Kayne Ruse
7ccea0d1c0
I quit
2016-04-25 22:22:04 +10:00
Kayne Ruse
7c6468c1dd
Multiple changes, read more
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* Implemented HeartbeatUtility
* simplified the SQL files
* Added a dummy inventory button
2016-04-25 22:10:11 +10:00
Kayne Ruse
5285397101
I really hate SQL
2016-04-22 20:00:31 +10:00
Kayne Ruse
ba295099f3
Experimenting with SQL
2016-04-22 18:14:07 +10:00
Kayne Ruse
754fb71850
Updated SQL script
2016-04-22 08:26:19 +10:00
Kayne Ruse
dd25f068af
Merge remote-tracking branch 'refs/remotes/origin/master'
2016-04-19 10:14:08 +10:00
Kayne Ruse
bf273db9c2
Fixed Typo in README.md
2016-04-18 09:20:03 +10:00
Kayne Ruse
5d3d82bf3f
Added a new button graphic
2016-04-17 02:15:23 +10:00
Kayne Ruse
36ba3fa132
Updated GUI library
2016-04-17 02:10:08 +10:00
Kayne Ruse
3002afa1e9
Moved a file
2016-04-17 01:35:34 +10:00
Kayne Ruse
f9936f6107
Fixed bin directory
release-0.8.2
2016-04-15 00:22:53 +10:00
Kayne Ruse
905af46731
Adjusted file names for case sensitivity
2016-04-15 00:17:13 +10:00
Kayne Ruse
8b0bc76a9f
Fixed a script
2016-04-14 23:42:11 +10:00
Kayne Ruse
fb2d49f1e0
Added respawning rabbits
2016-04-14 23:33:39 +10:00
Kayne Ruse
cc6981e35f
Refined culling logic, added periodic query
2016-04-14 22:56:15 +10:00
Kayne Ruse
f9a5f60969
Try a different approach for creature deletion
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This works almost instantly, as opposed to the refactored version, which
takes nearly a second, or more.
2016-04-14 21:52:44 +10:00
Kayne Ruse
b74a5aabcd
Comment tweaks
2016-04-14 04:17:49 +10:00
Kayne Ruse
7c88392cf3
The server is updating the barrier display
2016-04-12 19:11:57 +10:00
Kayne Ruse
20b121766a
Expanded creature & barrier API
2016-04-11 02:18:13 +10:00
Kayne Ruse
f32b8a9b4f
Exposed BarrierManager to the API*
2016-04-11 01:03:02 +10:00
Kayne Ruse
ccb7adbd10
Fixed copying pointer to/from packet
2016-04-11 01:01:22 +10:00
Kayne Ruse
8e7af9ce88
Fixed the table inheritance which was backwards
2016-04-11 00:08:42 +10:00
Kayne Ruse
752f8f82f9
Unit tested CompositeImage, BaseBarrier::CorrectSprite working correctly
2016-04-10 00:12:27 +10:00
Kayne Ruse
1f2d0b8e76
Barriers are created at the correct location
2016-04-09 00:02:39 +10:00
Kayne Ruse
ec409c8177
Reduced a graphical artifact, but it's still visible
2016-04-08 23:50:52 +10:00
Kayne Ruse
82d5a5c181
Moved BarrierManager
2016-04-08 23:32:41 +10:00
Kayne Ruse
420d39d467
Barriers are being drawn
2016-04-08 23:30:17 +10:00
Kayne Ruse
e2e2e243d4
Server responds to barrier queries
2016-04-08 22:30:44 +10:00
Kayne Ruse
5d0f9e1bb8
Barriers are created in client-side BarrierManager
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Still need to hookup a barrier query, and get them drawn to the screen.
2016-04-08 10:48:01 +10:00
Kayne Ruse
d3f855c69b
Wrote CompositeImage, added it to BaseBarrier
2016-04-05 23:40:31 +10:00
Kayne Ruse
8749d1fd93
Barriers are queried, created when colliding with creatures
2016-04-04 02:41:14 +10:00
Kayne Ruse
7205d6692c
Threaded barriers into the client, not yet queried
...
I've also refactored the rooms slightly.
2016-04-04 01:05:32 +10:00
Kayne Ruse
7b9c016082
Threaded the barriers through the networking system
2016-04-03 22:32:39 +10:00
Kayne Ruse
235f3b57e0
Filled out some barrier stuff
2016-04-03 21:27:48 +10:00
Kayne Ruse
f23b929f8a
Added some boilerplate
2016-04-03 16:04:41 +10:00
Kayne Ruse
48b9a9b264
Added combat scene
2016-04-03 15:24:20 +10:00
Kayne Ruse
d7196df760
Added some files for combat system
2016-04-03 02:44:09 +11:00
Kayne Ruse
957458d489
Renamed some of Get() methods to Find(), read more
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From now on, ideally any function with "get" in the name should always
return a valid value. A function with "find" in the name, however, does
the same thing, but may also return an invalid result such as an error
code.
2016-04-03 02:17:02 +11:00
Kayne Ruse
3b24aae422
Added barrier graphics
2016-04-01 01:31:14 +11:00
Kayne Ruse
a751531e18
Added distance based creature culling
2016-03-30 12:54:59 +11:00
Kayne Ruse
4794965166
The rabbit is moving on it's own
release-0.8.1
2016-03-29 20:19:13 +11:00
Kayne Ruse
a532d33579
Bunnies are visible in all rooms
2016-03-29 16:29:30 +11:00
Kayne Ruse
8778bfdc4b
Creatures are visible
2016-03-29 03:19:17 +11:00
Kayne Ruse
42b37be6f5
Creatures are nearly ready
2016-03-27 14:06:47 +11:00
Kayne Ruse
cbf8538c24
Server is ready to send
2016-03-27 11:04:53 +11:00
Kayne Ruse
4ced27a905
Creatures update server-side
2016-03-27 09:53:24 +11:00
Kayne Ruse
57f92a8b2e
Modified bunny sprite for proper use
2016-03-26 18:20:21 +11:00
Kayne Ruse
a8bbbeabb7
Minor name tweak
2016-03-26 17:56:16 +11:00
Kayne Ruse
e2f5494380
Testing the creatures via scripts
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I need to find some way to ensure type safety of userdata.
2016-03-25 23:23:12 +11:00
Kayne Ruse
9a1714a881
Added creatures to the room containers
2016-03-25 22:29:26 +11:00