Minor comment tweaks
This commit is contained in:
@@ -75,7 +75,7 @@ static int getLoadedCount(lua_State* L) {
|
||||
}
|
||||
|
||||
static int forEach(lua_State* L) {
|
||||
//TODO: (1) find a way to update the clients when a script alters a character's data
|
||||
//TODO: (9) forEach()
|
||||
}
|
||||
|
||||
static const luaL_Reg characterManagerLib[] = {
|
||||
|
||||
@@ -205,7 +205,7 @@ void ServerApplication::hCharacterMovement(CharacterPacket* const argPacket) {
|
||||
|
||||
//check if allowed
|
||||
if (characterData->GetOwner() != argPacket->accountIndex && !accountData->GetModerator() && !accountData->GetAdministrator()) {
|
||||
//TODO: (2) send to the client?
|
||||
//TODO: (3) send to the client?
|
||||
std::cerr << "Failed to set character motion due to lack of permissions targeting uid(" << argPacket->characterIndex << ")" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -85,5 +85,5 @@ void ServerApplication::hAdminShutdownRequest(ClientPacket* const argPacket) {
|
||||
}
|
||||
|
||||
void ServerApplication::SaveServerState() {
|
||||
//TODO: (2) Periodic mass server saves
|
||||
//TODO: (3) Periodic mass server saves
|
||||
}
|
||||
|
||||
@@ -32,7 +32,6 @@
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
//TODO: (1) rename this system to the "trigger" system
|
||||
class TriggerManager {
|
||||
public:
|
||||
TriggerManager();
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
#include "trigger_manager.hpp"
|
||||
|
||||
//TODO: figure out a way to iterate through elements of managers from lua
|
||||
//TODO: (1) figure out a way to iterate through elements of managers from lua
|
||||
|
||||
static int create(lua_State* L) {
|
||||
TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1));
|
||||
|
||||
Reference in New Issue
Block a user