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Tortuga/server/world_room.cpp
T
2013-12-08 15:55:49 +11:00

92 lines
2.0 KiB
C++

/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world_room.hpp"
#include <iostream>
#include <stdexcept>
using namespace std;
int worldRoomThread(void* arg) {
WorldRoom* room = reinterpret_cast<WorldRoom*>(arg);
try {
room->Init();
room->Loop();
room->Quit();
}
catch(exception& e) {
cerr << "Fatal room error: " << e.what() << endl;
return 1;
}
return 0;
}
WorldRoom::WorldRoom(PlayerMap const& arg1):
playerMap(arg1)
{
//
}
WorldRoom::~WorldRoom() {
//
}
void WorldRoom::OpenRoom() {
if (running) {
throw(std::runtime_error("Cannot open a room that is already running"));
}
running = true;
thread = SDL_CreateThread(worldRoomThread, this);
}
void WorldRoom::CloseRoom() {
running = false;
SDL_WaitThread(thread, nullptr);
}
void WorldRoom::KillRoom() {
running = false;
SDL_KillThread(thread);
}
void WorldRoom::Init() {
//
}
void WorldRoom::Loop() {
while(running) {
while(networkInQueue.Size() > 0) {
HandlePacket(networkInQueue.PopFront());
}
SDL_Delay(10);
}
}
void WorldRoom::Quit() {
//
}
void WorldRoom::HandlePacket(NetworkPacket packet) {
cout << "packet received" << endl;
}