Adjusted a few comments
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@@ -46,7 +46,7 @@ public:
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virtual Region* SaveRegion(int x, int y) = 0;
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virtual Region* CreateRegion(int x, int y) = 0;
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virtual void UnloadRegion(int x, int y) = 0;
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//TODO: delete?
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//TODO: delete existing regions
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//accessors & mutators
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std::list<Region*>* GetContainer() { return ®ionList; }
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@@ -24,7 +24,7 @@
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#include "serial_packet.hpp"
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/* TODO: Keep the PACKET_BUFFER_SIZE up to date
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/* NOTE: Keep the PACKET_BUFFER_SIZE up to date
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* NOTE: REGION_CONTENT is currently the largest type of packet
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* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
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* map format: sizeof(int) * 2
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@@ -99,8 +99,7 @@ union SerialPacket {
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Metadata meta;
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int clientIndex;
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int playerIndex;
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//TODO: should probably move these into the client info
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//TODO: these might actually do better during the login system
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//TODO: should move handle/avatar into clientInfo; these might actually do better during the login system
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char handle[PACKET_STRING_SIZE];
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char avatar[PACKET_STRING_SIZE];
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Vector2 position;
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