Kayne Ruse
6a32599a69
Fixed a derp with the time
2013-06-24 12:18:36 +10:00
Kayne Ruse
66b2d6566c
Branch 'dev-char' is stable, merging into 'dev'
2013-06-24 10:43:49 +10:00
Kayne Ruse
56375d64b6
Moved packets into their own namespace
2013-06-24 10:27:43 +10:00
Kayne Ruse
9608761cd5
Moved the entry structs into their own headers
2013-06-24 10:01:52 +10:00
Kayne Ruse
42787dcb69
Explicitly deleted copy and move constructors
2013-06-24 09:13:27 +10:00
Kayne Ruse
f049c96df7
Switched from the service locator pattern to singleton pattern
2013-06-24 09:00:50 +10:00
Kayne Ruse
a4d184ca75
Moved random code out of defines.*
2013-06-21 21:36:48 +10:00
Kayne Ruse
33adb4b1a5
Put the license header into all source files
2013-06-18 16:40:51 +10:00
Kayne Ruse
33474cc6c0
Smooth connection and disconnection complete
...
The clients can connect and disconnect from the server with known no
issues. There is no way to shutdown the server yet, but it might be
possible to kick someone else from the server soon.
2013-06-18 16:21:42 +10:00
Kayne Ruse
69f03cd250
Working on connection systems
2013-06-17 19:04:05 +10:00
Kayne Ruse
68ec7323a3
I can't progress until I add the address information to the Packet struct
2013-06-17 17:51:26 +10:00
Kayne Ruse
685ca94335
This has the odd quirk related to networkQueue()
2013-06-17 15:15:27 +10:00
Kayne Ruse
3d92fb77b3
Server is multithreaded, but no connection is visible
...
UDPNetworkUtility and ConfigUtility are now using the ServiceLocator
pattern in the server, and networkQueue() is running in a separate thread
in the server. However, there seems to be a problem somewhere, since the
broadcast request & response are not producing any visible output.
2013-06-17 10:03:12 +10:00
Kayne Ruse
7ca7f7f015
Added broadcast handling
2013-06-10 18:06:24 +10:00
Kayne Ruse
c21a95f3e9
working on the server's skeleton, still slow going
2013-06-10 17:23:26 +10:00
Kayne Ruse
253e9ec8fc
Created server shell
2013-06-08 01:52:19 +10:00