Compare commits
22 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c534158c2e | |||
| b47191a0c1 | |||
| 6c6a025f2a | |||
| 60edc97ea5 | |||
| a5b209d9e0 | |||
| fd673a415f | |||
| 4270765146 | |||
| f56cb58dfb | |||
| f315f4bf35 | |||
| 69765de433 | |||
| 35d463d4ba | |||
| 894b46c5db | |||
| eb0b18af6f | |||
| fba183fa27 | |||
| c5a627004a | |||
| ac27fb0ca7 | |||
| be4a8311d5 | |||
| 6d32d44fa3 | |||
| 9bacfb1424 | |||
| c3464be589 | |||
| 7fe71c60d0 | |||
| 0c6537fb36 |
@@ -21,15 +21,11 @@
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*/
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*/
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#include "client_application.hpp"
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#include "client_application.hpp"
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#include "serial.hpp"
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#include <stdexcept>
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#include <stdexcept>
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#include <chrono>
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#include <chrono>
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//-------------------------
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//Static declarations
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//-------------------------
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ClientApplication ClientApplication::instance;
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//-------------------------
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//-------------------------
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//Scene headers
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//Scene headers
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//-------------------------
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//-------------------------
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@@ -46,15 +42,7 @@ ClientApplication ClientApplication::instance;
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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ClientApplication::ClientApplication() {
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void ClientApplication::Init(int argc, char** argv) {
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//
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}
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ClientApplication::~ClientApplication() {
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//
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}
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void ClientApplication::Init() {
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//load the prerequisites
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//load the prerequisites
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config.Load("rsc\\config.cfg");
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config.Load("rsc\\config.cfg");
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@@ -26,19 +26,14 @@
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#include "base_scene.hpp"
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "config_utility.hpp"
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#include "network_packet.hpp"
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#include "udp_network_utility.hpp"
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#include "udp_network_utility.hpp"
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class ClientApplication {
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class ClientApplication {
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private:
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ClientApplication();
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~ClientApplication();
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static ClientApplication instance;
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public:
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public:
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static ClientApplication* GetInstance() { return &instance; }
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ClientApplication() = default;
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~ClientApplication() = default;
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void Init();
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void Init(int argc, char** argv);
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void Proc();
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void Proc();
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void Quit();
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void Quit();
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+5
-4
@@ -26,12 +26,13 @@
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using namespace std;
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using namespace std;
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int main(int, char**) {
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int main(int argc, char** argv) {
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cout << "Beginning client" << endl;
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cout << "Beginning client" << endl;
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try {
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try {
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ClientApplication::GetInstance()->Init();
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ClientApplication app;
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ClientApplication::GetInstance()->Proc();
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app.Init(argc, argv);
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ClientApplication::GetInstance()->Quit();
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app.Proc();
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app.Quit();
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}
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}
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catch(exception& e) {
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catch(exception& e) {
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cerr << "Fatal exception thrown: " << e.what() << endl;
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cerr << "Fatal exception thrown: " << e.what() << endl;
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@@ -25,6 +25,7 @@
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#include "vector2.hpp"
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#include "vector2.hpp"
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#include "sprite_sheet.hpp"
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#include "sprite_sheet.hpp"
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//TODO: correct the PlayerCharacter class and it's movement system
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class PlayerCharacter {
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class PlayerCharacter {
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public:
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public:
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enum class Direction {
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enum class Direction {
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+51
-110
@@ -27,11 +27,6 @@
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#include <cmath>
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#include <cmath>
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#include <stdexcept>
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#include <stdexcept>
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//debugging
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#include <iostream>
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using std::cout;
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using std::endl;
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//-------------------------
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//-------------------------
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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@@ -63,16 +58,13 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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shutDownButton.SetText("Shut Down");
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shutDownButton.SetText("Shut Down");
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//load the tilesheet
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//load the tilesheet
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//TODO: add the tilesheet to the map system?
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tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
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tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
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//setup the map object
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mapPager.SetRegionWidth(REGION_WIDTH);
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mapPager.SetRegionHeight(REGION_HEIGHT);
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mapPager.SetRegionDepth(REGION_DEPTH);
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//create the server-side player object
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//create the server-side player object
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NetworkPacket packet;
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//TODO: the login system needs an overhaul
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packet.meta.type = NetworkPacket::Type::PLAYER_NEW;
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SerialPacket packet;
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packet.meta.type = SerialPacket::Type::PLAYER_NEW;
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packet.playerInfo.clientIndex = clientIndex;
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packet.playerInfo.clientIndex = clientIndex;
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snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
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snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
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snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
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snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
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@@ -85,7 +77,7 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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//request a sync
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//request a sync
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packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
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packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
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serialize(&packet, buffer);
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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@@ -106,7 +98,7 @@ void InWorld::FrameStart() {
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}
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}
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void InWorld::Update(double delta) {
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void InWorld::Update(double delta) {
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NetworkPacket packet;
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SerialPacket packet;
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//suck in all waiting packets
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//suck in all waiting packets
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while(network.Receive()) {
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while(network.Receive()) {
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@@ -143,7 +135,8 @@ void InWorld::RenderFrame() {
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void InWorld::Render(SDL_Surface* const screen) {
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void InWorld::Render(SDL_Surface* const screen) {
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//draw the map
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//draw the map
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for (auto it = mapPager.GetContainer()->begin(); it != mapPager.GetContainer()->end(); it++) {
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//TODO: figure out something to fix the region container access
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for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
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tileSheet.DrawRegionTo(screen, *it, camera.x, camera.y);
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tileSheet.DrawRegionTo(screen, *it, camera.x, camera.y);
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}
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}
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@@ -264,37 +257,37 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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//Network handlers
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//Network handlers
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//-------------------------
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//-------------------------
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void InWorld::HandlePacket(NetworkPacket packet) {
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void InWorld::HandlePacket(SerialPacket packet) {
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switch(packet.meta.type) {
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switch(packet.meta.type) {
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case NetworkPacket::Type::DISCONNECT:
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case SerialPacket::Type::DISCONNECT:
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HandleDisconnect(packet);
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HandleDisconnect(packet);
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break;
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break;
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case NetworkPacket::Type::PLAYER_NEW:
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case SerialPacket::Type::PLAYER_NEW:
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HandlePlayerNew(packet);
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HandlePlayerNew(packet);
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break;
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break;
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case NetworkPacket::Type::PLAYER_DELETE:
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case SerialPacket::Type::PLAYER_DELETE:
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HandlePlayerDelete(packet);
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HandlePlayerDelete(packet);
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break;
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break;
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case NetworkPacket::Type::PLAYER_UPDATE:
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case SerialPacket::Type::PLAYER_UPDATE:
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HandlePlayerUpdate(packet);
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HandlePlayerUpdate(packet);
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break;
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break;
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case NetworkPacket::Type::REGION_CONTENT:
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case SerialPacket::Type::REGION_CONTENT:
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HandleRegionContent(packet);
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HandleRegionContent(packet);
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break;
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break;
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//handle errors
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//handle errors
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default:
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default:
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throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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break;
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break;
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}
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}
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}
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}
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void InWorld::HandleDisconnect(NetworkPacket packet) {
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void InWorld::HandleDisconnect(SerialPacket packet) {
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network.Unbind(Channels::SERVER);
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network.Unbind(Channels::SERVER);
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clientIndex = -1;
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clientIndex = -1;
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SetNextScene(SceneList::MAINMENU);
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SetNextScene(SceneList::MAINMENU);
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}
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}
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void InWorld::HandlePlayerNew(NetworkPacket packet) {
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void InWorld::HandlePlayerNew(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
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throw(std::runtime_error("Cannot create duplicate players"));
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throw(std::runtime_error("Cannot create duplicate players"));
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}
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}
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@@ -317,7 +310,7 @@ void InWorld::HandlePlayerNew(NetworkPacket packet) {
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}
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}
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}
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}
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void InWorld::HandlePlayerDelete(NetworkPacket packet) {
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void InWorld::HandlePlayerDelete(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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throw(std::runtime_error("Cannot delete non-existant players"));
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throw(std::runtime_error("Cannot delete non-existant players"));
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}
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}
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@@ -331,7 +324,7 @@ void InWorld::HandlePlayerDelete(NetworkPacket packet) {
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}
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}
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}
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}
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void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
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void InWorld::HandlePlayerUpdate(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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HandlePlayerNew(packet);
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HandlePlayerNew(packet);
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return;
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return;
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@@ -345,22 +338,13 @@ void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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}
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}
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void InWorld::HandleRegionContent(NetworkPacket packet) {
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void InWorld::HandleRegionContent(SerialPacket packet) {
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//replace existing regions
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//replace existing regions
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if (mapPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
|
if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
|
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mapPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
|
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
|
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}
|
}
|
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mapPager.PushRegion(packet.regionInfo.region);
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regionPager.PushRegion(packet.regionInfo.region);
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packet.regionInfo.region = nullptr;
|
packet.regionInfo.region = nullptr;
|
||||||
|
|
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//debugging
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|
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cout << "Received region: " << packet.regionInfo.x << ", " << packet.regionInfo.y << endl;
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|
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if (mapPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
|
|
||||||
cout << "Success" << endl;
|
|
||||||
}
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|
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else {
|
|
||||||
cout << "Failure" << endl;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
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||||||
@@ -368,11 +352,11 @@ void InWorld::HandleRegionContent(NetworkPacket packet) {
|
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//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void InWorld::SendState() {
|
void InWorld::SendState() {
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//pack the packet
|
//pack the packet
|
||||||
packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
packet.meta.type = SerialPacket::Type::PLAYER_UPDATE;
|
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packet.playerInfo.clientIndex = clientIndex;
|
packet.playerInfo.clientIndex = clientIndex;
|
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packet.playerInfo.playerIndex = playerIndex;
|
packet.playerInfo.playerIndex = playerIndex;
|
||||||
packet.playerInfo.position = localCharacter->GetPosition();
|
packet.playerInfo.position = localCharacter->GetPosition();
|
||||||
@@ -383,33 +367,33 @@ void InWorld::SendState() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::RequestDisconnect() {
|
void InWorld::RequestDisconnect() {
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//send a disconnect request
|
//send a disconnect request
|
||||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
||||||
packet.clientInfo.index = clientIndex;
|
packet.clientInfo.index = clientIndex;
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::RequestShutDown() {
|
void InWorld::RequestShutDown() {
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//send a shutdown request
|
//send a shutdown request
|
||||||
packet.meta.type = NetworkPacket::Type::SHUTDOWN;
|
packet.meta.type = SerialPacket::Type::SHUTDOWN;
|
||||||
packet.clientInfo.index = clientIndex;
|
packet.clientInfo.index = clientIndex;
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::RequestRegion(int x, int y) {
|
void InWorld::RequestRegion(int x, int y) {
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//pack the region's data
|
//pack the region's data
|
||||||
packet.meta.type = NetworkPacket::Type::REGION_REQUEST;
|
packet.meta.type = SerialPacket::Type::REGION_REQUEST;
|
||||||
packet.regionInfo.x = x;
|
packet.regionInfo.x = x;
|
||||||
packet.regionInfo.y = y;
|
packet.regionInfo.y = y;
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
@@ -420,78 +404,35 @@ void InWorld::RequestRegion(int x, int y) {
|
|||||||
//Utilities
|
//Utilities
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
int InWorld::CheckBufferDistance(Region* const region) {
|
//TODO: convert this into a more generic function?; using parameters for the bounds
|
||||||
/* DOCUMENTATION
|
|
||||||
* This algorithm is extremely complex and involed, but initial tests show
|
|
||||||
* that it gives the right answers. The purpose is to determine how far off screen
|
|
||||||
* a certain region is, so that it can be unloaded when necessary.
|
|
||||||
*
|
|
||||||
* If the region is actually onscreen, then there's no reason to run the rest, so
|
|
||||||
* the algorithm corrects for the camera's location, before checking the bounds of
|
|
||||||
* the screen.
|
|
||||||
*
|
|
||||||
* The next part is tricky. If X or Y is negative, then it is divided by the
|
|
||||||
* graphical size of the regions, resulting in a usable integer, representing how
|
|
||||||
* far from the screen it is in "region units". If, however, X or Y is larger than
|
|
||||||
* 0, than first, the size of the screen is subtracted from that variable, before
|
|
||||||
* it is then divided by the graphical size of a region. Finally, to compensate for
|
|
||||||
* the off by one error, 1 is added at the end.
|
|
||||||
*
|
|
||||||
* Since only the magnitude of the distance in either direction is needed, this
|
|
||||||
* method returns the largest absolute value of X or Y.
|
|
||||||
*
|
|
||||||
* The final result of this algorithm is an integer representing how far, rounded
|
|
||||||
* up, a certain region is from the screen's edges in any direction, measured in
|
|
||||||
* "region units". This algorithm may be flawed, in which case, I recommend simply
|
|
||||||
* replacing it with a boolean check, to see if the region's distance from the player
|
|
||||||
* is larger than a certain value. This algorithm lacks the advantages I initially
|
|
||||||
* expected, so that may be beneficial at some point.
|
|
||||||
*/
|
|
||||||
|
|
||||||
//locations relative to the camera
|
|
||||||
int x = region->GetX() - camera.x;
|
|
||||||
int y = region->GetY() - camera.y;
|
|
||||||
|
|
||||||
//if the region is visible, return -1
|
|
||||||
if (x >= -mapPager.GetRegionWidth() * tileSheet.GetTileW() && x < camera.width &&
|
|
||||||
y >= -mapPager.GetRegionHeight() * tileSheet.GetTileH() && y < camera.height) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
//prune the screen's area from the algorithm; get the pseudo-indexes
|
|
||||||
if (x < 0) x /= (mapPager.GetRegionWidth() * tileSheet.GetTileW());
|
|
||||||
if (y < 0) y /= (mapPager.GetRegionHeight() * tileSheet.GetTileH());
|
|
||||||
if (x > 0) x = (x - camera.width) / (mapPager.GetRegionWidth() * tileSheet.GetTileW()) + 1;
|
|
||||||
if (y > 0) y = (y - camera.height) / (mapPager.GetRegionHeight() * tileSheet.GetTileH()) + 1;
|
|
||||||
|
|
||||||
//return the pseudo-index with the greatest magnitude
|
|
||||||
return std::max(abs(x), abs(y));
|
|
||||||
}
|
|
||||||
|
|
||||||
void InWorld::UpdateMap() {
|
void InWorld::UpdateMap() {
|
||||||
|
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
|
||||||
|
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
|
||||||
|
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
|
||||||
|
|
||||||
|
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
|
||||||
|
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
|
||||||
|
|
||||||
//prune distant regions
|
//prune distant regions
|
||||||
for (auto it = mapPager.GetContainer()->begin(); it != mapPager.GetContainer()->end(); /* EMPTY */) {
|
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
|
||||||
if (CheckBufferDistance(*it) > 2) {
|
//check if the region is outside off this area
|
||||||
//debugging
|
if ((*it)->GetX() < xStart || (*it)->GetX() > xEnd || (*it)->GetY() < yStart || (*it)->GetY() > yEnd) {
|
||||||
cout << "unloading: " << (*it)->GetX() << ", " << (*it)->GetY() << endl;
|
|
||||||
|
|
||||||
mapPager.UnloadRegion((*it)->GetX(), (*it)->GetY());
|
//clunky, but the alternative was time consuming
|
||||||
|
int tmpX = (*it)->GetX();
|
||||||
|
int tmpY = (*it)->GetY();
|
||||||
|
++it;
|
||||||
|
|
||||||
//reset
|
regionPager.UnloadRegion(tmpX, tmpY);
|
||||||
it = mapPager.GetContainer()->begin();
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
++it;
|
++it;
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO: make the region units official
|
//request empty regions within this zone
|
||||||
int regionUnitX = mapPager.GetRegionWidth() * tileSheet.GetTileW();
|
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
||||||
int regionUnitY = mapPager.GetRegionHeight() * tileSheet.GetTileH();
|
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
||||||
|
if (!regionPager.FindRegion(i, j)) {
|
||||||
//request empty regions, including buffers (-1 & +1 region unit)
|
|
||||||
for (int i = snapToBase(regionUnitX, camera.x - regionUnitX); i <= snapToBase(regionUnitX, camera.x + camera.width + regionUnitX); i += regionUnitX) {
|
|
||||||
for (int j = snapToBase(regionUnitY, camera.y - regionUnitY); j <= snapToBase(regionUnitY, camera.y + camera.height + regionUnitY); j += regionUnitY) {
|
|
||||||
if (!mapPager.FindRegion(i, j)) {
|
|
||||||
RequestRegion(i, j);
|
RequestRegion(i, j);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+10
-10
@@ -23,13 +23,13 @@
|
|||||||
#define INWORLD_HPP_
|
#define INWORLD_HPP_
|
||||||
|
|
||||||
//maps
|
//maps
|
||||||
#include "map_generator.hpp"
|
#include "map_allocator.hpp"
|
||||||
#include "map_file_format.hpp"
|
#include "map_file_format.hpp"
|
||||||
#include "region_pager.hpp"
|
#include "region_pager.hpp"
|
||||||
|
|
||||||
//networking
|
//networking
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "network_packet.hpp"
|
#include "serial_packet.hpp"
|
||||||
#include "serial.hpp"
|
#include "serial.hpp"
|
||||||
|
|
||||||
//graphics
|
//graphics
|
||||||
@@ -72,12 +72,12 @@ protected:
|
|||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//Network handlers
|
//Network handlers
|
||||||
void HandlePacket(NetworkPacket);
|
void HandlePacket(SerialPacket);
|
||||||
void HandleDisconnect(NetworkPacket);
|
void HandleDisconnect(SerialPacket);
|
||||||
void HandlePlayerNew(NetworkPacket);
|
void HandlePlayerNew(SerialPacket);
|
||||||
void HandlePlayerDelete(NetworkPacket);
|
void HandlePlayerDelete(SerialPacket);
|
||||||
void HandlePlayerUpdate(NetworkPacket);
|
void HandlePlayerUpdate(SerialPacket);
|
||||||
void HandleRegionContent(NetworkPacket);
|
void HandleRegionContent(SerialPacket);
|
||||||
|
|
||||||
//Server control
|
//Server control
|
||||||
void SendState();
|
void SendState();
|
||||||
@@ -86,7 +86,6 @@ protected:
|
|||||||
void RequestRegion(int x, int y);
|
void RequestRegion(int x, int y);
|
||||||
|
|
||||||
//utilities
|
//utilities
|
||||||
int CheckBufferDistance(Region* const);
|
|
||||||
void UpdateMap();
|
void UpdateMap();
|
||||||
|
|
||||||
//globals
|
//globals
|
||||||
@@ -101,11 +100,12 @@ protected:
|
|||||||
TileSheet tileSheet;
|
TileSheet tileSheet;
|
||||||
|
|
||||||
//map
|
//map
|
||||||
RegionPager<BlankGenerator, DummyFormat> mapPager;
|
RegionPager<BlankAllocator, DummyFormat> regionPager;
|
||||||
|
|
||||||
//UI
|
//UI
|
||||||
Button disconnectButton;
|
Button disconnectButton;
|
||||||
Button shutDownButton;
|
Button shutDownButton;
|
||||||
|
//TODO: Fix the camera
|
||||||
struct {
|
struct {
|
||||||
int x = 0, y = 0;
|
int x = 0, y = 0;
|
||||||
int width = 0, height = 0;
|
int width = 0, height = 0;
|
||||||
|
|||||||
@@ -22,6 +22,7 @@
|
|||||||
#include "lobby_menu.hpp"
|
#include "lobby_menu.hpp"
|
||||||
|
|
||||||
#include "channels.hpp"
|
#include "channels.hpp"
|
||||||
|
#include "utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
@@ -78,7 +79,7 @@ void LobbyMenu::FrameStart() {
|
|||||||
|
|
||||||
void LobbyMenu::Update(double delta) {
|
void LobbyMenu::Update(double delta) {
|
||||||
//suck in all waiting packets
|
//suck in all waiting packets
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
while(network.Receive()) {
|
while(network.Receive()) {
|
||||||
deserialize(&packet, network.GetInData());
|
deserialize(&packet, network.GetInData());
|
||||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||||
@@ -91,9 +92,13 @@ void LobbyMenu::FrameEnd() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::Render(SDL_Surface* const screen) {
|
void LobbyMenu::Render(SDL_Surface* const screen) {
|
||||||
|
//TODO: I need a proper UI system for the entire client and the editor
|
||||||
|
//UI
|
||||||
search.DrawTo(screen);
|
search.DrawTo(screen);
|
||||||
join.DrawTo(screen);
|
join.DrawTo(screen);
|
||||||
back.DrawTo(screen);
|
back.DrawTo(screen);
|
||||||
|
|
||||||
|
//TODO: draw headers for the server list
|
||||||
for (int i = 0; i < serverInfo.size(); i++) {
|
for (int i = 0; i < serverInfo.size(); i++) {
|
||||||
//draw the selected server's highlight
|
//draw the selected server's highlight
|
||||||
if (selection == &serverInfo[i]) {
|
if (selection == &serverInfo[i]) {
|
||||||
@@ -104,6 +109,16 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
|
|||||||
|
|
||||||
//draw the server name
|
//draw the server name
|
||||||
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
|
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
|
||||||
|
|
||||||
|
//draw the player count
|
||||||
|
font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
|
||||||
|
|
||||||
|
//compatible?
|
||||||
|
if (!serverInfo[i].compatible) {
|
||||||
|
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: ping?
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -126,11 +141,11 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|||||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
//the vars
|
//the vars
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//broadcast to the network, or a specific server
|
//broadcast to the network, or a specific server
|
||||||
packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
|
packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST;
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
|
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
|
||||||
|
|
||||||
@@ -139,13 +154,14 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
selection = nullptr;
|
selection = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) {
|
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
||||||
|
//TODO: The player login information should be collected by the lobby screen
|
||||||
//the vars
|
//the vars
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//join the selected server
|
//join the selected server
|
||||||
packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
|
packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
|
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
|
||||||
selection = nullptr;
|
selection = nullptr;
|
||||||
@@ -181,16 +197,25 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::HandlePacket(NetworkPacket packet) {
|
void LobbyMenu::HandlePacket(SerialPacket packet) {
|
||||||
switch(packet.meta.type) {
|
switch(packet.meta.type) {
|
||||||
case NetworkPacket::Type::BROADCAST_RESPONSE: {
|
case SerialPacket::Type::BROADCAST_RESPONSE: {
|
||||||
|
//extract the data
|
||||||
ServerInformation server;
|
ServerInformation server;
|
||||||
server.name = packet.serverInfo.name;
|
|
||||||
server.address = packet.meta.srcAddress;
|
server.address = packet.meta.srcAddress;
|
||||||
|
server.name = packet.serverInfo.name;
|
||||||
|
server.playerCount = packet.serverInfo.playerCount;
|
||||||
|
|
||||||
|
//NOTE: Check compatibility here
|
||||||
|
server.compatible = packet.serverInfo.regionWidth == REGION_WIDTH &&
|
||||||
|
packet.serverInfo.regionHeight == REGION_HEIGHT &&
|
||||||
|
packet.serverInfo.regionDepth == REGION_DEPTH;
|
||||||
|
|
||||||
|
//push
|
||||||
serverInfo.push_back(server);
|
serverInfo.push_back(server);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
case SerialPacket::Type::JOIN_RESPONSE:
|
||||||
clientIndex = packet.clientInfo.index;
|
clientIndex = packet.clientInfo.index;
|
||||||
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
|
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
|
||||||
SetNextScene(SceneList::INWORLD);
|
SetNextScene(SceneList::INWORLD);
|
||||||
@@ -198,7 +223,7 @@ void LobbyMenu::HandlePacket(NetworkPacket packet) {
|
|||||||
|
|
||||||
//handle errors
|
//handle errors
|
||||||
default:
|
default:
|
||||||
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
|
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -22,17 +22,24 @@
|
|||||||
#ifndef LOBBYMENU_HPP_
|
#ifndef LOBBYMENU_HPP_
|
||||||
#define LOBBYMENU_HPP_
|
#define LOBBYMENU_HPP_
|
||||||
|
|
||||||
#include "base_scene.hpp"
|
//graphics & utilities
|
||||||
|
|
||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
|
//map
|
||||||
|
#include "region.hpp"
|
||||||
|
|
||||||
|
//network
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "network_packet.hpp"
|
#include "serial_packet.hpp"
|
||||||
#include "serial.hpp"
|
#include "serial.hpp"
|
||||||
|
|
||||||
|
//client
|
||||||
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
|
//STL
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
class LobbyMenu : public BaseScene {
|
class LobbyMenu : public BaseScene {
|
||||||
@@ -55,7 +62,7 @@ protected:
|
|||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
void HandlePacket(NetworkPacket);
|
void HandlePacket(SerialPacket);
|
||||||
|
|
||||||
//global
|
//global
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
@@ -71,8 +78,11 @@ protected:
|
|||||||
|
|
||||||
//server list
|
//server list
|
||||||
struct ServerInformation {
|
struct ServerInformation {
|
||||||
std::string name;
|
|
||||||
IPaddress address;
|
IPaddress address;
|
||||||
|
//TODO: version info
|
||||||
|
std::string name;
|
||||||
|
int playerCount;
|
||||||
|
bool compatible;
|
||||||
};
|
};
|
||||||
|
|
||||||
std::vector<ServerInformation> serverInfo;
|
std::vector<ServerInformation> serverInfo;
|
||||||
|
|||||||
@@ -0,0 +1,75 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef BBOX_HPP_
|
||||||
|
#define BBOX_HPP_
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
//TODO: This is supposed to interact with the vector
|
||||||
|
class BBox {
|
||||||
|
public:
|
||||||
|
double x, y;
|
||||||
|
double w, h;
|
||||||
|
|
||||||
|
BBox() = default;
|
||||||
|
BBox(double i, double j, double k, double l): x(i), y(j), w(k), h(l) {};
|
||||||
|
~BBox() = default;
|
||||||
|
BBox& operator=(BBox const&) = default;
|
||||||
|
|
||||||
|
double Size() {
|
||||||
|
return std::max(w*h,0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsCollision(BBox rhs) {
|
||||||
|
return not (
|
||||||
|
x >= rhs.x + rhs.w ||
|
||||||
|
y >= rhs.y + rhs.h ||
|
||||||
|
rhs.x >= x + w ||
|
||||||
|
rhs.y >= y + h
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
BBox Intersection(BBox rhs) {
|
||||||
|
if (!IsCollision(rhs)) {
|
||||||
|
return {0, 0, 0, 0};
|
||||||
|
}
|
||||||
|
BBox ret;
|
||||||
|
ret.x = std::max(x, rhs.x);
|
||||||
|
ret.y = std::max(y, rhs.y);
|
||||||
|
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
|
||||||
|
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
double operator[](size_t i) {
|
||||||
|
if (i >= 4)
|
||||||
|
throw(std::domain_error("Out of range"));
|
||||||
|
return *(&x+i);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
//This is explicitly a POD
|
||||||
|
static_assert(std::is_pod<BBox>::value, "BBox is not a POD");
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -44,17 +44,17 @@ void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t til
|
|||||||
|
|
||||||
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
|
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
|
||||||
Region::type_t tile = 0;
|
Region::type_t tile = 0;
|
||||||
for (register int i = 0; i < region->GetWidth(); ++i) {
|
for (register int i = 0; i < REGION_WIDTH; ++i) {
|
||||||
for (register int j = 0; j < region->GetHeight(); ++j) {
|
for (register int j = 0; j < REGION_HEIGHT; ++j) {
|
||||||
for (register int k = 0; k < region->GetDepth(); ++k) {
|
for (register int k = 0; k < REGION_DEPTH; ++k) {
|
||||||
tile = region->GetTile(i, j, k);
|
tile = region->GetTile(i, j, k);
|
||||||
//0 is invisible
|
//0 is invisible
|
||||||
if (tile == 0) continue;
|
if (tile == 0) continue;
|
||||||
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
image.SetClipX((tile-1) % XCount * image.GetClipW());
|
||||||
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
image.SetClipY((tile-1) / XCount * image.GetClipH());
|
||||||
image.DrawTo(dest,
|
image.DrawTo(dest,
|
||||||
region->GetX() + i * image.GetClipW() - camX,
|
(region->GetX() + i) * image.GetClipW() - camX,
|
||||||
region->GetY() + j * image.GetClipH() - camY);
|
(region->GetY() + j) * image.GetClipH() - camY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,29 +19,21 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "map_generator.hpp"
|
#include "map_allocator.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
void BlankGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
|
void BlankAllocator::Create(Region** const ptr, int x, int y) {
|
||||||
(*ptr) = new Region(width, height, depth, x, y);
|
(*ptr) = new Region(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlankGenerator::Unload(Region* const ptr) {
|
void BlankAllocator::Unload(Region* const ptr) {
|
||||||
delete ptr;
|
delete ptr;
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
void PerlinGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
|
|
||||||
(*ptr) = new Region(width, height, depth, x, y);
|
|
||||||
}
|
|
||||||
|
|
||||||
void PerlinGenerator::Unload(Region* const ptr) {
|
void LuaAllocator::Create(Region** const ptr, int x, int y) {
|
||||||
delete ptr;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
void LuaGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
|
|
||||||
//something to work on
|
//something to work on
|
||||||
(*ptr) = new Region(width, height, depth, x, y);
|
(*ptr) = new Region(x, y);
|
||||||
|
|
||||||
//API hook
|
//API hook
|
||||||
lua_getglobal(state, "Region");
|
lua_getglobal(state, "Region");
|
||||||
@@ -53,7 +45,7 @@ void LuaGenerator::Create(Region** const ptr, int width, int height, int depth,
|
|||||||
lua_pop(state, 1);
|
lua_pop(state, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LuaGenerator::Unload(Region* const ptr) {
|
void LuaAllocator::Unload(Region* const ptr) {
|
||||||
//API hook
|
//API hook
|
||||||
lua_getglobal(state, "Region");
|
lua_getglobal(state, "Region");
|
||||||
lua_getfield(state, -1, "Unload");
|
lua_getfield(state, -1, "Unload");
|
||||||
@@ -19,32 +19,24 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef MAPGENERATOR_HPP_
|
#ifndef MAPALLOCATOR_HPP_
|
||||||
#define MAPGENERATOR_HPP_
|
#define MAPALLOCATOR_HPP_
|
||||||
|
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
class BlankGenerator {
|
class BlankAllocator {
|
||||||
public:
|
public:
|
||||||
void Create(Region** const, int width, int height, int depth, int x, int y);
|
void Create(Region** const, int x, int y);
|
||||||
void Unload(Region* const);
|
void Unload(Region* const);
|
||||||
private:
|
private:
|
||||||
//
|
//
|
||||||
};
|
};
|
||||||
/*
|
|
||||||
class PerlinGenerator {
|
class LuaAllocator {
|
||||||
public:
|
public:
|
||||||
void Create(Region** const, int width, int height, int depth, int x, int y);
|
void Create(Region** const, int x, int y);
|
||||||
void Unload(Region* const);
|
|
||||||
private:
|
|
||||||
//
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
class LuaGenerator {
|
|
||||||
public:
|
|
||||||
void Create(Region** const, int width, int height, int depth, int x, int y);
|
|
||||||
void Unload(Region* const);
|
void Unload(Region* const);
|
||||||
|
|
||||||
lua_State* SetLuaState(lua_State* L) { return state = L; }
|
lua_State* SetLuaState(lua_State* L) { return state = L; }
|
||||||
@@ -23,33 +23,20 @@
|
|||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
void DummyFormat::Load(Region** const ptr, int width, int height, int depth, int x, int y) {
|
void DummyFormat::Load(Region** const ptr, int x, int y) {
|
||||||
//EMPTY
|
//EMPTY
|
||||||
}
|
}
|
||||||
|
|
||||||
void DummyFormat::Save(Region* const ptr) {
|
void DummyFormat::Save(Region* const ptr) {
|
||||||
//EMPTY
|
//EMPTY
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
void VerboseFormat::Load(Region** const ptr, int x, int y) {
|
|
||||||
//TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
void VerboseFormat::Save(Region* const ptr) {
|
void LuaFormat::Load(Region** const ptr, int x, int y) {
|
||||||
//TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
void CompactFormat::Load(Region** const ptr, int x, int y) {
|
|
||||||
//TODO
|
|
||||||
}
|
|
||||||
|
|
||||||
void CompactFormat::Save(Region* const ptr) {
|
|
||||||
//TODO
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
void LuaFormat::Load(Region** const ptr, int width, int height, int depth, int x, int y) {
|
|
||||||
//something to load into
|
//something to load into
|
||||||
(*ptr) = new Region(width, height, depth, x, y);
|
|
||||||
|
if (!(*ptr)) {
|
||||||
|
(*ptr) = new Region(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
//API hook
|
//API hook
|
||||||
lua_getglobal(state, "Region");
|
lua_getglobal(state, "Region");
|
||||||
|
|||||||
@@ -30,18 +30,7 @@
|
|||||||
|
|
||||||
class DummyFormat {
|
class DummyFormat {
|
||||||
public:
|
public:
|
||||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
void Load(Region** const, int x, int y);
|
||||||
void Save(Region* const);
|
|
||||||
|
|
||||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
|
||||||
std::string GetSaveDir() { return saveDir; }
|
|
||||||
private:
|
|
||||||
std::string saveDir;
|
|
||||||
};
|
|
||||||
/*
|
|
||||||
class VerboseFormat {
|
|
||||||
public:
|
|
||||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
|
||||||
void Save(Region* const);
|
void Save(Region* const);
|
||||||
|
|
||||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
||||||
@@ -50,20 +39,12 @@ private:
|
|||||||
std::string saveDir;
|
std::string saveDir;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CompactFormat {
|
//TODO: verbose save file format
|
||||||
public:
|
//TODO: compact save file format
|
||||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
|
||||||
void Save(Region* const);
|
|
||||||
|
|
||||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
|
||||||
std::string GetSaveDir() { return saveDir; }
|
|
||||||
private:
|
|
||||||
std::string saveDir;
|
|
||||||
};
|
|
||||||
*/
|
|
||||||
class LuaFormat {
|
class LuaFormat {
|
||||||
public:
|
public:
|
||||||
void Load(Region** const, int width, int height, int depth, int x, int y);
|
void Load(Region** const, int x, int y);
|
||||||
void Save(Region* const);
|
void Save(Region* const);
|
||||||
|
|
||||||
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
std::string SetSaveDir(std::string s) { return saveDir = s; }
|
||||||
|
|||||||
+3
-23
@@ -21,33 +21,13 @@
|
|||||||
*/
|
*/
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
Region::Region(int argWidth, int argHeight, int argDepth, int argX, int argY):
|
Region::Region(int argX, int argY):
|
||||||
width(argWidth),
|
|
||||||
height(argHeight),
|
|
||||||
depth(argDepth),
|
|
||||||
x(argX),
|
x(argX),
|
||||||
y(argY)
|
y(argY)
|
||||||
{
|
{
|
||||||
tiles = new type_t**[width];
|
for (register int i = 0; i < REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH; ++i) {
|
||||||
for (register int i = 0; i < width; ++i) {
|
*(reinterpret_cast<type_t*>(tiles) + i) = 0;
|
||||||
tiles[i] = new type_t*[height];
|
|
||||||
for (register int j = 0; j < height; ++j) {
|
|
||||||
tiles[i][j] = new type_t[depth];
|
|
||||||
for (register int k = 0; k < depth; ++k) {
|
|
||||||
tiles[i][j][k] = 0;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Region::~Region() {
|
|
||||||
for (register int i = 0; i < width; ++i) {
|
|
||||||
for (register int j = 0; j < height; j++) {
|
|
||||||
delete tiles[i][j];
|
|
||||||
}
|
|
||||||
delete tiles[i];
|
|
||||||
}
|
|
||||||
delete tiles;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
||||||
|
|||||||
+3
-10
@@ -22,7 +22,6 @@
|
|||||||
#ifndef REGION_HPP_
|
#ifndef REGION_HPP_
|
||||||
#define REGION_HPP_
|
#define REGION_HPP_
|
||||||
|
|
||||||
//temporary?
|
|
||||||
#define REGION_WIDTH 20
|
#define REGION_WIDTH 20
|
||||||
#define REGION_HEIGHT 20
|
#define REGION_HEIGHT 20
|
||||||
#define REGION_DEPTH 3
|
#define REGION_DEPTH 3
|
||||||
@@ -32,26 +31,20 @@ public:
|
|||||||
typedef unsigned short type_t;
|
typedef unsigned short type_t;
|
||||||
|
|
||||||
Region() = delete;
|
Region() = delete;
|
||||||
Region(int width, int height, int depth, int x, int y);
|
Region(int x, int y);
|
||||||
~Region();
|
~Region() = default;
|
||||||
|
|
||||||
type_t SetTile(int x, int y, int z, type_t v);
|
type_t SetTile(int x, int y, int z, type_t v);
|
||||||
type_t GetTile(int x, int y, int z);
|
type_t GetTile(int x, int y, int z);
|
||||||
|
|
||||||
//accessors
|
//accessors
|
||||||
int GetWidth() const { return width; }
|
|
||||||
int GetHeight() const { return height; }
|
|
||||||
int GetDepth() const { return depth; }
|
|
||||||
int GetX() const { return x; }
|
int GetX() const { return x; }
|
||||||
int GetY() const { return y; }
|
int GetY() const { return y; }
|
||||||
private:
|
private:
|
||||||
const int width;
|
|
||||||
const int height;
|
|
||||||
const int depth;
|
|
||||||
const int x;
|
const int x;
|
||||||
const int y;
|
const int y;
|
||||||
|
|
||||||
type_t*** tiles = nullptr;
|
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -23,18 +23,6 @@
|
|||||||
|
|
||||||
#include "utility.hpp"
|
#include "utility.hpp"
|
||||||
|
|
||||||
RegionPagerBase::RegionPagerBase(int argWidth, int argHeight, int argDepth):
|
|
||||||
regionWidth(argWidth),
|
|
||||||
regionHeight(argHeight),
|
|
||||||
regionDepth(argDepth)
|
|
||||||
{
|
|
||||||
//EMPTY
|
|
||||||
}
|
|
||||||
|
|
||||||
RegionPagerBase::~RegionPagerBase() {
|
|
||||||
//EMPTY
|
|
||||||
}
|
|
||||||
|
|
||||||
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
|
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
|
||||||
Region* ptr = GetRegion(x, y);
|
Region* ptr = GetRegion(x, y);
|
||||||
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
|
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
|
||||||
@@ -47,12 +35,10 @@ Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
|
|||||||
|
|
||||||
Region* RegionPagerBase::GetRegion(int x, int y) {
|
Region* RegionPagerBase::GetRegion(int x, int y) {
|
||||||
//snap the coords
|
//snap the coords
|
||||||
x = snapToBase(regionWidth, x);
|
x = snapToBase(REGION_WIDTH, x);
|
||||||
y = snapToBase(regionHeight, y);
|
y = snapToBase(REGION_HEIGHT, y);
|
||||||
|
|
||||||
//get the region by various means
|
//get the region by various means
|
||||||
|
|
||||||
//TODO: revert this try/catch point
|
|
||||||
Region* ptr = nullptr;
|
Region* ptr = nullptr;
|
||||||
ptr = FindRegion(x, y);
|
ptr = FindRegion(x, y);
|
||||||
if (ptr) return ptr;
|
if (ptr) return ptr;
|
||||||
@@ -62,6 +48,10 @@ Region* RegionPagerBase::GetRegion(int x, int y) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::FindRegion(int x, int y) {
|
Region* RegionPagerBase::FindRegion(int x, int y) {
|
||||||
|
//snap the coords
|
||||||
|
x = snapToBase(REGION_WIDTH, x);
|
||||||
|
y = snapToBase(REGION_HEIGHT, y);
|
||||||
|
|
||||||
//find the region
|
//find the region
|
||||||
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
|
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
|
||||||
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
||||||
|
|||||||
+29
-53
@@ -29,9 +29,8 @@
|
|||||||
|
|
||||||
class RegionPagerBase {
|
class RegionPagerBase {
|
||||||
public:
|
public:
|
||||||
RegionPagerBase() = default;
|
RegionPagerBase() {};
|
||||||
RegionPagerBase(int regionWidth, int regionHeight, int regionDepth);
|
virtual ~RegionPagerBase() {};
|
||||||
virtual ~RegionPagerBase();
|
|
||||||
|
|
||||||
//tile manipulation
|
//tile manipulation
|
||||||
Region::type_t SetTile(int x, int y, int z, Region::type_t v);
|
Region::type_t SetTile(int x, int y, int z, Region::type_t v);
|
||||||
@@ -47,93 +46,70 @@ public:
|
|||||||
virtual Region* SaveRegion(int x, int y) = 0;
|
virtual Region* SaveRegion(int x, int y) = 0;
|
||||||
virtual Region* CreateRegion(int x, int y) = 0;
|
virtual Region* CreateRegion(int x, int y) = 0;
|
||||||
virtual void UnloadRegion(int x, int y) = 0;
|
virtual void UnloadRegion(int x, int y) = 0;
|
||||||
//TODO: delete?
|
//TODO: delete existing regions
|
||||||
|
|
||||||
//accessors & mutators
|
//accessors & mutators
|
||||||
//NOTE: don't change the sizes mid-program, it will cause issues
|
|
||||||
int SetRegionWidth(int i) { return regionWidth = i; }
|
|
||||||
int SetRegionHeight(int i) { return regionHeight = i; }
|
|
||||||
int SetRegionDepth(int i) { return regionDepth = i; }
|
|
||||||
|
|
||||||
int GetRegionWidth() const { return regionWidth; }
|
|
||||||
int GetRegionHeight() const { return regionHeight; }
|
|
||||||
int GetRegionDepth() const { return regionDepth; }
|
|
||||||
|
|
||||||
std::list<Region*>* GetContainer() { return ®ionList; }
|
std::list<Region*>* GetContainer() { return ®ionList; }
|
||||||
protected:
|
protected:
|
||||||
int regionWidth;
|
|
||||||
int regionHeight;
|
|
||||||
int regionDepth;
|
|
||||||
std::list<Region*> regionList;
|
std::list<Region*> regionList;
|
||||||
};
|
};
|
||||||
|
|
||||||
template<typename MapGenerator, typename MapFileFormat>
|
template<typename Allocator, typename FileFormat>
|
||||||
class RegionPager : public RegionPagerBase {
|
class RegionPager : public RegionPagerBase {
|
||||||
public:
|
public:
|
||||||
RegionPager() = default;
|
RegionPager() {};
|
||||||
RegionPager(int w, int h, int d):
|
|
||||||
RegionPagerBase(w, h, d)
|
|
||||||
{
|
|
||||||
//EMPTY
|
|
||||||
}
|
|
||||||
~RegionPager() {
|
~RegionPager() {
|
||||||
UnloadAll();
|
UnloadAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* LoadRegion(int x, int y) {
|
Region* LoadRegion(int x, int y) {
|
||||||
//snap the coords
|
//snap the coords
|
||||||
x = snapToBase(regionWidth, x);
|
x = snapToBase(REGION_WIDTH, x);
|
||||||
y = snapToBase(regionHeight, y);
|
y = snapToBase(REGION_HEIGHT, y);
|
||||||
|
|
||||||
//load the region if possible
|
//load the region if possible
|
||||||
Region* ptr = nullptr;
|
Region* ptr = nullptr;
|
||||||
format.Load(&ptr, regionWidth, regionHeight, regionDepth, x, y);
|
format.Load(&ptr, x, y);
|
||||||
if (ptr) {
|
if (ptr) {
|
||||||
regionList.push_back(ptr);
|
return PushRegion(ptr);
|
||||||
return ptr;
|
|
||||||
}
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* SaveRegion(int x, int y) {
|
Region* SaveRegion(int x, int y) {
|
||||||
//snap the coords
|
//snap the coords
|
||||||
x = snapToBase(regionWidth, x);
|
x = snapToBase(REGION_WIDTH, x);
|
||||||
y = snapToBase(regionHeight, y);
|
y = snapToBase(REGION_HEIGHT, y);
|
||||||
|
|
||||||
//find & save the region
|
//find & save the region
|
||||||
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
|
Region* ptr = FindRegion(x, y);
|
||||||
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
if (ptr) {
|
||||||
format.Save(*it);
|
format.Save(ptr);
|
||||||
return *it;
|
|
||||||
}
|
}
|
||||||
}
|
return ptr;
|
||||||
return nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* CreateRegion(int x, int y) {
|
Region* CreateRegion(int x, int y) {
|
||||||
//snap the coords
|
//snap the coords
|
||||||
x = snapToBase(regionWidth, x);
|
x = snapToBase(REGION_WIDTH, x);
|
||||||
y = snapToBase(regionHeight, y);
|
y = snapToBase(REGION_HEIGHT, y);
|
||||||
|
|
||||||
//create and push the object
|
//create and push the object
|
||||||
Region* ptr = nullptr;
|
Region* ptr = nullptr;
|
||||||
generator.Create(&ptr, regionWidth, regionHeight, regionDepth, x, y);
|
allocator.Create(&ptr, x, y);
|
||||||
regionList.push_back(ptr);
|
return PushRegion(ptr);
|
||||||
return ptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void UnloadRegion(int x, int y) {
|
void UnloadRegion(int x, int y) {
|
||||||
//snap the coords
|
//snap the coords
|
||||||
x = snapToBase(regionWidth, x);
|
x = snapToBase(REGION_WIDTH, x);
|
||||||
y = snapToBase(regionHeight, y);
|
y = snapToBase(REGION_HEIGHT, y);
|
||||||
|
|
||||||
|
//custom loop
|
||||||
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); /* EMPTY */) {
|
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); /* EMPTY */) {
|
||||||
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
if ((*it)->GetX() == x && (*it)->GetY() == y) {
|
||||||
generator.Unload(*it);
|
allocator.Unload(*it);
|
||||||
regionList.erase(it);
|
it = regionList.erase(it);
|
||||||
|
|
||||||
//reset the loop, because of reasons
|
|
||||||
it = regionList.begin();
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
++it;
|
++it;
|
||||||
@@ -141,17 +117,17 @@ public:
|
|||||||
}
|
}
|
||||||
void UnloadAll() {
|
void UnloadAll() {
|
||||||
for (auto& it : regionList) {
|
for (auto& it : regionList) {
|
||||||
generator.Unload(it);
|
allocator.Unload(it);
|
||||||
}
|
}
|
||||||
regionList.clear();
|
regionList.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
//accessors
|
//accessors
|
||||||
MapGenerator* GetGenerator() { return &generator; }
|
Allocator* GetAllocator() { return &allocator; }
|
||||||
MapFileFormat* GetFormat() { return &format; }
|
FileFormat* GetFormat() { return &format; }
|
||||||
protected:
|
protected:
|
||||||
MapGenerator generator;
|
Allocator allocator;
|
||||||
MapFileFormat format;
|
FileFormat format;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+106
-102
@@ -21,7 +21,7 @@
|
|||||||
*/
|
*/
|
||||||
#include "serial.hpp"
|
#include "serial.hpp"
|
||||||
|
|
||||||
#include "map_generator.hpp"
|
#include "map_allocator.hpp"
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
@@ -29,25 +29,38 @@
|
|||||||
//internal serialization functions
|
//internal serialization functions
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void serializeType(NetworkPacket* packet, char* buffer) {
|
void serializeType(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeServer(NetworkPacket* packet, char* buffer) {
|
void serializeServer(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
|
|
||||||
|
//server info
|
||||||
|
//Note: version info serialization goes here
|
||||||
memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
||||||
|
buffer += PACKET_STRING_SIZE;
|
||||||
|
memcpy(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
||||||
|
buffer += sizeof(int);
|
||||||
|
|
||||||
|
//map format
|
||||||
|
memcpy(buffer, &packet->serverInfo.regionWidth, sizeof(int));
|
||||||
|
buffer += sizeof(int);
|
||||||
|
memcpy(buffer, &packet->serverInfo.regionHeight, sizeof(int));
|
||||||
|
buffer += sizeof(int);
|
||||||
|
memcpy(buffer, &packet->serverInfo.regionDepth, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeClient(NetworkPacket* packet, char* buffer) {
|
void serializeClient(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
memcpy(buffer, &packet->clientInfo.index, sizeof(int));
|
memcpy(buffer, &packet->clientInfo.index, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializePlayer(NetworkPacket* packet, char* buffer) {
|
void serializePlayer(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
|
|
||||||
//indexes
|
//indexes
|
||||||
memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
||||||
@@ -71,17 +84,9 @@ void serializePlayer(NetworkPacket* packet, char* buffer) {
|
|||||||
memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
|
|
||||||
//size
|
|
||||||
memcpy(buffer, &packet->regionInfo.width, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
memcpy(buffer, &packet->regionInfo.height, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
memcpy(buffer, &packet->regionInfo.depth, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//x & y
|
//x & y
|
||||||
memcpy(buffer, &packet->regionInfo.x, sizeof(int));
|
memcpy(buffer, &packet->regionInfo.x, sizeof(int));
|
||||||
@@ -89,18 +94,10 @@ void serializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
|||||||
memcpy(buffer, &packet->regionInfo.y, sizeof(int));
|
memcpy(buffer, &packet->regionInfo.y, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeRegionContent(NetworkPacket* packet, char* buffer) {
|
void serializeRegionContent(SerialPacket* packet, char* buffer) {
|
||||||
//format
|
//format
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
|
|
||||||
//size
|
|
||||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetWidth();
|
|
||||||
buffer += sizeof(int);
|
|
||||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetHeight();
|
|
||||||
buffer += sizeof(int);
|
|
||||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetDepth();
|
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//x & y
|
//x & y
|
||||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetX();
|
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetX();
|
||||||
@@ -109,9 +106,9 @@ void serializeRegionContent(NetworkPacket* packet, char* buffer) {
|
|||||||
buffer += sizeof(int);
|
buffer += sizeof(int);
|
||||||
|
|
||||||
//content
|
//content
|
||||||
for (register int i = 0; i < packet->regionInfo.region->GetWidth(); i++) {
|
for (register int i = 0; i < REGION_WIDTH; i++) {
|
||||||
for (register int j = 0; j < packet->regionInfo.region->GetHeight(); j++) {
|
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
for (register int k = 0; k < packet->regionInfo.region->GetDepth(); k++) {
|
for (register int k = 0; k < REGION_DEPTH; k++) {
|
||||||
*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
|
*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
|
||||||
buffer += sizeof(Region::type_t);
|
buffer += sizeof(Region::type_t);
|
||||||
}
|
}
|
||||||
@@ -123,25 +120,38 @@ void serializeRegionContent(NetworkPacket* packet, char* buffer) {
|
|||||||
//internal deserialization functions
|
//internal deserialization functions
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void deserializeType(NetworkPacket* packet, char* buffer) {
|
void deserializeType(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeServer(NetworkPacket* packet, char* buffer) {
|
void deserializeServer(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
|
|
||||||
|
//server info
|
||||||
|
//Note: version info deserialization goes here
|
||||||
memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
|
memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
|
||||||
|
buffer += PACKET_STRING_SIZE;
|
||||||
|
memcpy(&packet->serverInfo.playerCount, buffer, sizeof(int));
|
||||||
|
buffer += sizeof(int);
|
||||||
|
|
||||||
|
//map format
|
||||||
|
memcpy(&packet->serverInfo.regionWidth, buffer, sizeof(int));
|
||||||
|
buffer += sizeof(int);
|
||||||
|
memcpy(&packet->serverInfo.regionHeight, buffer, sizeof(int));
|
||||||
|
buffer += sizeof(int);
|
||||||
|
memcpy(&packet->serverInfo.regionDepth, buffer, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeClient(NetworkPacket* packet, char* buffer) {
|
void deserializeClient(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
memcpy(&packet->clientInfo.index, buffer, sizeof(int));
|
memcpy(&packet->clientInfo.index, buffer, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializePlayer(NetworkPacket* packet, char* buffer) {
|
void deserializePlayer(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
|
|
||||||
//indexes
|
//indexes
|
||||||
memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
|
memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
|
||||||
@@ -165,17 +175,9 @@ void deserializePlayer(NetworkPacket* packet, char* buffer) {
|
|||||||
memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
|
memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
|
|
||||||
//size
|
|
||||||
memcpy(&packet->regionInfo.width, buffer, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
memcpy(&packet->regionInfo.height, buffer, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
memcpy(&packet->regionInfo.depth, buffer, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//x & y
|
//x & y
|
||||||
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
||||||
@@ -183,24 +185,26 @@ void deserializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
|||||||
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
|
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
|
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
|
||||||
//format
|
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||||
deserializeRegionFormat(packet, buffer);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
buffer += sizeof(int) * 5 + sizeof(NetworkPacket::Type);
|
|
||||||
|
//x & y
|
||||||
|
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
||||||
|
buffer += sizeof(int);
|
||||||
|
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
|
||||||
|
buffer += sizeof(int);
|
||||||
|
|
||||||
//content
|
//content
|
||||||
BlankGenerator().Create(
|
BlankAllocator().Create(
|
||||||
&packet->regionInfo.region,
|
&packet->regionInfo.region,
|
||||||
packet->regionInfo.width,
|
|
||||||
packet->regionInfo.height,
|
|
||||||
packet->regionInfo.depth,
|
|
||||||
packet->regionInfo.x,
|
packet->regionInfo.x,
|
||||||
packet->regionInfo.y
|
packet->regionInfo.y
|
||||||
);
|
);
|
||||||
|
|
||||||
for (register int i = 0; i < packet->regionInfo.region->GetWidth(); i++) {
|
for (register int i = 0; i < REGION_WIDTH; i++) {
|
||||||
for (register int j = 0; j < packet->regionInfo.region->GetHeight(); j++) {
|
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
for (register int k = 0; k < packet->regionInfo.region->GetDepth(); k++) {
|
for (register int k = 0; k < REGION_DEPTH; k++) {
|
||||||
packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
||||||
buffer += sizeof(Region::type_t);
|
buffer += sizeof(Region::type_t);
|
||||||
}
|
}
|
||||||
@@ -212,87 +216,87 @@ void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
|
|||||||
//the interface functions
|
//the interface functions
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void serialize(NetworkPacket* packet, void* buffer) {
|
void serialize(SerialPacket* packet, void* buffer) {
|
||||||
switch(packet->meta.type) {
|
switch(packet->meta.type) {
|
||||||
//No extra data
|
//No extra data
|
||||||
case NetworkPacket::Type::NONE:
|
case SerialPacket::Type::NONE:
|
||||||
case NetworkPacket::Type::PING:
|
case SerialPacket::Type::PING:
|
||||||
case NetworkPacket::Type::PONG:
|
case SerialPacket::Type::PONG:
|
||||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||||
case NetworkPacket::Type::JOIN_REQUEST:
|
case SerialPacket::Type::JOIN_REQUEST:
|
||||||
case NetworkPacket::Type::SYNCHRONIZE:
|
case SerialPacket::Type::SYNCHRONIZE:
|
||||||
serializeType(packet, reinterpret_cast<char*>(buffer));
|
serializeType(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Server info
|
//Server info
|
||||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
case SerialPacket::Type::BROADCAST_RESPONSE:
|
||||||
serializeServer(packet, reinterpret_cast<char*>(buffer));
|
serializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Client info
|
//Client info
|
||||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
case SerialPacket::Type::JOIN_RESPONSE:
|
||||||
case NetworkPacket::Type::DISCONNECT:
|
case SerialPacket::Type::DISCONNECT:
|
||||||
case NetworkPacket::Type::SHUTDOWN:
|
case SerialPacket::Type::SHUTDOWN:
|
||||||
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Player info
|
//Player info
|
||||||
case NetworkPacket::Type::PLAYER_NEW:
|
case SerialPacket::Type::PLAYER_NEW:
|
||||||
case NetworkPacket::Type::PLAYER_DELETE:
|
case SerialPacket::Type::PLAYER_DELETE:
|
||||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
case SerialPacket::Type::PLAYER_UPDATE:
|
||||||
serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//region info
|
//region info
|
||||||
case NetworkPacket::Type::REGION_REQUEST:
|
case SerialPacket::Type::REGION_REQUEST:
|
||||||
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case NetworkPacket::Type::REGION_CONTENT:
|
case SerialPacket::Type::REGION_CONTENT:
|
||||||
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserialize(NetworkPacket* packet, void* buffer) {
|
void deserialize(SerialPacket* packet, void* buffer) {
|
||||||
//find the type, so that you can actually deserialize the packet!
|
//find the type, so that you can actually deserialize the packet!
|
||||||
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
||||||
switch(packet->meta.type) {
|
switch(packet->meta.type) {
|
||||||
//No extra data
|
//No extra data
|
||||||
case NetworkPacket::Type::NONE:
|
case SerialPacket::Type::NONE:
|
||||||
case NetworkPacket::Type::PING:
|
case SerialPacket::Type::PING:
|
||||||
case NetworkPacket::Type::PONG:
|
case SerialPacket::Type::PONG:
|
||||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||||
case NetworkPacket::Type::JOIN_REQUEST:
|
case SerialPacket::Type::JOIN_REQUEST:
|
||||||
case NetworkPacket::Type::SYNCHRONIZE:
|
case SerialPacket::Type::SYNCHRONIZE:
|
||||||
//NOTHING
|
//NOTHING
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Server info
|
//Server info
|
||||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
case SerialPacket::Type::BROADCAST_RESPONSE:
|
||||||
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Client info
|
//Client info
|
||||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
case SerialPacket::Type::JOIN_RESPONSE:
|
||||||
case NetworkPacket::Type::DISCONNECT:
|
case SerialPacket::Type::DISCONNECT:
|
||||||
case NetworkPacket::Type::SHUTDOWN:
|
case SerialPacket::Type::SHUTDOWN:
|
||||||
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Player info
|
//Player info
|
||||||
case NetworkPacket::Type::PLAYER_NEW:
|
case SerialPacket::Type::PLAYER_NEW:
|
||||||
case NetworkPacket::Type::PLAYER_DELETE:
|
case SerialPacket::Type::PLAYER_DELETE:
|
||||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
case SerialPacket::Type::PLAYER_UPDATE:
|
||||||
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//region info
|
//region info
|
||||||
case NetworkPacket::Type::REGION_REQUEST:
|
case SerialPacket::Type::REGION_REQUEST:
|
||||||
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case NetworkPacket::Type::REGION_CONTENT:
|
case SerialPacket::Type::REGION_CONTENT:
|
||||||
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,16 +22,17 @@
|
|||||||
#ifndef SERIAL_HPP_
|
#ifndef SERIAL_HPP_
|
||||||
#define SERIAL_HPP_
|
#define SERIAL_HPP_
|
||||||
|
|
||||||
#include "network_packet.hpp"
|
#include "serial_packet.hpp"
|
||||||
|
|
||||||
/* Sending regions are the largest type of packet
|
/* NOTE: Keep the PACKET_BUFFER_SIZE up to date
|
||||||
* content: width * height * depth * sizoeof(type)
|
* NOTE: REGION_CONTENT is currently the largest type of packet
|
||||||
* map format: sizeof(int) * 5
|
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
|
||||||
|
* map format: sizeof(int) * 2
|
||||||
* metadata: sizeof(metadata)
|
* metadata: sizeof(metadata)
|
||||||
*/
|
*/
|
||||||
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 5 + sizeof(NetworkPacket::Metadata)
|
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 2 + sizeof(SerialPacket::Metadata)
|
||||||
|
|
||||||
void serialize(NetworkPacket* const, void*);
|
void serialize(SerialPacket* const, void*);
|
||||||
void deserialize(NetworkPacket* const, void*);
|
void deserialize(SerialPacket* const, void*);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -19,8 +19,8 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef NETWORKPACKET_HPP_
|
#ifndef SERIALPACKET_HPP_
|
||||||
#define NETWORKPACKET_HPP_
|
#define SERIALPACKET_HPP_
|
||||||
|
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
@@ -31,7 +31,7 @@
|
|||||||
|
|
||||||
#pragma pack(push, 0)
|
#pragma pack(push, 0)
|
||||||
|
|
||||||
union NetworkPacket {
|
union SerialPacket {
|
||||||
//types of packets
|
//types of packets
|
||||||
enum class Type {
|
enum class Type {
|
||||||
//default: there is something wrong
|
//default: there is something wrong
|
||||||
@@ -79,11 +79,16 @@ union NetworkPacket {
|
|||||||
Metadata meta;
|
Metadata meta;
|
||||||
//TODO: version info
|
//TODO: version info
|
||||||
char name[PACKET_STRING_SIZE];
|
char name[PACKET_STRING_SIZE];
|
||||||
//TODO: player count
|
int playerCount;
|
||||||
//TODO: map format
|
|
||||||
|
//map format
|
||||||
|
int regionWidth;
|
||||||
|
int regionHeight;
|
||||||
|
int regionDepth;
|
||||||
}serverInfo;
|
}serverInfo;
|
||||||
|
|
||||||
//information about the client
|
//information about the client
|
||||||
|
//TODO: login credentials
|
||||||
struct ClientInformation {
|
struct ClientInformation {
|
||||||
Metadata meta;
|
Metadata meta;
|
||||||
int index;
|
int index;
|
||||||
@@ -94,6 +99,7 @@ union NetworkPacket {
|
|||||||
Metadata meta;
|
Metadata meta;
|
||||||
int clientIndex;
|
int clientIndex;
|
||||||
int playerIndex;
|
int playerIndex;
|
||||||
|
//TODO: should move handle/avatar into clientInfo; these might actually do better during the login system
|
||||||
char handle[PACKET_STRING_SIZE];
|
char handle[PACKET_STRING_SIZE];
|
||||||
char avatar[PACKET_STRING_SIZE];
|
char avatar[PACKET_STRING_SIZE];
|
||||||
Vector2 position;
|
Vector2 position;
|
||||||
@@ -103,12 +109,12 @@ union NetworkPacket {
|
|||||||
//map data
|
//map data
|
||||||
struct RegionInformation {
|
struct RegionInformation {
|
||||||
Metadata meta;
|
Metadata meta;
|
||||||
int width, height, depth, x, y;
|
int x, y;
|
||||||
Region* region;
|
Region* region;
|
||||||
}regionInfo;
|
}regionInfo;
|
||||||
|
|
||||||
//defaults
|
//defaults
|
||||||
NetworkPacket() {
|
SerialPacket() {
|
||||||
meta.type = Type::NONE;
|
meta.type = Type::NONE;
|
||||||
meta.srcAddress = {0,0};
|
meta.srcAddress = {0,0};
|
||||||
}
|
}
|
||||||
@@ -37,20 +37,17 @@ static int getTile(lua_State* L) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static int getWidth(lua_State* L) {
|
static int getWidth(lua_State* L) {
|
||||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
lua_pushinteger(L, REGION_WIDTH);
|
||||||
lua_pushinteger(L, ptr->GetWidth());
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int getHeight(lua_State* L) {
|
static int getHeight(lua_State* L) {
|
||||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
lua_pushinteger(L, REGION_HEIGHT);
|
||||||
lua_pushinteger(L, ptr->GetHeight());
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int getDepth(lua_State* L) {
|
static int getDepth(lua_State* L) {
|
||||||
Region* ptr = (Region*)lua_touserdata(L, 1);
|
lua_pushinteger(L, REGION_DEPTH);
|
||||||
lua_pushinteger(L, ptr->GetDepth());
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+4
-1
@@ -22,6 +22,7 @@
|
|||||||
#ifndef VECTOR2_HPP_
|
#ifndef VECTOR2_HPP_
|
||||||
#define VECTOR2_HPP_
|
#define VECTOR2_HPP_
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
@@ -29,7 +30,6 @@ class Vector2 {
|
|||||||
public:
|
public:
|
||||||
double x, y;
|
double x, y;
|
||||||
|
|
||||||
//This is explicitly a POD
|
|
||||||
Vector2() = default;
|
Vector2() = default;
|
||||||
Vector2(double i, double j): x(i), y(j) {};
|
Vector2(double i, double j): x(i), y(j) {};
|
||||||
~Vector2() = default;
|
~Vector2() = default;
|
||||||
@@ -112,4 +112,7 @@ template<typename T> Vector2 operator/(T t, Vector2 v) { return v / t; }
|
|||||||
template<typename T> bool operator==(T t, Vector2 v) { return v == t; }
|
template<typename T> bool operator==(T t, Vector2 v) { return v == t; }
|
||||||
template<typename T> bool operator!=(T t, Vector2 v) { return v != t; }
|
template<typename T> bool operator!=(T t, Vector2 v) { return v != t; }
|
||||||
|
|
||||||
|
//This is explicitly a POD
|
||||||
|
static_assert(std::is_pod<Vector2>::value, "Vector2 is not a POD");
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -24,12 +24,6 @@
|
|||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Static declarations
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
EditorApplication EditorApplication::instance;
|
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Scene headers
|
//Scene headers
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -42,15 +36,7 @@ EditorApplication EditorApplication::instance;
|
|||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
EditorApplication::EditorApplication() {
|
void EditorApplication::Init(int argc, char** argv) {
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorApplication::~EditorApplication() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void EditorApplication::Init() {
|
|
||||||
config.Load("rsc\\config.cfg");
|
config.Load("rsc\\config.cfg");
|
||||||
if (SDL_Init(SDL_INIT_VIDEO))
|
if (SDL_Init(SDL_INIT_VIDEO))
|
||||||
throw(std::runtime_error("Failed to initialize SDL"));
|
throw(std::runtime_error("Failed to initialize SDL"));
|
||||||
|
|||||||
@@ -27,15 +27,11 @@
|
|||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
class EditorApplication {
|
class EditorApplication {
|
||||||
private:
|
|
||||||
EditorApplication();
|
|
||||||
~EditorApplication();
|
|
||||||
static EditorApplication instance;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static EditorApplication* GetInstance() { return &instance; }
|
EditorApplication() = default;
|
||||||
|
~EditorApplication() = default;
|
||||||
|
|
||||||
void Init();
|
void Init(int argc, char** argv);
|
||||||
void Proc();
|
void Proc();
|
||||||
void Quit();
|
void Quit();
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -55,11 +55,6 @@ EditorScene::EditorScene(ConfigUtility* const arg1):
|
|||||||
{"Debug", "Debug On", "Debug Off", "Toggle", "Testificate"}
|
{"Debug", "Debug On", "Debug Off", "Toggle", "Testificate"}
|
||||||
});
|
});
|
||||||
|
|
||||||
//setup the map
|
|
||||||
pager.SetRegionWidth(REGION_WIDTH);
|
|
||||||
pager.SetRegionHeight(REGION_HEIGHT);
|
|
||||||
pager.SetRegionDepth(REGION_DEPTH);
|
|
||||||
|
|
||||||
//debug
|
//debug
|
||||||
tsheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
|
tsheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
|
||||||
for (int i = 0; i < REGION_WIDTH; i++) {
|
for (int i = 0; i < REGION_WIDTH; i++) {
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -30,7 +30,7 @@
|
|||||||
#include "menu_bar.hpp"
|
#include "menu_bar.hpp"
|
||||||
|
|
||||||
#include "region_pager.hpp"
|
#include "region_pager.hpp"
|
||||||
#include "map_generator.hpp"
|
#include "map_allocator.hpp"
|
||||||
#include "map_file_format.hpp"
|
#include "map_file_format.hpp"
|
||||||
#include "tile_sheet.hpp"
|
#include "tile_sheet.hpp"
|
||||||
|
|
||||||
@@ -73,7 +73,7 @@ protected:
|
|||||||
int x = 0, y = 0;
|
int x = 0, y = 0;
|
||||||
} camera;
|
} camera;
|
||||||
|
|
||||||
RegionPager<BlankGenerator, DummyFormat> pager;
|
RegionPager<BlankAllocator, DummyFormat> pager;
|
||||||
TileSheet tsheet;
|
TileSheet tsheet;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
+5
-4
@@ -26,12 +26,13 @@
|
|||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
int main(int, char**) {
|
int main(int argc, char** argv) {
|
||||||
cout << "Beginning editor" << endl;
|
cout << "Beginning editor" << endl;
|
||||||
try {
|
try {
|
||||||
EditorApplication::GetInstance()->Init();
|
EditorApplication app;
|
||||||
EditorApplication::GetInstance()->Proc();
|
app.Init(argc, argv);
|
||||||
EditorApplication::GetInstance()->Quit();
|
app.Proc();
|
||||||
|
app.Quit();
|
||||||
}
|
}
|
||||||
catch(exception& e) {
|
catch(exception& e) {
|
||||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
#TODO: The build process needs revising
|
||||||
#for use on Windows:
|
#for use on Windows:
|
||||||
|
|
||||||
#MKDIR=mkdir
|
#MKDIR=mkdir
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
print("Lua script check OK (./rsc)")
|
print("Lua script check OK (./rsc)")
|
||||||
|
|
||||||
function Region.Create(r)
|
function Region.Create(r)
|
||||||
print("Region:Create(r", Region.GetX(r), Region.GetY(r), ")")
|
-- print("Region:Create(r", Region.GetX(r), Region.GetY(r), ")")
|
||||||
for i = 1, Region.GetWidth(r) do
|
for i = 1, Region.GetWidth(r) do
|
||||||
for j = 1, Region.GetHeight(r) do
|
for j = 1, Region.GetHeight(r) do
|
||||||
if math.abs(i) == math.abs(j) then
|
if math.abs(i) == math.abs(j) then
|
||||||
@@ -11,19 +11,19 @@ function Region.Create(r)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
print("done")
|
-- print("done")
|
||||||
end
|
end
|
||||||
|
|
||||||
function Region.Unload(r)
|
function Region.Unload(r)
|
||||||
print("Region:Unload(r", Region.GetX(r), Region.GetY(r), ")")
|
-- print("Region:Unload(r", Region.GetX(r), Region.GetY(r), ")")
|
||||||
end
|
end
|
||||||
|
|
||||||
--return true if file loaded, otherwise return false
|
--return true if file loaded, otherwise return false
|
||||||
function Region.Load(r, saveDir)
|
function Region.Load(r, saveDir)
|
||||||
print("Region:Load(r,", saveDir, Region.GetX(r), Region.GetY(r), ")")
|
-- print("Region:Load(r,", saveDir, Region.GetX(r), Region.GetY(r), ")")
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
function Region.Save(r, saveDir)
|
function Region.Save(r, saveDir)
|
||||||
print("Region:Save(r,", saveDir, Region.GetX(r), Region.GetY(r), ")")
|
-- print("Region:Save(r,", saveDir, Region.GetX(r), Region.GetY(r), ")")
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,11 +1,13 @@
|
|||||||
|
--TODO: The SQL startup script needs revising
|
||||||
|
|
||||||
-------------------------
|
-------------------------
|
||||||
--Server
|
--Server
|
||||||
-------------------------
|
-------------------------
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS UserAccounts (
|
CREATE TABLE IF NOT EXISTS UserAccounts (
|
||||||
userAccountID INTEGER PRIMARY KEY AUTOINCREMENT,
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
username varchar(30) UNIQUE,
|
username varchar(100) UNIQUE,
|
||||||
password varchar(30),
|
password varchar(100), --NOTE: DO NOT DO THIS!!
|
||||||
blacklisted BIT DEFAULT 0,
|
blacklisted BIT DEFAULT 0,
|
||||||
whitelisted BIT DEFAULT 1
|
whitelisted BIT DEFAULT 1
|
||||||
);
|
);
|
||||||
@@ -14,31 +16,30 @@ CREATE TABLE IF NOT EXISTS UserAccounts (
|
|||||||
--Items
|
--Items
|
||||||
-------------------------
|
-------------------------
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS GlobalItemList (
|
|
||||||
globalItemListID INTEGER PRIMARY KEY AUTOINCREMENT,
|
|
||||||
itemName varchar(30) UNIQUE,
|
|
||||||
itemImage varchar(30),
|
|
||||||
type varchar(15), --{'mundane', 'consumable', 'equipment'}
|
|
||||||
maxStackSize INTEGER, --{1-max; 0 for non-stackable}
|
|
||||||
maxUniqueCopies INTEGER --{1-max; 0 for unlimited}
|
|
||||||
);
|
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS MundaneItems (
|
CREATE TABLE IF NOT EXISTS MundaneItems (
|
||||||
mundaneItemID INTEGER PRIMARY KEY AUTOINCREMENT,
|
--metadata
|
||||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
--holds whatever
|
itemID INTEGER,
|
||||||
|
stackSize INTEGER DEFAULT 0,
|
||||||
|
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||||
);
|
);
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS Consumables (
|
CREATE TABLE IF NOT EXISTS Consumables (
|
||||||
consumableID INTEGER PRIMARY KEY AUTOINCREMENT,
|
--metadata
|
||||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
|
itemID INTEGER,
|
||||||
|
stackSize INTEGER DEFAULT 0,
|
||||||
|
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||||
--holds all consumable items info (food, potions, etc.)
|
--holds all consumable items info (food, potions, etc.)
|
||||||
);
|
);
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS Equipment (
|
CREATE TABLE IF NOT EXISTS Equipment (
|
||||||
equipmentID INTEGER PRIMARY KEY AUTOINCREMENT,
|
--metadata
|
||||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
|
itemID INTEGER,
|
||||||
|
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||||
--hold all equipment info
|
--hold all equipment info
|
||||||
|
--stat mods, special effects, etc.
|
||||||
);
|
);
|
||||||
|
|
||||||
-------------------------
|
-------------------------
|
||||||
@@ -46,28 +47,36 @@ CREATE TABLE IF NOT EXISTS Equipment (
|
|||||||
-------------------------
|
-------------------------
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS PlayerCharacters (
|
CREATE TABLE IF NOT EXISTS PlayerCharacters (
|
||||||
playerCharacterID INTEGER PRIMARY KEY AUTOINCREMENT,
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
name varchar(30) UNIQUE,
|
|
||||||
|
|
||||||
--stats
|
--metadata
|
||||||
currentLevel INTEGER DEFAULT 0,
|
handle varchar(100) UNIQUE,
|
||||||
currentExperience INTEGER DEFAULT 0,
|
avatar varchar(100),
|
||||||
maxHealth INTEGER DEFAULT 0,
|
birth timestamp NOT NULL DEFAULT (datetime()),
|
||||||
maxMana INTEGER DEFAULT 0,
|
|
||||||
currentHealth INTEGER DEFAULT 0,
|
--position
|
||||||
currentMana INTEGER DEFAULT 0,
|
mapIndex INTEGER DEFAULT 0,
|
||||||
|
positionX INTEGER DEFAULT 0,
|
||||||
|
positionY INTEGER DEFAULT 0,
|
||||||
|
|
||||||
|
--statistics
|
||||||
|
level INTEGER DEFAULT 0,
|
||||||
|
exp INTEGER DEFAULT 0,
|
||||||
|
maxHP INTEGER DEFAULT 0,
|
||||||
|
health INTEGER DEFAULT 0,
|
||||||
|
maxMP INTEGER DEFAULT 0,
|
||||||
|
mana INTEGER DEFAULT 0,
|
||||||
attack INTEGER DEFAULT 0,
|
attack INTEGER DEFAULT 0,
|
||||||
defence INTEGER DEFAULT 0,
|
defence INTEGER DEFAULT 0,
|
||||||
--etc.
|
intelligence INTEGER DEFAULT 0,
|
||||||
|
resistance INTEGER DEFAULT 0,
|
||||||
|
accuracy REAL DEFAULT 0.0,
|
||||||
|
evasion REAL DEFAULT 0.0,
|
||||||
|
luck REAL DEFAULT 0.0,
|
||||||
|
|
||||||
--equipment
|
--equipment
|
||||||
weapon INTEGER REFERENCES Equipment(equipmentID),
|
weapon INTEGER REFERENCES Equipment(uid),
|
||||||
helmet INTEGER REFERENCES Equipment(equipmentID),
|
helmet INTEGER REFERENCES Equipment(uid),
|
||||||
armour INTEGER REFERENCES Equipment(equipmentID)
|
armour INTEGER REFERENCES Equipment(uid)
|
||||||
--etc.
|
--etc.
|
||||||
);
|
);
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS PlayerInventoryItems (
|
|
||||||
characterID INTEGER REFERENCES PlayerCharacters(characterID),
|
|
||||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
|
||||||
);
|
|
||||||
|
|||||||
@@ -0,0 +1,24 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "client_entry.hpp"
|
||||||
|
|
||||||
|
unsigned int ClientEntry::uidCounter;
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef CLIENTENTRY_HPP_
|
||||||
|
#define CLIENTENTRY_HPP_
|
||||||
|
|
||||||
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
|
struct ClientEntry {
|
||||||
|
IPaddress address;
|
||||||
|
static unsigned int uidCounter;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
+1
-1
@@ -33,7 +33,7 @@ int main(int argc, char** argv) {
|
|||||||
try {
|
try {
|
||||||
ServerApplication app;
|
ServerApplication app;
|
||||||
app.Init(argc, argv);
|
app.Init(argc, argv);
|
||||||
app.Loop();
|
app.Proc();
|
||||||
app.Quit();
|
app.Quit();
|
||||||
}
|
}
|
||||||
catch(exception& e) {
|
catch(exception& e) {
|
||||||
|
|||||||
@@ -0,0 +1,24 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "player_entry.hpp"
|
||||||
|
|
||||||
|
unsigned int PlayerEntry::uidCounter;
|
||||||
@@ -0,0 +1,62 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef PLAYERENTRY_HPP_
|
||||||
|
#define PLAYERENTRY_HPP_
|
||||||
|
|
||||||
|
//POD members
|
||||||
|
#include "bbox.hpp"
|
||||||
|
#include "vector2.hpp"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
struct PlayerEntry {
|
||||||
|
//metadata
|
||||||
|
int clientIndex;
|
||||||
|
std::string handle;
|
||||||
|
std::string avatar;
|
||||||
|
|
||||||
|
//world position
|
||||||
|
int mapIndex;
|
||||||
|
Vector2 position;
|
||||||
|
Vector2 motion;
|
||||||
|
BBox bbox;
|
||||||
|
|
||||||
|
//statistics
|
||||||
|
int level;
|
||||||
|
int exp;
|
||||||
|
int maxHP;
|
||||||
|
int health;
|
||||||
|
int maxMP;
|
||||||
|
int mana;
|
||||||
|
int attack;
|
||||||
|
int defence;
|
||||||
|
int intelligence;
|
||||||
|
int resistance;
|
||||||
|
float accuracy;
|
||||||
|
float evasion;
|
||||||
|
float luck;
|
||||||
|
|
||||||
|
//uid
|
||||||
|
static unsigned int uidCounter;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
+130
-118
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -26,99 +26,79 @@
|
|||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <fstream>
|
|
||||||
|
|
||||||
using namespace std;
|
|
||||||
|
|
||||||
int runSQLScript(sqlite3* db, std::string fname) {
|
|
||||||
ifstream is(fname);
|
|
||||||
if (!is.is_open()) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
string script;
|
|
||||||
getline(is, script, '\0');
|
|
||||||
is.close();
|
|
||||||
//TODO: flesh out this error if needed
|
|
||||||
if (sqlite3_exec(db, script.c_str(), nullptr, nullptr, nullptr) != SQLITE_OK) {
|
|
||||||
return -2;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Define the public members
|
//Define the public members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void ServerApplication::Init(int argc, char** argv) {
|
void ServerApplication::Init(int argc, char** argv) {
|
||||||
cout << "Beginning startup" << endl;
|
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
|
||||||
int ret = 0;
|
std::cout << "Beginning startup" << std::endl;
|
||||||
|
|
||||||
//load config
|
//initial setup
|
||||||
|
ClientEntry::uidCounter = 0;
|
||||||
|
PlayerEntry::uidCounter = 0;
|
||||||
config.Load("rsc\\config.cfg");
|
config.Load("rsc\\config.cfg");
|
||||||
|
|
||||||
//Init SDL
|
//Init SDL
|
||||||
if (SDL_Init(0)) {
|
if (SDL_Init(0)) {
|
||||||
throw(runtime_error("Failed to initialize SDL"));
|
throw(std::runtime_error("Failed to initialize SDL"));
|
||||||
}
|
}
|
||||||
cout << "Initialized SDL" << endl;
|
std::cout << "Initialized SDL" << std::endl;
|
||||||
|
|
||||||
//Init SDL_net
|
//Init SDL_net
|
||||||
if (SDLNet_Init()) {
|
if (SDLNet_Init()) {
|
||||||
throw(runtime_error("Failed to initialize SDL_net"));
|
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||||
}
|
}
|
||||||
network.Open(config.Int("server.port"), PACKET_BUFFER_SIZE);
|
network.Open(config.Int("server.port"), PACKET_BUFFER_SIZE);
|
||||||
cout << "Initialized SDL_net" << endl;
|
std::cout << "Initialized SDL_net" << std::endl;
|
||||||
|
|
||||||
//Init SQL
|
//Init SQL
|
||||||
ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
||||||
if (ret != SQLITE_OK || !database) {
|
if (ret != SQLITE_OK || !database) {
|
||||||
throw(runtime_error(string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
||||||
}
|
}
|
||||||
cout << "Initialized SQL" << endl;
|
std::cout << "Initialized SQL" << std::endl;
|
||||||
|
|
||||||
//setup the database
|
//setup the database
|
||||||
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
||||||
throw(runtime_error("Failed to initialize SQL's setup script"));
|
throw(std::runtime_error("Failed to initialize SQL's setup script"));
|
||||||
}
|
}
|
||||||
cout << "Initialized SQL's setup script" << endl;
|
std::cout << "Initialized SQL's setup script" << std::endl;
|
||||||
|
|
||||||
//lua
|
//lua
|
||||||
luaState = luaL_newstate();
|
luaState = luaL_newstate();
|
||||||
if (!luaState) {
|
if (!luaState) {
|
||||||
throw(runtime_error("Failed to initialize lua"));
|
throw(std::runtime_error("Failed to initialize lua"));
|
||||||
}
|
}
|
||||||
luaL_openlibs(luaState);
|
luaL_openlibs(luaState);
|
||||||
cout << "Initialized lua" << endl;
|
std::cout << "Initialized lua" << std::endl;
|
||||||
|
|
||||||
//run the startup script
|
//run the startup script
|
||||||
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
||||||
throw(runtime_error(string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
||||||
}
|
}
|
||||||
cout << "Initialized lua's setup script" << endl;
|
std::cout << "Initialized lua's setup script" << std::endl;
|
||||||
|
|
||||||
//setup the map object
|
//setup the map object
|
||||||
mapPager.SetRegionWidth(REGION_WIDTH);
|
regionPager.GetAllocator()->SetLuaState(luaState);
|
||||||
mapPager.SetRegionHeight(REGION_HEIGHT);
|
regionPager.GetFormat()->SetLuaState(luaState);
|
||||||
mapPager.SetRegionDepth(REGION_DEPTH);
|
//TODO: config parameter
|
||||||
mapPager.GetGenerator()->SetLuaState(luaState);
|
regionPager.GetFormat()->SetSaveDir("save/mapname/");
|
||||||
mapPager.GetFormat()->SetLuaState(luaState);
|
|
||||||
mapPager.GetFormat()->SetSaveDir("save/mapname/");
|
std::cout << "Initialized the map system" << std::endl;
|
||||||
//TODO: pass args to the generator & format as needed
|
std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
|
||||||
//NOTE: I might need to rearrange the init process so that lua & SQL can interact
|
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
||||||
// with the map system as needed.
|
|
||||||
cout << "Initialized the map system" << endl;
|
|
||||||
cout << "\tsizeof(NetworkPacket): " << sizeof(NetworkPacket) << endl;
|
|
||||||
cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << endl;
|
|
||||||
|
|
||||||
//finalize the startup
|
//finalize the startup
|
||||||
cout << "Startup completed successfully" << endl;
|
std::cout << "Startup completed successfully" << std::endl;
|
||||||
|
|
||||||
//debugging
|
//debugging
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::Loop() {
|
void ServerApplication::Proc() {
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
while(running) {
|
while(running) {
|
||||||
//suck in the waiting packets & process them
|
//suck in the waiting packets & process them
|
||||||
while(network.Receive()) {
|
while(network.Receive()) {
|
||||||
@@ -130,16 +110,15 @@ void ServerApplication::Loop() {
|
|||||||
HandlePacket(packet);
|
HandlePacket(packet);
|
||||||
}
|
}
|
||||||
//give the computer a break
|
//give the computer a break
|
||||||
|
//TODO: remove this delay?
|
||||||
SDL_Delay(10);
|
SDL_Delay(10);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::Quit() {
|
void ServerApplication::Quit() {
|
||||||
cout << "Shutting down" << endl;
|
std::cout << "Shutting down" << std::endl;
|
||||||
//empty the members
|
//empty the members
|
||||||
mapPager.UnloadAll();
|
regionPager.UnloadAll();
|
||||||
//TODO: player manager
|
|
||||||
//TODO: client manager
|
|
||||||
|
|
||||||
//APIs
|
//APIs
|
||||||
lua_close(luaState);
|
lua_close(luaState);
|
||||||
@@ -147,45 +126,45 @@ void ServerApplication::Quit() {
|
|||||||
network.Close();
|
network.Close();
|
||||||
SDLNet_Quit();
|
SDLNet_Quit();
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
cout << "Shutdown finished" << endl;
|
std::cout << "Shutdown finished" << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Define the uber switch
|
//Define the uber switch
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void ServerApplication::HandlePacket(NetworkPacket packet) {
|
void ServerApplication::HandlePacket(SerialPacket packet) {
|
||||||
switch(packet.meta.type) {
|
switch(packet.meta.type) {
|
||||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||||
HandleBroadcastRequest(packet);
|
HandleBroadcastRequest(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::JOIN_REQUEST:
|
case SerialPacket::Type::JOIN_REQUEST:
|
||||||
HandleJoinRequest(packet);
|
HandleJoinRequest(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::DISCONNECT:
|
case SerialPacket::Type::DISCONNECT:
|
||||||
HandleDisconnect(packet);
|
HandleDisconnect(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::SYNCHRONIZE:
|
case SerialPacket::Type::SYNCHRONIZE:
|
||||||
HandleSynchronize(packet);
|
HandleSynchronize(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::SHUTDOWN:
|
case SerialPacket::Type::SHUTDOWN:
|
||||||
HandleShutdown(packet);
|
HandleShutdown(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::PLAYER_NEW:
|
case SerialPacket::Type::PLAYER_NEW:
|
||||||
HandlePlayerNew(packet);
|
HandlePlayerNew(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::PLAYER_DELETE:
|
case SerialPacket::Type::PLAYER_DELETE:
|
||||||
HandlePlayerDelete(packet);
|
HandlePlayerDelete(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
case SerialPacket::Type::PLAYER_UPDATE:
|
||||||
HandlePlayerUpdate(packet);
|
HandlePlayerUpdate(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::REGION_REQUEST:
|
case SerialPacket::Type::REGION_REQUEST:
|
||||||
HandleRegionRequest(packet);
|
HandleRegionRequest(packet);
|
||||||
break;
|
break;
|
||||||
//handle errors
|
//handle errors
|
||||||
default:
|
default:
|
||||||
throw(runtime_error("Unknown NetworkPacket::Type encountered"));
|
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -194,73 +173,91 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
|
|||||||
//Handle various network input
|
//Handle various network input
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
|
||||||
//send back the server's metadata
|
//send back the server's metadata
|
||||||
packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE;
|
packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
|
||||||
|
|
||||||
|
//pack the data
|
||||||
//TODO: version info
|
//TODO: version info
|
||||||
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
||||||
//TODO: player count
|
packet.serverInfo.playerCount = playerMap.size();
|
||||||
|
packet.serverInfo.regionWidth = REGION_WIDTH;
|
||||||
|
packet.serverInfo.regionHeight = REGION_HEIGHT;
|
||||||
|
packet.serverInfo.regionDepth = REGION_DEPTH;
|
||||||
|
|
||||||
|
//send the data
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
||||||
//register the new client
|
//register the new client
|
||||||
ClientEntry c;
|
ClientEntry newClient;
|
||||||
c.address = packet.meta.srcAddress;
|
newClient.address = packet.meta.srcAddress;
|
||||||
clientMap[clientCounter] = c;
|
clientMap[ClientEntry::uidCounter] = newClient;
|
||||||
|
|
||||||
//send the client their info
|
//send the client their index
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
|
||||||
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
packet.clientInfo.index = ClientEntry::uidCounter;
|
||||||
packet.clientInfo.index = clientCounter;
|
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
|
|
||||||
network.Send(&clientMap[clientCounter].address, buffer, PACKET_BUFFER_SIZE);
|
//bounce this packet
|
||||||
|
network.Send(&newClient.address, buffer, PACKET_BUFFER_SIZE);
|
||||||
|
|
||||||
//finished this routine
|
//finished this routine
|
||||||
clientCounter++;
|
ClientEntry::uidCounter++;
|
||||||
cout << "Connect, total: " << clientMap.size() << endl;
|
std::cout << "Connect, total: " << clientMap.size() << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
void ServerApplication::HandleDisconnect(SerialPacket packet) {
|
||||||
//disconnect the specified client
|
|
||||||
//TODO: authenticate who is disconnecting/kicking
|
//TODO: authenticate who is disconnecting/kicking
|
||||||
|
|
||||||
|
//disconnect the specified client
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
||||||
clientMap.erase(packet.clientInfo.index);
|
clientMap.erase(packet.clientInfo.index);
|
||||||
|
|
||||||
//delete players from all clients
|
//prep the delete packet
|
||||||
NetworkPacket delPacket;
|
SerialPacket delPacket;
|
||||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
|
||||||
|
|
||||||
erase_if(playerMap, [&](std::pair<int, PlayerEntry> it) -> bool {
|
//TODO: can this use DeletePlayer() instead?
|
||||||
|
//delete server and client side players
|
||||||
|
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntry> it) -> bool {
|
||||||
//find the internal players to delete
|
//find the internal players to delete
|
||||||
if (it.second.clientIndex == packet.clientInfo.index) {
|
if (it.second.clientIndex == packet.clientInfo.index) {
|
||||||
delPacket.playerInfo.playerIndex = it.first;
|
|
||||||
//send the delete player command to all clients
|
//send the delete player command to all clients
|
||||||
|
delPacket.playerInfo.playerIndex = it.first;
|
||||||
PumpPacket(delPacket);
|
PumpPacket(delPacket);
|
||||||
|
|
||||||
|
//delete this player object
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//don't delete this player object
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
//finished this routine
|
//finished this routine
|
||||||
cout << "Disconnect, total: " << clientMap.size() << endl;
|
std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
void ServerApplication::HandleSynchronize(SerialPacket packet) {
|
||||||
//send all the server's data to this client
|
|
||||||
//TODO: compensate for large distances
|
//TODO: compensate for large distances
|
||||||
NetworkPacket newPacket;
|
|
||||||
|
//send all the server's data to this client
|
||||||
|
SerialPacket newPacket;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
|
//TODO: syncronize the map?
|
||||||
|
|
||||||
//players
|
//players
|
||||||
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
newPacket.meta.type = SerialPacket::Type::PLAYER_UPDATE;
|
||||||
for (auto& it : playerMap) {
|
for (auto& it : playerMap) {
|
||||||
|
//TODO: update this for the expanded PlayerEntry structure
|
||||||
newPacket.playerInfo.playerIndex = it.first;
|
newPacket.playerInfo.playerIndex = it.first;
|
||||||
snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
||||||
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
||||||
@@ -271,87 +268,102 @@ void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleShutdown(NetworkPacket packet) {
|
void ServerApplication::HandleShutdown(SerialPacket packet) {
|
||||||
//end the server
|
//end the server
|
||||||
running = false;
|
running = false;
|
||||||
|
|
||||||
//disconnect all clients
|
//disconnect all clients
|
||||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
||||||
PumpPacket(packet);
|
PumpPacket(packet);
|
||||||
|
|
||||||
//finished this routine
|
//finished this routine
|
||||||
cout << "Shutdown signal accepted" << endl;
|
std::cout << "Shutdown signal accepted" << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
void ServerApplication::HandlePlayerNew(SerialPacket packet) {
|
||||||
//create the new player object
|
//register the new PlayerEntry
|
||||||
|
//NOTE: assigning each field one-by-one so adding or moving a field doesn't break this code
|
||||||
PlayerEntry newPlayer;
|
PlayerEntry newPlayer;
|
||||||
|
|
||||||
|
//metadata
|
||||||
newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
||||||
newPlayer.mapIndex = 0;
|
|
||||||
newPlayer.handle = packet.playerInfo.handle;
|
newPlayer.handle = packet.playerInfo.handle;
|
||||||
newPlayer.avatar = packet.playerInfo.avatar;
|
newPlayer.avatar = packet.playerInfo.avatar;
|
||||||
|
|
||||||
|
//position
|
||||||
|
newPlayer.mapIndex = 0;
|
||||||
newPlayer.position = {0,0};
|
newPlayer.position = {0,0};
|
||||||
newPlayer.motion = {0,0};
|
newPlayer.motion = {0,0};
|
||||||
|
newPlayer.bbox = {0, 0, 0, 0};
|
||||||
|
|
||||||
|
//stats
|
||||||
|
//TODO
|
||||||
|
|
||||||
//push this player
|
//push this player
|
||||||
playerMap[playerCounter] = newPlayer;
|
playerMap[PlayerEntry::uidCounter] = newPlayer;
|
||||||
|
|
||||||
//send the client their info
|
//send the client their info
|
||||||
packet.playerInfo.playerIndex = playerCounter;
|
packet.playerInfo.playerIndex = PlayerEntry::uidCounter;
|
||||||
packet.playerInfo.position = playerMap[playerCounter].position;
|
packet.playerInfo.position = newPlayer.position;
|
||||||
packet.playerInfo.motion = playerMap[playerCounter].motion;
|
packet.playerInfo.motion = newPlayer.motion;
|
||||||
|
|
||||||
//actually send to everyone
|
//actually send to everyone
|
||||||
PumpPacket(packet);
|
PumpPacket(packet);
|
||||||
|
|
||||||
//finish this routine
|
//finish this routine
|
||||||
playerCounter++;
|
PlayerEntry::uidCounter++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
//TODO: differentiate between delete and unload
|
||||||
|
void ServerApplication::HandlePlayerDelete(SerialPacket packet) {
|
||||||
|
//TODO: authenticate who is deleting this player
|
||||||
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
||||||
throw(std::runtime_error("Cannot delete a non-existant player"));
|
throw(std::runtime_error("Cannot delete a non-existant player"));
|
||||||
}
|
}
|
||||||
|
|
||||||
//delete players
|
//TODO: remove the deleted player from the database?
|
||||||
erase_if(playerMap, [&](pair<int, PlayerEntry> it) -> bool {
|
|
||||||
|
//prep the delete packet
|
||||||
|
SerialPacket delPacket;
|
||||||
|
delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
|
||||||
|
|
||||||
|
//delete the specified playerEntry
|
||||||
|
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntry> it) -> bool {
|
||||||
|
//find the specified PlayerEntry
|
||||||
if (it.first == packet.playerInfo.playerIndex) {
|
if (it.first == packet.playerInfo.playerIndex) {
|
||||||
NetworkPacket delPacket;
|
|
||||||
|
|
||||||
//data to delete one specific player
|
|
||||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
|
||||||
delPacket.playerInfo.playerIndex = it.first;
|
|
||||||
|
|
||||||
//send to all
|
//send to all
|
||||||
|
delPacket.playerInfo.playerIndex = it.first;
|
||||||
PumpPacket(delPacket);
|
PumpPacket(delPacket);
|
||||||
|
|
||||||
|
//delete this player
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
//skip this player
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
void ServerApplication::HandlePlayerUpdate(SerialPacket packet) {
|
||||||
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
||||||
throw(std::runtime_error("Cannot update a non-existant player"));
|
throw(std::runtime_error("Cannot update a non-existant player"));
|
||||||
}
|
}
|
||||||
|
|
||||||
//server is the slave to the clients, but only for now
|
//TODO: the server needs it's own movement system too
|
||||||
playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
|
playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
|
||||||
playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
|
playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
|
||||||
|
|
||||||
PumpPacket(packet);
|
PumpPacket(packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleRegionRequest(NetworkPacket packet) {
|
void ServerApplication::HandleRegionRequest(SerialPacket packet) {
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
packet.meta.type = NetworkPacket::Type::REGION_CONTENT;
|
packet.meta.type = SerialPacket::Type::REGION_CONTENT;
|
||||||
packet.regionInfo.region = mapPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::PumpPacket(NetworkPacket packet) {
|
void ServerApplication::PumpPacket(SerialPacket packet) {
|
||||||
//I don't really like this, but it'll do for now
|
//I don't really like this, but it'll do for now
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
*
|
*
|
||||||
* This software is provided 'as-is', without any express or implied
|
* This software is provided 'as-is', without any express or implied
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
@@ -22,13 +22,18 @@
|
|||||||
#ifndef SERVERAPPLICATION_HPP_
|
#ifndef SERVERAPPLICATION_HPP_
|
||||||
#define SERVERAPPLICATION_HPP_
|
#define SERVERAPPLICATION_HPP_
|
||||||
|
|
||||||
|
//server specific stuff
|
||||||
|
#include "server_utility.hpp"
|
||||||
|
#include "client_entry.hpp"
|
||||||
|
#include "player_entry.hpp"
|
||||||
|
|
||||||
//maps
|
//maps
|
||||||
#include "map_generator.hpp"
|
#include "map_allocator.hpp"
|
||||||
#include "map_file_format.hpp"
|
#include "map_file_format.hpp"
|
||||||
#include "region_pager.hpp"
|
#include "region_pager.hpp"
|
||||||
|
|
||||||
//networking
|
//networking
|
||||||
#include "network_packet.hpp"
|
#include "serial_packet.hpp"
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "serial.hpp"
|
#include "serial.hpp"
|
||||||
|
|
||||||
@@ -43,20 +48,6 @@
|
|||||||
|
|
||||||
//STL
|
//STL
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <string>
|
|
||||||
|
|
||||||
struct ClientEntry {
|
|
||||||
IPaddress address;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct PlayerEntry {
|
|
||||||
int clientIndex;
|
|
||||||
int mapIndex;
|
|
||||||
std::string handle;
|
|
||||||
std::string avatar;
|
|
||||||
Vector2 position;
|
|
||||||
Vector2 motion;
|
|
||||||
};
|
|
||||||
|
|
||||||
//The main application class
|
//The main application class
|
||||||
class ServerApplication {
|
class ServerApplication {
|
||||||
@@ -66,46 +57,42 @@ public:
|
|||||||
~ServerApplication() = default;
|
~ServerApplication() = default;
|
||||||
|
|
||||||
void Init(int argc, char** argv);
|
void Init(int argc, char** argv);
|
||||||
void Loop();
|
void Proc();
|
||||||
void Quit();
|
void Quit();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void HandlePacket(NetworkPacket);
|
void HandlePacket(SerialPacket);
|
||||||
|
|
||||||
//high cohesion utility functions
|
//high cohesion utility functions
|
||||||
void HandleBroadcastRequest(NetworkPacket);
|
void HandleBroadcastRequest(SerialPacket);
|
||||||
void HandleJoinRequest(NetworkPacket);
|
void HandleJoinRequest(SerialPacket);
|
||||||
void HandleDisconnect(NetworkPacket);
|
void HandleDisconnect(SerialPacket);
|
||||||
void HandleSynchronize(NetworkPacket);
|
void HandleSynchronize(SerialPacket);
|
||||||
void HandleShutdown(NetworkPacket);
|
void HandleShutdown(SerialPacket);
|
||||||
void HandlePlayerNew(NetworkPacket);
|
void HandlePlayerNew(SerialPacket);
|
||||||
void HandlePlayerDelete(NetworkPacket);
|
void HandlePlayerDelete(SerialPacket);
|
||||||
void HandlePlayerUpdate(NetworkPacket);
|
void HandlePlayerUpdate(SerialPacket);
|
||||||
void HandleRegionRequest(NetworkPacket);
|
void HandleRegionRequest(SerialPacket);
|
||||||
|
|
||||||
void PumpPacket(NetworkPacket);
|
//TODO: a function that only sends to players in a certain proximity
|
||||||
|
void PumpPacket(SerialPacket);
|
||||||
|
|
||||||
|
//APIs
|
||||||
|
UDPNetworkUtility network;
|
||||||
|
sqlite3* database = nullptr;
|
||||||
|
lua_State* luaState = nullptr;
|
||||||
|
|
||||||
|
//server tables
|
||||||
|
std::map<unsigned int, ClientEntry> clientMap;
|
||||||
|
std::map<unsigned int, PlayerEntry> playerMap;
|
||||||
|
|
||||||
//maps
|
//maps
|
||||||
RegionPager<LuaGenerator, LuaFormat> mapPager;
|
//TODO: I need to handle multiple map objects
|
||||||
|
RegionPager<LuaAllocator, LuaFormat> regionPager;
|
||||||
//networking
|
|
||||||
UDPNetworkUtility network;
|
|
||||||
|
|
||||||
//database
|
|
||||||
sqlite3* database = nullptr;
|
|
||||||
|
|
||||||
//lua
|
|
||||||
lua_State* luaState = nullptr;
|
|
||||||
|
|
||||||
//misc
|
//misc
|
||||||
bool running = true;
|
bool running = true;
|
||||||
ConfigUtility config;
|
ConfigUtility config;
|
||||||
|
|
||||||
std::map<int, ClientEntry> clientMap;
|
|
||||||
std::map<int, PlayerEntry> playerMap;
|
|
||||||
|
|
||||||
int clientCounter = 0;
|
|
||||||
int playerCounter = 0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,50 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "server_utility.hpp"
|
||||||
|
|
||||||
|
#include "utility.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <fstream>
|
||||||
|
#include <cstdlib>
|
||||||
|
|
||||||
|
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**), void* argPtr) {
|
||||||
|
//load the file into a string
|
||||||
|
std::ifstream is(fname);
|
||||||
|
if (!is.is_open()) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
std::string script;
|
||||||
|
getline(is, script, '\0');
|
||||||
|
is.close();
|
||||||
|
|
||||||
|
//run the SQL loaded from the file
|
||||||
|
char* errmsg = nullptr;
|
||||||
|
int ret = sqlite3_exec(db, script.c_str(), callback, argPtr, &errmsg);
|
||||||
|
if (ret != SQLITE_OK) {
|
||||||
|
//handle any errors received from the SQL
|
||||||
|
std::runtime_error e(std::string() + "SQL Script Error " + to_string_custom(ret) + ": " + errmsg);
|
||||||
|
free(errmsg);
|
||||||
|
throw(e);
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef SERVERUTILITY_HPP_
|
||||||
|
#define SERVERUTILITY_HPP_
|
||||||
|
|
||||||
|
#include "sqlite3/sqlite3.h"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**) = nullptr, void* argPtr = nullptr);
|
||||||
|
|
||||||
|
#endif
|
||||||
Reference in New Issue
Block a user