Removed initial world query
The world is queried once the client has the player's character.
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@@ -29,7 +29,7 @@
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#include <stdexcept>
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static int setRoomIndex(lua_State* L) { //TODO: (1) take the room userdata as a parameter
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static int setRoomIndex(lua_State* L) { //TODO: (1) take the room userdata as a parameter?
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//NOTE: type-dependant calls to various API functions, see bug #43
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//reverse engineer the character index
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@@ -29,6 +29,7 @@
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#include <string>
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//TODO: (0) state-system for preventing double triggering
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class TriggerData {
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public:
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TriggerData() = default;
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