Commit Graph

38 Commits

Author SHA1 Message Date
Ratstail91 3052b2a265 Added water-based step counter 2023-03-07 21:28:16 +11:00
Ratstail91 25dadb9bfd Implemented text for nodes, updated Toy 2023-03-07 07:03:10 +11:00
Ratstail91 14524c261b Linked against SDL ttf 2023-03-05 23:27:07 +11:00
Ratstail91 f42ee8b655 tweaked framerate 2023-03-05 19:40:18 +11:00
Ratstail91 b1ee485905 Grid-based movement and collisions working 2023-03-05 05:13:53 +11:00
Ratstail91 7e275f0607 Tilemap is working, in theory 2023-03-04 22:59:12 +11:00
Ratstail91 3df788e69a Got character walking around, fixed leak 2023-03-04 08:19:18 +11:00
Ratstail91 b89f73ac9e Moved the demo scripts into a directory 2023-03-03 23:57:02 +11:00
Ratstail91 08ce7b5536 Added MSVC debugging tool, discovered globals feature 2023-03-03 17:20:56 +11:00
Ratstail91 f9d0a27408 Added scene reloading & switching 2023-03-03 16:05:48 +11:00
Ratstail91 4965cd492d Added onLoad() lifecycle function 2023-03-03 00:50:45 +11:00
Ratstail91 5800341ac6 Added a debugging print for HW acceleration 2023-02-28 14:13:23 +11:00
Ratstail91 14602b0750 All of a sudden, it's lagging like hell 2023-02-28 05:59:44 +11:00
Ratstail91 d3a3896efe Moved more polyfill code into the engine proper 2023-02-28 04:22:37 +11:00
Ratstail91 479e38d492 Stress-testing and working on issues 2023-02-27 23:43:56 +11:00
Ratstail91 f9b154c12e Moved polyfills into standard library 2023-02-27 22:09:46 +11:00
Ratstail91 22ab705903 Whoops, how did that not break stuff? 2023-02-27 09:40:20 +11:00
Ratstail91 2c16c10558 Added animations to node 2023-02-27 09:28:21 +11:00
Ratstail91 09f7a479f2 Box engine now builds without dll linkage issues 2023-02-25 04:45:15 +11:00
Ratstail91 aabbf41dd6 Playing around with scripts 2023-02-24 22:20:40 +11:00
Kayne Ruse 3fca594209 Tweaks from repl_tools 2023-02-23 03:35:05 +11:00
Ratstail91 5e0268f519 Fixed misplaced prebuild step 2023-02-23 03:26:51 +11:00
Ratstail91 34c3cbbe8e Updated Toy, reworked project files for different machines 2023-02-22 23:58:12 +11:00
Kayne Ruse b59bb18ce2 Engine now builds under MSVC 2023-02-16 22:05:48 +00:00
Kayne Ruse 57b545e517 Changed to using clock_t for timing 2023-02-16 21:01:22 +00:00
Kayne Ruse f854979f4c Updated Toy, fixed build process 2023-02-16 20:19:42 +00:00
Kayne Ruse 9a1d81b7fb Updated Toy, tweaked code to match new API 2023-02-14 22:19:08 +00:00
Kayne Ruse e41fe81044 Updated Toy 2023-02-10 16:24:22 +00:00
Kayne Ruse c23502537f Updated Toy 2023-02-10 09:02:47 +00:00
Kayne Ruse bc3013b48b Updated Toy 2023-01-28 12:33:16 +00:00
Kayne Ruse b755920100 Fixed xrel, yrel having the wrong value 2023-01-28 02:31:40 +00:00
Kayne Ruse 194a52394d Added mouse events 2023-01-27 12:52:37 +00:00
Kayne Ruse 3b5b399f4f Tweaks while I sort stuff out 2023-01-27 07:04:21 +00:00
Kayne Ruse 5251579e70 Moved guard 2023-01-27 06:33:04 +00:00
Kayne Ruse fcefc4c5b0 Hooked runner's drive system into the engine paths 2023-01-27 06:24:31 +00:00
Kayne Ruse 894861aaf1 Added version macros 2023-01-26 21:26:13 +00:00
Kayne Ruse f7f9e75ad9 Renamed everything to fit the new naming scheme 2023-01-26 21:12:44 +00:00
Kayne Ruse 3e18baeec0 Renamed files 2023-01-26 20:41:23 +00:00