tweaked framerate

This commit is contained in:
2023-03-05 19:40:18 +11:00
parent 7f7e5a56c9
commit f42ee8b655
5 changed files with 14 additions and 11 deletions

View File

@@ -2,7 +2,7 @@ import standard;
import node;
//constants
var SPEED: int const = 2;
var SPEED: int const = 4;
var SPRITE_WIDTH: int const = 64;
var SPRITE_HEIGHT: int const = 64;
@@ -98,7 +98,7 @@ fn onInit(node: opaque) {
}
fn onStep(node: opaque) {
if (++stepCount >= 10) {
if (++stepCount >= 5) {
node.incrementCurrentNodeFrame();
stepCount = 0;
}

View File

@@ -2,7 +2,7 @@ import standard;
import node;
//constants
var SPEED: int const = 2;
var SPEED: int const = 4;
var SPRITE_WIDTH: int const = 64;
var SPRITE_HEIGHT: int const = 64;
@@ -27,7 +27,7 @@ var inputX: int = 0; //cache the keyboard input
var inputY: int = 0;
var direction: int = null; //BUGFIX: animation not looping properly
var enableMovementCounter: int = 60 * 4; //BUGFIX: freeze while drones reach their starting spot
var enableMovementCounter: int = 30 * 3; //BUGFIX: freeze while drones reach their starting spot
//polyfills - animating different cycles on one image
@@ -155,7 +155,7 @@ fn onStep(node: opaque) {
node.setCurrentNodeFrame(0);
}
if (++stepCount >= 10) {
if (++stepCount >= 5) {
node.incrementCurrentNodeFrame();
stepCount = 0;
}

View File

@@ -31,8 +31,8 @@ fn onInit(node: opaque) {
}
fn onStep(node: opaque) {
if (++stepCounter >= 60) {
print "FPS: " + string drawCounter + " / 60";
if (++stepCounter >= 30) {
print "FPS: " + string drawCounter + " / 30";
stepCounter = 0;
drawCounter = 0;
}

View File

@@ -27,8 +27,11 @@
mapInputEventToKeyUp("character_right", "right"); //event, keysym
//TODO: escape to kill the game
//this function must always be called, or the engine won't run
initWindow("Skyland", 1080, 720, false);
initWindow("Skyland", 32*16, 32*16, false); //TODO: custom FPS setting
//kick off the logic of the scene graph
loadRootNode("scripts:/gameplay/scene.toy");

View File

@@ -412,7 +412,7 @@ void Box_execEngine() {
//set up time
engine.realTime = clock();
engine.simTime = engine.realTime;
clock_t delta = (double) CLOCKS_PER_SEC / 60.0;
clock_t delta = (double) CLOCKS_PER_SEC / 30.0;
while (engine.running) {
execLoadRootNode();
@@ -432,8 +432,8 @@ void Box_execEngine() {
}
//render the world
SDL_SetRenderDrawColor(engine.renderer, 128, 128, 128, 255); //NOTE: This line can be disabled later
SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
//SDL_SetRenderDrawColor(engine.renderer, 128, 128, 128, 255); //NOTE: This line can be disabled later
//SDL_RenderClear(engine.renderer); //NOTE: This line can be disabled later
Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onDraw", NULL);