Compare commits
54 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 61848db65b | |||
| dfc464ddd6 | |||
| bd5e57401e | |||
| a23fbbfb38 | |||
| c021032512 | |||
| d4be22a6eb | |||
| c210b99a5f | |||
| 01eb934fad | |||
| 52e6b144c1 | |||
| b418ad713d | |||
| 1bc51fe035 | |||
| 793737e1ed | |||
| e57b047343 | |||
| a11867126c | |||
| bf4a7561ed | |||
| 13332bf3fc | |||
| 955aed2224 | |||
| ee79231de0 | |||
| 5128d17759 | |||
| a07e7418a6 | |||
| 1ef5eb7a0f | |||
| 135e650ec8 | |||
| b7c12ba106 | |||
| 2d27399fd1 | |||
| ba83fac29f | |||
| 3bd4f1bb1d | |||
| b269ce5fb9 | |||
| f034c32c38 | |||
| 5175a4e40d | |||
| ee2ac0b7a9 | |||
| 63be0ee70d | |||
| cac273da5e | |||
| 170096b5db | |||
| 10e857ecd1 | |||
| 5c8572d811 | |||
| 973a2be16b | |||
| 9b9f6700af | |||
| 7fb458ddc1 | |||
| 310f701b0d | |||
| 6664f8a8bc | |||
| 2c9b0fc3e7 | |||
| 5966d7b51a | |||
| 46dff9b97b | |||
| 23364b2810 | |||
| da60fa8f94 | |||
| fbac14e188 | |||
| 0a03535ecb | |||
| 2bebfdfb97 | |||
| fb6fba9564 | |||
| d2f03b98dc | |||
| 4acd350219 | |||
| 9d83abbd38 | |||
| 1cfb814ee4 | |||
| 2e8a474792 |
@@ -37,6 +37,7 @@
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#include "lobby_menu.hpp"
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#include "lobby_menu.hpp"
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#include "in_world.hpp"
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#include "in_world.hpp"
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#include "in_combat.hpp"
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#include "in_combat.hpp"
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#include "restart.hpp"
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//-------------------------
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//-------------------------
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//Public access members
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//Public access members
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@@ -50,7 +51,11 @@ void ClientApplication::Init(int argc, char** argv) {
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if (SDL_Init(SDL_INIT_VIDEO)) {
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if (SDL_Init(SDL_INIT_VIDEO)) {
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throw(std::runtime_error("Failed to initialize SDL"));
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throw(std::runtime_error("Failed to initialize SDL"));
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}
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}
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BaseScene::SetScreen(config.Int("screen.w"), config.Int("screen.h"), 0, (config.Bool("screen.f")) ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF);
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int w = config.Int("client.screen.w");
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int h = config.Int("client.screen.h");
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int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
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BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
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//initialize SDL_net
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//initialize SDL_net
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if (SDLNet_Init()) {
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if (SDLNet_Init()) {
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@@ -119,7 +124,7 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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activeScene = new OptionsMenu(&config);
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activeScene = new OptionsMenu(&config);
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break;
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break;
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case SceneList::LOBBYMENU:
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex, &characterIndex);
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activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex);
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break;
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break;
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case SceneList::INWORLD:
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case SceneList::INWORLD:
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activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap);
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activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap);
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@@ -127,6 +132,9 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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case SceneList::INCOMBAT:
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case SceneList::INCOMBAT:
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activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
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activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
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break;
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break;
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case SceneList::RESTART:
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activeScene = new Restart(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
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break;
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default:
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default:
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throw(std::logic_error("Failed to recognize the scene index"));
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throw(std::logic_error("Failed to recognize the scene index"));
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}
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}
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+112
-5
@@ -21,6 +21,11 @@
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*/
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*/
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#include "in_combat.hpp"
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#include "in_combat.hpp"
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#include "channels.hpp"
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#include "utility.hpp"
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#include <stdexcept>
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//-------------------------
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//-------------------------
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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@@ -44,6 +49,26 @@ InCombat::InCombat(
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characterMap(*argCharacterMap),
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characterMap(*argCharacterMap),
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enemyMap(*argEnemyMap)
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enemyMap(*argEnemyMap)
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{
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{
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/* //setup the utility objects
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buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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buttonImage.SetClipH(buttonImage.GetClipH()/3);
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font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
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//pass the utility objects
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backButton.SetImage(&buttonImage);
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backButton.SetFont(&font);
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//set the button positions
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backButton.SetX(50);
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backButton.SetY(50 + buttonImage.GetClipH() * 0);
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//set the button texts
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backButton.SetText("Back");
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//request a sync
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RequestSynchronize();
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*/
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//debug
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//
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//
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}
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}
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@@ -60,7 +85,14 @@ void InCombat::FrameStart() {
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}
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}
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void InCombat::Update(double delta) {
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void InCombat::Update(double delta) {
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//
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//suck in and process all waiting packets
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SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
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while(network.Receive(packetBuffer)) {
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HandlePacket(packetBuffer);
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}
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free(static_cast<void*>(packetBuffer));
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//TODO: more
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}
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}
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void InCombat::FrameEnd() {
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void InCombat::FrameEnd() {
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@@ -75,7 +107,13 @@ void InCombat::RenderFrame() {
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}
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}
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void InCombat::Render(SDL_Surface* const screen) {
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void InCombat::Render(SDL_Surface* const screen) {
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//
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//TODO: draw the background
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//TODO: draw the characters
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//TODO: draw the enemies
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//TODO: draw the UI
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}
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}
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//-------------------------
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//-------------------------
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@@ -84,7 +122,7 @@ void InCombat::Render(SDL_Surface* const screen) {
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void InCombat::QuitEvent() {
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void InCombat::QuitEvent() {
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//exit the game AND the server
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//exit the game AND the server
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// RequestDisconnect();
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RequestDisconnect();
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SetNextScene(SceneList::MAINMENU);
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SetNextScene(SceneList::MAINMENU);
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}
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}
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@@ -116,10 +154,79 @@ void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
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//Network handlers
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//Network handlers
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//-------------------------
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//-------------------------
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//TODO: network handlers
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void InCombat::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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case SerialPacketType::DISCONNECT:
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HandleDisconnect(argPacket);
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break;
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//handle errors
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default:
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InCombat: " + to_string_custom(static_cast<int>(argPacket->type)) ));
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break;
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}
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}
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void InCombat::HandleDisconnect(SerialPacket* const) {
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SetNextScene(SceneList::RESTART);
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}
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//TODO: more network handlers
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//-------------------------
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//-------------------------
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//Server control
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//Server control
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//-------------------------
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//-------------------------
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//TODO: server control
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void InCombat::RequestSynchronize() {
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ClientPacket newPacket;
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//request a sync
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newPacket.type = SerialPacketType::SYNCHRONIZE;
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newPacket.clientIndex = clientIndex;
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newPacket.accountIndex = accountIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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}
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void InCombat::SendPlayerUpdate() {
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CharacterPacket newPacket;
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//pack the packet
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newPacket.type = SerialPacketType::CHARACTER_UPDATE;
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newPacket.characterIndex = characterIndex;
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//handle, avatar
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newPacket.accountIndex = accountIndex;
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// newPacket.roomIndex = localCharacter->roomIndex;
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// newPacket.origin = localCharacter->origin;
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// newPacket.motion = localCharacter->motion;
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// newPacket.stats = localCharacter->stats;
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//TODO: equipment
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//TODO: items
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//TODO: buffs
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//TODO: debuffs
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network.SendTo(Channels::SERVER, &newPacket);
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}
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void InCombat::RequestDisconnect() {
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ClientPacket newPacket;
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//send a disconnect request
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newPacket.type = SerialPacketType::DISCONNECT;
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newPacket.clientIndex = clientIndex;
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newPacket.accountIndex = accountIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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}
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void InCombat::RequestShutdown() {
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ClientPacket newPacket;
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//send a shutdown request
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newPacket.type = SerialPacketType::SHUTDOWN;
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|
newPacket.clientIndex = clientIndex;
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newPacket.accountIndex = accountIndex;
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|
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network.SendTo(Channels::SERVER, &newPacket);
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}
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@@ -73,11 +73,12 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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|
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//Network handlers
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//Network handlers
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void HandlePacket(SerialPacket);
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void HandlePacket(SerialPacket* const);
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void HandleDisconnect(SerialPacket);
|
void HandleDisconnect(SerialPacket* const);
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//TODO: more
|
//TODO: more network handlers
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|
|
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//Server control
|
//Server control
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|
void RequestSynchronize();
|
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void SendPlayerUpdate();
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void SendPlayerUpdate();
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void RequestDisconnect();
|
void RequestDisconnect();
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void RequestShutdown();
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void RequestShutdown();
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+117
-101
@@ -22,6 +22,7 @@
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#include "in_world.hpp"
|
#include "in_world.hpp"
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||||||
|
|
||||||
#include "channels.hpp"
|
#include "channels.hpp"
|
||||||
|
#include "utility.hpp"
|
||||||
|
|
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#include <algorithm>
|
#include <algorithm>
|
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#include <cmath>
|
#include <cmath>
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@@ -77,7 +78,7 @@ InWorld::InWorld(
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RequestSynchronize();
|
RequestSynchronize();
|
||||||
|
|
||||||
//debug
|
//debug
|
||||||
// RequestRegion(0, 0);
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
InWorld::~InWorld() {
|
InWorld::~InWorld() {
|
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@@ -93,12 +94,12 @@ void InWorld::FrameStart() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::Update(double delta) {
|
void InWorld::Update(double delta) {
|
||||||
SerialPacket packet;
|
//suck in and process all waiting packets
|
||||||
|
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
||||||
//suck in all waiting packets
|
while(network.Receive(packetBuffer)) {
|
||||||
while(network.Receive(&packet)) {
|
HandlePacket(packetBuffer);
|
||||||
HandlePacket(packet);
|
|
||||||
}
|
}
|
||||||
|
free(static_cast<void*>(packetBuffer));
|
||||||
|
|
||||||
//update the characters
|
//update the characters
|
||||||
for (auto& it : characterMap) {
|
for (auto& it : characterMap) {
|
||||||
@@ -107,8 +108,8 @@ void InWorld::Update(double delta) {
|
|||||||
|
|
||||||
//update the camera
|
//update the camera
|
||||||
if(localCharacter) {
|
if(localCharacter) {
|
||||||
camera.x = localCharacter->position.x - camera.marginX;
|
camera.x = localCharacter->origin.x - camera.marginX;
|
||||||
camera.y = localCharacter->position.y - camera.marginY;
|
camera.y = localCharacter->origin.y - camera.marginY;
|
||||||
}
|
}
|
||||||
|
|
||||||
//check the map
|
//check the map
|
||||||
@@ -128,13 +129,13 @@ void InWorld::RenderFrame() {
|
|||||||
|
|
||||||
void InWorld::Render(SDL_Surface* const screen) {
|
void InWorld::Render(SDL_Surface* const screen) {
|
||||||
//draw the map
|
//draw the map
|
||||||
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
|
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
|
||||||
tileSheet.DrawRegionTo(screen, *it, camera.x, camera.y);
|
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
//draw characters
|
//draw characters
|
||||||
for (auto& it : characterMap) {
|
for (auto& it : characterMap) {
|
||||||
//TODO: drawing order according to Y position
|
//TODO: drawing order according to Y origin
|
||||||
it.second.DrawTo(screen, camera.x, camera.y);
|
it.second.DrawTo(screen, camera.x, camera.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -184,6 +185,7 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
|||||||
case SDLK_LEFT:
|
case SDLK_LEFT:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
|
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
SendPlayerUpdate();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -191,6 +193,7 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
|||||||
case SDLK_RIGHT:
|
case SDLK_RIGHT:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
|
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
SendPlayerUpdate();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -198,6 +201,7 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
|||||||
case SDLK_UP:
|
case SDLK_UP:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
|
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
SendPlayerUpdate();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -205,6 +209,7 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
|||||||
case SDLK_DOWN:
|
case SDLK_DOWN:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
|
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
SendPlayerUpdate();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -217,6 +222,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
case SDLK_LEFT:
|
case SDLK_LEFT:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
|
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
SendPlayerUpdate();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -224,6 +230,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
case SDLK_RIGHT:
|
case SDLK_RIGHT:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
|
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
SendPlayerUpdate();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -231,6 +238,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
case SDLK_UP:
|
case SDLK_UP:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
|
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
SendPlayerUpdate();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -238,6 +246,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
case SDLK_DOWN:
|
case SDLK_DOWN:
|
||||||
if (localCharacter) {
|
if (localCharacter) {
|
||||||
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
|
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
|
||||||
|
localCharacter->CorrectSprite();
|
||||||
SendPlayerUpdate();
|
SendPlayerUpdate();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -248,84 +257,59 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
//Network handlers
|
//Network handlers
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void InWorld::HandlePacket(SerialPacket packet) {
|
void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
||||||
switch(packet.meta.type) {
|
switch(argPacket->type) {
|
||||||
case SerialPacket::Type::DISCONNECT:
|
case SerialPacketType::DISCONNECT:
|
||||||
HandleDisconnect(packet);
|
HandleDisconnect(argPacket);
|
||||||
break;
|
break;
|
||||||
case SerialPacket::Type::REGION_CONTENT:
|
case SerialPacketType::CHARACTER_NEW:
|
||||||
HandleRegionContent(packet);
|
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
|
||||||
break;
|
break;
|
||||||
case SerialPacket::Type::CHARACTER_UPDATE:
|
case SerialPacketType::CHARACTER_DELETE:
|
||||||
HandleCharacterUpdate(packet);
|
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
|
||||||
break;
|
break;
|
||||||
case SerialPacket::Type::CHARACTER_NEW:
|
case SerialPacketType::CHARACTER_UPDATE:
|
||||||
HandleCharacterNew(packet);
|
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
|
||||||
break;
|
break;
|
||||||
case SerialPacket::Type::CHARACTER_DELETE:
|
case SerialPacketType::REGION_CONTENT:
|
||||||
HandleCharacterDelete(packet);
|
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
|
||||||
break;
|
break;
|
||||||
//handle errors
|
//handle errors
|
||||||
default:
|
default:
|
||||||
throw(std::runtime_error(std::string() + "Unknown SerialPacket::Type encountered in InWorld: " + to_string_custom(int(packet.meta.type))));
|
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::HandleDisconnect(SerialPacket packet) {
|
void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
|
||||||
network.Unbind(Channels::SERVER);
|
SetNextScene(SceneList::RESTART);
|
||||||
clientIndex = -1;
|
|
||||||
accountIndex = -1;
|
|
||||||
characterIndex = -1;
|
|
||||||
SetNextScene(SceneList::MAINMENU);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::HandleRegionContent(SerialPacket packet) {
|
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||||
//replace existing regions
|
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
|
||||||
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
|
|
||||||
regionPager.PushRegion(packet.regionInfo.region);
|
|
||||||
packet.regionInfo.region = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::HandleCharacterUpdate(SerialPacket packet) {
|
|
||||||
if (characterMap.find(packet.characterInfo.characterIndex) == characterMap.end()) {
|
|
||||||
HandleCharacterNew(packet);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//update only if the message didn't originate from here
|
|
||||||
if (packet.characterInfo.clientIndex != clientIndex) {
|
|
||||||
characterMap[packet.characterInfo.characterIndex].position = packet.characterInfo.position;
|
|
||||||
characterMap[packet.characterInfo.characterIndex].motion = packet.characterInfo.motion;
|
|
||||||
}
|
|
||||||
characterMap[packet.characterInfo.characterIndex].CorrectSprite();
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::HandleCharacterNew(SerialPacket packet) {
|
|
||||||
if (characterMap.find(packet.characterInfo.characterIndex) != characterMap.end()) {
|
|
||||||
throw(std::runtime_error("Cannot create duplicate characters"));
|
throw(std::runtime_error("Cannot create duplicate characters"));
|
||||||
}
|
}
|
||||||
|
|
||||||
//create the character object
|
//create the character object
|
||||||
CharacterData& character = characterMap[packet.characterInfo.characterIndex];
|
CharacterData& character = characterMap[argPacket->characterIndex];
|
||||||
|
|
||||||
//set the members
|
//set the members
|
||||||
character.handle = packet.characterInfo.handle;
|
character.handle = argPacket->handle;
|
||||||
character.avatar = packet.characterInfo.avatar;
|
character.avatar = argPacket->avatar;
|
||||||
character.sprite.LoadSurface(config["dir.sprites"] + character.avatar, 4, 4);
|
character.sprite.LoadSurface(config["dir.sprites"] + character.avatar, 4, 4);
|
||||||
character.mapIndex = packet.characterInfo.mapIndex;
|
character.roomIndex = argPacket->roomIndex;
|
||||||
character.position = packet.characterInfo.position;
|
character.origin = argPacket->origin;
|
||||||
character.motion = packet.characterInfo.motion;
|
character.motion = argPacket->motion;
|
||||||
character.stats = packet.characterInfo.stats;
|
character.stats = argPacket->stats;
|
||||||
|
|
||||||
character.CorrectSprite();
|
character.CorrectSprite();
|
||||||
|
|
||||||
//catch this client's player object
|
//catch this client's player object
|
||||||
if (packet.characterInfo.characterIndex == characterIndex && !localCharacter) {
|
if (argPacket->accountIndex == accountIndex && !localCharacter) {
|
||||||
|
characterIndex = argPacket->characterIndex;
|
||||||
localCharacter = &character;
|
localCharacter = &character;
|
||||||
|
|
||||||
//setup the camera
|
//setup the camera
|
||||||
//TODO: can't change the screen size?
|
|
||||||
camera.width = GetScreen()->w;
|
camera.width = GetScreen()->w;
|
||||||
camera.height = GetScreen()->h;
|
camera.height = GetScreen()->h;
|
||||||
|
|
||||||
@@ -335,15 +319,42 @@ void InWorld::HandleCharacterNew(SerialPacket packet) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::HandleCharacterDelete(SerialPacket packet) {
|
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
||||||
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
|
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
|
||||||
//catch this client's player object
|
//catch this client's player object
|
||||||
if (packet.characterInfo.characterIndex == characterIndex) {
|
if (argPacket->characterIndex == characterIndex) {
|
||||||
characterIndex = -1;
|
characterIndex = -1;
|
||||||
localCharacter = nullptr;
|
localCharacter = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
characterMap.erase(packet.characterInfo.characterIndex);
|
characterMap.erase(argPacket->characterIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||||
|
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
|
||||||
|
HandleCharacterNew(argPacket);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CharacterData& character = characterMap[argPacket->characterIndex];
|
||||||
|
|
||||||
|
//other characters moving
|
||||||
|
if (argPacket->characterIndex != characterIndex) {
|
||||||
|
character.roomIndex = argPacket->roomIndex;
|
||||||
|
character.origin = argPacket->origin;
|
||||||
|
character.motion = argPacket->motion;
|
||||||
|
character.CorrectSprite();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
|
||||||
|
//replace existing regions
|
||||||
|
regionPager.UnloadRegion(argPacket->x, argPacket->y);
|
||||||
|
regionPager.PushRegion(argPacket->region);
|
||||||
|
|
||||||
|
//clean up after the serial code
|
||||||
|
delete argPacket->region;
|
||||||
|
argPacket->region = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -351,63 +362,68 @@ void InWorld::HandleCharacterDelete(SerialPacket packet) {
|
|||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void InWorld::RequestSynchronize() {
|
void InWorld::RequestSynchronize() {
|
||||||
SerialPacket packet;
|
ClientPacket newPacket;
|
||||||
|
|
||||||
//request a sync
|
//request a sync
|
||||||
packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
|
newPacket.type = SerialPacketType::SYNCHRONIZE;
|
||||||
packet.clientInfo.clientIndex = clientIndex;
|
newPacket.clientIndex = clientIndex;
|
||||||
packet.clientInfo.accountIndex = accountIndex;
|
newPacket.accountIndex = accountIndex;
|
||||||
packet.clientInfo.characterIndex = characterIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &packet);
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::SendPlayerUpdate() {
|
void InWorld::SendPlayerUpdate() {
|
||||||
SerialPacket packet;
|
CharacterPacket newPacket;
|
||||||
|
|
||||||
//pack the packet
|
//pack the packet
|
||||||
packet.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
|
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
||||||
packet.characterInfo.clientIndex = clientIndex;
|
|
||||||
packet.characterInfo.accountIndex = accountIndex;
|
|
||||||
packet.characterInfo.characterIndex = characterIndex;
|
|
||||||
packet.characterInfo.position = localCharacter->position;
|
|
||||||
packet.characterInfo.motion = localCharacter->motion;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &packet);
|
newPacket.characterIndex = characterIndex;
|
||||||
|
//handle, avatar
|
||||||
|
newPacket.accountIndex = accountIndex;
|
||||||
|
newPacket.roomIndex = localCharacter->roomIndex;
|
||||||
|
newPacket.origin = localCharacter->origin;
|
||||||
|
newPacket.motion = localCharacter->motion;
|
||||||
|
newPacket.stats = localCharacter->stats;
|
||||||
|
|
||||||
|
//TODO: equipment
|
||||||
|
//TODO: items
|
||||||
|
//TODO: buffs
|
||||||
|
//TODO: debuffs
|
||||||
|
|
||||||
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::RequestDisconnect() {
|
void InWorld::RequestDisconnect() {
|
||||||
SerialPacket packet;
|
ClientPacket newPacket;
|
||||||
|
|
||||||
//send a disconnect request
|
//send a disconnect request
|
||||||
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
newPacket.type = SerialPacketType::DISCONNECT;
|
||||||
packet.clientInfo.clientIndex = clientIndex;
|
newPacket.clientIndex = clientIndex;
|
||||||
packet.clientInfo.accountIndex = accountIndex;
|
newPacket.accountIndex = accountIndex;
|
||||||
packet.clientInfo.characterIndex = characterIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &packet);
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::RequestShutDown() {
|
void InWorld::RequestShutDown() {
|
||||||
SerialPacket packet;
|
ClientPacket newPacket;
|
||||||
|
|
||||||
//send a shutdown request
|
//send a shutdown request
|
||||||
packet.meta.type = SerialPacket::Type::SHUTDOWN;
|
newPacket.type = SerialPacketType::SHUTDOWN;
|
||||||
packet.clientInfo.clientIndex = clientIndex;
|
newPacket.clientIndex = clientIndex;
|
||||||
packet.clientInfo.accountIndex = accountIndex;
|
newPacket.accountIndex = accountIndex;
|
||||||
packet.clientInfo.characterIndex = characterIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &packet);
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::RequestRegion(int mapIndex, int x, int y) {
|
void InWorld::RequestRegion(int roomIndex, int x, int y) {
|
||||||
SerialPacket packet;
|
RegionPacket packet;
|
||||||
|
|
||||||
//pack the region's data
|
//pack the region's data
|
||||||
packet.meta.type = SerialPacket::Type::REGION_REQUEST;
|
packet.type = SerialPacketType::REGION_REQUEST;
|
||||||
packet.regionInfo.mapIndex = mapIndex;
|
packet.roomIndex = roomIndex;
|
||||||
packet.regionInfo.x = x;
|
packet.x = x;
|
||||||
packet.regionInfo.y = y;
|
packet.y = y;
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &packet);
|
network.SendTo(Channels::SERVER, &packet);
|
||||||
}
|
}
|
||||||
@@ -426,13 +442,13 @@ void InWorld::UpdateMap() {
|
|||||||
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
|
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
|
||||||
|
|
||||||
//prune distant regions
|
//prune distant regions
|
||||||
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
|
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
|
||||||
//check if the region is outside off this area
|
//check if the region is outside off this area
|
||||||
if ((*it)->GetX() < xStart || (*it)->GetX() > xEnd || (*it)->GetY() < yStart || (*it)->GetY() > yEnd) {
|
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
|
||||||
|
|
||||||
//clunky, but the alternative was time consuming
|
//clunky, but the alternative was time consuming
|
||||||
int tmpX = (*it)->GetX();
|
int tmpX = it->GetX();
|
||||||
int tmpY = (*it)->GetY();
|
int tmpY = it->GetY();
|
||||||
++it;
|
++it;
|
||||||
|
|
||||||
regionPager.UnloadRegion(tmpX, tmpY);
|
regionPager.UnloadRegion(tmpX, tmpY);
|
||||||
|
|||||||
+9
-11
@@ -23,9 +23,7 @@
|
|||||||
#define INWORLD_HPP_
|
#define INWORLD_HPP_
|
||||||
|
|
||||||
//maps
|
//maps
|
||||||
#include "map_allocator.hpp"
|
#include "region_pager_base.hpp"
|
||||||
#include "map_file_format.hpp"
|
|
||||||
#include "region_pager.hpp"
|
|
||||||
|
|
||||||
//networking
|
//networking
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
@@ -80,19 +78,19 @@ protected:
|
|||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//Network handlers
|
//Network handlers
|
||||||
void HandlePacket(SerialPacket);
|
void HandlePacket(SerialPacket* const);
|
||||||
void HandleDisconnect(SerialPacket);
|
void HandleDisconnect(SerialPacket* const);
|
||||||
void HandleCharacterNew(SerialPacket);
|
void HandleCharacterNew(CharacterPacket* const);
|
||||||
void HandleCharacterDelete(SerialPacket);
|
void HandleCharacterDelete(CharacterPacket* const);
|
||||||
void HandleCharacterUpdate(SerialPacket);
|
void HandleCharacterUpdate(CharacterPacket* const);
|
||||||
void HandleRegionContent(SerialPacket);
|
void HandleRegionContent(RegionPacket* const);
|
||||||
|
|
||||||
//Server control
|
//Server control
|
||||||
void RequestSynchronize();
|
void RequestSynchronize();
|
||||||
void SendPlayerUpdate();
|
void SendPlayerUpdate();
|
||||||
void RequestDisconnect();
|
void RequestDisconnect();
|
||||||
void RequestShutDown();
|
void RequestShutDown();
|
||||||
void RequestRegion(int mapIndex, int x, int y);
|
void RequestRegion(int roomIndex, int x, int y);
|
||||||
|
|
||||||
//utilities
|
//utilities
|
||||||
void UpdateMap();
|
void UpdateMap();
|
||||||
@@ -112,7 +110,7 @@ protected:
|
|||||||
TileSheet tileSheet;
|
TileSheet tileSheet;
|
||||||
|
|
||||||
//map
|
//map
|
||||||
RegionPager<BlankAllocator, DummyFormat> regionPager;
|
RegionPagerBase regionPager;
|
||||||
|
|
||||||
//UI
|
//UI
|
||||||
Button disconnectButton;
|
Button disconnectButton;
|
||||||
|
|||||||
+48
-37
@@ -34,14 +34,12 @@ LobbyMenu::LobbyMenu(
|
|||||||
ConfigUtility* const argConfig,
|
ConfigUtility* const argConfig,
|
||||||
UDPNetworkUtility* const argNetwork,
|
UDPNetworkUtility* const argNetwork,
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex
|
||||||
int* const argCharacterIndex
|
|
||||||
):
|
):
|
||||||
config(*argConfig),
|
config(*argConfig),
|
||||||
network(*argNetwork),
|
network(*argNetwork),
|
||||||
clientIndex(*argClientIndex),
|
clientIndex(*argClientIndex),
|
||||||
accountIndex(*argAccountIndex),
|
accountIndex(*argAccountIndex)
|
||||||
characterIndex(*argCharacterIndex)
|
|
||||||
{
|
{
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
@@ -87,10 +85,11 @@ void LobbyMenu::FrameStart() {
|
|||||||
|
|
||||||
void LobbyMenu::Update(double delta) {
|
void LobbyMenu::Update(double delta) {
|
||||||
//suck in and process all waiting packets
|
//suck in and process all waiting packets
|
||||||
SerialPacket packet;
|
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
||||||
while(network.Receive(&packet)) {
|
while(network.Receive(packetBuffer)) {
|
||||||
HandlePacket(packet);
|
HandlePacket(packetBuffer);
|
||||||
}
|
}
|
||||||
|
free(static_cast<void*>(packetBuffer));
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::FrameEnd() {
|
void LobbyMenu::FrameEnd() {
|
||||||
@@ -149,7 +148,7 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
//broadcast to the network, or a specific server
|
//broadcast to the network, or a specific server
|
||||||
SerialPacket packet;
|
SerialPacket packet;
|
||||||
packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST;
|
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
||||||
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
||||||
|
|
||||||
//reset the server list
|
//reset the server list
|
||||||
@@ -159,11 +158,9 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
|
|
||||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
||||||
//pack the packet
|
//pack the packet
|
||||||
SerialPacket packet;
|
ClientPacket packet;
|
||||||
packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
|
packet.type = SerialPacketType::JOIN_REQUEST;
|
||||||
strncpy(packet.clientInfo.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
||||||
strncpy(packet.clientInfo.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
|
||||||
strncpy(packet.clientInfo.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//join the selected server
|
//join the selected server
|
||||||
network.SendTo(&selection->address, &packet);
|
network.SendTo(&selection->address, &packet);
|
||||||
@@ -176,6 +173,7 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
|
|
||||||
else if (
|
else if (
|
||||||
//has the user selected a server on the list?
|
//has the user selected a server on the list?
|
||||||
|
//TODO: replace with regular collision checker
|
||||||
button.x > listBox.x &&
|
button.x > listBox.x &&
|
||||||
button.x < listBox.x + listBox.w &&
|
button.x < listBox.x + listBox.w &&
|
||||||
button.y > listBox.y &&
|
button.y > listBox.y &&
|
||||||
@@ -204,34 +202,47 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
//Network handlers
|
//Network handlers
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void LobbyMenu::HandlePacket(SerialPacket packet) {
|
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
||||||
switch(packet.meta.type) {
|
switch(argPacket->type) {
|
||||||
case SerialPacket::Type::BROADCAST_RESPONSE: {
|
case SerialPacketType::BROADCAST_RESPONSE:
|
||||||
//extract the data
|
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
|
||||||
ServerInformation server;
|
|
||||||
server.address = packet.meta.srcAddress;
|
|
||||||
server.networkVersion = packet.serverInfo.networkVersion;
|
|
||||||
server.name = packet.serverInfo.name;
|
|
||||||
server.playerCount = packet.serverInfo.playerCount;
|
|
||||||
|
|
||||||
//NOTE: Check compatibility here
|
|
||||||
server.compatible = server.networkVersion == NETWORK_VERSION;
|
|
||||||
|
|
||||||
//push
|
|
||||||
serverInfo.push_back(server);
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case SerialPacket::Type::JOIN_RESPONSE:
|
case SerialPacketType::JOIN_RESPONSE:
|
||||||
clientIndex = packet.clientInfo.clientIndex;
|
HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
|
||||||
accountIndex = packet.clientInfo.accountIndex;
|
|
||||||
characterIndex = packet.clientInfo.characterIndex;
|
|
||||||
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
|
|
||||||
SetNextScene(SceneList::INWORLD);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//handle errors
|
//handle errors
|
||||||
default:
|
default:
|
||||||
throw(std::runtime_error(std::string() + "Unknown SerialPacket::Type encountered in LobbyMenu: " + to_string_custom(int(packet.meta.type))));
|
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
||||||
|
//extract the data
|
||||||
|
ServerInformation server;
|
||||||
|
server.address = argPacket->srcAddress;
|
||||||
|
server.name = argPacket->name;
|
||||||
|
server.playerCount = argPacket->playerCount;
|
||||||
|
server.version = argPacket->version;
|
||||||
|
|
||||||
|
//NOTE: Check compatibility here
|
||||||
|
server.compatible = server.version == NETWORK_VERSION;
|
||||||
|
|
||||||
|
//push
|
||||||
|
serverInfo.push_back(server);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
||||||
|
clientIndex = argPacket->clientIndex;
|
||||||
|
accountIndex = argPacket->accountIndex;
|
||||||
|
network.Bind(&argPacket->srcAddress, Channels::SERVER);
|
||||||
|
SetNextScene(SceneList::INWORLD);
|
||||||
|
|
||||||
|
//send this player's character info
|
||||||
|
CharacterPacket newPacket;
|
||||||
|
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
||||||
|
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
newPacket.accountIndex = accountIndex;
|
||||||
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
}
|
}
|
||||||
@@ -22,13 +22,13 @@
|
|||||||
#ifndef LOBBYMENU_HPP_
|
#ifndef LOBBYMENU_HPP_
|
||||||
#define LOBBYMENU_HPP_
|
#define LOBBYMENU_HPP_
|
||||||
|
|
||||||
//graphics & utilities
|
//graphics & ui
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
#include "config_utility.hpp"
|
|
||||||
|
|
||||||
//network
|
//utilities
|
||||||
|
#include "config_utility.hpp"
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
//client
|
//client
|
||||||
@@ -44,8 +44,7 @@ public:
|
|||||||
ConfigUtility* const argConfig,
|
ConfigUtility* const argConfig,
|
||||||
UDPNetworkUtility* const argNetwork,
|
UDPNetworkUtility* const argNetwork,
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex
|
||||||
int* const argCharacterIndex
|
|
||||||
);
|
);
|
||||||
~LobbyMenu();
|
~LobbyMenu();
|
||||||
|
|
||||||
@@ -64,14 +63,15 @@ protected:
|
|||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//Network handlers
|
//Network handlers
|
||||||
void HandlePacket(SerialPacket);
|
void HandlePacket(SerialPacket* const);
|
||||||
|
void HandleBroadcastResponse(ServerPacket* const);
|
||||||
|
void HandleJoinResponse(ClientPacket* const);
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network;
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
int& characterIndex;
|
|
||||||
|
|
||||||
//members
|
//members
|
||||||
Image image;
|
Image image;
|
||||||
@@ -83,9 +83,9 @@ protected:
|
|||||||
//server list
|
//server list
|
||||||
struct ServerInformation {
|
struct ServerInformation {
|
||||||
IPaddress address;
|
IPaddress address;
|
||||||
int networkVersion;
|
|
||||||
std::string name;
|
std::string name;
|
||||||
int playerCount;
|
int playerCount;
|
||||||
|
int version;
|
||||||
bool compatible;
|
bool compatible;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -53,6 +53,9 @@ MainMenu::MainMenu(ConfigUtility* const argConfig):
|
|||||||
startButton.SetText("Start");
|
startButton.SetText("Start");
|
||||||
optionsButton.SetText("Options");
|
optionsButton.SetText("Options");
|
||||||
quitButton.SetText("Quit");
|
quitButton.SetText("Quit");
|
||||||
|
|
||||||
|
//debug
|
||||||
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
MainMenu::~MainMenu() {
|
MainMenu::~MainMenu() {
|
||||||
|
|||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../common/gameplay ../common/graphics ../common/map ../common/network ../common/ui ../common/utilities
|
INCLUDES+=. ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
|
||||||
LIBS+=../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
|
LIBS+=../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
|
||||||
|
|
||||||
|
|||||||
@@ -29,6 +29,7 @@
|
|||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
|
||||||
|
//TODO: The options screen needs to be USED
|
||||||
class OptionsMenu : public BaseScene {
|
class OptionsMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
|
|||||||
@@ -0,0 +1,142 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "restart.hpp"
|
||||||
|
|
||||||
|
#include "channels.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Public access members
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
Restart::Restart(
|
||||||
|
ConfigUtility* const argConfig,
|
||||||
|
UDPNetworkUtility* const argNetwork,
|
||||||
|
int* const argClientIndex,
|
||||||
|
int* const argAccountIndex,
|
||||||
|
int* const argCharacterIndex,
|
||||||
|
std::map<int, CombatData>* argCombatMap,
|
||||||
|
std::map<int, CharacterData>* argCharacterMap,
|
||||||
|
std::map<int, EnemyData>* argEnemyMap
|
||||||
|
):
|
||||||
|
config(*argConfig),
|
||||||
|
network(*argNetwork),
|
||||||
|
clientIndex(*argClientIndex),
|
||||||
|
accountIndex(*argAccountIndex),
|
||||||
|
characterIndex(*argCharacterIndex),
|
||||||
|
combatMap(*argCombatMap),
|
||||||
|
characterMap(*argCharacterMap),
|
||||||
|
enemyMap(*argEnemyMap)
|
||||||
|
{
|
||||||
|
//setup the utility objects
|
||||||
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
|
image.SetClipH(image.GetClipH()/3);
|
||||||
|
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||||
|
|
||||||
|
//pass the utility objects
|
||||||
|
backButton.SetImage(&image);
|
||||||
|
backButton.SetFont(&font);
|
||||||
|
|
||||||
|
//set the button positions
|
||||||
|
backButton.SetX(50);
|
||||||
|
backButton.SetY(50 + image.GetClipH() * 0);
|
||||||
|
|
||||||
|
//set the button texts
|
||||||
|
backButton.SetText("Back");
|
||||||
|
|
||||||
|
//full reset
|
||||||
|
network.Unbind(Channels::SERVER);
|
||||||
|
clientIndex = -1;
|
||||||
|
accountIndex = -1;
|
||||||
|
characterIndex = -1;
|
||||||
|
combatMap.clear();
|
||||||
|
characterMap.clear();
|
||||||
|
enemyMap.clear();
|
||||||
|
|
||||||
|
//auto return
|
||||||
|
startTick = std::chrono::steady_clock::now();
|
||||||
|
}
|
||||||
|
|
||||||
|
Restart::~Restart() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Frame loop
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void Restart::Update(double delta) {
|
||||||
|
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
|
||||||
|
QuitEvent();
|
||||||
|
}
|
||||||
|
|
||||||
|
while(network.Receive()) {
|
||||||
|
//EAT INCOMING PACKETS
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Restart::RenderFrame() {
|
||||||
|
SDL_FillRect(GetScreen(), 0, 0);
|
||||||
|
Render(GetScreen());
|
||||||
|
SDL_Flip(GetScreen());
|
||||||
|
fps.Calculate();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Restart::Render(SDL_Surface* const screen) {
|
||||||
|
backButton.DrawTo(screen);
|
||||||
|
font.DrawStringTo("You have been disconnected.", screen, 50, 30);
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Event handlers
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void Restart::QuitEvent() {
|
||||||
|
SetNextScene(SceneList::MAINMENU);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Restart::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||||
|
backButton.MouseMotion(motion);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Restart::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||||
|
backButton.MouseButtonDown(button);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Restart::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
|
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
|
QuitEvent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Restart::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
QuitEvent();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Restart::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
|
//
|
||||||
|
}
|
||||||
@@ -0,0 +1,98 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef RESTART_HPP_
|
||||||
|
#define RESTART_HPP_
|
||||||
|
|
||||||
|
//network
|
||||||
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
|
//graphics
|
||||||
|
#include "image.hpp"
|
||||||
|
#include "raster_font.hpp"
|
||||||
|
#include "button.hpp"
|
||||||
|
|
||||||
|
//common
|
||||||
|
#include "config_utility.hpp"
|
||||||
|
#include "frame_rate.hpp"
|
||||||
|
|
||||||
|
#include "combat_data.hpp"
|
||||||
|
#include "character_data.hpp"
|
||||||
|
#include "enemy_data.hpp"
|
||||||
|
|
||||||
|
//client
|
||||||
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
|
//std namespace
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
|
class Restart : public BaseScene {
|
||||||
|
public:
|
||||||
|
//Public access members
|
||||||
|
Restart(
|
||||||
|
ConfigUtility* const argConfig,
|
||||||
|
UDPNetworkUtility* const argNetwork,
|
||||||
|
int* const argClientIndex,
|
||||||
|
int* const argAccountIndex,
|
||||||
|
int* const argCharacterIndex,
|
||||||
|
std::map<int, CombatData>* argCombatMap,
|
||||||
|
std::map<int, CharacterData>* argCharacterMap,
|
||||||
|
std::map<int, EnemyData>* argEnemyMap
|
||||||
|
);
|
||||||
|
~Restart();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
//Frame loop
|
||||||
|
void Update(double delta);
|
||||||
|
void RenderFrame();
|
||||||
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
|
//Event handlers
|
||||||
|
void QuitEvent();
|
||||||
|
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||||
|
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||||
|
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||||
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
|
//shared parameters
|
||||||
|
ConfigUtility& config;
|
||||||
|
UDPNetworkUtility& network;
|
||||||
|
int& clientIndex;
|
||||||
|
int& accountIndex;
|
||||||
|
int& characterIndex;
|
||||||
|
std::map<int, CombatData>& combatMap;
|
||||||
|
std::map<int, CharacterData>& characterMap;
|
||||||
|
std::map<int, EnemyData>& enemyMap;
|
||||||
|
|
||||||
|
//graphics
|
||||||
|
Image image;
|
||||||
|
RasterFont font;
|
||||||
|
|
||||||
|
//UI
|
||||||
|
Button backButton;
|
||||||
|
FrameRate fps;
|
||||||
|
|
||||||
|
//auto return
|
||||||
|
std::chrono::steady_clock::time_point startTick;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -35,6 +35,7 @@ enum class SceneList {
|
|||||||
LOBBYMENU,
|
LOBBYMENU,
|
||||||
INWORLD,
|
INWORLD,
|
||||||
INCOMBAT,
|
INCOMBAT,
|
||||||
|
RESTART,
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -23,10 +23,10 @@
|
|||||||
|
|
||||||
void CharacterData::Update(double delta) {
|
void CharacterData::Update(double delta) {
|
||||||
if (motion.x && motion.y) {
|
if (motion.x && motion.y) {
|
||||||
position += motion * delta * CHARACTER_WALKING_MOD;
|
origin += motion * delta * CHARACTER_WALKING_MOD;
|
||||||
}
|
}
|
||||||
else if (motion != 0) {
|
else if (motion != 0) {
|
||||||
position += motion * delta;
|
origin += motion * delta;
|
||||||
}
|
}
|
||||||
#ifdef GRAPHICS
|
#ifdef GRAPHICS
|
||||||
sprite.Update(delta);
|
sprite.Update(delta);
|
||||||
@@ -36,7 +36,7 @@ void CharacterData::Update(double delta) {
|
|||||||
#ifdef GRAPHICS
|
#ifdef GRAPHICS
|
||||||
|
|
||||||
void CharacterData::DrawTo(SDL_Surface* const dest, int camX, int camY) {
|
void CharacterData::DrawTo(SDL_Surface* const dest, int camX, int camY) {
|
||||||
sprite.DrawTo(dest, position.x - camX, position.y - camY);
|
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CharacterData::CorrectSprite() {
|
void CharacterData::CorrectSprite() {
|
||||||
|
|||||||
@@ -22,8 +22,6 @@
|
|||||||
#ifndef CHARACTERDATA_HPP_
|
#ifndef CHARACTERDATA_HPP_
|
||||||
#define CHARACTERDATA_HPP_
|
#define CHARACTERDATA_HPP_
|
||||||
|
|
||||||
//POD members
|
|
||||||
#include "bbox.hpp"
|
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
#include "statistics.hpp"
|
#include "statistics.hpp"
|
||||||
|
|
||||||
@@ -47,9 +45,10 @@ struct CharacterData {
|
|||||||
std::string avatar;
|
std::string avatar;
|
||||||
|
|
||||||
//world position
|
//world position
|
||||||
int mapIndex = 0;
|
int roomIndex = 0;
|
||||||
Vector2 position = {0.0,0.0};
|
Vector2 origin = {0.0,0.0};
|
||||||
Vector2 motion = {0.0,0.0};
|
Vector2 motion = {0.0,0.0};
|
||||||
|
Vector2 bounds = {0.0,0.0};
|
||||||
|
|
||||||
//base statistics
|
//base statistics
|
||||||
Statistics stats;
|
Statistics stats;
|
||||||
@@ -71,7 +70,6 @@ struct CharacterData {
|
|||||||
#ifdef GRAPHICS
|
#ifdef GRAPHICS
|
||||||
SpriteSheet sprite;
|
SpriteSheet sprite;
|
||||||
#endif
|
#endif
|
||||||
BBox bbox = {0,0,0,0};
|
|
||||||
bool inCombat = false;
|
bool inCombat = false;
|
||||||
int atbGauge = 0;
|
int atbGauge = 0;
|
||||||
//TODO: stored command
|
//TODO: stored command
|
||||||
|
|||||||
@@ -22,9 +22,7 @@
|
|||||||
#ifndef COMBATDATA_HPP_
|
#ifndef COMBATDATA_HPP_
|
||||||
#define COMBATDATA_HPP_
|
#define COMBATDATA_HPP_
|
||||||
|
|
||||||
//POD members
|
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
#include "bbox.hpp"
|
|
||||||
|
|
||||||
//gameplay members
|
//gameplay members
|
||||||
#include "character_data.hpp"
|
#include "character_data.hpp"
|
||||||
@@ -37,20 +35,28 @@
|
|||||||
|
|
||||||
//std namespace
|
//std namespace
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <list>
|
#include <array>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
|
#define COMBAT_MAX_CHARACTERS 12
|
||||||
|
#define COMBAT_MAX_ENEMIES 12
|
||||||
|
|
||||||
struct CombatData {
|
struct CombatData {
|
||||||
|
enum class Terrain {
|
||||||
|
//TODO: types of combat terrains
|
||||||
|
NONE = 0,
|
||||||
|
GRASSLANDS,
|
||||||
|
};
|
||||||
|
|
||||||
typedef std::chrono::steady_clock Clock;
|
typedef std::chrono::steady_clock Clock;
|
||||||
|
|
||||||
//combatants, point to the std::map's internal pairs
|
std::array<CharacterData, COMBAT_MAX_CHARACTERS> characterArray;
|
||||||
std::list<std::pair<const int, CharacterData>*> characterList;
|
std::array<EnemyData, COMBAT_MAX_ENEMIES> enemyArray;
|
||||||
std::list<std::pair<const int, EnemyData>*> enemyList;
|
|
||||||
|
|
||||||
//world interaction
|
//world interaction
|
||||||
int mapIndex = 0;
|
int mapIndex = 0;
|
||||||
Vector2 position = {0.0,0.0};
|
Vector2 origin = {0.0,0.0};
|
||||||
BBox bbox = {0,0,0,0};
|
Vector2 bounds = {0.0,0.0};
|
||||||
|
|
||||||
//time interval
|
//time interval
|
||||||
Clock::time_point lastTick = Clock::now();
|
Clock::time_point lastTick = Clock::now();
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
#ifndef ENEMYDATA_HPP_
|
#ifndef ENEMYDATA_HPP_
|
||||||
#define ENEMYDATA_HPP_
|
#define ENEMYDATA_HPP_
|
||||||
|
|
||||||
//gameplay
|
#include "vector2.hpp"
|
||||||
#include "statistics.hpp"
|
#include "statistics.hpp"
|
||||||
|
|
||||||
//graphics
|
//graphics
|
||||||
@@ -46,10 +46,14 @@ struct EnemyData {
|
|||||||
//TODO: buffs
|
//TODO: buffs
|
||||||
//TODO: debuffs
|
//TODO: debuffs
|
||||||
|
|
||||||
|
//TODO: rewards
|
||||||
|
|
||||||
//active gameplay members
|
//active gameplay members
|
||||||
//NOTE: these are lost when unloaded
|
//NOTE: these are lost when unloaded
|
||||||
#ifdef GRAPHICS
|
#ifdef GRAPHICS
|
||||||
SpriteSheet sprite;
|
SpriteSheet sprite;
|
||||||
|
Vector2 origin = {0.0,0.0};
|
||||||
|
Vector2 bounds = {0.0,0.0};
|
||||||
#endif
|
#endif
|
||||||
int tableIndex;
|
int tableIndex;
|
||||||
int atbGauge = 0;
|
int atbGauge = 0;
|
||||||
|
|||||||
@@ -19,9 +19,7 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "account_data.hpp"
|
|
||||||
#include "character_data.hpp"
|
#include "character_data.hpp"
|
||||||
#include "client_data.hpp"
|
|
||||||
#include "combat_data.hpp"
|
#include "combat_data.hpp"
|
||||||
#include "enemy_data.hpp"
|
#include "enemy_data.hpp"
|
||||||
#include "statistics.hpp"
|
#include "statistics.hpp"
|
||||||
@@ -30,7 +28,4 @@
|
|||||||
* Since most/all of the files in this directory are header files, I've created
|
* Since most/all of the files in this directory are header files, I've created
|
||||||
* this source file as a "sanity check", to ensure that the above header files
|
* this source file as a "sanity check", to ensure that the above header files
|
||||||
* are written correctly via make.
|
* are written correctly via make.
|
||||||
*
|
|
||||||
* Oddly enough, I'm pretty sure this is the first directory compiled in a
|
|
||||||
* clean build.
|
|
||||||
*/
|
*/
|
||||||
@@ -3,7 +3,6 @@ all:
|
|||||||
$(MAKE) -C graphics
|
$(MAKE) -C graphics
|
||||||
$(MAKE) -C map
|
$(MAKE) -C map
|
||||||
$(MAKE) -C network
|
$(MAKE) -C network
|
||||||
$(MAKE) -C script
|
|
||||||
$(MAKE) -C ui
|
$(MAKE) -C ui
|
||||||
$(MAKE) -C utilities
|
$(MAKE) -C utilities
|
||||||
|
|
||||||
|
|||||||
@@ -1,60 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "map_allocator.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
void BlankAllocator::Create(Region** const ptr, int x, int y) {
|
|
||||||
(*ptr) = new Region(x, y);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BlankAllocator::Unload(Region* const ptr) {
|
|
||||||
delete ptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
void LuaAllocator::Create(Region** const ptr, int x, int y) {
|
|
||||||
//something to work on
|
|
||||||
(*ptr) = new Region(x, y);
|
|
||||||
|
|
||||||
//API hook
|
|
||||||
lua_getglobal(state, "map");
|
|
||||||
lua_getfield(state, -1, "create");
|
|
||||||
lua_pushlightuserdata(state, *ptr);
|
|
||||||
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
|
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
|
|
||||||
}
|
|
||||||
lua_pop(state, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LuaAllocator::Unload(Region* const ptr) {
|
|
||||||
//API hook
|
|
||||||
lua_getglobal(state, "map");
|
|
||||||
lua_getfield(state, -1, "unload");
|
|
||||||
lua_pushlightuserdata(state, ptr);
|
|
||||||
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
|
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
|
|
||||||
}
|
|
||||||
lua_pop(state, 1);
|
|
||||||
|
|
||||||
//clean up the memory
|
|
||||||
delete ptr;
|
|
||||||
}
|
|
||||||
@@ -1,66 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "map_file_format.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
void DummyFormat::Load(Region** const ptr, int x, int y) {
|
|
||||||
//EMPTY
|
|
||||||
}
|
|
||||||
|
|
||||||
void DummyFormat::Save(Region* const ptr) {
|
|
||||||
//EMPTY
|
|
||||||
}
|
|
||||||
|
|
||||||
void LuaFormat::Load(Region** const ptr, int x, int y) {
|
|
||||||
//something to load into
|
|
||||||
|
|
||||||
if (!(*ptr)) {
|
|
||||||
(*ptr) = new Region(x, y);
|
|
||||||
}
|
|
||||||
|
|
||||||
//API hook
|
|
||||||
lua_getglobal(state, "map");
|
|
||||||
lua_getfield(state, -1, "load");
|
|
||||||
lua_pushlightuserdata(state, *ptr);
|
|
||||||
lua_pushstring(state, saveDir.c_str());
|
|
||||||
if (lua_pcall(state, 2, 1, 0) != LUA_OK) {
|
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
|
|
||||||
}
|
|
||||||
if (lua_toboolean(state, -1) == false) {
|
|
||||||
delete (*ptr);
|
|
||||||
(*ptr) = nullptr;
|
|
||||||
}
|
|
||||||
lua_pop(state, 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LuaFormat::Save(Region* const ptr) {
|
|
||||||
//API hook
|
|
||||||
lua_getglobal(state, "map");
|
|
||||||
lua_getfield(state, -1, "save");
|
|
||||||
lua_pushlightuserdata(state, ptr);
|
|
||||||
lua_pushstring(state, saveDir.c_str());
|
|
||||||
if (lua_pcall(state, 2, 0, 0) != LUA_OK) {
|
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
|
|
||||||
}
|
|
||||||
lua_pop(state, 1);
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,156 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "pager_api.hpp"
|
||||||
|
|
||||||
|
#include "region_pager_lua.hpp"
|
||||||
|
#include "region.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
static int setTile(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
int ret = pager->SetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
|
||||||
|
lua_pushinteger(L, ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getTile(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
int ret = pager->GetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
|
||||||
|
lua_pushinteger(L, ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getRegion(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
|
lua_pushlightuserdata(L, region);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int setDirectory(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
std::string s = pager->SetDirectory(lua_tostring(L, 2));
|
||||||
|
lua_pushstring(L, s.c_str());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getDirectory(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
std::string s = pager->GetDirectory();
|
||||||
|
lua_pushstring(L, s.c_str());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int loadRegion(lua_State* L) {
|
||||||
|
//get the parameters
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
|
std::string s = pager->GetDirectory();
|
||||||
|
|
||||||
|
//push the parameters
|
||||||
|
lua_getglobal(L, "region");
|
||||||
|
lua_getfield(L, -1, "load");
|
||||||
|
lua_pushlightuserdata(L, region);
|
||||||
|
lua_pushstring(L, s.c_str());
|
||||||
|
|
||||||
|
//call the method
|
||||||
|
if (lua_pcall(L, 2, 1, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int saveRegion(lua_State* L) {
|
||||||
|
//get the parameters
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
|
std::string s = pager->GetDirectory();
|
||||||
|
|
||||||
|
//push the parameters
|
||||||
|
lua_getglobal(L, "region");
|
||||||
|
lua_getfield(L, -1, "save");
|
||||||
|
lua_pushlightuserdata(L, region);
|
||||||
|
lua_pushstring(L, s.c_str());
|
||||||
|
|
||||||
|
//call the method
|
||||||
|
if (lua_pcall(L, 2, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int createRegion(lua_State* L) {
|
||||||
|
//get the parameters
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
|
|
||||||
|
//push the parameters
|
||||||
|
lua_getglobal(L, "region");
|
||||||
|
lua_getfield(L, -1, "create");
|
||||||
|
lua_pushlightuserdata(L, region);
|
||||||
|
//TODO: parameters
|
||||||
|
|
||||||
|
//call the method
|
||||||
|
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int unloadRegion(lua_State* L) {
|
||||||
|
//get the parameters
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
|
||||||
|
std::string s = pager->GetDirectory();
|
||||||
|
|
||||||
|
//push the parameters
|
||||||
|
lua_getglobal(L, "region");
|
||||||
|
lua_getfield(L, -1, "unload");
|
||||||
|
lua_pushlightuserdata(L, region);
|
||||||
|
lua_pushstring(L, s.c_str());
|
||||||
|
|
||||||
|
//call the method
|
||||||
|
if (lua_pcall(L, 2, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const luaL_Reg pagerlib[] = {
|
||||||
|
{"settile", setTile},
|
||||||
|
{"gettile", getTile},
|
||||||
|
{"getregion", getRegion},
|
||||||
|
{"setdirectory", setDirectory},
|
||||||
|
{"getdirectory", getDirectory},
|
||||||
|
{"loadregion", loadRegion},
|
||||||
|
{"saveregion", saveRegion},
|
||||||
|
{"createregion", createRegion},
|
||||||
|
{"unloadregion", unloadRegion},
|
||||||
|
{nullptr, nullptr}
|
||||||
|
};
|
||||||
|
|
||||||
|
LUAMOD_API int luaopen_pagerapi(lua_State* L) {
|
||||||
|
luaL_newlib(L, pagerlib);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef PAGERAPI_HPP_
|
||||||
|
#define PAGERAPI_HPP_
|
||||||
|
|
||||||
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
|
#define LUA_PAGERLIBNAME "pager"
|
||||||
|
LUAMOD_API int luaopen_pagerapi(lua_State* L);
|
||||||
|
|
||||||
|
#endif
|
||||||
+13
-6
@@ -21,13 +21,20 @@
|
|||||||
*/
|
*/
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
Region::Region(int argX, int argY):
|
#include "utility.hpp"
|
||||||
x(argX),
|
|
||||||
y(argY)
|
#include <stdexcept>
|
||||||
{
|
#include <cstring>
|
||||||
for (register int i = 0; i < REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH; ++i) {
|
|
||||||
*(reinterpret_cast<type_t*>(tiles) + i) = 0;
|
Region::Region(int argX, int argY): x(argX), y(argY) {
|
||||||
|
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
|
||||||
|
throw(std::invalid_argument("Region location is off grid"));
|
||||||
}
|
}
|
||||||
|
memset(tiles, 0, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
|
||||||
|
}
|
||||||
|
|
||||||
|
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
|
||||||
|
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
|
||||||
}
|
}
|
||||||
|
|
||||||
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
||||||
|
|||||||
@@ -22,16 +22,17 @@
|
|||||||
#ifndef REGION_HPP_
|
#ifndef REGION_HPP_
|
||||||
#define REGION_HPP_
|
#define REGION_HPP_
|
||||||
|
|
||||||
#define REGION_WIDTH 20
|
constexpr int REGION_WIDTH = 20;
|
||||||
#define REGION_HEIGHT 20
|
constexpr int REGION_HEIGHT = 20;
|
||||||
#define REGION_DEPTH 3
|
constexpr int REGION_DEPTH = 3;
|
||||||
|
|
||||||
class Region {
|
class Region {
|
||||||
public:
|
public:
|
||||||
typedef unsigned short type_t;
|
typedef unsigned char type_t;
|
||||||
|
|
||||||
Region() = delete;
|
Region() = delete;
|
||||||
Region(int x, int y);
|
Region(int x, int y);
|
||||||
|
Region(Region const&);
|
||||||
~Region() = default;
|
~Region() = default;
|
||||||
|
|
||||||
type_t SetTile(int x, int y, int z, type_t v);
|
type_t SetTile(int x, int y, int z, type_t v);
|
||||||
|
|||||||
@@ -0,0 +1,106 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "region_api.hpp"
|
||||||
|
|
||||||
|
#include "region.hpp"
|
||||||
|
|
||||||
|
static int setTile(lua_State* L) {
|
||||||
|
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
||||||
|
int ret = region->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
|
||||||
|
lua_pushinteger(L, ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getTile(lua_State* L) {
|
||||||
|
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
||||||
|
int ret = region->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
|
||||||
|
lua_pushinteger(L, ret);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getX(lua_State* L) {
|
||||||
|
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
||||||
|
lua_pushinteger(L, region->GetX());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getY(lua_State* L) {
|
||||||
|
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
|
||||||
|
lua_pushinteger(L, region->GetY());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getWidth(lua_State* L) {
|
||||||
|
lua_pushinteger(L, REGION_WIDTH);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getHeight(lua_State* L) {
|
||||||
|
lua_pushinteger(L, REGION_HEIGHT);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getDepth(lua_State* L) {
|
||||||
|
lua_pushinteger(L, REGION_DEPTH);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int load(lua_State* L) {
|
||||||
|
//TODO: fill this
|
||||||
|
lua_pushboolean(L, false);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int save(lua_State* L) {
|
||||||
|
//TODO: fill this
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int create(lua_State* L) {
|
||||||
|
//TODO: fill this
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int unload(lua_State* L) {
|
||||||
|
//TODO: fill this
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const luaL_Reg regionlib[] = {
|
||||||
|
{"settile",setTile},
|
||||||
|
{"gettile",getTile},
|
||||||
|
{"getx",getX},
|
||||||
|
{"gety",getY},
|
||||||
|
{"getwidth",getWidth},
|
||||||
|
{"getheight",getHeight},
|
||||||
|
{"getdepth",getDepth},
|
||||||
|
{"load",load},
|
||||||
|
{"save",save},
|
||||||
|
{"create",create},
|
||||||
|
{"unload",unload},
|
||||||
|
{nullptr, nullptr}
|
||||||
|
};
|
||||||
|
|
||||||
|
LUAMOD_API int luaopen_regionapi(lua_State* L) {
|
||||||
|
luaL_newlib(L, regionlib);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef REGIONAPI_HPP_
|
||||||
|
#define REGIONAPI_HPP_
|
||||||
|
|
||||||
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
|
#define LUA_REGIONLIBNAME "region"
|
||||||
|
LUAMOD_API int luaopen_regionapi(lua_State* L);
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,133 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef REGIONPAGER_HPP_
|
|
||||||
#define REGIONPAGER_HPP_
|
|
||||||
|
|
||||||
#include "region.hpp"
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <list>
|
|
||||||
|
|
||||||
class RegionPagerBase {
|
|
||||||
public:
|
|
||||||
RegionPagerBase() {};
|
|
||||||
virtual ~RegionPagerBase() {};
|
|
||||||
|
|
||||||
//tile manipulation
|
|
||||||
Region::type_t SetTile(int x, int y, int z, Region::type_t v);
|
|
||||||
Region::type_t GetTile(int x, int y, int z);
|
|
||||||
|
|
||||||
//region manipulation
|
|
||||||
Region* GetRegion(int x, int y);
|
|
||||||
Region* FindRegion(int x, int y);
|
|
||||||
Region* PushRegion(Region*);
|
|
||||||
|
|
||||||
//interface
|
|
||||||
virtual Region* LoadRegion(int x, int y) = 0;
|
|
||||||
virtual Region* SaveRegion(int x, int y) = 0;
|
|
||||||
virtual Region* CreateRegion(int x, int y) = 0;
|
|
||||||
virtual void UnloadRegion(int x, int y) = 0;
|
|
||||||
//TODO: delete existing regions
|
|
||||||
|
|
||||||
//accessors & mutators
|
|
||||||
std::list<Region*>* GetContainer() { return ®ionList; }
|
|
||||||
protected:
|
|
||||||
std::list<Region*> regionList;
|
|
||||||
};
|
|
||||||
|
|
||||||
template<typename Allocator, typename FileFormat>
|
|
||||||
class RegionPager : public RegionPagerBase {
|
|
||||||
public:
|
|
||||||
RegionPager() {};
|
|
||||||
~RegionPager() {
|
|
||||||
UnloadAll();
|
|
||||||
}
|
|
||||||
|
|
||||||
Region* LoadRegion(int x, int y) {
|
|
||||||
//snap the coords
|
|
||||||
x = snapToBase(REGION_WIDTH, x);
|
|
||||||
y = snapToBase(REGION_HEIGHT, y);
|
|
||||||
|
|
||||||
//load the region if possible
|
|
||||||
Region* ptr = nullptr;
|
|
||||||
format.Load(&ptr, x, y);
|
|
||||||
if (ptr) {
|
|
||||||
return PushRegion(ptr);
|
|
||||||
}
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
Region* SaveRegion(int x, int y) {
|
|
||||||
//snap the coords
|
|
||||||
x = snapToBase(REGION_WIDTH, x);
|
|
||||||
y = snapToBase(REGION_HEIGHT, y);
|
|
||||||
|
|
||||||
//find & save the region
|
|
||||||
Region* ptr = FindRegion(x, y);
|
|
||||||
if (ptr) {
|
|
||||||
format.Save(ptr);
|
|
||||||
}
|
|
||||||
return ptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
Region* CreateRegion(int x, int y) {
|
|
||||||
//snap the coords
|
|
||||||
x = snapToBase(REGION_WIDTH, x);
|
|
||||||
y = snapToBase(REGION_HEIGHT, y);
|
|
||||||
|
|
||||||
//create and push the object
|
|
||||||
Region* ptr = nullptr;
|
|
||||||
allocator.Create(&ptr, x, y);
|
|
||||||
return PushRegion(ptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
void UnloadRegion(int x, int y) {
|
|
||||||
//snap the coords
|
|
||||||
x = snapToBase(REGION_WIDTH, x);
|
|
||||||
y = snapToBase(REGION_HEIGHT, y);
|
|
||||||
|
|
||||||
//custom loop
|
|
||||||
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); /* EMPTY */) {
|
|
||||||
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
|
||||||
allocator.Unload(*it);
|
|
||||||
it = regionList.erase(it);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
++it;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void UnloadAll() {
|
|
||||||
for (auto& it : regionList) {
|
|
||||||
allocator.Unload(it);
|
|
||||||
}
|
|
||||||
regionList.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
//accessors
|
|
||||||
Allocator* GetAllocator() { return &allocator; }
|
|
||||||
FileFormat* GetFormat() { return &format; }
|
|
||||||
protected:
|
|
||||||
Allocator allocator;
|
|
||||||
FileFormat format;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -19,10 +19,13 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "region_pager.hpp"
|
#include "region_pager_base.hpp"
|
||||||
|
|
||||||
#include "utility.hpp"
|
#include "utility.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
|
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
|
||||||
Region* ptr = GetRegion(x, y);
|
Region* ptr = GetRegion(x, y);
|
||||||
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
|
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
|
||||||
@@ -34,10 +37,6 @@ Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::GetRegion(int x, int y) {
|
Region* RegionPagerBase::GetRegion(int x, int y) {
|
||||||
//snap the coords
|
|
||||||
x = snapToBase(REGION_WIDTH, x);
|
|
||||||
y = snapToBase(REGION_HEIGHT, y);
|
|
||||||
|
|
||||||
//get the region by various means
|
//get the region by various means
|
||||||
Region* ptr = nullptr;
|
Region* ptr = nullptr;
|
||||||
ptr = FindRegion(x, y);
|
ptr = FindRegion(x, y);
|
||||||
@@ -48,20 +47,41 @@ Region* RegionPagerBase::GetRegion(int x, int y) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::FindRegion(int x, int y) {
|
Region* RegionPagerBase::FindRegion(int x, int y) {
|
||||||
//snap the coords
|
|
||||||
x = snapToBase(REGION_WIDTH, x);
|
|
||||||
y = snapToBase(REGION_HEIGHT, y);
|
|
||||||
|
|
||||||
//find the region
|
//find the region
|
||||||
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
|
std::list<Region>::iterator it = find_if(regionList.begin(), regionList.end(), [x, y](Region& region) -> bool {
|
||||||
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
return region.GetX() == x && region.GetY() == y;
|
||||||
return *it;
|
});
|
||||||
}
|
return it != regionList.end() ? &(*it) : nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Region* RegionPagerBase::PushRegion(Region* const ptr) {
|
||||||
|
regionList.push_front(*ptr);
|
||||||
|
return ®ionList.front();
|
||||||
|
}
|
||||||
|
|
||||||
|
Region* RegionPagerBase::LoadRegion(int x, int y) {
|
||||||
|
//TODO: load the region if possible
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::PushRegion(Region* ptr) {
|
Region* RegionPagerBase::SaveRegion(int x, int y) {
|
||||||
regionList.push_front(ptr);
|
//TODO: find & save the region
|
||||||
return regionList.front();
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
Region* RegionPagerBase::CreateRegion(int x, int y) {
|
||||||
|
if (FindRegion(x, y)) {
|
||||||
|
throw(std::logic_error("Cannot overwrite an existing region"));
|
||||||
|
}
|
||||||
|
regionList.emplace_front(x, y);
|
||||||
|
return ®ionList.front();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RegionPagerBase::UnloadRegion(int x, int y) {
|
||||||
|
//custom loop, not FindRegion()
|
||||||
|
regionList.remove_if([x, y](Region& region) -> bool { return region.GetX() == x && region.GetY() == y; });
|
||||||
|
}
|
||||||
|
|
||||||
|
void RegionPagerBase::UnloadAll() {
|
||||||
|
regionList.clear();
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef REGIONPAGERBASE_HPP_
|
||||||
|
#define REGIONPAGERBASE_HPP_
|
||||||
|
|
||||||
|
#include "region.hpp"
|
||||||
|
|
||||||
|
#include <list>
|
||||||
|
|
||||||
|
class RegionPagerBase {
|
||||||
|
public:
|
||||||
|
RegionPagerBase() = default;
|
||||||
|
virtual ~RegionPagerBase() { UnloadAll(); };
|
||||||
|
|
||||||
|
//tile manipulation
|
||||||
|
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
|
||||||
|
virtual Region::type_t GetTile(int x, int y, int z);
|
||||||
|
|
||||||
|
//region manipulation
|
||||||
|
virtual Region* GetRegion(int x, int y);
|
||||||
|
virtual Region* FindRegion(int x, int y);
|
||||||
|
virtual Region* PushRegion(Region* const);
|
||||||
|
|
||||||
|
virtual Region* LoadRegion(int x, int y);
|
||||||
|
virtual Region* SaveRegion(int x, int y);
|
||||||
|
virtual Region* CreateRegion(int x, int y);
|
||||||
|
virtual void UnloadRegion(int x, int y);
|
||||||
|
|
||||||
|
virtual void UnloadAll();
|
||||||
|
|
||||||
|
//accessors & mutators
|
||||||
|
std::list<Region>* GetContainer() { return ®ionList; }
|
||||||
|
protected:
|
||||||
|
std::list<Region> regionList;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,126 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "region_pager_lua.hpp"
|
||||||
|
|
||||||
|
#include "utility.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
Region* RegionPagerLua::LoadRegion(int x, int y) {
|
||||||
|
//load the region if possible
|
||||||
|
|
||||||
|
//something to work on
|
||||||
|
regionList.emplace_front(x, y);
|
||||||
|
|
||||||
|
//API hook
|
||||||
|
lua_getglobal(luaState, "region");
|
||||||
|
lua_getfield(luaState, -1, "load");
|
||||||
|
lua_pushlightuserdata(luaState, ®ionList.front());
|
||||||
|
lua_pushstring(luaState, directory.c_str());
|
||||||
|
if (lua_pcall(luaState, 2, 1, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||||
|
}
|
||||||
|
//success or failure
|
||||||
|
if (!lua_toboolean(luaState, -1)) {
|
||||||
|
lua_pop(luaState, 2);
|
||||||
|
regionList.pop_front();
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
lua_pop(luaState, 2);
|
||||||
|
return ®ionList.front();
|
||||||
|
}
|
||||||
|
|
||||||
|
Region* RegionPagerLua::SaveRegion(int x, int y) {
|
||||||
|
//find & save the region
|
||||||
|
Region* ptr = FindRegion(x, y);
|
||||||
|
if (ptr) {
|
||||||
|
//API hook
|
||||||
|
lua_getglobal(luaState, "region");
|
||||||
|
lua_getfield(luaState, -1, "save");
|
||||||
|
lua_pushlightuserdata(luaState, ptr);
|
||||||
|
lua_pushstring(luaState, directory.c_str());
|
||||||
|
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||||
|
}
|
||||||
|
lua_pop(luaState, 1);
|
||||||
|
}
|
||||||
|
return ptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
Region* RegionPagerLua::CreateRegion(int x, int y) {
|
||||||
|
if (FindRegion(x, y)) {
|
||||||
|
throw(std::logic_error("Cannot overwrite an existing region"));
|
||||||
|
}
|
||||||
|
|
||||||
|
//something to work on
|
||||||
|
regionList.emplace_front(x, y);
|
||||||
|
|
||||||
|
//API hook
|
||||||
|
lua_getglobal(luaState, "region");
|
||||||
|
lua_getfield(luaState, -1, "create");
|
||||||
|
lua_pushlightuserdata(luaState, ®ionList.front());
|
||||||
|
//TODO: parameters
|
||||||
|
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||||
|
}
|
||||||
|
lua_pop(luaState, 1);
|
||||||
|
return ®ionList.front();;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RegionPagerLua::UnloadRegion(int x, int y) {
|
||||||
|
lua_getglobal(luaState, "region");
|
||||||
|
|
||||||
|
regionList.remove_if([&](Region& region) -> bool {
|
||||||
|
if (region.GetX() == x && region.GetY() == y) {
|
||||||
|
|
||||||
|
//API hook
|
||||||
|
lua_getfield(luaState, -1, "unload");
|
||||||
|
lua_pushlightuserdata(luaState, ®ion);
|
||||||
|
lua_pushstring(luaState, directory.c_str());
|
||||||
|
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
|
||||||
|
lua_pop(luaState, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RegionPagerLua::UnloadAll() {
|
||||||
|
lua_getglobal(luaState, "region");
|
||||||
|
|
||||||
|
for (auto& it : regionList) {
|
||||||
|
//API hook
|
||||||
|
lua_getfield(luaState, -1, "unload");
|
||||||
|
lua_pushlightuserdata(luaState, &it);
|
||||||
|
lua_pushstring(luaState, directory.c_str());
|
||||||
|
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lua_pop(luaState, 1);
|
||||||
|
regionList.clear();
|
||||||
|
}
|
||||||
@@ -19,42 +19,36 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef MAPFILEFORMAT_HPP_
|
#ifndef REGIONPAGERLUA_HPP_
|
||||||
#define MAPFILEFORMAT_HPP_
|
#define REGIONPAGERLUA_HPP_
|
||||||
|
|
||||||
#include "region.hpp"
|
#include "region_pager_base.hpp"
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
class DummyFormat {
|
class RegionPagerLua : public RegionPagerBase {
|
||||||
public:
|
public:
|
||||||
void Load(Region** const, int x, int y);
|
RegionPagerLua() = default;
|
||||||
void Save(Region* const);
|
~RegionPagerLua() = default;
|
||||||
|
|
||||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
//region manipulation
|
||||||
std::string GetSaveDir() { return saveDir; }
|
Region* LoadRegion(int x, int y) override;
|
||||||
private:
|
Region* SaveRegion(int x, int y) override;
|
||||||
std::string saveDir;
|
Region* CreateRegion(int x, int y) override;
|
||||||
};
|
void UnloadRegion(int x, int y) override;
|
||||||
|
|
||||||
//TODO: verbose save file format
|
void UnloadAll() override;
|
||||||
//TODO: compact save file format
|
|
||||||
|
|
||||||
class LuaFormat {
|
std::string SetDirectory(std::string s) { return directory = s; }
|
||||||
public:
|
std::string GetDirectory() { return directory; }
|
||||||
void Load(Region** const, int x, int y);
|
|
||||||
void Save(Region* const);
|
|
||||||
|
|
||||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
|
||||||
std::string GetSaveDir() { return saveDir; }
|
lua_State* GetLuaState() { return luaState; }
|
||||||
|
protected:
|
||||||
lua_State* SetLuaState(lua_State* L) { return state = L; }
|
std::string directory;
|
||||||
lua_State* GetLuaState() { return state; }
|
lua_State* luaState = nullptr;
|
||||||
private:
|
|
||||||
std::string saveDir;
|
|
||||||
lua_State* state = nullptr;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../gameplay ../map ../utilities
|
INCLUDES+=. packet serial ../gameplay ../map ../utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -17,6 +17,8 @@ OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
|||||||
#targets
|
#targets
|
||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
ar -crs $(OUT) $(OBJ)
|
ar -crs $(OUT) $(OBJ)
|
||||||
|
$(MAKE) -C packet
|
||||||
|
$(MAKE) -C serial
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,53 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef CHARACTERPACKET_HPP_
|
||||||
|
#define CHARACTERPACKET_HPP_
|
||||||
|
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
|
#include "vector2.hpp"
|
||||||
|
#include "statistics.hpp"
|
||||||
|
|
||||||
|
struct CharacterPacket : SerialPacketBase {
|
||||||
|
//identify the character
|
||||||
|
int characterIndex;
|
||||||
|
char handle[PACKET_STRING_SIZE];
|
||||||
|
char avatar[PACKET_STRING_SIZE];
|
||||||
|
|
||||||
|
//the owner
|
||||||
|
int accountIndex;
|
||||||
|
|
||||||
|
//location
|
||||||
|
int roomIndex;
|
||||||
|
Vector2 origin;
|
||||||
|
Vector2 motion;
|
||||||
|
|
||||||
|
//gameplay
|
||||||
|
Statistics stats;
|
||||||
|
|
||||||
|
//TODO: equipment
|
||||||
|
//TODO: items
|
||||||
|
//TODO: buffs
|
||||||
|
//TODO: debuffs
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef CLIENTPACKET_HPP_
|
||||||
|
#define CLIENTPACKET_HPP_
|
||||||
|
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
|
struct ClientPacket : SerialPacketBase {
|
||||||
|
int clientIndex;
|
||||||
|
int accountIndex;
|
||||||
|
char username[PACKET_STRING_SIZE];
|
||||||
|
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef COMBATPACKET_HPP_
|
||||||
|
#define COMBATPACKET_HPP_
|
||||||
|
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
|
#include "combat_data.hpp"
|
||||||
|
|
||||||
|
struct CombatPacket : SerialPacketBase {
|
||||||
|
//identify the combat instance
|
||||||
|
int combatIndex;
|
||||||
|
int difficulty;
|
||||||
|
CombatData::Terrain terrainType;
|
||||||
|
|
||||||
|
//combatants
|
||||||
|
int characterArray[COMBAT_MAX_CHARACTERS];
|
||||||
|
int enemyArray[COMBAT_MAX_ENEMIES];
|
||||||
|
|
||||||
|
//location
|
||||||
|
int mapIndex;
|
||||||
|
Vector2 origin;
|
||||||
|
|
||||||
|
//TODO: rewards
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef ENEMYPACKET_HPP_
|
||||||
|
#define ENEMYPACKET_HPP_
|
||||||
|
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
|
struct EnemyPacket : SerialPacketBase {
|
||||||
|
//identify the enemy
|
||||||
|
int enemyIndex;
|
||||||
|
char handle[PACKET_STRING_SIZE];
|
||||||
|
char avatar[PACKET_STRING_SIZE];
|
||||||
|
|
||||||
|
//gameplay
|
||||||
|
Statistics stats;
|
||||||
|
|
||||||
|
//TODO: equipment
|
||||||
|
//TODO: items
|
||||||
|
//TODO: buffs
|
||||||
|
//TODO: debuffs
|
||||||
|
|
||||||
|
//TODO: rewards
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../map ../utilities
|
INCLUDES+=. ../../gameplay ../../map ../../utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -11,7 +11,7 @@ OBJDIR=obj
|
|||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
#output
|
#output
|
||||||
OUTDIR=../..
|
OUTDIR=../../..
|
||||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||||
|
|
||||||
#targets
|
#targets
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef REGIONPACKET_HPP_
|
||||||
|
#define REGIONPACKET_HPP_
|
||||||
|
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
|
#include "region.hpp"
|
||||||
|
|
||||||
|
struct RegionPacket : SerialPacketBase {
|
||||||
|
//location/identify the region
|
||||||
|
int roomIndex;
|
||||||
|
int x, y;
|
||||||
|
|
||||||
|
//the data
|
||||||
|
Region* region;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "serial_packet.hpp"
|
||||||
|
|
||||||
|
/* DOCS: Sanity check, read more
|
||||||
|
* Since most/all of the files in this directory are header files, I've created
|
||||||
|
* this source file as a "sanity check", to ensure that the above header files
|
||||||
|
* are written correctly via make.
|
||||||
|
*/
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef SERIALPACKET_HPP_
|
||||||
|
#define SERIALPACKET_HPP_
|
||||||
|
|
||||||
|
#include "character_packet.hpp"
|
||||||
|
#include "client_packet.hpp"
|
||||||
|
#include "combat_packet.hpp"
|
||||||
|
#include "enemy_packet.hpp"
|
||||||
|
#include "region_packet.hpp"
|
||||||
|
#include "server_packet.hpp"
|
||||||
|
|
||||||
|
//NOTE: SerialPacket is defined in serial_packet_base.hpp
|
||||||
|
|
||||||
|
union MaxPacket {
|
||||||
|
CharacterPacket a;
|
||||||
|
ClientPacket b;
|
||||||
|
CombatPacket c;
|
||||||
|
EnemyPacket d;
|
||||||
|
RegionPacket e;
|
||||||
|
ServerPacket f;
|
||||||
|
};
|
||||||
|
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef SERIALPACKETBASE_HPP_
|
||||||
|
#define SERIALPACKETBASE_HPP_
|
||||||
|
|
||||||
|
#ifndef SERIALPACKET_HPP_
|
||||||
|
#error Cannot include this file without 'serial_packet.hpp'
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "serial_packet_type.hpp"
|
||||||
|
|
||||||
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
|
constexpr int NETWORK_VERSION = 20140607;
|
||||||
|
constexpr int PACKET_STRING_SIZE = 100;
|
||||||
|
|
||||||
|
struct SerialPacketBase {
|
||||||
|
//members
|
||||||
|
SerialPacketType type;
|
||||||
|
IPaddress srcAddress;
|
||||||
|
|
||||||
|
virtual ~SerialPacketBase() {};
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef SerialPacketBase SerialPacket;
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,113 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef SERIALPACKETTYPE_HPP_
|
||||||
|
#define SERIALPACKETTYPE_HPP_
|
||||||
|
|
||||||
|
/* Key for the comments:
|
||||||
|
* request => response
|
||||||
|
*/
|
||||||
|
|
||||||
|
enum class SerialPacketType {
|
||||||
|
//default: there is something wrong
|
||||||
|
NONE = 0,
|
||||||
|
|
||||||
|
//keep alive
|
||||||
|
//ping => pong
|
||||||
|
PING = 1,
|
||||||
|
PONG = 2,
|
||||||
|
|
||||||
|
//search for the server list
|
||||||
|
//none => server name, player count, version info (and source address)
|
||||||
|
BROADCAST_REQUEST = 3,
|
||||||
|
BROADCAST_RESPONSE = 4,
|
||||||
|
|
||||||
|
//try to join the server
|
||||||
|
//username, and password => client index, account index
|
||||||
|
JOIN_REQUEST = 5,
|
||||||
|
JOIN_RESPONSE = 6,
|
||||||
|
JOIN_REJECTION = 7,
|
||||||
|
|
||||||
|
//mass update of all surrounding content
|
||||||
|
//character.x, character.y => packet barrage
|
||||||
|
SYNCHRONIZE = 8,
|
||||||
|
|
||||||
|
//disconnect from the server
|
||||||
|
//autentication, account index => disconnect that account
|
||||||
|
DISCONNECT = 9,
|
||||||
|
|
||||||
|
//shut down the server
|
||||||
|
//autentication => disconnect, shutdown
|
||||||
|
SHUTDOWN = 10,
|
||||||
|
|
||||||
|
//map data
|
||||||
|
//room index, region.x, region.y => room index, region.x, region.y, region content
|
||||||
|
REGION_REQUEST = 11,
|
||||||
|
REGION_CONTENT = 12,
|
||||||
|
|
||||||
|
//combat data
|
||||||
|
//TODO: system incomplete
|
||||||
|
COMBAT_NEW = 13,
|
||||||
|
COMBAT_DELETE = 14,
|
||||||
|
COMBAT_UPDATE = 15,
|
||||||
|
|
||||||
|
COMBAT_ENTER_REQUEST = 16,
|
||||||
|
COMBAT_ENTER_RESPONSE = 17,
|
||||||
|
|
||||||
|
COMBAT_EXIT_REQUEST = 18,
|
||||||
|
COMBAT_EXIT_RESPONSE = 19,
|
||||||
|
|
||||||
|
//TODO: COMBAT info
|
||||||
|
|
||||||
|
COMBAT_REJECTION = 20,
|
||||||
|
|
||||||
|
//character data
|
||||||
|
//character data => etc.
|
||||||
|
CHARACTER_NEW = 21,
|
||||||
|
CHARACTER_DELETE = 22,
|
||||||
|
CHARACTER_UPDATE = 23,
|
||||||
|
|
||||||
|
//authentication, character index => character stats
|
||||||
|
CHARACTER_STATS_REQUEST= 24,
|
||||||
|
CHARACTER_STATS_RESPONSE = 25,
|
||||||
|
|
||||||
|
//character new => character rejection, disconnect?
|
||||||
|
CHARACTER_REJECTION = 26,
|
||||||
|
|
||||||
|
//enemy data
|
||||||
|
//enemy data => etc.
|
||||||
|
ENEMY_NEW = 27,
|
||||||
|
ENEMY_DELETE = 28,
|
||||||
|
ENEMY_UPDATE = 29,
|
||||||
|
|
||||||
|
ENEMY_STATS_REQUEST = 30,
|
||||||
|
ENEMY_STATS_RESPONSE = 31,
|
||||||
|
|
||||||
|
//enemy index => enemy doens't exist
|
||||||
|
ENEMY_REJECTION= 32,
|
||||||
|
|
||||||
|
//NOTE: more packet types go here
|
||||||
|
|
||||||
|
//not used
|
||||||
|
LAST
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef SERVERPACKET_HPP_
|
||||||
|
#define SERVERPACKET_HPP_
|
||||||
|
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
|
struct ServerPacket : SerialPacketBase {
|
||||||
|
//identify the server
|
||||||
|
char name[PACKET_STRING_SIZE];
|
||||||
|
int playerCount;
|
||||||
|
int version;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,433 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "map_allocator.hpp"
|
|
||||||
#include "statistics.hpp"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Convenience Macros
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer += size;
|
|
||||||
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer += size;
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//internal serialization functions
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void serializeType(SerialPacket* packet, char* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
}
|
|
||||||
|
|
||||||
void serializeServer(SerialPacket* packet, char* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
|
|
||||||
//server info
|
|
||||||
SERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
|
|
||||||
SERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
|
||||||
SERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void serializeClient(SerialPacket* packet, char* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
|
|
||||||
//indexes
|
|
||||||
SERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->clientInfo.accountIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
|
|
||||||
|
|
||||||
//texts
|
|
||||||
SERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
|
|
||||||
//TODO: password
|
|
||||||
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
||||||
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
|
|
||||||
//format
|
|
||||||
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void serializeRegionContent(SerialPacket* packet, char* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
|
|
||||||
//format
|
|
||||||
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
|
||||||
|
|
||||||
//content
|
|
||||||
for (register int i = 0; i < REGION_WIDTH; i++) {
|
|
||||||
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
|
||||||
for (register int k = 0; k < REGION_DEPTH; k++) {
|
|
||||||
*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
|
|
||||||
buffer += sizeof(Region::type_t);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void serializeCombat(SerialPacket* packet, char* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
|
|
||||||
//integers
|
|
||||||
SERIALIZE(buffer, &packet->combatInfo.combatIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->combatInfo.difficulty, sizeof(int));
|
|
||||||
//TODO: more comabat info
|
|
||||||
}
|
|
||||||
|
|
||||||
void serializeStatistics(Statistics* stats, char* buffer) {
|
|
||||||
//integers
|
|
||||||
SERIALIZE(buffer, &stats->level, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->exp, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->maxHP, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->health, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->maxMP, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->mana, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->attack, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->defence, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->intelligence, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->resistance, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->speed, sizeof(int));
|
|
||||||
|
|
||||||
//floats
|
|
||||||
SERIALIZE(buffer, &stats->accuracy, sizeof(float));
|
|
||||||
SERIALIZE(buffer, &stats->evasion, sizeof(float));
|
|
||||||
SERIALIZE(buffer, &stats->luck, sizeof(float));
|
|
||||||
}
|
|
||||||
|
|
||||||
void serializeCharacter(SerialPacket* packet, char* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
|
|
||||||
//indexes
|
|
||||||
SERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->characterInfo.accountIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
|
|
||||||
|
|
||||||
//texts
|
|
||||||
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
||||||
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//vectors
|
|
||||||
SERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
serializeStatistics(&packet->characterInfo.stats, buffer);
|
|
||||||
buffer += sizeof(Statistics);
|
|
||||||
}
|
|
||||||
|
|
||||||
void serializeEnemy(SerialPacket* packet, char* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
|
|
||||||
//texts
|
|
||||||
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
||||||
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
serializeStatistics(&packet->characterInfo.stats, buffer);
|
|
||||||
buffer += sizeof(Statistics);
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//internal deserialization functions
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void deserializeType(SerialPacket* packet, char* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeServer(SerialPacket* packet, char* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
|
|
||||||
//server info
|
|
||||||
DESERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
|
||||||
DESERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeClient(SerialPacket* packet, char* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
|
|
||||||
//indexes
|
|
||||||
DESERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->clientInfo.accountIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
|
|
||||||
|
|
||||||
//texts
|
|
||||||
DESERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
|
|
||||||
//TODO: password
|
|
||||||
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
||||||
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
|
|
||||||
//format
|
|
||||||
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
|
|
||||||
//format
|
|
||||||
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
|
||||||
|
|
||||||
//an object to work on
|
|
||||||
BlankAllocator().Create(
|
|
||||||
&packet->regionInfo.region,
|
|
||||||
packet->regionInfo.x,
|
|
||||||
packet->regionInfo.y
|
|
||||||
);
|
|
||||||
|
|
||||||
//content
|
|
||||||
for (register int i = 0; i < REGION_WIDTH; i++) {
|
|
||||||
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
|
||||||
for (register int k = 0; k < REGION_DEPTH; k++) {
|
|
||||||
packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
|
||||||
buffer += sizeof(Region::type_t);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void deserializeCombat(SerialPacket* packet, char* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
|
|
||||||
//integers
|
|
||||||
DESERIALIZE(buffer, &packet->combatInfo.combatIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->combatInfo.difficulty, sizeof(int));
|
|
||||||
//TODO: more comabat info
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void deserializeStatistics(Statistics* stats, char* buffer) {
|
|
||||||
//integers
|
|
||||||
DESERIALIZE(buffer, &stats->level, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->exp, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->health, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->mana, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->attack, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->defence, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->resistance, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->speed, sizeof(int));
|
|
||||||
|
|
||||||
//floats
|
|
||||||
DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
|
|
||||||
DESERIALIZE(buffer, &stats->evasion, sizeof(float));
|
|
||||||
DESERIALIZE(buffer, &stats->luck, sizeof(float));
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeCharacter(SerialPacket* packet, char* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
|
|
||||||
//indexes
|
|
||||||
DESERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->characterInfo.accountIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
|
|
||||||
|
|
||||||
//texts
|
|
||||||
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
||||||
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//vectors
|
|
||||||
DESERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
deserializeStatistics(&packet->characterInfo.stats, buffer);
|
|
||||||
buffer += sizeof(Statistics);
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeEnemy(SerialPacket* packet, char* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
|
|
||||||
//texts
|
|
||||||
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
||||||
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
deserializeStatistics(&packet->characterInfo.stats, buffer);
|
|
||||||
buffer += sizeof(Statistics);
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//the interface functions
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void serialize(SerialPacket* packet, void* buffer) {
|
|
||||||
switch(packet->meta.type) {
|
|
||||||
//no extra data
|
|
||||||
case SerialPacket::Type::NONE:
|
|
||||||
case SerialPacket::Type::PING:
|
|
||||||
case SerialPacket::Type::PONG:
|
|
||||||
case SerialPacket::Type::BROADCAST_REQUEST:
|
|
||||||
|
|
||||||
//all rejections
|
|
||||||
case SerialPacket::Type::BROADCAST_REJECTION:
|
|
||||||
case SerialPacket::Type::JOIN_REJECTION:
|
|
||||||
case SerialPacket::Type::REGION_REJECTION:
|
|
||||||
case SerialPacket::Type::CHARACTER_REJECTION:
|
|
||||||
case SerialPacket::Type::ENEMY_REJECTION:
|
|
||||||
case SerialPacket::Type::COMBAT_REJECTION:
|
|
||||||
|
|
||||||
serializeType(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//server info
|
|
||||||
case SerialPacket::Type::BROADCAST_RESPONSE:
|
|
||||||
serializeServer(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//client info
|
|
||||||
case SerialPacket::Type::JOIN_REQUEST:
|
|
||||||
case SerialPacket::Type::JOIN_RESPONSE:
|
|
||||||
case SerialPacket::Type::SYNCHRONIZE:
|
|
||||||
case SerialPacket::Type::DISCONNECT:
|
|
||||||
case SerialPacket::Type::SHUTDOWN:
|
|
||||||
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//region info
|
|
||||||
case SerialPacket::Type::REGION_REQUEST:
|
|
||||||
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SerialPacket::Type::REGION_CONTENT:
|
|
||||||
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//combat info
|
|
||||||
case SerialPacket::Type::COMBAT_ENTER:
|
|
||||||
case SerialPacket::Type::COMBAT_EXIT:
|
|
||||||
serializeCombat(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//character info
|
|
||||||
case SerialPacket::Type::CHARACTER_NEW:
|
|
||||||
case SerialPacket::Type::CHARACTER_DELETE:
|
|
||||||
case SerialPacket::Type::CHARACTER_UPDATE:
|
|
||||||
case SerialPacket::Type::CHARACTER_STATS_REQUEST:
|
|
||||||
case SerialPacket::Type::CHARACTER_STATS_RESPONSE:
|
|
||||||
serializeCharacter(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//enemy info
|
|
||||||
case SerialPacket::Type::ENEMY_NEW:
|
|
||||||
case SerialPacket::Type::ENEMY_DELETE:
|
|
||||||
case SerialPacket::Type::ENEMY_UPDATE:
|
|
||||||
case SerialPacket::Type::ENEMY_STATS_REQUEST:
|
|
||||||
case SerialPacket::Type::ENEMY_STATS_RESPONSE:
|
|
||||||
serializeEnemy(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserialize(SerialPacket* packet, void* buffer) {
|
|
||||||
//find the type, so that you can actually deserialize the packet!
|
|
||||||
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
switch(packet->meta.type) {
|
|
||||||
//no extra data
|
|
||||||
case SerialPacket::Type::NONE:
|
|
||||||
case SerialPacket::Type::PING:
|
|
||||||
case SerialPacket::Type::PONG:
|
|
||||||
case SerialPacket::Type::BROADCAST_REQUEST:
|
|
||||||
|
|
||||||
//all rejections
|
|
||||||
case SerialPacket::Type::BROADCAST_REJECTION:
|
|
||||||
case SerialPacket::Type::JOIN_REJECTION:
|
|
||||||
case SerialPacket::Type::REGION_REJECTION:
|
|
||||||
case SerialPacket::Type::CHARACTER_REJECTION:
|
|
||||||
case SerialPacket::Type::ENEMY_REJECTION:
|
|
||||||
case SerialPacket::Type::COMBAT_REJECTION:
|
|
||||||
|
|
||||||
//NOTHING
|
|
||||||
break;
|
|
||||||
|
|
||||||
//server info
|
|
||||||
case SerialPacket::Type::BROADCAST_RESPONSE:
|
|
||||||
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//client info
|
|
||||||
case SerialPacket::Type::JOIN_REQUEST:
|
|
||||||
case SerialPacket::Type::JOIN_RESPONSE:
|
|
||||||
case SerialPacket::Type::SYNCHRONIZE:
|
|
||||||
case SerialPacket::Type::DISCONNECT:
|
|
||||||
case SerialPacket::Type::SHUTDOWN:
|
|
||||||
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//region info
|
|
||||||
case SerialPacket::Type::REGION_REQUEST:
|
|
||||||
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SerialPacket::Type::REGION_CONTENT:
|
|
||||||
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//combat info
|
|
||||||
case SerialPacket::Type::COMBAT_ENTER:
|
|
||||||
case SerialPacket::Type::COMBAT_EXIT:
|
|
||||||
serializeCombat(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//character info
|
|
||||||
case SerialPacket::Type::CHARACTER_NEW:
|
|
||||||
case SerialPacket::Type::CHARACTER_DELETE:
|
|
||||||
case SerialPacket::Type::CHARACTER_UPDATE:
|
|
||||||
case SerialPacket::Type::CHARACTER_STATS_REQUEST:
|
|
||||||
case SerialPacket::Type::CHARACTER_STATS_RESPONSE:
|
|
||||||
deserializeCharacter(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//enemy info
|
|
||||||
case SerialPacket::Type::ENEMY_NEW:
|
|
||||||
case SerialPacket::Type::ENEMY_DELETE:
|
|
||||||
case SerialPacket::Type::ENEMY_UPDATE:
|
|
||||||
case SerialPacket::Type::ENEMY_STATS_REQUEST:
|
|
||||||
case SerialPacket::Type::ENEMY_STATS_RESPONSE:
|
|
||||||
serializeEnemy(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
#config
|
||||||
|
INCLUDES+=. ../packet ../../gameplay ../../map ../../utilities
|
||||||
|
LIBS+=
|
||||||
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
#source
|
||||||
|
CXXSRC=$(wildcard *.cpp)
|
||||||
|
|
||||||
|
#objects
|
||||||
|
OBJDIR=obj
|
||||||
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|
||||||
|
#output
|
||||||
|
OUTDIR=../../..
|
||||||
|
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
||||||
|
|
||||||
|
#targets
|
||||||
|
all: $(OBJ) $(OUT)
|
||||||
|
ar -crs $(OUT) $(OBJ)
|
||||||
|
|
||||||
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUT): | $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR):
|
||||||
|
mkdir $(OBJDIR)
|
||||||
|
|
||||||
|
$(OUTDIR):
|
||||||
|
mkdir $(OUTDIR)
|
||||||
|
|
||||||
|
$(OBJDIR)/%.o: %.cpp
|
||||||
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||||
|
|
||||||
|
clean:
|
||||||
|
$(RM) *.o *.a *.exe
|
||||||
|
|
||||||
|
rebuild: clean all
|
||||||
@@ -0,0 +1,183 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "serial.hpp"
|
||||||
|
|
||||||
|
#include "serial_util.hpp"
|
||||||
|
|
||||||
|
//simple type functions
|
||||||
|
void serializeType(SerialPacketBase* packet, void* buffer) {
|
||||||
|
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeType(SerialPacketBase* packet, void* buffer) {
|
||||||
|
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
}
|
||||||
|
|
||||||
|
//main switch functions
|
||||||
|
void serializePacket(SerialPacketBase* packet, void* buffer) {
|
||||||
|
switch(packet->type) {
|
||||||
|
//no extra data
|
||||||
|
case SerialPacketType::NONE:
|
||||||
|
case SerialPacketType::PING:
|
||||||
|
case SerialPacketType::PONG:
|
||||||
|
case SerialPacketType::BROADCAST_REQUEST:
|
||||||
|
|
||||||
|
//all rejections
|
||||||
|
case SerialPacketType::JOIN_REJECTION:
|
||||||
|
case SerialPacketType::CHARACTER_REJECTION:
|
||||||
|
case SerialPacketType::ENEMY_REJECTION:
|
||||||
|
case SerialPacketType::COMBAT_REJECTION:
|
||||||
|
|
||||||
|
serializeType(packet, buffer);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//character info
|
||||||
|
case SerialPacketType::CHARACTER_NEW:
|
||||||
|
case SerialPacketType::CHARACTER_DELETE:
|
||||||
|
case SerialPacketType::CHARACTER_UPDATE:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||||
|
serializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//client info
|
||||||
|
case SerialPacketType::JOIN_REQUEST:
|
||||||
|
case SerialPacketType::JOIN_RESPONSE:
|
||||||
|
case SerialPacketType::SYNCHRONIZE:
|
||||||
|
case SerialPacketType::DISCONNECT:
|
||||||
|
case SerialPacketType::SHUTDOWN:
|
||||||
|
serializeClient(static_cast<ClientPacket*>(packet), buffer);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//combat info
|
||||||
|
case SerialPacketType::COMBAT_NEW:
|
||||||
|
case SerialPacketType::COMBAT_DELETE:
|
||||||
|
case SerialPacketType::COMBAT_UPDATE:
|
||||||
|
|
||||||
|
case SerialPacketType::COMBAT_ENTER_REQUEST:
|
||||||
|
case SerialPacketType::COMBAT_ENTER_RESPONSE:
|
||||||
|
case SerialPacketType::COMBAT_EXIT_REQUEST:
|
||||||
|
case SerialPacketType::COMBAT_EXIT_RESPONSE:
|
||||||
|
|
||||||
|
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//enemy info
|
||||||
|
case SerialPacketType::ENEMY_NEW:
|
||||||
|
case SerialPacketType::ENEMY_DELETE:
|
||||||
|
case SerialPacketType::ENEMY_UPDATE:
|
||||||
|
case SerialPacketType::ENEMY_STATS_REQUEST:
|
||||||
|
case SerialPacketType::ENEMY_STATS_RESPONSE:
|
||||||
|
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//region info
|
||||||
|
case SerialPacketType::REGION_REQUEST:
|
||||||
|
serializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerialPacketType::REGION_CONTENT:
|
||||||
|
serializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//server info
|
||||||
|
case SerialPacketType::BROADCAST_RESPONSE:
|
||||||
|
serializeServer(static_cast<ServerPacket*>(packet), buffer);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializePacket(SerialPacketBase* packet, void* buffer) {
|
||||||
|
//find the type, so that you can actually deserialize the packet!
|
||||||
|
deserializeType(packet, buffer);
|
||||||
|
switch(packet->type) {
|
||||||
|
//no extra data
|
||||||
|
case SerialPacketType::NONE:
|
||||||
|
case SerialPacketType::PING:
|
||||||
|
case SerialPacketType::PONG:
|
||||||
|
case SerialPacketType::BROADCAST_REQUEST:
|
||||||
|
|
||||||
|
//all rejections
|
||||||
|
case SerialPacketType::JOIN_REJECTION:
|
||||||
|
case SerialPacketType::CHARACTER_REJECTION:
|
||||||
|
case SerialPacketType::ENEMY_REJECTION:
|
||||||
|
case SerialPacketType::COMBAT_REJECTION:
|
||||||
|
|
||||||
|
//NOTHING
|
||||||
|
break;
|
||||||
|
|
||||||
|
//character info
|
||||||
|
case SerialPacketType::CHARACTER_NEW:
|
||||||
|
case SerialPacketType::CHARACTER_DELETE:
|
||||||
|
case SerialPacketType::CHARACTER_UPDATE:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||||
|
deserializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//client info
|
||||||
|
case SerialPacketType::JOIN_REQUEST:
|
||||||
|
case SerialPacketType::JOIN_RESPONSE:
|
||||||
|
case SerialPacketType::SYNCHRONIZE:
|
||||||
|
case SerialPacketType::DISCONNECT:
|
||||||
|
case SerialPacketType::SHUTDOWN:
|
||||||
|
deserializeClient(static_cast<ClientPacket*>(packet), buffer);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//combat info
|
||||||
|
case SerialPacketType::COMBAT_NEW:
|
||||||
|
case SerialPacketType::COMBAT_DELETE:
|
||||||
|
case SerialPacketType::COMBAT_UPDATE:
|
||||||
|
|
||||||
|
//TODO: is this the best fit?
|
||||||
|
case SerialPacketType::COMBAT_ENTER_REQUEST:
|
||||||
|
case SerialPacketType::COMBAT_ENTER_RESPONSE:
|
||||||
|
case SerialPacketType::COMBAT_EXIT_REQUEST:
|
||||||
|
case SerialPacketType::COMBAT_EXIT_RESPONSE:
|
||||||
|
|
||||||
|
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//enemy info
|
||||||
|
case SerialPacketType::ENEMY_NEW:
|
||||||
|
case SerialPacketType::ENEMY_DELETE:
|
||||||
|
case SerialPacketType::ENEMY_UPDATE:
|
||||||
|
case SerialPacketType::ENEMY_STATS_REQUEST:
|
||||||
|
case SerialPacketType::ENEMY_STATS_RESPONSE:
|
||||||
|
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//region info
|
||||||
|
case SerialPacketType::REGION_REQUEST:
|
||||||
|
deserializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerialPacketType::REGION_CONTENT:
|
||||||
|
deserializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
|
||||||
|
break;
|
||||||
|
|
||||||
|
//server info
|
||||||
|
case SerialPacketType::BROADCAST_RESPONSE:
|
||||||
|
deserializeServer(static_cast<ServerPacket*>(packet), buffer);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef SERIALIZE_HPP_
|
||||||
|
#define SERIALIZE_HPP_
|
||||||
|
|
||||||
|
#include "serial_packet.hpp"
|
||||||
|
|
||||||
|
#include "region.hpp"
|
||||||
|
#include "statistics.hpp"
|
||||||
|
|
||||||
|
//Primary interface functions
|
||||||
|
void serializePacket(SerialPacketBase*, void* dest);
|
||||||
|
void deserializePacket(SerialPacketBase*, void* src);
|
||||||
|
|
||||||
|
void serializeType(SerialPacketBase*, void*);
|
||||||
|
void deserializeType(SerialPacketBase*, void*);
|
||||||
|
|
||||||
|
//utility functions, exposed
|
||||||
|
void serializeCharacter(CharacterPacket*, void*);
|
||||||
|
void serializeClient(ClientPacket*, void*);
|
||||||
|
void serializeCombat(CombatPacket*, void*);
|
||||||
|
void serializeEnemy(EnemyPacket*, void*);
|
||||||
|
void serializeRegionFormat(RegionPacket*, void*);
|
||||||
|
void serializeRegionContent(RegionPacket*, void*);
|
||||||
|
void serializeServer(ServerPacket*, void*);
|
||||||
|
void serializeStatistics(Statistics*, void*);
|
||||||
|
|
||||||
|
void deserializeCharacter(CharacterPacket*, void*);
|
||||||
|
void deserializeClient(ClientPacket*, void*);
|
||||||
|
void deserializeCombat(CombatPacket*, void*);
|
||||||
|
void deserializeEnemy(EnemyPacket*, void*);
|
||||||
|
void deserializeRegionFormat(RegionPacket*, void*);
|
||||||
|
void deserializeRegionContent(RegionPacket*, void*);
|
||||||
|
void deserializeServer(ServerPacket*, void*);
|
||||||
|
void deserializeStatistics(Statistics*, void*);
|
||||||
|
|
||||||
|
/* DOCS: Keep the PACKET_BUFFER_SIZE up to date
|
||||||
|
* DOCS: REGION_CONTENT is currently the largest type of packet, read more
|
||||||
|
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
|
||||||
|
* map format: sizeof(int) * 3
|
||||||
|
* metadata: sizeof(SerialPacket::Type)
|
||||||
|
*/
|
||||||
|
|
||||||
|
constexpr int PACKET_BUFFER_SIZE = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacketType);
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,80 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "serial.hpp"
|
||||||
|
|
||||||
|
#include "serial_util.hpp"
|
||||||
|
|
||||||
|
void serializeCharacter(CharacterPacket* packet, void* buffer) {
|
||||||
|
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the character
|
||||||
|
SERIALIZE(buffer, &packet->characterIndex, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
||||||
|
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//the owner
|
||||||
|
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
||||||
|
|
||||||
|
//location
|
||||||
|
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
||||||
|
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
||||||
|
SERIALIZE(buffer, &packet->motion.x, sizeof(double));
|
||||||
|
SERIALIZE(buffer, &packet->motion.y, sizeof(double));
|
||||||
|
|
||||||
|
//stats structure
|
||||||
|
serializeStatistics(&packet->stats, buffer);
|
||||||
|
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
||||||
|
|
||||||
|
//TODO: equipment
|
||||||
|
//TODO: items
|
||||||
|
//TODO: buffs
|
||||||
|
//TODO: debuffs
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeCharacter(CharacterPacket* packet, void* buffer) {
|
||||||
|
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the character
|
||||||
|
DESERIALIZE(buffer, &packet->characterIndex, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
||||||
|
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//the owner
|
||||||
|
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
||||||
|
|
||||||
|
//location
|
||||||
|
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
||||||
|
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
||||||
|
DESERIALIZE(buffer, &packet->motion.x, sizeof(double));
|
||||||
|
DESERIALIZE(buffer, &packet->motion.y, sizeof(double));
|
||||||
|
|
||||||
|
//stats structure
|
||||||
|
deserializeStatistics(&packet->stats, buffer);
|
||||||
|
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
||||||
|
|
||||||
|
//TODO: equipment
|
||||||
|
//TODO: items
|
||||||
|
//TODO: buffs
|
||||||
|
//TODO: debuffs
|
||||||
|
}
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "serial.hpp"
|
||||||
|
|
||||||
|
#include "serial_util.hpp"
|
||||||
|
|
||||||
|
void serializeClient(ClientPacket* packet, void* buffer) {
|
||||||
|
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
SERIALIZE(buffer, &packet->clientIndex, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
|
||||||
|
// SERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeClient(ClientPacket* packet, void* buffer) {
|
||||||
|
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
DESERIALIZE(buffer, &packet->clientIndex, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
|
||||||
|
// DESERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
|
||||||
|
}
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "serial.hpp"
|
||||||
|
|
||||||
|
#include "serial_util.hpp"
|
||||||
|
|
||||||
|
void serializeCombat(CombatPacket* packet, void* buffer) {
|
||||||
|
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the combat instance
|
||||||
|
SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->difficulty, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
|
||||||
|
|
||||||
|
//combatants
|
||||||
|
SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
|
||||||
|
SERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
|
||||||
|
|
||||||
|
//location
|
||||||
|
SERIALIZE(buffer, &packet->mapIndex, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
||||||
|
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
||||||
|
|
||||||
|
//TODO: rewards
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeCombat(CombatPacket* packet, void* buffer) {
|
||||||
|
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the combat instance
|
||||||
|
DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
|
||||||
|
|
||||||
|
//combatants
|
||||||
|
DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
|
||||||
|
DESERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
|
||||||
|
|
||||||
|
//location
|
||||||
|
DESERIALIZE(buffer, &packet->mapIndex, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
||||||
|
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
||||||
|
|
||||||
|
//TODO: rewards
|
||||||
|
}
|
||||||
@@ -0,0 +1,66 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "serial.hpp"
|
||||||
|
|
||||||
|
#include "serial_util.hpp"
|
||||||
|
|
||||||
|
void serializeEnemy(EnemyPacket* packet, void* buffer) {
|
||||||
|
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the enemy
|
||||||
|
SERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
||||||
|
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//gameplay
|
||||||
|
|
||||||
|
//stats structure
|
||||||
|
serializeStatistics(&packet->stats, buffer);
|
||||||
|
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
||||||
|
|
||||||
|
//TODO: equipment
|
||||||
|
//TODO: items
|
||||||
|
//TODO: buffs
|
||||||
|
//TODO: debuffs
|
||||||
|
|
||||||
|
//TODO: rewards
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeEnemy(EnemyPacket* packet, void* buffer) {
|
||||||
|
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the enemy
|
||||||
|
DESERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
||||||
|
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//stats structure
|
||||||
|
deserializeStatistics(&packet->stats, buffer);
|
||||||
|
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
||||||
|
|
||||||
|
//TODO: equipment
|
||||||
|
//TODO: items
|
||||||
|
//TODO: buffs
|
||||||
|
//TODO: debuffs
|
||||||
|
|
||||||
|
//TODO: rewards
|
||||||
|
}
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "serial.hpp"
|
||||||
|
|
||||||
|
#include "serial_util.hpp"
|
||||||
|
|
||||||
|
void serializeRegionFormat(RegionPacket* packet, void* buffer) {
|
||||||
|
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//format
|
||||||
|
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->x, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->y, sizeof(int));
|
||||||
|
}
|
||||||
|
|
||||||
|
void serializeRegionContent(RegionPacket* packet, void* buffer) {
|
||||||
|
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//format
|
||||||
|
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->x, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->y, sizeof(int));
|
||||||
|
|
||||||
|
//content
|
||||||
|
for (register int i = 0; i < REGION_WIDTH; i++) {
|
||||||
|
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
|
for (register int k = 0; k < REGION_DEPTH; k++) {
|
||||||
|
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
|
||||||
|
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
|
||||||
|
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//format
|
||||||
|
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->x, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->y, sizeof(int));
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeRegionContent(RegionPacket* packet, void* buffer) {
|
||||||
|
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//format
|
||||||
|
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->x, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->y, sizeof(int));
|
||||||
|
|
||||||
|
//an object to work on
|
||||||
|
packet->region = new Region(packet->x, packet->y);
|
||||||
|
|
||||||
|
//content
|
||||||
|
for (register int i = 0; i < REGION_WIDTH; i++) {
|
||||||
|
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
|
for (register int k = 0; k < REGION_DEPTH; k++) {
|
||||||
|
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
||||||
|
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "serial.hpp"
|
||||||
|
|
||||||
|
#include "serial_util.hpp"
|
||||||
|
|
||||||
|
void serializeServer(ServerPacket* packet, void* buffer) {
|
||||||
|
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the server
|
||||||
|
SERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
|
||||||
|
SERIALIZE(buffer, &packet->playerCount, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->version, sizeof(int));
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeServer(ServerPacket* packet, void* buffer) {
|
||||||
|
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the server
|
||||||
|
DESERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
|
||||||
|
DESERIALIZE(buffer, &packet->playerCount, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->version, sizeof(int));
|
||||||
|
}
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "serial.hpp"
|
||||||
|
|
||||||
|
#include "serial_util.hpp"
|
||||||
|
|
||||||
|
void serializeStatistics(Statistics* stats, void* buffer) {
|
||||||
|
//integers
|
||||||
|
SERIALIZE(buffer, &stats->level, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &stats->exp, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &stats->maxHP, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &stats->health, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &stats->maxMP, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &stats->mana, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &stats->attack, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &stats->defence, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &stats->intelligence, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &stats->resistance, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &stats->speed, sizeof(int));
|
||||||
|
|
||||||
|
//floats
|
||||||
|
SERIALIZE(buffer, &stats->accuracy, sizeof(float));
|
||||||
|
SERIALIZE(buffer, &stats->evasion, sizeof(float));
|
||||||
|
SERIALIZE(buffer, &stats->luck, sizeof(float));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void deserializeStatistics(Statistics* stats, void* buffer) {
|
||||||
|
//integers
|
||||||
|
DESERIALIZE(buffer, &stats->level, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &stats->exp, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &stats->health, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &stats->mana, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &stats->attack, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &stats->defence, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &stats->resistance, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &stats->speed, sizeof(int));
|
||||||
|
|
||||||
|
//floats
|
||||||
|
DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
|
||||||
|
DESERIALIZE(buffer, &stats->evasion, sizeof(float));
|
||||||
|
DESERIALIZE(buffer, &stats->luck, sizeof(float));
|
||||||
|
}
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef SERIALIZEUTIL_HPP_
|
||||||
|
#define SERIALIZEUTIL_HPP_
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
//NOTE: The strange assignments here used in order to move the void* parameter
|
||||||
|
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer = reinterpret_cast<char*>(buffer) + size;
|
||||||
|
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer = reinterpret_cast<char*>(buffer) + size;
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,175 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef SERIALPACKET_HPP_
|
|
||||||
#define SERIALPACKET_HPP_
|
|
||||||
|
|
||||||
#include "vector2.hpp"
|
|
||||||
#include "region.hpp"
|
|
||||||
#include "statistics.hpp"
|
|
||||||
|
|
||||||
#include "SDL/SDL_net.h"
|
|
||||||
|
|
||||||
#define NETWORK_VERSION 20140528
|
|
||||||
#define PACKET_STRING_SIZE 100
|
|
||||||
|
|
||||||
union SerialPacket {
|
|
||||||
//types of packets
|
|
||||||
enum class Type {
|
|
||||||
//default: there is something wrong
|
|
||||||
NONE = 0,
|
|
||||||
|
|
||||||
//keep alive
|
|
||||||
PING = 1,
|
|
||||||
PONG = 2,
|
|
||||||
|
|
||||||
//searching for a server to join
|
|
||||||
BROADCAST_REQUEST = 3,
|
|
||||||
BROADCAST_RESPONSE = 4,
|
|
||||||
BROADCAST_REJECTION = 5,
|
|
||||||
|
|
||||||
//try to join the server
|
|
||||||
JOIN_REQUEST = 6,
|
|
||||||
JOIN_RESPONSE = 7,
|
|
||||||
JOIN_REJECTION = 8,
|
|
||||||
|
|
||||||
//mass update
|
|
||||||
SYNCHRONIZE = 9,
|
|
||||||
|
|
||||||
//disconnect from the server
|
|
||||||
DISCONNECT = 10,
|
|
||||||
|
|
||||||
//shut down the server
|
|
||||||
SHUTDOWN = 11,
|
|
||||||
|
|
||||||
//map data
|
|
||||||
REGION_REQUEST = 12,
|
|
||||||
REGION_CONTENT = 13,
|
|
||||||
REGION_REJECTION = 14,
|
|
||||||
|
|
||||||
//combat data
|
|
||||||
COMBAT_ENTER = 15,
|
|
||||||
COMBAT_EXIT = 16,
|
|
||||||
|
|
||||||
COMBAT_UPDATE = 17,
|
|
||||||
|
|
||||||
COMBAT_REJECTION = 18,
|
|
||||||
|
|
||||||
//character data
|
|
||||||
CHARACTER_NEW = 19,
|
|
||||||
CHARACTER_DELETE = 20,
|
|
||||||
CHARACTER_UPDATE = 21,
|
|
||||||
|
|
||||||
CHARACTER_STATS_REQUEST = 22,
|
|
||||||
CHARACTER_STATS_RESPONSE = 23,
|
|
||||||
|
|
||||||
CHARACTER_REJECTION = 24,
|
|
||||||
|
|
||||||
//enemy data
|
|
||||||
ENEMY_NEW = 25,
|
|
||||||
ENEMY_DELETE = 26,
|
|
||||||
ENEMY_UPDATE = 27,
|
|
||||||
|
|
||||||
ENEMY_STATS_REQUEST = 28,
|
|
||||||
ENEMY_STATS_RESPONSE = 29,
|
|
||||||
|
|
||||||
ENEMY_REJECTION = 30,
|
|
||||||
|
|
||||||
//more packet types go here
|
|
||||||
|
|
||||||
//not used
|
|
||||||
LAST,
|
|
||||||
};
|
|
||||||
|
|
||||||
//metadata on the packet itself
|
|
||||||
struct Metadata {
|
|
||||||
Type type;
|
|
||||||
IPaddress srcAddress;
|
|
||||||
}meta;
|
|
||||||
|
|
||||||
//info about the server
|
|
||||||
struct ServerInformation {
|
|
||||||
Metadata meta;
|
|
||||||
int networkVersion;
|
|
||||||
char name[PACKET_STRING_SIZE];
|
|
||||||
int playerCount;
|
|
||||||
}serverInfo;
|
|
||||||
|
|
||||||
//info about the client
|
|
||||||
struct ClientInformation {
|
|
||||||
Metadata meta;
|
|
||||||
int clientIndex;
|
|
||||||
int accountIndex;
|
|
||||||
int characterIndex;
|
|
||||||
char username[PACKET_STRING_SIZE];
|
|
||||||
//TODO: password
|
|
||||||
char handle[PACKET_STRING_SIZE];
|
|
||||||
char avatar[PACKET_STRING_SIZE];
|
|
||||||
}clientInfo;
|
|
||||||
|
|
||||||
//info about a region
|
|
||||||
struct RegionInformation {
|
|
||||||
Metadata meta;
|
|
||||||
int mapIndex;
|
|
||||||
int x, y;
|
|
||||||
Region* region;
|
|
||||||
}regionInfo;
|
|
||||||
|
|
||||||
//info about a combat scenario
|
|
||||||
struct CombatInformation {
|
|
||||||
Metadata meta;
|
|
||||||
int combatIndex;
|
|
||||||
int difficulty;
|
|
||||||
//TODO: background image, based on terrain type
|
|
||||||
//TODO: array of combatants
|
|
||||||
//TODO: rewards
|
|
||||||
}combatInfo;
|
|
||||||
|
|
||||||
//info about a character
|
|
||||||
struct CharacterInformation {
|
|
||||||
Metadata meta;
|
|
||||||
int clientIndex;
|
|
||||||
int accountIndex;
|
|
||||||
int characterIndex;
|
|
||||||
char handle[PACKET_STRING_SIZE];
|
|
||||||
char avatar[PACKET_STRING_SIZE];
|
|
||||||
int mapIndex;
|
|
||||||
Vector2 position;
|
|
||||||
Vector2 motion;
|
|
||||||
Statistics stats;
|
|
||||||
}characterInfo;
|
|
||||||
|
|
||||||
//info about an enemy
|
|
||||||
struct EnemyInformation {
|
|
||||||
Metadata meta;
|
|
||||||
char handle[PACKET_STRING_SIZE];
|
|
||||||
char avatar[PACKET_STRING_SIZE];
|
|
||||||
Statistics stats;
|
|
||||||
}enemyInfo;
|
|
||||||
|
|
||||||
//defaults
|
|
||||||
SerialPacket() {
|
|
||||||
meta.type = Type::NONE;
|
|
||||||
meta.srcAddress = {0,0};
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -166,7 +166,7 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPack
|
|||||||
|
|
||||||
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
|
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
|
||||||
memset(packet->data, 0, packet->maxlen);
|
memset(packet->data, 0, packet->maxlen);
|
||||||
serialize(serialPacket, packet->data);
|
serializePacket(serialPacket, packet->data);
|
||||||
packet->len = PACKET_BUFFER_SIZE;
|
packet->len = PACKET_BUFFER_SIZE;
|
||||||
packet->address = *add;
|
packet->address = *add;
|
||||||
|
|
||||||
@@ -181,7 +181,7 @@ int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
|
|||||||
|
|
||||||
int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
|
int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
|
||||||
memset(packet->data, 0, packet->maxlen);
|
memset(packet->data, 0, packet->maxlen);
|
||||||
serialize(serialPacket, packet->data);
|
serializePacket(serialPacket, packet->data);
|
||||||
packet->len = PACKET_BUFFER_SIZE;
|
packet->len = PACKET_BUFFER_SIZE;
|
||||||
|
|
||||||
int ret = SDLNet_UDP_Send(socket, channel, packet);
|
int ret = SDLNet_UDP_Send(socket, channel, packet);
|
||||||
@@ -195,7 +195,7 @@ int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
|
|||||||
|
|
||||||
int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
|
int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
|
||||||
memset(packet->data, 0, packet->maxlen);
|
memset(packet->data, 0, packet->maxlen);
|
||||||
serialize(serialPacket, packet->data);
|
serializePacket(serialPacket, packet->data);
|
||||||
packet->len = PACKET_BUFFER_SIZE;
|
packet->len = PACKET_BUFFER_SIZE;
|
||||||
|
|
||||||
int sent = 0;
|
int sent = 0;
|
||||||
@@ -213,8 +213,8 @@ int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
|
|||||||
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
|
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
|
||||||
memset(packet->data, 0, packet->maxlen);
|
memset(packet->data, 0, packet->maxlen);
|
||||||
int ret = SDLNet_UDP_Recv(socket, packet);
|
int ret = SDLNet_UDP_Recv(socket, packet);
|
||||||
deserialize(serialPacket, packet->data);
|
deserializePacket(serialPacket, packet->data);
|
||||||
serialPacket->meta.srcAddress = packet->address;
|
serialPacket->srcAddress = packet->address;
|
||||||
|
|
||||||
if (ret < 0) {
|
if (ret < 0) {
|
||||||
throw(std::runtime_error("Unknown network error occured"));
|
throw(std::runtime_error("Unknown network error occured"));
|
||||||
|
|||||||
@@ -1,72 +0,0 @@
|
|||||||
/*
|
|
||||||
** $Id: linit.c,v 1.32 2011/04/08 19:17:36 roberto Exp $
|
|
||||||
** Initialization of libraries for lua.c and other clients
|
|
||||||
** See Copyright Notice in lua.h
|
|
||||||
*/
|
|
||||||
|
|
||||||
/* Modified for use in Tortuga, renamed to linit.cpp
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
** If you embed Lua in your program and need to open the standard
|
|
||||||
** libraries, call luaL_openlibs in your program. If you need a
|
|
||||||
** different set of libraries, copy this file to your project and edit
|
|
||||||
** it to suit your needs.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
#define linit_c
|
|
||||||
#define LUA_LIB
|
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
#include "map_api.hpp"
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
** these libs are loaded by lua.c and are readily available to any Lua
|
|
||||||
** program
|
|
||||||
*/
|
|
||||||
static const luaL_Reg loadedlibs[] = {
|
|
||||||
/* Standard libs */
|
|
||||||
{"_G", luaopen_base},
|
|
||||||
{LUA_LOADLIBNAME, luaopen_package},
|
|
||||||
{LUA_COLIBNAME, luaopen_coroutine},
|
|
||||||
{LUA_TABLIBNAME, luaopen_table},
|
|
||||||
{LUA_IOLIBNAME, luaopen_io},
|
|
||||||
{LUA_OSLIBNAME, luaopen_os},
|
|
||||||
{LUA_STRLIBNAME, luaopen_string},
|
|
||||||
{LUA_BITLIBNAME, luaopen_bit32},
|
|
||||||
{LUA_MATHLIBNAME, luaopen_math},
|
|
||||||
{LUA_DBLIBNAME, luaopen_debug},
|
|
||||||
|
|
||||||
/* custom libs */
|
|
||||||
{LUA_MAPLIBNAME, luaopen_mapapi},
|
|
||||||
|
|
||||||
{NULL, NULL}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
** these libs are preloaded and must be required before used
|
|
||||||
*/
|
|
||||||
static const luaL_Reg preloadedlibs[] = {
|
|
||||||
{NULL, NULL}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
LUALIB_API void luaL_openlibs (lua_State *L) {
|
|
||||||
const luaL_Reg *lib;
|
|
||||||
/* call open functions from 'loadedlibs' and set results to global table */
|
|
||||||
for (lib = loadedlibs; lib->func; lib++) {
|
|
||||||
luaL_requiref(L, lib->name, lib->func, 1);
|
|
||||||
lua_pop(L, 1); /* remove lib */
|
|
||||||
}
|
|
||||||
/* add open functions from 'preloadedlibs' into 'package.preload' table */
|
|
||||||
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
|
|
||||||
for (lib = preloadedlibs; lib->func; lib++) {
|
|
||||||
lua_pushcfunction(L, lib->func);
|
|
||||||
lua_setfield(L, -2, lib->name);
|
|
||||||
}
|
|
||||||
lua_pop(L, 1); /* remove _PRELOAD table */
|
|
||||||
}
|
|
||||||
@@ -1,126 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "map_api.hpp"
|
|
||||||
|
|
||||||
//map headers
|
|
||||||
#include "map_allocator.hpp"
|
|
||||||
#include "map_file_format.hpp"
|
|
||||||
#include "region_pager.hpp"
|
|
||||||
|
|
||||||
//NOTE: When operating on a region, setTile() & getTile() *are not* zero indexed, but when operating on the entire map they *are* zero indexed.
|
|
||||||
|
|
||||||
static int setTile(lua_State* L) {
|
|
||||||
if (lua_gettop(L) == 5) {
|
|
||||||
//operating on a region
|
|
||||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
|
||||||
ptr->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
//operating on the whole map
|
|
||||||
lua_pushstring(L, "pager");
|
|
||||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
|
||||||
|
|
||||||
//assume the pager is using lua
|
|
||||||
RegionPager<LuaAllocator, LuaFormat>* pager = reinterpret_cast<RegionPager<LuaAllocator, LuaFormat>*>(lua_touserdata(L, -1));
|
|
||||||
|
|
||||||
//balance the stack
|
|
||||||
lua_pop(L, 1);
|
|
||||||
|
|
||||||
pager->SetTile(lua_tointeger(L, 1), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getTile(lua_State* L) {
|
|
||||||
if (lua_gettop(L) == 4) {
|
|
||||||
//operating on a region
|
|
||||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
|
||||||
int ret = ptr->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
|
|
||||||
lua_pushnumber(L, ret);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
//operating on the whole map
|
|
||||||
lua_pushstring(L, "pager");
|
|
||||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
|
||||||
|
|
||||||
//assume the pager is using lua
|
|
||||||
RegionPager<LuaAllocator, LuaFormat>* pager = reinterpret_cast<RegionPager<LuaAllocator, LuaFormat>*>(lua_touserdata(L, -1));
|
|
||||||
|
|
||||||
//balance the stack
|
|
||||||
lua_pop(L, 1);
|
|
||||||
|
|
||||||
int ret = pager->GetTile(lua_tointeger(L, 1), lua_tointeger(L, 2), lua_tointeger(L, 3));
|
|
||||||
lua_pushnumber(L, ret);
|
|
||||||
}
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getX(lua_State* L) {
|
|
||||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
|
||||||
lua_pushinteger(L, ptr->GetX());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getY(lua_State* L) {
|
|
||||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
|
||||||
lua_pushinteger(L, ptr->GetY());
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getRegionWidth(lua_State* L) {
|
|
||||||
lua_pushinteger(L, REGION_WIDTH);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getRegionHeight(lua_State* L) {
|
|
||||||
lua_pushinteger(L, REGION_HEIGHT);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int getRegionDepth(lua_State* L) {
|
|
||||||
lua_pushinteger(L, REGION_DEPTH);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int dummy(lua_State* L) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const luaL_Reg regionlib[] = {
|
|
||||||
{"create", dummy},
|
|
||||||
{"unload", dummy},
|
|
||||||
{"load", dummy},
|
|
||||||
{"save", dummy},
|
|
||||||
{"settile",setTile},
|
|
||||||
{"gettile",getTile},
|
|
||||||
{"getx",getX},
|
|
||||||
{"gety",getY},
|
|
||||||
{"getregionwidth",getRegionWidth},
|
|
||||||
{"getregionheight",getRegionHeight},
|
|
||||||
{"getregiondepth",getRegionDepth},
|
|
||||||
{nullptr, nullptr}
|
|
||||||
};
|
|
||||||
|
|
||||||
LUAMOD_API int luaopen_mapapi(lua_State* L) {
|
|
||||||
luaL_newlib(L, regionlib);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
@@ -1,75 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef BBOX_HPP_
|
|
||||||
#define BBOX_HPP_
|
|
||||||
|
|
||||||
#include <type_traits>
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <algorithm>
|
|
||||||
|
|
||||||
//TODO: This is supposed to interact with the vector
|
|
||||||
class BBox {
|
|
||||||
public:
|
|
||||||
double x, y;
|
|
||||||
double w, h;
|
|
||||||
|
|
||||||
BBox() = default;
|
|
||||||
BBox(double i, double j, double k, double l): x(i), y(j), w(k), h(l) {};
|
|
||||||
~BBox() = default;
|
|
||||||
BBox& operator=(BBox const&) = default;
|
|
||||||
|
|
||||||
double Size() {
|
|
||||||
return std::max(w*h,0.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsCollision(BBox rhs) {
|
|
||||||
return not (
|
|
||||||
x >= rhs.x + rhs.w ||
|
|
||||||
y >= rhs.y + rhs.h ||
|
|
||||||
rhs.x >= x + w ||
|
|
||||||
rhs.y >= y + h
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
BBox Intersection(BBox rhs) {
|
|
||||||
if (!IsCollision(rhs)) {
|
|
||||||
return {0, 0, 0, 0};
|
|
||||||
}
|
|
||||||
BBox ret;
|
|
||||||
ret.x = std::max(x, rhs.x);
|
|
||||||
ret.y = std::max(y, rhs.y);
|
|
||||||
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
|
|
||||||
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
double operator[](size_t i) {
|
|
||||||
if (i >= 4)
|
|
||||||
throw(std::domain_error("Out of range"));
|
|
||||||
return *(&x+i);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
//This is explicitly a POD
|
|
||||||
static_assert(std::is_pod<BBox>::value, "BBox is not a POD");
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "check_bounds.hpp"
|
||||||
|
|
||||||
|
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point) {
|
||||||
|
return !(
|
||||||
|
point.x < origin.x ||
|
||||||
|
point.y < origin.y ||
|
||||||
|
point.x >= origin.x + bound.x ||
|
||||||
|
point.y >= origin.y + bound.y
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo) {
|
||||||
|
return !(
|
||||||
|
originOne.x >= originTwo.x + boundTwo.x ||
|
||||||
|
originOne.x + boundOne.x >= originTwo.x ||
|
||||||
|
originOne.y >= originTwo.y + boundTwo.y ||
|
||||||
|
originOne.y + boundOne.y >= originTwo.y
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef CHECKBOUNDS_HPP_
|
||||||
|
#define CHECKBOUNDS_HPP_
|
||||||
|
|
||||||
|
#include "vector2.hpp"
|
||||||
|
|
||||||
|
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point);
|
||||||
|
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo);
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -26,7 +26,7 @@
|
|||||||
int snapToBase(int base, int x) {
|
int snapToBase(int base, int x) {
|
||||||
//snap to a grid
|
//snap to a grid
|
||||||
if (x < 0) {
|
if (x < 0) {
|
||||||
x++;
|
++x;
|
||||||
return x / base * base - base;
|
return x / base * base - base;
|
||||||
}
|
}
|
||||||
return x / base * base;
|
return x / base * base;
|
||||||
|
|||||||
@@ -32,17 +32,4 @@ std::string to_string_custom(int i);
|
|||||||
|
|
||||||
int to_integer_custom(std::string);
|
int to_integer_custom(std::string);
|
||||||
|
|
||||||
//wow
|
|
||||||
template<typename ContainerT, typename PredicateT>
|
|
||||||
void erase_if(ContainerT& items, const PredicateT& predicate) {
|
|
||||||
for(auto it = items.begin(); it != items.end(); /* empty */) {
|
|
||||||
if(predicate(*it)) {
|
|
||||||
it = items.erase(it);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
++it;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -42,12 +42,6 @@ public:
|
|||||||
return x*x+y*y;
|
return x*x+y*y;
|
||||||
}
|
}
|
||||||
|
|
||||||
double operator[](size_t i) {
|
|
||||||
if (i >= 2)
|
|
||||||
throw(std::domain_error("Out of range"));
|
|
||||||
return *(&x+i);
|
|
||||||
}
|
|
||||||
|
|
||||||
//Arithmetic operators
|
//Arithmetic operators
|
||||||
Vector2 operator+(Vector2 v) const {
|
Vector2 operator+(Vector2 v) const {
|
||||||
Vector2 ret;
|
Vector2 ret;
|
||||||
|
|||||||
@@ -4,7 +4,6 @@
|
|||||||
#RM=del /y
|
#RM=del /y
|
||||||
|
|
||||||
CXXFLAGS+=-static-libgcc -static-libstdc++
|
CXXFLAGS+=-static-libgcc -static-libstdc++
|
||||||
CFLAGS+=-static-libgcc
|
|
||||||
|
|
||||||
export
|
export
|
||||||
|
|
||||||
|
|||||||
+10
-11
@@ -1,13 +1,18 @@
|
|||||||
#configuration of the programs
|
#configuration of the programs
|
||||||
|
|
||||||
|
#server specific settings
|
||||||
server.host = 255.255.255.255
|
server.host = 255.255.255.255
|
||||||
server.port = 21795
|
server.port = 21795
|
||||||
server.name = local
|
server.name = local
|
||||||
|
|
||||||
server.dbname = database.db
|
server.dbname = database.db
|
||||||
|
|
||||||
screen.w = 800
|
#client specific settings
|
||||||
screen.h = 600
|
client.screen.f = false
|
||||||
screen.f = false
|
|
||||||
|
client.username = Kayne Ruse
|
||||||
|
client.handle = Ratstail91
|
||||||
|
client.avatar = elliot2.bmp
|
||||||
|
|
||||||
#directories
|
#directories
|
||||||
dir.fonts = rsc/graphics/fonts/
|
dir.fonts = rsc/graphics/fonts/
|
||||||
@@ -16,15 +21,9 @@ dir.sprites = rsc/graphics/sprites/
|
|||||||
dir.tilesets = rsc/graphics/tilesets/
|
dir.tilesets = rsc/graphics/tilesets/
|
||||||
dir.interface = rsc/graphics/interface/
|
dir.interface = rsc/graphics/interface/
|
||||||
dir.scripts = rsc/scripts/
|
dir.scripts = rsc/scripts/
|
||||||
|
dir.maps = rsc/maps/
|
||||||
|
|
||||||
#map system
|
#map system
|
||||||
map.pager.width = 20
|
map.savename = servermap
|
||||||
map.pager.height = 20
|
|
||||||
map.pager.depth = 3
|
|
||||||
|
|
||||||
#player options
|
|
||||||
client.username = Kayne Ruse
|
|
||||||
client.handle = Ratstail91
|
|
||||||
client.avatar = elliot2.bmp
|
|
||||||
|
|
||||||
#debugging
|
#debugging
|
||||||
|
|||||||
Binary file not shown.
|
After Width: | Height: | Size: 768 KiB |
@@ -4,33 +4,17 @@ print("Lua script check (./rsc)")
|
|||||||
--Map API overrides
|
--Map API overrides
|
||||||
-------------------------
|
-------------------------
|
||||||
|
|
||||||
function map.create(region)
|
function region.create(r)
|
||||||
for i = 1, map.getregionwidth() do
|
for i = 1, region.getwidth() do
|
||||||
for j = 1, map.getregionheight() do
|
for j = 1, region.getheight() do
|
||||||
if math.abs(map.getx(region) + i -1) == math.abs(map.gety(region) + j -1) then
|
if math.abs(region.getx(r) + i -1) == math.abs(region.gety(r) + j -1) then
|
||||||
map.settile(region, i, j, 1, 50)
|
region.settile(r, i, j, 1, 50)
|
||||||
else
|
else
|
||||||
map.settile(region, i, j, 1, 14)
|
region.settile(r, i, j, 1, 14)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--signal
|
||||||
|
region.settile(r, 4, 5, 2, 86)
|
||||||
end
|
end
|
||||||
|
|
||||||
function map.unload(region)
|
|
||||||
--
|
|
||||||
end
|
|
||||||
|
|
||||||
function map.load(region, dir)
|
|
||||||
--return true if file loaded, otherwise return false
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
function map.save(region, dir)
|
|
||||||
--
|
|
||||||
end
|
|
||||||
|
|
||||||
-------------------------
|
|
||||||
--Enemy API
|
|
||||||
-------------------------
|
|
||||||
|
|
||||||
--TODO
|
|
||||||
@@ -1,3 +1,7 @@
|
|||||||
|
--TODO: why is the database setup script scripted, while accessing, etc. hardcoded?
|
||||||
|
--there should be a way to control the database more directly
|
||||||
|
--TODO: move this script into a hardocded Init() method?
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS Accounts (
|
CREATE TABLE IF NOT EXISTS Accounts (
|
||||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
username varchar(100) UNIQUE,
|
username varchar(100) UNIQUE,
|
||||||
@@ -5,7 +9,8 @@ CREATE TABLE IF NOT EXISTS Accounts (
|
|||||||
-- password varchar(100),
|
-- password varchar(100),
|
||||||
blacklisted BIT DEFAULT 0,
|
blacklisted BIT DEFAULT 0,
|
||||||
whitelisted BIT DEFAULT 1,
|
whitelisted BIT DEFAULT 1,
|
||||||
administrator BIT DEFAULT 0
|
mod BIT DEFAULT 0,
|
||||||
|
admin BIT DEFAULT 0
|
||||||
);
|
);
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS Characters (
|
CREATE TABLE IF NOT EXISTS Characters (
|
||||||
@@ -18,9 +23,9 @@ CREATE TABLE IF NOT EXISTS Characters (
|
|||||||
birth timestamp NOT NULL DEFAULT (datetime()),
|
birth timestamp NOT NULL DEFAULT (datetime()),
|
||||||
|
|
||||||
--position
|
--position
|
||||||
mapIndex INTEGER DEFAULT 0,
|
roomIndex INTEGER DEFAULT 0,
|
||||||
positionX INTEGER DEFAULT 0,
|
originX INTEGER DEFAULT 0,
|
||||||
positionY INTEGER DEFAULT 0,
|
originY INTEGER DEFAULT 0,
|
||||||
|
|
||||||
--statistics
|
--statistics
|
||||||
level INTEGER DEFAULT 0,
|
level INTEGER DEFAULT 0,
|
||||||
|
|||||||
@@ -29,6 +29,8 @@ struct AccountData {
|
|||||||
//TODO: password
|
//TODO: password
|
||||||
bool blackListed = false;
|
bool blackListed = false;
|
||||||
bool whiteListed = true;
|
bool whiteListed = true;
|
||||||
|
bool mod = false;
|
||||||
|
bool admin = false;
|
||||||
|
|
||||||
int clientIndex;
|
int clientIndex;
|
||||||
};
|
};
|
||||||
@@ -19,9 +19,7 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "server_application.hpp"
|
#include "account_manager.hpp"
|
||||||
|
|
||||||
#include "sqlite3/sqlite3.h"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
@@ -31,14 +29,14 @@
|
|||||||
|
|
||||||
static const char* CREATE_USER_ACCOUNT = "INSERT INTO Accounts (username) VALUES (?);";
|
static const char* CREATE_USER_ACCOUNT = "INSERT INTO Accounts (username) VALUES (?);";
|
||||||
static const char* LOAD_USER_ACCOUNT = "SELECT * FROM Accounts WHERE username = ?;";
|
static const char* LOAD_USER_ACCOUNT = "SELECT * FROM Accounts WHERE username = ?;";
|
||||||
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted = ?2, whitelisted = ?3 WHERE uid = ?1;";
|
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted = ?2, whitelisted = ?3, mod = ?4, admin = ?5 WHERE uid = ?1;";
|
||||||
static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;";
|
static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;";
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Define the methods
|
//Define the public methods
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
int ServerApplication::CreateUserAccount(std::string username, int clientIndex) {
|
int AccountManager::CreateAccount(std::string username, int clientIndex) {
|
||||||
//create this user account, failing if it exists, leave this account in memory
|
//create this user account, failing if it exists, leave this account in memory
|
||||||
sqlite3_stmt* statement = nullptr;
|
sqlite3_stmt* statement = nullptr;
|
||||||
|
|
||||||
@@ -62,10 +60,10 @@ int ServerApplication::CreateUserAccount(std::string username, int clientIndex)
|
|||||||
sqlite3_finalize(statement);
|
sqlite3_finalize(statement);
|
||||||
|
|
||||||
//load this account into memory
|
//load this account into memory
|
||||||
return LoadUserAccount(username, clientIndex);
|
return LoadAccount(username, clientIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
int ServerApplication::LoadUserAccount(std::string username, int clientIndex) {
|
int AccountManager::LoadAccount(std::string username, int clientIndex) {
|
||||||
//load this user account, failing if it is in memory, creating it if it doesn't exist
|
//load this user account, failing if it is in memory, creating it if it doesn't exist
|
||||||
sqlite3_stmt* statement = nullptr;
|
sqlite3_stmt* statement = nullptr;
|
||||||
|
|
||||||
@@ -98,6 +96,8 @@ int ServerApplication::LoadUserAccount(std::string username, int clientIndex) {
|
|||||||
newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1));
|
newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1));
|
||||||
newAccount.blackListed = sqlite3_column_int(statement, 2);
|
newAccount.blackListed = sqlite3_column_int(statement, 2);
|
||||||
newAccount.whiteListed = sqlite3_column_int(statement, 3);
|
newAccount.whiteListed = sqlite3_column_int(statement, 3);
|
||||||
|
newAccount.mod = sqlite3_column_int(statement, 4);
|
||||||
|
newAccount.admin = sqlite3_column_int(statement, 5);
|
||||||
newAccount.clientIndex = clientIndex;
|
newAccount.clientIndex = clientIndex;
|
||||||
|
|
||||||
//finish the routine
|
//finish the routine
|
||||||
@@ -109,13 +109,13 @@ int ServerApplication::LoadUserAccount(std::string username, int clientIndex) {
|
|||||||
|
|
||||||
if (ret == SQLITE_DONE) {
|
if (ret == SQLITE_DONE) {
|
||||||
//create the non-existant account instead
|
//create the non-existant account instead
|
||||||
return CreateUserAccount(username, clientIndex);
|
return CreateAccount(username, clientIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadUserAccount: " + sqlite3_errmsg(database) ));
|
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadAccount: " + sqlite3_errmsg(database) ));
|
||||||
}
|
}
|
||||||
|
|
||||||
int ServerApplication::SaveUserAccount(int uid) {
|
int AccountManager::SaveAccount(int uid) {
|
||||||
//save this user account from memory, replacing it if it exists in the database
|
//save this user account from memory, replacing it if it exists in the database
|
||||||
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
|
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
|
||||||
|
|
||||||
@@ -137,6 +137,8 @@ int ServerApplication::SaveUserAccount(int uid) {
|
|||||||
ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 2, account.blackListed) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 2, account.blackListed) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 3, account.whiteListed) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 3, account.whiteListed) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 4, account.mod) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 5, account.admin) != SQLITE_OK;
|
||||||
|
|
||||||
//check for binding errors
|
//check for binding errors
|
||||||
if (ret) {
|
if (ret) {
|
||||||
@@ -156,16 +158,16 @@ int ServerApplication::SaveUserAccount(int uid) {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::UnloadUserAccount(int uid) {
|
void AccountManager::UnloadAccount(int uid) {
|
||||||
//save this user account, and then unload it
|
//save this user account, and then unload it
|
||||||
//NOTE: the associated characters are unloaded externally
|
//NOTE: the associated characters are unloaded externally
|
||||||
SaveUserAccount(uid);
|
SaveAccount(uid);
|
||||||
accountMap.erase(uid);
|
accountMap.erase(uid);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::DeleteUserAccount(int uid) {
|
void AccountManager::DeleteAccount(int uid) {
|
||||||
//delete a user account from the database, and remove it from memory
|
//delete a user account from the database, and remove it from memory
|
||||||
//NOTE: the associated characters are unloaded externally
|
//NOTE: the associated characters should be deleted externally
|
||||||
sqlite3_stmt* statement = nullptr;
|
sqlite3_stmt* statement = nullptr;
|
||||||
|
|
||||||
//prep
|
//prep
|
||||||
@@ -189,3 +191,36 @@ void ServerApplication::DeleteUserAccount(int uid) {
|
|||||||
sqlite3_finalize(statement);
|
sqlite3_finalize(statement);
|
||||||
accountMap.erase(uid);
|
accountMap.erase(uid);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void AccountManager::UnloadAll() {
|
||||||
|
for (auto& it : accountMap) {
|
||||||
|
SaveAccount(it.first);
|
||||||
|
}
|
||||||
|
accountMap.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Define the accessors and mutators
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
AccountData* AccountManager::GetAccount(int uid) {
|
||||||
|
std::map<int, AccountData>::iterator it = accountMap.find(uid);
|
||||||
|
|
||||||
|
if (it == accountMap.end()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return &it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::map<int, AccountData>* AccountManager::GetContainer() {
|
||||||
|
return &accountMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
sqlite3* AccountManager::SetDatabase(sqlite3* db) {
|
||||||
|
return database = db;
|
||||||
|
}
|
||||||
|
|
||||||
|
sqlite3* AccountManager::GetDatabase() {
|
||||||
|
return database;
|
||||||
|
}
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef ACCOUNTMANAGER_HPP_
|
||||||
|
#define ACCOUNTMANAGER_HPP_
|
||||||
|
|
||||||
|
#include "account_data.hpp"
|
||||||
|
|
||||||
|
#include "sqlite3/sqlite3.h"
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
|
||||||
|
class AccountManager {
|
||||||
|
public:
|
||||||
|
AccountManager() = default;
|
||||||
|
~AccountManager() { UnloadAll(); };
|
||||||
|
|
||||||
|
//public access methods
|
||||||
|
int CreateAccount(std::string username, int clientIndex);
|
||||||
|
int LoadAccount(std::string username, int clientIndex);
|
||||||
|
int SaveAccount(int uid);
|
||||||
|
void UnloadAccount(int uid);
|
||||||
|
void DeleteAccount(int uid);
|
||||||
|
|
||||||
|
void UnloadAll();
|
||||||
|
|
||||||
|
//accessors and mutators
|
||||||
|
AccountData* GetAccount(int uid);
|
||||||
|
std::map<int, AccountData>* GetContainer();
|
||||||
|
|
||||||
|
sqlite3* SetDatabase(sqlite3* db);
|
||||||
|
sqlite3* GetDatabase();
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::map<int, AccountData> accountMap;
|
||||||
|
sqlite3* database = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -19,7 +19,7 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "server_application.hpp"
|
#include "character_manager.hpp"
|
||||||
|
|
||||||
#include "sqlite3/sqlite3.h"
|
#include "sqlite3/sqlite3.h"
|
||||||
|
|
||||||
@@ -29,18 +29,37 @@
|
|||||||
//Define the queries
|
//Define the queries
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
//TODO: save and load the statistics
|
|
||||||
static const char* CREATE_CHARACTER = "INSERT INTO Characters (owner, handle, avatar) VALUES (?, ?, ?);";
|
static const char* CREATE_CHARACTER = "INSERT INTO Characters (owner, handle, avatar) VALUES (?, ?, ?);";
|
||||||
static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;";
|
static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;";
|
||||||
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET mapIndex = ?2, positionX = ?3, positionY = ?4 WHERE uid = ?1;";
|
|
||||||
|
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET "
|
||||||
|
"roomIndex = ?2,"
|
||||||
|
"originX = ?3,"
|
||||||
|
"originY = ?4,"
|
||||||
|
"level = ?5,"
|
||||||
|
"exp = ?6,"
|
||||||
|
"maxHP = ?7,"
|
||||||
|
"health = ?8,"
|
||||||
|
"maxMP = ?9,"
|
||||||
|
"mana = ?10,"
|
||||||
|
"attack = ?11,"
|
||||||
|
"defence = ?12,"
|
||||||
|
"intelligence = ?13,"
|
||||||
|
"resistance = ?14,"
|
||||||
|
"speed = ?15,"
|
||||||
|
"accuracy = ?16,"
|
||||||
|
"evasion = ?17,"
|
||||||
|
"luck = ?18"
|
||||||
|
" WHERE uid = ?1;";
|
||||||
|
|
||||||
static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
|
static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Define the methods
|
//Define the methods
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
//TODO: default stats as a parameter
|
//TODO: default stats as a parameter? This would be good for differing beggining states or multiple classes
|
||||||
int ServerApplication::CreateCharacter(int owner, std::string handle, std::string avatar) {
|
int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) {
|
||||||
//Create the character, failing if it exists
|
//Create the character, failing if it exists
|
||||||
sqlite3_stmt* statement = nullptr;
|
sqlite3_stmt* statement = nullptr;
|
||||||
|
|
||||||
@@ -73,7 +92,7 @@ int ServerApplication::CreateCharacter(int owner, std::string handle, std::strin
|
|||||||
return LoadCharacter(owner, handle, avatar);
|
return LoadCharacter(owner, handle, avatar);
|
||||||
}
|
}
|
||||||
|
|
||||||
int ServerApplication::LoadCharacter(int owner, std::string handle, std::string avatar) {
|
int CharacterManager::LoadCharacter(int owner, std::string handle, std::string avatar) {
|
||||||
//load the specified character, creating it if it doesn't exist
|
//load the specified character, creating it if it doesn't exist
|
||||||
//fail if it is already loaded, or does not belong to this account
|
//fail if it is already loaded, or does not belong to this account
|
||||||
sqlite3_stmt* statement = nullptr;
|
sqlite3_stmt* statement = nullptr;
|
||||||
@@ -117,10 +136,10 @@ int ServerApplication::LoadCharacter(int owner, std::string handle, std::string
|
|||||||
newChar.avatar = reinterpret_cast<const char*>(sqlite3_column_text(statement, 3));
|
newChar.avatar = reinterpret_cast<const char*>(sqlite3_column_text(statement, 3));
|
||||||
//Don't cache the birth
|
//Don't cache the birth
|
||||||
|
|
||||||
//world position
|
//world origin
|
||||||
newChar.mapIndex = sqlite3_column_int(statement, 5);
|
newChar.roomIndex = sqlite3_column_int(statement, 5);
|
||||||
newChar.position.x = (double)sqlite3_column_int(statement, 6);
|
newChar.origin.x = (double)sqlite3_column_int(statement, 6);
|
||||||
newChar.position.y = (double)sqlite3_column_int(statement, 7);
|
newChar.origin.y = (double)sqlite3_column_int(statement, 7);
|
||||||
|
|
||||||
//statistics
|
//statistics
|
||||||
newChar.stats.level = sqlite3_column_int(statement, 8);
|
newChar.stats.level = sqlite3_column_int(statement, 8);
|
||||||
@@ -139,6 +158,9 @@ int ServerApplication::LoadCharacter(int owner, std::string handle, std::string
|
|||||||
newChar.stats.luck = sqlite3_column_double(statement, 21);
|
newChar.stats.luck = sqlite3_column_double(statement, 21);
|
||||||
|
|
||||||
//TODO: equipment
|
//TODO: equipment
|
||||||
|
//TODO: items
|
||||||
|
//TODO: buffs
|
||||||
|
//TODO: debuffs
|
||||||
|
|
||||||
//finish the routine
|
//finish the routine
|
||||||
sqlite3_finalize(statement);
|
sqlite3_finalize(statement);
|
||||||
@@ -155,7 +177,7 @@ int ServerApplication::LoadCharacter(int owner, std::string handle, std::string
|
|||||||
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) ));
|
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) ));
|
||||||
}
|
}
|
||||||
|
|
||||||
int ServerApplication::SaveCharacter(int uid) {
|
int CharacterManager::SaveCharacter(int uid) {
|
||||||
//save this character from memory, replacing it if it exists in the database
|
//save this character from memory, replacing it if it exists in the database
|
||||||
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
|
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
|
||||||
|
|
||||||
@@ -175,10 +197,30 @@ int ServerApplication::SaveCharacter(int uid) {
|
|||||||
//parameters
|
//parameters
|
||||||
bool ret = false;
|
bool ret = false;
|
||||||
ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 2, character.mapIndex) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 2, character.roomIndex) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 3, (int)character.position.x) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 4, (int)character.position.y) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
|
||||||
//TODO: stats, etc.
|
|
||||||
|
//statistics
|
||||||
|
ret |= sqlite3_bind_int(statement, 5, character.stats.level) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 6, character.stats.exp) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 7, character.stats.maxHP) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 8, character.stats.health) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 9, character.stats.maxMP) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 10, character.stats.mana) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 11, character.stats.attack) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 12, character.stats.defence) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 13, character.stats.intelligence) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 14, character.stats.resistance) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_int(statement, 15, character.stats.speed) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_double(statement, 16, character.stats.accuracy) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_double(statement, 17, character.stats.evasion) != SQLITE_OK;
|
||||||
|
ret |= sqlite3_bind_double(statement, 18, character.stats.luck) != SQLITE_OK;
|
||||||
|
|
||||||
|
//TODO: equipment
|
||||||
|
//TODO: items
|
||||||
|
//TODO: buffs
|
||||||
|
//TODO: debuffs
|
||||||
|
|
||||||
//check for binding errors
|
//check for binding errors
|
||||||
if (ret) {
|
if (ret) {
|
||||||
@@ -198,13 +240,13 @@ int ServerApplication::SaveCharacter(int uid) {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::UnloadCharacter(int uid) {
|
void CharacterManager::UnloadCharacter(int uid) {
|
||||||
//save this character, then unload it
|
//save this character, then unload it
|
||||||
SaveCharacter(uid);
|
SaveCharacter(uid);
|
||||||
characterMap.erase(uid);
|
characterMap.erase(uid);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::DeleteCharacter(int uid) {
|
void CharacterManager::DeleteCharacter(int uid) {
|
||||||
//delete this character from the database, then remove it from memory
|
//delete this character from the database, then remove it from memory
|
||||||
sqlite3_stmt* statement = nullptr;
|
sqlite3_stmt* statement = nullptr;
|
||||||
|
|
||||||
@@ -229,3 +271,48 @@ void ServerApplication::DeleteCharacter(int uid) {
|
|||||||
sqlite3_finalize(statement);
|
sqlite3_finalize(statement);
|
||||||
characterMap.erase(uid);
|
characterMap.erase(uid);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CharacterManager::UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f) {
|
||||||
|
//save this character, then unload it if the parameter returns true
|
||||||
|
for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
|
||||||
|
if (f(it)) {
|
||||||
|
SaveCharacter(it->first);
|
||||||
|
it = characterMap.erase(it);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
it++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CharacterManager::UnloadAll() {
|
||||||
|
for (auto& it : characterMap) {
|
||||||
|
SaveCharacter(it.first);
|
||||||
|
}
|
||||||
|
characterMap.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Define the accessors and mutators
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
CharacterData* CharacterManager::GetCharacter(int uid) {
|
||||||
|
std::map<int, CharacterData>::iterator it = characterMap.find(uid);
|
||||||
|
|
||||||
|
if (it == characterMap.end()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return &it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::map<int, CharacterData>* CharacterManager::GetContainer() {
|
||||||
|
return &characterMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
sqlite3* CharacterManager::SetDatabase(sqlite3* db) {
|
||||||
|
return database = db;
|
||||||
|
}
|
||||||
|
|
||||||
|
sqlite3* CharacterManager::GetDatabase() {
|
||||||
|
return database;
|
||||||
|
}
|
||||||
@@ -0,0 +1,60 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef CHARACTERMANAGER_HPP_
|
||||||
|
#define CHARACTERMANAGER_HPP_
|
||||||
|
|
||||||
|
#include "character_data.hpp"
|
||||||
|
|
||||||
|
#include "sqlite3/sqlite3.h"
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
#include <functional>
|
||||||
|
|
||||||
|
class CharacterManager {
|
||||||
|
public:
|
||||||
|
CharacterManager() = default;
|
||||||
|
~CharacterManager() { UnloadAll(); };
|
||||||
|
|
||||||
|
//public access methods
|
||||||
|
int CreateCharacter(int owner, std::string handle, std::string avatar);
|
||||||
|
int LoadCharacter(int owner, std::string handle, std::string avatar);
|
||||||
|
int SaveCharacter(int uid);
|
||||||
|
void UnloadCharacter(int uid);
|
||||||
|
void DeleteCharacter(int uid);
|
||||||
|
|
||||||
|
void UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f);
|
||||||
|
|
||||||
|
void UnloadAll();
|
||||||
|
|
||||||
|
//accessors and mutators
|
||||||
|
CharacterData* GetCharacter(int uid);
|
||||||
|
std::map<int, CharacterData>* GetContainer();
|
||||||
|
|
||||||
|
sqlite3* SetDatabase(sqlite3* db);
|
||||||
|
sqlite3* GetDatabase();
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::map<int, CharacterData> characterMap;
|
||||||
|
sqlite3* database = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "combat_manager.hpp"
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//public access methods
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//TODO
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//accessors and mutators
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
CombatData* CombatManager::GetCombat(int uid) {
|
||||||
|
std::map<int, CombatData>::iterator it = combatMap.find(uid);
|
||||||
|
|
||||||
|
if (it == combatMap.end()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return &it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::map<int, CombatData>* CombatManager::GetContainer() {
|
||||||
|
return &combatMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
lua_State* CombatManager::SetLuaState(lua_State* L) {
|
||||||
|
return luaState = L;
|
||||||
|
}
|
||||||
|
|
||||||
|
lua_State* CombatManager::GetLuaState() {
|
||||||
|
return luaState;
|
||||||
|
}
|
||||||
@@ -0,0 +1,51 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef COMBATMANAGER_HPP_
|
||||||
|
#define COMBATMANAGER_HPP_
|
||||||
|
|
||||||
|
#include "combat_data.hpp"
|
||||||
|
|
||||||
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
|
||||||
|
class CombatManager {
|
||||||
|
public:
|
||||||
|
CombatManager() = default;
|
||||||
|
~CombatManager() = default;
|
||||||
|
|
||||||
|
//public access methods
|
||||||
|
//TODO
|
||||||
|
|
||||||
|
//accessors and mutators
|
||||||
|
CombatData* GetCombat(int uid);
|
||||||
|
std::map<int, CombatData>* GetContainer();
|
||||||
|
|
||||||
|
lua_State* SetLuaState(lua_State*);
|
||||||
|
lua_State* GetLuaState();
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::map<int, CombatData> combatMap;
|
||||||
|
lua_State* luaState = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -23,18 +23,10 @@
|
|||||||
#define ENEMYFACTORYINTERFACE_HPP_
|
#define ENEMYFACTORYINTERFACE_HPP_
|
||||||
|
|
||||||
#include "enemy_data.hpp"
|
#include "enemy_data.hpp"
|
||||||
|
#include "room_data.hpp"
|
||||||
|
|
||||||
#include <list>
|
#include <list>
|
||||||
|
|
||||||
//TODO: move this elsewhere
|
|
||||||
enum RoomType {
|
|
||||||
OVERWORLD,
|
|
||||||
RUINS,
|
|
||||||
TOWERS,
|
|
||||||
FORESTS,
|
|
||||||
CAVES,
|
|
||||||
};
|
|
||||||
|
|
||||||
//NOTE: Based on biome, world difficulty, etc.
|
//NOTE: Based on biome, world difficulty, etc.
|
||||||
class EnemyFactoryInterface {
|
class EnemyFactoryInterface {
|
||||||
public:
|
public:
|
||||||
@@ -44,12 +36,12 @@ public:
|
|||||||
virtual void Generate(std::list<EnemyData>* container) = 0;
|
virtual void Generate(std::list<EnemyData>* container) = 0;
|
||||||
|
|
||||||
//control the difficulty of the room
|
//control the difficulty of the room
|
||||||
RoomType SetType(RoomType t) { return type = t; }
|
RoomData::RoomType SetType(RoomData::RoomType t) { return type = t; }
|
||||||
int SetDifficulty(int d) { return difficulty = d; }
|
int SetDifficulty(int d) { return difficulty = d; }
|
||||||
RoomType GetType() { return type; }
|
RoomData::RoomType GetType() { return type; }
|
||||||
int GetDifficulty() { return difficulty; }
|
int GetDifficulty() { return difficulty; }
|
||||||
protected:
|
protected:
|
||||||
RoomType type;
|
RoomData::RoomType type;
|
||||||
int difficulty;
|
int difficulty;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,54 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "enemy_manager.hpp"
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//public access methods
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//TODO
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//accessors and mutators
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
EnemyData* EnemyManager::GetEnemy(int uid) {
|
||||||
|
std::map<int, EnemyData>::iterator it = enemyMap.find(uid);
|
||||||
|
|
||||||
|
if (it == enemyMap.end()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return &it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::map<int, EnemyData>* EnemyManager::GetContainer() {
|
||||||
|
return &enemyMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
lua_State* EnemyManager::SetLuaState(lua_State* L) {
|
||||||
|
return luaState = L;
|
||||||
|
}
|
||||||
|
|
||||||
|
lua_State* EnemyManager::GetLuaState() {
|
||||||
|
return luaState;
|
||||||
|
}
|
||||||
@@ -19,30 +19,33 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef MAPALLOCATOR_HPP_
|
#ifndef ENEMYMANAGER_HPP_
|
||||||
#define MAPALLOCATOR_HPP_
|
#define ENEMYMANAGER_HPP_
|
||||||
|
|
||||||
#include "region.hpp"
|
#include "enemy_data.hpp"
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
class BlankAllocator {
|
#include <map>
|
||||||
|
|
||||||
|
class EnemyManager {
|
||||||
public:
|
public:
|
||||||
void Create(Region** const, int x, int y);
|
EnemyManager() = default;
|
||||||
void Unload(Region* const);
|
~EnemyManager() = default;
|
||||||
|
|
||||||
|
//public access methods
|
||||||
|
//TODO
|
||||||
|
|
||||||
|
//accessors and mutators
|
||||||
|
EnemyData* GetEnemy(int uid);
|
||||||
|
std::map<int, EnemyData>* GetContainer();
|
||||||
|
|
||||||
|
lua_State* SetLuaState(lua_State*);
|
||||||
|
lua_State* GetLuaState();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//
|
std::map<int, EnemyData> enemyMap;
|
||||||
|
lua_State* luaState = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
class LuaAllocator {
|
#endif
|
||||||
public:
|
|
||||||
void Create(Region** const, int x, int y);
|
|
||||||
void Unload(Region* const);
|
|
||||||
|
|
||||||
lua_State* SetLuaState(lua_State* L) { return state = L; }
|
|
||||||
lua_State* GetLuaState() { return state; }
|
|
||||||
private:
|
|
||||||
lua_State* state = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
/* $Id: linit.c,v 1.32, modified
|
||||||
|
* Initialization of libraries for lua.c and other clients
|
||||||
|
* See Copyright Notice in lua.h
|
||||||
|
*
|
||||||
|
* If you embed Lua in your program and need to open the standard
|
||||||
|
* libraries, call luaL_openlibs in your program. If you need a
|
||||||
|
* different set of libraries, copy this file to your project and edit
|
||||||
|
* it to suit your needs.
|
||||||
|
*
|
||||||
|
* Modified for use in Tortuga, renamed to linit.cpp
|
||||||
|
* Modifications are released under the zlib license:
|
||||||
|
*
|
||||||
|
* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#define linit_c
|
||||||
|
#define LUA_LIB
|
||||||
|
|
||||||
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
|
#include "region_api.hpp"
|
||||||
|
#include "pager_api.hpp"
|
||||||
|
|
||||||
|
//these libs are loaded by lua.c and are readily available to any Lua program
|
||||||
|
static const luaL_Reg loadedlibs[] = {
|
||||||
|
//Standard libs
|
||||||
|
{"_G", luaopen_base},
|
||||||
|
{LUA_LOADLIBNAME, luaopen_package},
|
||||||
|
{LUA_COLIBNAME, luaopen_coroutine},
|
||||||
|
{LUA_TABLIBNAME, luaopen_table},
|
||||||
|
{LUA_IOLIBNAME, luaopen_io},
|
||||||
|
{LUA_OSLIBNAME, luaopen_os},
|
||||||
|
{LUA_STRLIBNAME, luaopen_string},
|
||||||
|
{LUA_BITLIBNAME, luaopen_bit32},
|
||||||
|
{LUA_MATHLIBNAME, luaopen_math},
|
||||||
|
{LUA_DBLIBNAME, luaopen_debug},
|
||||||
|
|
||||||
|
//custom libs
|
||||||
|
{LUA_REGIONLIBNAME, luaopen_regionapi},
|
||||||
|
{LUA_PAGERLIBNAME, luaopen_pagerapi},
|
||||||
|
|
||||||
|
{NULL, NULL}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
//these libs are preloaded and must be required before used
|
||||||
|
static const luaL_Reg preloadedlibs[] = {
|
||||||
|
{NULL, NULL}
|
||||||
|
};
|
||||||
|
|
||||||
|
LUALIB_API void luaL_openlibs (lua_State *L) {
|
||||||
|
const luaL_Reg *lib;
|
||||||
|
//call open functions from 'loadedlibs' and set results to global table
|
||||||
|
for (lib = loadedlibs; lib->func; lib++) {
|
||||||
|
luaL_requiref(L, lib->name, lib->func, 1);
|
||||||
|
lua_pop(L, 1); //remove lib
|
||||||
|
}
|
||||||
|
//add open functions from 'preloadedlibs' into 'package.preload' table
|
||||||
|
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
|
||||||
|
for (lib = preloadedlibs; lib->func; lib++) {
|
||||||
|
lua_pushcfunction(L, lib->func);
|
||||||
|
lua_setfield(L, -2, lib->name);
|
||||||
|
}
|
||||||
|
lua_pop(L, 1); //remove _PRELOAD table
|
||||||
|
}
|
||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../common/gameplay ../common/map ../common/network ../common/script ../common/utilities
|
INCLUDES+=. ../common/gameplay ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/utilities
|
||||||
LIBS+=../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
|
LIBS+=../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,63 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "room_api.hpp"
|
||||||
|
|
||||||
|
#include "room_manager.hpp"
|
||||||
|
#include "room_data.hpp"
|
||||||
|
|
||||||
|
static int getType(lua_State* L) {
|
||||||
|
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||||
|
lua_pushinteger(L, static_cast<int>(room->type));
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: parameters
|
||||||
|
|
||||||
|
static int getRegionPager(lua_State* L) {
|
||||||
|
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||||
|
lua_pushlightuserdata(L, reinterpret_cast<void*>(&room->pager));
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
//RoomManager only
|
||||||
|
static int getRoom(lua_State* L) {
|
||||||
|
//get the room manager
|
||||||
|
lua_pushstring(L, ROOM_MANAGER_PSEUDOINDEX);
|
||||||
|
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||||
|
RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
|
||||||
|
|
||||||
|
//push the room and return it
|
||||||
|
lua_pushlightuserdata(L, reinterpret_cast<void*>( roomMgr->GetRoom(lua_tointeger(L, -2)) ));
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const luaL_Reg roomlib[] = {
|
||||||
|
{"gettype",getType},
|
||||||
|
{"getregionpager",getRegionPager},
|
||||||
|
{"getroom",getRoom},
|
||||||
|
{nullptr, nullptr}
|
||||||
|
};
|
||||||
|
|
||||||
|
LUAMOD_API int luaopen_roomapi(lua_State* L) {
|
||||||
|
luaL_newlib(L, roomlib);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
@@ -19,12 +19,12 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef MAPAPI_HPP_
|
#ifndef ROOMAPI_HPP_
|
||||||
#define MAPAPI_HPP_
|
#define ROOMAPI_HPP_
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
#define LUA_MAPLIBNAME "map"
|
#define LUA_ROOMLIBNAME "room"
|
||||||
LUAMOD_API int luaopen_mapapi(lua_State* L);
|
LUAMOD_API int luaopen_roomapi(lua_State* L);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -19,20 +19,27 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef SERIAL_HPP_
|
#ifndef ROOMDATA_HPP_
|
||||||
#define SERIAL_HPP_
|
#define ROOMDATA_HPP_
|
||||||
|
|
||||||
#include "serial_packet.hpp"
|
//map system
|
||||||
|
#include "region_pager_lua.hpp"
|
||||||
|
|
||||||
/* NOTE: Keep the PACKET_BUFFER_SIZE up to date
|
struct RoomData {
|
||||||
* NOTE: REGION_CONTENT is currently the largest type of packet
|
enum class RoomType {
|
||||||
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
|
OVERWORLD = 0,
|
||||||
* map format: sizeof(int) * 3
|
RUINS = 1,
|
||||||
* metadata: sizeof(SerialPacket::Type)
|
TOWERS = 2,
|
||||||
*/
|
FORESTS = 3,
|
||||||
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacket::Type)
|
CAVE = 4,
|
||||||
|
};
|
||||||
|
|
||||||
void serialize(SerialPacket* const, void* dest);
|
//members
|
||||||
void deserialize(SerialPacket* const, void* src);
|
RegionPagerLua pager;
|
||||||
|
RoomType type;
|
||||||
|
|
||||||
|
//TODO: collision map
|
||||||
|
//TODO: NPCs?
|
||||||
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,72 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "room_manager.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//public access methods
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
RoomData* RoomManager::CreateRoom(int uid) {
|
||||||
|
//don't overwrite existing rooms
|
||||||
|
std::map<int, RoomData*>::iterator it = roomMap.find(uid);
|
||||||
|
if (it != roomMap.end()) {
|
||||||
|
throw(std::runtime_error("Cannot overwrite an existing room"));
|
||||||
|
}
|
||||||
|
roomMap[uid] = new RoomData();
|
||||||
|
//TODO: create room in the API
|
||||||
|
if (luaState) {
|
||||||
|
roomMap[uid]->pager.SetLuaState(luaState);
|
||||||
|
}
|
||||||
|
return roomMap[uid];
|
||||||
|
}
|
||||||
|
|
||||||
|
RoomData* RoomManager::UnloadRoom(int uid) {
|
||||||
|
//TODO: unload room in the API
|
||||||
|
delete roomMap[uid];
|
||||||
|
roomMap.erase(uid);
|
||||||
|
}
|
||||||
|
|
||||||
|
RoomData* RoomManager::GetRoom(int uid) {
|
||||||
|
RoomData* ptr = FindRoom(uid);
|
||||||
|
if (ptr) return ptr;
|
||||||
|
ptr = CreateRoom(uid);
|
||||||
|
return ptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
RoomData* RoomManager::FindRoom(int uid) {
|
||||||
|
std::map<int, RoomData*>::iterator it = roomMap.find(uid);
|
||||||
|
if (it == roomMap.end()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
RoomData* RoomManager::PushRoom(int uid, RoomData* room) {
|
||||||
|
//unload existing rooms with this index
|
||||||
|
std::map<int, RoomData*>::iterator it = roomMap.find(uid);
|
||||||
|
if (it != roomMap.end()) {
|
||||||
|
UnloadRoom(uid);
|
||||||
|
}
|
||||||
|
roomMap[uid] = room;
|
||||||
|
}
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef ROOMMANAGER_HPP_
|
||||||
|
#define ROOMMANAGER_HPP_
|
||||||
|
|
||||||
|
#include "room_data.hpp"
|
||||||
|
|
||||||
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
|
||||||
|
#define ROOM_MANAGER_PSEUDOINDEX "RoomManager"
|
||||||
|
|
||||||
|
class RoomManager {
|
||||||
|
public:
|
||||||
|
RoomManager() = default;
|
||||||
|
~RoomManager() = default;
|
||||||
|
|
||||||
|
//public access methods
|
||||||
|
RoomData* CreateRoom(int uid);
|
||||||
|
RoomData* UnloadRoom(int uid);
|
||||||
|
|
||||||
|
RoomData* GetRoom(int uid);
|
||||||
|
RoomData* FindRoom(int uid);
|
||||||
|
RoomData* PushRoom(int uid, RoomData*);
|
||||||
|
|
||||||
|
//accessors and mutators
|
||||||
|
std::map<int, RoomData*>* GetContainer() { return &roomMap; }
|
||||||
|
|
||||||
|
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
|
||||||
|
lua_State* GetLuaState() { return luaState; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::map<int, RoomData*> roomMap;
|
||||||
|
lua_State* luaState = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,489 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "server_application.hpp"
|
||||||
|
|
||||||
|
#include "sql_utility.hpp"
|
||||||
|
#include "serial.hpp"
|
||||||
|
#include "utility.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//public methods
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::Init(int argc, char** argv) {
|
||||||
|
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
|
||||||
|
std::cout << "Beginning startup" << std::endl;
|
||||||
|
|
||||||
|
//initial setup
|
||||||
|
config.Load("rsc\\config.cfg");
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Initialize the APIs
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//Init SDL
|
||||||
|
if (SDL_Init(0)) {
|
||||||
|
throw(std::runtime_error("Failed to initialize SDL"));
|
||||||
|
}
|
||||||
|
std::cout << "Initialized SDL" << std::endl;
|
||||||
|
|
||||||
|
//Init SDL_net
|
||||||
|
if (SDLNet_Init()) {
|
||||||
|
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||||
|
}
|
||||||
|
network.Open(config.Int("server.port"));
|
||||||
|
std::cout << "Initialized SDL_net" << std::endl;
|
||||||
|
|
||||||
|
//Init SQL
|
||||||
|
int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
||||||
|
if (ret != SQLITE_OK || !database) {
|
||||||
|
throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
||||||
|
}
|
||||||
|
std::cout << "Initialized SQL" << std::endl;
|
||||||
|
|
||||||
|
//Init lua
|
||||||
|
luaState = luaL_newstate();
|
||||||
|
if (!luaState) {
|
||||||
|
throw(std::runtime_error("Failed to initialize lua"));
|
||||||
|
}
|
||||||
|
luaL_openlibs(luaState);
|
||||||
|
std::cout << "Initialized lua" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Setup the objects
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//set the hooks
|
||||||
|
accountMgr.SetDatabase(database);
|
||||||
|
characterMgr.SetDatabase(database);
|
||||||
|
|
||||||
|
combatMgr.SetLuaState(luaState);
|
||||||
|
roomMgr.SetLuaState(luaState);
|
||||||
|
enemyMgr.SetLuaState(luaState);
|
||||||
|
|
||||||
|
std::cout << "Internal managers set" << std::endl;
|
||||||
|
|
||||||
|
//register the "globals"
|
||||||
|
lua_pushstring(luaState, ROOM_MANAGER_PSEUDOINDEX);
|
||||||
|
lua_pushlightuserdata(luaState, &roomMgr);
|
||||||
|
lua_settable(luaState, LUA_REGISTRYINDEX);
|
||||||
|
|
||||||
|
std::cout << "Internal managers registered with lua" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Run the startup scripts
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//setup the database
|
||||||
|
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
||||||
|
throw(std::runtime_error("Failed to initialize SQL's setup script"));
|
||||||
|
}
|
||||||
|
std::cout << "Completed SQL's setup script" << std::endl;
|
||||||
|
|
||||||
|
//run lua's startup script
|
||||||
|
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
||||||
|
throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
||||||
|
}
|
||||||
|
std::cout << "Completed lua's setup script" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//debug output
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
std::cout << "Internal sizes:" << std::endl;
|
||||||
|
std::cout << "\tTile Size: " << sizeof(Region::type_t) << std::endl;
|
||||||
|
std::cout << "\tRegion Format: " << REGION_WIDTH << ", " << REGION_HEIGHT << ", " << REGION_DEPTH << std::endl;
|
||||||
|
std::cout << "\tRegion Content Footprint: " << REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) << std::endl;
|
||||||
|
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
||||||
|
std::cout << "\tMAX_PACKET_SIZE: " << MAX_PACKET_SIZE << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//finalize the startup
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
std::cout << "Startup completed successfully" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//debugging
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//...
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::Proc() {
|
||||||
|
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
||||||
|
while(running) {
|
||||||
|
//suck in the waiting packets & process them
|
||||||
|
while(network.Receive(packetBuffer)) {
|
||||||
|
HandlePacket(packetBuffer);
|
||||||
|
}
|
||||||
|
//update the internals
|
||||||
|
//TODO: update the internals i.e. player positions
|
||||||
|
//give the computer a break
|
||||||
|
SDL_Delay(10);
|
||||||
|
}
|
||||||
|
free(static_cast<void*>(packetBuffer));
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::Quit() {
|
||||||
|
std::cout << "Shutting down" << std::endl;
|
||||||
|
|
||||||
|
//close the managers
|
||||||
|
clientMap.clear();
|
||||||
|
accountMgr.UnloadAll();
|
||||||
|
characterMgr.UnloadAll();
|
||||||
|
//TODO: unload combats
|
||||||
|
//TODO: unload enemies
|
||||||
|
//TODO: unload rooms
|
||||||
|
|
||||||
|
//APIs
|
||||||
|
lua_close(luaState);
|
||||||
|
sqlite3_close_v2(database);
|
||||||
|
network.Close();
|
||||||
|
SDLNet_Quit();
|
||||||
|
SDL_Quit();
|
||||||
|
|
||||||
|
std::cout << "Shutdown finished" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//handle incoming traffic
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
|
||||||
|
switch(argPacket->type) {
|
||||||
|
//basic connections
|
||||||
|
case SerialPacketType::BROADCAST_REQUEST:
|
||||||
|
HandleBroadcastRequest(static_cast<SerialPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::JOIN_REQUEST:
|
||||||
|
HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::DISCONNECT:
|
||||||
|
HandleDisconnect(static_cast<ClientPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::SHUTDOWN:
|
||||||
|
HandleShutdown(static_cast<SerialPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//map management
|
||||||
|
case SerialPacketType::REGION_REQUEST:
|
||||||
|
HandleRegionRequest(static_cast<RegionPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//combat management
|
||||||
|
//TODO: combat management
|
||||||
|
|
||||||
|
//character management
|
||||||
|
case SerialPacketType::CHARACTER_NEW:
|
||||||
|
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::CHARACTER_DELETE:
|
||||||
|
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::CHARACTER_UPDATE:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||||
|
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//enemy management
|
||||||
|
//TODO: enemy management
|
||||||
|
|
||||||
|
//mismanagement
|
||||||
|
case SerialPacketType::SYNCHRONIZE:
|
||||||
|
HandleSynchronize(static_cast<ClientPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//handle errors
|
||||||
|
default:
|
||||||
|
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in the server: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//basic connections
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
|
||||||
|
//send the server's data
|
||||||
|
ServerPacket newPacket;
|
||||||
|
|
||||||
|
newPacket.type = SerialPacketType::BROADCAST_RESPONSE;
|
||||||
|
strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
newPacket.playerCount = characterMgr.GetContainer()->size();
|
||||||
|
newPacket.version = NETWORK_VERSION;
|
||||||
|
|
||||||
|
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
|
||||||
|
//create the new client
|
||||||
|
ClientData newClient;
|
||||||
|
newClient.address = argPacket->srcAddress;
|
||||||
|
|
||||||
|
//load the user account
|
||||||
|
//TODO: handle passwords
|
||||||
|
int accountIndex = accountMgr.LoadAccount(argPacket->username, clientUID);
|
||||||
|
if (accountIndex < 0) {
|
||||||
|
//TODO: send rejection packet
|
||||||
|
std::cerr << "Error: Account already loaded: " << accountIndex << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//send the client their info
|
||||||
|
ClientPacket newPacket;
|
||||||
|
newPacket.type = SerialPacketType::JOIN_RESPONSE;
|
||||||
|
newPacket.clientIndex = clientUID;
|
||||||
|
newPacket.accountIndex = accountIndex;
|
||||||
|
|
||||||
|
network.SendTo(&newClient.address, static_cast<SerialPacket*>(&newPacket));
|
||||||
|
|
||||||
|
//finished this routine
|
||||||
|
clientMap[clientUID++] = newClient;
|
||||||
|
std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||||
|
//TODO: authenticate who is disconnecting/kicking
|
||||||
|
|
||||||
|
//forward to the specified client
|
||||||
|
network.SendTo(
|
||||||
|
&clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->clientIndex ].address,
|
||||||
|
static_cast<SerialPacket*>(argPacket)
|
||||||
|
);
|
||||||
|
|
||||||
|
//save and unload this account's characters
|
||||||
|
//pump the unload message to all remaining clients
|
||||||
|
characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool {
|
||||||
|
if (argPacket->accountIndex == it->second.owner) {
|
||||||
|
PumpCharacterUnload(it->first);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
|
||||||
|
//erase the in-memory stuff
|
||||||
|
clientMap.erase(accountMgr.GetAccount(argPacket->accountIndex)->clientIndex);
|
||||||
|
accountMgr.UnloadAccount(argPacket->accountIndex);
|
||||||
|
|
||||||
|
//finished this routine
|
||||||
|
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
|
||||||
|
//TODO: authenticate who is shutting the server down
|
||||||
|
|
||||||
|
//end the server
|
||||||
|
running = false;
|
||||||
|
|
||||||
|
//disconnect all clients
|
||||||
|
SerialPacket newPacket;
|
||||||
|
newPacket.type = SerialPacketType::DISCONNECT;
|
||||||
|
PumpPacket(&newPacket);
|
||||||
|
|
||||||
|
//finished this routine
|
||||||
|
std::cout << "Shutdown signal accepted" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//map management
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
||||||
|
RegionPacket newPacket;
|
||||||
|
|
||||||
|
newPacket.type = SerialPacketType::REGION_CONTENT;
|
||||||
|
newPacket.roomIndex = argPacket->roomIndex;
|
||||||
|
newPacket.x = argPacket->x;
|
||||||
|
newPacket.y = argPacket->y;
|
||||||
|
|
||||||
|
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->pager.GetRegion(argPacket->x, argPacket->y);
|
||||||
|
|
||||||
|
//send the content
|
||||||
|
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//combat management
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//TODO: combat management
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Character Management
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||||
|
//NOTE: misnomer, try to load the character first
|
||||||
|
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||||
|
|
||||||
|
if (characterIndex == -1) {
|
||||||
|
//TODO: rejection packet
|
||||||
|
std::cerr << "Warning: Character already loaded" << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (characterIndex == -2) {
|
||||||
|
//TODO: rejection packet
|
||||||
|
std::cerr << "Warning: Character already exists" << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//send this new character to all clients
|
||||||
|
CharacterPacket newPacket;
|
||||||
|
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
||||||
|
CopyCharacterToPacket(&newPacket, characterIndex);
|
||||||
|
PumpPacket(&newPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
||||||
|
//NOTE: Disconnecting only unloads a character, this explicitly deletes it
|
||||||
|
|
||||||
|
//Authenticate the owner is doing this
|
||||||
|
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||||
|
|
||||||
|
//if this is not your character
|
||||||
|
if (characterIndex == -2) {
|
||||||
|
//TODO: rejection packet
|
||||||
|
std::cerr << "Warning: Character cannot be deleted" << std::endl;
|
||||||
|
|
||||||
|
//unload an unneeded character
|
||||||
|
if (characterIndex != -1) {
|
||||||
|
characterMgr.UnloadCharacter(characterIndex);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//delete it
|
||||||
|
characterMgr.DeleteCharacter(characterIndex);
|
||||||
|
|
||||||
|
//TODO: success packet
|
||||||
|
|
||||||
|
//Unload this character from all clients
|
||||||
|
PumpCharacterUnload(characterIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||||
|
CharacterData* character = characterMgr.GetCharacter(argPacket->characterIndex);
|
||||||
|
|
||||||
|
//make a new character if this one doesn't exist
|
||||||
|
if (!character) {
|
||||||
|
//this isn't normal
|
||||||
|
std::cerr << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
|
||||||
|
HandleCharacterNew(argPacket);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* TODO: rewrite this design flaw, read more
|
||||||
|
* Slaving the client to the server here is a terrible idea, instead there
|
||||||
|
* needs to be a utility function to update and send the server-side character
|
||||||
|
* to the clients.
|
||||||
|
*
|
||||||
|
* Other things to consider include functionality to reequip the character,
|
||||||
|
* apply status effects and to change the stats as well. These should all be
|
||||||
|
* handled server-side.
|
||||||
|
*/
|
||||||
|
character->roomIndex = argPacket->roomIndex;
|
||||||
|
character->origin = argPacket->origin;
|
||||||
|
character->motion = argPacket->motion;
|
||||||
|
|
||||||
|
character->stats = argPacket->stats;
|
||||||
|
|
||||||
|
//TODO: equipment
|
||||||
|
//TODO: items
|
||||||
|
//TODO: buffs
|
||||||
|
//TODO: debuffs
|
||||||
|
|
||||||
|
PumpPacket(argPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//enemy management
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//TODO: enemy management
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//mismanagement
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
|
||||||
|
//TODO: compensate for large distances
|
||||||
|
//NOTE: I quite dislike this function
|
||||||
|
|
||||||
|
//send all of the server's data to this client
|
||||||
|
ClientData& client = clientMap[argPacket->clientIndex];
|
||||||
|
|
||||||
|
//send all characters
|
||||||
|
CharacterPacket newPacket;
|
||||||
|
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
||||||
|
|
||||||
|
for (auto& it : *characterMgr.GetContainer()) {
|
||||||
|
newPacket.characterIndex = it.first;
|
||||||
|
CopyCharacterToPacket(&newPacket, it.first);
|
||||||
|
network.SendTo(&client.address, static_cast<SerialPacket*>(&newPacket));
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: more in HandleSynchronize()
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//utility methods
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//TODO: a function that only sends to characters in a certain proximity
|
||||||
|
|
||||||
|
void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
|
||||||
|
for (auto& it : clientMap) {
|
||||||
|
network.SendTo(&it.second.address, argPacket);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::PumpCharacterUnload(int uid) {
|
||||||
|
//delete the client-side character(s)
|
||||||
|
CharacterPacket newPacket;
|
||||||
|
newPacket.type = SerialPacketType::CHARACTER_DELETE;
|
||||||
|
newPacket.characterIndex = uid;
|
||||||
|
PumpPacket(static_cast<SerialPacket*>(&newPacket));
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
|
||||||
|
CharacterData* character = characterMgr.GetCharacter(characterIndex);
|
||||||
|
if (!character) {
|
||||||
|
throw(std::runtime_error("Failed to copy a character to a packet"));
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: keep this up to date when the character changes
|
||||||
|
packet->characterIndex = characterIndex;
|
||||||
|
strncpy(packet->handle, character->handle.c_str(), PACKET_STRING_SIZE);
|
||||||
|
strncpy(packet->avatar, character->avatar.c_str(), PACKET_STRING_SIZE);
|
||||||
|
packet->accountIndex = character->owner;
|
||||||
|
packet->roomIndex = character->roomIndex;
|
||||||
|
packet->origin = character->origin;
|
||||||
|
packet->motion = character->motion;
|
||||||
|
packet->stats = character->stats;
|
||||||
|
}
|
||||||
@@ -23,23 +23,16 @@
|
|||||||
#define SERVERAPPLICATION_HPP_
|
#define SERVERAPPLICATION_HPP_
|
||||||
|
|
||||||
//server specific stuff
|
//server specific stuff
|
||||||
|
#include "account_manager.hpp"
|
||||||
|
#include "character_manager.hpp"
|
||||||
#include "client_data.hpp"
|
#include "client_data.hpp"
|
||||||
#include "account_data.hpp"
|
#include "combat_manager.hpp"
|
||||||
#include "character_data.hpp"
|
#include "enemy_manager.hpp"
|
||||||
#include "combat_data.hpp"
|
#include "room_manager.hpp"
|
||||||
#include "enemy_factory_generic.hpp"
|
|
||||||
|
|
||||||
//maps
|
//common utilities
|
||||||
#include "map_allocator.hpp"
|
|
||||||
#include "map_file_format.hpp"
|
|
||||||
#include "region_pager.hpp"
|
|
||||||
|
|
||||||
//networking
|
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
//common
|
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
#include "vector2.hpp"
|
|
||||||
|
|
||||||
//APIs
|
//APIs
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
@@ -51,10 +44,9 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
//The main application class
|
//The main application class
|
||||||
//TODO: modulate this god class
|
|
||||||
class ServerApplication {
|
class ServerApplication {
|
||||||
public:
|
public:
|
||||||
//standard functions
|
//public methods
|
||||||
ServerApplication() = default;
|
ServerApplication() = default;
|
||||||
~ServerApplication() = default;
|
~ServerApplication() = default;
|
||||||
|
|
||||||
@@ -63,61 +55,57 @@ public:
|
|||||||
void Quit();
|
void Quit();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void HandlePacket(SerialPacket);
|
|
||||||
|
|
||||||
//handle incoming traffic
|
//handle incoming traffic
|
||||||
void HandleBroadcastRequest(SerialPacket);
|
void HandlePacket(SerialPacket* const);
|
||||||
void HandleJoinRequest(SerialPacket);
|
|
||||||
void HandleSynchronize(SerialPacket);
|
|
||||||
void HandleDisconnect(SerialPacket);
|
|
||||||
void HandleShutdown(SerialPacket);
|
|
||||||
void HandleCharacterUpdate(SerialPacket);
|
|
||||||
void HandleRegionRequest(SerialPacket);
|
|
||||||
|
|
||||||
//TODO: a function that only sends to characters in a certain proximity
|
//basic connections
|
||||||
void PumpPacket(SerialPacket);
|
void HandleBroadcastRequest(SerialPacket* const);
|
||||||
void PumpCharacterUnload(int uid);
|
void HandleJoinRequest(ClientPacket* const);
|
||||||
|
void HandleDisconnect(ClientPacket* const);
|
||||||
|
void HandleShutdown(SerialPacket* const);
|
||||||
|
|
||||||
//Account management
|
//map management
|
||||||
int CreateUserAccount(std::string username, int clientIndex);
|
void HandleRegionRequest(RegionPacket* const);
|
||||||
int LoadUserAccount(std::string username, int clientIndex);
|
|
||||||
int SaveUserAccount(int uid);
|
|
||||||
void UnloadUserAccount(int uid);
|
|
||||||
void DeleteUserAccount(int uid);
|
|
||||||
|
|
||||||
//character management
|
|
||||||
int CreateCharacter(int owner, std::string handle, std::string avatar);
|
|
||||||
int LoadCharacter(int owner, std::string handle, std::string avatar);
|
|
||||||
int SaveCharacter(int uid);
|
|
||||||
void UnloadCharacter(int uid);
|
|
||||||
void DeleteCharacter(int uid);
|
|
||||||
|
|
||||||
|
//combat management
|
||||||
//TODO: combat management
|
//TODO: combat management
|
||||||
|
|
||||||
//APIs
|
//character management
|
||||||
UDPNetworkUtility network;
|
void HandleCharacterNew(CharacterPacket* const);
|
||||||
|
void HandleCharacterDelete(CharacterPacket* const);
|
||||||
|
void HandleCharacterUpdate(CharacterPacket* const);
|
||||||
|
|
||||||
|
//enemy management
|
||||||
|
//TODO: enemy management
|
||||||
|
|
||||||
|
//mismanagement
|
||||||
|
void HandleSynchronize(ClientPacket* const);
|
||||||
|
|
||||||
|
//utility methods
|
||||||
|
//TODO: a function that only sends to characters in a certain proximity
|
||||||
|
void PumpPacket(SerialPacket* const);
|
||||||
|
void PumpCharacterUnload(int uid);
|
||||||
|
void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
|
||||||
|
|
||||||
|
//APIs and utilities
|
||||||
sqlite3* database = nullptr;
|
sqlite3* database = nullptr;
|
||||||
lua_State* luaState = nullptr;
|
lua_State* luaState = nullptr;
|
||||||
|
UDPNetworkUtility network;
|
||||||
|
ConfigUtility config;
|
||||||
|
|
||||||
//server tables
|
//simple tables
|
||||||
std::map<int, ClientData> clientMap;
|
std::map<int, ClientData> clientMap;
|
||||||
std::map<int, AccountData> accountMap;
|
|
||||||
std::map<int, CharacterData> characterMap;
|
|
||||||
std::map<int, CombatData> combatMap;
|
|
||||||
std::map<int, EnemyData> enemyMap;
|
|
||||||
|
|
||||||
//maps
|
//managers
|
||||||
//TODO: I need to handle multiple map objects
|
AccountManager accountMgr;
|
||||||
//TODO: Unload regions that are distant from any characters
|
CharacterManager characterMgr;
|
||||||
RegionPager<LuaAllocator, LuaFormat> regionPager;
|
CombatManager combatMgr;
|
||||||
EnemyFactoryGeneric enemyFactory;
|
EnemyManager enemyMgr;
|
||||||
|
RoomManager roomMgr;
|
||||||
|
|
||||||
//misc
|
//misc
|
||||||
bool running = true;
|
bool running = true;
|
||||||
ConfigUtility config;
|
|
||||||
int clientUID = 0;
|
int clientUID = 0;
|
||||||
int combatUID = 0;
|
|
||||||
int enemyUID = 0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,186 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "server_application.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Handle various network input
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
|
|
||||||
//pack the server's data
|
|
||||||
packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
|
|
||||||
packet.serverInfo.networkVersion = NETWORK_VERSION;
|
|
||||||
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
|
||||||
packet.serverInfo.playerCount = characterMap.size();
|
|
||||||
|
|
||||||
//bounce this packet
|
|
||||||
network.SendTo(&packet.meta.srcAddress, &packet);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
|
||||||
//create the new client
|
|
||||||
ClientData newClient;
|
|
||||||
newClient.address = packet.meta.srcAddress;
|
|
||||||
|
|
||||||
//load the user account
|
|
||||||
int accountIndex = LoadUserAccount(packet.clientInfo.username, clientUID);
|
|
||||||
if (accountIndex < 0) {
|
|
||||||
//TODO: send rejection packet
|
|
||||||
std::cerr << "Error: Account already loaded: " << accountIndex << std::endl;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//load the new character
|
|
||||||
int characterIndex = LoadCharacter(accountIndex, packet.clientInfo.handle, packet.clientInfo.avatar);
|
|
||||||
if (characterIndex < 0) {
|
|
||||||
//TODO: send rejection packet
|
|
||||||
std::cerr << "Error: Character already loaded: " << characterIndex << std::endl;
|
|
||||||
UnloadUserAccount(accountIndex);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//send the client their info
|
|
||||||
packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
|
|
||||||
packet.clientInfo.clientIndex = clientUID;
|
|
||||||
packet.clientInfo.accountIndex = accountIndex;
|
|
||||||
packet.clientInfo.characterIndex = characterIndex;
|
|
||||||
|
|
||||||
//bounce this packet
|
|
||||||
network.SendTo(&newClient.address, &packet);
|
|
||||||
|
|
||||||
//send the new character to all clients
|
|
||||||
packet.meta.type = SerialPacket::Type::CHARACTER_NEW;
|
|
||||||
packet.characterInfo.characterIndex = characterIndex;
|
|
||||||
strncpy(packet.characterInfo.handle, characterMap[characterIndex].handle.c_str(), PACKET_STRING_SIZE);
|
|
||||||
strncpy(packet.characterInfo.avatar, characterMap[characterIndex].avatar.c_str(), PACKET_STRING_SIZE);
|
|
||||||
packet.characterInfo.position = characterMap[characterIndex].position;
|
|
||||||
packet.characterInfo.motion = characterMap[characterIndex].motion;
|
|
||||||
PumpPacket(packet);
|
|
||||||
|
|
||||||
//TODO: don't send anything to a certain client until they send the OK (the sync packet? or ignore client side?)
|
|
||||||
//finished this routine
|
|
||||||
clientMap[clientUID++] = newClient;
|
|
||||||
std::cout << "Connect, total: " << clientMap.size() << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleSynchronize(SerialPacket packet) {
|
|
||||||
//TODO: compensate for large distances
|
|
||||||
|
|
||||||
//send all the server's data to this client
|
|
||||||
SerialPacket newPacket;
|
|
||||||
|
|
||||||
//characters
|
|
||||||
newPacket.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
|
|
||||||
for (auto& it : characterMap) {
|
|
||||||
//TODO: update this for the expanded CharacterData structure
|
|
||||||
newPacket.characterInfo.characterIndex = it.first;
|
|
||||||
snprintf(newPacket.characterInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
|
||||||
snprintf(newPacket.characterInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
|
||||||
newPacket.characterInfo.mapIndex = it.second.mapIndex;
|
|
||||||
newPacket.characterInfo.position = it.second.position;
|
|
||||||
newPacket.characterInfo.motion = it.second.motion;
|
|
||||||
newPacket.characterInfo.stats = it.second.stats;
|
|
||||||
|
|
||||||
network.SendTo(&clientMap[packet.clientInfo.clientIndex].address, &newPacket);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleDisconnect(SerialPacket packet) {
|
|
||||||
//TODO: authenticate who is disconnecting/kicking
|
|
||||||
|
|
||||||
//forward to the specified client
|
|
||||||
network.SendTo(&clientMap[accountMap[packet.clientInfo.accountIndex].clientIndex].address, &packet);
|
|
||||||
|
|
||||||
//unload client and server-side characters
|
|
||||||
for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
|
|
||||||
if (it->second.owner == packet.clientInfo.accountIndex) {
|
|
||||||
PumpCharacterUnload(it->first);
|
|
||||||
SaveCharacter(it->first);
|
|
||||||
it = characterMap.erase(it); //efficient
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
++it;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//erase the in-memory stuff
|
|
||||||
clientMap.erase(accountMap[packet.clientInfo.accountIndex].clientIndex);
|
|
||||||
UnloadUserAccount(packet.clientInfo.accountIndex);
|
|
||||||
|
|
||||||
//finished this routine
|
|
||||||
std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleShutdown(SerialPacket packet) {
|
|
||||||
//TODO: authenticate who is shutting the server down
|
|
||||||
|
|
||||||
//end the server
|
|
||||||
running = false;
|
|
||||||
|
|
||||||
//disconnect all clients
|
|
||||||
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
|
||||||
PumpPacket(packet);
|
|
||||||
|
|
||||||
//finished this routine
|
|
||||||
std::cout << "Shutdown signal accepted" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleCharacterUpdate(SerialPacket packet) {
|
|
||||||
//TODO: this should be moved elsewhere
|
|
||||||
if (characterMap.find(packet.characterInfo.characterIndex) == characterMap.end()) {
|
|
||||||
throw(std::runtime_error("Cannot update a non-existant character"));
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: the server needs it's own movement system too
|
|
||||||
characterMap[packet.characterInfo.characterIndex].position = packet.characterInfo.position;
|
|
||||||
characterMap[packet.characterInfo.characterIndex].motion = packet.characterInfo.motion;
|
|
||||||
|
|
||||||
PumpPacket(packet);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleRegionRequest(SerialPacket packet) {
|
|
||||||
//TODO: this should be moved elsewhere
|
|
||||||
packet.meta.type = SerialPacket::Type::REGION_CONTENT;
|
|
||||||
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
|
||||||
|
|
||||||
//send the content
|
|
||||||
network.SendTo(&packet.meta.srcAddress, &packet);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::PumpPacket(SerialPacket packet) {
|
|
||||||
//NOTE: I don't really like this, but it'll do for now
|
|
||||||
for (auto& it : clientMap) {
|
|
||||||
network.SendTo(&it.second.address, &packet);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::PumpCharacterUnload(int uid) {
|
|
||||||
//delete the client-side character(s)
|
|
||||||
SerialPacket delPacket;
|
|
||||||
delPacket.meta.type = SerialPacket::Type::CHARACTER_DELETE;
|
|
||||||
delPacket.characterInfo.characterIndex = uid;
|
|
||||||
PumpPacket(delPacket);
|
|
||||||
}
|
|
||||||
@@ -1,191 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "server_application.hpp"
|
|
||||||
|
|
||||||
#include "sql_utility.hpp"
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <iostream>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Define the public members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::Init(int argc, char** argv) {
|
|
||||||
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
|
|
||||||
std::cout << "Beginning startup" << std::endl;
|
|
||||||
|
|
||||||
//initial setup
|
|
||||||
config.Load("rsc\\config.cfg");
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Initialize the APIs
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//Init SDL
|
|
||||||
if (SDL_Init(0)) {
|
|
||||||
throw(std::runtime_error("Failed to initialize SDL"));
|
|
||||||
}
|
|
||||||
std::cout << "Initialized SDL" << std::endl;
|
|
||||||
|
|
||||||
//Init SDL_net
|
|
||||||
if (SDLNet_Init()) {
|
|
||||||
throw(std::runtime_error("Failed to initialize SDL_net"));
|
|
||||||
}
|
|
||||||
network.Open(config.Int("server.port"));
|
|
||||||
std::cout << "Initialized SDL_net" << std::endl;
|
|
||||||
|
|
||||||
//Init SQL
|
|
||||||
int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
|
||||||
if (ret != SQLITE_OK || !database) {
|
|
||||||
throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
|
||||||
}
|
|
||||||
std::cout << "Initialized SQL" << std::endl;
|
|
||||||
|
|
||||||
//Init lua
|
|
||||||
luaState = luaL_newstate();
|
|
||||||
if (!luaState) {
|
|
||||||
throw(std::runtime_error("Failed to initialize lua"));
|
|
||||||
}
|
|
||||||
luaL_openlibs(luaState);
|
|
||||||
std::cout << "Initialized lua" << std::endl;
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Setup the objects
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//setup the map object
|
|
||||||
regionPager.GetAllocator()->SetLuaState(luaState);
|
|
||||||
regionPager.GetFormat()->SetLuaState(luaState);
|
|
||||||
//TODO: config parameter
|
|
||||||
regionPager.GetFormat()->SetSaveDir("save/mapname/");
|
|
||||||
std::cout << "Prepared the map system" << std::endl;
|
|
||||||
|
|
||||||
//push the pager onto the lua registry
|
|
||||||
lua_pushstring(luaState, "pager");
|
|
||||||
lua_pushlightuserdata(luaState, reinterpret_cast<void*>(®ionPager));
|
|
||||||
lua_settable(luaState, LUA_REGISTRYINDEX);
|
|
||||||
std::cout << "Registered the map system in lua" << std::endl;
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Run the startup scripts
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//setup the database
|
|
||||||
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
|
||||||
throw(std::runtime_error("Failed to initialize SQL's setup script"));
|
|
||||||
}
|
|
||||||
std::cout << "Completed SQL's setup script" << std::endl;
|
|
||||||
|
|
||||||
//run lua's startup script
|
|
||||||
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
|
||||||
throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
|
||||||
}
|
|
||||||
std::cout << "Completed lua's setup script" << std::endl;
|
|
||||||
|
|
||||||
//debug output
|
|
||||||
std::cout << "Internal sizes:" << std::endl;
|
|
||||||
std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
|
|
||||||
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
|
||||||
|
|
||||||
//finalize the startup
|
|
||||||
std::cout << "Startup completed successfully" << std::endl;
|
|
||||||
|
|
||||||
//debugging
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::Proc() {
|
|
||||||
SerialPacket packet;
|
|
||||||
while(running) {
|
|
||||||
//suck in the waiting packets & process them
|
|
||||||
while(network.Receive(&packet)) {
|
|
||||||
HandlePacket(packet);
|
|
||||||
}
|
|
||||||
//update the internals
|
|
||||||
//TODO: update the internals i.e. player positions
|
|
||||||
//give the computer a break
|
|
||||||
SDL_Delay(10);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::Quit() {
|
|
||||||
std::cout << "Shutting down" << std::endl;
|
|
||||||
|
|
||||||
//save the server state
|
|
||||||
for (auto& it : accountMap) {
|
|
||||||
SaveUserAccount(it.first);
|
|
||||||
}
|
|
||||||
for (auto& it : characterMap) {
|
|
||||||
SaveCharacter(it.first);
|
|
||||||
}
|
|
||||||
|
|
||||||
//empty the members
|
|
||||||
accountMap.clear();
|
|
||||||
characterMap.clear();
|
|
||||||
regionPager.UnloadAll();
|
|
||||||
|
|
||||||
//APIs
|
|
||||||
lua_close(luaState);
|
|
||||||
sqlite3_close_v2(database);
|
|
||||||
network.Close();
|
|
||||||
SDLNet_Quit();
|
|
||||||
SDL_Quit();
|
|
||||||
|
|
||||||
std::cout << "Shutdown finished" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Define the uber switch
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::HandlePacket(SerialPacket packet) {
|
|
||||||
switch(packet.meta.type) {
|
|
||||||
case SerialPacket::Type::BROADCAST_REQUEST:
|
|
||||||
HandleBroadcastRequest(packet);
|
|
||||||
break;
|
|
||||||
case SerialPacket::Type::JOIN_REQUEST:
|
|
||||||
HandleJoinRequest(packet);
|
|
||||||
break;
|
|
||||||
case SerialPacket::Type::SYNCHRONIZE:
|
|
||||||
HandleSynchronize(packet);
|
|
||||||
break;
|
|
||||||
case SerialPacket::Type::DISCONNECT:
|
|
||||||
HandleDisconnect(packet);
|
|
||||||
break;
|
|
||||||
case SerialPacket::Type::SHUTDOWN:
|
|
||||||
HandleShutdown(packet);
|
|
||||||
break;
|
|
||||||
case SerialPacket::Type::CHARACTER_UPDATE:
|
|
||||||
HandleCharacterUpdate(packet);
|
|
||||||
break;
|
|
||||||
case SerialPacket::Type::REGION_REQUEST:
|
|
||||||
HandleRegionRequest(packet);
|
|
||||||
break;
|
|
||||||
//handle errors
|
|
||||||
default:
|
|
||||||
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
TODO: rename restart scene to cleanup scene
|
||||||
|
TODO: encapsulate the data structures
|
||||||
|
TODO: Get the rooms working
|
||||||
|
|
||||||
|
TODO: Rejection packets
|
||||||
|
TODO: Authentication
|
||||||
|
TODO: server is slaved to the client
|
||||||
|
|
||||||
|
TODO: I need to keep the documentation up to date. Namely, the GDD is getting out of date.
|
||||||
|
TODO: I completely forgot about status ailments
|
||||||
|
TODO: Time delay for requesting region packets
|
||||||
|
TODO: command line parameters overriding config.cfg settings
|
||||||
|
|
||||||
|
--Battle System--
|
||||||
|
|
||||||
|
TODO
|
||||||
|
|
||||||
|
--Requirements--
|
||||||
|
|
||||||
|
The enemies need AI scripts
|
||||||
|
The scripts need to be able to generate other enemies (frog king).
|
||||||
|
The characters need a flag to show if they're in a combat instance or not, to signify of they should be unloaded client-side
|
||||||
|
On each game loop, the server should envoke each combat instance's update function
|
||||||
|
Each combat instance invokes each enemy's and character's update functions
|
||||||
|
These update functions increase the ATB guagues
|
||||||
|
if an ATB guage is full
|
||||||
|
than the stored command is executed
|
||||||
|
the players issue their commands during the build up
|
||||||
|
if there isn't a command ready, then the player is still choosing
|
||||||
|
for the enemies, the stored commands are driven by scripts, so when the enemies need to attack, their attached scripts are called.
|
||||||
|
after the commands are called, the ATB is reset to 0.
|
||||||
|
etc...
|
||||||
|
|
||||||
|
--Enemy API--
|
||||||
|
|
||||||
|
enemyTables -- The global store of enemy tables. Only accessed by C++ code (unless you want to break something).
|
||||||
|
|
||||||
|
enemy.new(parameters) -- return a new enemy object
|
||||||
|
|
||||||
|
table.logic: the AI logic. If null, do nothing
|
||||||
|
table.ref: reference to the enemy itself, for use by API functions, set by constructor?
|
||||||
|
|
||||||
|
combat -- the combat API
|
||||||
|
combat.new(mapIndex, x, y) -- return combat instance's index
|
||||||
|
combat.pushenemy(c, enemy) -- return the enemy's position
|
||||||
|
combat.popenemy(c, position) --
|
||||||
|
|
||||||
Reference in New Issue
Block a user