26 Commits

Author SHA1 Message Date
5e52e166b1 Inventory is visible, and dropping items is enabled
Menu windows can be nested inside each other.
2025-03-30 21:37:48 +11:00
13ac477bad Added Troy's notes 2025-03-29 18:03:55 +11:00
d7c25fc454 Patched a bugged comment 2025-03-29 17:54:27 +11:00
f8dbed9698 Added Troy to README.md 2025-03-29 17:03:43 +11:00
f831019148 Items can be picked up and stored in the inventory
When more than one item can be picked up, and options window is shown.

Stubs for "using" an item are in place.
2025-03-29 16:30:44 +11:00
e055ea1f5d Switched to a new font, properly 2025-03-29 11:12:40 +11:00
087aa580a4 Updated README.md 2025-03-29 09:08:12 +11:00
02d63cc703 Added some fonts and links, will deal with properly later 2025-03-28 16:12:33 +11:00
59fa1ba929 Refactor to my personal tastes 2025-03-28 14:07:12 +11:00
d264b08ce8 Outlined the dimensions idea 2025-03-27 22:20:15 +11:00
d630693ef8 Mouseover and log scroll added
Part 7 finished
2025-03-27 17:04:20 +11:00
7685d57286 HP Bar works, msg logs work, WIP part 7 2025-03-27 13:21:08 +11:00
83f7723c08 Part 6 done, entities & player are dying correctly 2025-03-27 10:39:20 +11:00
f89c2bbdb8 WIP part 6 2025-03-26 17:43:28 +11:00
e1231a58e6 Refactored some logic 2025-03-24 20:42:51 +11:00
920f731fb1 Entities are generated and placed 2025-03-22 00:14:29 +11:00
16f8d12f4c FOV working 2025-03-21 12:06:08 +11:00
4af097b2ae Config tweaks 2025-03-20 20:27:05 +11:00
fc11ea9dbd procgen re-added 2025-03-20 10:56:10 +11:00
2f7f2c3c4f WIP 2025-03-18 14:43:22 +11:00
721fc3b41e Reworked the code to work better after tutorial stuff 2025-03-17 23:15:04 +11:00
0dcf3bf975 Merge remote-tracking branch 'refs/remotes/origin/main' 2025-03-14 20:42:18 +11:00
473c036b31 I can probably do it myself from here, IDK 2025-03-14 20:41:45 +11:00
23f79921da Update README.md 2025-03-13 20:15:55 +11:00
4a9806a1b4 Tinkering 2025-03-13 19:50:34 +11:00
831e7a64c9 Initial commit 2025-03-13 12:44:51 +11:00