Connection and disconnection are working correctly
I've dummied out the player code, so only the client connection code is working. Otherwise the protocol hasn't changed. I've also made a few other tweaks as I went along, but nothing really major.
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@@ -94,6 +94,9 @@ union NetworkPacket {
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Vector2 motion;
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}playerInfo;
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//map data
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//...
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//defaults
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NetworkPacket() {
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meta.type = Type::NONE;
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