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Tortuga/server/server_application.hpp
T
2013-06-10 17:23:26 +10:00

58 lines
946 B
C++

#ifndef SERVERAPPLICATION_HPP_
#define SERVERAPPLICATION_HPP_
#include "defines.hpp"
#include "packet_type.hpp"
#include "config_Utility.hpp"
#include "udp_network_utility.hpp"
#include "vector2.hpp"
#include <map>
#include <chrono>
class ServerApplication {
public:
ServerApplication();
~ServerApplication();
void Init();
void Proc();
void Quit();
ServerApplication(ServerApplication const&) = delete;
private:
struct ClientData {
int index;
int channel;
int playerIndex;
};
struct PlayerData {
int index;
int clientIndex;
Vector2 position;
Vector2 motion;
void Update(double delta) {
position += motion * delta;
}
};
//game loop
void HandleNetwork();
void UpdateWorld();
//network loop
//...
Clock::time_point lastTick = Clock::now();
std::map<int, ClientData> clients;
std::map<int, PlayerData> players;
ConfigUtility configUtil;
UDPNetworkUtility netUtil;
bool running = false;
};
#endif