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6 Commits

Author SHA1 Message Date
Kayne Ruse 29a09cf71f Discarding: pointers to object to push/pop was a bad idea 2015-01-02 07:18:21 +11:00
Kayne Ruse e4d7ece99c Merge branch 'bugfix-lambda' into multiple-rooms
Conflicts:
	server/server_methods.cpp
2015-01-02 07:10:29 +11:00
Kayne Ruse b2452fb6fe Committing incomplete work; need to fix an urgent bug 2015-01-02 06:57:20 +11:00
Kayne Ruse 4579f9f388 Don't code while drunk; it never ends well 2015-01-01 12:53:32 +11:00
Kayne Ruse b4b7c0d877 Pop & Push don't work like they should 2015-01-01 03:37:13 +11:00
Kayne Ruse ebd8e54725 Added PushEntity() & PopEntity() to RoomManager
Calling them from server_character_methods.cpp.
2015-01-01 02:51:04 +11:00
296 changed files with 6541 additions and 9362 deletions
-3
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@@ -9,9 +9,6 @@
Release/ Release/
Debug/ Debug/
Out/ Out/
release/
debug/
out/
#Project generated files #Project generated files
*.db *.db
-9
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@@ -1,9 +0,0 @@
[submodule "bin"]
path = bin
url = https://github.com/krgamestudios/bin.git
[submodule "TurtleGUI"]
path = TurtleGUI
url = https://github.com/krgamestudios/TurtleGUI.git
[submodule "TurtleMap"]
path = TurtleMap
url = https://github.com/krgamestudios/TurtleMap.git
+8 -32
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@@ -1,51 +1,32 @@
## Outline ## Outline
Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers. Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes and MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community. This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Releases ## Releases
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar). The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
* The most recent stable build for Linux can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
## Patreon
If you would like to support the development of Tortuga, please consider becoming a patron below.
* [My Patreon Page](https://patreon.com/user?u=2811779)
## Documentation ## Documentation
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation (incomplete) * [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues * [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
## External Dependencies ## External Dependencies
* [SDL 2.0](http://www.libsdl.org/) - Simple DirectMedia Layer API * [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_image 2.0](https://www.libsdl.org/projects/SDL_image/) - An SDL Extension for loading multiple image file formats * [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [SDL_net 2.0](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [SDL_ttf 2.0](https://www.libsdl.org/projects/SDL_ttf/) - An SDL extention for rendering fonts
* [lua 5.2](http://www.lua.org/) - The lua programming language * [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine * [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Tools
* [WinRAR](http://www.rarlab.com/) - A free archive tool; needed for Windows distribution
* [tar](http://www.gnu.org/software/tar/manual/) - The GNU archive tool; needed for Linux distribution
* [Dropbox](https://www.dropbox.com/) - For hosting and distribution
## Using and Including
* [Coolvetica Typeface](http://typodermicfonts.com/coolvetica/)
## Copyright ## Copyright
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).) (Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License). The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013-2016 Kayne Ruse Copyright (c) 2013-2015 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
@@ -53,9 +34,4 @@ Permission is granted to anyone to use this software for any purpose, including
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
### Items not made by me
* [Coolvetica Font](http://typodermicfonts.com/coolvetica/)
* Creative Commons Artwork from [Artsader](http://www.moosader.com/artsader/)
+34
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@@ -0,0 +1,34 @@
This is the README for Tortuga's demo build. The source code is available at:
https://github.com/Ratstail91/Tortuga
The current build may have bugs, missing features, bugs masquerading as
features, etc. You can report a bug/feature here:
https://github.com/Ratstail91/Tortuga/issues
Please note that this game requires a functioning server to operate correctly.
Both a game server and game client are included in this package.
-------------------------
Instructions For Setup
-------------------------
1. To create a server, simply run server.exe.
2. To join that server, run client.exe with config settings not already in use.
(Note: This process will be streamlined later).
3. To change the config settings, open rsc/config.cfg
4. These settings must be unique for each player:
* client.username
* client.handle
5. There are currently two options for 'client.avatar':
* client.avatar = elliot2.bmp #male
* client.avatar = coa2.bmp #female
6. When you've correctly set these values (good luck), select 'Start' from the
main menu; this displays the list of available servers.
7. Select the name of your server (default is 'local') and select 'Join'.
8. Welcome to Tortuga, enjoy your stay.
Submodule TurtleGUI deleted from 13e810df0a
Submodule TurtleMap deleted from d6672e59d0
Submodule bin deleted from 08e1382e66
-109
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@@ -1,109 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
SDL_Renderer* BaseScene::rendererHandle = nullptr;
BaseScene::BaseScene() {
//EMPTY
}
BaseScene::~BaseScene() {
//EMPTY
}
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
//EMPTY
}
void BaseScene::SetRenderer(SDL_Renderer* r) {
rendererHandle = r;
}
SDL_Renderer* BaseScene::GetRenderer() {
return rendererHandle;
}
void BaseScene::SetSceneSignal(SceneSignal signal) {
sceneSignal = signal;
}
SceneSignal BaseScene::GetSceneSignal() {
return sceneSignal;
}
//-------------------------
//frame phases
//-------------------------
void BaseScene::FrameStart() {
//EMPTY
}
void BaseScene::Update() {
//EMPTY
}
void BaseScene::FrameEnd() {
//EMPTY
}
//-------------------------
//input events
//-------------------------
void BaseScene::QuitEvent() {
sceneSignal = SceneSignal::QUIT;
}
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//EMPTY
}
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
//EMPTY
}
void BaseScene::TextInput(SDL_TextInputEvent const& event) {
//EMPTY
}
-62
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@@ -1,62 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
class BaseScene {
public:
BaseScene();
virtual ~BaseScene();
virtual void RenderFrame(SDL_Renderer*);
static void SetRenderer(SDL_Renderer*);
SceneSignal GetSceneSignal();
//frame phases
virtual void FrameStart();
virtual void Update();
virtual void FrameEnd();
//input events
virtual void QuitEvent();
virtual void MouseMotion(SDL_MouseMotionEvent const& event);
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
virtual void KeyDown(SDL_KeyboardEvent const& event);
virtual void KeyUp(SDL_KeyboardEvent const& event);
virtual void TextInput(SDL_TextInputEvent const& event);
//TODO: joystick and controller events
protected:
//control
static SDL_Renderer* GetRenderer();
void SetSceneSignal(SceneSignal);
private:
static SDL_Renderer* rendererHandle;
SceneSignal sceneSignal = SceneSignal::CONTINUE;
};
+5 -2
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,8 +19,11 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CHANNELS_HPP_
#define CHANNELS_HPP_
enum Channels { enum Channels {
SERVER = 0 SERVER = 0
}; };
#endif
+77 -252
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -24,14 +24,21 @@
#include "serial_packet.hpp" #include "serial_packet.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
//for handling platforms #include <stdexcept>
#include "SDL2/SDL_syswm.h"
#include "SDL2/SDL_version.h"
#include <chrono> #include <chrono>
#include <iostream> #include <iostream>
#include <sstream>
#include <stdexcept> //-------------------------
//Scene headers
//-------------------------
//Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "in_world.hpp"
#include "disconnected_screen.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
@@ -44,155 +51,57 @@ void ClientApplication::Init(int argc, char* argv[]) {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", false, argc, argv); config.Load("rsc/config.cfg", false, argc, argv);
//-------------------------
//Initialize SDL
//-------------------------
if (SDL_Init(0)) {
std::ostringstream msg;
msg << "Failed to initialize SDL: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//-------------------------
//create and check the window
//-------------------------
//get the config values
int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h");
int f = config.Boolean("client.screen.f") ? SDL_WINDOW_FULLSCREEN : 0;
//BUG: fullscreen is disabled
f = 0;
//default sizes
w = w ? w : 800;
h = h ? h : 600;
window = SDL_CreateWindow(argv[0], SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, f);
if (!window) {
std::ostringstream msg;
msg << "Failed to create the window: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
std::cout << "Initialized the window" << std::endl;
//-------------------------
//DEBUG: detecting platforms, versions & appropriate fonts
//-------------------------
SDL_SysWMinfo windowInfo;
SDL_VERSION(&windowInfo.version);
if (SDL_GetWindowWMInfo(window, &windowInfo)) {
//
std::string platform;
std::string fontPath;
//get the info
switch(windowInfo.subsystem) {
case SDL_SYSWM_WINDOWS:
platform = "Microsoft Windows";
break;
case SDL_SYSWM_X11:
platform = "X Window System";
break;
//NOTE: OS X is currently unsupported, but it could be
case SDL_SYSWM_COCOA:
platform = "Apple OS X";
break;
default:
platform = "an unsupported platform";
}
//final output
std::cout << "SDL Version ";
std::cout << (int)windowInfo.version.major << ".";
std::cout << (int)windowInfo.version.minor << ".";
std::cout << (int)windowInfo.version.patch << " on ";
std::cout << platform << std::endl;
}
else {
std::ostringstream msg;
msg << "Failed to retrieve window info: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//-------------------------
//create and check the renderer
//-------------------------
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
std::ostringstream msg;
msg << "Failed to create the renderer: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//screen scaling
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_RenderSetLogicalSize(renderer, w, h);
//set the hook for the renderer
BaseScene::SetRenderer(renderer);
std::cout << "Initialized the renderer" << std::endl;
//------------------------- //-------------------------
//Initialize the APIs //Initialize the APIs
//------------------------- //-------------------------
//initialize SDL
if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
std::cout << "Initialized SDL" << std::endl;
//initialize SDL_net //initialize SDL_net
if (SDLNet_Init()) { if (SDLNet_Init()) {
std::ostringstream msg; throw(std::runtime_error("Failed to initialize SDL_net"));
msg << "Failed to initialize SDL_net 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
UDPNetworkUtility::GetSingleton().Open(0); UDPNetworkUtility::GetSingleton().Open(0);
std::cout << "Initialized SDL_net" << std::endl;
std::cout << "Initialized SDL_net 2.0" << std::endl; //-------------------------
//Setup the screen
//-------------------------
//setting up SDL2_ttf int w = config.Int("client.screen.w");
if (TTF_Init()) { int h = config.Int("client.screen.h");
std::ostringstream msg; int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
msg << "Failed to initialize SDL_ttf 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
std::cout << "Initialized SDL_ttf 2.0" << std::endl; BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
std::cout << "Initialized the screen" << std::endl;
//------------------------- //-------------------------
//debug output //debug output
//------------------------- //-------------------------
#define DEBUG_INTERNAL_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl; //TODO: enable/disable these with a switch
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl; std::cout << "Internal sizes:" << std::endl;
DEBUG_INTERNAL_VAR(NETWORK_VERSION); DEBUG_OUTPUT_VAR(NETWORK_VERSION);
DEBUG_INTERNAL_VAR(sizeof(Region::type_t)); DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_INTERNAL_VAR(sizeof(Region)); DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_INTERNAL_VAR(REGION_WIDTH); DEBUG_OUTPUT_VAR(REGION_WIDTH);
DEBUG_INTERNAL_VAR(REGION_HEIGHT); DEBUG_OUTPUT_VAR(REGION_HEIGHT);
DEBUG_INTERNAL_VAR(REGION_DEPTH); DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_INTERNAL_VAR(REGION_TILE_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_INTERNAL_VAR(REGION_SOLID_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_INTERNAL_VAR(PACKET_STRING_SIZE); DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
DEBUG_INTERNAL_VAR(PACKET_BUFFER_SIZE); DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_INTERNAL_VAR(MAX_PACKET_SIZE); DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_INTERNAL_VAR(static_cast<int>(SerialPacketType::LAST)); DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
//------------------------- #undef DEBUG_OUTPUT_VAR
//BUGFIX
//-------------------------
SDL_StopTextInput();
//------------------------- //-------------------------
//finalize the startup //finalize the startup
@@ -208,165 +117,81 @@ void ClientApplication::Init(int argc, char* argv[]) {
} }
void ClientApplication::Proc() { void ClientApplication::Proc() {
//load the first scene LoadScene(SceneList::FIRST);
ProcessSceneSignal(SceneSignal::FIRST);
//fixed frame rate //prepare the time system
typedef std::chrono::steady_clock Clock; typedef std::chrono::steady_clock Clock;
Clock::time_point simTime = Clock::now(); Clock::time_point simTime = Clock::now();
Clock::time_point realTime; Clock::time_point realTime;
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
//the game loop continues until the scenes signal QUIT //The main loop
while(activeScene->GetSceneSignal() != SceneSignal::QUIT) { while(activeScene->GetNextScene() != SceneList::QUIT) {
//switch scenes if necessary //switch scenes when necessary
if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) { if (activeScene->GetNextScene() != SceneList::CONTINUE) {
ProcessSceneSignal(activeScene->GetSceneSignal()); LoadScene(activeScene->GetNextScene());
continue; continue;
} }
//update the current time //update the current time
realTime = Clock::now(); realTime = Clock::now();
//simulate the game or give the machine a break //simulate game time
if (simTime < realTime) { while (simTime < realTime) {
while(simTime < realTime) { //call each user defined function
//call the user defined functions activeScene->RunFrame();
activeScene->FrameStart(); //~60 FPS
ProcessEvents(); simTime += std::chrono::duration<int, std::milli>(16);
activeScene->Update();
activeScene->FrameEnd();
//step to the next frame
simTime += frameDelay;
}
}
else {
SDL_Delay(1);
} }
SDL_RenderClear(renderer); //draw the game to the screen
activeScene->RenderFrame(renderer); activeScene->RenderFrame();
SDL_RenderPresent(renderer);
} }
//cleanup UnloadScene();
ClearScene();
} }
void ClientApplication::Quit() { void ClientApplication::Quit() {
//clean up after the program
std::cout << "Shutting down" << std::endl; std::cout << "Shutting down" << std::endl;
UDPNetworkUtility::GetSingleton().Close(); UDPNetworkUtility::GetSingleton().Close();
TTF_Quit();
SDLNet_Quit(); SDLNet_Quit();
BaseScene::SetRenderer(nullptr);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit(); SDL_Quit();
std::cout << "Clean exit" << std::endl; std::cout << "Clean exit" << std::endl;
} }
//------------------------- //-------------------------
//Scene management //Private access members
//------------------------- //-------------------------
void ClientApplication::ProcessEvents() { void ClientApplication::LoadScene(SceneList sceneIndex) {
SDL_Event event; UnloadScene();
while(SDL_PollEvent(&event)) { switch(sceneIndex) {
switch(event.type) {
case SDL_QUIT:
activeScene->QuitEvent();
break;
case SDL_MOUSEMOTION:
activeScene->MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
activeScene->MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
activeScene->MouseButtonUp(event.button);
break;
case SDL_MOUSEWHEEL:
activeScene->MouseWheel(event.wheel);
break;
case SDL_KEYDOWN:
activeScene->KeyDown(event.key);
break;
case SDL_KEYUP:
activeScene->KeyUp(event.key);
break;
case SDL_TEXTINPUT:
activeScene->TextInput(event.text);
break;
//TODO: (9) joystick and controller events
//window events are handled internally
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
break;
}
break;
}
}
}
//Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "world.hpp"
#include "combat.hpp"
#include "disconnected_screen.hpp"
void ClientApplication::ProcessSceneSignal(SceneSignal signal) {
//BUG: #16 Resources are being reloaded between scenes
ClearScene();
switch(signal) {
//add scene creation calls here //add scene creation calls here
case SceneSignal::FIRST: case SceneList::FIRST:
case SceneSignal::SPLASHSCREEN: case SceneList::SPLASHSCREEN:
activeScene = new SplashScreen(window); activeScene = new SplashScreen();
break; break;
case SceneSignal::MAINMENU: case SceneList::MAINMENU:
activeScene = new MainMenu(); activeScene = new MainMenu();
break; break;
case SceneSignal::OPTIONSMENU: case SceneList::OPTIONSMENU:
activeScene = new OptionsMenu(); activeScene = new OptionsMenu();
break; break;
case SceneSignal::LOBBYMENU: case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex); activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break; break;
case SceneSignal::WORLD: case SceneList::INWORLD:
activeScene = new World(&clientIndex, &accountIndex); activeScene = new InWorld(&clientIndex, &accountIndex);
break; break;
case SceneSignal::COMBAT: case SceneList::DISCONNECTEDSCREEN:
activeScene = new Combat(&clientIndex, &accountIndex);
break;
case SceneSignal::DISCONNECTEDSCREEN:
activeScene = new DisconnectedScreen(); activeScene = new DisconnectedScreen();
break; break;
default: { default:
std::ostringstream msg; throw(std::logic_error("Failed to recognize the scene index"));
msg << "Failed to recognize the scene signal: " << signal;
throw(std::logic_error(msg.str()));
}
} }
} }
void ClientApplication::ClearScene() { void ClientApplication::UnloadScene() {
delete activeScene; delete activeScene;
activeScene = nullptr; activeScene = nullptr;
} }
+16 -17
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,19 +19,21 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CLIENTAPPLICATION_HPP_
#define CLIENTAPPLICATION_HPP_
#include "scene_list.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
#include "scene_signal.hpp"
#include "singleton.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "SDL2/SDL.h" #include "singleton.hpp"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h" #include <map>
class ClientApplication: public Singleton<ClientApplication> { class ClientApplication: public Singleton<ClientApplication> {
public: public:
//public methods
void Init(int argc, char* argv[]); void Init(int argc, char* argv[]);
void Proc(); void Proc();
void Quit(); void Quit();
@@ -42,18 +44,15 @@ private:
ClientApplication() = default; ClientApplication() = default;
~ClientApplication() = default; ~ClientApplication() = default;
//scene management //Private access members
void ProcessEvents(); void LoadScene(SceneList sceneIndex);
void ProcessSceneSignal(SceneSignal); void UnloadScene();
void ClearScene();
BaseScene* activeScene = nullptr; BaseScene* activeScene = nullptr;
//TODO: (9) build a "window" class? //shared parameters
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
//global scene parameters
int clientIndex = -1; int clientIndex = -1;
int accountIndex = -1; int accountIndex = -1;
}; };
#endif
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../../common/global_defines INCLUDES+=.
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -12,7 +12,7 @@ OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output #output
OUTDIR=.. OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a) OUT=$(addprefix $(OUTDIR)/,client.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,5 +19,5 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "inventory_manager.hpp" #include "terminal_error.hpp"
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,13 +19,16 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef TERMINALERROR_HPP_
#define TERMINALERROR_HPP_
#include <stdexcept> #include <stdexcept>
#include <string> #include <string>
class fatal_error: public std::runtime_error { class terminal_error: public std::runtime_error {
public: public:
explicit fatal_error(const std::string& str): runtime_error(str) {} explicit terminal_error(const std::string& str): runtime_error(str) {}
explicit fatal_error(const char* cstr): runtime_error(cstr) {} explicit terminal_error(const char* cstr): runtime_error(cstr) {}
}; };
#endif
-145
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@@ -1,145 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "image.hpp"
#include <list>
#include <map>
#include <string>
template<typename T = class Image>
class CompositeImage {
public:
CompositeImage() = default;
~CompositeImage() = default;
void Load(SDL_Renderer* const, std::string spriteDir, std::list<std::string> nameList);
void SetTextures(std::map<std::string, Image>& templateImages);
void Free();
void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
//accessors & mutators
T* Find(std::string name);
bool Enable(std::string name);
bool Disable(std::string name);
void EnableAll();
void DisableAll();
std::map<std::string, std::pair<bool, T>>* GetTemplateImages();
private:
std::map<std::string, std::pair<bool, T>> imageMap;
};
template<typename T>
void CompositeImage<T>::Load(SDL_Renderer* const renderer, std::string spriteDir, std::list<std::string> nameList) {
for (auto& it : nameList) {
imageMap[it].first = true;
imageMap[it].second.Load(renderer, spriteDir + it);
}
}
template<typename T>
void CompositeImage<T>::SetTextures(std::map<std::string, Image>& templateImages) {
for (auto& it : templateImages) {
imageMap[it.first].first = true;
imageMap[it.first].second.SetTexture(it.second.GetTexture());
}
}
template<typename T>
void CompositeImage<T>::Free() {
imageMap.clear();
}
template<typename T>
void CompositeImage<T>::DrawTo(SDL_Renderer* const dest, Sint16 x, Sint16 y, double scaleX, double scaleY) {
//draw all members, regardless of internal ordering
for (auto& it : imageMap) {
if (it.second.first) {
it.second.second.DrawTo(dest, x, y, scaleX, scaleY);
}
}
}
//-------------------------
//accessors & mutators
//-------------------------
template<typename T>
T* CompositeImage<T>::Find(std::string name) {
auto it = imageMap.find(name);
if (it == imageMap.end()) {
return nullptr;
}
else {
return &it->second.second;
}
}
template<typename T>
bool CompositeImage<T>::Enable(std::string name) {
auto it = imageMap.find(name);
if (it == imageMap.end()) {
return false;
}
else {
imageMap[name].first = true;
return true;
}
}
template<typename T>
bool CompositeImage<T>::Disable(std::string name) {
auto it = imageMap.find(name);
if (it == imageMap.end()) {
return false;
}
else {
imageMap[name].first = false;
return true;
}
}
template<typename T>
void CompositeImage<T>::EnableAll() {
for (auto& it : imageMap) {
it.second.first = true;
}
}
template<typename T>
void CompositeImage<T>::DisableAll() {
for (auto& it : imageMap) {
it.second.first = false;
}
}
template<typename T>
std::map<std::string, std::pair<bool, T>>* CompositeImage<T>::GetTemplateImages() {
return &imageMap;
}
-94
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@@ -1,94 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "barrier_manager.hpp"
void BarrierManager::DrawTo(SDL_Renderer* const dest, Sint16 x, Sint16 y, double scaleX, double scaleY) {
for (auto& it : elementMap) {
it.second.DrawTo(dest, x, y);
}
}
void BarrierManager::LoadBaseImage(SDL_Renderer* renderer, std::string fname) {
baseImage.Load(renderer, fname);
}
void BarrierManager::UnloadBaseImage() {
baseImage.Free();
}
void BarrierManager::LoadTemplateImages(SDL_Renderer* renderer, std::string spriteDir, std::list<std::string> names) {
//sprite names are file names only
for (auto& it : names) {
templateImages.emplace(it, Image(renderer, spriteDir + it));
}
}
void BarrierManager::UnloadTemplateImages() {
templateImages.clear();
}
BaseBarrier* BarrierManager::Create(int index) {
elementMap.emplace(index, BaseBarrier(baseImage, templateImages));
return &elementMap[index];
}
void BarrierManager::Unload(int i) {
elementMap.erase(i);
}
void BarrierManager::UnloadAll() {
elementMap.clear();
}
void BarrierManager::UnloadIf(std::function<bool(std::pair<const int, BaseBarrier const&>)> fn) {
std::map<int, BaseBarrier>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
it = elementMap.erase(it);
}
else {
++it;
}
}
}
int BarrierManager::Size() {
return elementMap.size();
}
BaseBarrier* BarrierManager::Find(int i) {
std::map<int, BaseBarrier>::iterator it = elementMap.find(i);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
}
std::map<int, BaseBarrier>* BarrierManager::GetContainer() {
return &elementMap;
}
std::map<std::string, Image>* BarrierManager::GetTemplateContainer() {
return &templateImages;
}
-58
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@@ -1,58 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_barrier.hpp"
#include <functional>
#include <list>
#include <string>
class BarrierManager {
public:
BarrierManager() = default;
~BarrierManager() = default;
void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
//NOTE: don't use these while you have barriers loaded
void LoadBaseImage(SDL_Renderer* renderer, std::string fname);
void UnloadBaseImage();
void LoadTemplateImages(SDL_Renderer* renderer, std::string spriteDir, std::list<std::string> names);
void UnloadTemplateImages();
BaseBarrier* Create(int index);
void Unload(int i);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, BaseBarrier const&>)> fn);
int Size();
BaseBarrier* Find(int i);
std::map<int, BaseBarrier>* GetContainer();
std::map<std::string, Image>* GetTemplateContainer();
private:
Image baseImage;
std::map<std::string, Image> templateImages;
std::map<int, BaseBarrier> elementMap;
};
-105
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@@ -1,105 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_barrier.hpp"
#include "config_utility.hpp"
#include <cstring>
#include <sstream>
#include <stdexcept>
BaseBarrier::BaseBarrier(Image& argBaseImage, std::map<std::string, Image>& templateImages) {
baseImage.SetTexture(argBaseImage.GetTexture());
composite.SetTextures(templateImages);
memset(status, 0, sizeof(int) * 8);
CorrectSprite();
}
BaseBarrier::~BaseBarrier() {
//
}
void BaseBarrier::CorrectSprite() {
//TODO: link status to sprite
for (int i = 0; i < 8; i++) {
//setup the name
std::ostringstream os;
os << "slot " << i+1;
switch(status[i]) {
case 0:
composite.Disable(os.str() + " green.png");
composite.Disable(os.str() + " red.png");
break;
case 1:
composite.Enable(os.str() + " green.png");
composite.Disable(os.str() + " red.png");
break;
case 2:
composite.Disable(os.str() + " green.png");
composite.Enable(os.str() + " red.png");
break;
default: {
std::ostringstream os;
os << "index " << i << ", value " << status[i] << std::endl;
throw(std::runtime_error("Unknown graphical status in barrier; " + os.str()));
}
}
}
}
void BaseBarrier::Update() {
//
}
void BaseBarrier::DrawTo(SDL_Renderer* const dest, int camX, int camY) {
//ignore the default sprite for now
baseImage.DrawTo(dest, origin.x - camX, origin.y - camY);
composite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
int BaseBarrier::SetStatus(int k, int v) {
if (k >= 8 || k < 0) {
return -1;
}
return status[k] = v;
}
int BaseBarrier::FindStatus(int k) {
if (k >= 8 || k < 0) {
return -1;
}
return status[k];
}
int* BaseBarrier::SetStatusArray(int* ptr) {
memcpy(status, ptr, sizeof(int) * 8);
return status;
}
int* BaseBarrier::GetStatusArray() {
return status;
}
CompositeImage<>* BaseBarrier::GetComposite() {
return &composite;
}
+8 -9
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,7 +21,6 @@
*/ */
#include "base_character.hpp" #include "base_character.hpp"
//TODO: (3) remove this
#include "config_utility.hpp" #include "config_utility.hpp"
//------------------------- //-------------------------
@@ -31,16 +30,16 @@
void BaseCharacter::CorrectSprite() { void BaseCharacter::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use //NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) { if (motion.y > 0) {
sprite.SetIndexY(0); sprite.SetYIndex(0);
} }
else if (motion.y < 0) { else if (motion.y < 0) {
sprite.SetIndexY(1); sprite.SetYIndex(1);
} }
else if (motion.x > 0) { else if (motion.x > 0) {
sprite.SetIndexY(3); sprite.SetYIndex(3);
} }
else if (motion.x < 0) { else if (motion.x < 0) {
sprite.SetIndexY(2); sprite.SetYIndex(2);
} }
//animation //animation
@@ -49,7 +48,7 @@ void BaseCharacter::CorrectSprite() {
} }
else { else {
sprite.SetDelay(0); sprite.SetDelay(0);
sprite.SetIndexX(0); sprite.SetXIndex(0);
} }
} }
@@ -73,9 +72,9 @@ std::string BaseCharacter::GetHandle() const {
return handle; return handle;
} }
std::string BaseCharacter::SetAvatar(SDL_Renderer* const renderer, std::string s) { std::string BaseCharacter::SetAvatar(std::string s) {
avatar = s; avatar = s;
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y); sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
return avatar; return avatar;
} }
+6 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef BASECHARACTER_HPP_
#define BASECHARACTER_HPP_
//components //components
#include "character_defines.hpp" #include "character_defines.hpp"
@@ -41,7 +42,7 @@ public:
int GetOwner(); int GetOwner();
std::string SetHandle(std::string s); std::string SetHandle(std::string s);
std::string GetHandle() const; std::string GetHandle() const;
std::string SetAvatar(SDL_Renderer* const, std::string s); std::string SetAvatar(std::string s);
std::string GetAvatar() const; std::string GetAvatar() const;
protected: protected:
@@ -50,3 +51,5 @@ protected:
std::string handle; std::string handle;
std::string avatar; std::string avatar;
}; };
#endif
-46
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@@ -1,46 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_creature.hpp"
#include "config_utility.hpp"
void BaseCreature::CorrectSprite() {
//TODO: (9) BaseCreature::CorrectSprite()
}
std::string BaseCreature::SetHandle(std::string s) {
return handle = s;
}
std::string BaseCreature::GetHandle() const {
return handle;
}
std::string BaseCreature::SetAvatar(SDL_Renderer* const renderer, std::string s) {
avatar = s;
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 4);
return avatar;
}
std::string BaseCreature::GetAvatar() const {
return avatar;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,5 +19,5 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "inventory.hpp" #include "base_monster.hpp"
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,15 +19,18 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef BASEMONSTER_HPP_
#define BASEMONSTER_HPP_
#include "inventory.hpp" #include "entity.hpp"
class InventoryManager { class BaseMonster: public Entity {
public: public:
InventoryManager() = default; BaseMonster() = default;
~InventoryManager() = default; virtual ~BaseMonster() = default;
private: protected:
// //
}; };
#endif
+6 -6
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -26,8 +26,8 @@ void Entity::Update() {
sprite.Update(0.016); sprite.Update(0.016);
} }
void Entity::DrawTo(SDL_Renderer* const renderer, int camX, int camY) { void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(renderer, origin.x - camX, origin.y - camY); sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
} }
SpriteSheet* Entity::GetSprite() { SpriteSheet* Entity::GetSprite() {
@@ -50,14 +50,14 @@ BoundingBox Entity::SetBounds(BoundingBox b) {
return bounds = b; return bounds = b;
} }
Vector2 Entity::GetOrigin() const { Vector2 Entity::GetOrigin() {
return origin; return origin;
} }
Vector2 Entity::GetMotion() const { Vector2 Entity::GetMotion() {
return motion; return motion;
} }
BoundingBox Entity::GetBounds() const { BoundingBox Entity::GetBounds() {
return bounds; return bounds;
} }
+9 -7
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,18 +19,18 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef ENTITY_HPP_
#define ENTITY_HPP_
#include "bounding_box.hpp" #include "bounding_box.hpp"
#include "sprite_sheet.hpp" #include "sprite_sheet.hpp"
#include "vector2.hpp" #include "vector2.hpp"
//The base class for all objects in the world //The base class for all objects in the world
//TODO: (9) write a better hierarchy
class Entity { class Entity {
public: public:
virtual void Update(); virtual void Update();
virtual void DrawTo(SDL_Renderer* const, int camX, int camY); virtual void DrawTo(SDL_Surface* const, int camX, int camY);
SpriteSheet* GetSprite(); SpriteSheet* GetSprite();
@@ -39,9 +39,9 @@ public:
Vector2 SetMotion(Vector2 v); Vector2 SetMotion(Vector2 v);
BoundingBox SetBounds(BoundingBox b); BoundingBox SetBounds(BoundingBox b);
Vector2 GetOrigin() const; Vector2 GetOrigin();
Vector2 GetMotion() const; Vector2 GetMotion();
BoundingBox GetBounds() const; BoundingBox GetBounds();
protected: protected:
Entity() = default; Entity() = default;
@@ -52,3 +52,5 @@ protected:
Vector2 motion; Vector2 motion;
BoundingBox bounds; BoundingBox bounds;
}; };
#endif
+1 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -26,7 +26,6 @@
bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) { bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) {
for(auto& box : boxList) { for(auto& box : boxList) {
if (box.CheckOverlap(origin + bounds)) { if (box.CheckOverlap(origin + bounds)) {
//TODO: (9) write a better collision system
origin -= motion; origin -= motion;
motion = {0, 0}; motion = {0, 0};
return true; return true;
+5 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef LOCALCHARACTER_HPP_
#define LOCALCHARACTER_HPP_
#include "base_character.hpp" #include "base_character.hpp"
#include "bounding_box.hpp" #include "bounding_box.hpp"
@@ -37,3 +38,5 @@ public:
private: private:
//NOTE: NO MEMBERS //NOTE: NO MEMBERS
}; };
#endif
+6 -1
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@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. .. ../../common/global_defines ../../common/utilities ../../TurtleGUI INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-24
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@@ -1,24 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "fatal_error.hpp"
//DOCS: This empty file is used to force an object file
-58
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@@ -1,58 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "heartbeat_utility.hpp"
#include "channels.hpp"
#include "ip_operators.hpp"
//heartbeat system
void HeartbeatUtility::hPing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void HeartbeatUtility::hPong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
int HeartbeatUtility::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
return 1;
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
return 0;
}
-42
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@@ -1,42 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "server_packet.hpp"
#include "udp_network_utility.hpp"
#include <chrono>
class HeartbeatUtility {
public:
//heartbeat system
void hPing(ServerPacket* const);
void hPong(ServerPacket* const);
int CheckHeartBeat();
private:
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
};
+1 -2
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -44,7 +44,6 @@ int main(int argc, char* argv[]) {
app.Proc(); app.Proc();
app.Quit(); app.Quit();
//control the position of the app's destructor
ClientApplication::DeleteSingleton(); ClientApplication::DeleteSingleton();
//delete the singletons //delete the singletons
+4 -13
View File
@@ -1,20 +1,16 @@
#include directories #include directories
INCLUDES+=. entities scenes ../common/debugging ../common/global_defines ../common/network ../common/network/packet_types ../common/utilities ../TurtleGUI ../TurtleMap INCLUDES+=. client_utilities entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
#libraries #libraries
#the order of the $(LIBS) is important, at least for MinGW #the order of the $(LIBS) is important, at least for MinGW
LIBS+=client.a ../libcommon.a ../libturtlegui.a ../libturtlemap.a -lSDL2_net LIBS+=client.a ../libcommon.a -lSDL_net
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32 LIBS+=-lwsock32 -liphlpapi -lmingw32
endif endif
LIBS+=-lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf LIBS+=-lSDLmain -lSDL
#flags #flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
ifeq ($(shell uname), Linux)
#read data about the current install
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
endif
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
@@ -29,6 +25,7 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities
$(MAKE) -C entities $(MAKE) -C entities
$(MAKE) -C scenes $(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
@@ -47,12 +44,6 @@ $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean: clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,20 +19,22 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SCENELIST_HPP_
#define SCENELIST_HPP_
enum SceneSignal { enum class SceneList {
//reserved members for internal use //these are reserved
QUIT = -1, QUIT,
CONTINUE = 0, CONTINUE,
FIRST = 1, FIRST,
//custom scenes //custom indexes
SPLASHSCREEN, SPLASHSCREEN,
MAINMENU, MAINMENU,
OPTIONSMENU, OPTIONSMENU,
LOBBYMENU, LOBBYMENU,
WORLD, INWORLD,
COMBAT,
DISCONNECTEDSCREEN, DISCONNECTEDSCREEN,
}; };
#endif
+140
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@@ -0,0 +1,140 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
#include <stdexcept>
//-------------------------
//Static declarations
//-------------------------
SDL_Surface* BaseScene::screen = nullptr;
//-------------------------
//Public access members
//-------------------------
BaseScene::BaseScene() {
//
}
BaseScene::~BaseScene() {
//
}
//-------------------------
//Program control
//-------------------------
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) {
if (!bpp) {
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
}
screen = SDL_SetVideoMode(w, h, bpp, flags);
if (!screen) {
throw(std::runtime_error("Failed to create the screen surface"));
}
return screen;
}
SDL_Surface* BaseScene::GetScreen() {
return screen;
}
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
return nextScene = sceneIndex;
}
SceneList BaseScene::GetNextScene() const {
return nextScene;
}
//-------------------------
//Frame loop
//-------------------------
void BaseScene::RunFrame() {
FrameStart();
HandleEvents();
Update();
FrameEnd();
}
void BaseScene::RenderFrame() {
SDL_FillRect(screen, 0, 0);
Render(screen);
SDL_Flip(screen);
SDL_Delay(10);
}
//-------------------------
//Event handlers
//-------------------------
void BaseScene::HandleEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
QuitEvent();
break;
case SDL_VIDEORESIZE:
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
break;
case SDL_MOUSEMOTION:
MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
MouseButtonUp(event.button);
break;
case SDL_KEYDOWN:
KeyDown(event.key);
break;
case SDL_KEYUP:
KeyUp(event.key);
break;
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
default:
UnknownEvent(event);
break;
#endif
}//switch
}//while
}
+74
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@@ -0,0 +1,74 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASESCENE_HPP_
#define BASESCENE_HPP_
#include "scene_list.hpp"
#include "SDL/SDL.h"
class BaseScene {
public:
//Public access members
BaseScene();
virtual ~BaseScene();
//Program control
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
static SDL_Surface* GetScreen();
SceneList SetNextScene(SceneList sceneIndex);
SceneList GetNextScene() const;
//Frame loop
virtual void RunFrame();
virtual void RenderFrame();
protected:
virtual void FrameStart() {}
virtual void HandleEvents();
virtual void Update() {}
virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {}
//Event handlers
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
virtual void KeyDown(SDL_KeyboardEvent const&) {}
virtual void KeyUp(SDL_KeyboardEvent const&) {}
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
virtual void UnknownEvent(SDL_Event const&) {}
#endif
private:
static SDL_Surface* screen;
SceneList nextScene = SceneList::CONTINUE;
};
#endif
-48
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@@ -1,48 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_scene.hpp"
class Combat: public BaseScene {
public:
//Public access members
Combat(int* const argClientIndex, int* const argAccountIndex);
~Combat();
void RenderFrame(SDL_Renderer* renderer) override;
private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
};
+31 -49
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -25,11 +25,8 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include <sstream>
#include <stdexcept> #include <stdexcept>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
@@ -38,29 +35,20 @@ DisconnectedScreen::DisconnectedScreen() {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
//TODO: (1) resource tool, to prevent reloading like this image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.Load(GetRenderer(), config["dir.interface"] + "button_blue.png"); image.SetClipH(image.GetClipH()/3);
font = TTF_OpenFont(config["client.font"].c_str(), 12); font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded //pass the utility objects
if (!font) { backButton.SetImage(&image);
std::ostringstream msg; backButton.SetFont(&font);
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
backButton.SetText(GetRenderer(), font, WHITE, "Back");
//set the button positions //set the button positions
backButton.SetX(50); backButton.SetX(50);
backButton.SetY(50); backButton.SetY(50 + image.GetClipH() * 0);
//set the disconnection message text //set the button texts
textLine.SetX(50); backButton.SetText("Back");
textLine.SetY(30);
textLine.SetText(GetRenderer(), font, WHITE, config["client.disconnectMessage"]);
//full reset //full reset
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER); UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
@@ -70,65 +58,59 @@ DisconnectedScreen::DisconnectedScreen() {
} }
DisconnectedScreen::~DisconnectedScreen() { DisconnectedScreen::~DisconnectedScreen() {
TTF_CloseFont(font); //
} }
//------------------------- //-------------------------
//Frame loop //Frame loop
//------------------------- //-------------------------
void DisconnectedScreen::FrameStart() {
//
}
void DisconnectedScreen::Update() { void DisconnectedScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetSceneSignal(SceneSignal::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
//Eat incoming packets //Eat incoming packets
while(UDPNetworkUtility::GetSingleton().Receive()); while(UDPNetworkUtility::GetSingleton().Receive());
} }
void DisconnectedScreen::FrameEnd() { void DisconnectedScreen::Render(SDL_Surface* const screen) {
// ConfigUtility& config = ConfigUtility::GetSingleton();
}
void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) { backButton.DrawTo(screen);
backButton.DrawTo(renderer); font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30);
textLine.DrawTo(renderer);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& event) { void DisconnectedScreen::QuitEvent() {
backButton.MouseMotion(event); SetNextScene(SceneList::QUIT);
} }
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& event) { void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseButtonDown(event); backButton.MouseMotion(motion);
} }
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& event) { void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) { backButton.MouseButtonDown(button);
SetSceneSignal(SceneSignal::MAINMENU); }
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
} }
} }
void DisconnectedScreen::MouseWheel(SDL_MouseWheelEvent const& event) { void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
// switch(key.keysym.sym) {
}
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU); SetNextScene(SceneList::MAINMENU);
break; break;
} }
} }
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& event) { void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
+24 -21
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,15 +19,18 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef DISCONNECTEDSCREEN_HPP_
#define DISCONNECTEDSCREEN_HPP_
#include "base_scene.hpp" //graphics
#include "button.hpp"
#include "image.hpp" #include "image.hpp"
#include "text_line.hpp" #include "raster_font.hpp"
#include "button.hpp"
#include "SDL2/SDL_ttf.h" //client
#include "base_scene.hpp"
//std namespace
#include <chrono> #include <chrono>
class DisconnectedScreen : public BaseScene { class DisconnectedScreen : public BaseScene {
@@ -36,28 +39,28 @@ public:
DisconnectedScreen(); DisconnectedScreen();
~DisconnectedScreen(); ~DisconnectedScreen();
void RenderFrame(SDL_Renderer* renderer) override;
protected: protected:
//frame phases //Frame loop
void FrameStart() override; void Update();
void Update() override; void Render(SDL_Surface* const);
void FrameEnd() override;
//input events //Event handlers
void MouseMotion(SDL_MouseMotionEvent const& event) override; void QuitEvent();
void MouseButtonDown(SDL_MouseButtonEvent const& event) override; void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const& event) override; void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseWheel(SDL_MouseWheelEvent const& event) override; void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const& event) override; void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const& event) override; void KeyUp(SDL_KeyboardEvent const&);
//graphics //graphics
Image image; Image image;
TTF_Font* font = nullptr; RasterFont font;
//UI
Button backButton; Button backButton;
TextLine textLine;
//auto return //auto return
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
}; };
#endif
+757
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@@ -0,0 +1,757 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include "terminal_error.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <sstream>
//-------------------------
//these should've come standard
//-------------------------
bool operator==(IPaddress lhs, IPaddress rhs) {
return lhs.host == rhs.host && lhs.port == rhs.port;
}
bool operator!=(IPaddress lhs, IPaddress rhs) {
return !(lhs == rhs);
}
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: add the tilesheet to the map system
//TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//Send the character data
//TODO: login scene, prompt, etc.
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//query the world state
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//debug
//
}
InWorld::~InWorld() {
//unload the local data
characterMap.clear();
monsterMap.clear();
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update() {
//create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer);
//heartbeat system
CheckHeartBeat();
//update all entities
for (auto& it : characterMap) {
it.second.Update();
}
for (auto& it : monsterMap) {
it.second.Update();
}
//update the map
UpdateMap();
//skip the rest without a local character
if (!localCharacter) {
return;
}
//get the collidable boxes
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
//process the collisions
if (localCharacter->ProcessCollisionGrid(boxList)) {
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw the entities
for (auto& it : characterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
for (auto& it : monsterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//two-step logout
SendDisconnectRequest();
SetNextScene(SceneList::QUIT);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendLogoutRequest();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendShutdownRequest();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
//hotkeys
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//TODO: the escape key should actually control menus and stuff
SendLogoutRequest();
return;
}
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_a:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_s:
motion.y += CHARACTER_WALKING_SPEED;
break;
case SDLK_d:
motion.x += CHARACTER_WALKING_SPEED;
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
break;
case SDLK_a:
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
break;
case SDLK_s:
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
break;
case SDLK_d:
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//BUGFIX: reset cardinal direction speed on key release
if (motion.x > 0) {
motion.x = CHARACTER_WALKING_SPEED;
}
else if (motion.x < 0) {
motion.x = -CHARACTER_WALKING_SPEED;
}
if (motion.y > 0) {
motion.y = CHARACTER_WALKING_SPEED;
}
else if (motion.y < 0) {
motion.y = -CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
//-------------------------
//Basic connections
//-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
HandleDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_FORCED:
HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_CREATE:
HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
HandleCharacterQueryExists(static_cast<CharacterPacket*>(argPacket));
break;
//character movement
case SerialPacketType::CHARACTER_SET_ROOM:
HandleCharacterSetRoom(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_ORIGIN:
HandleCharacterSetOrigin(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_MOTION:
HandleCharacterSetMotion(static_cast<CharacterPacket*>(argPacket));
break;
//rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in InWorld: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}
void InWorld::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
//-------------------------
//Connection control
//-------------------------
void InWorld::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
}
void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) {
HandleLogoutResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) {
HandleDisconnectResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
void InWorld::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//map management
//-------------------------
void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool {
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
});
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
void InWorld::UpdateMap() {
if (roomIndex == -1) {
return;
}
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
});
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
SendRegionRequest(roomIndex, i, j);
}
}
}
}
//-------------------------
//entity management
//-------------------------
//DOCS: preexisting characters will result in query responses
//DOCS: new characters will result in create messages
//DOCS: this client's character will exist in both (skipped)
void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
}
//debug
std::cout << "Create, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
//debug
std::cout << "Ignoring character deletion" << std::endl;
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
}
//remove this character
characterMap.erase(characterIt);
//debug
std::cout << "Delete, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
if (argPacket->accountIndex == accountIndex) {
return;
}
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Query, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterSetRoom(CharacterPacket* const argPacket) {
//someone else's character
if (argPacket->characterIndex != characterIndex) {
characterMap.erase(argPacket->characterIndex);
return;
}
//this character is moving between rooms
roomIndex = argPacket->roomIndex;
//set the character's info
localCharacter->SetOrigin(argPacket->origin);
localCharacter->SetMotion(argPacket->motion);
localCharacter->CorrectSprite();
//clear the old room's data
regionPager.UnloadAll();
monsterMap.clear();
//use the jenky pattern for std::map to skip this player's character
for (std::map<int, BaseCharacter>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
if (it->first != characterIndex) {
it = characterMap.erase(it);
}
else {
++it;
}
}
//request the info on characters in this room
CharacterPacket newPacket;
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
newPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleCharacterSetOrigin(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
void InWorld::HandleCharacterSetMotion(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
//-------------------------
//player movement
//-------------------------
//TODO: add a "movement" packet type
void InWorld::SendLocalCharacterMotion() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_SET_MOTION;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> InWorld::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
//NOTE: for loops were too dense to work with, so I've just used while loops
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
}
//increment
wallBounds.y += wallBounds.h;
}
//increment
wallBounds.x += wallBounds.w;
}
return std::move(boxList);
}
+149
View File
@@ -0,0 +1,149 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef INWORLD_HPP_
#define INWORLD_HPP_
//maps
#include "region_pager_base.hpp"
//utilities
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp"
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "tile_sheet.hpp"
//common
#include "frame_rate.hpp"
//client
#include "base_scene.hpp"
#include "base_monster.hpp"
#include "local_character.hpp"
//STL
#include <map>
#include <chrono>
class InWorld : public BaseScene {
public:
//Public access members
InWorld(int* const argClientIndex, int* const argAccountIndex);
~InWorld();
protected:
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Basic connections
void HandlePacket(SerialPacket* const);
void HandlePing(ServerPacket* const);
void HandlePong(ServerPacket* const);
//Connection control
void SendLogoutRequest();
void SendDisconnectRequest();
void SendShutdownRequest();
void HandleLogoutResponse(ClientPacket* const);
void HandleDisconnectResponse(ClientPacket* const);
void HandleDisconnectForced(ClientPacket* const);
void CheckHeartBeat();
//map management
void SendRegionRequest(int roomIndex, int x, int y);
void HandleRegionContent(RegionPacket* const);
void UpdateMap();
//character management
void HandleCharacterCreate(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterQueryExists(CharacterPacket* const);
void HandleCharacterSetRoom(CharacterPacket* const);
void HandleCharacterSetOrigin(CharacterPacket* const);
void HandleCharacterSetMotion(CharacterPacket* const);
//player movement
void SendLocalCharacterMotion();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//indexes
int& clientIndex;
int& accountIndex;
int characterIndex = -1;
int roomIndex = -1;
//graphics
Image buttonImage;
RasterFont font;
TileSheet tileSheet;
//map
RegionPagerBase regionPager;
//UI
Button disconnectButton;
Button shutDownButton;
FrameRate fps;
//the camera structure
struct {
int x = 0, y = 0;
int width = 0, height = 0;
int marginX = 0, marginY = 0;
} camera;
//entities
std::map<int, BaseCharacter> characterMap;
std::map<int, BaseMonster> monsterMap;
LocalCharacter* localCharacter = nullptr;
//heartbeat
//TODO: Heartbeat needs it's own utility
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
//ugly references; I hate this
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
};
#endif
+98 -230
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -22,12 +22,9 @@
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "utility.hpp"
#include <cstring>
#include <stdexcept> #include <stdexcept>
#include <sstream>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//------------------------- //-------------------------
//Public access members //Public access members
@@ -42,58 +39,33 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
accountIndex = -1; accountIndex = -1;
//setup the utility objects //setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
font = TTF_OpenFont(config["client.font"].c_str(), 12); image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded //pass the utility objects
if (!font) { search.SetImage(&image);
std::ostringstream msg; search.SetFont(&font);
msg << "Failed to load a font file; " << SDL_GetError(); join.SetImage(&image);
throw(std::runtime_error(msg.str())); join.SetFont(&font);
} back.SetImage(&image);
back.SetFont(&font);
//setup the buttons //set the button positions
searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture()); search.SetX(50);
searchButton.SetText(GetRenderer(), font, WHITE, "Search"); search.SetY(50 + image.GetClipH() * 0);
joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture()); join.SetX(50);
joinButton.SetText(GetRenderer(), font, WHITE, "Join"); join.SetY(50 + image.GetClipH() * 1);
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture()); back.SetX(50);
backButton.SetText(GetRenderer(), font, WHITE, "Back"); back.SetY(50 + image.GetClipH() * 2);
//set the button positions (assumed) //set the button texts
searchButton.SetX(50); search.SetText("Search");
searchButton.SetY(50); join.SetText("Join");
joinButton.SetX(50); back.SetText("Back");
joinButton.SetY(70);
backButton.SetX(50);
backButton.SetY(90);
//setup the text fields //set the server list's position
username.SetText(GetRenderer(), font, WHITE, config["client.username"]); listBox = {300, 50, 200, font.GetCharH()};
password.SetText(GetRenderer(), font, WHITE, config["client.password"]);
handle.SetText(GetRenderer(), font, WHITE, config["client.handle"]);
avatar.SetText(GetRenderer(), font, WHITE, config["client.avatar"]);
username.SetBounds(BoundingBox{0, 0, 300, 20});
password.SetBounds(BoundingBox{0, 0, 300, 20});
handle.SetBounds(BoundingBox{0, 0, 300, 20});
avatar.SetBounds(BoundingBox{0, 0, 300, 20});
username.SetX(50);
username.SetY(110);
password.SetX(50);
password.SetY(130);
handle.SetX(50);
handle.SetY(150);
avatar.SetX(50);
avatar.SetY(170);
//pseudo-list selection
//TODO: move this into the UI library?
boundingBox = {300, 50, 200, 12};
//hacked together a highlight box
highlightImage.Create(GetRenderer(), 300, 12, {49, 150, 5, 255});
//Eat incoming packets //Eat incoming packets
while(network.Receive()); while(network.Receive());
@@ -103,7 +75,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
} }
LobbyMenu::~LobbyMenu() { LobbyMenu::~LobbyMenu() {
TTF_CloseFont(font); //
} }
//------------------------- //-------------------------
@@ -127,35 +99,38 @@ void LobbyMenu::FrameEnd() {
// //
} }
void LobbyMenu::RenderFrame(SDL_Renderer* renderer) { void LobbyMenu::Render(SDL_Surface* const screen) {
//TODO: (2) I need a proper UI system for the entire client and the editor //TODO: I need a proper UI system for the entire client and the editor
//UI //UI
searchButton.DrawTo(renderer); search.DrawTo(screen);
joinButton.DrawTo(renderer); join.DrawTo(screen);
backButton.DrawTo(renderer); back.DrawTo(screen);
username.DrawTo(renderer); //TODO: draw headers for the server list
password.DrawTo(renderer); for (int i = 0; i < serverInfo.size(); i++) {
handle.DrawTo(renderer);
avatar.DrawTo(renderer);
//TODO: (3) draw headers for the server list
//TODO: (3) ping/delay displayed in the server list
for (int i = 0; i < serverVector.size(); i++) {
//draw the selected server's highlight //draw the selected server's highlight
if (selection == &serverVector[i]) { if (selection == &serverInfo[i]) {
highlightImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i); SDL_Rect r = {
(Sint16)listBox.x, (Sint16)listBox.y,
(Uint16)listBox.w, (Uint16)listBox.h
};
r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
} }
//draw the server's info //draw the server name
serverVector[i].nameImage.SetX(boundingBox.x); font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
serverVector[i].nameImage.SetY(boundingBox.y + boundingBox.h * i);
serverVector[i].nameImage.DrawTo(renderer);
serverVector[i].playerCountImage.SetX(boundingBox.x+276); //draw the player count
serverVector[i].playerCountImage.SetY(boundingBox.y + boundingBox.h * i); font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
serverVector[i].playerCountImage.DrawTo(renderer);
//compatible?
if (!serverInfo[i].compatible) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
}
//TODO: ping/delay?
} }
} }
@@ -163,117 +138,52 @@ void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
//Event handlers //Event handlers
//------------------------- //-------------------------
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& event) { void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
searchButton.MouseMotion(event); search.MouseMotion(motion);
joinButton.MouseMotion(event); join.MouseMotion(motion);
backButton.MouseMotion(event); back.MouseMotion(motion);
} }
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) { void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
searchButton.MouseButtonDown(event); search.MouseButtonDown(button);
joinButton.MouseButtonDown(event); join.MouseButtonDown(button);
backButton.MouseButtonDown(event); back.MouseButtonDown(button);
if (username.MouseButtonDown(event)) {
//GUI trick
if (!username.GetText().compare(config["client.username"])) {
username.SetText(GetRenderer(), font, WHITE, "");
}
SDL_StartTextInput();
}
if (password.MouseButtonDown(event)) {
//GUI trick
if (!password.GetText().compare(config["client.password"])) {
password.SetText(GetRenderer(), font, WHITE, "");
}
SDL_StartTextInput();
}
if (handle.MouseButtonDown(event)) {
//GUI trick
if (!handle.GetText().compare(config["client.handle"])) {
handle.SetText(GetRenderer(), font, WHITE, "");
}
SDL_StartTextInput();
}
if (avatar.MouseButtonDown(event)) {
//GUI trick
if (!avatar.GetText().compare(config["client.avatar"])) {
avatar.SetText(GetRenderer(), font, WHITE, "");
}
SDL_StartTextInput();
}
} }
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) { void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (searchButton.MouseButtonUp(event) == Button::State::RELEASED) { if (search.MouseButtonUp(button) == Button::State::HOVER) {
SendBroadcastRequest(); SendBroadcastRequest();
} }
if (joinButton.MouseButtonUp(event) == Button::State::RELEASED && selection && selection->compatible) { else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
SendJoinRequest(); SendJoinRequest();
} }
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) { else if (back.MouseButtonUp(button) == Button::State::HOVER) {
SetSceneSignal(SceneSignal::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
//has the user selected a server on the list? //has the user selected a server on the list?
BoundingBox tmpBox = boundingBox; BoundingBox tmpBox = listBox;
tmpBox.h *= serverVector.size(); //within the list bounds tmpBox.h *= serverInfo.size();
if (tmpBox.CheckOverlap({event.x, event.y})) { if (tmpBox.CheckOverlap({button.x, button.y})) {
//NOTE: this memory trick requires a vector selection = &serverInfo[(button.y - listBox.y)/listBox.h];
selection = &serverVector[(event.y - boundingBox.y)/boundingBox.h];
} }
else { else {
selection = nullptr; selection = nullptr;
} }
} }
void LobbyMenu::MouseWheel(SDL_MouseWheelEvent const& event) { void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
// switch(key.keysym.sym) {
}
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU); SetNextScene(SceneList::MAINMENU);
break;
case SDLK_BACKSPACE:
//easier than mucking about with SDL_TextEditEvent
if (username.GetFocus()) {
username.PopChars(GetRenderer(), font, WHITE, 1);
}
if (password.GetFocus()) {
password.PopChars(GetRenderer(), font, WHITE, 1);
}
if (handle.GetFocus()) {
handle.PopChars(GetRenderer(), font, WHITE, 1);
}
if (avatar.GetFocus()) {
avatar.PopChars(GetRenderer(), font, WHITE, 1);
}
break; break;
} }
} }
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& event) { void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
void LobbyMenu::TextInput(SDL_TextInputEvent const& event) {
if (username.GetFocus()) {
username.PushText(GetRenderer(), font, WHITE, std::string(event.text));
}
if (password.GetFocus()) {
password.PushText(GetRenderer(), font, WHITE, std::string(event.text));
}
if (handle.GetFocus()) {
handle.PushText(GetRenderer(), font, WHITE, std::string(event.text));
}
if (avatar.GetFocus()) {
avatar.PushText(GetRenderer(), font, WHITE, std::string(event.text));
}
}
//------------------------- //-------------------------
//Network handlers //Network handlers
//------------------------- //-------------------------
@@ -300,49 +210,25 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
break; break;
//handle errors //handle errors
default: { default:
std::ostringstream msg; throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
msg << "Unknown SerialPacketType encountered in LobbyMenu: " << static_cast<int>(argPacket->type);
throw(std::runtime_error( msg.str() ));
}
break; break;
} }
} }
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) { void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data //extract the data
ServerInfo newServer; ServerInformation server;
server.address = argPacket->srcAddress;
server.name = argPacket->name;
server.playerCount = argPacket->playerCount;
server.version = argPacket->version;
newServer.address = argPacket->srcAddress; //Checking compatibility
newServer.name = argPacket->name; server.compatible = server.version == NETWORK_VERSION;
newServer.playerCount = argPacket->playerCount;
newServer.version = argPacket->version;
newServer.compatible = newServer.version == NETWORK_VERSION;
//push //push
serverVector.push_back(newServer); serverInfo.push_back(server);
//BUGFIX: since TextLine lacks the memory management of Image, I'll wait until after the line is in the vector to handle these
//fancy colors
SDL_Color color;
if (newServer.compatible) {
color = {255, 255, 255, 255};
}
else {
color = {255, 0, 0, 255};
}
//fancy itoa
auto itoa_base10 = [](int i) -> std::string {
char str[20];
sprintf(str, "%d", i);
return std::string(str);
};
//text graphics
serverVector.back().nameImage.SetText(GetRenderer(), font, color, newServer.name);
serverVector.back().playerCountImage.SetText(GetRenderer(), font, color, itoa_base10(newServer.playerCount));
} }
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) { void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
@@ -359,23 +245,15 @@ void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
throw(std::runtime_error("Client index invalid during login")); throw(std::runtime_error("Client index invalid during login"));
} }
accountIndex = argPacket->accountIndex; accountIndex = argPacket->accountIndex;
SetSceneSignal(SceneSignal::WORLD); SetNextScene(SceneList::INWORLD);
} }
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) { void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
//NOTE: NEVER HAPPENS //TODO: Better output for join rejection
throw(std::runtime_error("HandleJoinRejection"));
} }
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) { void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
config["client.disconnectMessage"] = std::string() + "Join request rejected: " + argPacket->text; //TODO: Better output for login rejection
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
//avoid crashes from the heartbeat system
ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(argPacket->srcAddress, &newPacket);
} }
//------------------------- //-------------------------
@@ -383,42 +261,32 @@ void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
//------------------------- //-------------------------
void LobbyMenu::SendBroadcastRequest() { void LobbyMenu::SendBroadcastRequest() {
//broadcast to the home server, and to the LAN //broadcast to the network, or a specific server
ClientPacket packet; ClientPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST;
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
packet.type = SerialPacketType::BROADCAST_REQUEST; //reset the server list
network.SendTo(config["server.home"].c_str(), config.Int("server.port"), &packet); serverInfo.clear();
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet); selection = nullptr;
//reset the server list
serverVector.clear();
selection = nullptr;
} }
void LobbyMenu::SendJoinRequest() { void LobbyMenu::SendJoinRequest() {
//BUG: 101 received in LobbyMenu on failed join
//pack the packet //pack the packet
ClientPacket packet; ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST; packet.type = SerialPacketType::JOIN_REQUEST;
//join the selected server //join the selected server
network.SendTo(selection->address, &packet); network.SendTo(selection->address, &packet);
selection = nullptr; selection = nullptr;
} }
void LobbyMenu::SendLoginRequest() { void LobbyMenu::SendLoginRequest() {
//NOTE: high cohesion //NOTE: high cohesion
//TODO: (9) have a separate login screen
ClientPacket packet; ClientPacket packet;
packet.type = SerialPacketType::LOGIN_REQUEST; packet.type = SerialPacketType::LOGIN_REQUEST;
packet.clientIndex = clientIndex; packet.clientIndex = clientIndex;
strncpy(packet.username, username.GetText().c_str(), PACKET_STRING_SIZE+1); strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
network.SendTo(Channels::SERVER, &packet); network.SendTo(Channels::SERVER, &packet);
//TODO: remove
config["client.username"] = username.GetText();
config["client.password"] = password.GetText();
config["client.handle"] = handle.GetText();
config["client.avatar"] = avatar.GetText();
} }
+30 -41
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,16 +19,14 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef LOBBYMENU_HPP_
#define LOBBYMENU_HPP_
//graphics & ui //graphics & ui
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
#include "bounding_box.hpp" #include "bounding_box.hpp"
#include "text_field.hpp"
#include "text_line.hpp"
#include "SDL2/SDL_ttf.h"
//utilities //utilities
#include "config_utility.hpp" #include "config_utility.hpp"
@@ -47,22 +45,19 @@ public:
LobbyMenu(int* const argClientIndex, int* const argAccountIndex); LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
~LobbyMenu(); ~LobbyMenu();
void RenderFrame(SDL_Renderer* renderer) override;
protected: protected:
//frame phases //Frame loop
void FrameStart() override; void FrameStart();
void Update() override; void Update();
void FrameEnd() override; void FrameEnd();
void Render(SDL_Surface* const);
//input events //Event handlers
void MouseMotion(SDL_MouseMotionEvent const& event) override; void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const& event) override; void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const& event) override; void MouseButtonUp(SDL_MouseButtonEvent const&);
void MouseWheel(SDL_MouseWheelEvent const& event) override; void KeyDown(SDL_KeyboardEvent const&);
void KeyDown(SDL_KeyboardEvent const& event) override; void KeyUp(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const& event) override;
void TextInput(SDL_TextInputEvent const& event) override;
//Network handlers //Network handlers
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
@@ -83,13 +78,15 @@ protected:
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
//define the list object //members
struct ServerInfo { Image image;
//graphics RasterFont font;
TextLine nameImage; Button search;
TextLine playerCountImage; Button join;
Button back;
//networking //server list
struct ServerInformation {
IPaddress address; IPaddress address;
std::string name; std::string name;
int playerCount; int playerCount;
@@ -97,20 +94,12 @@ protected:
bool compatible; bool compatible;
}; };
//members std::vector<ServerInformation> serverInfo;
Image buttonImage;
Image highlightImage;
TTF_Font* font = nullptr;
Button searchButton;
Button joinButton;
Button backButton;
TextField username;
TextField password;
TextField handle;
TextField avatar;
std::vector<ServerInfo> serverVector; //NOTE: a terrible hack
ServerInfo* selection = nullptr; //I'd love a proper gui system for this
BoundingBox listBox;
BoundingBox boundingBox; ServerInformation* selection = nullptr;
}; };
#endif
+40 -66
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -23,11 +23,6 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
@@ -36,49 +31,37 @@ MainMenu::MainMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
font = TTF_OpenFont(config["client.font"].c_str(), 12); image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded //pass the utility objects
if (!font) { startButton.SetImage(&image);
std::ostringstream msg; startButton.SetFont(&font);
msg << "Failed to load a font file; " << SDL_GetError(); optionsButton.SetImage(&image);
throw(std::runtime_error(msg.str())); optionsButton.SetFont(&font);
} quitButton.SetImage(&image);
quitButton.SetFont(&font);
//setup the buttons
startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
startButton.SetText(GetRenderer(), font, WHITE, "Start");
optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
optionsButton.SetText(GetRenderer(), font, WHITE, "Options");
quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
quitButton.SetText(GetRenderer(), font, WHITE, "Quit");
//set the button positions //set the button positions
startButton.SetX(50); startButton.SetX(50);
startButton.SetY(50 + 20 * 0); startButton.SetY(50 + image.GetClipH() * 0);
optionsButton.SetX(50); optionsButton.SetX(50);
optionsButton.SetY(50 + 20 * 1); optionsButton.SetY(50 + image.GetClipH() * 1);
quitButton.SetX(50); quitButton.SetX(50);
quitButton.SetY(50 + 20 * 2); quitButton.SetY(50 + image.GetClipH() * 2);
//text box //set the button texts
int h = -1; startButton.SetText("Start");
SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h); optionsButton.SetText("Options");
quitButton.SetText("Quit");
textBox.SetX(50);
textBox.SetY(h-100);
textBox.PushLine(GetRenderer(), font, WHITE, "Thanks for playing!");
textBox.PushLine(GetRenderer(), font, WHITE, "You can get the latest version at: ");
textBox.PushLine(GetRenderer(), font, WHITE, "krgamestudios.com"); //TODO: (9) click to open the website/update
//debug //debug
// //
} }
MainMenu::~MainMenu() { MainMenu::~MainMenu() {
TTF_CloseFont(font); //
} }
//------------------------- //-------------------------
@@ -97,54 +80,45 @@ void MainMenu::FrameEnd() {
// //
} }
void MainMenu::RenderFrame(SDL_Renderer* renderer) { void MainMenu::Render(SDL_Surface* const screen) {
startButton.DrawTo(renderer); startButton.DrawTo(screen);
optionsButton.DrawTo(renderer); optionsButton.DrawTo(screen);
quitButton.DrawTo(renderer); quitButton.DrawTo(screen);
textBox.DrawTo(renderer);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& event) { void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
startButton.MouseMotion(event); startButton.MouseMotion(motion);
optionsButton.MouseMotion(event); optionsButton.MouseMotion(motion);
quitButton.MouseMotion(event); quitButton.MouseMotion(motion);
} }
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) { void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
startButton.MouseButtonDown(event); startButton.MouseButtonDown(button);
optionsButton.MouseButtonDown(event); optionsButton.MouseButtonDown(button);
quitButton.MouseButtonDown(event); quitButton.MouseButtonDown(button);
} }
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) { void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//TODO: (2) Buttons should only register as "selected" when the left button is used //TODO: Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(event) == Button::State::RELEASED) { if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetSceneSignal(SceneSignal::LOBBYMENU); SetNextScene(SceneList::LOBBYMENU);
} }
if (optionsButton.MouseButtonUp(event) == Button::State::RELEASED) { if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
SetSceneSignal(SceneSignal::OPTIONSMENU); SetNextScene(SceneList::OPTIONSMENU);
} }
if (quitButton.MouseButtonUp(event) == Button::State::RELEASED) { if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
QuitEvent(); QuitEvent();
} }
} }
void MainMenu::MouseWheel(SDL_MouseWheelEvent const& event) { void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
// //
} }
void MainMenu::KeyDown(SDL_KeyboardEvent const& event) { void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
void MainMenu::KeyUp(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
+21 -22
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,14 +19,14 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef MAINMENU_HPP_
#define MAINMENU_HPP_
#include "base_scene.hpp" #include "base_scene.hpp"
#include "button.hpp"
#include "image.hpp"
#include "text_box.hpp"
#include "SDL2/SDL_ttf.h" #include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
class MainMenu : public BaseScene { class MainMenu : public BaseScene {
public: public:
@@ -34,27 +34,26 @@ public:
MainMenu(); MainMenu();
~MainMenu(); ~MainMenu();
void RenderFrame(SDL_Renderer* renderer) override;
protected: protected:
//frame phases //Frame loop
void FrameStart() override; void FrameStart();
void Update() override; void Update();
void FrameEnd() override; void FrameEnd();
void Render(SDL_Surface* const);
//input events //Event handlers
void MouseMotion(SDL_MouseMotionEvent const& event) override; void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const& event) override; void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const& event) override; void MouseButtonUp(SDL_MouseButtonEvent const&);
void MouseWheel(SDL_MouseWheelEvent const& event) override; void KeyDown(SDL_KeyboardEvent const&);
void KeyDown(SDL_KeyboardEvent const& event) override; void KeyUp(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const& event) override;
//members //members
Image buttonImage; Image image;
TTF_Font* font = nullptr; RasterFont font;
Button startButton; Button startButton;
Button optionsButton; Button optionsButton;
Button quitButton; Button quitButton;
TextBox textBox;
}; };
#endif
+6 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. .. ../entities ../../common/debugging ../../common/global_defines ../../common/network ../../common/network/packet_types ../../common/utilities ../../TurtleGUI ../../TurtleMap INCLUDES+=. .. ../client_utilities ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+26 -42
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -23,11 +23,6 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
@@ -36,32 +31,24 @@ OptionsMenu::OptionsMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
font = TTF_OpenFont(config["client.font"].c_str(), 12); image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded //pass the utility objects
if (!font) { backButton.SetImage(&image);
std::ostringstream msg; backButton.SetFont(&font);
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
backButton.SetText(GetRenderer(), font, WHITE, "Back");
//set the button positions //set the button positions
backButton.SetX(50); backButton.SetX(50);
backButton.SetY(50); backButton.SetY(50 + image.GetClipH() * 0);
//text line //set the button texts
textLine.SetX(50); backButton.SetText("Back");
textLine.SetY(30);
textLine.SetText(GetRenderer(), font, WHITE, "Am I making any progress?");
} }
OptionsMenu::~OptionsMenu() { OptionsMenu::~OptionsMenu() {
TTF_CloseFont(font); //
} }
//------------------------- //-------------------------
@@ -80,41 +67,38 @@ void OptionsMenu::FrameEnd() {
// //
} }
void OptionsMenu::RenderFrame(SDL_Renderer* renderer) { void OptionsMenu::Render(SDL_Surface* const screen) {
backButton.DrawTo(renderer); backButton.DrawTo(screen);
textLine.DrawTo(renderer);
font.DrawStringTo("Oh, were you looking for the options screen?", screen, 50, 30);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& event) { void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(event); backButton.MouseMotion(motion);
} }
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) { void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(event); backButton.MouseButtonDown(button);
} }
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) { void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) { if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetSceneSignal(SceneSignal::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
} }
void OptionsMenu::MouseWheel(SDL_MouseWheelEvent const& event) { void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
// switch(key.keysym.sym) {
}
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU); SetNextScene(SceneList::MAINMENU);
break; break;
} }
} }
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& event) { void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
+24 -24
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,40 +19,40 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef OPTIONSMENU_HPP_
#define OPTIONSMENU_HPP_
#include "button.hpp"
#include "image.hpp"
#include "text_line.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
//NOTE: The options screen needs to be USED #include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//TODO: The options screen needs to be USED
class OptionsMenu : public BaseScene { class OptionsMenu : public BaseScene {
public: public:
//Public access members //Public access members
OptionsMenu(); OptionsMenu();
~OptionsMenu(); ~OptionsMenu();
void RenderFrame(SDL_Renderer* renderer) override; protected:
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
private: //Event handlers
//frame phases void MouseMotion(SDL_MouseMotionEvent const&);
void FrameStart() override; void MouseButtonDown(SDL_MouseButtonEvent const&);
void Update() override; void MouseButtonUp(SDL_MouseButtonEvent const&);
void FrameEnd() override; void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//members //members
Image buttonImage; Image image;
TTF_Font* font = nullptr; RasterFont font;
Button backButton; Button backButton;
TextLine textLine;
}; };
#endif
+8 -18
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -27,14 +27,8 @@
//Public access members //Public access members
//------------------------- //-------------------------
SplashScreen::SplashScreen(SDL_Window* w) { SplashScreen::SplashScreen() {
//fit the screen to the logo logo.LoadSurface(ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.bmp");
//NOTE: not using this window trick
window = w;
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
logo.Load(GetRenderer(), ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.png");
startTick = std::chrono::steady_clock::now(); startTick = std::chrono::steady_clock::now();
} }
@@ -46,16 +40,12 @@ SplashScreen::~SplashScreen() {
//Frame loop //Frame loop
//------------------------- //-------------------------
void SplashScreen::FrameStart() { void SplashScreen::Update() {
//TODO: (0) config flag to change the delay if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(3)) { SetNextScene(SceneList::MAINMENU);
SetSceneSignal(SceneSignal::MAINMENU);
} }
} }
void SplashScreen::RenderFrame(SDL_Renderer* renderer) { void SplashScreen::Render(SDL_Surface* const screen) {
//TODO: version information logo.DrawTo(screen, (screen->w - logo.GetClipW()) / 2, (screen->h - logo.GetClipH()) / 2);
int w = 0, h = 0;
SDL_RenderGetLogicalSize(renderer, &w, &h);
logo.DrawTo(renderer, (w - logo.GetClipW()) / 2, (h - logo.GetClipH()) / 2);
} }
+10 -11
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,9 +19,11 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SPLASHSCREEN_HPP_
#define SPLASHSCREEN_HPP_
#include "base_scene.hpp" #include "base_scene.hpp"
#include "image.hpp" #include "image.hpp"
#include <chrono> #include <chrono>
@@ -29,20 +31,17 @@
class SplashScreen : public BaseScene { class SplashScreen : public BaseScene {
public: public:
//Public access members //Public access members
SplashScreen(SDL_Window*); SplashScreen();
~SplashScreen(); ~SplashScreen();
void RenderFrame(SDL_Renderer* renderer) override; protected:
private:
//Frame loop //Frame loop
void FrameStart() override; void Update();
void Render(SDL_Surface* const);
//members //members
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
Image logo; Image logo;
//screws with the window
SDL_Window* window = nullptr;
int windowWidth, windowHeight;
}; };
#endif
File diff suppressed because it is too large Load Diff
-171
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@@ -1,171 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
//maps
#include "region_pager_base.hpp"
//utilities
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp"
//graphics
#include "image.hpp"
#include "button.hpp"
#include "tile_sheet.hpp"
#include "text_line.hpp"
//common
#include "frame_rate.hpp"
//client
#include "barrier_manager.hpp"
#include "base_scene.hpp"
#include "base_barrier.hpp"
#include "base_creature.hpp"
#include "heartbeat_utility.hpp"
#include "local_character.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h"
//STL
#include <map>
#include <chrono>
class World: public BaseScene {
public:
//Public access members
World(int* const argClientIndex, int* const argAccountIndex);
~World();
void RenderFrame(SDL_Renderer* renderer) override;
private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//handle incoming traffic
void HandlePacket(SerialPacket* const);
//basic connections
void SendLogoutRequest();
void SendDisconnectRequest();
void SendAdminDisconnectForced();
void SendAdminShutdownRequest();
void hLogoutResponse(ClientPacket* const);
void hDisconnectResponse(ClientPacket* const);
void hAdminDisconnectForced(ClientPacket* const);
//map management
void SendRegionRequest(int roomIndex, int x, int y);
void hRegionContent(RegionPacket* const);
void UpdateMap();
//character management
void hCharacterUpdate(CharacterPacket* const);
void hCharacterCreate(CharacterPacket* const);
void hCharacterUnload(CharacterPacket* const);
void hQueryCharacterExists(CharacterPacket* const);
void hCharacterMovement(CharacterPacket* const);
void hCharacterRejection(TextPacket* const);
//creature management
void hCreatureUpdate(CreaturePacket* const);
void hCreatureCreate(CreaturePacket* const);
void hCreatureUnload(CreaturePacket* const);
void hQueryCreatureExists(CreaturePacket* const);
void hCreatureMovement(CreaturePacket* const);
//barrier management
void hBarrierUpdate(BarrierPacket* const);
void hBarrierCreate(BarrierPacket* const);
void hBarrierUnload(BarrierPacket* const);
void hQueryBarrierExists(BarrierPacket* const);
//chat
//TODO: ui chat engine
void hTextBroadcast(TextPacket* const);
void hTextSpeech(TextPacket* const);
void hTextWhisper(TextPacket* const);
//general gameplay
void SendLocalCharacterMovement();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//indexes
int& clientIndex;
int& accountIndex;
int characterIndex = -1;
int roomIndex = -1;
//graphics
TileSheet tileSheet;
//map
RegionPagerBase regionPager;
//UI
Image buttonImage;
TTF_Font* font = nullptr;
Button disconnectButton;
Button shutdownButton;
FrameRate fps;
TextLine fpsTextLine;
//the camera structure
struct {
int x = 0, y = 0;
int width = 0, height = 0;
int marginX = 0, marginY = 0;
} camera;
//entities
BarrierManager barrierMgr;
std::map<int, BaseCharacter> characterMap;
std::map<int, BaseCreature> creatureMap;
LocalCharacter* localCharacter = nullptr;
//heartbeat
HeartbeatUtility heartbeatUtility;
typedef std::chrono::steady_clock Clock;
Clock::time_point queryTime = Clock::now() - std::chrono::seconds(4); //back 4 seconds to trigger automatically
//ugly references; I hate this
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
};
-186
View File
@@ -1,186 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "sprite_sheet.hpp"
#include <sstream>
#include <stdexcept>
SpriteSheet& SpriteSheet::operator=(SpriteSheet const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other SpriteSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
indexX = rhs.indexX;
indexY = rhs.indexY;
delay = rhs.delay;
tick = rhs.tick;
}
SpriteSheet& SpriteSheet::operator=(SpriteSheet&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Steal the other SpriteSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = rhs.local;
countX = rhs.countX;
countY = rhs.countY;
indexX = rhs.indexX;
indexY = rhs.indexY;
delay = rhs.delay;
tick = rhs.tick;
rhs.texture = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
rhs.countX = 0;
rhs.countY = 0;
rhs.indexX = 0;
rhs.indexY = 0;
rhs.delay = 0.0;
rhs.tick = 0.0;
}
void SpriteSheet::Update(double delta) {
//if the delay has passed
if (delay && (tick += delta) >= delay) {
//if the index is out of bounds
if (++indexX >= countX) {
indexX = 0;
}
tick = 0;
}
//modify area drawn
clip.x = indexX * clip.w;
clip.y = indexY * clip.h;
}
SDL_Texture* SpriteSheet::Load(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy) {
//call the base function
Image::Load(r, fname);
//set the metadata
countX = cx;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
SDL_Texture* SpriteSheet::Create(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy) {
//call the base function
Image::Create(r, w, h);
//set the metadata
countX = cx;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
SDL_Texture* SpriteSheet::SetTexture(SDL_Texture* ptr, Uint16 cx, Uint16 cy) {
//call the base function
Image::SetTexture(ptr);
//set the metadata
countX = cx;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
void SpriteSheet::Free() {
Image::Free();
countX = countY = 0;
indexX = indexY = 0;
delay = tick = 0.0;
}
Uint16 SpriteSheet::SetCountX(Uint16 i) {
indexX = 0;
return countX = i;
}
Uint16 SpriteSheet::SetCountY(Uint16 i) {
indexY = 0;
return countY = i;
}
Uint16 SpriteSheet::SetIndexX(Uint16 i) {
if (i > countX) {
std::ostringstream msg;
msg << "Cannot set index 'x' to " << i;
throw(std::out_of_range(msg.str()));
}
return indexX = i;
}
Uint16 SpriteSheet::SetIndexY(Uint16 i) {
if (i > countY) {
std::ostringstream msg;
msg << "Cannot set index 'y' to " << i;
throw(std::invalid_argument(msg.str()));
}
return indexY = i;
}
double SpriteSheet::SetDelay(double d) {
tick = 0;
return delay = d;
}
-70
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@@ -1,70 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "image.hpp"
class SpriteSheet : public Image {
public:
SpriteSheet() = default;
SpriteSheet(SpriteSheet const& rhs) { *this = rhs; }
SpriteSheet(SpriteSheet&& rhs) { *this = std::move(rhs); }
SpriteSheet(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy)
{ Load(r, fname, cx, cy); }
SpriteSheet(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy)
{ Create(r, w, h, cx, cy); }
SpriteSheet(SDL_Texture* p, Uint16 cx, Uint16 cy)
{ SetTexture(p, cx, cy); }
~SpriteSheet() = default;
SpriteSheet& operator=(SpriteSheet const&);
SpriteSheet& operator=(SpriteSheet&&);
void Update(double delta);
SDL_Texture* Load(SDL_Renderer*, std::string fname, Uint16 cx, Uint16 cy);
SDL_Texture* Create(SDL_Renderer*, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy);
SDL_Texture* SetTexture(SDL_Texture*, Uint16 cx, Uint16 cy);
void Free() override;
Uint16 SetCountX(Uint16);
Uint16 SetCountY(Uint16);
Uint16 SetIndexX(Uint16);
Uint16 SetIndexY(Uint16);
Uint16 GetCountX() const { return countX; }
Uint16 GetCountY() const { return countY; }
Uint16 GetIndexX() const { return indexX; }
Uint16 GetIndexY() const { return indexY; }
double SetDelay(double d);
double GetDelay() const { return delay; }
private:
Uint16 countX = 0, countY = 0, indexX = 0, indexY = 0;
double delay = 0.0, tick = 0.0;
//disable access
using Image::Load;
using Image::Create;
using Image::SetTexture;
};
+9
View File
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+5 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef TIMER_HPP_
#define TIMER_HPP_
#include <chrono> #include <chrono>
#include <string> #include <string>
@@ -49,3 +50,5 @@ private:
}; };
std::ostream& operator<<(std::ostream& os, Timer& t); std::ostream& operator<<(std::ostream& os, Timer& t);
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CHARACTERDEFINES_HPP_
#define CHARACTERDEFINES_HPP_
#include <cmath> #include <cmath>
@@ -37,3 +38,5 @@ constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
//the character's sprite format //the character's sprite format
constexpr int CHARACTER_CELLS_X = 4; constexpr int CHARACTER_CELLS_X = 4;
constexpr int CHARACTER_CELLS_Y = 4; constexpr int CHARACTER_CELLS_Y = 4;
#endif
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-28
View File
@@ -1,28 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
//the bounds for the objects, mapped to the default sprites
constexpr int BARRIER_BOUNDS_X = 0;
constexpr int BARRIER_BOUNDS_Y = 0;
constexpr int BARRIER_BOUNDS_WIDTH = 96;
constexpr int BARRIER_BOUNDS_HEIGHT = 96;
@@ -1,39 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include <cmath>
//the speeds that the characters move
constexpr double CREATURE_WALKING_SPEED = 1.0;
constexpr double CREATURE_WALKING_MOD = 1.0/sqrt(2.0);
constexpr double CREATURE_WALKING_NEGATIVE_MOD = 1.0 - CREATURE_WALKING_MOD;
//the bounds for the character objects, mapped to the default sprites
constexpr int CREATURE_BOUNDS_X = 0;
constexpr int CREATURE_BOUNDS_Y = 0;
constexpr int CREATURE_BOUNDS_WIDTH = 32;
constexpr int CREATURE_BOUNDS_HEIGHT = 32;
//the character's sprite format
constexpr int CREATURE_CELLS_X = 4;
constexpr int CREATURE_CELLS_Y = 4;
-24
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@@ -1,24 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
constexpr int INFLUENCE_RADIUS = 1000;
+145
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@@ -0,0 +1,145 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "image.hpp"
#include <stdexcept>
#include <sstream>
Image& Image::operator=(Image const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
FreeSurface();
//Copy the other Image's stuff
surface = rhs.surface;
clip = rhs.clip;
local = false;
}
Image& Image::operator=(Image&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
FreeSurface();
//Steal the other Image's stuff
surface = rhs.surface;
clip = rhs.clip;
local = rhs.local;
rhs.surface = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
}
SDL_Surface* Image::LoadSurface(std::string fname) {
FreeSurface();
SDL_Surface* p = SDL_LoadBMP(fname.c_str());
if (!p) {
std::ostringstream os;
os << "Failed to load file: " << fname;
throw(std::runtime_error(os.str()));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true;
SetTransparentColor(255, 0, 255); //default
return surface;
}
SDL_Surface* Image::CreateSurface(Uint16 w, Uint16 h) {
FreeSurface();
Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
SDL_Surface* p = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, rmask, gmask, bmask, amask);
if (!p) {
throw(std::runtime_error("Failed to create Image surface"));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true;
SetTransparentColor(255, 0, 255); //default
return surface;
}
SDL_Surface* Image::SetSurface(SDL_Surface* p) {
FreeSurface();
if (!p) {
throw(std::invalid_argument("No surface pointer provided"));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = false;
return surface;
}
void Image::FreeSurface() {
if (local) {
SDL_FreeSurface(surface);
local = false;
}
surface = nullptr;
clip = {0, 0, 0, 0};
}
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
if (!surface) {
throw(std::logic_error("No image surface to draw"));
}
SDL_Rect sclip = clip, dclip = {x,y};
SDL_BlitSurface(surface, &sclip, dest, &dclip);
}
void Image::SetTransparentColor(Uint8 r, Uint8 g, Uint8 b) {
if (!surface) {
throw(std::logic_error("Failed to set the transparent color"));
}
if (!local) {
throw(std::logic_error("Cannot set the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGB(surface->format, r, g, b));
}
void Image::ClearTransparentColor() {
if (!surface) {
throw(std::logic_error("Failed to clear the transparent color"));
}
if (!local) {
throw(std::logic_error("Cannot clear the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, 0, 0);
}
+73
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@@ -0,0 +1,73 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef IMAGE_HPP_
#define IMAGE_HPP_
#include "SDL/SDL.h"
#include <string>
class Image {
public:
Image() = default;
Image(Image const& rhs) { *this = rhs; }
Image(Image&& rhs) { *this = std::move(rhs); }
Image(std::string fname) { LoadSurface(fname); }
Image(Uint16 w, Uint16 h) { CreateSurface(w, h); }
Image(SDL_Surface* p) { SetSurface(p); }
~Image() { FreeSurface(); }
Image& operator=(Image const&);
Image& operator=(Image&&);
SDL_Surface* LoadSurface(std::string fname);
SDL_Surface* CreateSurface(Uint16 w, Uint16 h);
SDL_Surface* SetSurface(SDL_Surface*);
SDL_Surface* GetSurface() const { return surface; }
void FreeSurface();
void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
//Clip handlers
SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
SDL_Rect GetClip() const { return clip; }
Sint16 SetClipX(Sint16 x) { return clip.x = x; }
Sint16 SetClipY(Sint16 y) { return clip.y = y; }
Uint16 SetClipW(Uint16 w) { return clip.w = w; }
Uint16 SetClipH(Uint16 h) { return clip.h = h; }
Sint16 GetClipX() const { return clip.x; }
Sint16 GetClipY() const { return clip.y; }
Uint16 GetClipW() const { return clip.w; }
Uint16 GetClipH() const { return clip.h; }
bool GetLocal() const { return local; }
void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
void ClearTransparentColor();
protected:
SDL_Surface* surface = nullptr;
SDL_Rect clip = {0, 0, 0, 0};
bool local = false;
};
#endif
+37
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@@ -0,0 +1,37 @@
#config
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+102
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@@ -0,0 +1,102 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "sprite_sheet.hpp"
#include <stdexcept>
#include <sstream>
void SpriteSheet::Update(double delta) {
if (delay && (tick += delta) >= delay) {
if (++xIndex >= xCount) {
xIndex = 0;
}
tick = 0;
}
image.SetClipX(xIndex * image.GetClipW());
image.SetClipY(yIndex * image.GetClipH());
}
SDL_Surface* SpriteSheet::LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount) {
image.LoadSurface(fname);
xCount = xCellCount;
yCount = yCellCount;
image.SetClipW(image.GetSurface()->w / xCount);
image.SetClipH(image.GetSurface()->h / yCount);
xIndex = yIndex = 0;
delay = tick = 0.0;
}
SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) {
image.SetSurface(surface);
xCount = xCellCount;
yCount = yCellCount;
image.SetClipW(image.GetSurface()->w / xCount);
image.SetClipH(image.GetSurface()->h / yCount);
xIndex = yIndex = 0;
delay = tick = 0.0;
}
void SpriteSheet::FreeSurface() {
image.FreeSurface();
xCount = yCount = 0;
xIndex = yIndex = 0;
delay = tick = 0.0;
}
Uint16 SpriteSheet::SetXCount(Uint16 i) {
xIndex = 0;
return xCount = i;
}
Uint16 SpriteSheet::SetYCount(Uint16 i) {
yIndex = 0;
return yCount = i;
}
Uint16 SpriteSheet::SetXIndex(Uint16 i) {
if (i > xCount) {
std::ostringstream os;
os << "Cannot set x index to " << i;
throw(std::invalid_argument(os.str()));
}
return xIndex = i;
}
Uint16 SpriteSheet::SetYIndex(Uint16 i) {
if (i > yCount) {
std::ostringstream os;
os << "Cannot set y index to " << i;
throw(std::invalid_argument(os.str()));
}
return yIndex = i;
}
double SpriteSheet::SetDelay(double d) {
tick = 0;
return delay = d;
}
+66
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@@ -0,0 +1,66 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SPRITESHEET_HPP_
#define SPRITESHEET_HPP_
#include "image.hpp"
class SpriteSheet {
public:
SpriteSheet() = default;
SpriteSheet(std::string fname, Uint16 xCellCount, Uint16 yCellCount) { LoadSurface(fname, xCellCount, yCellCount); }
SpriteSheet(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) { SetSurface(surface, xCellCount, yCellCount); }
~SpriteSheet() { FreeSurface(); };
void Update(double delta);
SDL_Surface* LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount);
SDL_Surface* SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount);
SDL_Surface* GetSurface() { return image.GetSurface(); }
void FreeSurface();
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); }
//accessors and mutators
Image* GetImage() { return &image; } //OO breaker
Uint16 SetXCount(Uint16);
Uint16 SetYCount(Uint16);
Uint16 SetXIndex(Uint16);
Uint16 SetYIndex(Uint16);
Uint16 GetXCount() const { return xCount; }
Uint16 GetYCount() const { return yCount; }
Uint16 GetXIndex() const { return xIndex; }
Uint16 GetYIndex() const { return yIndex; }
double SetDelay(double d);
double GetDelay() const { return delay; }
private:
Image image;
Uint16 xCount = 0, yCount = 0; //number of cells
Uint16 xIndex = 0, yIndex = 0; //current cell being drawn
double delay = 0.0, tick = 0.0;
};
#endif
+5 -18
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@@ -1,26 +1,13 @@
#output all:
export OUTDIR=../..
export OUT=$(addprefix $(OUTDIR)/,libcommon.a)
all: $(OUTDIR)
$(MAKE) -C debugging $(MAKE) -C debugging
$(MAKE) -C global_defines $(MAKE) -C gameplay
$(MAKE) -C graphics
$(MAKE) -C map
$(MAKE) -C network $(MAKE) -C network
$(MAKE) -C ui
$(MAKE) -C utilities $(MAKE) -C utilities
debug: export CXXFLAGS+=-g
debug: clean all
$(OUTDIR):
mkdir $(OUTDIR)
clean: clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all rebuild: clean all
+37
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@@ -0,0 +1,37 @@
#config
INCLUDES+=. ../graphics ../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,26 +19,39 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #include "map_system_api.hpp"
#include "serial_packet_base.hpp" //all map API headers
#include "region_api.hpp"
#include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
#include "bounding_box.hpp" //useful "globals"
#include "vector2.hpp" //...
struct BarrierPacket : SerialPacketBase { //This mimics linit.c to create a nested collection of all map modules.
//identify the barrier static const luaL_Reg funcs[] = {
int barrierIndex; {nullptr, nullptr}
BoundingBox bounds;
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
//graphical data: 0 blank, 1 green, 2 red
int status[8];
}; };
void serializeBarrier(void* buffer, BarrierPacket* packet); static const luaL_Reg libs[] = {
void deserializeBarrier(void* buffer, BarrierPacket* packet); {"Region", openRegionAPI},
{"RegionPager", openRegionPagerAPI},
// {"TileSheet", openTileSheetAPI},
{nullptr, nullptr}
};
int openMapSystemAPI(lua_State* L) {
//create the table
luaL_newlibtable(L, libs);
//push the "global" functions
luaL_setfuncs(L, funcs, 0);
//push the substable
for (const luaL_Reg* lib = libs; lib->func; lib++) {
lib->func(L);
lua_setfield(L, -2, lib->name);
}
return 1;
}
+34
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@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPSYSTEMAPI_HPP_
#define MAPSYSTEMAPI_APP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_MAP_SYSTEM_API "map_system"
LUAMOD_API int openMapSystemAPI(lua_State* L);
#endif
+70
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@@ -0,0 +1,70 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region.hpp"
#include <cmath>
#include <cstring>
#include <stdexcept>
int snapToBase(int base, int x) {
return floor((double)x / base) * base;
}
Region::Region(int argX, int argY): x(argX), y(argY) {
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
throw(std::invalid_argument("Region location is off grid"));
}
memset(tiles, 0, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
}
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
solid = rhs.solid;
}
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
return tiles[x][y][z] = v;
}
Region::type_t Region::GetTile(int x, int y, int z) {
return tiles[x][y][z];
}
bool Region::SetSolid(int x, int y, bool b) {
return solid[x * REGION_WIDTH + y] = b;
}
bool Region::GetSolid(int x, int y) {
return solid[x * REGION_WIDTH + y];
}
int Region::GetX() const {
return x;
}
int Region::GetY() const {
return y;
}
std::bitset<REGION_WIDTH*REGION_HEIGHT>* Region::GetSolidBitset() {
return &solid;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,45 +19,45 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef REGION_HPP_
#define REGION_HPP_
#include "creature_defines.hpp" #include <bitset>
#include "entity.hpp"
#include "lua.hpp" //the region's storage format
constexpr int REGION_WIDTH = 20;
constexpr int REGION_HEIGHT = 20;
constexpr int REGION_DEPTH = 3;
#include <map> //utility function
#include <string> int snapToBase(int base, int x);
/* DOCS: Creature attributes, read more class Region {
* species (avatar, script)
* level
* health/mana
* permadeath/respawn
*/
class CreatureData: public Entity {
public: public:
CreatureData(std::string avatar, int scriptRef); typedef unsigned char type_t;
~CreatureData() = default;
virtual int Update(lua_State*); Region() = delete;
Region(int x, int y);
Region(Region const&);
~Region() = default;
//accessors & mutators type_t SetTile(int x, int y, int z, type_t v);
type_t GetTile(int x, int y, int z);
std::string SetAvatar(std::string); bool SetSolid(int x, int y, bool b);
std::string GetAvatar(); bool GetSolid(int x, int y);
int SetScriptReference(int); //accessors
int GetScriptReference(); int GetX() const;
int GetY() const;
std::string SetTag(std::string key, std::string value);
std::string GetTag(std::string key);
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
private: private:
friend class CreatureManager; const int x;
const int y;
std::string avatar; type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
int scriptRef = LUA_NOREF; std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
std::map<std::string, std::string> tags;
}; };
#endif
+99
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@@ -0,0 +1,99 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_api.hpp"
#include "region.hpp"
static int setTile(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
int ret = region->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
lua_pushinteger(L, ret);
return 1;
}
static int getTile(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
int ret = region->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
lua_pushinteger(L, ret);
return 1;
}
static int setSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->SetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->GetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1);
lua_pushboolean(L, ret);
return 1;
}
static int getX(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetX());
return 1;
}
static int getY(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetY());
return 1;
}
static int getWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
static const luaL_Reg regionLib[] = {
{"SetTile",setTile},
{"GetTile",getTile},
{"SetSolid",setSolid},
{"GetSolid",getSolid},
{"GetX",getX},
{"GetY",getY},
//the global macros
{"GetWidth",getWidth},
{"GetHeight",getHeight},
{"GetDepth",getDepth},
{nullptr, nullptr}
};
LUAMOD_API int openRegionAPI(lua_State* L) {
luaL_newlib(L, regionLib);
return 1;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,12 +19,16 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "ip_operators.hpp" #ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_
bool operator==(IPaddress lhs, IPaddress rhs) { #if defined(__MINGW32__)
return lhs.host == rhs.host && lhs.port == rhs.port; #include "lua/lua.hpp"
} #else
#include "lua.hpp"
#endif
bool operator!=(IPaddress lhs, IPaddress rhs) { #define TORTUGA_REGION_NAME "region"
return !(lhs == rhs); LUAMOD_API int openRegionAPI(lua_State* L);
}
#endif
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_api.hpp"
#include "region_pager_lua.hpp"
#include "region.hpp"
//DOCS: These glue functions simply wrap RegionPagerLua's methods
static int setTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
int ret = pager->SetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
lua_pushinteger(L, ret);
return 1;
}
static int getTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
int ret = pager->GetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
lua_pushinteger(L, ret);
return 1;
}
static int setSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->SetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->GetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushboolean(L, ret);
return 1;
}
static int getRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int loadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int saveRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->SaveRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int createRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->CreateRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int unloadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
//two argument types: coords & the region itself
switch(lua_type(L, 2)) {
case LUA_TNUMBER:
pager->UnloadIf([&](Region const& region) -> bool {
int x = lua_tointeger(L, 2);
int y = lua_tointeger(L, 3);
return region.GetX() == x && region.GetY() == y;
});
break;
case LUA_TLIGHTUSERDATA:
pager->UnloadIf([&](Region const& region) -> bool {
return (&region) == lua_touserdata(L, 2);
});
break;
}
return 0;
}
static int setOnLoad(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetLoadReference());
pager->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnSave(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetSaveReference());
pager->SetSaveReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnCreate(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetCreateReference());
pager->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnUnload(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetUnloadReference());
pager->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
//debugging
static int containerSize(lua_State* L) {
RegionPagerLua* pager = static_cast<RegionPagerLua*>(lua_touserdata(L, 1));
lua_pushinteger(L, pager->GetContainer()->size());
return 1;
}
static const luaL_Reg regionPagerLib[] = {
//curry
{"SetTile", setTile},
{"GetTile", getTile},
{"SetSolid", setSolid},
{"GetSolid", getSolid},
//access and control
{"GetRegion", getRegion},
{"LoadRegion", loadRegion},
{"SaveRegion", saveRegion},
{"CreateRegion", createRegion},
{"UnloadRegion", unloadRegion},
//triggers
{"SetOnLoad",setOnLoad},
{"SetOnSave",setOnSave},
{"SetOnCreate",setOnCreate},
{"SetOnUnload",setOnUnload},
//debugging
{"ContainerSize", containerSize},
//sentinel
{nullptr, nullptr}
};
LUAMOD_API int openRegionPagerAPI(lua_State* L) {
luaL_newlib(L, regionPagerLib);
return 1;
}
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@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_REGION_PAGER_NAME "region_pager"
LUAMOD_API int openRegionPagerAPI(lua_State* L);
#endif
+105
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@@ -0,0 +1,105 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_base.hpp"
#include <stdexcept>
#include <algorithm>
RegionPagerBase::~RegionPagerBase() {
UnloadAll();
};
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y);
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
}
Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
Region* ptr = GetRegion(x, y);
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
}
bool RegionPagerBase::SetSolid(int x, int y, int b) {
Region* ptr = GetRegion(x, y);
return ptr->SetSolid(x - ptr->GetX(), y - ptr->GetY(), b);
}
bool RegionPagerBase::GetSolid(int x, int y) {
Region* ptr = GetRegion(x, y);
return ptr->GetSolid(x - ptr->GetX(), y - ptr->GetY());
}
Region* RegionPagerBase::GetRegion(int x, int y) {
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//get the region by various means
Region* ptr = nullptr;
ptr = FindRegion(x, y);
if (ptr) return ptr;
ptr = LoadRegion(x, y);
if (ptr) return ptr;
return CreateRegion(x, y);
}
Region* RegionPagerBase::FindRegion(int x, int y) {
//find the region
std::list<Region>::iterator it = find_if(regionList.begin(), regionList.end(), [x, y](Region& region) -> bool {
return region.GetX() == x && region.GetY() == y;
});
return it != regionList.end() ? &(*it) : nullptr;
}
Region* RegionPagerBase::PushRegion(Region* const ptr) {
regionList.push_front(*ptr);
return &regionList.front();
}
Region* RegionPagerBase::LoadRegion(int x, int y) {
//EMPTY, intended for override
return nullptr;
}
Region* RegionPagerBase::SaveRegion(int x, int y) {
//EMPTY, intended for override
return nullptr;
}
Region* RegionPagerBase::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
}
regionList.emplace_front(x, y);
return &regionList.front();
}
void RegionPagerBase::UnloadIf(std::function<bool(Region const&)> fn) {
regionList.remove_if(fn);
}
void RegionPagerBase::UnloadAll() {
regionList.clear();
}
std::list<Region>* RegionPagerBase::GetContainer() {
return &regionList;
}
+61
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@@ -0,0 +1,61 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGERBASE_HPP_
#define REGIONPAGERBASE_HPP_
#include "region.hpp"
#include <functional>
#include <list>
class RegionPagerBase {
public:
RegionPagerBase() = default;
virtual ~RegionPagerBase();
//tile manipulation
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
virtual Region::type_t GetTile(int x, int y, int z);
//solid manipulation
virtual bool SetSolid(int x, int y, int b);
virtual bool GetSolid(int x, int y);
//region manipulation
virtual Region* GetRegion(int x, int y);
virtual Region* FindRegion(int x, int y);
virtual Region* PushRegion(Region* const);
virtual Region* LoadRegion(int x, int y);
virtual Region* SaveRegion(int x, int y);
virtual Region* CreateRegion(int x, int y);
virtual void UnloadIf(std::function<bool(Region const&)> fn);
virtual void UnloadAll();
//accessors & mutators
std::list<Region>* GetContainer();
protected:
std::list<Region> regionList;
};
#endif
+200
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@@ -0,0 +1,200 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_lua.hpp"
#include <stdexcept>
//DOCS: Load, Save and Create fail unless the lua function has been set
//DOCS: UnloadIf and UnloadAll will still continue without the function set
RegionPagerLua::~RegionPagerLua() {
//unload all regions
UnloadAll();
//clear any stored functions
luaL_unref(lua, LUA_REGISTRYINDEX, loadRef);
luaL_unref(lua, LUA_REGISTRYINDEX, saveRef);
luaL_unref(lua, LUA_REGISTRYINDEX, createRef);
luaL_unref(lua, LUA_REGISTRYINDEX, unloadRef);
}
//return the loaded region, or nullptr on failure
Region* RegionPagerLua::LoadRegion(int x, int y) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//something to work on
Region tmpRegion(x, y);
lua_pushlightuserdata(lua, &tmpRegion);
//call the funtion, 1 arg, 1 return
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//check the return value, success or failure
if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1);
regionList.push_front(tmpRegion);
return &regionList.front();
}
else {
lua_pop(lua, 1);
return nullptr;
}
}
//return the saved region, or nullptr on failure
Region* RegionPagerLua::SaveRegion(int x, int y) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//find the specified region
Region* ptr = FindRegion(x, y);
if (!ptr) {
lua_pop(lua, 1);
return nullptr;
}
lua_pushlightuserdata(lua, ptr);
//call the function, 1 arg, 1 return
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//check the return value, success or failure
if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1);
return ptr;
}
else {
lua_pop(lua, 1);
return nullptr;
}
}
//return the created region, or nullptr on failure
Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
}
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, createRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//something to work on
Region tmpRegion(x, y);
lua_pushlightuserdata(lua, &tmpRegion);
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//return the new region
regionList.push_front(tmpRegion);
return &regionList.front();
}
//no return
void RegionPagerLua::UnloadIf(std::function<bool(Region const&)> fn) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//remove the regions anyway
regionList.remove_if(fn);
return;
}
//run each region through this lambda
regionList.remove_if([&](Region& region) -> bool {
if (fn(region)) {
//push a copy of the function onto the stack with the region
lua_pushvalue(lua, -1);
lua_pushlightuserdata(lua, static_cast<void*>(&region));
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//signal to the container
return true;
}
//signal to the container
return false;
});
//pop the base copy of the function
lua_pop(lua, 1);
}
void RegionPagerLua::UnloadAll() {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//remove the regions anyway
regionList.clear();
return;
}
for (auto& it : regionList) {
//push a copy of the function onto the stack with the region
lua_pushvalue(lua, -1);
lua_pushlightuserdata(lua, &it);
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
}
//pop the base copy of the function
lua_pop(lua, 1);
//remove from memory
regionList.clear();
}
+73
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@@ -0,0 +1,73 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGERLUA_HPP_
#define REGIONPAGERLUA_HPP_
#include "region_pager_base.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include <functional>
#include <string>
class RegionPagerLua : public RegionPagerBase {
public:
RegionPagerLua() = default;
~RegionPagerLua();
//region manipulation
Region* LoadRegion(int x, int y) override;
Region* SaveRegion(int x, int y) override;
Region* CreateRegion(int x, int y) override;
void UnloadIf(std::function<bool(Region const&)> fn) override;
void UnloadAll() override;
//accessors & mutators
lua_State* SetLuaState(lua_State* L) { return lua = L; }
lua_State* GetLuaState() { return lua; }
//utilities for the API
int SetLoadReference(int i) { return loadRef = i; }
int SetSaveReference(int i) { return saveRef = i; }
int SetCreateReference(int i) { return createRef = i; }
int SetUnloadReference(int i) { return unloadRef = i; }
int GetLoadReference() { return loadRef; }
int GetSaveReference() { return saveRef; }
int GetCreateReference() { return createRef; }
int GetUnloadReference() { return unloadRef; }
protected:
lua_State* lua = nullptr;
int loadRef = LUA_NOREF;
int saveRef = LUA_NOREF;
int createRef = LUA_NOREF;
int unloadRef = LUA_NOREF;
};
#endif
+61
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet.hpp"
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
image.LoadSurface(fname);
image.SetClipW(tileWidth);
image.SetClipH(tileHeight);
xCount = image.GetSurface()->w / image.GetClipW();
yCount = image.GetSurface()->h / image.GetClipH();
}
void TileSheet::Unload() {
image.FreeSurface();
xCount = yCount = 0;
}
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
//0 is invisible
if (tile == 0) return;
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest, x, y);
}
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
Region::type_t tile = 0;
for (register int i = 0; i < REGION_WIDTH; ++i) {
for (register int j = 0; j < REGION_HEIGHT; ++j) {
for (register int k = 0; k < REGION_DEPTH; ++k) {
tile = region->GetTile(i, j, k);
//0 is invisible
if (tile == 0) continue;
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest,
(region->GetX() + i) * image.GetClipW() - camX,
(region->GetY() + j) * image.GetClipH() - camY);
}
}
}
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,41 +19,36 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef TILESHEET_HPP_
#define TILESHEET_HPP_
#include "bounding_box.hpp" #include "region.hpp"
#include "entity.hpp"
#include "vector2.hpp"
#include "lua.hpp" #include "image.hpp"
#include <list>
#include <string> #include <string>
class TriggerData { class TileSheet {
public: public:
TriggerData() = default; TileSheet() = default;
~TriggerData() = default; TileSheet(std::string f, int w, int h) { Load(f, w, h); }
~TileSheet() = default;
std::string SetHandle(std::string); void Load(std::string fname, int tileWidth, int tileHeight);
std::string GetHandle() const; void Unload();
Vector2 SetOrigin(Vector2 v); void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
Vector2 GetOrigin(); void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
BoundingBox SetBoundingBox(BoundingBox b);
BoundingBox GetBoundingBox();
int SetScriptReference(int i);
int GetScriptReference();
//NOTE: exclusion list is currently used for entities that have already "fired" the trigger
std::list<Entity*>* GetExclusionList();
//accessors
Image* GetImage() { return &image; }
int GetXCount() { return xCount; }
int GetYCount() { return yCount; }
int GetTileW() { return image.GetClipW(); }
int GetTileH() { return image.GetClipH(); }
private: private:
std::string handle; Image image;
Vector2 origin; int xCount = 0, yCount = 0;
BoundingBox bounds;
int scriptRef = LUA_NOREF;
std::list<Entity*> exclusionList;
}; };
#endif
+75
View File
@@ -0,0 +1,75 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_api.hpp"
#include "tile_sheet.hpp"
static int load(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
return 0;
}
static int unload(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Unload();
return 0;
}
static int getXCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetXCount());
return 1;
}
static int getYCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetYCount());
return 1;
}
static int getTileW(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileW());
return 1;
}
static int getTileH(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileH());
return 1;
}
static const luaL_Reg tileSheetLib[] = {
{"Load",load},
{"Unload",unload},
{"GetXCount",getXCount},
{"GetYCount",getYCount},
{"GetTileW",getTileW},
{"GetTileH",getTileH},
{nullptr, nullptr}
};
LUAMOD_API int openTileSheetAPI(lua_State* L) {
luaL_newlib(L, tileSheetLib);
return 1;
}
+34
View File
@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TILESHEETAPI_HPP_
#define TILESHEETAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_TILE_SHEET_NAME "tile_sheet"
LUAMOD_API int openTileSheetAPI(lua_State* L);
#endif
+10 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. packet_types ../global_defines ../utilities ../../TurtleGUI ../../TurtleMap INCLUDES+=. packet_types ../gameplay ../map ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -27,3 +31,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,72 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "barrier_packet.hpp"
#include "serial_utility.hpp"
void serializeBarrier(void* buffer, BarrierPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the barrier
serialCopy(&buffer, &packet->barrierIndex, sizeof(int));
//bounds
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
//graphical data
serialCopy(&buffer, packet->status, sizeof(int) * 8);
}
void deserializeBarrier(void* buffer, BarrierPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the barrier
deserialCopy(&buffer, &packet->barrierIndex, sizeof(int));
//bounds
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
//graphical data
deserialCopy(&buffer, packet->status, sizeof(int) * 8);
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -36,18 +36,11 @@ void serializeCharacter(void* buffer, CharacterPacket* packet) {
//location //location
serialCopy(&buffer, &packet->roomIndex, sizeof(int)); serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double)); serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double)); serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double)); serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double)); serialCopy(&buffer, &packet->motion.y, sizeof(double));
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//gameplay components: equipment, items, buffs, debuffs... //gameplay components: equipment, items, buffs, debuffs...
} }
@@ -64,17 +57,10 @@ void deserializeCharacter(void* buffer, CharacterPacket* packet) {
//location //location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int)); deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double)); deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double)); deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double)); deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double)); deserialCopy(&buffer, &packet->motion.y, sizeof(double));
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//gameplay components: equipment, items, buffs, debuffs... //gameplay components: equipment, items, buffs, debuffs...
} }
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,11 +19,11 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CHARACTERPACKET_HPP_
#define CHARACTERPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp" #include "vector2.hpp"
struct CharacterPacket : SerialPacketBase { struct CharacterPacket : SerialPacketBase {
@@ -34,13 +34,17 @@ struct CharacterPacket : SerialPacketBase {
//the owner //the owner
int accountIndex; int accountIndex;
//TODO: Authentication token?
//location //location
int roomIndex; int roomIndex;
Vector2 origin; Vector2 origin;
Vector2 motion; Vector2 motion;
BoundingBox bounds;
//gameplay components: equipment, items, buffs, debuffs...
}; };
void serializeCharacter(void* buffer, CharacterPacket* packet); void serializeCharacter(void* buffer, CharacterPacket* packet);
void deserializeCharacter(void* buffer, CharacterPacket* packet); void deserializeCharacter(void* buffer, CharacterPacket* packet);
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CLIENTPACKET_HPP_
#define CLIENTPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
@@ -27,8 +28,9 @@ struct ClientPacket : SerialPacketBase {
int clientIndex; int clientIndex;
int accountIndex; int accountIndex;
char username[PACKET_STRING_SIZE]; char username[PACKET_STRING_SIZE];
//TODO: (3) password, auth token
}; };
void serializeClient(void* buffer, ClientPacket* packet); void serializeClient(void* buffer, ClientPacket* packet);
void deserializeClient(void* buffer, ClientPacket* packet); void deserializeClient(void* buffer, ClientPacket* packet);
#endif
@@ -1,70 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "creature_packet.hpp"
#include "serial_utility.hpp"
void serializeCreature(void* buffer, CreaturePacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the creature
serialCopy(&buffer, &packet->creatureIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
}
void deserializeCreature(void* buffer, CreaturePacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the creature
deserialCopy(&buffer, &packet->creatureIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
}
@@ -1,43 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "serial_packet_base.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp"
struct CreaturePacket : SerialPacketBase {
//identify the creature
int creatureIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
BoundingBox bounds;
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
};
void serializeCreature(void* buffer, CreaturePacket* packet);
void deserializeCreature(void* buffer, CreaturePacket* packet);
+11 -2
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. .. ../../global_defines ../../utilities ../../../TurtleGUI ../../../TurtleMap INCLUDES+=. .. ../../gameplay ../../map ../../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -10,9 +10,13 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs ../$(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef REGIONPACKET_HPP_
#define REGIONPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
@@ -43,3 +44,5 @@ struct RegionPacket : SerialPacketBase {
void serializeRegion(void* buffer, RegionPacket* packet); void serializeRegion(void* buffer, RegionPacket* packet);
void deserializeRegion(void* buffer, RegionPacket* packet); void deserializeRegion(void* buffer, RegionPacket* packet);
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,11 +19,12 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SERIALPACKETBASE_HPP_
#define SERIALPACKETBASE_HPP_
#include "serial_packet_type.hpp" #include "serial_packet_type.hpp"
#include "SDL2/SDL_net.h" #include "SDL/SDL_net.h"
constexpr int PACKET_STRING_SIZE = 100; constexpr int PACKET_STRING_SIZE = 100;
@@ -34,3 +35,5 @@ struct SerialPacketBase {
virtual ~SerialPacketBase() {}; virtual ~SerialPacketBase() {};
}; };
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -27,16 +27,16 @@ void serializeServer(void* buffer, ServerPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server //identify the server
serialCopy(&buffer, &packet->version, sizeof(int));
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE); serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, &packet->playerCount, sizeof(int)); serialCopy(&buffer, &packet->playerCount, sizeof(int));
serialCopy(&buffer, &packet->version, sizeof(int));
} }
void deserializeServer(void* buffer, ServerPacket* packet) { void deserializeServer(void* buffer, ServerPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server //identify the server
deserialCopy(&buffer, &packet->version, sizeof(int));
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE); deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, &packet->playerCount, sizeof(int)); deserialCopy(&buffer, &packet->playerCount, sizeof(int));
deserialCopy(&buffer, &packet->version, sizeof(int));
} }

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