Kayne Ruse
c45bda645b
Switched TODO: empty to TODO: *function name*
2015-02-27 03:27:37 +11:00
Kayne Ruse
4630b7e403
PumpCharacterUpdate() works from lua to client, read more
...
There was a bug in the entity API, where getMotion() was pushing the
origin instead of the motion. This has been corrected. Since this is an
important bug, and because the features for this leg is finished, I'll
merge this to master.
2015-02-27 02:39:27 +11:00
Kayne Ruse
d8045ae339
Minor comment tweaks
2015-02-25 21:16:03 +11:00
Kayne Ruse
87af4f1a1e
Comment tweaks, updated network version
2015-02-14 23:54:18 +11:00
Kayne Ruse
18b144fa46
Updated client, read more
...
It seems like the project as a whole is fairly stable now. I'm prepping to
merge this into master, despite the lack of monsters ATM. Hopefully this
break hasn't affected the stability too much.
2015-02-14 23:39:56 +11:00
Kayne Ruse
ca2d4c9217
Expanded network protocol, read more
...
Not really doing much, just busywork with the server's handlers.
I've tweaked the TODO tags as well.
2015-02-13 02:05:10 +11:00
Kayne Ruse
bad6cc2fab
Moved ip_operators.*pp to common/utilities
2015-02-05 23:06:22 +11:00
Kayne Ruse
95e3ce9a69
Re-added the network version
2015-02-05 22:24:04 +11:00
Kayne Ruse
5583ba4323
Updated TODO comments
2015-02-04 16:52:22 +11:00
Kayne Ruse
a18577665a
Updated TODO tags
2015-01-23 03:34:53 +11:00
Kayne Ruse
0bdafe7e15
minor file shuffling
2015-01-21 05:21:14 +11:00
Kayne Ruse
38f6ced633
Filled out some client side monster code
2015-01-21 05:09:55 +11:00
Kayne Ruse
65f23bbd1a
Fixed issue caused by merges
2015-01-20 22:43:47 +11:00
Kayne Ruse
1e8f91a871
rename
2015-01-20 05:18:52 +11:00
Kayne Ruse
bd878e20ce
Added monster message handlers
2015-01-20 05:02:44 +11:00
Kayne Ruse
dacb8df674
Split in_world.cpp into three files
2015-01-17 22:09:14 +11:00
Kayne Ruse
9b2e78a68e
Split the scenes directory into gameplay_scenes and menu_scenes
2015-01-17 16:57:04 +11:00