Renamed CombatInstance to Battle, for clarity
This commit is contained in:
@@ -52,15 +52,17 @@ static int getTag(lua_State* L) {
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return 1;
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}
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static int setInstance(lua_State* L) {
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/*
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static int setBattleIndex(lua_State* L) {
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BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
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barrier->SetInstanceIndex(lua_tointeger(L, 2));
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barrier->SetBattleIndex(lua_tointeger(L, 2));
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return 0;
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}
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*/
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static int getInstance(lua_State* L) {
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static int getBattleIndex(lua_State* L) {
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BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
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lua_pushinteger(L, barrier->GetInstanceIndex());
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lua_pushinteger(L, barrier->GetBattleIndex());
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return 1;
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}
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@@ -81,9 +83,8 @@ static const luaL_Reg barrierLib[] = {
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{"GetScript", getScript},
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{"SetTag", setTag},
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{"GetTag", getTag},
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//NOTE: Why is the instance mutable?
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{"SetInstance", setInstance},
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{"GetInstance", getInstance},
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// {"SetBattleIndex", setBattleIndex},
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{"GetBattleIndex", getBattleIndex},
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{"SetStatus", setStatus},
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{"GetStatus", getStatus},
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{nullptr, nullptr}
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@@ -28,7 +28,7 @@
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BarrierData::BarrierData(int i):
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Entity::Entity("barrier")
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{
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instanceIndex = i;
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battleIndex = i;
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memset(status, 0, sizeof(int) * 8);
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SetBounds({
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@@ -85,12 +85,12 @@ std::string BarrierData::GetTag(std::string key) {
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return tags[key];
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}
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int BarrierData::SetInstanceIndex(int i) {
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return instanceIndex = i;
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int BarrierData::SetBattleIndex(int i) {
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return battleIndex = i;
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}
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int BarrierData::GetInstanceIndex() const {
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return instanceIndex;
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int BarrierData::GetBattleIndex() const {
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return battleIndex;
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}
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int BarrierData::SetStatus(int k, int v) {
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@@ -31,7 +31,7 @@
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class BarrierData: public Entity {
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public:
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BarrierData(int instanceIndex);
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BarrierData(int battleIndex);
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~BarrierData();
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int Update(lua_State*);
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@@ -43,8 +43,8 @@ public:
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std::string SetTag(std::string key, std::string value);
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std::string GetTag(std::string key);
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int SetInstanceIndex(int i);
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int GetInstanceIndex() const;
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int SetBattleIndex(int i);
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int GetBattleIndex() const;
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int SetStatus(int k, int v);
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int GetStatus(int k);
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@@ -55,7 +55,7 @@ private:
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int scriptRef = LUA_NOREF;
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std::map<std::string, std::string> tags;
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int instanceIndex;
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int battleIndex;
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int status[8];
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};
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@@ -19,33 +19,33 @@
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "combat_instance.hpp"
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#include "battle.hpp"
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CombatInstance::CombatInstance() {
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Battle::Battle() {
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//
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}
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CombatInstance::~CombatInstance() {
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Battle::~Battle() {
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//
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}
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void CombatInstance::Update() {
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void Battle::Update() {
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//
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}
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//accessors and mutators
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void CombatInstance::PushCharacter(CharacterData* const characterData) {
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void Battle::PushCharacter(CharacterData* const characterData) {
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//
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}
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void CombatInstance::PopCharacter(CharacterData* const characterData) {
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void Battle::PopCharacter(CharacterData* const characterData) {
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//
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}
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void CombatInstance::PushCreature(CreatureData* const creatureData) {
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void Battle::PushCreature(CreatureData* const creatureData) {
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//
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}
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void CombatInstance::PopCreature(CreatureData* const creatureData) {
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void Battle::PopCreature(CreatureData* const creatureData) {
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//
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}
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@@ -26,10 +26,10 @@
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#include <functional>
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class CombatInstance {
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class Battle {
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public:
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CombatInstance();
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~CombatInstance();
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Battle();
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~Battle();
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void Update();
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@@ -19,26 +19,26 @@
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "combat_instance_manager.hpp"
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#include "battle_manager.hpp"
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CombatInstanceManager::CombatInstanceManager() {
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BattleManager::BattleManager() {
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//EMPTY
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}
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CombatInstanceManager::~CombatInstanceManager() {
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BattleManager::~BattleManager() {
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UnloadAll();
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}
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//arg: a list of combats to be updated in the clients
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void CombatInstanceManager::Update() {
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void BattleManager::Update() {
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for (auto& it : elementMap) {
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it.second.Update();
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}
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}
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int CombatInstanceManager::Create() {
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int BattleManager::Create() {
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//implicitly create the new object
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elementMap.emplace( std::pair<int, CombatInstance>(counter, CombatInstance()) );
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elementMap.emplace( std::pair<int, Battle>(counter, Battle()) );
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//TODO: do various things like saving to the database
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return counter++;
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@@ -46,16 +46,16 @@ int CombatInstanceManager::Create() {
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//TODO: (1) combat load, save
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void CombatInstanceManager::Unload(int uid) {
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void BattleManager::Unload(int uid) {
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elementMap.erase(uid);
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}
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void CombatInstanceManager::UnloadAll() {
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void BattleManager::UnloadAll() {
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elementMap.clear();
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}
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void CombatInstanceManager::UnloadIf(std::function<bool(std::pair<const int, CombatInstance const&>)> fn) {
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std::map<int, CombatInstance>::iterator it = elementMap.begin();
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void BattleManager::UnloadIf(std::function<bool(std::pair<const int, Battle const&>)> fn) {
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std::map<int, Battle>::iterator it = elementMap.begin();
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while (it != elementMap.end()) {
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if (fn(*it)) {
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it = elementMap.erase(it);
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@@ -66,8 +66,8 @@ void CombatInstanceManager::UnloadIf(std::function<bool(std::pair<const int, Com
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}
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}
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CombatInstance* CombatInstanceManager::Find(int uid) {
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std::map<int, CombatInstance>::iterator it = elementMap.find(uid);
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Battle* BattleManager::Find(int uid) {
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std::map<int, Battle>::iterator it = elementMap.find(uid);
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if (it == elementMap.end()) {
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return nullptr;
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@@ -76,26 +76,26 @@ CombatInstance* CombatInstanceManager::Find(int uid) {
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return &it->second;
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}
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int CombatInstanceManager::GetLoadedCount() {
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int BattleManager::GetLoadedCount() {
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return elementMap.size();
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}
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std::map<int, CombatInstance>* CombatInstanceManager::GetContainer() {
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std::map<int, Battle>* BattleManager::GetContainer() {
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return &elementMap;
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}
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lua_State* CombatInstanceManager::SetLuaState(lua_State* L) {
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lua_State* BattleManager::SetLuaState(lua_State* L) {
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return lua = L;
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}
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lua_State* CombatInstanceManager::GetLuaState() {
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lua_State* BattleManager::GetLuaState() {
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return lua;
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}
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sqlite3* CombatInstanceManager::SetDatabase(sqlite3* db) {
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sqlite3* BattleManager::SetDatabase(sqlite3* db) {
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return database = db;
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}
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sqlite3* CombatInstanceManager::GetDatabase() {
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sqlite3* BattleManager::GetDatabase() {
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return database;
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}
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@@ -21,7 +21,7 @@
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*/
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#pragma once
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#include "combat_instance.hpp"
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#include "battle.hpp"
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#include "lua.hpp"
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#include "sqlite3.h"
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@@ -29,10 +29,10 @@
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#include <algorithm>
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#include <map>
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class CombatInstanceManager {
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class BattleManager {
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public:
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CombatInstanceManager();
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~CombatInstanceManager();
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BattleManager();
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~BattleManager();
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//common public methods
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void Update();
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@@ -41,12 +41,12 @@ public:
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void Unload(int uid);
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void UnloadAll();
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void UnloadIf(std::function<bool(std::pair<const int, CombatInstance const&>)> fn);
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void UnloadIf(std::function<bool(std::pair<const int, Battle const&>)> fn);
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//accessors & mutators
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CombatInstance* Find(int uid);
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Battle* Find(int uid);
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int GetLoadedCount();
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std::map<int, CombatInstance>* GetContainer();
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std::map<int, Battle>* GetContainer();
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//hooks
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lua_State* SetLuaState(lua_State* L);
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@@ -56,7 +56,7 @@ public:
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private:
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//members
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std::map<int, CombatInstance> elementMap;
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std::map<int, Battle> elementMap;
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int counter = 0;
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lua_State* lua = nullptr;
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sqlite3* database = nullptr;
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@@ -1,5 +1,5 @@
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#config
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INCLUDES+=. .. ../barriers ../combat ../creatures ../entities ../monsters ../inventory ../rooms ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
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INCLUDES+=. .. ../barriers ../battles ../creatures ../entities ../monsters ../inventory ../rooms ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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+2
-2
@@ -1,5 +1,5 @@
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#include directories
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INCLUDES+=. accounts barriers characters clients combat creatures entities inventory rooms triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
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INCLUDES+=. accounts barriers battles characters clients creatures entities inventory rooms triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
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#libraries
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#the order of the $(LIBS) is important, at least for MinGW
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@@ -31,9 +31,9 @@ OUT=$(addprefix $(OUTDIR)/,server)
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all: $(OBJ) $(OUT)
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$(MAKE) -C accounts
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$(MAKE) -C barriers
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$(MAKE) -C battles
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$(MAKE) -C characters
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$(MAKE) -C clients
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$(MAKE) -C combat
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$(MAKE) -C creatures
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$(MAKE) -C entities
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$(MAKE) -C inventory
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@@ -1,5 +1,5 @@
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#config
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INCLUDES+=. .. ../barriers ../characters ../combat ../creatures ../entities ../inventory ../monsters ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
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INCLUDES+=. .. ../barriers ../battles ../characters ../creatures ../entities ../inventory ../monsters ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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+12
-12
@@ -38,17 +38,17 @@
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* characterList .UpdateAll()
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* creatureMgr .Update(updateAll)
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* barrierMgr .Update(updateAll)
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* combatMgr .Update(updateAll)
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* battleMgr .Update(updateAll)
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*
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* creatureMgr .SendUpdates()
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* barrierMgr .SendUpdates()
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* //combatMgr .SendUpdates() //TODO: incomplete
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* //battleMgr .SendUpdates() //TODO: incomplete
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*
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* triggerMgr .Compare(characterList)
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*
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* if (a character collides with a creature)
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* barrierMgr .Create()
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* combatMgr .Create()
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* battleMgr .Create()
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*
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* barrierMgr .Send()
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*
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@@ -111,8 +111,8 @@ void RoomData::RunFrameUpdates(bool updateAll) {
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creatureMgr.Update(&creatureList, updateAll);
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barrierMgr.Update(&barrierList, updateAll);
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//update the combat instances
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combatInstanceMgr.Update();
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//update the battles
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battleMgr.Update();
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//send the creature updates
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for (auto& it : creatureList) {
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@@ -132,7 +132,7 @@ void RoomData::RunFrameUpdates(bool updateAll) {
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pumpPacketProximity(reinterpret_cast<SerialPacket*>(&packet), roomIndex, it.second->GetOrigin(), INFLUENCE_RADIUS);
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}
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//TODO: send the combat instance updates
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//TODO: send the battle updates
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}
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void RoomData::RunFrameTriggers() {
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@@ -159,8 +159,8 @@ void RoomData::RunFrameCharacterCreatureCollisions() {
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BoundingBox creatureBox = creatureIt.second.GetBounds() + creatureIt.second.GetOrigin();
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if (characterBox.CheckOverlap(creatureBox)) {
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//create the barrier and instance
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int barrierIndex = barrierMgr.Create(combatInstanceMgr.Create()); //link the barrier to an instance
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//create the barrier and battle
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int barrierIndex = barrierMgr.Create(battleMgr.Create()); //link the barrier to a battle
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BarrierData* barrierData = barrierMgr.Find(barrierIndex);
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barrierData->SetRoomIndex(roomIndex);
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barrierData->SetOrigin({
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@@ -203,11 +203,11 @@ void RoomData::RunFrameCharacterBarrierCollisions() {
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BoundingBox barrierBox = barrierIt.second.GetBounds() + barrierIt.second.GetOrigin();
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if (characterBox.CheckOverlap(barrierBox)) {
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//TODO: (0) actually move the character to an instance
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CombatInstance* instance = combatInstanceMgr.Find(barrierIt.second.GetInstanceIndex());
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//TODO: (0) actually move the character to a battle
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Battle* battle = battleMgr.Find(barrierIt.second.GetBattleIndex());
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//DEBUG: output barrierIndex, instanceIndex
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std::cout << barrierIt.first << "\t" << barrierIt.second.GetInstanceIndex() << std::endl;
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//DEBUG: output barrierIndex, battleIndex
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std::cout << barrierIt.first << "\t" << barrierIt.second.GetBattleIndex() << std::endl;
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//only confirm one barrier per character
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break;
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@@ -23,7 +23,7 @@
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#include "barrier_manager.hpp"
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#include "character_data.hpp"
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#include "combat_instance_manager.hpp"
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#include "battle_manager.hpp"
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#include "creature_manager.hpp"
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#include "region_pager_lua.hpp"
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#include "trigger_manager.hpp"
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@@ -89,7 +89,7 @@ private:
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int roomIndex = 0;
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BarrierManager barrierMgr;
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std::list<CharacterData*> characterList;
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CombatInstanceManager combatInstanceMgr;
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BattleManager battleMgr;
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CreatureManager creatureMgr;
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RegionPagerLua pager;
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TriggerManager triggerMgr;
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Block a user