89 lines
1.4 KiB
C++
89 lines
1.4 KiB
C++
#include "lobby.hpp"
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#include <exception>
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#include <iostream>
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using namespace std;
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//-------------------------
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//Public access members
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//-------------------------
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Lobby::Lobby(ConfigUtility* cUtil, SurfaceManager* sMgr, TCPSocket* sock) {
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#ifdef DEBUG
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cout << "entering Lobby" << endl;
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#endif
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configUtil = cUtil;
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surfaceMgr = sMgr;
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socket = sock;
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//ping the network, ping the preset "phone home" servers
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//generate the server list
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//eventually
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try {
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socket->Open(configUtil->CString("ip"), configUtil->Integer("port"));
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}
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catch(exception& e) {
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cerr << "Network Error: " << e.what() << endl;
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}
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SetNextScene(SceneList::TESTSYSTEMS);
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}
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Lobby::~Lobby() {
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#ifdef DEBUG
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cout << "leaving Lobby" << endl;
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#endif
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}
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//-------------------------
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//Frame loop
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//-------------------------
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void Lobby::FrameStart() {
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//
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}
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void Lobby::FrameEnd() {
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//
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}
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void Lobby::Update() {
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//
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}
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void Lobby::Render(SDL_Surface* const screen) {
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//
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}
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//-------------------------
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//Event handlers
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//-------------------------
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void Lobby::MouseMotion(SDL_MouseMotionEvent const& motion) {
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//
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}
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void Lobby::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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//
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}
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void Lobby::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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//
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}
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void Lobby::KeyDown(SDL_KeyboardEvent const& key) {
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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QuitEvent();
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break;
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}
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}
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void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
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//
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}
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