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5e52e166b1
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Inventory is visible, and dropping items is enabled
Menu windows can be nested inside each other.
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2025-03-30 21:37:48 +11:00 |
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13ac477bad
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Added Troy's notes
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2025-03-29 18:03:55 +11:00 |
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d7c25fc454
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Patched a bugged comment
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2025-03-29 17:54:27 +11:00 |
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f8dbed9698
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Added Troy to README.md
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2025-03-29 17:03:43 +11:00 |
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f831019148
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Items can be picked up and stored in the inventory
When more than one item can be picked up, and options window is shown.
Stubs for "using" an item are in place.
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2025-03-29 16:30:44 +11:00 |
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e055ea1f5d
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Switched to a new font, properly
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2025-03-29 11:12:40 +11:00 |
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087aa580a4
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Updated README.md
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2025-03-29 09:08:12 +11:00 |
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02d63cc703
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Added some fonts and links, will deal with properly later
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2025-03-28 16:12:33 +11:00 |
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59fa1ba929
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Refactor to my personal tastes
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2025-03-28 14:07:12 +11:00 |
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d264b08ce8
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Outlined the dimensions idea
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2025-03-27 22:20:15 +11:00 |
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d630693ef8
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Mouseover and log scroll added
Part 7 finished
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2025-03-27 17:04:20 +11:00 |
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7685d57286
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HP Bar works, msg logs work, WIP part 7
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2025-03-27 13:21:08 +11:00 |
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83f7723c08
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Part 6 done, entities & player are dying correctly
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2025-03-27 10:39:20 +11:00 |
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f89c2bbdb8
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WIP part 6
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2025-03-26 17:43:28 +11:00 |
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e1231a58e6
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Refactored some logic
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2025-03-24 20:42:51 +11:00 |
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920f731fb1
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Entities are generated and placed
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2025-03-22 00:14:29 +11:00 |
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16f8d12f4c
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FOV working
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2025-03-21 12:06:08 +11:00 |
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4af097b2ae
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Config tweaks
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2025-03-20 20:27:05 +11:00 |
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fc11ea9dbd
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procgen re-added
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2025-03-20 10:56:10 +11:00 |
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2f7f2c3c4f
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WIP
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2025-03-18 14:43:22 +11:00 |
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721fc3b41e
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Reworked the code to work better after tutorial stuff
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2025-03-17 23:15:04 +11:00 |
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0dcf3bf975
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Merge remote-tracking branch 'refs/remotes/origin/main'
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2025-03-14 20:42:18 +11:00 |
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473c036b31
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I can probably do it myself from here, IDK
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2025-03-14 20:41:45 +11:00 |
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23f79921da
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Update README.md
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2025-03-13 20:15:55 +11:00 |
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4a9806a1b4
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Tinkering
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2025-03-13 19:50:34 +11:00 |
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831e7a64c9
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Initial commit
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2025-03-13 12:44:51 +11:00 |
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