3052b2a265e0f1d91c53235ee7686a07d74dcf50
airport
The best way to build a game engine, is to build a game first.
This project has now been adapted into a roguelike for the 7 day roguelike jam.
This game/engine utilizes the Toy programming langauge.
Cloning
Either clone recursively, or run git submodule update --init after cloning.
Building
We're now using Visual Studio - define the following environment variables to point to the root of each SDL2 lib:
SDL2DirSDL2ImageDirSDL2TTFDir
Running
Make sure the program can see the assets folder (symbolic links can help), and all of the required DLLs are present.
Dependencies
- SDL2
- SDL2_image
- SDL2_ttf
Credits
- Art - Evan Hartshorn
- Coding - Kayne Ruse
- Font - Ancient God (Koczman Bálint)
- Font - AlphaBeta (Brian Kent)
Languages
Makefile
66.6%
C
33.4%