Kayne Ruse
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6a16e341ec
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Trying to create a fixed time slice system
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2013-06-02 04:00:26 +10:00 |
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Kayne Ruse
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4c670c3a22
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Fixed non-debug builds not compiling
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2013-05-26 03:02:44 +10:00 |
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Kayne Ruse
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1ab963099d
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Connections and disconnections between client and server are functioning
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2013-05-24 15:39:42 +10:00 |
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Kayne Ruse
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0b2af1d80f
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Smoothed naming and other conventions
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2013-05-24 00:51:04 +10:00 |
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Kayne Ruse
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d76cbe13da
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Added basic server list, and added yield calls
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2013-05-20 17:43:16 +10:00 |
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Kayne Ruse
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7866f46ed5
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packet is being sent and received, bare-bones ping-pong is working
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2013-05-20 01:02:15 +10:00 |
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Kayne Ruse
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5ade2cc98e
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Ripped out all networking systems; simply not working correctly
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2013-05-17 19:59:31 +10:00 |
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Kayne Ruse
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24e48dec53
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very buggy system working, but only works properly with one client at a time due to recv blocking
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2013-05-17 19:32:45 +10:00 |
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Kayne Ruse
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f04c7fa161
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Removed singletons
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2013-05-16 17:02:21 +10:00 |
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Kayne Ruse
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30d163ec80
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Implemented main menu and buttons
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2013-05-15 23:20:47 +10:00 |
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Kayne Ruse
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613d9cec08
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Imported updates from Codebase
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2013-05-15 19:49:27 +10:00 |
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Kayne Ruse
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cc00129542
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Implemented the splash screen and config file
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2013-05-12 02:33:08 +10:00 |
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Kayne Ruse
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6a19d0a312
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Created the basic program flow
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2013-05-11 23:51:02 +10:00 |
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Kayne Ruse
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63aa248056
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Changed *.h files to *.hpp
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2013-05-02 20:28:12 +10:00 |
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Kayne Ruse
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ecdf658463
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Moved working systems into InGame
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2013-04-29 17:25:56 +10:00 |
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Kayne Ruse
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79304f24b8
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Imported basics
project directory
client - scene system
server - empty main
SDL_net source
graphical resources
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2013-04-28 04:37:14 +10:00 |
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