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6 Commits

Author SHA1 Message Date
Kayne Ruse 29a09cf71f Discarding: pointers to object to push/pop was a bad idea 2015-01-02 07:18:21 +11:00
Kayne Ruse e4d7ece99c Merge branch 'bugfix-lambda' into multiple-rooms
Conflicts:
	server/server_methods.cpp
2015-01-02 07:10:29 +11:00
Kayne Ruse b2452fb6fe Committing incomplete work; need to fix an urgent bug 2015-01-02 06:57:20 +11:00
Kayne Ruse 4579f9f388 Don't code while drunk; it never ends well 2015-01-01 12:53:32 +11:00
Kayne Ruse b4b7c0d877 Pop & Push don't work like they should 2015-01-01 03:37:13 +11:00
Kayne Ruse ebd8e54725 Added PushEntity() & PopEntity() to RoomManager
Calling them from server_character_methods.cpp.
2015-01-01 02:51:04 +11:00
95 changed files with 1516 additions and 1788 deletions
-4
View File
@@ -20,10 +20,6 @@ The most recent stable build for Windows can be found [here](https://dl.dropboxu
* [lua 5.2](http://www.lua.org/) - The lua programming language * [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine * [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Tools
* [WinRAR](http://www.rarlab.com/) - The best compression tool available IMO; only needed for distribution
## Copyright ## Copyright
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).) (Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
+6 -7
View File
@@ -14,10 +14,9 @@ Both a game server and game client are included in this package.
Instructions For Setup Instructions For Setup
------------------------- -------------------------
1. To create a server, simply run server.exe 1. To create a server, simply run server.exe.
(a public server is provided by default) 2. To join that server, run client.exe with config settings not already in use.
2. To join a server, your player information must be input into rsc/config.cfg (Note: This process will be streamlined later).
(NOTE: This process will be streamlined later)
3. To change the config settings, open rsc/config.cfg 3. To change the config settings, open rsc/config.cfg
4. These settings must be unique for each player: 4. These settings must be unique for each player:
@@ -29,7 +28,7 @@ Instructions For Setup
* client.avatar = elliot2.bmp #male * client.avatar = elliot2.bmp #male
* client.avatar = coa2.bmp #female * client.avatar = coa2.bmp #female
6. When you've correctly set these values, run client.exe, and select 'Start' 6. When you've correctly set these values (good luck), select 'Start' from the
from the main menu; this displays the list of available servers. main menu; this displays the list of available servers.
7. Select the name of a server (default is 'Public') and select 'Join'. 7. Select the name of your server (default is 'local') and select 'Join'.
8. Welcome to Tortuga, enjoy your stay. 8. Welcome to Tortuga, enjoy your stay.
-6
View File
@@ -137,18 +137,12 @@ void ClientApplication::Proc() {
realTime = Clock::now(); realTime = Clock::now();
//simulate game time //simulate game time
if (simTime < realTime) {
while (simTime < realTime) { while (simTime < realTime) {
//call each user defined function //call each user defined function
activeScene->RunFrame(); activeScene->RunFrame();
//~60 FPS //~60 FPS
simTime += std::chrono::duration<int, std::milli>(16); simTime += std::chrono::duration<int, std::milli>(16);
} }
}
else {
//give the machine a break
SDL_Delay(10);
}
//draw the game to the screen //draw the game to the screen
activeScene->RenderFrame(); activeScene->RenderFrame();
+8 -49
View File
@@ -23,54 +23,13 @@
#include <iostream> #include <iostream>
bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList, Uint8* keyState) { bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) {
//skip this if there's no movement for(auto& box : boxList) {
if (motion == 0) { if (box.CheckOverlap(origin + bounds)) {
origin -= motion;
motion = {0, 0};
return true;
}
}
return false; return false;
} }
//determine the simple movement based on input
Vector2 newMotion = {0, 0};
if (keyState[SDLK_w]) {
newMotion.y -= CHARACTER_WALKING_SPEED;
}
if (keyState[SDLK_a]) {
newMotion.x -= CHARACTER_WALKING_SPEED;
}
if (keyState[SDLK_s]) {
newMotion.y += CHARACTER_WALKING_SPEED;
}
if (keyState[SDLK_d]) {
newMotion.x += CHARACTER_WALKING_SPEED;
}
bool ret = false;
for(auto& box : boxList) {
if (box.CheckCollision(origin + bounds)) {
//push the character to the closest non-contact position
Vector2 shift = box.CalcShift(origin + bounds);
origin += shift;
//set any motion in that direction to zero
if (shift.x != 0) {
newMotion.x = 0;
}
if (shift.y != 0) {
newMotion.y = 0;
}
ret = true;
}
}
//handle diagonals
if (newMotion.x != 0 && newMotion.y != 0) {
newMotion *= CHARACTER_WALKING_MOD;
}
//set the new motion
motion = newMotion;
//signal for updates
return ret;
}
+1 -1
View File
@@ -33,7 +33,7 @@ public:
LocalCharacter() = default; LocalCharacter() = default;
virtual ~LocalCharacter() = default; virtual ~LocalCharacter() = default;
bool ProcessCollisionGrid(std::list<BoundingBox>, Uint8* keyState); bool ProcessCollisionGrid(std::list<BoundingBox>);
private: private:
//NOTE: NO MEMBERS //NOTE: NO MEMBERS
@@ -1,252 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//character management
//-------------------------
//DOCS: preexisting characters will result in query responses
//DOCS: new characters will result in create messages
//DOCS: this client's character will exist in both (skipped)
void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
}
//debug
std::cout << "Create, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
}
//remove this character
characterMap.erase(characterIt);
//debug
std::cout << "Delete, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
if (argPacket->accountIndex == accountIndex) {
return;
}
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Query, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterMovement(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
void InWorld::HandleCharacterAttack(CharacterPacket* const argPacket) {
//TODO: attack animation
}
//-------------------------
//monster management
//-------------------------
void InWorld::HandleMonsterCreate(MonsterPacket* const argPacket) {
//TODO
}
void InWorld::HandleMonsterDelete(MonsterPacket* const argPacket) {
//TODO
}
void InWorld::HandleMonsterQueryExists(MonsterPacket* const argPacket) {
//TODO
}
void InWorld::HandleMonsterMovement(MonsterPacket* const argPacket) {
//TODO
}
void InWorld::HandleMonsterAttack(MonsterPacket* const argPacket) {
//TODO
}
//-------------------------
//player movement
//-------------------------
void InWorld::ProcessLocalCharacterMovement() {
//character movement
if (!localCharacter) {
return;
}
Vector2 newMotion = {0, 0};
if (keyState[SDLK_w]) {
newMotion.y -= CHARACTER_WALKING_SPEED;
}
if (keyState[SDLK_a]) {
newMotion.x -= CHARACTER_WALKING_SPEED;
}
if (keyState[SDLK_s]) {
newMotion.y += CHARACTER_WALKING_SPEED;
}
if (keyState[SDLK_d]) {
newMotion.x += CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (newMotion.x != 0 && newMotion.y != 0) {
newMotion *= CHARACTER_WALKING_MOD;
}
//set the info
if (localCharacter->GetMotion() != newMotion) {
localCharacter->SetMotion(newMotion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
}
void InWorld::SendLocalCharacterMovement() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> InWorld::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
//NOTE: for loops were too dense to work with, so I've just used while loops
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
}
//increment
wallBounds.y += wallBounds.h;
}
//increment
wallBounds.x += wallBounds.w;
}
return std::move(boxList);
}
@@ -1,264 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include "ip_operators.hpp"
#include "terminal_error.hpp"
#include <chrono>
#include <sstream>
#include <stdexcept>
//-------------------------
//Basic connections
//-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
HandleDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_FORCED:
HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_CREATE:
HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
HandleCharacterQueryExists(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_MOVEMENT:
HandleCharacterMovement(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_ATTACK:
HandleCharacterAttack(static_cast<CharacterPacket*>(argPacket));
break;
//monster management
case SerialPacketType::MONSTER_CREATE:
HandleMonsterCreate(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_DELETE:
HandleMonsterDelete(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_EXISTS:
HandleMonsterQueryExists(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_MOVEMENT:
HandleMonsterMovement(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_ATTACK:
HandleMonsterAttack(static_cast<MonsterPacket*>(argPacket));
break;
//rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in InWorld: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}
void InWorld::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
//-------------------------
//Connection control
//-------------------------
void InWorld::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
}
void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) {
HandleLogoutResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) {
HandleDisconnectResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
void InWorld::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//map management
//-------------------------
void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool {
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
});
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
void InWorld::UpdateMap() {
if (roomIndex == -1) {
return;
}
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
});
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
SendRegionRequest(roomIndex, i, j);
}
}
}
}
-253
View File
@@ -1,253 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include "terminal_error.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <sstream>
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
keyState(SDL_GetKeyState(nullptr))
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: add the tilesheet to the map system
//TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//Send the character data
//TODO: login scene, prompt, etc.
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//query the world state
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//debug
//
}
InWorld::~InWorld() {
//unload the local data
characterMap.clear();
monsterMap.clear();
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update() {
//create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer);
//heartbeat system
CheckHeartBeat();
//update all entities
for (auto& it : characterMap) {
it.second.Update();
}
for (auto& it : monsterMap) {
it.second.Update();
}
//update the map
UpdateMap();
//skip the rest without a local character
if (!localCharacter) {
return;
}
//get the collidable boxes
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
//process the collisions
if (localCharacter->ProcessCollisionGrid(boxList, keyState)) {
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw the entities
for (auto& it : characterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
for (auto& it : monsterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
std::ostringstream msg;
msg << fps.GetFrameRate();
font.DrawStringTo(msg.str(), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//two-step logout
SendDisconnectRequest();
SetNextScene(SceneList::QUIT);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendLogoutRequest();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendShutdownRequest();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
//hotkeys & player input
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//TODO: the escape key should actually control menus and stuff
SendLogoutRequest();
return;
case SDLK_w:
case SDLK_a:
case SDLK_s:
case SDLK_d:
ProcessLocalCharacterMovement();
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_w:
case SDLK_a:
case SDLK_s:
case SDLK_d:
ProcessLocalCharacterMovement();
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
}
+2 -3
View File
@@ -1,5 +1,5 @@
#include directories #include directories
INCLUDES+=. client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities INCLUDES+=. client_utilities entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
#libraries #libraries
#the order of the $(LIBS) is important, at least for MinGW #the order of the $(LIBS) is important, at least for MinGW
@@ -27,8 +27,7 @@ OUT=$(addprefix $(OUTDIR)/,client)
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities $(MAKE) -C client_utilities
$(MAKE) -C entities $(MAKE) -C entities
$(MAKE) -C gameplay_scenes $(MAKE) -C scenes
$(MAKE) -C menu_scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
-37
View File
@@ -1,37 +0,0 @@
#config
INCLUDES+=. .. ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+757
View File
@@ -0,0 +1,757 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include "terminal_error.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <sstream>
//-------------------------
//these should've come standard
//-------------------------
bool operator==(IPaddress lhs, IPaddress rhs) {
return lhs.host == rhs.host && lhs.port == rhs.port;
}
bool operator!=(IPaddress lhs, IPaddress rhs) {
return !(lhs == rhs);
}
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: add the tilesheet to the map system
//TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//Send the character data
//TODO: login scene, prompt, etc.
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//query the world state
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//debug
//
}
InWorld::~InWorld() {
//unload the local data
characterMap.clear();
monsterMap.clear();
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update() {
//create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer);
//heartbeat system
CheckHeartBeat();
//update all entities
for (auto& it : characterMap) {
it.second.Update();
}
for (auto& it : monsterMap) {
it.second.Update();
}
//update the map
UpdateMap();
//skip the rest without a local character
if (!localCharacter) {
return;
}
//get the collidable boxes
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
//process the collisions
if (localCharacter->ProcessCollisionGrid(boxList)) {
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw the entities
for (auto& it : characterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
for (auto& it : monsterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//two-step logout
SendDisconnectRequest();
SetNextScene(SceneList::QUIT);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendLogoutRequest();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendShutdownRequest();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
//hotkeys
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//TODO: the escape key should actually control menus and stuff
SendLogoutRequest();
return;
}
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_a:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_s:
motion.y += CHARACTER_WALKING_SPEED;
break;
case SDLK_d:
motion.x += CHARACTER_WALKING_SPEED;
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
break;
case SDLK_a:
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
break;
case SDLK_s:
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
break;
case SDLK_d:
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//BUGFIX: reset cardinal direction speed on key release
if (motion.x > 0) {
motion.x = CHARACTER_WALKING_SPEED;
}
else if (motion.x < 0) {
motion.x = -CHARACTER_WALKING_SPEED;
}
if (motion.y > 0) {
motion.y = CHARACTER_WALKING_SPEED;
}
else if (motion.y < 0) {
motion.y = -CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
//-------------------------
//Basic connections
//-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
HandleDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_FORCED:
HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_CREATE:
HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
HandleCharacterQueryExists(static_cast<CharacterPacket*>(argPacket));
break;
//character movement
case SerialPacketType::CHARACTER_SET_ROOM:
HandleCharacterSetRoom(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_ORIGIN:
HandleCharacterSetOrigin(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_MOTION:
HandleCharacterSetMotion(static_cast<CharacterPacket*>(argPacket));
break;
//rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in InWorld: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}
void InWorld::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
//-------------------------
//Connection control
//-------------------------
void InWorld::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
}
void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) {
HandleLogoutResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) {
HandleDisconnectResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
void InWorld::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//map management
//-------------------------
void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool {
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
});
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
void InWorld::UpdateMap() {
if (roomIndex == -1) {
return;
}
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
});
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
SendRegionRequest(roomIndex, i, j);
}
}
}
}
//-------------------------
//entity management
//-------------------------
//DOCS: preexisting characters will result in query responses
//DOCS: new characters will result in create messages
//DOCS: this client's character will exist in both (skipped)
void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
}
//debug
std::cout << "Create, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
//debug
std::cout << "Ignoring character deletion" << std::endl;
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
}
//remove this character
characterMap.erase(characterIt);
//debug
std::cout << "Delete, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
if (argPacket->accountIndex == accountIndex) {
return;
}
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Query, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterSetRoom(CharacterPacket* const argPacket) {
//someone else's character
if (argPacket->characterIndex != characterIndex) {
characterMap.erase(argPacket->characterIndex);
return;
}
//this character is moving between rooms
roomIndex = argPacket->roomIndex;
//set the character's info
localCharacter->SetOrigin(argPacket->origin);
localCharacter->SetMotion(argPacket->motion);
localCharacter->CorrectSprite();
//clear the old room's data
regionPager.UnloadAll();
monsterMap.clear();
//use the jenky pattern for std::map to skip this player's character
for (std::map<int, BaseCharacter>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
if (it->first != characterIndex) {
it = characterMap.erase(it);
}
else {
++it;
}
}
//request the info on characters in this room
CharacterPacket newPacket;
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
newPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleCharacterSetOrigin(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
void InWorld::HandleCharacterSetMotion(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
//-------------------------
//player movement
//-------------------------
//TODO: add a "movement" packet type
void InWorld::SendLocalCharacterMotion() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_SET_MOTION;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> InWorld::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
//NOTE: for loops were too dense to work with, so I've just used while loops
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
}
//increment
wallBounds.y += wallBounds.h;
}
//increment
wallBounds.x += wallBounds.w;
}
return std::move(boxList);
}
@@ -96,19 +96,12 @@ protected:
void HandleCharacterCreate(CharacterPacket* const); void HandleCharacterCreate(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const); void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterQueryExists(CharacterPacket* const); void HandleCharacterQueryExists(CharacterPacket* const);
void HandleCharacterMovement(CharacterPacket* const); void HandleCharacterSetRoom(CharacterPacket* const);
void HandleCharacterAttack(CharacterPacket* const); void HandleCharacterSetOrigin(CharacterPacket* const);
void HandleCharacterSetMotion(CharacterPacket* const);
//monster management
void HandleMonsterCreate(MonsterPacket* const);
void HandleMonsterDelete(MonsterPacket* const);
void HandleMonsterQueryExists(MonsterPacket* const);
void HandleMonsterMovement(MonsterPacket* const);
void HandleMonsterAttack(MonsterPacket* const);
//player movement //player movement
void ProcessLocalCharacterMovement(); void SendLocalCharacterMotion();
void SendLocalCharacterMovement();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight); std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//indexes //indexes
@@ -151,7 +144,6 @@ protected:
//ugly references; I hate this //ugly references; I hate this
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton(); UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
Uint8* keyState = nullptr;
}; };
#endif #endif
@@ -22,9 +22,9 @@
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <sstream>
//------------------------- //-------------------------
//Public access members //Public access members
@@ -123,9 +123,7 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h); font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
//draw the player count //draw the player count
std::ostringstream msg; font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
msg << serverInfo[i].playerCount;
font.DrawStringTo(msg.str(), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
//compatible? //compatible?
if (!serverInfo[i].compatible) { if (!serverInfo[i].compatible) {
@@ -166,7 +164,7 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//has the user selected a server on the list? //has the user selected a server on the list?
BoundingBox tmpBox = listBox; BoundingBox tmpBox = listBox;
tmpBox.h *= serverInfo.size(); tmpBox.h *= serverInfo.size();
if (tmpBox.CheckCollision({button.x, button.y, 0, 0})) { if (tmpBox.CheckOverlap({button.x, button.y})) {
selection = &serverInfo[(button.y - listBox.y)/listBox.h]; selection = &serverInfo[(button.y - listBox.y)/listBox.h];
} }
else { else {
@@ -212,11 +210,8 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
break; break;
//handle errors //handle errors
default: { default:
std::ostringstream msg; throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
msg << "Unknown SerialPacketType encountered in LobbyMenu: " << static_cast<int>(argPacket->type);
throw(std::runtime_error( msg.str() ));
}
break; break;
} }
} }
@@ -84,12 +84,6 @@ void MainMenu::Render(SDL_Surface* const screen) {
startButton.DrawTo(screen); startButton.DrawTo(screen);
optionsButton.DrawTo(screen); optionsButton.DrawTo(screen);
quitButton.DrawTo(screen); quitButton.DrawTo(screen);
//text
font.DrawStringTo("Thanks for playing!", screen, 50, screen->h - 50 - image.GetClipH() * 2);
font.DrawStringTo("You can get the latest version at: ", screen, 50, screen->h - 50 - image.GetClipH() * 1);
font.DrawStringTo("https://github.com/Ratstail91/Tortuga", screen, 50, screen->h - 50 - image.GetClipH() * 0);
//TODO: replace this with a website address
} }
//------------------------- //-------------------------
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../map INCLUDES+=.
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../utilities INCLUDES+=. ../graphics ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+2
View File
@@ -24,6 +24,7 @@
//all map API headers //all map API headers
#include "region_api.hpp" #include "region_api.hpp"
#include "region_pager_api.hpp" #include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
//useful "globals" //useful "globals"
//... //...
@@ -36,6 +37,7 @@ static const luaL_Reg funcs[] = {
static const luaL_Reg libs[] = { static const luaL_Reg libs[] = {
{"Region", openRegionAPI}, {"Region", openRegionAPI},
{"RegionPager", openRegionPagerAPI}, {"RegionPager", openRegionPagerAPI},
// {"TileSheet", openTileSheetAPI},
{nullptr, nullptr} {nullptr, nullptr}
}; };
+4
View File
@@ -22,7 +22,11 @@
#ifndef MAPSYSTEMAPI_HPP_ #ifndef MAPSYSTEMAPI_HPP_
#define MAPSYSTEMAPI_APP_ #define MAPSYSTEMAPI_APP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_MAP_SYSTEM_API "map_system" #define TORTUGA_MAP_SYSTEM_API "map_system"
LUAMOD_API int openMapSystemAPI(lua_State* L); LUAMOD_API int openMapSystemAPI(lua_State* L);
-12
View File
@@ -42,30 +42,18 @@ Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
} }
Region::type_t Region::SetTile(int x, int y, int z, type_t v) { Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::SetTile() argument out of range"));
}
return tiles[x][y][z] = v; return tiles[x][y][z] = v;
} }
Region::type_t Region::GetTile(int x, int y, int z) { Region::type_t Region::GetTile(int x, int y, int z) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::GetTile() argument out of range"));
}
return tiles[x][y][z]; return tiles[x][y][z];
} }
bool Region::SetSolid(int x, int y, bool b) { bool Region::SetSolid(int x, int y, bool b) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::SetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y] = b; return solid[x * REGION_WIDTH + y] = b;
} }
bool Region::GetSolid(int x, int y) { bool Region::GetSolid(int x, int y) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::GetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y]; return solid[x * REGION_WIDTH + y];
} }
+4
View File
@@ -22,7 +22,11 @@
#ifndef REGIONAPI_HPP_ #ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_ #define REGIONAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_REGION_NAME "region" #define TORTUGA_REGION_NAME "region"
LUAMOD_API int openRegionAPI(lua_State* L); LUAMOD_API int openRegionAPI(lua_State* L);
+4
View File
@@ -22,7 +22,11 @@
#ifndef REGIONPAGERAPI_HPP_ #ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_ #define REGIONPAGERAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_REGION_PAGER_NAME "region_pager" #define TORTUGA_REGION_PAGER_NAME "region_pager"
LUAMOD_API int openRegionPagerAPI(lua_State* L); LUAMOD_API int openRegionPagerAPI(lua_State* L);
+4
View File
@@ -24,7 +24,11 @@
#include "region_pager_base.hpp" #include "region_pager_base.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#include <functional> #include <functional>
#include <string> #include <string>
+75
View File
@@ -0,0 +1,75 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_api.hpp"
#include "tile_sheet.hpp"
static int load(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
return 0;
}
static int unload(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Unload();
return 0;
}
static int getXCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetXCount());
return 1;
}
static int getYCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetYCount());
return 1;
}
static int getTileW(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileW());
return 1;
}
static int getTileH(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileH());
return 1;
}
static const luaL_Reg tileSheetLib[] = {
{"Load",load},
{"Unload",unload},
{"GetXCount",getXCount},
{"GetYCount",getYCount},
{"GetTileW",getTileW},
{"GetTileH",getTileH},
{nullptr, nullptr}
};
LUAMOD_API int openTileSheetAPI(lua_State* L) {
luaL_newlib(L, tileSheetLib);
return 1;
}
@@ -19,12 +19,16 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef MONSTERSYSTEMAPI_HPP_ #ifndef TILESHEETAPI_HPP_
#define MONSTERSYSTEMAPI_HPP_ #define TILESHEETAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_MONSTER_SYSTEM_API "monster_system" #define TORTUGA_TILE_SHEET_NAME "tile_sheet"
LUAMOD_API int openMonsterSystemAPI(lua_State* L); LUAMOD_API int openTileSheetAPI(lua_State* L);
#endif #endif
@@ -1,76 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "monster_packet.hpp"
#include "serial_utility.hpp"
void serializeMonster(void* buffer, MonsterPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the monster
serialCopy(&buffer, &packet->monsterIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
//attack data
//TODO
}
void deserializeMonster(void* buffer, MonsterPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the monster
deserialCopy(&buffer, &packet->monsterIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
//attack data
//TODO
}
@@ -1,48 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MONSTERPACKET_HPP_
#define MONSTERPACKET_HPP_
#include "serial_packet_base.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp"
struct MonsterPacket : SerialPacketBase {
//identify the monster
int monsterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
BoundingBox bounds;
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
//TODO: attack data
};
void serializeMonster(void* buffer, MonsterPacket* packet);
void deserializeMonster(void* buffer, MonsterPacket* packet);
#endif
+4 -6
View File
@@ -25,7 +25,6 @@
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "character_packet.hpp" #include "character_packet.hpp"
#include "client_packet.hpp" #include "client_packet.hpp"
#include "monster_packet.hpp"
#include "region_packet.hpp" #include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "text_packet.hpp" #include "text_packet.hpp"
@@ -34,15 +33,14 @@
typedef SerialPacketBase SerialPacket; typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients //DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = -1; constexpr int NETWORK_VERSION = 20141227;
union MaxPacket { union MaxPacket {
CharacterPacket a; CharacterPacket a;
ClientPacket b; ClientPacket b;
MonsterPacket c; RegionPacket c;
RegionPacket d; ServerPacket d;
ServerPacket e; TextPacket e;
TextPacket f;
}; };
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket); constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
+35 -54
View File
@@ -30,7 +30,7 @@
//TODO: This needs to be smoothed out //TODO: This needs to be smoothed out
enum class SerialPacketType { enum class SerialPacketType {
//default: there is something wrong //default: there is something wrong
NONE, NONE = 0,
//------------------------- //-------------------------
//ServerPacket //ServerPacket
@@ -38,12 +38,12 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//heartbeat //heartbeat
PING, PING = 1,
PONG, PONG = 2,
//Used for finding available servers //Used for finding available servers
BROADCAST_REQUEST, BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE, BROADCAST_RESPONSE = 4,
//------------------------- //-------------------------
//ClientPacket //ClientPacket
@@ -51,24 +51,24 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//Connecting to a server as a client //Connecting to a server as a client
JOIN_REQUEST, JOIN_REQUEST = 5,
JOIN_RESPONSE, JOIN_RESPONSE = 6,
//disconnect from the server //disconnect from the server
DISCONNECT_REQUEST, DISCONNECT_REQUEST = 7,
DISCONNECT_RESPONSE, DISCONNECT_RESPONSE = 8,
DISCONNECT_FORCED, DISCONNECT_FORCED = 9,
//load the account //load the account
LOGIN_REQUEST, LOGIN_REQUEST = 10,
LOGIN_RESPONSE, LOGIN_RESPONSE = 11,
//unload the account //unload the account
LOGOUT_REQUEST, LOGOUT_REQUEST = 12,
LOGOUT_RESPONSE, LOGOUT_RESPONSE = 13,
//shut down the server //shut down the server
SHUTDOWN_REQUEST, SHUTDOWN_REQUEST = 14,
//------------------------- //-------------------------
//RegionPacket //RegionPacket
@@ -76,8 +76,8 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//map data //map data
REGION_REQUEST, //NOTE: technically a query REGION_REQUEST = 15, //NOTE: technically a query
REGION_CONTENT, REGION_CONTENT = 16,
//------------------------- //-------------------------
//CharacterPacket //CharacterPacket
@@ -89,40 +89,22 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//character management //character management
CHARACTER_CREATE, CHARACTER_CREATE = 17,
CHARACTER_DELETE, CHARACTER_DELETE = 18,
CHARACTER_LOAD, CHARACTER_LOAD = 19,
CHARACTER_UNLOAD, CHARACTER_UNLOAD = 20,
//find out info from the server //find out info from the server
QUERY_CHARACTER_EXISTS, QUERY_CHARACTER_EXISTS = 21,
QUERY_CHARACTER_STATS, QUERY_CHARACTER_STATS = 22,
QUERY_CHARACTER_LOCATION, QUERY_CHARACTER_LOCATION = 23,
//set the info in the server //set the info in the server
CHARACTER_MOVEMENT, CHARACTER_SET_ROOM = 24,
CHARACTER_ATTACK, CHARACTER_SET_ORIGIN = 25,
CHARACTER_SET_MOTION = 26,
//admin control //TODO: enemy management
// ADMIN_SET_CHARACTER_ORIGIN,
//-------------------------
//MonsterPacket
// monster index,
// handle, avatar, hitbox
// room index, origin, motion
// TODO: attack data
//-------------------------
MONSTER_CREATE,
MONSTER_DELETE,
QUERY_MONSTER_EXISTS, //a list of monsters in a room
QUERY_MONSTER_STATS, //statistics of a specific monster type or instance
QUERY_MONSTER_LOCATION, //umm...
MONSTER_MOVEMENT, //monster movement
MONSTER_ATTACK,
//------------------------- //-------------------------
//TextPacket //TextPacket
@@ -130,21 +112,20 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//general speech //general speech
TEXT_BROADCAST, TEXT_BROADCAST = 27,
//rejection/error messages //rejection/error messages
JOIN_REJECTION, JOIN_REJECTION = 28,
LOGIN_REJECTION, LOGIN_REJECTION = 29,
REGION_REJECTION, REGION_REJECTION = 30,
CHARACTER_REJECTION, CHARACTER_REJECTION = 31,
MONSTER_REJECTION, SHUTDOWN_REJECTION = 32,
SHUTDOWN_REJECTION,
//------------------------- //-------------------------
//not used //not used
//------------------------- //-------------------------
LAST LAST = 33
}; };
#endif #endif
+6 -25
View File
@@ -24,7 +24,6 @@
//packet types //packet types
#include "character_packet.hpp" #include "character_packet.hpp"
#include "client_packet.hpp" #include "client_packet.hpp"
#include "monster_packet.hpp"
#include "region_packet.hpp" #include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "text_packet.hpp" #include "text_packet.hpp"
@@ -76,25 +75,16 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
case SerialPacketType::QUERY_CHARACTER_EXISTS: case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS: case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION: case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_MOVEMENT: case SerialPacketType::CHARACTER_SET_ROOM:
case SerialPacketType::CHARACTER_ATTACK: case SerialPacketType::CHARACTER_SET_ORIGIN:
case SerialPacketType::CHARACTER_SET_MOTION:
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet)); serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break; break;
case SerialPacketType::MONSTER_CREATE:
case SerialPacketType::MONSTER_DELETE:
case SerialPacketType::QUERY_MONSTER_EXISTS:
case SerialPacketType::QUERY_MONSTER_STATS:
case SerialPacketType::QUERY_MONSTER_LOCATION:
case SerialPacketType::MONSTER_MOVEMENT:
case SerialPacketType::MONSTER_ATTACK:
serializeMonster(buffer, static_cast<MonsterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST: case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION: case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION: case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::REGION_REJECTION: case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION: case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::MONSTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION: case SerialPacketType::SHUTDOWN_REJECTION:
serializeText(buffer, static_cast<TextPacket*>(packet)); serializeText(buffer, static_cast<TextPacket*>(packet));
break; break;
@@ -136,25 +126,16 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
case SerialPacketType::QUERY_CHARACTER_EXISTS: case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS: case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION: case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_MOVEMENT: case SerialPacketType::CHARACTER_SET_ROOM:
case SerialPacketType::CHARACTER_ATTACK: case SerialPacketType::CHARACTER_SET_ORIGIN:
case SerialPacketType::CHARACTER_SET_MOTION:
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet)); deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break; break;
case SerialPacketType::MONSTER_CREATE:
case SerialPacketType::MONSTER_DELETE:
case SerialPacketType::QUERY_MONSTER_EXISTS:
case SerialPacketType::QUERY_MONSTER_STATS:
case SerialPacketType::QUERY_MONSTER_LOCATION:
case SerialPacketType::MONSTER_MOVEMENT:
case SerialPacketType::MONSTER_ATTACK:
deserializeMonster(buffer, static_cast<MonsterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST: case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION: case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION: case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::REGION_REJECTION: case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION: case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::MONSTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION: case SerialPacketType::SHUTDOWN_REJECTION:
deserializeText(buffer, static_cast<TextPacket*>(packet)); deserializeText(buffer, static_cast<TextPacket*>(packet));
break; break;
+14 -16
View File
@@ -22,8 +22,6 @@
#ifndef BOUNDINGBOX_HPP_ #ifndef BOUNDINGBOX_HPP_
#define BOUNDINGBOX_HPP_ #define BOUNDINGBOX_HPP_
#include "vector2.hpp"
#include <type_traits> #include <type_traits>
#include <algorithm> #include <algorithm>
@@ -34,15 +32,16 @@ public:
int w, h; int w, h;
BoundingBox() = default; BoundingBox() = default;
BoundingBox(int i, int j): x(i), y(j), w(0), h(0) {};
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {}; BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
~BoundingBox() = default; ~BoundingBox() = default;
BoundingBox& operator=(BoundingBox const&) = default; BoundingBox& operator=(BoundingBox const&) = default;
int Size() { int Size() {
return (w-x) * (h-y); return std::max(w*h,0);
} }
bool CheckCollision(BoundingBox rhs) { bool CheckOverlap(BoundingBox rhs) {
return !( return !(
x >= rhs.x + rhs.w || x >= rhs.x + rhs.w ||
y >= rhs.y + rhs.h || y >= rhs.y + rhs.h ||
@@ -50,25 +49,24 @@ public:
rhs.y >= y + h); rhs.y >= y + h);
} }
Vector2 CalcShift(BoundingBox rhs) { BoundingBox CalcOverlap(BoundingBox rhs) {
if (!CheckCollision(rhs)) { if (!CheckOverlap(rhs)) {
return {0, 0}; return {0, 0, 0, 0};
} }
BoundingBox ret;
//DOCS: Given two BoundingBox objects, how does the other have to move so that they are no longer colliding? ret.x = std::max(x, rhs.x);
Vector2 horizontal = {0, 0}; ret.y = std::max(y, rhs.y);
Vector2 vertical = {0, 0}; ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
horizontal.x = std::abs(x + w - rhs.x) < std::abs(rhs.x + rhs.w - x) ? x + w - rhs.x -1 : -(rhs.x + rhs.w - x -1); return ret;
vertical.y = std::abs(y + h - rhs.x) < std::abs(rhs.y + rhs.h - y) ? y + h - rhs.y -1 : -(rhs.y + rhs.h - y -1);
return std::abs(vertical.y) < std::abs(horizontal.x) ? vertical : horizontal;
} }
}; };
//This is explicitly a POD //This is explicitly a POD
static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD"); static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD");
#include "vector2.hpp"
//operators //operators
inline BoundingBox operator+(BoundingBox b, Vector2 v) { inline BoundingBox operator+(BoundingBox b, Vector2 v) {
return {b.x + (int)v.x, b.y + (int)v.y, b.w, b.h}; return {b.x + (int)v.x, b.y + (int)v.y, b.w, b.h};
@@ -19,12 +19,30 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "ip_operators.hpp" #include "utility.hpp"
bool operator==(IPaddress lhs, IPaddress rhs) { #include <algorithm>
return lhs.host == rhs.host && lhs.port == rhs.port;
std::string truncatePath(std::string pathname) {
return std::string(
std::find_if(
pathname.rbegin(),
pathname.rend(),
[](char ch) -> bool {
//windows & unix tested
return ch == '/' || ch == '\\';
}).base(),
pathname.end());
} }
bool operator!=(IPaddress lhs, IPaddress rhs) { std::string to_string_custom(int i) {
return !(lhs == rhs); char buffer[20];
snprintf(buffer, 20, "%d", i);
return std::string(buffer);
}
int to_integer_custom(std::string s) {
int ret = 0;
sscanf(s.c_str(), "%d", &ret);
return ret;
} }
@@ -19,13 +19,16 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef IPOPERATORS_HPP_ #ifndef UTILITY_HPP_
#define IPOPERATORS_HPP_ #define UTILITY_HPP_
#include "SDL/SDL_net.h" #include <string>
//these should've come standard std::string truncatePath(std::string pathname);
bool operator==(IPaddress lhs, IPaddress rhs);
bool operator!=(IPaddress lhs, IPaddress rhs); //fixing known bugs in g++
std::string to_string_custom(int i);
int to_integer_custom(std::string);
#endif #endif
+3 -4
View File
@@ -1,8 +1,7 @@
#Windows 7: #for use on Windows:
#RM=del /y
#Windows 8.1: #MKDIR=mkdir
#RM=del /S #RM=del /y
OUTDIR=out OUTDIR=out
+2 -2
View File
@@ -12,8 +12,8 @@ server.dbname = database.db
#client.screen.h = 600 #client.screen.h = 600
client.screen.f = false client.screen.f = false
client.username = username client.username = Kayne Ruse
client.handle = handle client.handle = Ratstail91
client.avatar = elliot2.bmp client.avatar = elliot2.bmp
#directories #directories
+22 -70
View File
@@ -1,95 +1,47 @@
local Region = require("map_system").Region local mapSystem = require "map_system"
local mapMaker = {} local mapMaker = {}
--utility functions --utility functions
function mapMaker.Sqr(x) return x*x end function mapMaker.sqr(x) return x*x end
function mapMaker.Dist(x, y, i, j) return math.sqrt(mapMaker.Sqr(x - i) + mapMaker.Sqr(y - j)) end function mapMaker.dist(x, y, i, j) return math.sqrt(mapMaker.sqr(x - i) + mapMaker.sqr(y - j)) end
--tile macros, mapped to the tilesheet "overworld.bmp" --tile macros, mapped to the tilesheet "overworld.bmp"
mapMaker.water = 18 + 3 * 0
mapMaker.sand = 18 + 3 * 1
mapMaker.plains = 18 + 3 * 2
mapMaker.grass = 18 + 3 * 3
mapMaker.dirt = 18 + 3 * 4
--"edge" macros
mapMaker.edges = {} mapMaker.edges = {}
mapMaker.edges.north = -16 mapMaker.edges.north = -16
mapMaker.edges.south = 16 mapMaker.edges.south = 16
mapMaker.edges.east = 1 mapMaker.edges.east = 1
mapMaker.edges.west = -1 mapMaker.edges.west = -1
--use these macros (mapped to "overworld.bmp" for now) to smooth the region's edges mapMaker.water = 18 + 3 * 0
function mapMaker.SmoothEdgesSimple(r) mapMaker.sand = 18 + 3 * 1
--make and pad an array to use mapMaker.plains = 18 + 3 * 2
local shiftArray = {} mapMaker.grass = 18 + 3 * 3
for i = 1, Region.GetWidth(r) do mapMaker.dirt = 18 + 3 * 4
shiftArray[i] = {}
for j = 1, Region.GetHeight(r) do
shiftArray[i][j] = 0
end
end
--build the array
for i = 1, Region.GetWidth(r) do
for j = 1, Region.GetHeight(r) do
--if (not region edge) and (west tile < this tile), etc.
if i > 1 and Region.GetTile(r, i - 1, j, 1) < Region.GetTile(r, i, j, 1) then
shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.west
end
if j > 1 and Region.GetTile(r, i, j - 1, 1) < Region.GetTile(r, i, j, 1) then
shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.north
end
if i < Region.GetWidth(r) and Region.GetTile(r, i + 1, j, 1) < Region.GetTile(r, i, j, 1) then
shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.east
end
if j < Region.GetHeight(r) and Region.GetTile(r, i, j + 1, 1) < Region.GetTile(r, i, j, 1) then
shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.south
end
end
end
--finally apply this
for i = 1, Region.GetWidth(r) do
for j = 1, Region.GetHeight(r) do
if shiftArray[i][j] ~= 0 then
Region.SetTile(r, i, j, 2, Region.GetTile(r, i, j, 1) + shiftArray[i][j])
Region.SetTile(r, i, j, 1, Region.GetTile(r, i, j, 1) - 3)
end
end
end
end
--custom generation systems here --custom generation systems here
function mapMaker.DebugIsland(r) function mapMaker.debugIsland(region)
--basic distance check for each tile, placing an island around the world origin for i = 1, mapSystem.Region.GetWidth(region) do
for i = 1, Region.GetWidth(r) do for j = 1, mapSystem.Region.GetHeight(region) do
for j = 1, Region.GetHeight(r) do local dist = mapMaker.dist(0, 0, i + mapSystem.Region.GetX(region) -1, j + mapSystem.Region.GetY(region) -1)
local dist = mapMaker.Dist(0, 0, i + Region.GetX(r) -1, j + Region.GetY(r) -1)
if dist < 10 then if dist < 10 then
Region.SetTile(r, i, j, 1, mapMaker.plains) mapSystem.Region.SetTile(region, i, j, 1, mapMaker.plains)
elseif dist < 12 then elseif dist < 12 then
Region.SetTile(r, i, j, 1, mapMaker.sand) mapSystem.Region.SetTile(region, i, j, 1, mapMaker.sand)
else else
Region.SetTile(r, i, j, 1, mapMaker.water) mapSystem.Region.SetTile(region, i, j, 1, mapMaker.water)
Region.SetSolid(r, i, j, true) mapSystem.Region.SetSolid(region, i, j, true)
end
end end
end end
end end
--examples of the smoothing function NOT working correctly function mapMaker.dirtLand(region)
--[[ for i = 1, mapSystem.Region.GetWidth(region) do
for j = 1, Region.GetHeight(r) do for j = 1, mapSystem.Region.GetHeight(region) do
Region.SetTile(r, 3, j, 1, mapMaker.dirt) mapSystem.Region.SetTile(region, i, j, 1, mapMaker.dirt)
Region.SetTile(r, 4, j, 1, mapMaker.dirt) end
Region.SetTile(r, 10, j, 1, mapMaker.dirt)
end end
--]]
--A generic edge system
mapMaker.SmoothEdgesSimple(r)
end end
return mapMaker return mapMaker
+4 -8
View File
@@ -1,15 +1,11 @@
local Region = require("map_system").Region
local mapSaver = {} local mapSaver = {}
function mapSaver.Load(region)
function mapSaver.Load(r)
--empty --empty
io.write("map_saver:Load(", Region.GetX(r), ", ", Region.GetY(r), ")\n") print("map_saver.lua:mapSaver.Load(region)")
end end
function mapSaver.Save(r) function mapSaver.Save(region)
--empty --empty
io.write("map_saver:Save(", Region.GetX(r), ", ", Region.GetY(r), ")\n") print("map_saver.lua:mapSaver.Save(region)")
end end
--TODO: create a flexible saving & loading system --TODO: create a flexible saving & loading system
return mapSaver return mapSaver
+57 -4
View File
@@ -1,8 +1,10 @@
print("Lua script check") print("Lua script check")
mapMaker = require("map_maker") mapSystem = require "map_system"
mapSaver = require("map_saver") mapMaker = require "map_maker"
roomSystem = require("room_system") mapSaver = require "map_saver"
roomSystem = require "room_system"
waypointSystem = require "waypoint_system"
local function dumpTable(t) local function dumpTable(t)
print(t) print(t)
@@ -13,6 +15,57 @@ end
--NOTE: room 0 is the first that the client asks for, therefore it must exist --NOTE: room 0 is the first that the client asks for, therefore it must exist
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp") local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
--NOTE: This is horrible; room initialization is important
mapSystem.RegionPager.SetOnLoad(roomSystem.Room.GetPager(overworld), mapSaver.Load)
mapSystem.RegionPager.SetOnSave(roomSystem.Room.GetPager(overworld), mapSaver.Save)
mapSystem.RegionPager.SetOnCreate(roomSystem.Room.GetPager(overworld), mapMaker.debugIsland)
mapSystem.RegionPager.SetOnUnload(roomSystem.Room.GetPager(overworld), mapSaver.Save)
--Dirt Land
local dirtLand = roomSystem.RoomManager.CreateRoom("dirt land", "overworld.bmp")
roomSystem.Room.Initialize(dirtLand, mapSaver.Load, mapSaver.Save, mapMaker.dirtLand, mapSaver.Save)
print("Finished the lua script") print("Finished the lua script")
--[[
debugging test
Ideal output:
-------------------------
pager: userdata: [memory location]
Size 0: 0
[debug output from load]
Size 1: 1
[debug output from save]
Size 2: 0
[debug output from load]
Size 3: 1
[debug output from save]
Size 4: 0
-------------------------
--]-]
print("-------------------------")
local pager = roomSystem.Room.GetPager(overworld)
print("pager:", pager)
print("Size 0:", mapSystem.RegionPager.ContainerSize(pager))
local regionFoo = mapSystem.RegionPager.GetRegion(pager, 0, 0)
print("Size 1:", mapSystem.RegionPager.ContainerSize(pager))
mapSystem.RegionPager.UnloadRegion(pager, regionFoo)
print("Size 2:", mapSystem.RegionPager.ContainerSize(pager))
local regionFoo = mapSystem.RegionPager.GetRegion(pager, 0, 0)
print("Size 3:", mapSystem.RegionPager.ContainerSize(pager))
mapSystem.RegionPager.UnloadRegion(pager, 0, 0)
print("Size 4:", mapSystem.RegionPager.ContainerSize(pager))
print("-------------------------")
--]]
+4
View File
@@ -25,7 +25,11 @@
#include "account_data.hpp" #include "account_data.hpp"
#include "singleton.hpp" #include "singleton.hpp"
#if defined(__MINGW32__)
#include "sqlite3/sqlite3.h"
#else
#include "sqlite3.h" #include "sqlite3.h"
#endif
#include <functional> #include <functional>
#include <map> #include <map>
+4
View File
@@ -22,7 +22,11 @@
#ifndef CHARACTERAPI_HPP_ #ifndef CHARACTERAPI_HPP_
#define CHARACTERAPI_HPP_ #define CHARACTERAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_CHARACTER_API "character" #define TORTUGA_CHARACTER_API "character"
LUAMOD_API int openCharacterAPI(lua_State* L); LUAMOD_API int openCharacterAPI(lua_State* L);
+24
View File
@@ -30,9 +30,33 @@
#include <string> #include <string>
#include <cmath> #include <cmath>
#include <iostream>
class CharacterData: public Entity { class CharacterData: public Entity {
public: public:
CharacterData() = default; CharacterData() = default;
CharacterData(CharacterData const& rhs) {
std::cerr << "Character copy detected" << std::endl;
owner = rhs.owner;
handle = rhs.handle;
avatar = rhs.avatar;
//entity stuff
roomIndex = rhs.roomIndex;
origin = rhs.origin;
motion = rhs.motion;
}
CharacterData(CharacterData&& rhs) {
std::cerr << "Character move detected" << std::endl;
owner = rhs.owner;
handle = rhs.handle;
avatar = rhs.avatar;
//entity stuff
roomIndex = rhs.roomIndex;
origin = rhs.origin;
motion = rhs.motion;
}
~CharacterData() = default; ~CharacterData() = default;
//accessors and mutators //accessors and mutators
+5 -1
View File
@@ -21,7 +21,11 @@
*/ */
#include "character_manager.hpp" #include "character_manager.hpp"
#if defined(__MINGW32__)
#include "sqlite3/sqlite3.h"
#else
#include "sqlite3.h" #include "sqlite3.h"
#endif
#include <algorithm> #include <algorithm>
#include <stdexcept> #include <stdexcept>
@@ -249,7 +253,7 @@ CharacterData* CharacterManager::Get(int uid) {
return nullptr; return nullptr;
} }
return &it->second; return &(it->second);
} }
int CharacterManager::GetLoadedCount() { int CharacterManager::GetLoadedCount() {
+4
View File
@@ -25,7 +25,11 @@
#include "character_data.hpp" #include "character_data.hpp"
#include "singleton.hpp" #include "singleton.hpp"
#if defined(__MINGW32__)
#include "sqlite3/sqlite3.h"
#else
#include "sqlite3.h" #include "sqlite3.h"
#endif
#include <functional> #include <functional>
#include <map> #include <map>
@@ -22,7 +22,11 @@
#ifndef CHARACTERMANAGERAPI_HPP_ #ifndef CHARACTERMANAGERAPI_HPP_
#define CHARACTERMANAGERAPI_HPP_ #define CHARACTERMANAGERAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_CHARACTER_MANAGER_API "character_manager" #define TORTUGA_CHARACTER_MANAGER_API "character_manager"
LUAMOD_API int openCharacterManagerAPI(lua_State* L); LUAMOD_API int openCharacterManagerAPI(lua_State* L);
+3 -3
View File
@@ -33,14 +33,14 @@ Vector2 Entity::SetMotion(Vector2 v) {
return motion = v; return motion = v;
} }
int Entity::GetRoomIndex() const { int Entity::GetRoomIndex() {
return roomIndex; return roomIndex;
} }
Vector2 Entity::GetOrigin() const { Vector2 Entity::GetOrigin() {
return origin; return origin;
} }
Vector2 Entity::GetMotion() const { Vector2 Entity::GetMotion() {
return motion; return motion;
} }
+3 -3
View File
@@ -32,9 +32,9 @@ public:
Vector2 SetOrigin(Vector2 v); Vector2 SetOrigin(Vector2 v);
Vector2 SetMotion(Vector2 v); Vector2 SetMotion(Vector2 v);
int GetRoomIndex() const; int GetRoomIndex();
Vector2 GetOrigin() const; Vector2 GetOrigin();
Vector2 GetMotion() const; Vector2 GetMotion();
protected: protected:
Entity() = default; Entity() = default;
+4
View File
@@ -22,7 +22,11 @@
#ifndef ENTITYAPI_HPP_ #ifndef ENTITYAPI_HPP_
#define ENTITYAPI_HPP_ #define ENTITYAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_ENTITY_API "entity" #define TORTUGA_ENTITY_API "entity"
LUAMOD_API int openEntityAPI(lua_State* L); LUAMOD_API int openEntityAPI(lua_State* L);
+4 -4
View File
@@ -34,11 +34,13 @@
#define linit_c #define linit_c
#define LUA_LIB #define LUA_LIB
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#include "entity_api.hpp"
#include "map_system_api.hpp" #include "map_system_api.hpp"
#include "monster_system_api.hpp"
#include "room_system_api.hpp" #include "room_system_api.hpp"
#include "waypoint_system_api.hpp" #include "waypoint_system_api.hpp"
@@ -61,9 +63,7 @@ static const luaL_Reg loadedlibs[] = {
//these libs are preloaded and must be required before used //these libs are preloaded and must be required before used
static const luaL_Reg preloadedlibs[] = { static const luaL_Reg preloadedlibs[] = {
{TORTUGA_ENTITY_API, openEntityAPI},
{TORTUGA_MAP_SYSTEM_API, openMapSystemAPI}, {TORTUGA_MAP_SYSTEM_API, openMapSystemAPI},
{TORTUGA_MONSTER_SYSTEM_API, openMonsterSystemAPI},
{TORTUGA_ROOM_SYSTEM_API, openRoomSystemAPI}, {TORTUGA_ROOM_SYSTEM_API, openRoomSystemAPI},
{TORTUGA_WAYPOINT_SYSTEM_API, openWaypointSystemAPI}, {TORTUGA_WAYPOINT_SYSTEM_API, openWaypointSystemAPI},
{NULL, NULL} {NULL, NULL}
+5
View File
@@ -26,6 +26,7 @@
#include "character_manager.hpp" #include "character_manager.hpp"
#include "client_manager.hpp" #include "client_manager.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include "monster_manager.hpp"
#include "room_manager.hpp" #include "room_manager.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "waypoint_manager.hpp" #include "waypoint_manager.hpp"
@@ -42,8 +43,10 @@ int main(int argc, char* argv[]) {
CharacterManager::CreateSingleton(); CharacterManager::CreateSingleton();
ClientManager::CreateSingleton(); ClientManager::CreateSingleton();
ConfigUtility::CreateSingleton(); ConfigUtility::CreateSingleton();
MonsterManager::CreateSingleton();
RoomManager::CreateSingleton(); RoomManager::CreateSingleton();
UDPNetworkUtility::CreateSingleton(); UDPNetworkUtility::CreateSingleton();
WaypointManager::CreateSingleton();
//call the server's routines //call the server's routines
ServerApplication::CreateSingleton(); ServerApplication::CreateSingleton();
@@ -60,8 +63,10 @@ int main(int argc, char* argv[]) {
CharacterManager::DeleteSingleton(); CharacterManager::DeleteSingleton();
ClientManager::DeleteSingleton(); ClientManager::DeleteSingleton();
ConfigUtility::DeleteSingleton(); ConfigUtility::DeleteSingleton();
MonsterManager::DeleteSingleton();
RoomManager::DeleteSingleton(); RoomManager::DeleteSingleton();
UDPNetworkUtility::DeleteSingleton(); UDPNetworkUtility::DeleteSingleton();
WaypointManager::DeleteSingleton();
} }
catch(exception& e) { catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl; cerr << "Fatal exception thrown: " << e.what() << endl;
-55
View File
@@ -23,66 +23,11 @@
#include "monster_data.hpp" #include "monster_data.hpp"
#include "entity_api.hpp"
static int setAvatar(lua_State* L) {
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
monster->SetAvatar(lua_tostring(L, 2));
//TODO: send an update to the clients?
return 0;
}
static int getAvatar(lua_State* L) {
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
lua_pushstring(L, monster->GetAvatar().c_str());
return 1;
}
static int setScript(lua_State* L) {
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, monster->GetScriptReference());
monster->SetScriptReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int getScript(lua_State* L) {
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
lua_pushinteger(L, monster->GetScriptReference());
lua_gettable(L, LUA_REGISTRYINDEX);
return 1;
}
static const luaL_Reg monsterLib[] = { static const luaL_Reg monsterLib[] = {
{"SetAvatar", setAvatar},
{"GetAvatar", getAvatar},
{"SetScript", setScript},
{"GetScript", getScript},
{nullptr, nullptr} {nullptr, nullptr}
}; };
LUAMOD_API int openMonsterAPI(lua_State* L) { LUAMOD_API int openMonsterAPI(lua_State* L) {
//the local table
luaL_newlib(L, monsterLib); luaL_newlib(L, monsterLib);
//get the parent table
luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
//clone the parent table into the local table
lua_pushnil(L); //first key
while(lua_next(L, -2)) {
//copy the key-value pair
lua_pushvalue(L, -2);
lua_pushvalue(L, -2);
//push the copy to the local table
lua_settable(L, -6);
//pop the original value before continuing
lua_pop(L, 1);
}
//remove the parent table, leaving the expanded child table
lua_pop(L, 1);
return 1; return 1;
} }
+4
View File
@@ -22,7 +22,11 @@
#ifndef MONSTERAPI_HPP_ #ifndef MONSTERAPI_HPP_
#define MONSTERAPI_HPP_ #define MONSTERAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_MONSTER_API "monster" #define TORTUGA_MONSTER_API "monster"
LUAMOD_API int openMonsterAPI(lua_State* L); LUAMOD_API int openMonsterAPI(lua_State* L);
+4 -4
View File
@@ -25,14 +25,14 @@ std::string MonsterData::SetAvatar(std::string s) {
return avatar = s; return avatar = s;
} }
std::string MonsterData::GetAvatar() {
return avatar;
}
int MonsterData::SetScriptReference(int i) { int MonsterData::SetScriptReference(int i) {
return scriptRef = i; return scriptRef = i;
} }
std::string MonsterData::GetAvatar() {
return avatar;
}
int MonsterData::GetScriptReference() { int MonsterData::GetScriptReference() {
return scriptRef; return scriptRef;
} }
+2 -2
View File
@@ -32,9 +32,9 @@ public:
~MonsterData() = default; ~MonsterData() = default;
std::string SetAvatar(std::string); std::string SetAvatar(std::string);
std::string GetAvatar();
int SetScriptReference(int); int SetScriptReference(int);
std::string GetAvatar();
int GetScriptReference(); int GetScriptReference();
private: private:
+24 -16
View File
@@ -21,22 +21,26 @@
*/ */
#include "monster_manager.hpp" #include "monster_manager.hpp"
MonsterManager::MonsterManager() {
//EMPTY
}
MonsterManager::~MonsterManager() {
UnloadAll();
}
int MonsterManager::Create(std::string) { int MonsterManager::Create(std::string) {
//TODO //TODO
} }
int MonsterManager::Load(std::string) {
//TODO
}
int MonsterManager::Save(int uid) {
//TODO
}
void MonsterManager::Unload(int uid) { void MonsterManager::Unload(int uid) {
//TODO //TODO
} }
void MonsterManager::Delete(int uid) {
//TODO
}
void MonsterManager::UnloadAll() { void MonsterManager::UnloadAll() {
//TODO //TODO
} }
@@ -53,18 +57,14 @@ int MonsterManager::GetLoadedCount() {
//TODO //TODO
} }
int MonsterManager::GetTotalCount() {
//TODO
}
std::map<int, MonsterData>* MonsterManager::GetContainer() { std::map<int, MonsterData>* MonsterManager::GetContainer() {
//TODO //TODO
} }
lua_State* MonsterManager::SetLuaState(lua_State* L) {
//TODO
}
lua_State* MonsterManager::GetLuaState() {
//TODO
}
sqlite3* MonsterManager::SetDatabase(sqlite3* db) { sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
//TODO //TODO
} }
@@ -72,3 +72,11 @@ sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
sqlite3* MonsterManager::GetDatabase() { sqlite3* MonsterManager::GetDatabase() {
//TODO //TODO
} }
lua_State* MonsterManager::SetLuaState(lua_State* L) {
//TODO
}
lua_State* MonsterManager::GetLuaState() {
//TODO
}
+19 -7
View File
@@ -23,22 +23,28 @@
#define MONSTERMANAGER_HPP_ #define MONSTERMANAGER_HPP_
#include "monster_data.hpp" #include "monster_data.hpp"
#include "singleton.hpp"
#ifdef __unix__
#include "lua.hpp" #include "lua.hpp"
#include "sqlite3.h" #include "sqlite3.h"
#else
#include "lua/lua.hpp"
#include "sqlite3/sqlite3.h"
#endif
#include <functional> #include <functional>
#include <map> #include <map>
#include <string> #include <string>
class MonsterManager { class MonsterManager: public Singleton<MonsterManager> {
public: public:
MonsterManager();
~MonsterManager();
//common public methods //common public methods
int Create(std::string); int Create(std::string);
int Load(std::string);
int Save(int uid);
void Unload(int uid); void Unload(int uid);
void Delete(int uid);
void UnloadAll(); void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn); void UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn);
@@ -46,19 +52,25 @@ public:
//accessors & mutators //accessors & mutators
MonsterData* Get(int uid); MonsterData* Get(int uid);
int GetLoadedCount(); int GetLoadedCount();
int GetTotalCount();
std::map<int, MonsterData>* GetContainer(); std::map<int, MonsterData>* GetContainer();
//hooks //hooks
lua_State* SetLuaState(lua_State* L);
lua_State* GetLuaState();
sqlite3* SetDatabase(sqlite3* db); sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase(); sqlite3* GetDatabase();
lua_State* SetLuaState(lua_State* L);
lua_State* GetLuaState();
private: private:
friend Singleton<MonsterManager>;
MonsterManager() = default;
~MonsterManager() = default;
//members //members
std::map<int, MonsterData> elementMap; std::map<int, MonsterData> elementMap;
lua_State* lua = nullptr;
sqlite3* database = nullptr; sqlite3* database = nullptr;
lua_State* lua = nullptr;
}; };
#endif #endif
+4
View File
@@ -22,7 +22,11 @@
#ifndef MONSTERMANAGERAPI_HPP_ #ifndef MONSTERMANAGERAPI_HPP_
#define MONSTERMANAGERAPI_HPP_ #define MONSTERMANAGERAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_MONSTER_MANAGER_API "monster_manager" #define TORTUGA_MONSTER_MANAGER_API "monster_manager"
LUAMOD_API int openMonsterManagerAPI(lua_State* L); LUAMOD_API int openMonsterManagerAPI(lua_State* L);
-55
View File
@@ -1,55 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "monster_system_api.hpp"
//all monster API headers
#include "monster_api.hpp"
#include "monster_manager_api.hpp"
//useful "globals"
//...
//This mimics linit.c to create a nested collection of all monster modules.
static const luaL_Reg funcs[] = {
{nullptr, nullptr}
};
static const luaL_Reg libs[] = {
{"Monster", openMonsterAPI},
{"MonsterManager", openMonsterManagerAPI},
{nullptr, nullptr}
};
int openMonsterSystemAPI(lua_State* L) {
//create the table
luaL_newlibtable(L, libs);
//push the "global" functions
luaL_setfuncs(L, funcs, 0);
//push the substable
for (const luaL_Reg* lib = libs; lib->func; lib++) {
lib->func(L);
lua_setfield(L, -2, lib->name);
}
return 1;
}
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../characters ../entities ../monsters ../server_utilities ../waypoints ../../common/gameplay ../../common/map ../../common/utilities INCLUDES+=. ../entities ../server_utilities ../../common/map ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+2 -18
View File
@@ -53,20 +53,8 @@ static int getPager(lua_State* L) {
return 1; return 1;
} }
static int getMonsterMgr(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetMonsterMgr()) );
return 1;
}
static int getWaypointMgr(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetWaypointMgr()) );
return 1;
}
static int initialize(lua_State* L) { static int initialize(lua_State* L) {
//TODO: This could fit into the room system's globals //set the members of the given room
RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 1)); RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 1));
//set the refs of these parameters (backwards, since it pops from the top of the stack) //set the refs of these parameters (backwards, since it pops from the top of the stack)
@@ -80,15 +68,11 @@ static int initialize(lua_State* L) {
} }
static const luaL_Reg roomLib[] = { static const luaL_Reg roomLib[] = {
{"GetPager",getPager},
{"SetName", setRoomName}, {"SetName", setRoomName},
{"GetName", getRoomName}, {"GetName", getRoomName},
{"SetTileset", setTilesetName}, {"SetTileset", setTilesetName},
{"GetTileset", getTilesetName}, {"GetTileset", getTilesetName},
{"GetPager",getPager},
{"GetMonsterMgr",getMonsterMgr},
{"GetWaypointMgr",getWaypointMgr},
{"Initialize", initialize}, {"Initialize", initialize},
{nullptr, nullptr} {nullptr, nullptr}
}; };
+4
View File
@@ -22,7 +22,11 @@
#ifndef ROOMAPI_HPP_ #ifndef ROOMAPI_HPP_
#define ROOMAPI_HPP_ #define ROOMAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_ROOM_API "room" #define TORTUGA_ROOM_API "room"
LUAMOD_API int openRoomAPI(lua_State* L); LUAMOD_API int openRoomAPI(lua_State* L);
+2 -10
View File
@@ -41,14 +41,6 @@ RegionPagerLua* RoomData::GetPager() {
return &pager; return &pager;
} }
MonsterManager* RoomData::GetMonsterMgr() { std::list<Entity*>* RoomData::GetEntityList() {
return &monsterMgr; return &entityList;
}
WaypointManager* RoomData::GetWaypointMgr() {
return &waypointMgr;
}
std::list<CharacterData*>* RoomData::GetCharacterList() {
return &characterList;
} }
+7 -9
View File
@@ -22,12 +22,14 @@
#ifndef ROOMDATA_HPP_ #ifndef ROOMDATA_HPP_
#define ROOMDATA_HPP_ #define ROOMDATA_HPP_
#include "character_data.hpp" #include "entity.hpp"
#include "monster_manager.hpp"
#include "region_pager_lua.hpp" #include "region_pager_lua.hpp"
#include "waypoint_manager.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#include <list> #include <list>
#include <string> #include <string>
@@ -45,9 +47,7 @@ public:
std::string GetTileset(); std::string GetTileset();
RegionPagerLua* GetPager(); RegionPagerLua* GetPager();
MonsterManager* GetMonsterMgr(); std::list<Entity*>* GetEntityList();
WaypointManager* GetWaypointMgr();
std::list<CharacterData*>* GetCharacterList();
//TODO: triggers for unload, save, per-second, player enter, player exit, etc. //TODO: triggers for unload, save, per-second, player enter, player exit, etc.
@@ -59,9 +59,7 @@ private:
std::string tilesetName; std::string tilesetName;
RegionPagerLua pager; RegionPagerLua pager;
MonsterManager monsterMgr; std::list<Entity*> entityList;
WaypointManager waypointMgr;
std::list<CharacterData*> characterList;
}; };
#endif #endif
+45 -42
View File
@@ -24,6 +24,10 @@
#include "room_api.hpp" #include "room_api.hpp"
#include <stdexcept> #include <stdexcept>
#include <sstream>
//debug
#include <iostream>
//------------------------- //-------------------------
//public access methods //public access methods
@@ -36,14 +40,52 @@ int RoomManager::Create(std::string roomName, std::string tileset) {
newRoom->SetTileset(tileset); newRoom->SetTileset(tileset);
newRoom->pager.SetLuaState(lua); newRoom->pager.SetLuaState(lua);
newRoom->monsterMgr.SetLuaState(lua);
newRoom->monsterMgr.SetDatabase(database);
newRoom->waypointMgr.SetLuaState(lua);
//finish the routine //finish the routine
return counter++; return counter++;
} }
void RoomManager::PushEntity(Entity const* entity) {
if (!entity) {
throw(std::runtime_error("Failed to push null entity"));
}
std::map<int, RoomData>::iterator it = elementMap.find(entity->GetRoomIndex());
if (it == elementMap.end()) {
std::ostringstream msg;
// msg << "Failed to push entity; Room index not found: " << entity->GetRoomIndex() << std::endl;
throw(std::runtime_error(msg.str()));
}
it->second.entityList.push_back(const_cast<Entity*>(entity));
std::cout << "\troom[" << it->first << "].entityList.size(): " << it->second.entityList.size() << std::endl;
std::cout << "\tEntity: " << int(entity) << "," << int(it->second.entityList.front()) << std::endl;
}
void RoomManager::PopEntity(Entity const* entity) {
if (!entity) {
throw(std::runtime_error("Failed to pop null entity"));
}
std::map<int, RoomData>::iterator it = elementMap.find(entity->GetRoomIndex());
if (it == elementMap.end()) {
std::ostringstream msg;
msg << "Failed to pop entity; Room index not found: " << entity->GetRoomIndex() << std::endl;
throw(std::runtime_error(msg.str()));
}
it->second.entityList.remove_if([entity](Entity* ptr) -> bool {
bool b = (entity == ptr);
std::cout << "\tmatch(" << int(ptr) << "," << int(entity) << "): " << b << std::endl;
return b;
});
std::cout << "\troom[" << it->first << "].entityList.size(): " << it->second.entityList.size() << std::endl;
}
void RoomManager::UnloadAll() { void RoomManager::UnloadAll() {
elementMap.clear(); elementMap.clear();
} }
@@ -60,37 +102,6 @@ void RoomManager::UnloadIf(std::function<bool(std::pair<const int, RoomData cons
} }
} }
void RoomManager::PushCharacter(CharacterData* character) {
if (!character) {
throw(std::runtime_error("Failed to push a null character to a room"));
}
RoomData* room = Get(character->GetRoomIndex());
if (!room) {
throw(std::runtime_error("Failed to push an character to a non-existant room"));
}
room->characterList.push_back(character);
}
void RoomManager::PopCharacter(CharacterData const* character) {
//NOTE: to pop an character from a room, the character must first exist
if (!character) {
throw(std::runtime_error("Failed to pop a null character to a room"));
}
RoomData* room = Get(character->GetRoomIndex());
if (!room) {
throw(std::runtime_error("Failed to pop an character to a non-existant room"));
}
room->characterList.remove_if([character](CharacterData* ptr) {
return character == ptr;
});
}
RoomData* RoomManager::Get(int uid) { RoomData* RoomManager::Get(int uid) {
std::map<int, RoomData>::iterator it = elementMap.find(uid); std::map<int, RoomData>::iterator it = elementMap.find(uid);
@@ -125,11 +136,3 @@ lua_State* RoomManager::SetLuaState(lua_State* L) {
lua_State* RoomManager::GetLuaState() { lua_State* RoomManager::GetLuaState() {
return lua; return lua;
} }
sqlite3* RoomManager::SetDatabase(sqlite3* db) {
return database = db;
}
sqlite3* RoomManager::GetDatabase() {
return database;
}
+8 -8
View File
@@ -22,12 +22,15 @@
#ifndef ROOMMANAGER_HPP_ #ifndef ROOMMANAGER_HPP_
#define ROOMMANAGER_HPP_ #define ROOMMANAGER_HPP_
#include "character_data.hpp" #include "entity.hpp"
#include "room_data.hpp" #include "room_data.hpp"
#include "singleton.hpp" #include "singleton.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#include "sqlite3.h" #endif
#include <functional> #include <functional>
#include <map> #include <map>
@@ -37,12 +40,12 @@ public:
//common public methods //common public methods
int Create(std::string name, std::string tileset); int Create(std::string name, std::string tileset);
void PushEntity(Entity const* entity);
void PopEntity(Entity const* entity);
void UnloadAll(); void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn); void UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn);
void PushCharacter(CharacterData* character);
void PopCharacter(CharacterData const* character);
//accessors and mutators //accessors and mutators
RoomData* Get(int uid); RoomData* Get(int uid);
RoomData* Get(std::string name); RoomData* Get(std::string name);
@@ -52,8 +55,6 @@ public:
//hooks //hooks
lua_State* SetLuaState(lua_State* L); lua_State* SetLuaState(lua_State* L);
lua_State* GetLuaState(); lua_State* GetLuaState();
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
private: private:
friend Singleton<RoomManager>; friend Singleton<RoomManager>;
@@ -64,7 +65,6 @@ private:
//members //members
std::map<int, RoomData> elementMap; std::map<int, RoomData> elementMap;
lua_State* lua = nullptr; lua_State* lua = nullptr;
sqlite3* database = nullptr;
int counter = 0; int counter = 0;
}; };
+4
View File
@@ -22,7 +22,11 @@
#ifndef ROOMMANAGERAPI_HPP_ #ifndef ROOMMANAGERAPI_HPP_
#define ROOMMANAGERAPI_HPP_ #define ROOMMANAGERAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_ROOM_MANAGER_API "room_manager" #define TORTUGA_ROOM_MANAGER_API "room_manager"
LUAMOD_API int openRoomManagerAPI(lua_State* L); LUAMOD_API int openRoomManagerAPI(lua_State* L);
+4
View File
@@ -22,7 +22,11 @@
#ifndef ROOMSYSTEMAPI_HPP_ #ifndef ROOMSYSTEMAPI_HPP_
#define ROOMSYSTEMAPI_HPP_ #define ROOMSYSTEMAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_ROOM_SYSTEM_API "room_system" #define TORTUGA_ROOM_SYSTEM_API "room_system"
LUAMOD_API int openRoomSystemAPI(lua_State* L); LUAMOD_API int openRoomSystemAPI(lua_State* L);
+12 -4
View File
@@ -28,6 +28,7 @@
#include "client_manager.hpp" #include "client_manager.hpp"
#include "monster_manager.hpp" #include "monster_manager.hpp"
#include "room_manager.hpp" #include "room_manager.hpp"
#include "waypoint_manager.hpp"
//utilities //utilities
#include "config_utility.hpp" #include "config_utility.hpp"
@@ -38,8 +39,13 @@
#include "singleton.hpp" #include "singleton.hpp"
//APIs //APIs
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#include "sqlite3/sqlite3.h"
#else
#include "lua.hpp" #include "lua.hpp"
#include "sqlite3.h" #include "sqlite3.h"
#endif
#include "SDL/SDL.h" #include "SDL/SDL.h"
@@ -101,12 +107,12 @@ private:
void HandleCharacterUnload(CharacterPacket* const); void HandleCharacterUnload(CharacterPacket* const);
//character movement //character movement
void HandleCharacterMovement(CharacterPacket* const); void HandleCharacterSetRoom(CharacterPacket* const);
void HandleCharacterAttack(CharacterPacket* const); void HandleCharacterSetOrigin(CharacterPacket* const);
void HandleCharacterSetMotion(CharacterPacket* const);
//utility methods //utility methods
void PumpPacket(SerialPacket* const); void PumpPacket(SerialPacket* const);
void PumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance);
void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex); void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
//APIs and utilities //APIs and utilities
@@ -114,10 +120,12 @@ private:
lua_State* luaState = nullptr; lua_State* luaState = nullptr;
//ugly references; I hate this //ugly references; I hate this
ClientManager& clientMgr = ClientManager::GetSingleton();
AccountManager& accountMgr = AccountManager::GetSingleton(); AccountManager& accountMgr = AccountManager::GetSingleton();
CharacterManager& characterMgr = CharacterManager::GetSingleton(); CharacterManager& characterMgr = CharacterManager::GetSingleton();
ClientManager& clientMgr = ClientManager::GetSingleton();
MonsterManager& monsterMgr = MonsterManager::GetSingleton();
RoomManager& roomMgr = RoomManager::GetSingleton(); RoomManager& roomMgr = RoomManager::GetSingleton();
WaypointManager& waypointMgr = WaypointManager::GetSingleton();
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton(); UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
+103 -40
View File
@@ -45,8 +45,8 @@ void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket)
return; return;
} }
//push to the rooms //push this character to the rooms
roomMgr.PushCharacter(characterMgr.Get(characterIndex)); // roomMgr.PushEntity(static_cast<Entity*>(characterMgr.Get(characterIndex)));
//pump this character to all clients //pump this character to all clients
CharacterPacket newPacket; CharacterPacket newPacket;
@@ -89,10 +89,8 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
return; return;
} }
//pop from the rooms
roomMgr.PopCharacter(characterMgr.Get(characterIndex));
//delete the character //delete the character
// roomMgr.PopEntity(static_cast<Entity*>(characterMgr.Get(characterIndex)));
characterMgr.Delete(characterIndex); characterMgr.Delete(characterIndex);
//pump character delete //pump character delete
@@ -125,8 +123,9 @@ void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
return; return;
} }
//push to the rooms //push this character to the rooms
roomMgr.PushCharacter(characterMgr.Get(characterIndex)); std::cout << "pushing index " << characterIndex << std::endl;
roomMgr.PushEntity(static_cast<Entity*>(characterMgr.Get(characterIndex)));
//pump this character to all clients //pump this character to all clients
CharacterPacket newPacket; CharacterPacket newPacket;
@@ -158,10 +157,9 @@ void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket)
return; return;
} }
//pop from the rooms
roomMgr.PopCharacter(characterData);
//unload the character //unload the character
std::cout << "poping index " << argPacket->characterIndex << std::endl;
roomMgr.PopEntity(static_cast<Entity*>(characterData));
characterMgr.Unload(argPacket->characterIndex); characterMgr.Unload(argPacket->characterIndex);
//pump character delete //pump character delete
@@ -175,15 +173,105 @@ void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket)
//character movement //character movement
//------------------------- //-------------------------
//TODO: Could replace this verbosity with a "verify" method, taking a client, account and character ptr as arguments //TODO: ? Could replace this verbosity with a "verify" method, taking a client, account and character ptr as arguments
void ServerApplication::HandleCharacterMovement(CharacterPacket* const argPacket) { void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket) {
//get the specified objects //get the specified objects
AccountData* accountData = accountMgr.Get(argPacket->accountIndex); AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
CharacterData* characterData = characterMgr.Get(argPacket->characterIndex); CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
if (!accountData || !characterData) { if (!accountData || !characterData) {
throw(std::runtime_error("Failed to move a character, missing data")); throw(std::runtime_error("Failed to set character room, missing data"));
}
//get this account's client
ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
//check for fraud
if (clientData->GetAddress() != argPacket->srcAddress) {
std::cerr << "Falsified set character origin targeting uid(" << argPacket->characterIndex << ")" << std::endl;
return;
}
//check if allowed
if (characterData->GetOwner() != argPacket->accountIndex && !accountData->GetModerator() && !accountData->GetAdministrator()) {
//TODO: send to the client?
std::cerr << "Failed to set character room due to lack of permissions targeting uid(" << argPacket->characterIndex << ")" << std::endl;
return;
}
//pop from the rooms
roomMgr.PopEntity(static_cast<Entity*>(characterData));
//set the character's room, zero it's origin, zero it's motion
characterData->SetRoomIndex(argPacket->roomIndex);
characterData->SetOrigin({0, 0});
characterData->SetMotion({0, 0});
//push to the rooms
roomMgr.PushEntity(static_cast<Entity*>(characterData));
//update the clients
CharacterPacket newPacket;
CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
newPacket.type = SerialPacketType::CHARACTER_SET_ROOM;
PumpPacket(&newPacket);
}
void ServerApplication::HandleCharacterSetOrigin(CharacterPacket* const argPacket) {
//get the specified objects
AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
if (!accountData || !characterData) {
throw(std::runtime_error("Failed to set character origin, missing data"));
}
//get this account's client
ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
//check for fraud
if (clientData->GetAddress() != argPacket->srcAddress) {
std::cerr << "Falsified set character origin targeting uid(" << argPacket->characterIndex << ")" << std::endl;
return;
}
//check if allowed
if (characterData->GetOwner() != argPacket->accountIndex && !accountData->GetModerator() && !accountData->GetAdministrator()) {
//TODO: send to the client?
std::cerr << "Failed to set character origin due to lack of permissions targeting uid(" << argPacket->characterIndex << ")" << std::endl;
return;
}
//set the character's origin, zero it's motion
characterData->SetOrigin(argPacket->origin);
characterData->SetMotion({0, 0});
//update the clients
CharacterPacket newPacket;
CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
newPacket.type = SerialPacketType::CHARACTER_SET_ORIGIN;
PumpPacket(&newPacket);
}
void ServerApplication::HandleCharacterSetMotion(CharacterPacket* const argPacket) {
//get the specified objects
AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
if (!accountData) {
std::ostringstream msg;
msg << "Failed to set character motion, missing account: Index " << argPacket->accountIndex << "; ";
msg << "Number of accounts loaded: " << accountMgr.GetContainer()->size();
throw(std::runtime_error(msg.str()));
}
CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
if (!characterData) {
std::ostringstream msg;
msg << "Failed to set character motion, missing character: Index " << argPacket->characterIndex << "; ";
msg << "Number of characters loaded: " << characterMgr.GetContainer()->size();
throw(std::runtime_error(msg.str()));
} }
//get this account's client //get this account's client
@@ -202,26 +290,6 @@ void ServerApplication::HandleCharacterMovement(CharacterPacket* const argPacket
return; return;
} }
//check if moving rooms
if (characterData->GetRoomIndex() != argPacket->roomIndex) {
//delete from the old room
CharacterPacket newPacket;
CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
newPacket.type = SerialPacketType::CHARACTER_DELETE;
PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1);
//move the character between rooms
roomMgr.PopCharacter(characterData);
characterData->SetRoomIndex(argPacket->roomIndex);
roomMgr.PushCharacter(characterData);
//create in the new room
CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
newPacket.type = SerialPacketType::CHARACTER_CREATE;
PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1);
}
//if not moving between rooms
else {
//set the character's origin and motion //set the character's origin and motion
characterData->SetOrigin(argPacket->origin); characterData->SetOrigin(argPacket->origin);
characterData->SetMotion(argPacket->motion); characterData->SetMotion(argPacket->motion);
@@ -229,11 +297,6 @@ void ServerApplication::HandleCharacterMovement(CharacterPacket* const argPacket
//update the clients //update the clients
CharacterPacket newPacket; CharacterPacket newPacket;
CopyCharacterToPacket(&newPacket, argPacket->characterIndex); CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT; newPacket.type = SerialPacketType::CHARACTER_SET_MOTION;
PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1); PumpPacket(&newPacket);
}
}
void ServerApplication::HandleCharacterAttack(CharacterPacket* const) {
//TODO: bounce graphical attack data
} }
+23 -17
View File
@@ -23,6 +23,7 @@
//utility functions //utility functions
#include "sql_tools.hpp" #include "sql_tools.hpp"
#include "utility.hpp"
//std & STL //std & STL
#include <stdexcept> #include <stdexcept>
@@ -104,7 +105,7 @@ void ServerApplication::Init(int argc, char* argv[]) {
characterMgr.SetDatabase(database); characterMgr.SetDatabase(database);
roomMgr.SetLuaState(luaState); roomMgr.SetLuaState(luaState);
roomMgr.SetDatabase(database); waypointMgr.SetLuaState(luaState);
std::cout << "Internal managers initialized" << std::endl; std::cout << "Internal managers initialized" << std::endl;
@@ -186,7 +187,7 @@ void ServerApplication::Proc() {
std::cerr << "Client dropped: " << disconnected << std::endl; std::cerr << "Client dropped: " << disconnected << std::endl;
} }
//give the machine a break //give the computer a break
SDL_Delay(10); SDL_Delay(10);
} }
delete reinterpret_cast<char*>(packetBuffer); delete reinterpret_cast<char*>(packetBuffer);
@@ -201,7 +202,9 @@ void ServerApplication::Quit() {
accountMgr.UnloadAll(); accountMgr.UnloadAll();
characterMgr.UnloadAll(); characterMgr.UnloadAll();
clientMgr.UnloadAll(); clientMgr.UnloadAll();
monsterMgr.UnloadAll();
roomMgr.UnloadAll(); roomMgr.UnloadAll();
waypointMgr.UnloadAll();
//APIs //APIs
lua_close(luaState); lua_close(luaState);
@@ -276,24 +279,27 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
HandleCharacterUnload(static_cast<CharacterPacket*>(argPacket)); HandleCharacterUnload(static_cast<CharacterPacket*>(argPacket));
break; break;
/* case SerialPacketType::QUERY_CHARACTER_EXISTS:
//
break;
case SerialPacketType::QUERY_CHARACTER_STATS:
//
break;
case SerialPacketType::QUERY_CHARACTER_LOCATION:
//
break;
*/
//character movement //character movement
case SerialPacketType::CHARACTER_MOVEMENT: case SerialPacketType::CHARACTER_SET_ROOM:
HandleCharacterMovement(static_cast<CharacterPacket*>(argPacket)); HandleCharacterSetRoom(static_cast<CharacterPacket*>(argPacket));
break; break;
case SerialPacketType::CHARACTER_ATTACK: case SerialPacketType::CHARACTER_SET_ORIGIN:
HandleCharacterAttack(static_cast<CharacterPacket*>(argPacket)); HandleCharacterSetOrigin(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_MOTION:
HandleCharacterSetMotion(static_cast<CharacterPacket*>(argPacket));
break; break;
/* /*
case SerialPacketType::QUERY_CHARACTER_STATS:
// HandleCharacterStatsRequest(static_cast<RegionPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_LOCATION:
// HandleCharacterStatsRequest(static_cast<RegionPacket*>(argPacket));
break;
case SerialPacketType::TEXT_BROADCAST:
// HandleCharacterStatsRequest(static_cast<RegionPacket*>(argPacket));
break;
//enemy management //enemy management
//TODO: enemy management //TODO: enemy management
@@ -303,7 +309,7 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
default: { default: {
std::ostringstream msg; std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in the server: "; msg << "Unknown SerialPacketType encountered in the server: ";
msg << static_cast<int>(argPacket->type); msg << to_string_custom(static_cast<int>(argPacket->type));
throw(std::runtime_error(msg.str())); throw(std::runtime_error(msg.str()));
} }
break; break;
+3 -17
View File
@@ -143,6 +143,7 @@ void ServerApplication::FullAccountUnload(int index) {
} }
void ServerApplication::FullCharacterUnload(int index) { void ServerApplication::FullCharacterUnload(int index) {
//BUG: #38 UnloadIf() lambas are taking COPIES of data structures, rather than the structures themselves
characterMgr.UnloadIf([&](std::pair<const int, CharacterData const&> character) -> bool { characterMgr.UnloadIf([&](std::pair<const int, CharacterData const&> character) -> bool {
//skip the wrong characters //skip the wrong characters
if (character.first != index) { if (character.first != index) {
@@ -150,7 +151,8 @@ void ServerApplication::FullCharacterUnload(int index) {
} }
//pop from the rooms //pop from the rooms
roomMgr.PopCharacter(&character.second); std::cout << "popping index " << index << std::endl;
roomMgr.PopEntity(reinterpret_cast<Entity const*>(&character.second));
//pump character unload //pump character unload
CharacterPacket newPacket; CharacterPacket newPacket;
@@ -175,22 +177,6 @@ void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
} }
} }
void ServerApplication::PumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance) {
RoomData* room = roomMgr.Get(roomIndex);
if (!room) {
throw(std::runtime_error("Failed to pump to a non-existant room"));
}
for (auto& character : *room->GetCharacterList()) {
if (distance == -1 || (character->GetOrigin() - position).Length() <= distance) {
AccountData* account = accountMgr.Get(character->GetOwner());
ClientData* client = clientMgr.Get(account->GetClientIndex());
network.SendTo(client->GetAddress(), argPacket);
}
}
}
void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) { void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
CharacterData* character = characterMgr.Get(characterIndex); CharacterData* character = characterMgr.Get(characterIndex);
if (!character) { if (!character) {
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. INCLUDES+=. ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+4 -4
View File
@@ -21,9 +21,10 @@
*/ */
#include "sql_tools.hpp" #include "sql_tools.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <fstream> #include <fstream>
#include <sstream>
#include <cstdlib> #include <cstdlib>
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**), void* argPtr) { int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**), void* argPtr) {
@@ -41,10 +42,9 @@ int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char*
int ret = sqlite3_exec(db, script.c_str(), callback, argPtr, &errmsg); int ret = sqlite3_exec(db, script.c_str(), callback, argPtr, &errmsg);
if (ret != SQLITE_OK) { if (ret != SQLITE_OK) {
//handle any errors received from the SQL //handle any errors received from the SQL
std::ostringstream msg; std::runtime_error e(std::string() + "SQL Script Error " + to_string_custom(ret) + ": " + errmsg);
msg << "SQL Script Error " << ret << ": " << errmsg;
free(errmsg); free(errmsg);
throw(std::runtime_error( msg.str() )); throw(e);
} }
return ret; return ret;
} }
+4
View File
@@ -22,7 +22,11 @@
#ifndef SERVERUTILITY_HPP_ #ifndef SERVERUTILITY_HPP_
#define SERVERUTILITY_HPP_ #define SERVERUTILITY_HPP_
#if defined(__MINGW32__)
#include "sqlite3/sqlite3.h"
#else
#include "sqlite3.h" #include "sqlite3.h"
#endif
#include <string> #include <string>
+1 -58
View File
@@ -23,65 +23,8 @@
#include "waypoint_data.hpp" #include "waypoint_data.hpp"
//origin //TODO: Can I alias the entity API for this?
static int setOrigin(lua_State* L) {
WaypointData* waypoint = static_cast<WaypointData*>(lua_touserdata(L, 1));
waypoint->SetOrigin(Vector2(lua_tonumber(L, 2), lua_tonumber(L, 3)));
return 0;
}
static int getOrigin(lua_State* L) {
WaypointData* waypoint = static_cast<WaypointData*>(lua_touserdata(L, 1));
lua_pushnumber(L, waypoint->GetOrigin().x);
lua_pushnumber(L, waypoint->GetOrigin().y);
return 2;
}
//bounds
static int setBoundingBox(lua_State* L) {
WaypointData* waypoint = static_cast<WaypointData*>(lua_touserdata(L, 1));
waypoint->SetBoundingBox(BoundingBox(
lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4),
lua_tonumber(L, 5)
));
return 0;
}
static int getBoundingBox(lua_State* L) {
WaypointData* waypoint = static_cast<WaypointData*>(lua_touserdata(L, 1));
lua_pushnumber(L, waypoint->GetBoundingBox().x);
lua_pushnumber(L, waypoint->GetBoundingBox().y);
lua_pushnumber(L, waypoint->GetBoundingBox().w);
lua_pushnumber(L, waypoint->GetBoundingBox().h);
return 4;
}
//triggers
static int setTriggerReference(lua_State* L) {
WaypointData* waypoint = static_cast<WaypointData*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, waypoint->GetTriggerReference());
waypoint->SetTriggerReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int getTriggerReference(lua_State* L) {
WaypointData* waypoint = static_cast<WaypointData*>(lua_touserdata(L, 1));
lua_pushinteger(L, waypoint->GetTriggerReference());
lua_gettable(L, LUA_REGISTRYINDEX);
return 1;
}
static const luaL_Reg waypointLib[] = { static const luaL_Reg waypointLib[] = {
{"SetOrigin",setOrigin},
{"GetOrigin",getOrigin},
{"SetBounds",setBoundingBox},
{"GetBounds",getBoundingBox},
{"SetTrigger",setTriggerReference},
{"GetTrigger",getTriggerReference},
{nullptr, nullptr} {nullptr, nullptr}
}; };
+4
View File
@@ -22,7 +22,11 @@
#ifndef WAYPOINTAPI_HPP_ #ifndef WAYPOINTAPI_HPP_
#define WAYPOINTAPI_HPP_ #define WAYPOINTAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_WAYPOINT_API "waypoint" #define TORTUGA_WAYPOINT_API "waypoint"
LUAMOD_API int openWaypointAPI(lua_State* L); LUAMOD_API int openWaypointAPI(lua_State* L);
-16
View File
@@ -28,19 +28,3 @@ int WaypointData::SetTriggerReference(int i) {
int WaypointData::GetTriggerReference() { int WaypointData::GetTriggerReference() {
return triggerRef; return triggerRef;
} }
BoundingBox WaypointData::SetBoundingBox(BoundingBox b) {
return bounds = b;
}
BoundingBox WaypointData::GetBoundingBox() {
return bounds;
}
Vector2 WaypointData::SetOrigin(Vector2 v) {
return origin = v;
}
Vector2 WaypointData::GetOrigin() {
return origin;
}
+6 -11
View File
@@ -22,32 +22,27 @@
#ifndef WAYPOINTDATA_HPP_ #ifndef WAYPOINTDATA_HPP_
#define WAYPOINTDATA_HPP_ #define WAYPOINTDATA_HPP_
#include "bounding_box.hpp" #include "entity.hpp"
#include "vector2.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#include <string> #include <string>
class WaypointData { class WaypointData: public Entity {
public: public:
WaypointData() = default; WaypointData() = default;
~WaypointData() = default; ~WaypointData() = default;
Vector2 SetOrigin(Vector2 v);
Vector2 GetOrigin();
BoundingBox SetBoundingBox(BoundingBox b);
BoundingBox GetBoundingBox();
int SetTriggerReference(int i); int SetTriggerReference(int i);
int GetTriggerReference(); int GetTriggerReference();
private: private:
friend class WaypointManager; friend class WaypointManager;
Vector2 origin;
BoundingBox bounds;
int triggerRef = LUA_NOREF; int triggerRef = LUA_NOREF;
}; };
+20 -52
View File
@@ -21,78 +21,46 @@
*/ */
#include "waypoint_manager.hpp" #include "waypoint_manager.hpp"
WaypointManager::WaypointManager() {
//EMPTY
}
WaypointManager::~WaypointManager() {
UnloadAll();
}
int WaypointManager::Create() { int WaypointManager::Create() {
//implicitly creates the element //TODO
WaypointData& waypointData = elementMap[counter];
//no real values set
waypointData.origin = {0, 0};
waypointData.bounds = {0, 0, 0, 0};
return counter++;
} }
int WaypointManager::Create(Vector2 origin, BoundingBox bounds) { int WaypointManager::Load() {
//implicitly creates the element //TODO
WaypointData& waypointData = elementMap[counter]; }
waypointData.origin = origin; int WaypointManager::Save(int uid) {
waypointData.bounds = bounds; //TODO
return counter++;
} }
void WaypointManager::Unload(int uid) { void WaypointManager::Unload(int uid) {
elementMap.erase(uid); //TODO
}
void WaypointManager::Delete(int uid) {
//TODO
} }
void WaypointManager::UnloadAll() { void WaypointManager::UnloadAll() {
elementMap.clear(); //TODO
} }
void WaypointManager::UnloadIf(std::function<bool(std::pair<const int, WaypointData const&>)> fn) { void WaypointManager::UnloadIf(std::function<bool(std::pair<const int, WaypointData const&>)> fn) {
std::map<int, WaypointData>::iterator it = elementMap.begin(); //TODO
while (it != elementMap.end()) {
if (fn(*it)) {
it = elementMap.erase(it);
}
else {
++it;
}
}
} }
WaypointData* WaypointManager::Get(int uid) { WaypointData* WaypointManager::Get(int uid) {
std::map<int, WaypointData>::iterator it = elementMap.find(uid); //TODO
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
} }
int WaypointManager::GetLoadedCount() { int WaypointManager::GetLoadedCount() {
return elementMap.size(); //TODO
}
int WaypointManager::GetTotalCount() {
//TODO
} }
std::map<int, WaypointData>* WaypointManager::GetContainer() { std::map<int, WaypointData>* WaypointManager::GetContainer() {
return &elementMap; //TODO
}
//hooks
lua_State* WaypointManager::SetLuaState(lua_State* L) {
return lua = L;
}
lua_State* WaypointManager::GetLuaState() {
return lua;
} }
+19 -9
View File
@@ -22,25 +22,29 @@
#ifndef WAYPOINTMANAGER_HPP_ #ifndef WAYPOINTMANAGER_HPP_
#define WAYPOINTMANAGER_HPP_ #define WAYPOINTMANAGER_HPP_
#include "bounding_box.hpp"
#include "vector2.hpp"
#include "waypoint_data.hpp" #include "waypoint_data.hpp"
#include "singleton.hpp"
#include "vector2.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#include <functional> #include <functional>
#include <map> #include <map>
#include <string> #include <string>
class WaypointManager { //TODO: should waypoints be managed on a per-room basis?
class WaypointManager: public Singleton<WaypointManager> {
public: public:
WaypointManager();
~WaypointManager();
//common public methods //common public methods
int Create(); int Create();
int Create(Vector2 origin, BoundingBox bounds); int Load();
int Save(int uid);
void Unload(int uid); void Unload(int uid);
void Delete(int uid);
void UnloadAll(); void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, WaypointData const&>)> fn); void UnloadIf(std::function<bool(std::pair<const int, WaypointData const&>)> fn);
@@ -48,13 +52,19 @@ public:
//accessors & mutators //accessors & mutators
WaypointData* Get(int uid); WaypointData* Get(int uid);
int GetLoadedCount(); int GetLoadedCount();
int GetTotalCount();
std::map<int, WaypointData>* GetContainer(); std::map<int, WaypointData>* GetContainer();
//hooks //hooks
lua_State* SetLuaState(lua_State* L); lua_State* SetLuaState(lua_State* L) { return lua = L; }
lua_State* GetLuaState(); lua_State* GetLuaState() { return lua; }
private: private:
friend Singleton<WaypointManager>;
WaypointManager() = default;
~WaypointManager() = default;
//members //members
std::map<int, WaypointData> elementMap; std::map<int, WaypointData> elementMap;
lua_State* lua = nullptr; lua_State* lua = nullptr;
-28
View File
@@ -23,35 +23,7 @@
#include "waypoint_manager.hpp" #include "waypoint_manager.hpp"
//TODO: figure out a way to iterate through elements of managers from lua
static int create(lua_State* L) {
WaypointManager* mgr = static_cast<WaypointManager*>(lua_touserdata(L, 1));
//TODO
}
static int unload(lua_State* L) {
WaypointManager* mgr = static_cast<WaypointManager*>(lua_touserdata(L, 1));
//TODO
}
static int getWaypoint(lua_State* L) {
WaypointManager* mgr = static_cast<WaypointManager*>(lua_touserdata(L, 1));
lua_pushlightuserdata(L, mgr->Get(lua_tointeger(L, 2)));
return 1;
}
static int getLoadedCount(lua_State* L) {
WaypointManager* mgr = static_cast<WaypointManager*>(lua_touserdata(L, 1));
lua_pushinteger(L, mgr->GetLoadedCount());
return 1;
}
static const luaL_Reg waypointManagerLib[] = { static const luaL_Reg waypointManagerLib[] = {
{"Create",create},
{"Unload",unload},
{"GetWaypoint",getWaypoint},
{"GetCount",getLoadedCount},
{nullptr, nullptr} {nullptr, nullptr}
}; };
@@ -22,7 +22,11 @@
#ifndef WAYPOINTMANAGERAPI_HPP_ #ifndef WAYPOINTMANAGERAPI_HPP_
#define WAYPOINTMANAGERAPI_HPP_ #define WAYPOINTMANAGERAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_WAYPOINT_MANAGER_API "waypoint_manager" #define TORTUGA_WAYPOINT_MANAGER_API "waypoint_manager"
LUAMOD_API int openWaypointManagerAPI(lua_State* L); LUAMOD_API int openWaypointManagerAPI(lua_State* L);
+4
View File
@@ -22,7 +22,11 @@
#ifndef WAYPOINTSYSTEMAPI_HPP_ #ifndef WAYPOINTSYSTEMAPI_HPP_
#define WAYPOINTSYSTEMAPI_HPP_ #define WAYPOINTSYSTEMAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp" #include "lua.hpp"
#endif
#define TORTUGA_WAYPOINT_SYSTEM_API "waypoint_system" #define TORTUGA_WAYPOINT_SYSTEM_API "waypoint_system"
LUAMOD_API int openWaypointSystemAPI(lua_State* L); LUAMOD_API int openWaypointSystemAPI(lua_State* L);
+2 -4
View File
@@ -1,5 +1,7 @@
TODO: In need of script APIs (list) TODO: In need of script APIs (list)
* Characters * Characters
* Monsters
* Waypoints
TODO: Account passwords (list) TODO: Account passwords (list)
* backbone account server OR * backbone account server OR
@@ -7,8 +9,6 @@ TODO: Account passwords (list)
* ... * ...
* salts & hashes * salts & hashes
TODO: Split config.cfg in two, one for the server and the client
TODO: Add the "home" parameter to the server's config file
TODO: Waypoints, with positions and trigger zones (collision areas) for doors, monster spawns, etc. TODO: Waypoints, with positions and trigger zones (collision areas) for doors, monster spawns, etc.
TODO: Fix shoddy movement TODO: Fix shoddy movement
TODO: Periodic mass server saves TODO: Periodic mass server saves
@@ -17,5 +17,3 @@ TODO: Make a way for the server owner to control the server directly
TODO: The TileSheet class should implement the surface itself TODO: The TileSheet class should implement the surface itself
TODO: Time delay for requesting region packets TODO: Time delay for requesting region packets
TODO: A proper logging system TODO: A proper logging system
TODO: Fix the const-ness of accessors
TODO: Add a screenshot of the game to README.md