/* Copyright: (c) Kayne Ruse 2013 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "world_room.hpp" #include #include using namespace std; int worldRoomThread(void* arg) { WorldRoom* room = reinterpret_cast(arg); try { room->Init(); room->Loop(); room->Quit(); } catch(exception& e) { cerr << "Fatal room error: " << e.what() << endl; return 1; } return 0; } WorldRoom::WorldRoom(PlayerMap const& arg1): playerMap(arg1) { // } WorldRoom::~WorldRoom() { // } void WorldRoom::OpenRoom() { if (running) { throw(std::runtime_error("Cannot open a room that is already running")); } running = true; thread = SDL_CreateThread(worldRoomThread, this); } void WorldRoom::CloseRoom() { running = false; SDL_WaitThread(thread, nullptr); } void WorldRoom::KillRoom() { running = false; SDL_KillThread(thread); } void WorldRoom::Init() { // } void WorldRoom::Loop() { while(running) { while(networkInQueue.Size() > 0) { HandlePacket(networkInQueue.PopFront()); } SDL_Delay(10); } } void WorldRoom::Quit() { // } void WorldRoom::HandlePacket(NetworkPacket packet) { cout << "packet received" << endl; }