Commit Graph

14 Commits

Author SHA1 Message Date
Kayne Ruse 231db701e4 Spliced in updates to the scene system; program compiles & runs, player's don't move 2013-06-04 20:20:56 +10:00
Kayne Ruse 4c228e0e36 Started working on receiving information about other players 2013-05-24 19:21:50 +10:00
Kayne Ruse 0d3a69106f Moved some code 2013-05-24 18:06:29 +10:00
Kayne Ruse 1ab963099d Connections and disconnections between client and server are functioning 2013-05-24 15:39:42 +10:00
Kayne Ruse 0b2af1d80f Smoothed naming and other conventions 2013-05-24 00:51:04 +10:00
Kayne Ruse cce1a874bf Join request is sent, but I need to plan the next section out in detail 2013-05-22 17:31:13 +10:00
Kayne Ruse 66f54dca0b Fixed magic number issues 2013-05-21 01:45:36 +10:00
Kayne Ruse bf73b542f1 Implemented server selection interface 2013-05-20 18:54:10 +10:00
Kayne Ruse d76cbe13da Added basic server list, and added yield calls 2013-05-20 17:43:16 +10:00
Kayne Ruse d5409d2006 Drafted a basic networking protocol, and hooked a button up to the network broadcast 2013-05-20 04:49:06 +10:00
Kayne Ruse 7866f46ed5 packet is being sent and received, bare-bones ping-pong is working 2013-05-20 01:02:15 +10:00
Kayne Ruse 5ade2cc98e Ripped out all networking systems; simply not working correctly 2013-05-17 19:59:31 +10:00
Kayne Ruse 24e48dec53 very buggy system working, but only works properly with one client at a time due to recv blocking 2013-05-17 19:32:45 +10:00
Kayne Ruse 6a19d0a312 Created the basic program flow 2013-05-11 23:51:02 +10:00