Commit Graph

7 Commits

Author SHA1 Message Date
Kayne Ruse be26c9d103 Started working on multithreaded rooms 2013-12-08 15:55:49 +11:00
Kayne Ruse 1e0ed350fc Removed Multithreading, simplifying the server
Networking and multithreading working at the same time is really fucking
hard. It's better to just have the one thread, and not worry about speed
at this stage.
2013-12-01 15:21:00 +11:00
Kayne Ruse e3605e4dc5 The client is receiving the list of servers 2013-11-22 23:19:29 +11:00
Kayne Ruse dc24d1b059 Committing the empty WorldRoom class 2013-11-13 02:03:25 +11:00
Kayne Ruse 54cd26b76f Removed a lot of rubbish from the server 2013-11-02 19:00:08 +11:00
Kayne Ruse 027d0125ef Boilerplate, boilerplate, boilerplate!!!
I've created a project for client & editor programs, by simply copying one
to the other. Right now, the client still has the editor scene, but I'll
switch that out soon.

I've also added a license header to the server's source. I don't remember
what else I did, but at this point it should theoretically build out of
the box.
2013-08-29 21:17:43 +10:00
Kayne Ruse e4884c3e18 Added more placeholder files 2013-08-29 20:35:02 +10:00