Kayne Ruse
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00b7f27829
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Deleted a number of files, doesn't compile
List of deleted files include:
* bin/
* common/frameworks/
* common/graphics/
* common/map
These components will be replaced with external submodules.
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2016-11-26 15:46:24 +11:00 |
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Kayne Ruse
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dd63efb355
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Added cover photo for various things
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2016-09-14 18:40:55 +10:00 |
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Kayne Ruse
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0b631e006c
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Added patreon link
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2016-08-28 20:29:34 +10:00 |
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Kayne Ruse
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64833f86da
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Added index to CharacterData, removed some expensive lookups
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2016-08-25 23:23:57 +10:00 |
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Kayne Ruse
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518ea93adc
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Added RoomData::[Pop/Push]Character()
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2016-08-25 20:47:08 +10:00 |
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Kayne Ruse
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07218418a2
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Discovered I need to do something
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2016-08-25 20:01:17 +10:00 |
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Kayne Ruse
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6d8d7963a1
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Renamed CombatInstance to Battle, for clarity
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2016-07-11 10:14:07 +10:00 |
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Kayne Ruse
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69a13c5ed6
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Broke RoomData::RunFrame() into several parts for readability
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2016-07-09 20:14:07 +10:00 |
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Kayne Ruse
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011f71ea61
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Wrote out the pseudocode for RoomData::RunFrame
This method is too overloaded. The pseudocode itself takes up a whole
page.
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2016-07-09 17:25:13 +10:00 |
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Kayne Ruse
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4894daa273
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Moved barrier system into it's own subdirectory
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2016-07-09 16:56:35 +10:00 |
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Kayne Ruse
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9a1dcc2f53
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Set barrier bounds
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2016-05-29 02:24:10 +10:00 |
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Kayne Ruse
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8d2fc45d7d
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Combat instances are created alongside the barriers
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2016-05-29 02:15:41 +10:00 |
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Kayne Ruse
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867a86fd79
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Fixed Missing #include<functional>
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2016-05-28 13:01:19 +10:00 |
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Kayne Ruse
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7ccea0d1c0
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I quit
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2016-04-25 22:22:04 +10:00 |
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Kayne Ruse
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7c6468c1dd
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Multiple changes, read more
* Implemented HeartbeatUtility
* simplified the SQL files
* Added a dummy inventory button
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2016-04-25 22:10:11 +10:00 |
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Kayne Ruse
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5285397101
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I really hate SQL
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2016-04-22 20:00:31 +10:00 |
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Kayne Ruse
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ba295099f3
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Experimenting with SQL
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2016-04-22 18:14:07 +10:00 |
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Kayne Ruse
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754fb71850
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Updated SQL script
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2016-04-22 08:26:19 +10:00 |
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Kayne Ruse
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dd25f068af
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Merge remote-tracking branch 'refs/remotes/origin/master'
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2016-04-19 10:14:08 +10:00 |
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Kayne Ruse
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bf273db9c2
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Fixed Typo in README.md
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2016-04-18 09:20:03 +10:00 |
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Kayne Ruse
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5d3d82bf3f
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Added a new button graphic
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2016-04-17 02:15:23 +10:00 |
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Kayne Ruse
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36ba3fa132
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Updated GUI library
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2016-04-17 02:10:08 +10:00 |
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Kayne Ruse
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3002afa1e9
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Moved a file
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2016-04-17 01:35:34 +10:00 |
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Kayne Ruse
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f9936f6107
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Fixed bin directory
release-0.8.2
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2016-04-15 00:22:53 +10:00 |
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Kayne Ruse
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905af46731
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Adjusted file names for case sensitivity
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2016-04-15 00:17:13 +10:00 |
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Kayne Ruse
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8b0bc76a9f
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Fixed a script
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2016-04-14 23:42:11 +10:00 |
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Kayne Ruse
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fb2d49f1e0
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Added respawning rabbits
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2016-04-14 23:33:39 +10:00 |
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Kayne Ruse
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cc6981e35f
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Refined culling logic, added periodic query
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2016-04-14 22:56:15 +10:00 |
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Kayne Ruse
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f9a5f60969
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Try a different approach for creature deletion
This works almost instantly, as opposed to the refactored version, which
takes nearly a second, or more.
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2016-04-14 21:52:44 +10:00 |
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Kayne Ruse
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b74a5aabcd
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Comment tweaks
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2016-04-14 04:17:49 +10:00 |
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Kayne Ruse
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7c88392cf3
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The server is updating the barrier display
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2016-04-12 19:11:57 +10:00 |
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Kayne Ruse
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20b121766a
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Expanded creature & barrier API
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2016-04-11 02:18:13 +10:00 |
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Kayne Ruse
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f32b8a9b4f
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Exposed BarrierManager to the API*
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2016-04-11 01:03:02 +10:00 |
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Kayne Ruse
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ccb7adbd10
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Fixed copying pointer to/from packet
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2016-04-11 01:01:22 +10:00 |
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Kayne Ruse
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8e7af9ce88
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Fixed the table inheritance which was backwards
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2016-04-11 00:08:42 +10:00 |
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Kayne Ruse
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752f8f82f9
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Unit tested CompositeImage, BaseBarrier::CorrectSprite working correctly
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2016-04-10 00:12:27 +10:00 |
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Kayne Ruse
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1f2d0b8e76
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Barriers are created at the correct location
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2016-04-09 00:02:39 +10:00 |
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Kayne Ruse
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ec409c8177
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Reduced a graphical artifact, but it's still visible
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2016-04-08 23:50:52 +10:00 |
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Kayne Ruse
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82d5a5c181
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Moved BarrierManager
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2016-04-08 23:32:41 +10:00 |
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Kayne Ruse
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420d39d467
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Barriers are being drawn
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2016-04-08 23:30:17 +10:00 |
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Kayne Ruse
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e2e2e243d4
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Server responds to barrier queries
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2016-04-08 22:30:44 +10:00 |
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Kayne Ruse
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5d0f9e1bb8
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Barriers are created in client-side BarrierManager
Still need to hookup a barrier query, and get them drawn to the screen.
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2016-04-08 10:48:01 +10:00 |
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Kayne Ruse
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d3f855c69b
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Wrote CompositeImage, added it to BaseBarrier
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2016-04-05 23:40:31 +10:00 |
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Kayne Ruse
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8749d1fd93
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Barriers are queried, created when colliding with creatures
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2016-04-04 02:41:14 +10:00 |
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Kayne Ruse
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7205d6692c
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Threaded barriers into the client, not yet queried
I've also refactored the rooms slightly.
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2016-04-04 01:05:32 +10:00 |
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Kayne Ruse
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7b9c016082
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Threaded the barriers through the networking system
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2016-04-03 22:32:39 +10:00 |
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Kayne Ruse
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235f3b57e0
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Filled out some barrier stuff
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2016-04-03 21:27:48 +10:00 |
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Kayne Ruse
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f23b929f8a
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Added some boilerplate
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2016-04-03 16:04:41 +10:00 |
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Kayne Ruse
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48b9a9b264
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Added combat scene
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2016-04-03 15:24:20 +10:00 |
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Kayne Ruse
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d7196df760
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Added some files for combat system
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2016-04-03 02:44:09 +11:00 |
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