58 lines
1.6 KiB
Python
58 lines
1.6 KiB
Python
from typing import Any, Iterable
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from tcod.context import Context
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from tcod.console import Console
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from tcod.map import compute_fov
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from entity import Entity
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import entity_types
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from floor_map import FloorMap #TODO: replace with "DungeonMap"
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class Engine:
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def __init__(self, floor_map: FloorMap):
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from event_handler import EventHandler #here to prevent circular imports
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self.event_handler = EventHandler(self)
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self.floor_map = floor_map
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#spawn the player object
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self.player = entity_types.player.clone(self.floor_map.procgen_cache["spawn_x"], self.floor_map.procgen_cache["spawn_y"])
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self.floor_map.entities.add(self.player)
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#kick off the render
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self.update_fov()
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def handle_events(self, events: Iterable[Any]) -> None:
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for event in events:
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action = self.event_handler.dispatch(event)
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if action is None:
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continue
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action.apply(self, self.player)
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self.handle_entities()
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self.update_fov() #update before the next action
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def handle_entities(self) -> None:
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for entity in self.floor_map.entities - {self.player}:
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pass #run entity AI
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def update_fov(self):
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self.floor_map.visible[:] = compute_fov(
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self.floor_map.tiles["transparent"],
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(self.player.x, self.player.y),
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radius = 8,
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)
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#add the visible tiles to the explored list
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self.floor_map.explored |= self.floor_map.visible
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def render(self, context: Context, console: Console) -> None:
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self.floor_map.render(console)
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console.print(self.player.x, self.player.y, self.player.char, fg=self.player.color)
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#send to the screen
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context.present(console)
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console.clear()
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