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6 Commits

Author SHA1 Message Date
Kayne Ruse 29a09cf71f Discarding: pointers to object to push/pop was a bad idea 2015-01-02 07:18:21 +11:00
Kayne Ruse e4d7ece99c Merge branch 'bugfix-lambda' into multiple-rooms
Conflicts:
	server/server_methods.cpp
2015-01-02 07:10:29 +11:00
Kayne Ruse b2452fb6fe Committing incomplete work; need to fix an urgent bug 2015-01-02 06:57:20 +11:00
Kayne Ruse 4579f9f388 Don't code while drunk; it never ends well 2015-01-01 12:53:32 +11:00
Kayne Ruse b4b7c0d877 Pop & Push don't work like they should 2015-01-01 03:37:13 +11:00
Kayne Ruse ebd8e54725 Added PushEntity() & PopEntity() to RoomManager
Calling them from server_character_methods.cpp.
2015-01-01 02:51:04 +11:00
245 changed files with 5161 additions and 7478 deletions
-3
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@@ -9,9 +9,6 @@
Release/ Release/
Debug/ Debug/
Out/ Out/
release/
debug/
out/
#Project generated files #Project generated files
*.db *.db
-3
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@@ -1,3 +0,0 @@
[submodule "bin"]
path = bin
url = https://github.com/Ratstail91/Tortuga.git
+7 -25
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@@ -1,45 +1,32 @@
## Outline ## Outline
Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers. Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes and MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community. This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Releases ## Releases
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar). The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
## Documentation ## Documentation
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation (incomplete) * [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues * [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
## External Dependencies ## External Dependencies
* [SDL 2.0](http://www.libsdl.org/) - Simple DirectMedia Layer API * [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_image 2.0](https://www.libsdl.org/projects/SDL_image/) - An SDL Extension for loading multiple image file formats * [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [SDL_net 2.0](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [SDL_ttf 2.0](https://www.libsdl.org/projects/SDL_ttf/) - An SDL extention for rendering fonts
* [lua 5.2](http://www.lua.org/) - The lua programming language * [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine * [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Tools
* [WinRAR](http://www.rarlab.com/) - A free archive tool; needed for Windows distribution
* [tar](http://www.gnu.org/software/tar/manual/) - The GNU archive tool; needed for Linux distribution
* [Dropbox](https://www.dropbox.com/) - For hosting and distribution
## Using and Including
* [Coolvetica Typeface](http://typodermicfonts.com/coolvetica/)
## Copyright ## Copyright
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).) (Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License). The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013-2016 Kayne Ruse Copyright (c) 2013-2015 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
@@ -48,8 +35,3 @@ Permission is granted to anyone to use this software for any purpose, including
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
### Items not made by me
* [Coolvetica Font](http://typodermicfonts.com/coolvetica/)
* Creative Commons Artwork from [Artsader](http://www.moosader.com/artsader/)
+8 -9
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@@ -14,10 +14,9 @@ Both a game server and game client are included in this package.
Instructions For Setup Instructions For Setup
------------------------- -------------------------
1. To create a server, simply run server.exe 1. To create a server, simply run server.exe.
(a public server is provided by default) 2. To join that server, run client.exe with config settings not already in use.
2. To join a server, your player information must be input into rsc/config.cfg (Note: This process will be streamlined later).
(NOTE: This process will be streamlined later)
3. To change the config settings, open rsc/config.cfg 3. To change the config settings, open rsc/config.cfg
4. These settings must be unique for each player: 4. These settings must be unique for each player:
@@ -26,10 +25,10 @@ Instructions For Setup
5. There are currently two options for 'client.avatar': 5. There are currently two options for 'client.avatar':
* client.avatar = character1.png #male * client.avatar = elliot2.bmp #male
* client.avatar = character2.png #female * client.avatar = coa2.bmp #female
6. When you've correctly set these values, run client.exe, and select 'Start' 6. When you've correctly set these values (good luck), select 'Start' from the
from the main menu; this displays the list of available servers. main menu; this displays the list of available servers.
7. Select the name of a server (default is 'Public') and select 'Join'. 7. Select the name of your server (default is 'local') and select 'Join'.
8. Welcome to Tortuga, enjoy your stay. 8. Welcome to Tortuga, enjoy your stay.
Submodule bin deleted from c653980193
-105
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@@ -1,105 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
SDL_Renderer* BaseScene::rendererHandle = nullptr;
BaseScene::BaseScene() {
//EMPTY
}
BaseScene::~BaseScene() {
//EMPTY
}
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
//EMPTY
}
void BaseScene::SetRenderer(SDL_Renderer* r) {
rendererHandle = r;
}
SDL_Renderer* BaseScene::GetRenderer() {
return rendererHandle;
}
void BaseScene::SetSceneSignal(SceneSignal signal) {
sceneSignal = signal;
}
SceneSignal BaseScene::GetSceneSignal() {
return sceneSignal;
}
//-------------------------
//frame phases
//-------------------------
void BaseScene::FrameStart() {
//EMPTY
}
void BaseScene::Update() {
//EMPTY
}
void BaseScene::FrameEnd() {
//EMPTY
}
//-------------------------
//input events
//-------------------------
void BaseScene::QuitEvent() {
sceneSignal = SceneSignal::QUIT;
}
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//EMPTY
}
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
//EMPTY
}
-61
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@@ -1,61 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
class BaseScene {
public:
BaseScene();
virtual ~BaseScene();
virtual void RenderFrame(SDL_Renderer*);
static void SetRenderer(SDL_Renderer*);
SceneSignal GetSceneSignal();
//frame phases
virtual void FrameStart();
virtual void Update();
virtual void FrameEnd();
//input events
virtual void QuitEvent();
virtual void MouseMotion(SDL_MouseMotionEvent const& event);
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
virtual void KeyDown(SDL_KeyboardEvent const& event);
virtual void KeyUp(SDL_KeyboardEvent const& event);
//TODO: (9) joystick and controller events
protected:
//control
static SDL_Renderer* GetRenderer();
void SetSceneSignal(SceneSignal);
private:
static SDL_Renderer* rendererHandle;
SceneSignal sceneSignal = SceneSignal::CONTINUE;
};
+5 -2
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,8 +19,11 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CHANNELS_HPP_
#define CHANNELS_HPP_
enum Channels { enum Channels {
SERVER = 0 SERVER = 0
}; };
#endif
+78 -239
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -24,14 +24,21 @@
#include "serial_packet.hpp" #include "serial_packet.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
//for handling platforms #include <stdexcept>
#include "SDL2/SDL_syswm.h"
#include "SDL2/SDL_version.h"
#include <chrono> #include <chrono>
#include <iostream> #include <iostream>
#include <sstream>
#include <stdexcept> //-------------------------
//Scene headers
//-------------------------
//Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "in_world.hpp"
#include "disconnected_screen.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
@@ -44,149 +51,57 @@ void ClientApplication::Init(int argc, char* argv[]) {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", false, argc, argv); config.Load("rsc/config.cfg", false, argc, argv);
//-------------------------
//Initialize SDL
//-------------------------
if (SDL_Init(0)) {
std::ostringstream msg;
msg << "Failed to initialize SDL: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//-------------------------
//create and check the window
//-------------------------
//get the config values
int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h");
int f = config.Boolean("client.screen.f") ? SDL_WINDOW_FULLSCREEN : 0;
//BUG: fullscreen is disabled
f = 0;
//default sizes
w = w ? w : 800;
h = h ? h : 600;
window = SDL_CreateWindow(argv[0], SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, f);
if (!window) {
std::ostringstream msg;
msg << "Failed to create the window: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
std::cout << "Initialized the window" << std::endl;
//-------------------------
//DEBUG: detecting platforms, versions & appropriate fonts
//-------------------------
SDL_SysWMinfo windowInfo;
SDL_VERSION(&windowInfo.version);
if (SDL_GetWindowWMInfo(window, &windowInfo)) {
//
std::string platform;
std::string fontPath;
//get the info
switch(windowInfo.subsystem) {
case SDL_SYSWM_WINDOWS:
platform = "Microsoft Windows";
break;
case SDL_SYSWM_X11:
platform = "X Window System";
break;
//NOTE: OS X is currently unsupported, but it could be
case SDL_SYSWM_COCOA:
platform = "Apple OS X";
break;
default:
platform = "an unsupported platform";
}
//final output
std::cout << "SDL Version ";
std::cout << (int)windowInfo.version.major << ".";
std::cout << (int)windowInfo.version.minor << ".";
std::cout << (int)windowInfo.version.patch << " on ";
std::cout << platform << std::endl;
}
else {
std::ostringstream msg;
msg << "Failed to retrieve window info: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//-------------------------
//create and check the renderer
//-------------------------
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
std::ostringstream msg;
msg << "Failed to create the renderer: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//screen scaling
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_RenderSetLogicalSize(renderer, w, h);
//set the hook for the renderer
BaseScene::SetRenderer(renderer);
std::cout << "Initialized the renderer" << std::endl;
//------------------------- //-------------------------
//Initialize the APIs //Initialize the APIs
//------------------------- //-------------------------
//initialize SDL
if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
std::cout << "Initialized SDL" << std::endl;
//initialize SDL_net //initialize SDL_net
if (SDLNet_Init()) { if (SDLNet_Init()) {
std::ostringstream msg; throw(std::runtime_error("Failed to initialize SDL_net"));
msg << "Failed to initialize SDL_net 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
UDPNetworkUtility::GetSingleton().Open(0); UDPNetworkUtility::GetSingleton().Open(0);
std::cout << "Initialized SDL_net" << std::endl;
std::cout << "Initialized SDL_net 2.0" << std::endl; //-------------------------
//Setup the screen
//-------------------------
//setting up SDL2_ttf int w = config.Int("client.screen.w");
if (TTF_Init()) { int h = config.Int("client.screen.h");
std::ostringstream msg; int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
msg << "Failed to initialize SDL_ttf 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
std::cout << "Initialized SDL_ttf 2.0" << std::endl; BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
std::cout << "Initialized the screen" << std::endl;
//------------------------- //-------------------------
//debug output //debug output
//------------------------- //-------------------------
#define DEBUG_INTERNAL_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl; //TODO: enable/disable these with a switch
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl; std::cout << "Internal sizes:" << std::endl;
DEBUG_INTERNAL_VAR(NETWORK_VERSION); DEBUG_OUTPUT_VAR(NETWORK_VERSION);
DEBUG_INTERNAL_VAR(sizeof(Region::type_t)); DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_INTERNAL_VAR(sizeof(Region)); DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_INTERNAL_VAR(REGION_WIDTH); DEBUG_OUTPUT_VAR(REGION_WIDTH);
DEBUG_INTERNAL_VAR(REGION_HEIGHT); DEBUG_OUTPUT_VAR(REGION_HEIGHT);
DEBUG_INTERNAL_VAR(REGION_DEPTH); DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_INTERNAL_VAR(REGION_TILE_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_INTERNAL_VAR(REGION_SOLID_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_INTERNAL_VAR(PACKET_STRING_SIZE); DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
DEBUG_INTERNAL_VAR(PACKET_BUFFER_SIZE); DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_INTERNAL_VAR(MAX_PACKET_SIZE); DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_INTERNAL_VAR(static_cast<int>(SerialPacketType::LAST)); DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR
//------------------------- //-------------------------
//finalize the startup //finalize the startup
@@ -202,157 +117,81 @@ void ClientApplication::Init(int argc, char* argv[]) {
} }
void ClientApplication::Proc() { void ClientApplication::Proc() {
//load the first scene LoadScene(SceneList::FIRST);
ProcessSceneSignal(SceneSignal::FIRST);
//fixed frame rate //prepare the time system
typedef std::chrono::steady_clock Clock; typedef std::chrono::steady_clock Clock;
Clock::time_point simTime = Clock::now(); Clock::time_point simTime = Clock::now();
Clock::time_point realTime; Clock::time_point realTime;
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
//the game loop continues until the scenes signal QUIT //The main loop
while(activeScene->GetSceneSignal() != SceneSignal::QUIT) { while(activeScene->GetNextScene() != SceneList::QUIT) {
//switch scenes if necessary //switch scenes when necessary
if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) { if (activeScene->GetNextScene() != SceneList::CONTINUE) {
ProcessSceneSignal(activeScene->GetSceneSignal()); LoadScene(activeScene->GetNextScene());
continue; continue;
} }
//update the current time //update the current time
realTime = Clock::now(); realTime = Clock::now();
//simulate the game or give the machine a break //simulate game time
if (simTime < realTime) { while (simTime < realTime) {
while(simTime < realTime) { //call each user defined function
//call the user defined functions activeScene->RunFrame();
activeScene->FrameStart(); //~60 FPS
ProcessEvents(); simTime += std::chrono::duration<int, std::milli>(16);
activeScene->Update();
activeScene->FrameEnd();
//step to the next frame
simTime += frameDelay;
}
}
else {
SDL_Delay(1);
} }
SDL_RenderClear(renderer); //draw the game to the screen
activeScene->RenderFrame(renderer); activeScene->RenderFrame();
SDL_RenderPresent(renderer);
} }
//cleanup UnloadScene();
ClearScene();
} }
void ClientApplication::Quit() { void ClientApplication::Quit() {
//clean up after the program
std::cout << "Shutting down" << std::endl; std::cout << "Shutting down" << std::endl;
UDPNetworkUtility::GetSingleton().Close(); UDPNetworkUtility::GetSingleton().Close();
TTF_Quit();
SDLNet_Quit(); SDLNet_Quit();
BaseScene::SetRenderer(nullptr);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit(); SDL_Quit();
std::cout << "Clean exit" << std::endl; std::cout << "Clean exit" << std::endl;
} }
//------------------------- //-------------------------
//Scene management //Private access members
//------------------------- //-------------------------
void ClientApplication::ProcessEvents() { void ClientApplication::LoadScene(SceneList sceneIndex) {
SDL_Event event; UnloadScene();
while(SDL_PollEvent(&event)) { switch(sceneIndex) {
switch(event.type) {
case SDL_QUIT:
activeScene->QuitEvent();
break;
case SDL_MOUSEMOTION:
activeScene->MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
activeScene->MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
activeScene->MouseButtonUp(event.button);
break;
case SDL_MOUSEWHEEL:
activeScene->MouseWheel(event.wheel);
break;
case SDL_KEYDOWN:
activeScene->KeyDown(event.key);
break;
case SDL_KEYUP:
activeScene->KeyUp(event.key);
break;
//TODO: (9) joystick and controller events
//window events are handled internally
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
break;
}
break;
}
}
}
//Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "world.hpp"
#include "disconnected_screen.hpp"
void ClientApplication::ProcessSceneSignal(SceneSignal signal) {
//BUG: #16 Resources are being reloaded between scenes
ClearScene();
switch(signal) {
//add scene creation calls here //add scene creation calls here
case SceneSignal::FIRST: case SceneList::FIRST:
case SceneSignal::SPLASHSCREEN: case SceneList::SPLASHSCREEN:
activeScene = new SplashScreen(window); activeScene = new SplashScreen();
break; break;
case SceneSignal::MAINMENU: case SceneList::MAINMENU:
activeScene = new MainMenu(); activeScene = new MainMenu();
break; break;
case SceneSignal::OPTIONSMENU: case SceneList::OPTIONSMENU:
activeScene = new OptionsMenu(); activeScene = new OptionsMenu();
break; break;
case SceneSignal::LOBBYMENU: case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex); activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break; break;
case SceneSignal::WORLD: case SceneList::INWORLD:
activeScene = new World(&clientIndex, &accountIndex); activeScene = new InWorld(&clientIndex, &accountIndex);
break; break;
case SceneSignal::DISCONNECTEDSCREEN: case SceneList::DISCONNECTEDSCREEN:
activeScene = new DisconnectedScreen(); activeScene = new DisconnectedScreen();
break; break;
default: { default:
std::ostringstream msg; throw(std::logic_error("Failed to recognize the scene index"));
msg << "Failed to recognize the scene signal: " << signal;
throw(std::logic_error(msg.str()));
}
} }
} }
void ClientApplication::ClearScene() { void ClientApplication::UnloadScene() {
delete activeScene; delete activeScene;
activeScene = nullptr; activeScene = nullptr;
} }
+15 -16
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,19 +19,21 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CLIENTAPPLICATION_HPP_
#define CLIENTAPPLICATION_HPP_
#include "scene_list.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
#include "scene_signal.hpp"
#include "singleton.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "SDL2/SDL.h" #include "singleton.hpp"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h" #include <map>
class ClientApplication: public Singleton<ClientApplication> { class ClientApplication: public Singleton<ClientApplication> {
public: public:
//public methods
void Init(int argc, char* argv[]); void Init(int argc, char* argv[]);
void Proc(); void Proc();
void Quit(); void Quit();
@@ -42,18 +44,15 @@ private:
ClientApplication() = default; ClientApplication() = default;
~ClientApplication() = default; ~ClientApplication() = default;
//scene management //Private access members
void ProcessEvents(); void LoadScene(SceneList sceneIndex);
void ProcessSceneSignal(SceneSignal); void UnloadScene();
void ClearScene();
BaseScene* activeScene = nullptr; BaseScene* activeScene = nullptr;
//TODO: (9) build a "window" class? //shared parameters
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
//global scene parameters
int clientIndex = -1; int clientIndex = -1;
int accountIndex = -1; int accountIndex = -1;
}; };
#endif
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. .. ../entities ../../common/utilities INCLUDES+=.
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -12,7 +12,7 @@ OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output #output
OUTDIR=.. OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a) OUT=$(addprefix $(OUTDIR)/,client.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,6 +19,5 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "fatal_error.hpp" #include "terminal_error.hpp"
//DOCS: This empty file is used to force an object file
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,13 +19,16 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef TERMINALERROR_HPP_
#define TERMINALERROR_HPP_
#include <stdexcept> #include <stdexcept>
#include <string> #include <string>
class fatal_error: public std::runtime_error { class terminal_error: public std::runtime_error {
public: public:
explicit fatal_error(const std::string& str): runtime_error(str) {} explicit terminal_error(const std::string& str): runtime_error(str) {}
explicit fatal_error(const char* cstr): runtime_error(cstr) {} explicit terminal_error(const char* cstr): runtime_error(cstr) {}
}; };
#endif
+8 -9
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,7 +21,6 @@
*/ */
#include "base_character.hpp" #include "base_character.hpp"
//TODO: (3) remove this
#include "config_utility.hpp" #include "config_utility.hpp"
//------------------------- //-------------------------
@@ -31,16 +30,16 @@
void BaseCharacter::CorrectSprite() { void BaseCharacter::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use //NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) { if (motion.y > 0) {
sprite.SetIndexY(0); sprite.SetYIndex(0);
} }
else if (motion.y < 0) { else if (motion.y < 0) {
sprite.SetIndexY(1); sprite.SetYIndex(1);
} }
else if (motion.x > 0) { else if (motion.x > 0) {
sprite.SetIndexY(3); sprite.SetYIndex(3);
} }
else if (motion.x < 0) { else if (motion.x < 0) {
sprite.SetIndexY(2); sprite.SetYIndex(2);
} }
//animation //animation
@@ -49,7 +48,7 @@ void BaseCharacter::CorrectSprite() {
} }
else { else {
sprite.SetDelay(0); sprite.SetDelay(0);
sprite.SetIndexX(0); sprite.SetXIndex(0);
} }
} }
@@ -73,9 +72,9 @@ std::string BaseCharacter::GetHandle() const {
return handle; return handle;
} }
std::string BaseCharacter::SetAvatar(SDL_Renderer* const renderer, std::string s) { std::string BaseCharacter::SetAvatar(std::string s) {
avatar = s; avatar = s;
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y); sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
return avatar; return avatar;
} }
+6 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef BASECHARACTER_HPP_
#define BASECHARACTER_HPP_
//components //components
#include "character_defines.hpp" #include "character_defines.hpp"
@@ -41,7 +42,7 @@ public:
int GetOwner(); int GetOwner();
std::string SetHandle(std::string s); std::string SetHandle(std::string s);
std::string GetHandle() const; std::string GetHandle() const;
std::string SetAvatar(SDL_Renderer* const, std::string s); std::string SetAvatar(std::string s);
std::string GetAvatar() const; std::string GetAvatar() const;
protected: protected:
@@ -50,3 +51,5 @@ protected:
std::string handle; std::string handle;
std::string avatar; std::string avatar;
}; };
#endif
-46
View File
@@ -1,46 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_creature.hpp"
#include "config_utility.hpp"
void BaseCreature::CorrectSprite() {
//TODO: (9) BaseCreature::CorrectSprite()
}
std::string BaseCreature::SetHandle(std::string s) {
return handle = s;
}
std::string BaseCreature::GetHandle() const {
return handle;
}
std::string BaseCreature::SetAvatar(SDL_Renderer* const renderer, std::string s) {
avatar = s;
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 4);
return avatar;
}
std::string BaseCreature::GetAvatar() const {
return avatar;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,9 +19,5 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #include "base_monster.hpp"
#include "lua.hpp"
#define TORTUGA_TRIGGER_API "trigger"
LUAMOD_API int openTriggerAPI(lua_State* L);
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,14 +19,18 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef BASEMONSTER_HPP_
#define BASEMONSTER_HPP_
enum SceneSignal { #include "entity.hpp"
//reserved members for internal use
QUIT = -1,
CONTINUE = 0,
FIRST = 1,
//custom scenes class BaseMonster: public Entity {
EXAMPLE_SCENE public:
BaseMonster() = default;
virtual ~BaseMonster() = default;
protected:
//
}; };
#endif
+3 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -26,8 +26,8 @@ void Entity::Update() {
sprite.Update(0.016); sprite.Update(0.016);
} }
void Entity::DrawTo(SDL_Renderer* const renderer, int camX, int camY) { void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(renderer, origin.x - camX, origin.y - camY); sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
} }
SpriteSheet* Entity::GetSprite() { SpriteSheet* Entity::GetSprite() {
+6 -4
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,18 +19,18 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef ENTITY_HPP_
#define ENTITY_HPP_
#include "bounding_box.hpp" #include "bounding_box.hpp"
#include "sprite_sheet.hpp" #include "sprite_sheet.hpp"
#include "vector2.hpp" #include "vector2.hpp"
//The base class for all objects in the world //The base class for all objects in the world
//TODO: (9) write a better hierarchy
class Entity { class Entity {
public: public:
virtual void Update(); virtual void Update();
virtual void DrawTo(SDL_Renderer* const, int camX, int camY); virtual void DrawTo(SDL_Surface* const, int camX, int camY);
SpriteSheet* GetSprite(); SpriteSheet* GetSprite();
@@ -52,3 +52,5 @@ protected:
Vector2 motion; Vector2 motion;
BoundingBox bounds; BoundingBox bounds;
}; };
#endif
+1 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -26,7 +26,6 @@
bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) { bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) {
for(auto& box : boxList) { for(auto& box : boxList) {
if (box.CheckOverlap(origin + bounds)) { if (box.CheckOverlap(origin + bounds)) {
//TODO: (9) write a better collision system
origin -= motion; origin -= motion;
motion = {0, 0}; motion = {0, 0};
return true; return true;
+5 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef LOCALCHARACTER_HPP_
#define LOCALCHARACTER_HPP_
#include "base_character.hpp" #include "base_character.hpp"
#include "bounding_box.hpp" #include "bounding_box.hpp"
@@ -37,3 +38,5 @@ public:
private: private:
//NOTE: NO MEMBERS //NOTE: NO MEMBERS
}; };
#endif
+5
View File
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+1 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -44,7 +44,6 @@ int main(int argc, char* argv[]) {
app.Proc(); app.Proc();
app.Quit(); app.Quit();
//control the position of the app's destructor
ClientApplication::DeleteSingleton(); ClientApplication::DeleteSingleton();
//delete the singletons //delete the singletons
+4 -13
View File
@@ -1,20 +1,16 @@
#include directories #include directories
INCLUDES+=. entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities INCLUDES+=. client_utilities entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
#libraries #libraries
#the order of the $(LIBS) is important, at least for MinGW #the order of the $(LIBS) is important, at least for MinGW
LIBS+=client.a ../common/libcommon.a -lSDL2_net LIBS+=client.a ../libcommon.a -lSDL_net
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32 LIBS+=-lwsock32 -liphlpapi -lmingw32
endif endif
LIBS+=-lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf LIBS+=-lSDLmain -lSDL
#flags #flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
ifeq ($(shell uname), Linux)
#read data about the current install
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
endif
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
@@ -29,6 +25,7 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities
$(MAKE) -C entities $(MAKE) -C entities
$(MAKE) -C scenes $(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
@@ -47,12 +44,6 @@ $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean: clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,19 +19,22 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SCENELIST_HPP_
#define SCENELIST_HPP_
enum SceneSignal { enum class SceneList {
//reserved members for internal use //these are reserved
QUIT = -1, QUIT,
CONTINUE = 0, CONTINUE,
FIRST = 1, FIRST,
//custom scenes //custom indexes
SPLASHSCREEN, SPLASHSCREEN,
MAINMENU, MAINMENU,
OPTIONSMENU, OPTIONSMENU,
LOBBYMENU, LOBBYMENU,
WORLD, INWORLD,
DISCONNECTEDSCREEN, DISCONNECTEDSCREEN,
}; };
#endif
+140
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@@ -0,0 +1,140 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
#include <stdexcept>
//-------------------------
//Static declarations
//-------------------------
SDL_Surface* BaseScene::screen = nullptr;
//-------------------------
//Public access members
//-------------------------
BaseScene::BaseScene() {
//
}
BaseScene::~BaseScene() {
//
}
//-------------------------
//Program control
//-------------------------
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) {
if (!bpp) {
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
}
screen = SDL_SetVideoMode(w, h, bpp, flags);
if (!screen) {
throw(std::runtime_error("Failed to create the screen surface"));
}
return screen;
}
SDL_Surface* BaseScene::GetScreen() {
return screen;
}
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
return nextScene = sceneIndex;
}
SceneList BaseScene::GetNextScene() const {
return nextScene;
}
//-------------------------
//Frame loop
//-------------------------
void BaseScene::RunFrame() {
FrameStart();
HandleEvents();
Update();
FrameEnd();
}
void BaseScene::RenderFrame() {
SDL_FillRect(screen, 0, 0);
Render(screen);
SDL_Flip(screen);
SDL_Delay(10);
}
//-------------------------
//Event handlers
//-------------------------
void BaseScene::HandleEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
QuitEvent();
break;
case SDL_VIDEORESIZE:
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
break;
case SDL_MOUSEMOTION:
MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
MouseButtonUp(event.button);
break;
case SDL_KEYDOWN:
KeyDown(event.key);
break;
case SDL_KEYUP:
KeyUp(event.key);
break;
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
default:
UnknownEvent(event);
break;
#endif
}//switch
}//while
}
+74
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@@ -0,0 +1,74 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASESCENE_HPP_
#define BASESCENE_HPP_
#include "scene_list.hpp"
#include "SDL/SDL.h"
class BaseScene {
public:
//Public access members
BaseScene();
virtual ~BaseScene();
//Program control
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
static SDL_Surface* GetScreen();
SceneList SetNextScene(SceneList sceneIndex);
SceneList GetNextScene() const;
//Frame loop
virtual void RunFrame();
virtual void RenderFrame();
protected:
virtual void FrameStart() {}
virtual void HandleEvents();
virtual void Update() {}
virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {}
//Event handlers
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
virtual void KeyDown(SDL_KeyboardEvent const&) {}
virtual void KeyUp(SDL_KeyboardEvent const&) {}
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
virtual void UnknownEvent(SDL_Event const&) {}
#endif
private:
static SDL_Surface* screen;
SceneList nextScene = SceneList::CONTINUE;
};
#endif
+31 -45
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -25,7 +25,6 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include <sstream>
#include <stdexcept> #include <stdexcept>
//------------------------- //-------------------------
@@ -36,27 +35,20 @@ DisconnectedScreen::DisconnectedScreen() {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
//TODO: (1) resource tool, to prevent reloading like this image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.Load(GetRenderer(), config["dir.interface"] + "button_blue.png"); image.SetClipH(image.GetClipH()/3);
font = TTF_OpenFont(config["client.font"].c_str(), 12); font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded //pass the utility objects
if (!font) { backButton.SetImage(&image);
std::ostringstream msg; backButton.SetFont(&font);
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
//set the button positions //set the button positions
backButton.SetX(50); backButton.SetX(50);
backButton.SetY(50); backButton.SetY(50 + image.GetClipH() * 0);
//set the disconnection message text //set the button texts
textLine.SetText(GetRenderer(), font, config["client.disconnectMessage"], {255, 255, 255, 255}); backButton.SetText("Back");
//full reset //full reset
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER); UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
@@ -66,65 +58,59 @@ DisconnectedScreen::DisconnectedScreen() {
} }
DisconnectedScreen::~DisconnectedScreen() { DisconnectedScreen::~DisconnectedScreen() {
TTF_CloseFont(font); //
} }
//------------------------- //-------------------------
//Frame loop //Frame loop
//------------------------- //-------------------------
void DisconnectedScreen::FrameStart() {
//
}
void DisconnectedScreen::Update() { void DisconnectedScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetSceneSignal(SceneSignal::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
//Eat incoming packets //Eat incoming packets
while(UDPNetworkUtility::GetSingleton().Receive()); while(UDPNetworkUtility::GetSingleton().Receive());
} }
void DisconnectedScreen::FrameEnd() { void DisconnectedScreen::Render(SDL_Surface* const screen) {
// ConfigUtility& config = ConfigUtility::GetSingleton();
}
void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) { backButton.DrawTo(screen);
backButton.DrawTo(renderer); font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30);
textLine.DrawTo(renderer, 50, 30);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& event) { void DisconnectedScreen::QuitEvent() {
backButton.MouseMotion(event); SetNextScene(SceneList::QUIT);
} }
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& event) { void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseButtonDown(event); backButton.MouseMotion(motion);
} }
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& event) { void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) { backButton.MouseButtonDown(button);
SetSceneSignal(SceneSignal::MAINMENU); }
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
} }
} }
void DisconnectedScreen::MouseWheel(SDL_MouseWheelEvent const& event) { void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
// switch(key.keysym.sym) {
}
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU); SetNextScene(SceneList::MAINMENU);
break; break;
} }
} }
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& event) { void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
+24 -21
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,15 +19,18 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef DISCONNECTEDSCREEN_HPP_
#define DISCONNECTEDSCREEN_HPP_
#include "base_scene.hpp" //graphics
#include "button.hpp"
#include "image.hpp" #include "image.hpp"
#include "text_line.hpp" #include "raster_font.hpp"
#include "button.hpp"
#include "SDL2/SDL_ttf.h" //client
#include "base_scene.hpp"
//std namespace
#include <chrono> #include <chrono>
class DisconnectedScreen : public BaseScene { class DisconnectedScreen : public BaseScene {
@@ -36,28 +39,28 @@ public:
DisconnectedScreen(); DisconnectedScreen();
~DisconnectedScreen(); ~DisconnectedScreen();
void RenderFrame(SDL_Renderer* renderer) override;
protected: protected:
//frame phases //Frame loop
void FrameStart() override; void Update();
void Update() override; void Render(SDL_Surface* const);
void FrameEnd() override;
//input events //Event handlers
void MouseMotion(SDL_MouseMotionEvent const& event) override; void QuitEvent();
void MouseButtonDown(SDL_MouseButtonEvent const& event) override; void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const& event) override; void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseWheel(SDL_MouseWheelEvent const& event) override; void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const& event) override; void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const& event) override; void KeyUp(SDL_KeyboardEvent const&);
//graphics //graphics
Image image; Image image;
TTF_Font* font = nullptr; RasterFont font;
//UI
Button backButton; Button backButton;
TextLine textLine;
//auto return //auto return
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
}; };
#endif
+757
View File
@@ -0,0 +1,757 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include "terminal_error.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <sstream>
//-------------------------
//these should've come standard
//-------------------------
bool operator==(IPaddress lhs, IPaddress rhs) {
return lhs.host == rhs.host && lhs.port == rhs.port;
}
bool operator!=(IPaddress lhs, IPaddress rhs) {
return !(lhs == rhs);
}
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: add the tilesheet to the map system
//TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//Send the character data
//TODO: login scene, prompt, etc.
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//query the world state
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//debug
//
}
InWorld::~InWorld() {
//unload the local data
characterMap.clear();
monsterMap.clear();
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update() {
//create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer);
//heartbeat system
CheckHeartBeat();
//update all entities
for (auto& it : characterMap) {
it.second.Update();
}
for (auto& it : monsterMap) {
it.second.Update();
}
//update the map
UpdateMap();
//skip the rest without a local character
if (!localCharacter) {
return;
}
//get the collidable boxes
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
//process the collisions
if (localCharacter->ProcessCollisionGrid(boxList)) {
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw the entities
for (auto& it : characterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
for (auto& it : monsterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//two-step logout
SendDisconnectRequest();
SetNextScene(SceneList::QUIT);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendLogoutRequest();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendShutdownRequest();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
//hotkeys
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//TODO: the escape key should actually control menus and stuff
SendLogoutRequest();
return;
}
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_a:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_s:
motion.y += CHARACTER_WALKING_SPEED;
break;
case SDLK_d:
motion.x += CHARACTER_WALKING_SPEED;
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
break;
case SDLK_a:
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
break;
case SDLK_s:
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
break;
case SDLK_d:
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//BUGFIX: reset cardinal direction speed on key release
if (motion.x > 0) {
motion.x = CHARACTER_WALKING_SPEED;
}
else if (motion.x < 0) {
motion.x = -CHARACTER_WALKING_SPEED;
}
if (motion.y > 0) {
motion.y = CHARACTER_WALKING_SPEED;
}
else if (motion.y < 0) {
motion.y = -CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
//-------------------------
//Basic connections
//-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
HandleDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_FORCED:
HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_CREATE:
HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
HandleCharacterQueryExists(static_cast<CharacterPacket*>(argPacket));
break;
//character movement
case SerialPacketType::CHARACTER_SET_ROOM:
HandleCharacterSetRoom(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_ORIGIN:
HandleCharacterSetOrigin(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_MOTION:
HandleCharacterSetMotion(static_cast<CharacterPacket*>(argPacket));
break;
//rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in InWorld: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}
void InWorld::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
//-------------------------
//Connection control
//-------------------------
void InWorld::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
}
void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) {
HandleLogoutResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) {
HandleDisconnectResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
void InWorld::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//map management
//-------------------------
void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool {
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
});
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
void InWorld::UpdateMap() {
if (roomIndex == -1) {
return;
}
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
});
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
SendRegionRequest(roomIndex, i, j);
}
}
}
}
//-------------------------
//entity management
//-------------------------
//DOCS: preexisting characters will result in query responses
//DOCS: new characters will result in create messages
//DOCS: this client's character will exist in both (skipped)
void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
}
//debug
std::cout << "Create, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
//debug
std::cout << "Ignoring character deletion" << std::endl;
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
}
//remove this character
characterMap.erase(characterIt);
//debug
std::cout << "Delete, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
if (argPacket->accountIndex == accountIndex) {
return;
}
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Query, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterSetRoom(CharacterPacket* const argPacket) {
//someone else's character
if (argPacket->characterIndex != characterIndex) {
characterMap.erase(argPacket->characterIndex);
return;
}
//this character is moving between rooms
roomIndex = argPacket->roomIndex;
//set the character's info
localCharacter->SetOrigin(argPacket->origin);
localCharacter->SetMotion(argPacket->motion);
localCharacter->CorrectSprite();
//clear the old room's data
regionPager.UnloadAll();
monsterMap.clear();
//use the jenky pattern for std::map to skip this player's character
for (std::map<int, BaseCharacter>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
if (it->first != characterIndex) {
it = characterMap.erase(it);
}
else {
++it;
}
}
//request the info on characters in this room
CharacterPacket newPacket;
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
newPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleCharacterSetOrigin(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
void InWorld::HandleCharacterSetMotion(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
//-------------------------
//player movement
//-------------------------
//TODO: add a "movement" packet type
void InWorld::SendLocalCharacterMotion() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_SET_MOTION;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> InWorld::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
//NOTE: for loops were too dense to work with, so I've just used while loops
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
}
//increment
wallBounds.y += wallBounds.h;
}
//increment
wallBounds.x += wallBounds.w;
}
return std::move(boxList);
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef INWORLD_HPP_
#define INWORLD_HPP_
//maps //maps
#include "region_pager_base.hpp" #include "region_pager_base.hpp"
@@ -31,96 +32,76 @@
//graphics //graphics
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
#include "tile_sheet.hpp" #include "tile_sheet.hpp"
#include "text_line.hpp"
//common //common
#include "frame_rate.hpp" #include "frame_rate.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
#include "base_creature.hpp" #include "base_monster.hpp"
#include "local_character.hpp" #include "local_character.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h"
//STL //STL
#include <map> #include <map>
#include <chrono> #include <chrono>
class World: public BaseScene { class InWorld : public BaseScene {
public: public:
//Public access members //Public access members
World(int* const argClientIndex, int* const argAccountIndex); InWorld(int* const argClientIndex, int* const argAccountIndex);
~World(); ~InWorld();
void RenderFrame(SDL_Renderer* renderer) override; protected:
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
private: //Event handlers
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void QuitEvent(); void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const& event) override; void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const& event) override; void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const& event) override; void MouseButtonUp(SDL_MouseButtonEvent const&);
void MouseWheel(SDL_MouseWheelEvent const& event) override; void KeyDown(SDL_KeyboardEvent const&);
void KeyDown(SDL_KeyboardEvent const& event) override; void KeyUp(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const& event) override;
//handle incoming traffic //Basic connections
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
void HandlePing(ServerPacket* const);
void HandlePong(ServerPacket* const);
//heartbeat system //Connection control
void hPing(ServerPacket* const); void SendLogoutRequest();
void hPong(ServerPacket* const); void SendDisconnectRequest();
void SendShutdownRequest();
void HandleLogoutResponse(ClientPacket* const);
void HandleDisconnectResponse(ClientPacket* const);
void HandleDisconnectForced(ClientPacket* const);
void CheckHeartBeat(); void CheckHeartBeat();
//basic connections
void SendLogoutRequest();
void SendDisconnectRequest();
void SendAdminDisconnectForced();
void SendAdminShutdownRequest();
void hLogoutResponse(ClientPacket* const);
void hDisconnectResponse(ClientPacket* const);
void hAdminDisconnectForced(ClientPacket* const);
//map management //map management
void SendRegionRequest(int roomIndex, int x, int y); void SendRegionRequest(int roomIndex, int x, int y);
void hRegionContent(RegionPacket* const); void HandleRegionContent(RegionPacket* const);
void UpdateMap(); void UpdateMap();
//character management //character management
void hCharacterUpdate(CharacterPacket* const); void HandleCharacterCreate(CharacterPacket* const);
void hCharacterCreate(CharacterPacket* const); void HandleCharacterDelete(CharacterPacket* const);
void hCharacterUnload(CharacterPacket* const); void HandleCharacterQueryExists(CharacterPacket* const);
void hQueryCharacterExists(CharacterPacket* const); void HandleCharacterSetRoom(CharacterPacket* const);
void hCharacterMovement(CharacterPacket* const); void HandleCharacterSetOrigin(CharacterPacket* const);
void HandleCharacterSetMotion(CharacterPacket* const);
//creature management //player movement
void hCreatureUpdate(CreaturePacket* const); void SendLocalCharacterMotion();
void hCreatureCreate(CreaturePacket* const);
void hCreatureUnload(CreaturePacket* const);
void hQueryCreatureExists(CreaturePacket* const);
void hCreatureMovement(CreaturePacket* const);
//chat
//TODO: ui chat engine
void hTextBroadcast(TextPacket* const);
void hTextSpeech(TextPacket* const);
void hTextWhisper(TextPacket* const);
//general gameplay
void SendLocalCharacterMovement();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight); std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//indexes //indexes
@@ -130,18 +111,17 @@ private:
int roomIndex = -1; int roomIndex = -1;
//graphics //graphics
Image buttonImage;
RasterFont font;
TileSheet tileSheet; TileSheet tileSheet;
//map //map
RegionPagerBase regionPager; RegionPagerBase regionPager;
//UI //UI
Image buttonImage;
TTF_Font* font = nullptr;
Button disconnectButton; Button disconnectButton;
Button shutdownButton; Button shutDownButton;
FrameRate fps; FrameRate fps;
TextLine fpsTextLine;
//the camera structure //the camera structure
struct { struct {
@@ -152,11 +132,11 @@ private:
//entities //entities
std::map<int, BaseCharacter> characterMap; std::map<int, BaseCharacter> characterMap;
std::map<int, BaseCreature> creatureMap; std::map<int, BaseMonster> monsterMap;
LocalCharacter* localCharacter = nullptr; LocalCharacter* localCharacter = nullptr;
//heartbeat //heartbeat
//TODO: (2) Heartbeat needs it's own utility //TODO: Heartbeat needs it's own utility
typedef std::chrono::steady_clock Clock; typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now(); Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0; int attemptedBeats = 0;
@@ -165,3 +145,5 @@ private:
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton(); UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
}; };
#endif
+88 -110
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -22,10 +22,9 @@
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "utility.hpp"
#include <cstring>
#include <stdexcept> #include <stdexcept>
#include <sstream>
//------------------------- //-------------------------
//Public access members //Public access members
@@ -40,37 +39,33 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
accountIndex = -1; accountIndex = -1;
//setup the utility objects //setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
font = TTF_OpenFont(config["client.font"].c_str(), 12); image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded //pass the utility objects
if (!font) { search.SetImage(&image);
std::ostringstream msg; search.SetFont(&font);
msg << "Failed to load a font file; " << SDL_GetError(); join.SetImage(&image);
throw(std::runtime_error(msg.str())); join.SetFont(&font);
} back.SetImage(&image);
back.SetFont(&font);
//setup the buttons //set the button positions
searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture()); search.SetX(50);
searchButton.SetText(GetRenderer(), font, "Search", COLOR_WHITE); search.SetY(50 + image.GetClipH() * 0);
joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture()); join.SetX(50);
joinButton.SetText(GetRenderer(), font, "Join", COLOR_WHITE); join.SetY(50 + image.GetClipH() * 1);
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture()); back.SetX(50);
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE); back.SetY(50 + image.GetClipH() * 2);
//set the button positions (assumed) //set the button texts
searchButton.SetX(50); search.SetText("Search");
searchButton.SetY(50); join.SetText("Join");
joinButton.SetX(50); back.SetText("Back");
joinButton.SetY(70);
backButton.SetX(50);
backButton.SetY(90);
//pseudo-list selection //set the server list's position
boundingBox = {300, 50, 200, 12}; listBox = {300, 50, 200, font.GetCharH()};
//hacked together a highlight box
highlightImage.Create(GetRenderer(), 300, 12, {49, 150, 5, 255});
//Eat incoming packets //Eat incoming packets
while(network.Receive()); while(network.Receive());
@@ -80,7 +75,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
} }
LobbyMenu::~LobbyMenu() { LobbyMenu::~LobbyMenu() {
TTF_CloseFont(font); //
} }
//------------------------- //-------------------------
@@ -104,25 +99,38 @@ void LobbyMenu::FrameEnd() {
// //
} }
void LobbyMenu::RenderFrame(SDL_Renderer* renderer) { void LobbyMenu::Render(SDL_Surface* const screen) {
//TODO: (2) I need a proper UI system for the entire client and the editor //TODO: I need a proper UI system for the entire client and the editor
//UI //UI
searchButton.DrawTo(renderer); search.DrawTo(screen);
joinButton.DrawTo(renderer); join.DrawTo(screen);
backButton.DrawTo(renderer); back.DrawTo(screen);
//TODO: (3) draw headers for the server list //TODO: draw headers for the server list
//TODO: (3) ping/delay displayed in the server list for (int i = 0; i < serverInfo.size(); i++) {
for (int i = 0; i < serverVector.size(); i++) {
//draw the selected server's highlight //draw the selected server's highlight
if (selection == &serverVector[i]) { if (selection == &serverInfo[i]) {
highlightImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i); SDL_Rect r = {
(Sint16)listBox.x, (Sint16)listBox.y,
(Uint16)listBox.w, (Uint16)listBox.h
};
r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
} }
//draw the server's info //draw the server name
serverVector[i].nameImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i); font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x+276, boundingBox.y + boundingBox.h * i);
//draw the player count
font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
//compatible?
if (!serverInfo[i].compatible) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
}
//TODO: ping/delay?
} }
} }
@@ -130,54 +138,49 @@ void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
//Event handlers //Event handlers
//------------------------- //-------------------------
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& event) { void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
searchButton.MouseMotion(event); search.MouseMotion(motion);
joinButton.MouseMotion(event); join.MouseMotion(motion);
backButton.MouseMotion(event); back.MouseMotion(motion);
} }
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) { void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
searchButton.MouseButtonDown(event); search.MouseButtonDown(button);
joinButton.MouseButtonDown(event); join.MouseButtonDown(button);
backButton.MouseButtonDown(event); back.MouseButtonDown(button);
} }
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) { void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (searchButton.MouseButtonUp(event) == Button::State::RELEASED) { if (search.MouseButtonUp(button) == Button::State::HOVER) {
SendBroadcastRequest(); SendBroadcastRequest();
} }
if (joinButton.MouseButtonUp(event) == Button::State::RELEASED && selection && selection->compatible) { else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
SendJoinRequest(); SendJoinRequest();
} }
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) { else if (back.MouseButtonUp(button) == Button::State::HOVER) {
SetSceneSignal(SceneSignal::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
//has the user selected a server on the list? //has the user selected a server on the list?
BoundingBox tmpBox = boundingBox; BoundingBox tmpBox = listBox;
tmpBox.h *= serverVector.size(); //within the list bounds tmpBox.h *= serverInfo.size();
if (tmpBox.CheckOverlap({event.x, event.y})) { if (tmpBox.CheckOverlap({button.x, button.y})) {
//NOTE: this memory trick requires a vector selection = &serverInfo[(button.y - listBox.y)/listBox.h];
selection = &serverVector[(event.y - boundingBox.y)/boundingBox.h];
} }
else { else {
selection = nullptr; selection = nullptr;
} }
} }
void LobbyMenu::MouseWheel(SDL_MouseWheelEvent const& event) { void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
// switch(key.keysym.sym) {
}
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU); SetNextScene(SceneList::MAINMENU);
break; break;
} }
} }
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& event) { void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
@@ -207,49 +210,25 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
break; break;
//handle errors //handle errors
default: { default:
std::ostringstream msg; throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
msg << "Unknown SerialPacketType encountered in LobbyMenu: " << static_cast<int>(argPacket->type);
throw(std::runtime_error( msg.str() ));
}
break; break;
} }
} }
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) { void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data //extract the data
ServerInfo newServer; ServerInformation server;
server.address = argPacket->srcAddress;
server.name = argPacket->name;
server.playerCount = argPacket->playerCount;
server.version = argPacket->version;
newServer.address = argPacket->srcAddress; //Checking compatibility
newServer.name = argPacket->name; server.compatible = server.version == NETWORK_VERSION;
newServer.playerCount = argPacket->playerCount;
newServer.version = argPacket->version;
newServer.compatible = newServer.version == NETWORK_VERSION;
//push //push
serverVector.push_back(newServer); serverInfo.push_back(server);
//BUGFIX: since TextLine lacks the memory management of Image, I'll wait until after the line is in the vector to handle these
//fancy colors
SDL_Color color;
if (newServer.compatible) {
color = {255, 255, 255, 255};
}
else {
color = {255, 0, 0, 255};
}
//fancy itoa
auto itoa_base10 = [](int i) -> std::string {
char str[20];
sprintf(str, "%d", i);
return std::string(str);
};
//text graphics
serverVector.back().nameImage.SetText(GetRenderer(), font, newServer.name, color);
serverVector.back().playerCountImage.SetText(GetRenderer(), font, itoa_base10(newServer.playerCount), color);
} }
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) { void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
@@ -266,15 +245,15 @@ void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
throw(std::runtime_error("Client index invalid during login")); throw(std::runtime_error("Client index invalid during login"));
} }
accountIndex = argPacket->accountIndex; accountIndex = argPacket->accountIndex;
SetSceneSignal(SceneSignal::WORLD); SetNextScene(SceneList::INWORLD);
} }
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) { void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
//TODO: (9) LobbyMenu::HandleJoinRejection() //TODO: Better output for join rejection
} }
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) { void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
//TODO: (9) LobbyMenu::HandleLoginRejection //TODO: Better output for login rejection
} }
//------------------------- //-------------------------
@@ -288,7 +267,7 @@ void LobbyMenu::SendBroadcastRequest() {
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet); network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list //reset the server list
serverVector.clear(); serverInfo.clear();
selection = nullptr; selection = nullptr;
} }
@@ -304,11 +283,10 @@ void LobbyMenu::SendJoinRequest() {
void LobbyMenu::SendLoginRequest() { void LobbyMenu::SendLoginRequest() {
//NOTE: high cohesion //NOTE: high cohesion
//TODO: (9) have a separate login screen
ClientPacket packet; ClientPacket packet;
packet.type = SerialPacketType::LOGIN_REQUEST; packet.type = SerialPacketType::LOGIN_REQUEST;
packet.clientIndex = clientIndex; packet.clientIndex = clientIndex;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE+1); strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
network.SendTo(Channels::SERVER, &packet); network.SendTo(Channels::SERVER, &packet);
} }
+30 -35
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,15 +19,14 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef LOBBYMENU_HPP_
#define LOBBYMENU_HPP_
//graphics & ui //graphics & ui
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
#include "bounding_box.hpp" #include "bounding_box.hpp"
#include "text_line.hpp"
#include "SDL2/SDL_ttf.h"
//utilities //utilities
#include "config_utility.hpp" #include "config_utility.hpp"
@@ -46,21 +45,19 @@ public:
LobbyMenu(int* const argClientIndex, int* const argAccountIndex); LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
~LobbyMenu(); ~LobbyMenu();
void RenderFrame(SDL_Renderer* renderer) override;
protected: protected:
//frame phases //Frame loop
void FrameStart() override; void FrameStart();
void Update() override; void Update();
void FrameEnd() override; void FrameEnd();
void Render(SDL_Surface* const);
//input events //Event handlers
void MouseMotion(SDL_MouseMotionEvent const& event) override; void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const& event) override; void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const& event) override; void MouseButtonUp(SDL_MouseButtonEvent const&);
void MouseWheel(SDL_MouseWheelEvent const& event) override; void KeyDown(SDL_KeyboardEvent const&);
void KeyDown(SDL_KeyboardEvent const& event) override; void KeyUp(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const& event) override;
//Network handlers //Network handlers
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
@@ -81,13 +78,15 @@ protected:
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
//define the list object //members
struct ServerInfo { Image image;
//graphics RasterFont font;
TextLine nameImage; Button search;
TextLine playerCountImage; Button join;
Button back;
//networking //server list
struct ServerInformation {
IPaddress address; IPaddress address;
std::string name; std::string name;
int playerCount; int playerCount;
@@ -95,16 +94,12 @@ protected:
bool compatible; bool compatible;
}; };
//members std::vector<ServerInformation> serverInfo;
Image buttonImage;
Image highlightImage;
TTF_Font* font = nullptr;
Button searchButton;
Button joinButton;
Button backButton;
std::vector<ServerInfo> serverVector; //NOTE: a terrible hack
ServerInfo* selection = nullptr; //I'd love a proper gui system for this
BoundingBox listBox;
BoundingBox boundingBox; ServerInformation* selection = nullptr;
}; };
#endif
+40 -62
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -23,9 +23,6 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
@@ -34,43 +31,37 @@ MainMenu::MainMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
font = TTF_OpenFont(config["client.font"].c_str(), 12); image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded //pass the utility objects
if (!font) { startButton.SetImage(&image);
std::ostringstream msg; startButton.SetFont(&font);
msg << "Failed to load a font file; " << SDL_GetError(); optionsButton.SetImage(&image);
throw(std::runtime_error(msg.str())); optionsButton.SetFont(&font);
} quitButton.SetImage(&image);
quitButton.SetFont(&font);
//setup the buttons
startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
startButton.SetText(GetRenderer(), font, "Start", COLOR_WHITE);
optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
optionsButton.SetText(GetRenderer(), font, "Options", COLOR_WHITE);
quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
quitButton.SetText(GetRenderer(), font, "Quit", COLOR_WHITE);
//set the button positions //set the button positions
startButton.SetX(50); startButton.SetX(50);
startButton.SetY(50 + 20 * 0); startButton.SetY(50 + image.GetClipH() * 0);
optionsButton.SetX(50); optionsButton.SetX(50);
optionsButton.SetY(50 + 20 * 1); optionsButton.SetY(50 + image.GetClipH() * 1);
quitButton.SetX(50); quitButton.SetX(50);
quitButton.SetY(50 + 20 * 2); quitButton.SetY(50 + image.GetClipH() * 2);
//text box //set the button texts
textBox.PushLine(GetRenderer(), font, "Thanks for playing!", {255, 255, 255, 255}); startButton.SetText("Start");
textBox.PushLine(GetRenderer(), font, "You can get the latest version at: ", {255, 255, 255, 255}); optionsButton.SetText("Options");
textBox.PushLine(GetRenderer(), font, "krgamestudios.com", {255, 255, 255, 255}); //TODO: (9) click to open the website/update quitButton.SetText("Quit");
//debug //debug
// //
} }
MainMenu::~MainMenu() { MainMenu::~MainMenu() {
TTF_CloseFont(font); //
} }
//------------------------- //-------------------------
@@ -89,58 +80,45 @@ void MainMenu::FrameEnd() {
// //
} }
void MainMenu::RenderFrame(SDL_Renderer* renderer) { void MainMenu::Render(SDL_Surface* const screen) {
startButton.DrawTo(renderer); startButton.DrawTo(screen);
optionsButton.DrawTo(renderer); optionsButton.DrawTo(screen);
quitButton.DrawTo(renderer); quitButton.DrawTo(screen);
int h = -1;
SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h);
textBox.DrawTo(renderer, 50, h-50, -12);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& event) { void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
startButton.MouseMotion(event); startButton.MouseMotion(motion);
optionsButton.MouseMotion(event); optionsButton.MouseMotion(motion);
quitButton.MouseMotion(event); quitButton.MouseMotion(motion);
} }
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) { void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
startButton.MouseButtonDown(event); startButton.MouseButtonDown(button);
optionsButton.MouseButtonDown(event); optionsButton.MouseButtonDown(button);
quitButton.MouseButtonDown(event); quitButton.MouseButtonDown(button);
} }
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) { void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//TODO: (2) Buttons should only register as "selected" when the left button is used //TODO: Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(event) == Button::State::RELEASED) { if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetSceneSignal(SceneSignal::LOBBYMENU); SetNextScene(SceneList::LOBBYMENU);
} }
if (optionsButton.MouseButtonUp(event) == Button::State::RELEASED) { if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
SetSceneSignal(SceneSignal::OPTIONSMENU); SetNextScene(SceneList::OPTIONSMENU);
} }
if (quitButton.MouseButtonUp(event) == Button::State::RELEASED) { if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
QuitEvent(); QuitEvent();
} }
} }
void MainMenu::MouseWheel(SDL_MouseWheelEvent const& event) { void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
// //
} }
void MainMenu::KeyDown(SDL_KeyboardEvent const& event) { void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
void MainMenu::KeyUp(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
+21 -22
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,14 +19,14 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef MAINMENU_HPP_
#define MAINMENU_HPP_
#include "base_scene.hpp" #include "base_scene.hpp"
#include "button.hpp"
#include "image.hpp"
#include "text_box.hpp"
#include "SDL2/SDL_ttf.h" #include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
class MainMenu : public BaseScene { class MainMenu : public BaseScene {
public: public:
@@ -34,27 +34,26 @@ public:
MainMenu(); MainMenu();
~MainMenu(); ~MainMenu();
void RenderFrame(SDL_Renderer* renderer) override;
protected: protected:
//frame phases //Frame loop
void FrameStart() override; void FrameStart();
void Update() override; void Update();
void FrameEnd() override; void FrameEnd();
void Render(SDL_Surface* const);
//input events //Event handlers
void MouseMotion(SDL_MouseMotionEvent const& event) override; void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const& event) override; void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const& event) override; void MouseButtonUp(SDL_MouseButtonEvent const&);
void MouseWheel(SDL_MouseWheelEvent const& event) override; void KeyDown(SDL_KeyboardEvent const&);
void KeyDown(SDL_KeyboardEvent const& event) override; void KeyUp(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const& event) override;
//members //members
Image buttonImage; Image image;
TTF_Font* font = nullptr; RasterFont font;
Button startButton; Button startButton;
Button optionsButton; Button optionsButton;
Button quitButton; Button quitButton;
TextBox textBox;
}; };
#endif
+5
View File
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+26 -38
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -23,9 +23,6 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
@@ -34,30 +31,24 @@ OptionsMenu::OptionsMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
font = TTF_OpenFont(config["client.font"].c_str(), 12); image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded //pass the utility objects
if (!font) { backButton.SetImage(&image);
std::ostringstream msg; backButton.SetFont(&font);
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
//set the button positions //set the button positions
backButton.SetX(50); backButton.SetX(50);
backButton.SetY(50); backButton.SetY(50 + image.GetClipH() * 0);
//text line //set the button texts
textLine.SetText(GetRenderer(), font, "This code is fucking hard to refactor.", {255, 255, 255, 255}); backButton.SetText("Back");
} }
OptionsMenu::~OptionsMenu() { OptionsMenu::~OptionsMenu() {
TTF_CloseFont(font); //
} }
//------------------------- //-------------------------
@@ -76,41 +67,38 @@ void OptionsMenu::FrameEnd() {
// //
} }
void OptionsMenu::RenderFrame(SDL_Renderer* renderer) { void OptionsMenu::Render(SDL_Surface* const screen) {
backButton.DrawTo(renderer); backButton.DrawTo(screen);
textLine.DrawTo(renderer, 50, 30);
font.DrawStringTo("Oh, were you looking for the options screen?", screen, 50, 30);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& event) { void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(event); backButton.MouseMotion(motion);
} }
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) { void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(event); backButton.MouseButtonDown(button);
} }
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) { void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) { if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetSceneSignal(SceneSignal::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
} }
void OptionsMenu::MouseWheel(SDL_MouseWheelEvent const& event) { void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
// switch(key.keysym.sym) {
}
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU); SetNextScene(SceneList::MAINMENU);
break; break;
} }
} }
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& event) { void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
+24 -24
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,40 +19,40 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef OPTIONSMENU_HPP_
#define OPTIONSMENU_HPP_
#include "button.hpp"
#include "image.hpp"
#include "text_line.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
//NOTE: The options screen needs to be USED #include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//TODO: The options screen needs to be USED
class OptionsMenu : public BaseScene { class OptionsMenu : public BaseScene {
public: public:
//Public access members //Public access members
OptionsMenu(); OptionsMenu();
~OptionsMenu(); ~OptionsMenu();
void RenderFrame(SDL_Renderer* renderer) override; protected:
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
private: //Event handlers
//frame phases void MouseMotion(SDL_MouseMotionEvent const&);
void FrameStart() override; void MouseButtonDown(SDL_MouseButtonEvent const&);
void Update() override; void MouseButtonUp(SDL_MouseButtonEvent const&);
void FrameEnd() override; void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//members //members
Image buttonImage; Image image;
TTF_Font* font = nullptr; RasterFont font;
Button backButton; Button backButton;
TextLine textLine;
}; };
#endif
+8 -18
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -27,14 +27,8 @@
//Public access members //Public access members
//------------------------- //-------------------------
SplashScreen::SplashScreen(SDL_Window* w) { SplashScreen::SplashScreen() {
//fit the screen to the logo logo.LoadSurface(ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.bmp");
//NOTE: not using this window trick
window = w;
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
logo.Load(GetRenderer(), ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.png");
startTick = std::chrono::steady_clock::now(); startTick = std::chrono::steady_clock::now();
} }
@@ -46,16 +40,12 @@ SplashScreen::~SplashScreen() {
//Frame loop //Frame loop
//------------------------- //-------------------------
void SplashScreen::FrameStart() { void SplashScreen::Update() {
//TODO: (0) config flag to change the delay if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(3)) { SetNextScene(SceneList::MAINMENU);
SetSceneSignal(SceneSignal::MAINMENU);
} }
} }
void SplashScreen::RenderFrame(SDL_Renderer* renderer) { void SplashScreen::Render(SDL_Surface* const screen) {
//TODO: version information logo.DrawTo(screen, (screen->w - logo.GetClipW()) / 2, (screen->h - logo.GetClipH()) / 2);
int w = 0, h = 0;
SDL_RenderGetLogicalSize(renderer, &w, &h);
logo.DrawTo(renderer, (w - logo.GetClipW()) / 2, (h - logo.GetClipH()) / 2);
} }
+10 -11
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,9 +19,11 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SPLASHSCREEN_HPP_
#define SPLASHSCREEN_HPP_
#include "base_scene.hpp" #include "base_scene.hpp"
#include "image.hpp" #include "image.hpp"
#include <chrono> #include <chrono>
@@ -29,20 +31,17 @@
class SplashScreen : public BaseScene { class SplashScreen : public BaseScene {
public: public:
//Public access members //Public access members
SplashScreen(SDL_Window*); SplashScreen();
~SplashScreen(); ~SplashScreen();
void RenderFrame(SDL_Renderer* renderer) override; protected:
private:
//Frame loop //Frame loop
void FrameStart() override; void Update();
void Render(SDL_Surface* const);
//members //members
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
Image logo; Image logo;
//screws with the window
SDL_Window* window = nullptr;
int windowWidth, windowHeight;
}; };
#endif
-946
View File
@@ -1,946 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include "ip_operators.hpp"
#include "fatal_error.hpp"
#include <algorithm>
#include <chrono>
#include <cmath>
#include <cstring>
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//static functions
//-------------------------
//TODO: (3) proper checksum
static int regionContentCheck(Region const* region) {
int sum = 0;
for(int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
sum += region->GetTile(i, j, k);
}
}
}
return sum;
}
//-------------------------
//Public access members
//-------------------------
World::World(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the buttons
disconnectButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
disconnectButton.SetText(GetRenderer(), font, "Disconnect", COLOR_WHITE);
shutdownButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
shutdownButton.SetText(GetRenderer(), font, "Shutdown", COLOR_WHITE);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50);
shutdownButton.SetX(50);
shutdownButton.SetY(70);
//load the tilesheet
//TODO: (2) Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(GetRenderer(), config["dir.tilesets"] + "overworld.png", 32, 32);
//Send the character data
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
SDL_RenderGetLogicalSize(GetRenderer(), &camera.width, &camera.height);
//debug
//
}
World::~World() {
//unload the local data
TTF_CloseFont(font);
characterMap.clear();
creatureMap.clear();
}
//-------------------------
//Frame loop
//-------------------------
void World::FrameStart() {
//
}
void World::Update() {
//create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
}
catch(fatal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer);
//heartbeat system
CheckHeartBeat();
//update all entities
for (auto& it : characterMap) {
it.second.Update();
}
for (auto& it : creatureMap) {
it.second.Update();
}
try {
//update the map
UpdateMap();
}
catch(fatal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "UpdateMap Error: " << e.what() << std::endl;
}
//skip the rest without a local character
if (!localCharacter) {
return;
}
//get the collidable boxes
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
//process the collisions
//BUG: Collisions not working
if (localCharacter->ProcessCollisionGrid(boxList)) {
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void World::FrameEnd() {
//
}
void World::RenderFrame(SDL_Renderer* renderer) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(renderer, &(*it), camera.x, camera.y);
}
//draw the entities
for (auto& it : characterMap) {
//BUG: #29 Characters (and other entities) are drawn out of order
it.second.DrawTo(renderer, camera.x, camera.y);
}
for (auto& it : creatureMap) {
it.second.DrawTo(renderer, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(renderer);
shutdownButton.DrawTo(renderer);
//FPS
fpsTextLine.DrawTo(renderer, 0, 0);
int fpsRet = fps.Calculate();
if (fpsRet != -1) {
std::ostringstream msg;
msg << "FPS: " << fpsRet;
fpsTextLine.SetText(renderer, font, msg.str(), {255, 255, 255, 255});
}
}
//-------------------------
//Event handlers
//-------------------------
void World::QuitEvent() {
//two-step logout
SendDisconnectRequest();
SetSceneSignal(SceneSignal::QUIT);
}
void World::MouseMotion(SDL_MouseMotionEvent const& event) {
disconnectButton.MouseMotion(event);
shutdownButton.MouseMotion(event);
}
void World::MouseButtonDown(SDL_MouseButtonEvent const& event) {
disconnectButton.MouseButtonDown(event);
shutdownButton.MouseButtonDown(event);
}
void World::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (disconnectButton.MouseButtonUp(event) == Button::State::RELEASED) {
SendLogoutRequest();
}
if (shutdownButton.MouseButtonUp(event) == Button::State::RELEASED) {
SendAdminShutdownRequest();
}
}
void World::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void World::KeyDown(SDL_KeyboardEvent const& event) {
//TODO: Sliding against walls controls
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
if (event.repeat) {
return;
}
//hotkeys
switch(event.keysym.sym) {
case SDLK_ESCAPE:
//TODO: (3) the escape key should actually control menus and stuff
SendLogoutRequest();
return;
}
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(event.keysym.sym) {
case SDLK_w:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_a:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_s:
motion.y += CHARACTER_WALKING_SPEED;
break;
case SDLK_d:
motion.x += CHARACTER_WALKING_SPEED;
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
void World::KeyUp(SDL_KeyboardEvent const& event) {
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
if (event.repeat) {
return;
}
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(event.keysym.sym) {
case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
break;
case SDLK_a:
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
break;
case SDLK_s:
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
break;
case SDLK_d:
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//BUGFIX: reset cardinal direction speed on key release
if (motion.x > 0) {
motion.x = CHARACTER_WALKING_SPEED;
}
else if (motion.x < 0) {
motion.x = -CHARACTER_WALKING_SPEED;
}
if (motion.y > 0) {
motion.y = CHARACTER_WALKING_SPEED;
}
else if (motion.y < 0) {
motion.y = -CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
//-------------------------
//Direct incoming traffic
//-------------------------
void World::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
hPing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
hPong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
hLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
hDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
hAdminDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
hRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_UPDATE:
hCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_CREATE:
hCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_UNLOAD:
hCharacterUnload(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_MOVEMENT:
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
break;
//creature management
case SerialPacketType::CREATURE_UPDATE:
hCreatureUpdate(static_cast<CreaturePacket*>(argPacket));
break;
case SerialPacketType::CREATURE_CREATE:
hCreatureCreate(static_cast<CreaturePacket*>(argPacket));
break;
case SerialPacketType::CREATURE_UNLOAD:
hCreatureUnload(static_cast<CreaturePacket*>(argPacket));
break;
case SerialPacketType::QUERY_CREATURE_EXISTS:
hQueryCreatureExists(static_cast<CreaturePacket*>(argPacket));
break;
case SerialPacketType::CREATURE_MOVEMENT:
hCreatureMovement(static_cast<CreaturePacket*>(argPacket));
break;
//chat
case SerialPacketType::TEXT_BROADCAST:
hTextBroadcast(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_SPEECH:
hTextSpeech(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_WHISPER:
hTextWhisper(static_cast<TextPacket*>(argPacket));
break;
//general rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::QUERY_REJECTION:
throw(fatal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in World: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}
//-------------------------
//heartbeat system
//-------------------------
void World::hPing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void World::hPong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
void World::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//Connection control
//-------------------------
void World::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::SendAdminDisconnectForced() {
//TODO: (9) World::SendAdminDisconnectForced()
}
void World::SendAdminShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::ADMIN_SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::hLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
}
void World::hDisconnectResponse(ClientPacket* const argPacket) {
hLogoutResponse(argPacket);//shortcut
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void World::hAdminDisconnectForced(ClientPacket* const argPacket) {
hDisconnectResponse(argPacket);//shortcut
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
//-------------------------
//map management
//-------------------------
void World::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
void World::hRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool {
if (region.GetX() == argPacket->x && region.GetY() == argPacket->y) {
std::cout << "Region Overwrite: " << region.GetX() << ", " << region.GetY();
std::cout << "\t" << regionContentCheck(&region) << "\t" << regionContentCheck(argPacket->region) << std::endl;
return true;
}
else {
return false;
}
});
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
void World::UpdateMap() {
if (roomIndex == -1) {
return;
}
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
});
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
Region* region = regionPager.FindRegion(i, j);
if (!region) {
//request absent region
SendRegionRequest(roomIndex, i, j);
}
else if (regionContentCheck(region) == 0) {
//checksum failed
regionPager.UnloadIf([region](Region const& ref) -> bool {
//remove the erroneous region
return region == &ref;
});
SendRegionRequest(roomIndex, i, j);
std::ostringstream msg;
msg << "Existing region blank: " << roomIndex << ", " << i << ", " << j;
throw(std::runtime_error(msg.str()));
}
}
}
}
//-------------------------
//character management
//-------------------------
//DOCS: preexisting characters will result in query responses
//DOCS: new characters will result in create messages
//DOCS: this client's character will exist in both (skipped)
void World::hCharacterUpdate(CharacterPacket* const argPacket) {
//TODO: (1) Authentication
//NOTE: applies to the local character too
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//update the origin and motion, if there's a difference
if (characterIt->second.GetOrigin() != argPacket->origin) {
characterIt->second.SetOrigin(argPacket->origin);
}
if (characterIt->second.GetMotion() != argPacket->motion) {
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite(); //only correct the sprite if the motion changes
}
}
}
void World::hCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetHandle(argPacket->handle);
character->SetAvatar(GetRenderer(), argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds(argPacket->bounds);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character's sprite
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
//query the world state (room)
CharacterPacket characterPacket;
memset(&characterPacket, 0, MAX_PACKET_SIZE);
characterPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
characterPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &characterPacket);
CreaturePacket creaturePacket;
creaturePacket.type = SerialPacketType::QUERY_CREATURE_EXISTS;
creaturePacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &creaturePacket);
}
//debug
std::cout << "Character Create, total: " << characterMap.size() << std::endl;
}
void World::hCharacterUnload(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
regionPager.UnloadAll();
characterMap.clear();
creatureMap.clear();
}
else {
//remove this character
characterMap.erase(characterIt);
}
//debug
std::cout << "Character Unload, total: " << characterMap.size() << std::endl;
}
void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
//TODO: why is this commented out?
// if (argPacket->accountIndex == accountIndex) {
// return;
// }
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(GetRenderer(), argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Character Query, total: " << characterMap.size() << std::endl;
}
void World::hCharacterMovement(CharacterPacket* const argPacket) {
//TODO: (1) Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
//-------------------------
//creature management
//-------------------------
void World::hCreatureUpdate(CreaturePacket* const argPacket) {
std::cout << "hCreatureUpdate" << std::endl;
//TODO: (1) Authentication
//check that this character exists
std::map<int, BaseCreature>::iterator creatureIt = creatureMap.find(argPacket->creatureIndex);
if (creatureIt != creatureMap.end()) {
//update the origin and motion, if there's a difference
if (creatureIt->second.GetOrigin() != argPacket->origin) {
creatureIt->second.SetOrigin(argPacket->origin);
}
if (creatureIt->second.GetMotion() != argPacket->motion) {
creatureIt->second.SetMotion(argPacket->motion);
creatureIt->second.CorrectSprite(); //only correct the sprite if the motion changes
}
}
else {
hCreatureCreate(argPacket);
}
}
void World::hCreatureCreate(CreaturePacket* const argPacket) {
//check for logic errors
if (creatureMap.find(argPacket->creatureIndex) != creatureMap.end()) {
std::ostringstream msg;
msg << "Double creature creation event; ";
msg << "Index: " << argPacket->creatureIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//ignore creatures from other rooms
if (roomIndex != argPacket->roomIndex) {
//temporary error checking
std::ostringstream msg;
msg << "Creature from the wrong room received: ";
msg << "creatureIndex: " << argPacket->creatureIndex << ", roomIndex: " << argPacket->roomIndex;
throw(std::runtime_error(msg.str()));
}
//implicitly create the element
BaseCreature* creature = &creatureMap[argPacket->creatureIndex];
//fill the creature's info
creature->SetHandle(argPacket->handle);
creature->SetAvatar(GetRenderer(), argPacket->avatar);
creature->SetBounds(argPacket->bounds);
creature->SetOrigin(argPacket->origin);
creature->SetMotion(argPacket->motion);
//debug
std::cout << "Creature Create, total: " << creatureMap.size() << std::endl;
}
void World::hCreatureUnload(CreaturePacket* const argPacket) {
//ignore if this creature doesn't exist
std::map<int, BaseCreature>::iterator creatureIt = creatureMap.find(argPacket->creatureIndex);
if (creatureIt == creatureMap.end()) {
return;
}
//remove this creature
creatureMap.erase(creatureIt);
//debug
std::cout << "Creature Unload, total: " << creatureMap.size() << std::endl;
}
void World::hQueryCreatureExists(CreaturePacket* const argPacket) {
std::cout << "Creature Query" << std::endl;
//ignore creatures in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly create the element
BaseCreature* creature = &creatureMap[argPacket->creatureIndex];
//fill the creature's info
creature->SetHandle(argPacket->handle);
creature->SetAvatar(GetRenderer(), argPacket->avatar);
creature->SetBounds(argPacket->bounds);
creature->SetOrigin(argPacket->origin);
creature->SetMotion(argPacket->motion);
//debug
std::cout << "Creature Query, total: " << creatureMap.size() << std::endl;
}
void World::hCreatureMovement(CreaturePacket* const argPacket) {
std::cout << "hCreatureMovement" << std::endl;
//ignore if this creature doesn't exist
std::map<int, BaseCreature>::iterator creatureIt = creatureMap.find(argPacket->creatureIndex);
if (creatureIt == creatureMap.end()) {
return;
}
creatureIt->second.SetOrigin(argPacket->origin);
creatureIt->second.SetMotion(argPacket->motion);
}
//-------------------------
//chat
//-------------------------
void World::hTextBroadcast(TextPacket* const argPacket) {
//TODO: (9) World::hTextBroadcast()
}
void World::hTextSpeech(TextPacket* const argPacket) {
//TODO: (9) World::hTextSpeech()
}
void World::hTextWhisper(TextPacket* const argPacket) {
//TODO: (9) World::hTextWhisper()
}
//-------------------------
//player movement & collision
//-------------------------
void World::SendLocalCharacterMovement() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> World::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
//NOTE: for loops were too dense to work with, so I've just used while loops
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid (non-existant tiles are always false)
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
}
//increment
wallBounds.y += wallBounds.h;
}
//increment
wallBounds.x += wallBounds.w;
}
return std::move(boxList);
}
+9
View File
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+5 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef TIMER_HPP_
#define TIMER_HPP_
#include <chrono> #include <chrono>
#include <string> #include <string>
@@ -49,3 +50,5 @@ private:
}; };
std::ostream& operator<<(std::ostream& os, Timer& t); std::ostream& operator<<(std::ostream& os, Timer& t);
#endif
-188
View File
@@ -1,188 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "application.hpp"
#include <chrono>
#include <sstream>
#include <stdexcept>
void Application::Init(int argc, char* argv[]) {
//create and check the window
window = SDL_CreateWindow(
"Example Caption",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
screenWidth,
screenHeight,
SDL_WINDOW_RESIZABLE);
if (!window) {
std::ostringstream msg;
msg << "Failed to create the window: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//create and check the renderer
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
std::ostringstream msg;
msg << "Failed to create the renderer: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//screen scaling
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
//set the hook for the renderer
BaseScene::SetRenderer(renderer);
}
void Application::Proc() {
//load the first scene
ProcessSceneSignal(SceneSignal::FIRST);
//fixed frame rate
typedef std::chrono::steady_clock Clock;
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
//the game loop continues until the scenes signal QUIT
while(activeScene->GetSceneSignal() != SceneSignal::QUIT) {
//switch scenes if necessary
if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) {
ProcessSceneSignal(activeScene->GetSceneSignal());
continue;
}
//update the current time
realTime = Clock::now();
//simulate the game or give the machine a break
if (simTime < realTime) {
while(simTime < realTime) {
//call the user defined functions
activeScene->FrameStart();
ProcessEvents();
activeScene->Update();
activeScene->FrameEnd();
//step to the next frame
simTime += frameDelay;
}
}
else {
SDL_Delay(1);
}
SDL_RenderClear(renderer);
activeScene->RenderFrame(renderer);
SDL_RenderPresent(renderer);
}
//cleanup
ClearScene();
}
void Application::Quit() {
//clean up after the program
BaseScene::SetRenderer(nullptr);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
}
//-------------------------
//Scene management
//-------------------------
void Application::ProcessEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
activeScene->QuitEvent();
break;
case SDL_MOUSEMOTION:
activeScene->MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
activeScene->MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
activeScene->MouseButtonUp(event.button);
break;
case SDL_MOUSEWHEEL:
activeScene->MouseWheel(event.wheel);
break;
case SDL_KEYDOWN:
activeScene->KeyDown(event.key);
break;
case SDL_KEYUP:
activeScene->KeyUp(event.key);
break;
//TODO: joystick and controller events
//window events are handled internally
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
break;
}
break;
}
}
}
//Add the custom scene headers here
#include "example_scene.hpp"
void Application::ProcessSceneSignal(SceneSignal signal) {
ClearScene();
switch(signal) {
case SceneSignal::FIRST:
case SceneSignal::EXAMPLE_SCENE:
activeScene = new ExampleScene();
break;
default: {
std::ostringstream msg;
msg << "Failed to recognize the scene signal: " << signal;
throw(std::logic_error(msg.str()));
}
}
}
void Application::ClearScene() {
delete activeScene;
activeScene = nullptr;
}
-54
View File
@@ -1,54 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_scene.hpp"
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
//TODO: do something with these
constexpr int screenWidth = 800;
constexpr int screenHeight = 600;
//DOCS: The Application class handles scene switching, utilizing only one window
class Application {
public:
Application() = default;
~Application() = default;
void Init(int argc, char* argv[]);
void Proc();
void Quit();
private:
//scene management
void ProcessEvents();
void ProcessSceneSignal(SceneSignal);
void ClearScene();
BaseScene* activeScene = nullptr;
//TODO: build a "window" class?
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
};
-105
View File
@@ -1,105 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
SDL_Renderer* BaseScene::rendererHandle = nullptr;
BaseScene::BaseScene() {
//EMPTY
}
BaseScene::~BaseScene() {
//EMPTY
}
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
//EMPTY
}
void BaseScene::SetRenderer(SDL_Renderer* r) {
rendererHandle = r;
}
SDL_Renderer* BaseScene::GetRenderer() {
return rendererHandle;
}
void BaseScene::SetSceneSignal(SceneSignal signal) {
sceneSignal = signal;
}
SceneSignal BaseScene::GetSceneSignal() {
return sceneSignal;
}
//-------------------------
//frame phases
//-------------------------
void BaseScene::FrameStart() {
//EMPTY
}
void BaseScene::Update() {
//EMPTY
}
void BaseScene::FrameEnd() {
//EMPTY
}
//-------------------------
//input events
//-------------------------
void BaseScene::QuitEvent() {
sceneSignal = SceneSignal::QUIT;
}
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//EMPTY
}
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
//EMPTY
}
-61
View File
@@ -1,61 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
class BaseScene {
public:
BaseScene();
virtual ~BaseScene();
virtual void RenderFrame(SDL_Renderer*);
static void SetRenderer(SDL_Renderer*);
SceneSignal GetSceneSignal();
//frame phases
virtual void FrameStart();
virtual void Update();
virtual void FrameEnd();
//input events
virtual void QuitEvent();
virtual void MouseMotion(SDL_MouseMotionEvent const& event);
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
virtual void KeyDown(SDL_KeyboardEvent const& event);
virtual void KeyUp(SDL_KeyboardEvent const& event);
//TODO: joystick and controller events
protected:
//control
static SDL_Renderer* GetRenderer();
void SetSceneSignal(SceneSignal);
private:
static SDL_Renderer* rendererHandle;
SceneSignal sceneSignal = SceneSignal::CONTINUE;
};
@@ -1,83 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "example_scene.hpp"
ExampleScene::ExampleScene() {
//
}
ExampleScene::~ExampleScene() {
//
}
//-------------------------
//frame phases
//-------------------------
void ExampleScene::FrameStart() {
//
}
void ExampleScene::Update() {
//
}
void ExampleScene::FrameEnd() {
//
}
void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
//
}
//-------------------------
//input events
//-------------------------
void ExampleScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//
}
void ExampleScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//
}
void ExampleScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//
}
void ExampleScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void ExampleScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void ExampleScene::KeyUp(SDL_KeyboardEvent const& event) {
//
}
-56
View File
@@ -1,56 +0,0 @@
#include directories
INCLUDES+=.
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=
ifeq ($(OS),Windows_NT)
LIBS+=-lmingw32
endif
LIBS+=-lSDL2main -lSDL2
#flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
ifeq ($(shell uname), Linux)
#read data about the current install
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
endif
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=out
OUT=$(addprefix $(OUTDIR)/,scenes)
#targets
all: $(OBJ) $(OUT)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name '*.o' -exec rm -f -r -v {} \;
find . -type f -name '*.a' -exec rm -f -r -v {} \;
rm -f -v $(OUT)
endif
rebuild: clean all
+5 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CHARACTERDEFINES_HPP_
#define CHARACTERDEFINES_HPP_
#include <cmath> #include <cmath>
@@ -37,3 +38,5 @@ constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
//the character's sprite format //the character's sprite format
constexpr int CHARACTER_CELLS_X = 4; constexpr int CHARACTER_CELLS_X = 4;
constexpr int CHARACTER_CELLS_Y = 4; constexpr int CHARACTER_CELLS_Y = 4;
#endif
+9
View File
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-167
View File
@@ -1,167 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "button.hpp"
#include <stdexcept>
void Button::DrawTo(SDL_Renderer* renderer) {
image.SetClipY(image.GetClipH() * state);
image.DrawTo(renderer, posX, posY);
}
void Button::SetBackgroundTexture(SDL_Renderer* renderer, SDL_Texture* texture) {
//copy the given texture
image.Free();
//a null texture can simply free the image
if (!texture) {
return;
}
//get the w & h, & create
int w = 0, h = 0;
SDL_QueryTexture(texture, nullptr, nullptr, &w, &h);
image.Create(renderer, w, h);
//copy
SDL_SetRenderTarget(renderer, image.GetTexture());
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
SDL_SetRenderTarget(renderer, nullptr);
//prune
image.SetClipH(image.GetClipH() / 3);
}
void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string s, SDL_Color color) {
//make the surface (from SDL_ttf)
SDL_Surface* surf = TTF_RenderText_Solid(font, s.c_str(), color);
if (!surf) {
throw(std::runtime_error("Failed to create a TTF surface"));
}
//convert to texture
SDL_Texture* text = SDL_CreateTextureFromSurface(renderer, surf);
SDL_FreeSurface(surf);
if (!text) {
throw(std::runtime_error("Failed to create a TTF texture"));
}
//get the dimensions & rects
int x, y, w, h;
SDL_QueryTexture(text, nullptr, nullptr, &w, &h);
x = (image.GetClipW() - w) / 2;
y = (image.GetClipH() - h) / 2;
SDL_Rect src = {0, 0, w, h};
SDL_Rect dst;
//draw the text to the background
SDL_SetRenderTarget(renderer, image.GetTexture());
for (int i = 0; i < 3; i++) {
dst = {x, y + image.GetClipH() * i, w, h};
SDL_RenderCopy(renderer, text, &src, &dst);
}
SDL_SetRenderTarget(renderer, nullptr);
//free the texture
SDL_DestroyTexture(text);
}
void Button::SetX(int x) {
posX = x;
}
void Button::SetY(int y) {
posY = y;
}
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if in bounds, check button
if (event.state & SDL_BUTTON_LMASK && state == State::PRESSED) {
//stay pressed
// state = State::PRESSED;
}
else {
state = State::HOVER;
}
return state;
}
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if in bounds, check button
if (event.button == SDL_BUTTON_LEFT) {
return state = State::PRESSED;
}
//NOTE: if not left button down, ignore
return State::HOVER;
}
Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if not left button up, ignore
if (event.button != SDL_BUTTON_LEFT) {
return state;
}
//if in bounds and left button up, send release signal
if (state == State::PRESSED) {
state = State::HOVER;
return State::RELEASED;
}
return state;
}
void Button::SetState(State s) {
state = s;
}
Button::State Button::GetState() {
return state;
}
bool Button::CheckBounds(int x, int y) {
//return if true (x, y) is within bounds, otherwise return false
return !(
x < posX ||
y < posY ||
x > posX + image.GetClipW() ||
y > posY + image.GetClipH()
);
}
-68
View File
@@ -1,68 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "image.hpp"
#include "SDL2/SDL_ttf.h"
#include <string>
constexpr SDL_Color COLOR_WHITE = {255, 255, 255, 255};
constexpr SDL_Color COLOR_RED = {255, 0, 0, 255};
constexpr SDL_Color COLOR_ORANGE = {255, 127, 0, 255};
constexpr SDL_Color COLOR_BLUE = {0, 0, 255, 255};
class Button {
public:
enum State {
IDLE = 0, HOVER = 1, PRESSED = 2, RELEASED = 3
};
//methods
Button() = default;
~Button() = default;
void DrawTo(SDL_Renderer*);
//setup
void SetBackgroundTexture(SDL_Renderer*, SDL_Texture*);
void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color);
void SetX(int x);
void SetY(int y);
//capture input
State MouseMotion(SDL_MouseMotionEvent const&);
State MouseButtonDown(SDL_MouseButtonEvent const&);
State MouseButtonUp(SDL_MouseButtonEvent const&);
//states
void SetState(State); //TODO: idle, busy or disabled
State GetState();
protected:
bool CheckBounds(int x, int y);
Image image;
int posX = 0, posY = 0;
State state = State::IDLE;
};
+68 -134
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,10 +21,8 @@
*/ */
#include "image.hpp" #include "image.hpp"
#include "SDL2/SDL_image.h"
#include <sstream>
#include <stdexcept> #include <stdexcept>
#include <sstream>
Image& Image::operator=(Image const& rhs) { Image& Image::operator=(Image const& rhs) {
//don't screw yourself //don't screw yourself
@@ -32,10 +30,10 @@ Image& Image::operator=(Image const& rhs) {
return *this; return *this;
} }
Free(); FreeSurface();
//Copy the other Image's stuff //Copy the other Image's stuff
texture = rhs.texture; surface = rhs.surface;
clip = rhs.clip; clip = rhs.clip;
local = false; local = false;
} }
@@ -46,166 +44,102 @@ Image& Image::operator=(Image&& rhs) {
return *this; return *this;
} }
Free(); FreeSurface();
//Steal the other Image's stuff //Steal the other Image's stuff
texture = rhs.texture; surface = rhs.surface;
clip = rhs.clip; clip = rhs.clip;
local = rhs.local; local = rhs.local;
rhs.texture = nullptr; rhs.surface = nullptr;
rhs.clip = {0, 0, 0, 0}; rhs.clip = {0, 0, 0, 0};
rhs.local = false; rhs.local = false;
} }
SDL_Texture* Image::Load(SDL_Renderer* renderer, std::string fname) { SDL_Surface* Image::LoadSurface(std::string fname) {
Free(); FreeSurface();
SDL_Surface* p = SDL_LoadBMP(fname.c_str());
//load the file into a surface if (!p) {
SDL_Surface* surface = IMG_Load(fname.c_str()); std::ostringstream os;
if (!surface) { os << "Failed to load file: " << fname;
std::ostringstream msg; throw(std::runtime_error(os.str()));
msg << "Failed to load an image file: " << fname;
msg << "; " << IMG_GetError();
throw(std::runtime_error(msg.str()));
}
//create a texture from this surface
texture = SDL_CreateTextureFromSurface(renderer, surface);
if (!texture) {
std::ostringstream msg;
msg << "Failed to convert a newly loaded image file: " << fname;
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//set the metadata
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly loaded image file: " << fname;
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true; local = true;
SetTransparentColor(255, 0, 255); //default
//free the surface & return return surface;
SDL_FreeSurface(surface);
return texture;
} }
SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank) { SDL_Surface* Image::CreateSurface(Uint16 w, Uint16 h) {
Free(); FreeSurface();
Uint32 rmask, gmask, bmask, amask;
//make the texture #if SDL_BYTEORDER == SDL_BIG_ENDIAN
texture = SDL_CreateTexture(renderer, rmask = 0xff000000;
SDL_PIXELFORMAT_RGBA8888, gmask = 0x00ff0000;
SDL_TEXTUREACCESS_TARGET, bmask = 0x0000ff00;
w, h); amask = 0x000000ff;
#else
//check rmask = 0x000000ff;
if (!texture) { gmask = 0x0000ff00;
std::ostringstream msg; bmask = 0x00ff0000;
msg << "Failed to create a texture; " << SDL_GetError(); amask = 0xff000000;
throw(std::runtime_error(msg.str())); #endif
} SDL_Surface* p = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, rmask, gmask, bmask, amask);
if (!p) {
//set the metadata throw(std::runtime_error("Failed to create Image surface"));
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly created image";
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true; local = true;
SetTransparentColor(255, 0, 255); //default
//blank (black) texture return surface;
SDL_SetRenderTarget(renderer, texture);
SDL_SetRenderDrawColor(renderer, blank.r, blank.g, blank.b, blank.a);
SDL_RenderFillRect(renderer, nullptr);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_SetRenderTarget(renderer, nullptr);
return texture;
} }
SDL_Texture* Image::CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr) { SDL_Surface* Image::SetSurface(SDL_Surface* p) {
Free(); FreeSurface();
int w = 0, h = 0; if (!p) {
throw(std::invalid_argument("No surface pointer provided"));
//get the info
SDL_QueryTexture(ptr, nullptr, nullptr, &w, &h);
//create a texture of (w, h) size (also sets the metadata)
Create(renderer, w, h);
//copy the argument texture to the local texture
SDL_SetRenderTarget(renderer, texture);
SDL_RenderCopy(renderer, ptr, nullptr, nullptr);
SDL_SetRenderTarget(renderer, nullptr);
//return the local texture
return texture;
}
SDL_Texture* Image::SetTexture(SDL_Texture* ptr) {
Free();
texture = ptr;
//set the metadata
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly image image";
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = false; local = false;
return surface;
return texture;
} }
SDL_Texture* Image::GetTexture() const { void Image::FreeSurface() {
return texture;
}
void Image::Free() {
if (local) { if (local) {
SDL_DestroyTexture(texture); SDL_FreeSurface(surface);
local = false; local = false;
} }
texture = nullptr; surface = nullptr;
clip = {0, 0, 0, 0}; clip = {0, 0, 0, 0};
} }
void Image::DrawTo(SDL_Renderer* const renderer, Sint16 x, Sint16 y, double scaleX, double scaleY) { void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
if (!texture) { if (!surface) {
throw(std::logic_error("No image texture to draw")); throw(std::logic_error("No image surface to draw"));
} }
SDL_Rect sclip = clip; SDL_Rect sclip = clip, dclip = {x,y};
SDL_Rect dclip = {x, y, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)}; SDL_BlitSurface(surface, &sclip, dest, &dclip);
SDL_RenderCopy(renderer, texture, &sclip, &dclip);
} }
void Image::SetAlpha(Uint8 a) { void Image::SetTransparentColor(Uint8 r, Uint8 g, Uint8 b) {
if (SDL_SetTextureAlphaMod(texture, a)) { if (!surface) {
std::ostringstream msg; throw(std::logic_error("Failed to set the transparent color"));
msg << "Failed to set alpha; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
if (!local) {
throw(std::logic_error("Cannot set the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGB(surface->format, r, g, b));
} }
Uint8 Image::GetAlpha() { void Image::ClearTransparentColor() {
Uint8 ret = 0; if (!surface) {
if (SDL_GetTextureAlphaMod(texture, &ret)) { throw(std::logic_error("Failed to clear the transparent color"));
std::ostringstream msg;
msg << "Failed to get alpha; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
return ret; if (!local) {
throw(std::logic_error("Cannot clear the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, 0, 0);
} }
+19 -19
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,10 +19,10 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef IMAGE_HPP_
#define IMAGE_HPP_
#include "SDL2/SDL.h"
#include "SDL/SDL.h"
#include <string> #include <string>
class Image { class Image {
@@ -30,25 +30,21 @@ public:
Image() = default; Image() = default;
Image(Image const& rhs) { *this = rhs; } Image(Image const& rhs) { *this = rhs; }
Image(Image&& rhs) { *this = std::move(rhs); } Image(Image&& rhs) { *this = std::move(rhs); }
Image(SDL_Renderer* r, std::string fname) { Load(r, fname); } Image(std::string fname) { LoadSurface(fname); }
Image(SDL_Renderer* r, Uint16 w, Uint16 h) { Create(r, w, h); } Image(Uint16 w, Uint16 h) { CreateSurface(w, h); }
Image(SDL_Texture* p) { SetTexture(p); } Image(SDL_Surface* p) { SetSurface(p); }
virtual ~Image() { Free(); } ~Image() { FreeSurface(); }
Image& operator=(Image const&); Image& operator=(Image const&);
Image& operator=(Image&&); Image& operator=(Image&&);
SDL_Texture* Load(SDL_Renderer* renderer, std::string fname); SDL_Surface* LoadSurface(std::string fname);
SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank = {0, 0, 0, 255}); SDL_Surface* CreateSurface(Uint16 w, Uint16 h);
SDL_Texture* CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr); SDL_Surface* SetSurface(SDL_Surface*);
SDL_Texture* SetTexture(SDL_Texture*); SDL_Surface* GetSurface() const { return surface; }
SDL_Texture* GetTexture() const; void FreeSurface();
virtual void Free();
void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0); void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
void SetAlpha(Uint8 a);
Uint8 GetAlpha();
//Clip handlers //Clip handlers
SDL_Rect SetClip(SDL_Rect r) { return clip = r; } SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
@@ -66,8 +62,12 @@ public:
bool GetLocal() const { return local; } bool GetLocal() const { return local; }
void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
void ClearTransparentColor();
protected: protected:
SDL_Texture* texture = nullptr; SDL_Surface* surface = nullptr;
SDL_Rect clip = {0, 0, 0, 0}; SDL_Rect clip = {0, 0, 0, 0};
bool local = false; bool local = false;
}; };
#endif
+9
View File
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+51 -135
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,163 +21,79 @@
*/ */
#include "sprite_sheet.hpp" #include "sprite_sheet.hpp"
#include <sstream>
#include <stdexcept> #include <stdexcept>
#include <sstream>
SpriteSheet& SpriteSheet::operator=(SpriteSheet const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other SpriteSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
indexX = rhs.indexX;
indexY = rhs.indexY;
delay = rhs.delay;
tick = rhs.tick;
}
SpriteSheet& SpriteSheet::operator=(SpriteSheet&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Steal the other SpriteSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = rhs.local;
countX = rhs.countX;
countY = rhs.countY;
indexX = rhs.indexX;
indexY = rhs.indexY;
delay = rhs.delay;
tick = rhs.tick;
rhs.texture = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
rhs.countX = 0;
rhs.countY = 0;
rhs.indexX = 0;
rhs.indexY = 0;
rhs.delay = 0.0;
rhs.tick = 0.0;
}
void SpriteSheet::Update(double delta) { void SpriteSheet::Update(double delta) {
//if the delay has passed
if (delay && (tick += delta) >= delay) { if (delay && (tick += delta) >= delay) {
//if the index is out of bounds if (++xIndex >= xCount) {
if (++indexX >= countX) { xIndex = 0;
indexX = 0;
} }
tick = 0; tick = 0;
} }
//modify area drawn image.SetClipX(xIndex * image.GetClipW());
clip.x = indexX * clip.w; image.SetClipY(yIndex * image.GetClipH());
clip.y = indexY * clip.h;
} }
SDL_Texture* SpriteSheet::Load(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy) { SDL_Surface* SpriteSheet::LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount) {
//call the base function image.LoadSurface(fname);
Image::Load(r, fname);
//set the metadata xCount = xCellCount;
countX = cx; yCount = yCellCount;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture image.SetClipW(image.GetSurface()->w / xCount);
//reduce the w & h to the size of one cell image.SetClipH(image.GetSurface()->h / yCount);
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0; xIndex = yIndex = 0;
delay = tick = 0.0;
return texture;
}
SDL_Texture* SpriteSheet::Create(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy) {
//call the base function
Image::Create(r, w, h);
//set the metadata
countX = cx;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
SDL_Texture* SpriteSheet::SetTexture(SDL_Texture* ptr, Uint16 cx, Uint16 cy) {
//call the base function
Image::SetTexture(ptr);
//set the metadata
countX = cx;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
void SpriteSheet::Free() {
Image::Free();
countX = countY = 0;
indexX = indexY = 0;
delay = tick = 0.0; delay = tick = 0.0;
} }
Uint16 SpriteSheet::SetCountX(Uint16 i) { SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) {
indexX = 0; image.SetSurface(surface);
return countX = i;
xCount = xCellCount;
yCount = yCellCount;
image.SetClipW(image.GetSurface()->w / xCount);
image.SetClipH(image.GetSurface()->h / yCount);
xIndex = yIndex = 0;
delay = tick = 0.0;
} }
Uint16 SpriteSheet::SetCountY(Uint16 i) { void SpriteSheet::FreeSurface() {
indexY = 0; image.FreeSurface();
return countY = i; xCount = yCount = 0;
xIndex = yIndex = 0;
delay = tick = 0.0;
} }
Uint16 SpriteSheet::SetIndexX(Uint16 i) { Uint16 SpriteSheet::SetXCount(Uint16 i) {
if (i > countX) { xIndex = 0;
std::ostringstream msg; return xCount = i;
msg << "Cannot set index 'x' to " << i; }
throw(std::out_of_range(msg.str()));
Uint16 SpriteSheet::SetYCount(Uint16 i) {
yIndex = 0;
return yCount = i;
}
Uint16 SpriteSheet::SetXIndex(Uint16 i) {
if (i > xCount) {
std::ostringstream os;
os << "Cannot set x index to " << i;
throw(std::invalid_argument(os.str()));
} }
return indexX = i; return xIndex = i;
} }
Uint16 SpriteSheet::SetIndexY(Uint16 i) { Uint16 SpriteSheet::SetYIndex(Uint16 i) {
if (i > countY) { if (i > yCount) {
std::ostringstream msg; std::ostringstream os;
msg << "Cannot set index 'y' to " << i; os << "Cannot set y index to " << i;
throw(std::invalid_argument(msg.str())); throw(std::invalid_argument(os.str()));
} }
return indexY = i; return yIndex = i;
} }
double SpriteSheet::SetDelay(double d) { double SpriteSheet::SetDelay(double d) {
+29 -33
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,52 +19,48 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SPRITESHEET_HPP_
#define SPRITESHEET_HPP_
#include "image.hpp" #include "image.hpp"
class SpriteSheet : public Image { class SpriteSheet {
public: public:
SpriteSheet() = default; SpriteSheet() = default;
SpriteSheet(SpriteSheet const& rhs) { *this = rhs; } SpriteSheet(std::string fname, Uint16 xCellCount, Uint16 yCellCount) { LoadSurface(fname, xCellCount, yCellCount); }
SpriteSheet(SpriteSheet&& rhs) { *this = std::move(rhs); } SpriteSheet(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) { SetSurface(surface, xCellCount, yCellCount); }
SpriteSheet(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy) ~SpriteSheet() { FreeSurface(); };
{ Load(r, fname, cx, cy); }
SpriteSheet(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy)
{ Create(r, w, h, cx, cy); }
SpriteSheet(SDL_Texture* p, Uint16 cx, Uint16 cy)
{ SetTexture(p, cx, cy); }
~SpriteSheet() = default;
SpriteSheet& operator=(SpriteSheet const&);
SpriteSheet& operator=(SpriteSheet&&);
void Update(double delta); void Update(double delta);
SDL_Texture* Load(SDL_Renderer*, std::string fname, Uint16 cx, Uint16 cy); SDL_Surface* LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount);
SDL_Texture* Create(SDL_Renderer*, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy); SDL_Surface* SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount);
SDL_Texture* SetTexture(SDL_Texture*, Uint16 cx, Uint16 cy); SDL_Surface* GetSurface() { return image.GetSurface(); }
void Free() override; void FreeSurface();
Uint16 SetCountX(Uint16); void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); }
Uint16 SetCountY(Uint16);
Uint16 SetIndexX(Uint16);
Uint16 SetIndexY(Uint16);
Uint16 GetCountX() const { return countX; } //accessors and mutators
Uint16 GetCountY() const { return countY; } Image* GetImage() { return &image; } //OO breaker
Uint16 GetIndexX() const { return indexX; }
Uint16 GetIndexY() const { return indexY; } Uint16 SetXCount(Uint16);
Uint16 SetYCount(Uint16);
Uint16 SetXIndex(Uint16);
Uint16 SetYIndex(Uint16);
Uint16 GetXCount() const { return xCount; }
Uint16 GetYCount() const { return yCount; }
Uint16 GetXIndex() const { return xIndex; }
Uint16 GetYIndex() const { return yIndex; }
double SetDelay(double d); double SetDelay(double d);
double GetDelay() const { return delay; } double GetDelay() const { return delay; }
private: private:
Uint16 countX = 0, countY = 0, indexX = 0, indexY = 0; Image image;
Uint16 xCount = 0, yCount = 0; //number of cells
Uint16 xIndex = 0, yIndex = 0; //current cell being drawn
double delay = 0.0, tick = 0.0; double delay = 0.0, tick = 0.0;
//disable access
using Image::Load;
using Image::Create;
using Image::SetTexture;
}; };
#endif
-70
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@@ -1,70 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_line.hpp"
#include <stdexcept>
SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
//make the surface (from SDL_ttf)
SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
if (!surface) {
throw(std::runtime_error("Failed to create a TTF surface"));
}
//convert to texture
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
//cleanup
SDL_FreeSurface(surface);
//check
if (!texture) {
throw(std::runtime_error("Failed to create a TTF texture"));
}
//NOTE: free the texture yourself
return texture;
}
TextLine::TextLine() {
//
}
TextLine::~TextLine() {
ClearText();
}
void TextLine::DrawTo(SDL_Renderer* renderer, int posX, int posY) {
SDL_Rect dclip = {posX, posY, 0, 0};
SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
SDL_RenderCopy(renderer, texture, nullptr, &dclip);
}
void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
//just use the above global function
SDL_DestroyTexture(texture);
texture = renderTextTexture(renderer, font, str, color);
}
void TextLine::ClearText() {
SDL_DestroyTexture(texture);
}
-45
View File
@@ -1,45 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <string>
SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
class TextLine {
public:
TextLine();
TextLine(SDL_Renderer* r, TTF_Font* f, std::string s, SDL_Color c)
{ SetText(r, f, s, c); }
virtual ~TextLine();
void DrawTo(SDL_Renderer*, int posX, int posY);
void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
void ClearText();
protected:
SDL_Texture* texture = nullptr;
};
+2 -17
View File
@@ -1,28 +1,13 @@
#output all:
export OUTDIR=..
export OUT=$(addprefix $(OUTDIR)/,libcommon.a)
all: $(OUTDIR)
$(MAKE) -C debugging $(MAKE) -C debugging
$(MAKE) -C gameplay $(MAKE) -C gameplay
$(MAKE) -C graphics $(MAKE) -C graphics
$(MAKE) -C map $(MAKE) -C map
$(MAKE) -C network $(MAKE) -C network
$(MAKE) -C ui
$(MAKE) -C utilities $(MAKE) -C utilities
debug: export CXXFLAGS+=-g
debug: clean all
$(OUTDIR):
mkdir $(OUTDIR)
clean: clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all rebuild: clean all
+10 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../graphics INCLUDES+=. ../graphics ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,44 +19,39 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #include "map_system_api.hpp"
#include "entity.hpp" //all map API headers
#include "region_api.hpp"
#include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
#include "lua.hpp" //useful "globals"
//...
#include <map> //This mimics linit.c to create a nested collection of all map modules.
#include <string> static const luaL_Reg funcs[] = {
{nullptr, nullptr}
/* DOCS: Creature attributes, read more
* species (avatar, script)
* level
* health/mana
* permadeath/respawn
*/
class CreatureData: public Entity {
public:
CreatureData(std::string avatar, int scriptRef);
~CreatureData() = default;
virtual int Update(lua_State*);
//accessors & mutators
std::string SetAvatar(std::string);
std::string GetAvatar();
int SetScriptReference(int);
int GetScriptReference();
std::string SetTag(std::string key, std::string value);
std::string GetTag(std::string key);
private:
friend class CreatureManager;
std::string avatar;
int scriptRef = LUA_NOREF;
std::map<std::string, std::string> tags;
}; };
static const luaL_Reg libs[] = {
{"Region", openRegionAPI},
{"RegionPager", openRegionPagerAPI},
// {"TileSheet", openTileSheetAPI},
{nullptr, nullptr}
};
int openMapSystemAPI(lua_State* L) {
//create the table
luaL_newlibtable(L, libs);
//push the "global" functions
luaL_setfuncs(L, funcs, 0);
//push the substable
for (const luaL_Reg* lib = libs; lib->func; lib++) {
lib->func(L);
lua_setfield(L, -2, lib->name);
}
return 1;
}
+34
View File
@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPSYSTEMAPI_HPP_
#define MAPSYSTEMAPI_APP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_MAP_SYSTEM_API "map_system"
LUAMOD_API int openMapSystemAPI(lua_State* L);
#endif
+3 -15
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -42,30 +42,18 @@ Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
} }
Region::type_t Region::SetTile(int x, int y, int z, type_t v) { Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::SetTile() argument out of range"));
}
return tiles[x][y][z] = v; return tiles[x][y][z] = v;
} }
Region::type_t Region::GetTile(int x, int y, int z) const { Region::type_t Region::GetTile(int x, int y, int z) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::GetTile() argument out of range"));
}
return tiles[x][y][z]; return tiles[x][y][z];
} }
bool Region::SetSolid(int x, int y, bool b) { bool Region::SetSolid(int x, int y, bool b) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::SetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y] = b; return solid[x * REGION_WIDTH + y] = b;
} }
bool Region::GetSolid(int x, int y) const { bool Region::GetSolid(int x, int y) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::GetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y]; return solid[x * REGION_WIDTH + y];
} }
+7 -6
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef REGION_HPP_
#define REGION_HPP_
#include <bitset> #include <bitset>
@@ -41,10 +42,10 @@ public:
~Region() = default; ~Region() = default;
type_t SetTile(int x, int y, int z, type_t v); type_t SetTile(int x, int y, int z, type_t v);
type_t GetTile(int x, int y, int z) const; type_t GetTile(int x, int y, int z);
bool SetSolid(int x, int y, bool b); bool SetSolid(int x, int y, bool b);
bool GetSolid(int x, int y) const; bool GetSolid(int x, int y);
//accessors //accessors
int GetX() const; int GetX() const;
@@ -52,11 +53,11 @@ public:
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset(); std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
private: private:
friend class TileSheet;
const int x; const int x;
const int y; const int y;
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH]; type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid; std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
}; };
#endif
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+11 -4
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,9 +19,16 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_
#include "lua.hpp" #if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_REGION_API "region" #define TORTUGA_REGION_NAME "region"
LUAMOD_API int openRegionAPI(lua_State* L); LUAMOD_API int openRegionAPI(lua_State* L);
#endif
+1 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -25,7 +25,6 @@
#include "region.hpp" #include "region.hpp"
//DOCS: These glue functions simply wrap RegionPagerLua's methods //DOCS: These glue functions simply wrap RegionPagerLua's methods
//NOTE: zero indexing is used here, but not in the region API
static int setTile(lua_State* L) { static int setTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1)); RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
+11 -4
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,9 +19,16 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_
#include "lua.hpp" #if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_REGION_PAGER_API "region_pager" #define TORTUGA_REGION_PAGER_NAME "region_pager"
LUAMOD_API int openRegionPagerAPI(lua_State* L); LUAMOD_API int openRegionPagerAPI(lua_State* L);
#endif
+1 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -33,7 +33,6 @@ Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v); return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
} }
//Bug Origin?
Region::type_t RegionPagerBase::GetTile(int x, int y, int z) { Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
Region* ptr = GetRegion(x, y); Region* ptr = GetRegion(x, y);
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z); return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
+5 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef REGIONPAGERBASE_HPP_
#define REGIONPAGERBASE_HPP_
#include "region.hpp" #include "region.hpp"
@@ -56,3 +57,5 @@ public:
protected: protected:
std::list<Region> regionList; std::list<Region> regionList;
}; };
#endif
+8 -16
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -23,6 +23,9 @@
#include <stdexcept> #include <stdexcept>
//DOCS: Load, Save and Create fail unless the lua function has been set
//DOCS: UnloadIf and UnloadAll will still continue without the function set
RegionPagerLua::~RegionPagerLua() { RegionPagerLua::~RegionPagerLua() {
//unload all regions //unload all regions
UnloadAll(); UnloadAll();
@@ -41,7 +44,6 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
//check if this function is available //check if this function is available
if (lua_isnil(lua, -1)) { if (lua_isnil(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//signal that there is no load function
return nullptr; return nullptr;
} }
@@ -55,20 +57,17 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
} }
//check the return value, success or failure //check the return value, success or failure
if (lua_isboolean(lua, -1) && lua_toboolean(lua, -1)) { if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//push and return the loaded region
regionList.push_front(tmpRegion); regionList.push_front(tmpRegion);
return &regionList.front(); return &regionList.front();
} }
else { else {
lua_pop(lua, 1); lua_pop(lua, 1);
//signal a failure
return nullptr; return nullptr;
} }
} }
//NOTE: this return value seems strange; could replace it with a boolean
//return the saved region, or nullptr on failure //return the saved region, or nullptr on failure
Region* RegionPagerLua::SaveRegion(int x, int y) { Region* RegionPagerLua::SaveRegion(int x, int y) {
//get the pager's function from the registry //get the pager's function from the registry
@@ -77,7 +76,6 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
//check if this function is available //check if this function is available
if (lua_isnil(lua, -1)) { if (lua_isnil(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//signal that the region wasn't saved
return nullptr; return nullptr;
} }
@@ -85,7 +83,6 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
Region* ptr = FindRegion(x, y); Region* ptr = FindRegion(x, y);
if (!ptr) { if (!ptr) {
lua_pop(lua, 1); lua_pop(lua, 1);
//signal that there is no save function
return nullptr; return nullptr;
} }
lua_pushlightuserdata(lua, ptr); lua_pushlightuserdata(lua, ptr);
@@ -96,20 +93,17 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
} }
//check the return value, success or failure //check the return value, success or failure
if (lua_isboolean(lua, -1) && lua_toboolean(lua, -1)) { if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//return the specified region that was saved
return ptr; return ptr;
} }
else { else {
lua_pop(lua, 1); lua_pop(lua, 1);
//signal a failure
return nullptr; return nullptr;
} }
} }
//DOCS: since this method is the last ditch call from GetRegion, it must return a valid region object, even if the create function hasn't been set. //return the created region, or nullptr on failure
//return a new region, throwing an error on failure
Region* RegionPagerLua::CreateRegion(int x, int y) { Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) { if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region")); throw(std::logic_error("Cannot overwrite an existing region"));
@@ -121,9 +115,7 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
//check if this function is available //check if this function is available
if (lua_isnil(lua, -1)) { if (lua_isnil(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//return an empty region object return nullptr;
regionList.emplace_front(x, y);
return &regionList.front();
} }
//something to work on //something to work on
+10 -5
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,17 +19,20 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef REGIONPAGERLUA_HPP_
#define REGIONPAGERLUA_HPP_
#include "region_pager_base.hpp" #include "region_pager_base.hpp"
#include "lua.hpp" #if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include <functional> #include <functional>
#include <string> #include <string>
//DOCS: set the lua hook before use
class RegionPagerLua : public RegionPagerBase { class RegionPagerLua : public RegionPagerBase {
public: public:
RegionPagerLua() = default; RegionPagerLua() = default;
@@ -66,3 +69,5 @@ protected:
int createRef = LUA_NOREF; int createRef = LUA_NOREF;
int unloadRef = LUA_NOREF; int unloadRef = LUA_NOREF;
}; };
#endif
+23 -86
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,103 +21,40 @@
*/ */
#include "tile_sheet.hpp" #include "tile_sheet.hpp"
#include <stdexcept> void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
image.LoadSurface(fname);
TileSheet& TileSheet::operator=(TileSheet const& rhs) { image.SetClipW(tileWidth);
//don't screw yourself image.SetClipH(tileHeight);
if (this == &rhs) { xCount = image.GetSurface()->w / image.GetClipW();
return *this; yCount = image.GetSurface()->h / image.GetClipH();
}
Free();
//Copy the other TileSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
} }
TileSheet& TileSheet::operator=(TileSheet&& rhs) { void TileSheet::Unload() {
//don't screw yourself image.FreeSurface();
if (this == &rhs) { xCount = yCount = 0;
return *this;
}
Free();
//Copy the other TileSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
rhs.texture = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
rhs.countX = 0;
rhs.countY = 0;
} }
void TileSheet::Load(SDL_Renderer* renderer, std::string fname, int tileWidth, int tileHeight) { void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
Image::Load(renderer, fname); //0 is invisible
countX = clip.w / tileWidth; if (tile == 0) return;
countY = clip.h / tileHeight; image.SetClipX((tile-1) % xCount * image.GetClipW());
clip.w = tileWidth; image.SetClipY((tile-1) / xCount * image.GetClipH());
clip.h = tileHeight; image.DrawTo(dest, x, y);
} }
SDL_Texture* TileSheet::SetTexture(SDL_Texture* ptr, int tileWidth, int tileHeight) { void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
Image::SetTexture(ptr);
countX = clip.w / tileWidth;
countY = clip.h / tileHeight;
clip.w = tileWidth;
clip.h = tileHeight;
}
void TileSheet::Free() {
Image::Free();
countX = countY = 0;
}
void TileSheet::DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX, double scaleY) {
//TODO: (2) empty
}
void TileSheet::DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX, double scaleY) {
//NOTE: TileSheet is a friend class of Region
//reimplementing DrawTo() to improve performance (less indirection)
if (!texture) {
throw(std::logic_error("No image texture to draw"));
}
//the local variables
SDL_Rect sclip = {0, 0, clip.w, clip.h};
SDL_Rect dclip = {0, 0, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)};
Region::type_t tile = 0; Region::type_t tile = 0;
//for each tile
for (register int i = 0; i < REGION_WIDTH; ++i) { for (register int i = 0; i < REGION_WIDTH; ++i) {
for (register int j = 0; j < REGION_HEIGHT; ++j) { for (register int j = 0; j < REGION_HEIGHT; ++j) {
for (register int k = 0; k < REGION_DEPTH; ++k) { for (register int k = 0; k < REGION_DEPTH; ++k) {
//get the value to skip expensive lookups tile = region->GetTile(i, j, k);
tile = region->tiles[i][j][k];
//0 is invisible //0 is invisible
if (tile == 0) continue; if (tile == 0) continue;
image.SetClipX((tile-1) % xCount * image.GetClipW());
//set the sclip image.SetClipY((tile-1) / xCount * image.GetClipH());
sclip.x = (tile-1) % countX * clip.h; image.DrawTo(dest,
sclip.y = (tile-1) / countX * clip.w; (region->GetX() + i) * image.GetClipW() - camX,
(region->GetY() + j) * image.GetClipH() - camY);
//set the dclip
dclip.x = ((region->x + i) * clip.w - camX) * scaleX;
dclip.y = ((region->y + j) * clip.h - camY) * scaleY;
//draw
SDL_RenderCopy(renderer, texture, &sclip, &dclip);
} }
} }
} }
+19 -32
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef TILESHEET_HPP_
#define TILESHEET_HPP_
#include "region.hpp" #include "region.hpp"
@@ -27,41 +28,27 @@
#include <string> #include <string>
class TileSheet : public Image { class TileSheet {
public: public:
TileSheet() = default; TileSheet() = default;
TileSheet(TileSheet const& rhs) { *this = rhs; } TileSheet(std::string f, int w, int h) { Load(f, w, h); }
TileSheet(TileSheet&& rhs) { *this = std::move(rhs); }
TileSheet(SDL_Renderer* r, std::string fn, int tw, int th) { Load(r, fn, tw, th); }
TileSheet(SDL_Texture* p, int tw, int th) { SetTexture(p, tw, th); }
~TileSheet() = default; ~TileSheet() = default;
TileSheet& operator=(TileSheet const&); void Load(std::string fname, int tileWidth, int tileHeight);
TileSheet& operator=(TileSheet&&); void Unload();
void Load(SDL_Renderer*, std::string fname, int tileWidth, int tileHeight); void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
SDL_Texture* SetTexture(SDL_Texture*, int tileWidth, int tileHeight); void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
void Free() override;
void DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
void DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
//accessors //accessors
//DOCS: Reuse Image::clip for tile sizes Image* GetImage() { return &image; }
int GetCountX() { return countX; } int GetXCount() { return xCount; }
int GetCountY() { return countY; } int GetYCount() { return yCount; }
int GetTileW() { return clip.w; } int GetTileW() { return image.GetClipW(); }
int GetTileH() { return clip.h; } int GetTileH() { return image.GetClipH(); }
private:
protected: Image image;
int countX = 0, countY = 0; int xCount = 0, yCount = 0;
using Image::Load;
using Image::Create;
using Image::SetTexture;
using Image::SetClip;
using Image::SetClipX;
using Image::SetClipY;
using Image::SetClipW;
using Image::SetClipH;
}; };
#endif
+75
View File
@@ -0,0 +1,75 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_api.hpp"
#include "tile_sheet.hpp"
static int load(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
return 0;
}
static int unload(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Unload();
return 0;
}
static int getXCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetXCount());
return 1;
}
static int getYCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetYCount());
return 1;
}
static int getTileW(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileW());
return 1;
}
static int getTileH(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileH());
return 1;
}
static const luaL_Reg tileSheetLib[] = {
{"Load",load},
{"Unload",unload},
{"GetXCount",getXCount},
{"GetYCount",getYCount},
{"GetTileW",getTileW},
{"GetTileH",getTileH},
{nullptr, nullptr}
};
LUAMOD_API int openTileSheetAPI(lua_State* L) {
luaL_newlib(L, tileSheetLib);
return 1;
}
+34
View File
@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TILESHEETAPI_HPP_
#define TILESHEETAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_TILE_SHEET_NAME "tile_sheet"
LUAMOD_API int openTileSheetAPI(lua_State* L);
#endif
+9
View File
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
@@ -27,3 +31,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -36,18 +36,11 @@ void serializeCharacter(void* buffer, CharacterPacket* packet) {
//location //location
serialCopy(&buffer, &packet->roomIndex, sizeof(int)); serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double)); serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double)); serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double)); serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double)); serialCopy(&buffer, &packet->motion.y, sizeof(double));
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//gameplay components: equipment, items, buffs, debuffs... //gameplay components: equipment, items, buffs, debuffs...
} }
@@ -64,17 +57,10 @@ void deserializeCharacter(void* buffer, CharacterPacket* packet) {
//location //location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int)); deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double)); deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double)); deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double)); deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double)); deserialCopy(&buffer, &packet->motion.y, sizeof(double));
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//gameplay components: equipment, items, buffs, debuffs... //gameplay components: equipment, items, buffs, debuffs...
} }
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,11 +19,11 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CHARACTERPACKET_HPP_
#define CHARACTERPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp" #include "vector2.hpp"
struct CharacterPacket : SerialPacketBase { struct CharacterPacket : SerialPacketBase {
@@ -34,13 +34,17 @@ struct CharacterPacket : SerialPacketBase {
//the owner //the owner
int accountIndex; int accountIndex;
//TODO: Authentication token?
//location //location
int roomIndex; int roomIndex;
Vector2 origin; Vector2 origin;
Vector2 motion; Vector2 motion;
BoundingBox bounds;
//gameplay components: equipment, items, buffs, debuffs...
}; };
void serializeCharacter(void* buffer, CharacterPacket* packet); void serializeCharacter(void* buffer, CharacterPacket* packet);
void deserializeCharacter(void* buffer, CharacterPacket* packet); void deserializeCharacter(void* buffer, CharacterPacket* packet);
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef CLIENTPACKET_HPP_
#define CLIENTPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
@@ -27,8 +28,9 @@ struct ClientPacket : SerialPacketBase {
int clientIndex; int clientIndex;
int accountIndex; int accountIndex;
char username[PACKET_STRING_SIZE]; char username[PACKET_STRING_SIZE];
//TODO: (3) password, auth token
}; };
void serializeClient(void* buffer, ClientPacket* packet); void serializeClient(void* buffer, ClientPacket* packet);
void deserializeClient(void* buffer, ClientPacket* packet); void deserializeClient(void* buffer, ClientPacket* packet);
#endif
@@ -1,70 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "creature_packet.hpp"
#include "serial_utility.hpp"
void serializeCreature(void* buffer, CreaturePacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the creature
serialCopy(&buffer, &packet->creatureIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
}
void deserializeCreature(void* buffer, CreaturePacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the creature
deserialCopy(&buffer, &packet->creatureIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
}
@@ -1,43 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "serial_packet_base.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp"
struct CreaturePacket : SerialPacketBase {
//identify the creature
int creatureIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
BoundingBox bounds;
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
};
void serializeCreature(void* buffer, CreaturePacket* packet);
void deserializeCreature(void* buffer, CreaturePacket* packet);
+10 -1
View File
@@ -10,9 +10,13 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs ../$(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef REGIONPACKET_HPP_
#define REGIONPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
@@ -43,3 +44,5 @@ struct RegionPacket : SerialPacketBase {
void serializeRegion(void* buffer, RegionPacket* packet); void serializeRegion(void* buffer, RegionPacket* packet);
void deserializeRegion(void* buffer, RegionPacket* packet); void deserializeRegion(void* buffer, RegionPacket* packet);
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,11 +19,12 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SERIALPACKETBASE_HPP_
#define SERIALPACKETBASE_HPP_
#include "serial_packet_type.hpp" #include "serial_packet_type.hpp"
#include "SDL2/SDL_net.h" #include "SDL/SDL_net.h"
constexpr int PACKET_STRING_SIZE = 100; constexpr int PACKET_STRING_SIZE = 100;
@@ -34,3 +35,5 @@ struct SerialPacketBase {
virtual ~SerialPacketBase() {}; virtual ~SerialPacketBase() {};
}; };
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -27,16 +27,16 @@ void serializeServer(void* buffer, ServerPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server //identify the server
serialCopy(&buffer, &packet->version, sizeof(int));
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE); serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, &packet->playerCount, sizeof(int)); serialCopy(&buffer, &packet->playerCount, sizeof(int));
serialCopy(&buffer, &packet->version, sizeof(int));
} }
void deserializeServer(void* buffer, ServerPacket* packet) { void deserializeServer(void* buffer, ServerPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server //identify the server
deserialCopy(&buffer, &packet->version, sizeof(int));
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE); deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, &packet->playerCount, sizeof(int)); deserialCopy(&buffer, &packet->playerCount, sizeof(int));
deserialCopy(&buffer, &packet->version, sizeof(int));
} }
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SERVERPACKET_HPP_
#define SERVERPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
@@ -32,3 +33,5 @@ struct ServerPacket : SerialPacketBase {
void serializeServer(void* buffer, ServerPacket* packet); void serializeServer(void* buffer, ServerPacket* packet);
void deserializeServer(void* buffer, ServerPacket* packet); void deserializeServer(void* buffer, ServerPacket* packet);
#endif
+1 -13
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -29,12 +29,6 @@ void serializeText(void* buffer, TextPacket* packet) {
//content //content
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE); serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->text, PACKET_STRING_SIZE); serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->range, sizeof(int));
} }
void deserializeText(void* buffer, TextPacket* packet) { void deserializeText(void* buffer, TextPacket* packet) {
@@ -43,10 +37,4 @@ void deserializeText(void* buffer, TextPacket* packet) {
//content //content
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE); deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE); deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->range, sizeof(int));
} }
+5 -7
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,19 +19,17 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef TEXTPACKET_HPP_
#define TEXTPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "vector2.hpp"
struct TextPacket : SerialPacketBase { struct TextPacket : SerialPacketBase {
char name[PACKET_STRING_SIZE]; char name[PACKET_STRING_SIZE];
char text[PACKET_STRING_SIZE]; char text[PACKET_STRING_SIZE];
int roomIndex;
Vector2 origin;
int range;
}; };
void serializeText(void* buffer, TextPacket* packet); void serializeText(void* buffer, TextPacket* packet);
void deserializeText(void* buffer, TextPacket* packet); void deserializeText(void* buffer, TextPacket* packet);
#endif
+9 -8
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,12 +19,12 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "character_packet.hpp" #include "character_packet.hpp"
#include "client_packet.hpp" #include "client_packet.hpp"
#include "creature_packet.hpp"
#include "region_packet.hpp" #include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "text_packet.hpp" #include "text_packet.hpp"
@@ -33,15 +33,14 @@
typedef SerialPacketBase SerialPacket; typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients //DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = 20160321; constexpr int NETWORK_VERSION = 20141227;
union MaxPacket { union MaxPacket {
CharacterPacket a; CharacterPacket a;
ClientPacket b; ClientPacket b;
CreaturePacket c; RegionPacket c;
RegionPacket d; ServerPacket d;
ServerPacket e; TextPacket e;
TextPacket f;
}; };
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket); constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
@@ -61,3 +60,5 @@ constexpr int PACKET_BUFFER_SIZE =
REGION_METADATA_FOOTPRINT + REGION_METADATA_FOOTPRINT +
REGION_TILE_FOOTPRINT + REGION_TILE_FOOTPRINT +
REGION_SOLID_FOOTPRINT; REGION_SOLID_FOOTPRINT;
#endif
+43 -85
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,14 +19,15 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SERIALPACKETTYPE_HPP_
#define SERIALPACKETTYPE_HPP_
/* DOCS: The headers indicate what packet type is used for each message /* DOCS: The headers indicate what packet type is used for each message
* different messages under the same header will carry different amounts of * different messages under the same header will carry different amounts of
* valid data, but it will still be carried in that packet's format. * valid data, but it will still be carried in that packet's format.
* FORMAT_* is for internal use, deviding the different format bounds.
*/ */
//TODO: This needs to be smoothed out
enum class SerialPacketType { enum class SerialPacketType {
//default: there is something wrong //default: there is something wrong
NONE = 0, NONE = 0,
@@ -36,138 +37,95 @@ enum class SerialPacketType {
// name, player count, version // name, player count, version
//------------------------- //-------------------------
FORMAT_SERVER = 100,
//heartbeat //heartbeat
PING = 101, PING = 1,
PONG = 102, PONG = 2,
//Used for finding available servers //Used for finding available servers
BROADCAST_REQUEST = 103, BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 104, BROADCAST_RESPONSE = 4,
FORMAT_END_SERVER = 199,
//------------------------- //-------------------------
//ClientPacket //ClientPacket
// client index, account index, username // client index, account index, username
//------------------------- //-------------------------
FORMAT_CLIENT = 200,
//Connecting to a server as a client //Connecting to a server as a client
JOIN_REQUEST = 201, JOIN_REQUEST = 5,
JOIN_RESPONSE = 202, JOIN_RESPONSE = 6,
//disconnect from the server //disconnect from the server
DISCONNECT_REQUEST = 203, DISCONNECT_REQUEST = 7,
DISCONNECT_RESPONSE = 204, DISCONNECT_RESPONSE = 8,
ADMIN_DISCONNECT_FORCED = 205, DISCONNECT_FORCED = 9,
//load the account //load the account
LOGIN_REQUEST = 206, LOGIN_REQUEST = 10,
LOGIN_RESPONSE = 207, LOGIN_RESPONSE = 11,
//unload the account //unload the account
LOGOUT_REQUEST = 208, LOGOUT_REQUEST = 12,
LOGOUT_RESPONSE = 209, LOGOUT_RESPONSE = 13,
//shut down the server //shut down the server
ADMIN_SHUTDOWN_REQUEST = 210, SHUTDOWN_REQUEST = 14,
FORMAT_END_CLIENT = 299,
//------------------------- //-------------------------
//RegionPacket //RegionPacket
// room index, x, y, raw data // room index, x, y, raw data
//------------------------- //-------------------------
FORMAT_REGION = 300,
//map data //map data
REGION_REQUEST = 301, REGION_REQUEST = 15, //NOTE: technically a query
REGION_CONTENT = 302, REGION_CONTENT = 16,
FORMAT_END_REGION = 399,
//------------------------- //-------------------------
//CharacterPacket //CharacterPacket
// character index, // character index,
// handle, avatar, // handle, avatar,
// account index (owner), // account index (owner),
// room index, origin, motion // room index, origin, motion,
// statistics
//------------------------- //-------------------------
FORMAT_CHARACTER = 400,
//full data update
CHARACTER_UPDATE = 401,
//character management //character management
CHARACTER_CREATE = 402, CHARACTER_CREATE = 17,
CHARACTER_DELETE = 403, CHARACTER_DELETE = 18,
CHARACTER_LOAD = 404, CHARACTER_LOAD = 19,
CHARACTER_UNLOAD = 405, CHARACTER_UNLOAD = 20,
//find out info from the server //find out info from the server
QUERY_CHARACTER_EXISTS = 406, QUERY_CHARACTER_EXISTS = 21,
QUERY_CHARACTER_STATS = 22,
QUERY_CHARACTER_LOCATION = 23,
//actions taken //set the info in the server
CHARACTER_MOVEMENT = 407, CHARACTER_SET_ROOM = 24,
CHARACTER_SET_ORIGIN = 25,
CHARACTER_SET_MOTION = 26,
FORMAT_END_CHARACTER = 499, //TODO: enemy management
//-------------------------
//CreaturePacket
// creature index,
// handle, avatar
// bounds
// room index, origin, motion
//-------------------------
FORMAT_CREATURE = 500,
//full data update
CREATURE_UPDATE = 501,
//character management
CREATURE_CREATE = 502,
CREATURE_UNLOAD = 503,
//find out info from the server
QUERY_CREATURE_EXISTS = 504,
//actions taken
CREATURE_MOVEMENT = 505,
FORMAT_END_CREATURE = 599,
//------------------------- //-------------------------
//TextPacket //TextPacket
// name, text // name, text
//------------------------- //-------------------------
FORMAT_TEXT = 600,
//general speech //general speech
TEXT_BROADCAST = 601, TEXT_BROADCAST = 27,
TEXT_SPEECH = 602,
TEXT_WHISPER = 603,
//rejection/error messages //rejection/error messages
JOIN_REJECTION = 604, JOIN_REJECTION = 28,
LOGIN_REJECTION = 605, LOGIN_REJECTION = 29,
REGION_REJECTION = 606, REGION_REJECTION = 30,
CHARACTER_REJECTION = 607, CHARACTER_REJECTION = 31,
CREATURE_REJECTION = 608, SHUTDOWN_REJECTION = 32,
SHUTDOWN_REJECTION = 609,
QUERY_REJECTION = 610,
FORMAT_END_TEXT = 699,
//------------------------- //-------------------------
//not used //not used
//------------------------- //-------------------------
LAST = 700 LAST = 33
}; };
#endif
+77 -39
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -24,16 +24,12 @@
//packet types //packet types
#include "character_packet.hpp" #include "character_packet.hpp"
#include "client_packet.hpp" #include "client_packet.hpp"
#include "creature_packet.hpp"
#include "region_packet.hpp" #include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "text_packet.hpp" #include "text_packet.hpp"
#include <cstring> #include <cstring>
//macros
#define BOUNDS(type, lower, upper) ((type) > (lower) && (type) < (upper))
//raw memory copy //raw memory copy
void serialCopy(void** buffer, void* data, int size) { void serialCopy(void** buffer, void* data, int size) {
memcpy(*buffer, data, size); memcpy(*buffer, data, size);
@@ -49,28 +45,49 @@ void deserialCopy(void** buffer, void* data, int size) {
//main switch functions //main switch functions
void serializePacket(void* buffer, SerialPacketBase* packet) { void serializePacket(void* buffer, SerialPacketBase* packet) {
if (BOUNDS(packet->type, SerialPacketType::FORMAT_SERVER, SerialPacketType::FORMAT_END_SERVER)) { switch(packet->type) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(buffer, static_cast<ServerPacket*>(packet)); serializeServer(buffer, static_cast<ServerPacket*>(packet));
} break;
case SerialPacketType::JOIN_REQUEST:
if (BOUNDS(packet->type, SerialPacketType::FORMAT_CLIENT, SerialPacketType::FORMAT_END_CLIENT)) { case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE:
case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::SHUTDOWN_REQUEST:
serializeClient(buffer, static_cast<ClientPacket*>(packet)); serializeClient(buffer, static_cast<ClientPacket*>(packet));
} break;
case SerialPacketType::REGION_REQUEST:
if (BOUNDS(packet->type, SerialPacketType::FORMAT_REGION, SerialPacketType::FORMAT_END_REGION)) { case SerialPacketType::REGION_CONTENT:
serializeRegion(buffer, static_cast<RegionPacket*>(packet)); serializeRegion(buffer, static_cast<RegionPacket*>(packet));
} break;
case SerialPacketType::CHARACTER_CREATE:
if (BOUNDS(packet->type, SerialPacketType::FORMAT_CHARACTER, SerialPacketType::FORMAT_END_CHARACTER)) { case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_LOAD:
case SerialPacketType::CHARACTER_UNLOAD:
case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_SET_ROOM:
case SerialPacketType::CHARACTER_SET_ORIGIN:
case SerialPacketType::CHARACTER_SET_MOTION:
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet)); serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
} break;
case SerialPacketType::TEXT_BROADCAST:
if (BOUNDS(packet->type, SerialPacketType::FORMAT_CREATURE, SerialPacketType::FORMAT_END_CREATURE)) { case SerialPacketType::JOIN_REJECTION:
serializeCreature(buffer, static_cast<CreaturePacket*>(packet)); case SerialPacketType::LOGIN_REJECTION:
} case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
if (BOUNDS(packet->type, SerialPacketType::FORMAT_TEXT, SerialPacketType::FORMAT_END_TEXT)) { case SerialPacketType::SHUTDOWN_REJECTION:
serializeText(buffer, static_cast<TextPacket*>(packet)); serializeText(buffer, static_cast<TextPacket*>(packet));
break;
} }
} }
@@ -79,27 +96,48 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
SerialPacketType type; SerialPacketType type;
memcpy(&type, buffer, sizeof(SerialPacketType)); memcpy(&type, buffer, sizeof(SerialPacketType));
if (BOUNDS(type, SerialPacketType::FORMAT_SERVER, SerialPacketType::FORMAT_END_SERVER)) { switch(type) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(buffer, static_cast<ServerPacket*>(packet)); deserializeServer(buffer, static_cast<ServerPacket*>(packet));
} break;
case SerialPacketType::JOIN_REQUEST:
if (BOUNDS(type, SerialPacketType::FORMAT_CLIENT, SerialPacketType::FORMAT_END_CLIENT)) { case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE:
case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::SHUTDOWN_REQUEST:
deserializeClient(buffer, static_cast<ClientPacket*>(packet)); deserializeClient(buffer, static_cast<ClientPacket*>(packet));
} break;
case SerialPacketType::REGION_REQUEST:
if (BOUNDS(type, SerialPacketType::FORMAT_REGION, SerialPacketType::FORMAT_END_REGION)) { case SerialPacketType::REGION_CONTENT:
deserializeRegion(buffer, static_cast<RegionPacket*>(packet)); deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
} break;
case SerialPacketType::CHARACTER_CREATE:
if (BOUNDS(type, SerialPacketType::FORMAT_CHARACTER, SerialPacketType::FORMAT_END_CHARACTER)) { case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_LOAD:
case SerialPacketType::CHARACTER_UNLOAD:
case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_SET_ROOM:
case SerialPacketType::CHARACTER_SET_ORIGIN:
case SerialPacketType::CHARACTER_SET_MOTION:
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet)); deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
} break;
case SerialPacketType::TEXT_BROADCAST:
if (BOUNDS(type, SerialPacketType::FORMAT_CREATURE, SerialPacketType::FORMAT_END_CREATURE)) { case SerialPacketType::JOIN_REJECTION:
deserializeCreature(buffer, static_cast<CreaturePacket*>(packet)); case SerialPacketType::LOGIN_REJECTION:
} case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
if (BOUNDS(type, SerialPacketType::FORMAT_TEXT, SerialPacketType::FORMAT_END_TEXT)) { case SerialPacketType::SHUTDOWN_REJECTION:
deserializeText(buffer, static_cast<TextPacket*>(packet)); deserializeText(buffer, static_cast<TextPacket*>(packet));
break;
} }
} }
+5 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#pragma once #ifndef SERIALIZEUTILITY_HPP_
#define SERIALIZEUTILITY_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
@@ -32,3 +33,5 @@ void deserialCopy(void** buffer, void* data, int size);
//primary functions //primary functions
void serializePacket(void* buffer, SerialPacketBase* packet); void serializePacket(void* buffer, SerialPacketBase* packet);
void deserializePacket(void* buffer, SerialPacketBase* packet); void deserializePacket(void* buffer, SerialPacketBase* packet);
#endif

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