Compare commits
52 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4cce98dba4 | |||
| b2aecc933a | |||
| 64833f86da | |||
| 518ea93adc | |||
| 07218418a2 | |||
| 6d8d7963a1 | |||
| 69a13c5ed6 | |||
| 011f71ea61 | |||
| 4894daa273 | |||
| 9a1dcc2f53 | |||
| 8d2fc45d7d | |||
| 867a86fd79 | |||
| 7ccea0d1c0 | |||
| 7c6468c1dd | |||
| 5285397101 | |||
| ba295099f3 | |||
| 754fb71850 | |||
| dd25f068af | |||
| bf273db9c2 | |||
| 5d3d82bf3f | |||
| 36ba3fa132 | |||
| 3002afa1e9 | |||
| f9936f6107 | |||
| 905af46731 | |||
| 8b0bc76a9f | |||
| fb2d49f1e0 | |||
| cc6981e35f | |||
| f9a5f60969 | |||
| b74a5aabcd | |||
| 7c88392cf3 | |||
| 20b121766a | |||
| f32b8a9b4f | |||
| ccb7adbd10 | |||
| 8e7af9ce88 | |||
| 752f8f82f9 | |||
| 1f2d0b8e76 | |||
| ec409c8177 | |||
| 82d5a5c181 | |||
| 420d39d467 | |||
| e2e2e243d4 | |||
| 5d0f9e1bb8 | |||
| d3f855c69b | |||
| 8749d1fd93 | |||
| 7205d6692c | |||
| 7b9c016082 | |||
| 235f3b57e0 | |||
| f23b929f8a | |||
| 48b9a9b264 | |||
| d7196df760 | |||
| 957458d489 | |||
| 3b24aae422 | |||
| a751531e18 |
@@ -7,7 +7,7 @@ This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), a
|
||||
## Releases
|
||||
|
||||
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar).
|
||||
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
|
||||
* The most recent stable build for Linux can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
|
||||
|
||||
## Documentation
|
||||
|
||||
@@ -52,4 +52,4 @@ Permission is granted to anyone to use this software for any purpose, including
|
||||
### Items not made by me
|
||||
|
||||
* [Coolvetica Font](http://typodermicfonts.com/coolvetica/)
|
||||
* Creative Commons Artwork from [Artsader](http://www.moosader.com/artsader/)
|
||||
* Creative Commons Artwork from [Artsader](http://www.moosader.com/artsader/)
|
||||
|
||||
@@ -318,6 +318,7 @@ void ClientApplication::ProcessEvents() {
|
||||
#include "options_menu.hpp"
|
||||
#include "lobby_menu.hpp"
|
||||
#include "world.hpp"
|
||||
#include "combat.hpp"
|
||||
#include "disconnected_screen.hpp"
|
||||
|
||||
void ClientApplication::ProcessSceneSignal(SceneSignal signal) {
|
||||
@@ -341,6 +342,9 @@ void ClientApplication::ProcessSceneSignal(SceneSignal signal) {
|
||||
case SceneSignal::WORLD:
|
||||
activeScene = new World(&clientIndex, &accountIndex);
|
||||
break;
|
||||
case SceneSignal::COMBAT:
|
||||
activeScene = new Combat(&clientIndex, &accountIndex);
|
||||
break;
|
||||
case SceneSignal::DISCONNECTEDSCREEN:
|
||||
activeScene = new DisconnectedScreen();
|
||||
break;
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "barrier_manager.hpp"
|
||||
|
||||
void BarrierManager::DrawTo(SDL_Renderer* const dest, Sint16 x, Sint16 y, double scaleX, double scaleY) {
|
||||
for (auto& it : elementMap) {
|
||||
it.second.DrawTo(dest, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
void BarrierManager::LoadBaseImage(SDL_Renderer* renderer, std::string fname) {
|
||||
baseImage.Load(renderer, fname);
|
||||
}
|
||||
|
||||
void BarrierManager::UnloadBaseImage() {
|
||||
baseImage.Free();
|
||||
}
|
||||
|
||||
void BarrierManager::LoadTemplateImages(SDL_Renderer* renderer, std::string spriteDir, std::list<std::string> names) {
|
||||
//sprite names are file names only
|
||||
for (auto& it : names) {
|
||||
templateImages.emplace(it, Image(renderer, spriteDir + it));
|
||||
}
|
||||
}
|
||||
|
||||
void BarrierManager::UnloadTemplateImages() {
|
||||
templateImages.clear();
|
||||
}
|
||||
|
||||
BaseBarrier* BarrierManager::Create(int index) {
|
||||
elementMap.emplace(index, BaseBarrier(baseImage, templateImages));
|
||||
return &elementMap[index];
|
||||
}
|
||||
|
||||
void BarrierManager::Unload(int i) {
|
||||
elementMap.erase(i);
|
||||
}
|
||||
|
||||
void BarrierManager::UnloadAll() {
|
||||
elementMap.clear();
|
||||
}
|
||||
|
||||
void BarrierManager::UnloadIf(std::function<bool(std::pair<const int, BaseBarrier const&>)> fn) {
|
||||
std::map<int, BaseBarrier>::iterator it = elementMap.begin();
|
||||
while (it != elementMap.end()) {
|
||||
if (fn(*it)) {
|
||||
it = elementMap.erase(it);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int BarrierManager::Size() {
|
||||
return elementMap.size();
|
||||
}
|
||||
|
||||
BaseBarrier* BarrierManager::Find(int i) {
|
||||
std::map<int, BaseBarrier>::iterator it = elementMap.find(i);
|
||||
|
||||
if (it == elementMap.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
std::map<int, BaseBarrier>* BarrierManager::GetContainer() {
|
||||
return &elementMap;
|
||||
}
|
||||
|
||||
std::map<std::string, Image>* BarrierManager::GetTemplateContainer() {
|
||||
return &templateImages;
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "base_barrier.hpp"
|
||||
|
||||
#include <functional>
|
||||
#include <list>
|
||||
#include <string>
|
||||
|
||||
class BarrierManager {
|
||||
public:
|
||||
BarrierManager() = default;
|
||||
~BarrierManager() = default;
|
||||
|
||||
void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
|
||||
|
||||
//NOTE: don't use these while you have barriers loaded
|
||||
void LoadBaseImage(SDL_Renderer* renderer, std::string fname);
|
||||
void UnloadBaseImage();
|
||||
void LoadTemplateImages(SDL_Renderer* renderer, std::string spriteDir, std::list<std::string> names);
|
||||
void UnloadTemplateImages();
|
||||
|
||||
BaseBarrier* Create(int index);
|
||||
void Unload(int i);
|
||||
void UnloadAll();
|
||||
void UnloadIf(std::function<bool(std::pair<const int, BaseBarrier const&>)> fn);
|
||||
|
||||
int Size();
|
||||
|
||||
BaseBarrier* Find(int i);
|
||||
std::map<int, BaseBarrier>* GetContainer();
|
||||
std::map<std::string, Image>* GetTemplateContainer();
|
||||
|
||||
private:
|
||||
Image baseImage;
|
||||
std::map<std::string, Image> templateImages;
|
||||
std::map<int, BaseBarrier> elementMap;
|
||||
};
|
||||
@@ -0,0 +1,105 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "base_barrier.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
BaseBarrier::BaseBarrier(Image& argBaseImage, std::map<std::string, Image>& templateImages) {
|
||||
baseImage.SetTexture(argBaseImage.GetTexture());
|
||||
composite.SetTextures(templateImages);
|
||||
memset(status, 0, sizeof(int) * 8);
|
||||
CorrectSprite();
|
||||
}
|
||||
|
||||
BaseBarrier::~BaseBarrier() {
|
||||
//
|
||||
}
|
||||
|
||||
void BaseBarrier::CorrectSprite() {
|
||||
//TODO: link status to sprite
|
||||
for (int i = 0; i < 8; i++) {
|
||||
//setup the name
|
||||
std::ostringstream os;
|
||||
os << "slot " << i+1;
|
||||
|
||||
switch(status[i]) {
|
||||
case 0:
|
||||
composite.Disable(os.str() + " green.png");
|
||||
composite.Disable(os.str() + " red.png");
|
||||
break;
|
||||
case 1:
|
||||
composite.Enable(os.str() + " green.png");
|
||||
composite.Disable(os.str() + " red.png");
|
||||
break;
|
||||
case 2:
|
||||
composite.Disable(os.str() + " green.png");
|
||||
composite.Enable(os.str() + " red.png");
|
||||
break;
|
||||
default: {
|
||||
std::ostringstream os;
|
||||
os << "index " << i << ", value " << status[i] << std::endl;
|
||||
throw(std::runtime_error("Unknown graphical status in barrier; " + os.str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BaseBarrier::Update() {
|
||||
//
|
||||
}
|
||||
|
||||
void BaseBarrier::DrawTo(SDL_Renderer* const dest, int camX, int camY) {
|
||||
//ignore the default sprite for now
|
||||
baseImage.DrawTo(dest, origin.x - camX, origin.y - camY);
|
||||
composite.DrawTo(dest, origin.x - camX, origin.y - camY);
|
||||
}
|
||||
|
||||
int BaseBarrier::SetStatus(int k, int v) {
|
||||
if (k >= 8 || k < 0) {
|
||||
return -1;
|
||||
}
|
||||
return status[k] = v;
|
||||
}
|
||||
|
||||
int BaseBarrier::FindStatus(int k) {
|
||||
if (k >= 8 || k < 0) {
|
||||
return -1;
|
||||
}
|
||||
return status[k];
|
||||
}
|
||||
|
||||
int* BaseBarrier::SetStatusArray(int* ptr) {
|
||||
memcpy(status, ptr, sizeof(int) * 8);
|
||||
return status;
|
||||
}
|
||||
|
||||
int* BaseBarrier::GetStatusArray() {
|
||||
return status;
|
||||
}
|
||||
|
||||
CompositeImage<>* BaseBarrier::GetComposite() {
|
||||
return &composite;
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "entity.hpp"
|
||||
|
||||
#include "composite_image.hpp"
|
||||
|
||||
class BaseBarrier: public Entity {
|
||||
public:
|
||||
BaseBarrier() = default;
|
||||
BaseBarrier(Image& baseImage, std::map<std::string, Image>& templateImages);
|
||||
virtual ~BaseBarrier();
|
||||
|
||||
void CorrectSprite();
|
||||
void Update();
|
||||
void DrawTo(SDL_Renderer* const, int camX, int camY);
|
||||
|
||||
int SetStatus(int, int);
|
||||
int FindStatus(int);
|
||||
|
||||
int* SetStatusArray(int*);
|
||||
int* GetStatusArray();
|
||||
|
||||
CompositeImage<>* GetComposite();
|
||||
|
||||
protected:
|
||||
//metadata
|
||||
int status[8];
|
||||
|
||||
Image baseImage;
|
||||
CompositeImage<> composite;
|
||||
};
|
||||
@@ -50,14 +50,14 @@ BoundingBox Entity::SetBounds(BoundingBox b) {
|
||||
return bounds = b;
|
||||
}
|
||||
|
||||
Vector2 Entity::GetOrigin() {
|
||||
Vector2 Entity::GetOrigin() const {
|
||||
return origin;
|
||||
}
|
||||
|
||||
Vector2 Entity::GetMotion() {
|
||||
Vector2 Entity::GetMotion() const {
|
||||
return motion;
|
||||
}
|
||||
|
||||
BoundingBox Entity::GetBounds() {
|
||||
BoundingBox Entity::GetBounds() const {
|
||||
return bounds;
|
||||
}
|
||||
@@ -39,9 +39,9 @@ public:
|
||||
Vector2 SetMotion(Vector2 v);
|
||||
BoundingBox SetBounds(BoundingBox b);
|
||||
|
||||
Vector2 GetOrigin();
|
||||
Vector2 GetMotion();
|
||||
BoundingBox GetBounds();
|
||||
Vector2 GetOrigin() const;
|
||||
Vector2 GetMotion() const;
|
||||
BoundingBox GetBounds() const;
|
||||
|
||||
protected:
|
||||
Entity() = default;
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "heartbeat_utility.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
#include "ip_operators.hpp"
|
||||
|
||||
//heartbeat system
|
||||
void HeartbeatUtility::hPing(ServerPacket* const argPacket) {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PONG;
|
||||
network.SendTo(argPacket->srcAddress, &newPacket);
|
||||
}
|
||||
|
||||
void HeartbeatUtility::hPong(ServerPacket* const argPacket) {
|
||||
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
|
||||
throw(std::runtime_error("Heartbeat message received from an unknown source"));
|
||||
}
|
||||
attemptedBeats = 0;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
|
||||
int HeartbeatUtility::CheckHeartBeat() {
|
||||
//check the connection (heartbeat)
|
||||
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
|
||||
if (attemptedBeats > 2) {
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PING;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
attemptedBeats++;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "server_packet.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
class HeartbeatUtility {
|
||||
public:
|
||||
//heartbeat system
|
||||
void hPing(ServerPacket* const);
|
||||
void hPong(ServerPacket* const);
|
||||
|
||||
int CheckHeartBeat();
|
||||
|
||||
private:
|
||||
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
Clock::time_point lastBeat = Clock::now();
|
||||
int attemptedBeats = 0;
|
||||
};
|
||||
@@ -33,5 +33,6 @@ enum SceneSignal {
|
||||
OPTIONSMENU,
|
||||
LOBBYMENU,
|
||||
WORLD,
|
||||
COMBAT,
|
||||
DISCONNECTEDSCREEN,
|
||||
};
|
||||
@@ -0,0 +1,77 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "combat.hpp"
|
||||
|
||||
//Public access members
|
||||
Combat::Combat(int* const argClientIndex, int* const argAccountIndex) {
|
||||
//
|
||||
}
|
||||
|
||||
Combat::~Combat() {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::RenderFrame(SDL_Renderer* renderer) {
|
||||
//
|
||||
}
|
||||
|
||||
//frame phases
|
||||
void Combat::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::Update() {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
//input events
|
||||
void Combat::QuitEvent() {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::KeyDown(SDL_KeyboardEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void Combat::KeyUp(SDL_KeyboardEvent const& event) {
|
||||
//
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
class Combat: public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
Combat(int* const argClientIndex, int* const argAccountIndex);
|
||||
~Combat();
|
||||
|
||||
void RenderFrame(SDL_Renderer* renderer) override;
|
||||
|
||||
private:
|
||||
//frame phases
|
||||
void FrameStart() override;
|
||||
void Update() override;
|
||||
void FrameEnd() override;
|
||||
|
||||
//input events
|
||||
void QuitEvent();
|
||||
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||
};
|
||||
@@ -28,6 +28,8 @@
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
constexpr SDL_Color WHITE = {255, 255, 255, 255};
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
@@ -49,14 +51,16 @@ DisconnectedScreen::DisconnectedScreen() {
|
||||
|
||||
//setup the button
|
||||
backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
|
||||
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
|
||||
backButton.SetText(GetRenderer(), font, WHITE, "Back");
|
||||
|
||||
//set the button positions
|
||||
backButton.SetX(50);
|
||||
backButton.SetY(50);
|
||||
|
||||
//set the disconnection message text
|
||||
textLine.SetText(GetRenderer(), font, config["client.disconnectMessage"], {255, 255, 255, 255});
|
||||
textLine.SetX(50);
|
||||
textLine.SetY(30);
|
||||
textLine.SetText(GetRenderer(), font, WHITE, config["client.disconnectMessage"]);
|
||||
|
||||
//full reset
|
||||
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
|
||||
@@ -92,7 +96,7 @@ void DisconnectedScreen::FrameEnd() {
|
||||
|
||||
void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) {
|
||||
backButton.DrawTo(renderer);
|
||||
textLine.DrawTo(renderer, 50, 30);
|
||||
textLine.DrawTo(renderer);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
|
||||
@@ -27,6 +27,8 @@
|
||||
#include <stdexcept>
|
||||
#include <sstream>
|
||||
|
||||
constexpr SDL_Color WHITE = {255, 255, 255, 255};
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
@@ -52,11 +54,11 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
|
||||
|
||||
//setup the buttons
|
||||
searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
searchButton.SetText(GetRenderer(), font, "Search", COLOR_WHITE);
|
||||
searchButton.SetText(GetRenderer(), font, WHITE, "Search");
|
||||
joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
joinButton.SetText(GetRenderer(), font, "Join", COLOR_WHITE);
|
||||
joinButton.SetText(GetRenderer(), font, WHITE, "Join");
|
||||
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
|
||||
backButton.SetText(GetRenderer(), font, WHITE, "Back");
|
||||
|
||||
//set the button positions (assumed)
|
||||
searchButton.SetX(50);
|
||||
@@ -67,6 +69,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
|
||||
backButton.SetY(90);
|
||||
|
||||
//pseudo-list selection
|
||||
//TODO: move this into the UI library?
|
||||
boundingBox = {300, 50, 200, 12};
|
||||
|
||||
//hacked together a highlight box
|
||||
@@ -121,8 +124,13 @@ void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
|
||||
}
|
||||
|
||||
//draw the server's info
|
||||
serverVector[i].nameImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
|
||||
serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x+276, boundingBox.y + boundingBox.h * i);
|
||||
serverVector[i].nameImage.SetX(boundingBox.x);
|
||||
serverVector[i].nameImage.SetY(boundingBox.y + boundingBox.h * i);
|
||||
serverVector[i].nameImage.DrawTo(renderer);
|
||||
|
||||
serverVector[i].playerCountImage.SetX(boundingBox.x+276);
|
||||
serverVector[i].playerCountImage.SetY(boundingBox.y + boundingBox.h * i);
|
||||
serverVector[i].playerCountImage.DrawTo(renderer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -248,8 +256,8 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
||||
};
|
||||
|
||||
//text graphics
|
||||
serverVector.back().nameImage.SetText(GetRenderer(), font, newServer.name, color);
|
||||
serverVector.back().playerCountImage.SetText(GetRenderer(), font, itoa_base10(newServer.playerCount), color);
|
||||
serverVector.back().nameImage.SetText(GetRenderer(), font, color, newServer.name);
|
||||
serverVector.back().playerCountImage.SetText(GetRenderer(), font, color, itoa_base10(newServer.playerCount));
|
||||
}
|
||||
|
||||
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
constexpr SDL_Color WHITE = {255, 255, 255, 255};
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
@@ -46,11 +48,11 @@ MainMenu::MainMenu() {
|
||||
|
||||
//setup the buttons
|
||||
startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
startButton.SetText(GetRenderer(), font, "Start", COLOR_WHITE);
|
||||
startButton.SetText(GetRenderer(), font, WHITE, "Start");
|
||||
optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
optionsButton.SetText(GetRenderer(), font, "Options", COLOR_WHITE);
|
||||
optionsButton.SetText(GetRenderer(), font, WHITE, "Options");
|
||||
quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
quitButton.SetText(GetRenderer(), font, "Quit", COLOR_WHITE);
|
||||
quitButton.SetText(GetRenderer(), font, WHITE, "Quit");
|
||||
|
||||
//set the button positions
|
||||
startButton.SetX(50);
|
||||
@@ -61,9 +63,15 @@ MainMenu::MainMenu() {
|
||||
quitButton.SetY(50 + 20 * 2);
|
||||
|
||||
//text box
|
||||
textBox.PushLine(GetRenderer(), font, "Thanks for playing!", {255, 255, 255, 255});
|
||||
textBox.PushLine(GetRenderer(), font, "You can get the latest version at: ", {255, 255, 255, 255});
|
||||
textBox.PushLine(GetRenderer(), font, "krgamestudios.com", {255, 255, 255, 255}); //TODO: (9) click to open the website/update
|
||||
int h = -1;
|
||||
SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h);
|
||||
|
||||
textBox.SetX(50);
|
||||
textBox.SetY(h-100);
|
||||
|
||||
textBox.PushLine(GetRenderer(), font, WHITE, "Thanks for playing!");
|
||||
textBox.PushLine(GetRenderer(), font, WHITE, "You can get the latest version at: ");
|
||||
textBox.PushLine(GetRenderer(), font, WHITE, "krgamestudios.com"); //TODO: (9) click to open the website/update
|
||||
|
||||
//debug
|
||||
//
|
||||
@@ -93,11 +101,7 @@ void MainMenu::RenderFrame(SDL_Renderer* renderer) {
|
||||
startButton.DrawTo(renderer);
|
||||
optionsButton.DrawTo(renderer);
|
||||
quitButton.DrawTo(renderer);
|
||||
|
||||
int h = -1;
|
||||
SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h);
|
||||
|
||||
textBox.DrawTo(renderer, 50, h-50, -12);
|
||||
textBox.DrawTo(renderer);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
constexpr SDL_Color WHITE = {255, 255, 255, 255};
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
@@ -46,14 +48,16 @@ OptionsMenu::OptionsMenu() {
|
||||
|
||||
//setup the button
|
||||
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
|
||||
backButton.SetText(GetRenderer(), font, WHITE, "Back");
|
||||
|
||||
//set the button positions
|
||||
backButton.SetX(50);
|
||||
backButton.SetY(50);
|
||||
|
||||
//text line
|
||||
textLine.SetText(GetRenderer(), font, "This code is fucking hard to refactor.", {255, 255, 255, 255});
|
||||
textLine.SetX(50);
|
||||
textLine.SetY(30);
|
||||
textLine.SetText(GetRenderer(), font, WHITE, "Am I making any progress?");
|
||||
}
|
||||
|
||||
OptionsMenu::~OptionsMenu() {
|
||||
@@ -78,7 +82,7 @@ void OptionsMenu::FrameEnd() {
|
||||
|
||||
void OptionsMenu::RenderFrame(SDL_Renderer* renderer) {
|
||||
backButton.DrawTo(renderer);
|
||||
textLine.DrawTo(renderer, 50, 30);
|
||||
textLine.DrawTo(renderer);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
#include "culling_defines.hpp"
|
||||
#include "ip_operators.hpp"
|
||||
#include "fatal_error.hpp"
|
||||
|
||||
@@ -33,6 +34,8 @@
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
constexpr SDL_Color WHITE = {255, 255, 255, 255};
|
||||
|
||||
//-------------------------
|
||||
//static functions
|
||||
//-------------------------
|
||||
@@ -71,9 +74,9 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
|
||||
|
||||
//setup the buttons
|
||||
disconnectButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
disconnectButton.SetText(GetRenderer(), font, "Disconnect", COLOR_WHITE);
|
||||
disconnectButton.SetText(GetRenderer(), font, WHITE, "Disconnect");
|
||||
shutdownButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
shutdownButton.SetText(GetRenderer(), font, "Shutdown", COLOR_WHITE);
|
||||
shutdownButton.SetText(GetRenderer(), font, WHITE, "Shutdown");
|
||||
|
||||
//set the button positions
|
||||
disconnectButton.SetX(50);
|
||||
@@ -97,7 +100,28 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
|
||||
SDL_RenderGetLogicalSize(GetRenderer(), &camera.width, &camera.height);
|
||||
|
||||
//debug
|
||||
//
|
||||
std::list<std::string> slotNames = {
|
||||
"slot 1 green.png",
|
||||
"slot 2 green.png",
|
||||
"slot 3 green.png",
|
||||
"slot 4 green.png",
|
||||
"slot 5 green.png",
|
||||
"slot 6 green.png",
|
||||
"slot 7 green.png",
|
||||
"slot 8 green.png",
|
||||
"slot 1 red.png",
|
||||
"slot 2 red.png",
|
||||
"slot 3 red.png",
|
||||
"slot 4 red.png",
|
||||
"slot 5 red.png",
|
||||
"slot 6 red.png",
|
||||
"slot 7 red.png",
|
||||
"slot 8 red.png"
|
||||
};
|
||||
barrierMgr.LoadBaseImage(GetRenderer(), config["dir.sprites"] + "barrier/base.png");
|
||||
barrierMgr.LoadTemplateImages(GetRenderer(), config["dir.sprites"] + "barrier/", slotNames);
|
||||
|
||||
std::cout << "Templates loaded: " << barrierMgr.GetTemplateContainer()->size() << std::endl;
|
||||
}
|
||||
|
||||
World::~World() {
|
||||
@@ -137,7 +161,12 @@ void World::Update() {
|
||||
delete reinterpret_cast<char*>(packetBuffer);
|
||||
|
||||
//heartbeat system
|
||||
CheckHeartBeat();
|
||||
if (heartbeatUtility.CheckHeartBeat()) {
|
||||
//escape to the disconnect screen
|
||||
SendDisconnectRequest();
|
||||
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
|
||||
}
|
||||
|
||||
//update all entities
|
||||
for (auto& it : characterMap) {
|
||||
@@ -163,6 +192,42 @@ void World::Update() {
|
||||
return;
|
||||
}
|
||||
|
||||
//TODO: (0) regular query interval
|
||||
if (Clock::now() - queryTime > std::chrono::seconds(3)) {
|
||||
queryTime = Clock::now();
|
||||
//query the world state (room)
|
||||
CharacterPacket characterPacket;
|
||||
memset(&characterPacket, 0, MAX_PACKET_SIZE);
|
||||
characterPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
|
||||
characterPacket.roomIndex = roomIndex;
|
||||
network.SendTo(Channels::SERVER, &characterPacket);
|
||||
|
||||
CreaturePacket creaturePacket;
|
||||
creaturePacket.type = SerialPacketType::QUERY_CREATURE_EXISTS;
|
||||
creaturePacket.roomIndex = roomIndex;
|
||||
network.SendTo(Channels::SERVER, &creaturePacket);
|
||||
|
||||
BarrierPacket barrierPacket;
|
||||
barrierPacket.type = SerialPacketType::QUERY_BARRIER_EXISTS;
|
||||
barrierPacket.roomIndex = roomIndex;
|
||||
network.SendTo(Channels::SERVER, &barrierPacket);
|
||||
}
|
||||
|
||||
//cull creatures
|
||||
for (std::map<int, BaseCreature>::iterator it = creatureMap.begin(); it != creatureMap.end(); /* */) {
|
||||
if ( (localCharacter->GetOrigin() - it->second.GetOrigin()).Length() > INFLUENCE_RADIUS) {
|
||||
creatureMap.erase(it++);
|
||||
}
|
||||
else {
|
||||
it++;
|
||||
}
|
||||
}
|
||||
|
||||
//cull barriers
|
||||
barrierMgr.UnloadIf([&](std::pair<const int, BaseBarrier const&> barrierIt) -> bool {
|
||||
return (localCharacter->GetOrigin() - barrierIt.second.GetOrigin()).Length() > INFLUENCE_RADIUS;
|
||||
});
|
||||
|
||||
//get the collidable boxes
|
||||
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
|
||||
|
||||
@@ -196,18 +261,19 @@ void World::RenderFrame(SDL_Renderer* renderer) {
|
||||
for (auto& it : creatureMap) {
|
||||
it.second.DrawTo(renderer, camera.x, camera.y);
|
||||
}
|
||||
barrierMgr.DrawTo(renderer, camera.x, camera.y);
|
||||
|
||||
//draw UI
|
||||
disconnectButton.DrawTo(renderer);
|
||||
shutdownButton.DrawTo(renderer);
|
||||
|
||||
//FPS
|
||||
fpsTextLine.DrawTo(renderer, 0, 0);
|
||||
fpsTextLine.DrawTo(renderer);
|
||||
int fpsRet = fps.Calculate();
|
||||
if (fpsRet != -1) {
|
||||
std::ostringstream msg;
|
||||
msg << "FPS: " << fpsRet;
|
||||
fpsTextLine.SetText(renderer, font, msg.str(), {255, 255, 255, 255});
|
||||
fpsTextLine.SetText(renderer, font, WHITE, msg.str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -350,10 +416,10 @@ void World::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
//heartbeat system
|
||||
case SerialPacketType::PING:
|
||||
hPing(static_cast<ServerPacket*>(argPacket));
|
||||
heartbeatUtility.hPing(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::PONG:
|
||||
hPong(static_cast<ServerPacket*>(argPacket));
|
||||
heartbeatUtility.hPong(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//game server connections
|
||||
@@ -412,6 +478,22 @@ void World::HandlePacket(SerialPacket* const argPacket) {
|
||||
hCreatureMovement(static_cast<CreaturePacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//barrier management
|
||||
case SerialPacketType::BARRIER_UPDATE:
|
||||
hBarrierUpdate(static_cast<BarrierPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
case SerialPacketType::BARRIER_CREATE:
|
||||
hBarrierCreate(static_cast<BarrierPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::BARRIER_UNLOAD:
|
||||
hBarrierUnload(static_cast<BarrierPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
case SerialPacketType::QUERY_BARRIER_EXISTS:
|
||||
hQueryBarrierExists(static_cast<BarrierPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//chat
|
||||
case SerialPacketType::TEXT_BROADCAST:
|
||||
hTextBroadcast(static_cast<TextPacket*>(argPacket));
|
||||
@@ -443,44 +525,6 @@ void World::HandlePacket(SerialPacket* const argPacket) {
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//heartbeat system
|
||||
//-------------------------
|
||||
|
||||
void World::hPing(ServerPacket* const argPacket) {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PONG;
|
||||
network.SendTo(argPacket->srcAddress, &newPacket);
|
||||
}
|
||||
|
||||
void World::hPong(ServerPacket* const argPacket) {
|
||||
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
|
||||
throw(std::runtime_error("Heartbeat message received from an unknown source"));
|
||||
}
|
||||
attemptedBeats = 0;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
|
||||
void World::CheckHeartBeat() {
|
||||
//check the connection (heartbeat)
|
||||
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
|
||||
if (attemptedBeats > 2) {
|
||||
//escape to the disconnect screen
|
||||
SendDisconnectRequest();
|
||||
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
|
||||
}
|
||||
else {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PING;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
attemptedBeats++;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Connection control
|
||||
//-------------------------
|
||||
@@ -675,6 +719,9 @@ void World::hCharacterCreate(CharacterPacket* const argPacket) {
|
||||
if (character->GetOwner() == accountIndex) {
|
||||
localCharacter = static_cast<LocalCharacter*>(character);
|
||||
|
||||
//reset queries
|
||||
queryTime = Clock::now() - std::chrono::seconds(4); //back 4 seconds to trigger automatically
|
||||
|
||||
//focus the camera on this character's sprite
|
||||
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetClipW() / 2);
|
||||
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetClipH() / 2);
|
||||
@@ -682,18 +729,6 @@ void World::hCharacterCreate(CharacterPacket* const argPacket) {
|
||||
//focus on this character's info
|
||||
characterIndex = argPacket->characterIndex;
|
||||
roomIndex = argPacket->roomIndex;
|
||||
|
||||
//query the world state (room)
|
||||
CharacterPacket characterPacket;
|
||||
memset(&characterPacket, 0, MAX_PACKET_SIZE);
|
||||
characterPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
|
||||
characterPacket.roomIndex = roomIndex;
|
||||
network.SendTo(Channels::SERVER, &characterPacket);
|
||||
|
||||
CreaturePacket creaturePacket;
|
||||
creaturePacket.type = SerialPacketType::QUERY_CREATURE_EXISTS;
|
||||
creaturePacket.roomIndex = roomIndex;
|
||||
network.SendTo(Channels::SERVER, &creaturePacket);
|
||||
}
|
||||
|
||||
//debug
|
||||
@@ -715,9 +750,10 @@ void World::hCharacterUnload(CharacterPacket* const argPacket) {
|
||||
camera.marginX = 0;
|
||||
camera.marginY = 0;
|
||||
|
||||
//clear the room
|
||||
//clear/reset the room
|
||||
roomIndex = -1;
|
||||
regionPager.UnloadAll();
|
||||
barrierMgr.UnloadAll();
|
||||
characterMap.clear();
|
||||
creatureMap.clear();
|
||||
}
|
||||
@@ -733,12 +769,12 @@ void World::hCharacterUnload(CharacterPacket* const argPacket) {
|
||||
void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
|
||||
//prevent a double message about this player's character
|
||||
//TODO: why is this commented out?
|
||||
// if (argPacket->accountIndex == accountIndex) {
|
||||
// return;
|
||||
// }
|
||||
if (argPacket->accountIndex == accountIndex) {
|
||||
return;
|
||||
}
|
||||
|
||||
//ignore characters in a different room (sub-optimal)
|
||||
if (argPacket->roomIndex != roomIndex) {
|
||||
if (argPacket->roomIndex != roomIndex || (localCharacter->GetOrigin() - argPacket->origin).Length() > INFLUENCE_RADIUS) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -779,10 +815,18 @@ void World::hCharacterMovement(CharacterPacket* const argPacket) {
|
||||
//-------------------------
|
||||
|
||||
void World::hCreatureUpdate(CreaturePacket* const argPacket) {
|
||||
std::cout << "hCreatureUpdate" << std::endl;
|
||||
//TODO: (1) Authentication
|
||||
//BUGFIX: Sometimes crash on exit
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
|
||||
//check that this character exists
|
||||
//Cull creatures that are too far away
|
||||
if ( (localCharacter->GetOrigin() - argPacket->origin).Length() > INFLUENCE_RADIUS) {
|
||||
//ignore beyond 1000 units
|
||||
return;
|
||||
}
|
||||
|
||||
//check if this creature exists
|
||||
std::map<int, BaseCreature>::iterator creatureIt = creatureMap.find(argPacket->creatureIndex);
|
||||
if (creatureIt != creatureMap.end()) {
|
||||
//update the origin and motion, if there's a difference
|
||||
@@ -847,10 +891,12 @@ void World::hCreatureUnload(CreaturePacket* const argPacket) {
|
||||
}
|
||||
|
||||
void World::hQueryCreatureExists(CreaturePacket* const argPacket) {
|
||||
std::cout << "Creature Query" << std::endl;
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
|
||||
//ignore creatures in a different room (sub-optimal)
|
||||
if (argPacket->roomIndex != roomIndex) {
|
||||
if (argPacket->roomIndex != roomIndex || (localCharacter->GetOrigin() - argPacket->origin).Length() > INFLUENCE_RADIUS) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -881,6 +927,106 @@ void World::hCreatureMovement(CreaturePacket* const argPacket) {
|
||||
creatureIt->second.SetMotion(argPacket->motion);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//barrier management
|
||||
//-------------------------
|
||||
|
||||
void World::hBarrierUpdate(BarrierPacket* const argPacket) {
|
||||
//BUGFIX: Sometimes crash on exit
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
|
||||
//Cull barriers that are too far away
|
||||
if ( (localCharacter->GetOrigin() - argPacket->origin).Length() > INFLUENCE_RADIUS) {
|
||||
//ignore beyond 1000 units
|
||||
return;
|
||||
}
|
||||
|
||||
//check if this barrier exists
|
||||
BaseBarrier* barrier = barrierMgr.Find(argPacket->barrierIndex);
|
||||
|
||||
if (!barrier) {
|
||||
hBarrierCreate(argPacket);
|
||||
return;
|
||||
}
|
||||
|
||||
//update the origin and motion, if there's a difference
|
||||
if (barrier->GetOrigin() != argPacket->origin) {
|
||||
barrier->SetOrigin(argPacket->origin);
|
||||
}
|
||||
barrier->SetStatusArray(argPacket->status);
|
||||
barrier->CorrectSprite();
|
||||
}
|
||||
|
||||
void World::hBarrierCreate(BarrierPacket* const argPacket) {
|
||||
//check for logic errors
|
||||
|
||||
//ignore barriers from other rooms
|
||||
if (roomIndex != argPacket->roomIndex) {
|
||||
//temporary error checking
|
||||
std::ostringstream msg;
|
||||
msg << "Barrier from the wrong room received: ";
|
||||
msg << "barrierIndex: " << argPacket->barrierIndex << ", roomIndex: " << argPacket->roomIndex;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
BaseBarrier* barrier = barrierMgr.Find(argPacket->barrierIndex);
|
||||
|
||||
if (barrier) {
|
||||
std::ostringstream msg;
|
||||
msg << "Double barrier creation event; ";
|
||||
msg << "Index: " << argPacket->barrierIndex;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
barrier = barrierMgr.Create(argPacket->barrierIndex);
|
||||
|
||||
//fill the barrier's info
|
||||
barrier->SetBounds(argPacket->bounds);
|
||||
barrier->SetOrigin(argPacket->origin);
|
||||
barrier->SetStatusArray(argPacket->status);
|
||||
barrier->CorrectSprite();
|
||||
|
||||
//debug
|
||||
std::cout << "Barrier Create, total: " << barrierMgr.Size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hBarrierUnload(BarrierPacket* const argPacket) {
|
||||
//ignore if this barrier doesn't exist
|
||||
barrierMgr.Unload(argPacket->barrierIndex);
|
||||
|
||||
//debug
|
||||
std::cout << "Barrier Unload, total: " << barrierMgr.Size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hQueryBarrierExists(BarrierPacket* const argPacket) {
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
|
||||
//ignore barriers in a different room (sub-optimal)
|
||||
if (argPacket->roomIndex != roomIndex || (localCharacter->GetOrigin() - argPacket->origin).Length() > INFLUENCE_RADIUS) {
|
||||
return;
|
||||
}
|
||||
|
||||
//implicitly create the element
|
||||
BaseBarrier* barrier = barrierMgr.Find(argPacket->barrierIndex);
|
||||
|
||||
if (!barrier) {
|
||||
barrier = barrierMgr.Create(argPacket->barrierIndex);
|
||||
}
|
||||
|
||||
//fill the barrier's info
|
||||
barrier->SetBounds(argPacket->bounds);
|
||||
barrier->SetOrigin(argPacket->origin);
|
||||
barrier->SetStatusArray(argPacket->status);
|
||||
barrier->CorrectSprite();
|
||||
|
||||
//debug
|
||||
std::cout << "Barrier Query, total: " << barrierMgr.Size() << std::endl;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//chat
|
||||
//-------------------------
|
||||
@@ -902,6 +1048,11 @@ void World::hTextWhisper(TextPacket* const argPacket) {
|
||||
//-------------------------
|
||||
|
||||
void World::SendLocalCharacterMovement() {
|
||||
//BUGFIX: Sometimes crash on exit
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
|
||||
|
||||
|
||||
@@ -39,8 +39,11 @@
|
||||
#include "frame_rate.hpp"
|
||||
|
||||
//client
|
||||
#include "barrier_manager.hpp"
|
||||
#include "base_scene.hpp"
|
||||
#include "base_barrier.hpp"
|
||||
#include "base_creature.hpp"
|
||||
#include "heartbeat_utility.hpp"
|
||||
#include "local_character.hpp"
|
||||
|
||||
#include "SDL2/SDL.h"
|
||||
@@ -78,12 +81,6 @@ private:
|
||||
//handle incoming traffic
|
||||
void HandlePacket(SerialPacket* const);
|
||||
|
||||
//heartbeat system
|
||||
void hPing(ServerPacket* const);
|
||||
void hPong(ServerPacket* const);
|
||||
|
||||
void CheckHeartBeat();
|
||||
|
||||
//basic connections
|
||||
void SendLogoutRequest();
|
||||
void SendDisconnectRequest();
|
||||
@@ -113,6 +110,12 @@ private:
|
||||
void hQueryCreatureExists(CreaturePacket* const);
|
||||
void hCreatureMovement(CreaturePacket* const);
|
||||
|
||||
//barrier management
|
||||
void hBarrierUpdate(BarrierPacket* const);
|
||||
void hBarrierCreate(BarrierPacket* const);
|
||||
void hBarrierUnload(BarrierPacket* const);
|
||||
void hQueryBarrierExists(BarrierPacket* const);
|
||||
|
||||
//chat
|
||||
//TODO: ui chat engine
|
||||
void hTextBroadcast(TextPacket* const);
|
||||
@@ -151,15 +154,15 @@ private:
|
||||
} camera;
|
||||
|
||||
//entities
|
||||
BarrierManager barrierMgr;
|
||||
std::map<int, BaseCharacter> characterMap;
|
||||
std::map<int, BaseCreature> creatureMap;
|
||||
LocalCharacter* localCharacter = nullptr;
|
||||
|
||||
//heartbeat
|
||||
//TODO: (2) Heartbeat needs it's own utility
|
||||
HeartbeatUtility heartbeatUtility;
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
Clock::time_point lastBeat = Clock::now();
|
||||
int attemptedBeats = 0;
|
||||
Clock::time_point queryTime = Clock::now() - std::chrono::seconds(4); //back 4 seconds to trigger automatically
|
||||
|
||||
//ugly references; I hate this
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
//the bounds for the objects, mapped to the default sprites
|
||||
constexpr int BARRIER_BOUNDS_X = 0;
|
||||
constexpr int BARRIER_BOUNDS_Y = 0;
|
||||
constexpr int BARRIER_BOUNDS_WIDTH = 96;
|
||||
constexpr int BARRIER_BOUNDS_HEIGHT = 96;
|
||||
@@ -0,0 +1,39 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <cmath>
|
||||
|
||||
//the speeds that the characters move
|
||||
constexpr double CREATURE_WALKING_SPEED = 1.0;
|
||||
constexpr double CREATURE_WALKING_MOD = 1.0/sqrt(2.0);
|
||||
constexpr double CREATURE_WALKING_NEGATIVE_MOD = 1.0 - CREATURE_WALKING_MOD;
|
||||
|
||||
//the bounds for the character objects, mapped to the default sprites
|
||||
constexpr int CREATURE_BOUNDS_X = 0;
|
||||
constexpr int CREATURE_BOUNDS_Y = 0;
|
||||
constexpr int CREATURE_BOUNDS_WIDTH = 32;
|
||||
constexpr int CREATURE_BOUNDS_HEIGHT = 32;
|
||||
|
||||
//the character's sprite format
|
||||
constexpr int CREATURE_CELLS_X = 4;
|
||||
constexpr int CREATURE_CELLS_Y = 4;
|
||||
@@ -0,0 +1,24 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
constexpr int INFLUENCE_RADIUS = 1000;
|
||||
@@ -0,0 +1,32 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
enum ItemType {
|
||||
//basics
|
||||
POTION = 101,
|
||||
|
||||
//weapons
|
||||
SWORD = 201,
|
||||
DAGGER = 202,
|
||||
STAFF = 203
|
||||
};
|
||||
@@ -21,6 +21,8 @@
|
||||
*/
|
||||
#include "button.hpp"
|
||||
|
||||
#include "render_text_texture.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
void Button::DrawTo(SDL_Renderer* renderer) {
|
||||
@@ -51,19 +53,9 @@ void Button::SetBackgroundTexture(SDL_Renderer* renderer, SDL_Texture* texture)
|
||||
image.SetClipH(image.GetClipH() / 3);
|
||||
}
|
||||
|
||||
void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string s, SDL_Color color) {
|
||||
//make the surface (from SDL_ttf)
|
||||
SDL_Surface* surf = TTF_RenderText_Solid(font, s.c_str(), color);
|
||||
if (!surf) {
|
||||
throw(std::runtime_error("Failed to create a TTF surface"));
|
||||
}
|
||||
|
||||
void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string s) {
|
||||
//convert to texture
|
||||
SDL_Texture* text = SDL_CreateTextureFromSurface(renderer, surf);
|
||||
SDL_FreeSurface(surf);
|
||||
if (!text) {
|
||||
throw(std::runtime_error("Failed to create a TTF texture"));
|
||||
}
|
||||
SDL_Texture* text = renderTextTexture(renderer, font, color, s);
|
||||
|
||||
//get the dimensions & rects
|
||||
int x, y, w, h;
|
||||
@@ -87,14 +79,6 @@ void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string s, SDL_
|
||||
SDL_DestroyTexture(text);
|
||||
}
|
||||
|
||||
void Button::SetX(int x) {
|
||||
posX = x;
|
||||
}
|
||||
|
||||
void Button::SetY(int y) {
|
||||
posY = y;
|
||||
}
|
||||
|
||||
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||
//if out of bounds, exit
|
||||
if (!CheckBounds(event.x, event.y)) {
|
||||
@@ -156,6 +140,22 @@ Button::State Button::GetState() {
|
||||
return state;
|
||||
}
|
||||
|
||||
int Button::SetX(int i) {
|
||||
return posX = i;
|
||||
}
|
||||
|
||||
int Button::SetY(int i) {
|
||||
return posY = i;
|
||||
}
|
||||
|
||||
int Button::GetX() const {
|
||||
return posX;
|
||||
}
|
||||
|
||||
int Button::GetY() const {
|
||||
return posY;
|
||||
}
|
||||
|
||||
bool Button::CheckBounds(int x, int y) {
|
||||
//return if true (x, y) is within bounds, otherwise return false
|
||||
return !(
|
||||
|
||||
@@ -27,11 +27,6 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
constexpr SDL_Color COLOR_WHITE = {255, 255, 255, 255};
|
||||
constexpr SDL_Color COLOR_RED = {255, 0, 0, 255};
|
||||
constexpr SDL_Color COLOR_ORANGE = {255, 127, 0, 255};
|
||||
constexpr SDL_Color COLOR_BLUE = {0, 0, 255, 255};
|
||||
|
||||
class Button {
|
||||
public:
|
||||
enum State {
|
||||
@@ -46,9 +41,7 @@ public:
|
||||
|
||||
//setup
|
||||
void SetBackgroundTexture(SDL_Renderer*, SDL_Texture*);
|
||||
void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color);
|
||||
void SetX(int x);
|
||||
void SetY(int y);
|
||||
void SetText(SDL_Renderer*, TTF_Font*, SDL_Color, std::string);
|
||||
|
||||
//capture input
|
||||
State MouseMotion(SDL_MouseMotionEvent const&);
|
||||
@@ -59,10 +52,16 @@ public:
|
||||
void SetState(State); //TODO: idle, busy or disabled
|
||||
State GetState();
|
||||
|
||||
//accessors & mutators
|
||||
int SetX(int x);
|
||||
int SetY(int y);
|
||||
int GetX() const;
|
||||
int GetY() const;
|
||||
|
||||
protected:
|
||||
bool CheckBounds(int x, int y);
|
||||
|
||||
Image image;
|
||||
int posX = 0, posY = 0;
|
||||
State state = State::IDLE;
|
||||
int posX = 0, posY = 0;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,145 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "image.hpp"
|
||||
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
template<typename T = class Image>
|
||||
class CompositeImage {
|
||||
public:
|
||||
CompositeImage() = default;
|
||||
~CompositeImage() = default;
|
||||
|
||||
void Load(SDL_Renderer* const, std::string spriteDir, std::list<std::string> nameList);
|
||||
void SetTextures(std::map<std::string, Image>& templateImages);
|
||||
void Free();
|
||||
|
||||
void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
|
||||
|
||||
//accessors & mutators
|
||||
T* Find(std::string name);
|
||||
|
||||
bool Enable(std::string name);
|
||||
bool Disable(std::string name);
|
||||
void EnableAll();
|
||||
void DisableAll();
|
||||
|
||||
std::map<std::string, std::pair<bool, T>>* GetTemplateImages();
|
||||
|
||||
private:
|
||||
std::map<std::string, std::pair<bool, T>> imageMap;
|
||||
};
|
||||
|
||||
|
||||
template<typename T>
|
||||
void CompositeImage<T>::Load(SDL_Renderer* const renderer, std::string spriteDir, std::list<std::string> nameList) {
|
||||
for (auto& it : nameList) {
|
||||
imageMap[it].first = true;
|
||||
imageMap[it].second.Load(renderer, spriteDir + it);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void CompositeImage<T>::SetTextures(std::map<std::string, Image>& templateImages) {
|
||||
for (auto& it : templateImages) {
|
||||
imageMap[it.first].first = true;
|
||||
imageMap[it.first].second.SetTexture(it.second.GetTexture());
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void CompositeImage<T>::Free() {
|
||||
imageMap.clear();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void CompositeImage<T>::DrawTo(SDL_Renderer* const dest, Sint16 x, Sint16 y, double scaleX, double scaleY) {
|
||||
//draw all members, regardless of internal ordering
|
||||
for (auto& it : imageMap) {
|
||||
if (it.second.first) {
|
||||
it.second.second.DrawTo(dest, x, y, scaleX, scaleY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-------------------------
|
||||
//accessors & mutators
|
||||
//-------------------------
|
||||
|
||||
template<typename T>
|
||||
T* CompositeImage<T>::Find(std::string name) {
|
||||
auto it = imageMap.find(name);
|
||||
if (it == imageMap.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
else {
|
||||
return &it->second.second;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool CompositeImage<T>::Enable(std::string name) {
|
||||
auto it = imageMap.find(name);
|
||||
if (it == imageMap.end()) {
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
imageMap[name].first = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool CompositeImage<T>::Disable(std::string name) {
|
||||
auto it = imageMap.find(name);
|
||||
if (it == imageMap.end()) {
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
imageMap[name].first = false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void CompositeImage<T>::EnableAll() {
|
||||
for (auto& it : imageMap) {
|
||||
it.second.first = true;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void CompositeImage<T>::DisableAll() {
|
||||
for (auto& it : imageMap) {
|
||||
it.second.first = false;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::map<std::string, std::pair<bool, T>>* CompositeImage<T>::GetTemplateImages() {
|
||||
return &imageMap;
|
||||
}
|
||||
@@ -161,7 +161,7 @@ SDL_Texture* Image::SetTexture(SDL_Texture* ptr) {
|
||||
clip.y = 0;
|
||||
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to record metadata for a newly image image";
|
||||
msg << "Failed to record metadata for a newly set image";
|
||||
msg << "; " << SDL_GetError();
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=.
|
||||
INCLUDES+=. ../utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "render_text_texture.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
|
||||
//make the surface (from SDL_ttf)
|
||||
SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
|
||||
if (!surface) {
|
||||
throw(std::runtime_error("Failed to create a TTF surface"));
|
||||
}
|
||||
|
||||
//convert to texture
|
||||
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
|
||||
|
||||
//cleanup
|
||||
SDL_FreeSurface(surface);
|
||||
|
||||
//check
|
||||
if (!texture) {
|
||||
throw(std::runtime_error("Failed to create a TTF texture"));
|
||||
}
|
||||
|
||||
//NOTE: free the texture yourself
|
||||
return texture;
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "SDL2/SDL.h"
|
||||
#include "SDL2/SDL_ttf.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
|
||||
@@ -31,15 +31,18 @@ TextBox::~TextBox() {
|
||||
//
|
||||
}
|
||||
|
||||
void TextBox::DrawTo(SDL_Renderer* renderer, int posX, int posY, int pointSize) {
|
||||
void TextBox::DrawTo(SDL_Renderer* renderer) {
|
||||
int renderY = posY;
|
||||
for (std::list<TextLine>::iterator it = lineList.begin(); it != lineList.end(); it++) {
|
||||
it->DrawTo(renderer, posX, posY);
|
||||
posY += pointSize;
|
||||
it->SetX(posX);
|
||||
it->SetY(renderY);
|
||||
it->DrawTo(renderer);
|
||||
renderY += it->GetPointHeight();
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox::PushLine(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
|
||||
lineList.emplace_front(renderer, font, str, color);
|
||||
void TextBox::PushLine(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
|
||||
lineList.emplace_back(renderer, font, color, str, 0, 0);
|
||||
}
|
||||
|
||||
void TextBox::PopLine(int num) {
|
||||
@@ -47,10 +50,26 @@ void TextBox::PopLine(int num) {
|
||||
num < lineList.size() ? num : lineList.size();
|
||||
|
||||
for (int i = 0; i < num; ++i) {
|
||||
lineList.pop_back();
|
||||
lineList.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
void TextBox::ClearLines() {
|
||||
lineList.clear();
|
||||
}
|
||||
|
||||
int TextBox::SetX(int i) {
|
||||
return posX = i;
|
||||
}
|
||||
|
||||
int TextBox::SetY(int i) {
|
||||
return posY = i;
|
||||
}
|
||||
|
||||
int TextBox::GetX() const {
|
||||
return posX;
|
||||
}
|
||||
|
||||
int TextBox::GetY() const {
|
||||
return posY;
|
||||
}
|
||||
|
||||
@@ -34,12 +34,18 @@ public:
|
||||
TextBox();
|
||||
~TextBox();
|
||||
|
||||
void DrawTo(SDL_Renderer*, int posX, int posY, int pointSize);
|
||||
void DrawTo(SDL_Renderer*);
|
||||
|
||||
void PushLine(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
|
||||
void PushLine(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
|
||||
void PopLine(int num = 1);
|
||||
void ClearLines();
|
||||
|
||||
int SetX(int i);
|
||||
int SetY(int i);
|
||||
int GetX() const;
|
||||
int GetY() const;
|
||||
|
||||
private:
|
||||
std::list<TextLine> lineList;
|
||||
int posX = 0, posY = 0;
|
||||
};
|
||||
@@ -0,0 +1,109 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "text_field.hpp"
|
||||
|
||||
#include "render_text_texture.hpp"
|
||||
|
||||
TextField::TextField() {
|
||||
//
|
||||
}
|
||||
|
||||
TextField::~TextField() {
|
||||
SDL_DestroyTexture(texture);
|
||||
}
|
||||
|
||||
void TextField::DrawTo(SDL_Renderer* renderer) {
|
||||
if (!texture) {
|
||||
return;
|
||||
}
|
||||
SDL_Rect dclip = {posX, posY, 0, 0};
|
||||
SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
|
||||
SDL_RenderCopy(renderer, texture, nullptr, &dclip);
|
||||
}
|
||||
|
||||
std::string TextField::PushText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string s) {
|
||||
text += s;
|
||||
return SetText(renderer, font, color, text);
|
||||
}
|
||||
|
||||
std::string TextField::SetText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string s) {
|
||||
text = s;
|
||||
SDL_DestroyTexture(texture);
|
||||
if (text.size()) {
|
||||
texture = renderTextTexture(renderer, font, color, text);
|
||||
}
|
||||
else {
|
||||
texture = nullptr;
|
||||
}
|
||||
return text;
|
||||
}
|
||||
|
||||
std::string TextField::PopChars(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, int i) {
|
||||
if (text.size() > 0) {
|
||||
text.erase(text.size() - i);
|
||||
}
|
||||
return SetText(renderer, font, color, text);
|
||||
}
|
||||
|
||||
std::string TextField::GetText() {
|
||||
return text;
|
||||
}
|
||||
|
||||
bool TextField::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||
BoundingBox cursorBox = {event.x, event.y, 0, 0};
|
||||
BoundingBox fieldBox = bounds;
|
||||
fieldBox.x += posX;
|
||||
fieldBox.y += posY;
|
||||
return focus = fieldBox.CheckOverlap(cursorBox);
|
||||
}
|
||||
|
||||
BoundingBox TextField::SetBounds(BoundingBox b) {
|
||||
return bounds = b;
|
||||
}
|
||||
|
||||
BoundingBox TextField::GetBounds() {
|
||||
return bounds;
|
||||
}
|
||||
|
||||
bool TextField::SetFocus(bool b) {
|
||||
return focus = b;
|
||||
}
|
||||
|
||||
bool TextField::GetFocus() {
|
||||
return focus;
|
||||
}
|
||||
|
||||
int TextField::SetX(int i) {
|
||||
return posX = i;
|
||||
}
|
||||
|
||||
int TextField::SetY(int i) {
|
||||
return posY = i;
|
||||
}
|
||||
|
||||
int TextField::GetX() const {
|
||||
return posX;
|
||||
}
|
||||
|
||||
int TextField::GetY() const {
|
||||
return posY;
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "bounding_box.hpp"
|
||||
|
||||
#include "SDL2/SDL.h"
|
||||
#include "SDL2/SDL_ttf.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
class TextField {
|
||||
public:
|
||||
TextField();
|
||||
~TextField();
|
||||
|
||||
void DrawTo(SDL_Renderer*);
|
||||
|
||||
//input
|
||||
std::string PushText(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
|
||||
std::string SetText(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
|
||||
std::string PopChars(SDL_Renderer*, TTF_Font*, SDL_Color color, int i);
|
||||
|
||||
std::string GetText();
|
||||
|
||||
bool MouseButtonDown(SDL_MouseButtonEvent const& event);
|
||||
|
||||
BoundingBox SetBounds(BoundingBox b);
|
||||
BoundingBox GetBounds();
|
||||
|
||||
bool SetFocus(bool b);
|
||||
bool GetFocus();
|
||||
|
||||
//accessors & mutators
|
||||
int SetX(int i);
|
||||
int SetY(int i);
|
||||
int GetX() const;
|
||||
int GetY() const;
|
||||
|
||||
private:
|
||||
SDL_Texture* texture = nullptr;
|
||||
std::string text;
|
||||
BoundingBox bounds;
|
||||
bool focus = false;
|
||||
int posX = 0, posY = 0;
|
||||
};
|
||||
@@ -21,50 +21,58 @@
|
||||
*/
|
||||
#include "text_line.hpp"
|
||||
|
||||
#include "render_text_texture.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
|
||||
//make the surface (from SDL_ttf)
|
||||
SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
|
||||
if (!surface) {
|
||||
throw(std::runtime_error("Failed to create a TTF surface"));
|
||||
}
|
||||
|
||||
//convert to texture
|
||||
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
|
||||
|
||||
//cleanup
|
||||
SDL_FreeSurface(surface);
|
||||
|
||||
//check
|
||||
if (!texture) {
|
||||
throw(std::runtime_error("Failed to create a TTF texture"));
|
||||
}
|
||||
|
||||
//NOTE: free the texture yourself
|
||||
return texture;
|
||||
}
|
||||
|
||||
TextLine::TextLine() {
|
||||
//
|
||||
}
|
||||
|
||||
TextLine::TextLine(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str, int x, int y) {
|
||||
SetText(renderer, font, color, str);
|
||||
posX = x;
|
||||
posY = y;
|
||||
}
|
||||
|
||||
TextLine::~TextLine() {
|
||||
ClearText();
|
||||
}
|
||||
|
||||
void TextLine::DrawTo(SDL_Renderer* renderer, int posX, int posY) {
|
||||
void TextLine::DrawTo(SDL_Renderer* renderer) {
|
||||
SDL_Rect dclip = {posX, posY, 0, 0};
|
||||
SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
|
||||
SDL_RenderCopy(renderer, texture, nullptr, &dclip);
|
||||
}
|
||||
|
||||
void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
|
||||
void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
|
||||
//just use the above global function
|
||||
SDL_DestroyTexture(texture);
|
||||
texture = renderTextTexture(renderer, font, str, color);
|
||||
texture = renderTextTexture(renderer, font, color, str);
|
||||
pointHeight = TTF_FontHeight(font);
|
||||
}
|
||||
|
||||
void TextLine::ClearText() {
|
||||
SDL_DestroyTexture(texture);
|
||||
pointHeight = 0;
|
||||
}
|
||||
|
||||
int TextLine::SetX(int i) {
|
||||
return posX = i;
|
||||
}
|
||||
|
||||
int TextLine::SetY(int i) {
|
||||
return posY = i;
|
||||
}
|
||||
|
||||
int TextLine::GetX() const {
|
||||
return posX;
|
||||
}
|
||||
|
||||
int TextLine::GetY() const {
|
||||
return posY;
|
||||
}
|
||||
|
||||
int TextLine::GetPointHeight() {
|
||||
return pointHeight;
|
||||
}
|
||||
@@ -26,20 +26,28 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
|
||||
|
||||
class TextLine {
|
||||
public:
|
||||
TextLine();
|
||||
TextLine(SDL_Renderer* r, TTF_Font* f, std::string s, SDL_Color c)
|
||||
{ SetText(r, f, s, c); }
|
||||
TextLine(SDL_Renderer*, TTF_Font*, SDL_Color, std::string, int x, int y);
|
||||
virtual ~TextLine();
|
||||
|
||||
void DrawTo(SDL_Renderer*, int posX, int posY);
|
||||
void DrawTo(SDL_Renderer*);
|
||||
|
||||
void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
|
||||
void SetText(SDL_Renderer*, TTF_Font*, SDL_Color, std::string);
|
||||
void ClearText();
|
||||
|
||||
//accessors & mutators
|
||||
int SetX(int i);
|
||||
int SetY(int i);
|
||||
int GetX() const;
|
||||
int GetY() const;
|
||||
|
||||
//utility
|
||||
int GetPointHeight();
|
||||
|
||||
protected:
|
||||
SDL_Texture* texture = nullptr;
|
||||
int posX = 0, posY = 0;
|
||||
int pointHeight = 0; //internal use for TextBox
|
||||
};
|
||||
@@ -0,0 +1,72 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "barrier_packet.hpp"
|
||||
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
void serializeBarrier(void* buffer, BarrierPacket* packet) {
|
||||
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the barrier
|
||||
serialCopy(&buffer, &packet->barrierIndex, sizeof(int));
|
||||
|
||||
//bounds
|
||||
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
|
||||
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
|
||||
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
|
||||
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
|
||||
|
||||
|
||||
//location
|
||||
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||
serialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||
serialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||
serialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||
serialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||
|
||||
//graphical data
|
||||
serialCopy(&buffer, packet->status, sizeof(int) * 8);
|
||||
}
|
||||
|
||||
void deserializeBarrier(void* buffer, BarrierPacket* packet) {
|
||||
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the barrier
|
||||
deserialCopy(&buffer, &packet->barrierIndex, sizeof(int));
|
||||
|
||||
//bounds
|
||||
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
|
||||
|
||||
|
||||
//location
|
||||
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||
|
||||
//graphical data
|
||||
deserialCopy(&buffer, packet->status, sizeof(int) * 8);
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
|
||||
#include "bounding_box.hpp"
|
||||
#include "vector2.hpp"
|
||||
|
||||
struct BarrierPacket : SerialPacketBase {
|
||||
//identify the barrier
|
||||
int barrierIndex;
|
||||
BoundingBox bounds;
|
||||
|
||||
//location
|
||||
int roomIndex;
|
||||
Vector2 origin;
|
||||
Vector2 motion;
|
||||
|
||||
//graphical data: 0 blank, 1 green, 2 red
|
||||
int status[8];
|
||||
};
|
||||
|
||||
void serializeBarrier(void* buffer, BarrierPacket* packet);
|
||||
void deserializeBarrier(void* buffer, BarrierPacket* packet);
|
||||
@@ -22,6 +22,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
#include "barrier_packet.hpp"
|
||||
#include "character_packet.hpp"
|
||||
#include "client_packet.hpp"
|
||||
#include "creature_packet.hpp"
|
||||
@@ -33,15 +34,16 @@
|
||||
typedef SerialPacketBase SerialPacket;
|
||||
|
||||
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
|
||||
constexpr int NETWORK_VERSION = 20160321;
|
||||
constexpr int NETWORK_VERSION = 20160825;
|
||||
|
||||
union MaxPacket {
|
||||
CharacterPacket a;
|
||||
ClientPacket b;
|
||||
CreaturePacket c;
|
||||
RegionPacket d;
|
||||
ServerPacket e;
|
||||
TextPacket f;
|
||||
BarrierPacket a;
|
||||
CharacterPacket b;
|
||||
ClientPacket c;
|
||||
CreaturePacket d;
|
||||
RegionPacket e;
|
||||
ServerPacket f;
|
||||
TextPacket g;
|
||||
};
|
||||
|
||||
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
|
||||
|
||||
@@ -165,9 +165,31 @@ enum class SerialPacketType {
|
||||
|
||||
FORMAT_END_TEXT = 699,
|
||||
|
||||
//-------------------------
|
||||
//BarrierPacket
|
||||
// barrier index,
|
||||
// bounds,
|
||||
// roomIndex, origin, motion
|
||||
// status
|
||||
//-------------------------
|
||||
|
||||
FORMAT_BARRIER = 700,
|
||||
|
||||
BARRIER_UPDATE = 701,
|
||||
|
||||
BARRIER_CREATE = 702,
|
||||
BARRIER_UNLOAD = 703,
|
||||
|
||||
QUERY_BARRIER_EXISTS = 704,
|
||||
|
||||
BARRIER_ENTRY = 705,
|
||||
BARRIER_EXIT = 706,
|
||||
|
||||
FORMAT_END_BARRIER = 799,
|
||||
|
||||
//-------------------------
|
||||
//not used
|
||||
//-------------------------
|
||||
|
||||
LAST = 700
|
||||
LAST = 800
|
||||
};
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
//packet types
|
||||
#include "barrier_packet.hpp"
|
||||
#include "character_packet.hpp"
|
||||
#include "client_packet.hpp"
|
||||
#include "creature_packet.hpp"
|
||||
@@ -72,6 +73,10 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
if (BOUNDS(packet->type, SerialPacketType::FORMAT_TEXT, SerialPacketType::FORMAT_END_TEXT)) {
|
||||
serializeText(buffer, static_cast<TextPacket*>(packet));
|
||||
}
|
||||
|
||||
if (BOUNDS(packet->type, SerialPacketType::FORMAT_BARRIER, SerialPacketType::FORMAT_END_BARRIER)) {
|
||||
serializeBarrier(buffer, static_cast<BarrierPacket*>(packet));
|
||||
}
|
||||
}
|
||||
|
||||
void deserializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
@@ -102,4 +107,8 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
if (BOUNDS(type, SerialPacketType::FORMAT_TEXT, SerialPacketType::FORMAT_END_TEXT)) {
|
||||
deserializeText(buffer, static_cast<TextPacket*>(packet));
|
||||
}
|
||||
|
||||
if (BOUNDS(type, SerialPacketType::FORMAT_BARRIER, SerialPacketType::FORMAT_END_BARRIER)) {
|
||||
deserializeBarrier(buffer, static_cast<BarrierPacket*>(packet));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
/* Copyright: (c) Kayne Ruse 2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
//DOCS: this is a generic CSV reading tool
|
||||
//DOCS: empty lines and comment lines begining with '#' are ignored
|
||||
//DOCS: whitespace characters are valid field values
|
||||
//DOCS: if the file is invalid, then the behavior is undefined
|
||||
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
//define the container types
|
||||
template<int N>
|
||||
using CSVElement = std::array<std::string, N>;
|
||||
|
||||
template<int N>
|
||||
using CSVObject = std::vector<CSVElement<N>>;
|
||||
|
||||
//read a file into an object
|
||||
template<int N>
|
||||
CSVObject<N> readCSV(std::string fname, char delim = ',') {
|
||||
//open the file
|
||||
std::ifstream is(fname);
|
||||
|
||||
if (!is.is_open()) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to open file: " << fname;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//build the scanf format
|
||||
std::ostringstream format;
|
||||
format << "%[^\0" << delim << "]";
|
||||
|
||||
//read and store each record (one per line)
|
||||
CSVObject<N> object;
|
||||
while(!is.eof()) {
|
||||
//get a line
|
||||
std::string tmpLine;
|
||||
getline(is, tmpLine);
|
||||
|
||||
//skip blank and comment lines
|
||||
if (tmpLine.size() == 0 || tmpLine[0] == '#') {
|
||||
continue;
|
||||
}
|
||||
|
||||
//read and store each field
|
||||
CSVElement<N> record;
|
||||
for (int i = 0; i < N; ++i) {
|
||||
//get a field
|
||||
char tmpField[256];
|
||||
memset(tmpField, 0, 256);
|
||||
|
||||
sscanf(tmpLine.c_str(), format.str().c_str(), tmpField);
|
||||
|
||||
//prune the input
|
||||
int len = std::min(strlen(tmpField)+1, tmpLine.size());
|
||||
tmpLine = tmpLine.substr(len);
|
||||
|
||||
//store the field
|
||||
record[i] = tmpField;
|
||||
}
|
||||
|
||||
object.push_back(record);
|
||||
}
|
||||
|
||||
//finally, close the file
|
||||
is.close();
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
template<int N>
|
||||
void writeCSV(std::string fname, CSVObject<N> const& object, char delim = ',') {
|
||||
//open the file
|
||||
std::ofstream os(fname);
|
||||
|
||||
if (!os.is_open()) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to open file: " << fname;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//write each record, one at a time
|
||||
for(auto& record : object) {
|
||||
//write each field, one at a time
|
||||
for (int i = 0; i < N; i++) {
|
||||
os << record[i];
|
||||
|
||||
//print delimiter
|
||||
if (i != N -1) {
|
||||
os << delim;
|
||||
}
|
||||
}
|
||||
os << std::endl;
|
||||
}
|
||||
|
||||
//finish
|
||||
os.close();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
#Format (4 columns): "name", type, "sprite.png", stackable
|
||||
"Sword",weapon,"sword.png",false
|
||||
"Staff",weapon,"staff.png",false
|
||||
"Dagger",weapon,"dagger.png",false
|
||||
"Potion",consumable,"potion.png",true
|
||||
|
Can't render this file because it contains an unexpected character in line 1 and column 22.
|
|
After Width: | Height: | Size: 1009 B |
|
After Width: | Height: | Size: 316 B |
|
After Width: | Height: | Size: 738 B |
|
After Width: | Height: | Size: 763 B |
|
After Width: | Height: | Size: 273 B |
|
After Width: | Height: | Size: 270 B |
|
After Width: | Height: | Size: 305 B |
|
After Width: | Height: | Size: 302 B |
|
After Width: | Height: | Size: 423 B |
|
After Width: | Height: | Size: 422 B |
|
After Width: | Height: | Size: 301 B |
|
After Width: | Height: | Size: 299 B |
|
After Width: | Height: | Size: 385 B |
|
After Width: | Height: | Size: 383 B |
|
After Width: | Height: | Size: 412 B |
|
After Width: | Height: | Size: 402 B |
|
After Width: | Height: | Size: 431 B |
|
After Width: | Height: | Size: 429 B |
|
After Width: | Height: | Size: 407 B |
|
After Width: | Height: | Size: 400 B |
|
After Width: | Height: | Size: 656 B |
@@ -64,7 +64,7 @@ function doorUtility.CreateDoorPair(handle, roomOne, Xone, Yone, roomTwo, Xtwo,
|
||||
networkAPI.PumpCharacterUpdate(entity)
|
||||
|
||||
--disable the other trigger
|
||||
local triggerTwo = triggerManagerAPI.GetTrigger(roomAPI.GetTriggerMgr(roomTwo), handle)
|
||||
local triggerTwo = triggerManagerAPI.FindTrigger(roomAPI.GetTriggerMgr(roomTwo), handle)
|
||||
triggerAPI.PushExclusionEntity(triggerTwo, entity)
|
||||
end
|
||||
|
||||
@@ -77,7 +77,7 @@ function doorUtility.CreateDoorPair(handle, roomOne, Xone, Yone, roomTwo, Xtwo,
|
||||
networkAPI.PumpCharacterUpdate(entity)
|
||||
|
||||
--disable the other trigger
|
||||
local triggerOne = triggerManagerAPI.GetTrigger(roomAPI.GetTriggerMgr(roomOne), handle)
|
||||
local triggerOne = triggerManagerAPI.FindTrigger(roomAPI.GetTriggerMgr(roomOne), handle)
|
||||
triggerAPI.PushExclusionEntity(triggerOne, entity)
|
||||
end
|
||||
|
||||
|
||||
@@ -26,6 +26,12 @@
|
||||
|
||||
print("Lua script check")
|
||||
|
||||
entityAPI = require("entity")
|
||||
|
||||
for k, v in pairs(entityAPI) do
|
||||
print(k, v)
|
||||
end
|
||||
|
||||
--requirements
|
||||
roomManagerAPI = require("room_manager")
|
||||
roomAPI = require("room")
|
||||
@@ -37,6 +43,8 @@ doorUtility = require("door_utility")
|
||||
|
||||
creatureAPI = require("creature")
|
||||
creatureManagerAPI = require("creature_manager")
|
||||
barrierAPI = require("barrier")
|
||||
barrierManagerAPI = require("barrier_manager")
|
||||
|
||||
--testing creature tags
|
||||
local function bunnySquare(creature)
|
||||
@@ -54,19 +62,23 @@ local function bunnySquare(creature)
|
||||
creatureAPI.SetMotion(creature, 0, 1)
|
||||
end
|
||||
|
||||
|
||||
|
||||
--is it time to change direction?
|
||||
if os.time() - tonumber(timestamp) > 3 then
|
||||
-- print("changing directions")
|
||||
|
||||
if os.time() - tonumber(timestamp) >= 4 then
|
||||
if string.match("south", direction) then
|
||||
direction = "east"
|
||||
creatureAPI.SetMotion(creature, 1, 0)
|
||||
else
|
||||
if string.match("east", direction) then
|
||||
direction = "north"
|
||||
creatureAPI.SetMotion(creature, 0, -1)
|
||||
else
|
||||
if string.match("north", direction) then
|
||||
direction = "west"
|
||||
creatureAPI.SetMotion(creature, -1, 0)
|
||||
else --south is a default
|
||||
direction = "south"
|
||||
creatureAPI.SetMotion(creature, 0, 1)
|
||||
end
|
||||
end end end
|
||||
timestamp = tostring(os.time())
|
||||
ret = 1
|
||||
end
|
||||
@@ -76,13 +88,56 @@ local function bunnySquare(creature)
|
||||
return ret
|
||||
end
|
||||
|
||||
local function barrierTick(barrier)
|
||||
local timestamp = barrierAPI.GetTag(barrier, "timestamp")
|
||||
|
||||
--initialize the timestamp
|
||||
if string.len(timestamp) == 0 then
|
||||
timestamp = tostring(os.time())
|
||||
barrierAPI.SetTag(barrier, "timestamp", timestamp)
|
||||
end
|
||||
|
||||
--is it time to change the display?
|
||||
if os.time() - tonumber(timestamp) < 1 then
|
||||
return 0
|
||||
else
|
||||
timestamp = tostring(os.time())
|
||||
barrierAPI.SetTag(barrier, "timestamp", timestamp)
|
||||
end
|
||||
|
||||
--binary tick
|
||||
for i = 1, 8 do
|
||||
if barrierAPI.GetStatus(barrier, i) == 0 then
|
||||
barrierAPI.SetStatus(barrier, i, 1)
|
||||
return 1
|
||||
else
|
||||
barrierAPI.SetStatus(barrier, i, 0)
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
--test the room hooks
|
||||
roomManagerAPI.SetOnCreate(function(room, index)
|
||||
print("", "Creating room: ", roomAPI.GetName(room), index)
|
||||
|
||||
creatureManagerAPI.Create(roomAPI.GetCreatureMgr(room), "anibunny.png", bunnySquare)
|
||||
--creatureManager with SetOnCreate, SetOnUnload & create & unload
|
||||
creatureManagerAPI.SetOnCreate(roomAPI.GetCreatureMgr(room), function(creature, index)
|
||||
--
|
||||
end)
|
||||
|
||||
creatureManagerAPI.SetOnUnload(roomAPI.GetCreatureMgr(room), function(creature)
|
||||
--
|
||||
end)
|
||||
|
||||
--creatureManager with SetOnCreate, SetOnUnload & create & unload
|
||||
barrierManagerAPI.SetOnCreate(roomAPI.GetBarrierMgr(room), function(barrier)
|
||||
barrierAPI.SetScript(barrier, barrierTick)
|
||||
end)
|
||||
|
||||
roomAPI.SetOnTick(room, function(room)
|
||||
ret = 0
|
||||
--placeholders
|
||||
roomAPI.ForEachCharacter(room, function(character)
|
||||
--
|
||||
end)
|
||||
@@ -90,6 +145,20 @@ roomManagerAPI.SetOnCreate(function(room, index)
|
||||
roomAPI.ForEachCreature(room, function(creature)
|
||||
--
|
||||
end)
|
||||
|
||||
roomAPI.ForEachBarrier(room, function(creature)
|
||||
--
|
||||
end)
|
||||
|
||||
--respawn a new rabbit when needed
|
||||
if creatureManagerAPI.GetLoadedCount(roomAPI.GetCreatureMgr(room)) < 1 and
|
||||
barrierManagerAPI.GetLoadedCount(roomAPI.GetBarrierMgr(room)) < 2
|
||||
then
|
||||
--make a new creature
|
||||
creatureManagerAPI.Create(roomAPI.GetCreatureMgr(room), "anibunny.png", bunnySquare)
|
||||
ret = 1
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -106,3 +175,4 @@ roomAPI.Initialize(underworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugGrass
|
||||
|
||||
--call the monstrosity
|
||||
doorUtility.CreateDoorPair("pair 1", overworld, -64, -64, underworld, 64, 64)
|
||||
|
||||
|
||||
@@ -20,13 +20,23 @@
|
||||
* distribution.
|
||||
*/
|
||||
|
||||
-------------------------
|
||||
--defines
|
||||
-------------------------
|
||||
|
||||
PRAGMA foreign_keys = ON;
|
||||
|
||||
-------------------------
|
||||
--table definitions
|
||||
-------------------------
|
||||
|
||||
CREATE TABLE IF NOT EXISTS UserAccounts (
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
username varchar(100) UNIQUE, --TODO: (3) Swap username for email address
|
||||
|
||||
--server-client security
|
||||
-- passhash varchar(100),
|
||||
-- passsalt varchar(100),
|
||||
passhash varchar(100),
|
||||
passsalt varchar(100),
|
||||
|
||||
--server controls
|
||||
blacklisted BIT DEFAULT 0,
|
||||
@@ -39,8 +49,8 @@ CREATE TABLE IF NOT EXISTS LiveCharacters (
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
|
||||
--metadata
|
||||
owner INTEGER REFERENCES Accounts(uid),
|
||||
handle varchar(100) UNIQUE,
|
||||
owner INTEGER REFERENCES UserAccounts(uid),
|
||||
handle varchar(100),
|
||||
avatar varchar(100),
|
||||
birth timestamp NOT NULL DEFAULT (datetime()),
|
||||
|
||||
@@ -48,59 +58,8 @@ CREATE TABLE IF NOT EXISTS LiveCharacters (
|
||||
roomIndex INTEGER DEFAULT 0,
|
||||
originX INTEGER DEFAULT 0,
|
||||
originY INTEGER DEFAULT 0,
|
||||
boundsX INTEGER DEFAULT 0,
|
||||
boundsY INTEGER DEFAULT 0,
|
||||
boundsW INTEGER DEFAULT 0,
|
||||
boundsH INTEGER DEFAULT 0
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS DeadCharacters (
|
||||
uid INTEGER PRIMARY KEY,
|
||||
|
||||
--metadata
|
||||
owner INTEGER REFERENCES Accounts(uid),
|
||||
handle varchar(100),
|
||||
avatar varchar(100),
|
||||
birth timestamp NOT NULL
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS LiveMonsters (
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
|
||||
--metadata
|
||||
handle varchar(100) UNIQUE,
|
||||
avatar varchar(100),
|
||||
|
||||
--actions
|
||||
-- script
|
||||
|
||||
--physically exists in the world
|
||||
roomIndex INTEGER DEFAULT 0,
|
||||
originX INTEGER DEFAULT 0,
|
||||
originY INTEGER DEFAULT 0,
|
||||
boundsX INTEGER DEFAULT 0,
|
||||
boundsY INTEGER DEFAULT 0,
|
||||
boundsW INTEGER DEFAULT 0,
|
||||
boundsH INTEGER DEFAULT 0
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS DeadMonsters (
|
||||
uid INTEGER PRIMARY KEY,
|
||||
|
||||
--metadata
|
||||
handle varchar(100) UNIQUE,
|
||||
avatar varchar(100)
|
||||
);
|
||||
|
||||
-------------------------
|
||||
--Utility tables
|
||||
-------------------------
|
||||
|
||||
CREATE TABLE IF NOT EXISTS StatisticSets (
|
||||
--metadata
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
|
||||
--general use statistics
|
||||
--combat stats
|
||||
level INTEGER DEFAULT 0,
|
||||
exp INTEGER DEFAULT 0,
|
||||
maxHP INTEGER DEFAULT 0,
|
||||
@@ -111,48 +70,53 @@ CREATE TABLE IF NOT EXISTS StatisticSets (
|
||||
defence INTEGER DEFAULT 0,
|
||||
intelligence INTEGER DEFAULT 0,
|
||||
resistance INTEGER DEFAULT 0,
|
||||
accuracy INTEGER DEFAULT 0,
|
||||
evasion INTEGER DEFAULT 0,
|
||||
speed INTEGER DEFAULT 0,
|
||||
accuracy REAL DEFAULT 0.0,
|
||||
evasion REAL DEFAULT 0.0,
|
||||
luck REAL DEFAULT 0.0
|
||||
luck INTEGER DEFAULT 0
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS InWorldItems (
|
||||
CREATE TABLE IF NOT EXISTS DeadCharacters (
|
||||
uid INTEGER PRIMARY KEY,
|
||||
|
||||
--metadata
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
itemType INTEGER,
|
||||
owner INTEGER REFERENCES UserAccounts(uid),
|
||||
handle varchar(100),
|
||||
avatar varchar(100),
|
||||
birth timestamp NOT NULL,
|
||||
death timestamp NOT NULL DEFAULT (datetime()),
|
||||
|
||||
--position in the world
|
||||
roomIndex INTEGER DEFAULT 0,
|
||||
originX INTEGER DEFAULT 0,
|
||||
originY INTEGER DEFAULT 0,
|
||||
|
||||
--unique information
|
||||
stackSize INTEGER DEFAULT 0,
|
||||
durability INTEGER DEFAULT 0,
|
||||
stats INTEGER REFERENCES StatisticSets(uid)
|
||||
--combat stats
|
||||
level INTEGER DEFAULT 0,
|
||||
exp INTEGER DEFAULT 0,
|
||||
maxHP INTEGER DEFAULT 0,
|
||||
maxMP INTEGER DEFAULT 0,
|
||||
attack INTEGER DEFAULT 0,
|
||||
defence INTEGER DEFAULT 0,
|
||||
intelligence INTEGER DEFAULT 0,
|
||||
resistance INTEGER DEFAULT 0,
|
||||
accuracy INTEGER DEFAULT 0,
|
||||
evasion INTEGER DEFAULT 0,
|
||||
speed INTEGER DEFAULT 0,
|
||||
luck INTEGER DEFAULT 0
|
||||
);
|
||||
|
||||
-------------------------
|
||||
--global tables
|
||||
-------------------------
|
||||
|
||||
CREATE TABLE IF NOT EXISTS InventoryItems (
|
||||
--metadata
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
owner INTEGER REFERENCES Characters(uid),
|
||||
itemType INTEGER,
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
name varchar(100) UNIQUE,
|
||||
type varchar(100), --tmp type
|
||||
|
||||
--unique information
|
||||
stackSize INTEGER DEFAULT 0,
|
||||
durability INTEGER DEFAULT 0,
|
||||
stats INTEGER REFERENCES StatisticSets(uid)
|
||||
durability INTEGER DEFAULT 0
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS WornEquipment (
|
||||
--metadata
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
owner INTEGER REFERENCES Characters(uid),
|
||||
itemType INTEGER,
|
||||
-------------------------
|
||||
--member tables
|
||||
-------------------------
|
||||
|
||||
--unique information
|
||||
durability INTEGER DEFAULT 0,
|
||||
stats INTEGER REFERENCES StatisticSets(uid)
|
||||
--attached script?
|
||||
);
|
||||
--TODO
|
||||
@@ -0,0 +1,23 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "inventory.hpp"
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "item_data.hpp"
|
||||
|
||||
#include <list>
|
||||
|
||||
class Inventory {
|
||||
public:
|
||||
Inventory() = default;
|
||||
~Inventory() = default;
|
||||
|
||||
private:
|
||||
std::list<ItemData> itemList;
|
||||
};
|
||||
@@ -0,0 +1,23 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "inventory_manager.hpp"
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "inventory.hpp"
|
||||
|
||||
class InventoryManager {
|
||||
public:
|
||||
InventoryManager() = default;
|
||||
~InventoryManager() = default;
|
||||
|
||||
private:
|
||||
//
|
||||
};
|
||||
@@ -0,0 +1,38 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "item_data.hpp"
|
||||
|
||||
ItemType ItemData::SetItemType(ItemType t) {
|
||||
return type = t;
|
||||
}
|
||||
|
||||
ItemType ItemData::GetItemType() {
|
||||
return type;
|
||||
}
|
||||
|
||||
int ItemData::SetQuantity(int i) {
|
||||
return quantity = i;
|
||||
}
|
||||
|
||||
int ItemData::GetQuantity() {
|
||||
return quantity;
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "item_type.hpp"
|
||||
|
||||
class ItemData {
|
||||
public:
|
||||
ItemData() = default;
|
||||
~ItemData() = default;
|
||||
|
||||
//accessors and mutators
|
||||
ItemType SetItemType(ItemType);
|
||||
ItemType GetItemType();
|
||||
|
||||
int SetQuantity(int);
|
||||
int GetQuantity();
|
||||
|
||||
private:
|
||||
ItemType type;
|
||||
int quantity = 1;
|
||||
};
|
||||
@@ -0,0 +1,32 @@
|
||||
#config
|
||||
INCLUDES+=. ../../common/gameplay
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,server.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
@@ -234,7 +234,7 @@ void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountDat
|
||||
//Define the accessors and mutators
|
||||
//-------------------------
|
||||
|
||||
AccountData* AccountManager::Get(int uid) {
|
||||
AccountData* AccountManager::Find(int uid) {
|
||||
std::map<int, AccountData>::iterator it = elementMap.find(uid);
|
||||
|
||||
if (it == elementMap.end()) {
|
||||
|
||||
@@ -42,7 +42,7 @@ public:
|
||||
void UnloadIf(std::function<bool(std::pair<const int, AccountData const&>)> fn);
|
||||
|
||||
//accessors and mutators
|
||||
AccountData* Get(int uid);
|
||||
AccountData* Find(int uid);
|
||||
int GetLoadedCount();
|
||||
int GetTotalCount();
|
||||
std::map<int, AccountData>* GetContainer();
|
||||
|
||||
@@ -0,0 +1,118 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "barrier_api.hpp"
|
||||
|
||||
#include "barrier_data.hpp"
|
||||
|
||||
#include "entity_api.hpp"
|
||||
|
||||
|
||||
static int setScript(lua_State* L) {
|
||||
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, barrier->GetScriptReference());
|
||||
barrier->SetScriptReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getScript(lua_State* L) {
|
||||
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, barrier->GetScriptReference());
|
||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int setTag(lua_State* L) {
|
||||
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
|
||||
barrier->SetTag(lua_tostring(L, 2), lua_tostring(L, 3));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getTag(lua_State* L) {
|
||||
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
|
||||
lua_pushstring(L, barrier->GetTag(lua_tostring(L, 2)).c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
static int setBattleIndex(lua_State* L) {
|
||||
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
|
||||
barrier->SetBattleIndex(lua_tointeger(L, 2));
|
||||
return 0;
|
||||
}
|
||||
*/
|
||||
|
||||
static int getBattleIndex(lua_State* L) {
|
||||
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, barrier->GetBattleIndex());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int setStatus(lua_State* L) {
|
||||
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
|
||||
barrier->SetStatus(lua_tointeger(L, 2) - 1, lua_tointeger(L, 3));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getStatus(lua_State* L) {
|
||||
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, barrier->GetStatus(lua_tointeger(L, 2) - 1));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg barrierLib[] = {
|
||||
{"SetScript", setScript},
|
||||
{"GetScript", getScript},
|
||||
{"SetTag", setTag},
|
||||
{"GetTag", getTag},
|
||||
// {"SetBattleIndex", setBattleIndex},
|
||||
{"GetBattleIndex", getBattleIndex},
|
||||
{"SetStatus", setStatus},
|
||||
{"GetStatus", getStatus},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openBarrierAPI(lua_State* L) {
|
||||
//the local table
|
||||
luaL_newlib(L, barrierLib);
|
||||
|
||||
//get the parent table
|
||||
luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
|
||||
|
||||
//merge the parent table into the local table
|
||||
lua_pushnil(L); //first key
|
||||
while(lua_next(L, -2)) {
|
||||
//copy the key-value pair
|
||||
lua_pushvalue(L, -2);
|
||||
lua_pushvalue(L, -2);
|
||||
|
||||
//push the copy to the local table
|
||||
lua_settable(L, -6);
|
||||
|
||||
//pop the original value before continuing
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
//remove the parent table, leaving the expanded local table
|
||||
lua_pop(L, 1);
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "lua.hpp"
|
||||
|
||||
#define TORTUGA_BARRIER_API "barrier"
|
||||
LUAMOD_API int openBarrierAPI(lua_State* L);
|
||||
@@ -0,0 +1,112 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "barrier_data.hpp"
|
||||
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
BarrierData::BarrierData(int i):
|
||||
Entity::Entity("barrier")
|
||||
{
|
||||
battleIndex = i;
|
||||
memset(status, 0, sizeof(int) * 8);
|
||||
|
||||
SetBounds({
|
||||
BARRIER_BOUNDS_X,
|
||||
BARRIER_BOUNDS_Y,
|
||||
BARRIER_BOUNDS_WIDTH,
|
||||
BARRIER_BOUNDS_HEIGHT
|
||||
});
|
||||
}
|
||||
|
||||
BarrierData::~BarrierData() {
|
||||
//
|
||||
}
|
||||
|
||||
int BarrierData::Update(lua_State* L) {
|
||||
int ret = 0;
|
||||
|
||||
//NOTE: this is here mostly for the "barrier tick" effect
|
||||
if (scriptRef != LUA_NOREF) {
|
||||
//Call the script reference
|
||||
lua_pushinteger(L, scriptRef);
|
||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||
lua_pushlightuserdata(L, reinterpret_cast<void*>(this));
|
||||
|
||||
//check for errors
|
||||
if(lua_pcall(L, 1, 1, 0) != LUA_OK) {
|
||||
std::ostringstream msg;
|
||||
msg << "Error running barrier script: " << lua_tostring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
ret += lua_tonumber(L, -1);
|
||||
}
|
||||
|
||||
Entity::Update();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int BarrierData::SetScriptReference(int i) {
|
||||
return scriptRef = i;
|
||||
}
|
||||
|
||||
int BarrierData::GetScriptReference() {
|
||||
return scriptRef;
|
||||
}
|
||||
|
||||
std::string BarrierData::SetTag(std::string key, std::string value) {
|
||||
return tags[key] = value;
|
||||
}
|
||||
|
||||
std::string BarrierData::GetTag(std::string key) {
|
||||
return tags[key];
|
||||
}
|
||||
|
||||
int BarrierData::SetBattleIndex(int i) {
|
||||
return battleIndex = i;
|
||||
}
|
||||
|
||||
int BarrierData::GetBattleIndex() const {
|
||||
return battleIndex;
|
||||
}
|
||||
|
||||
int BarrierData::SetStatus(int k, int v) {
|
||||
if (k < 0 || k >= 8) {
|
||||
throw(std::runtime_error("Failed to set status"));
|
||||
}
|
||||
return status[k] = v;
|
||||
}
|
||||
|
||||
int BarrierData::GetStatus(int k) {
|
||||
if (k < 0 || k >= 8) {
|
||||
throw(std::runtime_error("Failed to get status"));
|
||||
}
|
||||
return status[k];
|
||||
}
|
||||
|
||||
int* BarrierData::GetStatusArray() {
|
||||
return status;
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "barrier_defines.hpp"
|
||||
#include "entity.hpp"
|
||||
|
||||
#include "lua.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
class BarrierData: public Entity {
|
||||
public:
|
||||
BarrierData(int battleIndex);
|
||||
~BarrierData();
|
||||
|
||||
int Update(lua_State*);
|
||||
|
||||
int SetScriptReference(int);
|
||||
int GetScriptReference();
|
||||
|
||||
//NOTE: Why does this have tags? Are the tags used?
|
||||
std::string SetTag(std::string key, std::string value);
|
||||
std::string GetTag(std::string key);
|
||||
|
||||
int SetBattleIndex(int i);
|
||||
int GetBattleIndex() const;
|
||||
|
||||
int SetStatus(int k, int v);
|
||||
int GetStatus(int k);
|
||||
|
||||
int* GetStatusArray();
|
||||
|
||||
private:
|
||||
int scriptRef = LUA_NOREF;
|
||||
std::map<std::string, std::string> tags;
|
||||
|
||||
int battleIndex;
|
||||
|
||||
int status[8];
|
||||
};
|
||||
@@ -0,0 +1,130 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "barrier_manager.hpp"
|
||||
|
||||
#include "lua_utilities.hpp"
|
||||
|
||||
BarrierManager::BarrierManager() {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
BarrierManager::~BarrierManager() {
|
||||
UnloadAll();
|
||||
}
|
||||
|
||||
//arg: a list of barriers to be updated in the clients
|
||||
void BarrierManager::Update(std::list<std::pair<const int, BarrierData*>>* barrierList, bool updateAll) {
|
||||
int ret;
|
||||
for (auto& it : elementMap) {
|
||||
ret = it.second.Update(lua);
|
||||
if (ret || updateAll) {
|
||||
barrierList->push_back(std::pair<const int, BarrierData*>(it.first, &it.second));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int BarrierManager::Create(int instanceIndex) {
|
||||
//implicitly create the new object
|
||||
elementMap.emplace( std::pair<int, BarrierData>(counter, BarrierData(instanceIndex)) );
|
||||
|
||||
runHook(lua, createRef, &elementMap.find(counter)->second, counter);
|
||||
|
||||
//TODO: do various things like saving to the database
|
||||
return counter++;
|
||||
}
|
||||
|
||||
//TODO: (1) combat load, save
|
||||
|
||||
void BarrierManager::Unload(int uid) {
|
||||
runHook(lua, unloadRef, &elementMap.find(uid)->second, uid);
|
||||
elementMap.erase(uid);
|
||||
}
|
||||
|
||||
void BarrierManager::UnloadAll() {
|
||||
for (std::map<int, BarrierData>::iterator it = elementMap.begin(); it != elementMap.end(); it++) {
|
||||
runHook(lua, unloadRef, &it->second, it->first);
|
||||
}
|
||||
elementMap.clear();
|
||||
}
|
||||
|
||||
void BarrierManager::UnloadIf(std::function<bool(std::pair<const int, BarrierData const&>)> fn) {
|
||||
std::map<int, BarrierData>::iterator it = elementMap.begin();
|
||||
while (it != elementMap.end()) {
|
||||
if (fn(*it)) {
|
||||
runHook(lua, unloadRef, &it->second, it->first);
|
||||
it = elementMap.erase(it);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BarrierData* BarrierManager::Find(int uid) {
|
||||
std::map<int, BarrierData>::iterator it = elementMap.find(uid);
|
||||
|
||||
if (it == elementMap.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
int BarrierManager::GetLoadedCount() {
|
||||
return elementMap.size();
|
||||
}
|
||||
|
||||
std::map<int, BarrierData>* BarrierManager::GetContainer() {
|
||||
return &elementMap;
|
||||
}
|
||||
|
||||
lua_State* BarrierManager::SetLuaState(lua_State* L) {
|
||||
return lua = L;
|
||||
}
|
||||
|
||||
lua_State* BarrierManager::GetLuaState() {
|
||||
return lua;
|
||||
}
|
||||
|
||||
sqlite3* BarrierManager::SetDatabase(sqlite3* db) {
|
||||
return database = db;
|
||||
}
|
||||
|
||||
sqlite3* BarrierManager::GetDatabase() {
|
||||
return database;
|
||||
}
|
||||
|
||||
int BarrierManager::SetCreateReference(int i) {
|
||||
return createRef = i;
|
||||
}
|
||||
|
||||
int BarrierManager::SetUnloadReference(int i) {
|
||||
return unloadRef = i;
|
||||
}
|
||||
|
||||
int BarrierManager::GetCreateReference() {
|
||||
return createRef;
|
||||
}
|
||||
|
||||
int BarrierManager::GetUnloadReference() {
|
||||
return unloadRef;
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "barrier_data.hpp"
|
||||
|
||||
#include "lua.hpp"
|
||||
#include "sqlite3.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <list>
|
||||
#include <map>
|
||||
|
||||
class BarrierManager {
|
||||
public:
|
||||
BarrierManager();
|
||||
~BarrierManager();
|
||||
|
||||
//common public methods
|
||||
void Update(std::list<std::pair<const int, BarrierData*>>* barrierList, bool updateAll);
|
||||
|
||||
int Create(int instanceIndex);
|
||||
void Unload(int uid);
|
||||
|
||||
void UnloadAll();
|
||||
void UnloadIf(std::function<bool(std::pair<const int, BarrierData const&>)> fn);
|
||||
|
||||
//accessors & mutators
|
||||
BarrierData* Find(int uid);
|
||||
int GetLoadedCount();
|
||||
std::map<int, BarrierData>* GetContainer();
|
||||
|
||||
//hooks
|
||||
lua_State* SetLuaState(lua_State* L);
|
||||
lua_State* GetLuaState();
|
||||
sqlite3* SetDatabase(sqlite3* db);
|
||||
sqlite3* GetDatabase();
|
||||
|
||||
int SetCreateReference(int i);
|
||||
int SetUnloadReference(int i);
|
||||
|
||||
int GetCreateReference();
|
||||
int GetUnloadReference();
|
||||
|
||||
private:
|
||||
//members
|
||||
std::map<int, BarrierData> elementMap;
|
||||
int counter = 0;
|
||||
lua_State* lua = nullptr;
|
||||
sqlite3* database = nullptr;
|
||||
int createRef = LUA_NOREF;
|
||||
int unloadRef = LUA_NOREF;
|
||||
};
|
||||
@@ -0,0 +1,124 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "barrier_manager_api.hpp"
|
||||
|
||||
#include "barrier_manager.hpp"
|
||||
|
||||
//args: mgr, avatar, script
|
||||
static int create(lua_State* L) {
|
||||
//register the function at the top of the stack
|
||||
lua_pushinteger(L, luaL_ref(L, LUA_REGISTRYINDEX));
|
||||
|
||||
//create the actual barrier
|
||||
BarrierManager* mgr = static_cast<BarrierManager* const>(lua_touserdata(L, 1));
|
||||
int index = mgr->Create(-1);
|
||||
BarrierData* barrier = mgr->Find(index);
|
||||
lua_pushlightuserdata(L, static_cast<void*>(barrier));
|
||||
lua_pushinteger(L, index);
|
||||
return 2;
|
||||
}
|
||||
|
||||
//TOOD: overload this to take the userdata as a parameter
|
||||
static int unload(lua_State* L) {
|
||||
BarrierManager* mgr = static_cast<BarrierManager* const>(lua_touserdata(L, 1));
|
||||
mgr->Unload(lua_tointeger(L, 2));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int unloadAll(lua_State* L) {
|
||||
BarrierManager* mgr = static_cast<BarrierManager* const>(lua_touserdata(L, 1));
|
||||
mgr->UnloadAll();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int unloadIf(lua_State* L) {
|
||||
BarrierManager* mgr = static_cast<BarrierManager* const>(lua_touserdata(L, 1));
|
||||
|
||||
//list of stuff to unload (don't invalidate iterators)
|
||||
std::list<int> unloadList;
|
||||
|
||||
//unloadIf
|
||||
for (auto it : *mgr->GetContainer()) {
|
||||
//copy the function at the top
|
||||
lua_pushvalue(L, -1);
|
||||
|
||||
//index & object as function parameters
|
||||
lua_pushinteger(L, it.first);
|
||||
lua_pushlightuserdata(L, &it.second);
|
||||
|
||||
//call
|
||||
lua_pcall(L, 2, 1, 0);
|
||||
|
||||
//unload-ish
|
||||
if (lua_toboolean(L, -1)) {
|
||||
unloadList.push_back(it.first);
|
||||
}
|
||||
}
|
||||
|
||||
//actually unload
|
||||
for (auto& it : unloadList) {
|
||||
mgr->Unload(it);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int find(lua_State* L) {
|
||||
BarrierManager* mgr = static_cast<BarrierManager* const>(lua_touserdata(L, 1));
|
||||
BarrierData* barrier = mgr->Find(lua_tointeger(L, 2));
|
||||
lua_pushlightuserdata(L, static_cast<void*>(barrier));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getLoadedCount(lua_State* L) {
|
||||
BarrierManager* mgr = static_cast<BarrierManager* const>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, mgr->GetLoadedCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int setOnCreate(lua_State* L) {
|
||||
BarrierManager* mgr = static_cast<BarrierManager*>(lua_touserdata(L, 1));
|
||||
mgr->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int setOnUnload(lua_State* L) {
|
||||
BarrierManager* mgr = static_cast<BarrierManager*>(lua_touserdata(L, 1));
|
||||
mgr->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg barrierManagerLib[] = {
|
||||
{"Create", create},
|
||||
{"Unload", unload},
|
||||
{"UnloadAll", unloadAll},
|
||||
{"UnloadIf", unloadIf},
|
||||
{"Find", find},
|
||||
{"GetLoadedCount", getLoadedCount},
|
||||
{"SetOnCreate", setOnCreate},
|
||||
{"SetOnUnload", setOnUnload},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openBarrierManagerAPI(lua_State* L) {
|
||||
luaL_newlib(L, barrierManagerLib);
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "lua.hpp"
|
||||
|
||||
#define TORTUGA_BARRIER_MANAGER_API "barrier_manager"
|
||||
LUAMOD_API int openBarrierManagerAPI(lua_State* L);
|
||||
@@ -0,0 +1,32 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../characters ../creatures ../entities ../inventory ../../common/gameplay ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,server.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
@@ -0,0 +1,75 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "battle_data.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
BattleData::BattleData() {
|
||||
for (int i = 0; i < BATTLE_SIZE; i++) {
|
||||
characterArray[i] = nullptr;
|
||||
creatureArray[i] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
BattleData::~BattleData() {
|
||||
for (int i = 0; i < BATTLE_SIZE; i++) {
|
||||
if (characterArray[i] != nullptr || creatureArray[i] != nullptr) {
|
||||
//breaking a cardinal sin
|
||||
throw(std::runtime_error("BattleData not empty on destruction"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BattleData::Update() {
|
||||
//TODO: (0) EMPTY
|
||||
}
|
||||
|
||||
//accessors and mutators
|
||||
int BattleData::PushCharacter(CharacterData* const characterData) {
|
||||
//push the character into the battle object
|
||||
for (int i = 0; i < BATTLE_SIZE; i++) {
|
||||
if (characterArray[i] == nullptr) {
|
||||
characterArray[i] = characterData;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int BattleData::PopCharacter(CharacterData const * const characterData) {
|
||||
//pop the character from the battle object
|
||||
for (int i = 0; i < BATTLE_SIZE; i++) {
|
||||
if (characterArray[i] == characterData) {
|
||||
characterArray[i] = nullptr;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int BattleData::PushCreature(CreatureData* const creatureData) {
|
||||
//TODO: (0) EMPTY
|
||||
}
|
||||
|
||||
int BattleData::PopCreature(CreatureData const * const creatureData) {
|
||||
//TODO: (0) EMPTY
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "character_data.hpp"
|
||||
#include "creature_data.hpp"
|
||||
|
||||
#include <functional>
|
||||
|
||||
class BattleData {
|
||||
public:
|
||||
constexpr static int BATTLE_SIZE = 8;
|
||||
|
||||
BattleData();
|
||||
~BattleData();
|
||||
|
||||
void Update();
|
||||
|
||||
//accessors and mutators
|
||||
int PushCharacter(CharacterData* const characterData);
|
||||
int PopCharacter(CharacterData const * const characterData);
|
||||
|
||||
int PushCreature(CreatureData* const creatureData);
|
||||
int PopCreature(CreatureData const * const creatureData);
|
||||
|
||||
private:
|
||||
std::array<CharacterData*, BATTLE_SIZE> characterArray;
|
||||
std::array<CreatureData*, BATTLE_SIZE> creatureArray;
|
||||
};
|
||||
@@ -0,0 +1,101 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "battle_manager.hpp"
|
||||
|
||||
BattleManager::BattleManager() {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
BattleManager::~BattleManager() {
|
||||
UnloadAll();
|
||||
}
|
||||
|
||||
//arg: a list of combats to be updated in the clients
|
||||
void BattleManager::Update() {
|
||||
for (auto& it : elementMap) {
|
||||
it.second.Update();
|
||||
}
|
||||
}
|
||||
|
||||
int BattleManager::Create() {
|
||||
//implicitly create the new object
|
||||
elementMap.emplace( std::pair<int, BattleData>(counter, BattleData()) );
|
||||
|
||||
//TODO: do various things like saving to the database
|
||||
return counter++;
|
||||
}
|
||||
|
||||
//TODO: (1) combat load, save
|
||||
|
||||
void BattleManager::Unload(int uid) {
|
||||
elementMap.erase(uid);
|
||||
}
|
||||
|
||||
void BattleManager::UnloadAll() {
|
||||
elementMap.clear();
|
||||
}
|
||||
|
||||
void BattleManager::UnloadIf(std::function<bool(std::pair<const int, BattleData const&>)> fn) {
|
||||
std::map<int, BattleData>::iterator it = elementMap.begin();
|
||||
while (it != elementMap.end()) {
|
||||
if (fn(*it)) {
|
||||
it = elementMap.erase(it);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BattleData* BattleManager::Find(int uid) {
|
||||
std::map<int, BattleData>::iterator it = elementMap.find(uid);
|
||||
|
||||
if (it == elementMap.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
int BattleManager::GetLoadedCount() {
|
||||
return elementMap.size();
|
||||
}
|
||||
|
||||
std::map<int, BattleData>* BattleManager::GetContainer() {
|
||||
return &elementMap;
|
||||
}
|
||||
|
||||
lua_State* BattleManager::SetLuaState(lua_State* L) {
|
||||
return lua = L;
|
||||
}
|
||||
|
||||
lua_State* BattleManager::GetLuaState() {
|
||||
return lua;
|
||||
}
|
||||
|
||||
sqlite3* BattleManager::SetDatabase(sqlite3* db) {
|
||||
return database = db;
|
||||
}
|
||||
|
||||
sqlite3* BattleManager::GetDatabase() {
|
||||
return database;
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2016
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "battle_data.hpp"
|
||||
|
||||
#include "lua.hpp"
|
||||
#include "sqlite3.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <map>
|
||||
|
||||
class BattleManager {
|
||||
public:
|
||||
BattleManager();
|
||||
~BattleManager();
|
||||
|
||||
//common public methods
|
||||
void Update();
|
||||
|
||||
int Create();
|
||||
void Unload(int uid);
|
||||
|
||||
void UnloadAll();
|
||||
void UnloadIf(std::function<bool(std::pair<const int, BattleData const&>)> fn);
|
||||
|
||||
//accessors & mutators
|
||||
BattleData* Find(int uid);
|
||||
int GetLoadedCount();
|
||||
std::map<int, BattleData>* GetContainer();
|
||||
|
||||
//hooks
|
||||
lua_State* SetLuaState(lua_State* L);
|
||||
lua_State* GetLuaState();
|
||||
sqlite3* SetDatabase(sqlite3* db);
|
||||
sqlite3* GetDatabase();
|
||||
|
||||
private:
|
||||
//members
|
||||
std::map<int, BattleData> elementMap;
|
||||
int counter = 0;
|
||||
lua_State* lua = nullptr;
|
||||
sqlite3* database = nullptr;
|
||||
};
|
||||
@@ -0,0 +1,32 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../characters ../creatures ../entities ../inventory ../../common/gameplay ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,server.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
@@ -28,53 +28,51 @@
|
||||
#include "server_utilities.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
#include <iostream>
|
||||
static int setRoom(lua_State* L) {
|
||||
//reverse engineer the character index
|
||||
int characterIndex = -1;
|
||||
//variables
|
||||
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
|
||||
CharacterManager& characterMgr = CharacterManager::GetSingleton();
|
||||
|
||||
for (auto& it : *characterMgr.GetContainer()) {
|
||||
if (character == &it.second) {
|
||||
characterIndex = it.first;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//error checking
|
||||
if (characterIndex == -1) {
|
||||
throw(std::runtime_error("Lua Error: Failed to find character index by reference"));
|
||||
if (characterMgr.Find(character->GetIndex()) != character) {
|
||||
throw(std::runtime_error("Lua Error: Failed to verify character index by reference"));
|
||||
}
|
||||
|
||||
//get the room index, depending on the parameter type
|
||||
int roomIndex = -1;
|
||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||
switch(lua_type(L, 2)) {
|
||||
case LUA_TNUMBER:
|
||||
//simple integer
|
||||
roomIndex = lua_tointeger(L, 2);
|
||||
break;
|
||||
case LUA_TLIGHTUSERDATA:
|
||||
//reverse engineer the room index
|
||||
for (auto& it : *roomMgr.GetContainer()) {
|
||||
if (lua_touserdata(L, 2) == &it.second) {
|
||||
roomIndex = it.first;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case LUA_TLIGHTUSERDATA: {
|
||||
//check that this is a room first
|
||||
RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 2));
|
||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||
|
||||
//error checking
|
||||
if (roomIndex == -1) {
|
||||
throw(std::runtime_error("Lua Error: Failed to find room index by reference"));
|
||||
if (roomMgr.Find(room->GetRoomIndex()) != room) {
|
||||
std::cout << room->GetRoomIndex() << std::endl;
|
||||
throw(std::runtime_error("Lua Error: Failed to verify room index by reference"));
|
||||
}
|
||||
roomIndex = room->GetRoomIndex();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw(std::runtime_error("Lua Error: Failed to find room index by reference"));
|
||||
}
|
||||
|
||||
//send the delete & create messages
|
||||
pumpAndChangeRooms(character, roomIndex, characterIndex);
|
||||
pumpAndChangeRooms(character, roomIndex, character->GetIndex());
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getIndex(lua_State* L) {
|
||||
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, character->GetIndex());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getOwner(lua_State* L) {
|
||||
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, character->GetOwner());
|
||||
@@ -95,6 +93,7 @@ static int getAvatar(lua_State* L) {
|
||||
|
||||
static const luaL_Reg characterLib[] = {
|
||||
{"SetRoom", setRoom},
|
||||
{"GetIndex", getIndex},
|
||||
// {"GetOwner", getOwner}, //unusable without account API
|
||||
{"GetHandle", getHandle},
|
||||
{"GetAvatar", getAvatar},
|
||||
@@ -102,27 +101,27 @@ static const luaL_Reg characterLib[] = {
|
||||
};
|
||||
|
||||
LUAMOD_API int openCharacterAPI(lua_State* L) {
|
||||
//get the parent table
|
||||
luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
|
||||
|
||||
//the local table
|
||||
luaL_newlib(L, characterLib);
|
||||
|
||||
//merge the local table into the parent table
|
||||
//get the parent table
|
||||
luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
|
||||
|
||||
//merge the parent table into the local table
|
||||
lua_pushnil(L); //first key
|
||||
while(lua_next(L, -2)) {
|
||||
//copy the key-value pair
|
||||
lua_pushvalue(L, -2);
|
||||
lua_pushvalue(L, -2);
|
||||
|
||||
//push the copy to the parent table
|
||||
//push the copy to the local table
|
||||
lua_settable(L, -6);
|
||||
|
||||
//pop the original value before continuing
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
//remove the local table, leaving the expanded parent table
|
||||
//remove the parent table, leaving the expanded local table
|
||||
lua_pop(L, 1);
|
||||
|
||||
return 1;
|
||||
|
||||
@@ -22,7 +22,20 @@
|
||||
#include "character_data.hpp"
|
||||
|
||||
CharacterData::CharacterData(): Entity("character") {
|
||||
//EMPTY
|
||||
SetBounds({
|
||||
CHARACTER_BOUNDS_X,
|
||||
CHARACTER_BOUNDS_Y,
|
||||
CHARACTER_BOUNDS_WIDTH,
|
||||
CHARACTER_BOUNDS_HEIGHT
|
||||
});
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//database stuff
|
||||
//-------------------------
|
||||
|
||||
int CharacterData::GetIndex() {
|
||||
return index;
|
||||
}
|
||||
|
||||
int CharacterData::GetOwner() {
|
||||
@@ -35,4 +48,8 @@ std::string CharacterData::GetHandle() {
|
||||
|
||||
std::string CharacterData::GetAvatar() {
|
||||
return avatar;
|
||||
}
|
||||
|
||||
Inventory* CharacterData::GetInventory() {
|
||||
return &inventory;
|
||||
}
|
||||
@@ -24,6 +24,7 @@
|
||||
//components
|
||||
#include "character_defines.hpp"
|
||||
#include "entity.hpp"
|
||||
#include "inventory.hpp"
|
||||
|
||||
//std namespace
|
||||
#include <string>
|
||||
@@ -35,14 +36,19 @@ public:
|
||||
~CharacterData() = default;
|
||||
|
||||
//database stuff
|
||||
int GetIndex();
|
||||
int GetOwner();
|
||||
std::string GetHandle();
|
||||
std::string GetAvatar();
|
||||
Inventory* GetInventory();
|
||||
|
||||
private:
|
||||
friend class CharacterManager;
|
||||
|
||||
//database stuff
|
||||
int index = -1;
|
||||
int owner = -1;
|
||||
std::string handle;
|
||||
std::string avatar;
|
||||
Inventory inventory;
|
||||
};
|
||||
|
||||
@@ -39,12 +39,8 @@
|
||||
static const char* CREATE_CHARACTER = "INSERT INTO LiveCharacters ("
|
||||
"owner, "
|
||||
"handle, "
|
||||
"avatar, "
|
||||
"boundsX, "
|
||||
"boundsY, "
|
||||
"boundsW, "
|
||||
"boundsH"
|
||||
") VALUES (?1, ?2, ?3, ?4, ?5, ?6, ?7);";
|
||||
"avatar "
|
||||
") VALUES (?1, ?2, ?3);";
|
||||
|
||||
static const char* LOAD_CHARACTER = "SELECT "
|
||||
"uid, "
|
||||
@@ -53,21 +49,13 @@ static const char* LOAD_CHARACTER = "SELECT "
|
||||
"avatar, "
|
||||
"roomIndex, "
|
||||
"originX, "
|
||||
"originY, "
|
||||
"boundsX, "
|
||||
"boundsY, "
|
||||
"boundsW, "
|
||||
"boundsH "
|
||||
"originY "
|
||||
"FROM LiveCharacters WHERE handle = ?;";
|
||||
|
||||
static const char* SAVE_CHARACTER = "UPDATE OR FAIL LiveCharacters SET "
|
||||
"roomIndex = ?2, "
|
||||
"originX = ?3, "
|
||||
"originY = ?4, "
|
||||
"boundsX = ?5, "
|
||||
"boundsY = ?6, "
|
||||
"boundsW = ?7, "
|
||||
"boundsH = ?8 "
|
||||
"originY = ?4 "
|
||||
"WHERE uid = ?1;";
|
||||
|
||||
static const char* DELETE_CHARACTER = "DELETE FROM LiveCharacters WHERE uid = ?;";
|
||||
@@ -93,10 +81,6 @@ int CharacterManager::Create(int owner, std::string handle, std::string avatar)
|
||||
ret |= sqlite3_bind_int(statement, 1, owner);
|
||||
ret |= sqlite3_bind_text(statement, 2, handle.c_str(), handle.size() + 1, SQLITE_STATIC);
|
||||
ret |= sqlite3_bind_text(statement, 3, avatar.c_str(), avatar.size() + 1, SQLITE_STATIC);
|
||||
ret |= sqlite3_bind_int(statement, 4, CHARACTER_BOUNDS_X);
|
||||
ret |= sqlite3_bind_int(statement, 5, CHARACTER_BOUNDS_Y);
|
||||
ret |= sqlite3_bind_int(statement, 6, CHARACTER_BOUNDS_WIDTH);
|
||||
ret |= sqlite3_bind_int(statement, 7, CHARACTER_BOUNDS_HEIGHT);
|
||||
|
||||
//check for binding errors
|
||||
if (ret) {
|
||||
@@ -157,6 +141,7 @@ int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
|
||||
CharacterData& newChar = elementMap[uid];
|
||||
|
||||
//metadata
|
||||
newChar.index = uid;
|
||||
newChar.owner = owner;
|
||||
newChar.handle = reinterpret_cast<const char*>(sqlite3_column_text(statement, 2));
|
||||
newChar.avatar = reinterpret_cast<const char*>(sqlite3_column_text(statement, 3));
|
||||
@@ -167,10 +152,10 @@ int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
|
||||
newChar.origin.x = (double)sqlite3_column_int(statement, 5);
|
||||
newChar.origin.y = (double)sqlite3_column_int(statement, 6);
|
||||
//bounds
|
||||
newChar.bounds.x = (int)sqlite3_column_int(statement, 7);
|
||||
newChar.bounds.y = (int)sqlite3_column_int(statement, 8);
|
||||
newChar.bounds.w = (int)sqlite3_column_int(statement, 9);
|
||||
newChar.bounds.h = (int)sqlite3_column_int(statement, 10);
|
||||
newChar.bounds.x = CHARACTER_BOUNDS_X;
|
||||
newChar.bounds.y = CHARACTER_BOUNDS_Y;
|
||||
newChar.bounds.w = CHARACTER_BOUNDS_WIDTH;
|
||||
newChar.bounds.h = CHARACTER_BOUNDS_HEIGHT;
|
||||
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
|
||||
@@ -212,12 +197,8 @@ int CharacterManager::Save(int uid) {
|
||||
ret |= sqlite3_bind_int(statement, 2, character.roomIndex) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 5, character.bounds.x) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 6, character.bounds.y) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 7, character.bounds.w) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 8, character.bounds.h) != SQLITE_OK;
|
||||
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs...
|
||||
|
||||
//check for binding errors
|
||||
if (ret) {
|
||||
@@ -294,7 +275,7 @@ void CharacterManager::UnloadIf(std::function<bool(std::pair<const int, Characte
|
||||
//Define the accessors and mutators
|
||||
//-------------------------
|
||||
|
||||
CharacterData* CharacterManager::Get(int uid) {
|
||||
CharacterData* CharacterManager::Find(int uid) {
|
||||
std::map<int, CharacterData>::iterator it = elementMap.find(uid);
|
||||
|
||||
if (it == elementMap.end()) {
|
||||
@@ -304,7 +285,7 @@ CharacterData* CharacterManager::Get(int uid) {
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
CharacterData* CharacterManager::Get(std::string handle) {
|
||||
CharacterData* CharacterManager::Find(std::string handle) {
|
||||
for (std::map<int, CharacterData>::iterator it = elementMap.begin(); it != elementMap.end(); ++it) {
|
||||
if (it->second.GetHandle() == handle) {
|
||||
return &it->second;
|
||||
|
||||
@@ -42,8 +42,8 @@ public:
|
||||
void UnloadIf(std::function<bool(std::pair<const int, CharacterData const&>)> fn);
|
||||
|
||||
//accessors and mutators
|
||||
CharacterData* Get(int uid);
|
||||
CharacterData* Get(std::string handle);
|
||||
CharacterData* Find(int uid);
|
||||
CharacterData* Find(std::string handle);
|
||||
int GetLoadedCount();
|
||||
int GetTotalCount();
|
||||
std::map<int, CharacterData>* GetContainer();
|
||||
|
||||
@@ -55,11 +55,11 @@ static int getCharacter(lua_State* L) {
|
||||
|
||||
switch(lua_type(L, 1)) {
|
||||
case LUA_TNUMBER:
|
||||
characterData = characterMgr.Get(lua_tointeger(L, 1));
|
||||
characterData = characterMgr.Find(lua_tointeger(L, 1));
|
||||
break;
|
||||
case LUA_TSTRING:
|
||||
//access characters via their handles
|
||||
characterData = characterMgr.Get(lua_tostring(L, 1));
|
||||
characterData = characterMgr.Find(lua_tostring(L, 1));
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||