Connection and disconnection are working correctly

I've dummied out the player code, so only the client connection code is
working. Otherwise the protocol hasn't changed.

I've also made a few other tweaks as I went along, but nothing really
major.
This commit is contained in:
Kayne Ruse
2014-03-04 02:46:19 +11:00
parent 7bb5e8ce0d
commit 756d4e770d
5 changed files with 99 additions and 95 deletions
+3
View File
@@ -94,6 +94,9 @@ union NetworkPacket {
Vector2 motion;
}playerInfo;
//map data
//...
//defaults
NetworkPacket() {
meta.type = Type::NONE;