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5e52e166b1
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Inventory is visible, and dropping items is enabled
Menu windows can be nested inside each other.
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2025-03-30 21:37:48 +11:00 |
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f831019148
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Items can be picked up and stored in the inventory
When more than one item can be picked up, and options window is shown.
Stubs for "using" an item are in place.
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2025-03-29 16:30:44 +11:00 |
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087aa580a4
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Updated README.md
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2025-03-29 09:08:12 +11:00 |
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59fa1ba929
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Refactor to my personal tastes
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2025-03-28 14:07:12 +11:00 |
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d630693ef8
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Mouseover and log scroll added
Part 7 finished
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2025-03-27 17:04:20 +11:00 |
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7685d57286
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HP Bar works, msg logs work, WIP part 7
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2025-03-27 13:21:08 +11:00 |
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83f7723c08
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Part 6 done, entities & player are dying correctly
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2025-03-27 10:39:20 +11:00 |
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f89c2bbdb8
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WIP part 6
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2025-03-26 17:43:28 +11:00 |
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e1231a58e6
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Refactored some logic
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2025-03-24 20:42:51 +11:00 |
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920f731fb1
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Entities are generated and placed
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2025-03-22 00:14:29 +11:00 |
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16f8d12f4c
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FOV working
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2025-03-21 12:06:08 +11:00 |
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fc11ea9dbd
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procgen re-added
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2025-03-20 10:56:10 +11:00 |
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2f7f2c3c4f
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WIP
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2025-03-18 14:43:22 +11:00 |
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721fc3b41e
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Reworked the code to work better after tutorial stuff
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2025-03-17 23:15:04 +11:00 |
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473c036b31
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I can probably do it myself from here, IDK
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2025-03-14 20:41:45 +11:00 |
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4a9806a1b4
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Tinkering
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2025-03-13 19:50:34 +11:00 |
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