07:09 +11:00
Kayne Ruse 19792f8aec Merged server files into server_application.cpp 2016-03-21 17:14:40 +11:00
Kayne Ruse e6e2421ba0 This is now building on Mum's laptop 2015-12-15 22:54:32 +11:00
Kayne Ruse ffe5c80117 Comment tweaks, build tweaks, bugfixes
I've also disabled the "screen trick". It was ugly as hell.
2015-08-24 14:34:54 +10:00
Kayne Ruse dfa8683c47 Tweaks for windows 2015-08-23 19:41:01 +10:00
Kayne Ruse 57a4fc8380 Messing with buttons & fonts 2015-08-23 04:55:50 +10:00
Kayne Ruse caf6403a76 Added platform & version detection 2015-08-23 03:44:19 +10:00
Kayne Ruse 915660da0e Server runs, but it's far off from being stable again 2015-08-20 23:24:20 +10:00
Kayne Ruse dc5b09a9b4 world_logic.cpp builds, disabled FPS display 2015-08-20 02:36:42 +10:00
Kayne Ruse 4ced681c76 Working on the ui, incomplete 2015-07-08 03:09:50 +10:00
Kayne Ruse 24eb730c72 Switched to the #pragma once system 2015-07-07 17:36:14 +10:00
Kayne Ruse 210bccbe0d Pruned the usage of the incomplete monster system 2015-07-07 12:41:57 +10:00
Kayne Ruse 822d0636cc Merge branch 'master' into develop 2015-05-17 12:38:44 +10:00
Kayne Ruse 99b35483f8 Tenative port for Linux 2015-05-17 09:18:46 +10:00
Kayne Ruse 102ba18b7b Finally wrote the monster manager API 2015-05-08 23:17:35 +10:00
Kayne Ruse 07faf1b96b Moved a file 2015-05-08 22:33:46 +10:00
Kayne Ruse 35e7d0cf61 Tweaked scripts, added ForEachMonster()
(cherry picked from commit 0cf6a3dceb56a85969e8248e19f9143364b75c68)
2015-04-28 10:25:12 +10:00
Kayne Ruse 8903b1e28d Began marking changes for monsters
These changes include storing monsters on shutdown, storing dead
characters and monsters, etc. Also fleshed out the MonsterManager's
internals a bit.

(cherry picked from commit af982710f6de050c09ef503cf2f8e1c9fdd34979)
2015-04-28 10:24:17 +10:00
Kayne Ruse 5c404c572e Patched bug #45 without resolving it 2015-04-28 06:01:58 +10:00
Kayne Ruse 4ae58550b5 Changed SetRoomIndex() to SetRoom() 2015-03-13 21:05:24 +11:00
Kayne Ruse d82e3a8b79 Triggers now support exclusion lists 2015-03-13 20:43:47 +11:00
Kayne Ruse 954213f1ff Minor tweak to hCharacterMovement() 2015-03-13 19:36:03 +11:00
Kayne Ruse d2bb3575fc Removed initial world query
The world is queried once the client has the player's character.
2015-03-13 19:12:34 +11:00
Kayne Ruse 670ab22e96 Using an entity stack for trigger comparisons 2015-03-11 18:22:09 +11:00
Kayne Ruse 4d71d4cc40 Room transitions are working smoothly, read more
Although the room transitions are working fairly well, it is still heavy
handed, and a number of optimizations can be done. On the whole, this
needs a review.
2015-03-09 23:26:37 +11:00
Kayne Ruse 81b3769188 Implemented networked room chainging function 2015-03-09 21:28:28 +11:00
Kayne Ruse c3c6d42a80 Characters moving via scripts are pushed & popped from the rooms
The delete & create messages still need to be implemented.
2015-03-09 10:27:50 +11:00
Kayne Ruse 3d8ee25ae7 AccountManager's SQL is order-independant 2015-03-09 09:34:38 +11:00
Kayne Ruse decc77e21c Implemented entity.GetType() in lua
This will only work for userdata decented from the Entity base class.
Using something else results in undefined behavior.
2015-03-09 09:04:12 +11:00
Kayne Ruse 501b1e9814 Reduced script verbosity to a degree 2015-03-08 20:08:12 +11:00
Kayne Ruse 01502372c9 Correcting a bug with unimplemented MonsterManager 2015-03-07 15:09:33 +11:00
Kayne Ruse a8c309ec9d Minor comment tweaks 2015-03-06 00:13:12 +11:00
Kayne Ruse 41d6314beb Triggers have a basic response to character collision
I've hacked the trigger system to create a really basic teleport pad,
using the dirt tile as an indicator. This behaviour is not coded into the
engine, but is in fact scripted in lua.

This commit is messy, due to lack of sleep.
2015-03-04 06:16:12 +11:00
Kayne Ruse 74ed93ddc7 Character bounds are stored in the server database
This allows for customization of bounding boxes, as well as highlighting
aspects needed when adding new fields to the characters.
2015-03-04 04:06:16 +11:00
Kayne Ruse 18a7143926 Full trigger creation 2015-03-04 02:21:56 +11:00
Kayne Ruse bd68af5875 Added character iteration to the rooms 2015-03-02 04:26:34 +11:00
Kayne Ruse b8806cc209 Implemented CharacterManager::ForEach() 2015-03-02 02:41:37 +11:00
Kayne Ruse edcb6f05ce Implemented trigger creation & deletion via lua
Triggers now have handles for simple understanding, but there's nothing
preventing multiple triggers from sharing the same name.
2015-03-02 01:00:58 +11:00
Kayne Ruse cb63c9b07c Minor comment tweaks 2015-02-27 05:43:20 +11:00
Kayne Ruse a00ddb3142 Updated trigger names in the server 2015-02-27 05:33:47 +11:00
Kayne Ruse 3431d323e5 Renamed the waypoint system to trogger system 2015-02-27 05:21:40 +11:00
Kayne Ruse 3e6a05307e Minor TODO tweaks 2015-02-27 03:36:47 +11:00
Kayne Ruse c45bda645b Switched TODO: empty to TODO: *function name* 2015-02-27 03:27:37 +11:00
Kayne Ruse 1210d2d24f Minor comment tweaks 2015-02-27 03:06:29 +11:00
Kayne Ruse 4630b7e403 PumpCharacterUpdate() works from lua to client, read more
There was a bug in the entity API, where getMotion() was pushing the
origin instead of the motion. This has been corrected. Since this is an
important bug, and because the features for this leg is finished, I'll
merge this to master.
2015-02-27 02:39:27 +11:00
Kayne Ruse 067bf40be7 Moved some utility methods out of the "god class"
These methods are are now functions in server_utilities.hpp
2015-02-27 01:20:05 +11:00