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5 Commits

Author SHA1 Message Date
Kayne Ruse f978cff98f lobby_server.cpp compiles 2014-07-31 15:58:56 +10:00
Kayne Ruse 35363c05c3 Updated a number of simpler client scenes (read more)
Updated the ClientApplication class to help support the new design, but
it's not finished because of that module's dependence on the various
scenes.

Updated the following scenes:

* CleanUp
* MainMenu
* OptionsMenu

The following source files (in client/scenes/) compile correctly:

* base_scene.cpp
* splash_screen.cpp
* clean_up.cpp
* main_menu.cpp
* options_menu.cpp

The folling source files (in client/scenes/) do not compile:

* in_world.cpp
* in_combat.cpp
* lobby_menu.cpp
2014-07-31 14:53:08 +10:00
Kayne Ruse a8eb67d619 Updated ClientApplication 2014-07-31 13:57:46 +10:00
Kayne Ruse 67c8bb6f11 rsc/ and common/ seem OK from the splice (read more)
common compiles correctly, although there are issues:

* There needs to be support for multiple pagers at once
* There needs to be a way to support multiple generation algorithms
2014-07-30 22:55:22 +10:00
Kayne Ruse 03f1723d88 Lazily committing the entire splice at once (read more)
(this message is copied from my blog)

So I took the lazy route and just committed the entire splice between the jam branch and the development branch all at once. It is exactly as terrible as you think it is, but I've been out of coding for 2 weeks, and I want to get some shit done. I'll pick through each piece one by one, by comparing the diffs from the develop branch to the current jam-merge branch.

Those developers I met on Monday said they were impressed by my ability to manage a large codebase, but if they saw this I'd expect they'd probably take that back.

And oh god it's been 3 weeks since I touched the main branch WTF?
2014-07-30 22:42:24 +10:00
289 changed files with 6311 additions and 11894 deletions
+1 -3
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@@ -9,15 +9,13 @@
Release/ Release/
Debug/ Debug/
Out/ Out/
release/
debug/
out/
#Project generated files #Project generated files
*.db *.db
*.o *.o
*.a *.a
*.exe *.exe
*.diff
#Shell files #Shell files
*.bat *.bat
-9
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@@ -1,9 +0,0 @@
[submodule "bin"]
path = bin
url = https://github.com/krgamestudios/bin.git
[submodule "TurtleGUI"]
path = TurtleGUI
url = https://github.com/krgamestudios/TurtleGUI.git
[submodule "TurtleMap"]
path = TurtleMap
url = https://github.com/krgamestudios/TurtleMap.git
+9 -36
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@@ -1,51 +1,29 @@
## Outline The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers. Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes and MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community. This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
## Releases
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar).
* The most recent stable build for Linux can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
## Patreon
If you would like to support the development of Tortuga, please consider becoming a patron below.
* [My Patreon Page](https://patreon.com/user?u=2811779)
## Documentation ## Documentation
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation (incomplete) Tortuga's full documentation can be found in a separate branch, see [Tortuga/docs](https://github.com/Ratstail91/Tortuga/tree/docs).
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues For Tortuga's primary documentation, please read the [Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/Tortuga%20Game%20Design%20Document.docx?raw=true).
For a list of known bugs, see the [GitHub bug tracker](https://github.com/Ratstail91/Tortuga/issues).
## External Dependencies ## External Dependencies
* [SDL 2.0](http://www.libsdl.org/) - Simple DirectMedia Layer API * [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_image 2.0](https://www.libsdl.org/projects/SDL_image/) - An SDL Extension for loading multiple image file formats * [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [SDL_net 2.0](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [SDL_ttf 2.0](https://www.libsdl.org/projects/SDL_ttf/) - An SDL extention for rendering fonts
* [lua 5.2](http://www.lua.org/) - The lua programming language * [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine * [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Tools
* [WinRAR](http://www.rarlab.com/) - A free archive tool; needed for Windows distribution
* [tar](http://www.gnu.org/software/tar/manual/) - The GNU archive tool; needed for Linux distribution
* [Dropbox](https://www.dropbox.com/) - For hosting and distribution
## Using and Including
* [Coolvetica Typeface](http://typodermicfonts.com/coolvetica/)
## Copyright ## Copyright
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).) (Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License). The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013-2016 Kayne Ruse Copyright (c) 2013, 2014 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
@@ -54,8 +32,3 @@ Permission is granted to anyone to use this software for any purpose, including
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
### Items not made by me
* [Coolvetica Font](http://typodermicfonts.com/coolvetica/)
* Creative Commons Artwork from [Artsader](http://www.moosader.com/artsader/)
Submodule TurtleGUI deleted from 13e810df0a
Submodule TurtleMap deleted from d6672e59d0
Submodule bin deleted from 08e1382e66
-109
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@@ -1,109 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
SDL_Renderer* BaseScene::rendererHandle = nullptr;
BaseScene::BaseScene() {
//EMPTY
}
BaseScene::~BaseScene() {
//EMPTY
}
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
//EMPTY
}
void BaseScene::SetRenderer(SDL_Renderer* r) {
rendererHandle = r;
}
SDL_Renderer* BaseScene::GetRenderer() {
return rendererHandle;
}
void BaseScene::SetSceneSignal(SceneSignal signal) {
sceneSignal = signal;
}
SceneSignal BaseScene::GetSceneSignal() {
return sceneSignal;
}
//-------------------------
//frame phases
//-------------------------
void BaseScene::FrameStart() {
//EMPTY
}
void BaseScene::Update() {
//EMPTY
}
void BaseScene::FrameEnd() {
//EMPTY
}
//-------------------------
//input events
//-------------------------
void BaseScene::QuitEvent() {
sceneSignal = SceneSignal::QUIT;
}
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//EMPTY
}
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
//EMPTY
}
void BaseScene::TextInput(SDL_TextInputEvent const& event) {
//EMPTY
}
-62
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@@ -1,62 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
class BaseScene {
public:
BaseScene();
virtual ~BaseScene();
virtual void RenderFrame(SDL_Renderer*);
static void SetRenderer(SDL_Renderer*);
SceneSignal GetSceneSignal();
//frame phases
virtual void FrameStart();
virtual void Update();
virtual void FrameEnd();
//input events
virtual void QuitEvent();
virtual void MouseMotion(SDL_MouseMotionEvent const& event);
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
virtual void KeyDown(SDL_KeyboardEvent const& event);
virtual void KeyUp(SDL_KeyboardEvent const& event);
virtual void TextInput(SDL_TextInputEvent const& event);
//TODO: joystick and controller events
protected:
//control
static SDL_Renderer* GetRenderer();
void SetSceneSignal(SceneSignal);
private:
static SDL_Renderer* rendererHandle;
SceneSignal sceneSignal = SceneSignal::CONTINUE;
};
+5 -2
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,8 +19,11 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CHANNELS_HPP_
#define CHANNELS_HPP_
enum Channels { enum Channels {
SERVER = 0 SERVER = 0
}; };
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,28 +19,35 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "base_character.hpp" #include "character.hpp"
//TODO: (3) remove this void Character::Update(double delta) {
#include "config_utility.hpp" if (motion.x && motion.y) {
origin += motion * delta * CHARACTER_WALKING_MOD;
}
else if (motion != 0) {
origin += motion * delta;
}
sprite.Update(delta);
}
//------------------------- void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
//graphics sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
//------------------------- }
void BaseCharacter::CorrectSprite() { void Character::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use //NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) { if (motion.y > 0) {
sprite.SetIndexY(0); sprite.SetYIndex(0);
} }
else if (motion.y < 0) { else if (motion.y < 0) {
sprite.SetIndexY(1); sprite.SetYIndex(1);
} }
else if (motion.x > 0) { else if (motion.x > 0) {
sprite.SetIndexY(3); sprite.SetYIndex(3);
} }
else if (motion.x < 0) { else if (motion.x < 0) {
sprite.SetIndexY(2); sprite.SetYIndex(2);
} }
//animation //animation
@@ -49,36 +56,6 @@ void BaseCharacter::CorrectSprite() {
} }
else { else {
sprite.SetDelay(0); sprite.SetDelay(0);
sprite.SetIndexX(0); sprite.SetXIndex(0);
} }
} }
//-------------------------
//metadata
//-------------------------
int BaseCharacter::SetOwner(int i) {
return owner = i;
}
int BaseCharacter::GetOwner() {
return owner;
}
std::string BaseCharacter::SetHandle(std::string s) {
return handle = s;
}
std::string BaseCharacter::GetHandle() const {
return handle;
}
std::string BaseCharacter::SetAvatar(SDL_Renderer* const renderer, std::string s) {
avatar = s;
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
return avatar;
}
std::string BaseCharacter::GetAvatar() const {
return avatar;
}
+86
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@@ -0,0 +1,86 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTER_HPP_
#define CHARACTER_HPP_
//components
#include "character_defines.hpp"
#include "vector2.hpp"
#include "bounding_box.hpp"
//graphics
#include "sprite_sheet.hpp"
//std namespace
#include <string>
#include <cmath>
class Character {
public:
Character() = default;
~Character() = default;
void Update(double delta);
//graphics
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite();
SpriteSheet* GetSprite() { return &sprite; }
//accessors and mutators
//metadata
int SetOwner(int i) { return owner = i; }
int GetOwner() { return owner; }
std::string SetHandle(std::string s) { return handle = s; }
std::string GetHandle() const { return handle; }
std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; }
//position
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 GetOrigin() const { return origin; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 GetMotion() const { return motion; }
BoundingBox SetBoundingBox(BoundingBox b) { return bounds = b; }
BoundingBox GetBoundingBox() const { return bounds; }
private:
//graphics
SpriteSheet sprite;
//metadata
int owner;
std::string handle;
std::string avatar;
//position
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
BoundingBox bounds;
};
//tmp
#include <map>
typedef std::map<int, Character> CharacterMap;
#endif
+123 -263
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@@ -1,11 +1,11 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
* arising from the use of this software. * arising from the use of this software.
* *
* Permission is granted to anyone to use this software for any purpose, * Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it * including commercial ClientApplications, and to alter it and redistribute it
* freely, subject to the following restrictions: * freely, subject to the following restrictions:
* *
* 1. The origin of this software must not be misrepresented; you must not * 1. The origin of this software must not be misrepresented; you must not
@@ -21,183 +21,123 @@
*/ */
#include "client_application.hpp" #include "client_application.hpp"
#include "serial_packet.hpp" #include "serial.hpp"
#include "config_utility.hpp"
//for handling platforms
#include "SDL2/SDL_syswm.h"
#include "SDL2/SDL_version.h"
#include <stdexcept>
#include <chrono> #include <chrono>
#include <iostream> #include <iostream>
#include <sstream>
#include <stdexcept> //-------------------------
//Scene headers
//-------------------------
//Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "in_world.hpp"
#include "in_combat.hpp"
#include "clean_up.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
void ClientApplication::Init(int argc, char* argv[]) { void ClientApplication::Init(int argc, char** argv) {
std::cout << "Beginning " << argv[0] << std::endl; std::cout << "Beginning " << argv[0] << std::endl;
//load the prerequisites
ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", false, argc, argv);
//-------------------------
//Initialize SDL
//-------------------------
if (SDL_Init(0)) {
std::ostringstream msg;
msg << "Failed to initialize SDL: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//-------------------------
//create and check the window
//-------------------------
//get the config values
int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h");
int f = config.Boolean("client.screen.f") ? SDL_WINDOW_FULLSCREEN : 0;
//BUG: fullscreen is disabled
f = 0;
//default sizes
w = w ? w : 800;
h = h ? h : 600;
window = SDL_CreateWindow(argv[0], SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, f);
if (!window) {
std::ostringstream msg;
msg << "Failed to create the window: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
std::cout << "Initialized the window" << std::endl;
//-------------------------
//DEBUG: detecting platforms, versions & appropriate fonts
//-------------------------
SDL_SysWMinfo windowInfo;
SDL_VERSION(&windowInfo.version);
if (SDL_GetWindowWMInfo(window, &windowInfo)) {
//
std::string platform;
std::string fontPath;
//get the info
switch(windowInfo.subsystem) {
case SDL_SYSWM_WINDOWS:
platform = "Microsoft Windows";
break;
case SDL_SYSWM_X11:
platform = "X Window System";
break;
//NOTE: OS X is currently unsupported, but it could be
case SDL_SYSWM_COCOA:
platform = "Apple OS X";
break;
default:
platform = "an unsupported platform";
}
//final output
std::cout << "SDL Version ";
std::cout << (int)windowInfo.version.major << ".";
std::cout << (int)windowInfo.version.minor << ".";
std::cout << (int)windowInfo.version.patch << " on ";
std::cout << platform << std::endl;
}
else {
std::ostringstream msg;
msg << "Failed to retrieve window info: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//-------------------------
//create and check the renderer
//-------------------------
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
std::ostringstream msg;
msg << "Failed to create the renderer: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//screen scaling
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_RenderSetLogicalSize(renderer, w, h);
//set the hook for the renderer
BaseScene::SetRenderer(renderer);
std::cout << "Initialized the renderer" << std::endl;
//------------------------- //-------------------------
//Initialize the APIs //Initialize the APIs
//------------------------- //-------------------------
//initialize SDL
if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
std::cout << "Initialized SDL" << std::endl;
//initialize SDL_net //initialize SDL_net
if (SDLNet_Init()) { if (SDLNet_Init()) {
std::ostringstream msg; throw(std::runtime_error("Failed to initialize SDL_net"));
msg << "Failed to initialize SDL_net 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
UDPNetworkUtility::GetSingleton().Open(0); network.Open(0);
std::cout << "Initialized SDL_net" << std::endl;
std::cout << "Initialized SDL_net 2.0" << std::endl; //initialize lua
lua = luaL_newstate();
//setting up SDL2_ttf if (!lua) {
if (TTF_Init()) { throw(std::runtime_error("Failed to initialize lua"));
std::ostringstream msg;
msg << "Failed to initialize SDL_ttf 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
luaL_openlibs(lua);
std::cout << "Initialized lua" << std::endl;
std::cout << "Initialized SDL_ttf 2.0" << std::endl; //run the setup script
if (luaL_dofile(lua, "rsc\\setup.lua")) {
throw(std::runtime_error("Failed to initialize lua's startup script"));
}
std::cout << "Initialized lua's setup script" << std::endl;
//place the config table onto the stack
lua_getglobal(lua, "config");
//-------------------------
//Setup the screen
//-------------------------
//get each field
lua_getfield(lua, -1, "client");
lua_getfield(lua, -1, "screen");
lua_getfield(lua, -1, "width");
lua_getfield(lua, -2, "height");
lua_getfield(lua, -3, "fullscreen");
int w = lua_tointeger(lua, -3);
int h = lua_tointeger(lua, -2);
int f = lua_toboolean(lua, -1);
//pop the screen members
lua_pop(lua, 5);
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f ?
SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN :
SDL_HWSURFACE|SDL_DOUBLEBUF);
std::cout << "Initialized the screen" << std::endl;
//------------------------- //-------------------------
//debug output //debug output
//------------------------- //-------------------------
#define DEBUG_INTERNAL_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl; lua_getfield(lua, -1, "debug");
if (lua_toboolean(lua, -1)) {
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl; std::cout << "Internal sizes:" << std::endl;
DEBUG_INTERNAL_VAR(NETWORK_VERSION); DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_INTERNAL_VAR(sizeof(Region::type_t)); DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_INTERNAL_VAR(sizeof(Region)); DEBUG_OUTPUT_VAR(REGION_WIDTH);
DEBUG_INTERNAL_VAR(REGION_WIDTH); DEBUG_OUTPUT_VAR(REGION_HEIGHT);
DEBUG_INTERNAL_VAR(REGION_HEIGHT); DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_INTERNAL_VAR(REGION_DEPTH); DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_INTERNAL_VAR(REGION_TILE_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_FOOTPRINT);
DEBUG_INTERNAL_VAR(REGION_SOLID_FOOTPRINT); DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_INTERNAL_VAR(PACKET_STRING_SIZE); DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_INTERNAL_VAR(PACKET_BUFFER_SIZE);
DEBUG_INTERNAL_VAR(MAX_PACKET_SIZE);
DEBUG_INTERNAL_VAR(static_cast<int>(SerialPacketType::LAST));
//------------------------- #undef DEBUG_OUTPUT_VAR
//BUGFIX }
//-------------------------
SDL_StopTextInput(); //pop the debug value
lua_pop(lua, 1);
//------------------------- //-------------------------
//finalize the startup //finalize the startup
//------------------------- //-------------------------
//pop the config table
lua_pop(lua, 1);
std::cout << "Startup completed successfully" << std::endl; std::cout << "Startup completed successfully" << std::endl;
//------------------------- //-------------------------
@@ -208,165 +148,85 @@ void ClientApplication::Init(int argc, char* argv[]) {
} }
void ClientApplication::Proc() { void ClientApplication::Proc() {
//load the first scene LoadScene(SceneList::FIRST);
ProcessSceneSignal(SceneSignal::FIRST);
//fixed frame rate //prepare the time system
typedef std::chrono::steady_clock Clock; typedef std::chrono::steady_clock Clock;
std::chrono::duration<int, std::milli> delta(16);
Clock::time_point simTime = Clock::now(); Clock::time_point simTime = Clock::now();
Clock::time_point realTime; Clock::time_point realTime;
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
//the game loop continues until the scenes signal QUIT //The main loop
while(activeScene->GetSceneSignal() != SceneSignal::QUIT) { while(activeScene->GetNextScene() != SceneList::QUIT) {
//switch scenes if necessary //switch scenes when necessary
if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) { if (activeScene->GetNextScene() != SceneList::CONTINUE) {
ProcessSceneSignal(activeScene->GetSceneSignal()); LoadScene(activeScene->GetNextScene());
continue; continue;
} }
//update the current time //update the current time
realTime = Clock::now(); realTime = Clock::now();
//simulate the game or give the machine a break //simulate game time
if (simTime < realTime) {
while (simTime < realTime) { while (simTime < realTime) {
//call the user defined functions //call each user defined function
activeScene->FrameStart(); activeScene->RunFrame(constexpr(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den));
ProcessEvents(); simTime += delta;
activeScene->Update();
activeScene->FrameEnd();
//step to the next frame
simTime += frameDelay;
}
}
else {
SDL_Delay(1);
} }
SDL_RenderClear(renderer); //draw the game to the screen
activeScene->RenderFrame(renderer); activeScene->RenderFrame();
SDL_RenderPresent(renderer);
} }
//cleanup UnloadScene();
ClearScene();
} }
void ClientApplication::Quit() { void ClientApplication::Quit() {
//clean up after the program
std::cout << "Shutting down" << std::endl; std::cout << "Shutting down" << std::endl;
UDPNetworkUtility::GetSingleton().Close(); lua_close(lua);
TTF_Quit(); network.Close();
SDLNet_Quit(); SDLNet_Quit();
BaseScene::SetRenderer(nullptr);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit(); SDL_Quit();
std::cout << "Clean exit" << std::endl; std::cout << "Clean exit" << std::endl;
} }
//------------------------- //-------------------------
//Scene management //Private access members
//------------------------- //-------------------------
void ClientApplication::ProcessEvents() { void ClientApplication::LoadScene(SceneList sceneIndex) {
SDL_Event event; UnloadScene();
while(SDL_PollEvent(&event)) { switch(sceneIndex) {
switch(event.type) {
case SDL_QUIT:
activeScene->QuitEvent();
break;
case SDL_MOUSEMOTION:
activeScene->MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
activeScene->MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
activeScene->MouseButtonUp(event.button);
break;
case SDL_MOUSEWHEEL:
activeScene->MouseWheel(event.wheel);
break;
case SDL_KEYDOWN:
activeScene->KeyDown(event.key);
break;
case SDL_KEYUP:
activeScene->KeyUp(event.key);
break;
case SDL_TEXTINPUT:
activeScene->TextInput(event.text);
break;
//TODO: (9) joystick and controller events
//window events are handled internally
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
break;
}
break;
}
}
}
//Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "world.hpp"
#include "combat.hpp"
#include "disconnected_screen.hpp"
void ClientApplication::ProcessSceneSignal(SceneSignal signal) {
//BUG: #16 Resources are being reloaded between scenes
ClearScene();
switch(signal) {
//add scene creation calls here //add scene creation calls here
case SceneSignal::FIRST: case SceneList::FIRST:
case SceneSignal::SPLASHSCREEN: case SceneList::SPLASHSCREEN:
activeScene = new SplashScreen(window); activeScene = new SplashScreen(lua);
break; break;
case SceneSignal::MAINMENU: case SceneList::MAINMENU:
activeScene = new MainMenu(); activeScene = new MainMenu(lua);
break; break;
case SceneSignal::OPTIONSMENU: case SceneList::OPTIONSMENU:
activeScene = new OptionsMenu(); activeScene = new OptionsMenu(lua);
break; break;
case SceneSignal::LOBBYMENU: case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex); activeScene = new LobbyMenu(lua, network, characterMap);
break; break;
case SceneSignal::WORLD: case SceneList::INWORLD:
activeScene = new World(&clientIndex, &accountIndex); activeScene = new InWorld(lua, network, characterMap);
break; break;
case SceneSignal::COMBAT: case SceneList::INCOMBAT:
activeScene = new Combat(&clientIndex, &accountIndex); activeScene = new InCombat(lua, network, characterMap);
break; break;
case SceneSignal::DISCONNECTEDSCREEN: case SceneList::CLEANUP:
activeScene = new DisconnectedScreen(); activeScene = new CleanUp(lua, network, characterMap);
break; break;
default: { default:
std::ostringstream msg; throw(std::logic_error("Failed to recognize the scene index"));
msg << "Failed to recognize the scene signal: " << signal;
throw(std::logic_error(msg.str()));
}
} }
} }
void ClientApplication::ClearScene() { void ClientApplication::UnloadScene() {
delete activeScene; delete activeScene;
activeScene = nullptr; activeScene = nullptr;
} }
+25 -23
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,41 +19,43 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CLIENTAPPLICATION_HPP_
#define CLIENTAPPLICATION_HPP_
#include "scene_list.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
#include "scene_signal.hpp"
#include "singleton.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "character.hpp"
#include "SDL2/SDL.h" #include "lua/lua.hpp"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h"
class ClientApplication: public Singleton<ClientApplication> { #include <map>
class ClientApplication {
public: public:
void Init(int argc, char* argv[]); ClientApplication() = default;
~ClientApplication() = default;
void Init(int argc, char** argv);
void Proc(); void Proc();
void Quit(); void Quit();
private: private:
friend Singleton<ClientApplication>; //Private access members
void LoadScene(SceneList sceneIndex);
ClientApplication() = default; void UnloadScene();
~ClientApplication() = default;
//scene management
void ProcessEvents();
void ProcessSceneSignal(SceneSignal);
void ClearScene();
BaseScene* activeScene = nullptr; BaseScene* activeScene = nullptr;
//TODO: (9) build a "window" class? //shared parameters
SDL_Window* window = nullptr; lua_State* lua = nullptr;
SDL_Renderer* renderer = nullptr; UDPNetworkUtility network;
//global scene parameters
int clientIndex = -1; int clientIndex = -1;
int accountIndex = -1; int accountIndex = -1;
int characterIndex = -1;
CharacterMap characterMap;
}; };
#endif
-145
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@@ -1,145 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "image.hpp"
#include <list>
#include <map>
#include <string>
template<typename T = class Image>
class CompositeImage {
public:
CompositeImage() = default;
~CompositeImage() = default;
void Load(SDL_Renderer* const, std::string spriteDir, std::list<std::string> nameList);
void SetTextures(std::map<std::string, Image>& templateImages);
void Free();
void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
//accessors & mutators
T* Find(std::string name);
bool Enable(std::string name);
bool Disable(std::string name);
void EnableAll();
void DisableAll();
std::map<std::string, std::pair<bool, T>>* GetTemplateImages();
private:
std::map<std::string, std::pair<bool, T>> imageMap;
};
template<typename T>
void CompositeImage<T>::Load(SDL_Renderer* const renderer, std::string spriteDir, std::list<std::string> nameList) {
for (auto& it : nameList) {
imageMap[it].first = true;
imageMap[it].second.Load(renderer, spriteDir + it);
}
}
template<typename T>
void CompositeImage<T>::SetTextures(std::map<std::string, Image>& templateImages) {
for (auto& it : templateImages) {
imageMap[it.first].first = true;
imageMap[it.first].second.SetTexture(it.second.GetTexture());
}
}
template<typename T>
void CompositeImage<T>::Free() {
imageMap.clear();
}
template<typename T>
void CompositeImage<T>::DrawTo(SDL_Renderer* const dest, Sint16 x, Sint16 y, double scaleX, double scaleY) {
//draw all members, regardless of internal ordering
for (auto& it : imageMap) {
if (it.second.first) {
it.second.second.DrawTo(dest, x, y, scaleX, scaleY);
}
}
}
//-------------------------
//accessors & mutators
//-------------------------
template<typename T>
T* CompositeImage<T>::Find(std::string name) {
auto it = imageMap.find(name);
if (it == imageMap.end()) {
return nullptr;
}
else {
return &it->second.second;
}
}
template<typename T>
bool CompositeImage<T>::Enable(std::string name) {
auto it = imageMap.find(name);
if (it == imageMap.end()) {
return false;
}
else {
imageMap[name].first = true;
return true;
}
}
template<typename T>
bool CompositeImage<T>::Disable(std::string name) {
auto it = imageMap.find(name);
if (it == imageMap.end()) {
return false;
}
else {
imageMap[name].first = false;
return true;
}
}
template<typename T>
void CompositeImage<T>::EnableAll() {
for (auto& it : imageMap) {
it.second.first = true;
}
}
template<typename T>
void CompositeImage<T>::DisableAll() {
for (auto& it : imageMap) {
it.second.first = false;
}
}
template<typename T>
std::map<std::string, std::pair<bool, T>>* CompositeImage<T>::GetTemplateImages() {
return &imageMap;
}
-94
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@@ -1,94 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "barrier_manager.hpp"
void BarrierManager::DrawTo(SDL_Renderer* const dest, Sint16 x, Sint16 y, double scaleX, double scaleY) {
for (auto& it : elementMap) {
it.second.DrawTo(dest, x, y);
}
}
void BarrierManager::LoadBaseImage(SDL_Renderer* renderer, std::string fname) {
baseImage.Load(renderer, fname);
}
void BarrierManager::UnloadBaseImage() {
baseImage.Free();
}
void BarrierManager::LoadTemplateImages(SDL_Renderer* renderer, std::string spriteDir, std::list<std::string> names) {
//sprite names are file names only
for (auto& it : names) {
templateImages.emplace(it, Image(renderer, spriteDir + it));
}
}
void BarrierManager::UnloadTemplateImages() {
templateImages.clear();
}
BaseBarrier* BarrierManager::Create(int index) {
elementMap.emplace(index, BaseBarrier(baseImage, templateImages));
return &elementMap[index];
}
void BarrierManager::Unload(int i) {
elementMap.erase(i);
}
void BarrierManager::UnloadAll() {
elementMap.clear();
}
void BarrierManager::UnloadIf(std::function<bool(std::pair<const int, BaseBarrier const&>)> fn) {
std::map<int, BaseBarrier>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
it = elementMap.erase(it);
}
else {
++it;
}
}
}
int BarrierManager::Size() {
return elementMap.size();
}
BaseBarrier* BarrierManager::Find(int i) {
std::map<int, BaseBarrier>::iterator it = elementMap.find(i);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
}
std::map<int, BaseBarrier>* BarrierManager::GetContainer() {
return &elementMap;
}
std::map<std::string, Image>* BarrierManager::GetTemplateContainer() {
return &templateImages;
}
-58
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@@ -1,58 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_barrier.hpp"
#include <functional>
#include <list>
#include <string>
class BarrierManager {
public:
BarrierManager() = default;
~BarrierManager() = default;
void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
//NOTE: don't use these while you have barriers loaded
void LoadBaseImage(SDL_Renderer* renderer, std::string fname);
void UnloadBaseImage();
void LoadTemplateImages(SDL_Renderer* renderer, std::string spriteDir, std::list<std::string> names);
void UnloadTemplateImages();
BaseBarrier* Create(int index);
void Unload(int i);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, BaseBarrier const&>)> fn);
int Size();
BaseBarrier* Find(int i);
std::map<int, BaseBarrier>* GetContainer();
std::map<std::string, Image>* GetTemplateContainer();
private:
Image baseImage;
std::map<std::string, Image> templateImages;
std::map<int, BaseBarrier> elementMap;
};
-105
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@@ -1,105 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_barrier.hpp"
#include "config_utility.hpp"
#include <cstring>
#include <sstream>
#include <stdexcept>
BaseBarrier::BaseBarrier(Image& argBaseImage, std::map<std::string, Image>& templateImages) {
baseImage.SetTexture(argBaseImage.GetTexture());
composite.SetTextures(templateImages);
memset(status, 0, sizeof(int) * 8);
CorrectSprite();
}
BaseBarrier::~BaseBarrier() {
//
}
void BaseBarrier::CorrectSprite() {
//TODO: link status to sprite
for (int i = 0; i < 8; i++) {
//setup the name
std::ostringstream os;
os << "slot " << i+1;
switch(status[i]) {
case 0:
composite.Disable(os.str() + " green.png");
composite.Disable(os.str() + " red.png");
break;
case 1:
composite.Enable(os.str() + " green.png");
composite.Disable(os.str() + " red.png");
break;
case 2:
composite.Disable(os.str() + " green.png");
composite.Enable(os.str() + " red.png");
break;
default: {
std::ostringstream os;
os << "index " << i << ", value " << status[i] << std::endl;
throw(std::runtime_error("Unknown graphical status in barrier; " + os.str()));
}
}
}
}
void BaseBarrier::Update() {
//
}
void BaseBarrier::DrawTo(SDL_Renderer* const dest, int camX, int camY) {
//ignore the default sprite for now
baseImage.DrawTo(dest, origin.x - camX, origin.y - camY);
composite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
int BaseBarrier::SetStatus(int k, int v) {
if (k >= 8 || k < 0) {
return -1;
}
return status[k] = v;
}
int BaseBarrier::FindStatus(int k) {
if (k >= 8 || k < 0) {
return -1;
}
return status[k];
}
int* BaseBarrier::SetStatusArray(int* ptr) {
memcpy(status, ptr, sizeof(int) * 8);
return status;
}
int* BaseBarrier::GetStatusArray() {
return status;
}
CompositeImage<>* BaseBarrier::GetComposite() {
return &composite;
}
-52
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@@ -1,52 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "entity.hpp"
#include "composite_image.hpp"
class BaseBarrier: public Entity {
public:
BaseBarrier() = default;
BaseBarrier(Image& baseImage, std::map<std::string, Image>& templateImages);
virtual ~BaseBarrier();
void CorrectSprite();
void Update();
void DrawTo(SDL_Renderer* const, int camX, int camY);
int SetStatus(int, int);
int FindStatus(int);
int* SetStatusArray(int*);
int* GetStatusArray();
CompositeImage<>* GetComposite();
protected:
//metadata
int status[8];
Image baseImage;
CompositeImage<> composite;
};
-52
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@@ -1,52 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
//components
#include "character_defines.hpp"
#include "entity.hpp"
//std namespace
#include <string>
class BaseCharacter: public Entity {
public:
BaseCharacter() = default;
virtual ~BaseCharacter() = default;
//graphics
void CorrectSprite();
//metadata
int SetOwner(int i);
int GetOwner();
std::string SetHandle(std::string s);
std::string GetHandle() const;
std::string SetAvatar(SDL_Renderer* const, std::string s);
std::string GetAvatar() const;
protected:
//metadata
int owner;
std::string handle;
std::string avatar;
};
-46
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@@ -1,46 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_creature.hpp"
#include "config_utility.hpp"
void BaseCreature::CorrectSprite() {
//TODO: (9) BaseCreature::CorrectSprite()
}
std::string BaseCreature::SetHandle(std::string s) {
return handle = s;
}
std::string BaseCreature::GetHandle() const {
return handle;
}
std::string BaseCreature::SetAvatar(SDL_Renderer* const renderer, std::string s) {
avatar = s;
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 4);
return avatar;
}
std::string BaseCreature::GetAvatar() const {
return avatar;
}
-54
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@@ -1,54 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "bounding_box.hpp"
#include "sprite_sheet.hpp"
#include "vector2.hpp"
//The base class for all objects in the world
//TODO: (9) write a better hierarchy
class Entity {
public:
virtual void Update();
virtual void DrawTo(SDL_Renderer* const, int camX, int camY);
SpriteSheet* GetSprite();
//accessors & mutators
Vector2 SetOrigin(Vector2 v);
Vector2 SetMotion(Vector2 v);
BoundingBox SetBounds(BoundingBox b);
Vector2 GetOrigin() const;
Vector2 GetMotion() const;
BoundingBox GetBounds() const;
protected:
Entity() = default;
virtual ~Entity() = default;
SpriteSheet sprite;
Vector2 origin;
Vector2 motion;
BoundingBox bounds;
};
-36
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@@ -1,36 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "local_character.hpp"
#include <iostream>
bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) {
for(auto& box : boxList) {
if (box.CheckOverlap(origin + bounds)) {
//TODO: (9) write a better collision system
origin -= motion;
motion = {0, 0};
return true;
}
}
return false;
}
-58
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@@ -1,58 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "heartbeat_utility.hpp"
#include "channels.hpp"
#include "ip_operators.hpp"
//heartbeat system
void HeartbeatUtility::hPing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void HeartbeatUtility::hPong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
int HeartbeatUtility::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
return 1;
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
return 0;
}
+85
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@@ -0,0 +1,85 @@
/* $Id: linit.c,v 1.32, modified
* Initialization of libraries for lua.c and other clients
* See Copyright Notice in lua.h
*
* If you embed Lua in your program and need to open the standard
* libraries, call luaL_openlibs in your program. If you need a
* different set of libraries, copy this file to your project and edit
* it to suit your needs.
*
* Modified for use in Tortuga, renamed to linit.cpp
* Modifications are released under the zlib license:
*
* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#define linit_c
#define LUA_LIB
#include "lua/lua.hpp"
#include "region_api.hpp"
#include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
//these libs are loaded by lua.c and are readily available to any Lua program
static const luaL_Reg loadedlibs[] = {
//Standard libs
{"_G", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_BITLIBNAME, luaopen_bit32},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
//Tortuga's API
{TORTUGA_REGION_NAME, openRegionAPI},
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
{TORTUGA_TILE_SHEET_NAME, openTileSheetAPI},
{NULL, NULL}
};
//these libs are preloaded and must be required before used
static const luaL_Reg preloadedlibs[] = {
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
//call open functions from 'loadedlibs' and set results to global table
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); //remove lib
}
//add open functions from 'preloadedlibs' into 'package.preload' table
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
for (lib = preloadedlibs; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 1); //remove _PRELOAD table
}
+3 -21
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,35 +21,17 @@
*/ */
#include "client_application.hpp" #include "client_application.hpp"
//singletons
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <iostream> #include <iostream>
using namespace std; using namespace std;
int main(int argc, char* argv[]) { int main(int argc, char** argv) {
try { try {
//create the singletons ClientApplication app;
ConfigUtility::CreateSingleton();
UDPNetworkUtility::CreateSingleton();
//call the client's routines
ClientApplication::CreateSingleton();
ClientApplication& app = ClientApplication::GetSingleton();
app.Init(argc, argv); app.Init(argc, argv);
app.Proc(); app.Proc();
app.Quit(); app.Quit();
//control the position of the app's destructor
ClientApplication::DeleteSingleton();
//delete the singletons
ConfigUtility::DeleteSingleton();
UDPNetworkUtility::DeleteSingleton();
} }
catch(exception& e) { catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl; cerr << "Fatal exception thrown: " << e.what() << endl;
+3 -23
View File
@@ -1,20 +1,7 @@
#include directories #config
INCLUDES+=. entities scenes ../common/debugging ../common/global_defines ../common/network ../common/network/packet_types ../common/utilities ../TurtleGUI ../TurtleMap INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=client.a ../libcommon.a ../libturtlegui.a ../libturtlemap.a -lSDL2_net
ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32
endif
LIBS+=-lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf
#flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
ifeq ($(shell uname), Linux)
#read data about the current install
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
endif
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
@@ -29,7 +16,6 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C entities
$(MAKE) -C scenes $(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
@@ -47,12 +33,6 @@ $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean: clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,20 +19,23 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SCENELIST_HPP_
#define SCENELIST_HPP_
enum SceneSignal { enum class SceneList {
//reserved members for internal use //these are reserved
QUIT = -1, QUIT,
CONTINUE = 0, CONTINUE,
FIRST = 1, FIRST,
//custom scenes //custom indexes
SPLASHSCREEN, SPLASHSCREEN,
MAINMENU, MAINMENU,
OPTIONSMENU, OPTIONSMENU,
LOBBYMENU, LOBBYMENU,
WORLD, INWORLD,
COMBAT, INCOMBAT,
DISCONNECTEDSCREEN, CLEANUP,
}; };
#endif
+139
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@@ -0,0 +1,139 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
#include <stdexcept>
//-------------------------
//Static declarations
//-------------------------
SDL_Surface* BaseScene::screen = nullptr;
//-------------------------
//Public access members
//-------------------------
BaseScene::BaseScene() {
//
}
BaseScene::~BaseScene() {
//
}
//-------------------------
//Program control
//-------------------------
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) {
if (!bpp) {
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
}
screen = SDL_SetVideoMode(w, h, bpp, flags);
if (!screen) {
throw(std::runtime_error("Failed to create the screen surface"));
}
return screen;
}
SDL_Surface* BaseScene::GetScreen() {
return screen;
}
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
return nextScene = sceneIndex;
}
SceneList BaseScene::GetNextScene() const {
return nextScene;
}
//-------------------------
//Frame loop
//-------------------------
void BaseScene::RunFrame(double delta) {
FrameStart();
HandleEvents();
Update(delta);
FrameEnd();
}
void BaseScene::RenderFrame() {
SDL_FillRect(screen, 0, 0);
Render(screen);
SDL_Flip(screen);
}
//-------------------------
//Event handlers
//-------------------------
void BaseScene::HandleEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
QuitEvent();
break;
case SDL_VIDEORESIZE:
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
break;
case SDL_MOUSEMOTION:
MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
MouseButtonUp(event.button);
break;
case SDL_KEYDOWN:
KeyDown(event.key);
break;
case SDL_KEYUP:
KeyUp(event.key);
break;
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
default:
UnknownEvent(event);
break;
#endif
}//switch
}//while
}
+74
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@@ -0,0 +1,74 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASESCENE_HPP_
#define BASESCENE_HPP_
#include "scene_list.hpp"
#include "SDL/SDL.h"
class BaseScene {
public:
//Public access members
BaseScene();
virtual ~BaseScene();
//Program control
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
static SDL_Surface* GetScreen();
SceneList SetNextScene(SceneList sceneIndex);
SceneList GetNextScene() const;
//Frame loop
virtual void RunFrame(double delta);
virtual void RenderFrame();
protected:
virtual void FrameStart() {}
virtual void HandleEvents();
virtual void Update(double delta) {}
virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {}
//Event handlers
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
virtual void KeyDown(SDL_KeyboardEvent const&) {}
virtual void KeyUp(SDL_KeyboardEvent const&) {}
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
virtual void UnknownEvent(SDL_Event const&) {}
#endif
private:
static SDL_Surface* screen;
SceneList nextScene = SceneList::CONTINUE;
};
#endif
+147
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@@ -0,0 +1,147 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "clean_up.hpp"
#include "channels.hpp"
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
CleanUp::CleanUp(lua_State* L, UDPNetworkUtility& aNetwork, CharacterMap& aCharacterMap):
lua(L),
network(aNetwork),
characterMap(aCharacterMap)
{
//get the config table
lua_getglobal(lua, "config");
//TODO: I need to figure out an alternative to loading these over and over again
//get the directories
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "interface");
lua_getfield(lua, -2, "fonts");
std::string interfaceDir = lua_tostring(lua, -2);
std::string fontsDir = lua_tostring(lua, -1);
lua_pop(lua, 3);
//clear the indicies
lua_getfield(lua, -1, "client");
lua_pushnil(lua);
lua_pushnil(lua);
lua_pushnil(lua);
lua_setfield(lua, -4, "clientIndex");
lua_setfield(lua, -3, "accountIndex");
lua_setfield(lua, -2, "characterIndex");
//pop the remaining objects from the stack
lua_pop(lua, 2);
//setup the utility objects
image.LoadSurface(interfaceDir + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(fontsDir + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&image);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + image.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
//full reset
network.Unbind(Channels::SERVER);
characterMap.clear();
//auto return
startTick = std::chrono::steady_clock::now();
}
CleanUp::~CleanUp() {
//
}
//-------------------------
//Frame loop
//-------------------------
void CleanUp::Update(double delta) {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetNextScene(SceneList::MAINMENU);
}
//BUGFIX: Eat incoming packets
while(network.Receive());
}
void CleanUp::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void CleanUp::Render(SDL_Surface* const screen) {
backButton.DrawTo(screen);
font.DrawStringTo("You have been disconnected.", screen, 50, 30);
}
//-------------------------
//Event handlers
//-------------------------
void CleanUp::QuitEvent() {
SetNextScene(SceneList::QUIT);
}
void CleanUp::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion);
}
void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button);
}
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER &&
button.button & SDL_BUTTON_LMASK) {
SetNextScene(SceneList::MAINMENU);
}
}
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
//
}
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
//
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,45 +19,61 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CLEANUP_HPP_
#define CLEANUP_HPP_
#include "base_scene.hpp" //network
#include "button.hpp" #include "udp_network_utility.hpp"
//graphics & ui
#include "image.hpp" #include "image.hpp"
#include "text_line.hpp" #include "raster_font.hpp"
#include "button.hpp"
#include "frame_rate.hpp"
#include "SDL2/SDL_ttf.h" //client
#include "base_scene.hpp"
#include "character.hpp"
//APIs
#include "lua/lua.hpp"
//std namespace
#include <chrono> #include <chrono>
class DisconnectedScreen : public BaseScene { class CleanUp : public BaseScene {
public: public:
//Public access members //Public access members
DisconnectedScreen(); CleanUp(lua_State*, UDPNetworkUtility&, CharacterMap&);
~DisconnectedScreen(); ~CleanUp();
void RenderFrame(SDL_Renderer* renderer) override;
protected: protected:
//frame phases //Frame loop
void FrameStart() override; void Update(double delta);
void Update() override; void RenderFrame();
void FrameEnd() override; void Render(SDL_Surface* const);
//input events //Event handlers
void MouseMotion(SDL_MouseMotionEvent const& event) override; void QuitEvent();
void MouseButtonDown(SDL_MouseButtonEvent const& event) override; void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const& event) override; void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseWheel(SDL_MouseWheelEvent const& event) override; void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const& event) override; void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const& event) override; void KeyUp(SDL_KeyboardEvent const&);
//graphics //shared parameters
lua_State* lua = nullptr;
UDPNetworkUtility& network;
CharacterMap& characterMap;
//graphics & ui
Image image; Image image;
TTF_Font* font = nullptr; RasterFont font;
Button backButton; Button backButton;
TextLine textLine; FrameRate fps;
//auto return //auto return
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
}; };
#endif
-77
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@@ -1,77 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "combat.hpp"
//Public access members
Combat::Combat(int* const argClientIndex, int* const argAccountIndex) {
//
}
Combat::~Combat() {
//
}
void Combat::RenderFrame(SDL_Renderer* renderer) {
//
}
//frame phases
void Combat::FrameStart() {
//
}
void Combat::Update() {
//
}
void Combat::FrameEnd() {
//
}
//input events
void Combat::QuitEvent() {
//
}
void Combat::MouseMotion(SDL_MouseMotionEvent const& event) {
//
}
void Combat::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//
}
void Combat::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//
}
void Combat::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void Combat::KeyDown(SDL_KeyboardEvent const& event) {
//
}
void Combat::KeyUp(SDL_KeyboardEvent const& event) {
//
}
-48
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@@ -1,48 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_scene.hpp"
class Combat: public BaseScene {
public:
//Public access members
Combat(int* const argClientIndex, int* const argAccountIndex);
~Combat();
void RenderFrame(SDL_Renderer* renderer) override;
private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
};
-134
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@@ -1,134 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "disconnected_screen.hpp"
#include "channels.hpp"
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <sstream>
#include <stdexcept>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//-------------------------
//Public access members
//-------------------------
DisconnectedScreen::DisconnectedScreen() {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
//TODO: (1) resource tool, to prevent reloading like this
image.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
backButton.SetText(GetRenderer(), font, WHITE, "Back");
//set the button positions
backButton.SetX(50);
backButton.SetY(50);
//set the disconnection message text
textLine.SetX(50);
textLine.SetY(30);
textLine.SetText(GetRenderer(), font, WHITE, config["client.disconnectMessage"]);
//full reset
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
//auto return
startTick = std::chrono::steady_clock::now();
}
DisconnectedScreen::~DisconnectedScreen() {
TTF_CloseFont(font);
}
//-------------------------
//Frame loop
//-------------------------
void DisconnectedScreen::FrameStart() {
//
}
void DisconnectedScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetSceneSignal(SceneSignal::MAINMENU);
}
//Eat incoming packets
while(UDPNetworkUtility::GetSingleton().Receive());
}
void DisconnectedScreen::FrameEnd() {
//
}
void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) {
backButton.DrawTo(renderer);
textLine.DrawTo(renderer);
}
//-------------------------
//Event handlers
//-------------------------
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& event) {
backButton.MouseMotion(event);
}
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& event) {
backButton.MouseButtonDown(event);
}
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::MAINMENU);
}
}
void DisconnectedScreen::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU);
break;
}
}
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& event) {
//
}
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/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_combat.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
InCombat::InCombat(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{
/* //setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&buttonImage);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + buttonImage.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
//request a sync
RequestSynchronize();
*/
//debug
//
}
InCombat::~InCombat() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InCombat::FrameStart() {
//
}
void InCombat::Update(double delta) {
//suck in and process all waiting packets
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
free(static_cast<void*>(packetBuffer));
//TODO: more
}
void InCombat::FrameEnd() {
//
}
void InCombat::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InCombat::Render(SDL_Surface* const screen) {
//TODO: draw the background
//TODO: draw the characters
//TODO: draw the enemies
//TODO: draw the UI
}
//-------------------------
//Event handlers
//-------------------------
void InCombat::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
SetNextScene(SceneList::QUIT);
}
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
//
}
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
//
}
//-------------------------
//Network handlers
//-------------------------
void InCombat::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket);
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InCombat: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
void InCombat::HandleDisconnect(SerialPacket* const) {
SetNextScene(SceneList::CLEANUP);
}
//TODO: more network handlers
//-------------------------
//Server control
//-------------------------
void InCombat::RequestSynchronize() {
ClientPacket newPacket;
//request a sync
newPacket.type = SerialPacketType::SYNCHRONIZE;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::SendPlayerUpdate() {
CharacterPacket newPacket;
//pack the packet
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.characterIndex = characterIndex;
//handle, avatar
newPacket.accountIndex = accountIndex;
// newPacket.roomIndex = localCharacter->roomIndex;
// newPacket.origin = localCharacter->origin;
// newPacket.motion = localCharacter->motion;
// newPacket.stats = localCharacter->stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::RequestDisconnect() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::RequestShutdown() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
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/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef INCOMBAT_HPP_
#define INCOMBAT_HPP_
//network
#include "udp_network_utility.hpp"
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//common
#include "config_utility.hpp"
#include "frame_rate.hpp"
#include "character.hpp"
//client
#include "base_scene.hpp"
class InCombat : public BaseScene {
public:
//Public access members
InCombat(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~InCombat();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Network handlers
void HandlePacket(SerialPacket* const);
void HandleDisconnect(SerialPacket* const);
//Server control
void RequestSynchronize();
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutdown();
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
CharacterMap& characterMap;
//graphics
//TODO: graphics
//UI
//TODO: UI
FrameRate fps;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{
//register the pager
lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
lua_pushlightuserdata(lua, &pager);
lua_settable(L, LUA_REGISTRYINDEX);
//register the tilesheet
lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
lua_pushlightuserdata(lua, &tileSheet);
lua_settable(L, LUA_REGISTRYINDEX);
//setup the component objecrs
pager.SetLuaState(lua);
//get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "fonts");
std::string fonts = lua_tostring(lua, -1);
lua_getfield(lua, -2, "interface");
std::string interface = lua_tostring(lua, -1);
lua_getfield(lua, -3, "sprites");
std::string sprites = lua_tostring(lua, -1);
lua_getfield(lua, -4, "scripts");
std::string scripts = lua_tostring(lua, -1);
lua_pop(lua, 6);
//run the additional scripts
if (luaL_dofile(lua, (scripts + "in_world.lua").c_str())) {
throw(std::runtime_error(std::string() + "Failed to run in_world.lua: " + lua_tostring(lua, -1) ));
}
//setup the utility objects
buttonImage.LoadSurface(interface + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(fonts + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&buttonImage);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + buttonImage.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
//entities
character.GetSprite()->LoadSurface(sprites + "elliot2.bmp", 4, 4);
character.SetBoundingBox({0, 0,
character.GetSprite()->GetImage()->GetClipW(),
character.GetSprite()->GetImage()->GetClipH()
});
//-------------------------
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: add the tilesheet to the map system?
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
//request a sync
RequestSynchronize();
//debug
//
}
InWorld::~InWorld() {
//unregister the map components
lua_pushstring(lua, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
lua_pushstring(lua, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
lua_pushnil(lua);
lua_settable(lua, LUA_REGISTRYINDEX);
lua_pushnil(lua);
lua_settable(lua, LUA_REGISTRYINDEX);
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update(double delta) {
//suck in and process all waiting packets
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
free(static_cast<void*>(packetBuffer));
//update the characters
for (auto& it : characterMap) {
it.second.Update(delta);
}
//TODO: Check collisions here
//check for collisions with the map
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
const int xCount = character.GetBoundingBox().w / wallBounds.w + 1;
const int yCount = character.GetBoundingBox().h / wallBounds.h + 1;
for (int i = -1; i <= xCount; ++i) {
for (int j = -1; j <= yCount; ++j) {
//set the wall's position
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, character.GetOrigin().x);
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, character.GetOrigin().y);
if (!pager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
continue;
}
if ((character.GetOrigin() + character.GetBoundingBox()).CheckOverlap(wallBounds)) {
character.SetOrigin(character.GetOrigin() - (character.GetMotion() * delta));
character.SetMotion({0,0});
character.CorrectSprite();
}
}
}
//update the camera
if(localCharacter) {
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
//check the map
UpdateMap();
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
// SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw characters
for (auto& it : characterMap) {
//BUG: #29 drawing order according to Y origin
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
SetNextScene(SceneList::QUIT);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestDisconnect();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestShutDown();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
if (!localCharacter) {
return;
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_LEFT:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_RIGHT:
motion.x += CHARACTER_WALKING_SPEED;
break;
case SDLK_UP:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_DOWN:
motion.y += CHARACTER_WALKING_SPEED;
break;
default:
return;
}
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
if (!localCharacter) {
return;
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
//NOTE: The use of min/max here are to prevent awkward movements
case SDLK_LEFT:
motion.x = std::min(motion.x + CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_RIGHT:
motion.x = std::max(motion.x - CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_UP:
motion.y = std::min(motion.y + CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_DOWN:
motion.y = std::max(motion.y - CHARACTER_WALKING_SPEED, 0.0);
break;
default:
return;
}
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
//-------------------------
//Network handlers
//-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket);
break;
case SerialPacketType::CHARACTER_NEW:
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_UPDATE:
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
SetNextScene(SceneList::CLEANUP);
}
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
throw(std::runtime_error("Cannot create duplicate characters"));
}
//create the character object
Character& newCharacter = characterMap[argPacket->characterIndex];
//fill out the character's members
newCharacter.SetHandle(argPacket->handle);
newCharacter.SetAvatar(argPacket->avatar);
newCharacter.GetSprite()->LoadSurface(config["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
newCharacter.SetOrigin(argPacket->origin);
newCharacter.SetMotion(argPacket->motion);
(*newCharacter.GetStats()) = argPacket->stats;
//bookkeeping code
newCharacter.CorrectSprite();
//catch this client's player object
if (argPacket->accountIndex == accountIndex && !localCharacter) {
characterIndex = argPacket->characterIndex;
localCharacter = &newCharacter;
//setup the camera
//TODO: move this?
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//center on the player's character
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
}
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
//catch this client's player object
if (argPacket->characterIndex == characterIndex) {
characterIndex = -1;
localCharacter = nullptr;
}
characterMap.erase(argPacket->characterIndex);
}
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
HandleCharacterNew(argPacket);
return;
}
Character& character = characterMap[argPacket->characterIndex];
//other characters moving
if (argPacket->characterIndex != characterIndex) {
character.SetOrigin(argPacket->origin);
character.SetMotion(argPacket->motion);
character.CorrectSprite();
}
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadRegion(argPacket->x, argPacket->y);
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
//-------------------------
//Server control
//-------------------------
void InWorld::RequestSynchronize() {
ClientPacket newPacket;
//request a sync
newPacket.type = SerialPacketType::SYNCHRONIZE;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
//TODO: location, range for sync request
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendPlayerUpdate() {
CharacterPacket newPacket;
//pack the packet
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.characterIndex = characterIndex;
//NOTE: omitting the handle and avatar here
newPacket.accountIndex = accountIndex;
newPacket.roomIndex = 0; //TODO: room index
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
newPacket.stats = *localCharacter->GetStats();
//TODO: gameplay components: equipment, items, buffs, debuffs
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestDisconnect() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestShutDown() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestRegion(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
//-------------------------
//Utilities
//-------------------------
//TODO: convert this into a more generic function?; using parameters for the bounds
void InWorld::UpdateMap() {
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
//check if the region is outside of this area
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
//clunky, but the alternative was time consuming
int tmpX = it->GetX();
int tmpY = it->GetY();
++it;
regionPager.UnloadRegion(tmpX, tmpY);
continue;
}
++it;
}
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
RequestRegion(0, i, j);
}
}
}
}
+131
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@@ -0,0 +1,131 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef INWORLD_HPP_
#define INWORLD_HPP_
//map stuff
#include "tile_sheet.hpp"
#include "region_pager_lua.hpp"
//networking
#include "udp_network_utility.hpp"
//graphics & ui
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//utilities
#include "frame_rate.hpp"
#include "timer.hpp"
//client
#include "base_scene.hpp"
#include "character.hpp"
//APIs
#include "lua/lua.hpp"
//STL
#include <map>
class InWorld : public BaseScene {
public:
//Public access members
InWorld(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~InWorld();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Network handlers
void HandlePacket(SerialPacket* const);
void HandleDisconnect(SerialPacket* const);
void HandleCharacterNew(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterUpdate(CharacterPacket* const);
void HandleRegionContent(RegionPacket* const);
//Server control
void RequestSynchronize();
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutDown();
void RequestRegion(int roomIndex, int x, int y);
//utilities
void UpdateMap();
//TODO: Streamline this with lua
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
CharacterMap& characterMap;
//graphics
Image buttonImage;
RasterFont font;
TileSheet tileSheet;
//map
RegionPagerBase regionPager;
//UI
Button disconnectButton;
Button shutDownButton;
//TODO: Review the camera
struct {
struct {
int x, y;
}origin, margin;
}camera;
FrameRate fps;
//game
Character* localCharacter = nullptr;
};
#endif
+161 -304
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -22,88 +22,64 @@
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "utility.hpp"
#include <cstring>
#include <stdexcept> #include <stdexcept>
#include <sstream>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex): LobbyMenu::LobbyMenu(lua_State* L, UDPNetworkUtility& aNetwork):
clientIndex(*argClientIndex), lua(L),
accountIndex(*argAccountIndex) network(aNetwork)
{ {
//preemptive reset //get the config info
clientIndex = -1; lua_getglobal(lua, "config");
accountIndex = -1; lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "interface");
lua_getfield(lua, -2, "fonts");
std::string interfaceDir = lua_tostring(lua, -2);
std::string fontsDir = lua_tostring(lua, -1);
lua_pop(lua, 4);
//setup the utility objects //setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png"); image.LoadSurface(interfaceDir + "button_menu.bmp");
font = TTF_OpenFont(config["client.font"].c_str(), 12); image.SetClipH(image.GetClipH()/3);
font.LoadSurface(fontsDir + "pk_white_8.bmp");
//check that the font loaded //pass the utility objects
if (!font) { search.SetImage(&image);
std::ostringstream msg; search.SetFont(&font);
msg << "Failed to load a font file; " << SDL_GetError(); join.SetImage(&image);
throw(std::runtime_error(msg.str())); join.SetFont(&font);
} back.SetImage(&image);
back.SetFont(&font);
//setup the buttons //set the button positions
searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture()); search.SetX(50);
searchButton.SetText(GetRenderer(), font, WHITE, "Search"); search.SetY(50 + image.GetClipH() * 0);
joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture()); join.SetX(50);
joinButton.SetText(GetRenderer(), font, WHITE, "Join"); join.SetY(50 + image.GetClipH() * 1);
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture()); back.SetX(50);
backButton.SetText(GetRenderer(), font, WHITE, "Back"); back.SetY(50 + image.GetClipH() * 2);
//set the button positions (assumed) //set the button texts
searchButton.SetX(50); search.SetText("Search");
searchButton.SetY(50); join.SetText("Join");
joinButton.SetX(50); back.SetText("Back");
joinButton.SetY(70);
backButton.SetX(50);
backButton.SetY(90);
//setup the text fields //set the server list's position
username.SetText(GetRenderer(), font, WHITE, config["client.username"]); listBox = {300, 50, 200, font.GetCharH()};
password.SetText(GetRenderer(), font, WHITE, config["client.password"]);
handle.SetText(GetRenderer(), font, WHITE, config["client.handle"]);
avatar.SetText(GetRenderer(), font, WHITE, config["client.avatar"]);
username.SetBounds(BoundingBox{0, 0, 300, 20}); //BUGFIX: Eat incoming packets
password.SetBounds(BoundingBox{0, 0, 300, 20});
handle.SetBounds(BoundingBox{0, 0, 300, 20});
avatar.SetBounds(BoundingBox{0, 0, 300, 20});
username.SetX(50);
username.SetY(110);
password.SetX(50);
password.SetY(130);
handle.SetX(50);
handle.SetY(150);
avatar.SetX(50);
avatar.SetY(170);
//pseudo-list selection
//TODO: move this into the UI library?
boundingBox = {300, 50, 200, 12};
//hacked together a highlight box
highlightImage.Create(GetRenderer(), 300, 12, {49, 150, 5, 255});
//Eat incoming packets
while(network.Receive()); while(network.Receive());
//Initial broadcast
SendBroadcastRequest();
} }
LobbyMenu::~LobbyMenu() { LobbyMenu::~LobbyMenu() {
TTF_CloseFont(font); //
} }
//------------------------- //-------------------------
@@ -114,48 +90,48 @@ void LobbyMenu::FrameStart() {
// //
} }
void LobbyMenu::Update() { void LobbyMenu::Update(double delta) {
//suck in and process all waiting packets //suck in and process all waiting packets
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]); SerialPacket* packetBuffer = new SerialPacket();
while(network.Receive(packetBuffer)) { while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer); HandlePacket(packetBuffer);
} }
delete reinterpret_cast<char*>(packetBuffer); delete packetBuffer;
} }
void LobbyMenu::FrameEnd() { void LobbyMenu::FrameEnd() {
// //
} }
void LobbyMenu::RenderFrame(SDL_Renderer* renderer) { void LobbyMenu::Render(SDL_Surface* const screen) {
//TODO: (2) I need a proper UI system for the entire client and the editor //TODO: I need a proper UI system for the entire client and the editor
//UI //UI
searchButton.DrawTo(renderer); search.DrawTo(screen);
joinButton.DrawTo(renderer); join.DrawTo(screen);
backButton.DrawTo(renderer); back.DrawTo(screen);
username.DrawTo(renderer); //TODO: draw headers for the server list
password.DrawTo(renderer); for (int i = 0; i < serverInfo.size(); i++) {
handle.DrawTo(renderer);
avatar.DrawTo(renderer);
//TODO: (3) draw headers for the server list
//TODO: (3) ping/delay displayed in the server list
for (int i = 0; i < serverVector.size(); i++) {
//draw the selected server's highlight //draw the selected server's highlight
if (selection == &serverVector[i]) { if (selection == &serverInfo[i]) {
highlightImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i); SDL_Rect r = listBox;
r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
} }
//draw the server's info //draw the server name
serverVector[i].nameImage.SetX(boundingBox.x); font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
serverVector[i].nameImage.SetY(boundingBox.y + boundingBox.h * i);
serverVector[i].nameImage.DrawTo(renderer);
serverVector[i].playerCountImage.SetX(boundingBox.x+276); //draw the player count
serverVector[i].playerCountImage.SetY(boundingBox.y + boundingBox.h * i); font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
serverVector[i].playerCountImage.DrawTo(renderer);
//compatible?
if (!serverInfo[i].compatible) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
}
//TODO: ping/delay?
} }
} }
@@ -163,262 +139,143 @@ void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
//Event handlers //Event handlers
//------------------------- //-------------------------
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& event) { void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
searchButton.MouseMotion(event); search.MouseMotion(motion);
joinButton.MouseMotion(event); join.MouseMotion(motion);
backButton.MouseMotion(event); back.MouseMotion(motion);
} }
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) { void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
searchButton.MouseButtonDown(event); search.MouseButtonDown(button);
joinButton.MouseButtonDown(event); join.MouseButtonDown(button);
backButton.MouseButtonDown(event); back.MouseButtonDown(button);
if (username.MouseButtonDown(event)) {
//GUI trick
if (!username.GetText().compare(config["client.username"])) {
username.SetText(GetRenderer(), font, WHITE, "");
}
SDL_StartTextInput();
}
if (password.MouseButtonDown(event)) {
//GUI trick
if (!password.GetText().compare(config["client.password"])) {
password.SetText(GetRenderer(), font, WHITE, "");
}
SDL_StartTextInput();
}
if (handle.MouseButtonDown(event)) {
//GUI trick
if (!handle.GetText().compare(config["client.handle"])) {
handle.SetText(GetRenderer(), font, WHITE, "");
}
SDL_StartTextInput();
}
if (avatar.MouseButtonDown(event)) {
//GUI trick
if (!avatar.GetText().compare(config["client.avatar"])) {
avatar.SetText(GetRenderer(), font, WHITE, "");
}
SDL_StartTextInput();
}
} }
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) { void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (searchButton.MouseButtonUp(event) == Button::State::RELEASED) { //prep
SendBroadcastRequest(); lua_getglobal(lua, "config");
}
if (joinButton.MouseButtonUp(event) == Button::State::RELEASED && selection && selection->compatible) { if (search.MouseButtonUp(button) == Button::State::HOVER) {
SendJoinRequest(); //get the set parameters
} lua_getfield(lua, -1, "server");
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) { lua_getfield(lua, -1, "host");
SetSceneSignal(SceneSignal::MAINMENU); lua_getfield(lua, -2, "port");
//broadcast to the network, or a specific server
SerialPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST;
network.SendTo(lua_tostring(lua, -2), lua_tointeger(lua, -1), &packet);
//reset the server list
serverInfo.clear();
selection = nullptr;
//clear the parameters
lua_pop(lua, 3);
} }
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
//get the parameters
lua_getfield(lua, -1, "client");
lua_getfield(lua, -1, "username");
//pack the packet
ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST;
strncpy(packet.username, lua_tostring(lua, -1), PACKET_STRING_SIZE);
//join the selected server
network.SendTo(&selection->address, &packet);
selection = nullptr;
//clear the parameters
lua_pop(lua, 2);
}
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
else if (
//has the user selected a server on the list? //has the user selected a server on the list?
BoundingBox tmpBox = boundingBox; //TODO: replace with regular collision checker
tmpBox.h *= serverVector.size(); //within the list bounds button.x > listBox.x &&
if (tmpBox.CheckOverlap({event.x, event.y})) { button.x < listBox.x + listBox.w &&
//NOTE: this memory trick requires a vector button.y > listBox.y &&
selection = &serverVector[(event.y - boundingBox.y)/boundingBox.h]; button.y < listBox.y + listBox.h * serverInfo.size()
) {
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
} }
else { else {
selection = nullptr; selection = nullptr;
} }
//clear the parameters
lua_pop(lua, 1);
} }
void LobbyMenu::MouseWheel(SDL_MouseWheelEvent const& event) { void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
// //
} }
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& event) { void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
switch(event.keysym.sym) {
case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU);
break;
case SDLK_BACKSPACE:
//easier than mucking about with SDL_TextEditEvent
if (username.GetFocus()) {
username.PopChars(GetRenderer(), font, WHITE, 1);
}
if (password.GetFocus()) {
password.PopChars(GetRenderer(), font, WHITE, 1);
}
if (handle.GetFocus()) {
handle.PopChars(GetRenderer(), font, WHITE, 1);
}
if (avatar.GetFocus()) {
avatar.PopChars(GetRenderer(), font, WHITE, 1);
}
break;
}
}
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& event) {
// //
} }
void LobbyMenu::TextInput(SDL_TextInputEvent const& event) {
if (username.GetFocus()) {
username.PushText(GetRenderer(), font, WHITE, std::string(event.text));
}
if (password.GetFocus()) {
password.PushText(GetRenderer(), font, WHITE, std::string(event.text));
}
if (handle.GetFocus()) {
handle.PushText(GetRenderer(), font, WHITE, std::string(event.text));
}
if (avatar.GetFocus()) {
avatar.PushText(GetRenderer(), font, WHITE, std::string(event.text));
}
}
//------------------------- //-------------------------
//Network handlers //Network handlers
//------------------------- //-------------------------
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) { void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) { switch(argPacket->type) {
//responses
case SerialPacketType::BROADCAST_RESPONSE: case SerialPacketType::BROADCAST_RESPONSE:
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket)); HandleBroadcastResponse(dynamic_cast<ServerPacket*>(argPacket));
break; break;
case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::JOIN_RESPONSE:
HandleJoinResponse(static_cast<ClientPacket*>(argPacket)); HandleJoinResponse(dynamic_cast<ClientPacket*>(argPacket));
break; break;
case SerialPacketType::LOGIN_RESPONSE:
HandleLoginResponse(static_cast<ClientPacket*>(argPacket));
break;
//rejections
case SerialPacketType::JOIN_REJECTION:
HandleJoinRejection(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::LOGIN_REJECTION:
HandleLoginRejection(static_cast<TextPacket*>(argPacket));
break;
//handle errors //handle errors
default: { default:
std::ostringstream msg; throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
msg << "Unknown SerialPacketType encountered in LobbyMenu: " << static_cast<int>(argPacket->type);
throw(std::runtime_error( msg.str() ));
}
break; break;
} }
} }
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) { void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data //extract the data
ServerInfo newServer; ServerInformation server;
server.address = argPacket->srcAddress;
server.name = argPacket->name;
server.playerCount = argPacket->playerCount;
server.version = argPacket->version;
newServer.address = argPacket->srcAddress; //Checking compatibility
newServer.name = argPacket->name; server.compatible = server.version == NETWORK_VERSION;
newServer.playerCount = argPacket->playerCount;
newServer.version = argPacket->version;
newServer.compatible = newServer.version == NETWORK_VERSION;
//push //push
serverVector.push_back(newServer); serverInfo.push_back(server);
//BUGFIX: since TextLine lacks the memory management of Image, I'll wait until after the line is in the vector to handle these
//fancy colors
SDL_Color color;
if (newServer.compatible) {
color = {255, 255, 255, 255};
}
else {
color = {255, 0, 0, 255};
}
//fancy itoa
auto itoa_base10 = [](int i) -> std::string {
char str[20];
sprintf(str, "%d", i);
return std::string(str);
};
//text graphics
serverVector.back().nameImage.SetText(GetRenderer(), font, color, newServer.name);
serverVector.back().playerCountImage.SetText(GetRenderer(), font, color, itoa_base10(newServer.playerCount));
} }
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) { void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
//save the server's data lua_getglobal(lua, "config");
clientIndex = argPacket->clientIndex; lua_getfield(lua, -1, "client");
network.Bind(argPacket->srcAddress, Channels::SERVER); lua_getfield(lua, -1, "handle");
lua_getfield(lua, -2, "avatar");
//request login data lua_pushinteger(lua, argPacket->clientIndex);
SendLoginRequest(); lua_pushinteger(lua, argPacket->accountIndex);
} lua_setfield(lua, -5, "accountIndex");
lua_setfield(lua, -4, "clientIndex");
void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) { network.Bind(&argPacket->srcAddress, Channels::SERVER);
if (argPacket->clientIndex != clientIndex) { SetNextScene(SceneList::INWORLD);
throw(std::runtime_error("Client index invalid during login"));
} //send this player's character info
accountIndex = argPacket->accountIndex; CharacterPacket newPacket;
SetSceneSignal(SceneSignal::WORLD); newPacket.type = SerialPacketType::CHARACTER_NEW;
} strncpy(newPacket.handle, lua_tostring(lua, -2), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, lua_tostring(lua, -1), PACKET_STRING_SIZE);
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) { newPacket.accountIndex = argPacket->accountIndex;
//NOTE: NEVER HAPPENS network.SendTo(Channels::SERVER, &newPacket);
throw(std::runtime_error("HandleJoinRejection"));
} lua_pop(lua, 4);
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
config["client.disconnectMessage"] = std::string() + "Join request rejected: " + argPacket->text;
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
//avoid crashes from the heartbeat system
ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(argPacket->srcAddress, &newPacket);
}
//-------------------------
//server control
//-------------------------
void LobbyMenu::SendBroadcastRequest() {
//broadcast to the home server, and to the LAN
ClientPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST;
network.SendTo(config["server.home"].c_str(), config.Int("server.port"), &packet);
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list
serverVector.clear();
selection = nullptr;
}
void LobbyMenu::SendJoinRequest() {
//BUG: 101 received in LobbyMenu on failed join
//pack the packet
ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST;
//join the selected server
network.SendTo(selection->address, &packet);
selection = nullptr;
}
void LobbyMenu::SendLoginRequest() {
//NOTE: high cohesion
//TODO: (9) have a separate login screen
ClientPacket packet;
packet.type = SerialPacketType::LOGIN_REQUEST;
packet.clientIndex = clientIndex;
strncpy(packet.username, username.GetText().c_str(), PACKET_STRING_SIZE+1);
network.SendTo(Channels::SERVER, &packet);
//TODO: remove
config["client.username"] = username.GetText();
config["client.password"] = password.GetText();
config["client.handle"] = handle.GetText();
config["client.avatar"] = avatar.GetText();
} }
+36 -57
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,77 +19,64 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef LOBBYMENU_HPP_
#define LOBBYMENU_HPP_
//graphics & ui //graphics & ui
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
#include "bounding_box.hpp"
#include "text_field.hpp"
#include "text_line.hpp"
#include "SDL2/SDL_ttf.h"
//utilities //utilities
#include "config_utility.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
//APIs
#include "lua/lua.hpp"
//STL //STL
#include <vector> #include <vector>
class LobbyMenu : public BaseScene { class LobbyMenu : public BaseScene {
public: public:
//Public access members //Public access members
LobbyMenu(int* const argClientIndex, int* const argAccountIndex); LobbyMenu(lua_State*, UDPNetworkUtility&);
~LobbyMenu(); ~LobbyMenu();
void RenderFrame(SDL_Renderer* renderer) override;
protected: protected:
//frame phases //Frame loop
void FrameStart() override; void FrameStart();
void Update() override; void Update(double delta);
void FrameEnd() override; void FrameEnd();
void Render(SDL_Surface* const);
//input events //Event handlers
void MouseMotion(SDL_MouseMotionEvent const& event) override; void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const& event) override; void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const& event) override; void MouseButtonUp(SDL_MouseButtonEvent const&);
void MouseWheel(SDL_MouseWheelEvent const& event) override; void KeyDown(SDL_KeyboardEvent const&);
void KeyDown(SDL_KeyboardEvent const& event) override; void KeyUp(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const& event) override;
void TextInput(SDL_TextInputEvent const& event) override;
//Network handlers //Network handlers
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
void HandleBroadcastResponse(ServerPacket* const); void HandleBroadcastResponse(ServerPacket* const);
void HandleJoinResponse(ClientPacket* const); void HandleJoinResponse(ClientPacket* const);
void HandleLoginResponse(ClientPacket* const);
void HandleJoinRejection(TextPacket* const);
void HandleLoginRejection(TextPacket* const);
//server control
void SendBroadcastRequest();
void SendJoinRequest();
void SendLoginRequest();
//shared parameters //shared parameters
ConfigUtility& config = ConfigUtility::GetSingleton(); lua_State* lua = nullptr;
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton(); UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
//define the list object //members
struct ServerInfo { Image image;
//graphics RasterFont font;
TextLine nameImage; Button search;
TextLine playerCountImage; Button join;
Button back;
//networking //server list
struct ServerInformation {
IPaddress address; IPaddress address;
std::string name; std::string name;
int playerCount; int playerCount;
@@ -97,20 +84,12 @@ protected:
bool compatible; bool compatible;
}; };
//members std::vector<ServerInformation> serverInfo;
Image buttonImage;
Image highlightImage;
TTF_Font* font = nullptr;
Button searchButton;
Button joinButton;
Button backButton;
TextField username;
TextField password;
TextField handle;
TextField avatar;
std::vector<ServerInfo> serverVector; //a terrible hack, forgive me
ServerInfo* selection = nullptr; //TODO: I'd love a proper gui system for this
SDL_Rect listBox;
BoundingBox boundingBox; ServerInformation* selection = nullptr;
}; };
#endif
+52 -71
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,64 +21,54 @@
*/ */
#include "main_menu.hpp" #include "main_menu.hpp"
#include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
MainMenu::MainMenu() { MainMenu::MainMenu(lua_State* L): lua(L) {
ConfigUtility& config = ConfigUtility::GetSingleton(); //get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "interface");
lua_getfield(lua, -2, "fonts");
std::string interfaceDir = lua_tostring(lua, -2);
std::string fontsDir = lua_tostring(lua, -1);
lua_pop(lua, 4);
//setup the utility objects //setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png"); image.LoadSurface(interfaceDir + "button_menu.bmp");
font = TTF_OpenFont(config["client.font"].c_str(), 12); image.SetClipH(image.GetClipH()/3);
font.LoadSurface(fontsDir + "pk_white_8.bmp");
//check that the font loaded //pass the utility objects
if (!font) { startButton.SetImage(&image);
std::ostringstream msg; startButton.SetFont(&font);
msg << "Failed to load a font file; " << SDL_GetError(); optionsButton.SetImage(&image);
throw(std::runtime_error(msg.str())); optionsButton.SetFont(&font);
} quitButton.SetImage(&image);
quitButton.SetFont(&font);
//setup the buttons
startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
startButton.SetText(GetRenderer(), font, WHITE, "Start");
optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
optionsButton.SetText(GetRenderer(), font, WHITE, "Options");
quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
quitButton.SetText(GetRenderer(), font, WHITE, "Quit");
//set the button positions //set the button positions
startButton.SetX(50); startButton.SetX(50);
startButton.SetY(50 + 20 * 0); startButton.SetY(50 + image.GetClipH() * 0);
optionsButton.SetX(50); optionsButton.SetX(50);
optionsButton.SetY(50 + 20 * 1); optionsButton.SetY(50 + image.GetClipH() * 1);
quitButton.SetX(50); quitButton.SetX(50);
quitButton.SetY(50 + 20 * 2); quitButton.SetY(50 + image.GetClipH() * 2);
//text box //set the button texts
int h = -1; startButton.SetText("Start");
SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h); optionsButton.SetText("Options");
quitButton.SetText("Quit");
textBox.SetX(50);
textBox.SetY(h-100);
textBox.PushLine(GetRenderer(), font, WHITE, "Thanks for playing!");
textBox.PushLine(GetRenderer(), font, WHITE, "You can get the latest version at: ");
textBox.PushLine(GetRenderer(), font, WHITE, "krgamestudios.com"); //TODO: (9) click to open the website/update
//debug //debug
// //
} }
MainMenu::~MainMenu() { MainMenu::~MainMenu() {
TTF_CloseFont(font); //
} }
//------------------------- //-------------------------
@@ -89,7 +79,7 @@ void MainMenu::FrameStart() {
// //
} }
void MainMenu::Update() { void MainMenu::Update(double delta) {
// //
} }
@@ -97,54 +87,45 @@ void MainMenu::FrameEnd() {
// //
} }
void MainMenu::RenderFrame(SDL_Renderer* renderer) { void MainMenu::Render(SDL_Surface* const screen) {
startButton.DrawTo(renderer); startButton.DrawTo(screen);
optionsButton.DrawTo(renderer); optionsButton.DrawTo(screen);
quitButton.DrawTo(renderer); quitButton.DrawTo(screen);
textBox.DrawTo(renderer);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& event) { void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
startButton.MouseMotion(event); startButton.MouseMotion(motion);
optionsButton.MouseMotion(event); optionsButton.MouseMotion(motion);
quitButton.MouseMotion(event); quitButton.MouseMotion(motion);
} }
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) { void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
startButton.MouseButtonDown(event); startButton.MouseButtonDown(button);
optionsButton.MouseButtonDown(event); optionsButton.MouseButtonDown(button);
quitButton.MouseButtonDown(event); quitButton.MouseButtonDown(button);
} }
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) { void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//TODO: (2) Buttons should only register as "selected" when the left button is used if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
if (startButton.MouseButtonUp(event) == Button::State::RELEASED) { SetNextScene(SceneList::INWORLD);
SetSceneSignal(SceneSignal::LOBBYMENU);
} }
if (optionsButton.MouseButtonUp(event) == Button::State::RELEASED) { if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
SetSceneSignal(SceneSignal::OPTIONSMENU); SetNextScene(SceneList::OPTIONSMENU);
} }
if (quitButton.MouseButtonUp(event) == Button::State::RELEASED) { if (quitButton.MouseButtonUp(button) == Button::State::HOVER &&
button.button & SDL_BUTTON_LMASK) {
QuitEvent(); QuitEvent();
} }
} }
void MainMenu::MouseWheel(SDL_MouseWheelEvent const& event) { void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
// //
} }
void MainMenu::KeyDown(SDL_KeyboardEvent const& event) { void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
void MainMenu::KeyUp(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
+27 -23
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,42 +19,46 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef MAINMENU_HPP_
#define MAINMENU_HPP_
#include "base_scene.hpp" #include "base_scene.hpp"
#include "button.hpp"
#include "image.hpp"
#include "text_box.hpp"
#include "SDL2/SDL_ttf.h" #include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "lua/lua.hpp"
class MainMenu : public BaseScene { class MainMenu : public BaseScene {
public: public:
//Public access members //Public access members
MainMenu(); MainMenu(lua_State* L);
~MainMenu(); ~MainMenu();
void RenderFrame(SDL_Renderer* renderer) override;
protected: protected:
//frame phases //Frame loop
void FrameStart() override; void FrameStart();
void Update() override; void Update(double delta);
void FrameEnd() override; void FrameEnd();
void Render(SDL_Surface* const);
//input events //Event handlers
void MouseMotion(SDL_MouseMotionEvent const& event) override; void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const& event) override; void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const& event) override; void MouseButtonUp(SDL_MouseButtonEvent const&);
void MouseWheel(SDL_MouseWheelEvent const& event) override; void KeyDown(SDL_KeyboardEvent const&);
void KeyDown(SDL_KeyboardEvent const& event) override; void KeyUp(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const& event) override;
//shared parameters
lua_State* lua = nullptr;
//members //members
Image buttonImage; Image image;
TTF_Font* font = nullptr; RasterFont font;
Button startButton; Button startButton;
Button optionsButton; Button optionsButton;
Button quitButton; Button quitButton;
TextBox textBox;
}; };
#endif
+6 -1
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@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. .. ../entities ../../common/debugging ../../common/global_defines ../../common/network ../../common/network/packet_types ../../common/utilities ../../TurtleGUI ../../TurtleMap INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet ../../common/network/serial ../../common/ui ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+37 -49
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,47 +21,41 @@
*/ */
#include "options_menu.hpp" #include "options_menu.hpp"
#include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
OptionsMenu::OptionsMenu() { OptionsMenu::OptionsMenu(lua_State* L): lua(L) {
ConfigUtility& config = ConfigUtility::GetSingleton(); //get the config info
lua_getglobal(lua, "config");
lua_getfield(lua, -1, "dir");
lua_getfield(lua, -1, "interface");
lua_getfield(lua, -2, "fonts");
std::string interfaceDir = lua_tostring(lua, -2);
std::string fontsDir = lua_tostring(lua, -1);
lua_pop(lua, 4);
//setup the utility objects //setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png"); image.LoadSurface(interfaceDir + "button_menu.bmp");
font = TTF_OpenFont(config["client.font"].c_str(), 12); image.SetClipH(image.GetClipH()/3);
font.LoadSurface(fontsDir + "pk_white_8.bmp");
//check that the font loaded //pass the utility objects
if (!font) { backButton.SetImage(&image);
std::ostringstream msg; backButton.SetFont(&font);
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
backButton.SetText(GetRenderer(), font, WHITE, "Back");
//set the button positions //set the button positions
backButton.SetX(50); backButton.SetX(50);
backButton.SetY(50); backButton.SetY(50 + image.GetClipH() * 0);
//text line //set the button texts
textLine.SetX(50); backButton.SetText("Back");
textLine.SetY(30);
textLine.SetText(GetRenderer(), font, WHITE, "Am I making any progress?");
} }
OptionsMenu::~OptionsMenu() { OptionsMenu::~OptionsMenu() {
TTF_CloseFont(font); //
} }
//------------------------- //-------------------------
@@ -72,7 +66,7 @@ void OptionsMenu::FrameStart() {
// //
} }
void OptionsMenu::Update() { void OptionsMenu::Update(double delta) {
// //
} }
@@ -80,41 +74,35 @@ void OptionsMenu::FrameEnd() {
// //
} }
void OptionsMenu::RenderFrame(SDL_Renderer* renderer) { void OptionsMenu::Render(SDL_Surface* const screen) {
backButton.DrawTo(renderer); backButton.DrawTo(screen);
textLine.DrawTo(renderer);
font.DrawStringTo("Oh, were you looking for the options screen?", screen, 50, 30);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& event) { void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(event); backButton.MouseMotion(motion);
} }
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) { void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(event); backButton.MouseButtonDown(button);
} }
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) { void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) { if (backButton.MouseButtonUp(button) == Button::State::HOVER &&
SetSceneSignal(SceneSignal::MAINMENU); button.button & SDL_BUTTON_LMASK) {
SetNextScene(SceneList::MAINMENU);
} }
} }
void OptionsMenu::MouseWheel(SDL_MouseWheelEvent const& event) { void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
// //
} }
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) { void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
switch(event.keysym.sym) {
case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU);
break;
}
}
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& event) {
// //
} }
+29 -24
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,40 +19,45 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef OPTIONSMENU_HPP_
#define OPTIONSMENU_HPP_
#include "button.hpp"
#include "image.hpp"
#include "text_line.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
//NOTE: The options screen needs to be USED #include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "lua/lua.hpp"
//TODO: The options screen needs to be USED
class OptionsMenu : public BaseScene { class OptionsMenu : public BaseScene {
public: public:
//Public access members //Public access members
OptionsMenu(); OptionsMenu(lua_State* L);
~OptionsMenu(); ~OptionsMenu();
void RenderFrame(SDL_Renderer* renderer) override; protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
private: //Event handlers
//frame phases void MouseMotion(SDL_MouseMotionEvent const&);
void FrameStart() override; void MouseButtonDown(SDL_MouseButtonEvent const&);
void Update() override; void MouseButtonUp(SDL_MouseButtonEvent const&);
void FrameEnd() override; void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//input events //shared parameters
void MouseMotion(SDL_MouseMotionEvent const& event) override; lua_State* lua = nullptr;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//members //members
Image buttonImage; Image image;
TTF_Font* font = nullptr; RasterFont font;
Button backButton; Button backButton;
TextLine textLine;
}; };
#endif
+15 -18
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,20 +21,21 @@
*/ */
#include "splash_screen.hpp" #include "splash_screen.hpp"
#include "config_utility.hpp" #include <string>
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
SplashScreen::SplashScreen(SDL_Window* w) { SplashScreen::SplashScreen(lua_State* L): lua(L) {
//fit the screen to the logo //get the config info
//NOTE: not using this window trick lua_getglobal(lua, "config");
window = w; lua_getfield(lua, -1, "dir");
SDL_GetWindowSize(window, &windowWidth, &windowHeight); lua_getfield(lua, -1, "logos");
std::string logos = lua_tostring(lua, -1);
logo.Load(GetRenderer(), ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.png"); lua_pop(lua, 3);
logo.LoadSurface(logos + "krstudios.bmp");
startTick = std::chrono::steady_clock::now(); startTick = std::chrono::steady_clock::now();
} }
@@ -46,16 +47,12 @@ SplashScreen::~SplashScreen() {
//Frame loop //Frame loop
//------------------------- //-------------------------
void SplashScreen::FrameStart() { void SplashScreen::Update(double delta) {
//TODO: (0) config flag to change the delay if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(3)) { SetNextScene(SceneList::MAINMENU);
SetSceneSignal(SceneSignal::MAINMENU);
} }
} }
void SplashScreen::RenderFrame(SDL_Renderer* renderer) { void SplashScreen::Render(SDL_Surface* const screen) {
//TODO: version information logo.DrawTo(screen, (screen->w - logo.GetClipW()) / 2, (screen->h - logo.GetClipH()) / 2);
int w = 0, h = 0;
SDL_RenderGetLogicalSize(renderer, &w, &h);
logo.DrawTo(renderer, (w - logo.GetClipW()) / 2, (h - logo.GetClipH()) / 2);
} }
+15 -11
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,30 +19,34 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SPLASHSCREEN_HPP_
#define SPLASHSCREEN_HPP_
#include "base_scene.hpp" #include "base_scene.hpp"
#include "image.hpp" #include "image.hpp"
#include "lua/lua.hpp"
#include <chrono> #include <chrono>
class SplashScreen : public BaseScene { class SplashScreen : public BaseScene {
public: public:
//Public access members //Public access members
SplashScreen(SDL_Window*); SplashScreen(lua_State* L);
~SplashScreen(); ~SplashScreen();
void RenderFrame(SDL_Renderer* renderer) override; protected:
private:
//Frame loop //Frame loop
void FrameStart() override; void Update(double delta);
void Render(SDL_Surface* const);
//shared parameters
lua_State* lua = nullptr;
//members //members
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
Image logo; Image logo;
//screws with the window
SDL_Window* window = nullptr;
int windowWidth, windowHeight;
}; };
#endif
File diff suppressed because it is too large Load Diff
-171
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@@ -1,171 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
//maps
#include "region_pager_base.hpp"
//utilities
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp"
//graphics
#include "image.hpp"
#include "button.hpp"
#include "tile_sheet.hpp"
#include "text_line.hpp"
//common
#include "frame_rate.hpp"
//client
#include "barrier_manager.hpp"
#include "base_scene.hpp"
#include "base_barrier.hpp"
#include "base_creature.hpp"
#include "heartbeat_utility.hpp"
#include "local_character.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h"
//STL
#include <map>
#include <chrono>
class World: public BaseScene {
public:
//Public access members
World(int* const argClientIndex, int* const argAccountIndex);
~World();
void RenderFrame(SDL_Renderer* renderer) override;
private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//handle incoming traffic
void HandlePacket(SerialPacket* const);
//basic connections
void SendLogoutRequest();
void SendDisconnectRequest();
void SendAdminDisconnectForced();
void SendAdminShutdownRequest();
void hLogoutResponse(ClientPacket* const);
void hDisconnectResponse(ClientPacket* const);
void hAdminDisconnectForced(ClientPacket* const);
//map management
void SendRegionRequest(int roomIndex, int x, int y);
void hRegionContent(RegionPacket* const);
void UpdateMap();
//character management
void hCharacterUpdate(CharacterPacket* const);
void hCharacterCreate(CharacterPacket* const);
void hCharacterUnload(CharacterPacket* const);
void hQueryCharacterExists(CharacterPacket* const);
void hCharacterMovement(CharacterPacket* const);
void hCharacterRejection(TextPacket* const);
//creature management
void hCreatureUpdate(CreaturePacket* const);
void hCreatureCreate(CreaturePacket* const);
void hCreatureUnload(CreaturePacket* const);
void hQueryCreatureExists(CreaturePacket* const);
void hCreatureMovement(CreaturePacket* const);
//barrier management
void hBarrierUpdate(BarrierPacket* const);
void hBarrierCreate(BarrierPacket* const);
void hBarrierUnload(BarrierPacket* const);
void hQueryBarrierExists(BarrierPacket* const);
//chat
//TODO: ui chat engine
void hTextBroadcast(TextPacket* const);
void hTextSpeech(TextPacket* const);
void hTextWhisper(TextPacket* const);
//general gameplay
void SendLocalCharacterMovement();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//indexes
int& clientIndex;
int& accountIndex;
int characterIndex = -1;
int roomIndex = -1;
//graphics
TileSheet tileSheet;
//map
RegionPagerBase regionPager;
//UI
Image buttonImage;
TTF_Font* font = nullptr;
Button disconnectButton;
Button shutdownButton;
FrameRate fps;
TextLine fpsTextLine;
//the camera structure
struct {
int x = 0, y = 0;
int width = 0, height = 0;
int marginX = 0, marginY = 0;
} camera;
//entities
BarrierManager barrierMgr;
std::map<int, BaseCharacter> characterMap;
std::map<int, BaseCreature> creatureMap;
LocalCharacter* localCharacter = nullptr;
//heartbeat
HeartbeatUtility heartbeatUtility;
typedef std::chrono::steady_clock Clock;
Clock::time_point queryTime = Clock::now() - std::chrono::seconds(4); //back 4 seconds to trigger automatically
//ugly references; I hate this
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
};
-186
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@@ -1,186 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "sprite_sheet.hpp"
#include <sstream>
#include <stdexcept>
SpriteSheet& SpriteSheet::operator=(SpriteSheet const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other SpriteSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
indexX = rhs.indexX;
indexY = rhs.indexY;
delay = rhs.delay;
tick = rhs.tick;
}
SpriteSheet& SpriteSheet::operator=(SpriteSheet&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Steal the other SpriteSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = rhs.local;
countX = rhs.countX;
countY = rhs.countY;
indexX = rhs.indexX;
indexY = rhs.indexY;
delay = rhs.delay;
tick = rhs.tick;
rhs.texture = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
rhs.countX = 0;
rhs.countY = 0;
rhs.indexX = 0;
rhs.indexY = 0;
rhs.delay = 0.0;
rhs.tick = 0.0;
}
void SpriteSheet::Update(double delta) {
//if the delay has passed
if (delay && (tick += delta) >= delay) {
//if the index is out of bounds
if (++indexX >= countX) {
indexX = 0;
}
tick = 0;
}
//modify area drawn
clip.x = indexX * clip.w;
clip.y = indexY * clip.h;
}
SDL_Texture* SpriteSheet::Load(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy) {
//call the base function
Image::Load(r, fname);
//set the metadata
countX = cx;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
SDL_Texture* SpriteSheet::Create(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy) {
//call the base function
Image::Create(r, w, h);
//set the metadata
countX = cx;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
SDL_Texture* SpriteSheet::SetTexture(SDL_Texture* ptr, Uint16 cx, Uint16 cy) {
//call the base function
Image::SetTexture(ptr);
//set the metadata
countX = cx;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
void SpriteSheet::Free() {
Image::Free();
countX = countY = 0;
indexX = indexY = 0;
delay = tick = 0.0;
}
Uint16 SpriteSheet::SetCountX(Uint16 i) {
indexX = 0;
return countX = i;
}
Uint16 SpriteSheet::SetCountY(Uint16 i) {
indexY = 0;
return countY = i;
}
Uint16 SpriteSheet::SetIndexX(Uint16 i) {
if (i > countX) {
std::ostringstream msg;
msg << "Cannot set index 'x' to " << i;
throw(std::out_of_range(msg.str()));
}
return indexX = i;
}
Uint16 SpriteSheet::SetIndexY(Uint16 i) {
if (i > countY) {
std::ostringstream msg;
msg << "Cannot set index 'y' to " << i;
throw(std::invalid_argument(msg.str()));
}
return indexY = i;
}
double SpriteSheet::SetDelay(double d) {
tick = 0;
return delay = d;
}
-70
View File
@@ -1,70 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "image.hpp"
class SpriteSheet : public Image {
public:
SpriteSheet() = default;
SpriteSheet(SpriteSheet const& rhs) { *this = rhs; }
SpriteSheet(SpriteSheet&& rhs) { *this = std::move(rhs); }
SpriteSheet(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy)
{ Load(r, fname, cx, cy); }
SpriteSheet(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy)
{ Create(r, w, h, cx, cy); }
SpriteSheet(SDL_Texture* p, Uint16 cx, Uint16 cy)
{ SetTexture(p, cx, cy); }
~SpriteSheet() = default;
SpriteSheet& operator=(SpriteSheet const&);
SpriteSheet& operator=(SpriteSheet&&);
void Update(double delta);
SDL_Texture* Load(SDL_Renderer*, std::string fname, Uint16 cx, Uint16 cy);
SDL_Texture* Create(SDL_Renderer*, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy);
SDL_Texture* SetTexture(SDL_Texture*, Uint16 cx, Uint16 cy);
void Free() override;
Uint16 SetCountX(Uint16);
Uint16 SetCountY(Uint16);
Uint16 SetIndexX(Uint16);
Uint16 SetIndexY(Uint16);
Uint16 GetCountX() const { return countX; }
Uint16 GetCountY() const { return countY; }
Uint16 GetIndexX() const { return indexX; }
Uint16 GetIndexY() const { return indexY; }
double SetDelay(double d);
double GetDelay() const { return delay; }
private:
Uint16 countX = 0, countY = 0, indexX = 0, indexY = 0;
double delay = 0.0, tick = 0.0;
//disable access
using Image::Load;
using Image::Create;
using Image::SetTexture;
};
+9
View File
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+3 -19
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,25 +21,9 @@
*/ */
#include "timer.hpp" #include "timer.hpp"
Timer::Timer(): start(Timer::Clock::now()) {
//
}
Timer::Timer(std::string s): name(s), start(Timer::Clock::now()) {
//
}
void Timer::Start() {
start = Clock::now();
}
void Timer::Stop() {
timeSpan = Clock::now() - start;
}
std::ostream& operator<<(std::ostream& os, Timer& t) { std::ostream& operator<<(std::ostream& os, Timer& t) {
os << t.GetName() << ": "; os << t.GetName() << ": ";
os << std::chrono::duration_cast<std::chrono::microseconds>(t.GetTime()).count(); os << std::chrono::duration_cast<std::chrono::nanoseconds>(t.GetTime()).count();
os << "us"; os << "ns";
return os; return os;
} }
+11 -8
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef TIMER_HPP_
#define TIMER_HPP_
#include <chrono> #include <chrono>
#include <string> #include <string>
@@ -29,15 +30,15 @@ class Timer {
public: public:
typedef std::chrono::high_resolution_clock Clock; typedef std::chrono::high_resolution_clock Clock;
Timer(); Timer() = default;
Timer(std::string s); Timer(std::string s) : name(s), start(Clock::now()) {};
~Timer() = default; ~Timer() = default;
void Start(); inline void Start() { start = Clock::now(); }
void Stop(); inline void Stop() { time = Clock::now() - start; }
//accessors and mutators //accessors and mutators
Clock::duration GetTime() { return timeSpan; } Clock::duration GetTime() { return time; }
std::string SetName(std::string s) { return name = s; } std::string SetName(std::string s) { return name = s; }
std::string GetName() { return name; } std::string GetName() { return name; }
@@ -45,7 +46,9 @@ public:
private: private:
std::string name; std::string name;
Clock::time_point start; Clock::time_point start;
Clock::duration timeSpan; Clock::duration time;
}; };
std::ostream& operator<<(std::ostream& os, Timer& t); std::ostream& operator<<(std::ostream& os, Timer& t);
#endif
+35
View File
@@ -0,0 +1,35 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERDEFINES_HPP_
#define CHARACTERDEFINES_HPP_
#include <cmath>
//the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 140.0;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
//the bounding boxes for the characters
constexpr double CHARACTER_BOUNDS_WIDTH = 32.0;
constexpr double CHARACTER_BOUNDS_HEIGHT = 32.0;
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,17 +19,16 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef COMBATDEFINES_HPP_
#define COMBATDEFINES_HPP_
#include "item_data.hpp" #define COMBAT_MAX_CHARACTERS 16
#define COMBAT_MAX_ENEMIES 16
#include <list> enum class TerrainType {
NONE = 0,
class Inventory { GRASSLANDS,
public: //etc.
Inventory() = default;
~Inventory() = default;
private:
std::list<ItemData> itemList;
}; };
#endif
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,21 +19,24 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef STATISTICS_HPP_
#define STATISTICS_HPP_
#include "base_character.hpp" struct Statistics {
#include "bounding_box.hpp" int level = 0;
#include "vector2.hpp" int exp = 0;
int maxHP = 0;
#include <list> int health = 0;
int maxMP = 0;
class LocalCharacter: public BaseCharacter { int mana = 0;
public: int attack = 0;
LocalCharacter() = default; int defence = 0;
virtual ~LocalCharacter() = default; int intelligence = 0;
int resistance = 0;
bool ProcessCollisionGrid(std::list<BoundingBox>); int speed = 0;
float accuracy = 0.0;
private: float evasion = 0.0;
//NOTE: NO MEMBERS float luck = 0.0;
}; };
#endif
-28
View File
@@ -1,28 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
//the bounds for the objects, mapped to the default sprites
constexpr int BARRIER_BOUNDS_X = 0;
constexpr int BARRIER_BOUNDS_Y = 0;
constexpr int BARRIER_BOUNDS_WIDTH = 96;
constexpr int BARRIER_BOUNDS_HEIGHT = 96;
@@ -1,39 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include <cmath>
//the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 2.24;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD;
//the bounds for the character objects, mapped to the default sprites
constexpr int CHARACTER_BOUNDS_X = 0;
constexpr int CHARACTER_BOUNDS_Y = 16;
constexpr int CHARACTER_BOUNDS_WIDTH = 32;
constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
//the character's sprite format
constexpr int CHARACTER_CELLS_X = 4;
constexpr int CHARACTER_CELLS_Y = 4;
@@ -1,39 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include <cmath>
//the speeds that the characters move
constexpr double CREATURE_WALKING_SPEED = 1.0;
constexpr double CREATURE_WALKING_MOD = 1.0/sqrt(2.0);
constexpr double CREATURE_WALKING_NEGATIVE_MOD = 1.0 - CREATURE_WALKING_MOD;
//the bounds for the character objects, mapped to the default sprites
constexpr int CREATURE_BOUNDS_X = 0;
constexpr int CREATURE_BOUNDS_Y = 0;
constexpr int CREATURE_BOUNDS_WIDTH = 32;
constexpr int CREATURE_BOUNDS_HEIGHT = 32;
//the character's sprite format
constexpr int CREATURE_CELLS_X = 4;
constexpr int CREATURE_CELLS_Y = 4;
-24
View File
@@ -1,24 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
constexpr int INFLUENCE_RADIUS = 1000;
-32
View File
@@ -1,32 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
enum ItemType {
//basics
POTION = 101,
//weapons
SWORD = 201,
DAGGER = 202,
STAFF = 203
};
+145
View File
@@ -0,0 +1,145 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "image.hpp"
#include <stdexcept>
#include <sstream>
Image& Image::operator=(Image const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
FreeSurface();
//Copy the other Image's stuff
surface = rhs.surface;
clip = rhs.clip;
local = false;
}
Image& Image::operator=(Image&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
FreeSurface();
//Steal the other Image's stuff
surface = rhs.surface;
clip = rhs.clip;
local = rhs.local;
rhs.surface = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
}
SDL_Surface* Image::LoadSurface(std::string fname) {
FreeSurface();
SDL_Surface* p = SDL_LoadBMP(fname.c_str());
if (!p) {
std::ostringstream os;
os << "Failed to load file: " << fname;
throw(std::runtime_error(os.str()));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true;
SetTransparentColor(255, 0, 255); //default
return surface;
}
SDL_Surface* Image::CreateSurface(Uint16 w, Uint16 h) {
FreeSurface();
Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
SDL_Surface* p = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, rmask, gmask, bmask, amask);
if (!p) {
throw(std::runtime_error("Failed to create Image surface"));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true;
SetTransparentColor(255, 0, 255); //default
return surface;
}
SDL_Surface* Image::SetSurface(SDL_Surface* p) {
FreeSurface();
if (!p) {
throw(std::invalid_argument("No surface pointer provided"));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = false;
return surface;
}
void Image::FreeSurface() {
if (local) {
SDL_FreeSurface(surface);
local = false;
}
surface = nullptr;
clip = {0, 0, 0, 0};
}
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
if (!surface) {
throw(std::logic_error("No image surface to draw"));
}
SDL_Rect sclip = clip, dclip = {x,y};
SDL_BlitSurface(surface, &sclip, dest, &dclip);
}
void Image::SetTransparentColor(Uint8 r, Uint8 g, Uint8 b) {
if (!surface) {
throw(std::logic_error("Failed to set the transparent color"));
}
if (!local) {
throw(std::logic_error("Cannot set the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGB(surface->format, r, g, b));
}
void Image::ClearTransparentColor() {
if (!surface) {
throw(std::logic_error("Failed to clear the transparent color"));
}
if (!local) {
throw(std::logic_error("Cannot clear the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, 0, 0);
}
+73
View File
@@ -0,0 +1,73 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef IMAGE_HPP_
#define IMAGE_HPP_
#include "SDL/SDL.h"
#include <string>
class Image {
public:
Image() = default;
Image(Image const& rhs) { *this = rhs; }
Image(Image&& rhs) { *this = std::move(rhs); }
Image(std::string fname) { LoadSurface(fname); }
Image(Uint16 w, Uint16 h) { CreateSurface(w, h); }
Image(SDL_Surface* p) { SetSurface(p); }
~Image() { FreeSurface(); }
Image& operator=(Image const&);
Image& operator=(Image&&);
SDL_Surface* LoadSurface(std::string fname);
SDL_Surface* CreateSurface(Uint16 w, Uint16 h);
SDL_Surface* SetSurface(SDL_Surface*);
SDL_Surface* GetSurface() const { return surface; }
void FreeSurface();
void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
//Clip handlers
SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
SDL_Rect GetClip() const { return clip; }
Sint16 SetClipX(Sint16 x) { return clip.x = x; }
Sint16 SetClipY(Sint16 y) { return clip.y = y; }
Uint16 SetClipW(Uint16 w) { return clip.w = w; }
Uint16 SetClipH(Uint16 h) { return clip.h = h; }
Sint16 GetClipX() const { return clip.x; }
Sint16 GetClipY() const { return clip.y; }
Uint16 GetClipW() const { return clip.w; }
Uint16 GetClipH() const { return clip.h; }
bool GetLocal() const { return local; }
void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
void ClearTransparentColor();
protected:
SDL_Surface* surface = nullptr;
SDL_Rect clip = {0, 0, 0, 0};
bool local = false;
};
#endif
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../../common/utilities ../../TurtleGUI INCLUDES+=. ../map
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -11,8 +11,8 @@ OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output #output
OUTDIR=.. OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,server.a) OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+102
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@@ -0,0 +1,102 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "sprite_sheet.hpp"
#include <stdexcept>
#include <sstream>
void SpriteSheet::Update(double delta) {
if (delay && (tick += delta) >= delay) {
if (++xIndex >= xCount) {
xIndex = 0;
}
tick = 0;
}
image.SetClipX(xIndex * image.GetClipW());
image.SetClipY(yIndex * image.GetClipH());
}
SDL_Surface* SpriteSheet::LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount) {
image.LoadSurface(fname);
xCount = xCellCount;
yCount = yCellCount;
image.SetClipW(image.GetSurface()->w / xCount);
image.SetClipH(image.GetSurface()->h / yCount);
xIndex = yIndex = 0;
delay = tick = 0.0;
}
SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) {
image.SetSurface(surface);
xCount = xCellCount;
yCount = yCellCount;
image.SetClipW(image.GetSurface()->w / xCount);
image.SetClipH(image.GetSurface()->h / yCount);
xIndex = yIndex = 0;
delay = tick = 0.0;
}
void SpriteSheet::FreeSurface() {
image.FreeSurface();
xCount = yCount = 0;
xIndex = yIndex = 0;
delay = tick = 0.0;
}
Uint16 SpriteSheet::SetXCount(Uint16 i) {
xIndex = 0;
return xCount = i;
}
Uint16 SpriteSheet::SetYCount(Uint16 i) {
yIndex = 0;
return yCount = i;
}
Uint16 SpriteSheet::SetXIndex(Uint16 i) {
if (i > xCount) {
std::ostringstream os;
os << "Cannot set x index to " << i;
throw(std::invalid_argument(os.str()));
}
return xIndex = i;
}
Uint16 SpriteSheet::SetYIndex(Uint16 i) {
if (i > yCount) {
std::ostringstream os;
os << "Cannot set y index to " << i;
throw(std::invalid_argument(os.str()));
}
return yIndex = i;
}
double SpriteSheet::SetDelay(double d) {
tick = 0;
return delay = d;
}
+66
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@@ -0,0 +1,66 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SPRITESHEET_HPP_
#define SPRITESHEET_HPP_
#include "image.hpp"
class SpriteSheet {
public:
SpriteSheet() = default;
SpriteSheet(std::string fname, Uint16 xCellCount, Uint16 yCellCount) { LoadSurface(fname, xCellCount, yCellCount); }
SpriteSheet(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) { SetSurface(surface, xCellCount, yCellCount); }
~SpriteSheet() { FreeSurface(); };
void Update(double delta);
SDL_Surface* LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount);
SDL_Surface* SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount);
SDL_Surface* GetSurface() { return image.GetSurface(); }
void FreeSurface();
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); }
//accessors and mutators
Image* GetImage() { return &image; } //OO breaker
Uint16 SetXCount(Uint16);
Uint16 SetYCount(Uint16);
Uint16 SetXIndex(Uint16);
Uint16 SetYIndex(Uint16);
Uint16 GetXCount() const { return xCount; }
Uint16 GetYCount() const { return yCount; }
Uint16 GetXIndex() const { return xIndex; }
Uint16 GetYIndex() const { return yIndex; }
double SetDelay(double d);
double GetDelay() const { return delay; }
private:
Image image;
Uint16 xCount = 0, yCount = 0; //number of cells
Uint16 xIndex = 0, yIndex = 0; //current cell being drawn
double delay = 0.0, tick = 0.0;
};
#endif
+5 -18
View File
@@ -1,26 +1,13 @@
#output all:
export OUTDIR=../..
export OUT=$(addprefix $(OUTDIR)/,libcommon.a)
all: $(OUTDIR)
$(MAKE) -C debugging $(MAKE) -C debugging
$(MAKE) -C global_defines $(MAKE) -C gameplay
$(MAKE) -C graphics
$(MAKE) -C map
$(MAKE) -C network $(MAKE) -C network
$(MAKE) -C ui
$(MAKE) -C utilities $(MAKE) -C utilities
debug: export CXXFLAGS+=-g
debug: clean all
$(OUTDIR):
mkdir $(OUTDIR)
clean: clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all rebuild: clean all
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. .. ../../common/global_defines ../../common/utilities ../../TurtleGUI INCLUDES+=. ../utilities ../graphics
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -11,8 +11,8 @@ OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output #output
OUTDIR=.. OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,client.a) OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,29 +19,37 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "lua_utilities.hpp" #include "region.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <string> #include <cstring>
//this is for functions passed to SetOnCreate & SetOnUnload Region::Region(int argX, int argY): x(argX), y(argY) {
int runHook(lua_State* L, int scriptRef, void* userdata, int index) { if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
//get the hook throw(std::invalid_argument("Region location is off grid"));
lua_rawgeti(L, LUA_REGISTRYINDEX, scriptRef); }
memset(tiles, 0, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
return -1;
} }
//push args Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
lua_pushlightuserdata(L, userdata); memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
lua_pushinteger(L, index); solid = rhs.solid;
//call the function, 2 arg, 0 return
if (lua_pcall(L, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
} }
return 0; Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
return tiles[x][y][z] = v;
}
Region::type_t Region::GetTile(int x, int y, int z) {
return tiles[x][y][z];
}
bool Region::SetSolid(int x, int y, bool b) {
return solid[x * REGION_WIDTH + y] = b;
}
bool Region::GetSolid(int x, int y) {
return solid[x * REGION_WIDTH + y];
} }
+67
View File
@@ -0,0 +1,67 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGION_HPP_
#define REGION_HPP_
#include <bitset>
#include <cmath>
//the region's storage format
constexpr int REGION_WIDTH = 20;
constexpr int REGION_HEIGHT = 20;
constexpr int REGION_DEPTH = 3;
//the size of the solid map
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
class Region {
public:
typedef unsigned char type_t;
Region() = delete;
Region(int x, int y);
Region(Region const&);
~Region() = default;
type_t SetTile(int x, int y, int z, type_t v);
type_t GetTile(int x, int y, int z);
bool SetSolid(int x, int y, bool b);
bool GetSolid(int x, int y);
//accessors
int GetX() const { return x; }
int GetY() const { return y; }
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; }
private:
const int x;
const int y;
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
};
//the memory footprint of the tile and solid data; not including any metadata
constexpr int REGION_FOOTPRINT = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + REGION_SOLID_FOOTPRINT;
#endif
+122
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@@ -0,0 +1,122 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_api.hpp"
#include "region.hpp"
static int setTile(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
int ret = region->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
lua_pushinteger(L, ret);
return 1;
}
static int getTile(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
int ret = region->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
lua_pushinteger(L, ret);
return 1;
}
static int setSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->SetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->GetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1);
lua_pushboolean(L, ret);
return 1;
}
static int getX(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetX());
return 1;
}
static int getY(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetY());
return 1;
}
static int getWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
static int load(lua_State* L) {
//EMPTY
lua_pushboolean(L, false);
return 1;
}
static int save(lua_State* L) {
//EMPTY
return 0;
}
static int create(lua_State* L) {
//EMPTY
return 0;
}
static int unload(lua_State* L) {
//EMPTY
return 0;
}
static const luaL_Reg regionLib[] = {
{"SetTile",setTile},
{"GetTile",getTile},
{"SetSolid",setSolid},
{"GetSolid",getSolid},
{"GetX",getX},
{"GetY",getY},
{"GetWidth",getWidth},
{"GetHeight",getHeight},
{"GetDepth",getDepth},
{"Load",load},
{"Save",save},
{"Create",create},
{"Unload",unload},
{nullptr, nullptr}
};
LUAMOD_API int openRegionAPI(lua_State* L) {
luaL_newlib(L, regionLib);
return 1;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,9 +19,12 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_
#include "lua.hpp" #include "lua/lua.hpp"
#define TORTUGA_BARRIER_API "barrier" #define TORTUGA_REGION_NAME "Region"
LUAMOD_API int openBarrierAPI(lua_State* L); LUAMOD_API int openRegionAPI(lua_State* L);
#endif
+115
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@@ -0,0 +1,115 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_api.hpp"
#include "region_pager_lua.hpp"
#include "region.hpp"
#include <string>
static int getRegionPager(lua_State* L) {
lua_pushstring(L, TORTUGA_REGION_PAGER_PSEUDO_INDEX);
lua_gettable(L, LUA_REGISTRYINDEX);
}
//DOCS: These glue functions simply wrap RegionPagerLua's methods
static int setTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
int ret = pager->SetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
lua_pushinteger(L, ret);
return 1;
}
static int getTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
int ret = pager->GetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
lua_pushinteger(L, ret);
return 1;
}
static int setSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->SetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->GetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushboolean(L, ret);
return 1;
}
static int getRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int loadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int saveRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->SaveRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int createRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->CreateRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int unloadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
pager->UnloadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
return 0;
}
static const luaL_Reg regionPagerLib[] = {
{"GetRegionPager", getRegionPager},
{"SetTile", setTile},
{"GetTile", getTile},
{"SetSolid", setSolid},
{"GetSolid", getSolid},
{"GetRegion", getRegion},
{"LoadRegion", loadRegion},
{"SaveRegion", saveRegion},
{"CreateRegion", createRegion},
{"UnloadRegion", unloadRegion},
{nullptr, nullptr}
};
LUAMOD_API int openRegionPagerAPI(lua_State* L) {
luaL_newlib(L, regionPagerLib);
return 1;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2016 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,8 +19,13 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_
#include <string> #include "lua/lua.hpp"
int getFileHash(std::string fname); #define TORTUGA_REGION_PAGER_PSEUDO_INDEX "RegionPagerPseudoIndex"
#define TORTUGA_REGION_PAGER_NAME "RegionPager"
LUAMOD_API int openRegionPagerAPI(lua_State* L);
#endif
+100
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@@ -0,0 +1,100 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_base.hpp"
#include "utility.hpp"
#include <stdexcept>
#include <algorithm>
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y);
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
}
Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
Region* ptr = GetRegion(x, y);
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
}
bool RegionPagerBase::SetSolid(int x, int y, int b) {
Region* ptr = GetRegion(x, y);
return ptr->SetSolid(x - ptr->GetX(), y - ptr->GetY(), b);
}
bool RegionPagerBase::GetSolid(int x, int y) {
Region* ptr = GetRegion(x, y);
return ptr->GetSolid(x - ptr->GetX(), y - ptr->GetY());
}
Region* RegionPagerBase::GetRegion(int x, int y) {
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//get the region by various means
Region* ptr = nullptr;
ptr = FindRegion(x, y);
if (ptr) return ptr;
ptr = LoadRegion(x, y);
if (ptr) return ptr;
return CreateRegion(x, y);
}
Region* RegionPagerBase::FindRegion(int x, int y) {
//find the region
std::list<Region>::iterator it = find_if(regionList.begin(), regionList.end(), [x, y](Region& region) -> bool {
return region.GetX() == x && region.GetY() == y;
});
return it != regionList.end() ? &(*it) : nullptr;
}
Region* RegionPagerBase::PushRegion(Region* const ptr) {
regionList.push_front(*ptr);
return &regionList.front();
}
Region* RegionPagerBase::LoadRegion(int x, int y) {
//TODO: load the region if possible
return nullptr;
}
Region* RegionPagerBase::SaveRegion(int x, int y) {
//TODO: find & save the region
return nullptr;
}
Region* RegionPagerBase::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
}
regionList.emplace_front(x, y);
return &regionList.front();
}
void RegionPagerBase::UnloadRegion(int x, int y) {
//custom loop, not FindRegion()
regionList.remove_if([x, y](Region& region) -> bool { return region.GetX() == x && region.GetY() == y; });
}
void RegionPagerBase::UnloadAll() {
regionList.clear();
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,46 +19,42 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef REGIONPAGERBASE_HPP_
#define REGIONPAGERBASE_HPP_
#include "client_data.hpp" #include "region.hpp"
#include "server_packet.hpp"
#include "singleton.hpp"
#include "SDL2/SDL_net.h"
#include <functional>
#include <list> #include <list>
#include <map>
//DOCS: The heartbeat system is built into ClientManager class RegionPagerBase {
class ClientManager: public Singleton<ClientManager> {
public: public:
//methods RegionPagerBase() = default;
std::list<int> CheckConnections(); virtual ~RegionPagerBase() { UnloadAll(); };
void HandlePong(ServerPacket* const argPacket);
//common public methods //tile manipulation
int Create(IPaddress); virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
void Unload(int uid); virtual Region::type_t GetTile(int x, int y, int z);
void UnloadAll(); //solid manipulation
void UnloadIf(std::function<bool(std::pair<const int, ClientData const&>)> fn); virtual bool SetSolid(int x, int y, int b);
virtual bool GetSolid(int x, int y);
//region manipulation
virtual Region* GetRegion(int x, int y);
virtual Region* FindRegion(int x, int y);
virtual Region* PushRegion(Region* const);
virtual Region* LoadRegion(int x, int y);
virtual Region* SaveRegion(int x, int y);
virtual Region* CreateRegion(int x, int y);
virtual void UnloadRegion(int x, int y);
virtual void UnloadAll();
//accessors & mutators //accessors & mutators
ClientData* Find(int uid); std::list<Region>* GetContainer() { return &regionList; }
int GetLoadedCount(); protected:
int GetTotalCount(); std::list<Region> regionList;
std::map<int, ClientData>* GetContainer();
private:
friend Singleton<ClientManager>;
ClientManager() = default;
~ClientManager() = default;
//members
std::map<int, ClientData> elementMap;
int counter = 0;
}; };
#endif
+123
View File
@@ -0,0 +1,123 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_lua.hpp"
#include "utility.hpp"
#include <stdexcept>
Region* RegionPagerLua::LoadRegion(int x, int y) {
//load the region if possible
//something to work on
Region tmpRegion(x, y);
//API hook
lua_getglobal(lua, "Region");
lua_getfield(lua, -1, "Load");
lua_pushlightuserdata(lua, &tmpRegion);
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//success or failure
if (!lua_toboolean(lua, -1)) {
lua_pop(lua, 2);
return nullptr;
}
lua_pop(lua, 2);
regionList.push_front(tmpRegion);
return &regionList.front();
}
Region* RegionPagerLua::SaveRegion(int x, int y) {
//find & save the region
Region* ptr = FindRegion(x, y);
if (ptr) {
//API hook
lua_getglobal(lua, "Region");
lua_getfield(lua, -1, "Save");
lua_pushlightuserdata(lua, ptr);
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
lua_pop(lua, 1);
}
return ptr;
}
Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
}
//something to work on
Region tmpRegion(x, y);
//API hook
lua_getglobal(lua, "Region");
lua_getfield(lua, -1, "Create");
lua_pushlightuserdata(lua, &tmpRegion);
//TODO: parameters
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
lua_pop(lua, 1);
regionList.push_front(tmpRegion);
return &regionList.front();
}
void RegionPagerLua::UnloadRegion(int x, int y) {
lua_getglobal(lua, "Region");
regionList.remove_if([&](Region& region) -> bool {
if (region.GetX() == x && region.GetY() == y) {
//API hook
lua_getfield(lua, -1, "Unload");
lua_pushlightuserdata(lua, &region);
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
return true;
}
return false;
});
lua_pop(lua, 1);
}
void RegionPagerLua::UnloadAll() {
lua_getglobal(lua, "Region");
for (auto& it : regionList) {
//API hook
lua_getfield(lua, -1, "Unload");
lua_pushlightuserdata(lua, &it);
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
}
lua_pop(lua, 1);
regionList.clear();
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,38 +19,33 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef REGIONPAGERLUA_HPP_
#define REGIONPAGERLUA_HPP_
#include "bounding_box.hpp" #include "region_pager_base.hpp"
#include "vector2.hpp"
#include "lua/lua.hpp"
#include <string> #include <string>
//The base class for all objects in the world class RegionPagerLua : public RegionPagerBase {
class Entity {
public: public:
virtual int Update(); RegionPagerLua() = default;
~RegionPagerLua() = default;
//region manipulation
Region* LoadRegion(int x, int y) override;
Region* SaveRegion(int x, int y) override;
Region* CreateRegion(int x, int y) override;
void UnloadRegion(int x, int y) override;
void UnloadAll() override;
//accessors & mutators //accessors & mutators
int SetRoomIndex(int i); lua_State* SetLuaState(lua_State* L) { return lua = L; }
Vector2 SetOrigin(Vector2 v); lua_State* GetLuaState() { return lua; }
Vector2 SetMotion(Vector2 v);
BoundingBox SetBounds(BoundingBox b);
int GetRoomIndex() const;
Vector2 GetOrigin() const;
Vector2 GetMotion() const;
BoundingBox GetBounds() const;
const char* GetType() const;
protected: protected:
Entity(const char* type); lua_State* lua = nullptr;
virtual ~Entity() = default;
int roomIndex = -1;
Vector2 origin = {0, 0};
Vector2 motion = {0, 0};
BoundingBox bounds = {0, 0, 0, 0};
const char* type;
}; };
#endif
+61
View File
@@ -0,0 +1,61 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet.hpp"
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
image.LoadSurface(fname);
image.SetClipW(tileWidth);
image.SetClipH(tileHeight);
xCount = image.GetSurface()->w / image.GetClipW();
yCount = image.GetSurface()->h / image.GetClipH();
}
void TileSheet::Unload() {
image.FreeSurface();
xCount = yCount = 0;
}
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
//0 is invisible
if (tile == 0) return;
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest, x, y);
}
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
Region::type_t tile = 0;
for (register int i = 0; i < REGION_WIDTH; ++i) {
for (register int j = 0; j < REGION_HEIGHT; ++j) {
for (register int k = 0; k < REGION_DEPTH; ++k) {
tile = region->GetTile(i, j, k);
//0 is invisible
if (tile == 0) continue;
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest,
(region->GetX() + i) * image.GetClipW() - camX,
(region->GetY() + j) * image.GetClipH() - camY);
}
}
}
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,34 +19,36 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef TILESHEET_HPP_
#define TILESHEET_HPP_
#include "singleton.hpp" #include "region.hpp"
#include "image.hpp"
#include <map>
#include <string> #include <string>
class ConfigUtility: public Singleton<ConfigUtility> { class TileSheet {
public: public:
void Load(std::string fname, bool skipMissingFile = false, int argc = 0, char* argv[] = nullptr); TileSheet() = default;
TileSheet(std::string f, int w, int h) { Load(f, w, h); }
~TileSheet() = default;
//convert to a type void Load(std::string fname, int tileWidth, int tileHeight);
std::string& String(std::string); void Unload();
int Integer(std::string);
double Double(std::string);
bool Boolean(std::string);
//shorthand void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
inline std::string& operator[](std::string s) { return configMap[s]; } void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
inline int Int(std::string s) { return Integer(s); }
inline bool Bool(std::string s) { return Boolean(s); }
//accessors
Image* GetImage() { return &image; }
int GetXCount() { return xCount; }
int GetYCount() { return yCount; }
int GetTileW() { return image.GetClipW(); }
int GetTileH() { return image.GetClipH(); }
private: private:
typedef std::map<std::string, std::string> table_t; Image image;
int xCount = 0, yCount = 0;
friend Singleton<ConfigUtility>;
table_t Read(std::string fname, bool skipMissingFile);
table_t configMap;
}; };
#endif
+82
View File
@@ -0,0 +1,82 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_api.hpp"
#include "tile_sheet.hpp"
static int getTileSheet(lua_State* L) {
lua_pushstring(L, TORTUGA_TILE_SHEET_PSEUDO_INDEX);
lua_gettable(L, LUA_REGISTRYINDEX);
return 1;
}
static int load(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
return 0;
}
static int unload(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Unload();
return 0;
}
static int getXCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetXCount());
return 1;
}
static int getYCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetYCount());
return 1;
}
static int getTileW(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileW());
return 1;
}
static int getTileH(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileH());
return 1;
}
static const luaL_Reg tileSheetLib[] = {
{"GetTileSheet",getTileSheet},
{"Load",load},
{"Unload",unload},
{"GetXCount",getXCount},
{"GetYCount",getYCount},
{"GetTileW",getTileW},
{"GetTileH",getTileH},
{nullptr, nullptr}
};
LUAMOD_API int openTileSheetAPI(lua_State* L) {
luaL_newlib(L, tileSheetLib);
return 1;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,12 +19,13 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "ip_operators.hpp" #ifndef TILESHEETAPI_HPP_
#define TILESHEETAPI_HPP_
bool operator==(IPaddress lhs, IPaddress rhs) { #include "lua/lua.hpp"
return lhs.host == rhs.host && lhs.port == rhs.port;
}
bool operator!=(IPaddress lhs, IPaddress rhs) { #define TORTUGA_TILE_SHEET_PSEUDO_INDEX "TileSheetPseudoIndex"
return !(lhs == rhs); #define TORTUGA_TILE_SHEET_NAME "TileSheet"
} LUAMOD_API int openTileSheetAPI(lua_State* L);
#endif
+12 -2
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. packet_types ../global_defines ../utilities ../../TurtleGUI ../../TurtleMap INCLUDES+=. packet serial ../gameplay ../map ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -10,10 +10,15 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
$(MAKE) -C packet_types $(MAKE) -C packet
$(MAKE) -C serial
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
@@ -27,3 +32,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,12 +19,13 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CHARACTERPACKET_HPP_
#define CHARACTERPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp" #include "vector2.hpp"
#include "statistics.hpp"
struct CharacterPacket : SerialPacketBase { struct CharacterPacket : SerialPacketBase {
//identify the character //identify the character
@@ -39,8 +40,11 @@ struct CharacterPacket : SerialPacketBase {
int roomIndex; int roomIndex;
Vector2 origin; Vector2 origin;
Vector2 motion; Vector2 motion;
BoundingBox bounds;
//gameplay
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
}; };
void serializeCharacter(void* buffer, CharacterPacket* packet); #endif
void deserializeCharacter(void* buffer, CharacterPacket* packet);
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CLIENTPACKET_HPP_
#define CLIENTPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
@@ -27,8 +28,7 @@ struct ClientPacket : SerialPacketBase {
int clientIndex; int clientIndex;
int accountIndex; int accountIndex;
char username[PACKET_STRING_SIZE]; char username[PACKET_STRING_SIZE];
//TODO: (3) password, auth token // char password[PACKET_STRING_SIZE]; //hashed, not currently used
}; };
void serializeClient(void* buffer, ClientPacket* packet); #endif
void deserializeClient(void* buffer, ClientPacket* packet);
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,26 +19,28 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef COMBATPACKET_HPP_
#define COMBATPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "bounding_box.hpp" #include "combat_defines.hpp"
#include "vector2.hpp"
struct BarrierPacket : SerialPacketBase { struct CombatPacket : SerialPacketBase {
//identify the barrier //identify the combat instance
int barrierIndex; int combatIndex;
BoundingBox bounds; int difficulty;
TerrainType terrainType;
//combatants
int characterArray[COMBAT_MAX_CHARACTERS];
int enemyArray[COMBAT_MAX_ENEMIES];
//location //location
int roomIndex; int mapIndex;
Vector2 origin; Vector2 origin;
Vector2 motion;
//graphical data: 0 blank, 1 green, 2 red //TODO: gameplay components: rewards
int status[8];
}; };
void serializeBarrier(void* buffer, BarrierPacket* packet); #endif
void deserializeBarrier(void* buffer, BarrierPacket* packet);
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,19 +19,21 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef ENEMYPACKET_HPP_
#define ENEMYPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "vector2.hpp" struct EnemyPacket : SerialPacketBase {
//identify the enemy
int enemyIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
struct TextPacket : SerialPacketBase { //gameplay
char name[PACKET_STRING_SIZE]; Statistics stats;
char text[PACKET_STRING_SIZE];
int roomIndex; //TODO: gameplay components: equipment, items, buffs, debuffs, rewards
Vector2 origin;
int range;
}; };
void serializeText(void* buffer, TextPacket* packet); #endif
void deserializeText(void* buffer, TextPacket* packet);
+37
View File
@@ -0,0 +1,37 @@
#config
INCLUDES+=. ../../gameplay ../../map ../../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,6 +19,20 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef REGIONPACKET_HPP_
#define REGIONPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
//sanity check #include "region.hpp"
struct RegionPacket : SerialPacketBase {
//location/identify the region
int roomIndex;
int x, y;
//the data
Region* region;
};
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,6 +19,10 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "fatal_error.hpp" #include "serial_packet.hpp"
//DOCS: This empty file is used to force an object file /* DOCS: Sanity check, read more
* Since most/all of the files in this directory are header files, I've created
* this source file as a "sanity check", to ensure that the above header files
* are written correctly via make.
*/
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,24 +19,26 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "combat_packet.hpp"
#include "enemy_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "udp_network_utility.hpp"
#include <chrono> //NOTE: SerialPacket is defined in serial_packet_base.hpp
class HeartbeatUtility { union MaxPacket {
public: CharacterPacket a;
//heartbeat system ClientPacket b;
void hPing(ServerPacket* const); CombatPacket c;
void hPong(ServerPacket* const); EnemyPacket d;
RegionPacket e;
int CheckHeartBeat(); ServerPacket f;
private:
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
}; };
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,12 +19,18 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SERIALPACKETBASE_HPP_
#define SERIALPACKETBASE_HPP_
#ifndef SERIALPACKET_HPP_
#error Cannot include this file without 'serial_packet.hpp'
#endif
#include "serial_packet_type.hpp" #include "serial_packet_type.hpp"
#include "SDL2/SDL_net.h" #include "SDL/SDL_net.h"
constexpr int NETWORK_VERSION = 20140701;
constexpr int PACKET_STRING_SIZE = 100; constexpr int PACKET_STRING_SIZE = 100;
struct SerialPacketBase { struct SerialPacketBase {
@@ -34,3 +40,7 @@ struct SerialPacketBase {
virtual ~SerialPacketBase() {}; virtual ~SerialPacketBase() {};
}; };
typedef SerialPacketBase SerialPacket;
#endif
@@ -0,0 +1,113 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETTYPE_HPP_
#define SERIALPACKETTYPE_HPP_
/* Key for the comments:
* request => response
*/
enum class SerialPacketType {
//default: there is something wrong
NONE = 0,
//keep alive
//ping => pong
PING = 1,
PONG = 2,
//search for the server list
//none => server name, player count, version info (and source address)
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
//try to join the server
//username, and password => client index, account index
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
JOIN_REJECTION = 7,
//mass update of all surrounding content
//character.x, character.y => packet barrage
SYNCHRONIZE = 8,
//disconnect from the server
//autentication, account index => disconnect that account
DISCONNECT = 9,
//shut down the server
//autentication => disconnect, shutdown
SHUTDOWN = 10,
//map data
//room index, region.x, region.y => room index, region.x, region.y, region content
REGION_REQUEST = 11,
REGION_CONTENT = 12,
//combat data
//TODO: system incomplete
COMBAT_NEW = 13,
COMBAT_DELETE = 14,
COMBAT_UPDATE = 15,
COMBAT_ENTER_REQUEST = 16,
COMBAT_ENTER_RESPONSE = 17,
COMBAT_EXIT_REQUEST = 18,
COMBAT_EXIT_RESPONSE = 19,
//TODO: COMBAT info
COMBAT_REJECTION = 20,
//character data
//character data => etc.
CHARACTER_NEW = 21,
CHARACTER_DELETE = 22,
CHARACTER_UPDATE = 23,
//authentication, character index => character stats
CHARACTER_STATS_REQUEST= 24,
CHARACTER_STATS_RESPONSE = 25,
//character new => character rejection, disconnect?
CHARACTER_REJECTION = 26,
//enemy data
//enemy data => etc.
ENEMY_NEW = 27,
ENEMY_DELETE = 28,
ENEMY_UPDATE = 29,
ENEMY_STATS_REQUEST = 30,
ENEMY_STATS_RESPONSE = 31,
//enemy index => enemy doens't exist
ENEMY_REJECTION= 32,
//NOTE: more packet types go here
//not used
LAST
};
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SERVERPACKET_HPP_
#define SERVERPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
@@ -30,5 +31,4 @@ struct ServerPacket : SerialPacketBase {
int version; int version;
}; };
void serializeServer(void* buffer, ServerPacket* packet); #endif
void deserializeServer(void* buffer, ServerPacket* packet);
@@ -1,72 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "barrier_packet.hpp"
#include "serial_utility.hpp"
void serializeBarrier(void* buffer, BarrierPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the barrier
serialCopy(&buffer, &packet->barrierIndex, sizeof(int));
//bounds
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
//graphical data
serialCopy(&buffer, packet->status, sizeof(int) * 8);
}
void deserializeBarrier(void* buffer, BarrierPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the barrier
deserialCopy(&buffer, &packet->barrierIndex, sizeof(int));
//bounds
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
//graphical data
deserialCopy(&buffer, packet->status, sizeof(int) * 8);
}
@@ -1,80 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_packet.hpp"
#include "serial_utility.hpp"
void serializeCharacter(void* buffer, CharacterPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
serialCopy(&buffer, &packet->characterIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//the owner
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//gameplay components: equipment, items, buffs, debuffs...
}
void deserializeCharacter(void* buffer, CharacterPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
deserialCopy(&buffer, &packet->characterIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//the owner
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//gameplay components: equipment, items, buffs, debuffs...
}
@@ -1,40 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_packet.hpp"
#include "serial_utility.hpp"
void serializeClient(void* buffer, ClientPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
serialCopy(&buffer, &packet->clientIndex, sizeof(int));
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
serialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
}
void deserializeClient(void* buffer, ClientPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
deserialCopy(&buffer, &packet->clientIndex, sizeof(int));
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
deserialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
}
@@ -1,70 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "creature_packet.hpp"
#include "serial_utility.hpp"
void serializeCreature(void* buffer, CreaturePacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the creature
serialCopy(&buffer, &packet->creatureIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
}
void deserializeCreature(void* buffer, CreaturePacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the creature
deserialCopy(&buffer, &packet->creatureIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
}

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