Commit Graph

174 Commits

Author SHA1 Message Date
Kayne Ruse 9ec1ddab99 Exceptions are being thrown; retiring for the night
I don't know what's causing these issues, so I'm leaving it for tonight.
2014-04-26 02:48:15 +10:00
Kayne Ruse d55dfb90e4 Worked the new protocol into the client (read more)
I've added the handle and avatar fields back into the PlayerInfo section
in the network code, because I need to be able to load a specific file
when a new player is created. This wasn't forseen, but it's fine. i'm
leaving the fields in ClientInfo as well, because LobbyMenu is using them
to login to the server.

PlayerIndex is now a shared parameter.

I've shifted some code around in InWorld, however the overall logic is the
same.

This build (as well as the last) does not compile.
2014-04-26 01:05:31 +10:00
Kayne Ruse 235a05d006 Rearranged the SerialPacket and serialization code
The serialization code is now using macros to simplify each line, and to
prevent errors. It should be noted that, apart from the region content,
the serialization and deserialization code is essentially identical.
2014-04-25 23:50:19 +10:00
Kayne Ruse e756289c2b Adjusted a few comments 2014-04-22 01:54:26 +10:00
Kayne Ruse b47191a0c1 Fixed a horrible region coordinate bug
Coordinates are supposed to be stored by their x & y, but the sizes of the
tile sheets were getting mixed in as well. When trying to store a region
at (0, 20), it was being stored at (0, 260).

Another visual bug inside the tile sheet's rendering function masked this
issue until now.

Another thing to note is that I've removed an incredibly complex system
for updating the client's map. The new system may seem complex at first,
but it is straight forward compared to what it replaced.

I've also fixed a few logarithmic lagging points in the code.
2014-04-21 03:56:48 +10:00
Kayne Ruse 6c6a025f2a Adjusted a few comments 2014-04-21 02:13:00 +10:00
Kayne Ruse 60edc97ea5 Added rejections for incompatible servers 2014-04-21 01:38:28 +10:00
Kayne Ruse 4270765146 Renamed NetworkPacket to SerialPacket, updated build 2014-04-20 23:54:59 +10:00
Kayne Ruse 894b46c5db Found the error in the format functor
I shouldn't automatically guess where an error is, since this project is
so complex.
2014-04-20 05:14:25 +10:00
Kayne Ruse eb0b18af6f Brought the programs into line, (BUG, read more)
It seems that the serialization code has a bug in it. I was expecting
something like this. When the server tries to send the region content, it
exits. I'll try and find the cause of the error, but I'm committing my
changes anyway.
2014-04-20 04:41:06 +10:00
Kayne Ruse fba183fa27 Brought the common/ directory up to date with the region's preprocessors
I really hope the serialization code still works.
2014-04-20 04:02:26 +10:00
Kayne Ruse c5a627004a Refactored the map system (read more)
The region's width, height and depth are all defined by preprocessor
macros. The rest of the map system has been updated to match. The
programs proper need to be updated as well. It would be a good idea to
include the macros' values as part of the initial communication protocols,
so that the clients don't connect to a server that is using the wrong
sized regions.
2014-04-20 03:41:08 +10:00
Kayne Ruse be4a8311d5 Adjusted a few comments 2014-04-20 02:39:29 +10:00
Kayne Ruse 6d32d44fa3 Reverted some of the changes, stable 2014-04-15 23:23:15 +10:00
Kayne Ruse c3464be589 The server is working correctly, using the entity system 2014-04-13 22:20:30 +10:00
Kayne Ruse 0c6537fb36 Began work on the server's generic entity system 2014-04-13 03:02:26 +10:00
Kayne Ruse 0453f6becf The map paging is functional 2014-04-07 02:56:48 +10:00
Kayne Ruse 553f8dbfa5 Fixed some framerate issues 2014-04-06 20:53:51 +10:00
Kayne Ruse 2bacdcdab7 The basic server map is being displayed in the client 2014-04-06 03:38:58 +10:00
Kayne Ruse 99aecbfdbb The client->server->client region protocol is working 2014-04-06 02:48:43 +11:00
Kayne Ruse 27bda5dc28 Working on the client side map code (read more)
I've also added in some debug code to the map classes, because I was
hunting down a std::bad_alloc beingthrown. Turns out I forgot to set the
map sizes in the client's InWorld constructor. I'm committing the fix, and
the debug code.
2014-04-06 02:25:55 +11:00
Kayne Ruse 4410ab892f Finished the region serial code 2014-03-31 21:40:50 +11:00
Kayne Ruse 60000cb0cf Minor tweak 2014-03-31 03:38:05 +11:00
Kayne Ruse a5b68cf1fd Expaneded the lua API for Regions
I've added lua hooks for both pager functor classes. Hopefully, I haven't
missed any corner cases, because it took me a while to hunt everything
down. One issue is that the map's save directory needs to be set in the
Format class, but it'll do for now. I'll review this again when I've got
more than one map running at one time.

There should be enough here for a lua-driven map generator to be
implemented, even if it's a bit rough. I think I'll test this out in the
editor eventually, but getting the base branch's network map code going
comes first.

The current process is extremely convulted, so I need to document
everything that I've done so far, including C++ and lua functions.
2014-03-31 01:30:11 +11:00
Kayne Ruse 4cff57fe71 Established a connection between the Region objects and lua 2014-03-28 04:11:34 +11:00
Kayne Ruse 38b603fc8f Began working on the lua API for the map
The basic framework is done.
2014-03-28 03:24:14 +11:00
Kayne Ruse 47684380a9 I'm having trouble with the sequence of events 2014-03-26 00:30:10 +11:00
Kayne Ruse e4bfbfb906 Minor code tweaks, this needs a lot of forethought 2014-03-16 00:28:19 +11:00
Kayne Ruse 9db86c19f6 Implemented a macro for the serial buffer size 2014-03-15 23:36:31 +11:00
Kayne Ruse d5b551cec3 Reduced the footprint of the tiles
Also prepping for serializing the regions.
2014-03-15 23:02:21 +11:00
Kayne Ruse 7e500027e3 Loosened the requirements for constructing a MapPager
This is so that I can configure the size of the pages in the config.cfg
file.
2014-03-15 19:16:42 +11:00
Kayne Ruse 0cbc9dd9db Merge branch 'serial' into server (read more)
Conflicts:
	server/server_application.cpp (resolved)

After completing the serialization code, I'm merging it into the server's
development branch. This means that although the connection and
disconnection functionality work, I still need to test the player systems
from the new server with the new serialization code.

Immediately following this commit, I'll be merging the minor tweaks to the
editor from the master branch into this one.
2014-03-07 20:58:37 +11:00
Kayne Ruse 60c31ff56d Slight code tweak 2014-03-07 20:27:34 +11:00
Kayne Ruse 6a204643f6 Serialization is finally functional 2014-03-07 20:17:11 +11:00
Kayne Ruse 59285d1630 This isn't fucking working 2014-03-07 04:49:16 +11:00
Kayne Ruse a850d6b1af Added dummy serialization functions 2014-03-06 00:20:31 +11:00
Kayne Ruse 756d4e770d Connection and disconnection are working correctly
I've dummied out the player code, so only the client connection code is
working. Otherwise the protocol hasn't changed.

I've also made a few other tweaks as I went along, but nothing really
major.
2014-03-04 02:48:47 +11:00
Kayne Ruse dc8f594eec Tested RegionPager, removed trace statements, fixed logic errors 2014-03-01 00:39:39 +11:00
Kayne Ruse 4629b7302b Fixed Region's internals 2014-02-28 23:14:22 +11:00
Kayne Ruse 91c9cef56d Working on the TileSheet class 2014-02-28 03:40:18 +11:00
Kayne Ruse 639c0c70e3 RegionPager can now be instanciated with template parameters
* Fixed Region::GetX() and Region::GetY()
* Replaced calls to std::find_if with regular for loops
* Changed typing of RegionPager::regionList
** regionList now holds pointers rather than the objects themselves
* Added vestigial classes MapFileFormat and MapGenerator
** MapGenerator creates and destroys the region objects
* I'm leaving in the debugging code for now
** This includes trace statements and a basterdized main() function in
/editor/main.cpp
2014-02-24 00:34:02 +11:00
Kayne Ruse 37b02352e2 Fleshed out inherited functions
TODO:
* RegionPagerBase::Update() is a stub
* MapFileFormat
* MapGenerator
* Can replace the calls to std::find_if() with a utility function
2014-02-23 03:08:37 +11:00
Kayne Ruse 31c8bd7fd2 Split the pager class into two
I've also made the base class abstract, and the derived class a template.
Hopefully this'll let me work on different parts of the class without
major issues.

This code compiles, but since it's incomplete, I can't test it properly.
2014-02-21 03:42:02 +11:00
Kayne Ruse 808fe570a3 Added empty RegionPager 2014-02-18 01:18:04 +11:00
Kayne Ruse e706cc9d13 Completed a simple region class 2014-02-15 20:06:20 +11:00
Kayne Ruse eb02cc4b6a Removed the old map system from the editor 2014-02-11 21:56:45 +11:00
Kayne Ruse 3b05476689 Connections and disconnections are working across different clients 2013-12-07 01:33:27 +11:00
Kayne Ruse e640eda771 Moved client scenes to a sub directory, reworked build process 2013-12-06 20:22:55 +11:00
Kayne Ruse fc2b67608f Added new graphics stuff, adjusted build process 2013-12-06 18:29:55 +11:00
Kayne Ruse a3a990cc01 Added player support to the server
This code is essentially copied from the old branch, since the two
branches are now functionally identical. How much time have I wasted
rewriting this?
2013-12-06 17:47:03 +11:00