(this message is copied from my blog)
So I took the lazy route and just committed the entire splice between the jam branch and the development branch all at once. It is exactly as terrible as you think it is, but I've been out of coding for 2 weeks, and I want to get some shit done. I'll pick through each piece one by one, by comparing the diffs from the develop branch to the current jam-merge branch.
Those developers I met on Monday said they were impressed by my ability to manage a large codebase, but if they saw this I'd expect they'd probably take that back.
And oh god it's been 3 weeks since I touched the main branch WTF?
The APIs have access to the solid data, and I fixed a bug: Basically, the
template parameter for std::bitset expects an integer representing the
number of bits to hold, but I initially misread it as the number of bytes.
This has been corrected.
I've also added a sandy beach to the generated island. I'm tempted to
start working on some simple generators soon.
region_api.cpp had a bug, where a glue function's name was used twice. It
was an easy catch, but there was an issue in the new script, where I was
counting from 0 instead of 1. As a result, I was chasing a segfault for 5
hours.
I've added lua hooks for both pager functor classes. Hopefully, I haven't
missed any corner cases, because it took me a while to hunt everything
down. One issue is that the map's save directory needs to be set in the
Format class, but it'll do for now. I'll review this again when I've got
more than one map running at one time.
There should be enough here for a lua-driven map generator to be
implemented, even if it's a bit rough. I think I'll test this out in the
editor eventually, but getting the base branch's network map code going
comes first.
The current process is extremely convulted, so I need to document
everything that I've done so far, including C++ and lua functions.