Commit Graph

749 Commits

Author SHA1 Message Date
Kayne Ruse f9936f6107 Fixed bin directory release-0.8.2 2016-04-15 00:22:53 +10:00
Kayne Ruse 905af46731 Adjusted file names for case sensitivity 2016-04-15 00:17:13 +10:00
Kayne Ruse 8b0bc76a9f Fixed a script 2016-04-14 23:42:11 +10:00
Kayne Ruse fb2d49f1e0 Added respawning rabbits 2016-04-14 23:33:39 +10:00
Kayne Ruse cc6981e35f Refined culling logic, added periodic query 2016-04-14 22:56:15 +10:00
Kayne Ruse f9a5f60969 Try a different approach for creature deletion
This works almost instantly, as opposed to the refactored version, which
takes nearly a second, or more.
2016-04-14 21:52:44 +10:00
Kayne Ruse b74a5aabcd Comment tweaks 2016-04-14 04:17:49 +10:00
Kayne Ruse 7c88392cf3 The server is updating the barrier display 2016-04-12 19:11:57 +10:00
Kayne Ruse 20b121766a Expanded creature & barrier API 2016-04-11 02:18:13 +10:00
Kayne Ruse f32b8a9b4f Exposed BarrierManager to the API* 2016-04-11 01:03:02 +10:00
Kayne Ruse ccb7adbd10 Fixed copying pointer to/from packet 2016-04-11 01:01:22 +10:00
Kayne Ruse 8e7af9ce88 Fixed the table inheritance which was backwards 2016-04-11 00:08:42 +10:00
Kayne Ruse 752f8f82f9 Unit tested CompositeImage, BaseBarrier::CorrectSprite working correctly 2016-04-10 00:12:27 +10:00
Kayne Ruse 1f2d0b8e76 Barriers are created at the correct location 2016-04-09 00:02:39 +10:00
Kayne Ruse ec409c8177 Reduced a graphical artifact, but it's still visible 2016-04-08 23:50:52 +10:00
Kayne Ruse 82d5a5c181 Moved BarrierManager 2016-04-08 23:32:41 +10:00
Kayne Ruse 420d39d467 Barriers are being drawn 2016-04-08 23:30:17 +10:00
Kayne Ruse e2e2e243d4 Server responds to barrier queries 2016-04-08 22:30:44 +10:00
Kayne Ruse 5d0f9e1bb8 Barriers are created in client-side BarrierManager
Still need to hookup a barrier query, and get them drawn to the screen.
2016-04-08 10:48:01 +10:00
Kayne Ruse d3f855c69b Wrote CompositeImage, added it to BaseBarrier 2016-04-05 23:40:31 +10:00
Kayne Ruse 8749d1fd93 Barriers are queried, created when colliding with creatures 2016-04-04 02:41:14 +10:00
Kayne Ruse 7205d6692c Threaded barriers into the client, not yet queried
I've also refactored the rooms slightly.
2016-04-04 01:05:32 +10:00
Kayne Ruse 7b9c016082 Threaded the barriers through the networking system 2016-04-03 22:32:39 +10:00
Kayne Ruse 235f3b57e0 Filled out some barrier stuff 2016-04-03 21:27:48 +10:00
Kayne Ruse f23b929f8a Added some boilerplate 2016-04-03 16:04:41 +10:00
Kayne Ruse 48b9a9b264 Added combat scene 2016-04-03 15:24:20 +10:00
Kayne Ruse d7196df760 Added some files for combat system 2016-04-03 02:44:09 +11:00
Kayne Ruse 957458d489 Renamed some of Get() methods to Find(), read more
From now on, ideally any function with "get" in the name should always
return a valid value. A function with "find" in the name, however, does
the same thing, but may also return an invalid result such as an error
code.
2016-04-03 02:17:02 +11:00
Kayne Ruse 3b24aae422 Added barrier graphics 2016-04-01 01:31:14 +11:00
Kayne Ruse a751531e18 Added distance based creature culling 2016-03-30 12:54:59 +11:00
Kayne Ruse 4794965166 The rabbit is moving on it's own release-0.8.1 2016-03-29 20:19:13 +11:00
Kayne Ruse a532d33579 Bunnies are visible in all rooms 2016-03-29 16:29:30 +11:00
Kayne Ruse 8778bfdc4b Creatures are visible 2016-03-29 03:19:17 +11:00
Kayne Ruse 42b37be6f5 Creatures are nearly ready 2016-03-27 14:06:47 +11:00
Kayne Ruse cbf8538c24 Server is ready to send 2016-03-27 11:04:53 +11:00
Kayne Ruse 4ced27a905 Creatures update server-side 2016-03-27 09:53:24 +11:00
Kayne Ruse 57f92a8b2e Modified bunny sprite for proper use 2016-03-26 18:20:21 +11:00
Kayne Ruse a8bbbeabb7 Minor name tweak 2016-03-26 17:56:16 +11:00
Kayne Ruse e2f5494380 Testing the creatures via scripts
I need to find some way to ensure type safety of userdata.
2016-03-25 23:23:12 +11:00
Kayne Ruse 9a1714a881 Added creatures to the room containers 2016-03-25 22:29:26 +11:00
Kayne Ruse 18f119224a Updated the copyright in the scripts 2016-03-25 21:53:41 +11:00
Kayne Ruse ba384c182a Updated the copyright in the file headers 2016-03-22 13:40:26 +11:00
Kayne Ruse 3b90465afd Removed a debug trace statement 2016-03-22 08:15:17 +11:00
Kayne Ruse 284009baa7 Config tweaks for linux 2016-03-22 07:58:37 +11:00
Kayne Ruse be4ec0349b Updated README.md release-0.8 2016-03-22 07:06:28 +11:00
Kayne Ruse 1ed4f85d62 Tweaked debug map generator scripts 2016-03-22 07:04:11 +11:00
Kayne Ruse 12f86f22de Apparently it was the #45 fix that broke collisions 2016-03-22 00:47:38 +11:00
Kayne Ruse 30aa11c083 Brought client into line with server
Also added a new config file for developing over multiple machines.
2016-03-21 22:06:25 +11:00
Kayne Ruse b89f6f2ece Moved and renamed terminal_error.* to fatal_error.* 2016-03-21 21:10:12 +11:00
Kayne Ruse 5f0cf826d4 Updated networking 2016-03-21 20:57:13 +11:00