Commit Graph

20 Commits

Author SHA1 Message Date
Kayne Ruse
dee5bea96d Sounds are working 2023-07-23 20:10:40 +10:00
Kayne Ruse
59d88421d9 Began working on sounds 2023-07-16 22:01:58 +10:00
Kayne Ruse
2d6ad5efcc Added sorting layers to nodes 2023-06-29 13:47:35 +10:00
Kayne Ruse
51a0c94ba2 Tweaked makefile 2023-06-29 09:46:48 +10:00
Kayne Ruse
ac7ae40969 Updated Box 2023-06-21 20:14:05 +10:00
Kayne Ruse
5a3c4aa6d4 Got everything working smoothly in WSL 2023-06-21 01:40:44 +10:00
Ratstail91
58763001fe Added some debugging tools 2023-03-18 02:15:47 +11:00
Ratstail91
a04c506811 Updated Toy 2023-03-15 06:40:34 +11:00
Ratstail91
14524c261b Linked against SDL ttf 2023-03-05 23:27:07 +11:00
Ratstail91
08ce7b5536 Added MSVC debugging tool, discovered globals feature 2023-03-03 17:20:56 +11:00
Kayne Ruse
3b5b399f4f Tweaks while I sort stuff out 2023-01-27 07:04:21 +00:00
Kayne Ruse
f7f9e75ad9 Renamed everything to fit the new naming scheme 2023-01-26 21:12:44 +00:00
Kayne Ruse
3e18baeec0 Renamed files 2023-01-26 20:41:23 +00:00
Kayne Ruse
54d417b3fc Updated Toy, added timer and runner libs 2023-01-23 08:24:16 +00:00
Kayne Ruse
da9afb7e5b Small adjustments to appease the android build 2022-11-14 09:27:32 +00:00
Kayne Ruse
a7e5d101dd Basic script-based engine init is working - performance is poor 2022-10-02 13:50:50 +01:00
Kayne Ruse
b59696bebc Tested the engine on linux 2022-10-02 16:18:13 +11:00
Kayne Ruse
7e1612d915 Started working on engine nodes 2022-10-02 05:42:45 +01:00
Kayne Ruse
50aef00ec0 Started on the engine proper 2022-09-18 21:48:15 +01:00
Kayne Ruse
803bec8ea4 Hello world is working 2022-09-18 07:48:06 +01:00