Commit Graph

512 Commits

Author SHA1 Message Date
Kayne Ruse 9f3721247d Replaced a block of code in setup_server.lua with one line 2015-01-11 20:12:50 +11:00
Kayne Ruse d0b2f8e12f Removed MonsterManager's Singleton status, RoomData now has mgr members
RoomData now has monsterMgr and waypointMgr members, so that it can
compare it's characters to the monster & waypoints, etc.

RoomManager has been updated. It now has a database reference, which is
passed to the monsterMgr of new rooms. The room API also has functions
which expose these managers to lua.
2015-01-11 19:47:42 +11:00
Kayne Ruse 051ed0f14c Monster API clones from Entity API, read more
This is my solution for handling inheritance via lua. The Entity class is
only a base class, so the entity API is designed to be copied from, rather
than used directly.

linit.c: It should be noted that the Entity API must always be placed
before the utilizing child APIs. I don't know about how lua handles things
internally, but I'm assuming that this is the case.

There's no real meat in the API code yet, since that's just busy-work.
Right now I feel beter about writing the connective tissue. This case
could aslo extend to the waypoint and monster APIs.

The waypoint system had some API and class methods removed for brevity.
2015-01-11 19:08:31 +11:00
Kayne Ruse 8ea667a0b5 Wrote the WaypointManager API skeleton 2015-01-10 14:03:13 +11:00
Kayne Ruse b391dde089 WaypointManager is no longer a Singleton, wrote waypoint API outline
I'm planning on giving each room it's own waypoint manager, so it can
compare it's waypoints against the characters in that room alone. If it
turns out to be a good pattern, I'll do thae same for monsters.
2015-01-09 13:21:09 +11:00
Kayne Ruse be67906218 Moved TileSheet to common/graphics
Also deleted TileSheet's vestigial API.
2015-01-09 12:41:24 +11:00
Kayne Ruse 3322783d95 Merge branch 'develop' into rooms 2015-01-03 03:27:34 +11:00
Kayne Ruse 877c0f59d3 Removed preprocessor switch surrounding library headers 2015-01-03 03:20:13 +11:00
Kayne Ruse 92eb75af7e Slight tweaks to waypoints 2015-01-02 23:51:00 +11:00
Kayne Ruse d815f17442 Reimplemented the push/pop entity methods in RoomManager
Some accessors in Entity had to be made const, as they were being called
from lambdas with const parameters.
2015-01-02 23:25:59 +11:00
Kayne Ruse 0344fe0d6d Added a link to the github page to the main menu 2015-01-02 08:49:06 +11:00
Kayne Ruse 4b8f9b4330 Merge branch 'bugfix-lambda' into develop 2015-01-02 07:21:41 +11:00
Kayne Ruse eb897c81e8 Tentative solution for bug #38 2015-01-02 07:09:04 +11:00
Kayne Ruse 963aca218a Comment tweaks 2015-01-01 01:29:48 +11:00
Kayne Ruse 8b8ef088d9 HOTFIX: Incorrect error code checked 2014-12-31 06:10:03 +11:00
Kayne Ruse 6704944105 Updated the map system & APIs 2014-12-31 06:01:03 +11:00
Kayne Ruse 8e50be24d4 Updated room system and room API, more to come
There's a lot of verbosity in the scripts, so it might be beneficial to
redice that at some point.
2014-12-31 04:52:10 +11:00
Kayne Ruse f9c19a630d Added trigger reference to WaypointData, unused
WaypointData also inherits from Entity now, so I could alias Entity's API
for it too. I've also made a number of comment tweaks.
2014-12-31 03:34:06 +11:00
Kayne Ruse 78c04718e0 Removed ManagerInterface, it was a bad idea 2014-12-31 03:05:19 +11:00
Kayne Ruse bb592b2436 Added the waypoint system to the modules
Also fleshed out entity_api.cpp, but that's just filler.
2014-12-30 04:37:56 +11:00
Kayne Ruse f3fb5017b3 Added waypoint API placeholder files 2014-12-30 02:45:35 +11:00
Kayne Ruse 3a9fdd511b Replaced door system with waypoint system 2014-12-30 02:38:25 +11:00
Kayne Ruse 57c6f45c21 Added API placeholder files 2014-12-30 02:19:19 +11:00
Kayne Ruse 8d204dc3c4 Merge branch 'master' into develop
Also saved todo.txt
2014-12-30 01:21:11 +11:00
Kayne Ruse 9413adcf4a Forgot the copyright in the README files 2014-12-30 01:10:43 +11:00
Kayne Ruse 99af76c5b5 Merge branch 'develop'
Conflicts:
	todo.txt
release-0.6
2014-12-27 23:44:54 +11:00
Kayne Ruse cc6458daa7 Merge branch 'high-water-mark' into develop
Thank fuck that's over.
2014-12-27 23:34:51 +11:00
Kayne Ruse 8708cfbee0 I give up, I'm just using the stop-dead system for now. 2014-12-27 23:16:48 +11:00
Kayne Ruse b67e85e87b Moved some messy code from InWorld::Update() to utility methods 2014-12-27 21:00:00 +11:00
Kayne Ruse 33c3143de9 Added unary negative to Vector2
This is the only fragment I'm bothering to salvage from the collisions
branch.
2014-12-27 20:31:09 +11:00
Kayne Ruse ce16fc6969 Merge branch 'develop' into high-water-mark
Conflicts:
	server/server_logic.cpp

Finally merging the changes to develop. This is only the ConfigUtility
skipping missing files, and something with the Timer class, that I'll need
to test the collisions.
2014-12-27 19:28:02 +11:00
Kayne Ruse f6e90d7e39 Fixed controls & hotkeys interferring; smoother logouts 2014-12-27 19:25:49 +11:00
Kayne Ruse ee0b7884a8 Partial collision (box prep) complete; untested 2014-12-27 15:05:34 +11:00
Kayne Ruse 7e5a7f8183 Updated the copyright headers about a week ahead 2014-12-27 13:29:16 +11:00
Kayne Ruse f2d517df9d BUGFIX: Infinitely small motion on an axis after repeated key release;
read more

I've patched this issue by setting motion's elements to
CHARACTER_WALKING_SPEED or negative CHARACTER_WALKING_SPEED if they're
above or below zero, respectively.
2014-12-27 12:33:51 +11:00
Kayne Ruse 6c11aa0927 Characters are moving around in the world 2014-12-27 02:26:44 +11:00
Kayne Ruse 398f1c8bfd Added a room check to the character query 2014-12-27 01:33:10 +11:00
Kayne Ruse 3e2d1a5a56 Implemented client-side HandleCharacterSet*(); untested 2014-12-22 23:09:28 +11:00
Kayne Ruse f52eafdf55 Implemented server-side HandleSetCharacter*(); untested 2014-12-22 22:13:42 +11:00
Kayne Ruse dff04b5b69 Moved server_util.cpp methods; created server_character_methods.cpp 2014-12-21 08:07:55 +11:00
Kayne Ruse 900f623f3b Camera centering and client drop message 2014-12-19 20:33:09 +11:00
Kayne Ruse 44a1edac30 HOTFIX: Patched the stupid auto& for loop with the jenky pattern 2014-12-19 20:11:22 +11:00
Kayne Ruse 2ae2c48819 Added LocalCharacter, removed entityIndex 2014-12-19 19:44:34 +11:00
Kayne Ruse 07af05712b Implemented client-side query 2014-12-19 18:33:41 +11:00
Kayne Ruse 15ea360b8a Replaced lambda implementations with calls to the 'full unload' methods
IT should be noted that ClientManager::CheckConnections() no longer
removes a client; instead, it returns a client index that needs to be
removed via another means. This allows ServerApplication to use the 'full
unload' method.
2014-12-19 17:58:50 +11:00
Kayne Ruse 0d9dfad4a5 Implemented 'full unload' methods, not used yet 2014-12-19 15:52:05 +11:00
Kayne Ruse 7962692641 Implemented client-side character delete; untested 2014-12-19 14:21:05 +11:00
Kayne Ruse 4d1bb17382 Comment tweaks 2014-12-18 09:28:24 +11:00
Kayne Ruse 015631a73d Implemented client-side HandleCharacterCreate 2014-12-18 09:14:11 +11:00
Kayne Ruse 3399053e64 Added an option to skip missing config files 2014-12-16 21:49:50 +11:00